@dreadwood-types/types 0.1.228 → 0.1.230

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Files changed (56) hide show
  1. package/dist/areaGates.d.ts.map +1 -1
  2. package/dist/areaGates.js +18 -0
  3. package/dist/areaGates.js.map +1 -1
  4. package/dist/attackableNpcs.d.ts.map +1 -1
  5. package/dist/attackableNpcs.js +8 -0
  6. package/dist/attackableNpcs.js.map +1 -1
  7. package/dist/bossSignatures.d.ts +1 -1
  8. package/dist/bossSignatures.d.ts.map +1 -1
  9. package/dist/bossSignatures.js +6 -0
  10. package/dist/bossSignatures.js.map +1 -1
  11. package/dist/constants.d.ts +8 -1
  12. package/dist/constants.d.ts.map +1 -1
  13. package/dist/constants.js.map +1 -1
  14. package/dist/dwarfRoad.d.ts +226 -0
  15. package/dist/dwarfRoad.d.ts.map +1 -0
  16. package/dist/dwarfRoad.js +246 -0
  17. package/dist/dwarfRoad.js.map +1 -0
  18. package/dist/dwarfRoadQuest.d.ts +36 -0
  19. package/dist/dwarfRoadQuest.d.ts.map +1 -0
  20. package/dist/dwarfRoadQuest.js +34 -0
  21. package/dist/dwarfRoadQuest.js.map +1 -0
  22. package/dist/dwarfRoadQuestDef.d.ts +7 -0
  23. package/dist/dwarfRoadQuestDef.d.ts.map +1 -0
  24. package/dist/dwarfRoadQuestDef.js +51 -0
  25. package/dist/dwarfRoadQuestDef.js.map +1 -0
  26. package/dist/dwarfRoadWildlife.d.ts +55 -0
  27. package/dist/dwarfRoadWildlife.d.ts.map +1 -0
  28. package/dist/dwarfRoadWildlife.js +88 -0
  29. package/dist/dwarfRoadWildlife.js.map +1 -0
  30. package/dist/expandedContracts.d.ts.map +1 -1
  31. package/dist/expandedContracts.js +10 -3
  32. package/dist/expandedContracts.js.map +1 -1
  33. package/dist/groundItems.d.ts.map +1 -1
  34. package/dist/groundItems.js +3 -0
  35. package/dist/groundItems.js.map +1 -1
  36. package/dist/gullsMap.d.ts +56 -0
  37. package/dist/gullsMap.d.ts.map +1 -0
  38. package/dist/gullsMap.js +93 -0
  39. package/dist/gullsMap.js.map +1 -0
  40. package/dist/index.d.ts +5 -0
  41. package/dist/index.d.ts.map +1 -1
  42. package/dist/index.js +5 -0
  43. package/dist/index.js.map +1 -1
  44. package/dist/legacy.d.ts +1 -0
  45. package/dist/legacy.d.ts.map +1 -1
  46. package/dist/legacy.js +1 -0
  47. package/dist/legacy.js.map +1 -1
  48. package/dist/quests.d.ts.map +1 -1
  49. package/dist/quests.js +14 -0
  50. package/dist/quests.js.map +1 -1
  51. package/dist/storyQuests.d.ts +1 -1
  52. package/dist/storyQuests.d.ts.map +1 -1
  53. package/dist/storyQuests.js +119 -0
  54. package/dist/storyQuests.js.map +1 -1
  55. package/dist/westernKingdoms.js +1 -1
  56. package/package.json +43 -43
@@ -41,6 +41,7 @@ import { BRINDLECROSS_BEAN_PATCHES, BRINDLECROSS_STANDS } from './brindlecross.j
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  import { BRINDLECROSS_REEVE_NAME } from './brindlecrossFolk.js';
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  import { BC_PROP, BC_SUPPLY_DITCH, BC_SUPPLY_RUTS, BC_SUPPLY_VERGE, MARKED_BUNDLE_KIND, ROADWARDEN_GLOVES_KIND, brindlecrossPropModel, } from './brindlecrossQuest.js';
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  import { BOAR_KIND, HEDGE_THIEF_KIND } from './brindlecrossWildlife.js';
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+ import { GM_CORMORANT_AT, GM_CORMORANT_DECK, GM_DECK_CHEST, GM_MOUNDS, GM_PROP, GM_STRONGBOX, GM_WRECK_CHEST, OLD_MERRICK_NAME, TIDE_TABLE_KIND, TORN_MAP_KIND, WRECK_CHEST_KEY_KIND, gullsMapPropModel, } from './gullsMap.js';
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  import { CHASM_PROWLER_KIND, RAIDER_CHIEF_KIND, RAIDER_CHIEF_NAME, RED_WASTE_SCAVENGER_KIND, RED_WASTE_SCAVENGER_NAME, WASTE_RAIDER_KIND } from './redWasteCreatures.js';
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  import { BANDIT_TOKEN_KIND, CHASM_SHARD_KIND, RAIDERS_PROWLERS_TO_DEFEAT, RAIDERS_QUEST_COMBAT_LEVEL, RAIDERS_RAIDERS_TO_DEFEAT, RAIDERS_REWARD, RAIDERS_SHARDS, RAIDERS_TOKENS, RW_CRATES, RAIDERS_CRATES_TO_BREAK, RW_MARKER_A, RW_MARKER_B, RW_MARKER_C, RW_PROP, TORN_BANNER_KIND, redWastePropModel, } from './redWasteQuest.js';
