@dreadwood-types/types 0.1.320 → 0.1.322

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Files changed (63) hide show
  1. package/dist/areaGates.d.ts.map +1 -1
  2. package/dist/areaGates.js +11 -0
  3. package/dist/areaGates.js.map +1 -1
  4. package/dist/areaTransitions.d.ts +1 -1
  5. package/dist/areaTransitions.d.ts.map +1 -1
  6. package/dist/areaTransitions.js +11 -0
  7. package/dist/areaTransitions.js.map +1 -1
  8. package/dist/ashfallCamp.d.ts +238 -0
  9. package/dist/ashfallCamp.d.ts.map +1 -0
  10. package/dist/ashfallCamp.js +271 -0
  11. package/dist/ashfallCamp.js.map +1 -0
  12. package/dist/ashfallDens.d.ts +109 -0
  13. package/dist/ashfallDens.d.ts.map +1 -0
  14. package/dist/ashfallDens.js +165 -0
  15. package/dist/ashfallDens.js.map +1 -0
  16. package/dist/ashfallQuestDef.d.ts +35 -0
  17. package/dist/ashfallQuestDef.d.ts.map +1 -0
  18. package/dist/ashfallQuestDef.js +240 -0
  19. package/dist/ashfallQuestDef.js.map +1 -0
  20. package/dist/attackableNpcs.d.ts.map +1 -1
  21. package/dist/attackableNpcs.js +4 -0
  22. package/dist/attackableNpcs.js.map +1 -1
  23. package/dist/bossSignatures.d.ts +1 -1
  24. package/dist/bossSignatures.d.ts.map +1 -1
  25. package/dist/bossSignatures.js +12 -0
  26. package/dist/bossSignatures.js.map +1 -1
  27. package/dist/campTraders.d.ts.map +1 -1
  28. package/dist/campTraders.js +12 -0
  29. package/dist/campTraders.js.map +1 -1
  30. package/dist/constants.d.ts +4 -0
  31. package/dist/constants.d.ts.map +1 -1
  32. package/dist/constants.js.map +1 -1
  33. package/dist/expandedContracts.d.ts.map +1 -1
  34. package/dist/expandedContracts.js +2 -1
  35. package/dist/expandedContracts.js.map +1 -1
  36. package/dist/explorerLedger.d.ts +1 -1
  37. package/dist/explorerLedger.d.ts.map +1 -1
  38. package/dist/explorerLedger.js +6 -0
  39. package/dist/explorerLedger.js.map +1 -1
  40. package/dist/index.d.ts +5 -0
  41. package/dist/index.d.ts.map +1 -1
  42. package/dist/index.js +5 -0
  43. package/dist/index.js.map +1 -1
  44. package/dist/legacy.d.ts +3 -0
  45. package/dist/legacy.d.ts.map +1 -1
  46. package/dist/legacy.js +3 -0
  47. package/dist/legacy.js.map +1 -1
  48. package/dist/quests.d.ts.map +1 -1
  49. package/dist/quests.js +50 -0
  50. package/dist/quests.js.map +1 -1
  51. package/dist/storyQuests.d.ts +1 -1
  52. package/dist/storyQuests.d.ts.map +1 -1
  53. package/dist/storyQuests.js +31 -0
  54. package/dist/storyQuests.js.map +1 -1
  55. package/dist/tideTunnel.d.ts +207 -0
  56. package/dist/tideTunnel.d.ts.map +1 -0
  57. package/dist/tideTunnel.js +198 -0
  58. package/dist/tideTunnel.js.map +1 -0
  59. package/dist/tideTunnelQuests.d.ts +46 -0
  60. package/dist/tideTunnelQuests.d.ts.map +1 -0
  61. package/dist/tideTunnelQuests.js +164 -0
  62. package/dist/tideTunnelQuests.js.map +1 -0
  63. package/package.json +2 -2
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+ import { SCOUT_TEREN } from './redclayQuest.js';
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+ import { TIDE_REEVE_KIND, TIDE_REEVE_NAME, TIDE_TUNNEL_GALLERY_AREA, TIDE_TUNNEL_MOUTH, TIDE_TUNNEL_NAME, TIDE_TUNNEL_OUTSIDE, TIDE_TUNNEL_VAULT_AREA, TT_CACHE, TT_GAUGE, TT_PROP } from './tideTunnel.js';
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+ export const TIDE_TUNNEL_QUEST_IDS = ['readingTheEbb', 'theCrabWarren', 'theReevesCache'];
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+ export const TIDE_TUNNEL_COMBAT_LEVELS = {
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+ readingTheEbb: 20,
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+ theCrabWarren: 23,
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+ theReevesCache: 27,
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+ };
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+ export const TIDE_TUNNEL_QUEST_NAMES = {
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+ readingTheEbb: 'Reading the Ebb',
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+ theCrabWarren: 'The Crab Warren',
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+ theReevesCache: "The Reeve's Cache",
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+ };
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+ export const TIDE_TUNNEL_CRABS_TO_DEFEAT = 6;
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+ export const TIDE_TUNNEL_RAIDERS_TO_DEFEAT = 4;
