@dreadwood-types/types 0.1.195 → 0.1.196
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/areaTransitions.d.ts +1 -1
- package/dist/areaTransitions.d.ts.map +1 -1
- package/dist/areaTransitions.js +12 -0
- package/dist/areaTransitions.js.map +1 -1
- package/dist/capital.d.ts +1 -1
- package/dist/capital.d.ts.map +1 -1
- package/dist/capital.js +4 -0
- package/dist/capital.js.map +1 -1
- package/dist/constants.d.ts +6 -1
- package/dist/constants.d.ts.map +1 -1
- package/dist/constants.js +9 -1
- package/dist/constants.js.map +1 -1
- package/dist/dungeonCharts.d.ts.map +1 -1
- package/dist/dungeonCharts.js +3 -0
- package/dist/dungeonCharts.js.map +1 -1
- package/dist/dwarfHold.d.ts +161 -0
- package/dist/dwarfHold.d.ts.map +1 -0
- package/dist/dwarfHold.js +246 -0
- package/dist/dwarfHold.js.map +1 -0
- package/dist/expandedContracts.d.ts +0 -3
- package/dist/expandedContracts.d.ts.map +1 -1
- package/dist/expandedContracts.js +2 -1
- package/dist/expandedContracts.js.map +1 -1
- package/dist/forgeHalt.d.ts +129 -0
- package/dist/forgeHalt.d.ts.map +1 -0
- package/dist/forgeHalt.js +166 -0
- package/dist/forgeHalt.js.map +1 -0
- package/dist/forgeHaltLine.d.ts +27 -0
- package/dist/forgeHaltLine.d.ts.map +1 -0
- package/dist/forgeHaltLine.js +87 -0
- package/dist/forgeHaltLine.js.map +1 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +6 -0
- package/dist/index.js.map +1 -1
- package/dist/smugglersStrand.d.ts.map +1 -1
- package/dist/smugglersStrand.js +5 -0
- package/dist/smugglersStrand.js.map +1 -1
- package/dist/storyQuests.d.ts.map +1 -1
- package/dist/storyQuests.js +8 -0
- package/dist/storyQuests.js.map +1 -1
- package/dist/westernEntrance.d.ts +17 -0
- package/dist/westernEntrance.d.ts.map +1 -1
- package/dist/westernEntrance.js +11 -0
- package/dist/westernEntrance.js.map +1 -1
- package/dist/westernHalts.d.ts +128 -0
- package/dist/westernHalts.d.ts.map +1 -0
- package/dist/westernHalts.js +82 -0
- package/dist/westernHalts.js.map +1 -0
- package/dist/westernLineAnnounce.d.ts +15 -0
- package/dist/westernLineAnnounce.d.ts.map +1 -0
- package/dist/westernLineAnnounce.js +19 -0
- package/dist/westernLineAnnounce.js.map +1 -0
- package/dist/westernLineTexts.d.ts +31 -0
- package/dist/westernLineTexts.d.ts.map +1 -0
- package/dist/westernLineTexts.js +70 -0
- package/dist/westernLineTexts.js.map +1 -0
- package/dist/westernTrain.d.ts +113 -1
- package/dist/westernTrain.d.ts.map +1 -1
- package/dist/westernTrain.js +257 -4
- package/dist/westernTrain.js.map +1 -1
- package/package.json +2 -2
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/**
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* The Western Line's two phase 2 halts, PRE-REGISTERED by slice 2-1 (2026-10-11, plan
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* .cursor/task-plans/2026-10-11-western-phase2-circuit-plan.md sections 2.2 and 2.4; handoff in
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* .cursor/task-plans/2026-10-11-western-2-1-bores.md) so slice 2-2 (the Forge Halt) and slice 2-3 (the Dwarf Hold) can be
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* built side by side, each in its own new files, and each switched on by flipping ONE line here:
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*
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* - FORGE_HALT_OPEN (slice 2-2): the stop `forge-halt` on bore C (circuit version 2's stops read it), its chart and its
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* discovery zone. Halt master: Halt Master Borrin Ashbeard (NpcKind `forgehaltmaster`).
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* - DWARF_HOLD_OPEN (slice 2-3): the stop `dwarf-hold` on bore B, its chart and its zone. Warden: Warden Thrida Deepstair
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* (NpcKind `holdhaltmaster`).
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*
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* Closed, a halt is nothing in the world: its stop does not run (the train passes through), its chart and zone are not
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* listed (no music or map change in the bore), and a player somehow saved in its hall wakes at home
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* (westernClosedPocketAt). Its NpcKind, names, music mapping (frontend soundtrack.ts) and boxes are already known everywhere.
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*
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* Abuse-first: once a version-2 circuit with a halt OPEN is on master it is frozen like version 1; the halt that opens after
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* that defines version 3 (version 2's stops with the flag on) and leaves version 2 for older servers.
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*/
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import type { DungeonChart } from './dungeonCharts.js';
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import type { DiscoveryZone } from './landmarks.js';
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export declare const FORGE_HALT_STOP_ID = "forge-halt";
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export declare const DWARF_HOLD_STOP_ID = "dwarf-hold";
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/** Slice 2-2 flips this when the Forge Halt's platform, hall, stair and halt master are built. */
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export declare const FORGE_HALT_OPEN = true;
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export declare const FORGE_HALT_NAME = "The Forge Halt";
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export declare const FORGE_HALT_MASTER_KIND = "forgehaltmaster";
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export declare const FORGE_HALT_MASTER_NAME = "Halt Master Borrin Ashbeard";
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/**
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* c of the train's nose standing at the halt on circuit version 2: bore C (c0 1098, row 830, heading south) with the nose
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* at row 960, so the rake stands rows 888-960 and the plates (fh-step-*) are x 1067 rows 892-939, stepping down west onto
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* the platform (x 1064-1066). Bore C's west wall is kept plain for rows 880-968 (types WESTERN_BORE_C walls).
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*/
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export declare const FORGE_HALT_C: number;
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export declare const FORGE_HALT_DWELL_MS = 45000;
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/** The platform and the booking hall behind bore C's west wall: a closed pocket reached only by the train (and the stair). */
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export declare const FORGE_HALT_POCKET: {
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readonly minX: 1015;
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readonly maxX: 1066;
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readonly minZ: 880;
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readonly maxZ: 968;
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};
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/** The chart and discovery zone (ids as in the plan), listed only while FORGE_HALT_OPEN. */
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export declare const FORGE_HALT_CHART: DungeonChart;
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export declare const FORGE_HALT_ZONE: DiscoveryZone;
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/**
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* In the Forge Halt's platform or hall while it is open (slice 2-2): the client lights it as a cave (dungeon light, the wall
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* torches' pool) like the bores, though the hall is outside every bore.
