@dreadwood-types/types 0.1.311 → 0.1.313
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/attackableNpcs.d.ts.map +1 -1
- package/dist/attackableNpcs.js +2 -0
- package/dist/attackableNpcs.js.map +1 -1
- package/dist/bossSignatures.d.ts +1 -1
- package/dist/bossSignatures.d.ts.map +1 -1
- package/dist/bossSignatures.js +6 -0
- package/dist/bossSignatures.js.map +1 -1
- package/dist/campTraders.d.ts.map +1 -1
- package/dist/campTraders.js +3 -0
- package/dist/campTraders.js.map +1 -1
- package/dist/constants.d.ts +2 -0
- package/dist/constants.d.ts.map +1 -1
- package/dist/constants.js.map +1 -1
- package/dist/expandedContracts.d.ts.map +1 -1
- package/dist/expandedContracts.js +4 -1
- package/dist/expandedContracts.js.map +1 -1
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -0
- package/dist/index.js.map +1 -1
- package/dist/legacy.d.ts +2 -0
- package/dist/legacy.d.ts.map +1 -1
- package/dist/legacy.js +2 -0
- package/dist/legacy.js.map +1 -1
- package/dist/northWilds.d.ts +2 -2
- package/dist/northWilds.d.ts.map +1 -1
- package/dist/northWilds.js +3 -0
- package/dist/northWilds.js.map +1 -1
- package/dist/quests.d.ts.map +1 -1
- package/dist/quests.js +25 -0
- package/dist/quests.js.map +1 -1
- package/dist/shaleTeeth.js +1 -1
- package/dist/shaleTeeth.js.map +1 -1
- package/dist/storyQuests.d.ts +1 -1
- package/dist/storyQuests.d.ts.map +1 -1
- package/dist/storyQuests.js +16 -0
- package/dist/storyQuests.js.map +1 -1
- package/dist/storyWindows.d.ts +1 -1
- package/dist/storyWindows.d.ts.map +1 -1
- package/dist/storyWindows.js +6 -1
- package/dist/storyWindows.js.map +1 -1
- package/dist/thawCrossing.d.ts +248 -0
- package/dist/thawCrossing.d.ts.map +1 -0
- package/dist/thawCrossing.js +330 -0
- package/dist/thawCrossing.js.map +1 -0
- package/dist/thawCrossingQuestDef.d.ts +38 -0
- package/dist/thawCrossingQuestDef.d.ts.map +1 -0
- package/dist/thawCrossingQuestDef.js +192 -0
- package/dist/thawCrossingQuestDef.js.map +1 -0
- package/package.json +2 -2
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AC,CAAC,EAAE;gBACrD,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;gBACnE,KAAK,EAAE,SAAS;aACjB;SACF;KACF;IACD;QACE,EAAE,EAAE,aAAa;QACjB,KAAK,EAAE,aAAa;QACpB,IAAI,EAAE,qBAAqB;QAC3B,GAAG,EAAE,cAAc,CAAC,UAAU;QAC9B,KAAK,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE;QACzB,KAAK,EAAE,uJAAuJ;QAC9J,MAAM,EAAE;YACN;gBACE,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,WAAW,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,WAAW,EAAE,EAAE;gBACxF,MAAM,EAAE,yDAAyD,EAAE,SAAS,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE;gBAC/G,IAAI,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;gBAClD,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;gBAC/H,KAAK,EAAE,YAAY;aACpB;SACF;KACF;CACF,CAAC;AAEF,0IAA0I;AAE1I,kIAAkI;AAClI,MAAM,CAAC,MAAM,mBAAmB,GAA0F;IACxH,EAAE,EAAE,EAAE,qBAAqB,EAAE,KAAK,EAAE,cAAc,EAAE,GAAG,EAAE,aAAa,EAAE;IACxE,EAAE,EAAE,EAAE,gBAAgB,EAAE,KAAK,EAAE,eAAe,EAAE,GAAG,EAAE,cAAc,EAAE;IACrE,EAAE,EAAE,EAAE,eAAe,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,YAAY,EAAE;IAChE,EAAE,EAAE,EAAE,cAAc,EAAE,KAAK,EAAE,cAAc,EAAE,GAAG,EAAE,cAAc,CAAC,WAAW,EAAE;IAC9E,EAAE,EAAE,EAAE,iBAAiB,EAAE,KAAK,EAAE,iBAAiB,EAAE,GAAG,EAAE,cAAc,CAAC,cAAc,EAAE;IACvF,EAAE,EAAE,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,EAAE,GAAG,EAAE,cAAc,CAAC,UAAU,EAAE;CAC5E,CAAC;AACF,MAAM,CAAC,MAAM,sBAAsB,GAAsB,mBAAmB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AAC9F,MAAM,CAAC,MAAM,6BAA6B,GAA6B,mBAAmB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,KAAK,EAAE,CAAC,CAAC,KAAK,EAAE,eAAe,EAAE,OAAgB,EAAE,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;AAEnL,2EAA2E;AAC3E,MAAM,CAAC,MAAM,eAAe,GAAkF;IAC5G,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,cAAc,EAAE;IACzC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE,eAAe,EAAE;IAC1C,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,EAAE,EAAE,KAAK,EAAE,UAAU,EAAE;CACrC,CAAC;AAEF,MAAM,CAAC,MAAM,eAAe,GAC1B,odAAod,CAAC"}
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@@ -0,0 +1,38 @@
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1
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+
/**
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2
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+
* The four Thaw Crossing quests (T107, 2026-10-14; thawCrossing.ts), levels 30-38, a chain along the gorge:
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3
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+
*
|
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4
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+
* The Surveyors' Line (Chief Surveyor Ottoline Keane, Combat 30): touch the three survey stakes down the west rim, then bring Rope-Master
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5
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+
* Bram Tolliver six iron bars for the anchors (Blacksmithing at the camp's own furnace and anvil).
