@dreb/tui 2.1.0 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/components/loader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,WAAW,CAAC;AACrC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEjC;;GAEG;AACH,qBAAa,MAAO,SAAQ,IAAI;IAQ9B,OAAO,CAAC,cAAc;IACtB,OAAO,CAAC,cAAc;IACtB,OAAO,CAAC,OAAO;IAThB,OAAO,CAAC,MAAM,CAAsD;IACpE,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,UAAU,CAA+B;IACjD,OAAO,CAAC,EAAE,CAAoB;IAE9B,YACC,EAAE,EAAE,GAAG,EACC,cAAc,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,MAAM,EACvC,cAAc,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,MAAM,EACvC,OAAO,GAAE,MAAqB,EAKtC;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAE9B;IAED,KAAK,SAMJ;IAED,IAAI,SAKH;IAED,UAAU,CAAC,OAAO,EAAE,MAAM,QAGzB;IAED,OAAO,CAAC,aAAa;CAOrB","sourcesContent":["import type { TUI } from \"../tui.js\";\nimport { Text } from \"./text.js\";\n\n/**\n * Loader component that updates every 80ms with spinning animation\n */\nexport class Loader extends Text {\n\tprivate frames = [\"⠋\", \"⠙\", \"⠹\", \"⠸\", \"⠼\", \"⠴\", \"⠦\", \"⠧\", \"⠇\", \"⠏\"];\n\tprivate currentFrame = 0;\n\tprivate intervalId: NodeJS.Timeout | null = null;\n\tprivate ui: TUI | null = null;\n\n\tconstructor(\n\t\tui: TUI,\n\t\tprivate spinnerColorFn: (str: string) => string,\n\t\tprivate messageColorFn: (str: string) => string,\n\t\tprivate message: string = \"Loading...\",\n\t) {\n\t\tsuper(\"\", 1, 0);\n\t\tthis.ui = ui;\n\t\tthis.start();\n\t}\n\n\trender(width: number): string[] {\n\t\treturn [\"\", ...super.render(width)];\n\t}\n\n\tstart() {\n\t\tthis.updateDisplay();\n\t\tthis.intervalId = setInterval(() => {\n\t\t\tthis.currentFrame = (this.currentFrame + 1) % this.frames.length;\n\t\t\tthis.updateDisplay();\n\t\t}, 80);\n\t}\n\n\tstop() {\n\t\tif (this.intervalId) {\n\t\t\tclearInterval(this.intervalId);\n\t\t\tthis.intervalId = null;\n\t\t}\n\t}\n\n\tsetMessage(message: string) {\n\t\tthis.message = message;\n\t\tthis.updateDisplay();\n\t}\n\n\tprivate updateDisplay() {\n\t\tconst frame = this.frames[this.currentFrame];\n\t\tthis.setText(`${this.spinnerColorFn(frame)} ${this.messageColorFn(this.message)}`);\n\t\tif (this.ui) {\n\t\t\tthis.ui.requestRender();\n\t\t}\n\t}\n}\n"]}
1
+ {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/components/loader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,WAAW,CAAC;AACrC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEjC;;GAEG;AACH,qBAAa,MAAO,SAAQ,IAAI;IAQ9B,OAAO,CAAC,cAAc;IACtB,OAAO,CAAC,cAAc;IACtB,OAAO,CAAC,OAAO;IAThB,OAAO,CAAC,MAAM,CAAsD;IACpE,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,UAAU,CAA+B;IACjD,OAAO,CAAC,EAAE,CAAoB;IAE9B,YACC,EAAE,EAAE,GAAG,EACC,cAAc,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,MAAM,EACvC,cAAc,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,MAAM,EACvC,OAAO,GAAE,MAAqB,EAKtC;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAE9B;IAED,KAAK,SAMJ;IAED,IAAI,SAKH;IAED,UAAU,CAAC,OAAO,EAAE,MAAM,QAGzB;IAED,OAAO,CAAC,aAAa;CAOrB","sourcesContent":["import type { TUI } from \"../tui.js\";\nimport { Text } from \"./text.js\";\n\n/**\n * Loader component that updates every 80ms with spinning animation\n */\nexport class Loader extends Text {\n\tprivate frames = [\"⠋\", \"⠙\", \"⠹\", \"⠸\", \"⠼\", \"⠴\", \"⠦\", \"⠧\", \"⠇\", \"⠏\"];\n\tprivate currentFrame = 0;\n\tprivate intervalId: NodeJS.Timeout | null = null;\n\tprivate ui: TUI | null = null;\n\n\tconstructor(\n\t\tui: TUI,\n\t\tprivate spinnerColorFn: (str: string) => string,\n\t\tprivate messageColorFn: (str: string) => string,\n\t\tprivate message: string = \"Loading...\",\n\t) {\n\t\tsuper(\"\", 1, 0);\n\t\tthis.ui = ui;\n\t\tthis.start();\n\t}\n\n\trender(width: number): string[] {\n\t\treturn super.render(width);\n\t}\n\n\tstart() {\n\t\tthis.updateDisplay();\n\t\tthis.intervalId = setInterval(() => {\n\t\t\tthis.currentFrame = (this.currentFrame + 1) % this.frames.length;\n\t\t\tthis.updateDisplay();\n\t\t}, 80);\n\t}\n\n\tstop() {\n\t\tif (this.intervalId) {\n\t\t\tclearInterval(this.intervalId);\n\t\t\tthis.intervalId = null;\n\t\t}\n\t}\n\n\tsetMessage(message: string) {\n\t\tthis.message = message;\n\t\tthis.updateDisplay();\n\t}\n\n\tprivate updateDisplay() {\n\t\tconst frame = this.frames[this.currentFrame];\n\t\tthis.setText(`${this.spinnerColorFn(frame)} ${this.messageColorFn(this.message)}`);\n\t\tif (this.ui) {\n\t\t\tthis.ui.requestRender();\n\t\t}\n\t}\n}\n"]}
@@ -19,7 +19,7 @@ export class Loader extends Text {
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  this.start();
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  }
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  render(width) {
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- return ["", ...super.render(width)];
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+ return super.render(width);
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  }
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  start() {
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  this.updateDisplay();
@@ -1 +1 @@
1
- {"version":3,"file":"loader.js","sourceRoot":"","sources":["../../src/components/loader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEjC;;GAEG;AACH,MAAM,OAAO,MAAO,SAAQ,IAAI;IAQtB,cAAc;IACd,cAAc;IACd,OAAO;IATR,MAAM,GAAG,CAAC,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,CAAC,CAAC;IAC5D,YAAY,GAAG,CAAC,CAAC;IACjB,UAAU,GAA0B,IAAI,CAAC;IACzC,EAAE,GAAe,IAAI,CAAC;IAE9B,YACC,EAAO,EACC,cAAuC,EACvC,cAAuC,EACvC,OAAO,GAAW,YAAY,EACrC;QACD,KAAK,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;8BAJR,cAAc;8BACd,cAAc;uBACd,OAAO;QAGf,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,KAAK,EAAE,CAAC;IAAA,CACb;IAED,MAAM,CAAC,KAAa,EAAY;QAC/B,OAAO,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;IAAA,CACpC;IAED,KAAK,GAAG;QACP,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,GAAG,EAAE,CAAC;YACnC,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;YACjE,IAAI,CAAC,aAAa,EAAE,CAAC;QAAA,CACrB,EAAE,EAAE,CAAC,CAAC;IAAA,CACP;IAED,IAAI,GAAG;QACN,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrB,aAAa,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC/B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACxB,CAAC;IAAA,CACD;IAED,UAAU,CAAC,OAAe,EAAE;QAC3B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,aAAa,EAAE,CAAC;IAAA,CACrB;IAEO,aAAa,GAAG;QACvB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QACnF,IAAI,IAAI,CAAC,EAAE,EAAE,CAAC;YACb,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;IAAA,CACD;CACD","sourcesContent":["import type { TUI } from \"../tui.js\";\nimport { Text } from \"./text.js\";\n\n/**\n * Loader component that updates every 80ms with spinning animation\n */\nexport class Loader extends Text {\n\tprivate frames = [\"⠋\", \"⠙\", \"⠹\", \"⠸\", \"⠼\", \"⠴\", \"⠦\", \"⠧\", \"⠇\", \"⠏\"];\n\tprivate currentFrame = 0;\n\tprivate intervalId: NodeJS.Timeout | null = null;\n\tprivate ui: TUI | null = null;\n\n\tconstructor(\n\t\tui: TUI,\n\t\tprivate spinnerColorFn: (str: string) => string,\n\t\tprivate messageColorFn: (str: string) => string,\n\t\tprivate message: string = \"Loading...\",\n\t) {\n\t\tsuper(\"\", 1, 0);\n\t\tthis.ui = ui;\n\t\tthis.start();\n\t}\n\n\trender(width: number): string[] {\n\t\treturn [\"\", ...super.render(width)];\n\t}\n\n\tstart() {\n\t\tthis.updateDisplay();\n\t\tthis.intervalId = setInterval(() => {\n\t\t\tthis.currentFrame = (this.currentFrame + 1) % this.frames.length;\n\t\t\tthis.updateDisplay();\n\t\t}, 80);\n\t}\n\n\tstop() {\n\t\tif (this.intervalId) {\n\t\t\tclearInterval(this.intervalId);\n\t\t\tthis.intervalId = null;\n\t\t}\n\t}\n\n\tsetMessage(message: string) {\n\t\tthis.message = message;\n\t\tthis.updateDisplay();\n\t}\n\n\tprivate updateDisplay() {\n\t\tconst frame = this.frames[this.currentFrame];\n\t\tthis.setText(`${this.spinnerColorFn(frame)} ${this.messageColorFn(this.message)}`);\n\t\tif (this.ui) {\n\t\t\tthis.ui.requestRender();\n\t\t}\n\t}\n}\n"]}
1
+ {"version":3,"file":"loader.js","sourceRoot":"","sources":["../../src/components/loader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEjC;;GAEG;AACH,MAAM,OAAO,MAAO,SAAQ,IAAI;IAQtB,cAAc;IACd,cAAc;IACd,OAAO;IATR,MAAM,GAAG,CAAC,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,EAAE,KAAG,CAAC,CAAC;IAC5D,YAAY,GAAG,CAAC,CAAC;IACjB,UAAU,GAA0B,IAAI,CAAC;IACzC,EAAE,GAAe,IAAI,CAAC;IAE9B,YACC,EAAO,EACC,cAAuC,EACvC,cAAuC,EACvC,OAAO,GAAW,YAAY,EACrC;QACD,KAAK,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;8BAJR,cAAc;8BACd,cAAc;uBACd,OAAO;QAGf,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QACb,IAAI,CAAC,KAAK,EAAE,CAAC;IAAA,CACb;IAED,MAAM,CAAC,KAAa,EAAY;QAC/B,OAAO,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAAA,CAC3B;IAED,KAAK,GAAG;QACP,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,GAAG,EAAE,CAAC;YACnC,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;YACjE,IAAI,CAAC,aAAa,EAAE,CAAC;QAAA,CACrB,EAAE,EAAE,CAAC,CAAC;IAAA,CACP;IAED,IAAI,GAAG;QACN,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrB,aAAa,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC/B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACxB,CAAC;IAAA,CACD;IAED,UAAU,CAAC,OAAe,EAAE;QAC3B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,aAAa,EAAE,CAAC;IAAA,CACrB;IAEO,aAAa,GAAG;QACvB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QACnF,IAAI,IAAI,CAAC,EAAE,EAAE,CAAC;YACb,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;IAAA,CACD;CACD","sourcesContent":["import type { TUI } from \"../tui.js\";\nimport { Text } from \"./text.js\";\n\n/**\n * Loader component that updates every 80ms with spinning animation\n */\nexport class Loader extends Text {\n\tprivate frames = [\"⠋\", \"⠙\", \"⠹\", \"⠸\", \"⠼\", \"⠴\", \"⠦\", \"⠧\", \"⠇\", \"⠏\"];\n\tprivate currentFrame = 0;\n\tprivate intervalId: NodeJS.Timeout | null = null;\n\tprivate ui: TUI | null = null;\n\n\tconstructor(\n\t\tui: TUI,\n\t\tprivate spinnerColorFn: (str: string) => string,\n\t\tprivate messageColorFn: (str: string) => string,\n\t\tprivate message: string = \"Loading...\",\n\t) {\n\t\tsuper(\"\", 1, 0);\n\t\tthis.ui = ui;\n\t\tthis.start();\n\t}\n\n\trender(width: number): string[] {\n\t\treturn super.render(width);\n\t}\n\n\tstart() {\n\t\tthis.updateDisplay();\n\t\tthis.intervalId = setInterval(() => {\n\t\t\tthis.currentFrame = (this.currentFrame + 1) % this.frames.length;\n\t\t\tthis.updateDisplay();\n\t\t}, 80);\n\t}\n\n\tstop() {\n\t\tif (this.intervalId) {\n\t\t\tclearInterval(this.intervalId);\n\t\t\tthis.intervalId = null;\n\t\t}\n\t}\n\n\tsetMessage(message: string) {\n\t\tthis.message = message;\n\t\tthis.updateDisplay();\n\t}\n\n\tprivate updateDisplay() {\n\t\tconst frame = this.frames[this.currentFrame];\n\t\tthis.setText(`${this.spinnerColorFn(frame)} ${this.messageColorFn(this.message)}`);\n\t\tif (this.ui) {\n\t\t\tthis.ui.requestRender();\n\t\t}\n\t}\n}\n"]}
