@dreadwood-types/types 0.1.368 → 0.1.370

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Files changed (57) hide show
  1. package/dist/attackableNpcs.d.ts.map +1 -1
  2. package/dist/attackableNpcs.js +2 -0
  3. package/dist/attackableNpcs.js.map +1 -1
  4. package/dist/bossSignatures.d.ts +1 -1
  5. package/dist/bossSignatures.d.ts.map +1 -1
  6. package/dist/bossSignatures.js +6 -0
  7. package/dist/bossSignatures.js.map +1 -1
  8. package/dist/campKitchens.d.ts.map +1 -1
  9. package/dist/campKitchens.js +5 -0
  10. package/dist/campKitchens.js.map +1 -1
  11. package/dist/campTraders.d.ts.map +1 -1
  12. package/dist/campTraders.js +14 -0
  13. package/dist/campTraders.js.map +1 -1
  14. package/dist/constants.d.ts +4 -0
  15. package/dist/constants.d.ts.map +1 -1
  16. package/dist/constants.js.map +1 -1
  17. package/dist/expandedContracts.d.ts.map +1 -1
  18. package/dist/expandedContracts.js +2 -1
  19. package/dist/expandedContracts.js.map +1 -1
  20. package/dist/fairContests.d.ts +6 -0
  21. package/dist/fairContests.d.ts.map +1 -1
  22. package/dist/fairContests.js +6 -0
  23. package/dist/fairContests.js.map +1 -1
  24. package/dist/fairFolk.d.ts +1 -1
  25. package/dist/fairFolk.d.ts.map +1 -1
  26. package/dist/fairFolk.js +3 -2
  27. package/dist/fairFolk.js.map +1 -1
  28. package/dist/groundItems.d.ts.map +1 -1
  29. package/dist/groundItems.js +2 -0
  30. package/dist/groundItems.js.map +1 -1
  31. package/dist/index.d.ts +2 -0
  32. package/dist/index.d.ts.map +1 -1
  33. package/dist/index.js +2 -0
  34. package/dist/index.js.map +1 -1
  35. package/dist/lamplightCommon.d.ts +350 -0
  36. package/dist/lamplightCommon.d.ts.map +1 -0
  37. package/dist/lamplightCommon.js +350 -0
  38. package/dist/lamplightCommon.js.map +1 -0
  39. package/dist/lamplightQuestDef.d.ts +33 -0
  40. package/dist/lamplightQuestDef.d.ts.map +1 -0
  41. package/dist/lamplightQuestDef.js +165 -0
  42. package/dist/lamplightQuestDef.js.map +1 -0
  43. package/dist/legacy.d.ts +2 -0
  44. package/dist/legacy.d.ts.map +1 -1
  45. package/dist/legacy.js +2 -0
  46. package/dist/legacy.js.map +1 -1
  47. package/dist/messages.d.ts +6 -0
  48. package/dist/messages.d.ts.map +1 -1
  49. package/dist/messages.js.map +1 -1
  50. package/dist/quests.d.ts.map +1 -1
  51. package/dist/quests.js +31 -0
  52. package/dist/quests.js.map +1 -1
  53. package/dist/storyQuests.d.ts +1 -1
  54. package/dist/storyQuests.d.ts.map +1 -1
  55. package/dist/storyQuests.js +17 -0
  56. package/dist/storyQuests.js.map +1 -1
  57. package/package.json +2 -2
@@ -0,0 +1,350 @@
1
+ export const LAMPLIGHT_ID = 'lamplight-common';
2
+ export const LAMPLIGHT_NAME = 'Lamplight Common';
3
+ export const LAMPLIGHT_BOX = { minX: 1944, maxX: 2024, minZ: 958, maxZ: 1070 };
4
+ /** The levels the place is for. */
5
+ export const LAMPLIGHT_LEVELS = { min: 1, max: 10 };
6
+ export const inLcBox = (b, x, z, pad = 0) => x >= b.minX - pad && x <= b.maxX + pad && z >= b.minZ - pad && z <= b.maxZ + pad;
7
+ /** The Common's ground: its meadow and the Green's strip down to the lane (the town's cottages stand from x 1981 at z 1072 and south, outside both). */
8
+ export const inLamplightBox = (x, z, pad = 0) => inLcBox(LAMPLIGHT_BOX, x, z, pad) || inLcBox(LAMPLIGHT_GREEN_BOX, x, z, pad);
9
+ // ---- The ground ------------------------------------------------------------------------------------------------------------------------
10
+ /** The Lamplighters' Green: the camp where the Brindle Road's lane meets the meadow. */
11
+ export const LAMPLIGHT_GREEN_BOX = { minX: 1946, maxX: 1976, minZ: 1056, maxZ: 1088 };
12
+ /** Heron Pond (an ellipse of water) and its jetty on the south shore. */
13
+ export const LAMPLIGHT_POND = { cx: 2002, cz: 992, rx: 8, rz: 6 };
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+ export const LAMPLIGHT_POND_BOX = { minX: 1992, maxX: 2012, minZ: 984, maxZ: 1004 };
15
+ /** The Moth Meadow: the loop's open middle, where the moths gather. */
16
+ export const LAMPLIGHT_MEADOW_BOX = { minX: 1970, maxX: 2006, minZ: 1006, maxZ: 1046 };
17
+ /** The beacon-view hill in the north-west corner (a watch stand that looks down on the sea). */
18
+ export const LAMPLIGHT_HILL_BOX = { minX: 1946, maxX: 1964, minZ: 960, maxZ: 976 };
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+ /** Old Dimwing's hollow, on the west edge below the loop's twelfth lamp. */
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+ export const LAMPLIGHT_HOLLOW_BOX = { minX: 1944, maxX: 1962, minZ: 1022, maxZ: 1044 };
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+ /** The pine wood edge on the west: foraging and a fox. */
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+ export const LAMPLIGHT_WOOD_BOX = { minX: 1944, maxX: 1964, minZ: 984, maxZ: 1018 };
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+ /** The loop path (a closed ring from the Green's east exit, clockwise): the twelve lamps stand beside it. */
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+ export const LAMPLIGHT_LOOP = [
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+ [1976, 1072], [1990, 1070], [2006, 1064], [2018, 1048], [2018, 1028], [2016, 1008], [2016, 990], [2008, 972], [1992, 964],
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+ [1974, 966], [1958, 974], [1952, 994], [1954, 1018], [1958, 1040], [1958, 1056], [1960, 1068],
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+ ];
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+ export const LAMPLIGHT_PATHS = [
29
