@dreamboard-games/sdk 0.4.0-alpha.0 → 0.4.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (84) hide show
  1. package/README.md +8 -1
  2. package/REFERENCE.md +1849 -379
  3. package/dist/{ResourceCounter-BTXklCEZ.d.ts → ResourceCounter-BuiNstXs.d.ts} +5 -1
  4. package/dist/{ThemeProvider-DvMl17Ny.d.ts → ThemeProvider-B1sIoBlX.d.ts} +1 -1
  5. package/dist/attributes-DbvyMbXw.d.ts +68 -0
  6. package/dist/authoring/index.d.ts +66 -0
  7. package/dist/authoring/index.js +560 -0
  8. package/dist/authoring/index.js.map +1 -0
  9. package/dist/browser-interaction.d.ts +246 -44
  10. package/dist/browser-interaction.js +14 -1
  11. package/dist/{chunk-Q5O7GPVY.js → chunk-45FI6XII.js} +630 -375
  12. package/dist/chunk-45FI6XII.js.map +1 -0
  13. package/dist/{chunk-4G7552LO.js → chunk-6JQFGSLD.js} +216 -47
  14. package/dist/chunk-6JQFGSLD.js.map +1 -0
  15. package/dist/{chunk-NBAEEHAU.js → chunk-CP35NPPY.js} +5926 -5266
  16. package/dist/chunk-CP35NPPY.js.map +1 -0
  17. package/dist/{chunk-2LDZ5C3T.js → chunk-FWVV2X74.js} +2 -2
  18. package/dist/{chunk-MNKDSGIA.js → chunk-HWJS3VOJ.js} +6 -2
  19. package/dist/chunk-HWJS3VOJ.js.map +1 -0
  20. package/dist/chunk-K5ZRJTZZ.js +328 -0
  21. package/dist/chunk-K5ZRJTZZ.js.map +1 -0
  22. package/dist/{chunk-U5KBV2BA.js → chunk-N6ZDIMRB.js} +444 -223
  23. package/dist/chunk-N6ZDIMRB.js.map +1 -0
  24. package/dist/chunk-O6M6PN4E.js +1225 -0
  25. package/dist/chunk-O6M6PN4E.js.map +1 -0
  26. package/dist/chunk-PF7L4BMG.js +117 -0
  27. package/dist/chunk-PF7L4BMG.js.map +1 -0
  28. package/dist/{chunk-P7F4L2FF.js → chunk-WOWFONLZ.js} +609 -1287
  29. package/dist/chunk-WOWFONLZ.js.map +1 -0
  30. package/dist/{chunk-QLG6VEMW.js → chunk-WUIVY2KE.js} +318 -21
  31. package/dist/chunk-WUIVY2KE.js.map +1 -0
  32. package/dist/chunk-ZAS2SENW.js +12 -0
  33. package/dist/chunk-ZAS2SENW.js.map +1 -0
  34. package/dist/codegen.d.ts +11 -1
  35. package/dist/codegen.js +1 -1
  36. package/dist/{components-DaIqi9QM.d.ts → components-BbWPnZCF.d.ts} +37 -70
  37. package/dist/{hex-board-view-UCUjMALd.d.ts → hex-board-view-Kz9Q_zsv.d.ts} +1 -1
  38. package/dist/index.js +2 -1
  39. package/dist/package-set.d.ts +2 -2
  40. package/dist/package-set.js +2 -1
  41. package/dist/player-state-Cqpyeql0.d.ts +371 -0
  42. package/dist/protocol-BP193lva.d.ts +267 -0
  43. package/dist/reducer/advanced.d.ts +2 -2
  44. package/dist/reducer/advanced.js +1 -1
  45. package/dist/reducer-contract.js +1 -1
  46. package/dist/reducer.d.ts +7 -7
  47. package/dist/reducer.js +190 -183
  48. package/dist/reducer.js.map +1 -1
  49. package/dist/runtime/primitives.d.ts +10 -9
  50. package/dist/runtime/primitives.js +9 -6
  51. package/dist/runtime/runtime-api.d.ts +2 -2
  52. package/dist/runtime/workspace-contract.d.ts +28 -76
  53. package/dist/runtime/workspace-contract.js +7 -5
  54. package/dist/runtime-api-BJharVaj.d.ts +198 -0
  55. package/dist/runtime-api-C6aWo9c0.d.ts +95 -0
  56. package/dist/runtime-json-CQ9QbLZ5.d.ts +5 -0
  57. package/dist/runtime.d.ts +80 -11
  58. package/dist/runtime.js +89 -445
  59. package/dist/runtime.js.map +1 -1
  60. package/dist/testing.d.ts +643 -22
  61. package/dist/testing.js +1371 -76
  62. package/dist/testing.js.map +1 -1
  63. package/dist/types-CYeN0wLK.d.ts +29 -0
  64. package/dist/{attributes-BeRyboMS.d.ts → types-DJj5MJkl.d.ts} +32 -55
  65. package/dist/types.d.ts +14 -7
  66. package/dist/ui/components.d.ts +4 -5
  67. package/dist/ui/components.js +19 -1
  68. package/dist/ui/player-state.d.ts +2 -365
  69. package/dist/ui/plugin-styles.css +1 -1
  70. package/dist/{ui-contract-BUC6iS3s.d.ts → ui-contract-CY7cxsCC.d.ts} +17 -26
  71. package/dist/ui.d.ts +8 -13
  72. package/dist/ui.js +20 -2
  73. package/dist/{views-B0hlW6IT.d.ts → views-fn2RuXOx.d.ts} +59 -44
  74. package/package.json +28 -4
  75. package/dist/chunk-4G7552LO.js.map +0 -1
  76. package/dist/chunk-MNKDSGIA.js.map +0 -1
  77. package/dist/chunk-NBAEEHAU.js.map +0 -1
  78. package/dist/chunk-P7F4L2FF.js.map +0 -1
  79. package/dist/chunk-Q5O7GPVY.js.map +0 -1
  80. package/dist/chunk-QLG6VEMW.js.map +0 -1
  81. package/dist/chunk-U5KBV2BA.js.map +0 -1
  82. package/dist/hex-color-MhOyuY-o.d.ts +0 -8
  83. package/dist/runtime-api-BXd70c2e.d.ts +0 -490
  84. /package/dist/{chunk-2LDZ5C3T.js.map → chunk-FWVV2X74.js.map} +0 -0
@@ -14,21 +14,29 @@ import {
14
14
  Zone,
15
15
  dropTargetIdFor,
16
16
  isInteractionAvailable,
17
- usePluginState,
18
17
  useResolvedCardTargetValue,
19
18
  useZoneCards
20
- } from "./chunk-P7F4L2FF.js";
19
+ } from "./chunk-WOWFONLZ.js";
21
20
  import {
22
21
  CardFace,
22
+ Dialog,
23
+ DialogContent,
24
+ DialogDescription,
25
+ DialogHeader,
26
+ DialogTitle,
27
+ DialogTrigger,
23
28
  MobileHandTrayProvider,
24
29
  ToastProvider,
25
30
  createResourceCounter,
26
31
  useIsMobile,
27
32
  useRegisterMobileHand
28
- } from "./chunk-Q5O7GPVY.js";
33
+ } from "./chunk-45FI6XII.js";
34
+ import {
35
+ useAuthoredPluginGameplayFrameSelector
36
+ } from "./chunk-O6M6PN4E.js";
29
37
 
30
38
  // src/runtime/workspace-contract/index.ts
31
- import { createElement as createElement6 } from "react";
39
+ import { Fragment, createElement as createElement6 } from "react";
32
40
 
33
41
  // src/runtime/ui-contract.ts
34
42
  function createDreamboardUI(contract) {
@@ -116,7 +124,7 @@ function createBoardTargetInputSlot(ctx, kind) {
116
124
  // src/runtime/workspace-contract/board.ts
117
125
  function createUseBoardSurface(ctx) {
118
126
  const { baseUI, runtimeBoard } = ctx;
119
- return function useBoardSurface(_name) {
127
+ return function useBoardSurface() {
120
128
  return {
121
129
  Root: ({ children }) => createElement2(baseUI.Board.Root, { children }),
122
130
  Space: (props) => createElement2(runtimeBoard.SpaceTarget, props),
@@ -174,6 +182,45 @@ function createInteractionForms(ctx) {
174
182
  includeUnavailable
175
183
  });
176
184
  }
185
+ function GeneratedFormDialog({
186
+ title,
187
+ description,
188
+ trigger,
189
+ children,
190
+ contentClassName,
191
+ overlayClassName,
192
+ showCloseButton,
193
+ defaultOpen,
194
+ onStateChange
195
+ }) {
196
+ return createElement3(baseUI.Interaction.Dialog, {
197
+ defaultOpen,
198
+ onStateChange,
199
+ children: (state) => createElement3(
200
+ Dialog,
201
+ { open: state.open, onOpenChange: state.setOpen },
202
+ trigger ? createElement3(DialogTrigger, {
203
+ asChild: true,
204
+ children: trigger
205
+ }) : null,
206
+ createElement3(
207
+ DialogContent,
208
+ {
209
+ className: contentClassName,
210
+ overlayClassName,
211
+ showCloseButton
212
+ },
213
+ createElement3(
214
+ DialogHeader,
215
+ null,
216
+ createElement3(DialogTitle, null, title),
217
+ description ? createElement3(DialogDescription, null, description) : null
218
+ ),
219
+ children
220
+ )
221
+ )
222
+ });
223
+ }
177
224
  function useInteractionFormSurface(interaction) {
178
225
  const validInputs = options.formInputKeysForInteraction(interaction);
179
226
  const slot = Object.fromEntries(
@@ -190,7 +237,7 @@ function createInteractionForms(ctx) {
190
237
  ),
191
238
  Dialog: (props) => withInteractionRoot(
192
239
  interaction,
193
- createElement3(baseUI.Interaction.Dialog, props)
240
+ createElement3(GeneratedFormDialog, props)
194
241
  ),
195
242
  State: (props) => withInteractionRoot(
196
243
  interaction,
@@ -241,38 +288,43 @@ function createSurfaceResolvers({
241
288
  Zone: Zone2,
242
289
  useInteractionFormSurface
243
290
  }) {
291
+ const boardSurface = Board2.useSurface;
292
+ const zoneHandSurface = Zone2.useHand;
293
+ const zonePileSurface = Zone2.usePile;
294
+ const zoneCardCollectionSurface = Zone2.useCardCollection;
295
+ const interactionFormSurface = useInteractionFormSurface;
244
296
  function resolveSurfaceDescriptor(name, descriptor) {
245
297
  switch (descriptor.kind) {
246
298
  case "board":
247
- return Board2.useSurface(name);
299
+ return boardSurface(name);
248
300
  case "hand":
249
- return Zone2.useHand(name, {
301
+ return zoneHandSurface(name, {
250
302
  zone: descriptor.zone,
251
303
  role: descriptor.role,
252
304
  label: descriptor.label,
253
305
  order: descriptor.order
254
306
  });
255
307
  case "pile":
256
- return Zone2.usePile(name, { zone: descriptor.zone });
308
+ return zonePileSurface(name, { zone: descriptor.zone });
257
309
  case "piles":
258
310
  return Object.fromEntries(
259
311
  descriptor.zones.map((zone) => [
260
312
  zone,
261
- Zone2.usePile(String(zone), { zone })
313
+ zonePileSurface(String(zone), { zone })
262
314
  ])
263
315
  );
264
316
  case "cardCollection":
265
- return Zone2.useCardCollection(name, {
317
+ return zoneCardCollectionSurface(name, {
266
318
  zones: descriptor.zones,
267
319
  mode: descriptor.mode
268
320