package/dist/index.d.ts CHANGED
@@ -19,5 +19,5 @@ export { StdinBuffer, type StdinBufferEventMap, type StdinBufferOptions } from "
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  export { ProcessTerminal, type Terminal } from "./terminal.js";
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  export { allocateImageId, type CellDimensions, calculateImageRows, deleteAllKittyImages, deleteKittyImage, detectCapabilities, encodeITerm2, encodeKitty, getCapabilities, getCellDimensions, getGifDimensions, getImageDimensions, getJpegDimensions, getPngDimensions, getWebpDimensions, type ImageDimensions, type ImageProtocol, type ImageRenderOptions, imageFallback, renderImage, resetCapabilitiesCache, setCellDimensions, type TerminalCapabilities, } from "./terminal-image.js";
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  export { type Component, Container, CURSOR_MARKER, type Focusable, isFocusable, type OverlayAnchor, type OverlayHandle, type OverlayMargin, type OverlayOptions, type SizeValue, TUI, } from "./tui.js";
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- export { truncateToWidth, visibleWidth, wrapTextWithAnsi } from "./utils.js";
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+ export { joinColumns, truncateToWidth, visibleWidth, wrapTextWithAnsi } from "./utils.js";
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  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- 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Core TUI interfaces and classes\n\n// Autocomplete support\nexport {\n\ttype AutocompleteItem,\n\ttype AutocompleteProvider,\n\ttype AutocompleteSuggestions,\n\tCombinedAutocompleteProvider,\n\ttype SlashCommand,\n} from \"./autocomplete.js\";\n// Components\nexport { Box } from \"./components/box.js\";\nexport { CancellableLoader } from \"./components/cancellable-loader.js\";\nexport { Editor, type EditorOptions, type EditorTheme } from \"./components/editor.js\";\nexport { Image, type ImageOptions, type ImageTheme } from \"./components/image.js\";\nexport { Input } from \"./components/input.js\";\nexport { Loader } from \"./components/loader.js\";\nexport { type DefaultTextStyle, Markdown, type MarkdownTheme } from \"./components/markdown.js\";\nexport {\n\ttype SelectItem,\n\tSelectList,\n\ttype SelectListLayoutOptions,\n\ttype SelectListTheme,\n\ttype SelectListTruncatePrimaryContext,\n} from \"./components/select-list.js\";\nexport { type SettingItem, SettingsList, type SettingsListTheme } from \"./components/settings-list.js\";\nexport { Spacer } from \"./components/spacer.js\";\nexport { Text } from \"./components/text.js\";\nexport { TruncatedText } from \"./components/truncated-text.js\";\n// Editor component interface (for custom editors)\nexport type { EditorComponent } from \"./editor-component.js\";\n// Fuzzy matching\nexport { type FuzzyMatch, fuzzyFilter, fuzzyMatch } from \"./fuzzy.js\";\n// Keybindings\nexport {\n\tgetKeybindings,\n\ttype Keybinding,\n\ttype KeybindingConflict,\n\ttype KeybindingDefinition,\n\ttype KeybindingDefinitions,\n\ttype Keybindings,\n\ttype KeybindingsConfig,\n\tKeybindingsManager,\n\tsetKeybindings,\n\tTUI_KEYBINDINGS,\n} from \"./keybindings.js\";\n// Keyboard input handling\nexport {\n\tdecodeKittyPrintable,\n\tisKeyRelease,\n\tisKeyRepeat,\n\tisKittyProtocolActive,\n\tKey,\n\ttype KeyEventType,\n\ttype KeyId,\n\tmatchesKey,\n\tparseKey,\n\tsetKittyProtocolActive,\n} from \"./keys.js\";\n// Input buffering for batch splitting\nexport { StdinBuffer, type StdinBufferEventMap, type StdinBufferOptions } from \"./stdin-buffer.js\";\n// Terminal interface and implementations\nexport { ProcessTerminal, type Terminal } from \"./terminal.js\";\n// Terminal image support\nexport {\n\tallocateImageId,\n\ttype CellDimensions,\n\tcalculateImageRows,\n\tdeleteAllKittyImages,\n\tdeleteKittyImage,\n\tdetectCapabilities,\n\tencodeITerm2,\n\tencodeKitty,\n\tgetCapabilities,\n\tgetCellDimensions,\n\tgetGifDimensions,\n\tgetImageDimensions,\n\tgetJpegDimensions,\n\tgetPngDimensions,\n\tgetWebpDimensions,\n\ttype ImageDimensions,\n\ttype ImageProtocol,\n\ttype ImageRenderOptions,\n\timageFallback,\n\trenderImage,\n\tresetCapabilitiesCache,\n\tsetCellDimensions,\n\ttype TerminalCapabilities,\n} from \"./terminal-image.js\";\nexport {\n\ttype Component,\n\tContainer,\n\tCURSOR_MARKER,\n\ttype Focusable,\n\tisFocusable,\n\ttype OverlayAnchor,\n\ttype OverlayHandle,\n\ttype OverlayMargin,\n\ttype OverlayOptions,\n\ttype SizeValue,\n\tTUI,\n} from \"./tui.js\";\n// Utilities\nexport { truncateToWidth, visibleWidth, wrapTextWithAnsi } from \"./utils.js\";\n"]}
1
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Core TUI interfaces and classes\n\n// Autocomplete support\nexport {\n\ttype AutocompleteItem,\n\ttype AutocompleteProvider,\n\ttype AutocompleteSuggestions,\n\tCombinedAutocompleteProvider,\n\ttype SlashCommand,\n} from \"./autocomplete.js\";\n// Components\nexport { Box } from \"./components/box.js\";\nexport { CancellableLoader } from \"./components/cancellable-loader.js\";\nexport { Editor, type EditorOptions, type EditorTheme } from \"./components/editor.js\";\nexport { Image, type ImageOptions, type ImageTheme } from \"./components/image.js\";\nexport { Input } from \"./components/input.js\";\nexport { Loader } from \"./components/loader.js\";\nexport { type DefaultTextStyle, Markdown, type MarkdownTheme } from \"./components/markdown.js\";\nexport {\n\ttype SelectItem,\n\tSelectList,\n\ttype SelectListLayoutOptions,\n\ttype SelectListTheme,\n\ttype SelectListTruncatePrimaryContext,\n} from \"./components/select-list.js\";\nexport { type SettingItem, SettingsList, type SettingsListTheme } from \"./components/settings-list.js\";\nexport { Spacer } from \"./components/spacer.js\";\nexport { Text } from \"./components/text.js\";\nexport { TruncatedText } from \"./components/truncated-text.js\";\n// Editor component interface (for custom editors)\nexport type { EditorComponent } from \"./editor-component.js\";\n// Fuzzy matching\nexport { type FuzzyMatch, fuzzyFilter, fuzzyMatch } from \"./fuzzy.js\";\n// Keybindings\nexport {\n\tgetKeybindings,\n\ttype Keybinding,\n\ttype KeybindingConflict,\n\ttype KeybindingDefinition,\n\ttype KeybindingDefinitions,\n\ttype Keybindings,\n\ttype KeybindingsConfig,\n\tKeybindingsManager,\n\tsetKeybindings,\n\tTUI_KEYBINDINGS,\n} from \"./keybindings.js\";\n// Keyboard input handling\nexport {\n\tdecodeKittyPrintable,\n\tisKeyRelease,\n\tisKeyRepeat,\n\tisKittyProtocolActive,\n\tKey,\n\ttype KeyEventType,\n\ttype KeyId,\n\tmatchesKey,\n\tparseKey,\n\tsetKittyProtocolActive,\n} from \"./keys.js\";\n// Input buffering for batch splitting\nexport { StdinBuffer, type StdinBufferEventMap, type StdinBufferOptions } from \"./stdin-buffer.js\";\n// Terminal interface and implementations\nexport { ProcessTerminal, type Terminal } from \"./terminal.js\";\n// Terminal image support\nexport {\n\tallocateImageId,\n\ttype CellDimensions,\n\tcalculateImageRows,\n\tdeleteAllKittyImages,\n\tdeleteKittyImage,\n\tdetectCapabilities,\n\tencodeITerm2,\n\tencodeKitty,\n\tgetCapabilities,\n\tgetCellDimensions,\n\tgetGifDimensions,\n\tgetImageDimensions,\n\tgetJpegDimensions,\n\tgetPngDimensions,\n\tgetWebpDimensions,\n\ttype ImageDimensions,\n\ttype ImageProtocol,\n\ttype ImageRenderOptions,\n\timageFallback,\n\trenderImage,\n\tresetCapabilitiesCache,\n\tsetCellDimensions,\n\ttype TerminalCapabilities,\n} from \"./terminal-image.js\";\nexport {\n\ttype Component,\n\tContainer,\n\tCURSOR_MARKER,\n\ttype Focusable,\n\tisFocusable,\n\ttype OverlayAnchor,\n\ttype OverlayHandle,\n\ttype OverlayMargin,\n\ttype OverlayOptions,\n\ttype SizeValue,\n\tTUI,\n} from \"./tui.js\";\n// Utilities\nexport { joinColumns, truncateToWidth, visibleWidth, wrapTextWithAnsi } from \"./utils.js\";\n"]}
package/dist/index.js CHANGED
@@ -28,5 +28,5 @@ export { ProcessTerminal } from "./terminal.js";
28
28
  export { allocateImageId, calculateImageRows, deleteAllKittyImages, deleteKittyImage, detectCapabilities, encodeITerm2, encodeKitty, getCapabilities, getCellDimensions, getGifDimensions, getImageDimensions, getJpegDimensions, getPngDimensions, getWebpDimensions, imageFallback, renderImage, resetCapabilitiesCache, setCellDimensions, } from "./terminal-image.js";
29
29
  export { Container, CURSOR_MARKER, isFocusable, TUI, } from "./tui.js";
30
30
  // Utilities
31
- export { truncateToWidth, visibleWidth, wrapTextWithAnsi } from "./utils.js";
31
+ export { joinColumns, truncateToWidth, visibleWidth, wrapTextWithAnsi } from "./utils.js";
32
32
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
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package/dist/tui.d.ts CHANGED
@@ -146,7 +146,6 @@ export declare class TUI extends Container {
146
146
  private inputBuffer;
147
147
  private cellSizeQueryPending;
148
148
  private showHardwareCursor;
149
- private clearOnShrink;
150
149
  private maxLinesRendered;
151
150
  private previousViewportTop;
152
151
  private fullRedrawCount;
@@ -157,13 +156,6 @@ export declare class TUI extends Container {
157
156
  get fullRedraws(): number;
158
157
  getShowHardwareCursor(): boolean;
159
158
  setShowHardwareCursor(enabled: boolean): void;
160
- getClearOnShrink(): boolean;
161
- /**
162
- * Set whether to trigger full re-render when content shrinks.
