@dreadwood-types/types 0.1.235 → 0.1.237

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Files changed (60) hide show
  1. package/dist/attackableNpcs.d.ts.map +1 -1
  2. package/dist/attackableNpcs.js +5 -0
  3. package/dist/attackableNpcs.js.map +1 -1
  4. package/dist/bossSignatures.d.ts +1 -1
  5. package/dist/bossSignatures.d.ts.map +1 -1
  6. package/dist/bossSignatures.js +7 -0
  7. package/dist/bossSignatures.js.map +1 -1
  8. package/dist/constants.d.ts +7 -0
  9. package/dist/constants.d.ts.map +1 -1
  10. package/dist/constants.js.map +1 -1
  11. package/dist/dailyHooks.d.ts +1 -1
  12. package/dist/dailyHooks.d.ts.map +1 -1
  13. package/dist/dailyHooks.js +3 -1
  14. package/dist/dailyHooks.js.map +1 -1
  15. package/dist/expandedContracts.d.ts.map +1 -1
  16. package/dist/expandedContracts.js +2 -1
  17. package/dist/expandedContracts.js.map +1 -1
  18. package/dist/explorerLedger.d.ts +7 -1
  19. package/dist/explorerLedger.d.ts.map +1 -1
  20. package/dist/explorerLedger.js +19 -0
  21. package/dist/explorerLedger.js.map +1 -1
  22. package/dist/fishingDerby.d.ts +168 -0
  23. package/dist/fishingDerby.d.ts.map +1 -0
  24. package/dist/fishingDerby.js +411 -0
  25. package/dist/fishingDerby.js.map +1 -0
  26. package/dist/gallowmere.d.ts +171 -0
  27. package/dist/gallowmere.d.ts.map +1 -0
  28. package/dist/gallowmere.js +173 -0
  29. package/dist/gallowmere.js.map +1 -0
  30. package/dist/gallowmereCreatures.d.ts +69 -0
  31. package/dist/gallowmereCreatures.d.ts.map +1 -0
  32. package/dist/gallowmereCreatures.js +105 -0
  33. package/dist/gallowmereCreatures.js.map +1 -0
  34. package/dist/gallowmereFolk.d.ts +32 -0
  35. package/dist/gallowmereFolk.d.ts.map +1 -0
  36. package/dist/gallowmereFolk.js +30 -0
  37. package/dist/gallowmereFolk.js.map +1 -0
  38. package/dist/gallowmereQuest.d.ts +79 -0
  39. package/dist/gallowmereQuest.d.ts.map +1 -0
  40. package/dist/gallowmereQuest.js +86 -0
  41. package/dist/gallowmereQuest.js.map +1 -0
  42. package/dist/groundItems.d.ts.map +1 -1
  43. package/dist/groundItems.js +4 -0
  44. package/dist/groundItems.js.map +1 -1
  45. package/dist/index.d.ts +5 -0
  46. package/dist/index.d.ts.map +1 -1
  47. package/dist/index.js +5 -0
  48. package/dist/index.js.map +1 -1
  49. package/dist/quests.d.ts.map +1 -1
  50. package/dist/quests.js +7 -0
  51. package/dist/quests.js.map +1 -1
  52. package/dist/storyQuests.d.ts +11 -1
  53. package/dist/storyQuests.d.ts.map +1 -1
  54. package/dist/storyQuests.js +131 -0
  55. package/dist/storyQuests.js.map +1 -1
  56. package/dist/zones.d.ts +4 -0
  57. package/dist/zones.d.ts.map +1 -1
  58. package/dist/zones.js +8 -1
  59. package/dist/zones.js.map +1 -1
  60. package/package.json +2 -2
@@ -47,6 +47,9 @@ import { CHASM_PROWLER_KIND, RAIDER_CHIEF_KIND, RAIDER_CHIEF_NAME, RED_WASTE_SCA
47
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  import { BANDIT_TOKEN_KIND, CHASM_SHARD_KIND, RAIDERS_PROWLERS_TO_DEFEAT, RAIDERS_QUEST_COMBAT_LEVEL, RAIDERS_RAIDERS_TO_DEFEAT, RAIDERS_REWARD, RAIDERS_SHARDS, RAIDERS_TOKENS, RW_CRATES, RAIDERS_CRATES_TO_BREAK, RW_MARKER_A, RW_MARKER_B, RW_MARKER_C, RW_PROP, TORN_BANNER_KIND, redWastePropModel, } from './redWasteQuest.js';
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  import { GATEWARDEN_KIND, GATEWARDEN_NAME, GATEWARDEN_ROUNDS_COMBAT, GW_PROP, GW_TALLY_CRYPT, GW_TALLY_GROVE, GW_TALLY_MIRE, gatewardenPropModel, } from './gatewardenRounds.js';
