@dreamboard-games/cli 0.1.30-alpha.1 → 0.1.30-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +179 -22
- package/dist/agent-verifier/agent-workspace-verifier.mjs +30 -30
- package/dist/agent-verifier/agent-workspace-verifier.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-JH22JNYD.mjs → chunk-3UKQVWLV.mjs} +82 -19
- package/dist/agent-verifier/chunk-3UKQVWLV.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-4WD3YU2E.mjs → chunk-776W3UGV.mjs} +4 -3
- package/dist/agent-verifier/chunk-776W3UGV.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-CJEEA6NJ.mjs → chunk-7WWGFAAU.mjs} +9 -10
- package/dist/agent-verifier/chunk-7WWGFAAU.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-2SZHMP6F.mjs → chunk-A64ZZUZV.mjs} +6 -9
- package/dist/agent-verifier/chunk-A64ZZUZV.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-6A5HRJMQ.mjs → chunk-E7SSWJXJ.mjs} +62 -99
- package/dist/agent-verifier/chunk-E7SSWJXJ.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-2GBBP27W.mjs → chunk-F2DIOJJZ.mjs} +1 -0
- package/dist/agent-verifier/chunk-F2DIOJJZ.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-CFU5EWIC.mjs → chunk-G42BGGG2.mjs} +7 -6
- package/dist/agent-verifier/chunk-G42BGGG2.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-SHUMAVAP.mjs → chunk-H76MT5UR.mjs} +7 -9
- package/dist/agent-verifier/chunk-H76MT5UR.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-7E65UQLY.mjs → chunk-HGMUAL33.mjs} +3 -2
- package/dist/agent-verifier/chunk-HGMUAL33.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-LM3OZLZG.mjs → chunk-IAYRNVUC.mjs} +1 -0
- package/dist/agent-verifier/chunk-IAYRNVUC.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-VYJTHSYR.mjs → chunk-JGT4P4UD.mjs} +2 -1
- package/dist/agent-verifier/chunk-JGT4P4UD.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-CEDUHGNH.mjs → chunk-LUZ7KE6H.mjs} +8 -3
- package/dist/agent-verifier/chunk-LUZ7KE6H.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-2E5P5NWG.mjs → chunk-NAK77WXW.mjs} +58 -126
- package/dist/agent-verifier/chunk-NAK77WXW.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-SYPLYRGB.mjs → chunk-O4YCPU7C.mjs} +116 -15
- package/dist/agent-verifier/chunk-O4YCPU7C.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-BVVNBJM4.mjs → chunk-S34FRJHS.mjs} +2 -1
- package/dist/agent-verifier/chunk-S34FRJHS.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-HJFQDSTU.mjs → chunk-SH5JKYOB.mjs} +6 -5
- package/dist/agent-verifier/chunk-SH5JKYOB.mjs.map +1 -0
- package/dist/agent-verifier/chunk-SKI2ESE5.mjs +44 -0
- package/dist/agent-verifier/{chunk-MINCYHXN.mjs → chunk-TAEQKBJB.mjs} +1 -0
- package/dist/agent-verifier/chunk-TAEQKBJB.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-CEQ2VJWN.mjs → chunk-UIOLGH4A.mjs} +2 -1
- package/dist/agent-verifier/chunk-UIOLGH4A.mjs.map +1 -0
- package/dist/agent-verifier/chunk-UIZNWRM6.mjs +2432 -0
- package/dist/agent-verifier/chunk-UIZNWRM6.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-2QMNAVV4.mjs → chunk-VS573ERH.mjs} +2 -1
- package/dist/agent-verifier/chunk-VS573ERH.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-EOQIV6PS.mjs → chunk-W3N3QJ4V.mjs} +75 -100
- package/dist/agent-verifier/chunk-W3N3QJ4V.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-EIQWDQWJ.mjs → chunk-XGWCY624.mjs} +11 -12
- package/dist/agent-verifier/chunk-XGWCY624.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-7653FPGJ.mjs → chunk-XQXDOBYB.mjs} +3 -2
- package/dist/agent-verifier/chunk-XQXDOBYB.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-MRCUP5SW.mjs → chunk-YE7UAO3T.mjs} +1 -0
- package/dist/agent-verifier/chunk-YE7UAO3T.mjs.map +1 -0
- package/dist/agent-verifier/{chunk-RBDDIIPM.mjs → chunk-ZEELHSY3.mjs} +1 -0
- package/dist/agent-verifier/chunk-ZEELHSY3.mjs.map +1 -0
- package/dist/agent-verifier/{compile-5QSPIOUT.mjs → compile-TEQVA46V.mjs} +24 -25
- package/dist/agent-verifier/compile-TEQVA46V.mjs.map +1 -0
- package/dist/agent-verifier/{global-config-WX3ZZIVU.mjs → global-config-Y2NTSK4R.mjs} +6 -5
- package/dist/{keychain-backend-JHTXAKWC.js → agent-verifier/keychain-backend-SPQWGKZN.mjs} +2 -2
- package/dist/agent-verifier/keychain-backend-SPQWGKZN.mjs.map +1 -0
- package/dist/agent-verifier/{local-files-MTPLP62S.mjs → local-files-JFOQQZDL.mjs} +10 -11
- package/dist/agent-verifier/local-files-JFOQQZDL.mjs.map +1 -0
- package/dist/agent-verifier/local-typecheck-XVGWI75X.mjs +10 -0
- package/dist/agent-verifier/local-typecheck-XVGWI75X.mjs.map +1 -0
- package/dist/agent-verifier/{materialize-workspace-FKALAE2T.mjs → materialize-workspace-ZAVGQQSF.mjs} +17 -18
- package/dist/agent-verifier/materialize-workspace-ZAVGQQSF.mjs.map +1 -0
- package/dist/agent-verifier/{project-state-7GR6BQTQ.mjs → project-state-K576C2TE.mjs} +3 -2
- package/dist/agent-verifier/project-state-K576C2TE.mjs.map +1 -0
- package/dist/{prompt-GMZABCJC.js → agent-verifier/prompt-MJRJMOGQ.mjs} +2 -2