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*/
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export declare function inForgeHalt(x: number, z: number): boolean;
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/** Slice 2-3 flips this when the Dwarf Hold's platform, hall, sealed Great Stair and warden are built (built: dwarfHold.ts). */
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export declare const DWARF_HOLD_OPEN = true;
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export declare const DWARF_HOLD_NAME = "The Dwarf Hold";
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export declare const DWARF_HOLD_WARDEN_KIND = "holdhaltmaster";
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export declare const DWARF_HOLD_WARDEN_NAME = "Warden Thrida Deepstair";
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/**
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* c of the nose standing at the Hold on circuit version 2: bore B (c0 832, row 1365, heading north) with the nose at row
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* 1108, so the rake stands rows 1108-1180 and the plates (dh-step-*) are x 948 rows 1129-1176, stepping down east onto the
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* platform (x 949-951). Bore B's east wall is kept plain for rows 1100-1185 (types WESTERN_BORE_B walls).
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*/
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export declare const DWARF_HOLD_C: number;
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export declare const DWARF_HOLD_DWELL_MS = 30000;
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/** The platform and the hall behind bore B's east wall: a closed pocket reached only by the train. */
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export declare const DWARF_HOLD_POCKET: {
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readonly minX: 949;
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readonly maxX: 1000;
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readonly minZ: 1100;
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readonly maxZ: 1185;
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};
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export declare const DWARF_HOLD_CHART: DungeonChart;
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export declare const DWARF_HOLD_ZONE: DiscoveryZone;
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/**
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* Where bore B's east wall opens onto the Hold's platform and hall (slice 2-3, dwarfHold.ts): over these rows the vault draws no rock
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* cover or raised rock past that wall (the hall would sit under it), and the doorways (rows, inclusive) are cut out of the
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* wall's face up to the door head. Read by WESTERN_BORE_B.halls while the Hold is open.
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*/
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export declare const DWARF_HOLD_BORE_WALL: {
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readonly side: "e";
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readonly z0: 1106;
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readonly z1: 1182;
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readonly doorways: readonly [{
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readonly z0: 1118;
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readonly z1: 1120;
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}, {
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readonly z0: 1143;
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readonly z1: 1145;
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}, {
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readonly z0: 1168;
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readonly z1: 1170;
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}];
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};
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/** The halts' charts and zones that are open (types DUNGEON_CHARTS and DISCOVERY_ZONES spread these). */
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export declare const WESTERN_HALT_CHARTS: readonly DungeonChart[];
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export declare const WESTERN_HALT_ZONES: readonly DiscoveryZone[];
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/** Every pre-registered halt, open or not (tests, the admin list, the guide). */
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export declare const WESTERN_HALTS: readonly [{
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readonly stopId: "forge-halt";
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readonly name: "The Forge Halt";
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readonly open: true;
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readonly npcKind: "forgehaltmaster";
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readonly npcName: "Halt Master Borrin Ashbeard";
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readonly c: number;
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readonly pocket: {
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readonly minX: 1015;
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readonly maxX: 1066;
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readonly minZ: 880;
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readonly maxZ: 968;
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};
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readonly chart: DungeonChart;
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readonly zone: DiscoveryZone;
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readonly music: "capital-smiths";
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}, {
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readonly stopId: "dwarf-hold";
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readonly name: "The Dwarf Hold";
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readonly open: true;
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readonly npcKind: "holdhaltmaster";
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readonly npcName: "Warden Thrida Deepstair";
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readonly c: number;
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readonly pocket: {
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readonly minX: 949;
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readonly maxX: 1000;
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readonly minZ: 1100;
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readonly maxZ: 1185;
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};
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readonly chart: DungeonChart;
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readonly zone: DiscoveryZone;
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readonly music: "crystal-gorge";
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}];
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//# sourceMappingURL=westernHalts.d.ts.map
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export const FORGE_HALT_STOP_ID = 'forge-halt';
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export const DWARF_HOLD_STOP_ID = 'dwarf-hold';
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/* ------------------------------------------------------------------ *
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* The Forge Halt (slice 2-2 owns everything below this line to the next banner).
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* ------------------------------------------------------------------ */
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/** Slice 2-2 flips this when the Forge Halt's platform, hall, stair and halt master are built. */
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export const FORGE_HALT_OPEN = true;
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export const FORGE_HALT_NAME = 'The Forge Halt';
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export const FORGE_HALT_MASTER_KIND = 'forgehaltmaster';
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export const FORGE_HALT_MASTER_NAME = 'Halt Master Borrin Ashbeard';
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/**
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* c of the train's nose standing at the halt on circuit version 2: bore C (c0 1098, row 830, heading south) with the nose
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* at row 960, so the rake stands rows 888-960 and the plates (fh-step-*) are x 1067 rows 892-939, stepping down west onto
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* the platform (x 1064-1066). Bore C's west wall is kept plain for rows 880-968 (types WESTERN_BORE_C walls).
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*/
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export const FORGE_HALT_C = 1098 + (960 - 830);
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export const FORGE_HALT_DWELL_MS = 45_000;
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/** The platform and the booking hall behind bore C's west wall: a closed pocket reached only by the train (and the stair). */
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export const FORGE_HALT_POCKET = { minX: 1015, maxX: 1066, minZ: 880, maxZ: 968 };
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/** The chart and discovery zone (ids as in the plan), listed only while FORGE_HALT_OPEN. */
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export const FORGE_HALT_CHART = { id: FORGE_HALT_STOP_ID, title: FORGE_HALT_NAME, minX: 1010, maxX: 1080, minZ: 875, maxZ: 972 };
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export const FORGE_HALT_ZONE = { id: FORGE_HALT_STOP_ID, label: FORGE_HALT_NAME, coordinateFrame: 'world', minX: 1015, maxX: 1066, minZ: 880, maxZ: 968 };
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/**
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* In the Forge Halt's platform or hall while it is open (slice 2-2): the client lights it as a cave (dungeon light, the wall
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* torches' pool) like the bores, though the hall is outside every bore.
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*/
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export function inForgeHalt(x, z) {
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const p = FORGE_HALT_POCKET;
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return FORGE_HALT_OPEN && x >= p.minX && x <= p.maxX && z >= p.minZ && z <= p.maxZ;
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}
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/* ------------------------------------------------------------------ *
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* The Dwarf Hold (slice 2-3 owns everything below this line).
