@dreamboard-games/sdk 0.5.0-alpha.2 → 0.5.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (150) hide show
  1. package/README.md +136 -45
  2. package/dist/chunk-DMFVAZI2.js +16 -0
  3. package/dist/chunk-DMFVAZI2.js.map +1 -0
  4. package/dist/chunk-FMM5LVJW.js +833 -0
  5. package/dist/chunk-FMM5LVJW.js.map +1 -0
  6. package/dist/{chunk-S2JEDVWH.js → chunk-LRILEVKC.js} +6113 -6489
  7. package/dist/chunk-LRILEVKC.js.map +1 -0
  8. package/dist/chunk-SP234IY4.js +1363 -0
  9. package/dist/chunk-SP234IY4.js.map +1 -0
  10. package/dist/chunk-VUWNJXLJ.js +52 -0
  11. package/dist/chunk-VUWNJXLJ.js.map +1 -0
  12. package/dist/chunk-ZPRKWPEP.js +511 -0
  13. package/dist/chunk-ZPRKWPEP.js.map +1 -0
  14. package/dist/definition-BaHNPZol.d.ts +4639 -0
  15. package/dist/diagnostics-B0lgnuZ6.d.ts +65 -0
  16. package/dist/index.d.ts +3553 -1
  17. package/dist/index.js +1045 -6
  18. package/dist/index.js.map +1 -1
  19. package/dist/model-BHro6yXu.d.ts +288 -0
  20. package/dist/react.d.ts +32 -0
  21. package/dist/react.js +80 -0
  22. package/dist/react.js.map +1 -0
  23. package/dist/reducer.d.ts +1194 -79
  24. package/dist/reducer.js +4326 -121
  25. package/dist/reducer.js.map +1 -1
  26. package/dist/testing.d.ts +518 -564
  27. package/dist/testing.js +2448 -915
  28. package/dist/testing.js.map +1 -1
  29. package/dist/types-DimqnJBq.d.ts +86 -0
  30. package/package.json +26 -131
  31. package/dist/HandView-Bi2lxzQP.d.ts +0 -79
  32. package/dist/ResourceCounter-BFxJknqp.d.ts +0 -98
  33. package/dist/ThemeProvider-CElaL2ik.d.ts +0 -99
  34. package/dist/attributes-DbvyMbXw.d.ts +0 -68
  35. package/dist/browser-interaction.d.ts +0 -910
  36. package/dist/browser-interaction.js +0 -119
  37. package/dist/browser-interaction.js.map +0 -1
  38. package/dist/chunk-32PFKDV7.js +0 -11705
  39. package/dist/chunk-32PFKDV7.js.map +0 -1
  40. package/dist/chunk-3BAD4VC2.js +0 -263
  41. package/dist/chunk-3BAD4VC2.js.map +0 -1
  42. package/dist/chunk-3SKDNDPG.js +0 -104
  43. package/dist/chunk-3SKDNDPG.js.map +0 -1
  44. package/dist/chunk-5YV2WHJ4.js +0 -25
  45. package/dist/chunk-5YV2WHJ4.js.map +0 -1
  46. package/dist/chunk-ANRB4XKA.js +0 -90
  47. package/dist/chunk-ANRB4XKA.js.map +0 -1
  48. package/dist/chunk-BI4G3PM2.js +0 -1864
  49. package/dist/chunk-BI4G3PM2.js.map +0 -1
  50. package/dist/chunk-EVCLTY4Q.js +0 -935
  51. package/dist/chunk-EVCLTY4Q.js.map +0 -1
  52. package/dist/chunk-GDPKTBUR.js +0 -564
  53. package/dist/chunk-GDPKTBUR.js.map +0 -1
  54. package/dist/chunk-H6VDGFL5.js +0 -2903
  55. package/dist/chunk-H6VDGFL5.js.map +0 -1
  56. package/dist/chunk-LR3ZTWQF.js +0 -5960
  57. package/dist/chunk-LR3ZTWQF.js.map +0 -1
  58. package/dist/chunk-PF7L4BMG.js +0 -117
  59. package/dist/chunk-PF7L4BMG.js.map +0 -1
  60. package/dist/chunk-PN5O6GG2.js +0 -32
  61. package/dist/chunk-PN5O6GG2.js.map +0 -1
  62. package/dist/chunk-PZ5AY32C.js +0 -10
  63. package/dist/chunk-PZ5AY32C.js.map +0 -1
  64. package/dist/chunk-S2JEDVWH.js.map +0 -1
  65. package/dist/chunk-T3ZKNUZ7.js +0 -1
  66. package/dist/chunk-T3ZKNUZ7.js.map +0 -1
  67. package/dist/chunk-UGH54WZ2.js +0 -223
  68. package/dist/chunk-UGH54WZ2.js.map +0 -1
  69. package/dist/chunk-VCDWP5VL.js +0 -746
  70. package/dist/chunk-VCDWP5VL.js.map +0 -1
  71. package/dist/chunk-VDXOF4FW.js +0 -69
  72. package/dist/chunk-VDXOF4FW.js.map +0 -1
  73. package/dist/chunk-WHR5UW3F.js +0 -1988
  74. package/dist/chunk-WHR5UW3F.js.map +0 -1
  75. package/dist/chunk-Y75CFE77.js +0 -17
  76. package/dist/chunk-Y75CFE77.js.map +0 -1
  77. package/dist/chunk-Z7QCREWI.js +0 -3435
  78. package/dist/chunk-Z7QCREWI.js.map +0 -1
  79. package/dist/chunk-ZZGN2ATS.js +0 -1941
  80. package/dist/chunk-ZZGN2ATS.js.map +0 -1
  81. package/dist/components-gAbIz7hK.d.ts +0 -1284
  82. package/dist/definitions-BgmV_GhC.d.ts +0 -300
  83. package/dist/diagnostics-DIi3ina7.d.ts +0 -50
  84. package/dist/digest.d.ts +0 -8
  85. package/dist/game-CsZScpcn.d.ts +0 -763
  86. package/dist/hex-board-view-aKkblDp6.d.ts +0 -1228
  87. package/dist/index-CcT9Q7N7.d.ts +0 -193
  88. package/dist/index.d-DjzoK7zn.d.ts +0 -2101
  89. package/dist/package-set.d.ts +0 -13
  90. package/dist/package-set.js +0 -12
  91. package/dist/package-set.js.map +0 -1
  92. package/dist/player-state-Cqpyeql0.d.ts +0 -371
  93. package/dist/plugin-runtime-contract.d.ts +0 -17
  94. package/dist/plugin-runtime-contract.js +0 -92
  95. package/dist/plugin-runtime-contract.js.map +0 -1
  96. package/dist/primitive-props-BNHDkgd7.d.ts +0 -16
  97. package/dist/protocol-dYgafTYY.d.ts +0 -314
  98. package/dist/reducer/advanced.d.ts +0 -82
  99. package/dist/reducer/advanced.js +0 -51
  100. package/dist/reducer/advanced.js.map +0 -1
  101. package/dist/reducer-contract.d.ts +0 -11
  102. package/dist/reducer-contract.js +0 -16
  103. package/dist/reducer-contract.js.map +0 -1
  104. package/dist/reference-games/index.d.ts +0 -31
  105. package/dist/reference-games/index.js +0 -48
