@dreadwood-types/types 0.1.341 → 0.1.342

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Files changed (43) hide show
  1. package/dist/areaGates.d.ts.map +1 -1
  2. package/dist/areaGates.js +3 -2
  3. package/dist/areaGates.js.map +1 -1
  4. package/dist/areaTransitions.js +3 -3
  5. package/dist/areaTransitions.js.map +1 -1
  6. package/dist/delversLadder.d.ts.map +1 -1
  7. package/dist/delversLadder.js +5 -3
  8. package/dist/delversLadder.js.map +1 -1
  9. package/dist/dreadwoodsZones.d.ts.map +1 -1
  10. package/dist/dreadwoodsZones.js +7 -18
  11. package/dist/dreadwoodsZones.js.map +1 -1
  12. package/dist/index.d.ts +2 -0
  13. package/dist/index.d.ts.map +1 -1
  14. package/dist/index.js +2 -0
  15. package/dist/index.js.map +1 -1
  16. package/dist/ironjawWatch.d.ts +2 -2
  17. package/dist/ironjawWatch.d.ts.map +1 -1
  18. package/dist/ironjawWatch.js +1 -1
  19. package/dist/ironjawWatch.js.map +1 -1
  20. package/dist/lairAwakening.d.ts +1 -1
  21. package/dist/lairAwakening.js +7 -7
  22. package/dist/lairAwakening.js.map +1 -1
  23. package/dist/lairPockets.d.ts +13 -1
  24. package/dist/lairPockets.d.ts.map +1 -1
  25. package/dist/lairPockets.js +13 -1
  26. package/dist/lairPockets.js.map +1 -1
  27. package/dist/potionMaking.d.ts.map +1 -1
  28. package/dist/potionMaking.js +3 -2
  29. package/dist/potionMaking.js.map +1 -1
  30. package/dist/quests.js +2 -2
  31. package/dist/quests.js.map +1 -1
  32. package/dist/safePockets.d.ts.map +1 -1
  33. package/dist/safePockets.js +4 -3
  34. package/dist/safePockets.js.map +1 -1
  35. package/dist/spiderHollow.d.ts +34 -0
  36. package/dist/spiderHollow.d.ts.map +1 -0
  37. package/dist/spiderHollow.js +30 -0
  38. package/dist/spiderHollow.js.map +1 -0
  39. package/dist/storyPlaces.d.ts +1 -1
  40. package/dist/storyPlaces.js +1 -1
  41. package/dist/storyQuests.js +9 -9
  42. package/dist/storyQuests.js.map +1 -1
  43. package/package.json +2 -2
@@ -41,7 +41,8 @@ export const SAFE_POCKETS = [
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  enter: "You step into the Mire Watch. Nobody can attack you inside the palisade, and the Mire's leeches do not come in.",
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  leave: 'You step out of the Mire Watch. This is Dreadwoods ground again: other players can attack you.',
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  },
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- // The approach to the Rotwood Ent's and the Spider Matriarch's lairs (lairPockets.ts, T82): where to gather before a lair awakens.
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+ // The approach to the Rotwood Ent's lair (lairPockets.ts, T82): where to gather before it awakens. The Hollow Watch below was the Spider Matriarch's;
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+ // she moved to Ring 4 on 2026-10-17 and its box stayed (James: the existing pocket stays, no new safe posts).
45
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  {
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  id: 'grove-watch',
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  name: 'The Grove Watch',
@@ -53,8 +54,8 @@ export const SAFE_POCKETS = [
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  id: 'hollow-watch',
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  name: 'The Hollow Watch',
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  box: HOLLOW_WATCH_POCKET,
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- enter: "You step inside the Hollow Watch stakes. Nobody can attack you here: this is where to gather before the Spider Matriarch wakes.",
57
- leave: 'You step out past the Hollow Watch stakes. This is Dreadwoods ground again: other players can attack you, and Spider Hollow lies just south.',
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+ enter: 'You step inside the Hollow Watch stakes. Nobody can attack you here. The Hollow they were set to watch has moved deep into the woods.',
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+ leave: 'You step out past the Hollow Watch stakes. This is Dreadwoods ground again: other players can attack you.',
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  },
59
60
  // The Scout-Captain's camp at the southern edge of the ogre approaches (ironjawWatch.ts, T105).