- package/dist/agent-verifier/prompt-MJRJMOGQ.mjs.map +1 -0
- package/dist/agent-verifier/{reducer-bundle-preflight-C73LEXI2.mjs → reducer-bundle-preflight-LXNJUBKL.mjs} +6 -9
- package/dist/agent-verifier/reducer-bundle-preflight-LXNJUBKL.mjs.map +1 -0
- package/dist/agent-verifier/reducer-contract-preflight-TUMQ43JV.mjs +11 -0
- package/dist/agent-verifier/reducer-contract-preflight-TUMQ43JV.mjs.map +1 -0
- package/dist/agent-verifier/{reducer-native-test-harness-GMWBUISX.mjs → reducer-native-test-harness-CHX5MBL5.mjs} +14 -17
- package/dist/agent-verifier/reducer-native-test-harness-CHX5MBL5.mjs.map +1 -0
- package/dist/agent-verifier/static-scaffold-R7SVDRQI.mjs +27 -0
- package/dist/agent-verifier/static-scaffold-R7SVDRQI.mjs.map +1 -0
- package/dist/agent-verifier/{sync-3DUQH32H.mjs → sync-THAI546U.mjs} +31 -37
- package/dist/agent-verifier/sync-THAI546U.mjs.map +1 -0
- package/dist/agent-verifier/{test-P4U5INTD.mjs → test-AFAQFKOB.mjs} +28 -31
- package/dist/agent-verifier/test-AFAQFKOB.mjs.map +1 -0
- package/dist/agent-verifier/workspace-codegen-2ZMQRIKJ.mjs +10 -0
- package/dist/agent-verifier/workspace-codegen-2ZMQRIKJ.mjs.map +1 -0
- package/dist/agent-verifier/{workspace-dependencies-HZ6VVS4G.mjs → workspace-dependencies-NOOQBK6I.mjs} +5 -4
- package/dist/agent-verifier/workspace-dependencies-NOOQBK6I.mjs.map +1 -0
- package/dist/{chunk-C6UAT6EH.js → chunk-N7XPNNUI.js} +9 -12
- package/dist/chunk-N7XPNNUI.js.map +1 -0
- package/dist/chunk-SEGVTWSK.js +44 -0
- package/dist/chunk-SEGVTWSK.js.map +1 -0
- package/dist/{chunk-RS7UXJZV.js → chunk-TAQKH67O.js} +21300 -35881
- package/dist/chunk-TAQKH67O.js.map +1 -0
- package/dist/{global-config-AGFBDFYD.js → global-config-S4ZIPECE.js} +3 -3
- package/dist/global-config-S4ZIPECE.js.map +1 -0
- package/dist/index.js +415 -37
- package/dist/index.js.map +1 -1
- package/dist/internal.js +3 -4
- package/dist/{agent-verifier/keychain-backend-TNOPQV3Z.mjs → keychain-backend-HDF4TZDL.js} +2 -1
- package/dist/{agent-verifier/prompt-3BAINGAQ.mjs → prompt-NDV3AE5L.js} +2 -1
- package/package.json +8 -7
- package/skills/dreamboard/references/building-your-first-game.md +510 -0
- package/skills/dreamboard/references/cli.md +104 -0
- package/skills/dreamboard/references/game-interface.md +548 -0
- package/skills/dreamboard/references/manifest-authoring.md +597 -0
- package/skills/dreamboard/references/quickstart.md +66 -0
- package/skills/dreamboard/references/reducer.md +864 -0
- package/skills/dreamboard/references/rule-authoring.md +147 -0
- package/skills/dreamboard/references/testing.md +249 -0
- package/skills/dreamboard/scripts/events-extract.mjs +218 -0
- package/dist/agent-verifier/chunk-54TAYXUD.mjs +0 -12
- package/dist/agent-verifier/chunk-6UUJEYDV.mjs +0 -213
- package/dist/agent-verifier/chunk-HBNDKQT5.mjs +0 -8381
- package/dist/agent-verifier/chunk-LI3ZR3BI.mjs +0 -41
- package/dist/agent-verifier/chunk-U6OJN7XS.mjs +0 -8092
- package/dist/agent-verifier/chunk-XYDL7GY6.mjs +0 -10
- package/dist/agent-verifier/local-typecheck-QFYYAZOK.mjs +0 -9
- package/dist/agent-verifier/reducer-contract-preflight-22X7DSZW.mjs +0 -10
- package/dist/agent-verifier/static-scaffold-AJMZZQWS.mjs +0 -28
- package/dist/agent-verifier/testing-5K2BJYF2.mjs +0 -674
- package/dist/agent-verifier/workspace-codegen-JDZJRSDV.mjs +0 -11
- package/dist/chunk-2H7UOFLK.js +0 -11
- package/dist/chunk-7FOO4AJI.js +0 -50
- package/dist/chunk-7FOO4AJI.js.map +0 -1
- package/dist/chunk-C6UAT6EH.js.map +0 -1
- package/dist/chunk-RS7UXJZV.js.map +0 -1
- package/dist/internal.d.ts +0 -311
- package/dist/runtime-packages/ui-host-runtime/src/actor-principal.ts +0 -71
- package/dist/runtime-packages/ui-host-runtime/src/browser-interaction.ts +0 -139
- package/dist/runtime-packages/ui-host-runtime/src/components/host-controls.tsx +0 -374
- package/dist/runtime-packages/ui-host-runtime/src/components/host-feedback-toaster.tsx +0 -266
- package/dist/runtime-packages/ui-host-runtime/src/components/host-feedback.tsx +0 -212
- package/dist/runtime-packages/ui-host-runtime/src/components/host-primitives.tsx +0 -271
- package/dist/runtime-packages/ui-host-runtime/src/components/host-session-metadata.tsx +0 -135
- package/dist/runtime-packages/ui-host-runtime/src/components/index.ts +0 -5
- package/dist/runtime-packages/ui-host-runtime/src/components/perf-overlay.tsx +0 -194
- package/dist/runtime-packages/ui-host-runtime/src/gameplay-authority-transport.ts +0 -626
- package/dist/runtime-packages/ui-host-runtime/src/host-controls.tsx +0 -1
- package/dist/runtime-packages/ui-host-runtime/src/host-feedback.tsx +0 -1
- package/dist/runtime-packages/ui-host-runtime/src/host-session-transport.ts +0 -294
- package/dist/runtime-packages/ui-host-runtime/src/index.ts +0 -3
- package/dist/runtime-packages/ui-host-runtime/src/logger.ts +0 -11
- package/dist/runtime-packages/ui-host-runtime/src/perf.ts +0 -324
- package/dist/runtime-packages/ui-host-runtime/src/plugin-bridge.ts +0 -195