|
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6
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+
* Anchors in the Ice (Bram Tolliver, Combat 32, after the Line): the puzzle. Five ice anchors on the Rim Ledge, touched IN ORDER while the ice
|
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7
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+
* holds (the ten-minute wall clock, thawCrossing.ts). A wrong anchor, or the ice letting go, throws you back to the head of the ledge.
|
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8
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+
* Across the Thaw (Chief Surveyor Keane, Combat 34, Woodwork 30, after the Anchors): mend the first span (the personal Woodwork 30 repair, ash, pine
|
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9
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+
* and spruce), cross to the east bank, drive the east pin and report to Scout Isolde Frayne.
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10
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+
* The Wraith of the Thaw Fall (Isolde Frayne, Combat 36, after Across the Thaw): put down the Thaw Wraith on the Fall's east lip. Her Thaw Shear is
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11
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+
* told a full turn ahead; step clear of the ring and it misses.
|
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12
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+
*
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13
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+
* Kept in their own file and entered in storyQuests.ts STORY_QUESTS, like calvertonQuestDef.ts. Types only from storyQuests.ts (no runtime
|
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14
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+
* import, so no cycle). Rewards are placeholders for the balance pass (James, 2026-10-12: balance last).
|
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15
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+
*/
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16
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+
import type { StoryQuestDef, StoryNpcRef } from './storyQuests.js';
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17
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+
export declare const TC_CHIEF: StoryNpcRef;
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18
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+
export declare const TC_ROPE: StoryNpcRef;
|
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19
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+
export declare const TC_SCOUT: StoryNpcRef;
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20
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+
export declare const SURVEYORS_LINE_COMBAT_LEVEL = 30;
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21
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+
export declare const ANCHORS_COMBAT_LEVEL = 32;
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22
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+
export declare const ACROSS_THE_THAW_COMBAT_LEVEL = 34;
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23
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+
export declare const ACROSS_THE_THAW_WOODWORK_LEVEL = 30;
|
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24
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+
export declare const WRAITH_COMBAT_LEVEL = 36;
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25
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+
/** Iron bars for the anchors (Blacksmithing 15 to smelt; the camp's furnace and anvil are free). */
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26
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+
export declare const SURVEYORS_LINE_IRON_BARS = 6;
|
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27
