@dreadwood-types/types 0.1.258 → 0.1.259

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@@ -41,7 +41,7 @@ import { CARTERS_GLOVES_KIND, MANIFEST_SCROLL_KIND, MISSING_SHIPMENT_COMBAT, MIS
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  import { LAMP_OIL_KIND, LANTERN_WAKE_HALE, LW_BEACON, LW_BEACON_KNOLL_AREA, LW_BEACON_PLACE, LW_LANTERNS_NEEDED, LW_LANTERN_PLACE, LW_LANTERN_TARGET_IDS, LW_PROP, LW_SUPPLY_CLOTH, LW_SUPPLY_OIL, LW_SUPPLY_ROPE, LW_WINCH, SIGNAL_ROPE_KIND, WICK_CLOTH_KIND, lanternWakePropModel, } from './lanternWakeQuests.js';
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  import { CELLS_BELOW_CELLS_AREA, CELLS_BELOW_DOOR_AREA, CELLS_BELOW_HALLWAY_PLACE, CELLS_BELOW_PACK_PROP, CELLS_BELOW_REWARDS, } from './cellsBelow.js';
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  import { IRONJAW_GATE_PLACE, IRONJAW_PROP, IRONJAW_QUEST_COMBAT_LEVEL, IRONJAW_QUEST_LOGS, IRONJAW_QUEST_OGRES, IRONJAW_QUEST_WOODWORK_LEVEL, IRONJAW_RAM_NOTICE, IRONJAW_REWARDS, ironjawPropModel, } from './ironjawSiege.js';
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- import { FLOE_WATCH_BAIT, FLOE_WATCH_BAIT_KIND, FLOE_WATCH_BEARS, FLOE_WATCH_CAMP_PLACE, FLOE_WATCH_COMBAT_LEVEL, FLOE_WATCH_FISHING_LEVEL, FLOE_WATCH_HUNTER_NAME, FLOE_WATCH_PEN_LINE, FLOE_WATCH_PROP, FLOE_WATCH_REWARDS, floeWatchPropModel, } from './floeWatch.js';
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+ import { FLOE_WATCH_BAIT, FLOE_WATCH_BAIT_KIND, FLOE_WATCH_BEARS, FLOE_WATCH_CAMP_PLACE, FLOE_WATCH_COMBAT_LEVEL, FLOE_WATCH_FISHING_LEVEL, FLOE_WATCH_HUNTER_NAME, FLOE_WATCH_PEN_LINE, FLOE_WATCH_PROP, FLOE_WATCH_REWARDS, floeWatchPropModel, FLOE_WATCH_LENT_LINE, } from './floeWatch.js';
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  import { BRINDLECROSS_BEAN_PATCHES, BRINDLECROSS_STANDS } from './brindlecross.js';
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  import { BRINDLECROSS_REEVE_NAME } from './brindlecrossFolk.js';
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  import { BC_PROP, BC_SUPPLY_DITCH, BC_SUPPLY_RUTS, BC_SUPPLY_VERGE, MARKED_BUNDLE_KIND, ROADWARDEN_GLOVES_KIND, brindlecrossPropModel, } from './brindlecrossQuest.js';
@@ -1738,10 +1738,10 @@ export const STORY_QUESTS = {
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  requires: {
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  combat: FLOE_WATCH_COMBAT_LEVEL,
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  skill: { skill: 'fishing', level: FLOE_WATCH_FISHING_LEVEL },
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- refuse: `The bears here take a hunter who cannot fish bait or stand a charge. Come back with Combat ${FLOE_WATCH_COMBAT_LEVEL} and Fishing ${FLOE_WATCH_FISHING_LEVEL} (frost pike come through the ice holes).`,
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+ refuse: `The bears here take a hunter who cannot fish bait or stand a charge. Come back with Combat ${FLOE_WATCH_COMBAT_LEVEL} and Fishing ${FLOE_WATCH_FISHING_LEVEL} (frost pike come through the ice holes; my tackle is yours for the errand).`,
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  },
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- offer: 'The floes bring the bears in all season, and nobody has counted them since the old hunters left. I am keeping the watch from this camp, but I need the beaches counted and the bait fresh. Two frost pike from the Frozen Lake to draw the bears in close, a mark on each of the three beaches, and three of the big white ones driven back from the camp. Will you help?',
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- accept: 'Frost pike, through the ice: Ulf sells the auger. Bring me two. Then the three tally posts down on the beaches, west, middle and east, and three polar bears turned back. Keep clear of the stakes at the far beach.',
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+ offer: 'The floes bring the bears in all season, and nobody has counted them since the old hunters left. I am keeping the watch from this camp, but I need the beaches counted and the bait fresh. Two frost pike from the Frozen Lake to draw the bears in close (you can borrow my ice tackle for it), a mark on each of the three beaches, and three of the big white ones driven back from the camp. Will you help?',
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+ accept: `Frost pike, through the ice. ${FLOE_WATCH_LENT_LINE} Bring me two. Then the three tally posts down on the beaches, west, middle and east, and three polar bears turned back. Keep clear of the stakes at the far beach.`,