- package/dist/runtime-packages/ui-host-runtime/src/plugin-health-check.ts +0 -138
- package/dist/runtime-packages/ui-host-runtime/src/plugin-messages.ts +0 -159
- package/dist/runtime-packages/ui-host-runtime/src/plugin-session-gateway.ts +0 -551
- package/dist/runtime-packages/ui-host-runtime/src/runtime/index.ts +0 -13
- package/dist/runtime-packages/ui-host-runtime/src/screenshot/projection-to-snapshot.ts +0 -122
- package/dist/runtime-packages/ui-host-runtime/src/screenshot/static-store-api.ts +0 -26
- package/dist/runtime-packages/ui-host-runtime/src/session-ingress-controller.ts +0 -583
- package/dist/runtime-packages/ui-host-runtime/src/session-ingress.ts +0 -219
- package/dist/runtime-packages/ui-host-runtime/src/session-live-runtime.ts +0 -117
- package/dist/runtime-packages/ui-host-runtime/src/session-model.ts +0 -431
- package/dist/runtime-packages/ui-host-runtime/src/session-projection.ts +0 -211
- package/dist/runtime-packages/ui-host-runtime/src/session-recovery.ts +0 -80
- package/dist/runtime-packages/ui-host-runtime/src/session-state-reducer.ts +0 -1034
- package/dist/runtime-packages/ui-host-runtime/src/sse-manager.ts +0 -416
- package/dist/runtime-packages/ui-host-runtime/src/unified-session-store.ts +0 -184
- package/dist/testing-KLSV6CPJ.js +0 -674
- package/dist/testing-KLSV6CPJ.js.map +0 -1
- /package/dist/{chunk-2H7UOFLK.js.map → agent-verifier/chunk-SKI2ESE5.mjs.map} +0 -0
- /package/dist/{global-config-AGFBDFYD.js.map → agent-verifier/global-config-Y2NTSK4R.mjs.map} +0 -0
- /package/dist/{keychain-backend-JHTXAKWC.js.map → keychain-backend-HDF4TZDL.js.map} +0 -0
- /package/dist/{prompt-GMZABCJC.js.map → prompt-NDV3AE5L.js.map} +0 -0
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{"version":3,"sources":["../../src/services/project/reducer-bundle-preflight.ts"],"sourcesContent":["import path from \"node:path\";\nimport type {\n GameTopologyManifest,\n SetupProfileSpec,\n} from \"@dreamboard-games/sdk/types\";\nimport { isPerPlayer, perPlayerSchema } from \"@dreamboard-games/sdk/reducer\";\nimport {\n type ReducerBundleContract,\n type ReducerWire as Wire,\n} from \"@dreamboard-games/sdk/reducer-contract\";\nimport { materializeManifestTable } from \"@dreamboard-games/sdk/codegen\";\nimport { z } from \"zod\";\nimport { importTypeScriptModule } from \"../../utils/ts-module-loader.js\";\n\n// Opt in to SDK authoring warnings (e.g. concrete dependent-choice defaults).\n// Trusted reducer code cannot read process.env, so the SDK gates authoring\n// warnings on this host-set global instead.\n(globalThis as Record<string, unknown>).__DREAMBOARD_AUTHORING_WARNINGS__ =\n true;\n\n/**\n * Path to the reducer bundle entry, relative to the project root. Matches\n * the scaffold produced by `dreamboard new`.\n */\nconst REDUCER_BUNDLE_ENTRY_PATH = path.join(\"app\", \"index.ts\");\n\n/**\n * Deterministic rng seed used to drive the reducer during preflight.\n * Kept stable so local preflight failures reproduce across CLI runs.\n */\nconst PREFLIGHT_RNG_SEED = 1337;\n\n/**\n * Phase of the preflight smoke test that a failure occurred in.\n */\nexport type ReducerBundleSmokePhase =\n | \"BUILD_GAME_STATE\"\n | \"INITIALIZE\"\n | \"PROJECT_SEATS\"\n | \"VALIDATE_VIEW\";\n\nexport interface ReducerBundleSmokeScenario {\n readonly setupProfileId: string | null;\n readonly playerCount: number;\n}\n\nexport interface ReducerBundleSmokeFailure {\n readonly scenario: ReducerBundleSmokeScenario;\n readonly phase: ReducerBundleSmokePhase;\n readonly playerId?: string;\n readonly headline: string;\n readonly detail?: string;\n}\n\n/**\n * Shape of a single seat's slice in `projectSeatsDynamic(...)`. Only `view`\n * is consumed by the preflight, but the full wire DTO keeps local tests\n * aligned with the canonical reducer boundary.\n */\nexport type ReducerBundleSeatProjection = Wire.SeatProjection;\n\n/** Result of calling `bundle.projectSeatsDynamic({ state, playerIds })`. */\nexport type ReducerBundleSeatProjectionBundle = Wire.SeatProjectionBundle;\n\n/**\n * Minimal structural shape the preflight needs from the authored reducer\n * bundle. Matches the subset of `createReducerBundle(game)` used by the\n * reducer runtime.\n */\nexport type ReducerBundleLike = Pick<\n ReducerBundleContract,\n \"initialize\" | \"projectSeatsDynamic\"\n>;\n\nfunction buildPlayerIds(playerCount: number): string[] {\n const ids: string[] = [];\n for (let index = 1; index <= playerCount; index += 1) {\n ids.push(`player-${index}`);\n }\n return ids;\n}\n\n/**\n * Build the matrix of scenarios to drive. Exported for tests so we can\n * assert scenario generation without loading a full reducer bundle.