@drawcall/lod 0.3.0 → 0.4.0

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Files changed (204) hide show
  1. package/README.md +5 -8
  2. package/dist/bake.d.ts +16 -2
  3. package/dist/bake.js +92 -4
  4. package/dist/bake.js.map +1 -1
  5. package/dist/baked/index.d.ts +2 -2
  6. package/dist/baked/index.js +2 -2
  7. package/dist/baked/interior/faces.js +4 -2
  8. package/dist/baked/interior/faces.js.map +1 -1
  9. package/dist/baked/interior/material.js +1 -1
  10. package/dist/baked/interior/material.js.map +1 -1
  11. package/dist/baked/interior/rooms.d.ts +1 -1
  12. package/dist/baked/interior/rooms.js +1 -1
  13. package/dist/dispose.d.ts +3 -3
  14. package/dist/dispose.js +6 -6
  15. package/dist/dispose.js.map +1 -1
  16. package/dist/foliage.d.ts +32 -0
  17. package/dist/foliage.js +137 -0
  18. package/dist/foliage.js.map +1 -0
  19. package/dist/impostor/bake/index.d.ts +3 -3
  20. package/dist/impostor/bake/index.js +12 -3
  21. package/dist/impostor/bake/index.js.map +1 -1
  22. package/dist/impostor/bake/source.d.ts +2 -1
  23. package/dist/impostor/bake/source.js +2 -2
  24. package/dist/impostor/bake/source.js.map +1 -1
  25. package/dist/impostor/impostor.d.ts +1 -1
  26. package/dist/impostor/impostor.js +1 -1
  27. package/dist/impostor/ktx2/encode.js +5 -2
  28. package/dist/impostor/ktx2/encode.js.map +1 -1
  29. package/dist/impostor/ktx2/uastc.js +3 -2
  30. package/dist/impostor/ktx2/uastc.js.map +1 -1
  31. package/dist/impostor/ktx2/worker.js +0 -2
  32. package/dist/impostor/ktx2/worker.js.map +1 -1
  33. package/dist/impostor/mesh/card.d.ts +1 -1
  34. package/dist/impostor/mesh/index.d.ts +2 -2
  35. package/dist/impostor/mesh/index.js +3 -3
  36. package/dist/impostor/mesh/index.js.map +1 -1
  37. package/dist/index.d.ts +3 -6
  38. package/dist/index.js +3 -6
  39. package/dist/index.js.map +1 -1
  40. package/dist/instanced/camera.d.ts +13 -25
  41. package/dist/instanced/camera.js +17 -42
  42. package/dist/instanced/camera.js.map +1 -1
  43. package/dist/instanced/clusters.d.ts +54 -0
  44. package/dist/instanced/clusters.js +151 -0
  45. package/dist/instanced/clusters.js.map +1 -0
  46. package/dist/instanced/cull.d.ts +3 -3
  47. package/dist/instanced/cull.js +2 -2
  48. package/dist/instanced/cull.js.map +1 -1
  49. package/dist/instanced/instances.d.ts +39 -0
  50. package/dist/instanced/instances.js +104 -0
  51. package/dist/instanced/instances.js.map +1 -0
  52. package/dist/instanced/key.d.ts +1 -1
  53. package/dist/instanced/key.js +1 -1
  54. package/dist/instanced/key.js.map +1 -1
  55. package/dist/instanced/levels.d.ts +9 -9
  56. package/dist/instanced/levels.js +7 -6
  57. package/dist/instanced/levels.js.map +1 -1
  58. package/dist/instanced/lists.d.ts +26 -39
  59. package/dist/instanced/lists.js +42 -61
  60. package/dist/instanced/lists.js.map +1 -1
  61. package/dist/instanced/measure.d.ts +2 -2
  62. package/dist/instanced/measure.js +2 -2
  63. package/dist/instanced/meshes.d.ts +11 -9
  64. package/dist/instanced/meshes.js +26 -16
  65. package/dist/instanced/meshes.js.map +1 -1
  66. package/dist/instanced/mirror.d.ts +16 -12
  67. package/dist/instanced/mirror.js +51 -12
  68. package/dist/instanced/mirror.js.map +1 -1
  69. package/dist/instanced/raycast.d.ts +6 -9
  70. package/dist/instanced/raycast.js +15 -18
  71. package/dist/instanced/raycast.js.map +1 -1
  72. package/dist/instanced/rows.d.ts +15 -73
  73. package/dist/instanced/rows.js +16 -189
  74. package/dist/instanced/rows.js.map +1 -1
  75. package/dist/instanced/shape.d.ts +3 -1
  76. package/dist/instanced/shape.js +6 -3
  77. package/dist/instanced/shape.js.map +1 -1
  78. package/dist/instanced/sort.d.ts +32 -34
  79. package/dist/instanced/sort.js +162 -132
  80. package/dist/instanced/sort.js.map +1 -1
  81. package/dist/instanced/update.d.ts +16 -12
  82. package/dist/instanced/update.js +57 -84
  83. package/dist/instanced/update.js.map +1 -1
  84. package/dist/levels/compile/index.d.ts +4 -2
  85. package/dist/levels/compile/index.js +10 -2
  86. package/dist/levels/compile/index.js.map +1 -1
  87. package/dist/levels/compile/pipelines.d.ts +1 -1
  88. package/dist/levels/compile/pipelines.js +1 -6
  89. package/dist/levels/compile/pipelines.js.map +1 -1
  90. package/dist/levels/draw.d.ts +1 -1
  91. package/dist/levels/draw.js +3 -3
  92. package/dist/levels/fade.d.ts +13 -22
  93. package/dist/levels/fade.js +17 -38
  94. package/dist/levels/fade.js.map +1 -1
  95. package/dist/levels/index.d.ts +7 -7
  96. package/dist/levels/index.js +1 -1
  97. package/dist/levels/item.d.ts +10 -10
  98. package/dist/levels/item.js +15 -23
  99. package/dist/levels/item.js.map +1 -1
  100. package/dist/levels/load.d.ts +1 -1
  101. package/dist/levels/load.js +5 -3
  102. package/dist/levels/load.js.map +1 -1
  103. package/dist/levels/manager.d.ts +30 -31
  104. package/dist/levels/manager.js +75 -62
  105. package/dist/levels/manager.js.map +1 -1
  106. package/dist/levels/material.d.ts +2 -2
  107. package/dist/levels/material.js +2 -2
  108. package/dist/levels/renderer.d.ts +8 -5
  109. package/dist/levels/renderer.js +20 -4
  110. package/dist/levels/renderer.js.map +1 -1
  111. package/dist/levels/requests.d.ts +4 -1
  112. package/dist/levels/requests.js +3 -1
  113. package/dist/levels/requests.js.map +1 -1
  114. package/dist/loader/context.d.ts +9 -11
  115. package/dist/loader/context.js +12 -7
  116. package/dist/loader/context.js.map +1 -1
  117. package/dist/loader/entry.d.ts +4 -0
  118. package/dist/loader/entry.js +43 -0
  119. package/dist/loader/entry.js.map +1 -0
  120. package/dist/loader/index.d.ts +49 -35