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* ------------------------------------------------------------------ */
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/** Slice 2-3 flips this when the Dwarf Hold's platform, hall, sealed Great Stair and warden are built (built: dwarfHold.ts). */
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export const DWARF_HOLD_OPEN = true;
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export const DWARF_HOLD_NAME = 'The Dwarf Hold';
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export const DWARF_HOLD_WARDEN_KIND = 'holdhaltmaster';
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export const DWARF_HOLD_WARDEN_NAME = 'Warden Thrida Deepstair';
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/**
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* c of the nose standing at the Hold on circuit version 2: bore B (c0 832, row 1365, heading north) with the nose at row
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* 1108, so the rake stands rows 1108-1180 and the plates (dh-step-*) are x 948 rows 1129-1176, stepping down east onto the
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* platform (x 949-951). Bore B's east wall is kept plain for rows 1100-1185 (types WESTERN_BORE_B walls).
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*/
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export const DWARF_HOLD_C = 832 + (1365 - 1108);
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export const DWARF_HOLD_DWELL_MS = 30_000;
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/** The platform and the hall behind bore B's east wall: a closed pocket reached only by the train. */
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export const DWARF_HOLD_POCKET = { minX: 949, maxX: 1000, minZ: 1100, maxZ: 1185 };
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export const DWARF_HOLD_CHART = { id: DWARF_HOLD_STOP_ID, title: DWARF_HOLD_NAME, minX: 930, maxX: 1004, minZ: 1095, maxZ: 1190 };
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export const DWARF_HOLD_ZONE = { id: DWARF_HOLD_STOP_ID, label: DWARF_HOLD_NAME, coordinateFrame: 'world', minX: 949, maxX: 1000, minZ: 1100, maxZ: 1185 };
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/**
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* Where bore B's east wall opens onto the Hold's platform and hall (slice 2-3, dwarfHold.ts): over these rows the vault draws no rock
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* cover or raised rock past that wall (the hall would sit under it), and the doorways (rows, inclusive) are cut out of the
|
|
53
|
+
* wall's face up to the door head. Read by WESTERN_BORE_B.halls while the Hold is open.
|
|
54
|
+
*/
|
|
55
|
+
export const DWARF_HOLD_BORE_WALL = {
|
|
56
|
+
side: 'e',
|
|
57
|
+
z0: 1106,
|
|
58
|
+
z1: 1182,
|
|
59
|
+
doorways: [
|
|
60
|
+
{ z0: 1118, z1: 1120 },
|
|
61
|
+
{ z0: 1143, z1: 1145 },
|
|
62
|
+
{ z0: 1168, z1: 1170 },
|
|
63
|
+
],
|
|
64
|
+
};
|
|
65
|
+
/* ------------------------------------------------------------------ *
|
|
66
|
+
* Shared (slice 2-1): read the flags above; nobody edits below.
|
|
67
|
+
* ------------------------------------------------------------------ */
|
|
68
|
+
/** The halts' charts and zones that are open (types DUNGEON_CHARTS and DISCOVERY_ZONES spread these). */
|
|
69
|
+
export const WESTERN_HALT_CHARTS = [
|
|
70
|
+
...(FORGE_HALT_OPEN ? [FORGE_HALT_CHART] : []),
|
|
71
|
+
...(DWARF_HOLD_OPEN ? [DWARF_HOLD_CHART] : []),
|
|
72
|
+
];
|
|
73
|
+
export const WESTERN_HALT_ZONES = [
|
|
74
|
+
...(FORGE_HALT_OPEN ? [FORGE_HALT_ZONE] : []),
|
|
75
|
+
...(DWARF_HOLD_OPEN ? [DWARF_HOLD_ZONE] : []),
|
|
76
|
+
];
|
|
77
|
+
/** Every pre-registered halt, open or not (tests, the admin list, the guide). */
|
|
78
|
+
export const WESTERN_HALTS = [
|
|
79
|
+
{ stopId: FORGE_HALT_STOP_ID, name: FORGE_HALT_NAME, open: FORGE_HALT_OPEN, npcKind: FORGE_HALT_MASTER_KIND, npcName: FORGE_HALT_MASTER_NAME, c: FORGE_HALT_C, pocket: FORGE_HALT_POCKET, chart: FORGE_HALT_CHART, zone: FORGE_HALT_ZONE, music: 'capital-smiths' },
|
|
80
|
+
{ stopId: DWARF_HOLD_STOP_ID, name: DWARF_HOLD_NAME, open: DWARF_HOLD_OPEN, npcKind: DWARF_HOLD_WARDEN_KIND, npcName: DWARF_HOLD_WARDEN_NAME, c: DWARF_HOLD_C, pocket: DWARF_HOLD_POCKET, chart: DWARF_HOLD_CHART, zone: DWARF_HOLD_ZONE, music: 'crystal-gorge' },
|
|
81
|
+
];
|
|
82
|
+
//# sourceMappingURL=westernHalts.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"westernHalts.js","sourceRoot":"","sources":["../src/westernHalts.ts"],"names":[],"mappings":"AAqBA,MAAM,CAAC,MAAM,kBAAkB,GAAG,YAAY,CAAC;AAC/C,MAAM,CAAC,MAAM,kBAAkB,GAAG,YAAY,CAAC;AAE/C;;wEAEwE;AAExE,kGAAkG;AAClG,MAAM,CAAC,MAAM,eAAe,GAAG,IAAI,CAAC;AACpC,MAAM,CAAC,MAAM,eAAe,GAAG,gBAAgB,CAAC;AAChD,MAAM,CAAC,MAAM,sBAAsB,GAAG,iBAAiB,CAAC;AACxD,MAAM,CAAC,MAAM,sBAAsB,GAAG,6BAA6B,CAAC;AACpE;;;;GAIG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG,IAAI,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;AAC/C,MAAM,CAAC,MAAM,mBAAmB,GAAG,MAAM,CAAC;AAC1C,8HAA8H;AAC9H,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAW,CAAC;AAC3F,4FAA4F;AAC5F,MAAM,CAAC,MAAM,gBAAgB,GAAiB,EAAE,EAAE,EAAE,kBAAkB,EAAE,KAAK,EAAE,eAAe,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;AAC/I,MAAM,CAAC,MAAM,eAAe,GAAkB,EAAE,EAAE,EAAE,kBAAkB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC;AACzK;;;GAGG;AACH,MAAM,UAAU,WAAW,CAAC,CAAS,EAAE,CAAS;IAC9C,MAAM,CAAC,GAAG,iBAAiB,CAAC;IAC5B,OAAO,eAAe,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;AACrF,CAAC;AAED;;wEAEwE;AAExE,gIAAgI;AAChI