\n */\nexport function buildScenarios(\n manifest: GameTopologyManifest,\n): ReducerBundleSmokeScenario[] {\n const rawCounts = [\n manifest.players?.minPlayers,\n manifest.players?.maxPlayers,\n ].filter(\n (count): count is number =>\n typeof count === \"number\" && Number.isFinite(count) && count > 0,\n );\n const playerCounts = Array.from(new Set(rawCounts));\n if (playerCounts.length === 0) {\n return [];\n }\n const profiles: SetupProfileSpec[] = manifest.setupProfiles ?? [];\n const profileIds: Array<string | null> =\n profiles.length > 0 ? profiles.map((profile) => profile.id) : [null];\n\n const scenarios: ReducerBundleSmokeScenario[] = [];\n const seen = new Set<string>();\n for (const profileId of profileIds) {\n for (const count of playerCounts) {\n const key = `${profileId ?? \"<default>\"}:${count}`;\n if (seen.has(key)) continue;\n seen.add(key);\n scenarios.push({ setupProfileId: profileId, playerCount: count });\n }\n }\n return scenarios;\n}\n\nfunction describeScenario(scenario: ReducerBundleSmokeScenario): string {\n const profileDesc = scenario.setupProfileId\n ? `setup profile '${scenario.setupProfileId}'`\n : \"no setup profile\";\n return `${profileDesc}, ${scenario.playerCount} player${\n scenario.playerCount === 1 ? \"\" : \"s\"\n }`;\n}\n\nfunction summarizeError(error: unknown): { headline: string; detail?: string } {\n if (error instanceof Error) {\n const firstLine =\n error.message\n .split(\"\\n\")\n .map((line) => line.trim())\n .find((line) => line.length > 0) ?? \"Unknown failure\";\n const detail =\n error.stack && error.stack !== error.message ? error.stack : undefined;\n return { headline: firstLine, detail };\n }\n return { headline: String(error ?? \"Unknown failure\") };\n}\n\n/**\n * Walk `view` recursively and, for every embedded `PerPlayer<T>` shape,\n * assert its seat list matches `expectedPlayerIds` using\n * `perPlayerSchema({ players })`. Returns `null` on success, or a headline\n * describing the first mismatch.\n *\n * This catches the class of bug where an author returns a `PerPlayer<T>`\n * that was built from the wrong seat list (e.g. a manifest-derived\n * `maxPlayers` literal union) while the runtime session has a different\n * number of seats. The Zod bound schema produces an identical error shape\n * to the one the backend raises in production so authors see the same\n * diagnostic locally.\n */\nexport function assertViewPerPlayerSeatsValid(\n view: unknown,\n expectedPlayerIds: readonly string[],\n breadcrumb: string[] = [],\n): string | null {\n if (view === null || view === undefined) {\n return null;\n }\n\n if (isPerPlayer(view)) {\n const schema = perPlayerSchema(z.unknown(), {\n players: expectedPlayerIds as never,\n });\n const result = schema.safeParse(view);\n if (!result.success) {\n const firstIssue = result.error.issues[0];\n const location =\n breadcrumb.length > 0 ? ` at view.${breadcrumb.join(\".\")}` : \"\";\n const message = firstIssue?.message ?? \"PerPlayer seat mismatch\";\n return `PerPlayer seat mismatch${location}: ${message}`;\n }\n return null;\n }\n\n if (Array.isArray(view)) {\n for (let index = 0; index < view.length; index += 1) {\n const result = assertViewPerPlayerSeatsValid(\n view[index],\n expectedPlayerIds,\n [...breadcrumb, `[${index}]`],\n );\n if (result) return result;\n }\n return null;\n }\n\n if (typeof view === \"object\") {\n for (const [key, value] of Object.entries(\n view as Record<string, unknown>,\n )) {\n const result = assertViewPerPlayerSeatsValid(value, expectedPlayerIds, [\n ...breadcrumb,\n key,\n ]);\n if (result) return result;\n }\n return null;\n }\n\n return null;\n}\n\nfunction identityShuffle<Value>(values: readonly Value[]): Value[] {\n return [...values];\n}\n\n/**\n * Drive an already-loaded reducer bundle through the provided scenarios.\n * Shared between the full `runReducerBundleSmoke` entrypoint and the\n * unit tests, which feed a fake bundle directly.\n *\n * For each (setup profile × player count) scenario this:\n *\n * 1. materializes an initial table via `materializeManifestTable`,\n * 2. calls `bundle.initialize({ table, playerIds, rngSeed, setup })`,\n * 3. calls `bundle.projectSeatsDynamic({ state, playerIds })` once, and\n * 4. validates any embedded `PerPlayer<T>` views match the runtime seat\n * list using `perPlayerSchema({ players: playerIds })`.\n *\n * Failures are collected instead of thrown so authors get the full list\n * of broken scenarios in one preflight pass.\n */\nexport async function driveReducerBundleThroughScenarios(options: {\n manifest: GameTopologyManifest;\n bundle: ReducerBundleLike;\n scenarios: readonly ReducerBundleSmokeScenario[];\n rngSeed?: number;\n}): Promise<ReducerBundleSmokeFailure[]> {\n const { manifest, bundle, scenarios } = options;\n const rngSeed = options.rngSeed ?? PREFLIGHT_RNG_SEED;\n\n const failures: ReducerBundleSmokeFailure[] = [];\n const tableCache = new Map<\n number,\n { table: unknown; playerIds: string[] } | { error: unknown }\n >();\n\n for (const scenario of scenarios) {\n let tableEntry = tableCache.get(scenario.playerCount);\n if (!tableEntry) {\n try {\n const playerIds = buildPlayerIds(scenario.playerCount);\n // JSON-roundtrip the materialized table to mirror the backend wire\n // boundary: real flows serialize the table over HTTP, which drops\n // explicit `undefined` property values (e.g. optional card text) that\n // the bundle's strict JSON state schema would otherwise reject.