@dreamboard-games/cli 0.1.30-alpha.4 → 0.1.30-alpha.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (156) hide show
  1. package/README.md +32 -113
  2. package/dist/agent-verifier/agent-workspace-verifier.mjs +2084 -57
  3. package/dist/agent-verifier/agent-workspace-verifier.mjs.map +1 -1
  4. package/dist/agent-verifier/{chunk-XQXDOBYB.mjs → chunk-4I2WWAPK.mjs} +27 -10
  5. package/dist/agent-verifier/chunk-4I2WWAPK.mjs.map +1 -0
  6. package/dist/agent-verifier/{chunk-C3VW3DTA.mjs → chunk-BWBN2TDJ.mjs} +535 -633
  7. package/dist/agent-verifier/chunk-BWBN2TDJ.mjs.map +1 -0
  8. package/dist/agent-verifier/{chunk-TAEQKBJB.mjs → chunk-GWRZRWCF.mjs} +1 -1
  9. package/dist/agent-verifier/chunk-GWRZRWCF.mjs.map +1 -0
  10. package/dist/agent-verifier/chunk-HUBV22JQ.mjs +89 -0
  11. package/dist/agent-verifier/chunk-HUBV22JQ.mjs.map +1 -0
  12. package/dist/agent-verifier/{chunk-MW2QIWWA.mjs → chunk-KAA3B4DI.mjs} +215 -223
  13. package/dist/agent-verifier/chunk-KAA3B4DI.mjs.map +1 -0
  14. package/dist/agent-verifier/{chunk-27EEIZCI.mjs → chunk-KDAQ4CZY.mjs} +34 -27
  15. package/dist/agent-verifier/chunk-KDAQ4CZY.mjs.map +1 -0
  16. package/dist/agent-verifier/{chunk-IAYRNVUC.mjs → chunk-LMW66VBH.mjs} +2 -13
  17. package/dist/agent-verifier/{chunk-IAYRNVUC.mjs.map → chunk-LMW66VBH.mjs.map} +1 -1
  18. package/dist/agent-verifier/{chunk-776W3UGV.mjs → chunk-LROY5SN2.mjs} +7 -45
  19. package/dist/agent-verifier/chunk-LROY5SN2.mjs.map +1 -0
  20. package/dist/agent-verifier/{chunk-H76MT5UR.mjs → chunk-M7UVBANQ.mjs} +2 -1
  21. package/dist/agent-verifier/chunk-M7UVBANQ.mjs.map +1 -0
  22. package/dist/agent-verifier/{chunk-5NYBTZB4.mjs → chunk-MIRGCMUC.mjs} +112 -26
  23. package/dist/agent-verifier/chunk-MIRGCMUC.mjs.map +1 -0
  24. package/dist/agent-verifier/{chunk-NAK77WXW.mjs → chunk-MYMVXTZT.mjs} +4 -5
  25. package/dist/agent-verifier/chunk-MYMVXTZT.mjs.map +1 -0
  26. package/dist/agent-verifier/chunk-OJFZVGEL.mjs +492 -0
  27. package/dist/agent-verifier/chunk-OJFZVGEL.mjs.map +1 -0
  28. package/dist/agent-verifier/{chunk-XKCJBIRY.mjs → chunk-QD4SQNUP.mjs} +2 -2
  29. package/dist/agent-verifier/{chunk-QBAF7EYR.mjs → chunk-TTB7AIHZ.mjs} +4 -4
  30. package/dist/agent-verifier/{chunk-QBAF7EYR.mjs.map → chunk-TTB7AIHZ.mjs.map} +1 -1
  31. package/dist/agent-verifier/{chunk-F2DIOJJZ.mjs → chunk-XCQQIPCO.mjs} +5 -46
  32. package/dist/agent-verifier/chunk-XCQQIPCO.mjs.map +1 -0
  33. package/dist/agent-verifier/{global-config-NYCSCAUI.mjs → global-config-2NUESNEQ.mjs} +5 -5
  34. package/dist/agent-verifier/{keychain-backend-A3MRWLPF.mjs → keychain-backend-FF4I6ODB.mjs} +11 -6
  35. package/dist/agent-verifier/keychain-backend-FF4I6ODB.mjs.map +1 -0
  36. package/dist/agent-verifier/{local-files-QVJ2H3MH.mjs → local-files-OF4QFISU.mjs} +8 -8
  37. package/dist/agent-verifier/{chunk-UIOLGH4A.mjs → local-typecheck-DHVLM37Z.mjs} +4 -4
  38. package/dist/agent-verifier/local-typecheck-DHVLM37Z.mjs.map +1 -0
  39. package/dist/agent-verifier/{materialize-workspace-OZKOQCSQ.mjs → materialize-workspace-JBDL6LF4.mjs} +22 -22
  40. package/dist/agent-verifier/materialize-workspace-JBDL6LF4.mjs.map +1 -0
  41. package/dist/agent-verifier/{chunk-Z6OZWUIZ.mjs → reducer-bundle-preflight-GLUJKTWU.mjs} +75 -24
  42. package/dist/agent-verifier/reducer-bundle-preflight-GLUJKTWU.mjs.map +1 -0
  43. package/dist/agent-verifier/{chunk-YDIOW2BO.mjs → reducer-contract-preflight-WVQQPW5F.mjs} +7 -6
  44. package/dist/agent-verifier/reducer-contract-preflight-WVQQPW5F.mjs.map +1 -0
  45. package/dist/agent-verifier/{chunk-ON62IGWK.mjs → reducer-native-test-harness-XQUPIT5D.mjs} +480 -703
  46. package/dist/agent-verifier/reducer-native-test-harness-XQUPIT5D.mjs.map +1 -0
  47. package/dist/agent-verifier/static-scaffold-U5DXE23S.mjs +24 -0
  48. package/dist/agent-verifier/{workspace-codegen-WPZHMATU.mjs → workspace-codegen-SPPVHURX.mjs} +3 -3
  49. package/dist/agent-verifier/{workspace-dependencies-B6A2ZX55.mjs → workspace-dependencies-5HEEKZFP.mjs} +5 -3
  50. package/dist/authoring-compatibility-internal.js +12 -0
  51. package/dist/chunk-5IYJOVUA.js +3902 -0
  52. package/dist/chunk-5IYJOVUA.js.map +1 -0
  53. package/dist/chunk-6NYVJYN4.js +313 -0
  54. package/dist/chunk-6NYVJYN4.js.map +1 -0
  55. package/dist/chunk-EQNBQVIW.js +204 -0
  56. package/dist/chunk-EQNBQVIW.js.map +1 -0
  57. package/dist/{chunk-M4SCKH5M.js → chunk-USZAPMQ4.js} +2488 -4993
  58. package/dist/chunk-USZAPMQ4.js.map +1 -0
  59. package/dist/{global-config-YBFEGJQG.js → global-config-RBMW7IVA.js} +3 -2
  60. package/dist/index.js +3099 -6188
  61. package/dist/index.js.map +1 -1
  62. package/dist/internal.js +35 -9
  63. package/dist/internal.js.map +1 -1
  64. package/dist/{keychain-backend-JHTXAKWC.js → keychain-backend-FSNTNTZE.js} +11 -6
  65. package/dist/keychain-backend-FSNTNTZE.js.map +1 -0
  66. package/package.json +9 -19
  67. package/release/authoring-release-set.json +38 -0
  68. package/skills/dreamboard/SKILL.md +32 -30
  69. package/skills/dreamboard/references/building-your-first-game.md +16 -16
