@dreb/coding-agent 2.34.1 → 2.34.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -42,6 +42,8 @@
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  ### Fixed
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+ - Fixed serial duplicate rows during streamed assistant/thinking markdown lists by normalizing TUI markdown render entries and rejecting raw line breaks before terminal row state can drift. ([#301](https://github.com/aebrer/dreb/issues/301))
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+
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  - Fixed the TUI yanking the viewport to the top and wiping scrollback when a live-region-only change occurred while the user was scrolled up — at turn end (the working spinner disappearing) or on resize. A one-line live-region change was escalating to `recommitAll()`, which clears scrollback and repaints the whole session from the top, destroying the user's scroll position and native scrollback. The working indicator now lives on the always-present editor input line (constant live-region height, so turn boundaries no longer shrink the live region), live-region-only viewport shifts route through a new `restoreLiveViewport()` that bottom-anchors without replaying committed content, and `recommitAll()` re-establishes input modes via a RIS reset before any transcript bytes. A structural guard now makes it a loud error (with terminal teardown) for any live-only render path to reach `recommitAll()`, so the committed-replay class of bug cannot silently return. ([#292](https://github.com/aebrer/dreb/issues/292))
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  - Fixed ESC doing nothing during `stream_retry` / `length_retry` backoff. The old handlers stopped the working spinner (`loadingAnimation`) and swapped in a dedicated retry spinner that had no ESC wiring, so the default ESC handler's `if (this.loadingAnimation)` guard fell through to a no-op. The fix removes the retry spinner entirely, keeps the working spinner running throughout the retry, and surfaces retry feedback as a persistent warning in the chat scrollback instead. ESC now aborts via the pre-existing spinner-abort path — identical to cancelling normal generation. ([#262](https://github.com/aebrer/dreb/issues/262))
@@ -26,6 +26,14 @@ export interface BuddyCallbacks {
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  onHatch: (manager: BuddyManager) => Promise<BuddyState>;
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  /** Reroll the buddy — frontend resolves API key and calls manager.reroll() */
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  onReroll: (manager: BuddyManager) => Promise<BuddyState>;
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+ /**
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+ * Optional: notify the host that the buddy's persisted visibility changed —
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+ * e.g. another concurrently-running dreb instance ran `/buddy off` (visible
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+ * false) or brought it back with `/buddy` (visible true). The host should
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+ * mount/unmount its visual representation accordingly. Fired only on a
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+ * transition, never on every sync.
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+ */
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+ onVisibilityChange?: (visible: boolean) => void;
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  }
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  /** Configuration for buddy behavior — differs between TUI and Telegram */
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  export interface BuddyControllerConfig {
@@ -77,6 +85,10 @@ export declare class BuddyController {
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  /** When false, all active functionality is disabled: no reactions, name-calls,
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  * idle timer, or Ollama calls. Context capture (passive) still happens. */
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  enabled: boolean;
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+ /** Last visibility observed from the persisted `hidden` flag. Tracks whether
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+ * the buddy is currently shown/active so syncHiddenState() can detect a
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+ * cross-instance transition and fire onVisibilityChange exactly once. */
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+ private lastVisible;
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  readonly manager: BuddyManager;
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  private readonly callbacks;
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  private readonly config;
@@ -133,10 +145,32 @@ export declare class BuddyController {
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  getModelNudge(): string | null;
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  /** Start the controller — auto-load buddy if one exists */
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  start(): BuddyState | null;
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+ /**
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+ * Re-read the persisted `hidden` flag from disk and converge local state to
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+ * it. This is what makes `/buddy off` (or re-enable via `/buddy`) propagate
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+ * across concurrently-running dreb instances: the flag lives in the shared
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+ * buddy.json, and each instance re-checks it at turn-level sync points
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+ * (user message, agent_end, bridge reset) rather than caching it for the
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+ * life of the process.
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+ *
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+ * A buddy that is absent on disk (file deleted) or hidden counts as not
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+ * visible. On a visibility transition the host is notified via
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+ * onVisibilityChange so it can mount/unmount its widget.
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+ */
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+ private syncHiddenState;
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+ /**
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+ * Public sync point for hosts that don't route user input through
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+ * processUserMessage(). The TUI inlines its buddy wiring (appendContext /
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+ * idle / name-call) rather than calling processUserMessage(), so it calls
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+ * this on each user message to converge the buddy's visibility to the shared
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+ * buddy.json — i.e. pick up a /buddy off (or re-enable) from another instance.
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+ */
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+ refreshVisibility(): void;
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  /** Stop the controller — clear timers */
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  stop(): void;
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  /** Full reset — clear context buffer, idle timer, reaction budget.
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- * Respects persisted hidden state so bridge reconnects don't undo /buddy off. */
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+ * Re-reads the persisted hidden state from disk so bridge reconnects pick up
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+ * a /buddy off performed in another instance (and don't undo it). */
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  reset(): void;
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  }
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  //# sourceMappingURL=buddy-controller.d.ts.map
@@ -1 +1 @@
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onSpeech(text) — display a speech bubble / message\n * - onThinkingStart() / onThinkingEnd() — show/hide thinking indicator\n *\n * Policies are configurable via BuddyControllerConfig so the TUI (no limits)\n * and Telegram (activity gating + reaction budget) can use different strategies.\n */\n\nimport { labelMessageEnd, labelToolEnd } from \"../context-buffer.js\";\nimport { log } from \"../logger.js\";\nimport { type BuddyManager, checkOllama } from \"./buddy-manager.js\";\nimport type { BuddyState } from \"./buddy-types.js\";\n\n/** Frontend-provided callbacks for buddy rendering */\nexport interface BuddyCallbacks {\n\t/** Display a speech/reaction message from the buddy */\n\tonSpeech: (text: string) => void;\n\t/** Show a thinking/loading indicator */\n\tonThinkingStart: () => void;\n\t/** Hide the thinking/loading indicator */\n\tonThinkingEnd: () => void;\n\t/** Hatch a new buddy — frontend resolves API key and calls manager.hatch() */\n\tonHatch: (manager: BuddyManager) => Promise<BuddyState>;\n\t/** Reroll the buddy — frontend resolves API key and calls manager.reroll() */\n\tonReroll: (manager: BuddyManager) => Promise<BuddyState>;\n}\n\n/** Configuration for buddy behavior — differs between TUI and Telegram */\nexport interface BuddyControllerConfig {\n\t/** Max entries in the context buffer (default: 20) */\n\tcontextMaxEntries?: number;\n\t/** Idle timeout in ms before buddy reacts to silence (default: 30000) */\n\tidleTimeoutMs?: number;\n\t/** Minimum ms between reactions (default: 60000) */\n\treactionCooldownMs?: number;\n\t/** If set, pause idle timer when user has been inactive this many ms */\n\tactivityGateMs?: number;\n\t/** If set, cap reactions to this many per hour */\n\treactionsPerHour?: number;\n}\n\n/** Subcommand result for frontend to render */\nexport type BuddyCommandResult =\n\t| { type: \"hatch\"; state: BuddyState }\n\t| { type: \"show\"; state: BuddyState }\n\t| { type: \"reroll\"; state: BuddyState }\n\t| { type: \"pet\" }\n\t| { type: \"stats\"; state: BuddyState }\n\t| { type: \"off\" }\n\t| { type: \"model\"; message: string }\n\t| { type: \"warning\"; message: string }\n\t| { type: \"error\"; message: string };\n\nexport class BuddyController {\n\tprivate contextBuffer: string[] = [];\n\tprivate lastReactionTime = 0;\n\tprivate idleTimer: ReturnType<typeof setTimeout> | null = null;\n\tprivate lastActivityTime = 0;\n\tprivate reactionTimestamps: number[] = []; // for budget tracking\n\tprivate pendingUtteranceId = 0;\n\t/** When false, all active functionality is disabled: no reactions, name-calls,\n\t * idle timer, or Ollama calls. Context capture (passive) still happens. */\n\tenabled = true;\n\n\treadonly manager: BuddyManager;\n\tprivate readonly callbacks: BuddyCallbacks;\n\tprivate readonly config: Required<BuddyControllerConfig>;\n\n\tconstructor(manager: BuddyManager, callbacks: BuddyCallbacks, config?: BuddyControllerConfig) {\n\t\tthis.manager = manager;\n\t\tthis.callbacks = callbacks;\n\t\tthis.config = {\n\t\t\tcontextMaxEntries: config?.contextMaxEntries ?? 20,\n\t\t\tidleTimeoutMs: config?.idleTimeoutMs ?? 30_000,\n\t\t\treactionCooldownMs: config?.reactionCooldownMs ?? 60_000,\n\t\t\tactivityGateMs: config?.activityGateMs ?? 0, // 0 = no gating (TUI default)\n\t\t\treactionsPerHour: config?.reactionsPerHour ?? 0, // 0 = unlimited (TUI default)\n\t\t};\n\t}\n\n\tprivate removeContextEntry(entry: string): void {\n\t\tconst idx = this.contextBuffer.indexOf(entry);\n\t\tif (idx !== -1) {\n\t\t\tthis.contextBuffer.splice(idx, 1);\n\t\t}\n\t}\n\n\tprivate replaceContextEntry(oldEntry: string, newEntry: string): void {\n\t\tconst idx = this.contextBuffer.indexOf(oldEntry);\n\t\tif (idx !