@draug/engine 1.0.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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1
+ {"version":3,"sources":["../src/index.ts","../src/ecs/system.ts","../src/ecs/entity.ts","../src/ecs/constant.ts","../src/ecs/events-buffer.ts","../src/ecs/components/component-storage.ts","../src/ecs/components/singleton-storage.ts","../src/ecs/components/manager.ts","../src/ecs/components/utils.ts","../src/ecs/resources/resources.ts","../src/ecs/command.ts","../src/ecs/query.ts","../src/plugin/plugin.ts","../src/ecs/world.ts","../src/runtime/clock.ts","../src/runtime/game-loop.ts","../src/runtime/runtime.ts"],"sourcesContent":["export {\n System,\n SystemBase,\n SystemError,\n ErrMissingSystemMetadata,\n ErrNotASystem,\n isSystem,\n getSystemMetadata,\n SystemsManager,\n type SystemComputeContext\n} from './ecs/system';\n\nexport {\n World\n} from './ecs/world';\n\nexport {\n Component,\n ComponentAlreadyRegisteredError,\n ComponentStorage,\n ComponentsManager,\n type IStorage,\n SingletonStorage,\n} from './ecs/components';\n\nexport { ResourcesManager } from './ecs/resources';\n\nexport {\n entry,\n Commands,\n type CreateEntityComponentEntry,\n type ComponentInitFn,\n type WorldCommand,\n} from './ecs/command';\n\nexport {\n EntityMaskNotFoundError,\n EntityRef,\n EntitiesManager,\n UnregisteredComponentStorageError,\n type EntityID,\n} from './ecs/entity';\n\nexport {\n Plugin,\n isPlugin,\n getPluginMetadata,\n PluginBase,\n PluginsManager,\n PluginError,\n ErrMissingPluginMetadata,\n ErrNotAPlugin,\n ErrPluginNotInit,\n ErrUnknownPlugin,\n type PluginID,\n type PluginMetadata,\n type PluginDependencies,\n} from './plugin';\n\nexport {\n EventBuffer,\n EventBus,\n createEventKey,\n} from './ecs/events-buffer';\n\nexport {\n Clock,\n type TimeSource,\n} from './runtime/clock';\n\nexport { GameLoop, type StepFunction } from './runtime/game-loop';\nexport {\n Runtime\n} from './runtime/runtime';\n","import { DAGNode, topologicalSort } from '@draug/core/graph/dag';\nimport type { ClassType, ComponentType } from '@draug/types/class'\nimport type { World } from \"./world\";\nimport type { QueryParameters } from './query';\n\n\nexport class SystemError extends Error {\n constructor(target: Function) {\n super(`[System Error] (System \"${target.name}\".`)\n }\n}\nexport class ErrNotASystem extends Error {\n constructor(target: Function) {\n super(`Provided class \"${target.name}\" is not a System! Extend your class from SystemBase.`)\n }\n}\nexport class ErrMissingSystemMetadata extends SystemError {\n constructor(target: SystemCtor) {\n super(target);\n this.message = `${this.message}: Missing system metadata! Define system class with @System decorator.`\n }\n};\n\nexport type SystemMetadata = {\n /**\n * ECS query definition used to select entities for this system execution.\n *\n * Determines the iteration set passed to {@link SystemBase.compute}.\n * The ECS runtime resolves entities based on this query each update.\n */\n query: Readonly<QueryParameters>;\n /**\n * Explicit list of component types required by the system but not necessarily\n * part of the iteration query.\n *\n * Used for:\n * - ensuring component storages are initialized in the world\n * - safe access via `world.components.getStorage`\n * - dependencies that should not affect entity selection\n *\n * This does NOT influence entity iteration; only runtime validation/setup.\n */\n requiredComponents: Set<ComponentType>;\n /**\n * Systems that must run before this one. Pass constructor arguments\n * `super(OtherSystemCtor, ...)` to add edges; each listed system is scheduled earlier than\n * this instance. Used when {@link SystemsManager.build} computes a topological execution order.\n */\n computeAfter?: Set<SystemCtor>;\n};\nexport type SystemDecoratorProps = {\n query: SystemMetadata['query'];\n requiredComponents?: ComponentType[];\n computeAfter?: SystemCtor[];\n};\nconst SystemMetadataSymbol = Symbol(\"system\");\ntype FunctionWithMetadata = Function & { [SystemMetadataSymbol]?: SystemMetadata };\n\nexport function System(props: SystemDecoratorProps): ClassDecorator {\n return (target: Function) => {\n const systemTarget = target as FunctionWithMetadata;\n\n if ('__proto__' in systemTarget && systemTarget.__proto__ !== SystemBase) {\n throw new ErrNotASystem(target);\n }\n\n const query = { ...props.query };\n const requiredComponents = new Set(props.requiredComponents);\n const computeAfter = new Set(props.computeAfter);\n const metadata: SystemMetadata = { query, requiredComponents, computeAfter };\n\n // Теперь TS позволяет записать значение\n systemTarget[SystemMetadataSymbol] = metadata;\n };\n}\n\nexport function getSystemMetadata(system: SystemCtor): SystemMetadata {\n if (hasMetadata(system)) {\n return system[SystemMetadataSymbol] as SystemMetadata;\n }\n throw new ErrMissingSystemMetadata(system);\n}\n\n\nexport function hasMetadata(ctor: Function): ctor is Required<FunctionWithMetadata> {\n return SystemMetadataSymbol in ctor;\n}\n\nexport function isSystem(ctor: Function): boolean {\n return hasMetadata(ctor);\n}\n\n\nexport type SystemCtor<T extends SystemBase = SystemBase> = ClassType<T>;\n\n/**\n * Arguments passed to {@link SystemBase.compute} on each {@link SystemsManager.update} call.\n */\nexport type SystemComputeContext = {\n /** Entity IDs from the query for this {@link SystemBase.compute} invocation. */\n entities: number[];\n /** ECS world instance. */\n world: World;\n /** Delta time (seconds or your engine's convention) since the previous update. */\n dt: number;\n};\n\n/**\n * Base class for ECS systems executed by {@link SystemsManager}.\n *\n * Subclasses declare which components they iterate over (`queryComponents`), which component\n * types must exist in the world for registration (`requiredComponents`), and optional ordering\n * relative to other systems (`computeAfter` / `super(OtherSystem)`).\n */\nexport abstract class SystemBase {\n /**\n * Logic for one systems pass: run for all entities in {@link SystemComputeContext.entities}.\n */\n public abstract compute(ctx: SystemComputeContext): void;\n\n public onInit?