163
- * When true (default), empty rows are cleared when content shrinks.
164
- * When false, empty rows remain (reduces redraws on slower terminals).
165
- */
166
- setClearOnShrink(enabled: boolean): void;
167
159
  setFocus(component: Component | null): void;
168
160
  /**
169
161
  * Show an overlay component with configurable positioning and sizing.
package/dist/tui.d.ts.map CHANGED
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all components must implement this\n */\nexport interface Component {\n\t/**\n\t * Render the component to lines for the given viewport width\n\t * @param width - Current viewport width\n\t * @returns Array of strings, each representing a line\n\t */\n\trender(width: number): string[];\n\n\t/**\n\t * Optional handler for keyboard input when component has focus\n\t */\n\thandleInput?(data: string): void;\n\n\t/**\n\t * If true, component receives key release events (Kitty protocol).\n\t * Default is false - release events are filtered out.\n\t */\n\twantsKeyRelease?: boolean;\n\n\t/**\n\t * Invalidate any cached rendering state.\n\t * Called when theme changes or when component needs to re-render from scratch.\n\t */\n\tinvalidate(): void;\n}\n\ntype InputListenerResult = { consume?: boolean; data?: string } | undefined;\ntype InputListener = (data: string) => InputListenerResult;\n\n/**\n * Interface for components that can receive focus and display a hardware cursor.\n * When focused, the component should emit CURSOR_MARKER at the cursor position\n * in its render output. TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */\n\tfocused: boolean;\n}\n\n/** Type guard to check if a component implements Focusable */\nexport function isFocusable(component: Component | null): component is Component & Focusable {\n\treturn component !== null && \"focused\" in component;\n}\n\n/**\n * Cursor position marker - APC (Application Program Command) sequence.\n * This is a zero-width escape sequence that terminals ignore.\n * Components emit this at the cursor position when focused.\n * TUI finds and strips this marker, then positions the hardware cursor there.\n */\nexport const CURSOR_MARKER = \"\\x1b_pi:c\\x07\";\n\nexport { visibleWidth };\n\n/**\n * Anchor position for overlays\n */\nexport type OverlayAnchor =\n\t| \"center\"\n\t| \"top-left\"\n\t| \"top-right\"\n\t| \"bottom-left\"\n\t| \"bottom-right\"\n\t| \"top-center\"\n\t| \"bottom-center\"\n\t| \"left-center\"\n\t| \"right-center\";\n\n/**\n * Margin configuration for overlays\n */\nexport interface OverlayMargin {\n\ttop?: number;\n\tright?: number;\n\tbottom?: number;\n\tleft?: number;\n}\n\n/** Value that can be absolute (number) or percentage (string like \"50%\") */\nexport type SizeValue = number | `${number}%`;\n\n/** Parse a SizeValue into absolute value given a reference size */\nfunction parseSizeValue(value: SizeValue | undefined, referenceSize: number): number | undefined {\n\tif (value === undefined) return undefined;\n\tif (typeof value === \"number\") return value;\n\t// Parse percentage string like \"50%\"\n\tconst match = value.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\tif (match) {\n\t\treturn Math.floor((referenceSize * parseFloat(match[1])) / 100);\n\t}\n\treturn undefined;\n}\n\nfunction isTermuxSession(): boolean {\n\treturn Boolean(process.env.TERMUX_VERSION);\n}\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/** Width in columns, or percentage of terminal width (e.g., \"50%\") */\n\twidth?: SizeValue;\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. Number applies to all sides. */\n\tmargin?: OverlayMargin | number;\n\n\t// === Visibility ===\n\t/**\n\t * Control overlay visibility based on terminal dimensions.\n\t * If provided, overlay is only rendered when this returns true.\n\t * Called each render cycle with current terminal dimensions.\n\t */\n\tvisible?: (termWidth: number, termHeight: number) => boolean;\n\t/** If true, don't capture keyboard focus when shown */\n\tnonCapturing?: boolean;\n}\n\n/**\n * Handle returned by showOverlay for controlling the overlay\n */\nexport interface OverlayHandle {\n\t/** Permanently remove the overlay (cannot be shown again) */\n\thide(): void;\n\t/** Temporarily hide or show the overlay */\n\tsetHidden(hidden: boolean): void;\n\t/** Check if overlay is temporarily hidden */\n\tisHidden(): boolean;\n\t/** Focus this overlay and bring it to the visual front */\n\tfocus(): void;\n\t/** Release focus to the previous target */\n\tunfocus(): void;\n\t/** Check if this overlay currently has focus */\n\tisFocused(): boolean;\n}\n\n/**\n * Container - a component that contains other components\n */\nexport class Container implements Component {\n\tchildren: Component[] = [];\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t}\n\n\tinvalidate(): void {\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tlines.push(...child.render(width));\n\t\t}\n\t\treturn lines;\n\t}\n}\n\n/**\n * TUI - Main class for managing terminal UI with differential rendering\n */\nexport class TUI extends Container {\n\tpublic terminal: Terminal;\n\tprivate previousLines: string[] = [];\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */\n\tpublic onDebug?: () => void;\n\tprivate renderRequested = false;\n\tprivate cursorRow = 0; // Logical cursor row (end of rendered content)\n\tprivate hardwareCursorRow = 0; // Actual terminal cursor row (may differ due to IME positioning)\n\tprivate inputBuffer = \"\"; // Buffer for parsing terminal responses\n\tprivate cellSizeQueryPending = false;\n\tprivate showHardwareCursor = process.env.DREB_HARDWARE_CURSOR === \"1\";\n\tprivate clearOnShrink = process.env.DREB_CLEAR_ON_SHRINK === \"1\"; // Clear empty rows when content shrinks (default: off)\n\tprivate maxLinesRendered = 0; // Track terminal's working area (max lines ever rendered)\n\tprivate previousViewportTop = 0; // Track previous viewport top for resize-aware cursor moves\n\tprivate fullRedrawCount = 0;\n\tprivate stopped = false;\n\n\t// Overlay stack for modal components rendered on top of base content\n\tprivate focusOrderCounter = 0;\n\tprivate overlayStack: {\n\t\tcomponent: Component;\n\t\toptions?: OverlayOptions;\n\t\tpreFocus: Component | null;\n\t\thidden: boolean;\n\t\tfocusOrder: number;\n\t}[] = [];\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tgetClearOnShrink(): boolean {\n\t\treturn this.clearOnShrink;\n\t}\n\n\t/**\n\t * Set whether to trigger full re-render when content shrinks.\n\t * When true (default), empty rows are cleared when content shrinks.\n\t * When false, empty rows remain (reduces redraws on slower terminals).\n\t */\n\tsetClearOnShrink(enabled: boolean): void {\n\t\tthis.clearOnShrink = enabled;\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\t// Clear focused flag on old component\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = component;\n\n\t\t// Set focused flag on new component\n\t\tif (isFocusable(component)) {\n\t\t\tcomponent.focused = true;\n\t\t}\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry = {\n\t\t\tcomponent,\n\t\t\toptions,\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\tthis.requestRender();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tif (this.focusedComponent !== component) {\n\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t}\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: () => {\n\t\t\t\tif (this.focusedComponent !== component) return;\n\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\tthis.setFocus(topVisible && topVisible !== entry ? topVisible.component : entry.preFocus);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack.pop();\n\t\tif (!overlay) return;\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\tthis.requestRender();\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {\n\t\tif (entry.hidden) return false;\n\t\tif (entry.options?.visible) {\n\t\t\treturn entry.options.visible(this.terminal.columns, this.terminal.rows);\n\t\t}\n\t\treturn true;\n\t}\n\n\t/** Find the topmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {\n\t\tfor (let i = this.overlayStack.length - 1; i >= 0; i--) {\n\t\t\tif (this.overlayStack[i].options?.nonCapturing) continue;\n\t\t\tif (this.isOverlayVisible(this.overlayStack[i])) {\n\t\t\t\treturn this.overlayStack[i];\n\t\t\t}\n\t\t}\n\t\treturn undefined;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.cellSizeQueryPending = true;\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(): void {\n\t\tthis.stopped = true;\n\t\t// Move cursor to the end of the content to prevent overwriting/artifacts on exit\n\t\tif (this.previousLines.length > 0) {\n\t\t\tconst targetRow = this.previousLines.length; // Line after the last content\n\t\t\tconst lineDiff = targetRow - this.hardwareCursorRow;\n\t\t\tif (lineDiff > 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${lineDiff}B`);\n\t\t\t} else if (lineDiff < 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${-lineDiff}A`);\n\t\t\t}\n\t\t\tthis.terminal.write(\"\\r\\n\");\n\t\t}\n\n\t\tthis.terminal.showCursor();\n\t\tthis.terminal.stop();\n\t}\n\n\trequestRender(force = false): void {\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\tthis.previousWidth = -1; // -1 triggers widthChanged, forcing a full clear\n\t\t\tthis.previousHeight = -1; // -1 triggers heightChanged, forcing a full clear\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.hardwareCursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t}\n\t\tif (this.renderRequested) return;\n\t\tthis.renderRequested = true;\n\t\tprocess.nextTick(() => {\n\t\t\tthis.renderRequested = false;\n\t\t\tthis.doRender();\n\t\t});\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// If we're waiting for cell size response, buffer input and parse\n\t\tif (this.cellSizeQueryPending) {\n\t\t\tthis.inputBuffer += data;\n\t\t\tconst filtered = this.parseCellSizeResponse();\n\t\t\tif (filtered.length === 0) return;\n\t\t\tdata = filtered;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\t// No visible overlays, restore to preFocus\n\t\t\t\tthis.setFocus(focusedOverlay.preFocus);\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t}\n\t}\n\n\tprivate parseCellSizeResponse(): string {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\t// Match the response pattern\n\t\tconst responsePattern = /\\x1b\\[6;(\\d+);(\\d+)t/;\n\t\tconst match = this.inputBuffer.match(responsePattern);\n\n\t\tif (match) {\n\t\t\tconst heightPx = parseInt(match[1], 10);\n\t\t\tconst widthPx = parseInt(match[2], 10);\n\n\t\t\tif (heightPx > 0 && widthPx > 0) {\n\t\t\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t\t\t// Invalidate all components so images re-render with correct dimensions\n\t\t\t\tthis.invalidate();\n\t\t\t\tthis.requestRender();\n\t\t\t}\n\n\t\t\t// Remove the response from buffer\n\t\t\tthis.inputBuffer = this.inputBuffer.replace(responsePattern, \"\");\n\t\t\tthis.cellSizeQueryPending = false;\n\t\t}\n\n\t\t// Check if we have a partial cell size response starting (wait for more data)\n\t\t// Patterns that could be incomplete cell size response: \\x1b, \\x1b[, \\x1b[6, \\x1b[6;...