  121. package/dist/loader/index.js +123 -135
  122. package/dist/loader/index.js.map +1 -1
  123. package/dist/loader/level.js +5 -5
  124. package/dist/loader/level.js.map +1 -1
  125. package/dist/loader/node.d.ts +26 -0
  126. package/dist/loader/node.js +199 -0
  127. package/dist/loader/node.js.map +1 -0
  128. package/dist/loader/request.d.ts +11 -44
  129. package/dist/loader/request.js +7 -47
  130. package/dist/loader/request.js.map +1 -1
  131. package/dist/loader/url.d.ts +10 -9
  132. package/dist/loader/url.js +21 -17
  133. package/dist/loader/url.js.map +1 -1
  134. package/dist/lod.d.ts +122 -62
  135. package/dist/lod.js +331 -187
  136. package/dist/lod.js.map +1 -1
  137. package/dist/meshopt.d.ts +1 -1
  138. package/dist/meshopt.js +3 -2
  139. package/dist/meshopt.js.map +1 -1
  140. package/dist/node-process.d.ts +5 -0
  141. package/dist/node-process.js +6 -0
  142. package/dist/node-process.js.map +1 -0
  143. package/dist/node.d.ts +2 -0
  144. package/dist/node.js +5 -0
  145. package/dist/node.js.map +1 -0
  146. package/dist/simplify/index.d.ts +2 -2
  147. package/dist/simplify/index.js +7 -7
  148. package/dist/simplify/index.js.map +1 -1
  149. package/dist/source/detail.d.ts +7 -2
  150. package/dist/source/detail.js +24 -22
  151. package/dist/source/detail.js.map +1 -1
  152. package/dist/source/sampler.js +5 -2
  153. package/dist/source/sampler.js.map +1 -1
  154. package/dist/three.d.ts +7 -7
  155. package/dist/three.js +4 -4
  156. package/dist/three.js.map +1 -1
  157. package/dist/wind/bounds.js +1 -1
  158. package/dist/wind/bounds.js.map +1 -1
  159. package/dist/wind/hooks.d.ts +1 -1
  160. package/dist/wind/hooks.js +1 -1
  161. package/dist/wind/index.d.ts +3 -3
  162. package/dist/wind/index.js +11 -9
  163. package/dist/wind/index.js.map +1 -1
  164. package/package.json +10 -6
  165. package/skills/lod/SKILL.md +65 -54
  166. package/dist/gpu.d.ts +0 -39
  167. package/dist/gpu.js +0 -41
  168. package/dist/gpu.js.map +0 -1
  169. package/dist/instanced/chunk.d.ts +0 -97
  170. package/dist/instanced/chunk.js +0 -156
  171. package/dist/instanced/chunk.js.map +0 -1
  172. package/dist/instanced/chunks.d.ts +0 -60
  173. package/dist/instanced/chunks.js +0 -208
  174. package/dist/instanced/chunks.js.map +0 -1
  175. package/dist/instanced/index.d.ts +0 -120
  176. package/dist/instanced/index.js +0 -290
  177. package/dist/instanced/index.js.map +0 -1
  178. package/dist/instanced/pages/buffers.d.ts +0 -37
  179. package/dist/instanced/pages/buffers.js +0 -15
  180. package/dist/instanced/pages/buffers.js.map +0 -1
  181. package/dist/instanced/pages/chunk.d.ts +0 -51
  182. package/dist/instanced/pages/chunk.js +0 -81
  183. package/dist/instanced/pages/chunk.js.map +0 -1
  184. package/dist/instanced/pages/index.d.ts +0 -74
  185. package/dist/instanced/pages/index.js +0 -269
  186. package/dist/instanced/pages/index.js.map +0 -1
  187. package/dist/instanced/pages/passes.d.ts +0 -21
  188. package/dist/instanced/pages/passes.js +0 -52
  189. package/dist/instanced/pages/passes.js.map +0 -1
  190. package/dist/instanced/pages/slots.d.ts +0 -11
  191. package/dist/instanced/pages/slots.js +0 -90
  192. package/dist/instanced/pages/slots.js.map +0 -1
  193. package/dist/instanced/pages/workgroup.d.ts +0 -14
  194. package/dist/instanced/pages/workgroup.js +0 -38
  195. package/dist/instanced/pages/workgroup.js.map +0 -1
  196. package/dist/levels/wait.d.ts +0 -27
  197. package/dist/levels/wait.js +0 -61
  198. package/dist/levels/wait.js.map +0 -1
  199. package/dist/loader/cache.d.ts +0 -12
  200. package/dist/loader/cache.js +0 -68
  201. package/dist/loader/cache.js.map +0 -1
  202. package/dist/loader/dependencies.d.ts +0 -32
  203. package/dist/loader/dependencies.js +0 -113
  204. package/dist/loader/dependencies.js.map +0 -1
@@ -0,0 +1,151 @@
1
+ import { Box3, Sphere, Vector3 } from "three/webgpu";
2
+ import { at } from "../at.js";
3
+ import { isBox3 } from "../three.js";
4
+ import { MAX_SURVIVOR_SCALE } from "./measure.js";
5
+ const area = { start: 0, size: 0, box: null, low: 0, high: 0 };
6
+ const grownBox = new Box3();
7
+ const measuredScratch = new Box3();
8
+ const size3 = new Vector3();
9
+ /**
10
+ * Call `visit` with each cluster of `lod` that holds instances, in one reused Area: its box grown by how far survivors
11
+ * of a cullDistance grow past it, by up to `grow`, about their origins.
12
+ */
13
+ function forEachArea(lod, measured, shape, grow, visit) {
14
+ const { clusters, count } = lod;
15
+ const fallback = lod.boundingBox ?? (measured && measuredBox(measured, shape, measuredScratch));
16
+ const clusterOf = (start, size, box, minScale, maxScale) => {
17
+ if (size <= 0 || box?.isEmpty())
18
+ return;
19
+ area.start = start;
20
+ area.size = size;
21
+ area.low = minScale ?? measured?.minScale ?? 0;
22
+ area.high = maxScale ?? measured?.maxScale ?? (box && shape.extent > 0 ? box.getSize(size3).length() / shape.extent : Infinity);
23
+ area.box = box && grownBox.copy(box).expandByScalar(shape.originReach * area.high * (grow - 1));
24
+ visit(area);
25
+ };
26
+ if (!clusters)
27
+ return clusterOf(0, count, fallback);
28
+ for (const { start, count: size, boundingBox, minScale, maxScale } of clusters)
29
+ clusterOf(start, Math.min(size, count - start), boundingBox, minScale, maxScale);
30
+ }
31
+ /**
32
+ * Bound every cluster of `lod` into `bounds`, its survivors grown by up to `grow`: what the level meshes are culled and
33
+ * boxed by, which three's Box3.setFromObject reads. Unbounded instances give an infinite sphere and an empty box.