(world: World): void;\n};\n\n\nexport class SystemsManager {\n private systems_ = new Map<SystemCtor, SystemBase>();\n private executionOrder_: SystemBase[] = [];\n private requiredComponents_: Set<ComponentType> = new Set();\n\n private dirty_ = true;\n\n constructor(\n private readonly world: World,\n ) { }\n\n public getRequiredComponents(): ComponentType[] {\n return Array.from(this.requiredComponents_);\n }\n\n public register<T extends SystemBase>(sys: T): void {\n const ctor = sys.constructor as SystemCtor<T>;\n if (this.systems_.has(ctor)) throw new Error(\"Duplicate system\");\n const { query, requiredComponents } = getSystemMetadata(ctor);\n\n this.systems_.set(ctor, sys);\n\n const q = query;\n\n for (const c of q.include ?? [])\n this.requiredComponents_.add(c);\n\n for (const c of q.exclude ?? [])\n this.requiredComponents_.add(c);\n\n for (const c of q.anyOf ?? [])\n this.requiredComponents_.add(c);\n for (const c of requiredComponents)\n this.requiredComponents_.add(c);\n }\n\n public build(): void {\n this.buildSystemsArray();\n for (const sys of this.systems_.values())\n sys.onInit?.(this.world);\n }\n\n private rebuild(): void {\n this.build();\n };\n\n public get<T extends SystemBase>(ctor: SystemCtor<T>): T {\n const s = this.systems_.get(ctor);\n\n if (!s)\n throw new Error(\"System not registered\");\n return s as T;\n }\n\n public update(dt: number): void {\n if (this.dirty_)\n this.rebuild();\n\n this.world.events.swapAll();\n\n for (const s of this.executionOrder_) {\n const { query } = getSystemMetadata(s.constructor as SystemCtor)\n const entities = this.world.query(query);\n s.compute({ entities, world: this.world, dt });\n }\n }\n\n private buildSystemsArray(): void {\n const map = new Map<SystemCtor, DAGNode<SystemBase>>();\n\n for (const [ctor, system] of this.systems_.entries()) {\n map.set(ctor, new DAGNode(system));\n }\n\n for (const ctor of this.systems_.keys()) {\n const currentNode = map.get(ctor)!;\n const { computeAfter } = getSystemMetadata(ctor);\n for (const depCtor of computeAfter ?? []) {\n const depNode = map.get(depCtor);\n if (!depNode) {\n throw new Error(`Dependency ${depCtor.name} not registered`);\n }\n\n depNode.vertices.push(currentNode);\n }\n }\n\n this.executionOrder_ = topologicalSort(map.values()).map(x => x.data);\n }\n}","import type { ComponentType } from \"./components\";\nimport { World } from \"./world\";\n\nexport type EntityID = number;\n\nexport class UnregisteredComponentStorageError extends Error {\n constructor(component: ComponentType) {\n super(`Cannot get storage for component ${component.name}. Seems like it's not registered in world.`);\n }\n}\n\nexport class EntityMaskNotFoundError extends Error {\n constructor(id: EntityID) {\n super(`Cannot find bitmask for entity [${id}]. Seems like it's not registered in the EntityManager.`)\n }\n}\n\nexport class EntitiesManager {\n private id_: EntityID = 0;\n private nextId(): EntityID {\n return ++this.id_;\n }\n\n public create(): EntityID {\n return this.nextId();\n }\n};\n\nexport class EntityRef {\n constructor(\n private world: World,\n public id: EntityID,\n ) { }\n\n public with<\n T extends ComponentType[],\n Result extends { [K in keyof T]: InstanceType<T[K]> }\n >(...components: T): Result {\n return components.map(c => {\n const s = this.world.components.getStorage(c);\n return s.tryGet(this.id);\n }) as Result;\n };\n}","export const ECS_DEFAULTS = {\n MAX_ENTITY_COUNT: Math.pow(2, 16),\n} as const;","export class EventBuffer<T extends unknown> {\n private readBuf: T[] = [];\n private writeBuf: T[] = [];\n public write(event: T): void {\n this.writeBuf.push(event);\n };\n\n /**\n * Advances the buffer to the next frame.\n *\n * Performs a double-buffer flip:\n * - Promotes all events written during the previous frame (`writeBuf`)\n * to be readable in the current frame (`readBuf`).\n * - Reuses the previous `readBuf` as the new `writeBuf` and clears it\n * to collect events for the next frame.\n *\n * After calling this method:\n * - `get()` will return a stable snapshot of events produced in the previous frame.\n * - `add()` will write into an empty buffer for the current frame.\n *\n * Guarantees:\n * - No events written during the current frame are visible until the next `swap()`.\n * - Readers observe a consistent, immutable snapshot within a frame.\n *\n * Expected to be called exactly once per frame, before system execution.\n */\n public swap() {\n const tmp = this.readBuf;\n this.readBuf = this.writeBuf;\n this.writeBuf = tmp;\n this.writeBuf.length = 0;\n }\n\n public read(): ReadonlyArray<T> {\n return this.readBuf;\n };\n public size(): number {\n return this.readBuf.length;\n }\n};\n\ntype EventKey<T> = symbol & { __type?: T };\n\nexport function createEventKey<T>(description?: string): EventKey<T> {\n return Symbol(description) as EventKey<T>;\n}\n\nexport class EventBus {\n private storage: Map<symbol, EventBuffer<any>> = new Map();\n public swapAll(): void {\n this.storage.forEach(s => s.swap());\n }\n\n public getBuffer<T>(key: EventKey<T>): EventBuffer<T> {\n let buf = this.storage.get(key);\n if (!buf) {\n buf = new EventBuffer<T>();\n this.storage.set(key, buf);\n }\n return buf;\n }\n}\n","import { ObjectPool } from \"@draug/core/memory/pool\";\nimport { Bitmap } from \"bitmap-index\";\nimport { SparseSet } from \"ts-sparse-set\";\nimport { ECS_DEFAULTS } from \"../constant\";\nimport type { IStorage } from \"./types\";\nimport type { ClassType } from \"@draug/types/class\";\n\nexport class ComponentStorage\n // Only pointer-types.\n <T extends object> implements IStorage<T> {\n private bits_: Bitmap;\n private set_: SparseSet<T>;\n private pool_: ObjectPool<T>;\n private id_: number = 0;\n private cls: ClassType<T>\n\n constructor(cap = ECS_DEFAULTS.MAX_ENTITY_COUNT, factory: () => T, cls: ClassType<T>) {\n this.set_ = new SparseSet(cap);\n this.bits_ = new Bitmap(cap);\n this.pool_ = new ObjectPool(factory, cap);\n this.cls = cls;\n }\n public bitmap(): Bitmap {\n return this.bits_;\n }\n\n public get id(): number {\n return this.id_;\n }\n\n public _internalSetId(id: number): number {\n return this.id_ = id;\n }\n\n public add(id: number, initFn?: (obj: T) => T): T {\n const obj = this.pool_.acquire();\n initFn?.