  70. package/skills/dreamboard/references/cli.md +54 -54
  71. package/skills/dreamboard/references/manifest-authoring.md +11 -3
  72. package/skills/dreamboard/references/quickstart.md +19 -16
  73. package/skills/dreamboard/references/testing.md +6 -13
  74. package/dist/agent-verifier/chunk-27EEIZCI.mjs.map +0 -1
  75. package/dist/agent-verifier/chunk-5NYBTZB4.mjs.map +0 -1
  76. package/dist/agent-verifier/chunk-776W3UGV.mjs.map +0 -1
  77. package/dist/agent-verifier/chunk-C3VW3DTA.mjs.map +0 -1
  78. package/dist/agent-verifier/chunk-F2DIOJJZ.mjs.map +0 -1
  79. package/dist/agent-verifier/chunk-G42BGGG2.mjs +0 -70
  80. package/dist/agent-verifier/chunk-G42BGGG2.mjs.map +0 -1
  81. package/dist/agent-verifier/chunk-H76MT5UR.mjs.map +0 -1
  82. package/dist/agent-verifier/chunk-IDVQXGAO.mjs +0 -222
  83. package/dist/agent-verifier/chunk-IDVQXGAO.mjs.map +0 -1
  84. package/dist/agent-verifier/chunk-JO5AMVZU.mjs +0 -1744
  85. package/dist/agent-verifier/chunk-JO5AMVZU.mjs.map +0 -1
  86. package/dist/agent-verifier/chunk-KDBSVLCF.mjs +0 -624
  87. package/dist/agent-verifier/chunk-KDBSVLCF.mjs.map +0 -1
  88. package/dist/agent-verifier/chunk-MW2QIWWA.mjs.map +0 -1
  89. package/dist/agent-verifier/chunk-NAK77WXW.mjs.map +0 -1
  90. package/dist/agent-verifier/chunk-ON62IGWK.mjs.map +0 -1
  91. package/dist/agent-verifier/chunk-QZH6IEZS.mjs +0 -39
  92. package/dist/agent-verifier/chunk-QZH6IEZS.mjs.map +0 -1
  93. package/dist/agent-verifier/chunk-TAEQKBJB.mjs.map +0 -1
  94. package/dist/agent-verifier/chunk-UIOLGH4A.mjs.map +0 -1
  95. package/dist/agent-verifier/chunk-XQXDOBYB.mjs.map +0 -1
  96. package/dist/agent-verifier/chunk-YDIOW2BO.mjs.map +0 -1
  97. package/dist/agent-verifier/chunk-Z6OZWUIZ.mjs.map +0 -1
  98. package/dist/agent-verifier/compile-576O7TYP.mjs +0 -312
  99. package/dist/agent-verifier/compile-576O7TYP.mjs.map +0 -1
  100. package/dist/agent-verifier/keychain-backend-A3MRWLPF.mjs.map +0 -1
  101. package/dist/agent-verifier/local-typecheck-2JWG5IGL.mjs +0 -10
  102. package/dist/agent-verifier/materialize-workspace-OZKOQCSQ.mjs.map +0 -1
  103. package/dist/agent-verifier/reducer-bundle-preflight-7NYZF5ZT.mjs +0 -20
  104. package/dist/agent-verifier/reducer-contract-preflight-COD2CO22.mjs +0 -11
  105. package/dist/agent-verifier/reducer-native-test-harness-QC7HZUK4.mjs +0 -50
  106. package/dist/agent-verifier/static-scaffold-JBUE3ROP.mjs +0 -27
  107. package/dist/agent-verifier/sync-C6S3OGCD.mjs +0 -588
  108. package/dist/agent-verifier/sync-C6S3OGCD.mjs.map +0 -1
  109. package/dist/agent-verifier/test-Y5UGQV7J.mjs +0 -353
  110. package/dist/agent-verifier/test-Y5UGQV7J.mjs.map +0 -1
  111. package/dist/agent-verifier/workspace-codegen-WPZHMATU.mjs.map +0 -1
  112. package/dist/agent-verifier/workspace-dependencies-B6A2ZX55.mjs.map +0 -1
  113. package/dist/chunk-3NRROR4P.js +0 -432
  114. package/dist/chunk-3NRROR4P.js.map +0 -1
  115. package/dist/chunk-M4SCKH5M.js.map +0 -1
  116. package/dist/dev-host/components/drawer.tsx +0 -132
  117. package/dist/dev-host/components/input.tsx +0 -21
  118. package/dist/dev-host/dev-api-proxy-plugin.ts +0 -328
  119. package/dist/dev-host/dev-author-dom-warnings.ts +0 -100
  120. package/dist/dev-host/dev-diagnostics.ts +0 -62
  121. package/dist/dev-host/dev-fallback-stylesheet.ts +0 -53
  122. package/dist/dev-host/dev-hmr-guard-plugin.ts +0 -47
  123. package/dist/dev-host/dev-host-controller.ts +0 -674
  124. package/dist/dev-host/dev-host-player-query.ts +0 -17
  125. package/dist/dev-host/dev-host-session-transport.ts +0 -52
  126. package/dist/dev-host/dev-host-storage.ts +0 -56
  127. package/dist/dev-host/dev-log-relay-plugin.ts +0 -510
  128. package/dist/dev-host/dev-runtime-config.ts +0 -14
  129. package/dist/dev-host/dev-runtime-platform.ts +0 -335
  130. package/dist/dev-host/dev-virtual-modules-plugin.ts +0 -64
  131. package/dist/dev-host/host-main.css +0 -224
  132. package/dist/dev-host/host-main.tsx +0 -948
  133. package/dist/dev-host/index.html +0 -56
  134. package/dist/dev-host/lib/utils.ts +0 -6
  135. package/dist/dev-host/plugin-main.ts +0 -61
  136. package/dist/dev-host/plugin.html +0 -24
  137. package/dist/dev-host/shared-styles.css +0 -144
  138. package/dist/dev-host/start-dev-server.ts +0 -140
  139. package/dist/dev-host/virtual-modules.d.ts +0 -27
  140. package/dist/global-config-YBFEGJQG.js.map +0 -1
  141. package/dist/keychain-backend-JHTXAKWC.js.map +0 -1
  142. package/skills/dreamboard/scripts/events-extract.mjs +0 -218
  143. /package/dist/agent-verifier/{chunk-XKCJBIRY.mjs.map → chunk-QD4SQNUP.mjs.map} +0 -0
  144. /package/dist/agent-verifier/{global-config-NYCSCAUI.mjs.map → global-config-2NUESNEQ.mjs.map} +0 -0
  145. /package/dist/agent-verifier/{local-files-QVJ2H3MH.mjs.map → local-files-OF4QFISU.mjs.map} +0 -0
  146. /package/dist/agent-verifier/{local-typecheck-2JWG5IGL.mjs.map → static-scaffold-U5DXE23S.mjs.map} +0 -0
  147. /package/dist/agent-verifier/{reducer-bundle-preflight-7NYZF5ZT.mjs.map → workspace-codegen-SPPVHURX.mjs.map} +0 -0
