@dreamboard-games/cli 0.1.30-alpha.1 → 0.1.30-alpha.3

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Files changed (163) hide show
  1. package/README.md +179 -22
  2. package/dist/agent-verifier/agent-workspace-verifier.mjs +30 -30
  3. package/dist/agent-verifier/agent-workspace-verifier.mjs.map +1 -0
  4. package/dist/agent-verifier/{chunk-JH22JNYD.mjs → chunk-3UKQVWLV.mjs} +82 -19
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  55. package/dist/agent-verifier/{compile-5QSPIOUT.mjs → compile-TEQVA46V.mjs} +24 -25
  56. package/dist/agent-verifier/compile-TEQVA46V.mjs.map +1 -0
  57. package/dist/agent-verifier/{global-config-WX3ZZIVU.mjs → global-config-Y2NTSK4R.mjs} +6 -5
  58. package/dist/{keychain-backend-JHTXAKWC.js → agent-verifier/keychain-backend-SPQWGKZN.mjs} +2 -2
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  60. package/dist/agent-verifier/{local-files-MTPLP62S.mjs → local-files-JFOQQZDL.mjs} +10 -11
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  62. package/dist/agent-verifier/local-typecheck-XVGWI75X.mjs +10 -0
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  64. package/dist/agent-verifier/{materialize-workspace-FKALAE2T.mjs → materialize-workspace-ZAVGQQSF.mjs} +17 -18
  65. package/dist/agent-verifier/materialize-workspace-ZAVGQQSF.mjs.map +1 -0
  66. package/dist/agent-verifier/{project-state-7GR6BQTQ.mjs → project-state-K576C2TE.mjs} +3 -2
  67. package/dist/agent-verifier/project-state-K576C2TE.mjs.map +1 -0
  68. package/dist/{prompt-GMZABCJC.js → agent-verifier/prompt-MJRJMOGQ.mjs} +2 -2
  69. package/dist/agent-verifier/prompt-MJRJMOGQ.mjs.map +1 -0
  70. package/dist/agent-verifier/{reducer-bundle-preflight-C73LEXI2.mjs → reducer-bundle-preflight-LXNJUBKL.mjs} +6 -9
  71. package/dist/agent-verifier/reducer-bundle-preflight-LXNJUBKL.mjs.map +1 -0
  72. package/dist/agent-verifier/reducer-contract-preflight-TUMQ43JV.mjs +11 -0
  73. package/dist/agent-verifier/reducer-contract-preflight-TUMQ43JV.mjs.map +1 -0
  74. package/dist/agent-verifier/{reducer-native-test-harness-GMWBUISX.mjs → reducer-native-test-harness-CHX5MBL5.mjs} +14 -17
  75. package/dist/agent-verifier/reducer-native-test-harness-CHX5MBL5.mjs.map +1 -0
  76. package/dist/agent-verifier/static-scaffold-R7SVDRQI.mjs +27 -0
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  78. package/dist/agent-verifier/{sync-3DUQH32H.mjs → sync-THAI546U.mjs} +31 -37
  79. package/dist/agent-verifier/sync-THAI546U.mjs.map +1 -0
  80. package/dist/agent-verifier/{test-P4U5INTD.mjs → test-AFAQFKOB.mjs} +28 -31
  81. package/dist/agent-verifier/test-AFAQFKOB.mjs.map +1 -0
  82. package/dist/agent-verifier/workspace-codegen-2ZMQRIKJ.mjs +10 -0
  83. package/dist/agent-verifier/workspace-codegen-2ZMQRIKJ.mjs.map +1 -0
  84. package/dist/agent-verifier/{workspace-dependencies-HZ6VVS4G.mjs → workspace-dependencies-NOOQBK6I.mjs} +5 -4
  85. package/dist/agent-verifier/workspace-dependencies-NOOQBK6I.mjs.map +1 -0
  86. package/dist/{chunk-C6UAT6EH.js → chunk-N7XPNNUI.js} +9 -12
  87. package/dist/chunk-N7XPNNUI.js.map +1 -0
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  92. package/dist/{global-config-AGFBDFYD.js → global-config-S4ZIPECE.js} +3 -3
  93. package/dist/global-config-S4ZIPECE.js.map +1 -0
  94. package/dist/index.js +415 -37
  95. package/dist/index.js.map +1 -1
  96. package/dist/internal.js +3 -4
  97. package/dist/{agent-verifier/keychain-backend-TNOPQV3Z.mjs → keychain-backend-HDF4TZDL.js} +2 -1
  98. package/dist/{agent-verifier/prompt-3BAINGAQ.mjs → prompt-NDV3AE5L.js} +2 -1
  99. package/package.json +8 -7
  100. package/skills/dreamboard/references/building-your-first-game.md +510 -0
  101. package/skills/dreamboard/references/cli.md +104 -0
  102. package/skills/dreamboard/references/game-interface.md +548 -0
  103. package/skills/dreamboard/references/manifest-authoring.md +597 -0
  104. package/skills/dreamboard/references/quickstart.md +66 -0
  105. package/skills/dreamboard/references/reducer.md +864 -0
  106. package/skills/dreamboard/references/rule-authoring.md +147 -0
  107. package/skills/dreamboard/references/testing.md +249 -0
  108. package/skills/dreamboard/scripts/events-extract.mjs +218 -0
  109. package/dist/agent-verifier/chunk-54TAYXUD.mjs +0 -12
  110. package/dist/agent-verifier/chunk-6UUJEYDV.mjs +0 -213
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  115. package/dist/agent-verifier/local-typecheck-QFYYAZOK.mjs +0 -9