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+
/** Where "arriving on the east bank" counts: the first span's east landing, world tiles inclusive. */
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28
|
+
export declare const THAW_EAST_LANDING_AREA: {
|
|
29
|
+
readonly minX: 246;
|
|
30
|
+
readonly maxX: 262;
|
|
31
|
+
readonly minZ: 108;
|
|
32
|
+
readonly maxZ: 122;
|
|
33
|
+
};
|
|
34
|
+
export declare const SURVEYORS_LINE_QUEST: StoryQuestDef;
|
|
35
|
+
export declare const ANCHORS_IN_THE_ICE_QUEST: StoryQuestDef;
|
|
36
|
+
export declare const ACROSS_THE_THAW_QUEST: StoryQuestDef;
|
|
37
|
+
export declare const WRAITH_OF_THE_FALL_QUEST: StoryQuestDef;
|
|
38
|
+
//# sourceMappingURL=thawCrossingQuestDef.d.ts.map
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@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"thawCrossingQuestDef.d.ts","sourceRoot":"","sources":["../src/thawCrossingQuestDef.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,OAAO,KAAK,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAOnE,eAAO,MAAM,QAAQ,aAA6B,CAAC;AACnD,eAAO,MAAM,OAAO,aAA4B,CAAC;AACjD,eAAO,MAAM,QAAQ,aAA6B,CAAC;AAEnD,eAAO,MAAM,2BAA2B,KAAK,CAAC;AAC9C,eAAO,MAAM,oBAAoB,KAAK,CAAC;AACvC,eAAO,MAAM,4BAA4B,KAAK,CAAC;AAC/C,eAAO,MAAM,8BAA8B,KAAK,CAAC;AACjD,eAAO,MAAM,mBAAmB,KAAK,CAAC;AACtC,oGAAoG;AACpG,eAAO,MAAM,wBAAwB,IAAI,CAAC;AAC1C,sGAAsG;AACtG,eAAO,MAAM,sBAAsB;;;;;CAA0D,CAAC;AAI9F,eAAO,MAAM,oBAAoB,EAAE,aAiDlC,CAAC;AAEF,eAAO,MAAM,wBAAwB,EAAE,aA+CtC,CAAC;AAEF,eAAO,MAAM,qBAAqB,EAAE,aA+CnC,CAAC;AAEF,eAAO,MAAM,wBAAwB,EAAE,aAqCtC,CAAC"}
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@@ -0,0 +1,192 @@
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1
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+
import { TC_ANCHORS, TC_ANCHOR_ORDER, TC_PIN_EAST, TC_PROP, TC_STAKE_A, TC_STAKE_B, TC_STAKE_C, THAW_FOLK_NAMES, THAW_SLIP_EFFECT, THAW_SLIP_TEXT, THAW_WRAITH_KIND, } from './thawCrossing.js';
|
|
2
|
+
const ref = (name) => ({ kind: 'resident', name });
|
|
3
|
+
export const TC_CHIEF = ref(THAW_FOLK_NAMES.chief);
|
|
4
|
+
export const TC_ROPE = ref(THAW_FOLK_NAMES.rope);
|
|
5
|
+
export const TC_SCOUT = ref(THAW_FOLK_NAMES.scout);
|
|
6
|
+
export const SURVEYORS_LINE_COMBAT_LEVEL = 30;
|
|
7
|
+
export const ANCHORS_COMBAT_LEVEL = 32;
|
|
8
|
+
export const ACROSS_THE_THAW_COMBAT_LEVEL = 34;
|
|
9
|
+
export const ACROSS_THE_THAW_WOODWORK_LEVEL = 30;
|
|
10
|
+
export const WRAITH_COMBAT_LEVEL = 36;
|
|
11
|
+
/** Iron bars for the anchors (Blacksmithing 15 to smelt; the camp's furnace and anvil are free). */
|
|
12
|
+
export const SURVEYORS_LINE_IRON_BARS = 6;
|
|
13
|
+
/** Where "arriving on the east bank" counts: the first span's east landing, world tiles inclusive. */
|
|
14
|
+
export const THAW_EAST_LANDING_AREA = { minX: 246, maxX: 262, minZ: 108, maxZ: 122 };
|
|
15
|
+
const COMBAT_CHOICE = ['strength', 'archery', 'precision'];
|
|
16
|
+
export const SURVEYORS_LINE_QUEST = {
|
|
17
|
+
giver: TC_CHIEF,
|
|
18
|
+
requires: {
|
|
19
|
+
combat: SURVEYORS_LINE_COMBAT_LEVEL,
|
|
20
|
+
refuse: `The Thaw is no place for a beginner, and the survey cannot afford to rescue one. Come back when you can look after yourself (Combat ${SURVEYORS_LINE_COMBAT_LEVEL}).`,
|
|
21
|
+
},
|
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22
|
+
offer: "The Crown wants a road across the Thaw to Millbrook, and I cannot lay a road I have not measured. Three red-banded stakes mark the line down the west rim, and the frost has hidden every one of them. Find them for me, and fetch the rope-master his iron. Will you take the survey's coin?",
|
|
23
|
+
accept: `Walk the west rim and look over the three survey stakes: one at the Thaw Bridge approach, one beside the camp and one at the head of the Rim Ledge. Then bring Rope-Master Bram Tolliver ${SURVEYORS_LINE_IRON_BARS} iron bars for the anchors.`,
|
|
24
|
+
decline: 'Then the line stays unmeasured and the gorge stays a gorge. The offer stands.',