,MAAM,CAAC,MAAM,eAAe,GAAG,IAAI,CAAC;AACpC,MAAM,CAAC,MAAM,eAAe,GAAG,gBAAgB,CAAC;AAChD,MAAM,CAAC,MAAM,sBAAsB,GAAG,gBAAgB,CAAC;AACvD,MAAM,CAAC,MAAM,sBAAsB,GAAG,yBAAyB,CAAC;AAChE;;;;GAIG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG,GAAG,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC;AAChD,MAAM,CAAC,MAAM,mBAAmB,GAAG,MAAM,CAAC;AAC1C,sGAAsG;AACtG,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAW,CAAC;AAC5F,MAAM,CAAC,MAAM,gBAAgB,GAAiB,EAAE,EAAE,EAAE,kBAAkB,EAAE,KAAK,EAAE,eAAe,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;AAChJ,MAAM,CAAC,MAAM,eAAe,GAAkB,EAAE,EAAE,EAAE,kBAAkB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,EAAE,OAAO,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;AAC1K;;;;GAIG;AACH,MAAM,CAAC,MAAM,oBAAoB,GAAG;IAClC,IAAI,EAAE,GAAY;IAClB,EAAE,EAAE,IAAI;IACR,EAAE,EAAE,IAAI;IACR,QAAQ,EAAE;QACR,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE;QACtB,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE;QACtB,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE;KACvB;CACO,CAAC;AAEX;;wEAEwE;AAExE,yGAAyG;AACzG,MAAM,CAAC,MAAM,mBAAmB,GAA4B;IAC1D,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IAC9C,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;CAC/C,CAAC;AACF,MAAM,CAAC,MAAM,kBAAkB,GAA6B;IAC1D,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IAC7C,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;CAC9C,CAAC;AACF,iFAAiF;AACjF,MAAM,CAAC,MAAM,aAAa,GAAG;IAC3B,EAAE,MAAM,EAAE,kBAAkB,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,eAAe,EAAE,OAAO,EAAE,sBAAsB,EAAE,OAAO,EAAE,sBAAsB,EAAE,CAAC,EAAE,YAAY,EAAE,MAAM,EAAE,iBAAiB,EAAE,KAAK,EAAE,gBAAgB,EAAE,IAAI,EAAE,eAAe,EAAE,KAAK,EAAE,gBAAgB,EAAE;IACnQ,EAAE,MAAM,EAAE,kBAAkB,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,eAAe,EAAE,OAAO,EAAE,sBAAsB,EAAE,OAAO,EAAE,sBAAsB,EAAE,CAAC,EAAE,YAAY,EAAE,MAAM,EAAE,iBAAiB,EAAE,KAAK,EAAE,gBAAgB,EAAE,IAAI,EAAE,eAAe,EAAE,KAAK,EAAE,eAAe,EAAE;CAC1P,CAAC"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What the Western Line tells its riders, stop by stop (slice 2-4, plan
|
|
3
|
+
* .cursor/task-plans/2026-10-11-western-phase2-circuit-plan.md section 2.6): `next` as the train pulls out of the stop
|
|
4
|
+
* before this one, `arriving` WESTERN_TRAIN_ANNOUNCE_BEFORE_MS before it stands here (backend westernTrain.ts tick, a quiet
|
|
5
|
+
* notice to each rider). Keyed by stop id, so a stop another slice switches on (the Forge Halt, 2-2; the Dwarf Hold, 2-3)
|
|
6
|
+
* already has its words. "On the platform side": every halt's doors open towards its own platform, whichever way the leg
|
|
7
|
+
* runs, so no left or right is ever wrong. A circuit's stops read these (westernTrain.ts version 2); version 1 is frozen
|
|
8
|
+
* and has none. No imports: westernTrain.ts reads this table.
|
|
9
|
+
*/
|
|
10
|
+
export type WesternStopAnnounce = {
|
|
11
|
+
next: string;
|
|
12
|
+
arriving: string;
|
|
13
|
+
};
|
|
14
|
+
export declare const WESTERN_STOP_ANNOUNCE: Readonly<Record<string, WesternStopAnnounce>>;
|
|
15
|
+
//# sourceMappingURL=westernLineAnnounce.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"westernLineAnnounce.d.ts","sourceRoot":"","sources":["../src/westernLineAnnounce.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,MAAM,MAAM,mBAAmB,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAE,CAAC;AAErE,eAAO,MAAM,qBAAqB,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,mBAAmB,CAAC,CAiB/E,CAAC"}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
export const WESTERN_STOP_ANNOUNCE = {
|
|
2
|
+
platform: {
|
|
3
|
+
next: 'Next stop: the Western Entrance, home.',
|
|
4
|
+
arriving: 'Arriving at the Western Entrance. Step down by a brass plate, or stay aboard and go round again.',
|
|
5
|
+
},
|
|
6
|
+
'western-isle': {
|
|
7
|
+
next: 'Next stop: Lantern Wake, in the Western Kingdoms.',
|
|
8
|
+
arriving: 'Arriving at Lantern Wake. Doors open on the platform side. Mind the gulls, and mind the gap.',
|
|
9
|
+
},
|
|
10
|
+
'dwarf-hold': {
|
|
11
|
+
next: 'Next stop: the Dwarf Hold, under the western cliffs.',
|
|
12
|
+
arriving: 'Arriving at the Dwarf Hold. Doors open on the platform side. Keep your voice down: the Hold remembers.',
|
|
13
|
+
},
|
|
14
|
+
'forge-halt': {
|
|
15
|
+
next: 'Next stop: the Forge Halt, under the Capital.',
|
|
16
|
+
arriving: 'Arriving at the Forge Halt, under the Capital. Doors open on the platform side. Mind the soot.',
|
|
17
|
+
},
|
|
18
|
+
};
|
|
19
|
+
//# sourceMappingURL=westernLineAnnounce.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"westernLineAnnounce.js","sourceRoot":"","sources":["../src/westernLineAnnounce.ts"],"names":[],"mappings":"AAWA,MAAM,CAAC,MAAM,qBAAqB,GAAkD;IAClF,QAAQ,EAAE;QACR,IAAI,EAAE,wCAAwC;QAC9C,QAAQ,EAAE,kGAAkG;KAC7G;IACD,cAAc,EAAE;QACd,IAAI,EAAE,mDAAmD;QACzD,QAAQ,EAAE,8FAA8F;KACzG;IACD,YAAY,EAAE;QACZ,IAAI,EAAE,sDAAsD;QAC5D,QAAQ,EAAE,wGAAwG;KACnH;IACD,YAAY,EAAE;QACZ,IAAI,EAAE,+CAA+C;QACrD,QAAQ,EAAE,gGAAgG;KAC3G;CACF,CAAC"}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The Western Line's words at its halts (slice 2-4, plan .cursor/task-plans/2026-10-11-western-phase2-circuit-plan.md
|
|
3
|
+
* section 2.6): the next-train line and the notice board any halt can use, read off the circuit the server runs and its
|
|
4
|
+
* clock, so a halt another slice switches on (the Forge Halt, 2-2; the Dwarf Hold, 2-3) speaks correctly the moment its
|
|
5
|
+
* flag flips. The home station's board is westernStationNoticeText (westernTrain.ts), Lantern Wake's lanternWakeNoticeText
|
|
6
|
+
* (lanternWakeTown.ts); the riders' announcements are westernLineAnnounce.ts.
