@dreamboard-games/sdk 0.5.0-alpha.23 → 0.5.0-alpha.24

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package/README.md CHANGED
@@ -471,9 +471,11 @@ also be pure. `game.shortcuts.getHints(target, activity)` returns only
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  currently usable, unambiguous keys with their labels and `kind`. Interaction
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  hints also carry their typed interaction name; local hints do not. Both variants
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  share key collision handling. Headless callers supply local focus explicitly as
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- `activity: { focusedTarget, pointerActive }`; omitting activity admits only
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- interaction bindings. `useShortcutHints(target)` reads those hints reactively
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- and returns no hints when the feature is absent. The mounted
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+ `activity: { focusedTarget, pointerActive, touch }`; omitting activity admits
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+ only interaction bindings. Hints are empty while `touch` is true. The mounted
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+ hooks set it when the latest press was a finger and clear it on the next key or
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+ mouse press; the keys themselves keep working. `useShortcutHints(target)` reads
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+ those hints reactively and returns no hints when the feature is absent. The mounted
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  `useGameShortcuts` hook returns `{ target, hints }` for a reserved help/status
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  area. Rejected actions and transport failures use the binding's existing
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  `onError` handler; callbacks from an old source, seat, or unmounted child are
package/dist/index.d.ts CHANGED
@@ -1,5 +1,5 @@
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- import { r as Features, J as InstanceOptions, n as CoreInstance, q as FeatureContext, G as GameInstance, C as Card, I as IdOf, am as Zone, a6 as SeatCardId, d as BoardCollection, h as BoardSpaceCollection, c as BoardBase, _ as RuntimeBoard, a5 as RuntimeTargetOptions, A as ActionProps, e as BoardDataOf, g as BoardSpace, ah as TargetOptions, p as DropTarget, ao as ZoneHostId } from './shortcuts-B_RrufOM.js';
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- export { a as AnyInput, b as AnyInteraction, B as Board, f as BoardDropTarget, i as BoardSpaceData, j as BoardSpaceId, k as BoardTarget, l as CardBase, m as CardDataOf, D as Drafts, o as DropAreaBinding, F as Feature, s as GameSnapshot, H as Hook, t as Input, u as InputBase, v as InputControl, w as InputDomainOf, x as InputKey, y as InputKind, z as InputTarget, E as InputTargetOption, K as Interaction, L as InteractionBase, M as InteractionDropTarget, N as InteractionKey, O as InteractionParams, P as InteractionShortcutBinding, Q as LocalShortcutBinding, R as LocalState, S as NativeEvent, T as Phase, U as PhaseName, V as PlacedTileDataOf, W as Player, X as PositionDropTarget, Y as ReadModel, Z as ReadonlyData, $ as RuntimeBoardDropTarget, a0 as RuntimeBoardTarget, a1 as RuntimeDropTarget, a2 as RuntimeInteractionDropTarget, a3 as RuntimePositionDropTarget, a4 as RuntimeSelectionTarget, a7 as SelectionTarget, a8 as ShortcutActivity, a9 as ShortcutBinding, aa as ShortcutHint, ab as ShortcutOptions, ac as ShortcutResult, ad as ShortcutTarget, ae as ShortcutZoneTarget, af as ShortcutsController, ag as TableOfGame, ai as Tile, aj as TileDataOf, ak as Turn, al as ViewOf, an as ZoneBase, ap as shortcutsFeature } from './shortcuts-B_RrufOM.js';
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+ import { r as Features, J as InstanceOptions, n as CoreInstance, q as FeatureContext, G as GameInstance, C as Card, I as IdOf, am as Zone, a6 as SeatCardId, d as BoardCollection, h as BoardSpaceCollection, c as BoardBase, _ as RuntimeBoard, a5 as RuntimeTargetOptions, A as ActionProps, e as BoardDataOf, g as BoardSpace, ah as TargetOptions, p as DropTarget, ao as ZoneHostId } from './shortcuts-BfbrY9l9.js';
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+ export { a as AnyInput, b as AnyInteraction, B as Board, f as BoardDropTarget, i as BoardSpaceData, j as BoardSpaceId, k as BoardTarget, l as CardBase, m as CardDataOf, D as Drafts, o as DropAreaBinding, F as Feature, s as GameSnapshot, H as Hook, t as Input, u as InputBase, v as InputControl, w as InputDomainOf, x as InputKey, y as InputKind, z as InputTarget, E as InputTargetOption, K as Interaction, L as InteractionBase, M as InteractionDropTarget, N as InteractionKey, O as InteractionParams, P as InteractionShortcutBinding, Q as LocalShortcutBinding, R as LocalState, S as NativeEvent, T as Phase, U as PhaseName, V as PlacedTileDataOf, W as Player, X as PositionDropTarget, Y as ReadModel, Z as ReadonlyData, $ as RuntimeBoardDropTarget, a0 as RuntimeBoardTarget, a1 as RuntimeDropTarget, a2 as RuntimeInteractionDropTarget, a3 as RuntimePositionDropTarget, a4 as RuntimeSelectionTarget, a7 as SelectionTarget, a8 as ShortcutActivity, a9 as ShortcutBinding, aa as ShortcutHint, ab as ShortcutOptions, ac as ShortcutResult, ad as ShortcutTarget, ae as ShortcutZoneTarget, af as ShortcutsController, ag as TableOfGame, ai as Tile, aj as TileDataOf, ak as Turn, al as ViewOf, an as ZoneBase, ap as shortcutsFeature } from './shortcuts-BfbrY9l9.js';
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  import { I as InteractionDescriptor, b as GameplayBasis, e as PluginSessionDescriptor, c as PluginGameplayFrame, G as GameSource, g as SourceSnapshot, C as CommandSource, P as PlayerId, R as ReducerSeatProjectionBundle } from './types-BxXRINRF.js';
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  export { A as ActionInteractionDescriptor, a as ApplySource, d as PluginPlayerSummary, S as SimultaneousPhaseSnapshot, f as SourceRequest, h as SourceState, i as SubmitResult, Z as ZoneHandlesSnapshot } from './types-BxXRINRF.js';
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  import * as z from 'zod';
package/dist/index.js CHANGED
@@ -73,7 +73,7 @@ import {
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  } from "./chunk-CZRPUWCT.js";
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  // src/package-set.ts
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- var DREAMBOARD_SDK_VERSION = true ? "0.5.0-alpha.23" : "0.0.0-development";
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+ var DREAMBOARD_SDK_VERSION = true ? "0.5.0-alpha.24" : "0.0.0-development";
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  var DREAMBOARD_SDK_PACKAGES = {
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  "@dreamboard-games/sdk": DREAMBOARD_SDK_VERSION
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  };
@@ -504,6 +504,7 @@ function shortcutsFeature(_game, context) {
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  }
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  },
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  getHints(target, activity) {
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+ if (activity?.touch) return [];
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  const eligible = bindings().map((binding) => ({
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  binding,
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  keys: binding.keys.filter(