@dreadwood-types/types 0.1.178 → 0.1.180
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/attackableNpcs.d.ts.map +1 -1
- package/dist/attackableNpcs.js +7 -0
- package/dist/attackableNpcs.js.map +1 -1
- package/dist/bossSignatures.d.ts +1 -1
- package/dist/bossSignatures.d.ts.map +1 -1
- package/dist/bossSignatures.js +6 -0
- package/dist/bossSignatures.js.map +1 -1
- package/dist/constants.d.ts +6 -1
- package/dist/constants.d.ts.map +1 -1
- package/dist/constants.js.map +1 -1
- package/dist/cooking.d.ts.map +1 -1
- package/dist/cooking.js +7 -0
- package/dist/cooking.js.map +1 -1
- package/dist/copseQuests.d.ts +58 -0
- package/dist/copseQuests.d.ts.map +1 -0
- package/dist/copseQuests.js +67 -0
- package/dist/copseQuests.js.map +1 -0
- package/dist/copseWildlife.d.ts +66 -0
- package/dist/copseWildlife.d.ts.map +1 -0
- package/dist/copseWildlife.js +80 -0
- package/dist/copseWildlife.js.map +1 -0
- package/dist/fairFolk.d.ts +7 -1
- package/dist/fairFolk.d.ts.map +1 -1
- package/dist/fairFolk.js +28 -0
- package/dist/fairFolk.js.map +1 -1
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -0
- package/dist/index.js.map +1 -1
- package/dist/legacy.d.ts +2 -0
- package/dist/legacy.d.ts.map +1 -1
- package/dist/legacy.js +2 -0
- package/dist/legacy.js.map +1 -1
- package/dist/messages.d.ts +3 -2
- package/dist/messages.d.ts.map +1 -1
- package/dist/messages.js.map +1 -1
- package/dist/quests.d.ts.map +1 -1
- package/dist/quests.js +31 -0
- package/dist/quests.js.map +1 -1
- package/dist/storyQuests.d.ts +8 -1
- package/dist/storyQuests.d.ts.map +1 -1
- package/dist/storyQuests.js +259 -3
- package/dist/storyQuests.js.map +1 -1
- package/dist/westernQuests.d.ts +49 -2
- package/dist/westernQuests.d.ts.map +1 -1
- package/dist/westernQuests.js +59 -3
- package/dist/westernQuests.js.map +1 -1
- package/package.json +2 -2
package/dist/westernQuests.d.ts
CHANGED
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@@ -23,6 +23,12 @@ export declare const STATION_CRATE_KIND = "stationcrate";
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export declare const WESTERN_PROP: {
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/** A supply crate off the wagon, drawn with the starter hub's lost-tools crate. */
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readonly crate: "lostsupply";
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/** Field Shrine Mystery: the old farmers' field shrine on the east meadow, drawn with Hollin Brook's wayside cross. */
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readonly shrine: "fieldshrine";
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/** Field Shrine Mystery: the signs along the trail back from the shrine (boot prints, a station lantern). */
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readonly trail: "shrinetrail";
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/** Field Shrine Mystery: the hawthorn thicket by the shrine the player keeps watch from, drawn with the South Fields' hedge. */
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readonly hide: "shrinehide";
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};
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export type WesternPropPlace = {
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id: string;
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@@ -38,8 +44,11 @@ export declare const LOST_SUPPLY_LOOKOUT: WesternPropPlace;
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/** Out on the east meadow past the goods yard, where it rolled off the last bend. */
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export declare const LOST_SUPPLY_MEADOW: WesternPropPlace;
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export declare const LOST_SUPPLY_CRATES: readonly WesternPropPlace[];
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-
/**
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-
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/**
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* The model a Western Entrance quest prop draws with (CAPITAL_BUILDING_MODELS), or null for a prop that is not one of them.
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* `style` picks between a prop's pieces (the shrine trail's prints and its lantern).