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+ /** What each quest pays: coins, Explorer XP, a combat XP lump. Placeholders. */
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+ export const TIDE_TUNNEL_REWARDS = {
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+ readingTheEbb: { coins: 800, explorerXp: 500, choiceXp: 1500 },
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+ theCrabWarren: { coins: 1000, explorerXp: 600, choiceXp: 2000 },
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+ theReevesCache: { coins: 1600, explorerXp: 900, choiceXp: 2600 },
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+ };
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+ /** The last quest's extra: one gold bar (an existing item). */
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+ export const TIDE_TUNNEL_FINAL_ITEMS = [{ kind: 'goldbar', qty: 1 }];
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+ const TEREN = SCOUT_TEREN;
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+ const COMBAT_SKILLS = ['strength', 'archery', 'precision'];
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+ const TEREN_HINT = 'Scout Teren stands at the camp under the lookout on the Redclay Hook\'s north reach.';
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+ const AT_ARCH = { x: TIDE_TUNNEL_OUTSIDE.x, z: TIDE_TUNNEL_OUTSIDE.z, label: 'the arch on the Outer Rim' };
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+ const reward = (r, items = []) => ({
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+ coins: r.coins,
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+ xp: { explorer: r.explorerXp },
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+ choiceXp: { qty: r.choiceXp, skills: COMBAT_SKILLS },
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+ items,
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+ });
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+ export const READING_THE_EBB_QUEST = {
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+ giver: TEREN,
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+ requires: {
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+ quest: 'raidersOnTheRim',
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+ combat: TIDE_TUNNEL_COMBAT_LEVELS.readingTheEbb,
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+ refuse: `The rim is quiet now, but the raiders did not come from nowhere. Clear them first, then I will show you where they go at low water (Combat ${TIDE_TUNNEL_COMBAT_LEVELS.readingTheEbb}).`,
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+ },
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+ offer: 'You thinned the kiln raiders, and still the loot keeps going missing. I have watched the rim at every tide: at low water they walk into the red banks and do not walk out. There is an arch out at the end of the rim track, awash most of the day. It is a smugglers\' run, and it is only open when the sea lets it be. Read the gauge post by the arch, and then go in at low water as far as the first cavern.',
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+ accept: 'The arch is at the end of the rim track on the Outer Rim, past the old wreck. The tide there runs on a fifteen minute round: high and shut for five, then low and open for eight, and a minute of flood to warn you. The sea will not drown you. It will carry you out and set you down on the rim, with everything you brought. Combat 20, and mind the crabs.',
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+ decline: 'Then the raiders keep their run and the carters keep their losses. The arch will be there at the next low water.',
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+ steps: [
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+ {
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+ kind: 'touch',
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+ prop: TT_PROP.gauge,
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+ qty: 1,
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+ label: 'Read the tide gauge post by the arch',
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+ hint: 'The gauge post stands on the Outer Rim beside the arch at the end of the rim track, west of the old wreck. Click it: it tells you where the tide is.',