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  import { RIDE_THE_LINE_QUESTS } from './rideTheLine.js';
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+ import { GALLOWMERE_HESK_KIND, GALLOWMERE_HESK_NAME, GALLOWMERE_OSRIC_KIND, GALLOWMERE_OSRIC_NAME, } from './gallowmereFolk.js';
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+ import { BELL_RINGER_KIND, BELL_RINGER_NAME, HOLLOWED_MINER_KIND, HOLLOWED_VILLAGER_KIND } from './gallowmereCreatures.js';
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+ import { BELL_CLAPPER_KIND, BLESSED_WATER_KIND, CRACKED_BELL_ASH, CRACKED_BELL_CHAPEL_AREA, CRACKED_BELL_CLUES, CRACKED_BELL_COMBAT_LEVEL, CRACKED_BELL_HOLLOWED_TO_DEFEAT, CRACKED_BELL_REWARD, CRACKED_BELL_SHARD_KIND, GALLOWMERE_BLESSED_WATER_EFFECT, GALLOWMERE_ROPE_ORDER, GALLOWMERE_WRONG_ROPE_EFFECT, GB_BELL, GB_CLAPPER, GB_CLUE_ASH, GB_CLUE_PEW, GB_CLUE_SHRINE, GB_PROP, GB_ROPE_I, GB_ROPE_II, GB_ROPE_III, GB_ROPE_IV, HOLLOWED_ASH_KIND, gallowmerePropModel, } from './gallowmereQuest.js';
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  import { RIVERSEND_STANDS } from './riversendHalt.js';
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  import { RIVERSEND_MASTER_NAME } from './riversendFolk.js';
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  import { RIVERSEND_QUEST_COMBAT_LEVEL, RIVERSEND_QUEST_LOGS, RIVERSEND_QUEST_LOG_KINDS, RIVERSEND_QUEST_STONES, RIVERSEND_WEST_TRACK_MOUTH, RV_BRIDGE_PLANKS, RV_PROP, riversendPropModel, } from './riversendQuest.js';
@@ -177,6 +180,8 @@ export const STORY_QUEST_IDS = [
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  'strongerBridge',
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  // The Red Waste (redWasteQuest.ts): Brakka's Raiders of the Red Waste, levels 26-30.
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  'raidersOfTheRedWaste',
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+ // Gallowmere (gallowmereQuest.ts): Warden Osric's The Cracked Bell, levels 14-22.
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+ 'crackedBell',
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  // Greenwood Wilds (greenwoodQuest.ts): Marta Fenn's quest, The Greenwarden's Glade.
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  'greenwardensGlade',
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  // The Dwarf Road (dwarfRoadQuest.ts): Foreman Durrik Slate's quest, Clear the Line.
@@ -337,6 +342,10 @@ export function questPropModel(style) {
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  const brindlecross = brindlecrossPropModel(prop, style);
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  if (brindlecross)
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  return brindlecross;
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+ // Gallowmere (gallowmereQuest.ts): The Cracked Bell's clues, clapper, bell and ropes.
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+ const gallowmere = gallowmerePropModel(prop);
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+ if (gallowmere)
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+ return gallowmere;
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  // Riversend Halt (riversendQuest.ts): A Stronger Bridge's rotten planks.