+ { id: 'loop', w: 2, pts: LAMPLIGHT_LOOP },
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+ { id: 'lane', w: 3, pts: [[1960, 1093], [1960, 1086], [1962, 1074]] },
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+ { id: 'green-cross', w: 3, pts: [[1950, 1072], [1962, 1072], [1976, 1072]] },
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+ { id: 'jetty-spur', w: 2, pts: [[2016, 1000], [2008, 1002], [2002, 1002]] },
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+ { id: 'hill-spur', w: 2, pts: [[1974, 966], [1964, 968], [1954, 966]] },
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+ { id: 'hollow-spur', w: 2, pts: [[1958, 1040], [1954, 1034], [1952, 1032]] },
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+ { id: 'meadow-spur', w: 2, pts: [[1990, 1070], [1988, 1050], [1986, 1030]] },
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+ ];
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+ // ---- Props and the Round's numbers -----------------------------------------------------------------------------------------------------
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+ export const LC_PROP = { lamp: 'lclamp', lampLit: 'lclamplit', lampGlow: 'lclampglow', shed: 'lcshed', board: 'lcboard', shoo: 'lcshoo', glow: 'lcglow' };
39
+ export const LC_LAMP_COUNT = 12;
40
+ /** The lamp-posts, beside the loop (a tile or two to its outer side), numbered clockwise from the Green. */
41
+ const LAMP_AT = [
42
+ [1990, 1067], [2008, 1066], [2021, 1048], [2021, 1028], [2019, 1008], [2019, 990], [2010, 970], [1992, 961], [1973, 963], [1955, 972], [1949, 994], [1951, 1018],
43
+ ];
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+ export const LC_LAMP_NAMES = [
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+ 'Green Lamp', 'Gate Lamp', 'Hedge Lamp', 'Stile Lamp', 'Pond Lamp', 'Reed Lamp', 'Willow Lamp', 'Hill Lamp', 'Hawthorn Lamp', 'Pine Lamp', 'Fern Lamp', 'Hollow Lamp',
46
+ ];
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+ export const lcLampStyle = (n, state) => `${state === 'lit' ? LC_PROP.lampLit : state === 'glow' ? LC_PROP.lampGlow : LC_PROP.lamp}:${n}`;
48
+ export const LC_LAMPS = LAMP_AT.map(([x, z], k) => ({
49
+ id: `lc-lamp-${k + 1}`, n: k + 1, name: LC_LAMP_NAMES[k], x, z, style: lcLampStyle(k + 1, 'unlit'),
50
+ }));
51
+ /** The lamp number (1-12) a quest-prop style names (unlit, lit or glowing), or 0. */
52
+ export function lcLampNumber(style) {
53
+ const m = /^lclamp(?:lit|glow)?:(1[0-2]|[1-9])$/.exec(style ?? '');
54
+ return m ? Number(m[1]) : 0;
55
+ }
56
+ /** Which state a lamp style is in, or null when it is not a lamp's. */
57
+ export function lcLampState(style) {
58
+ const prop = (style ?? '').split(':')[0];
59
+ if (lcLampNumber(style) === 0)
60
+ return null;
61
+ return prop === LC_PROP.lamp ? 'unlit' : prop === LC_PROP.lampLit ? 'lit' : 'glow';
62
+ }
63
+ export const LC_SHED = { id: 'lc-shed', x: 1956, z: 1068, style: `${LC_PROP.shed}:1` };
64
+ export const LC_BOARD = { id: 'lc-board', x: 1968, z: 1062, style: `${LC_PROP.board}:1` };
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+ export const LC_QUEST_PROPS = [...LC_LAMPS, LC_SHED, LC_BOARD];
66
+ export const LC_QUEST_PROP_NAMES = {
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+ ...Object.fromEntries(LC_LAMPS.flatMap((l) => [[l.style, `${l.name} (unlit)`], [lcLampStyle(l.n, 'lit'), l.name], [lcLampStyle(l.n, 'glow'), l.name]])),
68
+ [LC_SHED.style]: 'Lamp Shed',
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+ [LC_BOARD.style]: "Lamplighters' Round Board",
70
+ };
71
+ /** The model a Lamplight quest prop draws with (frontend models that already exist), or null if not one of them. */
72
+ export function lamplightPropModel(prop) {
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+ if (prop === LC_PROP.lamp)
74
+ return 'evwatchbrazier';
75
+ if (prop === LC_PROP.lampLit || prop === LC_PROP.lampGlow)
76
+ return 'evwatchbrazierlit';
77
+ if (prop === LC_PROP.shed)
78
+ return 'suppliesshed';
79
+ if (prop === LC_PROP.board)
80
+ return 'rumourboard';
81
+ return null;
82
+ }
83
+ /** The verb on the hover for each prop. */
84
+ export const LAMPLIGHT_PROP_VERBS = {
85
+ [LC_PROP.lamp]: 'Light', [LC_PROP.lampLit]: 'Inspect', [LC_PROP.lampGlow]: 'Inspect', [LC_PROP.shed]: 'Relight taper', [LC_PROP.board]: 'Read',
86
+ };
87
+ /** A taper burns this long from the moment it is taken or relit (a clock per player, in memory). */
88
+ export const LC_TAPER_BURN_MS = 180_000;
89
+ /** A lit lamp burns this long on its own, then goes out (so a part-lit Common never stays that way). */
90
+ export const LC_LAMP_BURN_MS = 300_000;
91
+ /** The whole Common glows this long after a finished Round, then the lamps reset. */
92
+ export const LC_GLOW_MS = 45_000;
93
+ /** One payout per character in this time. */
94
+ export const LC_PAY_COOLDOWN_MS = 300_000;
95
+ /** How close a player must be to a lamp, the Lamp Shed or the board (tiles, either axis). */
96
+ export const LC_TOUCH_REACH = 4;
97
+ /** The Round's payout, per paid player: placeholders. */
98
+ export const LC_ROUND_REWARD = { coins: 70, wicks: 3, explorerXp: 600 };
99
+ /** Lamp moths: the number on the Common, how they behave. */
100
+ export const LC_MOTH_KIND = 'lampmoth';
101
+ export const LC_MOTH_NAME = 'Lamp Moth';
102
+ export const LC_MOTH_ID_PREFIX = 'lcm-';
103
+ export const LC_MOTH_SCALE = 1.5;
104
+ /** A moth sets out for a lit lamp near a taper-holder: first this long after the lamp caught, then at most one new moth every `every` ms, `maxAtOnce` out. */