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+ notices: { [TT_GAUGE.style]: 'The gauge post is scored with years of marks in a careful hand: a fat line for every low water, a thin one for the flood. The Run opens at the fat line and shuts at the thin.' },
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+ place: AT_ARCH,
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+ },
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+ {
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+ kind: 'reach',
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+ area: TIDE_TUNNEL_GALLERY_AREA,
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+ at: { x: TIDE_TUNNEL_MOUTH.x, z: TIDE_TUNNEL_MOUTH.z, label: `the arch of ${TIDE_TUNNEL_NAME}` },
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+ place: AT_ARCH,
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+ label: 'Wade into the Run as far as the Wet Gallery',
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+ hint: 'Click the arch at low water (the gauge post tells you when) and you are in the Wet Gallery. At high water it is shut and the Run is full of sea. Combat 20.',
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+ },
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+ {
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+ kind: 'talk',
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+ npc: TEREN,
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+ label: 'Tell Scout Teren what the Run is',
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+ hint: TEREN_HINT,
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+ say: 'A run under the rim, and wet to the knee. So that is where they go. Good: now I know what I am watching. There will be crabs in the next cavern, and men behind them. When you are ready, I would have the Warren cleared.',
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+ },
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+ ],
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+ done: 'The Run is real and the gauge is read. The carters will want to hear it. Here is your pay.',
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+ after: 'The tide keeps its own clock. Watch the gauge and you will never be caught.',
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+ rewards: reward(TIDE_TUNNEL_REWARDS.readingTheEbb),
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+ };
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+ export const THE_CRAB_WARREN_QUEST = {
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+ giver: TEREN,
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+ requires: {
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+ quest: 'readingTheEbb',
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+ combat: TIDE_TUNNEL_COMBAT_LEVELS.theCrabWarren,
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+ refuse: `Read the gauge and wade into the Run first, and then we will talk crabs (Combat ${TIDE_TUNNEL_COMBAT_LEVELS.theCrabWarren}).`,
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+ },
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+ offer: 'Past the Wet Gallery the Run opens into a warren the reef crabs have dug out, and past the warren is the smugglers\' landing where the raiders keep their boat and their dice. Six crabs and four raiders: thin them out and the Run will stop feeding the rim.',
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+ accept: 'The crabs live in the Crab Warren, the cavern north of the Gallery; the raiders hold the Landing beyond the low passage. They are all hungry for a fight and they are not afraid of the dark. Mind the tide: a flood warning gives you a minute, and at high water the sea carries you out.',
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+ decline: 'Then the crabs keep the Warren. I will be here.',
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+ steps: [
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+ {
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+ kind: 'kill',
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+ npcKinds: ['reefcrab'],
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+ qty: TIDE_TUNNEL_CRABS_TO_DEFEAT,
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+ npcLabel: 'Reef crabs',