  148. /package/dist/agent-verifier/{reducer-contract-preflight-COD2CO22.mjs.map → workspace-dependencies-5HEEKZFP.mjs.map} +0 -0
  149. /package/dist/{agent-verifier/reducer-native-test-harness-QC7HZUK4.mjs.map → authoring-compatibility-internal.js.map} +0 -0
  150. /package/dist/{agent-verifier/static-scaffold-JBUE3ROP.mjs.map → global-config-RBMW7IVA.js.map} +0 -0
  151. /package/{dist/scaffold → scaffold}/assets/static/app/tsconfig.framework.json +0 -0
  152. /package/{dist/scaffold → scaffold}/assets/static/app/tsconfig.json +0 -0
  153. /package/{dist/scaffold → scaffold}/assets/static/ui/index.tsx +0 -0
  154. /package/{dist/scaffold → scaffold}/assets/static/ui/style.css +0 -0
  155. /package/{dist/scaffold → scaffold}/assets/static/ui/tsconfig.framework.json +0 -0
  156. /package/{dist/scaffold → scaffold}/assets/static/ui/tsconfig.json +0 -0
@@ -1,19 +1,55 @@
1
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  #!/usr/bin/env node
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  import {
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  importTypeScriptModule
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- } from "./chunk-XKCJBIRY.mjs";
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+ } from "./chunk-QD4SQNUP.mjs";
5
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  import {
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  external_exports
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  } from "./chunk-JZTH3EMV.mjs";
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+ import "./chunk-TTB7AIHZ.mjs";
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+ import "./chunk-H6XDQJ3N.mjs";
8
10
 
9
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  // src/services/project/reducer-bundle-preflight.ts
10
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  import path from "path";
11
- import { isPerPlayer, perPlayerSchema } from "@dreamboard-games/sdk/reducer";
12
- import "@dreamboard-games/sdk/reducer-contract";
13
- import { materializeManifestTable } from "@dreamboard-games/sdk/codegen";
13
+ import { createRequire } from "module";
14
+ import { pathToFileURL } from "url";
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  globalThis.__DREAMBOARD_AUTHORING_WARNINGS__ = true;
15
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  var REDUCER_BUNDLE_ENTRY_PATH = path.join("app", "index.ts");
16
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  var PREFLIGHT_RNG_SEED = 1337;
18
+ function isStructuralPerPlayer(value) {
19
+ return typeof value === "object" && value !== null && value.__perPlayer === true && Array.isArray(value.entries);
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+ }
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+ function fallbackPerPlayerSchema(valueSchema, options) {
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+ const playerSchema = options.players.length > 0 ? external_exports.enum(options.players) : external_exports.string();
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+ return external_exports.object({
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+ __perPlayer: external_exports.literal(true),
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+ entries: external_exports.array(external_exports.tuple([playerSchema, valueSchema]))
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+ }).strict();
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+ }
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+ async function loadProjectReducerPreflightModules(projectRoot) {
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+ const requireFromProject = createRequire(
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+ path.join(projectRoot, "package.json")
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+ );
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+ const reducerPath = requireFromProject.resolve(
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+ "@dreamboard-games/sdk/reducer"
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+ );
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+ const reducerContractPath = requireFromProject.resolve(
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+ "@dreamboard-games/sdk/reducer-contract"
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+ );
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+ const [reducerModule, reducerContractModule] = await Promise.all([
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+ import(pathToFileURL(reducerPath).href),
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+ import(pathToFileURL(reducerContractPath).href)
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+ ]);
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+ if (typeof reducerModule.isPerPlayer !== "function" || typeof reducerModule.perPlayerSchema !== "function" || typeof reducerContractModule.materializeManifestTable !== "function") {
43
+ throw new Error(
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+ "Installed @dreamboard-games/sdk does not expose the reducer preflight helpers required by this CLI."