  106. package/dist/reference-games/index.js.map +0 -1
  107. package/dist/runtime/primitives.d.ts +0 -250
  108. package/dist/runtime/primitives.js +0 -189
  109. package/dist/runtime/primitives.js.map +0 -1
  110. package/dist/runtime/runtime-api.d.ts +0 -2
  111. package/dist/runtime/runtime-api.js +0 -1
  112. package/dist/runtime/runtime-api.js.map +0 -1
  113. package/dist/runtime/workspace-contract.d.ts +0 -392
  114. package/dist/runtime/workspace-contract.js +0 -28
  115. package/dist/runtime/workspace-contract.js.map +0 -1
  116. package/dist/runtime-RJ5orDJU.d.ts +0 -1699
  117. package/dist/runtime-api-Bz5pwNU_.d.ts +0 -296
  118. package/dist/runtime-json-CQ9QbLZ5.d.ts +0 -5
  119. package/dist/runtime.d.ts +0 -83
  120. package/dist/runtime.js +0 -242
  121. package/dist/runtime.js.map +0 -1
  122. package/dist/schema.d.ts +0 -379
  123. package/dist/stale-contract-artifact-error-XLaweZtF.d.ts +0 -18
  124. package/dist/testing-compiler.d.ts +0 -37
  125. package/dist/testing-compiler.js +0 -272
  126. package/dist/testing-compiler.js.map +0 -1
  127. package/dist/testing-runtime.d.ts +0 -119
  128. package/dist/testing-runtime.js +0 -212
  129. package/dist/testing-runtime.js.map +0 -1
  130. package/dist/types-DJj5MJkl.d.ts +0 -256
  131. package/dist/types-DR7DoB1x.d.ts +0 -28
  132. package/dist/types-JWCYHmu7.d.ts +0 -122
  133. package/dist/types.d.ts +0 -1958
  134. package/dist/types.js +0 -14
  135. package/dist/types.js.map +0 -1
  136. package/dist/ui/components.d.ts +0 -17
  137. package/dist/ui/components.js +0 -216
  138. package/dist/ui/components.js.map +0 -1
  139. package/dist/ui/defaults.d.ts +0 -19
  140. package/dist/ui/defaults.js +0 -104
  141. package/dist/ui/defaults.js.map +0 -1
  142. package/dist/ui/player-state.d.ts +0 -2
  143. package/dist/ui/player-state.js +0 -1
  144. package/dist/ui/player-state.js.map +0 -1
  145. package/dist/ui/plugin-styles.css +0 -2
  146. package/dist/ui-contract-GTUPkf8z.d.ts +0 -1168
  147. package/dist/ui.d.ts +0 -317
  148. package/dist/ui.js +0 -277
  149. package/dist/ui.js.map +0 -1
  150. package/dist/views-BpuWcOyN.d.ts +0 -1641
@@ -0,0 +1,511 @@
1
+ import {
2
+ immutableCopy
3
+ } from "./chunk-DMFVAZI2.js";
4
+ import {
5
+ BoardStaticProjectionSchema,
6
+ GameEventDetailSchema,
7
+ GameEventSchema,
8
+ GameOutcomeSchema,
9
+ InteractionDescriptorSchema,
10
+ RuntimeJsonSchema,
11
+ SeatProjectionBundleSchema,
12
+ SimultaneousPhaseProjectionSchema,
13
+ SystemActionEventSchema,
14
+ canonicalizePluginRuntimeJson,
15
+ digestPluginRuntimeJson
16
+ } from "./chunk-FMM5LVJW.js";
17
+
18
+ // src/shared/protocol/protocol.ts
19
+ var DREAMBOARD_PLUGIN_PROTOCOL = "dreamboard-plugin";
20
+ var DREAMBOARD_PLUGIN_PROTOCOL_VERSION = 5;
21
+
22
+ // src/shared/protocol/schema.ts
23
+ import { z } from "zod";
24
+ var BoardStaticProjectionSchema2 = BoardStaticProjectionSchema;
25
+ var GameEventDetailSchema2 = GameEventDetailSchema;
26
+ var SystemActionEventSchema2 = SystemActionEventSchema;
27
+ var GameEventSchema2 = GameEventSchema;
28
+ var SeatProjectionBundleSchema2 = SeatProjectionBundleSchema;
29
+ var PlayerIdSchema = z.string().min(1);
30
+ var PluginPlayerSummarySchema = z.object({
31
+ playerId: PlayerIdSchema,
32
+ displayName: z.string(),
33
+ color: z.string().optional()
34
+ }).strict();
35
+ var PluginSessionDescriptorSchema = z.object({
36
+ sessionId: z.string().min(1),
37
+ players: z.array(PluginPlayerSummarySchema)
38
+ }).strict();
39
+ var ZoneHandlesSnapshotSchema = z.object({
40
+ cardIds: z.array(z.string()),
41
+ cardViewsById: z.record(z.string(), z.string()),
42
+ playableByCardId: z.record(
43
+ z.string(),
44
+ z.array(InteractionDescriptorSchema)
45
+ )
46
+ }).strict();
47
+ var SimultaneousPhaseSnapshotSchema = SimultaneousPhaseProjectionSchema;
48
+ var GameplayBasisSchema = z.object({
49
+ version: z.number().int().nonnegative(),
50
+ actionSetVersion: z.string().min(1),
51
+ perspectivePlayerId: PlayerIdSchema
52
+ }).strict();
53
+ var GameOutcomeSchema2 = GameOutcomeSchema;
54
+ var SeatFrameSchema = z.object({
55
+ events: z.array(GameEventSchema2).max(32),
56
+ view: z.record(z.string(), RuntimeJsonSchema).nullable(),
57
+ flow: z.object({
58
+ currentPhase: z.string().nullable(),
59
+ activePlayers: z.array(PlayerIdSchema),
60
+ simultaneousPhase: SimultaneousPhaseSnapshotSchema.nullable()
61
+ }).strict(),
62
+ availableInteractions: z.array(InteractionDescriptorSchema),
63
+ zones: z.record(z.string(), ZoneHandlesSnapshotSchema)
64
+ }).strict();
65
+ var PluginGameplayFrameSchema = SeatFrameSchema.extend({
66
+ basis: GameplayBasisSchema
67
+ });
68
+ var InteractionResultSchema = z.discriminatedUnion("accepted", [
69
+ z.object({
70
+ type: z.literal("interaction.result"),
71
+ clientActionId: z.string().min(1),
72
+ accepted: z.literal(true)
73
+ }).strict(),
74
+ z.object({
75
+ type: z.literal("interaction.result"),
76
+ clientActionId: z.string().min(1),
77
+ accepted: z.literal(false),