105
+ export const LC_MOTH = {
106
+ grace: 12_000,
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+ every: 20_000,
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+ maxAtOnce: 2,
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+ /** Tiles a second in flight. */
110
+ speed: 3.2,
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+ /** It sits on the lamp this long before the flame goes out. */
112
+ settleMs: 14_000,
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+ /** A lit lamp this close to a player carrying a burning taper is one a moth wants (the taper's flame draws them). */
114
+ noticeRadius: 16,
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+ /** The same lamp is not picked again for this long after a moth was shooed off it. */
116
+ lampCooldownMs: 20_000,
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+ /** A moth is shooed from this close (tiles, either axis). */
118
+ shooReach: 3,
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+ /** A shooed or finished moth flies home at this speed. */
120
+ fleeSpeed: 4.5,
121
+ };
122
+ /** Where each moth drifts: three over the Moth Meadow, five beside lamps. */
123
+ export const LC_MOTH_HOMES = [
124
+ [1984, 1016], [1994, 1030], [1978, 1032], [2012, 1038], [2011, 1014], [2004, 978], [1970, 972], [1960, 1004],
125
+ ];
126
+ /** The glad and cross words of the Round. */
127
+ export const LC_TEXT = {
128
+ taken: 'Wick Harbottle lights a taper at his lantern and puts it in your hand. It burns for three minutes: touch it to an unlit lamp-post, and relight it at the Lamp Shed if it dies.',
129
+ held: 'Your taper is burning: no need for another. It has {left} left.',
130
+ relit: 'The Lamp Shed relights your taper. Three minutes more.',
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+ relitHint: 'The taper dies in a breath. Take one from Wick Harbottle, or relight it at the Lamp Shed.',
132
+ noTaper: 'You need a burning taper to light a lamp-post. Take one from Wick Harbottle at the Lamp Shed.',
133
+ taperDied: 'Your taper gutters and goes out. Relight it at the Lamp Shed.',
134
+ taperLow: 'Your taper is burning low: about a minute left.',
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+ lit: (name, lit) => `The ${name} catches. ${lit} of ${LC_LAMP_COUNT} lamps burn.`,
136
+ burning: 'That lamp is already burning.',
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+ glowing: 'The Common is glowing. Let it shine a moment.',
138
+ tooFar: 'Walk up to the lamp-post first.',
139
+ mothSettled: (name) => `A moth has settled on the ${name}! Click it to shoo it before the flame goes out.`,
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+ snuffed: (name) => `The moth snuffs the ${name}. The lamp is dark again.`,
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+ shooed: 'You wave the moth off the lamp, and it flutters away.',
142
+ shooFar: 'Walk up to the moth first.',
143
+ nothingToShoo: 'The moth is just drifting. It is not bothering any lamp.',
144
+ done: 'All twelve lamps burn at once, and the whole Common glows!',
145
+ paid: (r) => `The Lamplighters pay you ${r.coins} coins and ${r.wicks} Lamp Wicks for keeping the Common lit.`,
146
+ cooldown: 'The Lamplighters have already paid you for this Round: keep the lamps if you like, but the purse is shut for a few minutes.',
147
+ noCredit: 'You did not light any of the lamps this Round, so there is no purse for you. Take a taper and have a go.',
148
+ reset: 'The glow fades, and the lamps go dark again. The Common is ready for another Round.',
149
+ burnedOut: 'A lamp has burned out.',
150
+ swapped: 'Ione Brae turns a Hand Lantern over in her hands, hangs it on a cord and gives it to you for the wicks.',
151
+ swapShort: (have) => `A Hand Lantern is ${LC_LANTERN_SWAP_WICKS} Lamp Wicks. You have ${have}.`,
152
+ swapHave: 'You already carry a Hand Lantern. One is plenty.',
153
+ shedHint: 'The Lamp Shed: ladders, oil cans and spare lamp heads. Click it to relight a burnt-out taper.',
154
+ board: (lit, state) => `The Lamplighters' Round: ${state}. ${lit} of ${LC_LAMP_COUNT} lamps burn. Take a taper from Wick, touch each lamp-post once along the loop, and keep the moths off the flames.`,
155
+ };
156
+ // ---- Items -----------------------------------------------------------------------------------------------------------------------------
157
+ export const LAMP_WICK_KIND = 'lampwick';
158
+ export const LAMP_WICK_NAME = 'Lamp Wick';
159
+ export const HAND_LANTERN_KIND = 'handlantern';
160
+ export const HAND_LANTERN_NAME = 'Hand Lantern';
161
+ /** Lamp Wicks Ione Brae swaps for one Hand Lantern (a cosmetic trophy; no worn model yet: upgrades row). */
162
+ export const LC_LANTERN_SWAP_WICKS = 20;
163
+ /** Opens the swap in Ione's menu; the server answers. */
164
+ export const LC_ACTION_PREFIX = 'lc:';
165
+ export const LC_ACTION = { taper: 'lc:taper', swap: 'lc:swap', shoo: 'lc:shoo', round: 'lc:round' };
166
+ export const lcTaperBar = (leftMs, maxMs = LC_TAPER_BURN_MS, cells = 12) => {
167
+ const filled = Math.max(0, Math.min(cells, Math.ceil((Math.max(0, leftMs) / maxMs) * cells)));
168
+ return `${'#'.repeat(filled)}${'-'.repeat(cells - filled)}`;
169
+ };
170
+ const kit = (id, model, x, z, scale) => ({ id, kind: 'dreadmodel', style: `${model}-s`, x, z, ...(scale ? { scale } : {}) });
171
+ /** The Green's pieces (the Lamp Shed and the Round board are quest props). No bank, no stall that sells food. */
172
+ export const LAMPLIGHT_GREEN_PIECES = [
173