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+ );
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+ }
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+ return {
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+ isPerPlayer: reducerModule.isPerPlayer,
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+ perPlayerSchema: reducerModule.perPlayerSchema,
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+ materializeManifestTable: reducerContractModule.materializeManifestTable
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+ };
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+ }
17
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  function buildPlayerIds(playerCount) {
18
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  const ids = [];
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  for (let index = 1; index <= playerCount; index += 1) {
@@ -58,12 +94,15 @@ function summarizeError(error) {
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  }
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  return { headline: String(error ?? "Unknown failure") };
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  }
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- function assertViewPerPlayerSeatsValid(view, expectedPlayerIds, breadcrumb = []) {
97
+ function assertViewPerPlayerSeatsValid(view, expectedPlayerIds, helpers = {
98
+ isPerPlayer: isStructuralPerPlayer,
99
+ perPlayerSchema: fallbackPerPlayerSchema
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+ }, breadcrumb = []) {
62
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  if (view === null || view === void 0) {
63
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  return null;
64
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  }
65
- if (isPerPlayer(view)) {
66
- const schema = perPlayerSchema(external_exports.unknown(), {
104
+ if (helpers.isPerPlayer(view)) {
105
+ const schema = helpers.perPlayerSchema(external_exports.unknown(), {
67
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  players: expectedPlayerIds
68
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  });
69
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  const result = schema.safeParse(view);
@@ -80,6 +119,7 @@ function assertViewPerPlayerSeatsValid(view, expectedPlayerIds, breadcrumb = [])
80
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  const result = assertViewPerPlayerSeatsValid(
81
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  view[index],
82
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  expectedPlayerIds,
122
+ helpers,
83
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  [...breadcrumb, `[${index}]`]
84
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  );
85
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  if (result) return result;
@@ -90,10 +130,12 @@ function assertViewPerPlayerSeatsValid(view, expectedPlayerIds, breadcrumb = [])
90
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  for (const [key, value] of Object.entries(
91
131
  view
92
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  )) {
93
- const result = assertViewPerPlayerSeatsValid(value, expectedPlayerIds, [
94
- ...breadcrumb,
95
- key
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- ]);
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+ const result = assertViewPerPlayerSeatsValid(
134
+ value,
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+ expectedPlayerIds,
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+ helpers,
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+ [...breadcrumb, key]
138
+ );
97
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  if (result) return result;
98
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  }
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  return null;
@@ -104,7 +146,7 @@ function identityShuffle(values) {
104
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  return [...values];
105
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  }
106
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  async function driveReducerBundleThroughScenarios(options) {
107
- const { manifest, bundle, scenarios } = options;
149
+ const { manifest, bundle, scenarios, preflightModules } = options;
108
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  const rngSeed = options.rngSeed ?? PREFLIGHT_RNG_SEED;
109
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  const failures = [];
110
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  const tableCache = /* @__PURE__ */ new Map();
@@ -115,7 +157,7 @@ async function driveReducerBundleThroughScenarios(options) {
115
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  const playerIds2 = buildPlayerIds(scenario.playerCount);
116
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  const table2 = JSON.parse(
117
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  JSON.stringify(
118
- materializeManifestTable({
160
+ preflightModules.materializeManifestTable({
119
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  manifest,
120
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  playerIds: playerIds2,
121
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  shuffleItems: identityShuffle
@@ -185,7 +227,11 @@ async function driveReducerBundleThroughScenarios(options) {
185
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  });
186
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  continue;
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  }
188
- const mismatch = assertViewPerPlayerSeatsValid(seat.view, playerIds);
230
+ const mismatch = assertViewPerPlayerSeatsValid(
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+ seat.view,
232
+ playerIds,
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+ preflightModules
234
+ );
189
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  if (mismatch) {
190
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  failures.push({
191
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  scenario,
@@ -214,8 +260,8 @@ async function runReducerBundleSmoke(options) {
214
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  const summary = summarizeError(error);