(obj);\n const value = this.set_.add(id, obj);\n this.bits_.set(id);\n return value;\n }\n\n public remove(id: number): void {\n const obj = this.set_.get(id);\n if (!obj) return;\n this.bits_.remove(id);\n this.pool_.release(obj);\n this.set_.remove(id);\n }\n\n public get(id: number): T | null {\n return this.set_.get(id);\n }\n\n public tryGet(id: number): T {\n const x = this.set_.get(id);\n if (!x)\n throw new Error(`[ComponentStorage \"${this.cls.name}\"]: Requesting non-existing item with ID ${id}.`);\n return x;\n }\n\n public writeComponentsToBuf(ids: ReadonlyArray<number>, out: T[]): number {\n let len = 0;\n for (const id of ids) {\n const obj = this.set_.get(id);\n if (obj !== null) out[len++] = obj;\n }\n return len;\n }\n\n public has(id: number): boolean {\n return this.bits_.contains(id);\n }\n\n public entityIds(): number[] {\n return Array.from(this.bits_);\n }\n\n public size(): number {\n return this.bits_.count();\n }\n\n public forEach(cb: (id: number) => void): void {\n this.bits_.range(x => cb(x));\n }\n};","import type { Bitmap } from \"bitmap-index\";\nimport type { IStorage } from \"./types\";\n\nexport class SingletonStorage<T extends object> implements IStorage<T> {\n private value: T | null = null;\n private entityId: number | null = null;\n constructor(private factory: () => T) { }\n bitmap(): Bitmap {\n throw new Error(\"Singletone component cannot has a bitmap!\");\n }\n\n public add(id: number, initFn?: ((obj: T) => T) | undefined): T {\n if (this.value !== null)\n throw new Error(\"Singleton already initiated\");\n\n this.entityId = id;\n this.value = this.factory();\n initFn?.(this.value);\n return this.value;\n\n }\n public remove(id: number): void {\n if (!this.validateId(id))\n return;\n this.value = null;\n this.entityId = null;\n }\n public get(id: number): T | null {\n if (!this.validateId(id))\n return null;\n return this.value;\n }\n public tryGet(id: number): T {\n if (!this.validateId(id))\n throw new Error(\"[SingletoneStorage]: ID missmatch.\");\n return this.value!;\n }\n public has(id: number): boolean {\n return this.validateId(id);\n }\n public size(): number {\n return this.value !== null ? 1 : 0;\n }\n public forEach(cb: (id: number) => void): void {\n if(this.entityId !== null) \n cb(this.entityId);\n }\n private validateId(id: number): boolean {\n return this.entityId !== null && id === this.entityId;\n }\n}","import { UnregisteredComponentStorageError } from \"../entity\";\nimport { ECS_DEFAULTS } from \"../constant\";\nimport { ComponentStorage } from \"./component-storage\";\nimport type { ComponentType, IStorage } from \"./types\";\nimport { SingletonStorage } from \"./singleton-storage\";\nimport { getComponentId } from \".\";\n\nexport enum ComponentStorageType {\n COMPONENT_STORAGE = 1,\n SINGLETON_STORAGE = 2,\n};\n\ntype RegisterSingletoneComponentOptions<T extends object> = {\n storageType: ComponentStorageType.SINGLETON_STORAGE;\n factory: () => T;\n}\ntype RegisterComponentStorageOptions<T extends object> = {\n storageType: ComponentStorageType.COMPONENT_STORAGE;\n factory?: () => T;\n}\n\ntype RegisterComponentOptions<T extends object> = RegisterSingletoneComponentOptions<T> | RegisterComponentStorageOptions<T>\n\nexport class ComponentAlreadyRegisteredError extends Error {\n constructor(component: ComponentType) {\n super(`Component ${component.name} already registered!`)\n }\n}\n\nexport class ComponentsManager {\n private readonly storages_ = new Map<ComponentType, IStorage<any>>();\n private currId_ = 0;\n private nextId(): number {\n return ++this.currId_;\n }\n\n constructor(\n private maxEntityCount: number = ECS_DEFAULTS.MAX_ENTITY_COUNT\n ) { }\n\n public register<T extends object>(\n component: ComponentType<T>,\n opts?: RegisterComponentOptions<T>\n ): IStorage<T> {\n if (this.storages_.has(component))\n return this.storages_.get(component)!;\n\n let store: IStorage<T>;\n\n switch (opts?.storageType) {\n case ComponentStorageType.SINGLETON_STORAGE:\n store = this.createSingletonStore(opts);\n break;\n case ComponentStorageType.COMPONENT_STORAGE:\n store = this.createComponentStore(component, opts);\n break;\n default: \n store = this.createComponentStore(component, opts);\n break;\n }\n\n this.storages_.set(component, store);\n return store;\n }\n\n private createComponentStore<T extends object>(component: ComponentType<T>, opts?: RegisterComponentOptions<T>): IStorage<T> {\n const factory = opts?.factory ?? ((...args: any[]) => new component(...args));\n const store = new ComponentStorage(this.maxEntityCount, factory, component);\n store._internalSetId(this.nextId());\n return store;\n }\n\n private createSingletonStore<T extends object>(opts?: RegisterSingletoneComponentOptions<T>): IStorage<T> {\n if(!opts?.factory) {\n throw new Error(\"For singletone storage provide factory is required!\")\n }\n return new SingletonStorage(opts.factory);\n }\n\n public getStorage<T extends object>(component: ComponentType<T>): IStorage<T> {\n const store = this.storages_.get(component);\n if (store === undefined)\n throw new UnregisteredComponentStorageError(component);\n\n return store;\n }\n\n public getComponentId(ctor: ComponentType): number {\n return getComponentId(ctor);\n }\n}","const registry = new Map<Function, number>();\nlet id = 0;\n\nexport function Component(): ClassDecorator {\n return (target: Function) => {\n if (registry.has(target)) return;\n\n registry.set(target, ++id);\n }\n};\n\nexport function getComponentId(ctor: Function): number {\n const id = registry.get(ctor);\n if (id === undefined) {\n throw new Error(`Component not registered: ${ctor.name}`);\n }\n return id;\n}\n","import type { ClassType } from \"@draug/types/class\";\n\nexport class ResourcesManager {\n private readonly items_ = new Map<ClassType<any>, unknown>();\n public insert<T extends object>(type: ClassType<T>, value: T): T {\n this.items_.set(type, value);\n return value;\n };\n public get<T extends object>(type: ClassType<T>): T {\n const value = this.items_.get(type);\n if (!value)\n throw new Error(`Resource of class ${type.name} does not exist!