@dreadwood-types/types 0.1.357 → 0.1.359
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/campStations.d.ts +3 -0
- package/dist/campStations.d.ts.map +1 -1
- package/dist/campStations.js +8 -0
- package/dist/campStations.js.map +1 -1
- package/dist/capitalQuarters.d.ts +24 -0
- package/dist/capitalQuarters.d.ts.map +1 -0
- package/dist/capitalQuarters.js +30 -0
- package/dist/capitalQuarters.js.map +1 -0
- package/dist/cloisterRound.d.ts +85 -0
- package/dist/cloisterRound.d.ts.map +1 -0
- package/dist/cloisterRound.js +263 -0
- package/dist/cloisterRound.js.map +1 -0
- package/dist/earlyBrewing.d.ts +47 -0
- package/dist/earlyBrewing.d.ts.map +1 -0
- package/dist/earlyBrewing.js +181 -0
- package/dist/earlyBrewing.js.map +1 -0
- package/dist/earlyWrits.d.ts +19 -1
- package/dist/earlyWrits.d.ts.map +1 -1
- package/dist/earlyWrits.js +154 -10
- package/dist/earlyWrits.js.map +1 -1
- package/dist/explorerLedger.d.ts +2 -1
- package/dist/explorerLedger.d.ts.map +1 -1
- package/dist/explorerLedger.js +6 -0
- package/dist/explorerLedger.js.map +1 -1
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -0
- package/dist/index.js.map +1 -1
- package/dist/mining.d.ts +16 -1
- package/dist/mining.d.ts.map +1 -1
- package/dist/mining.js +36 -1
- package/dist/mining.js.map +1 -1
- package/dist/nobleIntrigue.d.ts +86 -0
- package/dist/nobleIntrigue.d.ts.map +1 -0
- package/dist/nobleIntrigue.js +281 -0
- package/dist/nobleIntrigue.js.map +1 -0
- package/dist/prospecting.d.ts +24 -3
- package/dist/prospecting.d.ts.map +1 -1
- package/dist/prospecting.js +121 -2
- package/dist/prospecting.js.map +1 -1
- package/dist/quests.d.ts.map +1 -1
- package/dist/quests.js +19 -0
- package/dist/quests.js.map +1 -1
- package/dist/storyQuests.d.ts +4 -1
- package/dist/storyQuests.d.ts.map +1 -1
- package/dist/storyQuests.js +15 -0
- package/dist/storyQuests.js.map +1 -1
- package/package.json +2 -2
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import { CAPITAL_FOLK_NAMES } from './capitalQuests.js';
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// ---- The people -------------------------------------------------------------------------------------------------------------------------------
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export const NOBLE_FOLK_NAMES = {
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steward: 'Steward Alaric Venn',
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blue: 'Housekeeper Maud Pennick',
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green: 'Groom Tobias Wren',
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red: 'Chamberlain Isaura Fenn',
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purple: 'Footman Edwin Pyke',
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};
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/** The five folk, each on open street in the Quarter (final world tiles; the backend smoke checks each is standable and off every stroll box). */
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export const NOBLE_FOLK = [
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{
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key: 'steward', name: NOBLE_FOLK_NAMES.steward, role: 'folk', x: 681, z: 211, faceX: 688, faceZ: 210,
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speak: "Alaric Venn, Steward of the Quarter. Four great houses and one fountain, and every one of them thinks the other three are loud. I keep the peace between the silver and the servants, and this month the silver has gone.",
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},
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{
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key: 'blue', name: NOBLE_FOLK_NAMES.blue, role: 'folk', x: 660, z: 207, faceX: 662, faceZ: 206,
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speak: "Maud Pennick, housekeeper at Blue Manor. Mind the gate, it sticks, and mind the hedges, my lord is fond of them.",
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},
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{
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key: 'green', name: NOBLE_FOLK_NAMES.green, role: 'folk', x: 712, z: 207, faceX: 714, faceZ: 206,
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speak: "Tobias Wren, groom at Green Manor. I keep two horses, a pony and a cart that is not as steady as it was.",
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},
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{
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key: 'red', name: NOBLE_FOLK_NAMES.red, role: 'folk', x: 660, z: 213, faceX: 662, faceZ: 214,
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speak: "Isaura Fenn, chamberlain of Red Manor. If it passes through a door in this house I have counted it twice.",
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},
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{
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key: 'purple', name: NOBLE_FOLK_NAMES.purple, role: 'folk', x: 712, z: 213, faceX: 714, faceZ: 214,
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speak: "Edwin Pyke, footman at Purple Manor. I open the door, I close the door, and I hear everything in between.",
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},
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];
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const refOf = (key) => {
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const f = NOBLE_FOLK.find((row) => row.key === key);
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if (!f)
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throw new Error(`nobleIntrigue: no folk ${key}`);
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return { kind: 'resident', name: f.name };
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};
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const STEWARD = refOf('steward');
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const BLUE = refOf('blue');
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const GREEN = refOf('green');
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const RED = refOf('red');
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const PURPLE = refOf('purple');
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/** The Crown's own clerk, who is told formally if the player chooses it (Royal Clerk Edmund Thorne, capitalQuests.ts). */
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export const NOBLE_CROWN_CLERK_NAME = CAPITAL_FOLK_NAMES.clerk;
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// ---- The props (questprop entities, style `<prop>:<which>`) ------------------------------------------------------------------------------------
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export const NQ_PROP = {
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/** The three clues on the Quarter's streets: one touch step, three props. */
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clue: 'nqclue',
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/** The four cart marks, one at each manor's gate: one ordered touch step. */
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mark: 'nqmark',
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};
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export const NQ_CLUE_GLOVE = { id: 'nq-quest-glove', x: 684, z: 203, style: `${NQ_PROP.clue}:glove` };
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export const NQ_CLUE_WAX = { id: 'nq-quest-wax', x: 692, z: 203, style: `${NQ_PROP.clue}:wax` };
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export const NQ_CLUE_RUTS = { id: 'nq-quest-ruts', x: 688, z: 217, style: `${NQ_PROP.clue}:ruts` };
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export const NQ_MARK_PURPLE = { id: 'nq-quest-mark-purple', x: 716, z: 212, style: `${NQ_PROP.mark}:purple` };
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export const NQ_MARK_GREEN = { id: 'nq-quest-mark-green', x: 716, z: 208, style: `${NQ_PROP.mark}:green` };