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  import { GATEWARDEN_KIND, GATEWARDEN_NAME, GATEWARDEN_ROUNDS_COMBAT, GW_PROP, GW_TALLY_CRYPT, GW_TALLY_GROVE, GW_TALLY_MIRE, gatewardenPropModel, } from './gatewardenRounds.js';
@@ -49,6 +50,8 @@ import { RIVERSEND_MASTER_NAME } from './riversendFolk.js';
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  import { RIVERSEND_QUEST_COMBAT_LEVEL, RIVERSEND_QUEST_LOGS, RIVERSEND_QUEST_LOG_KINDS, RIVERSEND_QUEST_STONES, RIVERSEND_WEST_TRACK_MOUTH, RV_BRIDGE_PLANKS, RV_PROP, riversendPropModel, } from './riversendQuest.js';
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  import { greenwoodPropModel } from './greenwoodQuest.js';
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  import { GREENWARDENS_GLADE_QUEST } from './greenwoodQuestDef.js';
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+ import { dwarfRoadPropModel } from './dwarfRoadQuest.js';
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+ import { CLEAR_THE_LINE_QUEST } from './dwarfRoadQuestDef.js';
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  export const STORY_SKILLS = [
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  'strength',
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  'archery',
@@ -161,6 +164,8 @@ export const STORY_QUEST_IDS = [
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  'theFirstBeacon',
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  // Brindlecross, the Western Kingdoms' second stop (brindlecrossQuest.ts): Alda Brindle's quest, Trouble at the Crossing.
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  'troubleAtCrossing',
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+ // The Sundered Coast (gullsMap.ts): Old Merrick's treasure hunt, The Gull's Map part 1 (levels 15-20).
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+ 'gullsMap',
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  // The Dreadwoods' east-gate warden (gatewardenRounds.ts): The Gatewarden's Rounds, levels 22-35.
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  'gatewardenRounds',
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  // Riversend Halt, the third stop (riversendQuest.ts): Branik Stonecoil's quest, A Stronger Bridge.
@@ -169,6 +174,8 @@ export const STORY_QUEST_IDS = [
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  'raidersOfTheRedWaste',
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  // Greenwood Wilds (greenwoodQuest.ts): Marta Fenn's quest, The Greenwarden's Glade.
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  'greenwardensGlade',
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+ // The Dwarf Road (dwarfRoadQuest.ts): Foreman Durrik Slate's quest, Clear the Line.
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+ 'clearTheLine',
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  ];
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  /** The npc_action id for a story choice. */
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  export const STORY_CHOICE_PREFIX = 'story:';
@@ -306,6 +313,10 @@ export function questPropModel(style) {
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  const lanternWake = lanternWakePropModel(prop, style);
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  if (lanternWake)
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  return lanternWake;
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+ // The Gull's Map (gullsMap.ts): the sea chest, the beach mounds, the Cormorant's deck chest, the Captain's Strongbox.
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+ const gullsMap = gullsMapPropModel(prop);
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+ if (gullsMap)
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+ return gullsMap;
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  // The Gatewarden's Rounds (gatewardenRounds.ts): the tally pages at the three boss lairs.