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*/
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export declare function westernPropModel(prop: string, style?: string): string | null;
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/** The hub's two dwarves (westernEntrance.ts WESTERN_STATION_FOLK), each the only one of their kind. */
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export declare const WESTERN_DUNNA: {
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readonly kind: "stationporter";
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@@ -111,4 +120,42 @@ export declare const WESTERN_PORTERS_CAULDRON_NAME = "Porters' Cauldron";
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export declare const WESTERN_LENT_MORTAR_TEXT = "The porters' mortar is chained to this cauldron. Hamrik lends it for one thyme draught at a time: wild thyme and a Vial of Water.";
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/** The station stores Porter Dunna keeps (backend world.ts): Vials of Water, at Tansy's price. */
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export declare const WESTERN_STORES_TITLE = "Station Stores";
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/**
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* FIELD SHRINE MYSTERY (2026-10-10): since Lost Supplies brought the stores in, Porter Dunna's tally comes out one oatcake
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* short every morning, and the old farmers' field shrine on the east meadow (older than the line) has a fresh candle on it
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* every dawn. Look the shrine over (a brass button in the mud), follow the boot prints back west towards the station, keep
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* watch from the hawthorn by the shrine and see who comes: Station Master Hamrik, with an oatcake and a light for his
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* grandmother, who led the crew that cut the line's bore under the sea and was the last one out the night the sea came
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* in. Show him the button, then decide what to tell Dunna.
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*
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* The props are quest props placed by the backend's belt (src/westernBelt.ts) after every other western piece, each on
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* the nearest open headland tile to its spot, outside every keep-out (the line and its step-aside rows, the hub, the
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* causeway), solid. The watch is a channel (backend src/westernShrine.ts): the player crouches in the thicket and must
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* keep still; moving, a fight or a restart breaks it, and a click on the thicket starts it again.
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*/
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/** The brass button off Hamrik's coat, found in the mud by the shrine. No trader buys one (the story engine finds it again). */
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export declare const BRASS_BUTTON_KIND = "brassbutton";
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export declare const BRASS_BUTTON_NAME = "Brass Coat Button";
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/** The old field shrine near the meadow's cliff edge, east of the goods yard; its niche faces south, the camera's side. */
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export declare const FIELD_SHRINE: WesternPropPlace;
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/** The hawthorn thicket a few paces south of the shrine (on the camera's side, so a watcher has the shrine in front of them), where the player hides to keep watch. */
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export declare const SHRINE_HIDE: WesternPropPlace;
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/** The trail back from the shrine, west towards the station: prints in the meadow, a lantern by the copse, prints at the yard. */
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export declare const SHRINE_TRAIL_MEADOW: WesternPropPlace;
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export declare const SHRINE_TRAIL_LANTERN: WesternPropPlace;
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export declare const SHRINE_TRAIL_YARD: WesternPropPlace;
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export declare const SHRINE_TRAIL: readonly WesternPropPlace[];
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/** Every Field Shrine Mystery prop, in the order the belt places them. */
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export declare const FIELD_SHRINE_PROPS: readonly WesternPropPlace[];
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/** What the game calls each piece (the client's hover name, the guide). */
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export declare const FIELD_SHRINE_NAMES: Readonly<Record<string, string>>;
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/** How long the watch from the thicket lasts, held still (a channel), and what its bar says. */
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export declare const SHRINE_WATCH_MS = 8000;
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export declare const SHRINE_WATCH_LABEL = "Keeping watch";