  });
269
321
  case "form":
270
- return useInteractionFormSurface(descriptor.interaction);
322
+ return interactionFormSurface(descriptor.interaction);
271
323
  case "forms":
272
324
  return Object.fromEntries(
273
325
  Object.entries(descriptor.interactions).map(([key, interaction]) => [
274
326
  key,
275
- useInteractionFormSurface(interaction)
327
+ interactionFormSurface(interaction)
276
328
  ])
277
329
  );
278
330
  }
@@ -298,10 +350,35 @@ import { Fragment as ReactFragment2, createElement as createElement5 } from "rea
298
350
  import { clsx as clsx2 } from "clsx";
299
351
 
300
352
  // src/runtime/workspace-contract/hand.ts
301
- import { createElement as createElement4, useMemo } from "react";
353
+ import { Children, createElement as createElement4, isValidElement, useMemo } from "react";
302
354
  import { clsx } from "clsx";
303
355
  function createHandPieces(ctx) {
304
356
  const { baseUI } = ctx;
357
+ function HandCardsSlot({
358
+ children
359
+ }) {
360
+ void children;
361
+ return createElement4("template", { "data-dreamboard-hand-cards-slot": "" });
362
+ }
363
+ function HandSummarySlot({
364
+ children
365
+ }) {
366
+ void children;
367
+ return createElement4("template", {
368
+ "data-dreamboard-hand-summary-slot": ""
369
+ });
370
+ }
371
+ function HandActionsSlot({
372
+ children
373
+ }) {
374
+ void children;
375
+ return createElement4("template", {
376
+ "data-dreamboard-hand-actions-slot": ""
377
+ });
378
+ }
379
+ function renderHandSlot(slot, summary) {
380
+ return typeof slot === "function" ? slot(summary) : slot;
381
+ }
305
382
  function createHandCardsComponent(options) {
306
383
  return ({
307
384
  empty,
@@ -318,33 +395,68 @@ function createHandPieces(ctx) {
318
395
  renderActions,
319
396
  onSelectionSummary,
320
397
  ...props
321
- }) => createElement4(baseUI.Zone.Root, {
322
- zone: options.zone,
323
- // Fill the author's container instead of shrink-wrapping to the fan's
324
- // own measured width. Without a definite width here, a centering parent
325
- // sizes to the cards row, the hand measures that, recomputes a new fan
326
- // width, and the layout chases itself (a ResizeObserver loop). `w-full`
327
- // pins the outermost hand element to the available width and breaks the
328
- // cycle for every author layout.
329
- className: "w-full min-w-0",
330
- children: createElement4(GeneratedHandCards, {
331
- ...props,
332
- hand: options,
333
- className,
334
- empty,
335
- children,
336
- layout,
337
- mobileInteraction,
338
- cardSize,
339
- ariaLabel,
340
- dropTargets,
341
- renderDropTargets,
342
- onCardIntent,
343
- renderSummary,
344
- renderActions,
345
- onSelectionSummary
346
- })
347
- });
398
+ }) => {
399
+ const slots = collectHandSlots(children);
400
+ const renderCard = typeof children === "function" ? children : slots.cards?.children;
401
+ if (!renderCard) {
402
+ throw new Error(
403
+ "Generated hand surfaces require exactly one <hand.Cards> slot."
404
+ );
405
+ }
406
+ const summaryRenderer = renderSummary ?? (slots.summary ? (summary) => renderHandSlot(slots.summary.children, summary) : void 0);
407
+ const actionsRenderer = renderActions ?? (slots.actions ? (summary) => renderHandSlot(slots.actions.children, summary) : void 0);
408
+ return createElement4(baseUI.Zone.Root, {
409
+ zone: options.zone,
410
+ // Fill the author's container instead of shrink-wrapping to the fan's
411
+ // own measured width. Without a definite width here, a centering parent
412
+ // sizes to the cards row, the hand measures that, recomputes a new fan
413
+ // width, and the layout chases itself (a ResizeObserver loop). `w-full`
414
+ // pins the outermost hand element to the available width and breaks the
415
+ // cycle for every author layout.
416
+ className: "w-full min-w-0",
417
+ children: createElement4(GeneratedHandCards, {
418
+ ...props,
419
+ hand: options,
420
+ className,
421
+ empty,
422
+ children: renderCard,
423
+ layout,
424
+ mobileInteraction,
425
+ cardSize,
426
+ ariaLabel,
427
+ dropTargets,
428
+ renderDropTargets,
429
+ onCardIntent,
430
+ renderSummary: summaryRenderer,
431
+ renderActions: actionsRenderer,
432
+ onSelectionSummary
433
+ })
434
+ });
435
+ };
436
+ }
437
+ function collectHandSlots(children) {
438
+ const slots = {};
439
+ if (typeof children === "function") return slots;
440
+ for (const child of Children.toArray(children)) {
441
+ if (!isValidElement(child)) continue;
442
+ if (child.type === HandCardsSlot) {
443
+ if (slots.cards) {
444
+ throw new Error("Only one <hand.Cards> slot may be rendered.");
445
+ }
446
+ slots.cards = child.props;
447
+ } else if (child.type === HandSummarySlot) {
448
+ if (slots.summary) {
449
+ throw new Error("Only one <hand.Summary> slot may be rendered.");
450
+ }
451
+ slots.summary = child.props;
452
+ } else if (child.type === HandActionsSlot) {
453
+ if (slots.actions) {
454
+ throw new Error("Only one <hand.Actions> slot may be rendered.");
455
+ }
456
+ slots.actions = child.props;
457
+ }
458
+ }
459
+ return slots;
348
460
  }
349
461
  function GeneratedHandCards({
350
462
  hand,
@@ -384,7 +496,7 @@ function createHandPieces(ctx) {
384
496
  () => createElement4(HandSurfaceView, {
385
497
  zone: hand.zone,
386
498
  cards: items,
387
- renderCard: (card, state, _index) => children(card, state),
499
+ renderCard: (card, state) => children(card, state),
388
500
  layout,
389
501
  mobileInteraction,
390
502
  dropTargets: resolvedDropTargets,
@@ -481,7 +593,13 @@ function createHandPieces(ctx) {
481
593
  className
482
594
  });
483
595
  }
484
- return { createHandCardsComponent, createStagingComponent };
596
+ return {
597
+ createHandCardsComponent,
598
+ createStagingComponent,
599
+ HandCardsSlot,
600
+ HandSummarySlot,
601
+ HandActionsSlot
602
+ };
485
603
  }
486
604
 
487
605
  // src/runtime/workspace-contract/zones.ts
@@ -539,8 +657,8 @@ function createZoneCardComponent(ctx) {
539
657
  size: "sm",
540
658
  children
541
659
  });
542
- const match = usePluginState((state) => {
543
- const candidates = state.gameplay.zones[zone]?.playableByCardId[cardId] ?? [];
660
+ const match = useAuthoredPluginGameplayFrameSelector((frame) => {
661
+ const candidates = frame.zones[zone]?.playableByCardId[cardId] ?? [];
544
662
  for (const descriptor of candidates) {
545
663
  const input = descriptor.inputs.find(
546
664
  (candidateInput) => candidateInput.domain.type === "cardTarget" && candidateInput.domain.projection === "resolved" && candidateInput.domain.eligibleTargets.includes(cardId)
@@ -584,7 +702,13 @@ function createZoneCardComponent(ctx) {
584
702
  };
585
703
  }
586
704
  function createZoneNamespace(ctx) {
587
- const { createHandCardsComponent, createStagingComponent } = createHandPieces(ctx);
705
+ const {
706
+ createHandCardsComponent,
707
+ createStagingComponent,
708
+ HandCardsSlot,
709
+ HandSummarySlot,
710
+ HandActionsSlot
711
+ } = createHandPieces(ctx);
588
712
  return {
589
713
  hand(zone, options) {
590
714
  return { kind: "hand", zone, ...options };
@@ -608,6 +732,9 @@ function createZoneNamespace(ctx) {
608
732
  };
609
733
  return {
610
734
  Hand: createHandCardsComponent(handComponentOptions),
735
+ Cards: HandCardsSlot,
736
+ Summary: HandSummarySlot,
737
+ Actions: HandActionsSlot,
611
738
  Card: createZoneCardComponent(ctx),
612
739
  Staging: createStagingComponent(handComponentOptions),
613
740
  slot: { card: createCardInputSlot(ctx) }
@@ -636,6 +763,8 @@ function createWorkspaceUIContract(options) {
636
763
  const runtimeInteraction = baseUI.Interaction;
637
764
  const runtimeBoard = baseUI.Board;
638
765
  const runtimeZone = baseUI.Zone;
766
+ const runtimeGameRoot = baseUI.Game.Root;
767
+ const runtimePhaseSwitch = baseUI.Phase.Switch;
639
768
  const ctx = {
640
769
  options,
641
770
  // The context carries the contract-erased view of the UI: every consumer
@@ -680,6 +809,46 @@ function createWorkspaceUIContract(options) {
680
809
  })
681
810
  }),
682
811
  defineSurfaces,
812
+ defineGameUI({
813
+ useSurfaces,
814
+ interactionRoutes,
815
+ phases,
816
+ renderInteractions,
817
+ fallback,
818
+ includeUnavailableInteractions
819
+ }) {
820
+ return function DefinedGameUI(props) {
821
+ return createElement6(UI2.Root, {
822
+ ...props,
823
+ children: createElement6(runtimeGameRoot, {
824
+ children: (rawGame) => {
825
+ const game = rawGame;
826
+ const surfaces = useSurfaces();
827
+ const phaseRoutes = Object.fromEntries(
828
+ Object.entries(phases).map(([phase, render]) => [
829
+ phase,
830
+ () => render({ game, surfaces })
831
+ ])
832
+ );
833
+ const routeMap = interactionRoutes?.({ game, surfaces });
834
+ return createElement6(
835
+ Fragment,
836
+ null,
837
+ routeMap ? createElement6(runtimeInteraction.Routes, {