215
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  throw new Error(
216
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  [
217
- `Dreamboard could not import \`${REDUCER_BUNDLE_ENTRY_PATH}\` during \`dreamboard sync\`.`,
218
- "Fix the reducer bundle entry so it can be imported locally, then run `dreamboard sync` again.",
263
+ `Dreamboard could not import \`${REDUCER_BUNDLE_ENTRY_PATH}\`.`,
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+ "Fix the reducer bundle entry so it can be imported locally, then rerun the command.",
219
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  `Original error: ${summary.headline}`
220
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  ].join(" ")
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  );
@@ -229,7 +275,13 @@ async function runReducerBundleSmoke(options) {
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  ].join(" ")
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  );
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  }
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- return driveReducerBundleThroughScenarios({ manifest, bundle, scenarios });
278
+ const preflightModules = await loadProjectReducerPreflightModules(projectRoot);
279
+ return driveReducerBundleThroughScenarios({
280
+ manifest,
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+ bundle,
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+ scenarios,
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+ preflightModules
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+ });
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  }
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  function formatFailureLines(failures) {
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  return failures.map((failure) => {
@@ -244,18 +296,17 @@ async function assertReducerBundleSmoke(options) {
244
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  }
245
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  throw new Error(
246
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  [
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- "Reducer bundle preflight failed during `dreamboard sync`.",
248
- "Fix the reported scenarios locally before syncing so the backend does not catch them after start-game:",
299
+ "Reducer bundle preflight failed.",
300
+ "Fix the reported scenarios locally before building or starting dev:",
249
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  formatFailureLines(failures)
250
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  ].join("\n")
251
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  );
252
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  }
253
-
254
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  export {
255
- buildScenarios,
306
+ assertReducerBundleSmoke,
256
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  assertViewPerPlayerSeatsValid,
308
+ buildScenarios,
257
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  driveReducerBundleThroughScenarios,
258
- runReducerBundleSmoke,
259
- assertReducerBundleSmoke
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+ runReducerBundleSmoke
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  };
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- //# sourceMappingURL=chunk-Z6OZWUIZ.mjs.map
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+ //# sourceMappingURL=reducer-bundle-preflight-GLUJKTWU.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/services/project/reducer-bundle-preflight.ts"],"sourcesContent":["import path from \"node:path\";\nimport { createRequire } from \"node:module\";\nimport { pathToFileURL } from \"node:url\";\nimport type {\n GameTopologyManifest,\n SetupProfileSpec,\n} from \"@dreamboard-games/sdk/types\";\nimport { z } from \"zod\";\nimport { importTypeScriptModule } from \"../../utils/ts-module-loader.js\";\n\nnamespace Wire {\n export type JsonValue =\n | null\n | boolean\n | number\n | string\n | JsonValue[]\n | { [key: string]: JsonValue };\n export type ReducerSessionState = Record<string, unknown>;\n export type SeatProjection = { view: unknown };\n export type SeatProjectionBundle = {\n seats?: Record<string, SeatProjection | undefined>;\n };\n}\n\n// Opt in to SDK authoring warnings (e.g. concrete dependent-choice defaults).\n// Trusted reducer code cannot read process.env, so the SDK gates authoring\n// warnings on this host-set global instead.\n(globalThis as Record<string, unknown>).__DREAMBOARD_AUTHORING_WARNINGS__ =\n true;\n\n/**\n * Path to the reducer bundle entry, relative to the project root. Matches\n * the scaffold produced by `dreamboard new`.\n */\nconst REDUCER_BUNDLE_ENTRY_PATH = path.join(\"app\", \"index.ts\");\n\n/**\n * Deterministic rng seed used to drive the reducer during preflight.\n * Kept stable so local preflight failures reproduce across CLI runs.\n */\nconst PREFLIGHT_RNG_SEED = 1337;\n\n/**\n * Phase of the preflight smoke test that a failure occurred in.\n */\nexport type ReducerBundleSmokePhase =\n | \"BUILD_GAME_STATE\"\n | \"INITIALIZE\"\n | \"PROJECT_SEATS\"\n | \"VALIDATE_VIEW\";\n\nexport interface ReducerBundleSmokeScenario {\n readonly setupProfileId: string | null;\n readonly playerCount: number;\n}\n\nexport interface ReducerBundleSmokeFailure {\n readonly scenario: ReducerBundleSmokeScenario;\n readonly phase: ReducerBundleSmokePhase;\n readonly playerId?: string;\n readonly headline: string;\n readonly detail?: string;\n}\n\n/**\n * Shape of a single seat's slice in `projectSeatsDynamic(...)`. Only `view`\n * is consumed by the preflight, but the full wire DTO keeps local tests\n * aligned with the canonical reducer boundary.\n */\nexport type ReducerBundleSeatProjection = Wire.SeatProjection;\n\n/** Result of calling `bundle.projectSeatsDynamic({ state, playerIds })`. */\nexport type ReducerBundleSeatProjectionBundle = Wire.SeatProjectionBundle;\n\n/**\n * Minimal structural shape the preflight needs from the authored reducer\n * bundle. Matches the subset of `createReducerBundle(game)` used by the\n * reducer runtime.