== -1) {\n\t\t\tthis.contextBuffer[idx] = newEntry.slice(0, 2000);\n\t\t} else {\n\t\t\t// Evicted — append normally\n\t\t\tthis.appendContext(newEntry);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// Context buffer\n\t// =========================================================================\n\n\t/** Append an entry to the buddy context buffer (evicts oldest if at capacity) */\n\tappendContext(entry: string): void {\n\t\tthis.contextBuffer.push(entry.slice(0, 2000));\n\t\tif (this.contextBuffer.length > this.config.contextMaxEntries) {\n\t\t\tthis.contextBuffer.shift();\n\t\t}\n\t}\n\n\t/** Build the context buffer into a string for LLM prompts */\n\tbuildContext(): string {\n\t\tif (this.contextBuffer.length === 0) {\n\t\t\treturn \"No recent activity.\";\n\t\t}\n\t\treturn this.contextBuffer.join(\"\\n\").slice(-8000);\n\t}\n\n\t// =========================================================================\n\t// Activity & idle timer\n\t// =========================================================================\n\n\t/** Mark that user activity occurred (for activity gating) */\n\tmarkActivity(): void {\n\t\tthis.lastActivityTime = Date.now();\n\t}\n\n\t/** Reset the idle timer — called on every user message */\n\tresetIdleTimer(): void {\n\t\tif (this.idleTimer) {\n\t\t\tclearTimeout(this.idleTimer);\n\t\t}\n\n\t\tif (!this.enabled) return;\n\n\t\tif (!this.manager.getState()) return; // No buddy loaded, skip idle timer\n\n\t\t// Activity gating: skip idle timer if user has been inactive too long\n\t\tif (this.config.activityGateMs > 0 && this.lastActivityTime > 0) {\n\t\t\tconst elapsed = Date.now() - this.lastActivityTime;\n\t\t\tif (elapsed > this.config.activityGateMs) {\n\t\t\t\tthis.idleTimer = null;\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\tthis.idleTimer = setTimeout(() => {\n\t\t\tconst ctx = this.buildContext();\n\t\t\tthis.triggerReaction(`It's been quiet for a moment. Recent activity:\\n${ctx}`).catch(() => {\n\t\t\t\t/* triggerReaction() logs errors internally — prevents unhandled rejection */\n\t\t\t});\n\t\t}, this.config.idleTimeoutMs);\n\t}\n\n\t// =========================================================================\n\t// Reactions\n\t// =========================================================================\n\n\t/** Check if a reaction is allowed under current throttle and budget */\n\tprivate canReact(): boolean {\n\t\tif (!this.enabled) return false;\n\n\t\tconst now = Date.now();\n\n\t\t// Cooldown throttle\n\t\tif (now - this.lastReactionTime < this.config.reactionCooldownMs) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Reaction budget (per hour)\n\t\tif (this.config.reactionsPerHour > 0) {\n\t\t\tconst oneHourAgo = now - 3_600_000;\n\t\t\tthis.reactionTimestamps = this.reactionTimestamps.filter((t) => t > oneHourAgo);\n\t\t\tif (this.reactionTimestamps.length >= this.config.reactionsPerHour) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\n\t\treturn true;\n\t}\n\n\t/**\n\t * Trigger a buddy reaction. Throttled by cooldown and budget.\n\t * Calls onThinkingStart/End and onSpeech callbacks.\n\t * No-op if disabled.\n\t */\n\tasync triggerReaction(event: string): Promise<void> {\n\t\tif (!this.canReact()) return;\n\t\tthis.lastReactionTime = Date.now();\n\n\t\tconst id = ++this.pendingUtteranceId;\n\t\tconst marker = `__BUDDY_PENDING_${id}__`;\n\t\tthis.appendContext(marker);\n\n\t\tlet thinkingEnded = false;\n\t\ttry {\n\t\t\tthis.callbacks.onThinkingStart();\n\t\t\tconst quip = await this.manager.react(event);\n\t\t\tthinkingEnded = true;\n\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\tif (quip) {\n\t\t\t\tthis.reactionTimestamps.push(Date.now());\n\t\t\t\tthis.replaceContextEntry(marker, `Buddy: ${quip}`);\n\t\t\t\tthis.callbacks.onSpeech(quip);\n\t\t\t} else {\n\t\t\t\tthis.removeContextEntry(marker);\n\t\t\t}\n\t\t} catch (err) {\n\t\t\tif (!thinkingEnded) this.callbacks.onThinkingEnd();\n\t\t\tthis.removeContextEntry(marker);\n\t\t\tlog.debug(`[buddy] triggerReaction failed: ${err instanceof Error ? err.message : String(err)}`);\n\t\t}\n\t}\n\n\t/**\n\t * Handle a name-call from the user.\n\t * No-op if disabled — returns immediately without calling Ollama.\n\t */\n\tasync handleNameCall(userMessage: string): Promise<void> {\n\t\tif (!this.enabled) return;\n\t\tlet state = this.manager.getState();\n\t\tif (!state) {\n\t\t\tstate = this.manager.load();\n\t\t}\n\t\tif (!state) return;\n\n\t\tconst id = ++this.pendingUtteranceId;\n\t\tconst marker = `__BUDDY_PENDING_${id}__`;\n\t\tthis.appendContext(marker);\n\n\t\tlet thinkingEnded = false;\n\t\ttry {\n\t\t\tthis.callbacks.onThinkingStart();\n\t\t\tconst response = await this.manager.respondToNameCall(userMessage, this.buildContext());\n\t\t\tthinkingEnded = true;\n\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\tif (response) {\n\t\t\t\tthis.replaceContextEntry(marker, `Buddy: ${response}`);\n\t\t\t\tthis.callbacks.onSpeech(response);\n\t\t\t} else {\n\t\t\t\tthis.removeContextEntry(marker);\n\t\t\t}\n\t\t} catch (err) {\n\t\t\tif (!thinkingEnded) this.callbacks.onThinkingEnd();\n\t\t\tthis.removeContextEntry(marker);\n\t\t\tlog.debug(`[buddy] handleNameCall failed: ${err instanceof Error ? err.message : String(err)}`);\n\t\t}\n\t}\n\n\t/** Check if a message contains the buddy's name (word-boundary matching).\n\t * Returns false if disabled. */\n\tdetectNameCall(text: string): boolean {\n\t\tif (!this.enabled) return false;\n\t\tconst name = this.manager.getName();\n\t\tif (!name) return false;\n\t\ttry {\n\t\t\tconst escaped = name.replace(/[.*+?^${}()|[\\]\\\\]/g, \"\\\\$&\");\n\t\t\tconst regex = new RegExp(`\\\\b${escaped}\\\\b`, \"i\");\n\t\t\treturn regex.test(text);\n\t\t} catch {\n\t\t\t/* Invalid regex from buddy name — safe to return false */\n\t\t\treturn false;\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// Event handling\n\t// =========================================================================\n\n\t/**\n\t * Process an agent event for buddy context capture and reaction triggers.\n\t * The host calls this from its event handler.\n\t *\n\t * Context capture always happens. Reactions are gated by `enabled`.\n\t */\n\thandleEvent(event: { type: string; [key: string]: any }): void {\n\t\tconst state = this.manager.getState();\n\t\tif (!state) return; // No buddy loaded\n\n\t\tswitch (event.type) {\n\t\t\tcase \"message_end\": {\n\t\t\t\tif (event.message?.role === \"assistant\") {\n\t\t\t\t\tfor (const entry of labelMessageEnd(event.message)) {\n\t\t\t\t\t\tthis.appendContext(entry);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase \"tool_execution_end\": {\n\t\t\t\t// Context capture (always)\n\t\t\t\tthis.appendContext(\n\t\t\t\t\tlabelToolEnd({ toolName: event.toolName, isError: event.isError, result: event.result }),\n\t\t\t\t);\n\n\t\t\t\t// Reaction on error (gated by enabled)\n\t\t\t\tif (event.isError && this.enabled) {\n\t\t\t\t\tlet errorText = \"unknown error\";\n\t\t\t\t\tconst result = event.result;\n\t\t\t\t\tif (result?.content && Array.isArray(result.content)) {\n\t\t\t\t\t\terrorText = result.content\n\t\t\t\t\t\t\t.filter((c: any) => c.type === \"text\")\n\t\t\t\t\t\t\t.map((c: any) => c.text)\n\t\t\t\t\t\t\t.join(\"\");\n\t\t\t\t\t} else if (typeof result?.error === \"string\") {\n\t\t\t\t\t\terrorText = result.error;\n\t\t\t\t\t}\n\t\t\t\t\tif (!errorText) errorText = \"unknown error\";\n\t\t\t\t\tthis.triggerReaction(`Tool \"${event.toolName}\" failed: ${errorText.slice(0, 2000)}`).catch(() => {\n\t\t\t\t\t\t/* triggerReaction() logs errors internally */\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase \"agent_end\": {\n\t\t\t\tif (this.enabled) {\n\t\t\t\t\tconst ctx = this.buildContext();\n\t\t\t\t\tthis.triggerReaction(`The agent finished responding. Recent activity:\\n${ctx}`).catch(() => {\n\t\t\t\t\t\t/* triggerReaction() logs errors internally */\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Process a user message — captures context, resets idle, checks name-call.\n\t * Context capture always happens. Active features gated by `enabled`.\n\t * Returns true if a name-call was detected and is being handled.\n\t */\n\tprocessUserMessage(text: string): boolean {\n\t\tthis.appendContext(`User: ${text}`);\n\t\tthis.markActivity();\n\t\tthis.resetIdleTimer();\n\n\t\t// Name-call detection (gated by enabled via detectNameCall)\n\t\tif (this.detectNameCall(text)) {\n\t\t\tthis.handleNameCall(text).catch(() => {\n\t\t\t\t/* handleNameCall() logs errors internally — prevents unhandled rejection */\n\t\t\t});\n\t\t\treturn true;\n\t\t}\n\t\treturn false;\n\t}\n\n\t// =========================================================================\n\t// Command handling\n\t// =========================================================================\n\n\t/**\n\t * Handle a /buddy command. Returns a result object for the frontend to render.\n\t * Hatch/reroll are delegated to the frontend via onHatch/onReroll callbacks.\n\t */\n\tasync handleCommand(subcommand: string): Promise<BuddyCommandResult> {\n\t\tswitch (subcommand) {\n\t\t\tcase \"pet\": {\n\t\t\t\tif (!this.manager.getState()) {\n\t\t\t\t\treturn { type: \"warning\", message: \"No buddy to pet! Use /buddy to hatch one first.\" };\n\t\t\t\t}\n\t\t\t\treturn { type: \"pet\" };\n\t\t\t}\n\t\t\tcase \"reroll\": {\n\t\t\t\tif (!this.manager.hasStoredBuddy()) {\n\t\t\t\t\treturn { type: \"warning\", message: \"No buddy to reroll! Use /buddy to hatch one first.\" };\n\t\t\t\t}\n\t\t\t\tthis.callbacks.onThinkingStart();\n\t\t\t\ttry {\n\t\t\t\t\tconst state = await this.callbacks.onReroll(this.manager);\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.manager.setHidden(false);\n\t\t\t\t\treturn { type: \"reroll\", state };\n\t\t\t\t} catch (err) {\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\treturn { type: \"error\", message: `Reroll failed: ${err instanceof Error ? err.message : String(err)}` };\n\t\t\t\t}\n\t\t\t}\n\t\t\tcase \"stats\": {\n\t\t\t\tconst state = this.manager.getState();\n\t\t\t\tif (!state) {\n\t\t\t\t\treturn { type: \"warning\", message: \"No buddy to show stats for! Use /buddy to hatch one first.\" };\n\t\t\t\t}\n\t\t\t\treturn { type: \"stats\", state };\n\t\t\t}\n\t\t\tcase \"off\": {\n\t\t\t\tthis.enabled = false;\n\t\t\t\tthis.manager.setHidden(true);\n\t\t\t\tthis.stop();\n\t\t\t\treturn { type: \"off\" };\n\t\t\t}\n\t\t\tdefault: {\n\t\t\t\t// Handle \"/buddy model\" and \"/buddy model <name>\"\n\t\t\t\tif (subcommand === \"model\" || subcommand.startsWith(\"model \")) {\n\t\t\t\t\treturn this.handleModelCommand(subcommand);\n\t\t\t\t}\n\n\t\t\t\t// No subcommand: hatch or show\n\t\t\t\tconst current = this.manager.getState();\n\t\t\t\tif (current) {\n\t\t\t\t\t// Already showing — just enable and return\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.manager.setHidden(false);\n\t\t\t\t\treturn { type: \"show\", state: current };\n\t\t\t\t}\n\n\t\t\t\t// Try to load existing buddy\n\t\t\t\tconst existing = this.manager.load();\n\t\t\t\tif (existing) {\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.manager.setHidden(false);\n\t\t\t\t\treturn { type: \"show\", state: existing };\n\t\t\t\t}\n\n\t\t\t\t// Hatch new buddy\n\t\t\t\tthis.callbacks.onThinkingStart();\n\t\t\t\ttry {\n\t\t\t\t\tconst hatchState = await this.callbacks.onHatch(this.manager);\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\treturn { type: \"hatch\", state: hatchState };\n\t\t\t\t} catch (err) {\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\treturn { type: \"error\", message: `Hatch failed: ${err instanceof Error ? err.message : String(err)}` };\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// Model selection\n\t// =========================================================================\n\n\t/** Handle /buddy model [name] — show current model or set a new one */\n\tprivate async handleModelCommand(subcommand: string): Promise<BuddyCommandResult> {\n\t\tconst modelArg = subcommand.slice(\"model\".length).trim();\n\n\t\tif (!modelArg) {\n\t\t\t// \"/buddy model\" with no argument — show current + available\n\t\t\tconst current = this.manager.getOllamaModel();\n\t\t\tconst status = await checkOllama();\n\t\t\tif (!status.available) {\n\t\t\t\treturn { type: \"model\", message: status.error ?? \"Ollama is not available.