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/** Where the quest helper points for the shrine. */
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export declare const FIELD_SHRINE_PLACE: {
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readonly x: number;
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readonly z: number;
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readonly label: "the field shrine on the east meadow";
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};
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//# sourceMappingURL=westernQuests.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"westernQuests.d.ts","sourceRoot":"","sources":["../src/westernQuests.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAKrD;;;GAGG;AACH,eAAO,MAAM,kBAAkB,iBAAiB,CAAC;AAIjD,eAAO,MAAM,YAAY;IACvB,mFAAmF;;
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{"version":3,"file":"westernQuests.d.ts","sourceRoot":"","sources":["../src/westernQuests.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAKrD;;;GAGG;AACH,eAAO,MAAM,kBAAkB,iBAAiB,CAAC;AAIjD,eAAO,MAAM,YAAY;IACvB,mFAAmF;;IAEnF,uHAAuH;;IAEvH,6GAA6G;;IAE7G,gIAAgI;;CAExH,CAAC;AAEX,MAAM,MAAM,gBAAgB,GAAG;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAAC;AAElG,6EAA6E;AAC7E,eAAO,MAAM,gBAAgB,EAAE,gBAAmH,CAAC;AACnJ,kGAAkG;AAClG,eAAO,MAAM,mBAAmB,EAAE,gBAAyH,CAAC;AAC5J,qFAAqF;AACrF,eAAO,MAAM,kBAAkB,EAAE,gBAAwH,CAAC;AAE1J,eAAO,MAAM,kBAAkB,EAAE,SAAS,gBAAgB,EAAgE,CAAC;AAE3H;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAQ5E;AAID,wGAAwG;AACxG,eAAO,MAAM,aAAa;;;CAAgE,CAAC;AAC3F,eAAO,MAAM,cAAc;;;CAAwE,CAAC;AAIpG;;;GAGG;AACH,eAAO,MAAM,kBAAkB,EAAE,aAAa,CAAC;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAOtF,CAAC;AAEF,gIAAgI;AAChI,eAAO,MAAM,oBAAoB,EAAE,aAAa,CAAC;IAAE,MAAM,EAAE,UAAU,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAY5F,CAAC;AAEF,0DAA0D;AAC1D,eAAO,MAAM,kBAAkB;;;;CAAyD,CAAC;AACzF,eAAO,MAAM,sBAAsB;;;;CAAwE,CAAC;AAC5G,2GAA2G;AAC3G,eAAO,MAAM,mBAAmB;;;;CAAyD,CAAC;AAI1F;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,qBAAqB,sBAAsB,CAAC;AAEzD;;;;GAIG;AACH,eAAO,MAAM,wBAAwB;;;;;CAA4E,CAAC;AAClH,eAAO,MAAM,6BAA6B,sBAAsB,CAAC;AAEjE,wEAAwE;AACxE,eAAO,MAAM,wBAAwB,sIACgG,CAAC;AAEtI,kGAAkG;AAClG,eAAO,MAAM,oBAAoB,mBAAmB,CAAC;AAIrD;;;;;;;;;;;;GAYG;AAEH,gIAAgI;AAChI,eAAO,MAAM,iBAAiB,gBAAgB,CAAC;AAC/C,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD,2HAA2H;AAC3H,eAAO,MAAM,YAAY,EAAE,gBAA8G,CAAC;AAC1I,uKAAuK;AACvK,eAAO,MAAM,WAAW,EAAE,gBAA2G,CAAC;AAEtI,kIAAkI;AAClI,eAAO,MAAM,mBAAmB,EAAE,gBAAyH,CAAC;AAC5J,eAAO,MAAM,oBAAoB,EAAE,gBAA2H,CAAC;AAC/J,eAAO,MAAM,iBAAiB,EAAE,gBAAqH,CAAC;AACtJ,eAAO,MAAM,YAAY,EAAE,SAAS,gBAAgB,EAAmE,CAAC;AAExH,0EAA0E;AAC1E,eAAO,MAAM,kBAAkB,EAAE,SAAS,gBAAgB,EAAiD,CAAC;AAE5G,2EAA2E;AAC3E,eAAO,MAAM,kBAAkB,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAM/D,CAAC;AAEF,gGAAgG;AAChG,eAAO,MAAM,eAAe,OAAQ,CAAC;AACrC,eAAO,MAAM,kBAAkB,kBAAkB,CAAC;AAElD,oDAAoD;AACpD,eAAO,MAAM,kBAAkB;;;;CAAkG,CAAC"}
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package/dist/westernQuests.js
CHANGED
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@@ -9,6 +9,12 @@ export const STATION_CRATE_KIND = 'stationcrate';
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export const WESTERN_PROP = {
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/** A supply crate off the wagon, drawn with the starter hub's lost-tools crate. */
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crate: 'lostsupply',
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/** Field Shrine Mystery: the old farmers' field shrine on the east meadow, drawn with Hollin Brook's wayside cross. */
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shrine: 'fieldshrine',
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/** Field Shrine Mystery: the signs along the trail back from the shrine (boot prints, a station lantern). */
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trail: 'shrinetrail',
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/** Field Shrine Mystery: the hawthorn thicket by the shrine the player keeps watch from, drawn with the South Fields' hedge. */
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hide: 'shrinehide',
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};
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/** At the foot of the neck, beside the arrival road, where the axle gave. */
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export const LOST_SUPPLY_NECK = { id: 'western-lostsupply-neck', x: 56, z: 1125, style: `${WESTERN_PROP.crate}:neck`, scale: 1 };
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@@ -17,9 +23,18 @@ export const LOST_SUPPLY_LOOKOUT = { id: 'western-lostsupply-lookout', x: 34, z:
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/** Out on the east meadow past the goods yard, where it rolled off the last bend. */
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export const LOST_SUPPLY_MEADOW = { id: 'western-lostsupply-meadow', x: 172, z: 1166, style: `${WESTERN_PROP.crate}:meadow`, scale: 1 };
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export const LOST_SUPPLY_CRATES = [LOST_SUPPLY_NECK, LOST_SUPPLY_LOOKOUT, LOST_SUPPLY_MEADOW];
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/**
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/**
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* The model a Western Entrance quest prop draws with (CAPITAL_BUILDING_MODELS), or null for a prop that is not one of them.