|
|
25
|
+
steps: [
|
|
26
|
+
{
|
|
27
|
+
kind: 'touch',
|
|
28
|
+
prop: TC_PROP.stake,
|
|
29
|
+
qty: 3,
|
|
30
|
+
label: 'Look over the three survey stakes',
|
|
31
|
+
hint: 'The stakes stand on the west rim along the Frozen road: one at the Thaw Bridge approach north of the camp, one beside the camp and one at the head of the Rim Ledge to its south. Click each.',
|
|
32
|
+
notices: {
|
|
33
|
+
[TC_STAKE_A.style]: "The first stake, at the bridge approach, its red band iced over. The span beyond it is smashed, but the line points straight across.",
|
|
34
|
+
[TC_STAKE_B.style]: 'The second stake, level with the camp. The frost has heaved it a hand off true; you tap it back.',
|
|
35
|
+
[TC_STAKE_C.style]: 'The third stake, at the head of the Rim Ledge. Beyond it the rim runs south to the second span, and the anchors will go in along it.',
|
|
36
|
+
},
|
|
37
|
+
},
|
|
38
|
+
{
|
|
39
|
+
kind: 'deliver',
|
|
40
|
+
npc: TC_ROPE,
|
|
41
|
+
items: [{ kinds: ['ironbar'], qty: SURVEYORS_LINE_IRON_BARS, label: 'Iron bars for the anchors' }],
|
|
42
|
+
label: `Bring Bram ${SURVEYORS_LINE_IRON_BARS} iron bars`,
|
|
43
|
+
hint: 'Smelt iron ore into bars at a furnace (Blacksmithing 15 and iron ore from a pickaxe); the camp has its own furnace and anvil. Rope-Master Bram Tolliver stands by his tent at the camp.',
|
|
44
|
+
say: 'Good clean iron. Chief Keane will want to hear the line is found, and I will want the anchors drawn. Come and ask me about the ice when you are ready to climb it.',
|
|
45
|
+
short: `${SURVEYORS_LINE_IRON_BARS} iron bars, please, for the anchors. The camp's furnace and anvil are free.`,
|
|
46
|
+
},
|
|
47
|
+
{
|
|
48
|
+
kind: 'talk',
|
|
49
|
+
npc: TC_CHIEF,
|
|
50
|
+
label: 'Tell Chief Surveyor Keane the line is found',
|
|
51
|
+
hint: 'Chief Surveyor Ottoline Keane stands by the survey tent at the camp.',
|
|
52
|
+
say: 'All three, and the iron delivered. The line is real, then, and not a ghost on my chart. Take the survey\'s coin, and take it kindly: the next part is cold.',
|
|
53
|
+
},
|
|
54
|
+
],
|
|
55
|
+
done: "The line is found and the anchors are being forged. Here is the survey's coin, and a hot loaf for the walk back.",
|
|
56
|
+
after: 'The survey has its line. The anchors are Bram\'s now.',
|
|
57
|
+
rewards: {
|
|
58
|
+
coins: 1200,
|
|
59
|
+
items: [{ kind: 'bread', qty: 6 }],
|
|
60
|
+
xp: { explorer: 1200, blacksmithing: 350 },
|
|
61
|
+
choiceXp: { qty: 1000, skills: COMBAT_CHOICE },
|
|
62
|
+
},
|
|
63
|
+
};
|
|
64
|
+
export const ANCHORS_IN_THE_ICE_QUEST = {
|
|
65
|
+
giver: TC_ROPE,
|
|
66
|
+
requires: {
|
|
67
|
+
quest: 'surveyorsLine',
|
|
68
|
+
combat: ANCHORS_COMBAT_LEVEL,
|
|
69
|
+
refuse: `Find the survey line for the Chief first, and bring me my iron (Combat ${ANCHORS_COMBAT_LEVEL}).`,
|
|
70
|
+
},
|
|
71
|
+
offer: "The anchors are forged, and they have to go in tonight, or rather this minute. The rim ice holds an anchor only in the frost and the creak, and lets go in the thaw. Five anchors along the ledge, lowest first and the highest last, in one go. Wrong one, or too slow, and the line goes slack and you go down the ice. Will you set them?",
|
|
72
|
+
accept: 'Stand at the head of the Rim Ledge and check the gauge post by the camp: the ice holds in the frost and the creak, about five minutes in every ten. Then touch the five ice anchors in order, the first (northmost) anchor first, the last (southmost) last. A wrong anchor, or the thaw, sends you back to the head of the ledge to start again. Then tell me how it held.',
|
|
73
|
+
decline: 'Then the anchors stay in the box and the line stays unrigged. Mind the ice.',
|
|
74
|
+
steps: [
|
|
75
|
+
{
|
|
76
|
+
kind: 'touch',
|
|
77
|
+
prop: TC_PROP.anchor,
|
|
78
|
+
qty: 5,
|
|
79
|
+
order: TC_ANCHOR_ORDER,
|
|
80
|
+
when: 'ice-hold',
|
|
81
|
+
wait: 'The ice will not take an anchor now: it is running with meltwater, or still too soft to trust.',
