@dreadwood-types/types 0.1.301 → 0.1.303
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/attackableNpcs.d.ts.map +1 -1
- package/dist/attackableNpcs.js +4 -0
- package/dist/attackableNpcs.js.map +1 -1
- package/dist/bossSignatures.d.ts +1 -1
- package/dist/bossSignatures.d.ts.map +1 -1
- package/dist/bossSignatures.js +6 -0
- package/dist/bossSignatures.js.map +1 -1
- package/dist/campTraders.d.ts.map +1 -1
- package/dist/campTraders.js +24 -0
- package/dist/campTraders.js.map +1 -1
- package/dist/constants.d.ts +2 -0
- package/dist/constants.d.ts.map +1 -1
- package/dist/constants.js.map +1 -1
- package/dist/expandedContracts.d.ts.map +1 -1
- package/dist/expandedContracts.js +2 -1
- package/dist/expandedContracts.js.map +1 -1
- package/dist/fairFolk.d.ts +6 -1
- package/dist/fairFolk.d.ts.map +1 -1
- package/dist/fairFolk.js +26 -0
- package/dist/fairFolk.js.map +1 -1
- package/dist/foragePatches.d.ts +1 -1
- package/dist/foragePatches.d.ts.map +1 -1
- package/dist/foragePatches.js +14 -0
- package/dist/foragePatches.js.map +1 -1
- package/dist/index.d.ts +6 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +6 -0
- package/dist/index.js.map +1 -1
- package/dist/ironjawWatch.d.ts +112 -0
- package/dist/ironjawWatch.d.ts.map +1 -0
- package/dist/ironjawWatch.js +82 -0
- package/dist/ironjawWatch.js.map +1 -0
- package/dist/ironjawWatchQuests.d.ts +21 -0
- package/dist/ironjawWatchQuests.d.ts.map +1 -0
- package/dist/ironjawWatchQuests.js +119 -0
- package/dist/ironjawWatchQuests.js.map +1 -0
- package/dist/leanRules.d.ts +13 -0
- package/dist/leanRules.d.ts.map +1 -1
- package/dist/leanRules.js +26 -0
- package/dist/leanRules.js.map +1 -1
- package/dist/legacy.d.ts +4 -0
- package/dist/legacy.d.ts.map +1 -1
- package/dist/legacy.js +4 -0
- package/dist/legacy.js.map +1 -1
- package/dist/quests.d.ts.map +1 -1
- package/dist/quests.js +44 -0
- package/dist/quests.js.map +1 -1
- package/dist/reeds.d.ts +13 -0
- package/dist/reeds.d.ts.map +1 -0
- package/dist/reeds.js +13 -0
- package/dist/reeds.js.map +1 -0
- package/dist/reedwheelFan.d.ts +139 -0
- package/dist/reedwheelFan.d.ts.map +1 -0
- package/dist/reedwheelFan.js +174 -0
- package/dist/reedwheelFan.js.map +1 -0
- package/dist/reedwheelFanQuest.d.ts +37 -0
- package/dist/reedwheelFanQuest.d.ts.map +1 -0
- package/dist/reedwheelFanQuest.js +233 -0
- package/dist/reedwheelFanQuest.js.map +1 -0
- package/dist/reedwheelFanWildlife.d.ts +13 -0
- package/dist/reedwheelFanWildlife.d.ts.map +1 -0
- package/dist/reedwheelFanWildlife.js +79 -0
- package/dist/reedwheelFanWildlife.js.map +1 -0
- package/dist/safePockets.d.ts.map +1 -1
- package/dist/safePockets.js +9 -0
- package/dist/safePockets.js.map +1 -1
- package/dist/shaleTeeth.d.ts.map +1 -1
- package/dist/shaleTeeth.js +2 -0
- package/dist/shaleTeeth.js.map +1 -1
- package/dist/storyQuests.d.ts +2 -1
- package/dist/storyQuests.d.ts.map +1 -1
- package/dist/storyQuests.js +24 -0
- package/dist/storyQuests.js.map +1 -1
- package/dist/westBranch.d.ts +23 -0
- package/dist/westBranch.d.ts.map +1 -1
- package/dist/westBranch.js.map +1 -1
- package/dist/westBranchQuests.d.ts.map +1 -1
- package/dist/westBranchQuests.js +3 -2
- package/dist/westBranchQuests.js.map +1 -1
- package/dist/westBranches.d.ts +5 -1
- package/dist/westBranches.d.ts.map +1 -1
- package/dist/westBranches.js +13 -5
- package/dist/westBranches.js.map +1 -1
- package/package.json +2 -2
package/dist/reeds.d.ts
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/**
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* REEDS (T88, 2026-10-14; plan `.cursor/task-plans/2026-10-14-t88-west-coast-branches.md`): the Reedwheel Fan's reed beds are forage patches of the `reedbed` kind
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* (foragePatches.ts, the same engine as the Great Saltworks' pan rims): a pick wants Foraging 10, pays Foraging XP and puts one Reed Bundle in the bag. Reed bundles thatch
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* roofs and lash frames: the Fan's quests ask for them with pine wood (Woodwork). Every number is a placeholder for the balance pass.