(no t yet)\n\t\tconst partialCellSizePattern = /\\x1b(\\[6?;?[\\d;]*)?$/;\n\t\tif (partialCellSizePattern.test(this.inputBuffer)) {\n\t\t\t// Check if it's actually a complete different escape sequence (ends with a letter)\n\t\t\t// Cell size response ends with 't', Kitty keyboard ends with 'u', arrows end with A-D, etc.\n\t\t\tconst lastChar = this.inputBuffer[this.inputBuffer.length - 1];\n\t\t\tif (!/[a-zA-Z~]/.test(lastChar)) {\n\t\t\t\t// Doesn't end with a terminator, might be incomplete - wait for more\n\t\t\t\treturn \"\";\n\t\t\t}\n\t\t}\n\n\t\t// No cell size response found, return buffered data as user input\n\t\tconst result = this.inputBuffer;\n\t\tthis.inputBuffer = \"\";\n\t\tthis.cellSizeQueryPending = false; // Give up waiting\n\t\treturn result;\n\t}\n\n\t/**\n\t * Resolve overlay layout from options.\n\t * Returns { width, row, col, maxHeight } for rendering.\n\t */\n\tprivate resolveOverlayLayout(\n\t\toptions: OverlayOptions | undefined,\n\t\toverlayHeight: number,\n\t\ttermWidth: number,\n\t\ttermHeight: number,\n\t): { width: number; row: number; col: number; maxHeight: number | undefined } {\n\t\tconst opt = options ?? {};\n\n\t\t// Parse margin (clamp to non-negative)\n\t\tconst margin =\n\t\t\ttypeof opt.margin === \"number\"\n\t\t\t\t? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }\n\t\t\t\t: (opt.margin ?? {});\n\t\tconst marginTop = Math.max(0, margin.top ?? 0);\n\t\tconst marginRight = Math.max(0, margin.right ?? 0);\n\t\tconst marginBottom = Math.max(0, margin.bottom ?? 0);\n\t\tconst marginLeft = Math.max(0, margin.left ?? 0);\n\n\t\t// Available space after margins\n\t\tconst availWidth = Math.max(1, termWidth - marginLeft - marginRight);\n\t\tconst availHeight = Math.max(1, termHeight - marginTop - marginBottom);\n\n\t\t// === Resolve width ===\n\t\tlet width = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);\n\t\t// Apply minWidth\n\t\tif (opt.minWidth !== undefined) {\n\t\t\twidth = Math.max(width, opt.minWidth);\n\t\t}\n\t\t// Clamp to available space\n\t\twidth = Math.max(1, Math.min(width, availWidth));\n\n\t\t// === Resolve maxHeight ===\n\t\tlet maxHeight = parseSizeValue(opt.maxHeight, termHeight);\n\t\t// Clamp to available space\n\t\tif (maxHeight !== undefined) {\n\t\t\tmaxHeight = Math.max(1, Math.min(maxHeight, availHeight));\n\t\t}\n\n\t\t// Effective overlay height (may be clamped by maxHeight)\n\t\tconst effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;\n\n\t\t// === Resolve position ===\n\t\tlet row: number;\n\t\tlet col: number;\n\n\t\tif (opt.row !== undefined) {\n\t\t\tif (typeof opt.row === \"string\") {\n\t\t\t\t// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)\n\t\t\t\tconst match = opt.row.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxRow = Math.max(0, availHeight - effectiveHeight);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\trow = marginTop + Math.floor(maxRow * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\trow = this.resolveAnchorRow(\"center\", effectiveHeight, availHeight, marginTop);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute row position\n\t\t\t\trow = opt.row;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\trow = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);\n\t\t}\n\n\t\tif (opt.col !== undefined) {\n\t\t\tif (typeof opt.col === \"string\") {\n\t\t\t\t// Percentage: 0% = left, 100% = right (overlay stays within bounds)\n\t\t\t\tconst match = opt.col.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxCol = Math.max(0, availWidth - width);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\tcol = marginLeft + Math.floor(maxCol * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\tcol = this.resolveAnchorCol(\"center\", width, availWidth, marginLeft);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute column position\n\t\t\t\tcol = opt.col;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\tcol = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);\n\t\t}\n\n\t\t// Apply offsets\n\t\tif (opt.offsetY !== undefined) row += opt.offsetY;\n\t\tif (opt.offsetX !== undefined) col += opt.offsetX;\n\n\t\t// Clamp to terminal bounds (respecting margins)\n\t\trow = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));\n\t\tcol = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));\n\n\t\treturn { width, row, col, maxHeight };\n\t}\n\n\tprivate resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"top-center\":\n\t\t\tcase \"top-right\":\n\t\t\t\treturn marginTop;\n\t\t\tcase \"bottom-left\":\n\t\t\tcase \"bottom-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginTop + availHeight - height;\n\t\t\tcase \"left-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"right-center\":\n\t\t\t\treturn marginTop + Math.floor((availHeight - height) / 2);\n\t\t}\n\t}\n\n\tprivate resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"left-center\":\n\t\t\tcase \"bottom-left\":\n\t\t\t\treturn marginLeft;\n\t\t\tcase \"top-right\":\n\t\t\tcase \"right-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginLeft + availWidth - width;\n\t\t\tcase \"top-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"bottom-center\":\n\t\t\t\treturn marginLeft + Math.floor((availWidth - width) / 2);\n\t\t}\n\t}\n\n\t/** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */\n\tprivate compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {\n\t\tif (this.overlayStack.length === 0) return lines;\n\t\tconst result = [...lines];\n\n\t\t// Pre-render all visible overlays and calculate positions\n\t\tconst rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];\n\t\tlet minLinesNeeded = result.length;\n\n\t\tconst visibleEntries = this.overlayStack.filter((e) => this.isOverlayVisible(e));\n\t\tvisibleEntries.sort((a, b) => a.focusOrder - b.focusOrder);\n\t\tfor (const entry of visibleEntries) {\n\t\t\tconst { component, options } = entry;\n\n\t\t\t// Get layout with height=0 first to determine width and maxHeight\n\t\t\t// (width and maxHeight don't depend on overlay height)\n\t\t\tconst { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);\n\n\t\t\t// Render component at calculated width\n\t\t\tlet overlayLines = component.render(width);\n\n\t\t\t// Apply maxHeight if specified\n\t\t\tif (maxHeight !== undefined && overlayLines.length > maxHeight) {\n\t\t\t\toverlayLines = overlayLines.slice(0, maxHeight);\n\t\t\t}\n\n\t\t\t// Get final row/col with actual overlay height\n\t\t\tconst { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);\n\n\t\t\trendered.push({ overlayLines, row, col, w: width });\n\t\t\tminLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);\n\t\t}\n\n\t\t// Ensure result covers the terminal working area to keep overlay positioning stable across resizes.\n\t\t// maxLinesRendered can exceed current content length after a shrink; pad to keep viewportStart consistent.\n\t\tconst workingHeight = Math.max(this.maxLinesRendered, minLinesNeeded);\n\n\t\t// Extend result with empty lines if content is too short for overlay placement or working area\n\t\twhile (result.length < workingHeight) {\n\t\t\tresult.push(\"\");\n\t\t}\n\n\t\tconst viewportStart = Math.max(0, workingHeight - termHeight);\n\n\t\t// Composite each overlay\n\t\tfor (const { overlayLines, row, col, w } of rendered) {\n\t\t\tfor (let i = 0; i < overlayLines.length; i++) {\n\t\t\t\tconst idx = viewportStart + row + i;\n\t\t\t\tif (idx >= 0 && idx < result.length) {\n\t\t\t\t\t// Defensive: truncate overlay line to declared width before compositing\n\t\t\t\t\t// (components should already respect width, but this ensures it)\n\t\t\t\t\tconst truncatedOverlayLine =\n\t\t\t\t\t\tvisibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];\n\t\t\t\t\tresult[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t}\n\n\tprivate static readonly SEGMENT_RESET = \"\\x1b[0m\\x1b]8;;\\x07\";\n\n\tprivate applyLineResets(lines: string[]): string[] {\n\t\tconst reset = TUI.SEGMENT_RESET;\n\t\tfor (let i = 0; i < lines.length; i++) {\n\t\t\tconst line = lines[i];\n\t\t\tif (!isImageLine(line)) {\n\t\t\t\tlines[i] = line + reset;\n\t\t\t}\n\t\t}\n\t\treturn lines;\n\t}\n\n\t/** Splice overlay content into a base line at a specific column. Single-pass optimized. */\n\tprivate compositeLineAt(\n\t\tbaseLine: string,\n\t\toverlayLine: string,\n\t\tstartCol: number,\n\t\toverlayWidth: number,\n\t\ttotalWidth: number,\n\t): string {\n\t\tif (isImageLine(baseLine)) return baseLine;\n\n\t\t// Single pass through baseLine extracts both before and after segments\n\t\tconst afterStart = startCol + overlayWidth;\n\t\tconst base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);\n\n\t\t// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)\n\t\tconst overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);\n\n\t\t// Pad segments to target widths\n\t\tconst beforePad = Math.max(0, startCol - base.beforeWidth);\n\t\tconst overlayPad = Math.max(0, overlayWidth - overlay.width);\n\t\tconst actualBeforeWidth = Math.max(startCol, base.beforeWidth);\n\t\tconst actualOverlayWidth = Math.max(overlayWidth, overlay.width);\n\t\tconst afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);\n\t\tconst afterPad = Math.max(0, afterTarget - base.afterWidth);\n\n\t\t// Compose result\n\t\tconst r = TUI.SEGMENT_RESET;\n\t\tconst result =\n\t\t\tbase.before +\n\t\t\t\" \".repeat(beforePad) +\n\t\t\tr +\n\t\t\toverlay.text +\n\t\t\t\" \".repeat(overlayPad) +\n\t\t\tr +\n\t\t\tbase.after +\n\t\t\t\" \".repeat(afterPad);\n\n\t\t// CRITICAL: Always verify and truncate to terminal width.\n\t\t// This is the final safeguard against width overflow which would crash the TUI.\n\t\t// Width tracking can drift from actual visible width due to:\n\t\t// - Complex ANSI/OSC sequences (hyperlinks, colors)\n\t\t// - Wide characters at segment boundaries\n\t\t// - Edge cases in segment extraction\n\t\tconst resultWidth = visibleWidth(result);\n\t\tif (resultWidth <= totalWidth) {\n\t\t\treturn result;\n\t\t}\n\t\t// Truncate with strict=true to ensure we don't exceed totalWidth\n\t\treturn sliceByColumn(result, 0, totalWidth, true);\n\t}\n\n\t/**\n\t * Find and extract cursor position from rendered lines.\n\t * Searches for CURSOR_MARKER, calculates its position, and strips it from the output.\n\t * Only scans the bottom terminal height lines (visible viewport).\n\t * @param lines - Rendered lines to search\n\t * @param height - Terminal height (visible viewport size)\n\t * @returns Cursor position { row, col } or null if no marker found\n\t */\n\tprivate extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {\n\t\t// Only scan the bottom `height` lines (visible viewport)\n\t\tconst viewportTop = Math.max(0, lines.length - height);\n\t\tfor (let row = lines.length - 1; row >= viewportTop; row--) {\n\t\t\tconst line = lines[row];\n\t\t\tconst markerIndex = line.indexOf(CURSOR_MARKER);\n\t\t\tif (markerIndex !