78
+ errorCode: z.string().min(1),
79
+ message: z.string().optional()
80
+ }).strict()
81
+ ]);
82
+ var SubmitInteractionCommandSchema = z.object({
83
+ type: z.literal("interaction.submit"),
84
+ clientActionId: z.string().min(1),
85
+ basis: GameplayBasisSchema,
86
+ interactionId: z.string().min(1),
87
+ params: RuntimeJsonSchema
88
+ }).strict();
89
+ var CancelInteractionCommandSchema = SubmitInteractionCommandSchema.omit({ params: true }).extend({ type: z.literal("interaction.cancel") }).strict();
90
+ var HostToPluginPayloadSchema = z.discriminatedUnion("type", [
91
+ z.object({
92
+ type: z.literal("runtime.init"),
93
+ session: PluginSessionDescriptorSchema
94
+ }).strict(),
95
+ z.object({
96
+ type: z.literal("gameplay.frame"),
97
+ frame: PluginGameplayFrameSchema
98
+ }).strict(),
99
+ InteractionResultSchema
100
+ ]);
101
+ var PluginToHostPayloadSchema = z.discriminatedUnion("type", [
102
+ z.object({ type: z.literal("runtime.ready") }).strict(),
103
+ z.object({ type: z.literal("runtime.resume") }).strict(),
104
+ z.object({
105
+ type: z.literal("runtime.ack"),
106
+ sequence: z.number().int().nonnegative(),
107
+ clientReceivedAtMs: z.number().finite().optional(),
108
+ clientRenderedAtMs: z.number().finite().optional()
109
+ }).strict(),
110
+ SubmitInteractionCommandSchema,
111
+ CancelInteractionCommandSchema,
112
+ z.object({
113
+ type: z.literal("runtime.error"),
114
+ message: z.string(),
115
+ code: z.string().optional()
116
+ }).strict()
117
+ ]);
118
+ function createPluginProtocolEnvelopeSchema(payloadSchema) {
119
+ return z.object({
120
+ protocol: z.literal(DREAMBOARD_PLUGIN_PROTOCOL),
121
+ version: z.literal(DREAMBOARD_PLUGIN_PROTOCOL_VERSION),
122
+ channelId: z.string().min(1),
123
+ sequence: z.number().int().nonnegative(),
124
+ payload: payloadSchema
125
+ }).strict();
126
+ }
127
+ var HostToPluginEnvelopeSchema = createPluginProtocolEnvelopeSchema(
128
+ HostToPluginPayloadSchema
129
+ );
130
+ var PluginToHostEnvelopeSchema = createPluginProtocolEnvelopeSchema(
131
+ PluginToHostPayloadSchema
132
+ );
133
+ function parsePluginSessionDescriptor(value) {
134
+ return PluginSessionDescriptorSchema.parse(value);
135
+ }
136
+ function parsePluginGameplayFrame(value) {
137
+ return PluginGameplayFrameSchema.parse(value);
138
+ }
139
+ function parseHostToPluginEnvelope(value) {
140
+ return HostToPluginEnvelopeSchema.parse(value);
141
+ }
142
+ function parsePluginToHostEnvelope(value) {
143
+ return PluginToHostEnvelopeSchema.parse(value);
144
+ }
145
+
146
+ // src/headless/sources/static.ts
147
+ import { createStore } from "@tanstack/store";
148
+ import { z as z2 } from "zod";
149
+ var SourceSnapshotSchema = z2.object({
150
+ me: z2.string().min(1),
151
+ players: z2.array(PluginPlayerSummarySchema),
152
+ frame: SeatFrameSchema,
153
+ version: z2.number().int().nonnegative()
154
+ }).strict();
155
+ function staticSource(input) {
156
+ const snapshot = immutableCopy(SourceSnapshotSchema.parse(input));
157
+ if (!snapshot.players.some((player) => player.playerId === snapshot.me))
158
+ throw new Error("Gameplay seat is absent from session.");
159
+ const store = createStore(
160
+ Object.freeze({
161
+ snapshot,
162
+ connection: "ready",
163
+ request: null
164
+ })
165
+ );
166
+ return {
167
+ store: {
168
+ get: () => store.get(),
169
+ subscribe: (listener) => store.subscribe(listener)
170
+ },
171
+ dispose() {
172
+ store.setState(
173
+ (state) => Object.freeze({ ...state, connection: "closed" })
174
+ );
175
+ }
176
+ };
177
+ }
178
+
179
+ // src/shared/protocol/digest.ts
180
+ function computePluginActionSetVersion(input) {
181
+ return digestPluginRuntimeJson({
182
+ digestVersion: "plugin-action-set@5",
183
+ version: input.version,
184
+ availableInteractions: input.availableInteractions
185
+ });
186
+ }
187
+ function digestPluginGameplayFrame(frame) {
188
+ return digestPluginRuntimeJson({
189
+ digestVersion: "plugin-gameplay-frame@5",
190
+ frame
191
+ });
192
+ }
193
+ function digestPluginCommandRequest(command) {
194
+ return digestPluginRuntimeJson({
195
+ digestVersion: "plugin-command-request@5",
196
+ command
197
+ });
198
+ }
199
+
200
+ // src/shared/protocol/projection.ts
201
+ function materializePluginGameplayFrame(input) {
202
+ const dynamicProjection = SeatProjectionBundleSchema2.parse(
203
+ canonicalizePluginRuntimeJson(input.dynamicProjection)
204
+ );
205
+ const staticProjection = input.staticProjection == null ? null : BoardStaticProjectionSchema2.parse(
206
+ canonicalizePluginRuntimeJson(input.staticProjection)
207
+ );
208
+ const registry = dynamicProjection.interactionsByRef ?? {};
209
+ const seat = dynamicProjection.seats[input.perspectivePlayerId] ?? null;
210
+ const availableInteractions = seat == null ? [] : hydrateInteractionRefs(
211
+ registry,
212
+ seat.availableInteractionRefs ?? [],
213
+ "availableInteractionRefs"
214
+ );
215
+ const zones = seat?.zones == null ? {} : hydrateZones(registry, seat.zones, "zones");