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* `style` picks between a prop's pieces (the shrine trail's prints and its lantern).
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*/
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export function westernPropModel(prop, style) {
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switch (prop) {
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case WESTERN_PROP.crate: return 'losttoolscrate';
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case WESTERN_PROP.shrine: return 'hbshrine';
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case WESTERN_PROP.trail: return style === SHRINE_TRAIL_LANTERN.style ? 'questlantern' : 'questhogtracks';
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case WESTERN_PROP.hide: return 'hedge';
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default: return null;
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}
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}
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// ---- The people -----------------------------------------------------------------------------------------------------
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/** The hub's two dwarves (westernEntrance.ts WESTERN_STATION_FOLK), each the only one of their kind. */
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@@ -83,4 +98,45 @@ export const WESTERN_PORTERS_CAULDRON_NAME = "Porters' Cauldron";
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export const WESTERN_LENT_MORTAR_TEXT = "The porters' mortar is chained to this cauldron. Hamrik lends it for one thyme draught at a time: wild thyme and a Vial of Water.";
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/** The station stores Porter Dunna keeps (backend world.ts): Vials of Water, at Tansy's price. */
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export const WESTERN_STORES_TITLE = 'Station Stores';
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// ---- Field Shrine Mystery (Porter Dunna, the third of the six hooks) -----------------------------------------------
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/**
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* FIELD SHRINE MYSTERY (2026-10-10): since Lost Supplies brought the stores in, Porter Dunna's tally comes out one oatcake
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* short every morning, and the old farmers' field shrine on the east meadow (older than the line) has a fresh candle on it
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* every dawn. Look the shrine over (a brass button in the mud), follow the boot prints back west towards the station, keep
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* watch from the hawthorn by the shrine and see who comes: Station Master Hamrik, with an oatcake and a light for his
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* grandmother, who led the crew that cut the line's bore under the sea and was the last one out the night the sea came
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* in. Show him the button, then decide what to tell Dunna.
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*
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* The props are quest props placed by the backend's belt (src/westernBelt.ts) after every other western piece, each on
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* the nearest open headland tile to its spot, outside every keep-out (the line and its step-aside rows, the hub, the
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* causeway), solid. The watch is a channel (backend src/westernShrine.ts): the player crouches in the thicket and must
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* keep still; moving, a fight or a restart breaks it, and a click on the thicket starts it again.
