@dreamboard-games/sdk 0.5.0-alpha.23 → 0.5.0-alpha.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -3
- package/dist/index.d.ts +2 -2
- package/dist/index.js +2 -1
- package/dist/index.js.map +1 -1
- package/dist/react.d.ts +1 -1
- package/dist/react.js +11 -2
- package/dist/react.js.map +1 -1
- package/dist/{shortcuts-B_RrufOM.d.ts → shortcuts-BfbrY9l9.d.ts} +2 -0
- package/package.json +1 -1
package/README.md
CHANGED
|
@@ -471,9 +471,11 @@ also be pure. `game.shortcuts.getHints(target, activity)` returns only
|
|
|
471
471
|
currently usable, unambiguous keys with their labels and `kind`. Interaction
|
|
472
472
|
hints also carry their typed interaction name; local hints do not. Both variants
|
|
473
473
|
share key collision handling. Headless callers supply local focus explicitly as
|
|
474
|
-
`activity: { focusedTarget, pointerActive }`; omitting activity admits
|
|
475
|
-
interaction bindings. `
|
|
476
|
-
|
|
474
|
+
`activity: { focusedTarget, pointerActive, touch }`; omitting activity admits
|
|
475
|
+
only interaction bindings. Hints are empty while `touch` is true. The mounted
|
|
476
|
+
hooks set it when the latest press was a finger and clear it on the next key or
|
|
477
|
+
mouse press; the keys themselves keep working. `useShortcutHints(target)` reads
|
|
478
|
+
those hints reactively and returns no hints when the feature is absent. The mounted
|
|
477
479
|
`useGameShortcuts` hook returns `{ target, hints }` for a reserved help/status
|
|
478
480
|
area. Rejected actions and transport failures use the binding's existing
|
|
479
481
|
`onError` handler; callbacks from an old source, seat, or unmounted child are
|
package/dist/index.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { r as Features, J as InstanceOptions, n as CoreInstance, q as FeatureContext, G as GameInstance, C as Card, I as IdOf, am as Zone, a6 as SeatCardId, d as BoardCollection, h as BoardSpaceCollection, c as BoardBase, _ as RuntimeBoard, a5 as RuntimeTargetOptions, A as ActionProps, e as BoardDataOf, g as BoardSpace, ah as TargetOptions, p as DropTarget, ao as ZoneHostId } from './shortcuts-
|
|
2
|
-
export { a as AnyInput, b as AnyInteraction, B as Board, f as BoardDropTarget, i as BoardSpaceData, j as BoardSpaceId, k as BoardTarget, l as CardBase, m as CardDataOf, D as Drafts, o as DropAreaBinding, F as Feature, s as GameSnapshot, H as Hook, t as Input, u as InputBase, v as InputControl, w as InputDomainOf, x as InputKey, y as InputKind, z as InputTarget, E as InputTargetOption, K as Interaction, L as InteractionBase, M as InteractionDropTarget, N as InteractionKey, O as InteractionParams, P as InteractionShortcutBinding, Q as LocalShortcutBinding, R as LocalState, S as NativeEvent, T as Phase, U as PhaseName, V as PlacedTileDataOf, W as Player, X as PositionDropTarget, Y as ReadModel, Z as ReadonlyData, $ as RuntimeBoardDropTarget, a0 as RuntimeBoardTarget, a1 as RuntimeDropTarget, a2 as RuntimeInteractionDropTarget, a3 as RuntimePositionDropTarget, a4 as RuntimeSelectionTarget, a7 as SelectionTarget, a8 as ShortcutActivity, a9 as ShortcutBinding, aa as ShortcutHint, ab as ShortcutOptions, ac as ShortcutResult, ad as ShortcutTarget, ae as ShortcutZoneTarget, af as ShortcutsController, ag as TableOfGame, ai as Tile, aj as TileDataOf, ak as Turn, al as ViewOf, an as ZoneBase, ap as shortcutsFeature } from './shortcuts-