60
61
  {
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"safePockets.js","sourceRoot":"","sources":["../src/safePockets.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,sBAAsB,EAAE,MAAM,iBAAiB,CAAC;AACzD,OAAO,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAClD,OAAO,EAAE,cAAc,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAChG,OAAO,EAAE,sBAAsB,EAAE,MAAM,iBAAiB,CAAC;AACzD,OAAO,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AACxD,OAAO,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAC3E,OAAO,EAAE,yBAAyB,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAsBxG,MAAM,CAAC,MAAM,YAAY,GAA0B;IACjD;QACE,EAAE,EAAE,YAAY;QAChB,IAAI,EAAE,uBAAuB;QAC7B,GAAG,EAAE,sBAAsB;QAC3B,KAAK,EAAE,gHAAgH;QACvH,KAAK,EAAE,mGAAmG;KAC3G;IACD;QACE,EAAE,EAAE,mBAAmB;QACvB,IAAI,EAAE,kBAAkB;QACxB,GAAG,EAAE,iBAAiB;QACtB,KAAK,EAAE,0HAA0H;QACjI,KAAK,EAAE,mGAAmG;KAC3G;IACD;QACE,EAAE,EAAE,gBAAgB;QACpB,IAAI,EAAE,qBAAqB;QAC3B,GAAG,EAAE,cAAc;QACnB,KAAK,EAAE,oBAAoB;QAC3B,KAAK,EAAE,oBAAoB;KAC5B;IACD;QACE,EAAE,EAAE,iBAAiB;QACrB,IAAI,EAAE,qBAAqB;QAC3B,GAAG,EAAE,sBAAsB;QAC3B,KAAK,EAAE,uIAAuI;QAC9I,KAAK,EAAE,+IAA+I;KACvJ;IACD;QACE,EAAE,EAAE,YAAY;QAChB,IAAI,EAAE,gBAAgB;QACtB,GAAG,EAAE,sBAAsB;QAC3B,KAAK,EAAE,iHAAiH;QACxH,KAAK,EAAE,gGAAgG;KACxG;IACD,sJAAsJ;IACtJ,8GAA8G;IAC9G;QACE,EAAE,EAAE,aAAa;QACjB,IAAI,EAAE,iBAAiB;QACvB,GAAG,EAAE,kBAAkB;QACvB,KAAK,EAAE,2HAA2H;QAClI,KAAK,EAAE,+IAA+I;KACvJ;IACD;QACE,EAAE,EAAE,cAAc;QAClB,IAAI,EAAE,kBAAkB;QACxB,GAAG,EAAE,mBAAmB;QACxB,KAAK,EAAE,uIAAuI;QAC9I,KAAK,EAAE,2GAA2G;KACnH;IACD,gGAAgG;IAChG;QACE,EAAE,EAAE,eAAe;QACnB,IAAI,EAAE,mBAAmB;QACzB,GAAG,EAAE,yBAAyB;QAC9B,KAAK,EAAE,mBAAmB;QAC1B,KAAK,EAAE,mBAAmB;KAC3B;CACF,CAAC;AAEF,iGAAiG;AACjG,MAAM,UAAU,YAAY,CAAC,CAAS,EAAE,CAAS;IAC/C,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACzB,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACzB,KAAK,MAAM,CAAC,IAAI,YAAY,EAAE,CAAC;QAC7B,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC;QAChB,IAAI,EAAE,IAAI,CAAC,CAAC,IAAI,IAAI,EAAE,IAAI,CAAC,CAAC,IAAI,IAAI,EAAE,IAAI,CAAC,CAAC,IAAI,IAAI,EAAE,IAAI,CAAC,CAAC,IAAI;YAAE,OAAO,CAAC,CAAC;IAC7E,CAAC;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AAED,MAAM,UAAU,YAAY,CAAC,CAAS,EAAE,CAAS;IAC/C,OAAO,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC;AACrC,CAAC"}
@@ -0,0 +1,34 @@
1
+ /**
2
+ * SPIDER HOLLOW, in the Dark Heart (PvP woods by level, item 5; sheet pvp-woods-b07; James, 2026-10-17: "Spider Hollow moves deeper").