`);\n\n return value as T;\n }\n public getOrInsert<T extends object>(type: ClassType<T>, factory: () => T): T {\n let value: T | null = (this.items_.get(type) ?? null) as T | null;\n if (value === null) {\n value = factory();\n this.items_.set(type, value);\n }\n\n return value;\n }\n public remove<T>(type: ClassType<T>): void {\n this.items_.delete(type);\n }\n};\n","import type { ComponentType } from \"./components\";\nimport { World } from \"./world\";\n\nexport type WorldCommand = (world: World) => void;\nexport type ComponentInitFn<C extends ComponentType> =\n (component: InstanceType<C>) => void;\n\nexport type CreateEntityComponentEntry<T extends ComponentType = ComponentType> =\n T extends unknown ? [T, ComponentInitFn<T>] : never;\n\nexport function entry<T extends ComponentType>(\n component: T,\n init: ComponentInitFn<T> = () => { }\n): CreateEntityComponentEntry {\n return [component, init as ComponentInitFn<ComponentType>];\n}\n\nexport class Commands {\n private readonly commandsQueue_: WorldCommand[] = [];\n\n constructor(\n private readonly world: World\n ) { }\n\n public add(cmd: WorldCommand): void {\n this.commandsQueue_.push(cmd);\n };\n public flush(world: World): void {\n for (const cmd of this.commandsQueue_)\n cmd(world);\n this.commandsQueue_.length = 0;\n }\n public createEntity(...entries: CreateEntityComponentEntry[]): number {\n const id = this.world.entities.create();\n\n const cmd = (world: World) => {\n for (const [cls, initFn] of entries) {\n world.addComponent(id, cls, initFn);\n }\n }\n this.add(cmd);\n return id;\n }\n};\n","import type { ComponentType } from \"./components\";\nimport type { EntityID } from \"./entity\";\nimport type { World } from \"./world\";\nimport { Bitmap } from \"bitmap-index\";\n\nexport type QueryParameters = {\n include?: ComponentType[];\n exclude?: ComponentType[];\n anyOf?: ComponentType[];\n excludeEntitiesIds?: number[];\n filter?: (id: number) => boolean;\n};\n\ntype CachedQuery = {\n params: QueryParameters;\n bitmap: Bitmap;\n dirty: boolean;\n deps: Set<ComponentType>;\n};\n\nexport class QueryManager {\n private cache = new Map<string, CachedQuery>();\n\n constructor(\n private readonly world: World,\n ) { }\n\n public get(params: QueryParameters): EntityID[] {\n const key = this.getKey(params);\n let entry = this.cache.get(key);\n\n if (!entry) {\n entry = {\n params,\n bitmap: this.compute(params),\n dirty: false,\n deps: this.collectDeps(params),\n };\n this.cache.set(key, entry);\n }\n\n if (entry.dirty) {\n entry.bitmap = this.compute(entry.params);\n entry.dirty = false;\n }\n\n // 1. Динамически применяем исключение конкретных ID \n let targetBitmap = entry.bitmap;\n if (params.excludeEntitiesIds?.length) {\n targetBitmap = entry.bitmap.clone(); \n const excludeBm = new Bitmap();\n for (const id of params.excludeEntitiesIds) {\n excludeBm.set(id);\n }\n targetBitmap.andNot(excludeBm);\n }\n\n // 2. Динамически применяем фильтр\n if (params.filter) {\n const result: number[] = [];\n targetBitmap.range(id => {\n if (params.filter!(id)) result.push(id);\n });\n return result;\n }\n\n return this.extractIds(targetBitmap);\n }\n\n public invalidate(component: ComponentType): void {\n for (const entry of this.cache.values()) {\n if (entry.deps.has(component)) {\n entry.dirty = true;\n }\n }\n }\n\n private getKey(q: QueryParameters): string {\n return [\n this.ids(q.include),\n this.ids(q.exclude),\n this.ids(q.anyOf),\n ].join(\"|\");\n }\n\n private ids(arr?: ComponentType[]): string {\n if (!arr || arr.length === 0) return \"\";\n return arr\n .map(c => this.world.components.getComponentId(c))\n .sort((a, b) => a - b)\n .join(\",\");\n }\n\n private collectDeps(q: QueryParameters): Set<ComponentType> {\n const set = new Set<ComponentType>();\n q.include?.forEach(c => set.add(c));\n q.exclude?.forEach(c => set.add(c));\n q.anyOf?.forEach(c => set.add(c));\n return set;\n }\n\n private compute(params: QueryParameters): Bitmap {\n let result = this.combineBitmaps(params.include, 'and');\n\n const any = this.combineBitmaps(params.anyOf, 'or');\n if (any) {\n result = result ? result.and(any) : any;\n }\n\n if (!result) {\n return new Bitmap();\n }\n\n this.applyExclusions(result, params.exclude);\n return result;\n }\n\n private combineBitmaps(\n components: ComponentType[] | undefined,\n op: 'and' | 'or'\n ): Bitmap | null {\n if (!components?.length) return null;\n\n let result: Bitmap | null = null;\n let hasAtLeastOneValid = false;\n\n for (const c of components) {\n const bm = this.world.components.getStorage(c)?.bitmap();\n\n if (!bm) {\n if (op === 'and') {\n return new Bitmap();\n }\n continue;\n }\n\n hasAtLeastOneValid = true;\n if (!result) {\n result = bm.clone();\n } else {\n op === 'and' ? result.and(bm) : result.or(bm);\n }\n }\n\n if (op === 'or' && !hasAtLeastOneValid) {\n return new Bitmap();\n }\n\n return result;\n }\n\n private applyExclusions(\n target: Bitmap,\n excludeComponents?: ComponentType[],\n ): void {\n if (excludeComponents?.length) {\n for (const c of excludeComponents) {\n const bm = this.world.components.getStorage(c)?.bitmap();\n if (bm) target.andNot(bm);\n }\n }\n }\n\n private extractIds(bitmap: Bitmap): number[] {\n const result: number[] = [];\n bitmap.range(id => { result.push(id) });\n return result;\n }\n}","import type { ClassType, ComponentType } from \"@draug/types/class\";\nimport { SystemBase } from \"../ecs/system\";\nimport type { World } from \"../ecs/world\";\nimport { DAGNode, topologicalSort, ErrDAGCycleDetected } from '@draug/core/graph/dag';\n\nexport type PluginID = string;\n\nexport type PluginDependencies = {\n components?: ComponentType[];\n resources?: ClassType<any>[];\n systems?: ClassType<SystemBase>[];\n plugins?: Array<{ id: PluginID; version?: string }>;\n}\n\nexport interface PluginMetadata {\n id: PluginID;\n version: string;\n name: string;\n dependencies?: PluginDependencies;\n}\n\nconst PluginMetadataSymbol = Symbol(\"plugin\");\n\nexport function Plugin(metadata: PluginMetadata): ClassDecorator {\n return (target: Function) => {\n if ('__proto__' in target && target.__proto__ !