\n */\nexport type ReducerBundleLike = Pick<\n {\n initialize(input: {\n table: Wire.JsonValue;\n playerIds: readonly string[];\n rngSeed?: number | null;\n setup?: unknown;\n }): unknown | Promise<unknown>;\n projectSeatsDynamic(input: {\n state: unknown;\n playerIds: readonly string[];\n }): ReducerBundleSeatProjectionBundle;\n },\n \"initialize\" | \"projectSeatsDynamic\"\n>;\n\ntype PerPlayerValidationHelpers = {\n isPerPlayer(value: unknown): boolean;\n perPlayerSchema(\n valueSchema: z.ZodTypeAny,\n options: { players: readonly string[] },\n ): z.ZodTypeAny;\n};\n\ntype ProjectReducerPreflightModules = PerPlayerValidationHelpers & {\n materializeManifestTable(input: {\n manifest: GameTopologyManifest;\n playerIds: readonly string[];\n shuffleItems<Value>(values: readonly Value[]): Value[];\n }): unknown;\n};\n\nfunction isStructuralPerPlayer(value: unknown): boolean {\n return (\n typeof value === \"object\" &&\n value !== null &&\n (value as { __perPlayer?: unknown }).__perPlayer === true &&\n Array.isArray((value as { entries?: unknown }).entries)\n );\n}\n\nfunction fallbackPerPlayerSchema(\n valueSchema: z.ZodTypeAny,\n options: { players: readonly string[] },\n): z.ZodTypeAny {\n const playerSchema =\n options.players.length > 0\n ? z.enum(options.players as [string, ...string[]])\n : z.string();\n return z\n .object({\n __perPlayer: z.literal(true),\n entries: z.array(z.tuple([playerSchema, valueSchema])),\n })\n .strict();\n}\n\nasync function loadProjectReducerPreflightModules(\n projectRoot: string,\n): Promise<ProjectReducerPreflightModules> {\n const requireFromProject = createRequire(\n path.join(projectRoot, \"package.json\"),\n );\n const reducerPath = requireFromProject.resolve(\n \"@dreamboard-games/sdk/reducer\",\n );\n const reducerContractPath = requireFromProject.resolve(\n \"@dreamboard-games/sdk/reducer-contract\",\n );\n const [reducerModule, reducerContractModule] = (await Promise.all([\n import(pathToFileURL(reducerPath).href),\n import(pathToFileURL(reducerContractPath).href),\n ])) as [\n Partial<PerPlayerValidationHelpers>,\n { materializeManifestTable?: unknown },\n ];\n\n if (\n typeof reducerModule.isPerPlayer !== \"function\" ||\n typeof reducerModule.perPlayerSchema !== \"function\" ||\n typeof reducerContractModule.materializeManifestTable !== \"function\"\n ) {\n throw new Error(\n \"Installed @dreamboard-games/sdk does not expose the reducer preflight helpers required by this CLI.\",\n );\n }\n\n return {\n isPerPlayer: reducerModule.isPerPlayer,\n perPlayerSchema: reducerModule.perPlayerSchema,\n materializeManifestTable:\n reducerContractModule.materializeManifestTable as ProjectReducerPreflightModules[\"materializeManifestTable\"],\n };\n}\n\nfunction buildPlayerIds(playerCount: number): string[] {\n const ids: string[] = [];\n for (let index = 1; index <= playerCount; index += 1) {\n ids.push(`player-${index}`);\n }\n return ids;\n}\n\n/**\n * Build the matrix of scenarios to drive. Exported for tests so we can\n * assert scenario generation without loading a full reducer bundle.\n */\nexport function buildScenarios(\n manifest: GameTopologyManifest,\n): ReducerBundleSmokeScenario[] {\n const rawCounts = [\n manifest.players?.minPlayers,\n manifest.players?.maxPlayers,\n ].filter(\n (count): count is number =>\n typeof count === \"number\" && Number.isFinite(count) && count > 0,\n );\n const playerCounts = Array.from(new Set(rawCounts));\n if (playerCounts.length === 0) {\n return [];\n }\n const profiles: SetupProfileSpec[] = manifest.setupProfiles ?? [];\n const profileIds: Array<string | null> =\n profiles.length > 0 ? profiles.map((profile) => profile.id) : [null];\n\n const scenarios: ReducerBundleSmokeScenario[] = [];\n const seen = new Set<string>();\n for (const profileId of profileIds) {\n for (const count of playerCounts) {\n const key = `${profileId ?? \"<default>\"}:${count}`;\n if (seen.has(key)) continue;\n seen.add(key);\n scenarios.push({ setupProfileId: profileId, playerCount: count });\n }\n }\n return scenarios;\n}\n\nfunction describeScenario(scenario: ReducerBundleSmokeScenario): string {\n const profileDesc = scenario.setupProfileId\n ? `setup profile '${scenario.setupProfileId}'`\n : \"no setup profile\";\n return `${profileDesc}, ${scenario.playerCount} player${\n scenario.playerCount === 1 ? \"\" : \"s\"\n }`;\n}\n\nfunction summarizeError(error: unknown): { headline: string; detail?: string } {\n if (error instanceof Error) {\n const firstLine =\n error.message\n .split(\"\\n\")\n .map((line) => line.trim())\n .find((line) => line.length > 0) ?? \"Unknown failure\";\n const detail =\n error.stack && error.stack !== error.message ? error.stack : undefined;\n return { headline: firstLine, detail };\n }\n return { headline: String(error ?? \"Unknown failure\") };\n}\n\n/**\n * Walk `view` recursively and, for every embedded `PerPlayer<T>` shape,\n * assert its seat list matches `expectedPlayerIds` using\n * `perPlayerSchema({ players })`. Returns `null` on success, or a headline\n * describing the first mismatch.\n *\n * This catches the class of bug where an author returns a `PerPlayer<T>`\n * that was built from the wrong seat list (e.g. a manifest-derived\n * `maxPlayers` literal union) while the runtime session has a different\n * number of seats. The Zod bound schema produces an identical error shape\n * to the one the backend raises in production so authors see the same\n * diagnostic locally.\n */\nexport function assertViewPerPlayerSeatsValid(\n view: unknown,\n expectedPlayerIds: readonly string[],\n helpers: PerPlayerValidationHelpers = {\n isPerPlayer: isStructuralPerPlayer,\n perPlayerSchema: fallbackPerPlayerSchema,\n },\n breadcrumb: string[] = [],\n): string | null {\n if (view === null || view === undefined) {\n return null;\n }\n\n if (helpers.isPerPlayer(view)) {\n const schema = helpers.perPlayerSchema(z.unknown(), {\n players: expectedPlayerIds as never,\n });\n const result = schema.safeParse(view);\n if (!result.success) {\n const firstIssue = result.error.issues[0];\n const location =\n breadcrumb.length > 0 ? ` at view.${breadcrumb.join(\".