  116. package/dist/agent-verifier/reducer-contract-preflight-22X7DSZW.mjs +0 -10
  117. package/dist/agent-verifier/static-scaffold-AJMZZQWS.mjs +0 -28
  118. package/dist/agent-verifier/testing-5K2BJYF2.mjs +0 -674
  119. package/dist/agent-verifier/workspace-codegen-JDZJRSDV.mjs +0 -11
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  125. package/dist/internal.d.ts +0 -311
  126. package/dist/runtime-packages/ui-host-runtime/src/actor-principal.ts +0 -71
  127. package/dist/runtime-packages/ui-host-runtime/src/browser-interaction.ts +0 -139
  128. package/dist/runtime-packages/ui-host-runtime/src/components/host-controls.tsx +0 -374
  129. package/dist/runtime-packages/ui-host-runtime/src/components/host-feedback-toaster.tsx +0 -266
  130. package/dist/runtime-packages/ui-host-runtime/src/components/host-feedback.tsx +0 -212
  131. package/dist/runtime-packages/ui-host-runtime/src/components/host-primitives.tsx +0 -271
  132. package/dist/runtime-packages/ui-host-runtime/src/components/host-session-metadata.tsx +0 -135
  133. package/dist/runtime-packages/ui-host-runtime/src/components/index.ts +0 -5
  134. package/dist/runtime-packages/ui-host-runtime/src/components/perf-overlay.tsx +0 -194
  135. package/dist/runtime-packages/ui-host-runtime/src/gameplay-authority-transport.ts +0 -626
  136. package/dist/runtime-packages/ui-host-runtime/src/host-controls.tsx +0 -1
  137. package/dist/runtime-packages/ui-host-runtime/src/host-feedback.tsx +0 -1
  138. package/dist/runtime-packages/ui-host-runtime/src/host-session-transport.ts +0 -294
  139. package/dist/runtime-packages/ui-host-runtime/src/index.ts +0 -3
  140. package/dist/runtime-packages/ui-host-runtime/src/logger.ts +0 -11
  141. package/dist/runtime-packages/ui-host-runtime/src/perf.ts +0 -324
  142. package/dist/runtime-packages/ui-host-runtime/src/plugin-bridge.ts +0 -195
  143. package/dist/runtime-packages/ui-host-runtime/src/plugin-health-check.ts +0 -138
  144. package/dist/runtime-packages/ui-host-runtime/src/plugin-messages.ts +0 -159
  145. package/dist/runtime-packages/ui-host-runtime/src/plugin-session-gateway.ts +0 -551
  146. package/dist/runtime-packages/ui-host-runtime/src/runtime/index.ts +0 -13
  147. package/dist/runtime-packages/ui-host-runtime/src/screenshot/projection-to-snapshot.ts +0 -122
  148. package/dist/runtime-packages/ui-host-runtime/src/screenshot/static-store-api.ts +0 -26
  149. package/dist/runtime-packages/ui-host-runtime/src/session-ingress-controller.ts +0 -583
  150. package/dist/runtime-packages/ui-host-runtime/src/session-ingress.ts +0 -219
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  152. package/dist/runtime-packages/ui-host-runtime/src/session-model.ts +0 -431
  153. package/dist/runtime-packages/ui-host-runtime/src/session-projection.ts +0 -211
  154. package/dist/runtime-packages/ui-host-runtime/src/session-recovery.ts +0 -80
  155. package/dist/runtime-packages/ui-host-runtime/src/session-state-reducer.ts +0 -1034
  156. package/dist/runtime-packages/ui-host-runtime/src/sse-manager.ts +0 -416
  157. package/dist/runtime-packages/ui-host-runtime/src/unified-session-store.ts +0 -184
  158. package/dist/testing-KLSV6CPJ.js +0 -674
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  161. /package/dist/{global-config-AGFBDFYD.js.map → agent-verifier/global-config-Y2NTSK4R.mjs.map} +0 -0
  162. /package/dist/{keychain-backend-JHTXAKWC.js.map → keychain-backend-HDF4TZDL.js.map} +0 -0
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+ {"version":3,"sources":["../../src/services/project/reducer-bundle-preflight.ts"],"sourcesContent":["import path from \"node:path\";\nimport type {\n GameTopologyManifest,\n SetupProfileSpec,\n} from \"@dreamboard-games/sdk/types\";\nimport { isPerPlayer, perPlayerSchema } from \"@dreamboard-games/sdk/reducer\";\nimport {\n type ReducerBundleContract,\n type ReducerWire as Wire,\n} from \"@dreamboard-games/sdk/reducer-contract\";\nimport { materializeManifestTable } from \"@dreamboard-games/sdk/codegen\";\nimport { z } from \"zod\";\nimport { importTypeScriptModule } from \"../../utils/ts-module-loader.js\";\n\n// Opt in to SDK authoring warnings (e.g. concrete dependent-choice defaults).\n// Trusted reducer code cannot read process.env, so the SDK gates authoring\n// warnings on this host-set global instead.\n(globalThis as Record<string, unknown>).__DREAMBOARD_AUTHORING_WARNINGS__ =\n true;\n\n/**\n * Path to the reducer bundle entry, relative to the project root. Matches\n * the scaffold produced by `dreamboard new`.