@drawcall/lod 0.1.2 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (358) hide show
  1. package/README.md +13 -70
  2. package/dist/at.d.ts +2 -0
  3. package/dist/at.js +8 -0
  4. package/dist/at.js.map +1 -0
  5. package/dist/bake.d.ts +22 -0
  6. package/dist/bake.js +88 -0
  7. package/dist/bake.js.map +1 -0
  8. package/dist/baked/codec.d.ts +5 -5
  9. package/dist/baked/codec.js +58 -158
  10. package/dist/baked/codec.js.map +1 -1
  11. package/dist/baked/coverage.d.ts +6 -3
  12. package/dist/baked/coverage.js +6 -3
  13. package/dist/baked/coverage.js.map +1 -1
  14. package/dist/baked/fields.d.ts +9 -0
  15. package/dist/baked/fields.js +22 -0
  16. package/dist/baked/fields.js.map +1 -0
  17. package/dist/baked/index.d.ts +16 -6
  18. package/dist/baked/index.js +23 -21
  19. package/dist/baked/index.js.map +1 -1
  20. package/dist/baked/interior/faces.d.ts +4 -3
  21. package/dist/baked/interior/faces.js +13 -10
  22. package/dist/baked/interior/faces.js.map +1 -1
  23. package/dist/baked/interior/material.d.ts +7 -10
  24. package/dist/baked/interior/material.js +29 -36
  25. package/dist/baked/interior/material.js.map +1 -1
  26. package/dist/baked/interior/rooms.js +1 -1
  27. package/dist/baked/interior/rooms.js.map +1 -1
  28. package/dist/baked/low.d.ts +2 -2
  29. package/dist/baked/low.js +9 -8
  30. package/dist/baked/low.js.map +1 -1
  31. package/dist/baked/raster.js +6 -6
  32. package/dist/baked/raster.js.map +1 -1
  33. package/dist/baked/textures.d.ts +17 -0
  34. package/dist/baked/textures.js +95 -0
  35. package/dist/baked/textures.js.map +1 -0
  36. package/dist/baked/transfer.js +19 -18
  37. package/dist/baked/transfer.js.map +1 -1
  38. package/dist/baked/unwrap.js +4 -3
  39. package/dist/baked/unwrap.js.map +1 -1
  40. package/dist/baked/xatlas.js.map +1 -1
  41. package/dist/codec/container.d.ts +8 -0
  42. package/dist/codec/container.js +63 -0
  43. package/dist/codec/container.js.map +1 -0
  44. package/dist/codec/mesh.d.ts +8 -0
  45. package/dist/codec/mesh.js +220 -0
  46. package/dist/codec/mesh.js.map +1 -0
  47. package/dist/dispose.d.ts +11 -4
  48. package/dist/dispose.js +39 -12
  49. package/dist/dispose.js.map +1 -1
  50. package/dist/gpu.d.ts +39 -0
  51. package/dist/gpu.js +41 -0
  52. package/dist/gpu.js.map +1 -0
  53. package/dist/impostor/bake/atlas.d.ts +4 -4
  54. package/dist/impostor/bake/atlas.js +12 -12
  55. package/dist/impostor/bake/atlas.js.map +1 -1
  56. package/dist/impostor/bake/fit.d.ts +8 -0
  57. package/dist/impostor/bake/fit.js +28 -0
  58. package/dist/impostor/bake/fit.js.map +1 -0
  59. package/dist/impostor/bake/index.d.ts +23 -14
  60. package/dist/impostor/bake/index.js +42 -134
  61. package/dist/impostor/bake/index.js.map +1 -1
  62. package/dist/impostor/bake/materials.d.ts +3 -3
  63. package/dist/impostor/bake/materials.js +60 -12
  64. package/dist/impostor/bake/materials.js.map +1 -1
  65. package/dist/impostor/bake/sheet.d.ts +8 -0
  66. package/dist/impostor/bake/sheet.js +90 -0
  67. package/dist/impostor/bake/sheet.js.map +1 -0
  68. package/dist/impostor/bake/source.d.ts +2 -2
  69. package/dist/impostor/bake/source.js +8 -19
  70. package/dist/impostor/bake/source.js.map +1 -1
  71. package/dist/impostor/codec.d.ts +5 -11
  72. package/dist/impostor/codec.js +37 -121
  73. package/dist/impostor/codec.js.map +1 -1
  74. package/dist/impostor/impostor.d.ts +31 -7
  75. package/dist/impostor/impostor.js +21 -6
  76. package/dist/impostor/impostor.js.map +1 -1
  77. package/dist/impostor/ktx2/encode.d.ts +26 -0
  78. package/dist/impostor/ktx2/encode.js +117 -0
  79. package/dist/impostor/ktx2/encode.js.map +1 -0
  80. package/dist/impostor/ktx2/transcode.d.ts +3 -0
  81. package/dist/impostor/ktx2/transcode.js +99 -0
  82. package/dist/impostor/ktx2/transcode.js.map +1 -0
  83. package/dist/impostor/ktx2/uastc.d.ts +7 -0
  84. package/dist/impostor/ktx2/uastc.js +64 -0
  85. package/dist/impostor/ktx2/uastc.js.map +1 -0
  86. package/dist/impostor/ktx2/wasm/encoder.d.ts +4 -0
  87. package/dist/impostor/ktx2/wasm/encoder.js +10 -0
  88. package/dist/impostor/ktx2/wasm/encoder.js.map +1 -0
  89. package/dist/impostor/ktx2/wasm/transcoder.d.ts +3 -0
  90. package/dist/impostor/ktx2/wasm/transcoder.js +9 -0
  91. package/dist/impostor/ktx2/wasm/transcoder.js.map +1 -0
  92. package/dist/impostor/ktx2/worker.d.ts +1 -0
  93. package/dist/impostor/ktx2/worker.js +12 -0
  94. package/dist/impostor/ktx2/worker.js.map +1 -0
  95. package/dist/impostor/mesh/card.d.ts +3 -3
  96. package/dist/impostor/mesh/card.js +11 -8
  97. package/dist/impostor/mesh/card.js.map +1 -1
  98. package/dist/impostor/mesh/index.d.ts +10 -7
  99. package/dist/impostor/mesh/index.js +15 -18
  100. package/dist/impostor/mesh/index.js.map +1 -1
  101. package/dist/impostor/mesh/material.d.ts +24 -13
  102. package/dist/impostor/mesh/material.js +67 -51
  103. package/dist/impostor/mesh/material.js.map +1 -1
  104. package/dist/impostor/mesh/surface.d.ts +20 -16
  105. package/dist/impostor/mesh/surface.js +81 -58
  106. package/dist/impostor/mesh/surface.js.map +1 -1
  107. package/dist/impostor/mesh/textures.d.ts +3 -3
  108. package/dist/impostor/mesh/textures.js +24 -34
  109. package/dist/impostor/mesh/textures.js.map +1 -1
  110. package/dist/impostor/octahedral.d.ts +1 -8
  111. package/dist/impostor/octahedral.js +3 -18
  112. package/dist/impostor/octahedral.js.map +1 -1
  113. package/dist/index.d.ts +16 -10
  114. package/dist/index.js +14 -8
  115. package/dist/index.js.map +1 -1
  116. package/dist/instanced/camera.d.ts +46 -0
  117. package/dist/instanced/camera.js +70 -0
  118. package/dist/instanced/camera.js.map +1 -0
  119. package/dist/instanced/chunk.d.ts +97 -0
  120. package/dist/instanced/chunk.js +156 -0
  121. package/dist/instanced/chunk.js.map +1 -0
  122. package/dist/instanced/chunks.d.ts +60 -0
  123. package/dist/instanced/chunks.js +208 -0
  124. package/dist/instanced/chunks.js.map +1 -0
  125. package/dist/instanced/cull.d.ts +28 -0
  126. package/dist/instanced/cull.js +22 -0
  127. package/dist/instanced/cull.js.map +1 -0
  128. package/dist/instanced/index.d.ts +96 -92
  129. package/dist/instanced/index.js +229 -512
  130. package/dist/instanced/index.js.map +1 -1
  131. package/dist/instanced/key.d.ts +19 -0
  132. package/dist/instanced/key.js +45 -0
  133. package/dist/instanced/key.js.map +1 -0
  134. package/dist/instanced/levels.d.ts +60 -0
  135. package/dist/instanced/levels.js +130 -0
  136. package/dist/instanced/levels.js.map +1 -0
  137. package/dist/instanced/lists.d.ts +70 -0
  138. package/dist/instanced/lists.js +133 -0
  139. package/dist/instanced/lists.js.map +1 -0
  140. package/dist/instanced/measure.d.ts +28 -0
  141. package/dist/instanced/measure.js +203 -0
  142. package/dist/instanced/measure.js.map +1 -0
  143. package/dist/instanced/meshes.d.ts +46 -14
  144. package/dist/instanced/meshes.js +137 -22
  145. package/dist/instanced/meshes.js.map +1 -1
  146. package/dist/instanced/mirror.d.ts +20 -0
  147. package/dist/instanced/mirror.js +37 -0
  148. package/dist/instanced/mirror.js.map +1 -0
  149. package/dist/instanced/pages/buffers.d.ts +37 -0
  150. package/dist/instanced/pages/buffers.js +15 -0
  151. package/dist/instanced/pages/buffers.js.map +1 -0
  152. package/dist/instanced/pages/chunk.d.ts +51 -0
  153. package/dist/instanced/pages/chunk.js +81 -0
  154. package/dist/instanced/pages/chunk.js.map +1 -0
  155. package/dist/instanced/pages/index.d.ts +74 -0
  156. package/dist/instanced/pages/index.js +269 -0
  157. package/dist/instanced/pages/index.js.map +1 -0
  158. package/dist/instanced/pages/passes.d.ts +21 -0
  159. package/dist/instanced/pages/passes.js +52 -0
  160. package/dist/instanced/pages/passes.js.map +1 -0
  161. package/dist/instanced/pages/slots.d.ts +11 -0
  162. package/dist/instanced/pages/slots.js +90 -0
  163. package/dist/instanced/pages/slots.js.map +1 -0
  164. package/dist/instanced/pages/workgroup.d.ts +14 -0
  165. package/dist/instanced/pages/workgroup.js +38 -0
  166. package/dist/instanced/pages/workgroup.js.map +1 -0
  167. package/dist/instanced/raycast.d.ts +15 -0
  168. package/dist/instanced/raycast.js +46 -0
  169. package/dist/instanced/raycast.js.map +1 -0
  170. package/dist/instanced/rows.d.ts +108 -0
  171. package/dist/instanced/rows.js +209 -0
  172. package/dist/instanced/rows.js.map +1 -0
  173. package/dist/instanced/shape.d.ts +25 -0
  174. package/dist/instanced/shape.js +51 -0
  175. package/dist/instanced/shape.js.map +1 -0
  176. package/dist/instanced/sort.d.ts +63 -0
  177. package/dist/instanced/sort.js +162 -0
  178. package/dist/instanced/sort.js.map +1 -0
  179. package/dist/instanced/update.d.ts +30 -0
  180. package/dist/instanced/update.js +207 -0
  181. package/dist/instanced/update.js.map +1 -0