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*/
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export declare const REED_BUNDLE_KIND = "reedbundle";
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export declare const REED_BUNDLE_NAME = "Reed Bundle";
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export declare const REED_FORAGING_LEVEL = 10;
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export declare const REED_XP = 32;
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/** What a trader pays for a bundle (a cheap goods item, not a coin farm). */
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export declare const REED_BUNDLE_SELL_PRICE = 3;
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export declare const REED_BUNDLE_EXAMINE = "A tied sheaf of marsh reed, cut green and dried on the levee. It thatches a roof and lashes a frame.";
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//# sourceMappingURL=reeds.d.ts.map
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{"version":3,"file":"reeds.d.ts","sourceRoot":"","sources":["../src/reeds.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,eAAO,MAAM,gBAAgB,eAAe,CAAC;AAC7C,eAAO,MAAM,gBAAgB,gBAAgB,CAAC;AAC9C,eAAO,MAAM,mBAAmB,KAAK,CAAC;AACtC,eAAO,MAAM,OAAO,KAAK,CAAC;AAC1B,6EAA6E;AAC7E,eAAO,MAAM,sBAAsB,IAAI,CAAC;AACxC,eAAO,MAAM,mBAAmB,yGAAyG,CAAC"}
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package/dist/reeds.js
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/**
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* REEDS (T88, 2026-10-14; plan `.cursor/task-plans/2026-10-14-t88-west-coast-branches.md`): the Reedwheel Fan's reed beds are forage patches of the `reedbed` kind
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* (foragePatches.ts, the same engine as the Great Saltworks' pan rims): a pick wants Foraging 10, pays Foraging XP and puts one Reed Bundle in the bag. Reed bundles thatch
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* roofs and lash frames: the Fan's quests ask for them with pine wood (Woodwork). Every number is a placeholder for the balance pass.
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*/
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export const REED_BUNDLE_KIND = 'reedbundle';
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export const REED_BUNDLE_NAME = 'Reed Bundle';
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export const REED_FORAGING_LEVEL = 10;
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export const REED_XP = 32;
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/** What a trader pays for a bundle (a cheap goods item, not a coin farm). */
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export const REED_BUNDLE_SELL_PRICE = 3;
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export const REED_BUNDLE_EXAMINE = 'A tied sheaf of marsh reed, cut green and dried on the levee. It thatches a roof and lashes a frame.';
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//# sourceMappingURL=reeds.js.map
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{"version":3,"file":"reeds.js","sourceRoot":"","sources":["../src/reeds.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG,YAAY,CAAC;AAC7C,MAAM,CAAC,MAAM,gBAAgB,GAAG,aAAa,CAAC;AAC9C,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AACtC,MAAM,CAAC,MAAM,OAAO,GAAG,EAAE,CAAC;AAC1B,6EAA6E;AAC7E,MAAM,CAAC,MAAM,sBAAsB,GAAG,CAAC,CAAC;AACxC,MAAM,CAAC,MAAM,mBAAmB,GAAG,sGAAsG,CAAC"}
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/**
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* THE REEDWHEEL FAN (T88, 2026-10-14; plan `.cursor/task-plans/2026-10-14-t88-west-coast-branches.md`): the West Coast's reed delta, levels 10-20, free. From ChatGPT's sheet
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* `west-reedwheel-fan` (hero scene, an area map, four people, an assets strip) and the overview `west-expansion`; the sheets are proposals, so only their names, geography and set
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* pieces are used, never their pixels.
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*
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* A fan of marshland east of Saltmere Crescent, reached on foot by the Dry Levee, a raised bank of ground from Saltmere's east strip. The levee ends at the Sluice Yards, a hub
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* with the Reeder's shed, nets, crates and sluice gates. Two fingers of reed-bed marsh run north from it (the West Finger's Reed Beds with a fish pond, the Middle Finger's North
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* Fingers with a lookout, where Old Greyneck the heron stands). The Three-Armed Reedwheel stands on Wheel Island, a strip of ground cut off by a channel: a cable ferry skiff on
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* the hub's dock carries you across (and the island's skiff carries you back).
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*
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* Local frame: origin REEDWHEEL_X0, REEDWHEEL_Z0 (world 2448, 350), `rw(lx, lz)`. A `WestBranchLayout` (westBranch.ts); backend westBranch.ts lays it. Pieces are kit stand-ins.