\n */\nconst REDUCER_BUNDLE_ENTRY_PATH = path.join(\"app\", \"index.ts\");\n\n/**\n * Deterministic rng seed used to drive the reducer during preflight.\n * Kept stable so local preflight failures reproduce across CLI runs.\n */\nconst PREFLIGHT_RNG_SEED = 1337;\n\n/**\n * Phase of the preflight smoke test that a failure occurred in.\n */\nexport type ReducerBundleSmokePhase =\n | \"BUILD_GAME_STATE\"\n | \"INITIALIZE\"\n | \"PROJECT_SEATS\"\n | \"VALIDATE_VIEW\";\n\nexport interface ReducerBundleSmokeScenario {\n readonly setupProfileId: string | null;\n readonly playerCount: number;\n}\n\nexport interface ReducerBundleSmokeFailure {\n readonly scenario: ReducerBundleSmokeScenario;\n readonly phase: ReducerBundleSmokePhase;\n readonly playerId?: string;\n readonly headline: string;\n readonly detail?: string;\n}\n\n/**\n * Shape of a single seat's slice in `projectSeatsDynamic(...)`. Only `view`\n * is consumed by the preflight, but the full wire DTO keeps local tests\n * aligned with the canonical reducer boundary.\n */\nexport type ReducerBundleSeatProjection = Wire.SeatProjection;\n\n/** Result of calling `bundle.projectSeatsDynamic({ state, playerIds })`. */\nexport type ReducerBundleSeatProjectionBundle = Wire.SeatProjectionBundle;\n\n/**\n * Minimal structural shape the preflight needs from the authored reducer\n * bundle. Matches the subset of `createReducerBundle(game)` used by the\n * reducer runtime.\n */\nexport type ReducerBundleLike = Pick<\n ReducerBundleContract,\n \"initialize\" | \"projectSeatsDynamic\"\n>;\n\nfunction buildPlayerIds(playerCount: number): string[] {\n const ids: string[] = [];\n for (let index = 1; index <= playerCount; index += 1) {\n ids.push(`player-${index}`);\n }\n return ids;\n}\n\n/**\n * Build the matrix of scenarios to drive. Exported for tests so we can\n * assert scenario generation without loading a full reducer bundle.\n */\nexport function buildScenarios(\n manifest: GameTopologyManifest,\n): ReducerBundleSmokeScenario[] {\n const rawCounts = [\n manifest.players?.minPlayers,\n manifest.players?.maxPlayers,\n ].filter(\n (count): count is number =>\n typeof count === \"number\" && Number.isFinite(count) && count > 0,\n );\n const playerCounts = Array.from(new Set(rawCounts));\n if (playerCounts.length === 0) {\n return [];\n }\n const profiles: SetupProfileSpec[] = manifest.setupProfiles ?? [];\n const profileIds: Array<string | null> =\n profiles.length > 0 ? profiles.map((profile) => profile.id) : [null];\n\n const scenarios: ReducerBundleSmokeScenario[] = [];\n const seen = new Set<string>();\n for (const profileId of profileIds) {\n for (const count of playerCounts) {\n const key = `${profileId ?? \"<default>\"}:${count}`;\n if (seen.has(key)) continue;\n seen.add(key);\n scenarios.push({ setupProfileId: profileId, playerCount: count });\n }\n }\n return scenarios;\n}\n\nfunction describeScenario(scenario: ReducerBundleSmokeScenario): string {\n const profileDesc = scenario.setupProfileId\n ? `setup profile '${scenario.setupProfileId}'`\n : \"no setup profile\";\n return `${profileDesc}, ${scenario.playerCount} player${\n scenario.playerCount === 1 ? \"\" : \"s\"\n }`;\n}\n\nfunction summarizeError(error: unknown): { headline: string; detail?: string } {\n if (error instanceof Error) {\n const firstLine =\n error.message\n .split(\"\\n\")\n .map((line) => line.trim())\n .find((line) => line.length > 0) ?? \"Unknown failure\";\n const detail =\n error.stack && error.stack !== error.message ? error.stack : undefined;\n return { headline: firstLine, detail };\n }\n return { headline: String(error ?? \"Unknown failure\") };\n}\n\n/**\n * Walk `view` recursively and, for every embedded `PerPlayer<T>` shape,\n * assert its seat list matches `expectedPlayerIds` using\n * `perPlayerSchema({ players })`. Returns `null` on success, or a headline\n * describing the first mismatch.\n *\n * This catches the class of bug where an author returns a `PerPlayer<T>`\n * that was built from the wrong seat list (e.g. a manifest-derived\n * `maxPlayers` literal union) while the runtime session has a different\n * number of seats. The Zod bound schema produces an identical error shape\n * to the one the backend raises in production so authors see the same\n * diagnostic locally.