838
+ routes: routeMap,
839
+ includeUnavailable: includeUnavailableInteractions
840
+ }) : null,
841
+ createElement6(runtimePhaseSwitch, {
842
+ routes: phaseRoutes,
843
+ fallback
844
+ }),
845
+ renderInteractions?.({ game, surfaces }) ?? null
846
+ );
847
+ }
848
+ })
849
+ });
850
+ };
851
+ },
683
852
  Interaction: Interaction2,
684
853
  Board: Board2,
685
854
  Zone: Zone2,
@@ -691,4 +860,4 @@ function createWorkspaceUIContract(options) {
691
860
  export {
692
861
  createWorkspaceUIContract
693
862
  };
694
- //# sourceMappingURL=chunk-4G7552LO.js.map
863
+ //# sourceMappingURL=chunk-6JQFGSLD.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/runtime/workspace-contract/index.ts","../src/runtime/ui-contract.ts","../src/runtime/workspace-contract/board.ts","../src/runtime/workspace-contract/slots.ts","../src/runtime/workspace-contract/forms.ts","../src/runtime/workspace-contract/surfaces.ts","../src/runtime/workspace-contract/zones.ts","../src/runtime/workspace-contract/hand.ts"],"sourcesContent":["import { Fragment, createElement } from \"react\";\nimport type { ComponentType, ReactNode } from \"react\";\nimport {\n ClientParamSchemaProvider,\n type ClientParamSchemaMap,\n} from \"../context/ClientParamSchemaContext.js\";\nimport {\n createResourceCounter,\n type ResourceCounterComponents,\n type ResourceDisplayConfig,\n} from \"../../ui.js\";\nimport { MobileHandTrayProvider } from \"../../ui/components.js\";\nimport { ToastProvider } from \"../../ui.js\";\nimport {\n createDreamboardUI,\n type DreamboardUI,\n type TypedGame,\n type UIContract,\n} from \"../ui-contract.js\";\nimport type {\n BoardHexGridProps,\n BoardHexViewProps,\n InteractionDialogProps,\n InteractionFormPrimitiveProps,\n InteractionStateProps,\n InteractionSubmitProps,\n InteractionTriggerProps,\n GameMeState,\n GamePlayersState,\n GameRenderState,\n GameTurnState,\n UIRootProps,\n ZoneCardRenderItem,\n} from \"../primitives/index.js\";\nimport type { ZoneListProps } from \"../primitives/zone.js\";\nimport type {\n RuntimeBoard,\n RuntimeInteraction,\n RuntimeZone,\n WorkspaceContractContext,\n WorkspaceContractOptions,\n} from \"./types.js\";\nimport { createBoardNamespace } from \"./board.js\";\nimport { createInteractionForms } from \"./forms.js\";\nexport type { WorkspaceInteractionFormDialogProps } from \"./forms.js\";\nimport { createSurfaceResolvers } from \"./surfaces.js\";\nimport { createZoneNamespace } from \"./zones.js\";\n\nexport type { BoardSpaceTargetProps } from \"../primitives/board.js\";\nexport type { HandRole } from \"../../ui/components.js\";\nexport type {\n WorkspaceInteractionSlotComponent,\n WorkspaceFormInputSlot,\n WorkspaceCardInputSlot,\n WorkspaceBoardTargetInputSlot,\n WorkspaceBoardSurface,\n WorkspaceZoneCardsComponent,\n WorkspaceZoneCardComponent,\n WorkspaceZoneStagingComponent,\n WorkspaceHandSurface,\n WorkspaceHandOptions,\n WorkspacePileSurface,\n WorkspaceCardCollectionSurface,\n WorkspaceBoardSurfaceDescriptor,\n WorkspaceHandSurfaceDescriptor,\n WorkspacePileSurfaceDescriptor,\n WorkspacePilesSurfaceDescriptor,\n WorkspaceCardCollectionSurfaceDescriptor,\n WorkspaceInteractionFormsDescriptor,\n WorkspaceInteractionFormDescriptor,\n WorkspaceSurfaceDescriptor,\n WorkspaceSurfaceSpec,\n WorkspaceContractOptions,\n} from \"./types.js\";\n\nexport interface DefineGameUIConfig<GameState, Surfaces> {\n useSurfaces: () => Surfaces;\n interactionRoutes?: (context: {\n game: GameState;\n surfaces: Surfaces;\n }) => Record<string, { collect: Record<string, unknown> }>;\n phases: Record<\n string,\n (context: { game: GameState; surfaces: Surfaces }) => ReactNode\n >;\n renderInteractions?: (context: {\n game: GameState;\n surfaces: Surfaces;\n }) => ReactNode;\n fallback?: ReactNode | ((phase: string | null) => ReactNode);\n includeUnavailableInteractions?: boolean | null;\n}\n\nexport function createWorkspaceUIContract<\n WorkspaceUI,\n Contract extends UIContract,\n Resource extends string,\n Card,\n HexBoards extends Record<string, unknown>,\n>(\n options: WorkspaceContractOptions<Contract, Resource, Card, HexBoards>,\n): WorkspaceUI {\n const baseUI = createDreamboardUI(options.uiContract);\n const runtimeInteraction = baseUI.Interaction as RuntimeInteraction;\n const runtimeBoard = baseUI.Board as RuntimeBoard;\n const runtimeZone = baseUI.Zone as RuntimeZone<Card>;\n const runtimeGameRoot = baseUI.Game.Root as ComponentType<{\n children: (game: unknown) => ReactNode;\n }>;\n const runtimePhaseSwitch = baseUI.Phase.Switch as ComponentType<{\n routes: Record<string, () => ReactNode>;\n fallback?: ReactNode | ((phase: string | null) => ReactNode);\n }>;\n\n const ctx: WorkspaceContractContext<Card> = {\n options,\n // The context carries the contract-erased view of the UI: every consumer\n // already neutralizes key genericity (`as never` inputs/zones), exactly as\n // the original single-file factory did with its `Runtime*` casts.\n baseUI: baseUI as unknown as DreamboardUI,\n runtimeInteraction,\n runtimeBoard,\n runtimeZone,\n withInteractionRoot: (interaction: string, children: ReactNode) =>\n createElement(runtimeInteraction.Root, {\n interaction,\n children,\n }),\n };\n\n const resourceDisplayConfig = options.resourceIds.map((resource) => {\n const presentation = options.resourcePresentationById?.[resource];\n return {\n type: resource,\n label: presentation?.label ?? resource,\n icon: presentation?.icon ?? resource,\n };\n }) satisfies ReadonlyArray<ResourceDisplayConfig<Resource>>;\n const resourceCounter = createResourceCounter<Resource>(\n resourceDisplayConfig,\n );\n\n const { Interaction, useInteractionFormSurface } =\n createInteractionForms(ctx);\n const Board = createBoardNamespace(ctx);\n const Zone = createZoneNamespace(ctx);\n const { defineSurfaces } = createSurfaceResolvers({\n Board,\n Zone,\n useInteractionFormSurface,\n });\n\n const UI = {\n ...baseUI,\n Root: ({ children, ...props }: UIRootProps) =>\n createElement(ClientParamSchemaProvider, {\n schemas: options.clientParamSchemasByPhase,\n children: createElement(ToastProvider, {\n children: createElement(MobileHandTrayProvider, {\n children: createElement(baseUI.Root, { ...props, children }),\n }),\n }),\n }),\n defineSurfaces,\n defineGameUI<GameState, Surfaces>({\n useSurfaces,\n interactionRoutes,\n phases,\n renderInteractions,\n fallback,\n includeUnavailableInteractions,\n }: DefineGameUIConfig<GameState, Surfaces>) {\n return function DefinedGameUI(props: Omit<UIRootProps, \"children\">) {\n return createElement(UI.Root, {\n ...props,\n children: createElement(runtimeGameRoot, {\n children: (rawGame: unknown) => {\n const game = rawGame as GameState;\n const surfaces = useSurfaces();\n const phaseRoutes = Object.fromEntries(\n Object.entries(phases).map(([phase, render]) => [\n phase,\n () => render({ game, surfaces }),\n ]),\n );\n const routeMap = interactionRoutes?.({ game, surfaces });\n return createElement(\n Fragment,\n null,\n routeMap\n ? createElement(runtimeInteraction.Routes, {\n routes: routeMap,\n includeUnavailable: includeUnavailableInteractions,\n })\n : null,\n createElement(runtimePhaseSwitch, {\n routes: phaseRoutes,\n fallback,\n }),\n renderInteractions?.({ game, surfaces }) ?? null,\n );\n },\n }),\n });\n };\n },\n Interaction,\n Board,\n Zone,\n ResourceCounter: resourceCounter,\n };\n\n return UI as WorkspaceUI;\n}\n\nexport type {\n BoardHexGridProps,\n BoardHexViewProps,\n ClientParamSchemaMap,\n DreamboardUI,\n GameMeState,\n GamePlayersState,\n GameRenderState,\n GameTurnState,\n InteractionDialogProps,\n InteractionFormPrimitiveProps,\n InteractionStateProps,\n InteractionSubmitProps,\n InteractionTriggerProps,\n ResourceCounterComponents,\n TypedGame,\n UIContract,\n UIRootProps,\n ZoneCardRenderItem,\n ZoneListProps,\n};\n","import type {\n ButtonHTMLAttributes,\n ComponentType,\n ReactElement,\n ReactNode,\n} from \"react\";\nimport {\n Board as BoardPrimitive,\n Dice as DicePrimitive,\n Game as GamePrimitive,\n Interaction as InteractionPrimitive,\n Phase as PhasePrimitive,\n PlayerRoster as PlayerRosterPrimitive,\n Prompt as PromptPrimitive,\n PromptInbox as PromptInboxPrimitive,\n UI as UIPrimitive,\n Zone as ZonePrimitive,\n type BoardHexGridProps,\n type BoardHexGridInteractionFilter,\n type BoardTargetProps,\n type BoardSpaceTargetProps,\n type BoardEdgeTargetProps,\n type BoardVertexTargetProps,\n type GameChromeProps,\n type DiceComponents,\n type GameRootProps,\n type InteractionCardInputProps,\n type InteractionDialogProps,\n type InteractionFieldPrimitiveProps,\n type InteractionFormPrimitiveProps,\n type InteractionRoutesMap,\n type InteractionRoutesProps,\n type InteractionRootProps,\n type InteractionSwitchRouteMap,\n type InteractionSwitchProps,\n type PhaseSwitchProps,\n type PlayerRosterComponents,\n type PlayerRosterBadge,\n type PlayerRosterEntry,\n type PlayerRosterListProps,\n type PlayerRosterPartProps,\n type PlayerRosterRootProps,\n type PromptDialogProps,\n type PromptInboxItemsProps,\n type PromptOptionRenderItem,\n type PromptOptionProps,\n type PromptOptionsProps,\n type PromptRootProps,\n type UIRootProps,\n type ZoneItemProps,\n type ZoneCardAtProps,\n type ZoneCardActionProps,\n type ZoneCardRenderItem,\n type ZoneListProps,\n type ZonePileCardsProps,\n type ZonePileRootProps,\n type ZoneRootProps,\n} from \"./primitives/index.js\";\nimport type { InteractionDescriptor } from \"./types/plugin-state.js\";\nimport type { AnyHexBoardInput, BoardSpaceIdOf } from \"../ui.js\";\n\n/**\n * Workspace-aware UI typing extension point.