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export const NQ_MARK_BLUE = { id: 'nq-quest-mark-blue', x: 664, z: 208, style: `${NQ_PROP.mark}:blue` };
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export const NQ_MARK_RED = { id: 'nq-quest-mark-red', x: 664, z: 212, style: `${NQ_PROP.mark}:red` };
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export const NOBLE_PROPS = [
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NQ_CLUE_GLOVE, NQ_CLUE_WAX, NQ_CLUE_RUTS, NQ_MARK_PURPLE, NQ_MARK_GREEN, NQ_MARK_BLUE, NQ_MARK_RED,
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];
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/** The hour the cart passed each house, in the order it passed them: the order of the marks to touch (Purple, Green, Blue, Red). */
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export const NQ_MARK_ORDER = [NQ_MARK_PURPLE.style, NQ_MARK_GREEN.style, NQ_MARK_BLUE.style, NQ_MARK_RED.style];
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export const NQ_HOURS = {
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purple: 'the first bell after dark',
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green: 'the second bell',
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blue: 'the third bell',
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red: 'the fourth bell, just before the lamps were trimmed',
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};
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/** What the game calls each prop (hover name). */
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export const NOBLE_PROP_NAMES = {
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[NQ_CLUE_GLOVE.style]: 'Dropped Glove',
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[NQ_CLUE_WAX.style]: 'Candle Wax Drips',
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[NQ_CLUE_RUTS.style]: 'Narrow Wheel Marks',
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[NQ_MARK_PURPLE.style]: 'Cart Mark at Purple Manor',
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[NQ_MARK_GREEN.style]: 'Cart Mark at Green Manor',
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[NQ_MARK_BLUE.style]: 'Cart Mark at Blue Manor',
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[NQ_MARK_RED.style]: 'Cart Mark at Red Manor',
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};
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/** What a prop says when no quest step wants it. */
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export const NOBLE_PROP_IDLE_LINES = {
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[NQ_PROP.clue]: 'A scuff on the paving, nothing more. Whatever the Steward wants read here, you have no need of it.',
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[NQ_PROP.mark]: 'A pale scrape on the kerb where a cart wheel touched it. Nothing for you to follow.',
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};
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/** The model a Noble Quarter quest prop draws with (existing dreadmodels stand in), or null if not one of ours. */
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export function nobleIntriguePropModel(prop, style) {
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if (prop === NQ_PROP.clue) {
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if (style === NQ_CLUE_GLOVE.style)
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return 'questledger';
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if (style === NQ_CLUE_WAX.style)
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return 'ropecoil';
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return 'hoofprints';
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}
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if (prop === NQ_PROP.mark)
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return 'hoofprints';
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return null;
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}
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// ---- Places and numbers ---------------------------------------------------------------------------------------------------------------------
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export const NOBLE_INTRIGUE_IDS = ['quietWordAtTheFountain', 'fourDoorsOneStory', 'whatTheGardenWallsKept'];
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/** Combat levels (placeholders): the Quarter is a quiet street, but the Steward trusts his silver to a person who has been about. */
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export const NOBLE_INTRIGUE_COMBAT = {
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quietWordAtTheFountain: 31,
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fourDoorsOneStory: 33,
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whatTheGardenWallsKept: 35,
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};
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const FOUNTAIN_AT = { x: 688, z: 210, label: 'the Noble Fountain' };
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const req = (id, quest, refuse) => ({
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...(quest ? { quest } : {}),
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combat: NOBLE_INTRIGUE_COMBAT[id],
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refuse,
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});
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export const NOBLE_INTRIGUE_QUESTS = {
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quietWordAtTheFountain: {
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giver: STEWARD,
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requires: req('quietWordAtTheFountain', undefined, `The Steward does not discuss the Quarter's affairs with someone nobody has seen about the kingdom. Come back with a little more road behind you (Combat ${NOBLE_INTRIGUE_COMBAT.quietWordAtTheFountain}).`),
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offer: "The Crown's envoy dines in the Quarter at the end of the month, and the silver for the table has gone from my store. Not the guard's business, not yet: a footman's cousin, a borrowed cart, a mistake. I want it found quietly. Read what the street left behind, then ask Blue Manor and Green Manor what they saw.",
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accept: "A glove and wax on the north street, narrow wheel marks on the south street. Then Maud Pennick at Blue Manor's gate, and Tobias Wren at Green Manor's. Come back and tell me what they said.",
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decline: 'Then the envoy eats off pewter and I eat the blame.',
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steps: [
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{
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kind: 'touch',
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prop: NQ_PROP.clue,
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qty: 3,
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label: "Read the three clues on the Quarter's streets",
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hint: "Two clues lie on the north street between Blue and Green Manors, one on the south street between Red and Purple. Click each: a dropped glove, candle wax, narrow wheel marks.",
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notices: {
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[NQ_CLUE_GLOVE.style]: "A glove of grey kid, too small for a groom and too clean for a carter, dropped where the north street meets the fountain. Someone carried a heavy box and let go for a moment.",
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[NQ_CLUE_WAX.style]: "Candle wax in drips along the kerb, fresh. Whoever came this way came by night and shielded a flame with a hand.",