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+ label: `Put down ${TIDE_TUNNEL_CRABS_TO_DEFEAT} reef crabs in the Run`,
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+ hint: 'The reef crabs (level 18-23) hold the Wet Gallery and the Crab Warren, the first two caverns of the Tidewater Run. They fight when struck, and hard. Open only at low water.',
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+ place: AT_ARCH,
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+ },
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+ {
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+ kind: 'kill',
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+ npcKinds: ['isleraider'],
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+ qty: TIDE_TUNNEL_RAIDERS_TO_DEFEAT,
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+ npcLabel: 'Island raiders',
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+ label: `Put down ${TIDE_TUNNEL_RAIDERS_TO_DEFEAT} island raiders at the Landing`,
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+ hint: "The island raiders (level 16-21) hold the Smugglers' Landing, the big cavern past the Low Passage. They rush anyone who comes in. Combat 23 recommended.",
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+ place: AT_ARCH,
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+ },
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+ {
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+ kind: 'talk',
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+ npc: TEREN,
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+ label: 'Tell Scout Teren the Warren is clear',
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+ hint: TEREN_HINT,
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+ say: 'Crabs and raiders both. The rim will have a quiet week. Now there is only the Reeve: the man who keeps their tally. He is behind the Winch Passage, in the vault at the back, and he does not leave it.',
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+ },
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+ ],
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+ done: 'The Warren is clear and the Landing is thin. Here is your pay.',
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+ after: 'The crabs will dig it out again, given time. They always do.',
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+ rewards: reward(TIDE_TUNNEL_REWARDS.theCrabWarren),
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+ };
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+ export const THE_REEVES_CACHE_QUEST = {
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+ giver: TEREN,
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+ requires: {
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+ quest: 'theCrabWarren',
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+ combat: TIDE_TUNNEL_COMBAT_LEVELS.theReevesCache,
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+ refuse: `The Reeve is no crab. Clear the Warren and the Landing first, and then we will talk about him (Combat ${TIDE_TUNNEL_COMBAT_LEVELS.theReevesCache}).`,
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+ },
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+ offer: `${TIDE_REEVE_NAME} was a tide-bailiff before he went over to the wreckers, and he knows this Run better than the sea does. He keeps the cut of every cargo in a strongbox in the vault at the back. Put him down and open it, and the rim is the carters' again.`,
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+ accept: "The vault is the cavern at the north end of the Run, past the Winch Passage. He is a heavy man with a tally slate and a hook, and every fourth blow he drags the sea in round his feet, the Undertow: a ring of water tells you a turn before it lands, and if you step out of his reach it misses. Eat before you go. And watch the tide: the Run will not wait for a fight.",
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+ decline: 'Then the Reeve keeps counting. The tide will be low again in a quarter of an hour.',
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+ steps: [
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+ {
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+ kind: 'reach',