  182. package/dist/levels/bounds.d.ts +21 -0
  183. package/dist/levels/bounds.js +42 -0
  184. package/dist/levels/bounds.js.map +1 -0
  185. package/dist/levels/cameras.d.ts +48 -0
  186. package/dist/levels/cameras.js +122 -0
  187. package/dist/levels/cameras.js.map +1 -0
  188. package/dist/levels/compile/contexts.d.ts +30 -0
  189. package/dist/levels/compile/contexts.js +18 -0
  190. package/dist/levels/compile/contexts.js.map +1 -0
  191. package/dist/levels/compile/index.d.ts +39 -0
  192. package/dist/levels/compile/index.js +185 -0
  193. package/dist/levels/compile/index.js.map +1 -0
  194. package/dist/levels/compile/pipelines.d.ts +26 -0
  195. package/dist/levels/compile/pipelines.js +177 -0
  196. package/dist/levels/compile/pipelines.js.map +1 -0
  197. package/dist/levels/compiles.d.ts +29 -0
  198. package/dist/levels/compiles.js +50 -0
  199. package/dist/levels/compiles.js.map +1 -0
  200. package/dist/levels/draw.d.ts +102 -0
  201. package/dist/levels/draw.js +401 -0
  202. package/dist/levels/draw.js.map +1 -0
  203. package/dist/levels/fade.d.ts +69 -0
  204. package/dist/levels/fade.js +150 -0
  205. package/dist/levels/fade.js.map +1 -0
  206. package/dist/levels/index.d.ts +99 -0
  207. package/dist/levels/index.js +155 -0
  208. package/dist/levels/index.js.map +1 -0
  209. package/dist/levels/item.d.ts +38 -0
  210. package/dist/levels/item.js +97 -0
  211. package/dist/levels/item.js.map +1 -0
  212. package/dist/levels/load.d.ts +31 -0
  213. package/dist/levels/load.js +142 -0
  214. package/dist/levels/load.js.map +1 -0
  215. package/dist/levels/manager.d.ts +159 -0
  216. package/dist/levels/manager.js +339 -0
  217. package/dist/levels/manager.js.map +1 -0
  218. package/dist/{material.js → levels/material.js} +13 -7
  219. package/dist/levels/material.js.map +1 -0
  220. package/dist/levels/renderer.d.ts +29 -0
  221. package/dist/levels/renderer.js +41 -0
  222. package/dist/levels/renderer.js.map +1 -0
  223. package/dist/levels/requests.d.ts +49 -0
  224. package/dist/levels/requests.js +95 -0
  225. package/dist/levels/requests.js.map +1 -0
  226. package/dist/levels/screen.d.ts +14 -0
  227. package/dist/levels/screen.js +21 -0
  228. package/dist/levels/screen.js.map +1 -0
  229. package/dist/levels/wait.d.ts +27 -0
  230. package/dist/levels/wait.js +61 -0
  231. package/dist/levels/wait.js.map +1 -0
  232. package/dist/loader/build.d.ts +10 -0
  233. package/dist/loader/build.js +28 -0
  234. package/dist/loader/build.js.map +1 -0
  235. package/dist/loader/cache.d.ts +12 -15
  236. package/dist/loader/cache.js +64 -33
  237. package/dist/loader/cache.js.map +1 -1
  238. package/dist/loader/context.d.ts +46 -0
  239. package/dist/loader/context.js +91 -0
  240. package/dist/loader/context.js.map +1 -0
  241. package/dist/loader/dependencies.d.ts +32 -0
  242. package/dist/loader/dependencies.js +113 -0
  243. package/dist/loader/dependencies.js.map +1 -0
  244. package/dist/loader/index.d.ts +62 -0
  245. package/dist/loader/index.js +284 -0
  246. package/dist/loader/index.js.map +1 -0
  247. package/dist/loader/level.d.ts +41 -0
  248. package/dist/loader/level.js +140 -0
  249. package/dist/loader/level.js.map +1 -0
  250. package/dist/loader/request.d.ts +87 -0
  251. package/dist/loader/request.js +59 -0
  252. package/dist/loader/request.js.map +1 -0
  253. package/dist/loader/url.d.ts +16 -0
  254. package/dist/loader/url.js +35 -0
  255. package/dist/loader/url.js.map +1 -0
  256. package/dist/lod.d.ts +79 -49
  257. package/dist/lod.js +209 -153
  258. package/dist/lod.js.map +1 -1
  259. package/dist/meshopt.d.ts +6 -0
  260. package/dist/meshopt.js +19 -0
  261. package/dist/meshopt.js.map +1 -0
  262. package/dist/simplify/cards.d.ts +14 -0
  263. package/dist/simplify/cards.js +128 -0
  264. package/dist/simplify/cards.js.map +1 -0
  265. package/dist/{simplify.d.ts → simplify/index.d.ts} +7 -4
  266. package/dist/{simplify.js → simplify/index.js} +42 -22
  267. package/dist/simplify/index.js.map +1 -0
  268. package/dist/{bounds.d.ts → source/detail.d.ts} +4 -13
  269. package/dist/{bounds.js → source/detail.js} +62 -32
  270. package/dist/source/detail.js.map +1 -0
  271. package/dist/source/{error.d.ts → deviation.d.ts} +3 -3
  272. package/dist/source/{error.js → deviation.js} +12 -12
  273. package/dist/source/deviation.js.map +1 -0
  274. package/dist/source/{shading.d.ts → evaluator.d.ts} +10 -10
  275. package/dist/source/{shading.js → evaluator.js} +5 -5
  276. package/dist/source/evaluator.js.map +1 -0
  277. package/dist/source/{trace.d.ts → raycaster.d.ts} +6 -6
  278. package/dist/source/{trace.js → raycaster.js} +8 -8
  279. package/dist/source/raycaster.js.map +1 -0
  280. package/dist/source/{texels.d.ts → sampler.d.ts} +1 -1
  281. package/dist/source/{texels.js → sampler.js} +3 -3
  282. package/dist/source/sampler.js.map +1 -0
  283. package/dist/source/source.d.ts +2 -2
  284. package/dist/source/source.js +2 -2
  285. package/dist/source/source.js.map +1 -1
  286. package/dist/source/surface.js +1 -1
  287. package/dist/source/surface.js.map +1 -1
  288. package/dist/task.d.ts +6 -0
  289. package/dist/{pause.js → task.js} +5 -5
  290. package/dist/task.js.map +1 -0
  291. package/dist/three.d.ts +20 -19
  292. package/dist/three.js +29 -35
  293. package/dist/three.js.map +1 -1
  294. package/dist/tsl.d.ts +10 -14
  295. package/dist/tsl.js +12 -47
  296. package/dist/tsl.js.map +1 -1
  297. package/dist/typegpu.d.ts +37 -0
  298. package/dist/typegpu.js +37 -0
  299. package/dist/typegpu.js.map +1 -0
  300. package/dist/wind/bounds.js +2 -2
  301. package/dist/wind/bounds.js.map +1 -1
  302. package/dist/wind/hooks.d.ts +7 -4
  303. package/dist/wind/hooks.js +5 -2
  304. package/dist/wind/hooks.js.map +1 -1
  305. package/dist/wind/index.d.ts +4 -4
  306. package/dist/wind/index.js +43 -40
  307. package/dist/wind/index.js.map +1 -1
  308. package/dist/wind/sway.d.ts +4 -1
  309. package/dist/wind/sway.js +4 -1
  310. package/dist/wind/sway.js.map +1 -1
  311. package/package.json +24 -8
  312. package/skills/lod/SKILL.md +147 -108
  313. package/dist/bounds.js.map +0 -1
  314. package/dist/fade.d.ts +0 -44
  315. package/dist/fade.js +0 -78
  316. package/dist/fade.js.map +0 -1
  317. package/dist/impostor/cache.d.ts +0 -15
  318. package/dist/impostor/cache.js +0 -44
  319. package/dist/impostor/cache.js.map +0 -1
  320. package/dist/instanced/args.d.ts +0 -20
  321. package/dist/instanced/args.js +0 -77
  322. package/dist/instanced/args.js.map +0 -1
  323. package/dist/instanced/bounds.d.ts +0 -50
  324. package/dist/instanced/bounds.js +0 -271
  325. package/dist/instanced/bounds.js.map +0 -1
  326. package/dist/instanced/dirty.d.ts +0 -12
  327. package/dist/instanced/dirty.js +0 -61
  328. package/dist/instanced/dirty.js.map +0 -1
  329. package/dist/instanced/select.d.ts +0 -84
  330. package/dist/instanced/select.js +0 -264
  331. package/dist/instanced/select.js.map +0 -1
  332. package/dist/lazy.d.ts +0 -64
  333. package/dist/lazy.js +0 -187
  334. package/dist/lazy.js.map +0 -1
  335. package/dist/levels.d.ts +0 -72
  336. package/dist/levels.js +0 -146
  337. package/dist/levels.js.map +0 -1
  338. package/dist/loader/dispose.d.ts +0 -3
  339. package/dist/loader/dispose.js +0 -25
  340. package/dist/loader/dispose.js.map +0 -1
  341. package/dist/loader.d.ts +0 -99
  342. package/dist/loader.js +0 -234
  343. package/dist/loader.js.map +0 -1
  344. package/dist/material.js.map +0 -1
  345. package/dist/pause.d.ts +0 -6
  346. package/dist/pause.js.map +0 -1
  347. package/dist/renderer.d.ts +0 -21
  348. package/dist/renderer.js +0 -83
  349. package/dist/renderer.js.map +0 -1
  350. package/dist/simplify.js.map +0 -1
  351. package/dist/source/error.js.map +0 -1
  352. package/dist/source/shading.js.map +0 -1
  353. package/dist/source/texels.js.map +0 -1
  354. package/dist/source/trace.js.map +0 -1
  355. package/dist/view.d.ts +0 -30
  356. package/dist/view.js +0 -75
  357. package/dist/view.js.map +0 -1
  358. /package/dist/{material.d.ts → levels/material.d.ts} +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transcoder.js","sourceRoot":"","sources":["../../../../src/impostor/ktx2/wasm/transcoder.ts"],"names":[],"mappings":"AAAA,iEAAiE;AACjE,EAAE;AACF,kEAAkE;AAClE,+EAA+E;AAC/E,mGAAmG;AAEnG,mHAAmH;AACnH,MAAM,CAAC,MAAM,aAAa,GACxB,0woBAA0woB,CAAC;AAC7woB,MAAM,CAAC,MAAM,eAAe,GAC1B,8u4UAA8u4U,CAAC"}
@@ -0,0 +1 @@
1
+ export declare const url: string;
@@ -0,0 +1,12 @@
1
+ import { encode } from "./uastc.js";
2
+ export const url = import.meta.url;
3
+ const scope = Reflect.get(globalThis, "WorkerGlobalScope");
4
+ if (typeof scope === "function" && globalThis instanceof scope) {
5
+ // The encoder reports every image's progress on stdout, which Emscripten writes to console.log; nothing else here logs.