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*/
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import type { LanternWakePiece } from './lanternWake.js';
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import { type BranchFerry, type BranchEntity, type WestBranchLayout } from './westBranch.js';
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export declare const REEDWHEEL_NAME = "The Reedwheel Fan";
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export declare const REEDWHEEL_ID = "reedwheel";
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export declare const REEDWHEEL_X0 = 2448;
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export declare const REEDWHEEL_Z0 = 350;
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export declare const rw: (lx: number, lz: number) => {
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x: number;
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z: number;
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};
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export declare const REEDWHEEL_PIECES: readonly LanternWakePiece[];
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/** The quest props (reedwheelFanQuest.ts): the wheel's three arms to rehang, the fish traps to set, the heron's ledge. */
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export declare const RWF_PROP: {
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readonly arm: "rwarm";
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readonly trap: "rwtrap";
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};
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export declare const RWF_ARM_A: {
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style: string;
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x: number;
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z: number;
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id: string;
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};
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export declare const RWF_ARM_B: {
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style: string;
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x: number;
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z: number;
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id: string;
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};
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export declare const RWF_ARM_C: {
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style: string;
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x: number;
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z: number;
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id: string;
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};
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export declare const RWF_TRAP_A: {
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style: string;
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x: number;
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z: number;
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id: string;
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};
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export declare const RWF_TRAP_B: {
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style: string;
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x: number;
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z: number;
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id: string;
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};
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export declare const RWF_TRAP_C: {
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style: string;
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x: number;
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z: number;
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id: string;
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};
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export declare const REEDWHEEL_QUEST_PROPS: readonly [{
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style: string;
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x: number;
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z: number;
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id: string;
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}, {
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style: string;
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x: number;
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z: number;
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id: string;
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}, {
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style: string;
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x: number;
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z: number;
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id: string;
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}, {
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style: string;
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x: number;
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z: number;
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id: string;
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}, {
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style: string;
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x: number;
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z: number;
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id: string;
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}, {
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style: string;
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x: number;
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z: number;
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id: string;
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}];
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export declare const REEDWHEEL_STANDS: {
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readonly levee: {
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readonly x: number;
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readonly z: number;
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};
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readonly hub: {
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readonly x: number;
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readonly z: number;
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};
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readonly beds: {
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readonly x: number;
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readonly z: number;
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};
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readonly north: {