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[NQ_CLUE_RUTS.style]: "Narrow wheel marks, a handcart's or a very small cart's, turning south out of the Quarter. The tracks sit deep: whatever it carried was heavy.",
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},
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},
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{
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kind: 'talk',
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npc: BLUE,
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label: "Ask Housekeeper Maud Pennick at Blue Manor's gate what she saw",
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hint: "Maud Pennick stands outside Blue Manor's iron gate on the plaza's west side, north of the avenue.",
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say: `A cart, a covered one, in the dark. I was trimming the gate lamp. It went by at ${NQ_HOURS.blue}, creaking, and a little man walked beside it with his hat pulled down. I thought nothing of it. I think too little, my lord says.`,
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},
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{
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kind: 'talk',
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npc: GREEN,
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label: "Ask Groom Tobias Wren at Green Manor's gate what he saw",
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hint: "Tobias Wren stands outside Green Manor's iron gate on the plaza's east side, north of the avenue.",
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say: `That little cart is ours, or was. The wheel I mended last month. It came past ${NQ_HOURS.green}, and I thought somebody had borrowed it with leave. Nobody asked me. I will not say whose boy it was, but you will find him if you ask who else passed.`,
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},
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{
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kind: 'talk',
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npc: STEWARD,
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label: 'Tell Steward Alaric Venn what the houses saw',
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hint: 'The Steward stands on the plaza west of the Noble Fountain.',
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say: "Our own cart, past two gates in the dark, with a little man beside it. Of course. Of course. I should have known my own wheel. Go on, there are two houses more to ask and a story to put in order.",
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},
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],
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done: "That is two houses heard and the cart named. Take this for the evening's walking.",
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after: "I have started to count the spoons every morning. I should have done it years ago.",
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rewards: { coins: 900, xp: { explorer: 3000 } },
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},
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fourDoorsOneStory: {
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giver: STEWARD,
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requires: req('fourDoorsOneStory', 'quietWordAtTheFountain', `The Steward wants the first word at the fountain done before he trusts you with the rest (A Quiet Word at the Fountain, Combat ${NOBLE_INTRIGUE_COMBAT.fourDoorsOneStory}).`),
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offer: "Blue and Green have given me their hours. Red and Purple have not, and it will be the Purple footman who knows most, since a thing that leaves a house leaves by his door. Ask them both. The cart passed all four gates; the hours are the whole story, if you put them in the right order.",
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accept: "Isaura Fenn at Red Manor's gate, on the south side. Edwin Pyke at Purple Manor's. Keep every hour in your head, or write it down; I will want them in order.",
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decline: 'Then the story stays in four heads and the silver in none.',
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steps: [
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{
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kind: 'talk',
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npc: RED,
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label: "Ask Chamberlain Isaura Fenn at Red Manor's gate what she saw",
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hint: "Isaura Fenn stands outside Red Manor's iron gate on the plaza's west side, south of the avenue.",
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say: `Red Manor is the last house on the road south. The cart came by ${NQ_HOURS.red}, empty by then and in a hurry, going back the way it had come. I counted the lamps because I was angry about the lamps. I could not have told you what was on it going.`,
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},
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{
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kind: 'talk',
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npc: PURPLE,
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label: "Ask Footman Edwin Pyke at Purple Manor's gate what he saw",
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hint: "Edwin Pyke stands outside Purple Manor's iron gate on the plaza's east side, south of the avenue.",
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say: `It started at my door. ${NQ_HOURS.purple}, the little cart was at the gate with the Steward's boy beside it, and I thought it was the Steward's errand. I helped him lift a long box. He thanked me. He was the politest thief I ever saw. After that it went north: Green, Blue, and last of all Red.`,
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},
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{
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kind: 'reach',
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area: { minX: 684, maxX: 692, minZ: 207, maxZ: 213 },
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at: FOUNTAIN_AT,
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label: 'Go back to the Noble Fountain with the four hours',
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hint: "The Steward is on the plaza by the Noble Fountain, in the middle of the Quarter. Come up to the fountain's bed.",
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},
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{
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kind: 'talk',
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npc: STEWARD,
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label: 'Give Steward Alaric Venn the four hours in order',
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hint: 'The Steward stands on the plaza west of the Noble Fountain.',
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say: `First Purple, then Green, then Blue, then Red, and back again. Four gates and four hours, and a box that never left the Quarter by the gate. It is somewhere the cart marks lead. Walk them as the cart walked them. I shall be here.`,
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},
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],
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done: 'You have the whole night in your hands. Take this, and the next piece when you are ready.',
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after: "The footman I shall thank. The boy I shall speak to. Nobody is going to the guard.",
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rewards: { coins: 1000, xp: { explorer: 3400 } },
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},
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whatTheGardenWallsKept: {
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giver: STEWARD,