\n *\n * Generated workspaces will augment this interface with their concrete UI\n * contract. The unregistered SDK keeps all public keys string-compatible so\n * package-local tests and generic consumers can still import ui-sdk directly.\n */\nexport interface DreamboardUIRegister {\n readonly __dreamboardUIRegister?: never;\n}\n\nexport type UIContractBucket = Record<string, unknown>;\n\nexport interface UIContract {\n interactions?: UIContractBucket;\n inputs?: UIContractBucket;\n prompts?: UIContractBucket;\n promptOptions?: UIContractBucket;\n players?: UIContractBucket;\n zones?: UIContractBucket;\n cards?: UIContractBucket;\n phases?: UIContractBucket;\n boardTargets?: UIContractBucket;\n}\n\ntype RegisteredUIContract = DreamboardUIRegister extends {\n ui: infer Registered extends UIContract;\n}\n ? Registered\n : UIContract;\n\ntype BucketOf<Contract extends UIContract, Key extends keyof UIContract> =\n NonNullable<Contract[Key]> extends UIContractBucket\n ? NonNullable<Contract[Key]>\n : UIContractBucket;\n\ntype StringKeyOf<Bucket extends UIContractBucket> = Extract<\n keyof Bucket,\n string\n>;\n\ntype StringKeysOrFallback<Bucket extends UIContractBucket> = [\n StringKeyOf<Bucket>,\n] extends [never]\n ? string\n : string extends StringKeyOf<Bucket>\n ? string\n : StringKeyOf<Bucket>;\n\nexport type RegisteredUI = RegisteredUIContract;\n\nexport type InteractionKey<Contract extends UIContract = RegisteredUI> =\n StringKeysOrFallback<BucketOf<Contract, \"interactions\">>;\n\nexport type InteractionInputKey<Contract extends UIContract = RegisteredUI> =\n StringKeysOrFallback<BucketOf<Contract, \"inputs\">>;\n\nexport type PromptKey<Contract extends UIContract = RegisteredUI> =\n StringKeysOrFallback<BucketOf<Contract, \"prompts\">>;\n\nexport type PromptOptionKey<Contract extends UIContract = RegisteredUI> =\n StringKeysOrFallback<BucketOf<Contract, \"promptOptions\">>;\n\nexport type PlayerKey<Contract extends UIContract = RegisteredUI> =\n StringKeysOrFallback<BucketOf<Contract, \"players\">>;\n\nexport type ZoneKey<Contract extends UIContract = RegisteredUI> =\n StringKeysOrFallback<BucketOf<Contract, \"zones\">>;\n\nexport type CardKey<Contract extends UIContract = RegisteredUI> =\n StringKeysOrFallback<BucketOf<Contract, \"cards\">>;\n\nexport type PhaseKey<Contract extends UIContract = RegisteredUI> =\n StringKeysOrFallback<BucketOf<Contract, \"phases\">>;\n\nexport type BoardTargetKey<Contract extends UIContract = RegisteredUI> =\n StringKeysOrFallback<BucketOf<Contract, \"boardTargets\">>;\n\ntype TypedZoneCardRenderItem<Contract extends UIContract> =\n ZoneCardRenderItem<CardKey<Contract> & string> extends infer Item\n ? Item extends { id: string; zone: string }\n ? Omit<Item, \"id\" | \"zone\"> & {\n id: CardKey<Contract>;\n zone: ZoneKey<Contract>;\n }\n : never\n : never;\n\nexport type TypedInteraction<Contract extends UIContract> = Omit<\n typeof InteractionPrimitive,\n \"Root\" | \"CardInput\" | \"Dialog\" | \"Field\" | \"Form\" | \"Switch\"\n> & {\n Root<Interaction extends InteractionKey<Contract>>(\n props: InteractionRootProps<Interaction>,\n ): ReactElement | null;\n Switch(\n props: Omit<InteractionSwitchProps<InteractionKey<Contract>>, \"routes\"> & {\n routes: InteractionSwitchRouteMap<InteractionKey<Contract>>;\n },\n ): ReactElement;\n Routes(\n props: Omit<InteractionRoutesProps<InteractionKey<Contract>>, \"routes\"> & {\n routes: InteractionRoutesMap<InteractionKey<Contract>>;\n },\n ): ReactElement;\n CardInput<Input extends InteractionInputKey<Contract>>(\n props: Omit<InteractionCardInputProps, \"input\" | \"unsafeCardId\"> & {\n input: Input;\n unsafeCardId?: CardKey<Contract>;\n },\n ): ReactElement;\n Dialog<Interaction extends InteractionKey<Contract>>(\n props: InteractionDialogProps<Interaction>,\n ): ReactElement;\n Field<Input extends InteractionInputKey<Contract>>(\n props: Omit<InteractionFieldPrimitiveProps, \"input\"> & { input: Input },\n ): ReactElement | null;\n Form(props: InteractionFormPrimitiveProps): ReactElement | null;\n};\n\nexport type InteractionSlotComponent<Props = object> = ComponentType<\n Props extends { children: unknown } ? Props : Props & { children?: ReactNode }\n>;\n\nexport interface InteractionDefaultInputSlot {\n readonly Default: InteractionSlotComponent;\n}\n\nexport interface InteractionValueInputSlot<Value = unknown> {\n readonly Value: InteractionSlotComponent<{\n children: (value: Value | undefined) => ReactNode;\n }>;\n}\n\nexport interface InteractionChoiceInputSlot<Value = unknown> {\n readonly Field: InteractionSlotComponent;\n readonly Options: InteractionSlotComponent<{\n children: (option: { value: Value; label: string }) => ReactNode;\n }>;\n}\n\nexport interface InteractionChoiceListInputSlot<Value = unknown> {\n readonly Field: InteractionSlotComponent;\n readonly Options: InteractionSlotComponent<{\n children: (option: { value: Value; label: string }) => ReactNode;\n }>;\n}\n\nexport interface InteractionNumberInputSlot {\n readonly Field: InteractionSlotComponent;\n}\n\nexport interface InteractionResourceMapInputSlot<\n Resource extends string = string,\n> {\n readonly Field: InteractionSlotComponent;\n readonly Resource: InteractionSlotComponent<{ value: Resource }>;\n}\n\nexport type InteractionFormInputSlot<Value = unknown> =\n | InteractionChoiceInputSlot<Value>\n | InteractionChoiceListInputSlot<Value>\n | InteractionNumberInputSlot\n | InteractionResourceMapInputSlot;\n\nexport interface InteractionCardTargetInputSlot<Card extends string = string> {\n readonly Card: InteractionSlotComponent<\n { value: Card } & Omit<\n ButtonHTMLAttributes<HTMLButtonElement>,\n | \"children\"\n | \"disabled\"\n | \"aria-disabled\"\n | \"aria-pressed\"\n | \"onClick\"\n | \"type\"\n | \"value\"\n >\n >;\n readonly Cards: InteractionSlotComponent<{\n children: (card: { id: Card }) => ReactNode;\n }>;\n}\n\nexport interface InteractionBoardTargetInputSlot<\n Target extends string = string,\n> {\n readonly Target: InteractionSlotComponent<\n { value: Target } & Omit<\n ButtonHTMLAttributes<HTMLButtonElement>,\n | \"children\"\n | \"disabled\"\n | \"aria-disabled\"\n | \"aria-pressed\"\n | \"onClick\"\n | \"type\"\n | \"value\"\n >\n >;\n}\n\nexport type InteractionBoardSpaceTargetInputSlot<\n Space extends string = string,\n> = InteractionBoardTargetInputSlot<Space>;\n\nexport type InteractionBoardEdgeTargetInputSlot<Edge extends string = string> =\n InteractionBoardTargetInputSlot<Edge>;\n\nexport type InteractionBoardVertexTargetInputSlot<\n Vertex extends string = string,\n> = InteractionBoardTargetInputSlot<Vertex>;\n\nexport type InteractionBoardTileTargetInputSlot<Tile extends string = string> =\n InteractionBoardTargetInputSlot<Tile>;\n\nexport interface InteractionSubmitSlot {\n readonly Button: InteractionSlotComponent<\n Omit<\n ButtonHTMLAttributes<HTMLButtonElement>,\n \"children\" | \"disabled\" | \"type\" | \"value\"\n >\n >;\n}\n\nexport type TypedPrompt<Contract extends UIContract> = Omit<\n typeof PromptPrimitive,\n \"Root\" | \"Option\" | \"Options\" | \"Dialog\"\n> & {\n Root<Prompt extends PromptKey<Contract>>(\n props: PromptRootProps<Prompt>,\n ): ReactElement | null;\n Option<Option extends PromptOptionKey<Contract>>(\n props: Omit<PromptOptionProps, \"value\"> & { value: Option },\n ): ReactElement;\n Options(\n props: Omit<PromptOptionsProps, \"children\"> & {\n children: (\n option: Omit<PromptOptionRenderItem, \"id\"> & {\n id: PromptOptionKey<Contract>;\n },\n ) => ReactNode;\n },\n ): ReactElement;\n Dialog<Prompt extends PromptKey<Contract>>(\n props: PromptDialogProps<Prompt>,\n ): ReactElement;\n};\n\nexport type TypedPromptInbox<Contract extends UIContract> = Omit<\n typeof PromptInboxPrimitive,\n \"Items\"\n> & {\n Items(\n props: Omit<PromptInboxItemsProps, \"children\"> & {\n children: (\n prompt: Omit<InteractionDescriptor, \"interactionKey\"> & {\n interactionKey: PromptKey<Contract>;\n },\n ) => ReactNode;\n },\n ): ReactElement;\n};\n\ntype