== -1) {\n\t\t\t\t// Calculate visual column (width of text before marker)\n\t\t\t\tconst beforeMarker = line.slice(0, markerIndex);\n\t\t\t\tconst col = visibleWidth(beforeMarker);\n\n\t\t\t\t// Strip marker from the line\n\t\t\t\tlines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);\n\n\t\t\t\treturn { row, col };\n\t\t\t}\n\t\t}\n\t\treturn null;\n\t}\n\n\tprivate doRender(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\t\tconst previousBufferLength = this.previousHeight > 0 ? this.previousViewportTop + this.previousHeight : height;\n\t\tlet prevViewportTop = heightChanged ? Math.max(0, previousBufferLength - height) : this.previousViewportTop;\n\t\tlet viewportTop = prevViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render all components to get new lines\n\t\tlet newLines = this.render(width);\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (this.overlayStack.length > 0) {\n\t\t\tnewLines = this.compositeOverlays(newLines, width, height);\n\t\t}\n\n\t\t// Extract cursor position before applying line resets (marker must be found first)\n\t\tconst cursorPos = this.extractCursorPosition(newLines, height);\n\n\t\tnewLines = this.applyLineResets(newLines);\n\n\t\t// Helper to clear scrollback and viewport and render all new lines\n\t\tconst fullRender = (clear: boolean): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) buffer += \"\\x1b[2J\\x1b[H\\x1b[3J\"; // Clear screen, home, then clear scrollback\n\t\t\tfor (let i = 0; i < newLines.length; i++) {\n\t\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\t\tbuffer += newLines[i];\n\t\t\t}\n\t\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tconst bufferLength = Math.max(height, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, bufferLength - height);\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t};\n\n\t\tconst debugRedraw = process.env.DREB_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst logPath = path.join(os.homedir(), \".dreb\", \"agent\", \"dreb-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render - just output everything without clearing (assumes clean screen)\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(false);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width changes always need a full re-render because wrapping changes.\n\t\tif (widthChanged) {\n\t\t\tlogRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Height changes normally need a full re-render to keep the visible viewport aligned,\n\t\t// but Termux changes height when the software keyboard shows or hides.\n\t\t// In that environment, a full redraw causes the entire history to replay on every toggle.\n\t\tif (heightChanged && !isTermuxSession()) {\n\t\t\tlogRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Content shrunk below the working area and no overlays - re-render to clear empty rows\n\t\t// (overlays need the padding, so only do this when no overlays are active)\n\t\t// Configurable via setClearOnShrink() or DREB_CLEAR_ON_SHRINK=0 env var\n\t\tif (this.clearOnShrink && newLines.length < this.maxLinesRendered && this.overlayStack.length === 0) {\n\t\t\tlogRedraw(`clearOnShrink (maxLinesRendered=${this.maxLinesRendered})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines\n\t\tlet firstChanged = -1;\n\t\tlet lastChanged = -1;\n\t\tconst maxLines = Math.max(newLines.length, this.previousLines.length);\n\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\tconst oldLine = i < this.previousLines.length ? this.previousLines[i] : \"\";\n\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\tif (oldLine !== newLine) {\n\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\tfirstChanged = i;\n\t\t\t\t}\n\t\t\t\tlastChanged = i;\n\t\t\t}\n\t\t}\n\t\tconst appendedLines = newLines.length > this.previousLines.length;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = this.previousLines.length;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === this.previousLines.length && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.previousHeight = height;\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tif (targetRow < prevViewportTop) {\n\t\t\t\t\tlogRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t}\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\treturn;\n\t\t}\n\n\t\t// Differential rendering can only touch what was actually visible.\n\t\t// If the first changed line is above the previous viewport, we need a full redraw.\n\t\tif (firstChanged < prevViewportTop) {\n\t\t\tlogRedraw(`firstChanged < viewportTop (${firstChanged} < ${prevViewportTop})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tconst line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\t// Log all lines to crash file for debugging\n\t\t\t\tconst crashLogPath = path.join(os.homedir(), \".dreb\", \"agent\", \"dreb-crash.log\");\n\t\t\t\tconst crashData = [\n\t\t\t\t\t`Crash at ${new Date().toISOString()}`,\n\t\t\t\t\t`Terminal width: ${width}`,\n\t\t\t\t\t`Line ${i} visible width: ${visibleWidth(line)}`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"=== All rendered lines ===\",\n\t\t\t\t\t...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),\n\t\t\t\t\t\"\",\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tfs.mkdirSync(path.dirname(crashLogPath), { recursive: true });\n\t\t\t\tfs.writeFileSync(crashLogPath, crashData);\n\n\t\t\t\t// Clean up terminal state before throwing\n\t\t\t\tthis.stop();\n\n\t\t\t\tconst errorMsg = [\n\t\t\t\t\t`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"This is likely caused by a custom TUI component not truncating its output.\",\n\t\t\t\t\t\"Use visibleWidth() to measure and truncateToWidth() to truncate lines.\",\n\t\t\t\t\t\"\",\n\t\t\t\t\t`Debug log written to: ${crashLogPath}`,\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tthrow new Error(errorMsg);\n\t\t\t}\n\t\t\tbuffer += line;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tlet finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear them and move cursor back\n\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t// Move to end of new content first if we stopped before it\n\t\t\tif (renderEnd < newLines.length - 1) {\n\t\t\t\tconst moveDown = newLines.length - 1 - renderEnd;\n\t\t\t\tbuffer += `\\x1b[${moveDown}B`;\n\t\t\t\tfinalCursorRow = newLines.length - 1;\n\t\t\t}\n\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\tfor (let i = newLines.length; i < this.previousLines.length; i++) {\n\t\t\t\tbuffer += \"\\r\\n\\x1b[2K\";\n\t\t\t}\n\t\t\t// Move cursor back to end of new content\n\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t}\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.DREB_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = \"/tmp/tui\";\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\t\t// Track terminal's working area (grows but doesn't shrink unless cleared)\n\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\tthis.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);\n\n\t\t// Position hardware cursor for IME\n\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window.\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\tthis.terminal.hideCursor();\n\t\t\treturn;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tif (buffer) {\n\t\t\tthis.terminal.write(buffer);\n\t\t}\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\tif (this.showHardwareCursor) {\n\t\t\tthis.terminal.showCursor();\n\t\t} else {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t}\n}\n"]}
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all components must implement this\n */\nexport interface Component {\n\t/**\n\t * Render the component to lines for the given viewport width\n\t * @param width - Current viewport width\n\t * @returns Array of strings, each representing a line\n\t */\n\trender(width: number): string[];\n\n\t/**\n\t * Optional handler for keyboard input when component has focus\n\t */\n\thandleInput?(data: string): void;\n\n\t/**\n\t * If true, component receives key release events (Kitty protocol).\n\t * Default is false - release events are filtered out.\n\t */\n\twantsKeyRelease?: boolean;\n\n\t/**\n\t * Invalidate any cached rendering state.\n\t * Called when theme changes or when component needs to re-render from scratch.\n\t */\n\tinvalidate(): void;\n}\n\ntype InputListenerResult = { consume?: boolean; data?: string } | undefined;\ntype InputListener = (data: string) => InputListenerResult;\n\n/**\n * Interface for components that can receive focus and display a hardware cursor.\n * When focused, the component should emit CURSOR_MARKER at the cursor position\n * in its render output. TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */\n\tfocused: boolean;\n}\n\n/** Type guard to check if a component implements Focusable */\nexport function isFocusable(component: Component | null): component is Component & Focusable {\n\treturn component !== null && \"focused\" in component;\n}\n\n/**\n * Cursor position marker - APC (Application Program Command) sequence.\n * This is a zero-width escape sequence that terminals ignore.\n * Components emit this at the cursor position when focused.\n * TUI finds and strips this marker, then positions the hardware cursor there.\n */\nexport const CURSOR_MARKER = \"\\x1b_pi:c\\x07\";\n\nexport { visibleWidth };\n\n/**\n * Anchor position for overlays\n */\nexport type OverlayAnchor =\n\t| \"center\"\n\t| \"top-left\"\n\t| \"top-right\"\n\t| \"bottom-left\"\n\t| \"bottom-right\"\n\t| \"top-center\"\n\t| \"bottom-center\"\n\t| \"left-center\"\n\t| \"right-center\";\n\n/**\n * Margin configuration for overlays\n */\nexport interface OverlayMargin {\n\ttop?: number;\n\tright?: number;\n\tbottom?: number;\n\tleft?: number;\n}\n\n/** Value that can be absolute (number) or percentage (string like \"50%\") */\nexport type SizeValue = number | `${number}%`;\n\n/** Parse a SizeValue into absolute value given a reference size */\nfunction parseSizeValue(value: SizeValue | undefined, referenceSize: number): number | undefined {\n\tif (value === undefined) return undefined;\n\tif (typeof value === \"number\") return value;\n\t// Parse percentage string like \"50%\"\n\tconst match = value.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\tif (match) {\n\t\treturn Math.floor((referenceSize * parseFloat(match[1])) / 100);\n\t}\n\treturn undefined;\n}\n\nfunction isTermuxSession(): boolean {\n\treturn Boolean(process.env.TERMUX_VERSION);\n}\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/** Width in columns, or percentage of terminal width (e.g., \"50%\") */\n\twidth?: SizeValue;\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. Number applies to all sides. */\n\tmargin?: OverlayMargin | number;\n\n\t// === Visibility ===\n\t/**\n\t * Control overlay visibility based on terminal dimensions.\n\t * If provided, overlay is only rendered when this returns true.\n\t * Called each render cycle with current terminal dimensions.