|
|
7
|
+
*
|
|
8
|
+
* A board in a halt (the line's own `westnotice` prop) is told apart from the home station's by where it stands: inside
|
|
9
|
+
* a stop's pocket (the platform and hall reached only by its train) it is that halt's board (westernNoticeStopAt).
|
|
10
|
+
*/
|
|
11
|
+
import { type WesternTrainCircuit, type WesternTrainStop } from './westernTrain.js';
|
|
12
|
+
/**
|
|
13
|
+
* A rider's one click on a stop's step plate from anywhere aboard (the pending step): walked down the deck to the nearest
|
|
14
|
+
* doorway, they step down when they get there (backend world.ts tickPendingTrainStep).
|
|
15
|
+
*/
|
|
16
|
+
export declare const WESTERN_TRAIN_PENDING_STEP_TEXT = "You make for the nearest doorway to step down.";
|
|
17
|
+
/** What a halt says while its stop is not running (pre-registered, its slice not switched on). */
|
|
18
|
+
export declare const WESTERN_HALT_CLOSED_TEXT = "No train stops here yet. The line runs straight through for now.";
|
|
19
|
+
/**
|
|
20
|
+
* A halt's "Next train?" (its halt master, its board's last line): a train standing with its doors open (and for where),
|
|
21
|
+
* standing with them shut, or the next one due; a stop that is not running says so.
|
|
22
|
+
*/
|
|
23
|
+
export declare function westernStopNextTrainText(nowMs: number, stopId: string, circuit?: WesternTrainCircuit): string;
|
|
24
|
+
/** A halt's notice board: its name, the way round, how long trains stand, the rules, then the next train. */
|
|
25
|
+
export declare function westernStopNoticeText(nowMs: number, stopId: string, circuit?: WesternTrainCircuit): string;
|
|
26
|
+
/**
|
|
27
|
+
* The halt a board at a world tile belongs to: a stop of the given circuit, or of any circuit this build knows, whose
|
|
28
|
+
* pocket holds the tile; null for anywhere else (the home station's board, and anything on the open land).
|
|
29
|
+
*/
|
|
30
|
+
export declare function westernNoticeStopAt(x: number, z: number, circuit?: WesternTrainCircuit, known?: readonly WesternTrainCircuit[]): WesternTrainStop | null;
|
|
31
|
+
//# sourceMappingURL=westernLineTexts.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"westernLineTexts.d.ts","sourceRoot":"","sources":["../src/westernLineTexts.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,OAAO,EASL,KAAK,mBAAmB,EACxB,KAAK,gBAAgB,EACtB,MAAM,mBAAmB,CAAC;AAE3B;;;GAGG;AACH,eAAO,MAAM,+BAA+B,mDAAmD,CAAC;AAEhG,kGAAkG;AAClG,eAAO,MAAM,wBAAwB,qEAAqE,CAAC;AAS3G;;;GAGG;AACH,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,GAAE,mBAA2C,GAAG,MAAM,CAapI;AAED,6GAA6G;AAC7G,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,GAAE,mBAA2C,GAAG,MAAM,CAQjI;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,GAAE,mBAA2C,EAAE,KAAK,GAAE,SAAS,mBAAmB,EAA2B,GAAG,gBAAgB,GAAG,IAAI,CAQvM"}
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The Western Line's words at its halts (slice 2-4, plan .cursor/task-plans/2026-10-11-western-phase2-circuit-plan.md
|
|
3
|
+
* section 2.6): the next-train line and the notice board any halt can use, read off the circuit the server runs and its
|
|
4
|
+
* clock, so a halt another slice switches on (the Forge Halt, 2-2; the Dwarf Hold, 2-3) speaks correctly the moment its
|
|
5
|
+
* flag flips. The home station's board is westernStationNoticeText (westernTrain.ts), Lantern Wake's lanternWakeNoticeText
|
|
6
|
+
* (lanternWakeTown.ts); the riders' announcements are westernLineAnnounce.ts.
|
|
7
|
+
*
|
|
8
|
+
* A board in a halt (the line's own `westnotice` prop) is told apart from the home station's by where it stands: inside
|
|
9
|
+
* a stop's pocket (the platform and hall reached only by its train) it is that halt's board (westernNoticeStopAt).
|
|
10
|
+
*/
|
|
11
|
+
import { WESTERN_TRAIN_CIRCUIT, WESTERN_TRAIN_CIRCUITS, WESTERN_TRAIN_DOORS_SHUT_BEFORE_MS, westernLineRouteText, westernStopAfter, westernStopNamePhrase, westernStopNextArrivalMs, westernTrainAtStop, } from './westernTrain.js';
|
|
12
|
+
/**
|
|
13
|
+
* A rider's one click on a stop's step plate from anywhere aboard (the pending step): walked down the deck to the nearest
|
|
14
|
+
* doorway, they step down when they get there (backend world.ts tickPendingTrainStep).
|
|
15
|
+
*/
|
|
16
|
+
export const WESTERN_TRAIN_PENDING_STEP_TEXT = 'You make for the nearest doorway to step down.';
|
|
17
|
+
/** What a halt says while its stop is not running (pre-registered, its slice not switched on). */
|
|
18
|
+
export const WESTERN_HALT_CLOSED_TEXT = 'No train stops here yet. The line runs straight through for now.';
|
|
19
|
+
const roughly = (ms) => {
|
|
20
|
+
const secs = Math.max(1, Math.round(ms / 1000));
|
|
21
|
+
if (secs < 90)
|
|
22
|
+
return `about ${secs} second${secs === 1 ? '' : 's'}`;
|
|
23
|
+
const mins = Math.round(secs / 60);
|
|
24
|
+
return `about ${mins} minute${mins === 1 ? '' : 's'}`;
|
|
25
|
+
};
|
|
26
|
+
/**
|
|
27
|
+
* A halt's "Next train?" (its halt master, its board's last line): a train standing with its doors open (and for where),
|
|
28
|
+
* standing with them shut, or the next one due; a stop that is not running says so.