\n const table: unknown = JSON.parse(\n JSON.stringify(\n materializeManifestTable({\n manifest,\n playerIds,\n shuffleItems: identityShuffle,\n }),\n ),\n );\n tableEntry = { table, playerIds };\n } catch (error) {\n tableEntry = { error };\n }\n tableCache.set(scenario.playerCount, tableEntry);\n }\n if (\"error\" in tableEntry) {\n const summary = summarizeError(tableEntry.error);\n failures.push({\n scenario,\n phase: \"BUILD_GAME_STATE\",\n headline: summary.headline,\n detail: summary.detail,\n });\n continue;\n }\n\n const { table, playerIds } = tableEntry;\n\n let sessionState: unknown;\n try {\n sessionState = await bundle.initialize({\n table: table as Wire.JsonValue,\n playerIds: [...playerIds],\n rngSeed,\n setup: scenario.setupProfileId\n ? { profileId: scenario.setupProfileId, optionValues: {} }\n : null,\n });\n } catch (error) {\n const summary = summarizeError(error);\n failures.push({\n scenario,\n phase: \"INITIALIZE\",\n headline: summary.headline,\n detail: summary.detail,\n });\n continue;\n }\n\n let projection: ReducerBundleSeatProjectionBundle | undefined;\n try {\n projection = bundle.projectSeatsDynamic({\n state: sessionState as Wire.ReducerSessionState,\n playerIds: [...playerIds],\n });\n } catch (error) {\n const summary = summarizeError(error);\n failures.push({\n scenario,\n phase: \"PROJECT_SEATS\",\n headline: summary.headline,\n detail: summary.detail,\n });\n continue;\n }\n\n const seats = projection?.seats ?? {};\n for (const playerId of playerIds) {\n const seat = seats[playerId];\n if (!seat) {\n failures.push({\n scenario,\n phase: \"PROJECT_SEATS\",\n playerId,\n headline: `projectSeatsDynamic() did not return an entry for seat '${playerId}'.`,\n });\n continue;\n }\n const mismatch = assertViewPerPlayerSeatsValid(seat.view, playerIds);\n if (mismatch) {\n failures.push({\n scenario,\n phase: \"VALIDATE_VIEW\",\n playerId,\n headline: mismatch,\n });\n }\n }\n }\n\n return failures;\n}\n\n/**\n * Import the authored reducer bundle from `projectRoot/app/index.ts` and\n * drive it through every (setup profile × player count) scenario the\n * manifest declares. Returns the collected failures without throwing so\n * callers can decide whether to surface them.\n */\nexport async function runReducerBundleSmoke(options: {\n projectRoot: string;\n manifest: GameTopologyManifest;\n}): Promise<ReducerBundleSmokeFailure[]> {\n const { projectRoot, manifest } = options;\n const scenarios = buildScenarios(manifest);\n if (scenarios.length === 0) {\n return [];\n }\n\n const entryPath = path.join(projectRoot, REDUCER_BUNDLE_ENTRY_PATH);\n let module: { default?: ReducerBundleLike };\n try {\n module = await importTypeScriptModule<{ default?: ReducerBundleLike }>(\n entryPath,\n );\n } catch (error) {\n const summary = summarizeError(error);\n throw new Error(\n [\n `Dreamboard could not import \\`${REDUCER_BUNDLE_ENTRY_PATH}\\` during \\`dreamboard sync\\`.`,\n \"Fix the reducer bundle entry so it can be imported locally, then run `dreamboard sync` again.\",\n `Original error: ${summary.headline}`,\n ].join(\" \"),\n );\n }\n const bundle = module.default;\n if (!bundle || typeof bundle.initialize !== \"function\") {\n throw new Error(\n [\n `\\`${REDUCER_BUNDLE_ENTRY_PATH}\\` does not export a reducer bundle as its default export.`,\n \"Export `createReducerBundle(game)` from `app/index.ts` so the compile pipeline can smoke-test it.\",\n ].join(\" \"),\n );\n }\n\n return driveReducerBundleThroughScenarios({ manifest, bundle, scenarios });\n}\n\nfunction formatFailureLines(\n failures: readonly ReducerBundleSmokeFailure[],\n): string {\n return failures\n .map((failure) => {\n const location = failure.playerId ? ` (seat ${failure.playerId})` : \"\";\n return `• [${failure.phase}] ${describeScenario(failure.scenario)}${location}: ${failure.headline}`;\n })\n .join(\"\\n\");\n}\n\n/**\n * Preflight wrapper used by `dreamboard sync`. Runs\n * `runReducerBundleSmoke` and throws an aggregated error if any scenario\n * failed so the author sees every broken seat/profile in one shot.\n *\n * Sync already guarantees that the authored contract imports cleanly\n * (via `assertReducerContractPreflight`) and that `tsc --noEmit` is\n * green (via `runLocalTypecheck`) before this runs, so failures from\n * this step are always runtime-shaped (`initialize`/`projectSeatsDynamic` rejecting,\n * `perPlayer` seat mismatches, …) rather than static type or import\n * errors.\n */\nexport async function assertReducerBundleSmoke(options: {\n projectRoot: string;\n manifest: GameTopologyManifest;\n}): Promise<void> {\n const failures = await runReducerBundleSmoke(options);\n if (failures.length === 0) {\n return;\n }\n throw new Error(\n [\n \"Reducer bundle preflight failed during `dreamboard sync`.\",\n \"Fix the reported scenarios locally before syncing so the backend does not catch them after start-game:\",\n 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;AAAA,MACE;AAAA,MACA;AAAA,MACA,mBAAmB,QAAQ;AAAA,IAC7B,EAAE,KAAK,IAAI;AAAA,EACb;AACF;","names":["playerIds","table"]}