\n\t */\n\tvisible?: (termWidth: number, termHeight: number) => boolean;\n\t/** If true, don't capture keyboard focus when shown */\n\tnonCapturing?: boolean;\n}\n\n/**\n * Handle returned by showOverlay for controlling the overlay\n */\nexport interface OverlayHandle {\n\t/** Permanently remove the overlay (cannot be shown again) */\n\thide(): void;\n\t/** Temporarily hide or show the overlay */\n\tsetHidden(hidden: boolean): void;\n\t/** Check if overlay is temporarily hidden */\n\tisHidden(): boolean;\n\t/** Focus this overlay and bring it to the visual front */\n\tfocus(): void;\n\t/** Release focus to the previous target */\n\tunfocus(): void;\n\t/** Check if this overlay currently has focus */\n\tisFocused(): boolean;\n}\n\n/**\n * Container - a component that contains other components\n */\nexport class Container implements Component {\n\tchildren: Component[] = [];\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t}\n\n\tinvalidate(): void {\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tlines.push(...child.render(width));\n\t\t}\n\t\treturn lines;\n\t}\n}\n\n/**\n * TUI - Main class for managing terminal UI with differential rendering\n */\nexport class TUI extends Container {\n\tpublic terminal: Terminal;\n\tprivate previousLines: string[] = [];\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */\n\tpublic onDebug?: () => void;\n\tprivate renderRequested = false;\n\tprivate cursorRow = 0; // Logical cursor row (end of rendered content)\n\tprivate hardwareCursorRow = 0; // Actual terminal cursor row (may differ due to IME positioning)\n\tprivate inputBuffer = \"\"; // Buffer for parsing terminal responses\n\tprivate cellSizeQueryPending = false;\n\tprivate showHardwareCursor = process.env.DREB_HARDWARE_CURSOR === \"1\";\n\tprivate maxLinesRendered = 0; // Track terminal's working area (max lines ever rendered)\n\tprivate previousViewportTop = 0; // Track previous viewport top for resize-aware cursor moves\n\tprivate fullRedrawCount = 0;\n\tprivate stopped = false;\n\n\t// Overlay stack for modal components rendered on top of base content\n\tprivate focusOrderCounter = 0;\n\tprivate overlayStack: {\n\t\tcomponent: Component;\n\t\toptions?: OverlayOptions;\n\t\tpreFocus: Component | null;\n\t\thidden: boolean;\n\t\tfocusOrder: number;\n\t}[] = [];\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\t// Clear focused flag on old component\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = component;\n\n\t\t// Set focused flag on new component\n\t\tif (isFocusable(component)) {\n\t\t\tcomponent.focused = true;\n\t\t}\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry = {\n\t\t\tcomponent,\n\t\t\toptions,\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\tthis.requestRender();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tif (this.focusedComponent !== component) {\n\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t}\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: () => {\n\t\t\t\tif (this.focusedComponent !== component) return;\n\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\tthis.setFocus(topVisible && topVisible !== entry ? topVisible.component : entry.preFocus);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack.pop();\n\t\tif (!overlay) return;\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\tthis.requestRender();\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {\n\t\tif (entry.hidden) return false;\n\t\tif (entry.options?.visible) {\n\t\t\treturn entry.options.visible(this.terminal.columns, this.terminal.rows);\n\t\t}\n\t\treturn true;\n\t}\n\n\t/** Find the topmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {\n\t\tfor (let i = this.overlayStack.length - 1; i >= 0; i--) {\n\t\t\tif (this.overlayStack[i].options?.nonCapturing) continue;\n\t\t\tif (this.isOverlayVisible(this.overlayStack[i])) {\n\t\t\t\treturn this.overlayStack[i];\n\t\t\t}\n\t\t}\n\t\treturn undefined;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.cellSizeQueryPending = true;\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(): void {\n\t\tthis.stopped = true;\n\t\t// Move cursor to the end of the content to prevent overwriting/artifacts on exit\n\t\tif (this.previousLines.length > 0) {\n\t\t\tconst targetRow = this.previousLines.length; // Line after the last content\n\t\t\tconst lineDiff = targetRow - this.hardwareCursorRow;\n\t\t\tif (lineDiff > 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${lineDiff}B`);\n\t\t\t} else if (lineDiff < 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${-lineDiff}A`);\n\t\t\t}\n\t\t\tthis.terminal.write(\"\\r\\n\");\n\t\t}\n\n\t\tthis.terminal.showCursor();\n\t\tthis.terminal.stop();\n\t}\n\n\trequestRender(force = false): void {\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\tthis.previousWidth = -1; // -1 triggers widthChanged, forcing a full clear\n\t\t\tthis.previousHeight = -1; // -1 triggers heightChanged, forcing a full clear\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.hardwareCursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t}\n\t\tif (this.renderRequested) return;\n\t\tthis.renderRequested = true;\n\t\tprocess.nextTick(() => {\n\t\t\tthis.renderRequested = false;\n\t\t\tthis.doRender();\n\t\t});\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// If we're waiting for cell size response, buffer input and parse\n\t\tif (this.cellSizeQueryPending) {\n\t\t\tthis.inputBuffer += data;\n\t\t\tconst filtered = this.parseCellSizeResponse();\n\t\t\tif (filtered.length === 0) return;\n\t\t\tdata = filtered;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\t// No visible overlays, restore to preFocus\n\t\t\t\tthis.setFocus(focusedOverlay.preFocus);\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t}\n\t}\n\n\tprivate parseCellSizeResponse(): string {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\t// Match the response pattern\n\t\tconst responsePattern = /\\x1b\\[6;(\\d+);(\\d+)t/;\n\t\tconst match = this.inputBuffer.match(responsePattern);\n\n\t\tif (match) {\n\t\t\tconst heightPx = parseInt(match[1], 10);\n\t\t\tconst widthPx = parseInt(match[2], 10);\n\n\t\t\tif (heightPx > 0 && widthPx > 0) {\n\t\t\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t\t\t// Invalidate all components so images re-render with correct dimensions\n\t\t\t\tthis.invalidate();\n\t\t\t\tthis.requestRender();\n\t\t\t}\n\n\t\t\t// Remove the response from buffer\n\t\t\tthis.inputBuffer = this.inputBuffer.replace(responsePattern, \"\");\n\t\t\tthis.cellSizeQueryPending = false;\n\t\t}\n\n\t\t// Check if we have a partial cell size response starting (wait for more data)\n\t\t// Patterns that could be incomplete cell size response: \\x1b, \\x1b[, \\x1b[6, \\x1b[6;...(no t yet)\n\t\tconst partialCellSizePattern = /\\x1b(\\[6?;?[\\d;]*)?$/;\n\t\tif (partialCellSizePattern.test(this.inputBuffer)) {\n\t\t\t// Check if it's actually a complete different escape sequence (ends with a letter)\n\t\t\t// Cell size response ends with 't', Kitty keyboard ends with 'u', arrows end with A-D, etc.\n\t\t\tconst lastChar = this.inputBuffer[this.inputBuffer.length - 1];\n\t\t\tif (!/[a-zA-Z~]/.test(lastChar)) {\n\t\t\t\t// Doesn't end with a terminator, might be incomplete - wait for more\n\t\t\t\treturn \"\";\n\t\t\t}\n\t\t}\n\n\t\t// No cell size response found, return buffered data as user input\n\t\tconst result = this.inputBuffer;\n\t\tthis.inputBuffer = \"\";\n\t\tthis.cellSizeQueryPending = false; // Give up waiting\n\t\treturn result;\n\t}\n\n\t/**\n\t * Resolve overlay layout from options.\n\t * Returns { width, row, col, maxHeight } for rendering.\n\t */\n\tprivate resolveOverlayLayout(\n\t\toptions: OverlayOptions | undefined,\n\t\toverlayHeight: number,\n\t\ttermWidth: number,\n\t\ttermHeight: number,\n\t): { width: number; row: number; col: number; maxHeight: number | undefined } {\n\t\tconst opt = options ?? {};\n\n\t\t// Parse margin (clamp to non-negative)\n\t\tconst margin =\n\t\t\ttypeof opt.margin === \"number\"\n\t\t\t\t? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }\n\t\t\t\t: (opt.margin ?? {});\n\t\tconst marginTop = Math.max(0, margin.top ?? 0);\n\t\tconst marginRight = Math.max(0, margin.right ?? 0);\n\t\tconst marginBottom = Math.max(0, margin.bottom ?? 0);\n\t\tconst marginLeft = Math.max(0, margin.left ?? 0);\n\n\t\t// Available space after margins\n\t\tconst availWidth = Math.max(1, termWidth - marginLeft - marginRight);\n\t\tconst availHeight = Math.max(1, termHeight - marginTop - marginBottom);\n\n\t\t// === Resolve width ===\n\t\tlet width = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);\n\t\t// Apply minWidth\n\t\tif (opt.minWidth !== undefined) {\n\t\t\twidth = Math.max(width, opt.minWidth);\n\t\t}\n\t\t// Clamp to available space\n\t\twidth = Math.max(1, Math.min(width, availWidth));\n\n\t\t// === Resolve maxHeight ===\n\t\tlet maxHeight = parseSizeValue(opt.maxHeight, termHeight);\n\t\t// Clamp to available space\n\t\tif (maxHeight !== undefined) {\n\t\t\tmaxHeight = Math.max(1, Math.min(maxHeight, availHeight));\n\t\t}\n\n\t\t// Effective overlay height (may be clamped by maxHeight)\n\t\tconst effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;\n\n\t\t// === Resolve position ===\n\t\tlet row: number;\n\t\tlet col: number;\n\n\t\tif (opt.row !== undefined) {\n\t\t\tif (typeof opt.row === \"string\") {\n\t\t\t\t// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)\n\t\t\t\tconst match = opt.row.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxRow = Math.max(0, availHeight - effectiveHeight);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\trow = marginTop + Math.floor(maxRow * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\trow = this.resolveAnchorRow(\"center\", effectiveHeight, availHeight, marginTop);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute row position\n\t\t\t\trow = opt.row;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\trow = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);\n\t\t}\n\n\t\tif (opt.col !== undefined) {\n\t\t\tif (typeof opt.col === \"string\") {\n\t\t\t\t// Percentage: 0% = left, 100% = right (overlay stays within bounds)\n\t\t\t\tconst match = opt.col.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxCol = Math.max(0, availWidth - width);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\tcol = marginLeft + Math.floor(maxCol * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\tcol = this.resolveAnchorCol(\"center\", width, availWidth, marginLeft);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute column position\n\t\t\t\tcol = opt.col;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\tcol = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);\n\t\t}\n\n\t\t// Apply offsets\n\t\tif (opt.offsetY !== undefined) row += opt.offsetY;\n\t\tif (opt.offsetX !