34
+ */
35
+ export function boundClusters(lod, measured, shape, grow, bounds) {
36
+ let unbounded = false;
37
+ bounds.box.makeEmpty();
38
+ forEachArea(lod, measured, shape, grow, ({ box }) => {
39
+ if (box)
40
+ bounds.box.union(box);
41
+ else
42
+ unbounded = true;
43
+ });
44
+ if (unbounded)
45
+ bounds.sphere.set(bounds.sphere.center.set(0, 0, 0), Infinity);
46
+ else if (bounds.box.isEmpty())
47
+ bounds.sphere.makeEmpty();
48
+ else
49
+ bounds.box.getBoundingSphere(bounds.sphere);
50
+ }
51
+ /** What a camera sees of a Lod's instances (see `ClusterView.see`). */
52
+ export class ClusterView {
53
+ /** The ranges the camera sees, start and count, flat, clipped to `count`. */
54
+ ranges = [];
55
+ /** How many instances the ranges hold. */
56
+ instances = 0;
57
+ /** Whether every range seen lies wholly inside the camera's frustum. */
58
+ inside = true;
59
+ /** The heights the instances of every cluster within cullDistance can have, shortest and tallest: what loads. */
60
+ heights = [];
61
+ /** The same, of the clusters seen: what draws. */
62
+ seen = [];
63
+ /** Whether nothing bounds the instances: a storage instanceMatrix with neither clusters nor a boundingBox. */
64
+ unbounded = false;
65
+ /** See the instances of `lod` from `camera` through `frustum`, both in the Lod's space, thinned out by `cull`. */
66
+ see(lod, measured, shape, frustum, camera, cull) {
67
+ this.ranges.length = this.heights.length = this.seen.length = 0;
68
+ this.instances = 0;
69
+ this.inside = true;
70
+ this.unbounded = false;
71
+ const grow = cull?.survivors ? MAX_SURVIVOR_SCALE : 1;
72
+ forEachArea(lod, measured, shape, grow, ({ start, size, box, low, high }) => {
73
+ if (!box)
74
+ this.unbounded = true;
75
+ if (cull && box && box.distanceToPoint(cull.eye) >= cull.far)
76
+ return;
77
+ const heights = heightsIn(box, low, high * grow, shape, camera);
78
+ this.heights.push(heights);
79
+ if (box && !frustum.intersectsBox(box))
80
+ return;
81
+ this.seen.push(heights);
82
+ this.ranges.push(start, size);
83
+ this.instances += size;
84
+ this.inside &&= box !== null && inside(frustum, box);
85
+ });
86
+ }
87
+ }
88
+ /** The box around `measured`'s instances at every level and its sway. */
89
+ export function measuredBox({ originBox, maxScale }, shape, into = new Box3()) {
90
+ if (originBox.isEmpty())
91
+ return into.makeEmpty();
92
+ return into.copy(originBox).expandByScalar(shape.originReach * maxScale);
93
+ }
94
+ /**
95
+ * The heights on `camera`'s screen that instances inside `box` (anywhere for none) scaled from `low` to `high` can have:
96
+ * the shortest at its farthest, the tallest at its nearest.
97
+ */
98
+ function heightsIn(box, low, high, { source }, { eye, scale, ortho }) {
99
+ const diameter = 2 * source.radius * scale;
100
+ if (ortho)
101
+ return [diameter * low, diameter * high];
102
+ if (!box)
103
+ return [0, Infinity];
104
+ const near = Math.max(box.distanceToPoint(eye), 1e-6);
105
+ return [(diameter * low) / farthest(box, eye), (diameter * high) / near];
106
+ }
107
+ /** The distance from `point` to the farthest point of `box`. */
108
+ function farthest(box, point) {
109
+ const { min, max } = box;
110
+ return Math.hypot(Math.max(Math.abs(point.x - min.x), Math.abs(point.x - max.x)), Math.max(Math.abs(point.y - min.y), Math.abs(point.y - max.y)), Math.max(Math.abs(point.z - min.z), Math.abs(point.z - max.z)));
111
+ }
112
+ /** Whether `box` lies wholly inside `frustum`: its corner nearest each plane's outside lies inside. */
113
+ function inside(frustum, box) {
114
+ return frustum.planes.every(({ normal, constant }) => {
115
+ const x = normal.x > 0 ? box.min.x : box.max.x;
116
+ const y = normal.y > 0 ? box.min.y : box.max.y;
117
+ const z = normal.z > 0 ? box.min.z : box.max.z;
118
+ return normal.x * x + normal.y * y + normal.z * z + constant > 0;
119
+ });
120
+ }
121
+ /**
122
+ * Throws unless `clusters` are ranges of a Lod's `capacity` instances, disjoint, each with a box and its scales as
123
+ * `LodCluster` says. Disjointness is checked again only once a range changed: `last` holds the ranges last checked.