|
|
1
|
+
import { r as Features, J as InstanceOptions, n as CoreInstance, q as FeatureContext, G as GameInstance, C as Card, I as IdOf, am as Zone, a6 as SeatCardId, d as BoardCollection, h as BoardSpaceCollection, c as BoardBase, _ as RuntimeBoard, a5 as RuntimeTargetOptions, A as ActionProps, e as BoardDataOf, g as BoardSpace, ah as TargetOptions, p as DropTarget, ao as ZoneHostId } from './shortcuts-BfbrY9l9.js';
|
|
2
|
+
export { a as AnyInput, b as AnyInteraction, B as Board, f as BoardDropTarget, i as BoardSpaceData, j as BoardSpaceId, k as BoardTarget, l as CardBase, m as CardDataOf, D as Drafts, o as DropAreaBinding, F as Feature, s as GameSnapshot, H as Hook, t as Input, u as InputBase, v as InputControl, w as InputDomainOf, x as InputKey, y as InputKind, z as InputTarget, E as InputTargetOption, K as Interaction, L as InteractionBase, M as InteractionDropTarget, N as InteractionKey, O as InteractionParams, P as InteractionShortcutBinding, Q as LocalShortcutBinding, R as LocalState, S as NativeEvent, T as Phase, U as PhaseName, V as PlacedTileDataOf, W as Player, X as PositionDropTarget, Y as ReadModel, Z as ReadonlyData, $ as RuntimeBoardDropTarget, a0 as RuntimeBoardTarget, a1 as RuntimeDropTarget, a2 as RuntimeInteractionDropTarget, a3 as RuntimePositionDropTarget, a4 as RuntimeSelectionTarget, a7 as SelectionTarget, a8 as ShortcutActivity, a9 as ShortcutBinding, aa as ShortcutHint, ab as ShortcutOptions, ac as ShortcutResult, ad as ShortcutTarget, ae as ShortcutZoneTarget, af as ShortcutsController, ag as TableOfGame, ai as Tile, aj as TileDataOf, ak as Turn, al as ViewOf, an as ZoneBase, ap as shortcutsFeature } from './shortcuts-BfbrY9l9.js';
|
|
3
3
|
import { I as InteractionDescriptor, b as GameplayBasis, e as PluginSessionDescriptor, c as PluginGameplayFrame, G as GameSource, g as SourceSnapshot, C as CommandSource, P as PlayerId, R as ReducerSeatProjectionBundle } from './types-BxXRINRF.js';
|
|
4
4
|
export { A as ActionInteractionDescriptor, a as ApplySource, d as PluginPlayerSummary, S as SimultaneousPhaseSnapshot, f as SourceRequest, h as SourceState, i as SubmitResult, Z as ZoneHandlesSnapshot } from './types-BxXRINRF.js';
|
|
5
5
|
import * as z from 'zod';
|
package/dist/index.js
CHANGED
|
@@ -73,7 +73,7 @@ import {
|
|
|
73
73
|
} from "./chunk-CZRPUWCT.js";
|
|
74
74
|
|
|
75
75
|
// src/package-set.ts
|
|
76
|
-
var DREAMBOARD_SDK_VERSION = true ? "0.5.0-alpha.
|
|
76
|
+
var DREAMBOARD_SDK_VERSION = true ? "0.5.0-alpha.24" : "0.0.0-development";
|
|
77
77
|
var DREAMBOARD_SDK_PACKAGES = {
|
|
78
78
|
"@dreamboard-games/sdk": DREAMBOARD_SDK_VERSION
|
|
79
79
|
};
|
|
@@ -504,6 +504,7 @@ function shortcutsFeature(_game, context) {
|
|
|
504
504
|
}
|
|
505
505
|
},
|
|
506
506
|
getHints(target, activity) {
|
|
507
|
+
if (activity?.touch) return [];
|
|
507
508
|
const eligible = bindings().map((binding) => ({
|
|
508
509
|
binding,
|
|
509
510
|
keys: binding.keys.filter(
|