+ kit('lc-cart', 'hbtinkerwagon', 1966, 1066),
174
+ kit('lc-cookhouse', 'towncookhouse5x3', 1952, 1080),
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+ kit('lc-bench-1', 'townbench', 1964, 1078),
176
+ kit('lc-bench-2', 'townbench', 1970, 1078),
177
+ kit('lc-barrels', 'evstorebarrels', 1960, 1062),
178
+ kit('lc-crates', 'evstorecrates', 1962, 1062),
179
+ kit('lc-sacks', 'hubsack', 1954, 1062),
180
+ kit('lc-ladders', 'toolrack', 1952, 1066),
181
+ kit('lc-woodpile', 'birchlogpile', 1948, 1074),
182
+ kit('lc-rope', 'ropecoil', 1958, 1064),
183
+ kit('lc-line-pole-w', 'fairbuntingpole', 1966, 1082),
184
+ kit('lc-line', 'fairbunting', 1970, 1082),
185
+ kit('lc-line-pole-e', 'fairbuntingpole', 1974, 1082),
186
+ kit('lc-green-lantern-nw', 'townlantern1x1', 1950, 1060),
187
+ kit('lc-green-lantern-ne', 'townlantern1x1', 1974, 1060),
188
+ kit('lc-green-lantern-sw', 'townlantern1x1', 1950, 1086),
189
+ kit('lc-green-lantern-se', 'townlantern1x1', 1974, 1086),
190
+ { id: 'lc-fire', kind: 'campfire', style: 'beach-pit', x: 1960, z: 1080, scale: 1 },
191
+ { id: 'lc-stove', kind: 'stove', style: '', x: 1955, z: 1082 },
192
+ { id: 'lc-barrel', kind: 'barrel', style: 'barrel', x: 1948, z: 1068, scale: 1 },
193
+ ];
194
+ /** The rest of the Common's dressing: the jetty and reeds on the pond, the hedgehog bank, the hill's stand, Old Dimwing's hollow, benches on the loop. */
195
+ export const LAMPLIGHT_DRESSING = [
196
+ kit('lc-jetty', 'hbjetty', 2002, 1001),
197
+ kit('lc-reeds-1', 'reedmedium', 1995, 987),
198
+ kit('lc-reeds-2', 'cattails', 2008, 987),
199
+ kit('lc-reeds-3', 'reedmedium', 1994, 995),
200
+ kit('lc-reeds-4', 'cattails', 2010, 996),
201
+ kit('lc-reeds-5', 'reedsmall', 2002, 984),
202
+ kit('lc-hedgehog-verge', 'hbvolebank', 1951, 1050),
203
+ kit('lc-hill-stand', 'watchtower', 1952, 966, 0.8),
204
+ kit('lc-hill-bench', 'townbench', 1958, 968),
205
+ kit('lc-hollow-arch', 'rootarch', 1951, 1030),
206
+ kit('lc-hollow-stump', 'rotstump', 1955, 1034),
207
+ kit('lc-hollow-log', 'fallenlog', 1948, 1036),
208
+ kit('lc-loop-bench-1', 'townbench', 2016, 1018),
209
+ kit('lc-loop-bench-2', 'townbench', 1976, 964),
210
+ kit('lc-hay', 'haystack', 1994, 1044),
211
+ ];
212
+ /** The signs (the placard signpost). */
213
+ export const LAMPLIGHT_SIGNS = [
214
+ { id: 'lc-sign-lane', x: 1963, z: 1090, text: "Lamplight Common. A gentle meadow for new arrivals (levels 1-10): the Lamplighters' Green, twelve lamp-posts and a heron pond. No bank here: banks are in the towns." },
215
+ { id: 'lc-sign-green', x: 1957, z: 1072, text: "THE LAMPLIGHTERS' GREEN. Take a taper from Wick Harbottle at the Lamp Shed, light all twelve lamp-posts on the loop before it burns down, and keep the moths off them. The cook buys what you cook." },
216
+ { id: 'lc-sign-loop', x: 1992, z: 1068, text: "THE LAMP-POST LOOP. Twelve lamps, once round: Green, Gate, Hedge, Stile, Pond, Reed, Willow, Hill, Hawthorn, Pine, Fern, Hollow. A moth on a lit lamp snuffs it: click the moth to shoo it." },
217
+ { id: 'lc-sign-pond', x: 2014, z: 1002, text: 'HERON POND. Mind the reeds. The grey heron fishes the jetty end and does not like company.' },
218
+ { id: 'lc-sign-hill', x: 1960, z: 970, text: 'BEACON-VIEW HILL. From the stand you can see down to the sea and the train line coming up out of it.' },
219
+ { id: 'lc-sign-hollow', x: 1957, z: 1028, text: "OLD DIMWING'S HOLLOW. A very large, very old moth lives in the hollow tree. He leaves the Common alone unless you wake him (level 8)." },
220
+ ];
221
+ /** Sheet 5's six people, with the sheet's exact names. The cook lives in campTraders.ts. */
222
+ export const LAMPLIGHT_FOLK_NAMES = {
223
+ lamplighter: 'Wick Harbottle',
224
+ taperMaker: 'Ione Brae',
225
+ warden: 'Gilbert Sallow',
226
+ mothCatcher: 'Sorrel Vane',
227
+ cook: 'Agnes Thorne',
228
+ traveller: 'Tam Alder',
229
+ };
230
+ const GREEN_PLACE = 'the Lamplighters\' Green, Lamplight Common';
231
+ export const LAMPLIGHT_FOLK = [
232
+ {
233
+ id: 'lc-wick',
234
+ name: LAMPLIGHT_FOLK_NAMES.lamplighter,
235
+ place: GREEN_PLACE,
236
+ x: 1958, z: 1070, faceX: 1962, faceZ: 1070, leash: 1,
237
+ speak: 'Wick Harbottle, lamplighter. Every dusk the Common wants lighting, and my knees want me sitting. Take a taper from me and touch it to the twelve lamp-posts on the loop: Green, Gate, Hedge and on round. It burns three minutes, and the Lamp Shed will relight it if it dies. Mind the moths.',
238
+ actions: [{ id: LC_ACTION.taper, label: 'Take a taper', say: 'Here, a lit one. Three minutes of flame, and no lecture.' }],
239
+ extras: [{ id: 'moths', label: 'The moths', say: 'Lamp moths. Pretty things, and they cannot leave a lit lamp alone. One sits down on a flame and in a few breaths the flame is out. A click sends it off, no harm done. Sorrel Vane knows them better than I do.' }],
240
+ },
241
+ {
242
+ id: 'lc-ione',
243
+ name: LAMPLIGHT_FOLK_NAMES.taperMaker,
244
+ place: GREEN_PLACE,
245
+ x: 1967, z: 1069, faceX: 1966, faceZ: 1066, leash: 1,
246
+ speak: 'Ione Brae. I make the tapers, from beeswax and a good length of wick, and I swap the Lamp Wicks the Lamplighters hand out for a Hand Lantern when somebody has collected enough of them: twenty. It hangs on a cord. It is a pretty thing and does nothing at all, which is the best kind.',
247
+ actions: [{ id: LC_ACTION.swap, label: 'Swap wicks for a lantern', say: 'Twenty Lamp Wicks for one Hand Lantern. Let me see what you have.' }],
248
+ },
249
+ {
250
+ id: 'lc-gilbert',
251
+ name: LAMPLIGHT_FOLK_NAMES.warden,
252