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requires: req('whatTheGardenWallsKept', 'fourDoorsOneStory', `The Steward wants the four doors put in order first (Four Doors, One Story, Combat ${NOBLE_INTRIGUE_COMBAT.whatTheGardenWallsKept}).`),
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offer: "The cart left a mark at each gate where its wheel scraped the kerb, one for every house. Touch them as the cart passed them, in the order the hours give, and the walls will tell you where the box was left. If you touch one out of its place the marks fade and the order starts over: the lamps are lit and a person watching ought not be seen wandering.",
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accept: "Four marks, one at each manor's gate. Purple, Green, Blue, Red: the hours in order. Then come to me, and I will ask you a thing.",
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decline: 'Then the box stays in the dark.',
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steps: [
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206
|
+
{
|
|
207
|
+
kind: 'touch',
|
|
208
|
+
prop: NQ_PROP.mark,
|
|
209
|
+
qty: NQ_MARK_ORDER.length,
|
|
210
|
+
label: "Touch the four cart marks in the order the cart passed the gates",
|
|
211
|
+
hint: "A pale scrape on the kerb outside each manor's gate: Purple and Green on the east side, Blue and Red on the west. The first bell was at Purple Manor, then Green, then Blue, then Red.",
|
|
212
|
+
notices: {
|
|
213
|
+
[NQ_MARK_PURPLE.style]: "A scrape by Purple Manor's gate, first of the night. The box went on here, heavy: you can see where it sat on the kerb.",
|
|
214
|
+
[NQ_MARK_GREEN.style]: "Green Manor's gate: a smear of cart grease on the stone, and a small boot print. The wheel was lifted here.",
|
|
215
|
+
[NQ_MARK_BLUE.style]: "Blue Manor's gate: a scrap of sacking caught on the hinge. The box was shifted, and a corner of its lid left a dent in the post.",
|
|
216
|
+
[NQ_MARK_RED.style]: "Red Manor's gate, the last: nothing on the kerb but the cart's wheel, turned back north. The box is not on the cart. It was left between the third gate and the fourth, on the plaza.",
|
|
217
|
+
},
|
|
218
|
+
order: NQ_MARK_ORDER,
|
|
219
|
+
wrong: { notice: 'You touch the wrong mark and the scrapes blur together in your head: you cannot tell the hours apart any more. Start again with the first bell: Purple Manor.' },
|
|
220
|
+
},
|
|
221
|
+
{
|
|
222
|
+
kind: 'choose',
|
|
223
|
+
npc: STEWARD,
|
|
224
|
+
label: 'Tell Steward Alaric Venn where the silver was left',
|
|
225
|
+
hint: 'The Steward stands on the plaza west of the Noble Fountain. He will ask what he should do about it.',
|
|
226
|
+
say: "Between the third gate and the fourth. Behind the Noble Fountain's bed, in the long box, with the envoy's spoons still wrapped. The boy was frightened, not wicked. Now: do I quietly return it and have a word with the boy, or do I tell the Crown's clerk?",
|
|
227
|
+
options: [
|
|
228
|
+
{
|
|
229
|
+
id: 'quiet',
|
|
230
|
+
label: 'Suggest a quiet word with the boy',
|
|
231
|
+
say: "A quiet word, then. He will carry the spoons back himself and keep his place. I will remember who said it.",
|
|
232
|
+
bonus: { coins: 800 },
|
|
233
|
+
finish: true,
|
|
234
|
+
},
|
|
235
|
+
{
|
|
236
|
+
id: 'formal',
|
|
237
|
+
label: "Suggest telling the Crown's clerk",
|
|
238
|
+
say: `A formal report, then, to ${NOBLE_CROWN_CLERK_NAME}, signed by me and witnessed by you. It will hurt, and it will be fair. Take this for the lesson.`,
|
|
239
|
+
bonus: { xp: { explorer: 2500 } },
|
|
240
|
+
finish: true,
|
|
241
|
+
},
|
|
242
|
+
],
|
|
243
|
+
},
|
|
244
|
+
],
|
|
245
|
+
done: 'The silver is back in the store, counted twice. The Quarter has a Steward who sleeps. Here is the Quarter\'s thanks.',
|
|
246
|
+
after: 'The envoy dines in a fortnight. Come as my guest, and I shall not mention spoons.',
|
|
247
|
+
rewards: { coins: 1200, xp: { explorer: 3800 } },
|
|
248
|
+
},
|
|
249
|
+
};
|
|
250
|
+
export const NOBLE_INTRIGUE_META = {
|
|
251
|
+
quietWordAtTheFountain: {
|
|
252
|
+
title: 'A Quiet Word at the Fountain',
|
|
253
|
+
description: `Steward Alaric Venn's silver for the Crown envoy's table has gone. Read the three clues on the Noble Quarter's streets and ask Blue and Green Manors' people what they saw. No fighting. Needs Combat ${NOBLE_INTRIGUE_COMBAT.quietWordAtTheFountain}.`,
|
|
254
|
+
category: 'exploration',
|
|
255
|
+
art: { npc: 'resident' },
|
|
256
|
+
},
|
|
257
|
+
fourDoorsOneStory: {
|
|
258
|
+
title: 'Four Doors, One Story',
|
|
259
|
+
description: `Ask Red and Purple Manors' people what they saw, then give the Steward the four hours in order. Needs A Quiet Word at the Fountain and Combat ${NOBLE_INTRIGUE_COMBAT.fourDoorsOneStory}.`,
|
|
260
|
+
category: 'exploration',
|
|
261
|
+
art: { npc: 'resident' },
|
|
262
|
+
},
|
|
263
|
+
whatTheGardenWallsKept: {
|
|
264
|
+
title: 'What the Garden Walls Kept',
|
|
265
|
+
description: `Touch the four cart marks at the manors' gates in the order the cart passed them, then tell the Steward what to do about it. Needs Four Doors, One Story and Combat ${NOBLE_INTRIGUE_COMBAT.whatTheGardenWallsKept}.`,
|
|
266
|
+
category: 'exploration',
|
|
267
|
+
art: { item: 'coins' },
|
|
268
|
+
},
|
|
269
|
+
};
|
|
270
|
+
export const NOBLE_INTRIGUE_GIVER_PLACES = {
|
|
271
|
+
quietWordAtTheFountain: "Steward Alaric Venn stands on the plaza just west of the Noble Fountain, in the middle of the Capital's Noble Quarter (the south-east of the city).",
|
|
272
|
+
fourDoorsOneStory: "Steward Alaric Venn stands on the plaza just west of the Noble Fountain, in the middle of the Capital's Noble Quarter (the south-east of the city).",
|
|
273
|
+
whatTheGardenWallsKept: "Steward Alaric Venn stands on the plaza just west of the Noble Fountain, in the middle of the Capital's Noble Quarter (the south-east of the city).",
|
|
274
|
+
};
|
|
275
|
+
/** The Explorer's Ledger marks the three write when they are finished (types explorerLedger.ts, the page "The Capital's Quarters"). */
|
|
276
|
+
export const NOBLE_LEDGER_MARKS = {
|
|
277
|
+
quietWordAtTheFountain: 'quarters:noble-clues',
|
|
278
|
+
fourDoorsOneStory: 'quarters:noble-hours',
|
|
279
|
+
whatTheGardenWallsKept: 'quarters:noble-marks',
|
|
280
|
+
};
|
|
281
|
+
//# sourceMappingURL=nobleIntrigue.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
package/dist/prospecting.d.ts
CHANGED
|
@@ -17,7 +17,14 @@
|
|
|
17
17
|
* Iron in the Shallows (Branik Stonecoil, Riversend Halt, after Iron for the Smith, Mining 15): six iron, from the river's south bend
|
|
18
18
|
* The last asks Iron for the Smith (miningQuests.ts), which is where the iron pickaxe comes from; the guide and the refusal say so.
|
|
19
19
|
*
|
|
20
|
-
* Every level, count and reward is a PLACEHOLDER for the balance pass.
|
|
20
|
+
* Every level, count and reward is a PLACEHOLDER for the balance pass.
|
|
21
|
+
*
|
|
22
|
+
* CLAY AND FLINT (2026-10-18, second-wave coverage slice 1 again): the T118 note left "true panning and clay/flint items". The stream shores now
|
|
23
|
+
* also hold CLAY BANKS (Mining 1, levels 1-10) and FLINT BEDS (Mining 12, levels 11-20): the `orerock` entity with the styles `clay` and `flint`
|
|
24
|
+
* (mining.ts), worked with the same copper pickaxe, and yielding the new items Clay and Flint. Two more errands use them, one per band:
|
|
25
|
+
* Clay for the Crucible (Jory the Tinker, after Tin from the Shallows, Mining 6): four clay, from the ford, the pond or the Fishery shore
|
|
26
|
+
* Flints for the Halt (Lysa Vale, Riversend Halt, after Pins for the Crossing, Mining 12): five flint, from the Brindlecross or Riversend shore
|
|
27
|
+
* So each band now has three prospectors' errands in a row. Stand-in look: the stock seam in a clay or flint tint (upgrades `panning-spot-look`). Types only from storyQuests.ts (an erased import), so storyQuests.ts can spread
|
|
21
28
|
* PROSPECTING_QUESTS without a cycle.