6
+ console.log = () => { };
7
+ addEventListener("message", (event) => {
8
+ encode(event.data).then((file) => reply({ file }, [file.buffer]), (error) => reply({ error: error instanceof Error ? error.message : String(error) }));
9
+ });
10
+ }
11
+ const reply = (message, transfer = []) => postMessage(message, { transfer });
12
+ //# sourceMappingURL=worker.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"worker.js","sourceRoot":"","sources":["../../../src/impostor/ktx2/worker.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAEpC,MAAM,CAAC,MAAM,GAAG,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC;AAEnC,MAAM,KAAK,GAAY,OAAO,CAAC,GAAG,CAAC,UAAU,EAAE,mBAAmB,CAAC,CAAC;AACpE,IAAI,OAAO,KAAK,KAAK,UAAU,IAAI,UAAU,YAAY,KAAK,EAAE,CAAC;IAC/D,wHAAwH;IACxH,OAAO,CAAC,GAAG,GAAG,GAAG,EAAE,GAAE,CAAC,CAAC;IACvB,gBAAgB,CAAC,SAAS,EAAE,CAAC,KAAwB,EAAE,EAAE;QACvD,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CACrB,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EACxC,CAAC,KAAc,EAAE,EAAE,CAAC,KAAK,CAAC,EAAE,KAAK,EAAE,KAAK,YAAY,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,CAC7F,CAAC;IACJ,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,KAAK,GAAG,CAAC,OAAc,EAAE,WAA2B,EAAE,EAAE,EAAE,CAAC,WAAW,CAAC,OAAO,EAAE,EAAE,QAAQ,EAAE,CAAC,CAAC"}
@@ -8,7 +8,7 @@ export interface CardInputs {
8
8
  extent: Node<"vec3">;
9
9
  /** bounding sphere radius: the depth channel's unit */
10
10
  radius: Node<"float">;
11
- /** half the edge of every frame's view */
11
+ /** half the edge of every frame */
12
12
  halfSize: Node<"float">;
13
13
  /** frames per atlas side */
14
14
  frames: Node<"float">;
@@ -17,10 +17,10 @@ export interface CardInputs {
17
17
  }
18
18
  /** The card as the surface reads it. */
19
19
  export declare const card: {
20
- /** the three frames around the view direction and their barycentric weights */
20
+ /** the three frames around the direction to the camera and their barycentric weights */
21
21
  readonly frames: readonly [Node<"vec2">, Node<"vec2">, Node<"vec2">];
22
22
  readonly weights: import("three/webgpu").PropertyNode<"vec3">;
23
- /** the view ray through the fragment, in the object's space: from `point`, along `ray` */
23
+ /** the camera's ray through the fragment, in the object's space: from `point`, along `ray` */
24
24
  readonly point: import("three/webgpu").PropertyNode<"vec3">;
25
25
  readonly ray: import("three/webgpu").PropertyNode<"vec3">;
26
26
  /** the same ray in world space: `ray` × s in object space is `worldRay` × s in the world */
@@ -18,10 +18,10 @@ const first = written.frames.xy;
18
18
  const neighbour = written.frames.z;
19
19
  /** The card as the surface reads it. */
20
20
  export const card = {
21
- /** the three frames around the view direction and their barycentric weights */
21
+ /** the three frames around the direction to the camera and their barycentric weights */
22
22
  frames: [first, first.add(vec2(neighbour, neighbour.oneMinus())), first.add(1)],
23
23
  weights: written.weights,
24
- /** the view ray through the fragment, in the object's space: from `point`, along `ray` */
24
+ /** the camera's ray through the fragment, in the object's space: from `point`, along `ray` */
25
25
  point: written.point,
26
26
  ray: written.ray,
27
27
  /** the same ray in world space: `ray` × s in object space is `worldRay` × s in the world */
@@ -50,22 +50,25 @@ export function buildCard(inputs, instance, deform) {
50
50
  const back = column(cameraWorldMatrix, 2).xyz;
51
51
  const toEye = eye.sub(centre);
52
52
  const distance = length(toEye);
53
- const view = select(ortho, normalize(toWorld.solve(back)), toEye.div(distance)).toVar();
53
+ const toCamera = select(ortho, normalize(toWorld.solve(back)), toEye.div(distance)).toVar();
54
54
  // Up close, perspective spreads the near side of the object past the ortho frame.
55
55
  const grow = select(ortho, float(1), min(distance.div(max(distance.sub(radius), 1e-4)), 4));
56
- const { tangent, bitangent } = basisNode(view);
56
+ const { tangent, bitangent } = basisNode(toCamera);
57
57
  // The card covers the box as seen from here, plus the frame's empty border (the bake's
58
58
  // PAD) for the filtered edge, and no more than the frame: every pixel of it runs the
59
59
  // whole surface, and a square frame is mostly empty for a tall plant.
60
60
  const box = vec2(dot(tangent.abs(), extent), dot(bitangent.abs(), extent)).add(halfSize.mul(0.06));
61
61
  const size = min(box, vec2(halfSize, halfSize)).mul(grow.mul(2));
62
- const point = centre.add(tangent.mul(positionGeometry.x.mul(size.x))).add(bitangent.mul(positionGeometry.y.mul(size.y))).toVar();
62
+ const point = centre
63
+ .add(tangent.mul(positionGeometry.x.mul(size.x)))
64
+ .add(bitangent.mul(positionGeometry.y.mul(size.y)))
65
+ .toVar();
63
66
  const last = frames.sub(1);
64
- // Clamped: rounding can put a horizon view a hair outside the grid.
65
- const grid = clamp(encodeNode(layout, view).mul(last), vec2(0, 0), vec2(last, last));
67
+ // Clamped: rounding can put a horizon direction a hair outside the grid.
68
+ const grid = clamp(encodeNode(layout, toCamera).mul(last), vec2(0, 0), vec2(last, last));
66
69
  const cell = min(floor(grid), vec2(last.sub(1), last.sub(1)));
67
70
  const f = grid.sub(cell);
68
- const ray = select(ortho, view.negate(), point.sub(eye));
71
+ const ray = select(ortho, toCamera.negate(), point.sub(eye));
69
72
  // Every vertex of a card holds the same frames and weights, so they interpolate to themselves.