+ place: GREEN_PLACE,
253
+ x: 1950, z: 1070, faceX: 1954, faceZ: 1070, leash: 1,
254
+ speak: 'Gilbert Sallow, Common-Warden. I keep the paths, the pond and the hedges, and I point folk the right way: the loop goes clockwise from the Green, the pond is north-east, the hill north-west, and the hollow tree on the west edge is best left alone until you have a few levels in you.',
255
+ extras: [{ id: 'dimwing', label: 'The hollow tree', say: 'Old Dimwing is a moth the size of a haycart and about as quick as one. He has slept in that hollow longer than the Common has had a name. Wake him and he fights; he beats the air with a Wing Gust, and you can see it coming a turn ahead.' }],
256
+ },
257
+ {
258
+ id: 'lc-sorrel',
259
+ name: LAMPLIGHT_FOLK_NAMES.mothCatcher,
260
+ place: 'the Moth Meadow, Lamplight Common',
261
+ x: 1986, z: 1034, faceX: 1986, faceZ: 1028, leash: 2,
262
+ speak: 'Sorrel Vane, moth-catcher. I carry a net, and I never catch one: I only count them. They come over the Moth Meadow at dusk and they are drawn to anything burning. A taper in your hand is a candle to them. If one settles on a lit lamp, shoo it before the flame goes out.',
263
+ extras: [{ id: 'count', label: 'Counting moths', say: 'Eight of them, as a rule: three that live over the meadow and five that sleep by the lamps. Old Dimwing is their great-great-grandfather, they say, though a moth does not keep records.' }],
264
+ },
265
+ {
266
+ id: 'lc-tam',
267
+ name: LAMPLIGHT_FOLK_NAMES.traveller,
268
+ place: GREEN_PLACE,
269
+ x: 1964, z: 1086, faceX: 1964, faceZ: 1082, leash: 1,
270
+ speak: 'Tam Alder. I have been on that train since before it was light and my carpet bag is heavier than it was. This is a nice place to put it down. Are those lamps going to be lit? I should like to see them lit.',
271
+ extras: [{ id: 'train', label: 'The train', say: 'It comes up out of the sea through a dwarven door and down the line, and that is the strangest thing I have done all year. The station is just beyond the meadow, to the east.' }],
272
+ },
273
+ ];
274
+ export function lamplightFolkByName(name) {
275
+ return name ? LAMPLIGHT_FOLK.find((p) => p.name === name) ?? null : null;
276
+ }
277
+ /** The camp's cook, which lives in CAMP_TRADERS (campTraders.ts) beside the other camps' cooks. */
278
+ export const LAMPLIGHT_COOK = { id: 'camp-lamplight', name: LAMPLIGHT_FOLK_NAMES.cook, x: 1956, z: 1084, faceX: 1957, faceZ: 1081 };
279
+ /** Harmless wildlife of the Common: they fight back only if struck (the hedgehog never). Names are the sheet's. */
280
+ export const LAMPLIGHT_WILDLIFE_SPOTS = [
281
+ { kind: 'commonrabbit', name: 'Meadow Hare', x: 1982, z: 1022, leash: 4 },
282
+ { kind: 'commonrabbit', name: 'Meadow Hare', x: 1996, z: 1036, leash: 4 },
283
+ { kind: 'commonrabbit', name: 'Meadow Hare', x: 1976, z: 1042, leash: 4 },
284
+ { kind: 'commonrabbit', name: 'Meadow Hare', x: 2004, z: 1022, leash: 3 },
285
+ { kind: 'hedgehog', name: 'Hedgehog', x: 1950, z: 1047, leash: 2 },
286
+ { kind: 'hedgehog', name: 'Hedgehog', x: 1964, z: 1046, leash: 2 },
287
+ { kind: 'heron', name: 'Grey Heron', x: 2000, z: 1002, leash: 3 },
288
+ { kind: 'heron', name: 'Grey Heron', x: 1994, z: 982, leash: 2 },
289
+ { kind: 'commonfox', name: 'Fox Cub', x: 1954, z: 1002, leash: 3 },
290
+ ];
291
+ export const LC_WILDLIFE_ID_PREFIX = 'lcw-';
292
+ /** How each moves about its spot (tiles a second, how often it stops). */
293
+ export const LC_WILDLIFE_PACE = {
294
+ commonrabbit: { speed: 1.8, idleChance: 0.55, pause: [1, 4] },
295
+ hedgehog: { speed: 0.4, idleChance: 0.7, pause: [4, 10] },
296
+ heron: { speed: 0.6, idleChance: 0.75, pause: [4, 12] },
297
+ commonfox: { speed: 1.4, idleChance: 0.55, pause: [2, 6] },
298
+ };
299
+ export const OLD_DIMWING_KIND = 'olddimwing';
300
+ export const OLD_DIMWING_NAME = 'Old Dimwing';
301
+ export const OLD_DIMWING = {
302
+ id: 'lcd-dimwing-1',
303
+ x: 1952,
304
+ z: 1033,
305
+ leash: 5,
306
+ level: [8, 8],
307
+ maxHit: 6,
308
+ /** A mini-boss's hide: thicker than the level's ordinary health. */
309
+ healthScale: 2.2,
310
+ /** Drawn bigger than the ember bat file (the same model, scaled). */
311
+ scale: 3.2,
312
+ note: 'A huge grey moth with ragged wings and a lamp-glass belly, asleep in the hollow tree. Passive until struck. Every fourth blow he beats his wings and a cone of wind sweeps the grass in front of him, told a full turn ahead: step out of it and the Wing Gust misses.',
313
+ };
314
+ export const OLD_DIMWING_RESPAWN_MS = { minMs: 240_000, maxMs: 360_000 };
315
+ export const OLD_DIMWING_PACE = { speed: 0.8, idleChance: 0.7, pause: [4, 10] };
316
+ /** Placeholders for the balance pass: coins, feathers, Lamp Wicks. Nothing heals. */
317
+ export const OLD_DIMWING_DROPS = [
318
+ { itemKind: 'coins', chance: 1, minQty: 90, maxQty: 170 },
319
+ { itemKind: 'feather', chance: 1, minQty: 2, maxQty: 4 },
320
+ { itemKind: LAMP_WICK_KIND, chance: 1, minQty: 2, maxQty: 4 },
321
+ ];
322
+ /** The model the client draws him with until he has one (the ember bat's, at OLD_DIMWING.scale). */
323
+ export const OLD_DIMWING_STAND_IN = 'emberbat';
324
+ // ---- Stands, texts, places -------------------------------------------------------------------------------------------------------------
325
+ /** Standable tiles for teleports, smokes and the helper. */
326
+ export const LAMPLIGHT_STANDS = {
327
+ lane: { x: 1960, z: 1087 },
328
+ green: { x: 1962, z: 1068 },
329
+ shed: { x: 1956, z: 1072 },
330
+ board: { x: 1968, z: 1065 },
331