== undefined) col += opt.offsetX;\n\n\t\t// Clamp to terminal bounds (respecting margins)\n\t\trow = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));\n\t\tcol = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));\n\n\t\treturn { width, row, col, maxHeight };\n\t}\n\n\tprivate resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"top-center\":\n\t\t\tcase \"top-right\":\n\t\t\t\treturn marginTop;\n\t\t\tcase \"bottom-left\":\n\t\t\tcase \"bottom-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginTop + availHeight - height;\n\t\t\tcase \"left-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"right-center\":\n\t\t\t\treturn marginTop + Math.floor((availHeight - height) / 2);\n\t\t}\n\t}\n\n\tprivate resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"left-center\":\n\t\t\tcase \"bottom-left\":\n\t\t\t\treturn marginLeft;\n\t\t\tcase \"top-right\":\n\t\t\tcase \"right-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginLeft + availWidth - width;\n\t\t\tcase \"top-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"bottom-center\":\n\t\t\t\treturn marginLeft + Math.floor((availWidth - width) / 2);\n\t\t}\n\t}\n\n\t/** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */\n\tprivate compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {\n\t\tif (this.overlayStack.length === 0) return lines;\n\t\tconst result = [...lines];\n\n\t\t// Pre-render all visible overlays and calculate positions\n\t\tconst rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];\n\t\tlet minLinesNeeded = result.length;\n\n\t\tconst visibleEntries = this.overlayStack.filter((e) => this.isOverlayVisible(e));\n\t\tvisibleEntries.sort((a, b) => a.focusOrder - b.focusOrder);\n\t\tfor (const entry of visibleEntries) {\n\t\t\tconst { component, options } = entry;\n\n\t\t\t// Get layout with height=0 first to determine width and maxHeight\n\t\t\t// (width and maxHeight don't depend on overlay height)\n\t\t\tconst { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);\n\n\t\t\t// Render component at calculated width\n\t\t\tlet overlayLines = component.render(width);\n\n\t\t\t// Apply maxHeight if specified\n\t\t\tif (maxHeight !== undefined && overlayLines.length > maxHeight) {\n\t\t\t\toverlayLines = overlayLines.slice(0, maxHeight);\n\t\t\t}\n\n\t\t\t// Get final row/col with actual overlay height\n\t\t\tconst { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);\n\n\t\t\trendered.push({ overlayLines, row, col, w: width });\n\t\t\tminLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);\n\t\t}\n\n\t\t// Ensure result covers the terminal working area to keep overlay positioning stable across resizes.\n\t\t// maxLinesRendered can exceed current content length after a shrink; pad to keep viewportStart consistent.\n\t\tconst workingHeight = Math.max(this.maxLinesRendered, minLinesNeeded);\n\n\t\t// Extend result with empty lines if content is too short for overlay placement or working area\n\t\twhile (result.length < workingHeight) {\n\t\t\tresult.push(\"\");\n\t\t}\n\n\t\tconst viewportStart = Math.max(0, workingHeight - termHeight);\n\n\t\t// Composite each overlay\n\t\tfor (const { overlayLines, row, col, w } of rendered) {\n\t\t\tfor (let i = 0; i < overlayLines.length; i++) {\n\t\t\t\tconst idx = viewportStart + row + i;\n\t\t\t\tif (idx >= 0 && idx < result.length) {\n\t\t\t\t\t// Defensive: truncate overlay line to declared width before compositing\n\t\t\t\t\t// (components should already respect width, but this ensures it)\n\t\t\t\t\tconst truncatedOverlayLine =\n\t\t\t\t\t\tvisibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];\n\t\t\t\t\tresult[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t}\n\n\tprivate static readonly SEGMENT_RESET = \"\\x1b[0m\\x1b]8;;\\x07\";\n\n\tprivate applyLineResets(lines: string[]): string[] {\n\t\tconst reset = TUI.SEGMENT_RESET;\n\t\tfor (let i = 0; i < lines.length; i++) {\n\t\t\tconst line = lines[i];\n\t\t\tif (!isImageLine(line)) {\n\t\t\t\tlines[i] = line + reset;\n\t\t\t}\n\t\t}\n\t\treturn lines;\n\t}\n\n\t/** Splice overlay content into a base line at a specific column. Single-pass optimized. */\n\tprivate compositeLineAt(\n\t\tbaseLine: string,\n\t\toverlayLine: string,\n\t\tstartCol: number,\n\t\toverlayWidth: number,\n\t\ttotalWidth: number,\n\t): string {\n\t\tif (isImageLine(baseLine)) return baseLine;\n\n\t\t// Single pass through baseLine extracts both before and after segments\n\t\tconst afterStart = startCol + overlayWidth;\n\t\tconst base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);\n\n\t\t// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)\n\t\tconst overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);\n\n\t\t// Pad segments to target widths\n\t\tconst beforePad = Math.max(0, startCol - base.beforeWidth);\n\t\tconst overlayPad = Math.max(0, overlayWidth - overlay.width);\n\t\tconst actualBeforeWidth = Math.max(startCol, base.beforeWidth);\n\t\tconst actualOverlayWidth = Math.max(overlayWidth, overlay.width);\n\t\tconst afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);\n\t\tconst afterPad = Math.max(0, afterTarget - base.afterWidth);\n\n\t\t// Compose result\n\t\tconst r = TUI.SEGMENT_RESET;\n\t\tconst result =\n\t\t\tbase.before +\n\t\t\t\" \".repeat(beforePad) +\n\t\t\tr +\n\t\t\toverlay.text +\n\t\t\t\" \".repeat(overlayPad) +\n\t\t\tr +\n\t\t\tbase.after +\n\t\t\t\" \".repeat(afterPad);\n\n\t\t// CRITICAL: Always verify and truncate to terminal width.\n\t\t// This is the final safeguard against width overflow which would crash the TUI.\n\t\t// Width tracking can drift from actual visible width due to:\n\t\t// - Complex ANSI/OSC sequences (hyperlinks, colors)\n\t\t// - Wide characters at segment boundaries\n\t\t// - Edge cases in segment extraction\n\t\tconst resultWidth = visibleWidth(result);\n\t\tif (resultWidth <= totalWidth) {\n\t\t\treturn result;\n\t\t}\n\t\t// Truncate with strict=true to ensure we don't exceed totalWidth\n\t\treturn sliceByColumn(result, 0, totalWidth, true);\n\t}\n\n\t/**\n\t * Find and extract cursor position from rendered lines.\n\t * Searches for CURSOR_MARKER, calculates its position, and strips it from the output.\n\t * Only scans the bottom terminal height lines (visible viewport).\n\t * @param lines - Rendered lines to search\n\t * @param height - Terminal height (visible viewport size)\n\t * @returns Cursor position { row, col } or null if no marker found\n\t */\n\tprivate extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {\n\t\t// Only scan the bottom `height` lines (visible viewport)\n\t\tconst viewportTop = Math.max(0, lines.length - height);\n\t\tfor (let row = lines.length - 1; row >= viewportTop; row--) {\n\t\t\tconst line = lines[row];\n\t\t\tconst markerIndex = line.indexOf(CURSOR_MARKER);\n\t\t\tif (markerIndex !== -1) {\n\t\t\t\t// Calculate visual column (width of text before marker)\n\t\t\t\tconst beforeMarker = line.slice(0, markerIndex);\n\t\t\t\tconst col = visibleWidth(beforeMarker);\n\n\t\t\t\t// Strip marker from the line\n\t\t\t\tlines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);\n\n\t\t\t\treturn { row, col };\n\t\t\t}\n\t\t}\n\t\treturn null;\n\t}\n\n\tprivate doRender(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\t\tconst previousBufferLength = this.previousHeight > 0 ? this.previousViewportTop + this.previousHeight : height;\n\t\tlet prevViewportTop = heightChanged ? Math.max(0, previousBufferLength - height) : this.previousViewportTop;\n\t\tlet viewportTop = prevViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render all components to get new lines\n\t\tlet newLines = this.render(width);\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (this.overlayStack.length > 0) {\n\t\t\tnewLines = this.compositeOverlays(newLines, width, height);\n\t\t}\n\n\t\t// Extract cursor position before applying line resets (marker must be found first)\n\t\tconst cursorPos = this.extractCursorPosition(newLines, height);\n\n\t\tnewLines = this.applyLineResets(newLines);\n\n\t\t// Helper to clear scrollback and viewport and render all new lines\n\t\tconst fullRender = (clear: boolean, clearScrollback = false): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) {\n\t\t\t\tbuffer += \"\\x1b[2J\\x1b[H\"; // Clear screen, home\n\t\t\t\tif (clearScrollback) buffer += \"\\x1b[3J\"; // Clear scrollback (only for width changes)\n\t\t\t}\n\t\t\tfor (let i = 0; i < newLines.length; i++) {\n\t\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\t\tbuffer += newLines[i];\n\t\t\t}\n\t\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tconst bufferLength = Math.max(height, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, bufferLength - height);\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t};\n\n\t\tconst debugRedraw = process.env.DREB_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst logPath = path.join(os.homedir(), \".dreb\", \"agent\", \"dreb-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render - just output everything without clearing (assumes clean screen)\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(false);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width changes always need a full re-render because wrapping changes.\n\t\tif (widthChanged) {\n\t\t\tlogRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);\n\t\t\tfullRender(true, true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Height changes normally need a full re-render to keep the visible viewport aligned,\n\t\t// but Termux changes height when the software keyboard shows or hides.\n\t\t// In that environment, a full redraw causes the entire history to replay on every toggle.\n\t\tif (heightChanged && !isTermuxSession()) {\n\t\t\tlogRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);\n\t\t\tfullRender(true, false);\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines\n\t\tlet firstChanged = -1;\n\t\tlet lastChanged = -1;\n\t\tconst maxLines = Math.max(newLines.length, this.previousLines.length);\n\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\tconst oldLine = i < this.previousLines.length ? this.previousLines[i] : \"\";\n\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\tif (oldLine !== newLine) {\n\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\tfirstChanged = i;\n\t\t\t\t}\n\t\t\t\tlastChanged = i;\n\t\t\t}\n\t\t}\n\t\tconst appendedLines = newLines.length > this.previousLines.length;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = this.previousLines.length;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === this.previousLines.length && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.previousHeight = height;\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tif (targetRow < prevViewportTop) {\n\t\t\t\t\tlogRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);\n\t\t\t\t\tfullRender(true, false);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\t// When content is completely empty, clear the row at targetRow too\n\t\t\t\tif (newLines.length === 0) {\n\t\t\t\t\tbuffer += \"\\x1b[2K\";\n\t\t\t\t}\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tfullRender(true, false);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t}\n\t\t\t// Track actual content height — shrink when no overlays to prevent ghost whitespace\n\t\t\tif (this.overlayStack.length === 0) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\treturn;\n\t\t}\n\n\t\t// If changes are above the viewport, decide whether to clamp or full redraw\n\t\tif (firstChanged < prevViewportTop) {\n\t\t\tif (newLines.length >= prevViewportTop + height) {\n\t\t\t\t// Content still fills viewport — clamp off-screen changes\n\t\t\t\tif (lastChanged < prevViewportTop) {\n\t\t\t\t\t// All changes are above viewport — update state without rendering\n\t\t\t\t\tif (this.overlayStack.length === 0) {\n\t\t\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t\t\t}\n\t\t\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\t\t\tthis.previousLines = newLines;\n\t\t\t\t\tthis.previousWidth = width;\n\t\t\t\t\tthis.previousHeight = height;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tfirstChanged = prevViewportTop;\n\t\t\t} else {\n\t\t\t\t// Viewport needs to shift — full redraw without scrollback clear\n\t\t\t\tlogRedraw(`firstChanged < viewportTop with viewport shift (${firstChanged} < ${prevViewportTop})`);\n\t\t\t\tfullRender(true, false);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tconst line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\t// Log all lines to crash file for debugging\n\t\t\t\tconst crashLogPath = path.join(os.homedir(), \".dreb\", \"agent\", \"dreb-crash.log\");\n\t\t\t\tconst crashData = [\n\t\t\t\t\t`Crash at ${new Date().toISOString()}`,\n\t\t\t\t\t`Terminal width: ${width}`,\n\t\t\t\t\t`Line ${i} visible width: ${visibleWidth(line)}`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"=== All rendered lines ===\",\n\t\t\t\t\t...