124
+ */
125
+ export function checkClusters(clusters, capacity, last) {
126
+ let changed = last.length !== clusters.length * 2;
127
+ clusters.forEach(({ start, count, boundingBox, minScale, maxScale }, i) => {
128
+ if (!Number.isInteger(start) || !Number.isInteger(count) || start < 0 || count < 0 || start + count > capacity)
129
+ throw new RangeError(`Lod: cluster ${i}, ${count} instances from ${start}, passes the ${capacity} of its instanceMatrix`);
130
+ if (!isBox3(boundingBox))
131
+ throw new TypeError(`Lod: cluster ${i} has no boundingBox`);
132
+ if (minScale !== undefined && !(minScale >= 0 && Number.isFinite(minScale)))
133
+ throw new RangeError(`Lod: cluster ${i}'s minScale must be finite and >= 0, not ${minScale}`);
134
+ if (maxScale !== undefined && !(maxScale >= (minScale ?? 0) && Number.isFinite(maxScale)))
135
+ throw new RangeError(`Lod: cluster ${i}'s maxScale must be finite and >= its minScale, not ${maxScale}`);
136
+ if (last[2 * i] !== start || last[2 * i + 1] !== count)
137
+ changed = true;
138
+ });
139
+ if (!changed)
140
+ return;
141
+ last.length = 0;
142
+ for (const { start, count } of clusters)
143
+ last.push(start, count);
144
+ const sorted = [...clusters.keys()].filter((i) => at(clusters, i).count > 0).sort((a, b) => at(clusters, a).start - at(clusters, b).start);
145
+ for (let k = 1; k < sorted.length; k++) {
146
+ const [before, after] = [at(sorted, k - 1), at(sorted, k)];
147
+ if (at(clusters, before).start + at(clusters, before).count > at(clusters, after).start)
148
+ throw new RangeError(`Lod: clusters ${before} and ${after} overlap: clusters are disjoint`);
149
+ }
150
+ }
151
+ //# sourceMappingURL=clusters.js.map
@@ -0,0 +1 @@
1
+ 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@@ -1,6 +1,6 @@
1
1
  import { Matrix4, Vector3, type Camera } from "three/webgpu";
2
2
  /**
3
- * How an InstancedLod thins its instances out with distance from `camera`, in every camera, as Fog does: every instance
3
+ * How a Lod thins its instances out with distance from `camera`, in every camera, as Fog does: every instance
4
4
  * draws up to `near` from it, none from `far` on, and in between a share falling linearly, chosen by a hash of each
5
5
  * instance's origin (its matrix's translation), the same on the CPU and the GPU. An instance whose translation changes
6
6
  * rolls a new value: it may appear or vanish as it moves. With `scaleSurvivors`, the instances drawn grow by 1/√share,
@@ -12,7 +12,7 @@ export interface CullDistance {
12
12
  far: number;
13
13
  scaleSurvivors?: boolean;
14
14
  }
15
- /** cullDistance in the InstancedLod's space. */
15
+ /** cullDistance in the Lod's space. */
16
16
  export interface Cull {
17
17
  eye: Vector3;
18
18
  near: number;
@@ -20,7 +20,7 @@ export interface Cull {
20
20
  survivors: boolean;
21
21
  }
22
22
  /**
23
- * `cullDistance`, checked, in the space of `space`, an InstancedLod's world matrix, written into `target`; null for
23
+ * `cullDistance`, checked, in the space of `space`, a Lod's world matrix, written into `target`; null for
24
24
  * none. Nothing holds on to what it answers past a sort: the sort and its keys copy its values.
25
25
  */
26
26
  export declare function cullIn(cullDistance: CullDistance | null, space: Matrix4, target: Cull): Cull | null;
@@ -1,7 +1,7 @@
1
1
  import { Matrix4, Vector3 } from "three/webgpu";
2
2
  const inverse = new Matrix4();
3
3
  /**
4
- * `cullDistance`, checked, in the space of `space`, an InstancedLod's world matrix, written into `target`; null for
4
+ * `cullDistance`, checked, in the space of `space`, a Lod's world matrix, written into `target`; null for
5
5
  * none. Nothing holds on to what it answers past a sort: the sort and its keys copy its values.
6
6
  */
7
7
  export function cullIn(cullDistance, space, target) {
@@ -9,7 +9,7 @@ export function cullIn(cullDistance, space, target) {
9
9
  return null;
10
10
  const { camera, near, far, scaleSurvivors = false } = cullDistance;
11
11
  if (!(Number.isFinite(near) && Number.isFinite(far) && near >= 0 && far > near))
12
- throw new RangeError(`InstancedLod: cullDistance needs 0 <= near < far, both finite, got ${near} and ${far}`);
12
+ throw new RangeError(`Lod: cullDistance needs 0 <= near < far, both finite, got ${near} and ${far}`);
13
13
  const scale = space.getMaxScaleOnAxis();
14
14
  target.eye.setFromMatrixPosition(camera.matrixWorld).applyMatrix4(inverse.copy(space).invert());
15
15
  target.near = near / scale;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"cull.js","sourceRoot":"","sources":["../../src/instanced/cull.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAe,MAAM,cAAc,CAAC;AAwB7D,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;AAE9B;;;GAGG;AACH,MAAM,UAAU,MAAM,CAAC,YAAiC,EAAE,KAAc,EAAE,MAAY;IACpF,IAAI,CAAC,YAAY;QAAE,OAAO,IAAI,CAAC;IAC/B,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,cAAc,GAAG,KAAK,EAAE,GAAG,YAAY,CAAC;IACnE,IAAI,CAAC,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC;QAC7E,MAAM,IAAI,UAAU,CAAC,6DAA6D,IAAI,QAAQ,GAAG,EAAE,CAAC,CAAC;IACvG,MAAM,KAAK,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;IACxC,MAAM,CAAC,GAAG,CAAC,qBAAqB,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;IAChG,MAAM,CAAC,IAAI,GAAG,IAAI,GAAG,KAAK,CAAC;IAC3B,MAAM,CAAC,GAAG,GAAG,GAAG,GAAG,KAAK,CAAC;IACzB,MAAM,CAAC,SAAS,GAAG,cAAc,CAAC;IAClC,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,2CAA2C;AAC3C,MAAM,CAAC,MAAM,SAAS,GAAG,GAAS,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,CAAC"}
@@ -0,0 +1,39 @@
1
+ import { Box3, type InstancedBufferAttribute, type StorageInstancedBufferAttribute } from "three/webgpu";
2
+ /** A Lod's instancing data, as an InstancedMesh holds it. */
3
+ export interface InstanceAttributes {
4
+ readonly instanceMatrix: InstancedBufferAttribute;
5
+ readonly instanceColor: InstancedBufferAttribute | null;
6
+ readonly count: number;
7
+ }
8
+ /** Of a CPU instanceMatrix's first `count` instances at a scale above 0: their origins' box and scales. */
9
+ export interface Measured {
10
+ readonly originBox: Box3;
11
+ /** No matrix scales its longest axis less. */
12
+ minScale: number;
13
+ /** No matrix stretches any direction more. */
14
+ maxScale: number;
15
+ }
16
+ /** A Lod's instances as storage. */
17
+ export declare class Instances {
18
+ /** Bumped whenever what the storage holds, or how many instances there are, may have changed. */
19
+ version: number;
20
+ /** Measured from a CPU instanceMatrix as it changes; null for a storage one, which the CPU cannot read. */
21
+ measured: Measured | null;
22
+ private matrices;
23
+ private colors;
24
+ private count;
25
+ /** The matrices as the GPU reads them, once taken in. */
26
+ get matrixStorage(): StorageInstancedBufferAttribute;
27
+ /** The colours as the GPU reads them, RGB and a pad: white without. */
28
+ get colorStorage(): StorageInstancedBufferAttribute;
29
+ /**
30
+ * Take in `attributes` as they are: an attribute assigned anew, edits marked by `needsUpdate` (within their update
31
+ * ranges), a new count. A storage instanceMatrix, which the app's GPU passes may write any time, counts as changed
32
+ * at every update. Throws unless they can be drawn.
