@dreamboard-games/agent-skills 0.1.0-alpha.0

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package/README.md ADDED
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+ # Dreamboard Agent Skills
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+
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+ Public Dreamboard agent skill bundle.
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+
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+ The skill is available under `skills/dreamboard/SKILL.md`.
package/package.json ADDED
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+ {
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+ "name": "@dreamboard-games/agent-skills",
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+ "version": "0.1.0-alpha.0",
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+ "description": "Dreamboard agent skills for game development workflows.",
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+ "license": "SEE LICENSE IN LICENSE",
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+ "type": "module",
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+ "files": [
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+ "skills"
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+ ],
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+ "keywords": [
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+ "dreamboard",
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+ "agent-skills",
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+ "game-dev",
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+ "board-game"
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+ ],
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+ "publishConfig": {
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+ "access": "public"
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+ }
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+ }
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+ ---
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+ name: dreamboard
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+ description: Create multiplayer, rule-enforced, turn-based game on Dreamboard.games platform.
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+ metadata:
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+ short-description: Dreamboard Game Development Workflow
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+ tags: [dreamboard, cli, game-dev, board-game, turn-based, multiplayer]
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+ ---
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+
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+ # Dreamboard CLI
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+
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+ ## Goal
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+
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+ Create and iterate on a Dreamboard game locally, then sync authored changes,
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+ compile, run, and test against the current reducer-native scaffold.
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+
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+ ## Prereqs
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+
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+ - Dreamboard CLI installed and available as `dreamboard`
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+ Install with `npm install -g dreamboard`
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+ - Authenticated via `dreamboard login`
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+
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+ ## Buliding Your First Game
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+ See [tutorials/building-your-first-game.md](references/building-your-first-game.md)
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+
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+ ## References
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+
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+ - Quickstart:
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+ [references/quickstart.md](references/quickstart.md)
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+ - Tutorial:
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+ [references/building-your-first-game.md](references/building-your-first-game.md)
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+ - CLI:
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+ [references/cli.md](references/cli.md)
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+ - Rules:
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+ [references/rule-authoring.md](references/rule-authoring.md)
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+ - Manifest:
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+ [references/manifest-authoring.md](references/manifest-authoring.md)
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+ - Reducer:
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+ [references/reducer.md](references/reducer.md)
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+ - Game interface:
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+ [references/game-interface.md](references/game-interface.md)
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+ - Testing:
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+ [references/testing.md](references/testing.md)
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+
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+ ## Current Scaffold
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+
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+ The current scaffold centers on these files:
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+
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+ - authored source:
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+ `rule.md`, `manifest.json`
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+ - reducer:
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+ `app/game-contract.ts`, `app/game.ts`, `app/phases/*.ts`,
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+ `app/setup-profiles.ts`
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+ - UI:
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+ `ui/App.tsx`
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+ - tests:
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+ `test/bases/*.base.ts`, `test/scenarios/*.scenario.ts`,
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+ `test/testing-types.ts`
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+
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+ ## Command Flow
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+
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+ Use the commands for different kinds of state:
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+
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+ - `dreamboard sync`
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+ Upload local authored changes and advance the remote authored head. Run this after editing `rule.md`, `manifest.json`, or authored source files that should be part of the next remote build.
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+ - `dreamboard compile`
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+ Compile the current remote authored head. Run this after `sync`, or re-run it after a failed compile when you have not made new authored edits.
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+ - `dreamboard pull`
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+ Reconcile remote authored changes into the current workspace. Run this when someone else advanced the remote authored head or `dreamboard status` shows authored state `behind` or `diverged`.
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+
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+ Quick rule:
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+
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+ - edited files locally: `dreamboard sync` then `dreamboard compile`
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+ - compile failed but you have not edited files since: `dreamboard compile` again
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+ - remote authored head moved: `dreamboard pull` first
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+
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+ ## Workflow
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+
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+ Use this order by default:
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+
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+ 1. Write or revise `rule.md`.
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+ 2. Align `manifest.json` to the rules.
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+ 3. Run `dreamboard sync`.
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+ 4. Implement reducer state, phases, actions, and views in `app/`.
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+ 5. Implement the playable UI in `ui/App.tsx`.
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+ 6. Run `dreamboard compile`.
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+ 7. Generate test artifacts with `dreamboard test generate`.
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+ 8. Run scenarios with `dreamboard test run`.
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+ 9. Validate the local runtime with `dreamboard run`.
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+ 10. For agent-built games, run `dreamboard dev` and verify the browser UI before handoff. Use Playwright to open the dev host, check that the plugin iframe renders without console errors, and click a primary interaction such as selecting a playable hand card. Reducer scenarios alone are not enough when the game has an interactive UI.
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+
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+ ## Guardrails
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+
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+ - `manifest.json` and `rule.md` are the source of truth for scaffolding.
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+ - Run `dreamboard sync` after authored changes to keep generated files and the remote authored head in sync.
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+ - `dreamboard pull` reconciles authored divergence into the current workspace.
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+ - `dreamboard compile` is separate from authored sync; failed compiles do not mean the workspace needs a pull or another sync unless you changed authored files again.
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+ - Use `dreamboard status` to distinguish authored sync from compile health before deciding whether the next command should be `sync`, `compile`, or `pull`.
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+ - Re-run `dreamboard test generate` after runtime-shape changes in `manifest.json` or `app/`.
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+ - Keep reducer-owned UI data in views; do not reintroduce the old `shared/ui-args.ts` pattern in new scaffolds.
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+ - When a game exposes clickable hands, markets, boards, or prompts, prove the same interaction works through `dreamboard dev` in a browser. A direct scenario submission can pass even when the rendered surface does not collect the input.
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+ - For interactive card hands, render generated surfaces such as `handSurface.Hand` and `handSurface.Card` consistently. Do not swap a surface card for a raw `Card` or custom tile based on `me.canAct`; the surface primitive is responsible for disabling unavailable interactions.
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+
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+ ## Editable Surface
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+ Edit:
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+
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+ - `rule.md`
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+ - `manifest.json`
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+ - `app/game-contract.ts`
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+ - `app/game.ts`
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+ - `app/phases/*.ts`
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+ - `app/setup-profiles.ts`
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+ - `ui/App.tsx`
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+ - `test/bases/*.base.ts`
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+ - `test/scenarios/*.scenario.ts`
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+
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+ Do not edit generated or framework-owned files such as:
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+
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+ - `app/index.ts`
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+ - `shared/manifest-contract.ts`
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+ - `shared/generated/ui-contract.ts`
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+ - `ui/index.tsx`
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+ - `test/generated/*`
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+
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+ ## Offical Documentation
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+ Visit https://dreamboard.games/docs
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+
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+ ## Framework Feedback
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+ Use `feedback.md` in the game project root to record framework issues, missing features, or workflow friction. Include reproduction steps, expected behavior, and actual behavior when possible.