70
73
  written.frames.assign(vec3(cell, select(f.x.greaterThan(f.y), float(1), float(0))));
71
74
  written.weights.assign(vec3(min(f.x.oneMinus(), f.y.oneMinus()), f.x.sub(f.y).abs(), min(f.x, f.y)));
@@ -1 +1 @@
1
- {"version":3,"file":"card.js","sourceRoot":"","sources":["../../../src/impostor/mesh/card.ts"],"names":[],"mappings":"AACA,OAAO,EACL,cAAc,EACd,sBAAsB,EACtB,gBAAgB,EAChB,iBAAiB,EACjB,KAAK,EACL,GAAG,EACH,KAAK,EACL,KAAK,EACL,MAAM,EACN,GAAG,EACH,GAAG,EACH,gBAAgB,EAChB,SAAS,EACT,gBAAgB,EAChB,MAAM,EACN,eAAe,EACf,IAAI,EACJ,IAAI,EACJ,IAAI,GACL,MAAM,WAAW,CAAC;AACnB,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAE9D,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAwBzD,wFAAwF;AACxF,uFAAuF;AACvF,wDAAwD;AACxD,MAAM,OAAO,GAAG;IACd,sEAAsE;IACtE,MAAM,EAAE,eAAe,CAAC,MAAM,EAAE,iBAAiB,CAAC;IAClD,OAAO,EAAE,eAAe,CAAC,MAAM,EAAE,kBAAkB,CAAC;IACpD,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,gBAAgB,CAAC;IAChD,GAAG,EAAE,eAAe,CAAC,MAAM,EAAE,cAAc,CAAC;IAC5C,UAAU,EAAE,eAAe,CAAC,MAAM,EAAE,qBAAqB,CAAC;IAC1D,QAAQ,EAAE,eAAe,CAAC,MAAM,EAAE,mBAAmB,CAAC;IACtD,OAAO,EAAE,CAAC,eAAe,CAAC,MAAM,EAAE,kBAAkB,CAAC,EAAE,eAAe,CAAC,MAAM,EAAE,kBAAkB,CAAC,EAAE,eAAe,CAAC,MAAM,EAAE,kBAAkB,CAAC,CAAU;CAC1J,CAAC;AAEF,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;AAChC,MAAM,SAAS,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;AAEnC,wCAAwC;AACxC,MAAM,CAAC,MAAM,IAAI,GAAG;IAClB,+EAA+E;IAC/E,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC/E,OAAO,EAAE,OAAO,CAAC,OAAO;IACxB,0FAA0F;IAC1F,KAAK,EAAE,OAAO,CAAC,KAAK;IACpB,GAAG,EAAE,OAAO,CAAC,GAAG;IAChB,4FAA4F;IAC5F,UAAU,EAAE,OAAO,CAAC,UAAU;IAC9B,QAAQ,EAAE,OAAO,CAAC,QAAQ;IAC1B,oFAAoF;IACpF,MAAM,CAAC,MAAoB;QACzB,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC;QACrC,OAAO,SAAS,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACpH,CAAC;CACO,CAAC;AAIX;;;;GAIG;AACH,MAAM,UAAU,SAAS,CAAC,MAAkB,EAAE,QAAsB,EAAE,MAA2B;IAC/F,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,MAAM,CAAC;IAC/E,MAAM,KAAK,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,KAAK,EAAE,CAAC;IAChF,MAAM,KAAK,GAAG,gBAAgB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;IAClD,MAAM,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;IAC9B,MAAM,GAAG,GAAG,OAAO,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,KAAK,EAAE,CAAC;IACtD,kFAAkF;IAClF,0CAA0C;IAC1C,MAAM,KAAK,GAAG,cAAc,CAAC,sBAAsB,CAAC,CAAC;IACrD,MAAM,IAAI,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC;IAC9C,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IAC9B,MAAM,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;IAC/B,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,EAAE,SAAS,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;IACxF,kFAAkF;IAClF,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC5F,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;IAC/C,uFAAuF;IACvF,qFAAqF;IACrF,sEAAsE;IACtE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACnG,MAAM,IAAI,GAAG,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACjE,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;IAEjI,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,oEAAoE;IACpE,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;IACrF,MAAM,IAAI,GAAG,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9D,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACzB,MAAM,GAAG,GAAG,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;IAEzD,+FAA+F;IAC/F,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACpF,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACrG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC5B,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IACxB,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACzD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;IAC5C,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IACvE,OAAO,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;AACvC,CAAC"}
1
+ {"version":3,"file":"card.js","sourceRoot":"","sources":["../../../src/impostor/mesh/card.ts"],"names":[],"mappings":"AACA,OAAO,EACL,cAAc,EACd,sBAAsB,EACtB,gBAAgB,EAChB,iBAAiB,EACjB,KAAK,EACL,GAAG,EACH,KAAK,EACL,KAAK,EACL,MAAM,EACN,GAAG,EACH,GAAG,EACH,gBAAgB,EAChB,SAAS,EACT,gBAAgB,EAChB,MAAM,EACN,eAAe,EACf,IAAI,EACJ,IAAI,EACJ,IAAI,GACL,MAAM,WAAW,CAAC;AACnB,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAE9D,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAwBzD,wFAAwF;AACxF,uFAAuF;AACvF,wDAAwD;AACxD,MAAM,OAAO,GAAG;IACd,sEAAsE;IACtE,MAAM,EAAE,eAAe,CAAC,MAAM,EAAE,iBAAiB,CAAC;IAClD,OAAO,EAAE,eAAe,CAAC,MAAM,EAAE,kBAAkB,CAAC;IACpD,KAAK,EAAE,eAAe,CAAC,MAAM,EAAE,gBAAgB,CAAC;IAChD,GAAG,EAAE,eAAe,CAAC,MAAM,EAAE,cAAc,CAAC;IAC5C,UAAU,EAAE,eAAe,CAAC,MAAM,EAAE,qBAAqB,CAAC;IAC1D,QAAQ,EAAE,eAAe,CAAC,MAAM,EAAE,mBAAmB,CAAC;IACtD,OAAO,EAAE,CAAC,eAAe,CAAC,MAAM,EAAE,kBAAkB,CAAC,EAAE,eAAe,CAAC,MAAM,EAAE,kBAAkB,CAAC,EAAE,eAAe,CAAC,MAAM,EAAE,kBAAkB,CAAC,CAAU;CAC1J,CAAC;AAEF,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC;AAChC,MAAM,SAAS,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;AAEnC,wCAAwC;AACxC,MAAM,CAAC,MAAM,IAAI,GAAG;IAClB,wFAAwF;IACxF,MAAM,EAAE,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC/E,OAAO,EAAE,OAAO,CAAC,OAAO;IACxB,8FAA8F;IAC9F,KAAK,EAAE,OAAO,CAAC,KAAK;IACpB,GAAG,EAAE,OAAO,CAAC,GAAG;IAChB,4FAA4F;IAC5F,UAAU,EAAE,OAAO,CAAC,UAAU;IAC9B,QAAQ,EAAE,OAAO,CAAC,QAAQ;IAC1B,oFAAoF;IACpF,MAAM,CAAC,MAAoB;QACzB,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC;QACrC,OAAO,SAAS,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACpH,CAAC;CACO,CAAC;AAIX;;;;GAIG;AACH,MAAM,UAAU,SAAS,CAAC,MAAkB,EAAE,QAAsB,EAAE,MAA2B;IAC/F,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,MAAM,CAAC;IAC/E,MAAM,KAAK,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,KAAK,EAAE,CAAC;IAChF,MAAM,KAAK,GAAG,gBAAgB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;IAClD,MAAM,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;IAC9B,MAAM,GAAG,GAAG,OAAO,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,KAAK,EAAE,CAAC;IACtD,kFAAkF;IAClF,0CAA0C;IAC1C,MAAM,KAAK,GAAG,cAAc,CAAC,sBAAsB,CAAC,CAAC;IACrD,MAAM,IAAI,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC;IAC9C,MAAM,KAAK,GAAG,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IAC9B,MAAM,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;IAC/B,MAAM,QAAQ,GAAG,MAAM,CAAC,KAAK,EAAE,SAAS,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;IAC5F,kFAAkF;IAClF,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC5F,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC;IACnD,uFAAuF;IACvF,qFAAqF;IACrF,sEAAsE;IACtE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,SAAS,CAAC,GAAG,EAAE,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACnG,MAAM,IAAI,GAAG,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACjE,MAAM,KAAK,GAAG,MAAM;SACjB,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;SAChD,GAAG,CAAC,SAAS,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;SAClD,KAAK,EAAE,CAAC;IAEX,MAAM,IAAI,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC3B,yEAAyE;IACzE,MAAM,IAAI,GAAG,KAAK,CAAC,UAAU,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;IACzF,MAAM,IAAI,GAAG,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9D,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACzB,MAAM,GAAG,GAAG,MAAM,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;IAE7D,+FAA+F;IAC/F,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACpF,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACrG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC5B,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IACxB,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACzD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;IAC5C,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IACvE,OAAO,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;AACvC,CAAC"}
@@ -21,13 +21,15 @@ export interface ImpostorMeshOptions {
21
21
  * Draws an impostor once per instance, as an InstancedMesh draws a mesh: instance
22
22
  * matrices are ordinary model transforms of the source object (identity = where the
23
23
  * source was baked), set with `setMatrixAt`, and instance colours with `setColorAt`.
24
- * Lighting, fog, shadows and colour go through three's MeshStandardNodeMaterial; meshes
25
- * of the same impostor share its textures, and a clone shares its material: clones of
26
- * one instance draw with one shader.
24
+ * Lighting, fog, shadows and colour go through three's MeshStandardNodeMaterial; a clone
25
+ * shares its material, and with it its textures and its shader. Clone one mesh rather
26
+ * than make another of the same impostor, which uploads the impostor's textures again.
27
27
  *
28
28
  * It draws nothing of an instance into a directional light's shadow map whose texels are
29
29
  * wider than the instance. Like an InstancedMesh, it is culled by `boundingSphere`,
30
30
  * which `computeBoundingSphere` makes from the instances.
31
+ * On multisampled targets, edges use alpha-to-coverage and leave fractional canvas
32
+ * alpha; use a renderer with `alpha: false` when the page must not show through them.
31
33
  */
32
34
  export declare class ImpostorMesh extends Mesh<PlaneGeometry, ImpostorMaterial> {
33
35
  readonly isImpostorMesh = true;
@@ -36,15 +38,15 @@ export declare class ImpostorMesh extends Mesh<PlaneGeometry, ImpostorMaterial>
36
38
  options: ImpostorMeshOptions;
37
39
  /** Instances drawn. */
38
40
  count: number;
39
- /** 16 floats per instance; drawn from a storage buffer when there is more than one. */
41
+ /** 16 floats per instance, read from its storage buffer for every draw. */
40
42
  instanceMatrix: StorageInstancedBufferAttribute;
41
43
  /** RGB (and a pad) per instance, once `setColorAt` was called. */
42
44
  instanceColor: StorageInstancedBufferAttribute | null;
43
45
  boundingSphere: Sphere | null;
46
+ /** Where the card sits within an instance's space (InstancedLod places it). */
47
+ readonly placement: Matrix4;
44
48
  private disposed;
45
49
  constructor(impostor: Impostor, count?: number, options?: ImpostorMeshOptions, material?: ImpostorMaterial);
46
- /** Where the card sits within an instance's space (InstancedLod places it). */
47
- get placement(): Matrix4;
48
50
  setMatrixAt(index: number, matrix: Matrix4): void;
49
51
  getMatrixAt(index: number, matrix: Matrix4): Matrix4;
50
52
  setColorAt(index: number, color: Color): void;
@@ -61,6 +63,7 @@ export declare class ImpostorMesh extends Mesh<PlaneGeometry, ImpostorMaterial>
61
63
  /**
62
64
  * An ImpostorMesh like `template` for `count` instances, its card placed by `placement`
63
65
  * within each instance's space (instance matrix × placement), as InstancedLod draws it.