\" };\n\t\t\t}\n\t\t\tconst available = status.models.map((m) => ` • ${m}`).join(\"\\n\");\n\t\t\tif (current) {\n\t\t\t\treturn {\n\t\t\t\t\ttype: \"model\",\n\t\t\t\t\tmessage: `Current model: ${current}\\n\\nAvailable models:\\n${available}\\n\\nChange with: /buddy model <name>`,\n\t\t\t\t};\n\t\t\t}\n\t\t\treturn {\n\t\t\t\ttype: \"model\",\n\t\t\t\tmessage: `No model set. Choose one with: /buddy model <name>\\n\\nAvailable models:\\n${available}`,\n\t\t\t};\n\t\t}\n\n\t\t// \"/buddy model <name>\" — set the model\n\t\tif (!this.manager.getState() && !this.manager.hasStoredBuddy()) {\n\t\t\treturn { type: \"warning\", message: \"No buddy yet — hatch one first with /buddy, then set a model.\" };\n\t\t}\n\n\t\tconst status = await checkOllama();\n\t\tif (!status.available) {\n\t\t\treturn { type: \"error\", message: status.error ?? \"Ollama is not available.\" };\n\t\t}\n\n\t\t// Check if the model is installed\n\t\tconst match = status.models.find((m) => m === modelArg || m.startsWith(`${modelArg}:`));\n\t\tif (!match) {\n\t\t\tconst available = status.models.map((m) => ` • ${m}`).join(\"\\n\");\n\t\t\treturn {\n\t\t\t\ttype: \"error\",\n\t\t\t\tmessage: `Model \"${modelArg}\" not found. Available models:\\n${available}\\n\\nPull it first with: ollama pull ${modelArg}`,\n\t\t\t};\n\t\t}\n\n\t\tthis.manager.setOllamaModel(match);\n\t\treturn { type: \"model\", message: `Buddy model set to: ${match}` };\n\t}\n\n\t/** Check if an Ollama model is configured, return a nudge message if not */\n\tgetModelNudge(): string | null {\n\t\tif (this.manager.getOllamaModel()) return null;\n\t\treturn \"No Ollama model set — reactions are disabled. Run /buddy model to choose one.\";\n\t}\n\n\t// =========================================================================\n\t// Lifecycle\n\t// =========================================================================\n\n\t/** Start the controller — auto-load buddy if one exists */\n\tstart(): BuddyState | null {\n\t\tconst existing = this.manager.load();\n\t\tif (existing) {\n\t\t\t// If buddy was hidden (via /buddy off), keep it loaded but disabled\n\t\t\tthis.enabled = !existing.hidden;\n\t\t\treturn existing;\n\t\t}\n\t\treturn null;\n\t}\n\n\t/** Stop the controller — clear timers */\n\tstop(): void {\n\t\tif (this.idleTimer) {\n\t\t\tclearTimeout(this.idleTimer);\n\t\t\tthis.idleTimer = null;\n\t\t}\n\t}\n\n\t/** Full reset — clear context buffer, idle timer, reaction budget.\n\t * Respects persisted hidden state so bridge reconnects don't undo /buddy off. */\n\treset(): void {\n\t\tthis.stop();\n\t\tthis.contextBuffer = [];\n\t\tthis.lastReactionTime = 0;\n\t\tthis.reactionTimestamps = [];\n\t\t// Re-enable unless buddy was explicitly hidden via /buddy off\n\t\tconst state = this.manager.getState() ?? this.manager.load();\n\t\tthis.enabled = state ? !state.hidden : true;\n\t}\n}\n"]}
1
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The host should\n\t * mount/unmount its visual representation accordingly. Fired only on a\n\t * transition, never on every sync.\n\t */\n\tonVisibilityChange?: (visible: boolean) => void;\n}\n\n/** Configuration for buddy behavior — differs between TUI and Telegram */\nexport interface BuddyControllerConfig {\n\t/** Max entries in the context buffer (default: 20) */\n\tcontextMaxEntries?: number;\n\t/** Idle timeout in ms before buddy reacts to silence (default: 30000) */\n\tidleTimeoutMs?: number;\n\t/** Minimum ms between reactions (default: 60000) */\n\treactionCooldownMs?: number;\n\t/** If set, pause idle timer when user has been inactive this many ms */\n\tactivityGateMs?: number;\n\t/** If set, cap reactions to this many per hour */\n\treactionsPerHour?: number;\n}\n\n/** Subcommand result for frontend to render */\nexport type BuddyCommandResult =\n\t| { type: \"hatch\"; state: BuddyState }\n\t| { type: \"show\"; state: BuddyState }\n\t| { type: \"reroll\"; state: BuddyState }\n\t| { type: \"pet\" }\n\t| { type: \"stats\"; state: BuddyState }\n\t| { type: \"off\" }\n\t| { type: \"model\"; message: string }\n\t| { type: \"warning\"; message: string }\n\t| { type: \"error\"; message: string };\n\nexport class BuddyController {\n\tprivate contextBuffer: string[] = [];\n\tprivate lastReactionTime = 0;\n\tprivate idleTimer: ReturnType<typeof setTimeout> | null = null;\n\tprivate lastActivityTime = 0;\n\tprivate reactionTimestamps: number[] = []; // for budget tracking\n\tprivate pendingUtteranceId = 0;\n\t/** When false, all active functionality is disabled: no reactions, name-calls,\n\t * idle timer, or Ollama calls. Context capture (passive) still happens. */\n\tenabled = true;\n\n\t/** Last visibility observed from the persisted `hidden` flag. Tracks whether\n\t * the buddy is currently shown/active so syncHiddenState() can detect a\n\t * cross-instance transition and fire onVisibilityChange exactly once. */\n\tprivate lastVisible = false;\n\n\treadonly manager: BuddyManager;\n\tprivate readonly callbacks: BuddyCallbacks;\n\tprivate readonly config: Required<BuddyControllerConfig>;\n\n\tconstructor(manager: BuddyManager, callbacks: BuddyCallbacks, config?: BuddyControllerConfig) {\n\t\tthis.manager = manager;\n\t\tthis.callbacks = callbacks;\n\t\tthis.config = {\n\t\t\tcontextMaxEntries: config?.contextMaxEntries ?? 20,\n\t\t\tidleTimeoutMs: config?.idleTimeoutMs ?? 30_000,\n\t\t\treactionCooldownMs: config?.reactionCooldownMs ?? 60_000,\n\t\t\tactivityGateMs: config?.activityGateMs ?? 0, // 0 = no gating (TUI default)\n\t\t\treactionsPerHour: config?.reactionsPerHour ?? 0, // 0 = unlimited (TUI default)\n\t\t};\n\t}\n\n\tprivate removeContextEntry(entry: string): void {\n\t\tconst idx = this.contextBuffer.indexOf(entry);\n\t\tif (idx !== -1) {\n\t\t\tthis.contextBuffer.splice(idx, 1);\n\t\t}\n\t}\n\n\tprivate replaceContextEntry(oldEntry: string, newEntry: string): void {\n\t\tconst idx = this.contextBuffer.indexOf(oldEntry);\n\t\tif (idx !== -1) {\n\t\t\tthis.contextBuffer[idx] = newEntry.slice(0, 2000);\n\t\t} else {\n\t\t\t// Evicted — append normally\n\t\t\tthis.appendContext(newEntry);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// Context buffer\n\t// =========================================================================\n\n\t/** Append an entry to the buddy context buffer (evicts oldest if at capacity) */\n\tappendContext(entry: string): void {\n\t\tthis.contextBuffer.push(entry.slice(0, 2000));\n\t\tif (this.contextBuffer.length > this.config.contextMaxEntries) {\n\t\t\tthis.contextBuffer.shift();\n\t\t}\n\t}\n\n\t/** Build the context buffer into a string for LLM prompts */\n\tbuildContext(): string {\n\t\tif (this.contextBuffer.length === 0) {\n\t\t\treturn \"No recent activity.\";\n\t\t}\n\t\treturn this.contextBuffer.join(\"\\n\").slice(-8000);\n\t}\n\n\t// =========================================================================\n\t// Activity & idle timer\n\t// =========================================================================\n\n\t/** Mark that user activity occurred (for activity gating) */\n\tmarkActivity(): void {\n\t\tthis.lastActivityTime = Date.now();\n\t}\n\n\t/** Reset the idle timer — called on every user message */\n\tresetIdleTimer(): void {\n\t\tif (this.idleTimer) {\n\t\t\tclearTimeout(this.idleTimer);\n\t\t}\n\n\t\tif (!this.enabled) return;\n\n\t\tif (!this.manager.getState()) return; // No buddy loaded, skip idle timer\n\n\t\t// Activity gating: skip idle timer if user has been inactive too long\n\t\tif (this.config.activityGateMs > 0 && this.lastActivityTime > 0) {\n\t\t\tconst elapsed = Date.now() - this.lastActivityTime;\n\t\t\tif (elapsed > this.config.activityGateMs) {\n\t\t\t\tthis.idleTimer = null;\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\tthis.idleTimer = setTimeout(() => {\n\t\t\tconst ctx = this.buildContext();\n\t\t\tthis.triggerReaction(`It's been quiet for a moment. Recent activity:\\n${ctx}`).catch(() => {\n\t\t\t\t/* triggerReaction() logs errors internally — prevents unhandled rejection */\n\t\t\t});\n\t\t}, this.config.idleTimeoutMs);\n\t}\n\n\t// =========================================================================\n\t// Reactions\n\t// =========================================================================\n\n\t/** Check if a reaction is allowed under current throttle and budget */\n\tprivate canReact(): boolean {\n\t\tif (!this.enabled) return false;\n\n\t\tconst now = Date.now();\n\n\t\t// Cooldown throttle\n\t\tif (now - this.lastReactionTime < this.config.reactionCooldownMs) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Reaction budget (per hour)\n\t\tif (this.config.reactionsPerHour > 0) {\n\t\t\tconst oneHourAgo = now - 3_600_000;\n\t\t\tthis.reactionTimestamps = this.reactionTimestamps.filter((t) => t > oneHourAgo);\n\t\t\tif (this.reactionTimestamps.length >= this.config.reactionsPerHour) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\n\t\treturn true;\n\t}\n\n\t/**\n\t * Trigger a buddy reaction. Throttled by cooldown and budget.\n\t * Calls onThinkingStart/End and onSpeech callbacks.\n\t * No-op if disabled.\n\t */\n\tasync triggerReaction(event: string): Promise<void> {\n\t\tif (!this.canReact()) return;\n\t\tthis.lastReactionTime = Date.now();\n\n\t\tconst id = ++this.pendingUtteranceId;\n\t\tconst marker = `__BUDDY_PENDING_${id}__`;\n\t\tthis.appendContext(marker);\n\n\t\tlet thinkingEnded = false;\n\t\ttry {\n\t\t\tthis.callbacks.onThinkingStart();\n\t\t\tconst quip = await this.manager.react(event);\n\t\t\tthinkingEnded = true;\n\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\tif (quip) {\n\t\t\t\tthis.reactionTimestamps.push(Date.now());\n\t\t\t\tthis.replaceContextEntry(marker, `Buddy: ${quip}`);\n\t\t\t\tthis.callbacks.onSpeech(quip);\n\t\t\t} else {\n\t\t\t\tthis.removeContextEntry(marker);\n\t\t\t}\n\t\t} catch (err) {\n\t\t\tif (!thinkingEnded) this.callbacks.onThinkingEnd();\n\t\t\tthis.removeContextEntry(marker);\n\t\t\tlog.debug(`[buddy] triggerReaction failed: ${err instanceof Error ? err.message : String(err)}`);\n\t\t}\n\t}\n\n\t/**\n\t * Handle a name-call from the user.\n\t * No-op if disabled — returns immediately without calling Ollama.\n\t */\n\tasync handleNameCall(userMessage: string): Promise<void> {\n\t\tif (!this.enabled) return;\n\t\tlet state = this.manager.getState();\n\t\tif (!state) {\n\t\t\tstate = this.manager.load();\n\t\t}\n\t\tif (!state) return;\n\n\t\tconst id = ++this.pendingUtteranceId;\n\t\tconst marker = `__BUDDY_PENDING_${id}__`;\n\t\tthis.appendContext(marker);\n\n\t\tlet thinkingEnded = false;\n\t\ttry {\n\t\t\tthis.callbacks.onThinkingStart();\n\t\t\tconst response = await this.manager.respondToNameCall(userMessage, this.buildContext());\n\t\t\tthinkingEnded = true;\n\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\tif (response) {\n\t\t\t\tthis.replaceContextEntry(marker, `Buddy: ${response}`);\n\t\t\t\tthis.callbacks.onSpeech(response);\n\t\t\t} else {\n\t\t\t\tthis.removeContextEntry(marker);\n\t\t\t}\n\t\t} catch (err) {\n\t\t\tif (!thinkingEnded) this.callbacks.onThinkingEnd();\n\t\t\tthis.removeContextEntry(marker);\n\t\t\tlog.debug(`[buddy] handleNameCall failed: ${err instanceof Error ? err.message : String(err)}`);\n\t\t}\n\t}\n\n\t/** Check if a message contains the buddy's name (word-boundary matching).\n\t * Returns false if disabled. */\n\tdetectNameCall(text: string): boolean {\n\t\tif (!this.enabled) return false;\n\t\tconst name = this.manager.getName();\n\t\tif (!name) return false;\n\t\ttry {\n\t\t\tconst escaped = name.replace(/[.*+?^${}()|[\\]\\\\]/g, \"\\\\$&\");\n\t\t\tconst regex = new RegExp(`\\\\b${escaped}\\\\b`, \"i\");\n\t\t\treturn regex.test(text);\n\t\t} catch {\n\t\t\t/* Invalid regex from buddy name — safe to return false */\n\t\t\treturn false;\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// Event handling\n\t// =========================================================================\n\n\t/**\n\t * Process an agent event for buddy context capture and reaction triggers.\n\t * The host calls this from its event handler.\n\t *\n\t * Context capture always happens. Reactions are gated by `enabled`.