|
|
82
|
+
wrong: { notice: THAW_SLIP_TEXT, effect: THAW_SLIP_EFFECT },
|
|
83
|
+
label: 'Set the five ice anchors in order, north to south, while the ice holds',
|
|
84
|
+
hint: 'The five anchors stand in a line on the west rim south of the camp, five tiles apart, beside the Frozen road. Check the gauge post at the camp first. Click the northmost anchor, then each one south of it in order; a wrong one, or the thaw, throws you back to the head of the ledge.',
|
|
85
|
+
notices: {
|
|
86
|
+
[TC_ANCHORS[0].style]: 'The first anchor bites. The ice rings like a bell and holds.',
|
|
87
|
+
[TC_ANCHORS[1].style]: 'The second anchor goes in and the line between them draws taut.',
|
|
88
|
+
[TC_ANCHORS[2].style]: 'The third anchor, the ice a little thinner. It holds.',
|
|
89
|
+
[TC_ANCHORS[3].style]: 'The fourth anchor. You can hear the gorge running beneath your boots.',
|
|
90
|
+
[TC_ANCHORS[4].style]: 'The fifth and last anchor, and the line is rigged from the ledge\'s head to the second span. It holds.',
|
|
91
|
+
},
|
|
92
|
+
},
|
|
93
|
+
{
|
|
94
|
+
kind: 'talk',
|
|
95
|
+
npc: TC_ROPE,
|
|
96
|
+
label: 'Tell Bram the line held',
|
|
97
|
+
hint: 'Rope-Master Bram Tolliver stands by his tent at the camp.',
|
|
98
|
+
say: 'Rigged, and holding. I watched it from the camp: not a slip. The Chief will want a span next, and a span wants a joiner. You have the hands for it, if you have the Woodwork.',
|
|
99
|
+
},
|
|
100
|
+
],
|
|
101
|
+
done: 'The anchors held. Here is your coin, and the rope-master\'s thanks, which is worth more.',
|
|
102
|
+
after: 'The line is rigged along the ledge. The rest is timber.',
|
|
103
|
+
rewards: {
|
|
104
|
+
coins: 1500,
|
|
105
|
+
items: [{ kind: 'bread', qty: 6 }],
|
|
106
|
+
xp: { explorer: 1500, mining: 400 },
|
|
107
|
+
choiceXp: { qty: 1200, skills: COMBAT_CHOICE },
|
|
108
|
+
},
|
|
109
|
+
};
|
|
110
|
+
export const ACROSS_THE_THAW_QUEST = {
|
|
111
|
+
giver: TC_CHIEF,
|
|
112
|
+
requires: {
|
|
113
|
+
quest: 'anchorsInTheIce',
|
|
114
|
+
combat: ACROSS_THE_THAW_COMBAT_LEVEL,
|
|
115
|
+
skill: { skill: 'woodwork', level: ACROSS_THE_THAW_WOODWORK_LEVEL },
|
|
116
|
+
refuse: `The line must be rigged before a span is worth mending, and a span wants a joiner's hands (Combat ${ACROSS_THE_THAW_COMBAT_LEVEL}, Woodwork ${ACROSS_THE_THAW_WOODWORK_LEVEL}).`,
|
|
117
|
+
},
|
|
118
|
+
offer: 'The line is rigged. Now someone has to put a deck under it. Three spans lie smashed across the gorge; mend the first, the one at the bridge, and cross it. Ash, pine and spruce, and a joiner who can use a saw. On the far side my scout will want to hear it held. Will you go over for the survey?',
|
|
119
|
+
accept: 'Mend the first span: walk north to the broken Thaw Bridge, click the break with ten ash wood, twenty-four pine wood and sixteen spruce wood in your bag (Woodwork 30), then click the new crossing to reach the east bank. Look over the east survey pin, then speak to Scout Isolde Frayne.',
|
|
120
|
+
decline: 'Then the east bank stays a rumour and the survey stays on this side. Another day.',
|
|
121
|
+
steps: [
|
|
122
|
+
{
|
|
123
|
+
kind: 'reach',
|
|
124
|
+
area: THAW_EAST_LANDING_AREA,
|
|
125
|
+
at: { x: 249, z: 118, label: "The east end of the Thaw Bridge" },
|
|
126
|
+
label: 'Mend the first span and cross to the east bank',
|
|
127
|
+
hint: 'The first span is the broken Thaw Bridge on the Frozen road, north of the camp. Click the break with 10 ash wood, 24 pine wood and 16 spruce wood in your bag (Woodwork 30), then click the crossing icon to reach the east bank. The mend is yours alone; other travellers still see the wreckage.',
|
|
128
|
+
},
|
|
129
|
+
{
|
|
130
|
+
kind: 'touch',
|
|
131
|
+
prop: TC_PROP.pin,
|
|
132
|
+
qty: 1,
|
|
133
|
+
label: 'Look over the east survey pin',
|
|
134
|
+
hint: 'The east survey pin stands in the grass a few tiles from the span\'s east landing. Click it.',
|
|
135
|
+