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readonly x: number;
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readonly z: number;
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};
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readonly island: {
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readonly x: number;
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readonly z: number;
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};
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};
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export declare const REEDWHEEL_STAND: {
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readonly x: number;
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readonly z: number;
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};
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/** The cable ferry between the hub's dock and Wheel Island: a skiff on each shore; a click carries you across. */
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export declare const REEDWHEEL_FERRY_HUB: BranchEntity;
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export declare const REEDWHEEL_FERRY_ISLAND: BranchEntity;
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export declare const REEDWHEEL_FERRIES: readonly BranchFerry[];
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export declare const REEDWHEEL_LAYOUT: WestBranchLayout;
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export declare const REEDWHEEL_BOX: import("./lanternWake.js").LanternWakeBox;
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export declare const REEDWHEEL_DISCOVERY_ZONES: {
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minX: number;
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maxX: number;
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minZ: number;
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maxZ: number;
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id: string;
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label: string;
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coordinateFrame: "world";
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}[];
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export declare const REEDWHEEL_ISLAND_BOX: import("./lanternWake.js").LanternWakeBox;
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export declare const REEDWHEEL_NORTH_BOX: import("./lanternWake.js").LanternWakeBox;
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//# sourceMappingURL=reedwheelFan.d.ts.map
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{"version":3,"file":"reedwheelFan.d.ts","sourceRoot":"","sources":["../src/reedwheelFan.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AACH,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACzD,OAAO,EAAe,KAAK,WAAW,EAAE,KAAK,YAAY,EAAE,KAAK,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAE1G,eAAO,MAAM,cAAc,sBAAsB,CAAC;AAClD,eAAO,MAAM,YAAY,cAAc,CAAC;AACxC,eAAO,MAAM,YAAY,OAAO,CAAC;AACjC,eAAO,MAAM,YAAY,MAAM,CAAC;AAEhC,eAAO,MAAM,EAAE;;;CAAO,CAAC;AAMvB,eAAO,MAAM,gBAAgB,EAAE,SAAS,gBAAgB,EAsCvD,CAAC;AAEF,0HAA0H;AAC1H,eAAO,MAAM,QAAQ;;;CAA4C,CAAC;AAElE,eAAO,MAAM,SAAS;;;;;CAA0C,CAAC;AACjE,eAAO,MAAM,SAAS;;;;;CAA0C,CAAC;AACjE,eAAO,MAAM,SAAS;;;;;CAA2C,CAAC;AAClE,eAAO,MAAM,UAAU;;;;;CAA4C,CAAC;AACpE,eAAO,MAAM,UAAU;;;;;CAA4C,CAAC;AACpE,eAAO,MAAM,UAAU;;;;;CAA4C,CAAC;AACpE,eAAO,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAAiF,CAAC;AAEpH,eAAO,MAAM,gBAAgB;;;;;;;;;;;;;;;;;;;;;CAMnB,CAAC;AACX,eAAO,MAAM,eAAe;;;CAAyB,CAAC;AAEtD,kHAAkH;AAClH,eAAO,MAAM,mBAAmB,EAAE,YAAqG,CAAC;AACxI,eAAO,MAAM,sBAAsB,EAAE,YAAwG,CAAC;AAC9I,eAAO,MAAM,iBAAiB,EAAE,SAAS,WAAW,EAWnD,CAAC;AAEF,eAAO,MAAM,gBAAgB,EAAE,gBAmF9B,CAAC;AAEF,eAAO,MAAM,aAAa,2CAAuB,CAAC;AAClD,eAAO,MAAM,yBAAyB;;;;;;;;GAGrC,CAAC;AACF,eAAO,MAAM,oBAAoB,2CAA2B,CAAC;AAC7D,eAAO,MAAM,mBAAmB,2CAAyB,CAAC"}
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import { branchFrame } from './westBranch.js';
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export const REEDWHEEL_NAME = 'The Reedwheel Fan';
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export const REEDWHEEL_ID = 'reedwheel';
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export const REEDWHEEL_X0 = 2448;
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export const REEDWHEEL_Z0 = 350;
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const F = branchFrame(REEDWHEEL_X0, REEDWHEEL_Z0);
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export const rw = F.at;
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const piece = (id, model, facing, lx, lz, extra = {}) => ({
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id: `rf-${id}`, model, facing, ...rw(lx, lz), ...extra,
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});
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export const REEDWHEEL_PIECES = [
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// The Dry Levee: lamps along its north verge.
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piece('levee-lantern-1', 'townlantern1x1', 's', 24, 106),
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piece('levee-lantern-2', 'townlantern1x1', 's', 52, 106),
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|
+
piece('levee-lantern-3', 'townlantern1x1', 's', 76, 106),
|
|
16
|
+
// The Sluice Yards: the reeder's shed, nets, crates, barrels, sluice gates, lanterns, the dock's jetty.
|
|
17
|
+
piece('hub-shed', 'suppliesshed', 'e', 92, 126),
|
|
18
|
+
piece('hub-nets', 'hbnetrack', 's', 100, 124),
|
|
19
|
+
piece('hub-crates', 'hbcrates', 's', 108, 128),
|
|
20
|
+
piece('hub-barrels', 'evstorebarrels', 's', 124, 130),
|
|
21
|
+
piece('hub-sluice-1', 'hbsluice', 's', 136, 126),
|
|
22
|
+
piece('hub-sluice-2', 'evsluicegate', 's', 146, 126),
|
|
23
|
+
piece('hub-lantern-1', 'townlantern1x1', 's', 116, 120),
|
|
24
|
+
piece('hub-lantern-2', 'townlantern1x1', 's', 160, 120),
|
|
25
|
+
piece('dock-jetty', 'blackwakejettyshort', 'e', 174, 126),
|
|
26
|
+
// The Reed Beds (west finger): a drying rack, reed clumps, a net rack, a lantern.
|
|
27
|
+
piece('beds-rack', 'hcdryingrack', 's', 100, 70),
|
|
28
|
+
piece('beds-reeds-1', 'evreedclump', 's', 116, 40),
|
|
29
|
+
piece('beds-reeds-2', 'evreedclump', 's', 104, 56),
|
|
30
|
+
piece('beds-bank', 'evreedbank', 's', 122, 76),
|
|
31
|
+
piece('beds-nets', 'hbnetrack', 's', 100, 40),
|
|
32
|
+
piece('beds-netrack', 'fishingnetrack', 's', 108, 30),
|
|
33
|
+
piece('beds-lantern', 'townlantern1x1', 's', 104, 86),
|
|
34
|
+
// The North Fingers (middle finger): the lookout and its camp.
|
|
35
|
+
piece('lookout', 'hcwatchtower', 's', 162, 20),
|
|
36
|
+
piece('camp', 'evforestercamp', 's', 160, 34),
|
|
37
|
+
piece('camp-crates', 'hbsupplycrates', 's', 164, 48),
|
|
38
|
+
piece('north-lantern', 'townlantern1x1', 's', 146, 62),
|
|
39
|
+
// Wheel Island: the Three-Armed Reedwheel and its works.