\")}` : \"\";\n const message = firstIssue?.message ?? \"PerPlayer seat mismatch\";\n return `PerPlayer seat mismatch${location}: ${message}`;\n }\n return null;\n }\n\n if (Array.isArray(view)) {\n for (let index = 0; index < view.length; index += 1) {\n const result = assertViewPerPlayerSeatsValid(\n view[index],\n expectedPlayerIds,\n helpers,\n [...breadcrumb, `[${index}]`],\n );\n if (result) return result;\n }\n return null;\n }\n\n if (typeof view === \"object\") {\n for (const [key, value] of Object.entries(\n view as Record<string, unknown>,\n )) {\n const result = assertViewPerPlayerSeatsValid(\n value,\n expectedPlayerIds,\n helpers,\n [...breadcrumb, key],\n );\n if (result) return result;\n }\n return null;\n }\n\n return null;\n}\n\nfunction identityShuffle<Value>(values: readonly Value[]): Value[] {\n return [...values];\n}\n\n/**\n * Drive an already-loaded reducer bundle through the provided scenarios.\n * Shared between the full `runReducerBundleSmoke` entrypoint and the\n * unit tests, which feed a fake bundle directly.\n *\n * For each (setup profile × player count) scenario this:\n *\n * 1. materializes an initial table via `materializeManifestTable`,\n * 2. calls `bundle.initialize({ table, playerIds, rngSeed, setup })`,\n * 3. calls `bundle.projectSeatsDynamic({ state, playerIds })` once, and\n * 4. validates any embedded `PerPlayer<T>` views match the runtime seat\n * list using `perPlayerSchema({ players: playerIds })`.\n *\n * Failures are collected instead of thrown so authors get the full list\n * of broken scenarios in one preflight pass.\n */\nexport async function driveReducerBundleThroughScenarios(options: {\n manifest: GameTopologyManifest;\n bundle: ReducerBundleLike;\n scenarios: readonly ReducerBundleSmokeScenario[];\n preflightModules: ProjectReducerPreflightModules;\n rngSeed?: number;\n}): Promise<ReducerBundleSmokeFailure[]> {\n const { manifest, bundle, scenarios, preflightModules } = options;\n const rngSeed = options.rngSeed ?? PREFLIGHT_RNG_SEED;\n\n const failures: ReducerBundleSmokeFailure[] = [];\n const tableCache = new Map<\n number,\n { table: unknown; playerIds: string[] } | { error: unknown }\n >();\n\n for (const scenario of scenarios) {\n let tableEntry = tableCache.get(scenario.playerCount);\n if (!tableEntry) {\n try {\n const playerIds = buildPlayerIds(scenario.playerCount);\n // JSON-roundtrip the materialized table to mirror the backend wire\n // boundary: real flows serialize the table over HTTP, which drops\n // explicit `undefined` property values (e.g. optional card text) that\n // the bundle's strict JSON state schema would otherwise reject.\n const table: unknown = JSON.parse(\n JSON.stringify(\n preflightModules.materializeManifestTable({\n manifest,\n playerIds,\n shuffleItems: identityShuffle,\n }),\n ),\n );\n tableEntry = { table, playerIds };\n } catch (error) {\n tableEntry = { error };\n }\n tableCache.set(scenario.playerCount, tableEntry);\n }\n if (\"error\" in tableEntry) {\n const summary = summarizeError(tableEntry.error);\n failures.push({\n scenario,\n phase: \"BUILD_GAME_STATE\",\n headline: summary.headline,\n detail: summary.detail,\n });\n continue;\n }\n\n const { table, playerIds } = tableEntry;\n\n let sessionState: unknown;\n try {\n sessionState = await bundle.initialize({\n table: table as Wire.JsonValue,\n playerIds: [...playerIds],\n rngSeed,\n setup: scenario.setupProfileId\n ? { profileId: scenario.setupProfileId, optionValues: {} }\n : null,\n });\n } catch (error) {\n const summary = summarizeError(error);\n failures.push({\n scenario,\n phase: \"INITIALIZE\",\n headline: summary.headline,\n detail: summary.detail,\n });\n continue;\n }\n\n let projection: ReducerBundleSeatProjectionBundle | undefined;\n try {\n projection = bundle.projectSeatsDynamic({\n state: sessionState as Wire.ReducerSessionState,\n playerIds: [...playerIds],\n });\n } catch (error) {\n const summary = summarizeError(error);\n failures.push({\n scenario,\n phase: \"PROJECT_SEATS\",\n headline: summary.headline,\n detail: summary.detail,\n });\n continue;\n }\n\n const seats = projection?.seats ?? {};\n for (const playerId of playerIds) {\n const seat = seats[playerId];\n if (!seat) {\n failures.push({\n scenario,\n phase: \"PROJECT_SEATS\",\n playerId,\n headline: `projectSeatsDynamic() did not return an entry for seat '${playerId}'.`,\n });\n continue;\n }\n const mismatch = assertViewPerPlayerSeatsValid(\n seat.view,\n playerIds,\n preflightModules,\n );\n if (mismatch) {\n failures.push({\n scenario,\n phase: \"VALIDATE_VIEW\",\n playerId,\n headline: mismatch,\n });\n }\n }\n }\n\n return failures;\n}\n\n/**\n * Import the authored reducer bundle from `projectRoot/app/index.ts` and\n * drive it through every (setup profile × player count) scenario the\n * manifest declares. Returns the collected failures without throwing so\n * callers can decide whether to surface them.\n */\nexport async function runReducerBundleSmoke(options: {\n projectRoot: string;\n manifest: GameTopologyManifest;\n}): Promise<ReducerBundleSmokeFailure[]> {\n const { projectRoot, manifest } = options;\n const scenarios = buildScenarios(manifest);\n if (scenarios.length === 0) {\n return [];\n }\n\n const entryPath = path.join(projectRoot, REDUCER_BUNDLE_ENTRY_PATH);\n let module: { default?: ReducerBundleLike };\n try {\n module = await importTypeScriptModule<{ default?: ReducerBundleLike }>(\n entryPath,\n );\n } catch (error) {\n const summary = summarizeError(error);\n throw new Error(\n [\n `Dreamboard could not import \\`${REDUCER_BUNDLE_ENTRY_PATH}\\`.`,\n \"Fix the reducer bundle entry so it can be imported locally, then rerun the command.\",\n `Original error: ${summary.headline}`,\n ].join(\" \"),\n );\n }\n const bundle = module.default;\n if (!bundle || typeof bundle.initialize !== \"function\") {\n throw new Error(\n [\n `\\`${REDUCER_BUNDLE_ENTRY_PATH}\\` does not export a reducer bundle as its default export.`,\n \"Export `createReducerBundle(game)` from `app/index.ts` so the compile pipeline can smoke-test it.