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*/
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/** The brass button off Hamrik's coat, found in the mud by the shrine. No trader buys one (the story engine finds it again). */
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export const BRASS_BUTTON_KIND = 'brassbutton';
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export const BRASS_BUTTON_NAME = 'Brass Coat Button';
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/** The old field shrine near the meadow's cliff edge, east of the goods yard; its niche faces south, the camera's side. */
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export const FIELD_SHRINE = { id: 'western-fieldshrine', x: 181, z: 1171, style: `${WESTERN_PROP.shrine}:s`, scale: 1 };
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/** The hawthorn thicket a few paces south of the shrine (on the camera's side, so a watcher has the shrine in front of them), where the player hides to keep watch. */
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export const SHRINE_HIDE = { id: 'western-shrinehide', x: 181, z: 1174, style: `${WESTERN_PROP.hide}:s`, scale: 1 };
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/** The trail back from the shrine, west towards the station: prints in the meadow, a lantern by the copse, prints at the yard. */
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export const SHRINE_TRAIL_MEADOW = { id: 'western-shrinetrail-meadow', x: 170, z: 1177, style: `${WESTERN_PROP.trail}:meadow`, scale: 1 };
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export const SHRINE_TRAIL_LANTERN = { id: 'western-shrinetrail-lantern', x: 150, z: 1183, style: `${WESTERN_PROP.trail}:lantern`, scale: 1 };
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export const SHRINE_TRAIL_YARD = { id: 'western-shrinetrail-yard', x: 130, z: 1181, style: `${WESTERN_PROP.trail}:yard`, scale: 1 };
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export const SHRINE_TRAIL = [SHRINE_TRAIL_MEADOW, SHRINE_TRAIL_LANTERN, SHRINE_TRAIL_YARD];
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/** Every Field Shrine Mystery prop, in the order the belt places them. */
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export const FIELD_SHRINE_PROPS = [FIELD_SHRINE, SHRINE_HIDE, ...SHRINE_TRAIL];
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/** What the game calls each piece (the client's hover name, the guide). */
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export const FIELD_SHRINE_NAMES = {
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[FIELD_SHRINE.style]: 'Field Shrine',
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[SHRINE_HIDE.style]: 'Hawthorn Thicket',
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[SHRINE_TRAIL_MEADOW.style]: 'Boot Prints',
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[SHRINE_TRAIL_LANTERN.style]: 'Station Lantern',
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[SHRINE_TRAIL_YARD.style]: 'Boot Prints',
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};
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+
/** How long the watch from the thicket lasts, held still (a channel), and what its bar says. */
|
|
138
|
+
export const SHRINE_WATCH_MS = 8_000;
|
|
139
|
+
export const SHRINE_WATCH_LABEL = 'Keeping watch';
|
|
140
|
+
/** Where the quest helper points for the shrine. */
|
|
141
|
+
export const FIELD_SHRINE_PLACE = { x: FIELD_SHRINE.x, z: FIELD_SHRINE.z, label: 'the field shrine on the east meadow' };
|
|
86
142
|
//# sourceMappingURL=westernQuests.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"westernQuests.js","sourceRoot":"","sources":["../src/westernQuests.ts"],"names":[],"mappings":"AAiBA,OAAO,EAAE,mBAAmB,EAAE,2BAA2B,EAAE,MAAM,sBAAsB,CAAC;AAExF,wHAAwH;AAExH;;;GAGG;AACH,MAAM,CAAC,MAAM,kBAAkB,GAAG,cAAc,CAAC;AAEjD,wHAAwH;AAExH,MAAM,CAAC,MAAM,YAAY,GAAG;IAC1B,mFAAmF;IACnF,KAAK,EAAE,YAAY;
|
|
1
|
+