\n */\nexport function assertViewPerPlayerSeatsValid(\n view: unknown,\n expectedPlayerIds: readonly string[],\n breadcrumb: string[] = [],\n): string | null {\n if (view === null || view === undefined) {\n return null;\n }\n\n if (isPerPlayer(view)) {\n const schema = perPlayerSchema(z.unknown(), {\n players: expectedPlayerIds as never,\n });\n const result = schema.safeParse(view);\n if (!result.success) {\n const firstIssue = result.error.issues[0];\n const location =\n breadcrumb.length > 0 ? ` at view.${breadcrumb.join(\".\")}` : \"\";\n const message = firstIssue?.message ?? \"PerPlayer seat mismatch\";\n return `PerPlayer seat mismatch${location}: ${message}`;\n }\n return null;\n }\n\n if (Array.isArray(view)) {\n for (let index = 0; index < view.length; index += 1) {\n const result = assertViewPerPlayerSeatsValid(\n view[index],\n expectedPlayerIds,\n [...breadcrumb, `[${index}]`],\n );\n if (result) return result;\n }\n return null;\n }\n\n if (typeof view === \"object\") {\n for (const [key, value] of Object.entries(\n view as Record<string, unknown>,\n )) {\n const result = assertViewPerPlayerSeatsValid(value, expectedPlayerIds, [\n ...breadcrumb,\n key,\n ]);\n if (result) return result;\n }\n return null;\n }\n\n return null;\n}\n\nfunction identityShuffle<Value>(values: readonly Value[]): Value[] {\n return [...values];\n}\n\n/**\n * Drive an already-loaded reducer bundle through the provided scenarios.\n * Shared between the full `runReducerBundleSmoke` entrypoint and the\n * unit tests, which feed a fake bundle directly.\n *\n * For each (setup profile × player count) scenario this:\n *\n * 1. materializes an initial table via `materializeManifestTable`,\n * 2. calls `bundle.initialize({ table, playerIds, rngSeed, setup })`,\n * 3. calls `bundle.projectSeatsDynamic({ state, playerIds })` once, and\n * 4. validates any embedded `PerPlayer<T>` views match the runtime seat\n * list using `perPlayerSchema({ players: playerIds })`.\n *\n * Failures are collected instead of thrown so authors get the full list\n * of broken scenarios in one preflight pass.\n */\nexport async function driveReducerBundleThroughScenarios(options: {\n manifest: GameTopologyManifest;\n bundle: ReducerBundleLike;\n scenarios: readonly ReducerBundleSmokeScenario[];\n rngSeed?: number;\n}): Promise<ReducerBundleSmokeFailure[]> {\n const { manifest, bundle, scenarios } = options;\n const rngSeed = options.rngSeed ?? PREFLIGHT_RNG_SEED;\n\n const failures: ReducerBundleSmokeFailure[] = [];\n const tableCache = new Map<\n number,\n { table: unknown; playerIds: string[] } | { error: unknown }\n >();\n\n for (const scenario of scenarios) {\n let tableEntry = tableCache.get(scenario.playerCount);\n if (!tableEntry) {\n try {\n const playerIds = buildPlayerIds(scenario.playerCount);\n // JSON-roundtrip the materialized table to mirror the backend wire\n // boundary: real flows serialize the table over HTTP, which drops\n // explicit `undefined` property values (e.g. optional card text) that\n // the bundle's strict JSON state schema would otherwise reject.\n const table: unknown = JSON.parse(\n JSON.stringify(\n materializeManifestTable({\n manifest,\n playerIds,\n shuffleItems: identityShuffle,\n }),\n ),\n );\n tableEntry = { table, playerIds };\n } catch (error) {\n tableEntry = { error };\n }\n tableCache.set(scenario.playerCount, tableEntry);\n }\n if (\"error\" in tableEntry) {\n const summary = summarizeError(tableEntry.error);\n failures.push({\n scenario,\n phase: \"BUILD_GAME_STATE\",\n headline: summary.headline,\n detail: summary.detail,\n });\n continue;\n }\n\n const { table, playerIds } = tableEntry;\n\n let sessionState: unknown;\n try {\n sessionState = await bundle.initialize({\n table: table as Wire.JsonValue,\n playerIds: [...playerIds],\n rngSeed,\n setup: scenario.setupProfileId\n ? { profileId: scenario.setupProfileId, optionValues: {} }\n : null,\n });\n } catch (error) {\n const summary = summarizeError(error);\n failures.push({\n scenario,\n phase: \"INITIALIZE\",\n headline: summary.headline,\n detail: summary.detail,\n });\n continue;\n }\n\n let projection: ReducerBundleSeatProjectionBundle | undefined;\n try {\n projection = bundle.projectSeatsDynamic({\n state: sessionState as Wire.ReducerSessionState,\n playerIds: [...playerIds],\n });\n } catch (error) {\n const summary = summarizeError(error);\n failures.push({\n scenario,\n phase: \"PROJECT_SEATS\",\n headline: summary.headline,\n detail: summary.detail,\n });\n continue;\n }\n\n const seats = projection?.seats ?? {};\n for (const playerId of playerIds) {\n const seat = seats[playerId];\n if (!seat) {\n failures.push({\n scenario,\n phase: \"PROJECT_SEATS\",\n playerId,\n headline: `projectSeatsDynamic() did not return an entry for seat '${playerId}'.