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// ../../node_modules/.pnpm/@dreamboard-games+gameplay-authority-protocol@0.1.0-alpha.0/node_modules/@dreamboard-games/gameplay-authority-protocol/dist/frames.js
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var GameplayCapabilityClaimsSchema = external_exports.discriminatedUnion(
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PerfGameplayCapabilityClaimsSchema
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]
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);
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var GameplayCapabilityClaimsSchema = external_exports.discriminatedUnion("actorKind", [
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UserGameplayCapabilityClaimsSchema,
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DemoGameplayCapabilityClaimsSchema,
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PerfGameplayCapabilityClaimsSchema
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]);
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var GameplayTunnelClaimsSchema = external_exports.object({
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aud: external_exports.literal(GAMEPLAY_TUNNEL_AUDIENCE),
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iss: external_exports.string().min(1),
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HistoryRestoreRejectedFrameSchema
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// ../../node_modules/.pnpm/@dreamboard-games+gameplay-authority-client@0.1.0-alpha.1/node_modules/@dreamboard-games/gameplay-authority-client/
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// ../../node_modules/.pnpm/@dreamboard-games+gameplay-authority-client@0.1.0-alpha.1/node_modules/@dreamboard-games/gameplay-authority-client/dist/index.js
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var DEFAULT_OPEN_TIMEOUT_MS = 5e3;
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var DEFAULT_REQUEST_TIMEOUT_MS = 1e4;
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var GameplayAuthorityRecoveringError = class extends Error {
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@@ -279,17 +276,11 @@ async function connectGameplayAuthority(input) {
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const socket = new webSocketFactory(input.websocketUrl, input.webSocketInit);
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try {
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await waitUntilOpen(socket, openTimeoutMs);
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socket.send(
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);
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await waitForServerFrame(
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socket,
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(frame) => frame.type === "auth.accepted",
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requestTimeoutMs
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);
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socket.send(JSON.stringify({
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type: "auth.connect",
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capabilityToken: input.capabilityToken
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}));
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await waitForServerFrame(socket, (frame) => frame.type === "auth.accepted", requestTimeoutMs);
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return new WebSocketGameplayAuthorityClient(socket, requestTimeoutMs);
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} catch (error) {
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socket.close();
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@@ -297,38 +288,30 @@ async function connectGameplayAuthority(input) {
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}
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}
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var WebSocketGameplayAuthorityClient = class {
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socket;
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requestTimeoutMs;
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constructor(socket, requestTimeoutMs) {
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}
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socket;
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requestTimeoutMs;