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  const riversend = riversendPropModel(prop, style);
342
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  if (riversend)
@@ -3360,6 +3369,128 @@ export const STORY_QUESTS = {
3360
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  },
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  // ---- The Dwarf Road (dwarfRoadQuest.ts, dwarfRoadQuestDef.ts): Foreman Durrik Slate's quest, Clear the Line ---------------------
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  clearTheLine: CLEAR_THE_LINE_QUEST,
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+ // ---- Gallowmere (gallowmereQuest.ts): Warden Osric's The Cracked Bell, levels 14-22 --------------------------------------
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+ crackedBell: {
3374
+ giver: { kind: GALLOWMERE_OSRIC_KIND, name: GALLOWMERE_OSRIC_NAME },
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+ requires: {
3376
+ combat: CRACKED_BELL_COMBAT_LEVEL,
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+ refuse: 'The wall keeps the dead out, but only just, and the chapel is past the wall. Come back when you can stand a fight on your own two feet (Combat 14). Bell or no bell, I keep this gate.',
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+ },
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+ offer: 'The chapel bell stopped on a Tuesday, and the dead have walked the ash after dark ever since. Worse: something still rings it, soft, at the hour the lamps are lit. Brother Calloway will not say what. Will you go and see what is ringing my bell?',
3380
+ accept: "Start with Mother Hesk, at the shrine on the green. She knows what the dead respect. Do what she says, then take what she gives you up the chapel lane, north-west, outside the wall. The ground out there is anyone's ground, so watch your back as well as the bell.",
3381
+ decline: 'Then keep inside the wall after dark. Ash tells truths fire forgets, and I would sooner not be told them.',
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+ steps: [
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+ {
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+ kind: 'talk',
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+ npc: { kind: GALLOWMERE_HESK_KIND, name: GALLOWMERE_HESK_NAME },
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+ label: 'Ask Mother Hesk what the dead respect',
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+ hint: 'Mother Hesk keeps the shrine on the green, inside the palisade (west of the gallows, by the two braziers).',
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+ say: 'Ash tells truths fire forgets. The Hollowed that walk after the lamps are lit leave their ash behind when they fall: bring me three handfuls of it and I will make you Blessed Water, for what lingers. Go at night: by day they lie down in the ash and will not rise. Lamps are lit from six in the evening to six in the morning, by the clock the whole world keeps.',
3389
+ },
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+ {
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+ kind: 'kill',
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+ npcKinds: [HOLLOWED_VILLAGER_KIND, HOLLOWED_MINER_KIND],
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+ qty: CRACKED_BELL_HOLLOWED_TO_DEFEAT,
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+ npcLabel: 'Hollowed',
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+ label: `Put down ${CRACKED_BELL_HOLLOWED_TO_DEFEAT} of the Hollowed`,
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+ hint: 'The Hollowed (levels 15-17) walk the abandoned outer half and the mine, outside the wall, only while the lamps are lit: 18:00 to 06:00 UTC. Silver weapons bite them harder. Players can attack you out there.',
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+ },
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+ {
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+ kind: 'deliver',
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+ npc: { kind: GALLOWMERE_HESK_KIND, name: GALLOWMERE_HESK_NAME },
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+ items: [{ kinds: [HOLLOWED_ASH_KIND], qty: CRACKED_BELL_ASH, label: 'Hollowed Ash' }],
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+ label: 'Bring Mother Hesk three handfuls of Hollowed Ash',
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+ hint: 'The Hollowed drop ash as they fall (about half of them do). Mother Hesk is at the shrine inside the palisade.',
3404
+ say: 'That is the ash. Hold still. There: a flask of Blessed Water, for what lingers. Pour it on the bell, with its clapper in, and the bell will take it. Mind the Bell-Ringer; I do not know what he is any more.',
3405
+ short: 'Three handfuls of ash, child, not a pinch. The Hollowed leave it behind when they fall.',
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+ effect: GALLOWMERE_BLESSED_WATER_EFFECT,
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+ },
3408
+ {
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+ kind: 'reach',
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+ area: CRACKED_BELL_CHAPEL_AREA,
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+ at: { x: 359, z: 578, label: 'the chapel ruin' },
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+ label: 'Go up the chapel lane to the chapel ruin',
3413
+ hint: 'The chapel lane leaves the link road west of the gate and climbs north-west to the chapel ruin. Outside the wall players may attack you.',
3414
+ },
3415
+ {
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+ kind: 'touch',
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+ prop: GB_PROP.clue,
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+ qty: CRACKED_BELL_CLUES,