64
- * It has a material of its own: its placement is its own.
66
+ * It draws with the template's material, its tint and mip bias included; placement is
67
+ * per draw.
65
68
  */
66
69
  export declare function impostorInstances(template: ImpostorMesh, count: number, placement: Matrix4): ImpostorMesh;
@@ -1,5 +1,5 @@
1
1
  import { Box3, Color, Matrix4, Mesh, PlaneGeometry, Ray, Sphere, StorageInstancedBufferAttribute, Vector3, } from "three/webgpu";
2
- import { setDraw } from "../../fade.js";
2
+ import { setFadeSource } from "../../levels/fade.js";
3
3
  import { sameClass } from "../../three.js";
4
4
  import { copyWind } from "../../wind/index.js";
5
5
  import { boundingRadius, validateImpostor } from "../impostor.js";
@@ -24,13 +24,15 @@ const sphere = new Sphere();
24
24
  * Draws an impostor once per instance, as an InstancedMesh draws a mesh: instance
25
25
  * matrices are ordinary model transforms of the source object (identity = where the
26
26
  * source was baked), set with `setMatrixAt`, and instance colours with `setColorAt`.
27
- * Lighting, fog, shadows and colour go through three's MeshStandardNodeMaterial; meshes
28
- * of the same impostor share its textures, and a clone shares its material: clones of
29
- * one instance draw with one shader.
27
+ * Lighting, fog, shadows and colour go through three's MeshStandardNodeMaterial; a clone
28
+ * shares its material, and with it its textures and its shader. Clone one mesh rather
29
+ * than make another of the same impostor, which uploads the impostor's textures again.
30
30
  *
31
31
  * It draws nothing of an instance into a directional light's shadow map whose texels are
32
32
  * wider than the instance. Like an InstancedMesh, it is culled by `boundingSphere`,
33
33
  * which `computeBoundingSphere` makes from the instances.
34
+ * On multisampled targets, edges use alpha-to-coverage and leave fractional canvas
35
+ * alpha; use a renderer with `alpha: false` when the page must not show through them.
34
36
  */
35
37
  export class ImpostorMesh extends Mesh {
36
38
  isImpostorMesh = true;
@@ -39,11 +41,13 @@ export class ImpostorMesh extends Mesh {
39
41
  options;
40
42
  /** Instances drawn. */
41
43
  count;
42
- /** 16 floats per instance; drawn from a storage buffer when there is more than one. */
44
+ /** 16 floats per instance, read from its storage buffer for every draw. */
43
45
  instanceMatrix;
44
46
  /** RGB (and a pad) per instance, once `setColorAt` was called. */
45
47
  instanceColor = null;
46
48
  boundingSphere = null;
49
+ /** Where the card sits within an instance's space (InstancedLod places it). */
50
+ placement = new Matrix4();
47
51
  disposed = false;
48
52
  constructor(impostor, count = 1, options = {}, material) {
49
53
  validateImpostor(impostor);
@@ -61,11 +65,7 @@ export class ImpostorMesh extends Mesh {
61
65
  this.instanceMatrix = new StorageInstancedBufferAttribute(count, 16);
62
66
  for (let i = 0; i < count; i++)
63
67
  scratch.identity().toArray(this.instanceMatrix.array, i * 16);
64
- setDraw(this, { kind: "instances", fades: null, radius: boundingRadius(impostor.box), tint: new Color(1, 1, 1) });
65
- }
66
- /** Where the card sits within an instance's space (InstancedLod places it). */
67
- get placement() {
68
- return this.material.placement;
68
+ setFadeSource(this, { kind: "instances", slots: null, radius: boundingRadius(impostor.box), tint: new Color(1, 1, 1) });
69
69
  }
70
70
  setMatrixAt(index, matrix) {
71
71
  matrix.toArray(this.instanceMatrix.array, index * 16);
@@ -77,8 +77,6 @@ export class ImpostorMesh extends Mesh {
77
77
  setColorAt(index, color) {
78
78
  if (!this.instanceColor) {
79
79
  this.instanceColor = new StorageInstancedBufferAttribute(new Float32Array(this.count * 4).fill(1), 4);
80
- // Instance colours change the shader.
81
- this.material.needsUpdate = true;
82
80
  }
83
81
  color.toArray(this.instanceColor.array, index * 4);
84
82
  this.instanceColor.needsUpdate = true;
@@ -109,11 +107,11 @@ export class ImpostorMesh extends Mesh {
109
107
  }
110
108
  this.count = source.count;
111
109
  this.options = source.options;
110
+ this.placement.copy(source.placement);
112
111
  this.instanceMatrix.dispose();
113
112
  this.instanceColor?.dispose();
114
113
  this.instanceMatrix = new StorageInstancedBufferAttribute(source.instanceMatrix.array.slice(), 16);
115
114
  this.instanceColor = source.instanceColor ? new StorageInstancedBufferAttribute(source.instanceColor.array.slice(), 4) : null;
116
- this.material.needsUpdate = true;
117
115
  this.boundingSphere = source.boundingSphere?.clone() ?? null;
118
116
  copyWind(source, this);
119
117
  return this;
@@ -146,6 +144,7 @@ export class ImpostorMesh extends Mesh {
146
144
  if (this.disposed)
147
145
  return this;
148
146
  this.disposed = true;
147
+ super.dispose();
149
148
  this.geometry.dispose();
150
149
  this.instanceMatrix.dispose();
151
150
  this.instanceColor?.dispose();
@@ -161,14 +160,12 @@ const point = new Vector3();
161
160
  /**
162
161
  * An ImpostorMesh like `template` for `count` instances, its card placed by `placement`
163
162
  * within each instance's space (instance matrix × placement), as InstancedLod draws it.
164
- * It has a material of its own: its placement is its own.
163
+ * It draws with the template's material, its tint and mip bias included; placement is
164
+ * per draw.
165
165
  */
166
166
  export function impostorInstances(template, count, placement) {
167
- const mesh = new ImpostorMesh(template.impostor, count, template.options);
167
+ const mesh = new ImpostorMesh(template.impostor, count, template.options, template.material);
168
168
  mesh.placement.copy(placement);
169
- // A tint and mip bias set on the template, as for a level drawn by a Lod.