`,\n });\n continue;\n }\n const mismatch = assertViewPerPlayerSeatsValid(seat.view, playerIds);\n if (mismatch) {\n failures.push({\n scenario,\n phase: \"VALIDATE_VIEW\",\n playerId,\n headline: mismatch,\n });\n }\n }\n }\n\n return failures;\n}\n\n/**\n * Import the authored reducer bundle from `projectRoot/app/index.ts` and\n * drive it through every (setup profile × player count) scenario the\n * manifest declares. Returns the collected failures without throwing so\n * callers can decide whether to surface them.\n */\nexport async function runReducerBundleSmoke(options: {\n projectRoot: string;\n manifest: GameTopologyManifest;\n}): Promise<ReducerBundleSmokeFailure[]> {\n const { projectRoot, manifest } = options;\n const scenarios = buildScenarios(manifest);\n if (scenarios.length === 0) {\n return [];\n }\n\n const entryPath = path.join(projectRoot, REDUCER_BUNDLE_ENTRY_PATH);\n let module: { default?: ReducerBundleLike };\n try {\n module = await importTypeScriptModule<{ default?: ReducerBundleLike }>(\n entryPath,\n );\n } catch (error) {\n const summary = summarizeError(error);\n throw new Error(\n [\n `Dreamboard could not import \\`${REDUCER_BUNDLE_ENTRY_PATH}\\` during \\`dreamboard sync\\`.`,\n \"Fix the reducer bundle entry so it can be imported locally, then run `dreamboard sync` again.\",\n `Original error: ${summary.headline}`,\n ].join(\" \"),\n );\n }\n const bundle = module.default;\n if (!bundle || typeof bundle.initialize !== \"function\") {\n throw new Error(\n [\n `\\`${REDUCER_BUNDLE_ENTRY_PATH}\\` does not export a reducer bundle as its default export.`,\n \"Export `createReducerBundle(game)` from `app/index.ts` so the compile pipeline can smoke-test it.\",\n ].join(\" \"),\n );\n }\n\n return driveReducerBundleThroughScenarios({ manifest, bundle, scenarios });\n}\n\nfunction formatFailureLines(\n failures: readonly ReducerBundleSmokeFailure[],\n): string {\n return failures\n .map((failure) => {\n const location = failure.playerId ? ` (seat ${failure.playerId})` : \"\";\n return `• [${failure.phase}] ${describeScenario(failure.scenario)}${location}: ${failure.headline}`;\n })\n .join(\"\\n\");\n}\n\n/**\n * Preflight wrapper used by `dreamboard sync`. Runs\n * `runReducerBundleSmoke` and throws an aggregated error if any scenario\n * failed so the author sees every broken seat/profile in one shot.\n *\n * Sync already guarantees that the authored contract imports cleanly\n * (via `assertReducerContractPreflight`) and that `tsc --noEmit` is\n * green (via `runLocalTypecheck`) before this runs, so failures from\n * this step are always runtime-shaped (`initialize`/`projectSeatsDynamic` rejecting,\n * `perPlayer` seat mismatches, …) rather than static type or import\n * errors.\n */\nexport async function assertReducerBundleSmoke(options: {\n projectRoot: string;\n manifest: GameTopologyManifest;\n}): Promise<void> {\n const failures = await runReducerBundleSmoke(options);\n if (failures.length === 0) {\n return;\n }\n throw new Error(\n [\n \"Reducer bundle preflight failed during `dreamboard sync`.\",\n \"Fix the reported scenarios locally before syncing so the backend does not catch them after start-game:\",\n 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@@ -1,25 +1,20 @@
1
1
  #!/usr/bin/env node
2
- import {
3
- contractFingerprint,
4
- createReducerBundle,
5
- zod_exports
6
- } from "./chunk-HBNDKQT5.mjs";
7
2
  import {
8
3
  bundleTypeScriptModuleText,
9
4
  importTypeScriptModule
10
- } from "./chunk-CEDUHGNH.mjs";
5
+ } from "./chunk-LUZ7KE6H.mjs";
11
6
  import {
12
7
  STALE_CONTRACT_ARTIFACT_CODE,
13
8
  isStaleContractArtifactError,
14
9
  toDreamboardApiError
15
- } from "./chunk-BVVNBJM4.mjs";
10
+ } from "./chunk-S34FRJHS.mjs";
16
11
  import {
17
12
  loadManifest
18
- } from "./chunk-EIQWDQWJ.mjs";
13
+ } from "./chunk-XGWCY624.mjs";
19
14
  import {
20
15
  REDUCER_TESTING_TYPES_WRAPPER_CONTENT,
21
16
  buildReducerTestingContractContent
22
- } from "./chunk-2GBBP27W.mjs";
17
+ } from "./chunk-F2DIOJJZ.mjs";
23
18
  import {
24
19
  createGameplayCapability,
25
20
  createProjectSession,
@@ -27,23 +22,20 @@ import {
27
22
  getSessionSnapshot,
28
23
  hashContent,
29
24
  startGame
30
- } from "./chunk-SYPLYRGB.mjs";
25
+ } from "./chunk-O4YCPU7C.mjs";
31
26
  import {