TypedPlayerRosterEntry<Player extends string> = Omit<\n PlayerRosterEntry,\n \"playerId\"\n> & {\n playerId: Player;\n};\n\ntype TypedPlayerRosterRootProps<Player extends string> = Omit<\n PlayerRosterRootProps,\n \"score\" | \"scoreLabel\" | \"badges\" | \"metadata\"\n> & {\n score?: (playerId: Player) => number | undefined;\n scoreLabel?: string | ((playerId: Player) => string | undefined);\n badges?: (\n playerId: Player,\n ) => ReadonlyArray<PlayerRosterBadge | null | false | undefined>;\n metadata?: (playerId: Player) => Record<string, unknown> | undefined;\n};\n\ntype TypedPlayerRosterListProps<Player extends string> = Omit<\n PlayerRosterListProps,\n \"children\"\n> & {\n children?: (player: TypedPlayerRosterEntry<Player>) => ReactNode;\n};\n\ntype TypedPlayerRosterPartProps<Player extends string> = Omit<\n PlayerRosterPartProps,\n \"player\"\n> & {\n player: TypedPlayerRosterEntry<Player>;\n};\n\nexport type TypedPlayerRoster<Contract extends UIContract> = Omit<\n PlayerRosterComponents,\n \"Root\" | \"List\" | \"Name\" | \"Score\" | \"Badges\"\n> & {\n Root(\n props: TypedPlayerRosterRootProps<PlayerKey<Contract>>,\n ): ReactElement | null;\n List(props: TypedPlayerRosterListProps<PlayerKey<Contract>>): ReactElement;\n Name(props: TypedPlayerRosterPartProps<PlayerKey<Contract>>): ReactElement;\n Score(\n props: TypedPlayerRosterPartProps<PlayerKey<Contract>>,\n ): ReactElement | null;\n Badges(\n props: TypedPlayerRosterPartProps<PlayerKey<Contract>>,\n ): ReactElement | null;\n};\n\nexport type TypedPhase<Contract extends UIContract> = Omit<\n typeof PhasePrimitive,\n \"Switch\"\n> & {\n Switch(props: PhaseSwitchProps<PhaseKey<Contract>>): ReactElement | null;\n};\n\nexport type TypedZone<Contract extends UIContract> = Omit<\n typeof ZonePrimitive,\n | \"Root\"\n | \"Item\"\n | \"CardAt\"\n | \"TopCard\"\n | \"CardAction\"\n | \"List\"\n | \"PileRoot\"\n | \"PileCards\"\n> & {\n Root<Zone extends ZoneKey<Contract>>(\n props: Omit<ZoneRootProps, \"zone\"> & { zone: Zone },\n ): ReactElement;\n Item<Card extends CardKey<Contract>>(\n props: Omit<ZoneItemProps, \"card\"> & { card: Card },\n ): ReactElement;\n CardAction<Card extends CardKey<Contract>>(\n props: Omit<ZoneCardActionProps, \"card\"> & { card?: Card },\n ): ReactElement;\n CardAt<Zone extends ZoneKey<Contract>>(\n props: Omit<ZoneCardAtProps<Zone>, \"zone\" | \"children\"> & {\n zone?: Zone;\n children?:\n | ReactNode\n | ((card: TypedZoneCardRenderItem<Contract>) => ReactNode);\n },\n ): ReactElement | null;\n TopCard<Zone extends ZoneKey<Contract>>(\n props: Omit<ZoneCardAtProps<Zone>, \"zone\" | \"index\" | \"children\"> & {\n zone?: Zone;\n children?:\n | ReactNode\n | ((card: TypedZoneCardRenderItem<Contract>) => ReactNode);\n },\n ): ReactElement | null;\n List(\n props: Omit<ZoneListProps, \"children\"> & {\n children?:\n | ReactNode\n | ((card: TypedZoneCardRenderItem<Contract>) => ReactNode);\n },\n ): ReactElement;\n PileRoot<Zone extends ZoneKey<Contract>>(\n props: Omit<ZonePileRootProps<Zone>, \"zone\"> & {\n zone: Zone;\n },\n ): ReactElement;\n PileCards(\n props: Omit<ZonePileCardsProps, \"renderCard\"> & {\n renderCard: (card: TypedZoneCardRenderItem<Contract>) => ReactNode;\n },\n ): ReactElement | null;\n};\n\nexport type TypedBoard<Contract extends UIContract> = Omit<\n typeof BoardPrimitive,\n \"Target\" | \"SpaceTarget\" | \"EdgeTarget\" | \"VertexTarget\" | \"HexGrid\"\n> & {\n Target<Target extends BoardTargetKey<Contract>>(\n props: Omit<BoardTargetProps, \"value\"> & { value: Target },\n ): ReactElement;\n SpaceTarget<Target extends BoardTargetKey<Contract>>(\n props: Omit<BoardSpaceTargetProps, \"value\"> & { value: Target },\n ): ReactElement;\n EdgeTarget<Target extends BoardTargetKey<Contract>>(\n props: Omit<BoardEdgeTargetProps, \"value\"> & { value: Target },\n ): ReactElement;\n VertexTarget<Target extends BoardTargetKey<Contract>>(\n props: Omit<BoardVertexTargetProps, \"value\"> & { value: Target },\n ): ReactElement;\n HexGrid<\n TBoard extends AnyHexBoardInput,\n TSpaceView extends { id: BoardSpaceIdOf<TBoard> },\n >(\n props: Omit<BoardHexGridProps<TBoard, TSpaceView>, \"interactions\"> & {\n interactions?:\n | Exclude<BoardHexGridInteractionFilter, object>\n | {\n edge?: ReadonlyArray<InteractionKey<Contract>>;\n vertex?: ReadonlyArray<InteractionKey<Contract>>;\n space?: ReadonlyArray<InteractionKey<Contract>>;\n };\n },\n ): ReactElement;\n};\n\nexport type TypedGame<\n _Contract extends UIContract,\n View = unknown,\n Player extends string = PlayerKey<_Contract>,\n Phase extends string = PhaseKey<_Contract>,\n> = Omit<typeof GamePrimitive, \"Root\"> & {\n Root(props: GameRootProps<View, Player, Phase>): ReactElement;\n Chrome(\n props: GameChromeProps<View, Player, Phase, InteractionKey<_Contract>>,\n ): ReactElement;\n};\n\nexport interface DreamboardUI<Contract extends UIContract = RegisteredUI> {\n readonly contract: Contract;\n Root(props: UIRootProps): ReactElement;\n readonly Game: TypedGame<Contract>;\n readonly Interaction: TypedInteraction<Contract>;\n readonly Prompt: TypedPrompt<Contract>;\n readonly PromptInbox: TypedPromptInbox<Contract>;\n readonly PlayerRoster: TypedPlayerRoster<Contract>;\n readonly Dice: DiceComponents;\n readonly Phase: TypedPhase<Contract>;\n readonly Zone: TypedZone<Contract>;\n readonly Board: TypedBoard<Contract>;\n}\n\nexport function createDreamboardUI<const Contract extends UIContract>(\n contract: Contract,\n): DreamboardUI<Contract> {\n return {\n contract,\n Root: UIPrimitive.Root,\n Game: GamePrimitive,\n Interaction: InteractionPrimitive,\n Prompt: PromptPrimitive,\n PromptInbox: PromptInboxPrimitive,\n PlayerRoster: PlayerRosterPrimitive,\n Dice: DicePrimitive,\n Phase: PhasePrimitive,\n Zone: ZonePrimitive,\n Board: BoardPrimitive,\n } as DreamboardUI<Contract>;\n}\n","import type { ReactElement, ReactNode } from \"react\";\nimport { createElement } from \"react\";\nimport type {\n BoardHexGridProps,\n BoardHexViewProps,\n} from \"../primitives/index.js\";\nimport type { BoardSpaceTargetProps } from \"../primitives/board.js\";\nimport { createBoardTargetInputSlot } from \"./slots.js\";\nimport type {\n WorkspaceBoardSurfaceDescriptor,\n WorkspaceContractContext,\n} from \"./types.js\";\n\nexport function createUseBoardSurface<Card>(\n ctx: WorkspaceContractContext<Card>,\n) {\n const { baseUI, runtimeBoard } = ctx;\n return function useBoardSurface() {\n return {\n Root: ({ children }: { children?: ReactNode }) =>\n createElement(baseUI.Board.Root, { children }),\n Space: (props: BoardSpaceTargetProps<string>) =>\n createElement(runtimeBoard.SpaceTarget, props),\n slot: {\n space: createBoardTargetInputSlot(ctx, \"space\"),\n playerSpace: createBoardTargetInputSlot(ctx, \"space\"),\n edge: createBoardTargetInputSlot(ctx, \"edge\"),\n vertex: createBoardTargetInputSlot(ctx, \"vertex\"),\n tile: createBoardTargetInputSlot(ctx, \"tile\"),\n },\n };\n };\n}\n\n/**\n * Assembles the `Board` namespace for one workspace contract. Called once per\n * `createWorkspaceUIContract` invocation so `HexView`/`HexGrid` keep stable\n * component identities.\n */\nexport function createBoardNamespace<Card>(\n ctx: WorkspaceContractContext<Card>,\n) {\n const { options, baseUI } = ctx;\n const useBoardSurface = createUseBoardSurface(ctx);\n\n return {\n surface<Board extends string>(\n board: Board,\n ): WorkspaceBoardSurfaceDescriptor<Board> {\n return { kind: \"board\", board };\n },\n useSurface: useBoardSurface,\n HexView({ board: boardId, ...props }: { board: string }) {\n return createElement(\n baseUI.Board.HexView as never,\n {\n ...props,\n board: options.hexStaticBoards[boardId],\n } as BoardHexViewProps<never, never>,\n ) as ReactElement;\n },\n HexGrid({ board: boardId, ...props }: { board: string }) {\n return createElement(\n baseUI.Board.HexGrid as never,\n {\n ...props,\n board: options.hexStaticBoards[boardId],\n } as BoardHexGridProps<never, never>,\n ) as ReactElement;\n },\n };\n}\n","import type { ReactElement, ReactNode } from \"react\";\nimport { Fragment as ReactFragment, createElement } from \"react\";\nimport { useResolvedCardTargetValue } from \"../primitives/index.js\";\nimport type {\n WorkspaceBoardTargetInputSlot,\n WorkspaceCardInputSlot,\n WorkspaceContractContext,\n WorkspaceFormInputSlot,\n} from \"./types.js\";\n\n/**\n * Render-prop body for the card surface `slot.card.Value`. Surfaces the live\n * draft value for the active interaction's card-target input — the selected\n * card-id array for `selection: \"many\"` collectors, or the single id for\n * `selection: \"one\"`. Renders nothing meaningful (`undefined`) outside an\n * `<Interaction.Root>`.