170
- mesh.material.color.copy(template.material.color);
171
- mesh.material.mipBias.value = template.material.mipBias.value;
172
169
  return mesh;
173
170
  }
174
171
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/impostor/mesh/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,IAAI,EACJ,KAAK,EACL,OAAO,EACP,IAAI,EACJ,aAAa,EACb,GAAG,EACH,MAAM,EACN,+BAA+B,EAC/B,OAAO,GAGR,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AACxC,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAiB,MAAM,gBAAgB,CAAC;AACjF,OAAO,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAmBjD,4CAA4C;AAC5C,SAAS,SAAS,CAAC,OAA4B;IAC7C,MAAM,EAAE,SAAS,GAAG,GAAG,EAAE,QAAQ,GAAG,CAAC,EAAE,SAAS,GAAG,IAAI,EAAE,OAAO,GAAG,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC;IACpF,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,IAAI,SAAS,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,kDAAkD,SAAS,EAAE,CAAC,CAAC;IACtH,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,QAAQ,GAAG,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,QAAQ,EAAE,CAAC,CAAC;IACpI,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,4CAA4C,SAAS,EAAE,CAAC,CAAC;IAC/F,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,+CAA+C,OAAO,EAAE,CAAC,CAAC;IACzG,OAAO,EAAE,MAAM,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC;AAC7D,CAAC;AAED,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B,MAAM,GAAG,GAAG,IAAI,IAAI,EAAE,CAAC;AACvB,MAAM,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;AAE5B;;;;;;;;;;;GAWG;AACH,MAAM,OAAO,YAAa,SAAQ,IAAqC;IAC5D,cAAc,GAAG,IAAI,CAAC;IACtB,QAAQ,CAAW;IAC5B,iCAAiC;IACjC,OAAO,CAAsB;IAC7B,uBAAuB;IACvB,KAAK,CAAS;IACd,uFAAuF;IACvF,cAAc,CAAkC;IAChD,kEAAkE;IAClE,aAAa,GAA2C,IAAI,CAAC;IAC7D,cAAc,GAAkB,IAAI,CAAC;IAC7B,QAAQ,GAAG,KAAK,CAAC;IAEzB,YAAY,QAAkB,EAAE,KAAK,GAAG,CAAC,EAAE,UAA+B,EAAE,EAAE,QAA2B;QACvG,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAC3B,IAAI,QAAQ,IAAI,QAAQ,CAAC,QAAQ,KAAK,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;QACrH,+EAA+E;QAC/E,8CAA8C;QAC9C,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzC,QAAQ,CAAC,WAAW,GAAG,IAAI,IAAI,EAAE,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QAC7D,QAAQ,CAAC,cAAc,GAAG,QAAQ,CAAC,WAAW,CAAC,iBAAiB,CAAC,IAAI,MAAM,EAAE,CAAC,CAAC;QAC/E,KAAK,CAAC,QAAQ,EAAE,CAAC,QAAQ,IAAI,IAAI,gBAAgB,CAAC,QAAQ,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC;QAC5F,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,cAAc,GAAG,IAAI,+BAA+B,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;QACrE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE;YAAE,OAAO,CAAC,QAAQ,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;QAC9F,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,cAAc,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACpH,CAAC;IAED,+EAA+E;IAC/E,IAAI,SAAS;QACX,OAAO,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC;IACjC,CAAC;IAED,WAAW,CAAC,KAAa,EAAE,MAAe;QACxC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,GAAG,EAAE,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,CAAC,WAAW,GAAG,IAAI,CAAC;IACzC,CAAC;IAED,WAAW,CAAC,KAAa,EAAE,MAAe;QACxC,OAAO,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,GAAG,EAAE,CAAC,CAAC;IACjE,CAAC;IAED,UAAU,CAAC,KAAa,EAAE,KAAY;QACpC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACxB,IAAI,CAAC,aAAa,GAAG,IAAI,+BAA+B,CAAC,IAAI,YAAY,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACtG,sCAAsC;YACtC,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QACnC,CAAC;QACD,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC;IACxC,CAAC;IAED,UAAU,CAAC,KAAa,EAAE,KAAY;QACpC,OAAO,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3G,CAAC;IAED,gEAAgE;IAChE,qBAAqB;QACnB,IAAI,CAAC,cAAc,KAAK,IAAI,MAAM,EAAE,CAAC;QACrC,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,CAAC;QAChC,MAAM,GAAG,GAAG,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;YAAE,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IACzH,CAAC;IAEQ,IAAI,CAAC,MAAoB,EAAE,SAAmB;QACrD,IAAI,MAAM,CAAC,QAAQ,KAAK,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,0DAA0D,CAAC,CAAC;QACnH,IAAI,MAAM,KAAK,IAAI;YAAE,OAAO,IAAI,CAAC;QACjC,oFAAoF;QACpF,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC;QACpC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QAC9B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC/B,QAAQ,CAAC,OAAO,EAAE,CAAC;YACnB,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QAC1B,CAAC;QACD,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC1B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;QAC9B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,+BAA+B,CAAC,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC;QACnG,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,+BAA+B,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC9H,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,EAAE,KAAK,EAAE,IAAI,IAAI,CAAC;QAC7D,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACvB,OAAO,IAAI,CAAC;IACd,CAAC;IAEQ,KAAK,CAAC,SAAmB;QAChC,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;QAC7G,mFAAmF;QACnF,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,oDAAoD,CAAC,CAAC;QACnG,OAAO,KAAK,CAAC;IACf,CAAC;IAED,8DAA8D;IACrD,OAAO,CAAC,SAAoB,EAAE,UAA0B;QAC/D,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YACpC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YACnF,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,CAAC;YAC9B,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;YAC9C,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,EAAE,KAAK,CAAC;gBAAE,SAAS;YAC5C,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAC3B,MAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YACxD,IAAI,QAAQ,GAAG,SAAS,CAAC,IAAI,IAAI,QAAQ,GAAG,SAAS,CAAC,GAAG;gBAAE,SAAS;YACpE,UAAU,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC;QACnF,CAAC;IACH,CAAC;IAED,kGAAkG;IAClG,OAAO;QACL,IAAI,IAAI,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QAC/B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACxB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACxB,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AAED,wBAAwB;AACxB,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAC7B,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B,MAAM,GAAG,GAAG,IAAI,GAAG,EAAE,CAAC;AACtB,MAAM,KAAK,GAAG,IAAI,OAAO,EAAE,CAAC;AAE5B;;;;GAIG;AACH,MAAM,UAAU,iBAAiB,CAAC,QAAsB,EAAE,KAAa,EAAE,SAAkB;IACzF,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,QAAQ,CAAC,OAAO,CAAC,CAAC;IAC1E,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/B,0EAA0E;IAC1E,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAClD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,GAAG,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC;IAC9D,OAAO,IAAI,CAAC;AACd,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/impostor/mesh/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,IAAI,EACJ,KAAK,EACL,OAAO,EACP,IAAI,EACJ,aAAa,EACb,GAAG,EACH,MAAM,EACN,+BAA+B,EAC/B,OAAO,GAGR,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AACrD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAiB,MAAM,gBAAgB,CAAC;AACjF,OAAO,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAmBjD,4CAA4C;AAC5C,SAAS,SAAS,CAAC,OAA4B;IAC7C,MAAM,EAAE,SAAS,GAAG,GAAG,EAAE,QAAQ,GAAG,CAAC,EAAE,SAAS,GAAG,IAAI,EAAE,OAAO,GAAG,CAAC,GAAG,EAAE,GAAG,OAAO,CAAC;IACpF,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,IAAI,SAAS,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,kDAAkD,SAAS,EAAE,CAAC,CAAC;IACtH,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,QAAQ,GAAG,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,QAAQ,EAAE,CAAC,CAAC;IACpI,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,4CAA4C,SAAS,EAAE,CAAC,CAAC;IAC/F,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,+CAA+C,OAAO,EAAE,CAAC,CAAC;IACzG,OAAO,EAAE,MAAM,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC;AAC7D,CAAC;AAED,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B,MAAM,GAAG,GAAG,IAAI,IAAI,EAAE,CAAC;AACvB,MAAM,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;AAE5B;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,YAAa,SAAQ,IAAqC;IAC5D,cAAc,GAAG,IAAI,CAAC;IACtB,QAAQ,CAAW;IAC5B,iCAAiC;IACjC,OAAO,CAAsB;IAC7B,uBAAuB;IACvB,KAAK,CAAS;IACd,2EAA2E;IAC3E,cAAc,CAAkC;IAChD,kEAAkE;IAClE,aAAa,GAA2C,IAAI,CAAC;IAC7D,cAAc,GAAkB,IAAI,CAAC;IACrC,+EAA+E;IACtE,SAAS,GAAG,IAAI,OAAO,EAAE,CAAC;IAC3B,QAAQ,GAAG,KAAK,CAAC;IAEzB,YAAY,QAAkB,EAAE,KAAK,GAAG,CAAC,EAAE,UAA+B,EAAE,EAAE,QAA2B;QACvG,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAC3B,IAAI,QAAQ,IAAI,QAAQ,CAAC,QAAQ,KAAK,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;QACrH,+EAA+E;QAC/E,8CAA8C;QAC9C,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACzC,QAAQ,CAAC,WAAW,GAAG,IAAI,IAAI,EAAE,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QAC7D,QAAQ,CAAC,cAAc,GAAG,QAAQ,CAAC,WAAW,CAAC,iBAAiB,CAAC,IAAI,MAAM,EAAE,CAAC,CAAC;QAC/E,KAAK,CAAC,QAAQ,EAAE,CAAC,QAAQ,IAAI,IAAI,gBAAgB,CAAC,QAAQ,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC;QAC5F,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,cAAc,GAAG,IAAI,+BAA+B,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;QACrE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE;YAAE,OAAO,CAAC,QAAQ,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;QAC9F,aAAa,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,cAAc,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IAC1H,CAAC;IAED,WAAW,CAAC,KAAa,EAAE,MAAe;QACxC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,GAAG,EAAE,CAAC,CAAC;QACtD,IAAI,CAAC,cAAc,CAAC,WAAW,GAAG,IAAI,CAAC;IACzC,CAAC;IAED,WAAW,CAAC,KAAa,EAAE,MAAe;QACxC,OAAO,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,GAAG,EAAE,CAAC,CAAC;IACjE,CAAC;IAED,UAAU,CAAC,KAAa,EAAE,KAAY;QACpC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACxB,IAAI,CAAC,aAAa,GAAG,IAAI,+BAA+B,CAAC,IAAI,YAAY,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACxG,CAAC;QACD,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC;IACxC,CAAC;IAED,UAAU,CAAC,KAAa,EAAE,KAAY;QACpC,OAAO,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3G,CAAC;IAED,gEAAgE;IAChE,qBAAqB;QACnB,IAAI,CAAC,cAAc,KAAK,IAAI,MAAM,EAAE,CAAC;QACrC,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,CAAC;QAChC,MAAM,GAAG,GAAG,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;YAAE,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IACzH,CAAC;IAEQ,IAAI,CAAC,MAAoB,EAAE,SAAmB;QACrD,IAAI,MAAM,CAAC,QAAQ,KAAK,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,0DAA0D,CAAC,CAAC;QACnH,IAAI,MAAM,KAAK,IAAI;YAAE,OAAO,IAAI,CAAC;QACjC,oFAAoF;QACpF,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC;QACpC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QAC9B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC/B,QAAQ,CAAC,OAAO,EAAE,CAAC;YACnB,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QAC1B,CAAC;QACD,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;QAC1B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;QAC9B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,+BAA+B,CAAC,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC;QACnG,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,+BAA+B,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC9H,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,EAAE,KAAK,EAAE,IAAI,IAAI,CAAC;QAC7D,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACvB,OAAO,IAAI,CAAC;IACd,CAAC;IAEQ,KAAK,CAAC,SAAmB;QAChC,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;QAC7G,mFAAmF;QACnF,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,oDAAoD,CAAC,CAAC;QACnG,OAAO,KAAK,CAAC;IACf,CAAC;IAED,8DAA8D;IACrD,OAAO,CAAC,SAAoB,EAAE,UAA0B;QAC/D,GAAG,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YACpC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YACnF,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,CAAC;YAC9B,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;YAC9C,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,EAAE,KAAK,CAAC;gBAAE,SAAS;YAC5C,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAC3B,MAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YACxD,IAAI,QAAQ,GAAG,SAAS,CAAC,IAAI,IAAI,QAAQ,GAAG,SAAS,CAAC,GAAG;gBAAE,SAAS;YACpE,UAAU,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC;QACnF,CAAC;IACH,CAAC;IAED,kGAAkG;IACzF,OAAO;QACd,IAAI,IAAI,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QAC/B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACxB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACxB,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AAED,wBAAwB;AACxB,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;AAC7B,MAAM,OAAO,GAAG,IAAI,OAAO,EAAE,CAAC;AAC9B,MAAM,GAAG,GAAG,IAAI,GAAG,EAAE,CAAC;AACtB,MAAM,KAAK,GAAG,IAAI,OAAO,EAAE,CAAC;AAE5B;;;;;GAKG;AACH,MAAM,UAAU,iBAAiB,CAAC,QAAsB,EAAE,KAAa,EAAE,SAAkB;IACzF,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,QAAQ,CAAC,OAAO,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;IAC7F,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/B,OAAO,IAAI,CAAC;AACd,CAAC"}
@@ -1,7 +1,7 @@
1
- import { Matrix4, MeshStandardNodeMaterial, PhysicalLightingModel, type Node, type NodeBuilder } from "three/webgpu";
1
+ import { MeshStandardNodeMaterial, PhysicalLightingModel, type Node, type NodeBuilder, type Texture } from "three/webgpu";
2
2
  import { type Impostor } from "../impostor.js";
3
3
  /** How an ImpostorMesh draws: see `ImpostorMeshOptions`. */
4
- export interface ImpostorShading {
4
+ interface ImpostorShading {
5
5
  cutoff: number;
6
6
  parallax: number;
7
7
  tolerance: number;
@@ -18,46 +18,57 @@ export declare class ImpostorMaterial extends MeshStandardNodeMaterial {
18
18
  readonly impostor: Impostor;
19
19
  readonly shading: ImpostorShading;
20
20
  readonly isImpostorMaterial = true;
21
- /** Where the card sits within an instance's space; identity except under InstancedLod. */
22
- readonly placement: Matrix4;
23
21
  /** An object-space deformation of every instance (wind), applied before `placement`; null for none. */
24
22
  deformNode: Node<"mat4"> | null;
25
23
  /** Mip bias of every atlas read: see `ImpostorMeshOptions.mipBias`, which it starts at. */
26
24
  readonly mipBias: Node<"float"> & {
27
25
  value: number;
28
26
  };
27
+ /**
28
+ * The view-space mean of the normals a texel averages, its length how far they agree. A lighting term of its own reads this with
29
+ * `cosine` rather than `normalView`, a single unit normal that would light every averaged leaf one way.