+ cookhouse: { x: 1957, z: 1085 },
332
+ meadow: { x: 1988, z: 1024 },
333
+ pond: { x: 2004, z: 1004 },
334
+ hill: { x: 1960, z: 972 },
335
+ hollow: { x: 1958, z: 1030 },
336
+ wood: { x: 1956, z: 1004 },
337
+ };
338
+ export const LAMPLIGHT_PLACE_TEXT = "Lamplight Common is the free first meadow of the Western Kingdoms, between the west ridge and Lantern Wake's high street: walk west from the station and the town's street and turn north at the lane to the Lamplighters' Green. It has a camp with the Lamp Shed, a taper-maker's cart, a cookhouse (the cook buys what you cook and sells no food) and a notice board, a loop path with twelve lamp-posts, Heron Pond with its jetty, the Moth Meadow, a pine wood, Beacon-View Hill and Old Dimwing's hollow. There is no bank here: banks are in the towns.";
339
+ export const LAMPLIGHT_ROUND_TEXT = "Lamplighter Wick Harbottle lends you a lit taper that burns for three minutes (the Lamp Shed relights it). Twelve lamp-posts stand on the loop path: touch one with the taper to light it. Lamps are shared, so a friend lighting lamps with you shares the credit, and each burns five minutes on its own. Lamp moths settle on lit lamps near a taper and snuff them in a few seconds unless you shoo them with a click. Light all twelve at once and the whole Common glows: every lighter on the Common is paid coins and Lamp Wicks (once every five minutes). Twenty Lamp Wicks swap for a Hand Lantern at Ione Brae's cart.";
340
+ export const LAMPLIGHT_CAMP_DISCOVERY_ZONE = { id: 'lamplighters-green', label: "The Lamplighters' Green", coordinateFrame: 'world', ...LAMPLIGHT_GREEN_BOX };
341
+ export const LAMPLIGHT_DISCOVERY_ZONES = [
342
+ LAMPLIGHT_CAMP_DISCOVERY_ZONE,
343
+ { id: 'heron-pond', label: 'Heron Pond', coordinateFrame: 'world', ...LAMPLIGHT_POND_BOX },
344
+ { id: 'moth-meadow', label: 'The Moth Meadow', coordinateFrame: 'world', ...LAMPLIGHT_MEADOW_BOX },
345
+ { id: 'beacon-view-hill', label: 'Beacon-View Hill', coordinateFrame: 'world', ...LAMPLIGHT_HILL_BOX },
346
+ { id: 'old-dimwings-hollow', label: "Old Dimwing's Hollow", coordinateFrame: 'world', ...LAMPLIGHT_HOLLOW_BOX },
347
+ { id: 'lamplight-wood', label: 'The Pine Wood', coordinateFrame: 'world', ...LAMPLIGHT_WOOD_BOX },
348
+ { id: LAMPLIGHT_ID, label: LAMPLIGHT_NAME, coordinateFrame: 'world', ...LAMPLIGHT_BOX },
349
+ ];
350
+ //# sourceMappingURL=lamplightCommon.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,33 @@
1
+ /**
2
+ * Lamplight Common's five quests (2026-10-19; lamplightCommon.ts), levels 1-10, on mechanics the game already has plus the Round's own:
3
+ *
4
+ * The Lamplighter's Errand (Wick Harbottle): take a taper and light three lamp-posts (the first counts a distinct lamp each), report.
5
+ * The Whole Common (Wick Harbottle, after the Errand): finish a Round, all twelve lamps burning at once, report. Counted for every player the Round pays
6
+ * (the server touches `lcglow:1` for them), so a friend's lighting counts for you if you lit one of the twelve.
7
+ * Moths on the Meadow (Sorrel Vane): shoo three different lamp moths off lit lamps (`lcshoo:<n>`, one per moth), report.
8
+ * The Warden's Walk (Gilbert Sallow): walk to Beacon-View Hill, the Heron Pond jetty and the Moth Meadow, report (an explorer's quest for newcomers).
9
+ * Old Dimwing (Gilbert Sallow, Combat 6, after the Errand): wake the hollow tree's moth, a level-8 mini-boss whose Wing Gust is told a full turn ahead.
10
+ *
11
+ * Own file, entered in storyQuests.ts STORY_QUESTS. Types only from storyQuests.ts (no runtime import, so there is no cycle). Rewards are placeholders for
12
+ * the balance pass (James, 2026-10-12: balance last). Nothing here heals and no reward is food.
13
+ */
14
+ import type { StoryQuestDef, StoryNpcRef } from './storyQuests.js';
15
+ export declare const LC_WICK: StoryNpcRef;
16
+ export declare const LC_SORREL: StoryNpcRef;
17
+ export declare const LC_GILBERT: StoryNpcRef;
18
+ export declare const ERRAND_LAMPS = 3;
19
+ export declare const MOTHS_TO_SHOO = 3;
20
+ export declare const DIMWING_COMBAT_LEVEL = 6;
21
+ /** The jetty's planks, for the Warden's Walk. */
22
+ export declare const LC_JETTY_BOX: {
23
+ readonly minX: 1998;
24
+ readonly maxX: 2006;
25
+ readonly minZ: 1000;
26
+ readonly maxZ: 1004;
27
+ };
28
+ export declare const LAMPLIGHTERS_ERRAND_QUEST: StoryQuestDef;
29
+ export declare const THE_WHOLE_COMMON_QUEST: StoryQuestDef;
30
+ export declare const MOTHS_ON_THE_MEADOW_QUEST: StoryQuestDef;
31
+ export declare const THE_WARDENS_WALK_QUEST: StoryQuestDef;
32
+ export declare const OLD_DIMWING_QUEST: StoryQuestDef;
33
+ //# sourceMappingURL=lamplightQuestDef.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lamplightQuestDef.d.ts","sourceRoot":"","sources":["../src/lamplightQuestDef.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AACH,OAAO,KAAK,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAKnE,eAAO,MAAM,OAAO,aAAwC,CAAC;AAC7D,eAAO,MAAM,SAAS,aAAwC,CAAC;AAC/D,eAAO,MAAM,UAAU,aAAmC,CAAC;AAE3D,eAAO,MAAM,YAAY,IAAI,CAAC;AAC9B,eAAO,MAAM,aAAa,IAAI,CAAC;AAC/B,eAAO,MAAM,oBAAoB,IAAI,CAAC;AACtC,iDAAiD;AACjD,eAAO,MAAM,YAAY;;;;;CAA8D,CAAC;AAIxF,eAAO,MAAM,yBAAyB,EAAE,aA2BvC,CAAC;AAEF,eAAO,MAAM,sBAAsB,EAAE,aA+BpC,CAAC;AAEF,eAAO,MAAM,yBAAyB,EAAE,aA2BvC,CAAC;AAEF,eAAO,MAAM,sBAAsB,EAAE,aAwCpC,CAAC;AAEF,eAAO,MAAM,iBAAiB,EAAE,aAgC/B,CAAC"}
@@ -0,0 +1,165 @@
1
+ import { LAMPLIGHT_FOLK_NAMES, LAMPLIGHT_HILL_BOX, LAMPLIGHT_MEADOW_BOX, LAMPLIGHT_STANDS, LC_PROP, lcLampStyle } from './lamplightCommon.js';
2
+ import { OLD_DIMWING_KIND } from './lamplightCommon.js';