\n */\nfunction CardSlotValue({\n children,\n}: {\n children: (value: unknown | undefined) => ReactNode;\n}): ReactElement {\n const value = useResolvedCardTargetValue();\n return createElement(ReactFragment, null, children(value));\n}\n\nexport function createFormInputSlot<Card>(\n ctx: WorkspaceContractContext<Card>,\n input: string,\n interaction?: string,\n): WorkspaceFormInputSlot {\n const { baseUI, withInteractionRoot } = ctx;\n return {\n Field: (props: { children?: ReactNode }) => {\n const field = createElement(baseUI.Interaction.Field, {\n ...props,\n input: input as never,\n });\n return interaction ? withInteractionRoot(interaction, field) : field;\n },\n Options: () => null,\n Value: ({\n children,\n }: {\n children: (value: unknown | undefined) => ReactNode;\n }) => createElement(ReactFragment, null, children(undefined)),\n Default: ({ children }: { children?: ReactNode }) =>\n createElement(ReactFragment, null, children),\n };\n}\n\nexport function createCardInputSlot<Card>(\n ctx: WorkspaceContractContext<Card>,\n): WorkspaceCardInputSlot {\n const { runtimeInteraction } = ctx;\n return {\n Card: ({ value, ...props }: { value: string; children?: ReactNode }) =>\n createElement(runtimeInteraction.CardInput, {\n ...props,\n input: \"cardId\",\n unsafeCardId: value,\n }),\n Cards: () => null,\n Value: ({\n children,\n }: {\n children: (value: unknown | undefined) => ReactNode;\n }) => createElement(CardSlotValue, { children }),\n Default: ({ children }: { children?: ReactNode }) =>\n createElement(ReactFragment, null, children),\n };\n}\n\nexport function createBoardTargetInputSlot<Card>(\n ctx: WorkspaceContractContext<Card>,\n kind: \"space\" | \"edge\" | \"vertex\" | \"tile\",\n): WorkspaceBoardTargetInputSlot<typeof kind> {\n const { runtimeBoard } = ctx;\n const Target = ({\n value,\n ...props\n }: {\n value: string;\n children?: ReactNode;\n }) => {\n if (kind === \"edge\") {\n return createElement(runtimeBoard.EdgeTarget, { ...props, value });\n }\n if (kind === \"vertex\") {\n return createElement(runtimeBoard.VertexTarget, { ...props, value });\n }\n return createElement(runtimeBoard.SpaceTarget, { ...props, value });\n };\n return {\n Target,\n Value: ({\n children,\n }: {\n children: (value: unknown | undefined) => ReactNode;\n }) => createElement(ReactFragment, null, children(undefined)),\n Default: ({ children }: { children?: ReactNode }) =>\n createElement(ReactFragment, null, children),\n };\n}\n","import type { ReactElement, ReactNode } from \"react\";\nimport { createElement } from \"react\";\nimport {\n Dialog,\n DialogContent,\n DialogDescription,\n DialogHeader,\n DialogTitle,\n DialogTrigger,\n} from \"../../ui/components.js\";\nimport type {\n InteractionDialogProps,\n InteractionFormPrimitiveProps,\n InteractionStateProps,\n InteractionSubmitProps,\n InteractionTriggerProps,\n} from \"../primitives/index.js\";\nimport { createFormInputSlot } from \"./slots.js\";\nimport type {\n WorkspaceContractContext,\n WorkspaceInteractionFormDescriptor,\n WorkspaceInteractionFormsDescriptor,\n} from \"./types.js\";\n\nexport interface WorkspaceInteractionFormDialogProps extends Omit<\n InteractionDialogProps,\n \"children\"\n> {\n title: ReactNode;\n description?: ReactNode;\n trigger?: ReactNode;\n children: ReactNode;\n contentClassName?: string;\n overlayClassName?: string;\n showCloseButton?: boolean;\n}\n\n/**\n * Builds the interaction-form surface pieces and the `Interaction` namespace\n * for one workspace contract. Called once per `createWorkspaceUIContract`\n * invocation so `InteractionRoutes` keeps a stable component identity.\n */\nexport function createInteractionForms<Card>(\n ctx: WorkspaceContractContext<Card>,\n) {\n const { options, baseUI, runtimeInteraction, withInteractionRoot } = ctx;\n\n function InteractionRoutes({\n routes,\n fallback,\n includeUnavailable,\n }: {\n routes: Record<\n string,\n {\n collect: Record<string, unknown>;\n }\n >;\n fallback?: ReactNode;\n includeUnavailable?: boolean | null;\n }): ReactElement {\n return createElement(runtimeInteraction.Routes, {\n routes,\n fallback,\n includeUnavailable,\n });\n }\n\n function GeneratedFormDialog({\n title,\n description,\n trigger,\n children,\n contentClassName,\n overlayClassName,\n showCloseButton,\n defaultOpen,\n onStateChange,\n }: WorkspaceInteractionFormDialogProps) {\n return createElement(baseUI.Interaction.Dialog, {\n defaultOpen,\n onStateChange,\n children: (state) =>\n createElement(\n Dialog,\n { open: state.open, onOpenChange: state.setOpen },\n trigger\n ? createElement(DialogTrigger, {\n asChild: true,\n children: trigger,\n })\n : null,\n createElement(\n DialogContent,\n {\n className: contentClassName,\n overlayClassName,\n showCloseButton,\n },\n createElement(\n DialogHeader,\n null,\n createElement(DialogTitle, null, title),\n description\n ? createElement(DialogDescription, null, description)\n : null,\n ),\n children,\n ),\n ),\n });\n }\n\n function useInteractionFormSurface(interaction: string) {\n const validInputs = options.formInputKeysForInteraction(interaction);\n const slot = Object.fromEntries(\n [...validInputs].map((input) => [\n input,\n createFormInputSlot(ctx, input, interaction),\n ]),\n );\n return {\n Root: ({ children }: { children?: ReactNode }) =>\n withInteractionRoot(interaction, children),\n Form: (props: InteractionFormPrimitiveProps) =>\n withInteractionRoot(\n interaction,\n createElement(baseUI.Interaction.Form, props),\n ),\n Dialog: (props: WorkspaceInteractionFormDialogProps) =>\n withInteractionRoot(\n interaction,\n createElement(GeneratedFormDialog, props),\n ),\n State: (props: InteractionStateProps) =>\n withInteractionRoot(\n interaction,\n createElement(baseUI.Interaction.State, props),\n ),\n Arm: (props: InteractionTriggerProps) =>\n withInteractionRoot(\n interaction,\n createElement(baseUI.Interaction.Trigger, props),\n ),\n Submit: (props: InteractionSubmitProps) =>\n withInteractionRoot(\n interaction,\n createElement(baseUI.Interaction.Submit, props),\n ),\n Field: ({ input, ...props }: { input: string; children?: ReactNode }) =>\n withInteractionRoot(\n interaction,\n createElement(baseUI.Interaction.Field, {\n ...props,\n input: input as never,\n }),\n ),\n slot,\n };\n }\n\n const Interaction = {\n State: baseUI.Interaction.State,\n Dialog: baseUI.Interaction.Dialog,\n useForm: useInteractionFormSurface,\n form<const Interaction extends string>(\n interaction: Interaction,\n ): WorkspaceInteractionFormDescriptor<Interaction> {\n return { kind: \"form\", interaction };\n },\n forms<const Interactions extends Readonly<Record<string, string>>>(\n interactions: Interactions,\n ): WorkspaceInteractionFormsDescriptor<Interactions> {\n return { kind: \"forms\", interactions };\n },\n Routes: InteractionRoutes,\n };\n\n return { Interaction, useInteractionFormSurface };\n}\n","import type {\n WorkspaceHandOptions,\n WorkspaceSurfaceDescriptor,\n WorkspaceSurfaceSpec,\n} from \"./types.js\";\n\ninterface SurfaceResolverDeps {\n readonly Board: {\n useSurface(name: string): unknown;\n };\n readonly Zone: {\n useHand(name: string, zoneOptions: WorkspaceHandOptions): unknown;\n usePile(name: string, zoneOptions: { zone: string }): unknown;\n useCardCollection(\n name: string,\n zoneOptions: { zones: readonly string[]; mode?: \"all\" | \"top-card\" },\n ): unknown;\n };\n readonly useInteractionFormSurface: (interaction: string) => unknown;\n}\n\nfunction isPlainObject(value: unknown): value is Record<string, unknown> {\n return !!value && typeof value === \"object\" && !Array.isArray(value);\n}\n\nfunction isSurfaceDescriptor(\n value: unknown,\n): value is WorkspaceSurfaceDescriptor {\n return (\n isPlainObject(value) &&\n typeof (value as { kind?: unknown }).kind === \"string\"\n );\n}\n\n/**\n * Builds the surface-spec resolvers for one workspace contract.