\n\t */\n\thandleEvent(event: { type: string; [key: string]: any }): void {\n\t\tconst state = this.manager.getState();\n\t\tif (!state) return; // No buddy loaded\n\n\t\tswitch (event.type) {\n\t\t\tcase \"message_end\": {\n\t\t\t\tif (event.message?.role === \"assistant\") {\n\t\t\t\t\tfor (const entry of labelMessageEnd(event.message)) {\n\t\t\t\t\t\tthis.appendContext(entry);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase \"tool_execution_end\": {\n\t\t\t\t// Context capture (always)\n\t\t\t\tthis.appendContext(\n\t\t\t\t\tlabelToolEnd({ toolName: event.toolName, isError: event.isError, result: event.result }),\n\t\t\t\t);\n\n\t\t\t\t// Reaction on error (gated by enabled)\n\t\t\t\tif (event.isError && this.enabled) {\n\t\t\t\t\tlet errorText = \"unknown error\";\n\t\t\t\t\tconst result = event.result;\n\t\t\t\t\tif (result?.content && Array.isArray(result.content)) {\n\t\t\t\t\t\terrorText = result.content\n\t\t\t\t\t\t\t.filter((c: any) => c.type === \"text\")\n\t\t\t\t\t\t\t.map((c: any) => c.text)\n\t\t\t\t\t\t\t.join(\"\");\n\t\t\t\t\t} else if (typeof result?.error === \"string\") {\n\t\t\t\t\t\terrorText = result.error;\n\t\t\t\t\t}\n\t\t\t\t\tif (!errorText) errorText = \"unknown error\";\n\t\t\t\t\tthis.triggerReaction(`Tool \"${event.toolName}\" failed: ${errorText.slice(0, 2000)}`).catch(() => {\n\t\t\t\t\t\t/* triggerReaction() logs errors internally */\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase \"agent_end\": {\n\t\t\t\t// Re-sync the persisted hidden flag once per response — cheap at\n\t\t\t\t// this cadence, and the point at which a /buddy off performed by\n\t\t\t\t// another concurrent instance must take effect here.\n\t\t\t\tthis.syncHiddenState();\n\t\t\t\tif (this.enabled) {\n\t\t\t\t\tconst ctx = this.buildContext();\n\t\t\t\t\tthis.triggerReaction(`The agent finished responding. Recent activity:\\n${ctx}`).catch(() => {\n\t\t\t\t\t\t/* triggerReaction() logs errors internally */\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Process a user message — captures context, resets idle, checks name-call.\n\t * Context capture always happens. Active features gated by `enabled`.\n\t * Returns true if a name-call was detected and is being handled.\n\t */\n\tprocessUserMessage(text: string): boolean {\n\t\tthis.syncHiddenState();\n\t\tthis.appendContext(`User: ${text}`);\n\t\tthis.markActivity();\n\t\tthis.resetIdleTimer();\n\n\t\t// Name-call detection (gated by enabled via detectNameCall)\n\t\tif (this.detectNameCall(text)) {\n\t\t\tthis.handleNameCall(text).catch(() => {\n\t\t\t\t/* handleNameCall() logs errors internally — prevents unhandled rejection */\n\t\t\t});\n\t\t\treturn true;\n\t\t}\n\t\treturn false;\n\t}\n\n\t// =========================================================================\n\t// Command handling\n\t// =========================================================================\n\n\t/**\n\t * Handle a /buddy command. Returns a result object for the frontend to render.\n\t * Hatch/reroll are delegated to the frontend via onHatch/onReroll callbacks.\n\t */\n\tasync handleCommand(subcommand: string): Promise<BuddyCommandResult> {\n\t\tswitch (subcommand) {\n\t\t\tcase \"pet\": {\n\t\t\t\tif (!this.manager.getState()) {\n\t\t\t\t\treturn { type: \"warning\", message: \"No buddy to pet! Use /buddy to hatch one first.\" };\n\t\t\t\t}\n\t\t\t\treturn { type: \"pet\" };\n\t\t\t}\n\t\t\tcase \"reroll\": {\n\t\t\t\tif (!this.manager.hasStoredBuddy()) {\n\t\t\t\t\treturn { type: \"warning\", message: \"No buddy to reroll! Use /buddy to hatch one first.\" };\n\t\t\t\t}\n\t\t\t\tthis.callbacks.onThinkingStart();\n\t\t\t\ttry {\n\t\t\t\t\tconst state = await this.callbacks.onReroll(this.manager);\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.manager.setHidden(false);\n\t\t\t\t\tthis.lastVisible = true;\n\t\t\t\t\treturn { type: \"reroll\", state };\n\t\t\t\t} catch (err) {\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\treturn { type: \"error\", message: `Reroll failed: ${err instanceof Error ? err.message : String(err)}` };\n\t\t\t\t}\n\t\t\t}\n\t\t\tcase \"stats\": {\n\t\t\t\tconst state = this.manager.getState();\n\t\t\t\tif (!state) {\n\t\t\t\t\treturn { type: \"warning\", message: \"No buddy to show stats for! Use /buddy to hatch one first.\" };\n\t\t\t\t}\n\t\t\t\treturn { type: \"stats\", state };\n\t\t\t}\n\t\t\tcase \"off\": {\n\t\t\t\tthis.enabled = false;\n\t\t\t\tthis.manager.setHidden(true);\n\t\t\t\tthis.lastVisible = false;\n\t\t\t\tthis.stop();\n\t\t\t\treturn { type: \"off\" };\n\t\t\t}\n\t\t\tdefault: {\n\t\t\t\t// Handle \"/buddy model\" and \"/buddy model <name>\"\n\t\t\t\tif (subcommand === \"model\" || subcommand.startsWith(\"model \")) {\n\t\t\t\t\treturn this.handleModelCommand(subcommand);\n\t\t\t\t}\n\n\t\t\t\t// No subcommand: hatch or show\n\t\t\t\tconst current = this.manager.getState();\n\t\t\t\tif (current) {\n\t\t\t\t\t// Already showing — just enable and return\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.manager.setHidden(false);\n\t\t\t\t\tthis.lastVisible = true;\n\t\t\t\t\treturn { type: \"show\", state: current };\n\t\t\t\t}\n\n\t\t\t\t// Try to load existing buddy\n\t\t\t\tconst existing = this.manager.load();\n\t\t\t\tif (existing) {\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.manager.setHidden(false);\n\t\t\t\t\tthis.lastVisible = true;\n\t\t\t\t\treturn { type: \"show\", state: existing };\n\t\t\t\t}\n\n\t\t\t\t// Hatch new buddy\n\t\t\t\tthis.callbacks.onThinkingStart();\n\t\t\t\ttry {\n\t\t\t\t\tconst hatchState = await this.callbacks.onHatch(this.manager);\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.lastVisible = true;\n\t\t\t\t\treturn { type: \"hatch\", state: hatchState };\n\t\t\t\t} catch (err) {\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\treturn { type: \"error\", message: `Hatch failed: ${err instanceof Error ? err.message : String(err)}` };\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// Model selection\n\t// =========================================================================\n\n\t/** Handle /buddy model [name] — show current model or set a new one */\n\tprivate async handleModelCommand(subcommand: string): Promise<BuddyCommandResult> {\n\t\tconst modelArg = subcommand.slice(\"model\".length).trim();\n\n\t\tif (!modelArg) {\n\t\t\t// \"/buddy model\" with no argument — show current + available\n\t\t\tconst current = this.manager.getOllamaModel();\n\t\t\tconst status = await checkOllama();\n\t\t\tif (!status.available) {\n\t\t\t\treturn { type: \"model\", message: status.error ?? \"Ollama is not available.\" };\n\t\t\t}\n\t\t\tconst available = status.models.map((m) => ` • ${m}`).join(\"\\n\");\n\t\t\tif (current) {\n\t\t\t\treturn {\n\t\t\t\t\ttype: \"model\",\n\t\t\t\t\tmessage: `Current model: ${current}\\n\\nAvailable models:\\n${available}\\n\\nChange with: /buddy model <name>`,\n\t\t\t\t};\n\t\t\t}\n\t\t\treturn {\n\t\t\t\ttype: \"model\",\n\t\t\t\tmessage: `No model set. Choose one with: /buddy model <name>\\n\\nAvailable models:\\n${available}`,\n\t\t\t};\n\t\t}\n\n\t\t// \"/buddy model <name>\" — set the model\n\t\tif (!this.manager.getState() && !this.manager.hasStoredBuddy()) {\n\t\t\treturn { type: \"warning\", message: \"No buddy yet — hatch one first with /buddy, then set a model.\" };\n\t\t}\n\n\t\tconst status = await checkOllama();\n\t\tif (!status.available) {\n\t\t\treturn { type: \"error\", message: status.error ?? \"Ollama is not available.\" };\n\t\t}\n\n\t\t// Check if the model is installed\n\t\tconst match = status.models.find((m) => m === modelArg || m.startsWith(`${modelArg}:`));\n\t\tif (!match) {\n\t\t\tconst available = status.models.map((m) => ` • ${m}`).join(\"\\n\");\n\t\t\treturn {\n\t\t\t\ttype: \"error\",\n\t\t\t\tmessage: `Model \"${modelArg}\" not found. Available models:\\n${available}\\n\\nPull it first with: ollama pull ${modelArg}`,\n\t\t\t};\n\t\t}\n\n\t\tthis.manager.setOllamaModel(match);\n\t\treturn { type: \"model\", message: `Buddy model set to: ${match}` };\n\t}\n\n\t/** Check if an Ollama model is configured, return a nudge message if not */\n\tgetModelNudge(): string | null {\n\t\tif (this.manager.getOllamaModel()) return null;\n\t\treturn \"No Ollama model set — reactions are disabled. Run /buddy model to choose one.\";\n\t}\n\n\t// =========================================================================\n\t// Lifecycle\n\t// =========================================================================\n\n\t/** Start the controller — auto-load buddy if one exists */\n\tstart(): BuddyState | null {\n\t\tconst existing = this.manager.load();\n\t\tif (existing) {\n\t\t\t// If buddy was hidden (via /buddy off), keep it loaded but disabled\n\t\t\tthis.enabled = !existing.hidden;\n\t\t\tthis.lastVisible = !existing.hidden;\n\t\t\treturn existing;\n\t\t}\n\t\tthis.lastVisible = false;\n\t\treturn null;\n\t}\n\n\t/**\n\t * Re-read the persisted `hidden` flag from disk and converge local state to\n\t * it. This is what makes `/buddy off` (or re-enable via `/buddy`) propagate\n\t * across concurrently-running dreb instances: the flag lives in the shared\n\t * buddy.json, and each instance re-checks it at turn-level sync points\n\t * (user message, agent_end, bridge reset) rather than caching it for the\n\t * life of the process.\n\t *\n\t * A buddy that is absent on disk (file deleted) or hidden counts as not\n\t * visible. On a visibility transition the host is notified via\n\t * onVisibilityChange so it can mount/unmount its widget.\n\t */\n\tprivate syncHiddenState(): void {\n\t\tconst exists = this.manager.hasStoredBuddy();\n\t\tconst visible = exists && !this.manager.isHidden();\n\t\tthis.enabled = visible;\n\n\t\tif (visible === this.lastVisible) return;\n\n\t\tthis.lastVisible = visible;\n\t\tif (visible) {\n\t\t\t// Refresh in-memory state from disk so reactions and the host mount\n\t\t\t// see the current buddy (it may have been hatched/changed elsewhere).\n\t\t\tthis.manager.load();\n\t\t} else {\n\t\t\tthis.stop();\n\t\t}\n\t\ttry {\n\t\t\tthis.callbacks.onVisibilityChange?.(visible);\n\t\t} catch (err) {\n\t\t\tlog.debug(`[buddy] onVisibilityChange failed: ${err instanceof Error ? err.message : String(err)}`);\n\t\t}\n\t}\n\n\t/**\n\t * Public sync point for hosts that don't route user input through\n\t * processUserMessage(). The TUI inlines its buddy wiring (appendContext /\n\t * idle / name-call) rather than calling processUserMessage(), so it calls\n\t * this on each user message to converge the buddy's visibility to the shared\n\t * buddy.json — i.e. pick up a /buddy off (or re-enable) from another instance.\n\t */\n\trefreshVisibility(): void {\n\t\tthis.syncHiddenState();\n\t}\n\n\t/** Stop the controller — clear timers */\n\tstop(): void {\n\t\tif (this.idleTimer) {\n\t\t\tclearTimeout(this.idleTimer);\n\t\t\tthis.idleTimer = null;\n\t\t}\n\t}\n\n\t/** Full reset — clear context buffer, idle timer, reaction budget.\n\t * Re-reads the persisted hidden state from disk so bridge reconnects pick up\n\t * a /buddy off performed in another instance (and don't undo it). */\n\treset(): void {\n\t\tthis.stop();\n\t\tthis.contextBuffer = [];\n\t\tthis.lastReactionTime = 0;\n\t\tthis.reactionTimestamps = [];\n\t\t// Refresh in-memory state from disk, then converge to the persisted flag.\n\t\tthis.manager.load();\n\t\tthis.syncHiddenState();\n\t}\n}\n"]}
@@ -25,6 +25,10 @@ export class BuddyController {
25
25
  /** When false, all active functionality is disabled: no reactions, name-calls,
26
26
  * idle timer, or Ollama calls. Context capture (passive) still happens. */
27
27
  enabled = true;
28
+ /** Last visibility observed from the persisted `hidden` flag. Tracks whether
29
+ * the buddy is currently shown/active so syncHiddenState() can detect a
30
+ * cross-instance transition and fire onVisibilityChange exactly once. */
31
+ lastVisible = false;
28
32
  manager;
29
33
  callbacks;
30
34
  config;
@@ -261,6 +265,10 @@ export class BuddyController {
261
265
  break;
262
266
  }
263
267
  case "agent_end": {
268
+ // Re-sync the persisted hidden flag once per response — cheap at
269
+ // this cadence, and the point at which a /buddy off performed by
270
+ // another concurrent instance must take effect here.
271
+ this.syncHiddenState();
264
272
  if (this.enabled) {
265
273
  const ctx = this.buildContext();
266
274
  this.triggerReaction(`The agent finished responding. Recent activity:\n${ctx}`).catch(() => {
@@ -277,6 +285,7 @@ export class BuddyController {
277
285
  * Returns true if a name-call was detected and is being handled.