|
|
22
29
|
*/
|
|
23
30
|
import type { StoryQuestDef } from './storyQuests.js';
|
|
@@ -39,14 +46,28 @@ export declare const GRAVEL_GROUP_PLACE: Readonly<Record<GravelBar['group'], str
|
|
|
39
46
|
export declare const GRAVEL_BARS: readonly GravelBar[];
|
|
40
47
|
/** The band a bar's metal fills (copper and tin are the first band's ore, iron is the second's). */
|
|
41
48
|
export declare function gravelBarBand(b: GravelBar): '1-10' | '11-20';
|
|
42
|
-
|
|
49
|
+
/**
|
|
50
|
+
* The clay banks and flint beds beside the gravel bars (mining.ts styles `clay` and `flint`). Spots are final-world tiles near the water (the backend
|
|
51
|
+
* moves one to the nearest open tile within PANNING_SEARCH, as it does a gravel bar); `group` is the bar group whose shore it lies on.
|
|
52
|
+
*/
|
|
53
|
+
export type PanningSpot = {
|
|
54
|
+
id: string;
|
|
55
|
+
style: 'clay' | 'flint';
|
|
56
|
+
x: number;
|
|
57
|
+
z: number;
|
|
58
|
+
group: GravelBar['group'];
|
|
59
|
+
place: string;
|
|
60
|
+
};
|
|
61
|
+
export declare const PANNING_SEARCH = 5;
|
|
62
|
+
export declare const PANNING_SPOTS: readonly PanningSpot[];
|
|
63
|
+
export declare const PROSPECTING_IDS: readonly ["tinkersPan", "tinInTheShallows", "clayForTheCrucible", "pinsForTheCrossing", "ironInTheShallows", "flintsForTheHalt"];
|
|
43
64
|
export type ProspectingId = (typeof PROSPECTING_IDS)[number];
|
|
44
65
|
export declare const PROSPECTING_BAND: Readonly<Record<ProspectingId, '1-10' | '11-20'>>;
|
|
45
66
|
/** Mining levels each asks (placeholders; the ore's own gate is copper 1, tin 5, iron 15). */
|
|
46
67
|
export declare const PROSPECTING_MINING: Readonly<Record<ProspectingId, number>>;
|
|
47
68
|
/** The ore each hands in, and how many. */
|
|
48
69
|
export declare const PROSPECTING_ORE: Readonly<Record<ProspectingId, {
|
|
49
|
-
kind: 'copper' | 'tin' | 'iron';
|
|
70
|
+
kind: 'copper' | 'tin' | 'iron' | 'clay' | 'flint';
|
|
50
71
|
qty: number;
|
|
51
72
|
group: GravelBar['group'];
|
|
52
73
|
}>>;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"prospecting.d.ts","sourceRoot":"","sources":["../src/prospecting.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"prospecting.d.ts","sourceRoot":"","sources":["../src/prospecting.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,OAAO,KAAK,EAAE,aAAa,EAAe,MAAM,kBAAkB,CAAC;AAKnE,MAAM,MAAM,cAAc,GAAG,QAAQ,GAAG,KAAK,GAAG,MAAM,CAAC;AAEvD,MAAM,MAAM,SAAS,GAAG;IACtB,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,cAAc,CAAC;IACtB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,qDAAqD;IACrD,KAAK,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS,GAAG,cAAc,GAAG,WAAW,CAAC;IACtE,kEAAkE;IAClE,KAAK,EAAE,MAAM,CAAC;CACf,CAAC;AAEF,qFAAqF;AACrF,eAAO,MAAM,iBAAiB,IAAI,CAAC;AAEnC,eAAO,MAAM,kBAAkB,EAAE,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC,CAM3E,CAAC;AAEF,iHAAiH;AACjH,eAAO,MAAM,WAAW,EAAE,SAAS,SAAS,EAkB3C,CAAC;AAEF,oGAAoG;AACpG,wBAAgB,aAAa,CAAC,CAAC,EAAE,SAAS,GAAG,MAAM,GAAG,OAAO,CAE5D;AASD;;;GAGG;AACH,MAAM,MAAM,WAAW,GAAG;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;IAC1B,KAAK,EAAE,MAAM,CAAC;CACf,CAAC;AAEF,eAAO,MAAM,cAAc,IAAI,CAAC;AAEhC,eAAO,MAAM,aAAa,EAAE,SAAS,WAAW,EAc/C,CAAC;AAEF,eAAO,MAAM,eAAe,kIAAmI,CAAC;AAChK,MAAM,MAAM,aAAa,GAAG,CAAC,OAAO,eAAe,CAAC,CAAC,MAAM,CAAC,CAAC;AAE7D,eAAO,MAAM,gBAAgB,EAAE,QAAQ,CAAC,MAAM,CAAC,aAAa,EAAE,MAAM,GAAG,OAAO,CAAC,CAO9E,CAAC;AAEF,8FAA8F;AAC9F,eAAO,MAAM,kBAAkB,EAAE,QAAQ,CAAC,MAAM,CAAC,aAAa,EAAE,MAAM,CAAC,CAOtE,CAAC;AAEF,2CAA2C;AAC3C,eAAO,MAAM,eAAe,EAAE,QAAQ,CAAC,MAAM,CAAC,aAAa,EAAE;IAAE,IAAI,EAAE,QAAQ,GAAG,KAAK,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,SAAS,CAAC,OAAO,CAAC,CAAA;CAAE,CAAC,CAO3J,CAAC;AAEF,kFAAkF;AAClF,eAAO,MAAM,iBAAiB,KAAK,CAAC;AAgCpC,eAAO,MAAM,kBAAkB,EAAE,QAAQ,CAAC,MAAM,CAAC,aAAa,EAAE,aAAa,CAAC,CAyN7E,CAAC;AAEF,eAAO,MAAM,gBAAgB,EAAE,QAAQ,CACrC,MAAM,CAAC,aAAa,EAAE;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,UAAU,CAAC;IAAC,GAAG,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,CAAA;CAAE,CAAC,CAsC3G,CAAC;AAEF,eAAO,MAAM,wBAAwB,EAAE,QAAQ,CAAC,MAAM,CAAC,aAAa,EAAE,MAAM,CAAC,CAO5E,CAAC"}
|
package/dist/prospecting.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { BRINDLECROSS_REEVE_NAME } from './brindlecrossFolk.js';
|
|
2
|
-
import { RIVERSEND_MASTER_NAME } from './riversendFolk.js';
|
|
2
|
+
import { RIVERSEND_MASTER_NAME, RIVERSEND_TRADER_NAME } from './riversendFolk.js';
|
|
3
3
|
import { FAIR_FOLK_NAMES } from './fairFolk.js';
|
|
4
4
|