|
|
40
|
+
piece('wheel', 'hbwaterwheel', 'w', 189, 86),
|
|
41
|
+
piece('millstone', 'hbmillstone', 's', 189, 72),
|
|
42
|
+
piece('wheel-sluice', 'evsluicewheel', 's', 189, 102),
|
|
43
|
+
piece('island-sluice', 'hbsluice', 's', 189, 60),
|
|
44
|
+
piece('island-shed', 'suppliesshed', 'w', 192, 54),
|
|
45
|
+
piece('island-crates', 'evcratestack', 's', 192, 112),
|
|
46
|
+
piece('island-planks', 'plankstack', 's', 187, 118),
|
|
47
|
+
piece('island-lantern-1', 'townlantern1x1', 's', 192, 70),
|
|
48
|
+
piece('island-lantern-2', 'townlantern1x1', 's', 192, 96),
|
|
49
|
+
];
|
|
50
|
+
/** The quest props (reedwheelFanQuest.ts): the wheel's three arms to rehang, the fish traps to set, the heron's ledge. */
|
|
51
|
+
export const RWF_PROP = { arm: 'rwarm', trap: 'rwtrap' };
|
|
52
|
+
const qp = (id, prop, variant, lx, lz) => ({ id: `rf-quest-${id}`, ...rw(lx, lz), style: `${prop}:${variant}` });
|
|
53
|
+
export const RWF_ARM_A = qp('arm-a', RWF_PROP.arm, 'a', 187, 64);
|
|
54
|
+
export const RWF_ARM_B = qp('arm-b', RWF_PROP.arm, 'b', 187, 78);
|
|
55
|
+
export const RWF_ARM_C = qp('arm-c', RWF_PROP.arm, 'c', 187, 108);
|
|
56
|
+
export const RWF_TRAP_A = qp('trap-a', RWF_PROP.trap, 'a', 100, 78);
|
|
57
|
+
export const RWF_TRAP_B = qp('trap-b', RWF_PROP.trap, 'b', 122, 90);
|
|
58
|
+
export const RWF_TRAP_C = qp('trap-c', RWF_PROP.trap, 'c', 114, 70);
|
|
59
|
+
export const REEDWHEEL_QUEST_PROPS = [RWF_ARM_A, RWF_ARM_B, RWF_ARM_C, RWF_TRAP_A, RWF_TRAP_B, RWF_TRAP_C];
|
|
60
|
+
export const REEDWHEEL_STANDS = {
|
|
61
|
+
levee: { ...rw(40, 110) },
|
|
62
|
+
hub: { ...rw(132, 118) },
|
|
63
|
+
beds: { ...rw(110, 84) },
|
|
64
|
+
north: { ...rw(152, 44) },
|
|
65
|
+
island: { ...rw(188, 122) },
|
|
66
|
+
};
|
|
67
|
+
export const REEDWHEEL_STAND = REEDWHEEL_STANDS.levee;
|
|
68
|
+
/** The cable ferry between the hub's dock and Wheel Island: a skiff on each shore; a click carries you across. */
|
|
69
|
+
export const REEDWHEEL_FERRY_HUB = { id: 'wb-ferry-rw-hub', kind: 'caveentrance', ...rw(171, 122), style: 'hbrowboat-e' };
|
|
70
|
+
export const REEDWHEEL_FERRY_ISLAND = { id: 'wb-ferry-rw-island', kind: 'caveentrance', ...rw(185, 122), style: 'hbrowboat-w' };
|
|
71
|
+
export const REEDWHEEL_FERRIES = [
|
|
72
|
+
{
|
|
73
|
+
id: REEDWHEEL_FERRY_HUB.id, x: REEDWHEEL_FERRY_HUB.x, z: REEDWHEEL_FERRY_HUB.z, style: REEDWHEEL_FERRY_HUB.style, destX: REEDWHEEL_STANDS.island.x, destZ: REEDWHEEL_STANDS.island.z,
|
|
74
|
+
name: 'Cable ferry to Wheel Island', label: 'Cross to Wheel Island',
|
|
75
|
+
text: 'You haul yourself across the channel on the cable ferry, hand over hand, with the reeds hissing on both sides. Wheel Island: the Three-Armed Reedwheel.',
|
|
76
|
+
},
|
|
77
|
+
{
|
|
78
|
+
id: REEDWHEEL_FERRY_ISLAND.id, x: REEDWHEEL_FERRY_ISLAND.x, z: REEDWHEEL_FERRY_ISLAND.z, style: REEDWHEEL_FERRY_ISLAND.style, destX: rw(168, 122).x, destZ: rw(168, 122).z,
|
|
79
|
+
name: 'Cable ferry to the Sluice Yards', label: 'Cross to the Sluice Yards',
|
|
80
|
+
text: 'You haul the cable ferry back across the channel to the Sluice Yards, where the nets are drying.',
|
|
81
|
+
},
|
|
82
|
+
];
|
|
83
|
+
export const REEDWHEEL_LAYOUT = {
|
|
84
|
+
id: 'reedwheel',
|
|
85
|
+
name: REEDWHEEL_NAME,
|
|
86
|
+
x0: REEDWHEEL_X0,
|
|
87
|
+
z0: REEDWHEEL_Z0,
|
|
88
|
+
box: F.box(0, 202, 0, 170),
|
|
89
|
+
groundHeight: 3,
|
|
90
|
+
beachHeights: [1, 2],
|
|
91
|
+
land: [
|
|
92
|
+
// The Dry Levee from Saltmere's east strip.