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+ area: TIDE_TUNNEL_VAULT_AREA,
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+ at: { x: TIDE_TUNNEL_MOUTH.x, z: TIDE_TUNNEL_MOUTH.z, label: `the arch of ${TIDE_TUNNEL_NAME}` },
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+ place: AT_ARCH,
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+ label: "Fight through to the Reeve's Vault",
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+ hint: 'Wade in at low water and go north: the Wet Gallery, the Crab Warren, the Low Passage, the Smugglers\' Landing, the Winch Passage and the Vault. The Landing\'s raiders and the Skull Raiders at the vault door rush you.',
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+ },
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+ {
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+ kind: 'kill',
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+ npcKinds: [TIDE_REEVE_KIND],
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+ qty: 1,
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+ npcLabel: TIDE_REEVE_NAME,
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+ label: `Put down ${TIDE_REEVE_NAME}`,
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+ hint: 'He keeps the vault at the back of the Run (level 28, a thicker hide than his level). Every fourth blow is the Undertow, announced a full turn ahead by a ring of water: step out of his reach and it misses. Combat 28 recommended.',
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+ place: AT_ARCH,
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+ },
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+ {
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+ kind: 'touch',
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+ prop: TT_PROP.cache,
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+ qty: 1,
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+ label: "Open the Reeve's cache",
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+ hint: "The cache is a salt-crusted strongbox against the vault's back wall.",
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+ notices: { [TT_CACHE.style]: 'Under the tally slates, a strongbox with the wreckers\' mark burned into the lid. The lock is rust and spit. It comes open.' },
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+ place: AT_ARCH,
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+ },
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+ {
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+ kind: 'talk',
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+ npc: TEREN,
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+ label: 'Bring the news to Scout Teren',
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+ hint: TEREN_HINT,
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+ say: 'The Reeve is down and the cache is open. The carters will not lose another cart to the Run. Take this, and keep an eye on the gauge: the sea gives the Run up every quarter hour, and it will take it back.',
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+ },
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+ ],
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+ done: "The Reeve's tally is ended and the Run is the rim's again. Here is your pay and a gold bar for your trouble.",
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+ after: 'The tide keeps filling the Run. I would not go in without looking at the gauge.',
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+ rewards: reward(TIDE_TUNNEL_REWARDS.theReevesCache, TIDE_TUNNEL_FINAL_ITEMS.map((i) => ({ ...i }))),
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+ };
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+ //# sourceMappingURL=tideTunnelQuests.js.map
@@ -0,0 +1 @@
1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@dreadwood-types/types",
3
- "version": "0.1.320",
3
+ "version": "0.1.322",
4
4
  "description": "Public wire protocol and client-safe constants for Dreadwoods",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",
@@ -22,7 +22,7 @@
22
22
  ],
23
23
  "scripts": {
24
24
  "build": "tsc -p tsconfig.json",
25