33
+ */
34
+ refresh({ instanceMatrix, instanceColor, count }: InstanceAttributes): void;
35
+ /** Release the mirrors; the attributes are the app's. */
36
+ dispose(): void;
37
+ }
38
+ /** Measure the first `count` instances of `instanceMatrix` at a scale above 0 into `into`, or a new Measured. */
39
+ export declare function measure(instanceMatrix: InstancedBufferAttribute, count: number, into: Measured | null): Measured;
@@ -0,0 +1,104 @@
1
+ import { Box3, Matrix4, Vector3 } from "three/webgpu";
2
+ import { white } from "../levels/fade.js";
3
+ import { isStorageInstanced, stretch } from "../three.js";
4
+ import { ColorMirror, Mirror } from "./mirror.js";
5
+ const matrix = new Matrix4();
6
+ const origin = new Vector3();
7
+ /** A Lod's instances as storage. */
8
+ export class Instances {
9
+ /** Bumped whenever what the storage holds, or how many instances there are, may have changed. */
10
+ version = 0;
11
+ /** Measured from a CPU instanceMatrix as it changes; null for a storage one, which the CPU cannot read. */
12
+ measured = null;
13
+ matrices = null;
14
+ colors = null;
15
+ count = -1;
16
+ /** The matrices as the GPU reads them, once taken in. */
17
+ get matrixStorage() {
18
+ const found = this.matrices;
19
+ if (!found)
20
+ throw new Error("Lod: its instances are read before they were taken in");
21
+ return found.mirror?.attribute ?? storageOf(found.source);
22
+ }
23
+ /** The colours as the GPU reads them, RGB and a pad: white without. */
24
+ get colorStorage() {
25
+ const found = this.colors;
26
+ return found ? (found.mirror?.attribute ?? storageOf(found.source)) : white;
27
+ }
28
+ /**
29
+ * Take in `attributes` as they are: an attribute assigned anew, edits marked by `needsUpdate` (within their update
30
+ * ranges), a new count. A storage instanceMatrix, which the app's GPU passes may write any time, counts as changed
31
+ * at every update. Throws unless they can be drawn.
32
+ */
33
+ refresh({ instanceMatrix, instanceColor, count }) {
34
+ check(instanceMatrix, instanceColor, count);
35
+ let replaced = false;
36
+ if (this.matrices?.source !== instanceMatrix) {
37
+ this.matrices?.mirror?.dispose();
38
+ this.matrices = { source: instanceMatrix, mirror: isStorageInstanced(instanceMatrix) ? null : new Mirror(instanceMatrix) };
39
+ this.measured = null;
40
+ replaced = true;
41
+ }
42
+ if (this.colors?.source !== (instanceColor ?? undefined)) {
43
+ this.colors?.mirror?.dispose();
44
+ this.colors = instanceColor && { source: instanceColor, mirror: isStorageInstanced(instanceColor) ? null : new ColorMirror(instanceColor) };
45
+ replaced = true;
46
+ }
47
+ const { mirror } = this.matrices;
48
+ const moved = mirror ? mirror.refresh() : true;
49
+ const recoloured = this.colors?.mirror?.refresh() ?? false;
50
+ if (mirror && (moved || replaced || count !== this.count || !this.measured))
51
+ this.measured = measure(instanceMatrix, count, this.measured);
52
+ if (replaced || moved || recoloured || count !== this.count)
53
+ this.version++;
54
+ this.count = count;
55
+ }
56
+ /** Release the mirrors; the attributes are the app's. */
57
+ dispose() {
58
+ this.matrices?.mirror?.dispose();
59
+ this.colors?.mirror?.dispose();
60
+ this.matrices = null;
61
+ this.colors = null;
62
+ }
63
+ }
64
+ /** `attribute`, which `refresh` found a storage attribute. */
65
+ function storageOf(attribute) {
66
+ if (!isStorageInstanced(attribute))
67
+ throw new TypeError("Lod: an attribute read in place is not a storage attribute");
68
+ return attribute;
69
+ }
70
+ /** Throws unless the attributes hold `count` instances as an InstancedMesh's do; a storage colour pads RGB to four floats. */
71
+ function check(instanceMatrix, instanceColor, count) {
72
+ if (instanceMatrix.itemSize !== 16 || !(instanceMatrix.array instanceof Float32Array) || instanceMatrix.normalized)
73
+ throw new TypeError(`Lod: instanceMatrix holds 16 floats per instance, not ${instanceMatrix.itemSize}${instanceMatrix.normalized ? " normalized" : ""}`);
74
+ if (!Number.isInteger(count) || count < 0 || count > instanceMatrix.count)
75
+ throw new RangeError(`Lod: count must be an integer from 0 to instanceMatrix.count, ${instanceMatrix.count}, not ${count}`);
76
+ if (!instanceColor)
77
+ return;
78
+ const size = isStorageInstanced(instanceColor) ? 4 : 3;
79
+ if (instanceColor.itemSize !== size || !(instanceColor.array instanceof Float32Array) || instanceColor.normalized)
80
+ throw new TypeError(`Lod: instanceColor holds ${size} floats per instance${size === 4 ? " in storage" : ""}, not ${instanceColor.itemSize}`);
81
+ if (instanceColor.count < count)
82
+ throw new RangeError(`Lod: instanceColor holds ${instanceColor.count} instances, fewer than count, ${count}`);
83
+ }
84
+ /** Measure the first `count` instances of `instanceMatrix` at a scale above 0 into `into`, or a new Measured. */
85
+ export function measure(instanceMatrix, count, into) {
86
+ const measured = into ?? { originBox: new Box3(), minScale: 0, maxScale: 0 };
87
+ const { array } = instanceMatrix;
88
+ measured.originBox.makeEmpty();
89
+ measured.minScale = Infinity;
90
+ measured.maxScale = 0;
91
+ for (let i = 0; i < count; i++) {
92
+ matrix.fromArray(array, i * 16);
93
+ const scale = matrix.getMaxScaleOnAxis();
94
+ if (scale === 0)
95
+ continue;
96
+ measured.originBox.expandByPoint(origin.setFromMatrixPosition(matrix));
97
+ measured.minScale = Math.min(measured.minScale, scale);
98
+ measured.maxScale = Math.max(measured.maxScale, stretch(matrix));
99
+ }
100
+ if (measured.originBox.isEmpty())
101
+ measured.minScale = measured.maxScale = 0;
102