\n */\nexport function createSurfaceResolvers({\n Board,\n Zone,\n useInteractionFormSurface,\n}: SurfaceResolverDeps) {\n const boardSurface = Board.useSurface;\n const zoneHandSurface = Zone.useHand;\n const zonePileSurface = Zone.usePile;\n const zoneCardCollectionSurface = Zone.useCardCollection;\n const interactionFormSurface = useInteractionFormSurface;\n\n function resolveSurfaceDescriptor(\n name: string,\n descriptor: WorkspaceSurfaceDescriptor,\n ): unknown {\n switch (descriptor.kind) {\n case \"board\":\n return boardSurface(name);\n case \"hand\":\n return zoneHandSurface(name, {\n zone: descriptor.zone,\n role: descriptor.role,\n label: descriptor.label,\n order: descriptor.order,\n });\n case \"pile\":\n return zonePileSurface(name, { zone: descriptor.zone });\n case \"piles\":\n return Object.fromEntries(\n descriptor.zones.map((zone) => [\n zone,\n zonePileSurface(String(zone), { zone }),\n ]),\n );\n case \"cardCollection\":\n return zoneCardCollectionSurface(name, {\n zones: descriptor.zones,\n mode: descriptor.mode,\n });\n case \"form\":\n return interactionFormSurface(descriptor.interaction);\n case \"forms\":\n return Object.fromEntries(\n Object.entries(descriptor.interactions).map(([key, interaction]) => [\n key,\n interactionFormSurface(interaction),\n ]),\n );\n }\n }\n\n function resolveSurfaceSpec(spec: WorkspaceSurfaceSpec): unknown {\n return Object.fromEntries(\n Object.entries(spec).map(([key, value]) => [\n key,\n isSurfaceDescriptor(value)\n ? resolveSurfaceDescriptor(key, value)\n : resolveSurfaceSpec(value as WorkspaceSurfaceSpec),\n ]),\n );\n }\n\n function defineSurfaces<const Spec extends WorkspaceSurfaceSpec>(spec: Spec) {\n return function useDefinedSurfaces() {\n return resolveSurfaceSpec(spec);\n };\n }\n\n return { defineSurfaces, resolveSurfaceSpec, resolveSurfaceDescriptor };\n}\n","import type { ButtonHTMLAttributes, ReactNode } from \"react\";\nimport { Fragment as ReactFragment, createElement } from \"react\";\nimport { clsx } from \"clsx\";\nimport { useAuthoredPluginGameplayFrameSelector } from \"../context/PluginGameplayFrameContext.js\";\nimport { CardFace, type ViewCard } from \"../../ui.js\";\nimport type { InteractionCardInputRenderState } from \"../primitives/index.js\";\nimport type { ZoneListProps } from \"../primitives/zone.js\";\nimport { createHandPieces } from \"./hand.js\";\nimport { createCardInputSlot } from \"./slots.js\";\nimport type {\n WorkspaceCardCollectionSurfaceDescriptor,\n WorkspaceContractContext,\n WorkspaceHandOptions,\n WorkspaceHandSurfaceDescriptor,\n WorkspacePileSurfaceDescriptor,\n WorkspacePilesSurfaceDescriptor,\n} from \"./types.js\";\n\nconst DEFAULT_ZONE_CARD_CLASS =\n \"group relative border-0 bg-transparent p-0 transition-transform enabled:cursor-pointer enabled:hover:-translate-y-2 data-[selected=true]:-translate-y-3 disabled:cursor-not-allowed data-[eligible=false]:opacity-45 data-[eligible=false]:grayscale data-[eligible=false]:hover:translate-y-0 data-[card-available=false]:opacity-45 data-[card-available=false]:grayscale\";\n\nfunction cardRenderItemToViewCard(card: unknown, cardId: string): ViewCard {\n if (\n card &&\n typeof card === \"object\" &&\n \"hidden\" in card &&\n (card as { hidden?: unknown }).hidden === false\n ) {\n return card as unknown as ViewCard;\n }\n return {\n id: cardId,\n cardType: \"hidden\",\n name: \"Hidden card\",\n properties: {},\n };\n}\n\nexport function createZoneCardsComponent<Card>(\n ctx: WorkspaceContractContext<Card>,\n zones: readonly string[],\n) {\n const { baseUI, runtimeZone } = ctx;\n return ({\n empty,\n children,\n ...props\n }: {\n empty?: ReactNode;\n children: (card: Card) => ReactNode;\n } & Omit<ZoneListProps, \"children\" | \"empty\">) =>\n createElement(\n ReactFragment,\n null,\n ...zones.map((zone) =>\n createElement(baseUI.Zone.Root, {\n key: zone,\n zone: zone as never,\n children: createElement(runtimeZone.List, {\n ...props,\n empty,\n children,\n }),\n }),\n ),\n );\n}\n\nexport function createZoneCardComponent<Card>(\n ctx: WorkspaceContractContext<Card>,\n) {\n const { options, baseUI, runtimeInteraction } = ctx;\n return ({\n card,\n children,\n className,\n ...props\n }: {\n card: Card;\n children?: ReactNode;\n } & Omit<ButtonHTMLAttributes<HTMLButtonElement>, \"type\" | \"value\">) => {\n const cardId = options.cardIdFromZoneCard(card);\n const zone = options.zoneIdFromZoneCard(card);\n const viewCard = cardRenderItemToViewCard(card, cardId);\n const faceDown =\n !!card &&\n typeof card === \"object\" &&\n \"hidden\" in card &&\n (card as { hidden?: unknown }).hidden === true;\n const renderCardFace = (state: InteractionCardInputRenderState) =>\n createElement(CardFace, {\n card: viewCard,\n selected: state.selected,\n disabled: state.disabled || !state.eligible,\n faceDown,\n size: \"sm\",\n children,\n });\n const match = useAuthoredPluginGameplayFrameSelector((frame) => {\n const candidates = frame.zones[zone]?.playableByCardId[cardId] ?? [];\n for (const descriptor of candidates) {\n const input = descriptor.inputs.find(\n (candidateInput) =>\n candidateInput.domain.type === \"cardTarget\" &&\n candidateInput.domain.projection === \"resolved\" &&\n candidateInput.domain.eligibleTargets.includes(cardId),\n );\n if (input) return { descriptor, input };\n }\n return null;\n });\n if (!match) {\n return createElement(\n \"div\",\n {\n ...props,\n className: clsx(\"relative inline-flex\", className),\n \"data-dreamboard-zone-card\": \"\",\n \"data-card-id\": cardId,\n \"data-zone\": zone,\n \"data-interactive\": false,\n },\n createElement(CardFace, {\n card: viewCard,\n faceDown,\n size: \"sm\",\n children,\n }),\n );\n }\n return createElement(baseUI.Zone.Root, {\n zone: zone as never,\n children: createElement(runtimeInteraction.Root, {\n interaction: match.descriptor.interactionKey,\n children: createElement(runtimeInteraction.CardInput, {\n ...props,\n className: clsx(DEFAULT_ZONE_CARD_CLASS, className),\n input: match.input.key,\n unsafeCardId: cardId,\n children: renderCardFace,\n }),\n }),\n });\n };\n}\n\n/**\n * Assembles the `Zone` namespace for one workspace contract. Called once per\n * `createWorkspaceUIContract` invocation.\n */\nexport function createZoneNamespace<Card>(ctx: WorkspaceContractContext<Card>) {\n const {\n createHandCardsComponent,\n createStagingComponent,\n HandCardsSlot,\n HandSummarySlot,\n HandActionsSlot,\n } = createHandPieces(ctx);\n\n return {\n hand<Zone extends string>(\n zone: Zone,\n options: Omit<WorkspaceHandSurfaceDescriptor<Zone>, \"kind\" | \"zone\">,\n ): WorkspaceHandSurfaceDescriptor<Zone> {\n return { kind: \"hand\", zone, ...options };\n },\n pile<Zone extends string>(\n zone: Zone,\n ): WorkspacePileSurfaceDescriptor<Zone> {\n return { kind: \"pile\", zone };\n },\n piles<const Zones extends readonly string[]>(\n zones: Zones,\n ): WorkspacePilesSurfaceDescriptor<Zones> {\n return { kind: \"piles\", zones };\n },\n collection<const Zones extends readonly string[]>(\n zones: Zones,\n options: { mode?: \"all\" | \"top-card\" } = {},\n ): WorkspaceCardCollectionSurfaceDescriptor<Zones> {\n return { kind: \"cardCollection\", zones, mode: options.mode };\n },\n useHand(_name: string, zoneOptions: WorkspaceHandOptions) {\n const handComponentOptions = {\n name: _name,\n zone: zoneOptions.zone,\n role: zoneOptions.role,\n label: zoneOptions.label,\n order: zoneOptions.order,\n };\n return {\n Hand: createHandCardsComponent(handComponentOptions),\n Cards: HandCardsSlot,\n Summary: HandSummarySlot,\n Actions: HandActionsSlot,\n Card: createZoneCardComponent(ctx),\n Staging: createStagingComponent(handComponentOptions),\n slot: { card: createCardInputSlot(ctx) },\n };\n },\n usePile(_name: string, zoneOptions: { zone: string }) {\n return {\n Pile: createZoneCardsComponent(ctx, [zoneOptions.zone]),\n Card: createZoneCardComponent(ctx),\n };\n },\n useCardCollection(\n _name: string,\n zoneOptions: { zones: readonly string[]; mode?: \"all\" | \"top-card\" },\n ) {\n void zoneOptions.mode;\n return {\n Collection: createZoneCardsComponent(ctx, zoneOptions.zones),\n Card: createZoneCardComponent(ctx),\n slot: { card: createCardInputSlot(ctx) },\n };\n },\n };\n}\n","import type { ReactNode } from \"react\";\nimport { Children, createElement, isValidElement, useMemo } from \"react\";\nimport { clsx } from \"clsx\";\nimport { useIsMobile } from \"../../ui.js\";\nimport { useRegisterMobileHand } from \"../../ui/components.js\";\nimport { useZoneCards } from \"../primitives/index.js\";\nimport {\n HandSurfaceView,\n HandStagingView,\n dropTargetIdFor,\n type HandSelectionSummary,\n type HandSurfaceViewProps,\n type RuntimeDropTarget,\n} from \"../primitives/hand-surface.js\";\nimport type { AuthoredCardIntent } from \"../primitives/hand-intent-adapter.js\";\nimport type {\n CardDropTargetVisualState,\n HandInteractionPolicy,\n HandLayoutKind,\n HandLayoutPolicy,\n InteractionVisualState,\n} from \"../../ui.js\";\nimport type { ZoneListProps } from \"../primitives/zone.js\";\nimport { isInteractionAvailable } from \"../utils/interaction-status.js\";\nimport type {\n WorkspaceContractContext,\n WorkspaceHandComponentOptions,\n} from \"./types.js\";\n\n/**\n * Builds the hand-surface pieces for one workspace contract. Called once per\n * `createWorkspaceUIContract` invocation so `GeneratedHandCards` keeps a\n * single stable component identity per contract (its `useRegisterMobileHand`\n * registration depends on this).