@dreadwood-types/types 0.1.253 → 0.1.255
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/campTraders.d.ts +24 -0
- package/dist/campTraders.d.ts.map +1 -0
- package/dist/campTraders.js +53 -0
- package/dist/campTraders.js.map +1 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -0
- package/dist/index.js.map +1 -1
- package/dist/legacy.d.ts +2 -0
- package/dist/legacy.d.ts.map +1 -1
- package/dist/legacy.js +2 -0
- package/dist/legacy.js.map +1 -1
- package/dist/quests.d.ts.map +1 -1
- package/dist/quests.js +4 -3
- package/dist/quests.js.map +1 -1
- package/dist/recommendedCombat.d.ts +20 -0
- package/dist/recommendedCombat.d.ts.map +1 -0
- package/dist/recommendedCombat.js +16 -0
- package/dist/recommendedCombat.js.map +1 -0
- package/dist/sledRun.d.ts +2 -2
- package/dist/sledRun.js +2 -2
- package/dist/storyQuests.d.ts.map +1 -1
- package/dist/storyQuests.js +12 -10
- package/dist/storyQuests.js.map +1 -1
- package/package.json +2 -2
package/dist/storyQuests.js
CHANGED
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@@ -69,6 +69,7 @@ import { chalkshellPropModel } from './chalkshellScarp.js';
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import { BELL_FOR_BEACON_QUEST, BROKEN_EXTRACTION_QUEST, BROKEN_SIGNAL_QUEST, FLAGS_AGAINST_WIND_QUEST, SHELL_GAME_QUEST, WHITE_STONE_QUEST } from './windwardChalkshellQuestDef.js';
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import { LEDGER_IN_THE_DUST_QUEST, MATTER_OF_WEIGHT_QUEST, NEST_OF_THIEVES_QUEST, SHINY_TROUBLE_QUEST } from './easternMarchesQuestDef.js';
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import { CLEAR_THE_LINE_QUEST } from './dwarfRoadQuestDef.js';
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import { RECOMMENDED_COMBAT, recommendedCombatPhrase } from './recommendedCombat.js';
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import { EMBERDEEP_STANDS, ED_PROP, ED_SEAL_EAST, ED_SEAL_NORTH, ED_SEAL_WEST, CINDER_QUEST_COMBAT_LEVEL, CINDER_WARDEN_KIND, EMBER_SEALS_COMBAT_LEVEL, EMBERDEEP_SURVEYOR_NAME, emberdeepPropModel } from './emberdeepRuins.js';
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export const STORY_SKILLS = [
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'strength',
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@@ -1153,9 +1154,10 @@ export const STORY_QUESTS = {
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giver: MABRY,
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requires: {
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quest: 'troubleOnTheRoad',
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-
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combat: RECOMMENDED_COMBAT.everyRoadPays.gate,
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refuse: `Keep moving, traveller, and keep your purse close: the road through the cutting is not safe. I've no work for a stranger. Bess Harrow at the Heron's Rest knows who can be trusted, and the Redcaps eat anyone under Combat ${RECOMMENDED_COMBAT.everyRoadPays.gate}. Come back stronger: ${recommendedCombatPhrase('everyRoadPays')}.`,
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},
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offer: 'Bess sent word: those watchtower thieves took their orders from up there, the Redcaps\' hold. Every road pays them, they say. Those Redcaps must be stopped, and Calverton will pay well for their heads. Will you go in?',
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offer: 'Bess sent word: those watchtower thieves took their orders from up there, the Redcaps\' hold. Every road pays them, they say. Those Redcaps must be stopped, and Calverton will pay well for their heads. Will you go in? It is no fight for the green: ' + recommendedCombatPhrase('everyRoadPays').toLowerCase() + '.',
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accept: 'See Nell the Carter first, by her cart in the cutting just south of here: she saw who leads them. Then up this track to the gate. Go armed and go fed: they rush anyone inside the palisade.',
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decline: 'Then stay on the road, and don\'t stop for anyone in a red hood.',
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steps: [
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@@ -1172,7 +1174,7 @@ export const STORY_QUESTS = {
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qty: RIDGE_REDCAPS_TO_DEFEAT,
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npcLabel: 'Redcaps',
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label: `Defeat ${RIDGE_REDCAPS_TO_DEFEAT} Redcaps`,
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hint: 'Up the gate track west of the road and through the gatehouse: the Redcaps hold the yard (footpads 15-18, and archers 17-20 who shoot from range). They rush anyone inside the palisade.',
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hint: 'Up the gate track west of the road and through the gatehouse: the Redcaps hold the yard (footpads 15-18, and archers 17-20 who shoot from range). They rush anyone inside the palisade. ' + recommendedCombatPhrase('everyRoadPays') + '.',
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},
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{
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kind: 'kill',
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@@ -1180,7 +1182,7 @@ export const STORY_QUESTS = {
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qty: 1,
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npcLabel: 'Black Tom Harrow',
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label: 'Defeat Black Tom Harrow',
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hint: 'Black Tom (level 24) keeps the yard in front of his longhouse at the back of the palisade. Bring food.',