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resume(input = {}) {
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this.socket.send(
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})
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);
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this.socket.send(JSON.stringify({
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type: "session.resume",
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lastSeenGeneration: input.lastSeenGeneration ?? null,
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lastSeenVersion: input.lastSeenVersion ?? null,
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unacknowledgedClientActionIds: input.unacknowledgedClientActionIds ?? []
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}));
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async submitCommand(input) {
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|
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);
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|
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const frame = await waitForServerFrame(
|
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|
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this.socket,
|
|
329
|
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(candidate) => candidate.type === "authority.recovering" || candidate.type === "command.accepted" && candidate.clientActionId === input.clientActionId || candidate.type === "command.rejected" && (candidate.clientActionId === void 0 || candidate.clientActionId === input.clientActionId),
|
|
330
|
-
this.requestTimeoutMs
|
|
331
|
-
);
|
|
306
|
+
this.socket.send(JSON.stringify({
|
|
307
|
+
type: "command.submit",
|
|
308
|
+
clientActionId: input.clientActionId,
|
|
309
|
+
expectedVersion: input.expectedVersion,
|
|
310
|
+
actionSetVersion: input.actionSetVersion,
|
|
311
|
+
interactionId: input.interactionId,
|
|
312
|
+
inputs: input.inputs
|
|
313
|
+
}));
|
|
314
|
+
const frame = await waitForServerFrame(this.socket, (candidate) => candidate.type === "authority.recovering" || candidate.type === "command.accepted" && candidate.clientActionId === input.clientActionId || candidate.type === "command.rejected" && (candidate.clientActionId === void 0 || candidate.clientActionId === input.clientActionId), this.requestTimeoutMs);
|
|
332
315
|
throwIfRecovering(frame);
|
|
333
316
|
if (frame.type !== "command.accepted" && frame.type !== "command.rejected") {
|
|
334
317
|
throw new Error("Unexpected gameplay authority command frame.");
|
|
@@ -336,19 +319,13 @@ var WebSocketGameplayAuthorityClient = class {
|
|
|
336
319
|
return frame;
|
|
337
320
|
}
|
|
338
321
|
async restoreHistory(input) {
|
|
339
|
-
this.socket.send(
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
);
|
|
347
|
-
const frame = await waitForServerFrame(
|
|
348
|
-
this.socket,
|
|
349
|
-
(candidate) => candidate.type === "authority.recovering" || candidate.type === "history.restored" && candidate.restoreId === input.restoreId || candidate.type === "history.restoreRejected" && (candidate.restoreId === void 0 || candidate.restoreId === input.restoreId),
|
|
350
|
-
this.requestTimeoutMs
|
|
351
|
-
);
|
|
322
|
+
this.socket.send(JSON.stringify({
|
|
323
|
+
type: "history.restore",
|
|
324
|
+
restoreId: input.restoreId,
|
|
325
|
+
targetGeneration: input.targetGeneration,
|
|
326
|
+
targetVersion: input.targetVersion
|
|
327
|
+
}));
|
|
328
|
+
const frame = await waitForServerFrame(this.socket, (candidate) => candidate.type === "authority.recovering" || candidate.type === "history.restored" && candidate.restoreId === input.restoreId || candidate.type === "history.restoreRejected" && (candidate.restoreId === void 0 || candidate.restoreId === input.restoreId), this.requestTimeoutMs);
|
|
352
329
|
throwIfRecovering(frame);
|
|
353
330
|
if (frame.type !== "history.restored" && frame.type !== "history.restoreRejected") {
|
|
354
331
|
throw new Error("Unexpected gameplay authority history frame.");
|
|
@@ -364,10 +341,7 @@ var WebSocketGameplayAuthorityClient = class {
|
|
|
364
341
|
};
|
|
365
342
|
function throwIfRecovering(frame) {
|
|
366
343
|
if (frame.type === "authority.recovering") {
|
|
367
|
-
throw new GameplayAuthorityRecoveringError(
|
|
368
|
-
frame.message,
|
|
369
|
-
frame.retryAfterMs
|
|
370
|
-
);
|
|
344
|
+
throw new GameplayAuthorityRecoveringError(frame.message, frame.retryAfterMs);
|
|
371
345
|
}
|
|
372
346
|
}
|
|
373
347
|
function browserWebSocketFactory() {
|
|
@@ -378,9 +352,7 @@ var BrowserGameplayAuthorityWebSocket = class {
|
|
|
378
352
|
listeners = /* @__PURE__ */ new Map();
|
|
379
353
|
constructor(url, init) {
|
|
380
354
|
if (init?.headers && Object.keys(init.headers).length > 0) {
|
|
381
|
-
throw new Error(
|
|
382
|
-
"Browser WebSocket does not support custom headers; provide a webSocketFactory for header-aware runtimes."