3
+ *
4
+ * The Spider Matriarch (Combat 40) used to sit in Ring 1 at the south-east corner of the woods (centre 659,696, the den against the south wall at
5
+ * 659,701): the hardest lair nearest the border. The Hollow now lies in Ring 4, the Dark Heart (Chebyshev inset 135-179 from the woods' edge, PvP within
6
+ * 20 levels), on the east side, 14 rows south of the Ironjaw Watch (the existing safe pocket that is the lair's gathering post: no new post was built) and
7
+ * east of the Blood Lake's crag ring. Walkable from the south gate (the types test and the backend smoke prove it).
8
+ *
9
+ * The SHAPE is unchanged (an ellipse 24 by 6, the den on its south edge facing north, the rim open to the north, the way in the avenue of webbed columns
10
+ * from the Watch), so every offset the backend's dresser uses (the Blender set, the egg sacs, the cart, the lair's cage and sign) still lands where the
11
+ * old corner's did, relative to the centre. Literal numbers on purpose, like lairPockets.ts: dreadwoodsZones.ts, lairAwakening.ts and the tests read one
12
+ * place and this file imports nothing.
13
+ */
14
+ export declare const SPIDER_HOLLOW_CX = 543;
15
+ export declare const SPIDER_HOLLOW_CZ = 466;
16
+ export declare const SPIDER_HOLLOW_RX = 24;
17
+ export declare const SPIDER_HOLLOW_RZ = 6;
18
+ /** The den: on the zone's south edge (five rows below the centre), its mouth facing north across the clearing. */
19
+ export declare const SPIDER_HOLLOW_DEN_Z: number;
20
+ /** The Combat ring the Hollow stands in (zones.ts combatZoneAt): the Dark Heart. */
21
+ export declare const SPIDER_HOLLOW_RING = 4;
22
+ /** Where the Hollow stood until 2026-10-17 (a record for the tests and the notes: nothing is built there now). */
23
+ export declare const SPIDER_HOLLOW_FORMER: {
24
+ readonly cx: 659;
25
+ readonly cz: 696;
26
+ readonly denZ: 701;
27
+ };
28
+ /**
29
+ * The den in Spider Hollow is the Spider Cave's front door and now stands in Ring 4, where losing a fight costs everything you carry. The cave lets
30
+ * you out at the burrow outside the woods, so the den must not be a way to slip a chase: it refuses a player who is in a woods fight with another
31
+ * player (not a duel), like any fight the 3 tile break-away rule governs.
32
+ */
33
+ export declare const SPIDER_DEN_FIGHT_REFUSAL = "The den will not take you in the middle of a fight with another player. Break away first.";
34
+ //# sourceMappingURL=spiderHollow.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spiderHollow.d.ts","sourceRoot":"","sources":["../src/spiderHollow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,gBAAgB,MAAM,CAAC;AACpC,eAAO,MAAM,gBAAgB,MAAM,CAAC;AACpC,eAAO,MAAM,gBAAgB,KAAK,CAAC;AACnC,eAAO,MAAM,gBAAgB,IAAI,CAAC;AAClC,kHAAkH;AAClH,eAAO,MAAM,mBAAmB,QAAuB,CAAC;AACxD,oFAAoF;AACpF,eAAO,MAAM,kBAAkB,IAAI,CAAC;AACpC,kHAAkH;AAClH,eAAO,MAAM,oBAAoB;;;;CAA2C,CAAC;AAC7E;;;;GAIG;AACH,eAAO,MAAM,wBAAwB,8FAA8F,CAAC"}
@@ -0,0 +1,30 @@
1
+ /**
2
+ * SPIDER HOLLOW, in the Dark Heart (PvP woods by level, item 5; sheet pvp-woods-b07; James, 2026-10-17: "Spider Hollow moves deeper").
3
+ *
4
+ * The Spider Matriarch (Combat 40) used to sit in Ring 1 at the south-east corner of the woods (centre 659,696, the den against the south wall at
5
+ * 659,701): the hardest lair nearest the border. The Hollow now lies in Ring 4, the Dark Heart (Chebyshev inset 135-179 from the woods' edge, PvP within
6
+ * 20 levels), on the east side, 14 rows south of the Ironjaw Watch (the existing safe pocket that is the lair's gathering post: no new post was built) and
7
+ * east of the Blood Lake's crag ring. Walkable from the south gate (the types test and the backend smoke prove it).