|
|
93
|
+
[[0, 104], [86, 104], [86, 118], [0, 118]],
|
|
94
|
+
// The Sluice Yards.
|
|
95
|
+
[[78, 98], [172, 98], [172, 136], [78, 136]],
|
|
96
|
+
// The West Finger (the Reed Beds), the Middle Finger (the North Fingers).
|
|
97
|
+
[[96, 100], [96, 26], [110, 10], [126, 24], [126, 100]],
|
|
98
|
+
[[140, 100], [140, 6], [154, 0], [170, 8], [170, 100]],
|
|
99
|
+
// Wheel Island, cut off by a twelve-tile channel.
|
|
100
|
+
[[184, 40], [198, 40], [198, 130], [184, 130]],
|
|
101
|
+
],
|
|
102
|
+
holes: [],
|
|
103
|
+
attach: [F.box(0, 13, 98, 124)],
|
|
104
|
+
paths: [
|
|
105
|
+
{ id: 'levee-road', w: 3, pts: F.pts([[0, 111], [80, 111], [100, 117]]) },
|
|
106
|
+
{ id: 'hub-road', w: 3, pts: F.pts([[80, 117], [168, 117]]) },
|
|
107
|
+
{ id: 'west-finger-road', w: 2, pts: F.pts([[100, 117], [106, 90], [110, 40], [112, 16]]) },
|
|
108
|
+
{ id: 'middle-finger-road', w: 2, pts: F.pts([[150, 117], [152, 80], [150, 50], [146, 14]]) },
|
|
109
|
+
{ id: 'island-road', w: 2, pts: F.pts([[195, 50], [195, 126]]) },
|
|
110
|
+
],
|
|
111
|
+
dirt: [F.box(104, 170, 104, 132), F.box(186, 198, 70, 110)],
|
|
112
|
+
pools: [F.box(116, 122, 46, 64)],
|
|
113
|
+
poolDepth: 0.3,
|
|
114
|
+
scarps: [],
|
|
115
|
+
pieces: REEDWHEEL_PIECES,
|
|
116
|
+
signs: [
|
|
117
|
+
{ id: 'rf-sign-levee', ...rw(80, 102), text: 'The Reedwheel Fan. The Dry Levee runs east to the Sluice Yards, with reed-bed fingers north and Wheel Island across the channel. Levels 10 to 20. Saltmere Crescent is back west.' },
|
|
118
|
+
{ id: 'rf-sign-hub', ...rw(112, 122), text: 'The Sluice Yards. Sluicekeeper Hett keeps the gates; the cable ferry to Wheel Island leaves from the dock.' },
|
|
119
|
+
{ id: 'rf-sign-beds', ...rw(100, 92), text: 'The Reed Beds: reed to cut, traps to set, goats and crabs on the banks. Keep to the bank.' },
|
|
120
|
+
{ id: 'rf-sign-north', ...rw(146, 92), text: 'The North Fingers. A lookout at the end of the bank, and the heron Old Greyneck who stands there.' },
|
|
121
|
+
{ id: 'rf-sign-island', ...rw(188, 126), text: 'Wheel Island. The Three-Armed Reedwheel feeds the sluices. Wheelwright Sena is working on it. The cable ferry back leaves from here.' },
|
|
122
|
+
],
|
|
123
|
+
seams: [],
|
|
124
|
+
stations: [{ id: 'rf-campfire', kind: 'campfire', ...rw(120, 124) }],
|
|
125
|
+
questProps: REEDWHEEL_QUEST_PROPS,
|
|
126
|
+
forage: [
|
|
127
|
+
// Reed beds on the finger shores and the pond's rim (types reeds.ts).