|
|
383
|
-
);
|
|
355
|
+
throw new Error("Browser WebSocket does not support custom headers; provide a webSocketFactory for header-aware runtimes.");
|
|
384
356
|
}
|
|
385
357
|
this.socket = new WebSocket(url);
|
|
386
358
|
}
|
|
@@ -428,9 +400,7 @@ async function waitForEvent(socket, event, timeoutMs) {
|
|
|
428
400
|
},
|
|
429
401
|
onError(error) {
|
|
430
402
|
cleanup();
|
|
431
|
-
reject(
|
|
432
|
-
error instanceof Error ? error : new Error("gameplay socket error")
|
|
433
|
-
);
|
|
403
|
+
reject(error instanceof Error ? error : new Error("gameplay socket error"));
|
|
434
404
|
},
|
|
435
405
|
onClose() {
|
|
436
406
|
cleanup();
|
|
@@ -450,14 +420,10 @@ async function waitForServerFrame(socket, predicate, timeoutMs) {
|
|
|
450
420
|
onMessage(data) {
|
|
451
421
|
let frame;
|
|
452
422
|
try {
|
|
453
|
-
frame = ServerGameplayFrameSchema.parse(
|
|
454
|
-
JSON.parse(messageToString(data))
|
|
455
|
-
);
|
|
423
|
+
frame = ServerGameplayFrameSchema.parse(JSON.parse(messageToString(data)));
|
|
456
424
|
} catch (error) {
|
|
457
425
|
cleanup();
|
|
458
|
-
reject(
|
|
459
|
-
error instanceof Error ? error : new Error("invalid gameplay authority frame")
|
|
460
|
-
);
|
|
426
|
+
reject(error instanceof Error ? error : new Error("invalid gameplay authority frame"));
|
|
461
427
|
return;
|
|
462
428
|
}
|
|
463
429
|
if (predicate(frame)) {
|
|
@@ -467,9 +433,7 @@ async function waitForServerFrame(socket, predicate, timeoutMs) {
|
|
|
467
433
|
},
|
|
468
434
|
onError(error) {
|
|
469
435
|
cleanup();
|
|
470
|
-
reject(
|
|
471
|
-
error instanceof Error ? error : new Error("gameplay socket error")
|
|
472
|
-
);
|
|
436
|
+
reject(error instanceof Error ? error : new Error("gameplay socket error"));
|
|
473
437
|
},
|
|
474
438
|
onClose() {
|
|
475
439
|
cleanup();
|
|
@@ -511,9 +475,7 @@ function readServerFrames(socket, signal) {
|
|
|
511
475
|
};
|
|
512
476
|
const onMessage = (data) => {
|
|
513
477
|
try {
|
|
514
|
-
queue.push(
|
|
515
|
-
ServerGameplayFrameSchema.parse(JSON.parse(messageToString(data)))
|
|
516
|
-
);
|
|
478
|
+
queue.push(ServerGameplayFrameSchema.parse(JSON.parse(messageToString(data))));
|
|
517
479
|
} catch (candidate) {
|
|
518
480
|
error = candidate instanceof Error ? candidate : new Error("invalid gameplay authority frame");
|
|
519
481
|
}
|
|
@@ -810,7 +772,7 @@ function escapeRegExp(value) {
|
|
|
810
772
|
}
|
|
811
773
|
var testingExpectApiFactoryPromise;
|
|
812
774
|
async function loadTestingExpectApiFactory() {
|
|
813
|
-
testingExpectApiFactoryPromise ??= import("
|
|
775
|
+
testingExpectApiFactoryPromise ??= import("@dreamboard-games/sdk/testing").then(
|
|
814
776
|
(module) => module.createExpectApi
|
|
815
777
|
);
|
|
816
778
|
return testingExpectApiFactoryPromise;
|
|
@@ -1540,7 +1502,7 @@ function assertDispatchResultWireContract(result) {
|
|
|
1540
1502
|
"dispatch",
|
|
1541
1503
|
result,
|
|
1542
1504
|
"DispatchResult",
|
|
1543
|
-
|
|
1505
|
+
ReducerContractZod.DispatchResultSchema
|
|
1544
1506
|
);
|
|
1545
1507
|
}
|
|
1546
1508
|
async function createBrowserBridgeClient(page) {
|
|
@@ -3172,3 +3134,4 @@ export {
|
|
|
3172
3134
|
generateReducerNativeArtifacts,
|
|
3173
3135
|
runReducerNativeScenarios
|
|
3174
3136
|
};
|
|
3137
|
+
//# sourceMappingURL=chunk-E7SSWJXJ.mjs.map
|