+ return measured;
103
+ }
104
+ //# sourceMappingURL=instances.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"instances.js","sourceRoot":"","sources":["../../src/instanced/instances.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,EAAuE,MAAM,cAAc,CAAC;AAC3H,OAAO,EAAE,KAAK,EAAE,MAAM,mBAAmB,CAAC;AAC1C,OAAO,EAAE,kBAAkB,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AAC1D,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAqBlD,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAC7B,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAE7B,oCAAoC;AACpC,MAAM,OAAO,SAAS;IACpB,iGAAiG;IACjG,OAAO,GAAG,CAAC,CAAC;IACZ,2GAA2G;IAC3G,QAAQ,GAAoB,IAAI,CAAC;IACzB,QAAQ,GAAyF,IAAI,CAAC;IACtG,MAAM,GAA8F,IAAI,CAAC;IACzG,KAAK,GAAG,CAAC,CAAC,CAAC;IAEnB,yDAAyD;IACzD,IAAI,aAAa;QACf,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC5B,IAAI,CAAC,KAAK;YAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;QACrF,OAAO,KAAK,CAAC,MAAM,EAAE,SAAS,IAAI,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IAC5D,CAAC;IAED,uEAAuE;IACvE,IAAI,YAAY;QACd,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,OAAO,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,EAAE,SAAS,IAAI,SAAS,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;IAC9E,CAAC;IAED;;;;OAIG;IACH,OAAO,CAAC,EAAE,cAAc,EAAE,aAAa,EAAE,KAAK,EAAsB;QAClE,KAAK,CAAC,cAAc,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;QAC5C,IAAI,QAAQ,GAAG,KAAK,CAAC;QACrB,IAAI,IAAI,CAAC,QAAQ,EAAE,MAAM,KAAK,cAAc,EAAE,CAAC;YAC7C,IAAI,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC;YACjC,IAAI,CAAC,QAAQ,GAAG,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,kBAAkB,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,cAAc,CAAC,EAAE,CAAC;YAC3H,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,QAAQ,GAAG,IAAI,CAAC;QAClB,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,EAAE,MAAM,KAAK,CAAC,aAAa,IAAI,SAAS,CAAC,EAAE,CAAC;YACzD,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC;YAC/B,IAAI,CAAC,MAAM,GAAG,aAAa,IAAI,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,EAAE,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,aAAa,CAAC,EAAE,CAAC;YAC5I,QAAQ,GAAG,IAAI,CAAC;QAClB,CAAC;QACD,MAAM,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACjC,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,KAAK,CAAC;QAC3D,IAAI,MAAM,IAAI,CAAC,KAAK,IAAI,QAAQ,IAAI,KAAK,KAAK,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC;YAAE,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC3I,IAAI,QAAQ,IAAI,KAAK,IAAI,UAAU,IAAI,KAAK,KAAK,IAAI,CAAC,KAAK;YAAE,IAAI,CAAC,OAAO,EAAE,CAAC;QAC5E,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAED,yDAAyD;IACzD,OAAO;QACL,IAAI,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;IACrB,CAAC;CACF;AAED,8DAA8D;AAC9D,SAAS,SAAS,CAAC,SAAmC;IACpD,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC;QAAE,MAAM,IAAI,SAAS,CAAC,4DAA4D,CAAC,CAAC;IACtH,OAAO,SAAS,CAAC;AACnB,CAAC;AAED,8HAA8H;AAC9H,SAAS,KAAK,CAAC,cAAwC,EAAE,aAA8C,EAAE,KAAa;IACpH,IAAI,cAAc,CAAC,QAAQ,KAAK,EAAE,IAAI,CAAC,CAAC,cAAc,CAAC,KAAK,YAAY,YAAY,CAAC,IAAI,cAAc,CAAC,UAAU;QAChH,MAAM,IAAI,SAAS,CAAC,yDAAyD,cAAc,CAAC,QAAQ,GAAG,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;IAC3J,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,GAAG,cAAc,CAAC,KAAK;QACvE,MAAM,IAAI,UAAU,CAAC,iEAAiE,cAAc,CAAC,KAAK,SAAS,KAAK,EAAE,CAAC,CAAC;IAC9H,IAAI,CAAC,aAAa;QAAE,OAAO;IAC3B,MAAM,IAAI,GAAG,kBAAkB,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACvD,IAAI,aAAa,CAAC,QAAQ,KAAK,IAAI,IAAI,CAAC,CAAC,aAAa,CAAC,KAAK,YAAY,YAAY,CAAC,IAAI,aAAa,CAAC,UAAU;QAC/G,MAAM,IAAI,SAAS,CAAC,4BAA4B,IAAI,uBAAuB,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,SAAS,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC/I,IAAI,aAAa,CAAC,KAAK,GAAG,KAAK;QAAE,MAAM,IAAI,UAAU,CAAC,4BAA4B,aAAa,CAAC,KAAK,iCAAiC,KAAK,EAAE,CAAC,CAAC;AACjJ,CAAC;AAED,iHAAiH;AACjH,MAAM,UAAU,OAAO,CAAC,cAAwC,EAAE,KAAa,EAAE,IAAqB;IACpG,MAAM,QAAQ,GAAG,IAAI,IAAI,EAAE,SAAS,EAAE,IAAI,IAAI,EAAE,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;IAC7E,MAAM,EAAE,KAAK,EAAE,GAAG,cAAc,CAAC;IACjC,QAAQ,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;IAC/B,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC7B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC;IACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QAC/B,MAAM,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;QAChC,MAAM,KAAK,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;QACzC,IAAI,KAAK,KAAK,CAAC;YAAE,SAAS;QAC1B,QAAQ,CAAC,SAAS,CAAC,aAAa,CAAC,MAAM,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC;QACvE,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QACvD,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;IACnE,CAAC;IACD,IAAI,QAAQ,CAAC,SAAS,CAAC,OAAO,EAAE;QAAE,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC;IAC5E,OAAO,QAAQ,CAAC;AAClB,CAAC"}
@@ -12,7 +12,7 @@ export declare class Key {
12
12
  put(value: number): this;
13
13
  /** Whether the values written since start differ from the last ones. */
14
14
  end(): boolean;
15
- /** A camera's inputs, everything in the InstancedLod's space: what loading and sorting for it both read. */
15
+ /** A camera's inputs, everything in the Lod's space: what sorting for it reads. */
16
16
  camera(eye: Vector3, scale: number, ortho: boolean, levels: d.Infer<typeof DrawLevels>, cull: Cull | null, source: Sphere): this;
17
17
  /** A camera's inputs but where it looks from: all an orthographic camera measures heights by. */
18
18
  screen(scale: number, ortho: boolean, levels: d.Infer<typeof DrawLevels>, cull: Cull | null, source: Sphere): this;
@@ -26,7 +26,7 @@ export class Key {
26
26
  }
27
27
  return this.changed;
28
28
  }