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+ label: "Read the chapel's three clues",
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+ hint: "A scratched note on the pew by the entrance, the soot-marked shrine at the chapel's west side and the ash circle at its east. Click each.",
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+ notices: {
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+ [GB_CLUE_PEW.style]: 'Scratched into the pew in a shaky hand: "Ash before prayer. Pull Rope II first."',
3423
+ [GB_CLUE_SHRINE.style]: 'The soot on the shrine is smeared in a pattern: "The shrine answers second. After Rope II, Rope IV."',
3424
+ [GB_CLUE_ASH.style]: 'Drawn in the ash: "The old bell speaks before the last hush. Rope I, and Rope III last."',
3425
+ },
3426
+ },
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+ {
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+ kind: 'touch',
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+ prop: GB_PROP.clapper,
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+ qty: 1,
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+ label: 'Pick up the fallen Bell Clapper',
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+ hint: 'The iron clapper lies in the east of the nave, near the ash circle.',
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+ notices: { [GB_CLAPPER.style]: 'You heave the clapper onto your shoulder. It is still heavy with ash.' },
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+ give: { kind: BELL_CLAPPER_KIND, qty: 1 },
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+ },
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+ {
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+ kind: 'touch',
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+ prop: GB_PROP.bell,
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+ qty: 1,
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+ label: 'Refit the clapper and sprinkle the Blessed Water on the bell',
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+ hint: 'The bell hangs at the north end under the tower, behind the ruined altar. The Bell-Ringer stands beneath it: do not go closer than you must.',
3442
+ takes: [
3443
+ { kinds: [BELL_CLAPPER_KIND], qty: 1, label: 'the Bell Clapper' },
3444
+ { kinds: [BLESSED_WATER_KIND], qty: 1, label: 'Blessed Water' },
3445
+ ],
3446
+ short: "The bell wants its clapper back in and Mother Hesk's water on its lip.",
3447
+ notices: { [GB_BELL.style]: 'You hang the clapper and tip the Blessed Water over the lip. The bell hums, low and sick. The ropes along the nave twitch.' },
3448
+ },
3449
+ {
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+ kind: 'touch',
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+ prop: GB_PROP.rope,
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+ qty: GALLOWMERE_ROPE_ORDER.length,
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+ order: GALLOWMERE_ROPE_ORDER,
3454
+ wrong: {
3455
+ notice: 'The wrong rope! The bell shudders out of tune and the ash round the chapel stirs. The ropes fall slack: start the sequence again.',
3456
+ effect: GALLOWMERE_WRONG_ROPE_EFFECT,
3457
+ },
3458
+ label: 'Pull the four bell ropes in the right order',
3459
+ hint: 'The four ropes hang across the nave: I, II, III, IV from the west. The clues gave the order: II first, then IV, then I, and III last. A wrong rope wakes the Hollowed.',
3460
+ notices: {
3461
+ [GB_ROPE_II.style]: 'Rope II. A low note, clean as ash.',
3462
+ [GB_ROPE_IV.style]: 'Rope IV. The note answers the first. Two down.',
3463
+ [GB_ROPE_I.style]: 'Rope I. The old bell speaks. One more.',
3464
+ [GB_ROPE_III.style]: 'Rope III. The last hush. The bell rings true, and something in the north end of the chapel stops humming and turns.',
3465
+ },
3466
+ },
3467
+ {
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+ kind: 'kill',
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+ npcKinds: [BELL_RINGER_KIND],
3470
+ qty: 1,
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+ npcLabel: BELL_RINGER_NAME,
3472
+ label: `Put down ${BELL_RINGER_NAME}`,
3473
+ hint: "He stands under the bell at the chapel's north end (level 22). Every fourth blow is a Bell Swing, announced a full turn ahead: step out of his reach before it lands and it misses. Bring food.",
3474
+ },
3475
+ {
3476
+ kind: 'deliver',
3477
+ npc: { kind: GALLOWMERE_OSRIC_KIND, name: GALLOWMERE_OSRIC_NAME },
3478
+ items: [{ kinds: [CRACKED_BELL_SHARD_KIND], qty: 1, label: 'Cracked Bell Shard' }],
3479
+ label: 'Bring Warden Osric the Cracked Bell Shard',
3480
+ hint: 'The Bell-Ringer drops the shard every time. Warden Osric keeps the gate, just inside the palisade.',
3481
+ say: 'A piece of the bell, and the ringing stopped. I heard it stop from the gate: the whole village did. It will not be the last, I suppose, but tonight the lamps burn quiet.',
3482
+ short: 'Not a word of it counts without the shard, friend. The Bell-Ringer drops it.',
3483
+ },
3484
+ ],
3485
+ done: 'Here is the village purse, and the thanks of the wall. Whatever rang the bell has had its answer. Go in peace; bell or no bell, the gate is yours.',
3486
+ after: 'The bell has been quiet since you left. Brother Calloway says that is worse; Mother Hesk says it is better. I keep the gate either way.',
3487
+ // Rewards are a proposal for the balance pass: coins, Explorer XP and a combat XP lump.
3488
+ rewards: {
3489
+ coins: CRACKED_BELL_REWARD.coins,
3490
+ xp: { explorer: CRACKED_BELL_REWARD.explorerXp },
3491
+ choiceXp: { qty: CRACKED_BELL_REWARD.choiceXp, skills: STORY_COMBAT_SKILLS },
3492
+ },
3493
+ },
3363
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  // ---- The Marches Edge (marchesQuests.ts): four small quests for the Marches' people, beside their errands ----------
3364
3495
  theMissingTollMoney: {
3365
3496
  giver: DUNSTAN,