@dr.pogodin/react-global-state 0.10.0-alpha.1 → 0.10.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -327
- package/build/common/GlobalState.js +219 -0
- package/build/common/GlobalState.js.map +1 -0
- package/build/common/GlobalStateProvider.js +101 -0
- package/build/common/GlobalStateProvider.js.map +1 -0
- package/build/common/SsrContext.js +15 -0
- package/build/common/SsrContext.js.map +1 -0
- package/build/common/index.js +76 -0
- package/build/common/index.js.map +1 -0
- package/build/common/useAsyncCollection.js +61 -0
- package/build/common/useAsyncCollection.js.map +1 -0
- package/build/common/useAsyncData.js +204 -0
- package/build/common/useAsyncData.js.map +1 -0
- package/build/common/useGlobalState.js +113 -0
- package/build/common/useGlobalState.js.map +1 -0
- package/build/common/utils.js +44 -0
- package/build/common/utils.js.map +1 -0
- package/build/common/withGlobalStateType.js +42 -0
- package/build/common/withGlobalStateType.js.map +1 -0
- package/build/module/GlobalState.js +230 -0
- package/build/module/GlobalState.js.map +1 -0
- package/build/module/GlobalStateProvider.js +94 -0
- package/build/module/GlobalStateProvider.js.map +1 -0
- package/build/module/SsrContext.js +9 -0
- package/build/module/SsrContext.js.map +1 -0
- package/build/module/index.js +8 -0
- package/build/module/index.js.map +1 -0
- package/build/module/useAsyncCollection.js +56 -0
- package/build/module/useAsyncCollection.js.map +1 -0
- package/build/module/useAsyncData.js +199 -0
- package/build/module/useAsyncData.js.map +1 -0
- package/build/module/useGlobalState.js +108 -0
- package/build/module/useGlobalState.js.map +1 -0
- package/build/module/utils.js +35 -0
- package/build/module/utils.js.map +1 -0
- package/build/module/withGlobalStateType.js +35 -0
- package/build/module/withGlobalStateType.js.map +1 -0
- package/build/types/GlobalState.d.ts +75 -0
- package/build/types/GlobalStateProvider.d.ts +55 -0
- package/build/types/SsrContext.d.ts +6 -0
- package/build/types/index.d.ts +8 -0
- package/build/types/useAsyncCollection.d.ts +51 -0
- package/build/types/useAsyncData.d.ts +75 -0
- package/build/types/useGlobalState.d.ts +58 -0
- package/build/types/utils.d.ts +34 -0
- package/build/types/withGlobalStateType.d.ts +29 -0
- package/package.json +42 -41
- package/src/GlobalState.ts +283 -0
- package/src/GlobalStateProvider.tsx +127 -0
- package/src/SsrContext.ts +11 -0
- package/src/index.ts +33 -0
- package/src/useAsyncCollection.ts +96 -0
- package/src/useAsyncData.ts +295 -0
- package/src/useGlobalState.ts +156 -0
- package/src/utils.ts +64 -0
- package/src/withGlobalStateType.ts +170 -0
- package/tsconfig.json +9 -3
- package/tsconfig.types.json +14 -0
package/README.md
CHANGED
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@@ -10,332 +10,8 @@ State of the art approach to the global state and asynchronous data management
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in React applications, powered by hooks and Context API. Simple, efficient, with
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full server-side rendering (SSR) support.
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[Blog Article](https://dr.pogodin.studio/dev-blog/the-global-state-in-react-designed-right)
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TypeScript support since v0.10.0.
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[
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### Motivation
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The motivation and vision is to bring to the table all useful features
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of Redux, without related development overheads, like the amount of required
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boilerplate code, and the efforts needed to design and maintain actions
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and reducers.
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With this library, the introduction of a datum (data piece), shared across
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different application components, is as easy as using the local React state:
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```jsx
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function SampleReactComponent() {
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const [data, setData] = useGlobalState('data.storage.path', initialValue);
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/* `data` value can be updating by calling `setData(newData)` anywhere inside
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* the component code, including inside hooks like `useEffect(..)` or some
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* event handlers. */
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return /* Some JSX markup. */;
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}
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```
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Relying on async data, e.g. loading into the state data from a 3-rd party API,
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is the same easy:
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```jsx
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async function loader() {
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/* Some async operation to get data, like a call to a 3-rd party API. */
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return data;
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}
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function SampleReactComponent() {
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const { data, loading, timestamp } = useAsyncData('data.envelope.path', loader);
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/* `data` holds the data loaded into the global state, if they are fresh enough;
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* `loading` signals that data loading (or silent re-loading) is in-progress;
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* `timestamp` is the timestamp of currently loaded `data`. */
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return /* Some JSX markup. */
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}
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```
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⇑ Behind the scene, the library takes care about updating the component
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when the data loading starts and ends, also about the timestamps, automatic
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reloading, and garbage collection of aged data.