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  decline: 'Then the beaches stay uncounted and the bears keep coming in unwatched.',
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  steps: [
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  {
@@ -1749,7 +1749,7 @@ export const STORY_QUESTS = {
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  npc: { kind: NAMED_STORY_NPC_KIND, name: FLOE_WATCH_HUNTER_NAME },
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  items: [{ kinds: [FLOE_WATCH_BAIT_KIND], qty: FLOE_WATCH_BAIT, label: 'Frost pike' }],
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  label: `Bring Hunter Brenna ${FLOE_WATCH_BAIT} raw frost pike`,
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- hint: `Frost pike bite through the ice holes of the Frozen Lake (Fishing ${FLOE_WATCH_FISHING_LEVEL}, an Ice Auger and rod from Bait Master Ulf). Bring them raw to the camp on the Bear Floes.`,
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+ hint: `Frost pike bite through the ice holes of the Frozen Lake (Fishing ${FLOE_WATCH_FISHING_LEVEL}). ${FLOE_WATCH_LENT_LINE} You only need bait for the hole: lugworms from Hope Beach, or smelt cut into bait. Bring the pike raw to the camp on the Bear Floes.`,
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  place: FLOE_WATCH_CAMP_PLACE,
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  say: 'Fresh and still cold. The bears will smell that from the water. Now the posts: each beach has a stake of mine, and I want a mark on every one.',
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  short: `Two raw frost pike, caught through the ice (Fishing ${FLOE_WATCH_FISHING_LEVEL}). A bear does not come in for dry bread.`,
@@ -3739,7 +3739,7 @@ export const STORY_QUESTS = {
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  giver: { kind: RED_WASTE_SCAVENGER_KIND, name: RED_WASTE_SCAVENGER_NAME },
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  requires: {
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  combat: RAIDERS_QUEST_COMBAT_LEVEL,
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- refuse: 'Out here the ground eats anyone who comes soft. Raiders, prowlers, and other travellers with the same idea as you. Come back when you have steel in your arm (Combat 26).',
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+ refuse: `Out here the ground eats anyone who comes soft. Raiders, prowlers, and other travellers with the same idea as you. Come back when you have steel in your arm (Combat ${RECOMMENDED_COMBAT.raidersOfTheRedWaste.gate}): the prowlers on the plain are level 27-29 and the raiders 29-31, so ${recommendedCombatPhrase('raidersOfTheRedWaste')}.`,
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  },
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  offer: 'Everything out here belongs to the Redcaps now, they keep telling me. They dug the old ruin for relics, blasted the chasm for crystal and drove the prowlers out onto the plain, and now they are fencing the road to the mine. I keep a fire and a lean-to by the road and sell what the dust gives up, and I will not have a living left. Will you break their camp?',
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  accept: 'Start on the road. The raiders daub red marks on the posts to say who can pass: read three of them and you will know how many they are. Then thin the prowlers, they carry shards in their spines that the dwarves pay for, break the raiders in the bone camp east of the road and smash their supply crates. Their chief, Rusk Redhand, holds the longhouse. Bring me three shards, three tokens and his banner.',
@@ -3763,7 +3763,7 @@ export const STORY_QUESTS = {
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  qty: RAIDERS_PROWLERS_TO_DEFEAT,
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  npcLabel: 'Chasm Prowler',
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  label: `Defeat ${RAIDERS_PROWLERS_TO_DEFEAT} Chasm Prowlers`,
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- hint: 'Prowlers range over the open plain (level 27-29): ash-grey wolves with red crystal spikes. They hunt anyone on the plain. Bring food.',
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+ hint: 'Prowlers range over the open plain east of the road, well away from the road marks and the outpost (level 27-29): ash-grey wolves with red crystal spikes. They hunt anyone who comes within about eight tiles. Bring food: ' + recommendedCombatPhrase('raidersOfTheRedWaste') + '.',
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  },
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  {
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  kind: 'kill',