32
27
  external_exports
33
- } from "./chunk-2QMNAVV4.mjs";
34
- import {
35
- materializeManifestTable
36
- } from "./chunk-U6OJN7XS.mjs";
28
+ } from "./chunk-VS573ERH.mjs";
37
29
  import {
38
30
  ensureDir,
39
31
  exists,
40
32
  readTextFileIfExists,
41
33
  writeJsonFile,
42
34
  writeTextFile
43
- } from "./chunk-LM3OZLZG.mjs";
35
+ } from "./chunk-IAYRNVUC.mjs";
44
36
  import {
45
37
  PROJECT_DIR_NAME
46
- } from "./chunk-SHUMAVAP.mjs";
38
+ } from "./chunk-H76MT5UR.mjs";
47
39
 
48
40
  // src/services/testing/reducer-native-test-harness.ts
49
41
  import path2 from "path";
@@ -57,11 +49,19 @@ import {
57
49
  } from "fs";
58
50
  import { readdir } from "fs/promises";
59
51
  import { isDeepStrictEqual } from "util";
52
+ import {
53
+ contractFingerprint,
54
+ createReducerBundle
55
+ } from "@dreamboard-games/sdk/reducer";
56
+ import {
57
+ ReducerWireZod as ReducerContractZod
58
+ } from "@dreamboard-games/sdk/reducer-contract";
59
+ import { materializeManifestTable } from "@dreamboard-games/sdk/codegen";
60
60
 
61
61
  // src/services/gameplay-authority-submit.ts
62
62
  import { randomUUID } from "crypto";
63
63
 
64
- // ../../node_modules/.pnpm/@dreamboard-games+gameplay-authority-protocol@0.1.0-alpha.0/node_modules/@dreamboard-games/gameplay-authority-protocol/src/frames.ts
64
+ // ../../node_modules/.pnpm/@dreamboard-games+gameplay-authority-protocol@0.1.0-alpha.0/node_modules/@dreamboard-games/gameplay-authority-protocol/dist/frames.js
65
65
  var GAMEPLAY_AUTHORITY_AUDIENCE = "dreamboard-gameplay-authority";
66
66
  var GAMEPLAY_TUNNEL_AUDIENCE = "dreamboard-gameplay-authority-tunnel";
67
67
  var GameplayPermissionSchema = external_exports.enum([
@@ -114,14 +114,11 @@ var PerfGameplayCapabilityClaimsSchema = BaseGameplayCapabilityClaimsSchema.exte
114
114
  perfRunId: external_exports.string().uuid(),
115
115
  laneId: external_exports.string().min(1)
116
116
  });
117
- var GameplayCapabilityClaimsSchema = external_exports.discriminatedUnion(
118
- "actorKind",
119
- [
120
- UserGameplayCapabilityClaimsSchema,
121
- DemoGameplayCapabilityClaimsSchema,
122
- PerfGameplayCapabilityClaimsSchema
123
- ]
124
- );
117
+ var GameplayCapabilityClaimsSchema = external_exports.discriminatedUnion("actorKind", [
118
+ UserGameplayCapabilityClaimsSchema,
119
+ DemoGameplayCapabilityClaimsSchema,
120
+ PerfGameplayCapabilityClaimsSchema
121
+ ]);
125
122
  var GameplayTunnelClaimsSchema = external_exports.object({
126
123
  aud: external_exports.literal(GAMEPLAY_TUNNEL_AUDIENCE),
127
124
  iss: external_exports.string().min(1),
@@ -261,7 +258,7 @@ var TunnelServerFrameSchema = external_exports.discriminatedUnion("type", [
261
258
  HistoryRestoreRejectedFrameSchema
262
259
  ]);
263
260
 
264
- // ../../node_modules/.pnpm/@dreamboard-games+gameplay-authority-client@0.1.0-alpha.1/node_modules/@dreamboard-games/gameplay-authority-client/src/index.ts
261
+ // ../../node_modules/.pnpm/@dreamboard-games+gameplay-authority-client@0.1.0-alpha.1/node_modules/@dreamboard-games/gameplay-authority-client/dist/index.js
265
262
  var DEFAULT_OPEN_TIMEOUT_MS = 5e3;
266
263
  var DEFAULT_REQUEST_TIMEOUT_MS = 1e4;
267
264
  var GameplayAuthorityRecoveringError = class extends Error {
@@ -279,17 +276,11 @@ async function connectGameplayAuthority(input) {
279
276
  const socket = new webSocketFactory(input.websocketUrl, input.webSocketInit);
280
277
  try {
281
278
  await waitUntilOpen(socket, openTimeoutMs);
282
- socket.send(
283
- JSON.stringify({
284
- type: "auth.connect",
285
- capabilityToken: input.capabilityToken
286
- })
287
- );
288
- await waitForServerFrame(
289
- socket,
290
- (frame) => frame.type === "auth.accepted",
291
- requestTimeoutMs
292
- );
279
+ socket.send(JSON.stringify({
280
+ type: "auth.connect",
281
+ capabilityToken: input.capabilityToken
282
+ }));
283
+ await waitForServerFrame(socket, (frame) => frame.type === "auth.accepted", requestTimeoutMs);
293
284
  return new WebSocketGameplayAuthorityClient(socket, requestTimeoutMs);
294
285
  } catch (error) {
295
286
  socket.close();
@@ -297,38 +288,30 @@ async function connectGameplayAuthority(input) {
297
288
  }
298
289
  }
299
290
  var WebSocketGameplayAuthorityClient = class {
291
+ socket;
292
+ requestTimeoutMs;
300
293
  constructor(socket, requestTimeoutMs) {
301
294
  this.socket = socket;
302
295
  this.requestTimeoutMs = requestTimeoutMs;
303
296
  }
304
- socket;
305
- requestTimeoutMs;
306
297
  resume(input = {}) {