|
|
29
|
+
*/
|
|
30
|
+
export function westernStopNextTrainText(nowMs, stopId, circuit = WESTERN_TRAIN_CIRCUIT) {
|
|
31
|
+
const stop = circuit.stops.find((s) => s.id === stopId);
|
|
32
|
+
if (!stop?.enabled)
|
|
33
|
+
return WESTERN_HALT_CLOSED_TEXT;
|
|
34
|
+
const after = westernStopAfter(stopId, circuit);
|
|
35
|
+
const bound = after ? ` for ${westernStopNamePhrase(after)}` : '';
|
|
36
|
+
const here = westernTrainAtStop(nowMs, stopId, circuit);
|
|
37
|
+
if (here) {
|
|
38
|
+
const open = (here.msToDepart ?? 0) - WESTERN_TRAIN_DOORS_SHUT_BEFORE_MS;
|
|
39
|
+
return open >= 1000
|
|
40
|
+
? `A train${bound} is standing at the platform: its doors shut in ${roughly(open)}.`
|
|
41
|
+
: 'A train is standing at the platform, but its doors are shut: it is about to leave.';
|
|
42
|
+
}
|
|
43
|
+
return `The next train${bound} is due in ${roughly(westernStopNextArrivalMs(nowMs, stopId, circuit))}.`;
|
|
44
|
+
}
|
|
45
|
+
/** A halt's notice board: its name, the way round, how long trains stand, the rules, then the next train. */
|
|
46
|
+
export function westernStopNoticeText(nowMs, stopId, circuit = WESTERN_TRAIN_CIRCUIT) {
|
|
47
|
+
const stop = circuit.stops.find((s) => s.id === stopId);
|
|
48
|
+
const name = (stop?.name ?? 'This halt').toUpperCase();
|
|
49
|
+
if (!stop?.enabled)
|
|
50
|
+
return `${name}, a halt of the Western Line, not open yet. ${WESTERN_HALT_CLOSED_TEXT}`;
|
|
51
|
+
const dwell = Math.round(stop.dwellMs / 1000);
|
|
52
|
+
return `${name}, a halt of the Western Line. ${westernLineRouteText(circuit)} ` +
|
|
53
|
+
`Trains stand ${dwell} seconds here: board by the brass step plates, and mind the doors, they shut ${WESTERN_TRAIN_DOORS_SHUT_BEFORE_MS / 1000} seconds before the train leaves. ` +
|
|
54
|
+
`No fighting aboard. No fares. ${westernStopNextTrainText(nowMs, stopId, circuit)}`;
|
|
55
|
+
}
|
|
56
|
+
/**
|
|
57
|
+
* The halt a board at a world tile belongs to: a stop of the given circuit, or of any circuit this build knows, whose
|
|
58
|
+
* pocket holds the tile; null for anywhere else (the home station's board, and anything on the open land).
|
|
59
|
+
*/
|
|
60
|
+
export function westernNoticeStopAt(x, z, circuit = WESTERN_TRAIN_CIRCUIT, known = WESTERN_TRAIN_CIRCUITS) {
|
|
61
|
+
for (const c of [circuit, ...known]) {
|
|
62
|
+
for (const s of c.stops) {
|
|
63
|
+
const p = s.pocket;
|
|
64
|
+
if (p && x >= p.minX && x <= p.maxX && z >= p.minZ && z <= p.maxZ)
|
|
65
|
+
return circuit.stops.find((r) => r.id === s.id) ?? s;
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
return null;
|
|
69
|
+
}
|
|
70
|
+
//# sourceMappingURL=westernLineTexts.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"westernLineTexts.js","sourceRoot":"","sources":["../src/westernLineTexts.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,OAAO,EACL,qBAAqB,EACrB,sBAAsB,EACtB,kCAAkC,EAClC,oBAAoB,EACpB,gBAAgB,EAChB,qBAAqB,EACrB,wBAAwB,EACxB,kBAAkB,GAGnB,MAAM,mBAAmB,CAAC;AAE3B;;;GAGG;AACH,MAAM,CAAC,MAAM,+BAA+B,GAAG,gDAAgD,CAAC;AAEhG,kGAAkG;AAClG,MAAM,CAAC,MAAM,wBAAwB,GAAG,kEAAkE,CAAC;AAE3G,MAAM,OAAO,GAAG,CAAC,EAAU,EAAU,EAAE;IACrC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC;IAChD,IAAI,IAAI,GAAG,EAAE;QAAE,OAAO,SAAS,IAAI,UAAU,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;IACrE,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC;IACnC,OAAO,SAAS,IAAI,UAAU,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;AACxD,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,UAAU,wBAAwB,CAAC,KAAa,EAAE,MAAc,EAAE,UAA+B,qBAAqB;IAC1H,MAAM,IAAI,GAAG,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,MAAM,CAAC,CAAC;IACxD,IAAI,CAAC,IAAI,EAAE,OAAO;QAAE,OAAO,wBAAwB,CAAC;IACpD,MAAM,KAAK,GAAG,gBAAgB,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAChD,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,QAAQ,qBAAqB,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;IAClE,MAAM,IAAI,GAAG,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;IACxD,IAAI,IAAI,EAAE,CAAC;QACT,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,CAAC,GAAG,kCAAkC,CAAC;QACzE,OAAO,IAAI,IAAI,IAAI;YACjB,CAAC,CAAC,UAAU,KAAK,mDAAmD,OAAO,CAAC,IAAI,CAAC,GAAG;YACpF,CAAC,CAAC,oFAAoF,CAAC;IAC3F,CAAC;IACD,OAAO,iBAAiB,KAAK,cAAc,OAAO,CAAC,wBAAwB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC;AAC1G,CAAC;AAED,6GAA6G;AAC7G,MAAM,UAAU,qBAAqB,CAAC,KAAa,EAAE,MAAc,EAAE,UAA+B,qBAAqB;IACvH,MAAM,IAAI,GAAG,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,MAAM,CAAC,CAAC;IACxD,MAAM,IAAI,GAAG,CAAC,IAAI,EAAE,IAAI,IAAI,WAAW,CAAC,CAAC,WAAW,EAAE,CAAC;IACvD,IAAI,CAAC,IAAI,EAAE,OAAO;QAAE,OAAO,GAAG,IAAI,+CAA+C,wBAAwB,EAAE,CAAC;IAC5G,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC;IAC9C,OAAO,GAAG,IAAI,iCAAiC,oBAAoB,CAAC,OAAO,CAAC,GAAG;QAC7E,gBAAgB,KAAK,gFAAgF,kCAAkC,GAAG,IAAI,oCAAoC;QAClL,iCAAiC,wBAAwB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;AACxF,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,mBAAmB,CAAC,CAAS,EAAE,CAAS,EAAE,UAA+B,qBAAqB,EAAE,QAAwC,sBAAsB;IAC5K,KAAK,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,GAAG,KAAK,CAAC,EAAE,CAAC;QACpC,KAAK,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC;YACxB,MAAM,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC;YACnB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI;gBAAE,OAAO,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAC1H,CAAC;IACH,CAAC;IACD,OAAO,IAAI,CAAC;AACd,CAAC"}
|
package/dist/westernTrain.d.ts
CHANGED
|
@@ -202,10 +202,101 @@ export type WesternBore = {
|
|
|
202
202
|
sconceEvery: number;
|
|
203
203
|
/** Entity id prefix of its rails and sconces: `<prefix>-rail-<z>`, `<prefix>-sconce-w-<z>`. */
|
|
204
204
|
idPrefix: string;
|
|
205
|
+
/**
|
|
206
|
+
* What each wall shows, stretch by stretch (slice 2-1): rows of a wall in no stretch are plain stone. None given is bore
|
|
207
|
+
* A's look, sea windows down both walls. Not part of the circuit's key: the look can change without a new version.