- "test": "node --test scripts/animation-test.mjs scripts/starter-jobs-test.mjs scripts/cooking-nudge-test.mjs scripts/surface-chart-test.mjs scripts/south-expansion-test.mjs scripts/rudd-test.mjs scripts/cave-map-test.mjs scripts/birch-combat-test.mjs scripts/fort-rook-bosses-test.mjs scripts/bounty-first-test.mjs scripts/bounty-high-tiers-test.mjs scripts/running-test.mjs scripts/energy-test.mjs scripts/starter-town-test.mjs scripts/starter-expansion-test.mjs scripts/five-arches-test.mjs scripts/landing-test.mjs scripts/cove-ship-test.mjs scripts/south-fields-quests-test.mjs scripts/south-fields-errands-test.mjs scripts/arcane-lands-test.mjs scripts/fair-folk-test.mjs scripts/fair-contests-test.mjs scripts/missing-shipment-test.mjs scripts/world-boss-ring-test.mjs scripts/ringstone-fight-test.mjs scripts/highstone-test.mjs scripts/fenstone-test.mjs scripts/brackenstone-test.mjs scripts/lair-awakening-test.mjs scripts/hopewood-wildlife-test.mjs scripts/hollin-wildlife-test.mjs scripts/hopewood-quests-test.mjs scripts/western-train-test.mjs scripts/moving-train-test.mjs scripts/train-circuit-test.mjs scripts/forge-halt-test.mjs scripts/forge-polish-test.mjs scripts/western-station-test.mjs scripts/hollin-quests-test.mjs scripts/western-lost-supplies-test.mjs scripts/western-herbal-remedies-test.mjs scripts/western-field-shrine-test.mjs scripts/western-kingdoms-test.mjs scripts/lantern-wake-test.mjs scripts/brindlecross-test.mjs scripts/brindlecross-quest-test.mjs scripts/greenwood-wilds-test.mjs scripts/greenwood-wildlife-test.mjs scripts/greenwood-quest-test.mjs scripts/dwarf-road-wildlife-test.mjs scripts/dwarf-road-test.mjs scripts/riversend-test.mjs scripts/riversend-content-test.mjs scripts/gatewarden-rounds-test.mjs scripts/boss-e8-test.mjs scripts/lantern-wake-town-test.mjs scripts/world-regions-test.mjs scripts/copse-wildlife-test.mjs scripts/copse-quests-test.mjs scripts/marches-wildlife-test.mjs scripts/marches-quests-test.mjs scripts/train-seats-test.mjs scripts/lantern-wake-gallery-test.mjs scripts/lantern-wake-wildlife-test.mjs scripts/lantern-wake-quest-test.mjs scripts/dwarf-hold-test.mjs scripts/dwarf-road-camp-test.mjs scripts/western-line-texts-test.mjs scripts/xp-test.mjs scripts/bank-test.mjs scripts/timed-access-test.mjs scripts/ground-items-test.mjs scripts/name-filter-test.mjs scripts/woodwork-logs-test.mjs scripts/area-gates-test.mjs scripts/arcane-realms-test.mjs scripts/frozen-dungeons-test.mjs scripts/deep-seam-test.mjs scripts/mining-quests-test.mjs scripts/long-winter-test.mjs scripts/roster-delta-test.mjs scripts/bow-ladder-test.mjs scripts/lantern-wake-ledge-test.mjs scripts/explorer-ledger-test.mjs scripts/ore-smithing-test.mjs scripts/red-waste-test.mjs scripts/red-waste-folk-test.mjs scripts/daily-hooks-test.mjs scripts/sparring-yard-test.mjs scripts/t16-siege-floe-beach-test.mjs scripts/mammoth-road-test.mjs scripts/mammoth-road-test.mjs scripts/gulls-map-test.mjs scripts/gulls-rook-test.mjs scripts/ride-the-line-test.mjs scripts/gallowmere-test.mjs scripts/gallowmere-content-test.mjs scripts/fishing-derby-test.mjs scripts/sled-run-test.mjs scripts/eastern-marches-a-test.mjs scripts/windward-chalkshell-test.mjs scripts/gullhook-head-test.mjs scripts/webfen-test.mjs scripts/safe-pockets-test.mjs scripts/gallowmere-extras-test.mjs scripts/t53-high-ledge-skill-quests-test.mjs scripts/camp-traders-recommended-test.mjs scripts/west-coast-test.mjs scripts/heartwood-hunt-test.mjs scripts/ironjaw-watch-test.mjs scripts/beacon-night-test.mjs scripts/calverton-extension-test.mjs scripts/gravewatch-test.mjs scripts/tide-of-blood-test.mjs scripts/north-wilds-test.mjs scripts/toll-road-test.mjs scripts/capital-quests-test.mjs scripts/capital-shops-test.mjs scripts/lean-wanted-test.mjs scripts/delvers-ladder-test.mjs scripts/last-signal-test.mjs scripts/sea-salt-test.mjs scripts/dwarf-hold-hub-test.mjs scripts/field-guide-test.mjs scripts/titles-test.mjs scripts/dwarf-hold-hub-test.mjs scripts/voyages-test.mjs scripts/weekly-hunt-test.mjs scripts/west-branches-test.mjs scripts/skill-fill-test.mjs scripts/early-fill-test.mjs scripts/battlefield-test.mjs scripts/war-camp-drill-test.mjs scripts/camp-kitchens-test.mjs scripts/fishing-reaches-test.mjs scripts/thaw-crossing-test.mjs scripts/millstream-hamlet-test.mjs scripts/timber-convoy-test.mjs",
25