8
+ *
9
+ * The SHAPE is unchanged (an ellipse 24 by 6, the den on its south edge facing north, the rim open to the north, the way in the avenue of webbed columns
10
+ * from the Watch), so every offset the backend's dresser uses (the Blender set, the egg sacs, the cart, the lair's cage and sign) still lands where the
11
+ * old corner's did, relative to the centre. Literal numbers on purpose, like lairPockets.ts: dreadwoodsZones.ts, lairAwakening.ts and the tests read one
12
+ * place and this file imports nothing.
13
+ */
14
+ export const SPIDER_HOLLOW_CX = 543;
15
+ export const SPIDER_HOLLOW_CZ = 466;
16
+ export const SPIDER_HOLLOW_RX = 24;
17
+ export const SPIDER_HOLLOW_RZ = 6;
18
+ /** The den: on the zone's south edge (five rows below the centre), its mouth facing north across the clearing. */
19
+ export const SPIDER_HOLLOW_DEN_Z = SPIDER_HOLLOW_CZ + 5;
20
+ /** The Combat ring the Hollow stands in (zones.ts combatZoneAt): the Dark Heart. */
21
+ export const SPIDER_HOLLOW_RING = 4;
22
+ /** Where the Hollow stood until 2026-10-17 (a record for the tests and the notes: nothing is built there now). */
23
+ export const SPIDER_HOLLOW_FORMER = { cx: 659, cz: 696, denZ: 701 };
24
+ /**
25
+ * The den in Spider Hollow is the Spider Cave's front door and now stands in Ring 4, where losing a fight costs everything you carry. The cave lets
26
+ * you out at the burrow outside the woods, so the den must not be a way to slip a chase: it refuses a player who is in a woods fight with another
27
+ * player (not a duel), like any fight the 3 tile break-away rule governs.
28
+ */
29
+ export const SPIDER_DEN_FIGHT_REFUSAL = 'The den will not take you in the middle of a fight with another player. Break away first.';
30
+ //# sourceMappingURL=spiderHollow.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spiderHollow.js","sourceRoot":"","sources":["../src/spiderHollow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG,GAAG,CAAC;AACpC,MAAM,CAAC,MAAM,gBAAgB,GAAG,GAAG,CAAC;AACpC,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,CAAC;AACnC,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,CAAC;AAClC,kHAAkH;AAClH,MAAM,CAAC,MAAM,mBAAmB,GAAG,gBAAgB,GAAG,CAAC,CAAC;AACxD,oFAAoF;AACpF,MAAM,CAAC,MAAM,kBAAkB,GAAG,CAAC,CAAC;AACpC,kHAAkH;AAClH,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAW,CAAC;AAC7E;;;;GAIG;AACH,MAAM,CAAC,MAAM,wBAAwB,GAAG,2FAA2F,CAAC"}
@@ -55,7 +55,7 @@ export declare const HARBOUR_CLUES: ReadonlyArray<{
55
55
  z: number;
56
56
  }>;
57
57
  /**
58
- * Farmer Tobin, outside the Dreadwoods east gate on the Calverton side, the nearest safe ground to Spider Hollow.
58
+ * Farmer Tobin, outside the Dreadwoods east gate on the Calverton side, the nearest safe ground to the woods' south-east corner (Spider Hollow itself moved deep into Ring 4 on 2026-10-17).
59
59
  * He stands on the grass at the south edge of the gate road, in the open between the border gate's south brazier and
60
60
  * its south watchtower, where he reads from the road as you walk up to the gate and from the grass south of it (the
61
61
  * world sheet review of 2026-10-04: at gate + (5, 4) the blue banner pole took his tile, he was shoved in between the
@@ -38,7 +38,7 @@ export const HARBOUR_CLUES = [
38
38
  { which: 'coin', x: HARBOUR_QUAY_MIN_X - 4, z: HARBOUR_ROAD_Z + 20 },
39
39
  ];
40
40
  /**
41
- * Farmer Tobin, outside the Dreadwoods east gate on the Calverton side, the nearest safe ground to Spider Hollow.
41
+ * Farmer Tobin, outside the Dreadwoods east gate on the Calverton side, the nearest safe ground to the woods' south-east corner (Spider Hollow itself moved deep into Ring 4 on 2026-10-17).