216
+ const frame = {
217
+ events: dynamicProjection.events,
218
+ basis: {
219
+ version: input.version,
220
+ actionSetVersion: input.actionSetVersion,
221
+ perspectivePlayerId: input.perspectivePlayerId
222
+ },
223
+ view: materializeView(staticProjection, seat?.view),
224
+ flow: {
225
+ currentPhase: input.currentPhase,
226
+ activePlayers: [...input.activePlayers],
227
+ simultaneousPhase: dynamicProjection.simultaneousPhase ?? null
228
+ },
229
+ availableInteractions,
230
+ zones
231
+ };
232
+ return PluginGameplayFrameSchema.parse(frame);
233
+ }
234
+ function materializeView(staticProjection, seatView) {
235
+ const parts = [staticProjection?.view, seatView].filter(
236
+ (part) => part !== void 0 && part !== null
237
+ );
238
+ if (parts.length === 0) return null;
239
+ return Object.assign({}, ...parts);
240
+ }
241
+ function hydrateZones(registry, value, path) {
242
+ return Object.fromEntries(
243
+ Object.entries(value).map(([zoneId, zone]) => [
244
+ zoneId,
245
+ {
246
+ cardIds: zone.cardIds,
247
+ cardViewsById: zone.cardViewsById,
248
+ playableByCardId: Object.fromEntries(
249
+ Object.entries(zone.playableByCardId).map(([cardId, refs]) => [
250
+ cardId,
251
+ hydrateInteractionRefs(
252
+ registry,
253
+ refs,
254
+ `${path}.${zoneId}.playableByCardId.${cardId}`
255
+ )
256
+ ])
257
+ )
258
+ }
259
+ ])
260
+ );
261
+ }
262
+ function hydrateInteractionRefs(registry, value, path) {
263
+ return value.map((ref, index) => {
264
+ const descriptor = registry[ref];
265
+ if (!descriptor) {
266
+ throw new Error(
267
+ `Seat projection ${path}[${index}] references '${ref}', which is missing from interactionsByRef.`
268
+ );
269
+ }
270
+ return descriptor;
271
+ });
272
+ }
273
+
274
+ // src/headless/sources/lifecycle.ts
275
+ import { createStore as createStore2 } from "@tanstack/store";
276
+ function createSourceLifecycle(options) {
277
+ let context = options.context ? immutableCopy(options.context) : null;
278
+ const store = createStore2(
279
+ Object.freeze({
280
+ snapshot: null,
281
+ connection: "connecting",
282
+ request: null
283
+ })
284
+ );
285
+ let session = null;
286
+ let basis = null;
287
+ let pending = null;
288
+ let timer;
289
+ let recovered = false;
290
+ let closed = false;
291
+ const clearTimer = () => {
292
+ clearTimeout(timer);
293
+ timer = void 0;
294
+ };
295
+ const patch = (update) => store.setState(
296
+ (state) => Object.freeze({
297
+ ...state,
298
+ ...update,
299
+ ...update.request ? { request: Object.freeze(update.request) } : {}
300
+ })
301
+ );
302
+ const fail = (error) => {
303
+ if (closed) return;
304
+ closed = true;
305
+ clearTimer();
306
+ pending?.reject(error);
307
+ pending = null;
308
+ options.close();
309
+ patch({ connection: "closed", request: null });
310
+ };
311
+ const arm = () => {
312
+ clearTimer();
313
+ timer = setTimeout(() => {
314
+ if (recovered) {
315
+ fail(new Error("Gameplay source recovery timed out."));
316
+ return;
317
+ }
318
+ recovered = true;
319
+ patch({ connection: "recovering" });
320
+ try {
321
+ options.recover();
322
+ if (pending && !pending.accepted) options.send(pending.command);
323
+ arm();
324
+ } catch (error) {
325
+ fail(asError(error));
326
+ }
327
+ }, options.timeoutMs ?? 1e4);
328
+ };
329
+ const finishBarrier = () => {
330
+ if (!pending?.accepted) return;
331
+ const frame = store.get().snapshot;
332
+ if (!frame || frame.version <= pending.command.basis.version) return;
333
+ clearTimer();
334
+ pending = null;
335
+ patch({ request: null, connection: "ready" });
336
+ };
337
+ const start = async (operation, interactionId, params) => {
338
+ const state = store.get();
339
+ if (closed || state.connection !== "ready" || !basis)
340
+ return Promise.reject(new Error("Gameplay source is not open."));
341
+ if (pending)
342
+ return Promise.reject(
343
+ new Error("A gameplay interaction is already pending.")
344
+ );
345
+ const command = immutableCopy(
346
+ PluginToHostPayloadSchema.parse({
347
+ type: operation === "cancel" ? "interaction.cancel" : "interaction.submit",
348
+ clientActionId: crypto.randomUUID(),
349
+ basis,
350
+ interactionId,
351
+ ...operation === "cancel" ? {} : { params }
352
+ })
353
+ );
354
+ recovered = false;
355
+ const promise = new Promise((resolve, reject) => {
356
+ pending = { command, resolve, reject, accepted: false };
357
+ });
358
+ patch({
359
+ request: {
360
+ interactionId,
361
+ operation,
362
+ phase: "awaiting-result"
363
+ }
364
+ });
365
+ arm();
366
+ try {
367
+ options.send(command);
368
+ } catch (error) {
369
+ fail(asError(error));
370
+ }
371
+ return promise;
372
+ };
373
+ const source = {
374
+ store: {
375
+ get: () => store.get(),
376
+ subscribe: (listener) => store.subscribe(listener)
377
+ },
378
+ submit: (interactionId, params) => start("submit", interactionId, params),
379
+ cancel: (interactionId) => start("cancel", interactionId),
380
+ dispose: () => fail(new Error("Gameplay source disposed."))