30
+ */
31
+ readonly spread: Node<"vec3">;
32
+ /**
33
+ * Diffuse light of the app's own, which the bake cannot hold as it depends on the light (leaves passing it through):
34
+ * given the direction to a direct light, the share of the light's colour × the surface's colour to add. Null for none.
35
+ * Only its source text enters the material's cache key, not what it captures: what tells two materials' shaders
36
+ * apart here is the ids of the nodes each makes for itself, so a value it captures needs no key of its own.
37
+ */
38
+ directTerm: ((direction: Node<"vec3">) => Node<"vec3">) | null;
39
+ /** The impostor's atlases, one per map: the material's own, freed with it. */
40
+ readonly textures: readonly Texture[];
29
41
  private readonly inputs;
42
+ private readonly specular;
30
43
  /**
31
44
  * Per build, one surface for every slot that reads it, made when the fragment stage
32
45
  * first reads it: TSL adds a node's variables to the stage being built when the node
33
- * is made. Keyed by what the build keeps for `anchor`: each slot gets its own proxy of
46
+ * is made. Keyed by what the build holds for `anchor`: each slot gets its own proxy of
34
47
  * the builder.
35
48
  */
36
49
  private readonly surfaces;
50
+ private readonly multisampled;
37
51
  private readonly anchor;
38
52
  private users;
39
53
  private disposed;
40
54
  constructor(impostor: Impostor, shading: ImpostorShading);
55
+ setup(builder: NodeBuilder): void;
41
56
  /** One mesh starts or stops sharing this material, including when `copy` replaces it. */
42
57
  acquire(): this;
43
58
  release(): void;
44
- /** Explicit disposal, including by a caller: release its texture acquisition only once. */
59
+ /** Explicit disposal, including by a caller: frees its textures once. */
45
60
  dispose(): void;
46
61
  /** The card's vertex as `builder` draws it, in the vertex stage. */
47
62
  private card;
48
63
  /**
49
64
  * The surface `builder` draws, as its pass needs it. No parallax walk in shadow passes:
50
- * shadow maps cover far more impostor pixels than the view, and shadows are too soft to
65
+ * shadow maps cover far more impostor pixels than the camera does, and shadows are too soft to
51
66
  * show it.
52
67
  */
53
68
  private surface;
54
69
  private lit;
55
70
  setupLightingModel(): PhysicalLightingModel;
56
- /** The baked dielectric F0 (RGB) and F90 (A), when the source changes three's defaults. */
71
+ /** Baked F0 (RGB) and F90 (A) are uniforms so different asset averages share a shader. */
57
72
  setupSpecular(): void;
58
- /**
59
- * The view keeps the card's depth, so early depth testing keeps rejecting hidden pixels
60
- * (several times faster in crowds); shadow maps get the surface's (`depthNode`).
61
- */
62
- setupDepth(builder: NodeBuilder): void;
63
73
  }
74
+ export {};
@@ -1,23 +1,19 @@
1
- import { DoubleSide, Matrix4, MeshStandardNodeMaterial, PhysicalLightingModel, TSL, Vector3 } from "three/webgpu";
2
- import { Fn, diffuseColor, float, instanceIndex, materialColor, metalness, mix, specularColor, specularF90, uniform, varying, varyingProperty, vec3, vec4, } from "three/tsl";
3
- import { castPosition, instanceMatrixOf, isSingle, tint } from "../../fade.js";
1
+ import { ConvertNode, DoubleSide, Matrix4, MeshStandardNodeMaterial, PhysicalLightingModel, TSL, Vector3, Vector4, } from "three/webgpu";
2
+ import { Fn, diffuseColor, float, materialColor, metalness, mix, specularColor, specularF90, uniform, varyingProperty, vec3, vec4 } from "three/tsl";
3
+ import { castPosition, instanceColor, instanceMatrixOf, tint } from "../../levels/fade.js";
4
4
  import { isImpostorMesh, isShadowPass } from "../../three.js";
5
- import { buildKey, instanceColors, isNodeOf } from "../../tsl.js";
5
+ import { buildKey, isNodeOf } from "../../tsl.js";
6
6
  import { boundingRadius, boxCentre, boxExtent } from "../impostor.js";
7
7
  import { buildCard, card } from "./card.js";
8
8
  import { buildSurface, cosine } from "./surface.js";
9
- import { acquireTextures, releaseTextures } from "./textures.js";
10
- /** The colour of an ImpostorMesh of one instance, white unless set, read per object as its matrix is (see `isSingle`). */
11
- const singleColor = uniform(new Vector3(1, 1, 1)).onObjectUpdate(({ object }, self) => object && isImpostorMesh(object) && object.instanceColor ? self.value.fromArray(object.instanceColor.array) : self.value.set(1, 1, 1));
9
+ import { impostorTextures } from "./textures.js";
10
+ const placement = uniform(new Matrix4()).onObjectUpdate(({ object }, self) => object && isImpostorMesh(object) ? self.value.copy(object.placement) : self.value.identity());
12
11
  /** How `object`, an ImpostorMesh, places and colours its instances. */
13
12
  function instancesOf(object) {
14
13
  const matrix = instanceMatrixOf(object);
15
14
  if (!matrix || !isImpostorMesh(object))
16
15
  throw new Error(`ImpostorMesh: "${object.name}" is drawn with an impostor's material but is no ImpostorMesh`);
17
- if (isSingle(object))
18
- return { matrix, color: singleColor };
19
- const { instanceColor } = object;
20
- return { matrix, color: instanceColor && varying(instanceColors(instanceColor).element(instanceIndex).xyz).setInterpolation("flat") };
16
+ return { matrix, color: instanceColor };
21
17
  }
22
18
  /**
23
19
  * Draws an impostor: the card (see card.ts) in the vertex stage and the surface (see
@@ -30,20 +26,34 @@ export class ImpostorMaterial extends MeshStandardNodeMaterial {
30
26
  impostor;
31
27
  shading;
32
28
  isImpostorMaterial = true;
33
- /** Where the card sits within an instance's space; identity except under InstancedLod. */
34
- placement = new Matrix4();
35
29
  /** An object-space deformation of every instance (wind), applied before `placement`; null for none. */
36
30
  deformNode = null;
37
31
  /** Mip bias of every atlas read: see `ImpostorMeshOptions.mipBias`, which it starts at. */
38
32
  mipBias;
33
+ /**
34
+ * The view-space mean of the normals a texel averages, its length how far they agree. A lighting term of its own reads this with
35
+ * `cosine` rather than `normalView`, a single unit normal that would light every averaged leaf one way.
36
+ */
37
+ spread = Fn((builder) => this.lit(builder).spread)();
38
+ /**
39
+ * Diffuse light of the app's own, which the bake cannot hold as it depends on the light (leaves passing it through):
40
+ * given the direction to a direct light, the share of the light's colour × the surface's colour to add. Null for none.
41
+ * Only its source text enters the material's cache key, not what it captures: what tells two materials' shaders
42
+ * apart here is the ids of the nodes each makes for itself, so a value it captures needs no key of its own.
43
+ */
44
+ directTerm = null;
45
+ /** The impostor's atlases, one per map: the material's own, freed with it. */
46
+ textures;
39
47
  inputs;
48
+ specular;
40
49
  /**
41
50
  * Per build, one surface for every slot that reads it, made when the fragment stage
42
51
  * first reads it: TSL adds a node's variables to the stage being built when the node
43
- * is made. Keyed by what the build keeps for `anchor`: each slot gets its own proxy of
52
+ * is made. Keyed by what the build holds for `anchor`: each slot gets its own proxy of
44
53
  * the builder.