== PluginBase)\n throw new ErrNotAPlugin(target);\n\n (target as FunctionWithMetadata)[PluginMetadataSymbol] = metadata;\n };\n}\n\nexport function getPluginMetadata(plugin: ClassType<PluginBase>): PluginMetadata {\n if (hasMetadata(plugin)) {\n return plugin[PluginMetadataSymbol] as PluginMetadata;\n }\n throw new ErrMissingPluginMetadata(plugin);\n}\n\ntype FunctionWithMetadata = Function & { [PluginMetadataSymbol]: PluginMetadata };\n\nexport function hasMetadata(ctor: Function): ctor is FunctionWithMetadata {\n return PluginMetadataSymbol in ctor;\n}\n\nexport function isPlugin(ctor: Function): boolean {\n return hasMetadata(ctor);\n}\n\nexport abstract class PluginBase {\n public onPluginLoad?: (world: World) => void;\n public onPluginUnload?: (world: World) => void;\n public onAfterWorldInit?: (world: World) => void;\n}\n\ntype PluginManagerInternalPluginStorageItem<T extends ClassType<PluginBase>> = {\n ctor: T;\n ctorParams: ConstructorParameters<T>;\n instance?: InstanceType<T>;\n metadata: PluginMetadata;\n};\n\nexport class PluginError extends Error {\n constructor(pluginId: string) {\n super(`Plugin error! Plugin [${pluginId}]`);\n }\n}\n\nexport class ErrNotAPlugin extends Error {\n constructor(target: Function) {\n super(`Provided class ${target.name} is not a Plugin! Every plugin must extends of PluginBase class.`);\n }\n}\n\nexport class ErrMissingPluginMetadata extends Error {\n constructor(plugin: ClassType<PluginBase>) {\n super(`Provided class ${plugin.name}: Missing plugin metadata! Define plugin class with @Plugin decorator.`);\n }\n}\n\nexport class ErrUnknownPlugin extends PluginError {\n constructor(pluginId: string) {\n super(pluginId);\n this.message = `${super.message}: Plugin not found in manager.`;\n }\n}\n\nexport class ErrPluginNotInit extends PluginError {\n constructor(pluginId: string) {\n super(pluginId);\n this.message = `${super.message}: Plugin not initiated yet. You must use PluginsManager.build() before getting instance.`;\n }\n}\n\nexport class ErrMissingPluginDependency extends PluginError {\n constructor(pluginId: string, missingDepId: string) {\n super(pluginId);\n this.message = `${super.message}: Missing required dependency [${missingDepId}]. Install it first.`;\n }\n}\n\nexport class ErrDAGCycleDetectedPlugin extends Error {\n constructor() {\n super(`Cycle detected in plugin dependencies!`);\n }\n}\n\nexport class PluginsManager {\n private plugins_: Map<PluginID, PluginManagerInternalPluginStorageItem<any>> = new Map();\n private isInitiated_ = false;\n\n public install<T extends ClassType<PluginBase>>(plugin: T, ...constructorProps: ConstructorParameters<T>): void {\n if (!isPlugin(plugin))\n throw new ErrMissingPluginMetadata(plugin);\n\n const metadata = getPluginMetadata(plugin);\n\n if (this.plugins_.has(metadata.id))\n return;\n\n const entry: PluginManagerInternalPluginStorageItem<T> = {\n ctor: plugin,\n ctorParams: constructorProps,\n metadata,\n };\n\n this.plugins_.set(metadata.id, entry);\n }\n\n public build(): void {\n const nodes = new Map<PluginID, DAGNode<PluginID>>();\n for (const id of this.plugins_.keys()) {\n nodes.set(id, new DAGNode(id));\n }\n\n for (const [id, entry] of this.plugins_) {\n const node = nodes.get(id)!;\n const depPlugins = entry.metadata.dependencies?.plugins ?? [];\n\n for (const dep of depPlugins) {\n const depNode = nodes.get(dep.id);\n if (!depNode) {\n throw new ErrMissingPluginDependency(id, dep.id);\n }\n node.vertices.push(depNode);\n }\n }\n\n let sortedNodes: DAGNode<PluginID>[];\n try {\n sortedNodes = topologicalSort(nodes.values());\n } catch (e) {\n if (e instanceof ErrDAGCycleDetected) {\n throw new ErrDAGCycleDetectedPlugin();\n }\n throw e;\n }\n\n for (const node of sortedNodes) {\n const entry = this.plugins_.get(node.data)!;\n const { ctor, ctorParams } = entry;\n entry.instance = new ctor(...ctorParams);\n }\n\n this.isInitiated_ = true;\n }\n\n public getPluginMetadata(pluginOrId: ClassType<PluginBase> | PluginID): PluginMetadata {\n const id = this.resolveId(pluginOrId);\n const entry = this.plugins_.get(id);\n if (!entry) throw new ErrUnknownPlugin(id);\n return entry.metadata;\n }\n\n public getPluginInstance<T extends PluginBase>(pluginOrId: ClassType<T> | PluginID): T {\n if (!this.isInitiated_) {\n throw new Error(\"Plugin instance is not initiated yet. Use PluginManager.build() before use plugins.\");\n }\n\n const id = this.resolveId(pluginOrId);\n\n const entry = this.plugins_.get(id);\n if (!entry) throw new ErrUnknownPlugin(id);\n if (!entry.instance) throw new ErrPluginNotInit(id);\n\n return entry.instance as T;\n }\n\n private resolveId(pluginOrId: ClassType<PluginBase> | PluginID): PluginID {\n if (typeof pluginOrId === 'string') {\n return pluginOrId;\n }\n\n if (!isPlugin(pluginOrId)) {\n throw new ErrMissingPluginMetadata(pluginOrId);\n }\n\n return getPluginMetadata(pluginOrId).id;\n }\n};\n","/*\nECS World implementation\n⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⢻⣿⡗⢶⣤⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⣄\n⠀⢻⣇⠀⠈⠙⠳⣦⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣤⠶⠛⠋⣹⣿⡿\n⠀⠀⠹⣆⠀⠀⠀⠀⠙⢷⣄⣀⣀⣀⣤⣤⣤⣄⣀⣴⠞⠋⠉⠀⠀⠀⢀⣿⡟⠁\n⠀⠀⠀⠙⢷⡀⠀⠀⠀⠀⠉⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡾⠋⠀⠀\n⠀⠀⠀⠀⠈⠻⡶⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣠⡾⠋⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⣼⠃⠀⢠⠒⣆⠀⠀⠀⠀⠀⠀⢠⢲⣄⠀⠀⠀⢻⣆⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⢰⡏⠀⠀⠈⠛⠋⠀⢀⣀⡀⠀⠀⠘⠛⠃⠀⠀⠀⠈⣿⡀⠀⠀⠀⠀\n⠀⠀⠀⠀⣾⡟⠛⢳⠀⠀⠀⠀⠀⣉⣀⠀⠀⠀⠀⣰⢛⠙⣶⠀⢹⣇⠀⠀⠀⠀\n⠀⠀⠀⠀⢿⡗⠛⠋⠀⠀⠀⠀⣾⠋⠀⢱⠀⠀⠀⠘⠲⠗⠋⠀⠈⣿⠀⠀⠀⠀\n⠀⠀⠀⠀⠘⢷⡀⠀⠀⠀⠀⠀⠈⠓⠒⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⡇⠀⠀⠀\n⠀⠀⠀⠀⠀⠈⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣧⠀⠀⠀\n⠀⠀⠀⠀⠀⠈⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠁⠀⠀⠀\n*/\n\nimport { type ClassType, type ComponentType } from \"@draug/types/class\";\nimport { EntitiesManager, type EntityID, EntityRef } from \"./entity\";\nimport { SystemsManager } from \"./system\";\nimport { ECS_DEFAULTS } from \"./constant\";\nimport { EventBus } from \"./events-buffer\";\nimport { ComponentsManager } from \"./components\";\nimport { ResourcesManager } from \"./resources/resources\";\nimport { Commands } from \"./command\";\nimport { QueryManager, type QueryParameters } from \"./query\";\nimport { PluginsManager } from 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ComponentType<T>): void;\n public removeComponent<T extends object>(entity: EntityID, component: ComponentType<T>): void;\n public removeComponent<T extends object>(\n entity: EntityID | EntityRef,\n component: ComponentType<T>\n ): void {\n const id = typeof entity === 'number' ? entity : entity.id;\n\n const storage = this.components.getStorage(component);\n storage.remove(id);\n\n this.queries.invalidate(component);\n }\n\n public addComponent<T extends object>(id: EntityID, component: ClassType<T>, initFn?: (obj: T) => void): T;\n public addComponent<T extends object>(id: EntityRef, component: ClassType<T>, initFn?: (obj: T) => void): T\n public addComponent<T extends object>(entity: EntityID | EntityRef, component: ClassType<T>, initFn?: (obj: T) => void): T {\n const storage = this.components.getStorage(component);\n let id: number;\n if (typeof entity === 'number') {\n id = entity;\n } else {\n id = entity.id;\n }\n const c = storage.add(id, (o) => {\n if (initFn) {\n initFn(o);\n }\n return o;\n });\n this.queries.invalidate(component);\n return c;\n };\n\n public update(dt: number): void {\n this.systems.update(dt);\n this.commands.flush(this);\n }\n\n public build(): void {\n this.plugins.build();\n }\n};\n","export interface TimeSource {\n now(): number;\n}\n\nexport class Clock {\n private lastTimeMs_: number;\n private elapsedTime_: number = 0;\n private dt_: number = 0;\n\n public constructor(\n private readonly timeSource_: TimeSource,\n ) {\n this.lastTimeMs_ = timeSource_.now();\n }\n\n\n public get dt(): number {\n return this.dt_;\n }\n public get ellapsedTime(): number {\n return this.elapsedTime_;\n }\n\n public tick(): void {\n const now = this.timeSource_.now();\n const dt = now - this.lastTimeMs_;\n this.dt_ = dt;\n this.elapsedTime_ += dt;\n this.lastTimeMs_ = now;\n }\n};","import { Clock } from \"./clock\";\n\nexport type StepFunction = (dt: number) => void;\n\nexport class GameLoop {\n private running = false;\n\n constructor(\n private clock: Clock,\n private stepFn: StepFunction,\n ) { };\n\n\n public start(platformLoop: (callback: () => void) => void) {\n this.running = true;\n\n const loop = () => {\n if (!this.running) return;\n\n this.clock.tick();\n this.stepFn(this.clock.dt);\n\n platformLoop(loop);\n };\n\n platformLoop(loop);\n }\n\n public stop() {\n this.running = false;\n }\n};","import type { AssetsManager } from \"@draug/assets/assets\";\nimport type { World } from \"../ecs/world\";\n\nexport class Runtime {\n constructor(\n public readonly world: World,\n public readonly assets: AssetsManager,\n ){};\n public update(dt: number) {\n this.world.update(dt);\n };\n}; 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@@ -0,0 +1,373 @@
1
+ import { ClassType, ComponentType as ComponentType$1 } from '@draug/types/class';
2
+ import { Bitmap } from 'bitmap-index';
3
+ import { AssetsManager } from '@draug/assets/assets';
4
+
5
+ type ComponentType<T extends object = object> = ClassType<T>;
6
+ interface IStorage<T extends object> {
7
+ add(id: number, initFn?: (obj: T) => T): T;
8
+ remove(id: number): void;
9
+ get(id: number): T | null;
10
+ tryGet(id: number): T;
11
+ has(id: number): boolean;
12
+ size(): number;
13
+ forEach(cb: (id: number) => void): void;
14
+ bitmap(): Bitmap;
15
+ }
16
+
17
+ declare enum ComponentStorageType {
18
+ COMPONENT_STORAGE = 1,
19
+ SINGLETON_STORAGE = 2
20
+ }
21
+ type RegisterSingletoneComponentOptions<T extends object> = {
22
+ storageType: ComponentStorageType.SINGLETON_STORAGE;
23
+ factory: () => T;
24
+ };
25
+ type RegisterComponentStorageOptions<T extends object> = {
26
+ storageType: ComponentStorageType.COMPONENT_STORAGE;
27
+ factory?: () => T;
28
+ };
29
+ type RegisterComponentOptions<T extends object> = RegisterSingletoneComponentOptions<T> | RegisterComponentStorageOptions<T>;
30
+ declare class ComponentAlreadyRegisteredError extends Error {
31
+ constructor(component: ComponentType);
32
+ }
33
+ declare class ComponentsManager {
34
+ private maxEntityCount;
35
+ private readonly storages_;
36
+ private currId_;
37
+ private nextId;
38
+ constructor(maxEntityCount?: number);
39
+ register<T extends object>(component: ComponentType<T>, opts?: RegisterComponentOptions<T>): IStorage<T>;
40
+ private createComponentStore;
41
+ private createSingletonStore;
42
+ getStorage<T extends object>(component: ComponentType<T>): IStorage<T>;
43
+ getComponentId(ctor: ComponentType): number;
44
+ }
45
+
46
+ declare function Component(): ClassDecorator;
47
+
48
+ declare class ComponentStorage<T extends object> implements IStorage<T> {
49
+ private bits_;
50
+ private set_;
51
+ private pool_;
52
+ private id_;
53
+ private cls;
54
+ constructor(cap: number | undefined, factory: () => T, cls: ClassType<T>);
55
+ bitmap(): Bitmap;
56
+ get id(): number;
57
+ _internalSetId(id: number): number;
58
+ add(id: number, initFn?: (obj: T) => T): T;
59
+ remove(id: number): void;
60
+ get(id: number): T | null;
61
+ tryGet(id: number): T;
62
+ writeComponentsToBuf(ids: ReadonlyArray<number>, out: T[]): number;
63
+ has(id: number): boolean;
64
+ entityIds(): number[];
65
+ size(): number;
66
+ forEach(cb: (id: number) => void): void;
67
+ }
68
+
69
+ declare class SingletonStorage<T extends object> implements IStorage<T> {
70
+ private factory;
71
+ private value;
72
+ private entityId;
73
+ constructor(factory: () => T);
74
+ bitmap(): Bitmap;
75
+ add(id: number, initFn?: ((obj: T) => T) | undefined): T;
76
+ remove(id: number): void;
77
+ get(id: number): T | null;
78
+ tryGet(id: number): T;
79
+ has(id: number): boolean;
80
+ size(): number;
81
+ forEach(cb: (id: number) => void): void;
82
+ private validateId;
83
+ }
84
+
85
+ type EntityID = number;
86
+ declare class UnregisteredComponentStorageError extends Error {
87
+ constructor(component: ComponentType);
88
+ }
89
+ declare class EntityMaskNotFoundError extends Error {
90
+ constructor(id: EntityID);
91
+ }
92
+ declare class EntitiesManager {
93
+ private id_;
94
+ private nextId;
95
+ create(): EntityID;
96
+ }
97
+ declare class EntityRef {
98
+ private world;
99
+ id: EntityID;
100
+ constructor(world: World, id: EntityID);
101
+ with<T extends ComponentType[], Result extends {
102
+ [K in keyof T]: InstanceType<T[K]>;
103
+ }>(...components: T): Result;
104
+ }
105
+
106
+ declare class EventBuffer<T extends unknown> {
107
+ private readBuf;
108
+ private writeBuf;
109
+ write(event: T): void;
110
+ /**
111
+ * Advances the buffer to the next frame.