381
+ };
382
+ return {
383
+ source,
384
+ retry() {
385
+ if (closed || !pending) return;
386
+ try {
387
+ if (pending.accepted) options.recover();
388
+ else options.send(pending.command);
389
+ } catch (error) {
390
+ fail(asError(error));
391
+ }
392
+ },
393
+ fail,
394
+ recovering() {
395
+ if (!closed) patch({ connection: "recovering" });
396
+ },
397
+ session(value) {
398
+ if (closed) return;
399
+ const parsed = PluginSessionDescriptorSchema.parse(value);
400
+ if ((context?.sessionId ?? session?.sessionId) && parsed.sessionId !== (context?.sessionId ?? session?.sessionId)) {
401
+ fail(new Error("Gameplay session changed."));
402
+ return;
403
+ }
404
+ if (context && !parsed.players.some((player) => player.playerId === context.playerId)) {
405
+ fail(new Error("Gameplay seat is absent from session."));
406
+ return;
407
+ }
408
+ session = immutableCopy(parsed);
409
+ },
410
+ frame(value) {
411
+ if (closed) return;
412
+ const parsed = PluginGameplayFrameSchema.parse(value);
413
+ if (!session) {
414
+ fail(new Error("Gameplay frame arrived before session metadata."));
415
+ return;
416
+ }
417
+ context ??= {
418
+ sessionId: session.sessionId,
419
+ playerId: parsed.basis.perspectivePlayerId
420
+ };
421
+ if (parsed.basis.perspectivePlayerId !== context.playerId) {
422
+ fail(new Error("Gameplay perspective changed."));
423
+ return;
424
+ }
425
+ if (!session.players.some((player) => player.playerId === context.playerId)) {
426
+ fail(new Error("Gameplay seat is absent from session."));
427
+ return;
428
+ }
429
+ if (basis && parsed.basis.version < basis.version) return;
430
+ const { basis: nextBasis, ...frame } = immutableCopy(parsed);
431
+ basis = nextBasis;
432
+ patch({
433
+ snapshot: Object.freeze({
434
+ me: context.playerId,
435
+ players: session.players,
436
+ frame: Object.freeze(frame),
437
+ version: basis.version
438
+ }),
439
+ connection: "ready"
440
+ });
441
+ finishBarrier();
442
+ },
443
+ result(value) {
444
+ if (closed) return;
445
+ const result = InteractionResultSchema.parse(value);
446
+ if (!pending || result.clientActionId !== pending.command.clientActionId || pending.accepted)
447
+ return;
448
+ pending.resolve(
449
+ immutableCopy(
450
+ result.accepted ? { accepted: true } : {
451
+ accepted: false,
452
+ errorCode: result.errorCode,
453
+ ...result.message === void 0 ? {} : { message: result.message }
454
+ }
455
+ )
456
+ );
457
+ if (!result.accepted) {
458
+ clearTimer();
459
+ pending = null;
460
+ patch({ request: null, connection: "ready" });
461
+ return;
462
+ }
463
+ pending.accepted = true;
464
+ recovered = false;
465
+ patch({ request: { ...store.get().request, phase: "awaiting-frame" } });
466
+ arm();
467
+ finishBarrier();
468
+ }
469
+ };
470
+ }
471
+ function asError(error) {
472
+ return error instanceof Error ? error : new Error(String(error));
473
+ }
474
+
475
+ export {
476
+ DREAMBOARD_PLUGIN_PROTOCOL,
477
+ DREAMBOARD_PLUGIN_PROTOCOL_VERSION,
478
+ BoardStaticProjectionSchema2 as BoardStaticProjectionSchema,
479
+ GameEventDetailSchema2 as GameEventDetailSchema,
480
+ SystemActionEventSchema2 as SystemActionEventSchema,
481
+ GameEventSchema2 as GameEventSchema,
482
+ SeatProjectionBundleSchema2 as SeatProjectionBundleSchema,
483
+ PluginPlayerSummarySchema,
484
+ PluginSessionDescriptorSchema,
485
+ ZoneHandlesSnapshotSchema,
486
+ SimultaneousPhaseSnapshotSchema,
487
+ GameplayBasisSchema,
488
+ GameOutcomeSchema2 as GameOutcomeSchema,
489
+ SeatFrameSchema,
490
+ PluginGameplayFrameSchema,
491
+ InteractionResultSchema,
492
+ SubmitInteractionCommandSchema,
493
+ CancelInteractionCommandSchema,
494
+ HostToPluginPayloadSchema,
495
+ PluginToHostPayloadSchema,
496
+ createPluginProtocolEnvelopeSchema,
497
+ HostToPluginEnvelopeSchema,
498
+ PluginToHostEnvelopeSchema,
499
+ parsePluginSessionDescriptor,
500
+ parsePluginGameplayFrame,
501
+ parseHostToPluginEnvelope,
502
+ parsePluginToHostEnvelope,
503
+ SourceSnapshotSchema,
504
+ staticSource,
505
+ createSourceLifecycle,
506
+ computePluginActionSetVersion,
507
+ digestPluginGameplayFrame,
508
+ digestPluginCommandRequest,
509
+ materializePluginGameplayFrame
510
+ };
511
+ //# sourceMappingURL=chunk-ZPRKWPEP.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/shared/protocol/protocol.ts","../src/shared/protocol/schema.ts","../src/headless/sources/static.ts","../src/shared/protocol/digest.ts","../src/shared/protocol/projection.ts","../src/headless/sources/lifecycle.ts"],"sourcesContent":["import type {\n GameplayBasis,\n InteractionDescriptor,\n PluginGameplayFrame,\n PluginSessionDescriptor,\n} from \"./frame.js\";\nimport type { RuntimeJson } from \"../runtime-json.js\";\n\nexport const DREAMBOARD_PLUGIN_PROTOCOL = \"dreamboard-plugin\" as const;\nexport const DREAMBOARD_PLUGIN_PROTOCOL_VERSION = 5 as const;\n\nexport type InteractionResult =\n | {\n readonly type: \"interaction.result\";\n readonly clientActionId: string;\n readonly accepted: true;\n }\n | {\n readonly type: \"interaction.result\";\n readonly clientActionId: string;\n readonly accepted: false;\n readonly errorCode: string;\n readonly message?: string;\n };\n\nexport interface SubmitInteractionCommand {\n readonly type: \"interaction.submit\";\n readonly clientActionId: string;\n readonly basis: GameplayBasis;\n readonly interactionId: string;\n readonly params: RuntimeJson;\n}\n\nexport interface CancelInteractionCommand {\n readonly type: \"interaction.cancel\";\n readonly clientActionId: string;\n readonly basis: GameplayBasis;\n readonly interactionId: string;\n}\n\nexport type HostToPluginPayload =\n | {\n readonly type: \"runtime.init\";\n readonly session: PluginSessionDescriptor;\n }\n | {\n readonly type: \"gameplay.frame\";\n readonly frame: PluginGameplayFrame;\n }\n | InteractionResult;\n\nexport type PluginToHostPayload =\n | { readonly type: \"runtime.ready\" }\n | { readonly type: \"runtime.resume\" }\n | {\n readonly type: \"runtime.ack\";\n /** Echoes the host envelope sequence. It is delivery order only. */\n readonly sequence: number;\n readonly clientReceivedAtMs?: number;\n readonly clientRenderedAtMs?: number;\n }\n | SubmitInteractionCommand\n | CancelInteractionCommand\n | {\n readonly type: \"runtime.error\";\n readonly message: string;\n readonly code?: string;\n };\n\nexport interface PluginProtocolEnvelope<Payload> {\n readonly protocol: typeof DREAMBOARD_PLUGIN_PROTOCOL;\n readonly version: typeof DREAMBOARD_PLUGIN_PROTOCOL_VERSION;\n readonly channelId: string;\n /** Delivery order only. It is not a game revision. */\n readonly sequence: number;\n readonly payload: Payload;\n}\n\nexport type HostToPluginEnvelope = PluginProtocolEnvelope<HostToPluginPayload>;\nexport type PluginToHostEnvelope = PluginProtocolEnvelope<PluginToHostPayload>;\n\nexport type ActionSetVersionInput = {\n readonly version: number;\n readonly availableInteractions: readonly InteractionDescriptor[];\n};\n","import * as ReducerWireZod from \"../runtime-schema\";\nimport { z } from \"zod\";\nimport {\n DREAMBOARD_PLUGIN_PROTOCOL,\n DREAMBOARD_PLUGIN_PROTOCOL_VERSION,\n} from \"./protocol.js\";\nimport { RuntimeJsonSchema } from \"../runtime-json.js\";\nimport type {\n GameOutcome,\n GameplayBasis,\n PluginGameplayFrame,\n PluginSessionDescriptor,\n ZoneHandlesSnapshot,\n} from \"./frame.js\";\nimport type {\n HostToPluginPayload,\n InteractionResult,\n PluginProtocolEnvelope,\n PluginToHostPayload,\n} from \"./protocol.js\";\n\nexport const BoardStaticProjectionSchema =\n ReducerWireZod.BoardStaticProjectionSchema;\nexport const GameEventDetailSchema = ReducerWireZod.GameEventDetailSchema;\nexport const SystemActionEventSchema = ReducerWireZod.SystemActionEventSchema;\nexport const GameEventSchema = ReducerWireZod.GameEventSchema;\nexport const SeatProjectionBundleSchema =\n ReducerWireZod.SeatProjectionBundleSchema;\n\nexport const PlayerIdSchema = z.string().min(1);\n\nexport const PluginPlayerSummarySchema = z\n .object({\n playerId: PlayerIdSchema,\n displayName: z.string(),\n color: z.string().optional(),\n })\n .strict();\n\nexport const PluginSessionDescriptorSchema = z\n .object({\n sessionId: z.string().min(1),\n players: z.array(PluginPlayerSummarySchema),\n })\n .strict() satisfies z.ZodType<PluginSessionDescriptor>;\n\nexport {\n InteractionCommitPolicySchema,\n InputSelectionSchema,\n InputDomainSchema,\n InteractionChoiceOptionSchema,\n InteractionInputDescriptorSchema,\n InteractionAvailabilitySchema,\n InteractionDescriptorSchema,\n} from \"../interaction-schema.js\";\nimport { InteractionDescriptorSchema } from \"../interaction-schema.js\";\n\nexport const ZoneHandlesSnapshotSchema = z\n .object({\n cardIds: z.array(z.string()),\n cardViewsById: z.record(z.string(), z.string()),\n playableByCardId: z.record(\n z.string(),\n z.array(InteractionDescriptorSchema),\n ),\n })\n .strict() satisfies z.ZodType<ZoneHandlesSnapshot>;\n\nexport const SimultaneousPhaseSnapshotSchema =\n ReducerWireZod.SimultaneousPhaseProjectionSchema;\n\nexport const GameplayBasisSchema = z\n .object({\n version: z.number().int().nonnegative(),\n actionSetVersion: z.string().min(1),\n perspectivePlayerId: PlayerIdSchema,\n })\n .strict() satisfies z.ZodType<GameplayBasis>;\n\nexport const GameOutcomeSchema =\n ReducerWireZod.GameOutcomeSchema satisfies z.ZodType<GameOutcome>;\n\nexport const SeatFrameSchema = z\n .object({\n events: z.array(GameEventSchema).max(32),\n view: z.record(z.string(), RuntimeJsonSchema).nullable(),\n flow: z\n .object({\n currentPhase: z.string().nullable(),\n activePlayers: z.array(PlayerIdSchema),\n simultaneousPhase: SimultaneousPhaseSnapshotSchema.nullable(),\n })\n .strict(),\n availableInteractions: z.array(InteractionDescriptorSchema),\n zones: z.record(z.string(), ZoneHandlesSnapshotSchema),\n })\n .strict();\n\nexport const PluginGameplayFrameSchema = SeatFrameSchema.extend({\n basis: GameplayBasisSchema,\n}) satisfies z.ZodType<PluginGameplayFrame>;\n\nexport const InteractionResultSchema = z.discriminatedUnion(\"accepted\", [\n z\n .object({\n type: z.literal(\"interaction.result\"),\n clientActionId: z.string().min(1),\n accepted: z.literal(true),\n })\n .strict(),\n z\n .object({\n type: z.literal(\"interaction.result\"),\n clientActionId: z.string().min(1),\n accepted: z.literal(false),\n errorCode: z.string().min(1),\n message: z.string().optional(),\n })\n .strict(),\n]) satisfies z.ZodType<InteractionResult>;\n\nexport const SubmitInteractionCommandSchema = z\n .object({\n type: z.literal(\"interaction.submit\"),\n clientActionId: z.string().min(1),\n basis: GameplayBasisSchema,\n interactionId: z.string().min(1),\n params: RuntimeJsonSchema,\n })\n .strict();\n\nexport const CancelInteractionCommandSchema =\n SubmitInteractionCommandSchema.omit({ params: true })\n .extend({ type: z.literal(\"interaction.cancel\") })\n .strict();\n\nexport const HostToPluginPayloadSchema = z.discriminatedUnion(\"type\", [\n z\n .object({\n type: z.literal(\"runtime.init\"),\n session: PluginSessionDescriptorSchema,\n })\n .strict(),\n z\n .object({\n type: z.literal(\"gameplay.frame\"),\n frame: PluginGameplayFrameSchema,\n })\n .strict(),\n InteractionResultSchema,\n]) satisfies z.ZodType<HostToPluginPayload>;\n\nexport const PluginToHostPayloadSchema = z.discriminatedUnion(\"type\", [\n z.object({ type: z.literal(\"runtime.ready\") }).strict(),\n z.object({ type: z.literal(\"runtime.resume\") }).strict(),\n z\n .object({\n type: z.literal(\"runtime.ack\"),\n sequence: z.number().int().nonnegative(),\n clientReceivedAtMs: z.number().finite().optional(),\n clientRenderedAtMs: z.number().finite().optional(),\n })\n .strict(),\n SubmitInteractionCommandSchema,\n CancelInteractionCommandSchema,\n z\n .object({\n type: z.literal(\"runtime.error\"),\n message: z.string(),\n code: z.string().optional(),\n })\n .strict(),\n]) satisfies z.ZodType<PluginToHostPayload>;\n\nexport function createPluginProtocolEnvelopeSchema<Payload>(\n payloadSchema: z.ZodType<Payload>,\n): z.ZodType<PluginProtocolEnvelope<Payload>> {\n return z\n .object({\n protocol: z.literal(DREAMBOARD_PLUGIN_PROTOCOL),\n version: z.literal(DREAMBOARD_PLUGIN_PROTOCOL_VERSION),\n channelId: z.string().min(1),\n sequence: z.number().int().nonnegative(),\n payload: payloadSchema,\n })\n .strict();\n}\n\nexport const HostToPluginEnvelopeSchema = createPluginProtocolEnvelopeSchema(\n HostToPluginPayloadSchema,\n);\n\nexport