|
|
128
|
+
...[[100, 50], [100, 62], [122, 36], [122, 48], [100, 94], [124, 94], [144, 50], [144, 70], [168, 50], [168, 76], [144, 94], [168, 94], [191, 92], [193, 64]].map(([x, z], i) => ({ id: `rf-reedbed-${i + 1}`, ...rw(x, z), forage: 'reedbed' })),
|
|
129
|
+
],
|
|
130
|
+
detached: [{ id: 'wheel-island', box: F.box(182, 200, 38, 132), landing: REEDWHEEL_STANDS.island }],
|
|
131
|
+
ferries: REEDWHEEL_FERRIES,
|
|
132
|
+
entities: [REEDWHEEL_FERRY_HUB, REEDWHEEL_FERRY_ISLAND],
|
|
133
|
+
fishHints: [rw(172, 110), rw(172, 128), rw(172, 104)],
|
|
134
|
+
scatter: { tree: 0.004, rock: 0.012, tuft: 0.03, reed: 0.18, treeStyle: 'pine' },
|
|
135
|
+
stands: REEDWHEEL_STANDS,
|
|
136
|
+
standNotes: {
|
|
137
|
+
levee: 'The Dry Levee, a raised bank from Saltmere Crescent\'s east strip (lamps along it). Walk east to the Sluice Yards.',
|
|
138
|
+
hub: 'The Sluice Yards: the reeder\'s shed, nets, sluice gates, a cook fire and the dock with the cable ferry skiff. Sluicekeeper Hett gives The Ferry Errand and Old Greyneck; Fisher Pol gives Marsh Fish. Three tide snapper spots in the channel.',
|
|
139
|
+
beds: 'The Reed Beds (west finger): reed patches to cut (Foraging 10), a fish pond, drying racks, fish traps for Marsh Fish. Reeder Marn gives Reeds for the Roofs. Reed goats and marsh crabs.',
|
|
140
|
+
north: 'The North Fingers (middle finger): the lookout and camp. Old Greyneck the heron (level 20) stands at the bank\'s end; every fourth blow he stabs, told a full turn ahead: step clear.',
|
|
141
|
+
island: 'Wheel Island (only by the cable ferry from the Sluice Yards\' dock): the Three-Armed Reedwheel, its three arms to rehang for The Ferry Errand. Wheelwright Sena. The island\'s skiff takes you back.',
|
|
142
|
+
},
|
|
143
|
+
guide: {
|
|
144
|
+
levels: '10 to 20',
|
|
145
|
+
how: "Walk east from Saltmere Crescent's east strip along the Dry Levee, a raised bank of ground (its sign stands where the levee meets the Sluice Yards).",
|
|
146
|
+
places: 'The Sluice Yards are the hub: the reeder\'s shed, nets and crates, sluice gates, a cook fire and a dock with three tide snapper spots (Fishing 14) and the cable ferry to Wheel Island (free, both ways, no cover). The West Finger is the Reed Beds (reed patches, Foraging 10, a fish pond, fish traps), the Middle Finger the North Fingers (a lookout, and Old Greyneck the heron, a mini-boss), and Wheel Island holds the Three-Armed Reedwheel.',
|
|
147
|
+
peopleAt: {
|
|
148
|
+
sluicekeeper: 'the sluice gates in the Sluice Yards',
|
|
149
|
+
reeder: 'the Reed Beds on the West Finger',
|
|
150
|
+
marshfisher: "the dock in the Sluice Yards, beside the cable ferry's skiff",
|
|
151
|
+
wheelwright: "Wheel Island, by the Three-Armed Reedwheel (reached by the cable ferry)",
|
|
152
|
+
},
|
|
153
|
+
questLine: ['reedsForTheRoofs', 'theFerryErrand', 'marshFish', 'oldGreyneck'],
|
|
154
|
+
creatureAt: {
|
|
155
|
+
reedgoat: 'the Reed Beds and the Sluice Yards',
|
|
156
|
+
marshcrab: "the channel's banks and Wheel Island's shore",
|
|
157
|
+
greyneckheron: "the end of the North Fingers' bank, by the lookout",
|
|
158
|
+
},
|
|
159
|
+
},
|
|
160
|
+
zones: [
|
|
161
|
+
{ id: 'reedwheel-island', label: 'Wheel Island', box: F.box(182, 200, 38, 132) },
|
|
162
|
+
{ id: 'reedwheel-beds', label: 'The Reed Beds', box: F.box(94, 128, 6, 104) },
|
|
163
|
+
{ id: 'reedwheel-north', label: 'The North Fingers', box: F.box(138, 172, 0, 60) },
|
|
164
|
+
{ id: 'reedwheel-yards', label: 'The Sluice Yards', box: F.box(76, 176, 96, 140) },
|
|
165
|
+
],
|
|
166
|
+
};
|
|
167
|
+
export const REEDWHEEL_BOX = REEDWHEEL_LAYOUT.box;
|
|
168
|
+
export const REEDWHEEL_DISCOVERY_ZONES = [
|
|