278
286
  */
279
287
  processUserMessage(text) {
288
+ this.syncHiddenState();
280
289
  this.appendContext(`User: ${text}`);
281
290
  this.markActivity();
282
291
  this.resetIdleTimer();
@@ -314,6 +323,7 @@ export class BuddyController {
314
323
  this.callbacks.onThinkingEnd();
315
324
  this.enabled = true;
316
325
  this.manager.setHidden(false);
326
+ this.lastVisible = true;
317
327
  return { type: "reroll", state };
318
328
  }
319
329
  catch (err) {
@@ -331,6 +341,7 @@ export class BuddyController {
331
341
  case "off": {
332
342
  this.enabled = false;
333
343
  this.manager.setHidden(true);
344
+ this.lastVisible = false;
334
345
  this.stop();
335
346
  return { type: "off" };
336
347
  }
@@ -345,6 +356,7 @@ export class BuddyController {
345
356
  // Already showing — just enable and return
346
357
  this.enabled = true;
347
358
  this.manager.setHidden(false);
359
+ this.lastVisible = true;
348
360
  return { type: "show", state: current };
349
361
  }
350
362
  // Try to load existing buddy
@@ -352,6 +364,7 @@ export class BuddyController {
352
364
  if (existing) {
353
365
  this.enabled = true;
354
366
  this.manager.setHidden(false);
367
+ this.lastVisible = true;
355
368
  return { type: "show", state: existing };
356
369
  }
357
370
  // Hatch new buddy
@@ -360,6 +373,7 @@ export class BuddyController {
360
373
  const hatchState = await this.callbacks.onHatch(this.manager);
361
374
  this.callbacks.onThinkingEnd();
362
375
  this.enabled = true;
376
+ this.lastVisible = true;
363
377
  return { type: "hatch", state: hatchState };
364
378
  }
365
379
  catch (err) {
@@ -429,10 +443,56 @@ export class BuddyController {
429
443
  if (existing) {
430
444
  // If buddy was hidden (via /buddy off), keep it loaded but disabled
431
445
  this.enabled = !existing.hidden;
446
+ this.lastVisible = !existing.hidden;
432
447
  return existing;
433
448
  }
449
+ this.lastVisible = false;
434
450
  return null;
435
451
  }
452
+ /**
453
+ * Re-read the persisted `hidden` flag from disk and converge local state to
454
+ * it. This is what makes `/buddy off` (or re-enable via `/buddy`) propagate
455
+ * across concurrently-running dreb instances: the flag lives in the shared
456
+ * buddy.json, and each instance re-checks it at turn-level sync points
457
+ * (user message, agent_end, bridge reset) rather than caching it for the
458
+ * life of the process.
459
+ *
460
+ * A buddy that is absent on disk (file deleted) or hidden counts as not
461
+ * visible. On a visibility transition the host is notified via
462
+ * onVisibilityChange so it can mount/unmount its widget.
463
+ */
464
+ syncHiddenState() {
465
+ const exists = this.manager.hasStoredBuddy();
466
+ const visible = exists && !this.manager.isHidden();
467
+ this.enabled = visible;
468
+ if (visible === this.lastVisible)
469
+ return;
470
+ this.lastVisible = visible;
471
+ if (visible) {
472
+ // Refresh in-memory state from disk so reactions and the host mount
473
+ // see the current buddy (it may have been hatched/changed elsewhere).
474
+ this.manager.load();
475
+ }
476
+ else {
477
+ this.stop();
478
+ }
479
+ try {
480
+ this.callbacks.onVisibilityChange?.(visible);
481
+ }
482
+ catch (err) {
483
+ log.debug(`[buddy] onVisibilityChange failed: ${err instanceof Error ? err.message : String(err)}`);
484
+ }
485
+ }
486
+ /**
487
+ * Public sync point for hosts that don't route user input through
488
+ * processUserMessage(). The TUI inlines its buddy wiring (appendContext /
489
+ * idle / name-call) rather than calling processUserMessage(), so it calls
490
+ * this on each user message to converge the buddy's visibility to the shared
491
+ * buddy.json — i.e. pick up a /buddy off (or re-enable) from another instance.
492
+ */
493
+ refreshVisibility() {
494
+ this.syncHiddenState();
495
+ }
436
496
  /** Stop the controller — clear timers */
437
497
  stop() {
438
498
  if (this.idleTimer) {
@@ -441,15 +501,16 @@ export class BuddyController {
441
501
  }
442
502
  }
443
503
  /** Full reset — clear context buffer, idle timer, reaction budget.
444
- * Respects persisted hidden state so bridge reconnects don't undo /buddy off. */
504
+ * Re-reads the persisted hidden state from disk so bridge reconnects pick up
505
+ * a /buddy off performed in another instance (and don't undo it). */
445
506
  reset() {
446
507
  this.stop();
447
508
  this.contextBuffer = [];
448
509
  this.lastReactionTime = 0;
449
510
  this.reactionTimestamps = [];
450
- // Re-enable unless buddy was explicitly hidden via /buddy off
451
- const state = this.manager.getState() ?? this.manager.load();
452
- this.enabled = state ? !state.hidden : true;
511
+ // Refresh in-memory state from disk, then converge to the persisted flag.
512
+ this.manager.load();
513
+ this.syncHiddenState();
453
514
  }
454
515
  }
455
516
  //# sourceMappingURL=buddy-controller.js.map
@@ -1 +1 @@
1
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* BuddyController — Frontend-agnostic controller for the buddy companion.\n *\n * Owns: context buffer, idle timer, reaction throttle, name-call detection.\n * Extracted from InteractiveMode so both TUI and Telegram can compose it\n * without duplicating ~150 lines of buddy wiring logic.\n *\n * The host (TUI or Telegram) provides callbacks for frontend-specific rendering:\n * - onSpeech(text) — display a speech bubble / message\n * - onThinkingStart() / onThinkingEnd() — show/hide thinking indicator\n *\n * Policies are configurable via BuddyControllerConfig so the TUI (no limits)\n * and Telegram (activity gating + reaction budget) can use different strategies.\n */\n\nimport { labelMessageEnd, labelToolEnd } from \"../context-buffer.js\";\nimport { log } from \"../logger.js\";\nimport { type BuddyManager, checkOllama } from \"./buddy-manager.js\";\nimport type { BuddyState } from \"./buddy-types.js\";\n\n/** Frontend-provided callbacks for buddy rendering */\nexport interface BuddyCallbacks {\n\t/** Display a speech/reaction message from the buddy */\n\tonSpeech: (text: string) => void;\n\t/** Show a thinking/loading indicator */\n\tonThinkingStart: () => void;\n\t/** Hide the thinking/loading indicator */\n\tonThinkingEnd: () => void;\n\t/** Hatch a new buddy — frontend resolves API key and calls manager.hatch() */\n\tonHatch: (manager: BuddyManager) => Promise<BuddyState>;\n\t/** Reroll the buddy — frontend resolves API key and calls manager.reroll() */\n\tonReroll: (manager: BuddyManager) => Promise<BuddyState>;\n}\n\n/** Configuration for buddy behavior — differs between TUI and Telegram */\nexport interface BuddyControllerConfig {\n\t/** Max entries in the context buffer (default: 20) */\n\tcontextMaxEntries?: number;\n\t/** Idle timeout in ms before buddy reacts to silence (default: 30000) */\n\tidleTimeoutMs?: number;\n\t/** Minimum ms between reactions (default: 60000) */\n\treactionCooldownMs?: number;\n\t/** If set, pause idle timer when user has been inactive this many ms */\n\tactivityGateMs?: number;\n\t/** If set, cap reactions to this many per hour */\n\treactionsPerHour?: number;\n}\n\n/** Subcommand result for frontend to render */\nexport type BuddyCommandResult =\n\t| { type: \"hatch\"; state: BuddyState }\n\t| { type: \"show\"; state: BuddyState }\n\t| { type: \"reroll\"; state: BuddyState }\n\t| { type: \"pet\" }\n\t| { type: \"stats\"; state: BuddyState }\n\t| { type: \"off\" }\n\t| { type: \"model\"; message: string }\n\t| { type: \"warning\"; message: string }\n\t| { type: \"error\"; message: string };\n\nexport class BuddyController {\n\tprivate contextBuffer: string[] = [];\n\tprivate lastReactionTime = 0;\n\tprivate idleTimer: ReturnType<typeof setTimeout> | null = null;\n\tprivate lastActivityTime = 0;\n\tprivate reactionTimestamps: number[] = []; // for budget tracking\n\tprivate pendingUtteranceId = 0;\n\t/** When false, all active functionality is disabled: no reactions, name-calls,\n\t * idle timer, or Ollama calls. Context capture (passive) still happens. */\n\tenabled = true;\n\n\treadonly manager: BuddyManager;\n\tprivate readonly callbacks: BuddyCallbacks;\n\tprivate readonly config: Required<BuddyControllerConfig>;\n\n\tconstructor(manager: BuddyManager, callbacks: BuddyCallbacks, config?: BuddyControllerConfig) {\n\t\tthis.manager = manager;\n\t\tthis.callbacks = callbacks;\n\t\tthis.config = {\n\t\t\tcontextMaxEntries: config?.contextMaxEntries ?? 20,\n\t\t\tidleTimeoutMs: config?.idleTimeoutMs ?? 30_000,\n\t\t\treactionCooldownMs: config?.reactionCooldownMs ?? 60_000,\n\t\t\tactivityGateMs: config?.activityGateMs ?? 0, // 0 = no gating (TUI default)\n\t\t\treactionsPerHour: config?.reactionsPerHour ?? 0, // 0 = unlimited (TUI default)\n\t\t};\n\t}\n\n\tprivate removeContextEntry(entry: string): void {\n\t\tconst idx = this.contextBuffer.indexOf(entry);\n\t\tif (idx !== -1) {\n\t\t\tthis.contextBuffer.splice(idx, 1);\n\t\t}\n\t}\n\n\tprivate replaceContextEntry(oldEntry: string, newEntry: string): void {\n\t\tconst idx = this.contextBuffer.indexOf(oldEntry);\n\t\tif (idx !== -1) {\n\t\t\tthis.contextBuffer[idx] = newEntry.slice(0, 2000);\n\t\t} else {\n\t\t\t// Evicted — append normally\n\t\t\tthis.appendContext(newEntry);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// Context buffer\n\t// =========================================================================\n\n\t/** Append an entry to the buddy context buffer (evicts oldest if at capacity) */\n\tappendContext(entry: string): void {\n\t\tthis.contextBuffer.push(entry.slice(0, 2000));\n\t\tif (this.contextBuffer.length > this.config.contextMaxEntries) {\n\t\t\tthis.contextBuffer.shift();\n\t\t}\n\t}\n\n\t/** Build the context buffer into a string for LLM prompts */\n\tbuildContext(): string {\n\t\tif (this.contextBuffer.length === 0) {\n\t\t\treturn \"No recent activity.\";\n\t\t}\n\t\treturn this.contextBuffer.join(\"\\n\").slice(-8000);\n\t}\n\n\t// =========================================================================\n\t// Activity & idle timer\n\t// =========================================================================\n\n\t/** Mark that user activity occurred (for activity gating) */\n\tmarkActivity(): void {\n\t\tthis.lastActivityTime = Date.now();\n\t}\n\n\t/** Reset the idle timer — called on every user message */\n\tresetIdleTimer(): void {\n\t\tif (this.idleTimer) {\n\t\t\tclearTimeout(this.idleTimer);\n\t\t}\n\n\t\tif (!this.enabled) return;\n\n\t\tif (!this.manager.getState()) return; // No buddy loaded, skip idle timer\n\n\t\t// Activity gating: skip idle timer if user has been inactive too long\n\t\tif (this.config.activityGateMs > 0 && this.lastActivityTime > 0) {\n\t\t\tconst elapsed = Date.now() - this.lastActivityTime;\n\t\t\tif (elapsed > this.config.activityGateMs) {\n\t\t\t\tthis.idleTimer = null;\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\tthis.idleTimer = setTimeout(() => {\n\t\t\tconst ctx = this.buildContext();\n\t\t\tthis.triggerReaction(`It's been quiet for a moment. Recent activity:\\n${ctx}`).catch(() => {\n\t\t\t\t/* triggerReaction() logs errors internally — prevents unhandled rejection */\n\t\t\t});\n\t\t}, this.config.idleTimeoutMs);\n\t}\n\n\t// =========================================================================\n\t// Reactions\n\t// =========================================================================\n\n\t/** Check if a reaction is allowed under current throttle and budget */\n\tprivate canReact(): boolean {\n\t\tif (!this.enabled) return false;\n\n\t\tconst now = Date.now();\n\n\t\t// Cooldown throttle\n\t\tif (now - this.lastReactionTime < this.config.reactionCooldownMs) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Reaction budget (per hour)\n\t\tif (this.config.reactionsPerHour > 0) {\n\t\t\tconst oneHourAgo = now - 3_600_000;\n\t\t\tthis.reactionTimestamps = this.reactionTimestamps.filter((t) => t > oneHourAgo);\n\t\t\tif (this.reactionTimestamps.length >= this.config.reactionsPerHour) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\n\t\treturn true;\n\t}\n\n\t/**\n\t * Trigger a buddy reaction. Throttled by cooldown and budget.