112
+ *
113
+ * Performs a double-buffer flip:
114
+ * - Promotes all events written during the previous frame (`writeBuf`)
115
+ * to be readable in the current frame (`readBuf`).
116
+ * - Reuses the previous `readBuf` as the new `writeBuf` and clears it
117
+ * to collect events for the next frame.
118
+ *
119
+ * After calling this method:
120
+ * - `get()` will return a stable snapshot of events produced in the previous frame.
121
+ * - `add()` will write into an empty buffer for the current frame.
122
+ *
123
+ * Guarantees:
124
+ * - No events written during the current frame are visible until the next `swap()`.
125
+ * - Readers observe a consistent, immutable snapshot within a frame.
126
+ *
127
+ * Expected to be called exactly once per frame, before system execution.
128
+ */
129
+ swap(): void;
130
+ read(): ReadonlyArray<T>;
131
+ size(): number;
132
+ }
133
+ type EventKey<T> = symbol & {
134
+ __type?: T;
135
+ };
136
+ declare function createEventKey<T>(description?: string): EventKey<T>;
137
+ declare class EventBus {
138
+ private storage;
139
+ swapAll(): void;
140
+ getBuffer<T>(key: EventKey<T>): EventBuffer<T>;
141
+ }
142
+
143
+ declare class ResourcesManager {
144
+ private readonly items_;
145
+ insert<T extends object>(type: ClassType<T>, value: T): T;
146
+ get<T extends object>(type: ClassType<T>): T;
147
+ getOrInsert<T extends object>(type: ClassType<T>, factory: () => T): T;
148
+ remove<T>(type: ClassType<T>): void;
149
+ }
150
+
151
+ type WorldCommand = (world: World) => void;
152
+ type ComponentInitFn<C extends ComponentType> = (component: InstanceType<C>) => void;
153
+ type CreateEntityComponentEntry<T extends ComponentType = ComponentType> = T extends unknown ? [T, ComponentInitFn<T>] : never;
154
+ declare function entry<T extends ComponentType>(component: T, init?: ComponentInitFn<T>): CreateEntityComponentEntry;
155
+ declare class Commands {
156
+ private readonly world;
157
+ private readonly commandsQueue_;
158
+ constructor(world: World);
159
+ add(cmd: WorldCommand): void;
160
+ flush(world: World): void;
161
+ createEntity(...entries: CreateEntityComponentEntry[]): number;
162
+ }
163
+
164
+ type QueryParameters = {
165
+ include?: ComponentType[];
166
+ exclude?: ComponentType[];
167
+ anyOf?: ComponentType[];
168
+ excludeEntitiesIds?: number[];
169
+ filter?: (id: number) => boolean;
170
+ };
171
+ declare class QueryManager {
172
+ private readonly world;
173
+ private cache;
174
+ constructor(world: World);
175
+ get(params: QueryParameters): EntityID[];
176
+ invalidate(component: ComponentType): void;
177
+ private getKey;
178
+ private ids;
179
+ private collectDeps;
180
+ private compute;
181
+ private combineBitmaps;
182
+ private applyExclusions;
183
+ private extractIds;
184
+ }
185
+
186
+ type PluginID = string;
187
+ type PluginDependencies = {
188
+ components?: ComponentType$1[];
189
+ resources?: ClassType<any>[];
190
+ systems?: ClassType<SystemBase>[];
191
+ plugins?: Array<{
192
+ id: PluginID;
193
+ version?: string;
194
+ }>;
195
+ };
196
+ interface PluginMetadata {
197
+ id: PluginID;
198
+ version: string;
199
+ name: string;
200
+ dependencies?: PluginDependencies;
201
+ }
202
+ declare function Plugin(metadata: PluginMetadata): ClassDecorator;
203
+ declare function getPluginMetadata(plugin: ClassType<PluginBase>): PluginMetadata;
204
+ declare function isPlugin(ctor: Function): boolean;
205
+ declare abstract class PluginBase {
206
+ onPluginLoad?: (world: World) => void;
207
+ onPluginUnload?: (world: World) => void;
208
+ onAfterWorldInit?: (world: World) => void;
209
+ }
210
+ declare class PluginError extends Error {
211
+ constructor(pluginId: string);
212
+ }
213
+ declare class ErrNotAPlugin extends Error {
214
+ constructor(target: Function);
215
+ }
216
+ declare class ErrMissingPluginMetadata extends Error {
217
+ constructor(plugin: ClassType<PluginBase>);
218
+ }
219
+ declare class ErrUnknownPlugin extends PluginError {
220
+ constructor(pluginId: string);
221
+ }
222
+ declare class ErrPluginNotInit extends PluginError {
223
+ constructor(pluginId: string);
224
+ }
225
+ declare class PluginsManager {
226
+ private plugins_;
227
+ private isInitiated_;
228
+ install<T extends ClassType<PluginBase>>(plugin: T, ...constructorProps: ConstructorParameters<T>): void;
229
+ build(): void;
230
+ getPluginMetadata(pluginOrId: ClassType<PluginBase> | PluginID): PluginMetadata;
231
+ getPluginInstance<T extends PluginBase>(pluginOrId: ClassType<T> | PluginID): T;
232
+ private resolveId;
233
+ }
234
+
235
+ declare class World {
236
+ readonly entities: EntitiesManager;
237
+ readonly components: ComponentsManager;
238
+ readonly systems: SystemsManager;
239
+ readonly events: EventBus;
240
+ readonly resources: ResourcesManager;
241
+ readonly commands: Commands;
242
+ readonly queries: QueryManager;
243
+ readonly plugins: PluginsManager;
244
+ private entityRefs_;
245
+ constructor(maxEntityCount?: number);
246
+ getEntityRef(id: number): EntityRef;
247
+ query(params: QueryParameters): number[];
248
+ removeComponent<T extends object>(ref: EntityRef, component: ComponentType$1<T>): void;
249
+ removeComponent<T extends object>(entity: EntityID, component: ComponentType$1<T>): void;
250
+ addComponent<T extends object>(id: EntityID, component: ClassType<T>, initFn?: (obj: T) => void): T;
251
+ addComponent<T extends object>(id: EntityRef, component: ClassType<T>, initFn?: (obj: T) => void): T;
252
+ update(dt: number): void;
253
+ build(): void;
254
+ }
255
+
256
+ declare class SystemError extends Error {
257
+ constructor(target: Function);
258
+ }
259
+ declare class ErrNotASystem extends Error {
260
+ constructor(target: Function);
261
+ }
262
+ declare class ErrMissingSystemMetadata extends SystemError {
263
+ constructor(target: SystemCtor);
264
+ }
265
+ type SystemMetadata = {
266
+ /**
267
+ * ECS query definition used to select entities for this system execution.