{"version":3,"file":"westernQuests.js","sourceRoot":"","sources":["../src/westernQuests.ts"],"names":[],"mappings":"AAiBA,OAAO,EAAE,mBAAmB,EAAE,2BAA2B,EAAE,MAAM,sBAAsB,CAAC;AAExF,wHAAwH;AAExH;;;GAGG;AACH,MAAM,CAAC,MAAM,kBAAkB,GAAG,cAAc,CAAC;AAEjD,wHAAwH;AAExH,MAAM,CAAC,MAAM,YAAY,GAAG;IAC1B,mFAAmF;IACnF,KAAK,EAAE,YAAY;IACnB,uHAAuH;IACvH,MAAM,EAAE,aAAa;IACrB,6GAA6G;IAC7G,KAAK,EAAE,aAAa;IACpB,gIAAgI;IAChI,IAAI,EAAE,YAAY;CACV,CAAC;AAIX,6EAA6E;AAC7E,MAAM,CAAC,MAAM,gBAAgB,GAAqB,EAAE,EAAE,EAAE,yBAAyB,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,YAAY,CAAC,KAAK,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACnJ,kGAAkG;AAClG,MAAM,CAAC,MAAM,mBAAmB,GAAqB,EAAE,EAAE,EAAE,4BAA4B,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,YAAY,CAAC,KAAK,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC5J,qFAAqF;AACrF,MAAM,CAAC,MAAM,kBAAkB,GAAqB,EAAE,EAAE,EAAE,2BAA2B,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,YAAY,CAAC,KAAK,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAE1J,MAAM,CAAC,MAAM,kBAAkB,GAAgC,CAAC,gBAAgB,EAAE,mBAAmB,EAAE,kBAAkB,CAAC,CAAC;AAE3H;;;GAGG;AACH,MAAM,UAAU,gBAAgB,CAAC,IAAY,EAAE,KAAc;IAC3D,QAAQ,IAAI,EAAE,CAAC;QACb,KAAK,YAAY,CAAC,KAAK,CAAC,CAAC,OAAO,gBAAgB,CAAC;QACjD,KAAK,YAAY,CAAC,MAAM,CAAC,CAAC,OAAO,UAAU,CAAC;QAC5C,KAAK,YAAY,CAAC,KAAK,CAAC,CAAC,OAAO,KAAK,KAAK,oBAAoB,CAAC,KAAK,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,gBAAgB,CAAC;QACzG,KAAK,YAAY,CAAC,IAAI,CAAC,CAAC,OAAO,OAAO,CAAC;QACvC,OAAO,CAAC,CAAC,OAAO,IAAI,CAAC;IACvB,CAAC;AACH,CAAC;AAED,wHAAwH;AAExH,wGAAwG;AACxG,MAAM,CAAC,MAAM,aAAa,GAAG,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,mBAAmB,EAAW,CAAC;AAC3F,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,2BAA2B,EAAW,CAAC;AAEpG,wHAAwH;AAExH;;;GAGG;AACH,MAAM,CAAC,MAAM,kBAAkB,GAA4D;IACzF,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;IACrC,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;IACrC,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;IACrC,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;IACrC,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;IACrC,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;CACtC,CAAC;AAEF,gIAAgI;AAChI,MAAM,CAAC,MAAM,oBAAoB,GAAgE;IAC/F,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;IAC1C,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;IAC1C,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;IAC1C,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE;IAC3C,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE;IAC3C,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE;IAC3C,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;IAC3C,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE;IAC3C,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE;IAC5C,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE;IAC5C,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE;CAC7C,CAAC;AAEF,0DAA0D;AAC1D,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,kBAAkB,EAAW,CAAC;AACzF,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,iCAAiC,EAAW,CAAC;AAC5G,2GAA2G;AAC3G,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,kBAAkB,EAAW,CAAC;AAE1F,wHAAwH;AAExH;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,qBAAqB,GAAG,mBAAmB,CAAC;AAEzD;;;;GAIG;AACH,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,EAAE,EAAE,0BAA0B,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,EAAW,CAAC;AAClH,MAAM,CAAC,MAAM,6BAA6B,GAAG,mBAAmB,CAAC;AAEjE,wEAAwE;AACxE,MAAM,CAAC,MAAM,wBAAwB,GACnC,mIAAmI,CAAC;AAEtI,kGAAkG;AAClG,MAAM,CAAC,MAAM,oBAAoB,GAAG,gBAAgB,CAAC;AAErD,uHAAuH;AAEvH;;;;;;;;;;;;GAYG;AAEH,gIAAgI;AAChI,MAAM,CAAC,MAAM,iBAAiB,GAAG,aAAa,CAAC;AAC/C,MAAM,CAAC,MAAM,iBAAiB,GAAG,mBAAmB,CAAC;AAErD,2HAA2H;AAC3H,MAAM,CAAC,MAAM,YAAY,GAAqB,EAAE,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,YAAY,CAAC,MAAM,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC1I,uKAAuK;AACvK,MAAM,CAAC,MAAM,WAAW,GAAqB,EAAE,EAAE,EAAE,oBAAoB,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,YAAY,CAAC,IAAI,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAEtI,kIAAkI;AAClI,MAAM,CAAC,MAAM,mBAAmB,GAAqB,EAAE,EAAE,EAAE,4BAA4B,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,YAAY,CAAC,KAAK,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC5J,MAAM,CAAC,MAAM,oBAAoB,GAAqB,EAAE,EAAE,EAAE,6BAA6B,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,YAAY,CAAC,KAAK,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC/J,MAAM,CAAC,MAAM,iBAAiB,GAAqB,EAAE,EAAE,EAAE,0BAA0B,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,GAAG,YAAY,CAAC,KAAK,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AACtJ,MAAM,CAAC,MAAM,YAAY,GAAgC,CAAC,mBAAmB,EAAE,oBAAoB,EAAE,iBAAiB,CAAC,CAAC;AAExH,0EAA0E;AAC1E,MAAM,CAAC,MAAM,kBAAkB,GAAgC,CAAC,YAAY,EAAE,WAAW,EAAE,GAAG,YAAY,CAAC,CAAC;AAE5G,2EAA2E;AAC3E,MAAM,CAAC,MAAM,kBAAkB,GAAqC;IAClE,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,cAAc;IACpC,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE,kBAAkB;IACvC,CAAC,mBAAmB,CAAC,KAAK,CAAC,EAAE,aAAa;IAC1C,CAAC,oBAAoB,CAAC,KAAK,CAAC,EAAE,iBAAiB;IAC/C,CAAC,iBAAiB,CAAC,KAAK,CAAC,EAAE,aAAa;CACzC,CAAC;AAEF,gGAAgG;AAChG,MAAM,CAAC,MAAM,eAAe,GAAG,KAAK,CAAC;AACrC,MAAM,CAAC,MAAM,kBAAkB,GAAG,eAAe,CAAC;AAElD,oDAAoD;AACpD,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,CAAC,EAAE,KAAK,EAAE,qCAAqC,EAAW,CAAC"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@dreadwood-types/types",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.180",
|
|
4
4
|
"description": "Public wire protocol and client-safe constants for Dreadwoods",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "./dist/index.js",
|
|
@@ -22,7 +22,7 @@
|
|
|
22
22
|
],
|
|
23
23
|
"scripts": {
|
|
24
24
|
"build": "tsc -p tsconfig.json",
|
|
25
|
-
"test": "node --test scripts/animation-test.mjs scripts/starter-jobs-test.mjs scripts/cooking-nudge-test.mjs scripts/surface-chart-test.mjs scripts/south-expansion-test.mjs scripts/rudd-test.mjs scripts/cave-map-test.mjs scripts/birch-combat-test.mjs scripts/fort-rook-bosses-test.mjs scripts/bounty-first-test.mjs scripts/running-test.mjs scripts/energy-test.mjs scripts/starter-town-test.mjs scripts/starter-expansion-test.mjs scripts/five-arches-test.mjs scripts/landing-test.mjs scripts/cove-ship-test.mjs scripts/south-fields-quests-test.mjs scripts/arcane-lands-test.mjs scripts/fair-folk-test.mjs scripts/world-boss-ring-test.mjs scripts/ringstone-fight-test.mjs scripts/hopewood-wildlife-test.mjs scripts/hollin-wildlife-test.mjs scripts/hopewood-quests-test.mjs scripts/western-train-test.mjs scripts/moving-train-test.mjs scripts/western-station-test.mjs scripts/hollin-quests-test.mjs scripts/western-lost-supplies-test.mjs scripts/western-herbal-remedies-test.mjs scripts/western-kingdoms-test.mjs scripts/world-regions-test.mjs",
|
|
25
|
+
"test": "node --test scripts/animation-test.mjs scripts/starter-jobs-test.mjs scripts/cooking-nudge-test.mjs scripts/surface-chart-test.mjs scripts/south-expansion-test.mjs scripts/rudd-test.mjs scripts/cave-map-test.mjs scripts/birch-combat-test.mjs scripts/fort-rook-bosses-test.mjs scripts/bounty-first-test.mjs scripts/running-test.mjs scripts/energy-test.mjs scripts/starter-town-test.mjs scripts/starter-expansion-test.mjs scripts/five-arches-test.mjs scripts/landing-test.mjs scripts/cove-ship-test.mjs scripts/south-fields-quests-test.mjs scripts/arcane-lands-test.mjs scripts/fair-folk-test.mjs scripts/world-boss-ring-test.mjs scripts/ringstone-fight-test.mjs scripts/hopewood-wildlife-test.mjs scripts/hollin-wildlife-test.mjs scripts/hopewood-quests-test.mjs scripts/western-train-test.mjs scripts/moving-train-test.mjs scripts/western-station-test.mjs scripts/hollin-quests-test.mjs scripts/western-lost-supplies-test.mjs scripts/western-herbal-remedies-test.mjs scripts/western-field-shrine-test.mjs scripts/western-kingdoms-test.mjs scripts/world-regions-test.mjs scripts/copse-wildlife-test.mjs scripts/copse-quests-test.mjs",
|
|
26
26
|
"dev": "tsc -p tsconfig.json --watch",
|
|
27
27
|
"prepare": "npm run build",
|
|
28
28
|
"prepublishOnly": "npm run build"
|