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  const gatewarden = gatewardenPropModel(prop);
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  if (gatewarden)
@@ -326,6 +337,10 @@ export function questPropModel(style) {
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  const greenwood = greenwoodPropModel(prop, style);
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  if (greenwood)
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  return greenwood;
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+ // The Dwarf Road (dwarfRoadQuest.ts): Clear the Line's three faults.
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+ const dwarfRoad = dwarfRoadPropModel(prop, style);
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+ if (dwarfRoad)
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+ return dwarfRoad;
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  // The Dwarf Hold (dwarfHold.ts): the sealed Great Stair, the sealed side doors, the notice board.
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  const dwarfHold = dwarfHoldPropModel(prop);
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  if (dwarfHold)
@@ -2887,6 +2902,108 @@ export const STORY_QUESTS = {
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  choiceXp: { qty: 450, skills: STORY_COMBAT_SKILLS },
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  },
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  },
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+ // ---- The Sundered Coast (gullsMap.ts): Old Merrick's treasure hunt, The Gull's Map, part 1 ---------------------------------
2906
+ gullsMap: {
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+ giver: { kind: NAMED_STORY_NPC_KIND, name: OLD_MERRICK_NAME },
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+ requires: {
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+ combat: 15,
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+ refuse: "Blackwake ships and Blackwake crews, lad. I've buried too many fools who went poking at them. Come back when you can hold a cutlass off your own throat (Combat 15).",
2911
+ },
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+ offer: "See the Gull's Ransom, aground on the sands there? Rowena's crew stripped her and thought they'd stripped her clean. But her old sea chest is lashed shut with salt cloth, and a man I once cooked beside swore the Captain tucked a map under it. A map to what the Blackwakes buried. Will you go and look?",
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+ accept: "Out along the hull to the sea chest on her deck, and mind the drowned lads. If there is a map in the salt cloth, bring it to me and I'll tell you what it says.",
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+ decline: 'Then leave it lie. The sea keeps what it keeps, and so do I.',
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+ steps: [
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+ {
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+ kind: 'touch',
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+ prop: GM_PROP.wreck,
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+ qty: 1,
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+ label: "Search the Gull's Ransom's sea chest",
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+ hint: "The Gull's Ransom lies aground west of Blackwake Cove. Climb her east gangway and find the sea chest lashed on her deck.",
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+ notices: {
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+ [GM_WRECK_CHEST.style]: 'The lid is rusted shut and nobody is getting it open, but the salt cloth lashed over it has a torn map tucked into its folds, brown with age and sea water.',
2924
+ },
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+ give: { kind: TORN_MAP_KIND, qty: 1 },
2926
+ },
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+ {
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+ kind: 'talk',
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+ npc: { kind: NAMED_STORY_NPC_KIND, name: OLD_MERRICK_NAME },
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+ label: 'Show the torn map to Old Merrick',
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+ hint: "Old Merrick keeps the galley porch at Blackwake Cove, east along the stilt walks.",
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+ say: "Aye, that's the Captain's hand. Blackwake ink, and half a coastline. These crosses are the beaches either side of the cove, where the tide turns up what it likes. Find the mounds that were dug and dug again, and you'll find where the crew buried what they couldn't carry.",
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+ },
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+ {
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+ kind: 'touch',
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+ prop: GM_PROP.mound,
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+ qty: 3,
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+ label: 'Search three disturbed mounds on the cove beach',
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+ hint: "Look along the cove's south-east beach, below Merrick's galley. Three mounds of fresher sand mark where the Blackwakes dug.",
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+ notices: {
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+ [GM_MOUNDS[0].style]: 'You scrape the sand back with your hands. Old coins, green with the sea, and a rusted nail. Somebody has dug here before you.',
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+ [GM_MOUNDS[1].style]: 'A crab bolts out of the mound and a few more coins roll out behind it. The hole is deeper than it looks, and empty at the bottom.',
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+ [GM_MOUNDS[2].style]: 'A waterlogged note, the ink run to a blur. One line survives: the Cormorant, at the Anchorage. The key rides with her.',
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+ },