/** How far (tiles) the backend may move a bar from its spot to find an open tile. */
|
|
5
5
|
export const GRAVEL_BAR_SEARCH = 4;
|
|
@@ -38,26 +38,49 @@ export function gravelBarBand(b) {
|
|
|
38
38
|
const JORY = { kind: 'resident', name: FAIR_FOLK_NAMES.tinker };
|
|
39
39
|
const ALDA = { kind: 'bcreeve', id: 'bc-reeve', name: BRINDLECROSS_REEVE_NAME };
|
|
40
40
|
const BRANIK = { kind: 'rvmaster', id: 'rv-master', name: RIVERSEND_MASTER_NAME };
|
|
41
|
-
|
|
41
|
+
const LYSA = { kind: 'rvtrader', name: RIVERSEND_TRADER_NAME };
|
|
42
|
+
export const PANNING_SEARCH = 5;
|
|
43
|
+
export const PANNING_SPOTS = [
|
|
44
|
+
// Clay, levels 1-10 (Mining 1): the ford, the pond's bank and the Fishery's shore.
|
|
45
|
+
{ id: 'clay-hollin-1', style: 'clay', x: 349, z: 939, group: 'hollin', place: GRAVEL_GROUP_PLACE.hollin },
|
|
46
|
+
{ id: 'clay-hollin-2', style: 'clay', x: 342, z: 940, group: 'hollin', place: GRAVEL_GROUP_PLACE.hollin },
|
|
47
|
+
{ id: 'clay-henson-1', style: 'clay', x: 327, z: 837, group: 'henson', place: GRAVEL_GROUP_PLACE.henson },
|
|
48
|
+
{ id: 'clay-henson-2', style: 'clay', x: 327, z: 850, group: 'henson', place: GRAVEL_GROUP_PLACE.henson },
|
|
49
|
+
{ id: 'clay-fishery-1', style: 'clay', x: 776, z: 381, group: 'fishery', place: GRAVEL_GROUP_PLACE.fishery },
|
|
50
|
+
{ id: 'clay-fishery-2', style: 'clay', x: 770, z: 389, group: 'fishery', place: GRAVEL_GROUP_PLACE.fishery },
|
|
51
|
+
// Flint, levels 11-20 (Mining 12): the Brindlecross stream and the south bend of Riversend's river.
|
|
52
|
+
{ id: 'flint-brindlecross-1', style: 'flint', x: 1831, z: 1062, group: 'brindlecross', place: GRAVEL_GROUP_PLACE.brindlecross },
|
|
53
|
+
{ id: 'flint-brindlecross-2', style: 'flint', x: 1831, z: 1108, group: 'brindlecross', place: GRAVEL_GROUP_PLACE.brindlecross },
|
|
54
|
+
{ id: 'flint-riversend-1', style: 'flint', x: 1835, z: 1001, group: 'riversend', place: GRAVEL_GROUP_PLACE.riversend },
|
|
55
|
+
{ id: 'flint-riversend-2', style: 'flint', x: 1851, z: 1001, group: 'riversend', place: GRAVEL_GROUP_PLACE.riversend },
|
|
56
|
+
{ id: 'flint-riversend-3', style: 'flint', x: 1862, z: 1001, group: 'riversend', place: GRAVEL_GROUP_PLACE.riversend },
|
|
57
|
+
];
|
|
58
|
+
export const PROSPECTING_IDS = ['tinkersPan', 'tinInTheShallows', 'clayForTheCrucible', 'pinsForTheCrossing', 'ironInTheShallows', 'flintsForTheHalt'];
|
|
42
59
|
export const PROSPECTING_BAND = {
|
|
43
60
|
tinkersPan: '1-10',
|
|
44
61
|
tinInTheShallows: '1-10',
|
|
62
|
+
clayForTheCrucible: '1-10',
|
|
45
63
|
pinsForTheCrossing: '11-20',
|
|
46
64
|
ironInTheShallows: '11-20',
|
|
65
|
+
flintsForTheHalt: '11-20',
|
|
47
66
|
};
|
|
48
67
|
/** Mining levels each asks (placeholders; the ore's own gate is copper 1, tin 5, iron 15). */
|
|
49
68
|
export const PROSPECTING_MINING = {
|
|
50
69
|
tinkersPan: 1,
|
|
51
70
|
tinInTheShallows: 5,
|
|
71
|
+
clayForTheCrucible: 6,
|
|
52
72
|
pinsForTheCrossing: 10,
|
|
53
73
|
ironInTheShallows: 15,
|
|
74
|
+
flintsForTheHalt: 12,
|
|
54
75
|
};
|
|
55
76
|
/** The ore each hands in, and how many. */
|
|
56
77
|
export const PROSPECTING_ORE = {
|
|
57
78
|
tinkersPan: { kind: 'copper', qty: 4, group: 'hollin' },
|
|
58
79
|
tinInTheShallows: { kind: 'tin', qty: 4, group: 'henson' },
|
|
80
|
+
clayForTheCrucible: { kind: 'clay', qty: 4, group: 'hollin' },
|
|
59
81
|
pinsForTheCrossing: { kind: 'tin', qty: 6, group: 'brindlecross' },
|
|
60
82
|
ironInTheShallows: { kind: 'iron', qty: 6, group: 'riversend' },
|
|
83
|
+
flintsForTheHalt: { kind: 'flint', qty: 5, group: 'brindlecross' },
|
|
61
84
|
};
|
|
62
85
|
/** How far (tiles) from a group's first bar counts as having gone to the bars. */
|
|
63
86
|
export const PROSPECTING_REACH = 10;
|
|
@@ -75,6 +98,20 @@ function reachAt(group) {
|
|
|
75
98
|
const bars = GRAVEL_BARS.filter((b) => b.group === group);
|
|
76
99
|
return { x: bars[0].x, z: bars[0].z, label: GRAVEL_GROUP_PLACE[group] };
|
|
77
100
|
}
|
|
101
|
+
function panningReachArea(group) {
|
|
102
|
+
const spots = [...PANNING_SPOTS.filter((b) => b.group === group), ...GRAVEL_BARS.filter((b) => b.group === group)];
|
|
103
|
+
const r = PROSPECTING_REACH;
|
|
104
|
+
return {
|
|
105
|
+
minX: Math.min(...spots.map((b) => b.x)) - r,
|
|
106
|
+
maxX: Math.max(...spots.map((b) => b.x)) + r,
|
|
107
|
+
minZ: Math.min(...spots.map((b) => b.z)) - r,
|
|
108
|
+
maxZ: Math.max(...spots.map((b) => b.z)) + r,
|
|
109
|
+
};
|
|
110
|
+
}