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Related closely to async data is the server-side rendering (SSR). This library
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takes it into account, and provides a flexible way to implement SSR with loading
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of some, or all async data at the server side.
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### Setup
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1. <a name="base-setup"></a> The base setup is simple: just wrap your app into
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the `<GlobalStateProvider>` component, provided by this library, and you'll
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be able to use any library hooks within its child hierarchy.
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```jsx
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/* The minimal example of the library setup and usage. */
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import React from 'react';
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import {
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GlobalStateProvider,
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useAsyncData,
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useGlobalState,
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} from '@dr.pogodin/react-global-state';
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/* Example of component relying on the global state. */
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function SampleComponent() {
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const [value, setValue] = useGlobalState('sample.component', 0);
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return (
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<button onClick={() => setValue(1 + value)}>
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{value}
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</button>
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);
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}
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/* Example of component relying on async data in the global state. */
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async function sampleDataLoader() {
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return new Promise((resolve) => {
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setTimeout(() => resolve('Sample Data'), 500);
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});
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}
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function SampleAsyncComponent() {
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const { data, loading } = useAsyncData('sample.async-component', sampleDataLoader);
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return data;
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}
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/* Example of the root app component, providing the state. */
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export default function SampleApp() {
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return (
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<GlobalStateProvider>
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<SampleComponent />
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<SampleAsyncComponent />
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</GlobalStateProvider>
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);
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}
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```
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Multiple, or nested `<GlobalStateProvider>` instances are allowed, and they
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will provide independent global states to its children (shadowing parent ones,
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in the case of nesting). However, the current SSR implementation assumes
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a single `<GlobalStateProvider>` at the app root. Multiple providers won't
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break it, but won't be a part of SSR data loading either.
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This setup is fine to run both at the client, and at the server-side, but
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in the case of server-side rendering, the library won't run any async data
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fetching, thus rendering pages with the initial global state; e.g. in
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the example above the `<SampleAsyncComponent>` will be rendered as an empty
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node, as `data` will be `undefined`, and `loading` will be `false`.
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To handle SSR better, and to have `<SampleAsyncComponent>` rendered as
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`Sample Data` even at the server-side, you need the following, a bit more
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complex, setup.
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2. Advanced setup with the server-side rendering support is demonstrated below,
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assuming that `<SampleComponent>`, `sampleDataLoader(..)`,
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and `<SampleAsyncComponent>` are defined the same way as in the previous
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example, and `<SampleApp>` component itself does not include
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the `<GlobalStateProvider>`, i.e.
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```jsx
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export default function SampleApp() {
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return (
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<React.Fragment>
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<SampleComponent />
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<SampleAsyncComponent />
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</React.Fragment>
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);
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}
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```
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The server-side rendering code becomes:
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[⇒ Documentation ⇐](https://dr.pogodin.studio/docs/react-global-state/index.html)
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/* Server-sider rendering. */
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import React from 'react';
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import ReactDOM from 'react-dom/server';
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import { GlobalStateProvider } from '@dr.pogodin/react-global-state';
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import SampleApp from 'path/to/app';
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// As you want to keep server latency within a reason, it is a good idea
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// to limit the maximum number of SSR rounds, or the maximum SSR time, or
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// both, and perform any async operations which took too long at the client
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// side.
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const MAX_SSR_ROUNDS = 3;
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const SSR_TIMEOUT = 1000; // 1 second (in milliseconds).
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async function renderServerSide() {
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let render;
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const start = Date.now();
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const ssrContext = { state: {} };
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for (let round = 0; round < MAX_SSR_ROUNDS; round += 1) {
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// SSR round.
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render = ReactDOM.renderToString((
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<GlobalStateProvider
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initialState={ssrContext.state}
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ssrContext={ssrContext}
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>
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<SampleApp />
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</GlobalStateProvider>
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));
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// SSR round did not altered the global state: we are done.
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if (!ssrContext.dirty) break;
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// Waiting for pending async operations to complete.
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const timeout = SSR_TIMEOUT + start - Date.now();
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const ok = timeout > 0 && await Promise.race([
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Promise.allSettled(ssrContext.pending),
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new Promise((x) => setTimeout(() => x(false), timeout)),
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]);
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if (!ok) break; // SSR timeout.