\n\t * Calls onThinkingStart/End and onSpeech callbacks.\n\t * No-op if disabled.\n\t */\n\tasync triggerReaction(event: string): Promise<void> {\n\t\tif (!this.canReact()) return;\n\t\tthis.lastReactionTime = Date.now();\n\n\t\tconst id = ++this.pendingUtteranceId;\n\t\tconst marker = `__BUDDY_PENDING_${id}__`;\n\t\tthis.appendContext(marker);\n\n\t\tlet thinkingEnded = false;\n\t\ttry {\n\t\t\tthis.callbacks.onThinkingStart();\n\t\t\tconst quip = await this.manager.react(event);\n\t\t\tthinkingEnded = true;\n\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\tif (quip) {\n\t\t\t\tthis.reactionTimestamps.push(Date.now());\n\t\t\t\tthis.replaceContextEntry(marker, `Buddy: ${quip}`);\n\t\t\t\tthis.callbacks.onSpeech(quip);\n\t\t\t} else {\n\t\t\t\tthis.removeContextEntry(marker);\n\t\t\t}\n\t\t} catch (err) {\n\t\t\tif (!thinkingEnded) this.callbacks.onThinkingEnd();\n\t\t\tthis.removeContextEntry(marker);\n\t\t\tlog.debug(`[buddy] triggerReaction failed: ${err instanceof Error ? err.message : String(err)}`);\n\t\t}\n\t}\n\n\t/**\n\t * Handle a name-call from the user.\n\t * No-op if disabled — returns immediately without calling Ollama.\n\t */\n\tasync handleNameCall(userMessage: string): Promise<void> {\n\t\tif (!this.enabled) return;\n\t\tlet state = this.manager.getState();\n\t\tif (!state) {\n\t\t\tstate = this.manager.load();\n\t\t}\n\t\tif (!state) return;\n\n\t\tconst id = ++this.pendingUtteranceId;\n\t\tconst marker = `__BUDDY_PENDING_${id}__`;\n\t\tthis.appendContext(marker);\n\n\t\tlet thinkingEnded = false;\n\t\ttry {\n\t\t\tthis.callbacks.onThinkingStart();\n\t\t\tconst response = await this.manager.respondToNameCall(userMessage, this.buildContext());\n\t\t\tthinkingEnded = true;\n\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\tif (response) {\n\t\t\t\tthis.replaceContextEntry(marker, `Buddy: ${response}`);\n\t\t\t\tthis.callbacks.onSpeech(response);\n\t\t\t} else {\n\t\t\t\tthis.removeContextEntry(marker);\n\t\t\t}\n\t\t} catch (err) {\n\t\t\tif (!thinkingEnded) this.callbacks.onThinkingEnd();\n\t\t\tthis.removeContextEntry(marker);\n\t\t\tlog.debug(`[buddy] handleNameCall failed: ${err instanceof Error ? err.message : String(err)}`);\n\t\t}\n\t}\n\n\t/** Check if a message contains the buddy's name (word-boundary matching).\n\t * Returns false if disabled. */\n\tdetectNameCall(text: string): boolean {\n\t\tif (!this.enabled) return false;\n\t\tconst name = this.manager.getName();\n\t\tif (!name) return false;\n\t\ttry {\n\t\t\tconst escaped = name.replace(/[.*+?^${}()|[\\]\\\\]/g, \"\\\\$&\");\n\t\t\tconst regex = new RegExp(`\\\\b${escaped}\\\\b`, \"i\");\n\t\t\treturn regex.test(text);\n\t\t} catch {\n\t\t\t/* Invalid regex from buddy name — safe to return false */\n\t\t\treturn false;\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// Event handling\n\t// =========================================================================\n\n\t/**\n\t * Process an agent event for buddy context capture and reaction triggers.\n\t * The host calls this from its event handler.\n\t *\n\t * Context capture always happens. Reactions are gated by `enabled`.\n\t */\n\thandleEvent(event: { type: string; [key: string]: any }): void {\n\t\tconst state = this.manager.getState();\n\t\tif (!state) return; // No buddy loaded\n\n\t\tswitch (event.type) {\n\t\t\tcase \"message_end\": {\n\t\t\t\tif (event.message?.role === \"assistant\") {\n\t\t\t\t\tfor (const entry of labelMessageEnd(event.message)) {\n\t\t\t\t\t\tthis.appendContext(entry);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase \"tool_execution_end\": {\n\t\t\t\t// Context capture (always)\n\t\t\t\tthis.appendContext(\n\t\t\t\t\tlabelToolEnd({ toolName: event.toolName, isError: event.isError, result: event.result }),\n\t\t\t\t);\n\n\t\t\t\t// Reaction on error (gated by enabled)\n\t\t\t\tif (event.isError && this.enabled) {\n\t\t\t\t\tlet errorText = \"unknown error\";\n\t\t\t\t\tconst result = event.result;\n\t\t\t\t\tif (result?.content && Array.isArray(result.content)) {\n\t\t\t\t\t\terrorText = result.content\n\t\t\t\t\t\t\t.filter((c: any) => c.type === \"text\")\n\t\t\t\t\t\t\t.map((c: any) => c.text)\n\t\t\t\t\t\t\t.join(\"\");\n\t\t\t\t\t} else if (typeof result?.error === \"string\") {\n\t\t\t\t\t\terrorText = result.error;\n\t\t\t\t\t}\n\t\t\t\t\tif (!errorText) errorText = \"unknown error\";\n\t\t\t\t\tthis.triggerReaction(`Tool \"${event.toolName}\" failed: ${errorText.slice(0, 2000)}`).catch(() => {\n\t\t\t\t\t\t/* triggerReaction() logs errors internally */\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase \"agent_end\": {\n\t\t\t\tif (this.enabled) {\n\t\t\t\t\tconst ctx = this.buildContext();\n\t\t\t\t\tthis.triggerReaction(`The agent finished responding. Recent activity:\\n${ctx}`).catch(() => {\n\t\t\t\t\t\t/* triggerReaction() logs errors internally */\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Process a user message — captures context, resets idle, checks name-call.\n\t * Context capture always happens. Active features gated by `enabled`.\n\t * Returns true if a name-call was detected and is being handled.\n\t */\n\tprocessUserMessage(text: string): boolean {\n\t\tthis.appendContext(`User: ${text}`);\n\t\tthis.markActivity();\n\t\tthis.resetIdleTimer();\n\n\t\t// Name-call detection (gated by enabled via detectNameCall)\n\t\tif (this.detectNameCall(text)) {\n\t\t\tthis.handleNameCall(text).catch(() => {\n\t\t\t\t/* handleNameCall() logs errors internally — prevents unhandled rejection */\n\t\t\t});\n\t\t\treturn true;\n\t\t}\n\t\treturn false;\n\t}\n\n\t// =========================================================================\n\t// Command handling\n\t// =========================================================================\n\n\t/**\n\t * Handle a /buddy command. Returns a result object for the frontend to render.\n\t * Hatch/reroll are delegated to the frontend via onHatch/onReroll callbacks.\n\t */\n\tasync handleCommand(subcommand: string): Promise<BuddyCommandResult> {\n\t\tswitch (subcommand) {\n\t\t\tcase \"pet\": {\n\t\t\t\tif (!this.manager.getState()) {\n\t\t\t\t\treturn { type: \"warning\", message: \"No buddy to pet! Use /buddy to hatch one first.\" };\n\t\t\t\t}\n\t\t\t\treturn { type: \"pet\" };\n\t\t\t}\n\t\t\tcase \"reroll\": {\n\t\t\t\tif (!this.manager.hasStoredBuddy()) {\n\t\t\t\t\treturn { type: \"warning\", message: \"No buddy to reroll! Use /buddy to hatch one first.\" };\n\t\t\t\t}\n\t\t\t\tthis.callbacks.onThinkingStart();\n\t\t\t\ttry {\n\t\t\t\t\tconst state = await this.callbacks.onReroll(this.manager);\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.manager.setHidden(false);\n\t\t\t\t\treturn { type: \"reroll\", state };\n\t\t\t\t} catch (err) {\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\treturn { type: \"error\", message: `Reroll failed: ${err instanceof Error ? err.message : String(err)}` };\n\t\t\t\t}\n\t\t\t}\n\t\t\tcase \"stats\": {\n\t\t\t\tconst state = this.manager.getState();\n\t\t\t\tif (!state) {\n\t\t\t\t\treturn { type: \"warning\", message: \"No buddy to show stats for! Use /buddy to hatch one first.\" };\n\t\t\t\t}\n\t\t\t\treturn { type: \"stats\", state };\n\t\t\t}\n\t\t\tcase \"off\": {\n\t\t\t\tthis.enabled = false;\n\t\t\t\tthis.manager.setHidden(true);\n\t\t\t\tthis.stop();\n\t\t\t\treturn { type: \"off\" };\n\t\t\t}\n\t\t\tdefault: {\n\t\t\t\t// Handle \"/buddy model\" and \"/buddy model <name>\"\n\t\t\t\tif (subcommand === \"model\" || subcommand.startsWith(\"model \")) {\n\t\t\t\t\treturn this.handleModelCommand(subcommand);\n\t\t\t\t}\n\n\t\t\t\t// No subcommand: hatch or show\n\t\t\t\tconst current = this.manager.getState();\n\t\t\t\tif (current) {\n\t\t\t\t\t// Already showing — just enable and return\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.manager.setHidden(false);\n\t\t\t\t\treturn { type: \"show\", state: current };\n\t\t\t\t}\n\n\t\t\t\t// Try to load existing buddy\n\t\t\t\tconst existing = this.manager.load();\n\t\t\t\tif (existing) {\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.manager.setHidden(false);\n\t\t\t\t\treturn { type: \"show\", state: existing };\n\t\t\t\t}\n\n\t\t\t\t// Hatch new buddy\n\t\t\t\tthis.callbacks.onThinkingStart();\n\t\t\t\ttry {\n\t\t\t\t\tconst hatchState = await this.callbacks.onHatch(this.manager);\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\treturn { type: \"hatch\", state: hatchState };\n\t\t\t\t} catch (err) {\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\treturn { type: \"error\", message: `Hatch failed: ${err instanceof Error ? err.message : String(err)}` };\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// Model selection\n\t// =========================================================================\n\n\t/** Handle /buddy model [name] — show current model or set a new one */\n\tprivate async handleModelCommand(subcommand: string): Promise<BuddyCommandResult> {\n\t\tconst modelArg = subcommand.slice(\"model\".length).trim();\n\n\t\tif (!modelArg) {\n\t\t\t// \"/buddy model\" with no argument — show current + available\n\t\t\tconst current = this.manager.getOllamaModel();\n\t\t\tconst status = await checkOllama();\n\t\t\tif (!status.available) {\n\t\t\t\treturn { type: \"model\", message: status.error ?? \"Ollama is not available.\" };\n\t\t\t}\n\t\t\tconst available = status.models.map((m) => ` • ${m}`).join(\"\\n\");\n\t\t\tif (current) {\n\t\t\t\treturn {\n\t\t\t\t\ttype: \"model\",\n\t\t\t\t\tmessage: `Current model: ${current}\\n\\nAvailable models:\\n${available}\\n\\nChange with: /buddy model <name>`,\n\t\t\t\t};\n\t\t\t}\n\t\t\treturn {\n\t\t\t\ttype: \"model\",\n\t\t\t\tmessage: `No model set. Choose one with: /buddy model <name>\\n\\nAvailable models:\\n${available}`,\n\t\t\t};\n\t\t}\n\n\t\t// \"/buddy model <name>\" — set the model\n\t\tif (!this.manager.getState() && !this.manager.hasStoredBuddy()) {\n\t\t\treturn { type: \"warning\", message: \"No buddy yet — hatch one first with /buddy, then set a model.\" };\n\t\t}\n\n\t\tconst status = await checkOllama();\n\t\tif (!status.available) {\n\t\t\treturn { type: \"error\", message: status.error ?? \"Ollama is not available.\" };\n\t\t}\n\n\t\t// Check if the model is installed\n\t\tconst match = status.models.find((m) => m === modelArg || m.startsWith(`${modelArg}:`));\n\t\tif (!match) {\n\t\t\tconst available = status.models.map((m) => ` • ${m}`).join(\"\\n\");\n\t\t\treturn {\n\t\t\t\ttype: \"error\",\n\t\t\t\tmessage: `Model \"${modelArg}\" not found. Available models:\\n${available}\\n\\nPull it first with: ollama pull ${modelArg}`,\n\t\t\t};\n\t\t}\n\n\t\tthis.manager.setOllamaModel(match);\n\t\treturn { type: \"model\", message: `Buddy model set to: ${match}` };\n\t}\n\n\t/** Check if an Ollama model is configured, return a nudge message if not */\n\tgetModelNudge(): string | null {\n\t\tif (this.manager.getOllamaModel()) return null;\n\t\treturn \"No Ollama model set — reactions are disabled. Run /buddy model to choose one.\";\n\t}\n\n\t// =========================================================================\n\t// Lifecycle\n\t// =========================================================================\n\n\t/** Start the controller — auto-load buddy if one exists */\n\tstart(): BuddyState | null {\n\t\tconst existing = this.manager.load();\n\t\tif (existing) {\n\t\t\t// If buddy was hidden (via /buddy off), keep it loaded but disabled\n\t\t\tthis.enabled = !existing.hidden;\n\t\t\treturn existing;\n\t\t}\n\t\treturn null;\n\t}\n\n\t/** Stop the controller — clear timers */\n\tstop(): void {\n\t\tif (this.idleTimer) {\n\t\t\tclearTimeout(this.idleTimer);\n\t\t\tthis.idleTimer = null;\n\t\t}\n\t}\n\n\t/** Full reset — clear context buffer, idle timer, reaction budget.\n\t * Respects persisted hidden state so bridge reconnects don't undo /buddy off. */\n\treset(): void {\n\t\tthis.stop();\n\t\tthis.contextBuffer = [];\n\t\tthis.lastReactionTime = 0;\n\t\tthis.reactionTimestamps = [];\n\t\t// Re-enable unless buddy was explicitly hidden via /buddy off\n\t\tconst state = this.manager.getState() ?? this.manager.load();\n\t\tthis.enabled = state ? !state.hidden : true;\n\t}\n}\n"]}