|
|
111
|
+
function panningReachAt(group) {
|
|
112
|
+
const spot = PANNING_SPOTS.find((b) => b.group === group);
|
|
113
|
+
return { x: spot.x, z: spot.z, label: GRAVEL_GROUP_PLACE[group] };
|
|
114
|
+
}
|
|
78
115
|
export const PROSPECTING_QUESTS = {
|
|
79
116
|
tinkersPan: {
|
|
80
117
|
giver: JORY,
|
|
@@ -145,6 +182,40 @@ export const PROSPECTING_QUESTS = {
|
|
|
145
182
|
after: 'I have bronze enough for a year. Brindlecross is crying out for tin, I hear.',
|
|
146
183
|
rewards: { coins: 110, xp: { explorer: 500, mining: 700 } },
|
|
147
184
|
},
|
|
185
|
+
clayForTheCrucible: {
|
|
186
|
+
giver: JORY,
|
|
187
|
+
requires: {
|
|
188
|
+
quest: 'tinInTheShallows',
|
|
189
|
+
skill: { skill: 'mining', level: PROSPECTING_MINING.clayForTheCrucible },
|
|
190
|
+
silent: true,
|
|
191
|
+
refuse: `Bronze wants a mould, and a mould wants clay. Finish Tin from the Shallows first, and come back with Mining ${PROSPECTING_MINING.clayForTheCrucible}.`,
|
|
192
|
+
},
|
|
193
|
+
offer: "I have the copper and I have the tin, and nothing to melt them in. A crucible is only fired clay, and the good grey clay sits in the banks where the water has been at the shore. Any pick will lift it. Four lumps and I will fire you a share.",
|
|
194
|
+
accept: "The clay is in the banks at Hollin Brook's ford, on Henson Pond's east shore and on the Trout Fishery's north shore: pale, damp earth in the shingle, a little way from the metal. A copper pickaxe lifts it.",
|
|
195
|
+
decline: 'Then the bronze stays in two heaps.',
|
|
196
|
+
steps: [
|
|
197
|
+
{
|
|
198
|
+
kind: 'reach',
|
|
199
|
+
area: panningReachArea('hollin'),
|
|
200
|
+
at: panningReachAt('hollin'),
|
|
201
|
+
label: "Go to the clay banks at Hollin Brook's ford",
|
|
202
|
+
hint: "Pale clay banks lie in the shingle at Hollin Brook's ford, east of Hope Town, a few steps from the gravel bars. Henson Pond and the Trout Fishery have some too.",
|
|
203
|
+
},
|
|
204
|
+
{
|
|
205
|
+
kind: 'deliver',
|
|
206
|
+
npc: JORY,
|
|
207
|
+
items: [{ kinds: ['clay'], qty: PROSPECTING_ORE.clayForTheCrucible.qty, label: 'Clay' }],
|
|
208
|
+
skill: { skill: 'mining', level: PROSPECTING_MINING.clayForTheCrucible },
|
|
209
|
+
label: 'Bring Jory the Tinker four clay',
|
|
210
|
+
hint: "Dig clay from the banks on the shore (a copper pickaxe will do), then bring it to Jory the Tinker at Hollin Brook's inn yard.",
|
|
211
|
+
say: 'Fine and grey and no grit in it. That will hold bronze. Watch the kiln smoke tonight, you have earned a look.',
|
|
212
|
+
short: 'Four lumps of clay, dug from the banks on the shore.',
|
|
213
|
+
},
|
|
214
|
+
],
|
|
215
|
+
done: 'Copper, tin and now clay: that is a founder in the making. Take this for the trouble.',
|
|
216
|
+
after: 'The crucible is in the kiln. Brindlecross has been asking for tin pins, I hear.',
|
|
217
|
+
rewards: { coins: 140, xp: { explorer: 600, mining: 850 } },
|
|
218
|
+
},
|
|
148
219
|
pinsForTheCrossing: {
|
|
149
220
|
giver: ALDA,
|
|
150
221
|
requires: {
|
|
@@ -213,6 +284,40 @@ export const PROSPECTING_QUESTS = {
|
|
|
213
284
|
after: 'The cramps are in and the bridge sits easier. Come and see it any time.',
|
|
214
285
|
rewards: { coins: 320, xp: { explorer: 1300, mining: 1500 } },
|
|
215
286
|
},
|
|
287
|
+
flintsForTheHalt: {
|
|
288
|
+
giver: LYSA,
|
|
289
|
+
requires: {
|
|
290
|
+
quest: 'pinsForTheCrossing',
|
|
291
|
+
skill: { skill: 'mining', level: PROSPECTING_MINING.flintsForTheHalt },
|
|
292
|
+
silent: true,
|
|
293
|
+
refuse: `The Halt's stallkeeper wants a prospector who has done the reeve's tin pins first (Pins for the Crossing), with Mining ${PROSPECTING_MINING.flintsForTheHalt}.`,
|
|
294
|
+
},
|
|
295
|
+
offer: "Every traveller who stops here wants a light, and the tinderboxes I sell are only as good as their flints. The good black flint is in the beds along the stream at Brindlecross and the river's bend below us, knapped out with a pick. Five pieces and I will keep you in bread for a week.",
|
|
296
|
+
accept: "Flint lies in dark beds on the shingle, beside the tin bars: on the stream at Brindlecross's west edge and along the south bend of the river below the market. A copper pickaxe and Mining 12 will lift it.",
|
|
297
|
+
decline: 'Then my tinderboxes stay damp.',
|
|
298
|
+
steps: [
|
|
299
|
+
{
|
|
300
|
+
kind: 'reach',
|
|
301
|
+
area: panningReachArea('brindlecross'),
|
|
302
|
+
at: panningReachAt('brindlecross'),
|
|
303
|
+