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),\n\t\t\t\t\t\"\",\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tfs.mkdirSync(path.dirname(crashLogPath), { recursive: true });\n\t\t\t\tfs.writeFileSync(crashLogPath, crashData);\n\n\t\t\t\t// Clean up terminal state before throwing\n\t\t\t\tthis.stop();\n\n\t\t\t\tconst errorMsg = [\n\t\t\t\t\t`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"This is likely caused by a custom TUI component not truncating its output.\",\n\t\t\t\t\t\"Use visibleWidth() to measure and truncateToWidth() to truncate lines.\",\n\t\t\t\t\t\"\",\n\t\t\t\t\t`Debug log written to: ${crashLogPath}`,\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tthrow new Error(errorMsg);\n\t\t\t}\n\t\t\tbuffer += line;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tlet finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear them and move cursor back\n\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t// Move to end of new content first if we stopped before it\n\t\t\tif (renderEnd < newLines.length - 1) {\n\t\t\t\tconst moveDown = newLines.length - 1 - renderEnd;\n\t\t\t\tbuffer += `\\x1b[${moveDown}B`;\n\t\t\t\tfinalCursorRow = newLines.length - 1;\n\t\t\t}\n\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\tfor (let i = newLines.length; i < this.previousLines.length; i++) {\n\t\t\t\tbuffer += \"\\r\\n\\x1b[2K\";\n\t\t\t}\n\t\t\t// Move cursor back to end of new content\n\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t}\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.DREB_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = \"/tmp/tui\";\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\t\t// Track terminal's working area — shrink when no overlays to prevent ghost whitespace\n\t\tif (this.overlayStack.length === 0) {\n\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t} else {\n\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t}\n\t\tthis.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);\n\n\t\t// Position hardware cursor for IME\n\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window.\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\tthis.terminal.hideCursor();\n\t\t\treturn;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tif (buffer) {\n\t\t\tthis.terminal.write(buffer);\n\t\t}\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\tif (this.showHardwareCursor) {\n\t\t\tthis.terminal.showCursor();\n\t\t} else {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t}\n}\n"]}
package/dist/tui.js CHANGED
@@ -83,7 +83,6 @@ export class TUI extends Container {
83
83
  inputBuffer = ""; // Buffer for parsing terminal responses
84
84
  cellSizeQueryPending = false;
85
85
  showHardwareCursor = process.env.DREB_HARDWARE_CURSOR === "1";
86
- clearOnShrink = process.env.DREB_CLEAR_ON_SHRINK === "1"; // Clear empty rows when content shrinks (default: off)
87
86
  maxLinesRendered = 0; // Track terminal's working area (max lines ever rendered)
88
87
  previousViewportTop = 0; // Track previous viewport top for resize-aware cursor moves
89
88
  fullRedrawCount = 0;
@@ -113,17 +112,6 @@ export class TUI extends Container {
113
112
  }
114
113
  this.requestRender();
115
114
  }
116
- getClearOnShrink() {
117
- return this.clearOnShrink;
118
- }
119
- /**
120
- * Set whether to trigger full re-render when content shrinks.
121
- * When true (default), empty rows are cleared when content shrinks.
122
- * When false, empty rows remain (reduces redraws on slower terminals).
123
- */
124
- setClearOnShrink(enabled) {
125
- this.clearOnShrink = enabled;
126
- }
127
115
  setFocus(component) {
128
116
  // Clear focused flag on old component
129
117
  if (isFocusable(this.focusedComponent)) {
@@ -681,11 +669,14 @@ export class TUI extends Container {
681
669
  const cursorPos = this.extractCursorPosition(newLines, height);
682
670
  newLines = this.applyLineResets(newLines);
683
671
  // Helper to clear scrollback and viewport and render all new lines
684
- const fullRender = (clear) => {
672
+ const fullRender = (clear, clearScrollback = false) => {
685
673
  this.fullRedrawCount += 1;
686
674
  let buffer = "\x1b[?2026h"; // Begin synchronized output
687
- if (clear)
688
- buffer += "\x1b[2J\x1b[H\x1b[3J"; // Clear screen, home, then clear scrollback
675
+ if (clear) {
676
+ buffer += "\x1b[2J\x1b[H"; // Clear screen, home
677
+ if (clearScrollback)
678
+ buffer += "\x1b[3J"; // Clear scrollback (only for width changes)
679
+ }
689
680
  for (let i = 0; i < newLines.length; i++) {
690
681
  if (i > 0)
691
682
  buffer += "\r\n";
@@ -726,7 +717,7 @@ export class TUI extends Container {
726
717
  // Width changes always need a full re-render because wrapping changes.
727
718
  if (widthChanged) {
728
719
  logRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);
729
- fullRender(true);
720
+ fullRender(true, true);
730
721
  return;
731
722
  }
732
723
  // Height changes normally need a full re-render to keep the visible viewport aligned,
@@ -734,15 +725,7 @@ export class TUI extends Container {
734
725
  // In that environment, a full redraw causes the entire history to replay on every toggle.
735
726
  if (heightChanged && !isTermuxSession()) {
736
727
  logRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);
737
- fullRender(true);
738
- return;
739
- }
740
- // Content shrunk below the working area and no overlays - re-render to clear empty rows
741
- // (overlays need the padding, so only do this when no overlays are active)
742
- // Configurable via setClearOnShrink() or DREB_CLEAR_ON_SHRINK=0 env var
743
- if (this.clearOnShrink && newLines.length < this.maxLinesRendered && this.overlayStack.length === 0) {
744
- logRedraw(`clearOnShrink (maxLinesRendered=${this.maxLinesRendered})`);
745
- fullRender(true);
728
+ fullRender(true, false);
746
729
  return;
747
730
  }
748
731
  // Find first and last changed lines
@@ -782,7 +765,7 @@ export class TUI extends Container {
782
765
  const targetRow = Math.max(0, newLines.length - 1);
783
766
  if (targetRow < prevViewportTop) {
784
767
  logRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);
785
- fullRender(true);
768
+ fullRender(true, false);
786
769
  return;
787
770
  }
788
771
  const lineDiff = computeLineDiff(targetRow);
@@ -791,11 +774,15 @@ export class TUI extends Container {
791
774
  else if (lineDiff < 0)
792
775
  buffer += `\x1b[${-lineDiff}A`;
793
776
  buffer += "\r";
777
+ // When content is completely empty, clear the row at targetRow too
778
+ if (newLines.length === 0) {
779
+ buffer += "\x1b[2K";
780
+ }
794
781
  // Clear extra lines without scrolling
795
782
  const extraLines = this.previousLines.length - newLines.length;
796
783
  if (extraLines > height) {
797
784
  logRedraw(`extraLines > height (${extraLines} > ${height})`);
798
- fullRender(true);
785
+ fullRender(true, false);
799
786
  return;
800
787
  }
801
788
  if (extraLines > 0) {
@@ -814,6 +801,13 @@ export class TUI extends Container {
814
801
  this.cursorRow = targetRow;
815
802
  this.hardwareCursorRow = targetRow;
816
803
  }
804
+ // Track actual content height — shrink when no overlays to prevent ghost whitespace
805
+ if (this.overlayStack.length === 0) {
806
+ this.maxLinesRendered = newLines.length;
807
+ }
808
+ else {
809
+ this.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);
810
+ }
817
811
  this.positionHardwareCursor(cursorPos, newLines.length);
818
812
  this.previousLines = newLines;
819
813
  this.previousWidth = width;
@@ -821,12 +815,33 @@ export class TUI extends Container {
821
815
  this.previousViewportTop = prevViewportTop;
822
816
  return;
823
817
  }
824
- // Differential rendering can only touch what was actually visible.
825
- // If the first changed line is above the previous viewport, we need a full redraw.
818
+ // If changes are above the viewport, decide whether to clamp or full redraw
826
819
  if (firstChanged < prevViewportTop) {
827
- logRedraw(`firstChanged < viewportTop (${firstChanged} < ${prevViewportTop})`);
828
- fullRender(true);
829
- return;
820
+ if (newLines.length >= prevViewportTop + height) {
821
+ // Content still fills viewport — clamp off-screen changes
822
+ if (lastChanged < prevViewportTop) {
823
+ // All changes are above viewport — update state without rendering
824
+ if (this.overlayStack.length === 0) {
825
+ this.maxLinesRendered = newLines.length;
826
+ }
827
+ else {
828
+ this.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);
829
+ }
830
+ this.previousViewportTop = prevViewportTop;
831
+ this.positionHardwareCursor(cursorPos, newLines.length);
832
+ this.previousLines = newLines;
833
+ this.previousWidth = width;
834
+ this.previousHeight = height;
835
+ return;
836
+ }
837
+ firstChanged = prevViewportTop;
838
+ }
839
+ else {
840
+ // Viewport needs to shift — full redraw without scrollback clear
841
+ logRedraw(`firstChanged < viewportTop with viewport shift (${firstChanged} < ${prevViewportTop})`);
842
+ fullRender(true, false);
843
+ return;
844
+ }
830
845
  }
831
846
  // Render from first changed line to end
832
847
  // Build buffer with all updates wrapped in synchronized output
@@ -944,8 +959,13 @@ export class TUI extends Container {
944
959
  // hardwareCursorRow tracks actual terminal cursor position (for movement)
945
960
  this.cursorRow = Math.max(0, newLines.length - 1);
946
961
  this.hardwareCursorRow = finalCursorRow;
947
- // Track terminal's working area (grows but doesn't shrink unless cleared)
948
- this.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);
962
+ // Track terminal's working area shrink when no overlays to prevent ghost whitespace
963
+ if (this.overlayStack.length === 0) {
964
+ this.maxLinesRendered = newLines.length;
965
+ }
966
+ else {
967
+ this.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);
968
+ }
949
969
  this.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);
950
970
  // Position hardware cursor for IME
951
971
  this.positionHardwareCursor(cursorPos, newLines.length);