1
+ 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* BuddyController — Frontend-agnostic controller for the buddy companion.\n *\n * Owns: context buffer, idle timer, reaction throttle, name-call detection.\n * Extracted from InteractiveMode so both TUI and Telegram can compose it\n * without duplicating ~150 lines of buddy wiring logic.\n *\n * The host (TUI or Telegram) provides callbacks for frontend-specific rendering:\n * - onSpeech(text) — display a speech bubble / message\n * - onThinkingStart() / onThinkingEnd() — show/hide thinking indicator\n *\n * Policies are configurable via BuddyControllerConfig so the TUI (no limits)\n * and Telegram (activity gating + reaction budget) can use different strategies.\n */\n\nimport { labelMessageEnd, labelToolEnd } from \"../context-buffer.js\";\nimport { log } from \"../logger.js\";\nimport { type BuddyManager, checkOllama } from \"./buddy-manager.js\";\nimport type { BuddyState } from \"./buddy-types.js\";\n\n/** Frontend-provided callbacks for buddy rendering */\nexport interface BuddyCallbacks {\n\t/** Display a speech/reaction message from the buddy */\n\tonSpeech: (text: string) => void;\n\t/** Show a thinking/loading indicator */\n\tonThinkingStart: () => void;\n\t/** Hide the thinking/loading indicator */\n\tonThinkingEnd: () => void;\n\t/** Hatch a new buddy — frontend resolves API key and calls manager.hatch() */\n\tonHatch: (manager: BuddyManager) => Promise<BuddyState>;\n\t/** Reroll the buddy — frontend resolves API key and calls manager.reroll() */\n\tonReroll: (manager: BuddyManager) => Promise<BuddyState>;\n\t/**\n\t * Optional: notify the host that the buddy's persisted visibility changed —\n\t * e.g. another concurrently-running dreb instance ran `/buddy off` (visible\n\t * false) or brought it back with `/buddy` (visible true). The host should\n\t * mount/unmount its visual representation accordingly. Fired only on a\n\t * transition, never on every sync.\n\t */\n\tonVisibilityChange?: (visible: boolean) => void;\n}\n\n/** Configuration for buddy behavior — differs between TUI and Telegram */\nexport interface BuddyControllerConfig {\n\t/** Max entries in the context buffer (default: 20) */\n\tcontextMaxEntries?: number;\n\t/** Idle timeout in ms before buddy reacts to silence (default: 30000) */\n\tidleTimeoutMs?: number;\n\t/** Minimum ms between reactions (default: 60000) */\n\treactionCooldownMs?: number;\n\t/** If set, pause idle timer when user has been inactive this many ms */\n\tactivityGateMs?: number;\n\t/** If set, cap reactions to this many per hour */\n\treactionsPerHour?: number;\n}\n\n/** Subcommand result for frontend to render */\nexport type BuddyCommandResult =\n\t| { type: \"hatch\"; state: BuddyState }\n\t| { type: \"show\"; state: BuddyState }\n\t| { type: \"reroll\"; state: BuddyState }\n\t| { type: \"pet\" }\n\t| { type: \"stats\"; state: BuddyState }\n\t| { type: \"off\" }\n\t| { type: \"model\"; message: string }\n\t| { type: \"warning\"; message: string }\n\t| { type: \"error\"; message: string };\n\nexport class BuddyController {\n\tprivate contextBuffer: string[] = [];\n\tprivate lastReactionTime = 0;\n\tprivate idleTimer: ReturnType<typeof setTimeout> | null = null;\n\tprivate lastActivityTime = 0;\n\tprivate reactionTimestamps: number[] = []; // for budget tracking\n\tprivate pendingUtteranceId = 0;\n\t/** When false, all active functionality is disabled: no reactions, name-calls,\n\t * idle timer, or Ollama calls. Context capture (passive) still happens. */\n\tenabled = true;\n\n\t/** Last visibility observed from the persisted `hidden` flag. Tracks whether\n\t * the buddy is currently shown/active so syncHiddenState() can detect a\n\t * cross-instance transition and fire onVisibilityChange exactly once. */\n\tprivate lastVisible = false;\n\n\treadonly manager: BuddyManager;\n\tprivate readonly callbacks: BuddyCallbacks;\n\tprivate readonly config: Required<BuddyControllerConfig>;\n\n\tconstructor(manager: BuddyManager, callbacks: BuddyCallbacks, config?: BuddyControllerConfig) {\n\t\tthis.manager = manager;\n\t\tthis.callbacks = callbacks;\n\t\tthis.config = {\n\t\t\tcontextMaxEntries: config?.contextMaxEntries ?? 20,\n\t\t\tidleTimeoutMs: config?.idleTimeoutMs ?? 30_000,\n\t\t\treactionCooldownMs: config?.reactionCooldownMs ?? 60_000,\n\t\t\tactivityGateMs: config?.activityGateMs ?? 0, // 0 = no gating (TUI default)\n\t\t\treactionsPerHour: config?.reactionsPerHour ?? 0, // 0 = unlimited (TUI default)\n\t\t};\n\t}\n\n\tprivate removeContextEntry(entry: string): void {\n\t\tconst idx = this.contextBuffer.indexOf(entry);\n\t\tif (idx !== -1) {\n\t\t\tthis.contextBuffer.splice(idx, 1);\n\t\t}\n\t}\n\n\tprivate replaceContextEntry(oldEntry: string, newEntry: string): void {\n\t\tconst idx = this.contextBuffer.indexOf(oldEntry);\n\t\tif (idx !== -1) {\n\t\t\tthis.contextBuffer[idx] = newEntry.slice(0, 2000);\n\t\t} else {\n\t\t\t// Evicted — append normally\n\t\t\tthis.appendContext(newEntry);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// Context buffer\n\t// =========================================================================\n\n\t/** Append an entry to the buddy context buffer (evicts oldest if at capacity) */\n\tappendContext(entry: string): void {\n\t\tthis.contextBuffer.push(entry.slice(0, 2000));\n\t\tif (this.contextBuffer.length > this.config.contextMaxEntries) {\n\t\t\tthis.contextBuffer.shift();\n\t\t}\n\t}\n\n\t/** Build the context buffer into a string for LLM prompts */\n\tbuildContext(): string {\n\t\tif (this.contextBuffer.length === 0) {\n\t\t\treturn \"No recent activity.\";\n\t\t}\n\t\treturn this.contextBuffer.join(\"\\n\").slice(-8000);\n\t}\n\n\t// =========================================================================\n\t// Activity & idle timer\n\t// =========================================================================\n\n\t/** Mark that user activity occurred (for activity gating) */\n\tmarkActivity(): void {\n\t\tthis.lastActivityTime = Date.now();\n\t}\n\n\t/** Reset the idle timer — called on every user message */\n\tresetIdleTimer(): void {\n\t\tif (this.idleTimer) {\n\t\t\tclearTimeout(this.idleTimer);\n\t\t}\n\n\t\tif (!this.enabled) return;\n\n\t\tif (!this.manager.getState()) return; // No buddy loaded, skip idle timer\n\n\t\t// Activity gating: skip idle timer if user has been inactive too long\n\t\tif (this.config.activityGateMs > 0 && this.lastActivityTime > 0) {\n\t\t\tconst elapsed = Date.now() - this.lastActivityTime;\n\t\t\tif (elapsed > this.config.activityGateMs) {\n\t\t\t\tthis.idleTimer = null;\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\tthis.idleTimer = setTimeout(() => {\n\t\t\tconst ctx = this.buildContext();\n\t\t\tthis.triggerReaction(`It's been quiet for a moment. Recent activity:\\n${ctx}`).catch(() => {\n\t\t\t\t/* triggerReaction() logs errors internally — prevents unhandled rejection */\n\t\t\t});\n\t\t}, this.config.idleTimeoutMs);\n\t}\n\n\t// =========================================================================\n\t// Reactions\n\t// =========================================================================\n\n\t/** Check if a reaction is allowed under current throttle and budget */\n\tprivate canReact(): boolean {\n\t\tif (!this.enabled) return false;\n\n\t\tconst now = Date.now();\n\n\t\t// Cooldown throttle\n\t\tif (now - this.lastReactionTime < this.config.reactionCooldownMs) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Reaction budget (per hour)\n\t\tif (this.config.reactionsPerHour > 0) {\n\t\t\tconst oneHourAgo = now - 3_600_000;\n\t\t\tthis.reactionTimestamps = this.reactionTimestamps.filter((t) => t > oneHourAgo);\n\t\t\tif (this.reactionTimestamps.length >= this.config.reactionsPerHour) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\n\t\treturn true;\n\t}\n\n\t/**\n\t * Trigger a buddy reaction. Throttled by cooldown and budget.\n\t * Calls onThinkingStart/End and onSpeech callbacks.\n\t * No-op if disabled.\n\t */\n\tasync triggerReaction(event: string): Promise<void> {\n\t\tif (!this.canReact()) return;\n\t\tthis.lastReactionTime = Date.now();\n\n\t\tconst id = ++this.pendingUtteranceId;\n\t\tconst marker = `__BUDDY_PENDING_${id}__`;\n\t\tthis.appendContext(marker);\n\n\t\tlet thinkingEnded = false;\n\t\ttry {\n\t\t\tthis.callbacks.onThinkingStart();\n\t\t\tconst quip = await this.manager.react(event);\n\t\t\tthinkingEnded = true;\n\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\tif (quip) {\n\t\t\t\tthis.reactionTimestamps.push(Date.now());\n\t\t\t\tthis.replaceContextEntry(marker, `Buddy: ${quip}`);\n\t\t\t\tthis.callbacks.onSpeech(quip);\n\t\t\t} else {\n\t\t\t\tthis.removeContextEntry(marker);\n\t\t\t}\n\t\t} catch (err) {\n\t\t\tif (!thinkingEnded) this.callbacks.onThinkingEnd();\n\t\t\tthis.removeContextEntry(marker);\n\t\t\tlog.debug(`[buddy] triggerReaction failed: ${err instanceof Error ? err.message : String(err)}`);\n\t\t}\n\t}\n\n\t/**\n\t * Handle a name-call from the user.\n\t * No-op if disabled — returns immediately without calling Ollama.\n\t */\n\tasync handleNameCall(userMessage: string): Promise<void> {\n\t\tif (!this.enabled) return;\n\t\tlet state = this.manager.getState();\n\t\tif (!state) {\n\t\t\tstate = this.manager.load();\n\t\t}\n\t\tif (!state) return;\n\n\t\tconst id = ++this.pendingUtteranceId;\n\t\tconst marker = `__BUDDY_PENDING_${id}__`;\n\t\tthis.appendContext(marker);\n\n\t\tlet thinkingEnded = false;\n\t\ttry {\n\t\t\tthis.callbacks.onThinkingStart();\n\t\t\tconst response = await this.manager.respondToNameCall(userMessage, this.buildContext());\n\t\t\tthinkingEnded = true;\n\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\tif (response) {\n\t\t\t\tthis.replaceContextEntry(marker, `Buddy: ${response}`);\n\t\t\t\tthis.callbacks.onSpeech(response);\n\t\t\t} else {\n\t\t\t\tthis.removeContextEntry(marker);\n\t\t\t}\n\t\t} catch (err) {\n\t\t\tif (!thinkingEnded) this.callbacks.onThinkingEnd();\n\t\t\tthis.removeContextEntry(marker);\n\t\t\tlog.debug(`[buddy] handleNameCall failed: ${err instanceof Error ? err.message : String(err)}`);\n\t\t}\n\t}\n\n\t/** Check if a message contains the buddy's name (word-boundary matching).\n\t * Returns false if disabled. */\n\tdetectNameCall(text: string): boolean {\n\t\tif (!this.enabled) return false;\n\t\tconst name = this.manager.getName();\n\t\tif (!name) return false;\n\t\ttry {\n\t\t\tconst escaped = name.replace(/[.*+?^${}()|[\\]\\\\]/g, \"\\\\$&\");\n\t\t\tconst regex = new RegExp(`\\\\b${escaped}\\\\b`, \"i\");\n\t\t\treturn regex.test(text);\n\t\t} catch {\n\t\t\t/* Invalid regex from buddy name — safe to return false */\n\t\t\treturn false;\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// Event handling\n\t// =========================================================================\n\n\t/**\n\t * Process an agent event for buddy context capture and reaction triggers.\n\t * The host calls this from its event handler.\n\t *\n\t * Context capture always happens. Reactions are gated by `enabled`.