45
54
  */
46
55
  surfaces = new WeakMap();
56
+ multisampled = new WeakMap();
47
57
  anchor = float(0);
48
58
  users = 0;
49
59
  disposed = false;
@@ -52,8 +62,10 @@ export class ImpostorMaterial extends MeshStandardNodeMaterial {
52
62
  this.impostor = impostor;
53
63
  this.shading = shading;
54
64
  this.name = "impostor";
55
- const textures = acquireTextures(impostor);
65
+ const textures = impostorTextures(impostor);
66
+ this.textures = textures;
56
67
  this.mipBias = uniform(shading.mipBias);
68
+ this.specular = uniform(new Vector4().fromArray(impostor.specular ?? [0.04, 0.04, 0.04, 1]));
57
69
  const layer = (map) => textures[impostor.maps.indexOf(map)] ?? null;
58
70
  const base = layer("base");
59
71
  const normalDepth = layer("normalDepth");
@@ -67,7 +79,7 @@ export class ImpostorMaterial extends MeshStandardNodeMaterial {
67
79
  radius: uniform(boundingRadius(impostor.box)),
68
80
  halfSize: uniform(impostor.halfSize),
69
81
  frames: uniform(impostor.frames),
70
- placement: uniform(this.placement),
82
+ placement,
71
83
  cell: impostor.size / impostor.frames,
72
84
  maps: { base, normalDepth, orm, emissive: layer("emissive") },
73
85
  cutoff: shading.cutoff,
@@ -83,13 +95,12 @@ export class ImpostorMaterial extends MeshStandardNodeMaterial {
83
95
  return color;
84
96
  const rgb = color.rgb.mul(materialColor.rgb).mul(tint);
85
97
  const instance = instancesOf(builder.object).color;
86
- return vec4(instance ? rgb.mul(instance) : rgb, color.a);
98
+ return vec4(rgb.mul(instance), color.a);
87
99
  })();
88
100
  this.maskNode = Fn((builder) => this.surface(builder).drawn)();
89
101
  this.maskShadowNode = this.maskNode;
90
- // Shadow passes only (see setupDepth): maps hold the resolved surface, not the card.
91
- this.depthNode = Fn((builder) => this.surface(builder).depth)();
92
- this.receivedShadowPositionNode = Fn((builder) => this.surface(builder).shadowPosition)();
102
+ this.depthNode = Fn((builder) => this.surface(builder).resolve().depth)();
103
+ this.receivedShadowPositionNode = Fn((builder) => this.surface(builder).resolve().shadowPosition)();
93
104
  this.normalNode = Fn((builder) => this.lit(builder).normal)();
94
105
  this.roughnessNode = Fn((builder) => this.lit(builder).roughness)();
95
106
  this.metalnessNode = Fn((builder) => this.lit(builder).metalness)();
@@ -97,6 +108,12 @@ export class ImpostorMaterial extends MeshStandardNodeMaterial {
97
108
  if (layer("emissive"))
98
109
  this.emissiveNode = Fn((builder) => this.lit(builder).emissive ?? vec3(0))();
99
110
  }
111
+ setup(builder) {
112
+ // Async shader builds yield between stages; snapshot this pass before the
113
+ // renderer returns to a different target while the fragment stage is pending.
114
+ this.multisampled.set(buildKey(builder, this.anchor), builder.renderer.currentSamples > 1);
115
+ super.setup(builder);
116
+ }
100
117
  /** One mesh starts or stops sharing this material, including when `copy` replaces it. */
101
118
  acquire() {
102
119
  this.users++;
@@ -106,13 +123,14 @@ export class ImpostorMaterial extends MeshStandardNodeMaterial {
106
123
  if (--this.users === 0)
107
124
  this.dispose();
108
125
  }
109
- /** Explicit disposal, including by a caller: release its texture acquisition only once. */
126
+ /** Explicit disposal, including by a caller: frees its textures once. */
110
127
  dispose() {
111
128
  if (this.disposed)
112
129
  return;
113
130
  this.disposed = true;
114
131
  super.dispose();
115
- releaseTextures(this.impostor);
132
+ for (const texture of this.textures)
133
+ texture.dispose();
116
134
  }
117
135
  /** The card's vertex as `builder` draws it, in the vertex stage. */
118
136
  card(builder) {
@@ -125,7 +143,7 @@ export class ImpostorMaterial extends MeshStandardNodeMaterial {
125
143
  }
126
144
  /**
127
145
  * The surface `builder` draws, as its pass needs it. No parallax walk in shadow passes:
128
- * shadow maps cover far more impostor pixels than the view, and shadows are too soft to
146
+ * shadow maps cover far more impostor pixels than the camera does, and shadows are too soft to
129
147
  * show it.
130
148
  */
131
149
  surface(builder) {
@@ -133,9 +151,12 @@ export class ImpostorMaterial extends MeshStandardNodeMaterial {
133
151
  let surface = this.surfaces.get(build);
134
152
  if (!surface) {
135
153
  const shadow = isShadowPass(builder.material);
154
+ const multisampled = shadow ? false : this.multisampled.get(build);
155
+ if (multisampled === undefined)
156
+ throw new Error("ImpostorMaterial: surface built before pass setup");
136
157
  surface = buildSurface(this.inputs, card, {
137
158
  parallax: shadow ? 0 : this.shading.parallax,
138
- multisampled: !shadow && builder.renderer.currentSamples > 1,
159
+ multisampled,
139
160
  lit: !shadow,
140
161
  });
141
162
  this.surfaces.set(build, surface);
@@ -143,57 +164,52 @@ export class ImpostorMaterial extends MeshStandardNodeMaterial {
143
164
  return surface;
144
165
  }
145
166
  lit(builder) {
146
- const lit = this.surface(builder).lit;
147
- if (!lit)
167
+ const light = this.surface(builder).light;
168
+ if (!light)
148
169
  throw new Error("ImpostorMesh: lighting read in a shadow pass");
149
- return lit;
170
+ return light();
150
171
  }
151
172
  setupLightingModel() {
152
- return new SpreadLighting(Fn((builder) => this.lit(builder).spread)());
173
+ return new ImpostorLightingModel(this.spread, this.directTerm);
153
174
  }
154
- /** The baked dielectric F0 (RGB) and F90 (A), when the source changes three's defaults. */
175
+ /** Baked F0 (RGB) and F90 (A) are uniforms so different asset averages share a shader. */
155
176
  setupSpecular() {
156
- const { specular } = this.impostor;
157
- if (!specular)
158
- return super.setupSpecular();
159
- const f0 = vec3(specular[0], specular[1], specular[2]);
177
+ const f0 = this.specular.rgb;
160
178
  specularColor.assign(f0);
161
179
  TSL.specularColorBlended.assign(mix(f0, diffuseColor.rgb, metalness));
162
- specularF90.assign(specular[3]);
163
- }
164
- /**
165
- * The view keeps the card's depth, so early depth testing keeps rejecting hidden pixels
166
- * (several times faster in crowds); shadow maps get the surface's (`depthNode`).
167
- */
168
- setupDepth(builder) {
169
- const surface = this.depthNode;
170
- this.depthNode = null;
171
- super.setupDepth(builder);
172
- this.depthNode = surface;
180
+ specularF90.assign(this.specular.a);
173
181
  }
174
182
  }
175
183
  /**
176
184
  * Direct diffuse light by `cosine` instead of the clamped cosine of the mean normal. That
177
185
  * one leaves a canopy unlit wherever its mean normal is side-on to the sun, where the real
178
186
  * leaves, tilted every which way, catch a good part of it; renormalised, the mean lights
179
- * the canopy as one smooth surface. Specular keeps three's terms: its roughness widens
187
+ * the canopy as one smooth surface. Specular keeps three's terms, on the leaned normal (see surface.ts): its roughness widens
180
188
  * with the spread instead.
181
189
  */
182
- class SpreadLighting extends PhysicalLightingModel {
190
+ class ImpostorLightingModel extends PhysicalLightingModel {
183
191
  spread;
184
- constructor(spread) {
192
+ term;
193
+ constructor(spread, term) {
185
194
  super();
186
195
  this.spread = spread;
196
+ this.term = term;
187
197
  }
188
198
  direct(input, builder) {
189
- const { lightDirection, lightColor, reflectedLight } = input;
199
+ const { lightDirection, reflectedLight } = input;
190
200
  const { directDiffuse } = reflectedLight;
191
- if (!isNodeOf(lightDirection, "vec3", builder) || !isNodeOf(lightColor, "color", builder) || !isNodeOf(directDiffuse, "vec3", builder))
192
- throw new Error("ImpostorMesh: three's direct light is not a direction, a colour and a sum");
201
+ if (!isNodeOf(lightDirection, "vec3", builder) || !isNodeOf(directDiffuse, "vec3", builder))
202
+ throw new Error("ImpostorMesh: three's direct light is not a direction and a sum");
203
+ // Converted rather than asked its type: asking makes three keep a type the shadow it multiplies in may not have (a
204
+ // cascaded shadow's is vec4), and the shader then multiplies a vec3 by a vec4.
205
+ const lightColor = new ConvertNode(input.lightColor, "vec3");
193
206
  // three's terms, its diffuse into a throwaway.
194
207
  super.direct({ ...input, reflectedLight: { ...reflectedLight, directDiffuse: vec3(0).toVar() } }, builder);
195
208
  // Lambert: the diffuse colour over π.
196
- directDiffuse.addAssign(cosine(this.spread, lightDirection).mul(lightColor).mul(TSL.diffuseContribution).div(Math.PI));
209
+ const reflected = lightColor.mul(TSL.diffuseContribution);
210
+ directDiffuse.addAssign(cosine(this.spread, lightDirection).mul(reflected).div(Math.PI));
211
+ if (this.term)
212
+ directDiffuse.addAssign(this.term(lightDirection).mul(reflected));
197
213
  }
198
214
  }
199
215
  //# sourceMappingURL=material.js.map