29
- /** A camera's inputs, everything in the InstancedLod's space: what loading and sorting for it both read. */
29
+ /** A camera's inputs, everything in the Lod's space: what sorting for it reads. */
30
30
  camera(eye, scale, ortho, levels, cull, source) {
31
31
  return this.put(eye.x).put(eye.y).put(eye.z).screen(scale, ortho, levels, cull, source);
32
32
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"key.js","sourceRoot":"","sources":["../../src/instanced/key.ts"],"names":[],"mappings":"AAKA,uGAAuG;AAEvG,oHAAoH;AACpH,MAAM,OAAO,GAAG;IACG,MAAM,GAAa,EAAE,CAAC;IAC/B,MAAM,GAAG,CAAC,CAAC;IACX,OAAO,GAAG,KAAK,CAAC;IAExB,sCAAsC;IACtC,KAAK;QACH,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAChB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,GAAG,CAAC,KAAa;QACf,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,KAAK,EAAE,CAAC;YACvC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;YACjC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACtB,CAAC;QACD,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,OAAO,IAAI,CAAC;IACd,CAAC;IAED,wEAAwE;IACxE,GAAG;QACD,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;YACvC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YACjC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACtB,CAAC;QACD,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,mFAAmF;IACnF,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,KAAc,EAAE,MAAkC,EAAE,IAAiB,EAAE,MAAc;QACvH,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;IAC1F,CAAC;IAED,iGAAiG;IACjG,MAAM,CAAC,KAAa,EAAE,KAAc,EAAE,MAAkC,EAAE,IAAiB,EAAE,MAAc;QACzG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACnG,KAAK,MAAM,MAAM,IAAI,MAAM,CAAC,SAAS;YAAE,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC,CAAC;QAChC,IAAI,IAAI;YAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;QACxH,OAAO,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAChG,CAAC;CACF"}
@@ -5,32 +5,32 @@ import type { PreparedLevel } from "../levels/manager.js";
5
5
  import type { InstanceLists } from "./lists.js";
6
6
  import { type Part } from "./meshes.js";
7
7
  import type { InstanceShape } from "./shape.js";
8
- /** What an InstancedLod's level meshes draw with: its shape, lists and the instances they draw. */
8
+ /** What a Lod's level meshes draw with: its shape, lists and the instances they draw. */
9
9
  export interface Drawing {
10
10
  readonly shape: InstanceShape;
11
11
  readonly lists: InstanceLists;
12
- /** What the level meshes draw: the pool's instances, or while survivors scale, their scaled matrices. */
12
+ /** What the level meshes draw: the Lod's instances, or while survivors scale, their scaled matrices. */
13
13
  readonly drawn: DrawnInstances;
14
14
  }
15
15
  /**
16
- * An InstancedLod's level meshes: per level, the meshes drawing it with its debug tint, made from the level's object
17
- * once there is one and added to the InstancedLod, and the source level's parts, which a raycast hits.
16
+ * A Lod's level meshes: per level, the meshes drawing it with its debug tint, made from the level's object once there
17
+ * is one and added to the Lod, and the source level's parts, which a raycast hits.
18
18
  */
19
19
  export declare class MeshesByLevel {
20
- /** The InstancedLod, which holds the meshes. */
20
+ /** The Lod, which holds the meshes. */
21
21
  private readonly parent;
22
22
  /** Its levels: a level that joins gets its object. */
23
23
  private readonly levels;
24
24
  private readonly drawing;
25
25
  /** Around every instance, survivors grown: what every level mesh is culled and boxed by. */
26
26
  private readonly bounds;
27
- /** Sorts `camera`'s lists as a mesh draws for it with `renderer`. */
27
+ /** Sorts `camera`'s lists as `renderer` draws a mesh for it. */
28
28
  private readonly drawFor;
29
29
  private readonly tints;
30
30
  private readonly byLevel;
31
31
  private sourceParts;
32
32
  constructor(
33
- /** The InstancedLod, which holds the meshes. */
33
+ /** The Lod, which holds the meshes. */
34
34
  parent: Object3D,
35
35
  /** Its levels: a level that joins gets its object. */
36
36
  levels: readonly ThresholdedLevel[], drawing: Drawing,
@@ -39,7 +39,7 @@ export declare class MeshesByLevel {
39
39
  readonly sphere: Sphere;
40
40
  readonly box: Box3;
41
41
  },
42
- /** Sorts `camera`'s lists as a mesh draws for it with `renderer`. */
42
+ /** Sorts `camera`'s lists as `renderer` draws a mesh for it. */
43
43
  drawFor: (renderer: unknown, camera: Camera) => void);
44
44
  /** The source level's parts, which a raycast hits. */
45
45
  get source(): readonly Part[];
@@ -55,6 +55,6 @@ export declare class MeshesByLevel {
55
55
  private meshesOf;
56
56
  /** Level meshes of `loaded`, level `index`'s object, staged for wind and compiling. */
57
57
  prepare(index: number, loaded: Object3D): PreparedLevel;
58
- /** Take every mesh out of the InstancedLod and free it. */
58
+ /** Take every mesh out of the Lod and free it. */
59
59
  dispose(): void;
60
60
  }
@@ -7,8 +7,8 @@ import { has } from "../levels/draw.js";
7
7
  import { refreshWind } from "../wind/index.js";
8
8
  import { freeMesh, levelMeshes, partsOf } from "./meshes.js";
9
9
  /**
10
- * An InstancedLod's level meshes: per level, the meshes drawing it with its debug tint, made from the level's object
11
- * once there is one and added to the InstancedLod, and the source level's parts, which a raycast hits.
10
+ * A Lod's level meshes: per level, the meshes drawing it with its debug tint, made from the level's object once there
11
+ * is one and added to the Lod, and the source level's parts, which a raycast hits.