3
+ const ref = (name) => ({ kind: 'resident', name });
4
+ export const LC_WICK = ref(LAMPLIGHT_FOLK_NAMES.lamplighter);
5
+ export const LC_SORREL = ref(LAMPLIGHT_FOLK_NAMES.mothCatcher);
6
+ export const LC_GILBERT = ref(LAMPLIGHT_FOLK_NAMES.warden);
7
+ export const ERRAND_LAMPS = 3;
8
+ export const MOTHS_TO_SHOO = 3;
9
+ export const DIMWING_COMBAT_LEVEL = 6;
10
+ /** The jetty's planks, for the Warden's Walk. */
11
+ export const LC_JETTY_BOX = { minX: 1998, maxX: 2006, minZ: 1000, maxZ: 1004 };
12
+ const COMBAT_CHOICE = ['strength', 'archery', 'precision'];
13
+ export const LAMPLIGHTERS_ERRAND_QUEST = {
14
+ giver: LC_WICK,
15
+ offer: 'Every dusk the Common wants lighting, and my knees want me sitting. Take a taper from me and touch it to three of the lamp-posts on the loop: the Green Lamp, the Gate Lamp and the Hedge Lamp are nearest. It burns three minutes, so there is no hurry, and no harm if it dies: the Lamp Shed will relight it. Will you light three?',
16
+ accept: 'Take a taper (the "Take a taper" option in my menu) and light three lamp-posts on the loop path north-east of the Green. Touch a lamp-post with the taper in your hand and it catches. Then come back and tell me.',
17
+ decline: 'Then I will creak out there myself, later. The lamps will keep.',
18
+ steps: [
19
+ {
20
+ kind: 'touch',
21
+ prop: LC_PROP.lampLit,
22
+ qty: ERRAND_LAMPS,
23
+ label: `Light ${ERRAND_LAMPS} lamp-posts with your taper`,
24
+ hint: 'Take a taper from Wick Harbottle at the Lamp Shed on the Lamplighters\' Green, then touch an unlit lamp-post on the loop path with it. Each lamp is different: light three.',
25
+ notices: Object.fromEntries(Array.from({ length: 12 }, (_, k) => [lcLampStyle(k + 1, 'lit'), 'The flame takes, and the lamp-post stands bright against the dusk.'])),
26
+ },
27
+ {
28
+ kind: 'talk',
29
+ npc: LC_WICK,
30
+ label: 'Tell Wick Harbottle the lamps are lit',
31
+ hint: 'Wick Harbottle stands by the Lamp Shed on the Lamplighters\' Green.',
32
+ say: 'Three lamps, and a taper still in your hand. That is a lamplighter. Take the Common\'s thanks, such as it is.',
33
+ },
34
+ ],
35
+ done: "Three lamps are lit and the taper still burns. Here is the lamplighter's thanks.",
36
+ after: 'The Common looks well when it is lit. There are twelve posts in all, if you want to try the lot.',
37
+ rewards: { coins: 90, xp: { explorer: 400 } },
38
+ };
39
+ export const THE_WHOLE_COMMON_QUEST = {
40
+ giver: LC_WICK,
41
+ requires: {
42
+ quest: 'lamplightersErrand',
43
+ refuse: "Start with three lamps. Do the Lamplighter's Errand first, and then we will see about all twelve.",
44
+ },
45
+ offer: 'Three is a good start. Now the whole Common: all twelve lamp-posts burning at once, which means going round the loop with a burning taper in about two minutes, relighting any lamp a moth has snuffed. A friend lighting lamps with you shares the credit. Will you try the Round?',
46
+ accept: 'Light all twelve lamp-posts on the loop so they burn at the same time: the Common will glow. Shoo the moths that settle on lit lamps (click them), and relight the taper at the Lamp Shed if it dies. Then tell me.',
47
+ decline: 'Then the Common stays dim. I will be here.',
48
+ steps: [
49
+ {
50
+ kind: 'touch',
51
+ prop: LC_PROP.glow,
52
+ qty: 1,
53
+ label: 'Light the whole Common: all twelve lamps burning at once',
54
+ hint: 'Take a taper from Wick Harbottle, light all twelve lamp-posts on the loop path while they all still burn (a lamp burns five minutes, a moth can snuff one), and the Common will glow. A friend lighting some of the lamps with you counts too.',
55
+ notices: { [`${LC_PROP.glow}:1`]: 'The whole Common glows, twelve lamps against the dusk, and for a moment nobody could say which of you lit which.' },
56
+ },
57
+ {
58
+ kind: 'talk',
59
+ npc: LC_WICK,
60
+ label: 'Tell Wick Harbottle the Common is lit',
61
+ hint: 'Wick Harbottle stands by the Lamp Shed on the Lamplighters\' Green.',
62
+ say: 'I saw it from the Green: the whole Common lit at once. I have not seen that since my knees were young. Here is the Lamplighters\' fee.',
63
+ },
64
+ ],
65
+ done: "The whole Common glowed. Here is the Lamplighters' fee.",
66
+ after: 'Any time you want another Round, the taper is yours. The purse shuts for a few minutes after a payout, mind.',
67
+ rewards: { coins: 160, xp: { explorer: 800 }, items: [{ kind: 'lampwick', qty: 2 }] },
68
+ };
69
+ export const MOTHS_ON_THE_MEADOW_QUEST = {
70
+ giver: LC_SORREL,
71
+ offer: 'I count the lamp moths and I have lost track. They come at dusk, they are drawn to anything burning, and they will sit on a lit lamp until it goes out. Not out of malice: a moth cannot help it. I want three of them shooed off lamps by someone who is quick with a click. Will you?',
72
+ accept: 'Take a taper from Wick, light a lamp or two on the loop, and when a moth settles on a lit lamp (you will be told), click the moth to shoo it. Three different moths, please: I am counting. Then come back.',
73
+ decline: 'Then I keep counting, and the moths keep winning.',
74
+ steps: [
75
+ {
76
+ kind: 'touch',
77
+ prop: LC_PROP.shoo,
78
+ qty: MOTHS_TO_SHOO,
79
+ label: `Shoo ${MOTHS_TO_SHOO} different lamp moths off lit lamps`,
80
+ hint: 'Carry a burning taper (from Wick Harbottle) and light a lamp-post on the loop: moths come for lit lamps near a taper. When one settles, click the moth to shoo it. Three different moths.',
81
+ notices: Object.fromEntries(Array.from({ length: 8 }, (_, k) => [`${LC_PROP.shoo}:${k + 1}`, 'The moth lifts off in a dusty flutter and the flame steadies. One more counted.'])),