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}
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return { render, state: ssrContext.state };
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}
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```
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⇑ When `ssrContext` property is passed into the `<GlobalStateProvider>`,
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the corresponding global state object switches into the SSR mode. In this mode,
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if the app rendering modifies the state, the `ssrContext.dirty` flag is set
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`true`, and for any async operations, triggered by the library hooks,
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corresponding promises are added into the `ssrContext.pending` array.
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Thus, the block of code
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```js
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if (!ssrContext.dirty) break;
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const timeout = SSR_TIMEOUT + start - Date.now();
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const ok = timeout > 0 && await Promise.race([
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Promise.allSettled(ssrContext.pending),
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new Promise((x) => setTimeout(() => x(false), timeout)),
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]);
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if (!ok) break;
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```
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in the case when last rendering pass triggered async operations, it waits
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for them to complete, and allows the rendering pass to be redone
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with the new initial value of the global state, which is written to
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`ssrContext.state` in this case. If no updates to the state happened
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in the last rendering pass, this block breaks out of the loop, leaving
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to you in the `render` variable the HTML markup to send to the client,
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and in the `ssrContext.state` the initial value of the global state to use
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for app initialization at the client side.
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The outer `for` loop serves to protect against possible long re-rendering
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loops: if after several re-renders the state has not become stable, it is
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fine to send to the client side the latest render and state results, and
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finalize the rest of rendering at the client side. Similarly, the timeout
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condition interrupts SSR and cause the code to serve the current render
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and state, if any pending async operation takes too long, thus compromising
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server latency.
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In case when some async operations are too long to wait for them during SSR,
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the async hooks accept `noSSR` option, to be ignored during SSR. Additional
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option is to wrap the rendering cycle into a timeout race codition, and if
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the desired rendering time has bit hit, the rendering loop can be interrupted,
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and the latest render and state can be sent to the client side.
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The corresponding client-side rendering is simple, just pass the state
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calculated during the server-side rendering into the `initialState` prop
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of `<GlobalStateProvider>` at the client side:
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```jsx
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/* Client-side rendering. */
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import React from 'react';
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import ReactDOM from 'react-dom';
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import { GlobalStateProvider } from '@dr.pogodin/react-global-state';
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import SampleApp from 'path/to/app';
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function renderClientSide(stateFromServerSide) {
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ReactDOM.hydrate((
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<GlobalStateProvider initialState={stateFromServerSide}>
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<SampleApp />
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</GlobalStateProvider>
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), document.getElementById('your-react-view'));
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}
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```
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### Frequently Asked Questions
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- _Does React Global State library avoid unnecessary component re-renders when values updated in the global state are irrelevant to those components?_
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Yes, it does avoid unnecessary re-renders of the component tree. A component
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relying on `some.path` in the global state is re-rendered only when the value
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at this path, or its sub-path has changed; _i.e._ it will be re-rendered if
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the value at `some.path` has changed, and it will be re-rendered if the value
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at `some.path.sub.path` has changed.
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- _How would you describe your use case compared to another React global state library, e.g. [Valtio](https://www.npmjs.com/package/valtio)?_
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1. React Global State is designed to follow the standard React API as close
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as possible. _E.g._ if some component relies on the local state:
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```jsx
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const [value, setValue] = useState(initialState);
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```
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to move that value to the global state (or _vice versa_) one only needs to
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replace the hook with
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```jsx
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const [value, setValue] = useGlobalState(path, initialState);
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```
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The [useGlobalState()] hook takes care to follow all edge cases of the
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standard [useState()]: `setValue` setter identity is stable (does not
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change on re-renders), functional updates and lazy initial state are
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data handling with that ease I believed was possible. The secondary
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a reasonable adoption by 3rd party developers, and any API improvements that
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[Library Reference](https://dr.pogodin.studio/docs/react-global-state/index.html) •
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[Blog Article](https://dr.pogodin.studio/dev-blog/the-global-state-in-react-designed-right)
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[useAsyncCollection()]: https://dr.pogodin.studio/docs/react-global-state/docs/api/hooks/useasynccollection
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[useAsyncData()]: https://dr.pogodin.studio/docs/react-global-state/docs/api/hooks/useasyncdata
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Object.defineProperty(exports, "__esModule", {
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exports.default = void 0;
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class GlobalState {
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#currentState;
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/**
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constructor(initialState, ssrContext) {
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/**
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/**
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notifyStateUpdate(path, value) {
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watchers[i]();
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}
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}
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/**
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*/
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setEntireState(value) {
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return value;
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}
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/**
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* "initialValue" will also be written to the "path" of the current global
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* state (no matter "initialState" flag), if "undefined" is stored there.