notices: {
|
|
136
|
+
[TC_PIN_EAST.style]: 'The east pin, driven in where the span lands. The line from the west stakes comes out exactly here. The survey is whole.',
|
|
137
|
+
},
|
|
138
|
+
},
|
|
139
|
+
{
|
|
140
|
+
kind: 'talk',
|
|
141
|
+
npc: TC_SCOUT,
|
|
142
|
+
label: 'Speak to Scout Isolde Frayne',
|
|
143
|
+
hint: 'Scout Isolde Frayne stands at the east end of the Thaw Bridge, a few tiles from the east pin.',
|
|
144
|
+
say: 'Over the gorge and the pin driven! The Chief will be insufferable. Now sit down and listen: there is something on the Fall, on the east lip, that has taken three of my lads. Come and ask me about it.',
|
|
145
|
+
},
|
|
146
|
+
],
|
|
147
|
+
done: 'The span mended and the east bank reached. Here is the survey\'s coin, and a hot loaf from Peg\'s pot.',
|
|
148
|
+
after: 'The survey crosses the Thaw. The wraith on the Fall is another matter.',
|
|
149
|
+
rewards: {
|
|
150
|
+
coins: 1700,
|
|
151
|
+
items: [{ kind: 'bread', qty: 7 }],
|
|
152
|
+
xp: { explorer: 1800, woodwork: 600 },
|
|
153
|
+
choiceXp: { qty: 1400, skills: COMBAT_CHOICE },
|
|
154
|
+
},
|
|
155
|
+
};
|
|
156
|
+
export const WRAITH_OF_THE_FALL_QUEST = {
|
|
157
|
+
giver: TC_SCOUT,
|
|
158
|
+
requires: {
|
|
159
|
+
quest: 'acrossTheThaw',
|
|
160
|
+
combat: WRAITH_COMBAT_LEVEL,
|
|
161
|
+
refuse: `Cross the Thaw for the Chief first, and bring me your boots. And you will want a sounder arm for what is on the Fall (Combat ${WRAITH_COMBAT_LEVEL}).`,
|
|
162
|
+
},
|
|
163
|
+
offer: "She rises from the pool under the Fall when the light goes grey, a drowned surveyor in a shroud of meltwater. Three of my lads went up to the lip and did not come back. She hits hard, and every fourth blow she lifts both hands and a ring of ice spreads across the bank: that is the Shear, and it lands twice as hard on whoever stands in it. Will you put her down?",
|
|
164
|
+
accept: "Go north along the east bank to the Thaw Fall's east lip and put down the Thaw Wraith. Watch for the pale ring of ice spreading round her: step out of it before it closes and the Shear misses. She is back eight minutes after she falls. Then tell me it is done.",
|
|
165
|
+
decline: 'Then she keeps the lip, and the survey keeps to the south. Come back when you are ready.',
|
|
166
|
+
steps: [
|
|
167
|
+
{
|
|
168
|
+
kind: 'kill',
|
|
169
|
+
npcKinds: [THAW_WRAITH_KIND],
|
|
170
|
+
qty: 1,
|
|
171
|
+
npcLabel: 'The Thaw Wraith',
|
|
172
|
+
label: 'Put down the Thaw Wraith',
|
|
173
|
+
hint: "The Thaw Wraith (level 36) stands on the Thaw Fall's east lip, north of the Thaw Bridge's east landing, tougher than her level. She fights back when struck. When the pale ring of ice closes round her, step out of its reach and the Thaw Shear misses. She is back eight minutes after she falls.",
|
|
174
|
+
},
|
|
175
|
+
{
|
|
176
|
+
kind: 'talk',
|
|
177
|
+
npc: TC_SCOUT,
|
|
178
|
+
label: 'Tell Scout Frayne the wraith is done',
|
|
179
|
+
hint: 'Scout Isolde Frayne stands at the east end of the Thaw Bridge.',
|
|
180
|
+
say: 'Down? The Fall is quiet, then, and the lads can rest. The survey owes you more than a purse. Take it, and go carefully: she was only the first thing the ice gave up.',
|
|
181
|
+
},
|
|
182
|
+
],
|
|
183
|
+
done: 'The wraith is down and the lip is quiet. Here is the survey\'s coin, and a hot loaf for the walk back.',
|
|
184
|
+
after: 'The Fall is quiet. The wraith will be back in time, but the survey has the lip.',
|
|
185
|
+
rewards: {
|
|
186
|
+
coins: 2300,
|
|
187
|
+
items: [{ kind: 'bread', qty: 8 }],
|
|
188
|
+
xp: { explorer: 2300, mining: 500 },
|
|
189
|
+
choiceXp: { qty: 1800, skills: COMBAT_CHOICE },
|
|
190
|
+
},
|
|
191
|
+
};
|
|
192
|
+
//# sourceMappingURL=thawCrossingQuestDef.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@dreadwood-types/types",
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3
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-
"version": "0.1.