|
|
208
|
+
*/
|
|
209
|
+
walls?: readonly WesternBoreStretch[];
|
|
210
|
+
/** A dressed bore (slice 2-1): lantern posts down both walkways and banners between the windows (westernBoreDressing). */
|
|
211
|
+
dressed?: boolean;
|
|
212
|
+
/** The service siding (the design sheet's passing bay): a short second line on one walkway with buffer stops and crates. */
|
|
213
|
+
siding?: {
|
|
214
|
+
side: 'w' | 'e';
|
|
215
|
+
z0: number;
|
|
216
|
+
z1: number;
|
|
217
|
+
};
|
|
218
|
+
/** A bore-end portal drawn on these end walls (the client's stand-in for the K3 `wlboreportal`): 'n' the z0 end, 's' the far end. */
|
|
219
|
+
portals?: readonly ('n' | 's')[];
|
|
220
|
+
/**
|
|
221
|
+
* The halls built against a wall (slice 2-2's Forge Halt; frontend tunnelVault.ts): over their rows the vault lays no cover
|
|
222
|
+
* or raised rock past that wall (the camera may stand in the hall), and the wall has no face at the doorways. Not part of
|
|
223
|
+
* the circuit's key.
|
|
224
|
+
*/
|
|
225
|
+
halls?: readonly WesternBoreHall[];
|
|
226
|
+
};
|
|
227
|
+
/** A hall against one wall of a bore, rows z0 to z1, and the doorways (rows, inclusive) cut through that wall into it. */
|
|
228
|
+
export type WesternBoreHall = {
|
|
229
|
+
side: 'w' | 'e';
|
|
230
|
+
z0: number;
|
|
231
|
+
z1: number;
|
|
232
|
+
doorways: ReadonlyArray<{
|
|
233
|
+
z0: number;
|
|
234
|
+
z1: number;
|
|
235
|
+
}>;
|
|
236
|
+
};
|
|
237
|
+
/**
|
|
238
|
+
* The looks a stretch of bore wall can have (slice 2-1, the approved undersea bore sheet): `sea` the warm blue windows of
|
|
239
|
+
* bore A, `cold` the northern sea's pale green windows (ice floes overhead, a seal), `warm` the east side's kelp and a
|
|
240
|
+
* wreck's ribs, `ore` no window, a glinting seam in the rock (the client's stand-in for the K3 `wloreseam`), `plain` bare
|
|
241
|
+
* stone (a wall kept clear for a hall's doorways, slices 2-2 and 2-3).
|
|
242
|
+
*/
|
|
243
|
+
export type WesternBoreWallLook = 'sea' | 'cold' | 'warm' | 'ore' | 'plain';
|
|
244
|
+
export type WesternBoreStretch = {
|
|
245
|
+
side: 'w' | 'e';
|
|
246
|
+
z0: number;
|
|
247
|
+
z1: number;
|
|
248
|
+
look: WesternBoreWallLook;
|
|
205
249
|
};
|
|
250
|
+
/** One window (or ore seam) in a bore wall: rows z0 to z1 (z1 fractional: WESTERN_BORE_WINDOW_SPAN on), and its look. */
|
|
251
|
+
export type WesternBoreWindow = {
|
|
252
|
+
side: 'w' | 'e';
|
|
253
|
+
z0: number;
|
|
254
|
+
z1: number;
|
|
255
|
+
centreZ: number;
|
|
256
|
+
look: Exclude<WesternBoreWallLook, 'plain'>;
|
|
257
|
+
};
|
|
258
|
+
/** A window every this many rows down each wall, the east wall half a step behind the west's. */
|
|
259
|
+
export declare const WESTERN_BORE_WINDOW_EVERY = 40;
|
|
260
|
+
/** Rows along the wall a window spans. */
|
|
261
|
+
export declare const WESTERN_BORE_WINDOW_SPAN = 3.6;
|
|
206
262
|
export declare const WESTERN_BORE_A: WesternBore;
|
|
207
263
|
/** A bore's floor tiles, walls excluded (bore A's is WESTERN_TUNNEL_BOX). */
|
|
208
264
|
export declare function westernBoreBox(bore: WesternBore): WesternTrainBox;
|
|
265
|
+
/** Does a wall's row hold a sconce (backend placeWesternBore: west at offset 3, east at 3 + half, every sconceEvery)? */
|
|
266
|
+
export declare function westernBoreSconceRow(bore: WesternBore, side: 'w' | 'e', z: number): boolean;
|
|
267
|
+
/** What a wall shows at a row: its stretch's look, bore A's sea when the bore lists none, else plain stone. */
|
|
268
|
+
export declare function westernBoreWallLookAt(bore: WesternBore, side: 'w' | 'e', z: number): WesternBoreWallLook;
|
|
269
|
+
/**
|
|
270
|
+
* The windows (and ore seams) down a bore's walls: every WESTERN_BORE_WINDOW_EVERY rows, the east wall's half a step
|
|
271
|
+
* behind the west's so one shows on the far wall wherever the camera looks, each nudged along until it clears that
|
|
272
|
+
* wall's sconces, none within a window's length of either end; then each takes its stretch's look, and one that would
|
|
273
|
+
* straddle two looks or stand in a plain stretch is left out. Bore A's are exactly the windows it has had since
|
|
274
|
+
* 2026-10-11 (frontend tunnelVault.ts drew them before slice 2-1 moved the sum here).