\",\n ].join(\" \"),\n );\n }\n\n const preflightModules =\n await loadProjectReducerPreflightModules(projectRoot);\n return driveReducerBundleThroughScenarios({\n manifest,\n bundle,\n scenarios,\n preflightModules,\n });\n}\n\nfunction formatFailureLines(\n failures: readonly ReducerBundleSmokeFailure[],\n): string {\n return failures\n .map((failure) => {\n const location = failure.playerId ? ` (seat ${failure.playerId})` : \"\";\n return `• [${failure.phase}] ${describeScenario(failure.scenario)}${location}: ${failure.headline}`;\n })\n .join(\"\\n\");\n}\n\n/**\n * Preflight wrapper used before build, verify, test, and dev workflows. Runs\n * `runReducerBundleSmoke` and throws an aggregated error if any scenario\n * failed so the author sees every broken seat/profile in one shot.\n *\n * The surrounding workflow already guarantees that the authored contract imports cleanly\n * (via `assertReducerContractPreflight`) and that `tsc --noEmit` is\n * green (via `runLocalTypecheck`) before this runs, so failures from\n * this step are always runtime-shaped (`initialize`/`projectSeatsDynamic` rejecting,\n * `perPlayer` seat mismatches, …) rather than static type or import\n * errors.\n */\nexport async function assertReducerBundleSmoke(options: {\n projectRoot: string;\n manifest: GameTopologyManifest;\n}): Promise<void> {\n const failures = await runReducerBundleSmoke(options);\n if (failures.length === 0) {\n return;\n }\n throw new Error(\n [\n \"Reducer bundle preflight failed.\",\n \"Fix the reported scenarios locally before building or starting dev:\",\n formatFailureLines(failures),\n ].join(\"\\n\"),\n 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@@ -1,7 +1,9 @@
1
1
  #!/usr/bin/env node
2
2
  import {
3
3
  importTypeScriptModule
4
- } from "./chunk-XKCJBIRY.mjs";
4
+ } from "./chunk-QD4SQNUP.mjs";
5
+ import "./chunk-TTB7AIHZ.mjs";
6
+ import "./chunk-H6XDQJ3N.mjs";
5
7
 
6
8
  // src/services/project/reducer-contract-preflight.ts
7
9
  import path from "path";
@@ -22,7 +24,7 @@ async function assertReducerContractPreflight(projectRoot) {
22
24
  if (isManifestScopedIdBrandingError(message)) {
23
25
  throw new Error(
24
26
  [
25
- `Dreamboard could not validate \`${GAME_CONTRACT_ENTRY_PATH}\` during \`dreamboard sync\`.`,
27
+ `Dreamboard could not validate \`${GAME_CONTRACT_ENTRY_PATH}\`.`,
26
28
  "This happens because a state field name looks like a manifest-scoped id, but the schema uses a plain string instead of the manifest-backed id schema.",
27
29
  "Workaround: use `gameContract.schemas.<id>` (or `manifest.ids.<id>`) for manifest ids. If the field is intentionally free-form text, rename it so it does not look like a manifest id field.",
28
30
  `Original error: ${message}`
@@ -31,15 +33,14 @@ async function assertReducerContractPreflight(projectRoot) {
31
33
  }
32
34
  throw new Error(
33
35
  [
34
- `Dreamboard could not validate \`${GAME_CONTRACT_ENTRY_PATH}\` during \`dreamboard sync\`.`,
35
- "Fix the authored reducer contract module so it can be imported locally, then run `dreamboard sync` again.",
36
+ `Dreamboard could not validate \`${GAME_CONTRACT_ENTRY_PATH}\`.`,
37
+ "Fix the authored reducer contract module so it can be imported locally, then rerun the command.",
36
38
  `Original error: ${message}`
37
39
  ].join(" ")
38
40
  );
39
41
  }
40
42
  }
41
-
42
43
  export {
43
44
  assertReducerContractPreflight
44
45
  };
45
- //# sourceMappingURL=chunk-YDIOW2BO.mjs.map
46
+ //# sourceMappingURL=reducer-contract-preflight-WVQQPW5F.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/services/project/reducer-contract-preflight.ts"],"sourcesContent":["import path from \"node:path\";\nimport { importTypeScriptModule } from \"../../utils/ts-module-loader.js\";\n\nconst GAME_CONTRACT_ENTRY_PATH = path.join(\"app\", \"game-contract.ts\");\n\nfunction normalizeErrorMessage(error: unknown): string {\n const rawMessage =\n error instanceof Error ? error.message : String(error ?? \"Unknown error\");\n return (\n rawMessage\n .split(\"\\n\")\n .map((line) => line.trim())\n .find(Boolean)\n ?.replace(/^Error:\\s*/u, \"\") ?? \"Unknown error\"\n );\n}\n\nfunction isManifestScopedIdBrandingError(message: string): boolean {\n return (\n message.includes(\"defineGameContract:\") &&\n message.includes(\"manifest-scoped\") &&\n (message.includes(\"uses a raw z.string()\") ||\n message.includes(\"uses z.array(z.string())\"))\n );\n}\n\nexport async function assertReducerContractPreflight(\n projectRoot: string,\n): Promise<void> {\n const entryPath = path.join(projectRoot, GAME_CONTRACT_ENTRY_PATH);\n\n try {\n await importTypeScriptModule(entryPath);\n } catch (error) {\n const message = normalizeErrorMessage(error);\n if (isManifestScopedIdBrandingError(message)) {\n throw new Error(\n [\n `Dreamboard could not validate \\`${GAME_CONTRACT_ENTRY_PATH}\\`.`,\n \"This happens because a state field name looks like a manifest-scoped id, but the schema uses a plain string instead of the manifest-backed id schema.\",\n \"Workaround: use `gameContract.schemas.<id>` (or `manifest.ids.<id>`) for manifest ids. If the field is intentionally free-form text, rename it so it does not look like a manifest id field.\",\n `Original error: ${message}`,\n ].join(\" \"),\n );\n }\n\n throw new Error(\n [\n `Dreamboard could not validate \\`${GAME_CONTRACT_ENTRY_PATH}\\`.`,\n \"Fix the authored reducer contract module so it can be imported locally, then rerun the command.\",\n `Original error: ${message}`,\n ].join(\" \"),\n );\n }\n}\n"],"mappings":";;;;;;;;AAAA,OAAO,UAAU;AAGjB,IAAM,2BAA2B,KAAK,KAAK,OAAO,kBAAkB;AAEpE,SAAS,sBAAsB,OAAwB;AACrD,QAAM,aACJ,iBAAiB,QAAQ,MAAM,UAAU,OAAO,SAAS,eAAe;AAC1E,SACE,WACG,MAAM,IAAI,EACV,IAAI,CAAC,SAAS,KAAK,KAAK,CAAC,EACzB,KAAK,OAAO,GACX,QAAQ,eAAe,EAAE,KAAK;AAEtC;AAEA,SAAS,gCAAgC,SAA0B;AACjE,SACE,QAAQ,SAAS,qBAAqB,KACtC,QAAQ,SAAS,iBAAiB,MACjC,QAAQ,SAAS,uBAAuB,KACvC,QAAQ,SAAS,0BAA0B;AAEjD;AAEA,eAAsB,+BACpB,aACe;AACf,QAAM,YAAY,KAAK,KAAK,aAAa,wBAAwB;AAEjE,MAAI;AACF,UAAM,uBAAuB,SAAS;AAAA,EACxC,SAAS,OAAO;AACd,UAAM,UAAU,sBAAsB,KAAK;AAC3C,QAAI,gCAAgC,OAAO,GAAG;AAC5C,YAAM,IAAI;AAAA,QACR;AAAA,UACE,mCAAmC,wBAAwB;AAAA,UAC3D;AAAA,UACA;AAAA,UACA,mBAAmB,OAAO;AAAA,QAC5B,EAAE,KAAK,GAAG;AAAA,MACZ;AAAA,IACF;AAEA,UAAM,IAAI;AAAA,MACR;AAAA,QACE,mCAAmC,wBAAwB;AAAA,QAC3D;AAAA,QACA,mBAAmB,OAAO;AAAA,MAC5B,EAAE,KAAK,GAAG;AAAA,IACZ;AAAA,EACF;AACF;","names":[]}