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+ gives: {
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+ [GM_MOUNDS[0].style]: { kind: 'coins', qty: 20 },
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+ [GM_MOUNDS[1].style]: { kind: 'coins', qty: 25 },
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+ },
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+ },
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+ {
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+ kind: 'reach',
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+ area: GM_CORMORANT_DECK,
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+ at: { ...GM_CORMORANT_AT },
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+ label: 'Board the Cormorant at the Anchorage',
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+ hint: "The Cormorant lies moored at the cove jetty, black-sailed. Walk out along the jetty and up her plank to the deck.",
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+ },
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+ {
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+ kind: 'kill',
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+ npcKinds: ['blackwakedeckhand'],
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+ qty: 2,
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+ npcLabel: 'Blackwake Deckhand',
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+ label: "Beat the Cormorant's two deckhands",
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+ hint: 'Two of Rowena\'s deckhands stand watch in the Cormorant\'s waist (level 15). Defeat both.',
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+ },
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+ {
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+ kind: 'touch',
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+ prop: GM_PROP.deckChest,
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+ qty: 1,
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+ label: "Search the Cormorant's deck chest",
2970
+ hint: "The chest is lashed down on the Cormorant's waist deck, beside the cargo stack.",
2971
+ place: { ...GM_CORMORANT_AT },
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+ notices: {
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+ [GM_DECK_CHEST.style]: 'The hasp is broken already. Inside, wrapped in oilcloth, an iron key with a wreck-white crust of salt on it. This is what the note meant.',
2974
+ },
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+ give: { kind: WRECK_CHEST_KEY_KIND, qty: 1 },
2976
+ },
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+ {
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+ kind: 'touch',
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+ prop: GM_PROP.strongbox,
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+ qty: 1,
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+ label: "Open the Captain's Strongbox in the Gull's Ransom's hold",
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+ hint: "Back to the Gull's Ransom. Go down the hold steps at her stern and look for the iron strongbox under the deck.",
2983
+ notices: {
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+ [GM_STRONGBOX.style]: "The key turns with a groan. Under the lid there is no gold, only a sea-stained tide table in the Captain's hand, every low water marked in red, and one line: \"The cave opens at the ebb. Ask the light.\"",
2985
+ },
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+ takes: [{ kinds: [WRECK_CHEST_KEY_KIND], qty: 1, label: 'Wreck-Chest Key' }],
2987
+ short: 'The strongbox is locked tight. You need the wreck-chest key from the Cormorant.',
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+ give: { kind: TIDE_TABLE_KIND, qty: 1 },
2989
+ },
2990
+ {
2991
+ kind: 'talk',
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+ npc: { kind: NAMED_STORY_NPC_KIND, name: OLD_MERRICK_NAME },
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+ label: 'Show Old Merrick the tide table',
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+ hint: 'Old Merrick keeps the galley porch at Blackwake Cove.',
2995
+ say: "A tide table, and not for these waters. That's the sea cave's ebb. 'Ask the light,' it says: Keeper Ada at Saltmark Light has watched the tides since before the Blackwakes came. Take her this, when you're ready for the next of it.",
2996
+ },
2997
+ ],
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+ done: "Part of the way there, lad, and more than I thought you'd manage. Here, for the wet work. The rest of the map belongs to Keeper Ada's tides.",
2999
+ after: "Ada knows the tides better than any table. Take her the Captain's page and see what she makes of it.",
3000
+ // Rewards are placeholders (the balance pass comes last).
3001
+ rewards: {
3002
+ coins: 350,
3003
+ xp: { explorer: 700 },
3004
+ choiceXp: { qty: 600, skills: STORY_COMBAT_SKILLS },
3005
+ },
3006
+ },
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  // ---- The Gatewarden's Rounds (gatewardenRounds.ts): Gatewarden Brannock at the Dreadwoods east gate ----------------------
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  gatewardenRounds: {
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  giver: { kind: GATEWARDEN_KIND, name: GATEWARDEN_NAME },
@@ -3117,6 +3234,8 @@ export const STORY_QUESTS = {
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  items: [{ kind: 'steelbar', qty: RAIDERS_REWARD.steelBars }],
3118
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  },
3119
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  },
3237
+ // ---- The Dwarf Road (dwarfRoadQuest.ts, dwarfRoadQuestDef.ts): Foreman Durrik Slate's quest, Clear the Line ---------------------
3238
+ clearTheLine: CLEAR_THE_LINE_QUEST,
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  // ---- The Marches Edge (marchesQuests.ts): four small quests for the Marches' people, beside their errands ----------
3121
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  theMissingTollMoney: {
3122
3241
  giver: DUNSTAN,