const PluginToHostEnvelopeSchema = createPluginProtocolEnvelopeSchema(\n PluginToHostPayloadSchema,\n);\n\nexport function parsePluginSessionDescriptor(\n value: unknown,\n): PluginSessionDescriptor {\n return PluginSessionDescriptorSchema.parse(value);\n}\n\nexport function parsePluginGameplayFrame(value: unknown): PluginGameplayFrame {\n return PluginGameplayFrameSchema.parse(value);\n}\n\nexport function parseHostToPluginEnvelope(\n value: unknown,\n): PluginProtocolEnvelope<HostToPluginPayload> {\n return HostToPluginEnvelopeSchema.parse(value);\n}\n\nexport function parsePluginToHostEnvelope(\n value: unknown,\n): PluginProtocolEnvelope<PluginToHostPayload> {\n return PluginToHostEnvelopeSchema.parse(value);\n}\n","import { createStore } from \"@tanstack/store\";\nimport { z } from \"zod\";\nimport {\n SeatFrameSchema,\n PluginPlayerSummarySchema,\n} from \"../../shared/protocol/schema.js\";\nimport { immutableCopy } from \"./immutable.js\";\nimport type { GameSource, SourceSnapshot, SourceState } from \"./types.js\";\n\nexport const SourceSnapshotSchema = z\n .object({\n me: z.string().min(1),\n players: z.array(PluginPlayerSummarySchema),\n frame: SeatFrameSchema,\n version: z.number().int().nonnegative(),\n })\n .strict();\n\n/** A read-only fixture source accepts the public seat snapshot, never wire basis. */\nexport function staticSource(input: SourceSnapshot): GameSource {\n const snapshot = immutableCopy(SourceSnapshotSchema.parse(input));\n if (!snapshot.players.some((player) => player.playerId === snapshot.me))\n throw new Error(\"Gameplay seat is absent from session.\");\n const store = createStore<SourceState>(\n Object.freeze({\n snapshot,\n connection: \"ready\",\n request: null,\n }),\n );\n return {\n store: {\n get: () => store.get(),\n subscribe: (listener) => store.subscribe(listener),\n },\n dispose() {\n store.setState((state) =>\n Object.freeze({ ...state, connection: \"closed\" }),\n );\n },\n };\n}\n","import type { PluginGameplayFrame } from \"./frame.js\";\nimport {\n type ActionSetVersionInput,\n type SubmitInteractionCommand,\n type CancelInteractionCommand,\n} from \"./protocol.js\";\nimport {\n canonicalizePluginRuntimeJson,\n digestPluginRuntimeJson,\n encodeCanonicalPluginRuntimeJson,\n} from \"./json.js\";\n\nexport {\n canonicalizePluginRuntimeJson,\n digestPluginRuntimeJson,\n encodeCanonicalPluginRuntimeJson,\n};\n\nexport function computePluginActionSetVersion(\n input: ActionSetVersionInput,\n): string {\n return digestPluginRuntimeJson({\n digestVersion: \"plugin-action-set@5\",\n version: input.version,\n availableInteractions: input.availableInteractions,\n });\n}\n\nexport function digestPluginGameplayFrame(frame: PluginGameplayFrame): string {\n return digestPluginRuntimeJson({\n digestVersion: \"plugin-gameplay-frame@5\",\n frame,\n });\n}\n\nexport function digestPluginCommandRequest(\n command: SubmitInteractionCommand | CancelInteractionCommand,\n): string {\n return digestPluginRuntimeJson({\n digestVersion: \"plugin-command-request@5\",\n command,\n });\n}\n","import { canonicalizePluginRuntimeJson } from \"./json\";\nimport {\n BoardStaticProjectionSchema,\n PluginGameplayFrameSchema,\n SeatProjectionBundleSchema,\n} from \"./schema.js\";\nimport type {\n InteractionDescriptor,\n PlayerId,\n PluginGameplayFrame,\n ReducerBoardStaticProjection,\n ReducerSeatProjectionBundle,\n ZoneHandlesSnapshot,\n} from \"./frame.js\";\nimport type { RuntimeJson } from \"../runtime-json.js\";\n\nexport interface MaterializePluginGameplayFrameInput {\n readonly currentPhase: string | null;\n readonly activePlayers: readonly PlayerId[];\n readonly dynamicProjection: ReducerSeatProjectionBundle;\n readonly staticProjection?: ReducerBoardStaticProjection | null;\n readonly perspectivePlayerId: PlayerId;\n\n readonly version: number;\n readonly actionSetVersion: string;\n}\n\nexport function materializePluginGameplayFrame(\n input: MaterializePluginGameplayFrameInput,\n): PluginGameplayFrame {\n const dynamicProjection = SeatProjectionBundleSchema.parse(\n canonicalizePluginRuntimeJson(input.dynamicProjection),\n );\n const staticProjection =\n input.staticProjection == null\n ? null\n : BoardStaticProjectionSchema.parse(\n canonicalizePluginRuntimeJson(input.staticProjection),\n );\n\n const registry = dynamicProjection.interactionsByRef ?? {};\n const seat = dynamicProjection.seats[input.perspectivePlayerId] ?? null;\n\n const availableInteractions =\n seat == null\n ? []\n : hydrateInteractionRefs(\n registry,\n seat.availableInteractionRefs ?? [],\n \"availableInteractionRefs\",\n );\n const zones =\n seat?.zones == null ? {} : hydrateZones(registry, seat.zones, \"zones\");\n\n const frame = {\n events: dynamicProjection.events,\n basis: {\n version: input.version,\n actionSetVersion: input.actionSetVersion,\n perspectivePlayerId: input.perspectivePlayerId,\n },\n view: materializeView(staticProjection, seat?.view),\n flow: {\n currentPhase: input.currentPhase,\n activePlayers: [...input.activePlayers],\n simultaneousPhase: dynamicProjection.simultaneousPhase ?? null,\n },\n availableInteractions,\n zones,\n } satisfies PluginGameplayFrame;\n\n return PluginGameplayFrameSchema.parse(frame);\n}\n\nfunction materializeView(\n staticProjection: ReducerBoardStaticProjection | null,\n seatView: unknown,\n): RuntimeJson | null {\n const parts = [staticProjection?.view, seatView].filter(\n (part) => part !== undefined && part !== null,\n );\n if (parts.length === 0) return null;\n // Admitting schemas guarantee records and reject authored `boards` fields.\n return Object.assign({}, ...parts) as Record<string, RuntimeJson>;\n}\n\nfunction hydrateZones(\n registry: Readonly<Record<string, InteractionDescriptor>>,\n value: NonNullable<ReducerSeatProjectionBundle[\"seats\"][string][\"zones\"]>,\n path: string,\n): Record<string, ZoneHandlesSnapshot> {\n return Object.fromEntries(\n Object.entries(value).map(([zoneId, zone]) => [\n zoneId,\n {\n cardIds: zone.cardIds,\n cardViewsById: zone.cardViewsById,\n playableByCardId: Object.fromEntries(\n Object.entries(zone.playableByCardId).map(([cardId, refs]) => [\n cardId,\n hydrateInteractionRefs(\n registry,\n refs,\n `${path}.