label: "Go to the flint beds on Brindlecross's stream",
|
|
304
|
+
hint: "Dark flint beds lie on the shingle beside the gravel bars on the stream at the west edge of Brindlecross, and along the south bend of Riversend Halt's river.",
|
|
305
|
+
},
|
|
306
|
+
{
|
|
307
|
+
kind: 'deliver',
|
|
308
|
+
npc: LYSA,
|
|
309
|
+
items: [{ kinds: ['flint'], qty: PROSPECTING_ORE.flintsForTheHalt.qty, label: 'Flint' }],
|
|
310
|
+
skill: { skill: 'mining', level: PROSPECTING_MINING.flintsForTheHalt },
|
|
311
|
+
label: 'Bring Lysa Vale five flint',
|
|
312
|
+
hint: "Knap flint from the beds on the shore (Mining 12, a copper pickaxe), then bring it to Lysa Vale at her stall in Riversend Halt.",
|
|
313
|
+
say: 'Black and sharp as a bad temper. These will strike a spark in the rain. You are a handy one to have about.',
|
|
314
|
+
short: `Five pieces of flint, knapped from the beds on the shore (Mining ${PROSPECTING_MINING.flintsForTheHalt}).`,
|
|
315
|
+
},
|
|
316
|
+
],
|
|
317
|
+
done: 'The Halt will be lit by flint you found yourself. Take this, and a spare tinderbox when you pass.',
|
|
318
|
+
after: 'Travellers say the lamps at the Halt have never burned so well.',
|
|
319
|
+
rewards: { coins: 240, xp: { explorer: 1000, mining: 1250 } },
|
|
320
|
+
},
|
|
216
321
|
};
|
|
217
322
|
export const PROSPECTING_META = {
|
|
218
323
|
tinkersPan: {
|
|
@@ -227,6 +332,12 @@ export const PROSPECTING_META = {
|
|
|
227
332
|
category: 'skilling',
|
|
228
333
|
art: { item: 'tin' },
|
|
229
334
|
},
|
|
335
|
+
clayForTheCrucible: {
|
|
336
|
+
title: 'Clay for the Crucible',
|
|
337
|
+
description: `Jory needs clay to fire a crucible for his bronze: dig ${PROSPECTING_ORE.clayForTheCrucible.qty} clay from the banks on the shore at Hollin Brook, Henson Pond or the Trout Fishery and bring it to him. Needs Tin from the Shallows and Mining ${PROSPECTING_MINING.clayForTheCrucible}.`,
|
|
338
|
+
category: 'skilling',
|
|
339
|
+
art: { item: 'clay' },
|
|
340
|
+
},
|
|
230
341
|
pinsForTheCrossing: {
|
|
231
342
|
title: 'Pins for the Crossing',
|
|
232
343
|
description: `Reeve Alda Brindle's toll gate keeps losing pins. Mine ${PROSPECTING_ORE.pinsForTheCrossing.qty} tin from the bars on Brindlecross's stream and bring it to her. Needs Tin from the Shallows and Mining ${PROSPECTING_MINING.pinsForTheCrossing}.`,
|
|
@@ -239,11 +350,19 @@ export const PROSPECTING_META = {
|
|
|
239
350
|
category: 'skilling',
|
|
240
351
|
art: { item: 'iron' },
|
|
241
352
|
},
|
|
353
|
+
flintsForTheHalt: {
|
|
354
|
+
title: 'Flints for the Halt',
|
|
355
|
+
description: `Lysa Vale's tinderboxes need good flint: knap ${PROSPECTING_ORE.flintsForTheHalt.qty} flint from the beds on the shore at Brindlecross's stream or Riversend's river bend and bring it to her. Needs Pins for the Crossing and Mining ${PROSPECTING_MINING.flintsForTheHalt}.`,
|
|
356
|
+
category: 'skilling',
|
|
357
|
+
art: { item: 'flint' },
|
|
358
|
+
},
|
|
242
359
|
};
|
|
243
360
|
export const PROSPECTING_GIVER_PLACES = {
|
|
244
361
|
tinkersPan: "Jory the Tinker works in the inn yard at Hollin Brook, east of Hope Town. The gravel bars are at the brook's ford, south-west of the inn.",
|
|
245
362
|
tinInTheShallows: "Jory the Tinker works in the inn yard at Hollin Brook, east of Hope Town. The bars he sends you to are on Henson Pond's east bank, north-east of Hope Town.",
|
|
363
|
+
clayForTheCrucible: "Jory the Tinker works in the inn yard at Hollin Brook, east of Hope Town. The clay banks are on the shore at the brook's ford, at Henson Pond's east bank and on the Trout Fishery's north shore.",
|
|
246
364
|
pinsForTheCrossing: "Reeve Alda Brindle stands in the middle of Brindlecross, west of Lantern Wake's ridge (Combat 10 to pass the Brindle Road). The bars are on the stream at the town's west edge.",
|
|
365
|
+
flintsForTheHalt: "Lysa Vale keeps her stall in Riversend Halt, north of Brindlecross over the old stone bridge. The flint beds are on the stream at Brindlecross's west edge and along the south bend of the river below the market.",
|
|
247
366
|
ironInTheShallows: "Branik Stonecoil is the master of Riversend Halt, north of Brindlecross over the old stone bridge. The bars are on the south bend of the river, below the market.",
|
|
248
367
|
};
|
|
249
368
|
//# sourceMappingURL=prospecting.js.map
|
package/dist/prospecting.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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