\n\t */\n\thandleEvent(event: { type: string; [key: string]: any }): void {\n\t\tconst state = this.manager.getState();\n\t\tif (!state) return; // No buddy loaded\n\n\t\tswitch (event.type) {\n\t\t\tcase \"message_end\": {\n\t\t\t\tif (event.message?.role === \"assistant\") {\n\t\t\t\t\tfor (const entry of labelMessageEnd(event.message)) {\n\t\t\t\t\t\tthis.appendContext(entry);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase \"tool_execution_end\": {\n\t\t\t\t// Context capture (always)\n\t\t\t\tthis.appendContext(\n\t\t\t\t\tlabelToolEnd({ toolName: event.toolName, isError: event.isError, result: event.result }),\n\t\t\t\t);\n\n\t\t\t\t// Reaction on error (gated by enabled)\n\t\t\t\tif (event.isError && this.enabled) {\n\t\t\t\t\tlet errorText = \"unknown error\";\n\t\t\t\t\tconst result = event.result;\n\t\t\t\t\tif (result?.content && Array.isArray(result.content)) {\n\t\t\t\t\t\terrorText = result.content\n\t\t\t\t\t\t\t.filter((c: any) => c.type === \"text\")\n\t\t\t\t\t\t\t.map((c: any) => c.text)\n\t\t\t\t\t\t\t.join(\"\");\n\t\t\t\t\t} else if (typeof result?.error === \"string\") {\n\t\t\t\t\t\terrorText = result.error;\n\t\t\t\t\t}\n\t\t\t\t\tif (!errorText) errorText = \"unknown error\";\n\t\t\t\t\tthis.triggerReaction(`Tool \"${event.toolName}\" failed: ${errorText.slice(0, 2000)}`).catch(() => {\n\t\t\t\t\t\t/* triggerReaction() logs errors internally */\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tcase \"agent_end\": {\n\t\t\t\t// Re-sync the persisted hidden flag once per response — cheap at\n\t\t\t\t// this cadence, and the point at which a /buddy off performed by\n\t\t\t\t// another concurrent instance must take effect here.\n\t\t\t\tthis.syncHiddenState();\n\t\t\t\tif (this.enabled) {\n\t\t\t\t\tconst ctx = this.buildContext();\n\t\t\t\t\tthis.triggerReaction(`The agent finished responding. Recent activity:\\n${ctx}`).catch(() => {\n\t\t\t\t\t\t/* triggerReaction() logs errors internally */\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Process a user message — captures context, resets idle, checks name-call.\n\t * Context capture always happens. Active features gated by `enabled`.\n\t * Returns true if a name-call was detected and is being handled.\n\t */\n\tprocessUserMessage(text: string): boolean {\n\t\tthis.syncHiddenState();\n\t\tthis.appendContext(`User: ${text}`);\n\t\tthis.markActivity();\n\t\tthis.resetIdleTimer();\n\n\t\t// Name-call detection (gated by enabled via detectNameCall)\n\t\tif (this.detectNameCall(text)) {\n\t\t\tthis.handleNameCall(text).catch(() => {\n\t\t\t\t/* handleNameCall() logs errors internally — prevents unhandled rejection */\n\t\t\t});\n\t\t\treturn true;\n\t\t}\n\t\treturn false;\n\t}\n\n\t// =========================================================================\n\t// Command handling\n\t// =========================================================================\n\n\t/**\n\t * Handle a /buddy command. Returns a result object for the frontend to render.\n\t * Hatch/reroll are delegated to the frontend via onHatch/onReroll callbacks.\n\t */\n\tasync handleCommand(subcommand: string): Promise<BuddyCommandResult> {\n\t\tswitch (subcommand) {\n\t\t\tcase \"pet\": {\n\t\t\t\tif (!this.manager.getState()) {\n\t\t\t\t\treturn { type: \"warning\", message: \"No buddy to pet! Use /buddy to hatch one first.\" };\n\t\t\t\t}\n\t\t\t\treturn { type: \"pet\" };\n\t\t\t}\n\t\t\tcase \"reroll\": {\n\t\t\t\tif (!this.manager.hasStoredBuddy()) {\n\t\t\t\t\treturn { type: \"warning\", message: \"No buddy to reroll! Use /buddy to hatch one first.\" };\n\t\t\t\t}\n\t\t\t\tthis.callbacks.onThinkingStart();\n\t\t\t\ttry {\n\t\t\t\t\tconst state = await this.callbacks.onReroll(this.manager);\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.manager.setHidden(false);\n\t\t\t\t\tthis.lastVisible = true;\n\t\t\t\t\treturn { type: \"reroll\", state };\n\t\t\t\t} catch (err) {\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\treturn { type: \"error\", message: `Reroll failed: ${err instanceof Error ? err.message : String(err)}` };\n\t\t\t\t}\n\t\t\t}\n\t\t\tcase \"stats\": {\n\t\t\t\tconst state = this.manager.getState();\n\t\t\t\tif (!state) {\n\t\t\t\t\treturn { type: \"warning\", message: \"No buddy to show stats for! Use /buddy to hatch one first.\" };\n\t\t\t\t}\n\t\t\t\treturn { type: \"stats\", state };\n\t\t\t}\n\t\t\tcase \"off\": {\n\t\t\t\tthis.enabled = false;\n\t\t\t\tthis.manager.setHidden(true);\n\t\t\t\tthis.lastVisible = false;\n\t\t\t\tthis.stop();\n\t\t\t\treturn { type: \"off\" };\n\t\t\t}\n\t\t\tdefault: {\n\t\t\t\t// Handle \"/buddy model\" and \"/buddy model <name>\"\n\t\t\t\tif (subcommand === \"model\" || subcommand.startsWith(\"model \")) {\n\t\t\t\t\treturn this.handleModelCommand(subcommand);\n\t\t\t\t}\n\n\t\t\t\t// No subcommand: hatch or show\n\t\t\t\tconst current = this.manager.getState();\n\t\t\t\tif (current) {\n\t\t\t\t\t// Already showing — just enable and return\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.manager.setHidden(false);\n\t\t\t\t\tthis.lastVisible = true;\n\t\t\t\t\treturn { type: \"show\", state: current };\n\t\t\t\t}\n\n\t\t\t\t// Try to load existing buddy\n\t\t\t\tconst existing = this.manager.load();\n\t\t\t\tif (existing) {\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.manager.setHidden(false);\n\t\t\t\t\tthis.lastVisible = true;\n\t\t\t\t\treturn { type: \"show\", state: existing };\n\t\t\t\t}\n\n\t\t\t\t// Hatch new buddy\n\t\t\t\tthis.callbacks.onThinkingStart();\n\t\t\t\ttry {\n\t\t\t\t\tconst hatchState = await this.callbacks.onHatch(this.manager);\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\tthis.enabled = true;\n\t\t\t\t\tthis.lastVisible = true;\n\t\t\t\t\treturn { type: \"hatch\", state: hatchState };\n\t\t\t\t} catch (err) {\n\t\t\t\t\tthis.callbacks.onThinkingEnd();\n\t\t\t\t\treturn { type: \"error\", message: `Hatch failed: ${err instanceof Error ? err.message : String(err)}` };\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// Model selection\n\t// =========================================================================\n\n\t/** Handle /buddy model [name] — show current model or set a new one */\n\tprivate async handleModelCommand(subcommand: string): Promise<BuddyCommandResult> {\n\t\tconst modelArg = subcommand.slice(\"model\".length).trim();\n\n\t\tif (!modelArg) {\n\t\t\t// \"/buddy model\" with no argument — show current + available\n\t\t\tconst current = this.manager.getOllamaModel();\n\t\t\tconst status = await checkOllama();\n\t\t\tif (!status.available) {\n\t\t\t\treturn { type: \"model\", message: status.error ?? \"Ollama is not available.\" };\n\t\t\t}\n\t\t\tconst available = status.models.map((m) => ` • ${m}`).join(\"\\n\");\n\t\t\tif (current) {\n\t\t\t\treturn {\n\t\t\t\t\ttype: \"model\",\n\t\t\t\t\tmessage: `Current model: ${current}\\n\\nAvailable models:\\n${available}\\n\\nChange with: /buddy model <name>`,\n\t\t\t\t};\n\t\t\t}\n\t\t\treturn {\n\t\t\t\ttype: \"model\",\n\t\t\t\tmessage: `No model set. Choose one with: /buddy model <name>\\n\\nAvailable models:\\n${available}`,\n\t\t\t};\n\t\t}\n\n\t\t// \"/buddy model <name>\" — set the model\n\t\tif (!this.manager.getState() && !this.manager.hasStoredBuddy()) {\n\t\t\treturn { type: \"warning\", message: \"No buddy yet — hatch one first with /buddy, then set a model.\" };\n\t\t}\n\n\t\tconst status = await checkOllama();\n\t\tif (!status.available) {\n\t\t\treturn { type: \"error\", message: status.error ?? \"Ollama is not available.\" };\n\t\t}\n\n\t\t// Check if the model is installed\n\t\tconst match = status.models.find((m) => m === modelArg || m.startsWith(`${modelArg}:`));\n\t\tif (!match) {\n\t\t\tconst available = status.models.map((m) => ` • ${m}`).join(\"\\n\");\n\t\t\treturn {\n\t\t\t\ttype: \"error\",\n\t\t\t\tmessage: `Model \"${modelArg}\" not found. Available models:\\n${available}\\n\\nPull it first with: ollama pull ${modelArg}`,\n\t\t\t};\n\t\t}\n\n\t\tthis.manager.setOllamaModel(match);\n\t\treturn { type: \"model\", message: `Buddy model set to: ${match}` };\n\t}\n\n\t/** Check if an Ollama model is configured, return a nudge message if not */\n\tgetModelNudge(): string | null {\n\t\tif (this.manager.getOllamaModel()) return null;\n\t\treturn \"No Ollama model set — reactions are disabled. Run /buddy model to choose one.\";\n\t}\n\n\t// =========================================================================\n\t// Lifecycle\n\t// =========================================================================\n\n\t/** Start the controller — auto-load buddy if one exists */\n\tstart(): BuddyState | null {\n\t\tconst existing = this.manager.load();\n\t\tif (existing) {\n\t\t\t// If buddy was hidden (via /buddy off), keep it loaded but disabled\n\t\t\tthis.enabled = !existing.hidden;\n\t\t\tthis.lastVisible = !existing.hidden;\n\t\t\treturn existing;\n\t\t}\n\t\tthis.lastVisible = false;\n\t\treturn null;\n\t}\n\n\t/**\n\t * Re-read the persisted `hidden` flag from disk and converge local state to\n\t * it. This is what makes `/buddy off` (or re-enable via `/buddy`) propagate\n\t * across concurrently-running dreb instances: the flag lives in the shared\n\t * buddy.json, and each instance re-checks it at turn-level sync points\n\t * (user message, agent_end, bridge reset) rather than caching it for the\n\t * life of the process.\n\t *\n\t * A buddy that is absent on disk (file deleted) or hidden counts as not\n\t * visible. On a visibility transition the host is notified via\n\t * onVisibilityChange so it can mount/unmount its widget.\n\t */\n\tprivate syncHiddenState(): void {\n\t\tconst exists = this.manager.hasStoredBuddy();\n\t\tconst visible = exists && !this.manager.isHidden();\n\t\tthis.enabled = visible;\n\n\t\tif (visible === this.lastVisible) return;\n\n\t\tthis.lastVisible = visible;\n\t\tif (visible) {\n\t\t\t// Refresh in-memory state from disk so reactions and the host mount\n\t\t\t// see the current buddy (it may have been hatched/changed elsewhere).\n\t\t\tthis.manager.load();\n\t\t} else {\n\t\t\tthis.stop();\n\t\t}\n\t\ttry {\n\t\t\tthis.callbacks.onVisibilityChange?.(visible);\n\t\t} catch (err) {\n\t\t\tlog.debug(`[buddy] onVisibilityChange failed: ${err instanceof Error ? err.message : String(err)}`);\n\t\t}\n\t}\n\n\t/**\n\t * Public sync point for hosts that don't route user input through\n\t * processUserMessage(). The TUI inlines its buddy wiring (appendContext /\n\t * idle / name-call) rather than calling processUserMessage(), so it calls\n\t * this on each user message to converge the buddy's visibility to the shared\n\t * buddy.json — i.e. pick up a /buddy off (or re-enable) from another instance.\n\t */\n\trefreshVisibility(): void {\n\t\tthis.syncHiddenState();\n\t}\n\n\t/** Stop the controller — clear timers */\n\tstop(): void {\n\t\tif (this.idleTimer) {\n\t\t\tclearTimeout(this.idleTimer);\n\t\t\tthis.idleTimer = null;\n\t\t}\n\t}\n\n\t/** Full reset — clear context buffer, idle timer, reaction budget.\n\t * Re-reads the persisted hidden state from disk so bridge reconnects pick up\n\t * a /buddy off performed in another instance (and don't undo it). */\n\treset(): void {\n\t\tthis.stop();\n\t\tthis.contextBuffer = [];\n\t\tthis.lastReactionTime = 0;\n\t\tthis.reactionTimestamps = [];\n\t\t// Refresh in-memory state from disk, then converge to the persisted flag.\n\t\tthis.manager.load();\n\t\tthis.syncHiddenState();\n\t}\n}\n"]}
@@ -62,6 +62,12 @@ export declare class BuddyManager {
62
62
  setOllamaModel(modelName: string): void;
63
63
  /** Reset Ollama status cache (e.g. after detecting it became available) */
64
64
  resetOllamaCache(): void;
65
+ /**
66
+ * Fresh-read the persisted `hidden` flag from disk (bypasses the in-memory
67
+ * cache). Returns false when no buddy is stored. Used to detect a `/buddy off`
68
+ * (or re-enable) performed by another concurrently-running dreb instance.
69
+ */
70
+ isHidden(): boolean;
65
71
  /** Update the hidden flag in persisted storage */
66
72
  setHidden(hidden: boolean): void;
67
73
  }