82
+ },
83
+ {
84
+ kind: 'talk',
85
+ npc: LC_SORREL,
86
+ label: 'Tell Sorrel Vane the moths are shooed',
87
+ hint: 'Sorrel Vane walks the Moth Meadow, in the middle of the loop.',
88
+ say: 'Three moths, three flames saved, three little marks in my book. You have a good clicking hand. Take the moth-catcher\'s fee.',
89
+ },
90
+ ],
91
+ done: "Three moths shooed. Here is the moth-catcher's fee.",
92
+ after: 'I will count them again tomorrow. I will lose count again tomorrow.',
93
+ rewards: { coins: 120, xp: { explorer: 500 } },
94
+ };
95
+ export const THE_WARDENS_WALK_QUEST = {
96
+ giver: LC_GILBERT,
97
+ offer: 'I keep the paths and the pond and the hedges, and a newcomer ought to know where they are. Walk the Common for me: Beacon-View Hill in the north-west, the Heron Pond jetty in the north-east and the Moth Meadow in the middle. No fighting, no hurry. Will you walk it?',
98
+ accept: 'Walk to Beacon-View Hill (north-west, up past the loop\'s eighth lamp), then out along the jetty on Heron Pond (north-east), then into the Moth Meadow in the middle of the loop. Then come back and tell me what you saw.',
99
+ decline: 'Then you will find them yourself in your own time.',
100
+ steps: [
101
+ {
102
+ kind: 'reach',
103
+ area: LAMPLIGHT_HILL_BOX,
104
+ at: { x: LAMPLIGHT_STANDS.hill.x, z: LAMPLIGHT_STANDS.hill.z, label: 'Beacon-View Hill' },
105
+ label: 'Climb Beacon-View Hill',
106
+ hint: 'Beacon-View Hill is in the north-west corner of the Common, up the loop path past the Hill Lamp. From the stand you can see the sea.',
107
+ },
108
+ {
109
+ kind: 'reach',
110
+ area: LC_JETTY_BOX,
111
+ at: { x: LAMPLIGHT_STANDS.pond.x, z: LAMPLIGHT_STANDS.pond.z, label: 'Heron Pond jetty' },
112
+ label: 'Walk out onto the Heron Pond jetty',
113
+ hint: 'The jetty reaches into Heron Pond on its south shore, in the north-east of the Common. The grey heron fishes there: it does not like company.',
114
+ },
115
+ {
116
+ kind: 'reach',
117
+ area: LAMPLIGHT_MEADOW_BOX,
118
+ at: { x: LAMPLIGHT_STANDS.meadow.x, z: LAMPLIGHT_STANDS.meadow.z, label: 'the Moth Meadow' },
119
+ label: 'Cross the Moth Meadow',
120
+ hint: 'The Moth Meadow is the open middle of the loop path, between the Green and the pond.',
121
+ },
122
+ {
123
+ kind: 'talk',
124
+ npc: LC_GILBERT,
125
+ label: 'Tell Gilbert Sallow you have walked the Common',
126
+ hint: 'Gilbert Sallow is on the Lamplighters\' Green, west of the Lamp Shed.',
127
+ say: 'Hill, jetty and meadow, and not a boot out of place. You know the Common now better than most of the folk who live on it. Here is the Warden\'s fee.',
128
+ },
129
+ ],
130
+ done: "You have walked the Common. Here is the Warden's fee.",
131
+ after: 'Mind the hollow tree on the west edge. It is quiet until it is not.',
132
+ rewards: { coins: 130, xp: { explorer: 700 } },
133
+ };
134
+ export const OLD_DIMWING_QUEST = {
135
+ giver: LC_GILBERT,
136
+ requires: {
137
+ quest: 'lamplightersErrand',
138
+ combat: DIMWING_COMBAT_LEVEL,
139
+ refuse: `Old Dimwing is not for a beginner. Light a few lamps first, and come back at Combat ${DIMWING_COMBAT_LEVEL}.`,
140
+ },
141
+ offer: 'In the hollow tree on the west edge sleeps Old Dimwing: a moth as big as a haycart, with a belly like a lamp-glass. He does no harm asleep. But the lamps nearest him gutter all night and the young moths follow him about. I would have him woken and put down, by someone who can take a few knocks. Will you?',
142
+ accept: 'Wake Old Dimwing in his hollow (the west edge, below the Hollow Lamp) and put him down. Every fourth blow he beats his wings and a cone of wind sweeps the grass in front of him: you will see it coming a turn ahead, so step out of it. Then come back.',
143
+ decline: 'Then he sleeps, and I will keep the gate shut.',
144
+ steps: [
145
+ {
146
+ kind: 'kill',
147
+ npcKinds: [OLD_DIMWING_KIND],
148
+ qty: 1,
149
+ npcLabel: 'Old Dimwing',
150
+ label: 'Put down Old Dimwing',
151
+ hint: "Old Dimwing (level 8) sleeps in the hollow tree on the Common's west edge, below the Hollow Lamp. A cone of wind marks his Wing Gust a turn ahead: step out of it.",
152
+ },
153
+ {
154
+ kind: 'talk',
155
+ npc: LC_GILBERT,
156
+ label: 'Tell Gilbert Sallow Old Dimwing is down',
157
+ hint: 'Gilbert Sallow is on the Lamplighters\' Green, west of the Lamp Shed.',
158
+ say: 'He is down. The hollow is quiet and the lamps will stand straight tonight. It is a small place, the Common, but you have just done a big thing in it. Take the Warden\'s thanks.',
159
+ },
160
+ ],
161
+ done: "Old Dimwing is down and the hollow is quiet. Here are the Warden's thanks.",
162
+ after: 'The young moths are drifting about the meadow again, and the lamps stand straight.',
163
+ rewards: { coins: 300, xp: { explorer: 1200 }, choiceXp: { qty: 700, skills: COMBAT_CHOICE } },
164
+ };
165
+ //# sourceMappingURL=lamplightQuestDef.js.map
@@ -0,0 +1 @@
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package/dist/legacy.d.ts CHANGED
@@ -142,6 +142,8 @@ export * from './gannetPointQuestDef.js';
142
142
  export * from './highfoldWatch.js';
143
143
  export * from './highfoldDens.js';
144
144
  export * from './highfoldQuestDef.js';
145
+ export * from './lamplightCommon.js';
146
+ export * from './lamplightQuestDef.js';
145
147
  export * from './rangersRest.js';
146
148
  export * from './rangersRestDens.js';
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  export * from './rangersRestQuestDef.js';