\n */\nexport function createHandPieces<Card>(ctx: WorkspaceContractContext<Card>) {\n const { baseUI } = ctx;\n\n function HandCardsSlot({\n children,\n }: {\n children: (card: Card, state: InteractionVisualState) => ReactNode;\n }) {\n void children;\n return createElement(\"template\", { \"data-dreamboard-hand-cards-slot\": \"\" });\n }\n\n function HandSummarySlot({\n children,\n }: {\n children: ReactNode | ((summary: HandSelectionSummary) => ReactNode);\n }) {\n void children;\n return createElement(\"template\", {\n \"data-dreamboard-hand-summary-slot\": \"\",\n });\n }\n\n function HandActionsSlot({\n children,\n }: {\n children: ReactNode | ((summary: HandSelectionSummary) => ReactNode);\n }) {\n void children;\n return createElement(\"template\", {\n \"data-dreamboard-hand-actions-slot\": \"\",\n });\n }\n\n function renderHandSlot(\n slot: ReactNode | ((summary: HandSelectionSummary) => ReactNode),\n summary: HandSelectionSummary,\n ): ReactNode {\n return typeof slot === \"function\" ? slot(summary) : slot;\n }\n\n function createHandCardsComponent(options: WorkspaceHandComponentOptions) {\n return ({\n empty,\n children,\n className,\n layout,\n mobileInteraction,\n cardSize,\n ariaLabel,\n dropTargets,\n renderDropTargets,\n onCardIntent,\n renderSummary,\n renderActions,\n onSelectionSummary,\n ...props\n }: {\n empty?: ReactNode;\n children:\n | ReactNode\n | ((card: Card, state: InteractionVisualState) => ReactNode);\n className?: string;\n layout?: HandLayoutKind | HandLayoutPolicy;\n mobileInteraction?: HandInteractionPolicy;\n cardSize?: \"sm\" | \"md\" | \"lg\";\n ariaLabel?: string;\n dropTargets?: ReadonlyArray<{\n target:\n | { kind: \"card\"; card: string }\n | { kind: \"space\"; target: string }\n | { kind: \"edge\"; target: string }\n | { kind: \"vertex\"; target: string }\n | { kind: \"tile\"; target: string };\n label: string;\n render: (state: CardDropTargetVisualState) => ReactNode;\n className?: string;\n role?: string;\n order?: number;\n }>;\n renderDropTargets?: (children: ReactNode) => ReactNode;\n onCardIntent?: (intent: AuthoredCardIntent) => void;\n renderSummary?: (summary: HandSelectionSummary) => ReactNode;\n renderActions?: (summary: HandSelectionSummary) => ReactNode;\n onSelectionSummary?: (summary: HandSelectionSummary) => void;\n } & Omit<ZoneListProps, \"children\" | \"empty\">) => {\n const slots = collectHandSlots(children);\n const renderCard =\n typeof children === \"function\" ? children : slots.cards?.children;\n if (!renderCard) {\n throw new Error(\n \"Generated hand surfaces require exactly one <hand.Cards> slot.\",\n );\n }\n const summaryRenderer =\n renderSummary ??\n (slots.summary\n ? (summary: HandSelectionSummary) =>\n renderHandSlot(slots.summary!.children, summary)\n : undefined);\n const actionsRenderer =\n renderActions ??\n (slots.actions\n ? (summary: HandSelectionSummary) =>\n renderHandSlot(slots.actions!.children, summary)\n : undefined);\n return createElement(baseUI.Zone.Root, {\n zone: options.zone as never,\n // Fill the author's container instead of shrink-wrapping to the fan's\n // own measured width. Without a definite width here, a centering parent\n // sizes to the cards row, the hand measures that, recomputes a new fan\n // width, and the layout chases itself (a ResizeObserver loop). `w-full`\n // pins the outermost hand element to the available width and breaks the\n // cycle for every author layout.\n className: \"w-full min-w-0\",\n children: createElement(GeneratedHandCards, {\n ...props,\n hand: options,\n className,\n empty,\n children: renderCard,\n layout,\n mobileInteraction,\n cardSize,\n ariaLabel,\n dropTargets,\n renderDropTargets,\n onCardIntent,\n renderSummary: summaryRenderer,\n renderActions: actionsRenderer,\n onSelectionSummary,\n }),\n });\n };\n }\n\n function collectHandSlots(\n children:\n | ReactNode\n | ((card: Card, state: InteractionVisualState) => ReactNode),\n ): {\n cards?: {\n children: (card: Card, state: InteractionVisualState) => ReactNode;\n };\n summary?: {\n children: ReactNode | ((summary: HandSelectionSummary) => ReactNode);\n };\n actions?: {\n children: ReactNode | ((summary: HandSelectionSummary) => ReactNode);\n };\n } {\n const slots: {\n cards?: {\n children: (card: Card, state: InteractionVisualState) => ReactNode;\n };\n summary?: {\n children: ReactNode | ((summary: HandSelectionSummary) => ReactNode);\n };\n actions?: {\n children: ReactNode | ((summary: HandSelectionSummary) => ReactNode);\n };\n } = {};\n if (typeof children === \"function\") return slots;\n for (const child of Children.toArray(children)) {\n if (!isValidElement(child)) continue;\n if (child.type === HandCardsSlot) {\n if (slots.cards) {\n throw new Error(\"Only one <hand.Cards> slot may be rendered.\");\n }\n slots.cards = child.props as {\n children: (card: Card, state: InteractionVisualState) => ReactNode;\n };\n } else if (child.type === HandSummarySlot) {\n if (slots.summary) {\n throw new Error(\"Only one <hand.Summary> slot may be rendered.\");\n }\n slots.summary = child.props as {\n children: ReactNode | ((summary: HandSelectionSummary) => ReactNode);\n };\n } else if (child.type === HandActionsSlot) {\n if (slots.actions) {\n throw new Error(\"Only one <hand.Actions> slot may be rendered.\");\n }\n slots.actions = child.props as {\n children: ReactNode | ((summary: HandSelectionSummary) => ReactNode);\n };\n }\n }\n return slots;\n }\n\n function GeneratedHandCards({\n hand,\n empty,\n children,\n className,\n sort,\n layout,\n mobileInteraction,\n cardSize,\n ariaLabel,\n dropTargets,\n renderDropTargets,\n onCardIntent,\n renderSummary,\n renderActions,\n onSelectionSummary,\n }: {\n hand: WorkspaceHandComponentOptions;\n empty?: ReactNode;\n children: (card: Card, state: InteractionVisualState) => ReactNode;\n className?: string;\n layout?: HandLayoutKind | HandLayoutPolicy;\n mobileInteraction?: HandInteractionPolicy;\n cardSize?: \"sm\" | \"md\" | \"lg\";\n ariaLabel?: string;\n dropTargets?: ReadonlyArray<{\n target:\n | { kind: \"card\"; card: string }\n | { kind: \"space\"; target: string }\n | { kind: \"edge\"; target: string }\n | { kind: \"vertex\"; target: string }\n | { kind: \"tile\"; target: string };\n label: string;\n render: (state: CardDropTargetVisualState) => ReactNode;\n className?: string;\n role?: string;\n order?: number;\n }>;\n renderDropTargets?: (children: ReactNode) => ReactNode;\n onCardIntent?: (intent: AuthoredCardIntent) => void;\n renderSummary?: (summary: HandSelectionSummary) => ReactNode;\n renderActions?: (summary: HandSelectionSummary) => ReactNode;\n onSelectionSummary?: (summary: HandSelectionSummary) => void;\n } & Omit<ZoneListProps, \"children\" | \"empty\">) {\n const isMobile = useIsMobile();\n const { items, count } = useZoneCards({ sort });\n // One predictable presentation for every hand: the projected surface\n // (fan on desktop, tray on mobile by default). Authors choose other shapes\n // explicitly with `layout` (e.g. layout=\"strip\"). We no longer fall back to\n // a bare scroll strip when no interaction props are passed, so the layout —\n // and the eligible/selected projection — stays consistent across phases.\n const handClassName = clsx(\"min-h-[112px]\", className);\n const resolvedDropTargets = useMemo<RuntimeDropTarget[] | undefined>(() => {\n if (!dropTargets || dropTargets.length === 0) return undefined;\n return dropTargets.map((dt) => {\n const value =\n dt.target.kind === \"card\" ? dt.target.card : dt.target.target;\n return {\n targetId: dropTargetIdFor(dt.target.kind, value),\n label: dt.label,\n render: dt.render,\n className: dt.className,\n role: dt.role,\n order: dt.order,\n };\n });\n }, [dropTargets]);\n const content = useMemo(\n () =>\n createElement(HandSurfaceView, {\n zone: hand.zone,\n cards: items,\n renderCard: (card, state) => children(card as Card, state),\n layout,\n mobileInteraction,\n dropTargets: resolvedDropTargets,\n renderDropTargets,\n cardSize,\n renderEmpty: empty !== undefined ? () => empty : undefined,\n ariaLabel,\n onIntentRouted: onCardIntent\n ? (intent) => onCardIntent(intent)\n : undefined,\n renderSummary,\n renderActions,\n onSelectionSummary,\n className: handClassName,\n } satisfies HandSurfaceViewProps<(typeof items)[number]>),\n [\n ariaLabel,\n cardSize,\n children,\n empty,\n hand.zone,\n handClassName,\n items,\n layout,\n mobileInteraction,\n onCardIntent,\n onSelectionSummary,\n renderActions,\n renderDropTargets,\n renderSummary,\n resolvedDropTargets,\n ],\n );\n const active = items.some(\n (item) =>\n !item.hidden &&\n item.interactions.some((descriptor) =>\n isInteractionAvailable(descriptor),\n ),\n );\n const autoOpen = items.some(\n (item) =>\n !item.hidden &&\n item.interactions.some(\n (descriptor) =>\n isInteractionAvailable(descriptor) &&\n descriptor.inputs.some(\n (input) =>\n input.domain.type === \"cardTarget\" &&\n input.domain.selection?.mode === \"many\",\n ),\n ),\n );\n const version = items\n .map((item) =>\n item.hidden\n ? `${item.id}:hidden`\n : 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