${zoneId}.playableByCardId.${cardId}`,\n ),\n ]),\n ),\n },\n ]),\n );\n}\n\nfunction hydrateInteractionRefs(\n registry: Readonly<Record<string, InteractionDescriptor>>,\n value: readonly string[],\n path: string,\n): InteractionDescriptor[] {\n return value.map((ref, index) => {\n const descriptor = registry[ref];\n if (!descriptor) {\n throw new Error(\n `Seat projection ${path}[${index}] references '${ref}', which is missing from interactionsByRef.`,\n );\n }\n return descriptor;\n });\n}\n","import { createStore } from \"@tanstack/store\";\nimport {\n PluginGameplayFrameSchema,\n PluginSessionDescriptorSchema,\n InteractionResultSchema,\n PluginToHostPayloadSchema,\n} from \"../../shared/protocol/schema.js\";\nimport type {\n GameplayBasis,\n PluginSessionDescriptor,\n} from \"../../shared/protocol/frame.js\";\nimport { immutableCopy } from \"./immutable.js\";\nimport type {\n CommandSource,\n SourceCommand,\n SourceContext,\n SourceState,\n SubmitResult,\n} from \"./types.js\";\n\ninterface Pending {\n readonly command: SourceCommand;\n readonly resolve: (result: SubmitResult) => void;\n readonly reject: (error: Error) => void;\n accepted: boolean;\n}\n/** Adapter-private lifecycle. Transport callbacks must belong to this lifetime. */\nexport function createSourceLifecycle(options: {\n context?: SourceContext;\n send(command: SourceCommand): void;\n recover(): void;\n close(): void;\n timeoutMs?: number;\n}) {\n let context = options.context ? immutableCopy(options.context) : null;\n const store = createStore<SourceState>(\n Object.freeze({\n snapshot: null,\n connection: \"connecting\",\n request: null,\n }),\n );\n let session: PluginSessionDescriptor | null = null;\n let basis: GameplayBasis | null = null;\n let pending: Pending | null = null;\n let timer: ReturnType<typeof setTimeout> | undefined;\n let recovered = false;\n let closed = false;\n const clearTimer = () => {\n clearTimeout(timer);\n timer = undefined;\n };\n const patch = (update: Partial<SourceState>) =>\n store.setState((state) =>\n Object.freeze({\n ...state,\n ...update,\n ...(update.request ? { request: Object.freeze(update.request) } : {}),\n }),\n );\n const fail = (error: Error) => {\n if (closed) return;\n closed = true;\n clearTimer();\n pending?.reject(error);\n pending = null;\n options.close();\n patch({ connection: \"closed\", request: null });\n };\n const arm = () => {\n clearTimer();\n timer = setTimeout(() => {\n if (recovered) {\n fail(new Error(\"Gameplay source recovery timed out.\"));\n return;\n }\n recovered = true;\n patch({ connection: \"recovering\" });\n try {\n options.recover();\n if (pending && !pending.accepted) options.send(pending.command);\n arm();\n } catch (error) {\n fail(asError(error));\n }\n }, options.timeoutMs ?? 10_000);\n };\n const finishBarrier = () => {\n if (!pending?.accepted) return;\n const frame = store.get().snapshot;\n if (!frame || frame.version <= pending.command.basis.version) return;\n clearTimer();\n pending = null;\n patch({ request: null, connection: \"ready\" });\n };\n const start = async (\n operation: \"submit\" | \"cancel\",\n interactionId: string,\n params?: unknown,\n ) => {\n const state = store.get();\n if (closed || state.connection !== \"ready\" || !basis)\n return Promise.reject(new Error(\"Gameplay source is not open.\"));\n if (pending)\n return Promise.reject(\n new Error(\"A gameplay interaction is already pending.\"),\n );\n const command = immutableCopy(\n PluginToHostPayloadSchema.parse({\n type:\n operation === \"cancel\" ? \"interaction.cancel\" : \"interaction.submit\",\n clientActionId: crypto.randomUUID(),\n basis,\n interactionId,\n ...(operation === \"cancel\" ? {} : { params }),\n }) as SourceCommand,\n );\n recovered = false;\n const promise = new Promise<SubmitResult>((resolve, reject) => {\n pending = { command, resolve, reject, accepted: false };\n });\n patch({\n request: {\n interactionId,\n operation,\n phase: \"awaiting-result\",\n },\n });\n arm();\n try {\n options.send(command);\n } catch (error) {\n fail(asError(error));\n }\n return promise;\n };\n const source: CommandSource = {\n store: {\n get: () => store.get(),\n subscribe: (listener) => store.subscribe(listener),\n },\n submit: (interactionId, params) => start(\"submit\", interactionId, params),\n cancel: (interactionId) => start(\"cancel\", interactionId),\n dispose: () => fail(new Error(\"Gameplay source disposed.\")),\n };\n return {\n source,\n retry() {\n if (closed || !pending) return;\n try {\n if (pending.accepted) options.recover();\n else options.send(pending.command);\n } catch (error) {\n fail(asError(error));\n }\n },\n fail,\n recovering() {\n if (!closed) patch({ connection: \"recovering\" });\n },\n session(value: unknown) {\n if (closed) return;\n const parsed = PluginSessionDescriptorSchema.parse(value);\n if (\n (context?.sessionId ?? session?.sessionId) &&\n parsed.sessionId !== (context?.sessionId ?? session?.sessionId)\n ) {\n fail(new Error(\"Gameplay session changed.\"));\n return;\n }\n if (\n context &&\n !parsed.players.some((player) => player.playerId === context!.playerId)\n ) {\n fail(new Error(\"Gameplay seat is absent from session.\"));\n return;\n }\n session = immutableCopy(parsed);\n },\n frame(value: unknown) {\n if (closed) return;\n const parsed = PluginGameplayFrameSchema.parse(value);\n if (!session) {\n fail(new Error(\"Gameplay frame arrived before session metadata.\"));\n return;\n }\n context ??= {\n sessionId: session.sessionId,\n playerId: parsed.basis.perspectivePlayerId,\n };\n if (parsed.basis.perspectivePlayerId !== context.playerId) {\n fail(new Error(\"Gameplay perspective changed.\"));\n return;\n }\n if (\n !session.players.some((player) => player.playerId === context!.playerId)\n ) {\n fail(new Error(\"Gameplay seat is absent from session.\"));\n return;\n }\n if (basis && parsed.basis.version < basis.version) return;\n const { basis: nextBasis, ...frame } = immutableCopy(parsed);\n basis = nextBasis;\n patch({\n snapshot: Object.freeze({\n me: context.playerId,\n players: session.players,\n frame: Object.freeze(frame),\n version: basis.version,\n }),\n connection: \"ready\",\n 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