+ "test": "node --test scripts/animation-test.mjs scripts/starter-jobs-test.mjs scripts/cooking-nudge-test.mjs scripts/surface-chart-test.mjs scripts/south-expansion-test.mjs scripts/rudd-test.mjs scripts/cave-map-test.mjs scripts/birch-combat-test.mjs scripts/fort-rook-bosses-test.mjs scripts/bounty-first-test.mjs scripts/bounty-high-tiers-test.mjs scripts/running-test.mjs scripts/energy-test.mjs scripts/starter-town-test.mjs scripts/starter-expansion-test.mjs scripts/five-arches-test.mjs scripts/landing-test.mjs scripts/cove-ship-test.mjs scripts/south-fields-quests-test.mjs scripts/south-fields-errands-test.mjs scripts/arcane-lands-test.mjs scripts/fair-folk-test.mjs scripts/fair-contests-test.mjs scripts/missing-shipment-test.mjs scripts/world-boss-ring-test.mjs scripts/ringstone-fight-test.mjs scripts/highstone-test.mjs scripts/fenstone-test.mjs scripts/brackenstone-test.mjs scripts/lair-awakening-test.mjs scripts/hopewood-wildlife-test.mjs scripts/hollin-wildlife-test.mjs scripts/hopewood-quests-test.mjs scripts/western-train-test.mjs scripts/moving-train-test.mjs scripts/train-circuit-test.mjs scripts/forge-halt-test.mjs scripts/forge-polish-test.mjs scripts/western-station-test.mjs scripts/hollin-quests-test.mjs scripts/western-lost-supplies-test.mjs scripts/western-herbal-remedies-test.mjs scripts/western-field-shrine-test.mjs scripts/western-kingdoms-test.mjs scripts/lantern-wake-test.mjs scripts/brindlecross-test.mjs scripts/brindlecross-quest-test.mjs scripts/greenwood-wilds-test.mjs scripts/greenwood-wildlife-test.mjs scripts/greenwood-quest-test.mjs scripts/dwarf-road-wildlife-test.mjs scripts/dwarf-road-test.mjs scripts/riversend-test.mjs scripts/riversend-content-test.mjs scripts/gatewarden-rounds-test.mjs scripts/boss-e8-test.mjs scripts/lantern-wake-town-test.mjs scripts/world-regions-test.mjs scripts/copse-wildlife-test.mjs scripts/copse-quests-test.mjs scripts/marches-wildlife-test.mjs scripts/marches-quests-test.mjs scripts/train-seats-test.mjs scripts/lantern-wake-gallery-test.mjs scripts/lantern-wake-wildlife-test.mjs scripts/lantern-wake-quest-test.mjs scripts/dwarf-hold-test.mjs scripts/dwarf-road-camp-test.mjs scripts/western-line-texts-test.mjs scripts/xp-test.mjs scripts/bank-test.mjs scripts/timed-access-test.mjs scripts/ground-items-test.mjs scripts/name-filter-test.mjs scripts/woodwork-logs-test.mjs scripts/area-gates-test.mjs scripts/arcane-realms-test.mjs scripts/frozen-dungeons-test.mjs scripts/deep-seam-test.mjs scripts/mining-quests-test.mjs scripts/long-winter-test.mjs scripts/roster-delta-test.mjs scripts/bow-ladder-test.mjs scripts/lantern-wake-ledge-test.mjs scripts/explorer-ledger-test.mjs scripts/ore-smithing-test.mjs scripts/red-waste-test.mjs scripts/red-waste-folk-test.mjs scripts/daily-hooks-test.mjs scripts/sparring-yard-test.mjs scripts/t16-siege-floe-beach-test.mjs scripts/mammoth-road-test.mjs scripts/mammoth-road-test.mjs scripts/gulls-map-test.mjs scripts/gulls-rook-test.mjs scripts/ride-the-line-test.mjs scripts/gallowmere-test.mjs scripts/gallowmere-content-test.mjs scripts/fishing-derby-test.mjs scripts/sled-run-test.mjs scripts/eastern-marches-a-test.mjs scripts/windward-chalkshell-test.mjs scripts/gullhook-head-test.mjs scripts/webfen-test.mjs scripts/safe-pockets-test.mjs scripts/gallowmere-extras-test.mjs scripts/t53-high-ledge-skill-quests-test.mjs scripts/camp-traders-recommended-test.mjs scripts/west-coast-test.mjs scripts/heartwood-hunt-test.mjs scripts/ironjaw-watch-test.mjs scripts/beacon-night-test.mjs scripts/calverton-extension-test.mjs scripts/gravewatch-test.mjs scripts/tide-of-blood-test.mjs scripts/north-wilds-test.mjs scripts/toll-road-test.mjs scripts/capital-quests-test.mjs scripts/capital-shops-test.mjs scripts/lean-wanted-test.mjs scripts/delvers-ladder-test.mjs scripts/last-signal-test.mjs scripts/sea-salt-test.mjs scripts/dwarf-hold-hub-test.mjs scripts/field-guide-test.mjs scripts/titles-test.mjs scripts/dwarf-hold-hub-test.mjs scripts/voyages-test.mjs scripts/weekly-hunt-test.mjs scripts/west-branches-test.mjs scripts/skill-fill-test.mjs scripts/early-fill-test.mjs scripts/battlefield-test.mjs scripts/war-camp-drill-test.mjs scripts/camp-kitchens-test.mjs scripts/fishing-reaches-test.mjs scripts/thaw-crossing-test.mjs scripts/millstream-hamlet-test.mjs scripts/timber-convoy-test.mjs scripts/ashfall-camp-test.mjs scripts/tide-tunnel-test.mjs",
26
26
  "dev": "tsc -p tsconfig.json --watch",
27
27
  "prepare": "npm run build",
28
28
  "prepublishOnly": "npm run build"