12
12
  */
13
13
  export class MeshesByLevel {
14
14
  parent;
@@ -20,13 +20,13 @@ export class MeshesByLevel {
20
20
  byLevel = [];
21
21
  sourceParts = [];
22
22
  constructor(
23
- /** The InstancedLod, which holds the meshes. */
23
+ /** The Lod, which holds the meshes. */
24
24
  parent,
25
25
  /** Its levels: a level that joins gets its object. */
26
26
  levels, drawing,
27
27
  /** Around every instance, survivors grown: what every level mesh is culled and boxed by. */
28
28
  bounds,
29
- /** Sorts `camera`'s lists as a mesh draws for it with `renderer`. */
29
+ /** Sorts `camera`'s lists as `renderer` draws a mesh for it. */
30
30
  drawFor) {
31
31
  this.parent = parent;
32
32
  this.levels = levels;
@@ -77,9 +77,10 @@ export class MeshesByLevel {
77
77
  box: this.bounds.box,
78
78
  slots: (camera) => lists.slots(camera),
79
79
  radius: shape.fadeRadius,
80
+ layers: this.parent.layers,
80
81
  drawFor: (renderer, camera) => {
81
82
  this.drawFor(renderer, camera);
82
- return lists.slots(camera).args;
83
+ return lists.slots(camera)?.args ?? null;
83
84
  },
84
85
  });
85
86
  }
@@ -113,7 +114,7 @@ export class MeshesByLevel {
113
114
  },
114
115
  };
115
116
  }
116
- /** Take every mesh out of the InstancedLod and free it. */
117
+ /** Take every mesh out of the Lod and free it. */
117
118
  dispose() {
118
119
  for (const mesh of this.byLevel.flat()) {
119
120
  mesh.removeFromParent();
@@ -1 +1 @@
1
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1
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@@ -1,64 +1,51 @@
1
- import { Frustum, Matrix4, type Box3, type Camera, type Sphere } from "three/webgpu";
1
+ import { Frustum, Matrix4, type Camera, type Renderer, type StorageInstancedBufferAttribute } from "three/webgpu";
2
2
  import type { InstanceSlots } from "../levels/fade.js";
3
3
  import { type LodLevel } from "../levels/index.js";
4
4
  import { Key } from "./key.js";
5
- import type { RowValues, Sorter } from "./sort.js";
5
+ import { type RowValues } from "./sort.js";
6
6
  import type { IndirectDraw } from "./rows.js";
7
- /** What one camera's sort reads besides its lists, everything in the InstancedLod's space. */
7
+ /** What one camera's sort reads besides its lists, everything in the Lod's space. */
8
8
  export interface SortInputs extends Omit<RowValues, "frustum"> {
9
- /** Around every instance, survivors grown: no instance outside it is drawn. */
10
- bounds: Sphere;
11
- /** The same, as a box. */
12
- box: Box3;
9
+ /** The instances the camera sees, as start and count, flat (see clusters.ts), and how many in all. */
10
+ ranges: readonly number[];
11
+ instances: number;
12
+ /** Whether every range it sees lies wholly inside its frustum. */
13
+ inside: boolean;
13
14
  /**
14
- * The bit of the one level each instance draws, without a fade, at any height its chunk's instances can have, with
15
+ * The bit of the one level each instance draws, without a fade, at any height its range's instances can have, with
15
16
  * no cullDistance and no arrival under way; else 0. Inside the camera's frustum, its lists then hold every instance
16
17
  * at that level however the camera moves.
17
18
  */
18
19
  onlyLevel: number;
19
- /** Bumped whenever its chunks changed: what its pages hold. */
20
- chunks: number;
20
+ /** Bumped whenever what the instances' storage holds changed. */
21
+ version: number;
21
22
  }
22
- /**
23
- * One camera's lists: what it last sorted with, which a sort is skipped for, and the levels it wants loaded with what
24
- * they were worked out from.
25
- */
23
+ /** One camera's lists: what it last sorted with, which a sort is skipped for. */
26
24
  export interface CameraLists {
27
- /** The camera's frustum in the InstancedLod's space, as its last update found it (see `frustumIn`). */
25
+ /** The camera's frustum in the Lod's space, as its last update found it (see `frustumIn`). */
28
26
  readonly frustum: Frustum;
29
27
  /** Whether a sort was written for the camera: until then the level meshes draw nothing for it. */
30
28
  written: boolean;
31
- sortKey: Key;
32
- heightsKey: Key;
33
- /** The heights its chunks' instances can have on the camera's screen (see `ChunkSet.heights`), for heightsKey's inputs. */
34
- heights: [shortest: number, tallest: number][];
35
- /** How often `heights` was worked out: what shownKey reads of them. */
36
- heightsVersion: number;
37
- /** The levels the camera needs loaded, as a mask, for `heights`. */
38
- wanted: number;
39
- shownKey: Key;
40
- /** The levels whose meshes draw for the camera, as a mask, for `heights` and what shownKey holds. */
41
- shown: number;
42
- /** The bit of the one level that every chunk's heights draw, without a fade, while no arrival is under way; else 0. */
43
- onlyLevel: number;
29
+ readonly sortKey: Key;
44
30
  }
45
- /** The lists of every camera drawing one InstancedLod: its row of a LodGpu's sorts (see sort.ts). */
31
+ /** The lists of every camera drawing one Lod, and the sorts filling them. */
46
32
  export declare class InstanceLists {
47
- private readonly sorter;
48
33
  private readonly cameras;
49
- readonly row: number;
50
- /** `listed` tells per level whether it has an instance list: whether it draws something; each lists `listSize` instances. */
51
- constructor(sorter: Sorter, listed: readonly boolean[], listSize: number);
34
+ private readonly sorter;
35
+ /** `listed` tells per level whether it has an instance list: whether it draws something. */
36
+ constructor(listed: readonly boolean[]);
52
37
  /** `camera`'s lists, made the first time it asks. */
53
38
  of(camera: Camera): CameraLists;
54
- /** Where `camera`'s lists and indirect draws lie. */
55
- slots(camera: Camera): InstanceSlots;
39
+ /** Where `camera`'s lists and indirect draws lie; null before a sort was written for it. */
40
+ slots(camera: Camera): InstanceSlots | null;
56
41
  /** Every camera draws `draws` too, after the draws it has; where they start. */
57
42
  appendDraws(draws: readonly IndirectDraw[]): number;
58
- /** Sort for `camera` at its next draw, unless nothing it sorts by changed since its last sort. */
59
- sort(camera: Camera, sort: SortInputs): void;
60
- /** Sort every InstancedLod due for `camera`: before a level mesh draws for it. */
61
- drawFor(camera: Camera): void;
43
+ /** Survivors' scaled matrices for `capacity` instances. */
44
+ scaledMatrices(capacity: number): StorageInstancedBufferAttribute;
45
+ /** Sort for `camera` at its next draw, unless nothing it sorts by changed since its last sort; `limit` bounds its buffers. */
46
+ sort(camera: Camera, sort: SortInputs, limit: number): void;
47
+ /** Sort for `camera` on `renderer`, reading `matrices`, if due: before a level mesh draws for it. */
48
+ drawFor(renderer: Renderer, camera: Camera, matrices: StorageInstancedBufferAttribute): void;
62
49
  /** Give back the lists of every camera other than `camera` that `rendering` says stopped drawing, as a clone made for one frame does. */
63
50
  prune(camera: Camera, rendering: (camera: Camera) => boolean): void;
64
51
  dispose(): void;