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hint: 'Black Tom (level 24) keeps the yard in front of his longhouse at the back of the palisade. Bring food: ' + recommendedCombatPhrase('everyRoadPays') + '.',
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},
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{
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kind: 'touch',
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@@ -3202,8 +3204,8 @@ export const STORY_QUESTS = {
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gullsMap: {
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giver: { kind: NAMED_STORY_NPC_KIND, name: OLD_MERRICK_NAME },
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requires: {
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combat:
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refuse:
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combat: RECOMMENDED_COMBAT.gullsMap.gate,
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refuse: `Blackwake ships and Blackwake crews, lad. I've buried too many fools who went poking at them. Come back when you can hold a cutlass off your own throat (Combat ${RECOMMENDED_COMBAT.gullsMap.gate}). The cutthroats on this beach are level 20 and the drowned on the wreck 22, so Combat ${RECOMMENDED_COMBAT.gullsMap.recommended} is the safe number.`,
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},
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offer: "See the Gull's Ransom, aground on the sands there? Rowena's crew stripped her and thought they'd stripped her clean. But her old sea chest is lashed shut with salt cloth, and a man I once cooked beside swore the Captain tucked a map under it. A map to what the Blackwakes buried. Will you go and look?",
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accept: "Out along the hull to the sea chest on her deck, and mind the drowned lads. If there is a map in the salt cloth, bring it to me and I'll tell you what it says.",
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@@ -3256,7 +3258,7 @@ export const STORY_QUESTS = {
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qty: 2,
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npcLabel: 'Blackwake Deckhand',
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label: "Beat the Cormorant's two deckhands",
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hint: 'Two of Rowena\'s deckhands stand watch in the Cormorant\'s waist (level 15). Defeat both.',
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hint: 'Two of Rowena\'s deckhands stand watch in the Cormorant\'s waist (level 15). Defeat both. The cutthroats on the beach (level 20) and the drowned on the wreck (level 22) hunt too: ' + recommendedCombatPhrase('gullsMap') + '.',
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},
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{
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kind: 'touch',
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@@ -3305,8 +3307,8 @@ export const STORY_QUESTS = {
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giver: { kind: NAMED_STORY_NPC_KIND, name: KEEPER_ADA_NAME },
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requires: {
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quest: 'gullsMap',
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combat:
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refuse:
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combat: RECOMMENDED_COMBAT.gullsLowWater.gate,
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refuse: `A map half read is a ship half sunk. Take what you have to Old Merrick at Blackwake Cove first, and come back with Combat ${RECOMMENDED_COMBAT.gullsLowWater.gate}: the drowned in that grotto (level 22) do not wait for the slow. Combat ${RECOMMENDED_COMBAT.gullsLowWater.recommended} is the safe number.`,
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},
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offer: "Merrick sent you with the Captain's tide table? Let me see. Aye, that is the Sea Grotto's ebb: red for low water, every ten minutes of the clock. The Blackwakes hid a cache past the stepping stones, where the sea cannot take it, and the sea takes the rest of us who try at the wrong hour. Will you cross at low water, in order, and bring me what they hid?",
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accept: "The grotto lies in the meadow south of the west beach, its mouth on the cove path. There is a gauge post at the mouth that tells the tide. Cross only at low water, stone by stone in order from the first, and mind the drowned.",
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@@ -3332,7 +3334,7 @@ export const STORY_QUESTS = {
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qty: 3,
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npcLabel: 'Drowned Deckhand',
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label: 'Beat three Drowned Deckhands in the Sea Grotto',
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hint: "The drowned crew still guard the Blackwakes' cache, among the stones and pools of the Sea Grotto (level 22).",
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hint: "The drowned crew still guard the Blackwakes' cache, among the stones and pools of the Sea Grotto (level 22). " + recommendedCombatPhrase('gullsLowWater') + '.',
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place: { ...SEA_GROTTO_AT },
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},
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{
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