169
|
+
...REEDWHEEL_LAYOUT.zones.map((z) => ({ id: z.id, label: z.label, coordinateFrame: 'world', ...z.box })),
|
|
170
|
+
{ id: REEDWHEEL_ID, label: REEDWHEEL_NAME, coordinateFrame: 'world', ...REEDWHEEL_BOX },
|
|
171
|
+
];
|
|
172
|
+
export const REEDWHEEL_ISLAND_BOX = F.box(182, 200, 38, 132);
|
|
173
|
+
export const REEDWHEEL_NORTH_BOX = F.box(138, 172, 0, 60);
|
|
174
|
+
//# sourceMappingURL=reedwheelFan.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,37 @@
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|
|
1
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+
/**
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2
|
+
* THE REEDWHEEL FAN'S FOUR QUESTS (T88, 2026-10-14; levels 10-20; types reedwheelFan.ts), a chain through the story engine, each given by one of the Fan's people (fairFolk.ts,
|
|
3
|
+
* `resident` kind, known by exact name):
|
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4
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+
*
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5
|
+
* 1. REEDS FOR THE ROOFS (Reeder Marn, Combat 10): cut eight reed bundles from the reed beds (Foraging 10), drive off five reed goats that trample the beds and bring Marn the
|
|
6
|
+
* bundles with four pine wood for the thatching frames (Woodwork).
|
|
7
|
+
* 2. THE FERRY ERRAND (Sluicekeeper Hett, Combat 13, after Reeds for the Roofs): the cable ferry to Wheel Island. Cross to the island, bring Wheelwright Sena six pine wood for the
|
|
8
|
+
* wheel's arms, rehang the three arms and carry word back across the channel to Hett.
|
|
9
|
+
* 3. MARSH FISH (Fisher Pol, Combat 16, after The Ferry Errand): set the three fish traps along the banks, catch four tide snapper off the channel's spots (Fishing 14) and tell Pol.
|
|
10
|
+
* 4. OLD GREYNECK (Sluicekeeper Hett, Combat 19, after Marsh Fish): walk the North Fingers, put down Old Greyneck the heron (his Spear Stab is told a full turn ahead: step clear) and
|
|
11
|
+
* tell Hett.
|
|
12
|
+
*
|
|
13
|
+
* Rewards are placeholders for the balance pass. Every number is a WORLD tile.
|
|
14
|
+
*/
|
|
15
|
+
import type { StoryQuestDef, StoryNpcRef } from './storyQuests.js';
|
|
16
|
+
export declare const REEDER_MARN: StoryNpcRef;
|
|
17
|
+
export declare const SLUICEKEEPER_HETT: StoryNpcRef;
|
|
18
|
+
export declare const FISHER_POL: StoryNpcRef;
|
|
19
|
+
export declare const WHEELWRIGHT_SENA: StoryNpcRef;
|
|
20
|
+
export declare const REEDS_COMBAT_LEVEL = 10;
|
|
21
|
+
export declare const FERRY_COMBAT_LEVEL = 13;
|
|
22
|
+
export declare const FISH_COMBAT_LEVEL = 16;
|
|
23
|
+
export declare const GREYNECK_COMBAT_LEVEL = 19;
|
|
24
|
+
export declare const REEDS_BUNDLES = 8;
|
|
25
|
+
export declare const REEDS_GOATS = 5;
|
|
26
|
+
export declare const REEDS_PINE = 4;
|
|
27
|
+
export declare const FERRY_PINE = 6;
|
|
28
|
+
export declare const FISH_CATCH = 4;
|
|
29
|
+
export declare function reedwheelPropModel(prop: string): string | null;
|
|
30
|
+
export declare const REEDWHEEL_QUEST_PROP_NAMES: Readonly<Record<string, string>>;
|
|
31
|
+
export declare const REEDWHEEL_PROP_DESCRIPTIONS: Readonly<Record<string, string>>;
|
|
32
|
+
export declare const REEDS_FOR_THE_ROOFS_QUEST: StoryQuestDef;
|
|
33
|
+
export declare const THE_FERRY_ERRAND_QUEST: StoryQuestDef;
|
|
34
|
+
export declare const MARSH_FISH_QUEST: StoryQuestDef;
|
|
35
|
+
export declare const OLD_GREYNECK_QUEST: StoryQuestDef;
|
|
36
|
+
export declare const REEDWHEEL_QUEST_LINE: readonly ["reedsForTheRoofs", "theFerryErrand", "marshFish", "oldGreyneck"];
|
|
37
|
+
//# sourceMappingURL=reedwheelFanQuest.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|