307
- this.socket.send(
308
- JSON.stringify({
309
- type: "session.resume",
310
- lastSeenGeneration: input.lastSeenGeneration ?? null,
311
- lastSeenVersion: input.lastSeenVersion ?? null,
312
- unacknowledgedClientActionIds: input.unacknowledgedClientActionIds ?? []
313
- })
314
- );
298
+ this.socket.send(JSON.stringify({
299
+ type: "session.resume",
300
+ lastSeenGeneration: input.lastSeenGeneration ?? null,
301
+ lastSeenVersion: input.lastSeenVersion ?? null,
302
+ unacknowledgedClientActionIds: input.unacknowledgedClientActionIds ?? []
303
+ }));
315
304
  }
316
305
  async submitCommand(input) {
317
- this.socket.send(
318
- JSON.stringify({
319
- type: "command.submit",
320
- clientActionId: input.clientActionId,
321
- expectedVersion: input.expectedVersion,
322
- actionSetVersion: input.actionSetVersion,
323
- interactionId: input.interactionId,
324
- inputs: input.inputs
325
- })
326
- );
327
- const frame = await waitForServerFrame(
328
- this.socket,
329
- (candidate) => candidate.type === "authority.recovering" || candidate.type === "command.accepted" && candidate.clientActionId === input.clientActionId || candidate.type === "command.rejected" && (candidate.clientActionId === void 0 || candidate.clientActionId === input.clientActionId),
330
- this.requestTimeoutMs
331
- );
306
+ this.socket.send(JSON.stringify({
307
+ type: "command.submit",
308
+ clientActionId: input.clientActionId,
309
+ expectedVersion: input.expectedVersion,
310
+ actionSetVersion: input.actionSetVersion,
311
+ interactionId: input.interactionId,
312
+ inputs: input.inputs
313
+ }));
314
+ const frame = await waitForServerFrame(this.socket, (candidate) => candidate.type === "authority.recovering" || candidate.type === "command.accepted" && candidate.clientActionId === input.clientActionId || candidate.type === "command.rejected" && (candidate.clientActionId === void 0 || candidate.clientActionId === input.clientActionId), this.requestTimeoutMs);
332
315
  throwIfRecovering(frame);
333
316
  if (frame.type !== "command.accepted" && frame.type !== "command.rejected") {
334
317
  throw new Error("Unexpected gameplay authority command frame.");
@@ -336,19 +319,13 @@ var WebSocketGameplayAuthorityClient = class {
336
319
  return frame;
337
320
  }
338
321
  async restoreHistory(input) {
339
- this.socket.send(
340
- JSON.stringify({
341
- type: "history.restore",
342
- restoreId: input.restoreId,
343
- targetGeneration: input.targetGeneration,
344
- targetVersion: input.targetVersion
345
- })
346
- );
347
- const frame = await waitForServerFrame(
348
- this.socket,
349
- (candidate) => candidate.type === "authority.recovering" || candidate.type === "history.restored" && candidate.restoreId === input.restoreId || candidate.type === "history.restoreRejected" && (candidate.restoreId === void 0 || candidate.restoreId === input.restoreId),
350
- this.requestTimeoutMs
351
- );
322
+ this.socket.send(JSON.stringify({
323
+ type: "history.restore",
324
+ restoreId: input.restoreId,
325
+ targetGeneration: input.targetGeneration,
326
+ targetVersion: input.targetVersion
327
+ }));
328
+ const frame = await waitForServerFrame(this.socket, (candidate) => candidate.type === "authority.recovering" || candidate.type === "history.restored" && candidate.restoreId === input.restoreId || candidate.type === "history.restoreRejected" && (candidate.restoreId === void 0 || candidate.restoreId === input.restoreId), this.requestTimeoutMs);
352
329
  throwIfRecovering(frame);
353
330
  if (frame.type !== "history.restored" && frame.type !== "history.restoreRejected") {
354
331
  throw new Error("Unexpected gameplay authority history frame.");
@@ -364,10 +341,7 @@ var WebSocketGameplayAuthorityClient = class {
364
341
  };
365
342
  function throwIfRecovering(frame) {
366
343
  if (frame.type === "authority.recovering") {
367
- throw new GameplayAuthorityRecoveringError(
368
- frame.message,
369
- frame.retryAfterMs
370
- );
344
+ throw new GameplayAuthorityRecoveringError(frame.message, frame.retryAfterMs);
371
345
  }
372
346
  }
373
347
  function browserWebSocketFactory() {
@@ -378,9 +352,7 @@ var BrowserGameplayAuthorityWebSocket = class {
378
352
  listeners = /* @__PURE__ */ new Map();
379
353
  constructor(url, init) {
380
354
  if (init?.headers && Object.keys(init.headers).length > 0) {
381
- throw new Error(
382
- "Browser WebSocket does not support custom headers; provide a webSocketFactory for header-aware runtimes."
