@draug/engine 1.0.9 → 1.0.10
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- package/README.md +1 -0
- package/package.json +1 -1
package/README.md
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# @draug/engine
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[](https://badge.socket.dev/npm/package/@draug/engine/1.0.6)
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Small ECS-first game skeleton for TypeScript: a `World` holds entities, components (plain data), systems (per-frame logic), double-buffered events, typed resources, and optional plugins. A thin `Runtime` plus `GameLoop` / `Clock` help you step simulation on a steady timer instead of growing everything inside one giant class.
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