268
+ *
269
+ * Determines the iteration set passed to {@link SystemBase.compute}.
270
+ * The ECS runtime resolves entities based on this query each update.
271
+ */
272
+ query: Readonly<QueryParameters>;
273
+ /**
274
+ * Explicit list of component types required by the system but not necessarily
275
+ * part of the iteration query.
276
+ *
277
+ * Used for:
278
+ * - ensuring component storages are initialized in the world
279
+ * - safe access via `world.components.getStorage`
280
+ * - dependencies that should not affect entity selection
281
+ *
282
+ * This does NOT influence entity iteration; only runtime validation/setup.
283
+ */
284
+ requiredComponents: Set<ComponentType$1>;
285
+ /**
286
+ * Systems that must run before this one. Pass constructor arguments
287
+ * `super(OtherSystemCtor, ...)` to add edges; each listed system is scheduled earlier than
288
+ * this instance. Used when {@link SystemsManager.build} computes a topological execution order.
289
+ */
290
+ computeAfter?: Set<SystemCtor>;
291
+ };
292
+ type SystemDecoratorProps = {
293
+ query: SystemMetadata['query'];
294
+ requiredComponents?: ComponentType$1[];
295
+ computeAfter?: SystemCtor[];
296
+ };
297
+ declare function System(props: SystemDecoratorProps): ClassDecorator;
298
+ declare function getSystemMetadata(system: SystemCtor): SystemMetadata;
299
+ declare function isSystem(ctor: Function): boolean;
300
+ type SystemCtor<T extends SystemBase = SystemBase> = ClassType<T>;
301
+ /**
302
+ * Arguments passed to {@link SystemBase.compute} on each {@link SystemsManager.update} call.
303
+ */
304
+ type SystemComputeContext = {
305
+ /** Entity IDs from the query for this {@link SystemBase.compute} invocation. */
306
+ entities: number[];
307
+ /** ECS world instance. */
308
+ world: World;
309
+ /** Delta time (seconds or your engine's convention) since the previous update. */
310
+ dt: number;
311
+ };
312
+ /**
313
+ * Base class for ECS systems executed by {@link SystemsManager}.
314
+ *
315
+ * Subclasses declare which components they iterate over (`queryComponents`), which component
316
+ * types must exist in the world for registration (`requiredComponents`), and optional ordering
317
+ * relative to other systems (`computeAfter` / `super(OtherSystem)`).
318
+ */
319
+ declare abstract class SystemBase {
320
+ /**
321
+ * Logic for one systems pass: run for all entities in {@link SystemComputeContext.entities}.
322
+ */
323
+ abstract compute(ctx: SystemComputeContext): void;
324
+ onInit?(world: World): void;
325
+ }
326
+ declare class SystemsManager {
327
+ private readonly world;
328
+ private systems_;
329
+ private executionOrder_;
330
+ private requiredComponents_;
331
+ private dirty_;
332
+ constructor(world: World);
333
+ getRequiredComponents(): ComponentType$1[];
334
+ register<T extends SystemBase>(sys: T): void;
335
+ build(): void;
336
+ private rebuild;
337
+ get<T extends SystemBase>(ctor: SystemCtor<T>): T;
338
+ update(dt: number): void;
339
+ private buildSystemsArray;
340
+ }
341
+
342
+ interface TimeSource {
343
+ now(): number;
344
+ }
345
+ declare class Clock {
346
+ private readonly timeSource_;
347
+ private lastTimeMs_;
348
+ private elapsedTime_;
349
+ private dt_;
350
+ constructor(timeSource_: TimeSource);
351
+ get dt(): number;
352
+ get ellapsedTime(): number;
353
+ tick(): void;
354
+ }
355
+
356
+ type StepFunction = (dt: number) => void;
357
+ declare class GameLoop {
358
+ private clock;
359
+ private stepFn;
360
+ private running;
361
+ constructor(clock: Clock, stepFn: StepFunction);
362
+ start(platformLoop: (callback: () => void) => void): void;
363
+ stop(): void;
364
+ }
365
+
366
+ declare class Runtime {
367
+ readonly world: World;
368
+ readonly assets: AssetsManager;
369
+ constructor(world: World, assets: AssetsManager);
370
+ update(dt: number): void;
371
+ }
372
+
373
+ export { Clock, Commands, Component, ComponentAlreadyRegisteredError, type ComponentInitFn, ComponentStorage, ComponentsManager, type CreateEntityComponentEntry, EntitiesManager, type EntityID, EntityMaskNotFoundError, EntityRef, ErrMissingPluginMetadata, ErrMissingSystemMetadata, ErrNotAPlugin, ErrNotASystem, ErrPluginNotInit, ErrUnknownPlugin, EventBuffer, EventBus, GameLoop, type IStorage, Plugin, PluginBase, type PluginDependencies, PluginError, type PluginID, type PluginMetadata, PluginsManager, ResourcesManager, Runtime, SingletonStorage, type StepFunction, System, SystemBase, type SystemComputeContext, SystemError, SystemsManager, type TimeSource, UnregisteredComponentStorageError, World, type WorldCommand, createEventKey, entry, getPluginMetadata, getSystemMetadata, isPlugin, isSystem };