383
- );
355
+ throw new Error("Browser WebSocket does not support custom headers; provide a webSocketFactory for header-aware runtimes.");
384
356
  }
385
357
  this.socket = new WebSocket(url);
386
358
  }
@@ -428,9 +400,7 @@ async function waitForEvent(socket, event, timeoutMs) {
428
400
  },
429
401
  onError(error) {
430
402
  cleanup();
431
- reject(
432
- error instanceof Error ? error : new Error("gameplay socket error")
433
- );
403
+ reject(error instanceof Error ? error : new Error("gameplay socket error"));
434
404
  },
435
405
  onClose() {
436
406
  cleanup();
@@ -450,14 +420,10 @@ async function waitForServerFrame(socket, predicate, timeoutMs) {
450
420
  onMessage(data) {
451
421
  let frame;
452
422
  try {
453
- frame = ServerGameplayFrameSchema.parse(
454
- JSON.parse(messageToString(data))
455
- );
423
+ frame = ServerGameplayFrameSchema.parse(JSON.parse(messageToString(data)));
456
424
  } catch (error) {
457
425
  cleanup();
458
- reject(
459
- error instanceof Error ? error : new Error("invalid gameplay authority frame")
460
- );
426
+ reject(error instanceof Error ? error : new Error("invalid gameplay authority frame"));
461
427
  return;
462
428
  }
463
429
  if (predicate(frame)) {
@@ -467,9 +433,7 @@ async function waitForServerFrame(socket, predicate, timeoutMs) {
467
433
  },
468
434
  onError(error) {
469
435
  cleanup();
470
- reject(
471
- error instanceof Error ? error : new Error("gameplay socket error")
472
- );
436
+ reject(error instanceof Error ? error : new Error("gameplay socket error"));
473
437
  },
474
438
  onClose() {
475
439
  cleanup();
@@ -511,9 +475,7 @@ function readServerFrames(socket, signal) {
511
475
  };
512
476
  const onMessage = (data) => {
513
477
  try {
514
- queue.push(
515
- ServerGameplayFrameSchema.parse(JSON.parse(messageToString(data)))
516
- );
478
+ queue.push(ServerGameplayFrameSchema.parse(JSON.parse(messageToString(data))));
517
479
  } catch (candidate) {
518
480
  error = candidate instanceof Error ? candidate : new Error("invalid gameplay authority frame");
519
481
  }
@@ -810,7 +772,7 @@ function escapeRegExp(value) {
810
772
  }
811
773
  var testingExpectApiFactoryPromise;
812
774
  async function loadTestingExpectApiFactory() {
813
- testingExpectApiFactoryPromise ??= import("./testing-5K2BJYF2.mjs").then(
775
+ testingExpectApiFactoryPromise ??= import("@dreamboard-games/sdk/testing").then(
814
776
  (module) => module.createExpectApi
815
777
  );
816
778
  return testingExpectApiFactoryPromise;
@@ -1540,7 +1502,7 @@ function assertDispatchResultWireContract(result) {
1540
1502
  "dispatch",
1541
1503
  result,
1542
1504
  "DispatchResult",
1543
- zod_exports.DispatchResultSchema
1505
+ ReducerContractZod.DispatchResultSchema
1544
1506
  );
1545
1507
  }
1546
1508
  async function createBrowserBridgeClient(page) {
@@ -3172,3 +3134,4 @@ export {
3172
3134
  generateReducerNativeArtifacts,
3173
3135
  runReducerNativeScenarios
3174
3136
  };
3137
+ //# sourceMappingURL=chunk-E7SSWJXJ.mjs.map