42
42
  * He stands on the grass at the south edge of the gate road, in the open between the border gate's south brazier and
43
43
  * its south watchtower, where he reads from the road as you walk up to the gate and from the grass south of it (the
44
44
  * world sheet review of 2026-10-04: at gate + (5, 4) the blue banner pole took his tile, he was shoved in between the
@@ -1025,7 +1025,7 @@ export const STORY_QUESTS = {
1025
1025
  spiderHollowEggs: {
1026
1026
  giver: TOBIN,
1027
1027
  offer: "They've taken my chickens, all of them. The spiders from the Hollow. Please, stop them before the eggs hatch.",
1028
- accept: 'Smash the egg sacs in the Hollow and kill whatever guards them. Be careful.',
1028
+ accept: 'The Hollow lies deep in the Dreadwoods now, south of the Ironjaw Watch. Smash the egg sacs and kill whatever guards them. Be careful.',
1029
1029
  decline: "I don't blame you. Nobody goes in there.",
1030
1030
  steps: [
1031
1031
  {
@@ -1033,7 +1033,7 @@ export const STORY_QUESTS = {
1033
1033
  prop: 'spideregg',
1034
1034
  qty: 5,
1035
1035
  label: 'Smash five egg sacs in Spider Hollow',
1036
- hint: 'The pale egg sacs hang in the webs of Spider Hollow, in the Dreadwoods.',
1036
+ hint: 'The pale egg sacs hang in the webs of Spider Hollow, deep in the Dreadwoods (the Dark Heart), a short walk south of the Ironjaw Watch.',
1037
1037
  notices: {},
1038
1038
  },
1039
1039
  {
@@ -1042,13 +1042,13 @@ export const STORY_QUESTS = {
1042
1042
  qty: 1,
1043
1043
  npcLabel: 'the Spider Matriarch',
1044
1044
  label: 'Kill the Spider Matriarch',
1045
- hint: 'The Matriarch broods in her den at the back of Spider Hollow.',
1045
+ hint: 'The Matriarch broods in her den at the back of Spider Hollow, south of the Ironjaw Watch.',
1046
1046
  },
1047
1047
  {
1048
1048
  kind: 'talk',
1049
1049
  npc: TOBIN,
1050
1050
  label: 'Tell Farmer Tobin',
1051
- hint: 'Farmer Tobin is at his coop on the road to Spider Hollow.',
1051
+ hint: 'Farmer Tobin is at his coop by the Dreadwoods east gate.',
1052
1052
  say: 'She is dead? The eggs too? Then I can sleep tonight.',
1053
1053
  },
1054
1054
  ],
@@ -2218,17 +2218,17 @@ export const STORY_QUESTS = {
2218
2218
  ],
2219
2219
  refuse: "I need a brewer who can pick nightshade without dying of it. Foraging 25 and Potion Making 24, then we'll talk.",
2220
2220
  },
2221
- offer: "Word is there's a brew that sharpens a hunter's eye: nightshade, from the rim of Spider Hollow in the Dreadwoods. Tansy won't sell it, says it's too dangerous to keep on a shelf. Pick the berries, brew me a Mini Bounty Hunter potion, and I'll see you right.",
2222
- accept: "Spider Hollow's rim, in the Dreadwoods. Wear gloves, and mind the spiders.",
2221
+ offer: "Word is there's a brew that sharpens a hunter's eye: nightshade, from the south-east corner of the Dreadwoods, just inside the east gate. Tansy won't sell it, says it's too dangerous to keep on a shelf. Pick the berries, brew me a Mini Bounty Hunter potion, and I'll see you right.",
2222
+ accept: 'The south-east corner of the Dreadwoods, just inside the east gate. Wear gloves, and mind the other players: anyone may fight you in there.',
2223
2223
  decline: "Then I'll hunt with my own two eyes.",
2224
2224
  steps: [
2225
2225
  {
2226
2226
  kind: 'gather',
2227
2227
  items: ['nightshade'],
2228
2228
  qty: 2,
2229
- label: 'Pick two clusters of Nightshade at Spider Hollow',
2230
- hint: 'Nightshade grows on the rim of Spider Hollow, in the Dreadwoods (Foraging 25). The spiders there bite.',
2231
- at: { x: 656, z: 688, label: 'the rim of Spider Hollow' },
2229
+ label: 'Pick two clusters of Nightshade in the Dreadwoods',
2230
+ hint: 'Nightshade grows in the south-east corner of the Dreadwoods, just inside the east gate (Foraging 25). Other players can attack you there.',
2231
+ at: { x: 656, z: 688, label: 'the south-east corner of the Dreadwoods' },
2232
2232
  },
2233
2233
  {
2234
2234
  kind: 'brew',