|
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3
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+
"version": "0.1.313",
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4
4
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"description": "Public wire protocol and client-safe constants for Dreadwoods",
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5
5
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"type": "module",
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6
6
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"main": "./dist/index.js",
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@@ -22,7 +22,7 @@
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22
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],
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23
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"scripts": {
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24
24
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"build": "tsc -p tsconfig.json",
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-
"test": "node --test scripts/animation-test.mjs scripts/starter-jobs-test.mjs scripts/cooking-nudge-test.mjs scripts/surface-chart-test.mjs scripts/south-expansion-test.mjs scripts/rudd-test.mjs scripts/cave-map-test.mjs scripts/birch-combat-test.mjs scripts/fort-rook-bosses-test.mjs scripts/bounty-first-test.mjs scripts/bounty-high-tiers-test.mjs scripts/running-test.mjs scripts/energy-test.mjs scripts/starter-town-test.mjs scripts/starter-expansion-test.mjs scripts/five-arches-test.mjs scripts/landing-test.mjs scripts/cove-ship-test.mjs scripts/south-fields-quests-test.mjs scripts/south-fields-errands-test.mjs scripts/arcane-lands-test.mjs scripts/fair-folk-test.mjs scripts/fair-contests-test.mjs scripts/missing-shipment-test.mjs scripts/world-boss-ring-test.mjs scripts/ringstone-fight-test.mjs scripts/highstone-test.mjs scripts/fenstone-test.mjs scripts/brackenstone-test.mjs scripts/lair-awakening-test.mjs scripts/hopewood-wildlife-test.mjs scripts/hollin-wildlife-test.mjs scripts/hopewood-quests-test.mjs scripts/western-train-test.mjs scripts/moving-train-test.mjs scripts/train-circuit-test.mjs scripts/forge-halt-test.mjs scripts/forge-polish-test.mjs scripts/western-station-test.mjs scripts/hollin-quests-test.mjs scripts/western-lost-supplies-test.mjs scripts/western-herbal-remedies-test.mjs scripts/western-field-shrine-test.mjs scripts/western-kingdoms-test.mjs scripts/lantern-wake-test.mjs scripts/brindlecross-test.mjs scripts/brindlecross-quest-test.mjs scripts/greenwood-wilds-test.mjs scripts/greenwood-wildlife-test.mjs scripts/greenwood-quest-test.mjs scripts/dwarf-road-wildlife-test.mjs scripts/dwarf-road-test.mjs scripts/riversend-test.mjs scripts/riversend-content-test.mjs scripts/gatewarden-rounds-test.mjs scripts/boss-e8-test.mjs scripts/lantern-wake-town-test.mjs scripts/world-regions-test.mjs scripts/copse-wildlife-test.mjs scripts/copse-quests-test.mjs scripts/marches-wildlife-test.mjs scripts/marches-quests-test.mjs scripts/train-seats-test.mjs scripts/lantern-wake-gallery-test.mjs scripts/lantern-wake-wildlife-test.mjs scripts/lantern-wake-quest-test.mjs scripts/dwarf-hold-test.mjs scripts/dwarf-road-camp-test.mjs scripts/western-line-texts-test.mjs scripts/xp-test.mjs scripts/bank-test.mjs scripts/timed-access-test.mjs scripts/ground-items-test.mjs scripts/name-filter-test.mjs scripts/woodwork-logs-test.mjs scripts/area-gates-test.mjs scripts/arcane-realms-test.mjs scripts/frozen-dungeons-test.mjs scripts/deep-seam-test.mjs scripts/mining-quests-test.mjs scripts/long-winter-test.mjs scripts/roster-delta-test.mjs scripts/bow-ladder-test.mjs scripts/lantern-wake-ledge-test.mjs scripts/explorer-ledger-test.mjs scripts/ore-smithing-test.mjs scripts/red-waste-test.mjs scripts/red-waste-folk-test.mjs scripts/daily-hooks-test.mjs scripts/sparring-yard-test.mjs scripts/t16-siege-floe-beach-test.mjs scripts/mammoth-road-test.mjs scripts/mammoth-road-test.mjs scripts/gulls-map-test.mjs scripts/gulls-rook-test.mjs scripts/ride-the-line-test.mjs scripts/gallowmere-test.mjs scripts/gallowmere-content-test.mjs scripts/fishing-derby-test.mjs scripts/sled-run-test.mjs scripts/eastern-marches-a-test.mjs scripts/windward-chalkshell-test.mjs scripts/gullhook-head-test.mjs scripts/webfen-test.mjs scripts/safe-pockets-test.mjs scripts/gallowmere-extras-test.mjs scripts/t53-high-ledge-skill-quests-test.mjs scripts/camp-traders-recommended-test.mjs scripts/west-coast-test.mjs scripts/heartwood-hunt-test.mjs scripts/ironjaw-watch-test.mjs scripts/calverton-extension-test.mjs scripts/gravewatch-test.mjs scripts/tide-of-blood-test.mjs scripts/north-wilds-test.mjs scripts/toll-road-test.mjs scripts/capital-quests-test.mjs scripts/capital-shops-test.mjs scripts/lean-wanted-test.mjs scripts/delvers-ladder-test.mjs scripts/last-signal-test.mjs scripts/sea-salt-test.mjs scripts/dwarf-hold-hub-test.mjs scripts/field-guide-test.mjs scripts/titles-test.mjs scripts/dwarf-hold-hub-test.mjs scripts/voyages-test.mjs scripts/weekly-hunt-test.mjs scripts/west-branches-test.mjs scripts/skill-fill-test.mjs scripts/battlefield-test.mjs scripts/war-camp-drill-test.mjs scripts/camp-kitchens-test.mjs",