|
|
275
|
+
*/
|
|
276
|
+
export declare function westernBoreWindows(bore: WesternBore): WesternBoreWindow[];
|
|
277
|
+
/** One placed piece of a bore's dressing (westernBoreDressing): entity id, model style, world tile. */
|
|
278
|
+
export type WesternBoreProp = {
|
|
279
|
+
id: string;
|
|
280
|
+
style: string;
|
|
281
|
+
x: number;
|
|
282
|
+
z: number;
|
|
283
|
+
};
|
|
284
|
+
/** Walkway tiles off the line: lantern posts this far out (the rake is 2 either side), banners next to the wall tile. */
|
|
285
|
+
export declare const WESTERN_BORE_LANTERN_LATERAL = 4;
|
|
286
|
+
export declare const WESTERN_BORE_LANTERN_EVERY = 28;
|
|
287
|
+
/**
|
|
288
|
+
* A dressed bore's props (slice 2-1, the approved undersea bore sheet; existing kit as stand-ins until the bore batch's
|
|
289
|
+
* Blender pieces land): brass lantern posts (westlantern) down both walkways, staggered; a blue banner (westbanner) on
|
|
290
|
+
* the tile in front of each wall midway between its windows or seams; and the service siding: a second line on one
|
|
291
|
+
* walkway (westtrack) with a buffer stop (westbuffer) at each end, service crates, a control box and a signal post (the K1 kit). Nothing on the rake's
|
|
292
|
+
* five tiles, the wall tiles (the sconces), in front of a window, or on another prop; the backend places exactly this list.
|
|
293
|
+
*/
|
|
294
|
+
export declare function westernBoreDressing(bore: WesternBore): WesternBoreProp[];
|
|
295
|
+
/** Where an admin /tp lands in a bore: the west walkway, a few rows in from its first end. */
|
|
296
|
+
export declare function westernBoreStand(bore: WesternBore): {
|
|
297
|
+
x: number;
|
|
298
|
+
z: number;
|
|
299
|
+
};
|
|
209
300
|
/** The loading cover a rider sees when the train carries them onto a leg from far away (AREA_TRANSITIONS ids). */
|
|
210
301
|
export type WesternTrainCover = {
|
|
211
302
|
area: 'western-line' | 'western-kingdoms-train';
|
|
@@ -334,6 +425,20 @@ export declare function defineWesternCircuit(def: {
|
|
|
334
425
|
* surface leg, bore A south under the sea, Lantern Wake's leg west into its rock cap, two trains. Frozen: never edit.
|
|
335
426
|
*/
|
|
336
427
|
export declare const WESTERN_TRAIN_CIRCUIT_V1: WesternTrainCircuit;
|
|
428
|
+
/** Bore B, the Hold Line: the sea on its west wall (the coast side), the western cliffs' rock and ore on its east. */
|
|
429
|
+
export declare const WESTERN_BORE_B: WesternBore;
|
|
430
|
+
/** Bore C, the Crown Line: cold northern windows across the top, the warm east-side sea down its east wall after that. */
|
|
431
|
+
export declare const WESTERN_BORE_C: WesternBore;
|
|
432
|
+
/** The legs' covers: what a rider sees when the train carries them into each new bore. */
|
|
433
|
+
export declare const WESTERN_HOLD_LINE_COVER: WesternTrainCover;
|
|
434
|
+
export declare const WESTERN_CROWN_LINE_COVER: WesternTrainCover;
|
|
435
|
+
/**
|
|
436
|
+
* VERSION 2 (slice 2-1): version 1's three legs, then bore B north and bore C south, three trains (James, 2026-10-11:
|
|
437
|
+
* "three trains"; one way round). The Dwarf Hold and the Forge Halt, pre-registered by 2-1, opened by slices 2-3 and 2-2.
|
|
438
|
+
* FROZEN since the phase 2 integration put it on master with both halts open (2026-10-11, key v2-bc34d3bf, cycle 485.2 s,
|
|
439
|
+
* pinned in train-circuit-test.mjs): any later stop, leg, dwell or train count is version 3.
|
|
440
|
+
*/
|
|
441
|
+
export declare const WESTERN_TRAIN_CIRCUIT_V2: WesternTrainCircuit;
|
|
337
442
|
/** Every circuit this build knows, oldest first: a client follows whichever of them its server runs. */
|
|
338
443
|
export declare const WESTERN_TRAIN_CIRCUITS: readonly WesternTrainCircuit[];
|
|
339
444
|
/** The circuit this build's SERVER runs (the client's default before the server has said). */
|
|
@@ -468,7 +573,14 @@ export declare function westernTrainNoBoardingText(nowMs: number, circuit?: West
|
|
|
468
573
|
* master's "Next train?"): a train standing with its doors open, shut, or the next one due.
|
|
469
574
|
*/
|
|
470
575
|
export declare function westernStationNextTrainText(nowMs: number, circuit?: WesternTrainCircuit): string;
|
|
471
|
-
/**
|
|
576
|
+
/** The running stops in the order a train reaches them, from the home station round (slice 2-4: the boards and the guide). */
|
|
577
|
+
export declare function westernLineStopOrder(circuit?: WesternTrainCircuit): WesternTrainStop[];
|
|
578
|
+
/**
|
|
579
|
+
* The line's way round, for the boards, the station master and the guide (slice 2-4): the running stops in order and home
|
|
580
|
+
* again, then any stop the circuit lists but does not run yet (a halt still being dug: the train runs straight through).
|
|
581
|
+
*/
|
|
582
|
+
export declare function westernLineRouteText(circuit?: WesternTrainCircuit): string;
|
|
583
|
+
/** What the All Aboard board says: the line's rules from the timetable, the way round, then the next train. */
|
|
472
584
|
export declare function westernStationNoticeText(nowMs: number, circuit?: WesternTrainCircuit): string;
|
|
473
585
|
/** Can the step plates be used at `nowMs` (a train standing, more than the shut time to go)? */
|
|
474
586
|
export declare function westernTrainDoorsOpen(nowMs: number, circuit?: WesternTrainCircuit): boolean;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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1
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