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|
25
|
+
"test": "node --test scripts/animation-test.mjs scripts/starter-jobs-test.mjs scripts/cooking-nudge-test.mjs scripts/surface-chart-test.mjs scripts/south-expansion-test.mjs scripts/rudd-test.mjs scripts/cave-map-test.mjs scripts/birch-combat-test.mjs scripts/fort-rook-bosses-test.mjs scripts/bounty-first-test.mjs scripts/bounty-high-tiers-test.mjs scripts/running-test.mjs scripts/energy-test.mjs scripts/starter-town-test.mjs scripts/starter-expansion-test.mjs scripts/five-arches-test.mjs scripts/landing-test.mjs scripts/cove-ship-test.mjs scripts/south-fields-quests-test.mjs scripts/south-fields-errands-test.mjs scripts/arcane-lands-test.mjs scripts/fair-folk-test.mjs scripts/fair-contests-test.mjs scripts/missing-shipment-test.mjs scripts/world-boss-ring-test.mjs scripts/ringstone-fight-test.mjs scripts/highstone-test.mjs scripts/fenstone-test.mjs scripts/brackenstone-test.mjs scripts/lair-awakening-test.mjs scripts/hopewood-wildlife-test.mjs scripts/hollin-wildlife-test.mjs scripts/hopewood-quests-test.mjs scripts/western-train-test.mjs scripts/moving-train-test.mjs scripts/train-circuit-test.mjs scripts/forge-halt-test.mjs scripts/forge-polish-test.mjs scripts/western-station-test.mjs scripts/hollin-quests-test.mjs scripts/western-lost-supplies-test.mjs scripts/western-herbal-remedies-test.mjs scripts/western-field-shrine-test.mjs scripts/western-kingdoms-test.mjs scripts/lantern-wake-test.mjs scripts/brindlecross-test.mjs scripts/brindlecross-quest-test.mjs scripts/greenwood-wilds-test.mjs scripts/greenwood-wildlife-test.mjs scripts/greenwood-quest-test.mjs scripts/dwarf-road-wildlife-test.mjs scripts/dwarf-road-test.mjs scripts/riversend-test.mjs scripts/riversend-content-test.mjs scripts/gatewarden-rounds-test.mjs scripts/boss-e8-test.mjs scripts/lantern-wake-town-test.mjs scripts/world-regions-test.mjs scripts/copse-wildlife-test.mjs scripts/copse-quests-test.mjs scripts/marches-wildlife-test.mjs scripts/marches-quests-test.mjs scripts/train-seats-test.mjs scripts/lantern-wake-gallery-test.mjs scripts/lantern-wake-wildlife-test.mjs scripts/lantern-wake-quest-test.mjs scripts/dwarf-hold-test.mjs scripts/dwarf-road-camp-test.mjs scripts/western-line-texts-test.mjs scripts/xp-test.mjs scripts/bank-test.mjs scripts/timed-access-test.mjs scripts/ground-items-test.mjs scripts/name-filter-test.mjs scripts/woodwork-logs-test.mjs scripts/area-gates-test.mjs scripts/arcane-realms-test.mjs scripts/frozen-dungeons-test.mjs scripts/deep-seam-test.mjs scripts/mining-quests-test.mjs scripts/long-winter-test.mjs scripts/roster-delta-test.mjs scripts/bow-ladder-test.mjs scripts/lantern-wake-ledge-test.mjs scripts/explorer-ledger-test.mjs scripts/ore-smithing-test.mjs scripts/red-waste-test.mjs scripts/red-waste-folk-test.mjs scripts/daily-hooks-test.mjs scripts/sparring-yard-test.mjs scripts/t16-siege-floe-beach-test.mjs scripts/mammoth-road-test.mjs scripts/mammoth-road-test.mjs scripts/gulls-map-test.mjs scripts/gulls-rook-test.mjs scripts/ride-the-line-test.mjs scripts/gallowmere-test.mjs scripts/gallowmere-content-test.mjs scripts/fishing-derby-test.mjs scripts/sled-run-test.mjs scripts/eastern-marches-a-test.mjs scripts/windward-chalkshell-test.mjs scripts/gullhook-head-test.mjs scripts/webfen-test.mjs scripts/safe-pockets-test.mjs scripts/gallowmere-extras-test.mjs scripts/t53-high-ledge-skill-quests-test.mjs scripts/camp-traders-recommended-test.mjs scripts/west-coast-test.mjs scripts/heartwood-hunt-test.mjs scripts/ironjaw-watch-test.mjs scripts/calverton-extension-test.mjs scripts/gravewatch-test.mjs scripts/tide-of-blood-test.mjs scripts/north-wilds-test.mjs scripts/toll-road-test.mjs scripts/capital-quests-test.mjs scripts/capital-shops-test.mjs scripts/lean-wanted-test.mjs scripts/delvers-ladder-test.mjs scripts/last-signal-test.mjs scripts/sea-salt-test.mjs scripts/dwarf-hold-hub-test.mjs scripts/field-guide-test.mjs scripts/titles-test.mjs scripts/dwarf-hold-hub-test.mjs scripts/voyages-test.mjs scripts/weekly-hunt-test.mjs scripts/west-branches-test.mjs scripts/skill-fill-test.mjs scripts/battlefield-test.mjs scripts/war-camp-drill-test.mjs scripts/camp-kitchens-test.mjs scripts/thaw-crossing-test.mjs",
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26
26
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"dev": "tsc -p tsconfig.json --watch",
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|
27
27
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"prepare": "npm run build",
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28
28
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"prepublishOnly": "npm run build"
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