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* @return Retrieved value.
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*/
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// If the automatic path resolution is not possible, the ValueT fallsback
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// to `never` (or to `undefined` in some cases), effectively forbidding
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// to use this .get() variant.
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get(path, opts) {
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}
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this.set(path, res);
|
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}
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return res;
|
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}
|
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|
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/**
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* Writes the `value` to given global state `path`.
|
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* @param path Dot-delimitered state path. If not given, entire
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* global state content is replaced by the `value`.
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* @param value The value.
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* @return Given `value` itself.
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*/
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// This variant attempts automatic value type resolution & checking.
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// This variant is disabled by default, otherwise allows to give
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// expected value type explicitly.
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set(path, value) {
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if (value !== this.get(path)) {
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const root = {
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state: this.#currentState
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};
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let segIdx = 0;
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let pos = root;
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const pathSegments = (0, _lodash.toPath)(`state.${path}`);
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for (; segIdx < pathSegments.length - 1; segIdx += 1) {
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...next
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};else {
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// We arrived to a state sub-segment, where the remaining part of
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// function to create the remaining path, and set the value.
|
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(0, _lodash.set)(pos, pathSegments.slice(segIdx), value);
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break;
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}
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pos = pos[seg];
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}
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}
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}
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return value;
|
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}
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/**
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* Unsubscribes `callback` from watching state updates; no operation if
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* `callback` is not subscribed to the state updates.
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* @param callback
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* @throws if {@link SsrContext} is attached to the state instance: the state
|
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* watching functionality is intended for client-side (non-SSR) only.
|
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*/
|
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unWatch(callback) {
|
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|
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if (this.ssrContext) throw new Error(ERR_NO_SSR_WATCH);
|
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|
+
const watchers = this.#watchers;
|
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|
+
const pos = watchers.indexOf(callback);
|
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|
+
if (pos >= 0) {
|
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watchers[pos] = watchers[watchers.length - 1];
|
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watchers.pop();
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}
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}
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/**
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|
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* Subscribes `callback` to watch state updates; no operation if
|
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* `callback` is already subscribed to this state instance.
|
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* @param callback It will be called without any arguments every
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* time the state content changes (note, howhever, separate state updates can
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* be applied to the state at once, and watching callbacks will be called once
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* after such bulk update).
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* @throws if {@link SsrContext} is attached to the state instance: the state
|
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* watching functionality is intended for client-side (non-SSR) only.
|
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*/
|
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watch(callback) {
|
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if (this.ssrContext) throw new Error(ERR_NO_SSR_WATCH);
|
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const watchers = this.#watchers;
|
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if (watchers.indexOf(callback) < 0) {
|
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watchers.push(callback);
|
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}
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}
|
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}
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exports.default = GlobalState;
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//# sourceMappingURL=GlobalState.js.map
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{"version":3,"file":"GlobalState.js","names":["_lodash","require","_utils","ERR_NO_SSR_WATCH","GlobalState","initialState","watchers","nextNotifierId","currentState","constructor","ssrContext","dirty","pending","state","process","env","NODE_ENV","isDebugMode","msg","console","groupCollapsed","log","cloneDeep","groupEnd","getEntireState","opts","undefined","initialValue","iv","isFunction","setEntireState","notifyStateUpdate","path","value","p","setTimeout","i","length","get","isNil","res","set","root","segIdx","pos","pathSegments","toPath","seg","next","Array","isArray","isObject","slice","unWatch","callback","Error","indexOf","pop","watch","push","exports","default"],"sources":["../../src/GlobalState.ts"],"sourcesContent":["import {\n cloneDeep,\n get,\n isFunction,\n isObject,\n isNil,\n set,\n toPath,\n} from 'lodash';\n\nimport SsrContext from './SsrContext';\n\nimport {\n type CallbackT,\n type ForceT,\n type TypeLock,\n type ValueAtPathT,\n type ValueOrInitializerT,\n isDebugMode,\n} from './utils';\n\nconst ERR_NO_SSR_WATCH = 'GlobalState must not be watched at server side';\n\ntype GetOptsT<T> = {\n initialState?: boolean;\n initialValue?: ValueOrInitializerT<T>;\n};\n\nexport default class GlobalState<\n StateT,\n SsrContextT extends SsrContext<StateT> = SsrContext<StateT>,\n> {\n readonly ssrContext?: SsrContextT;\n\n #initialState: StateT;\n\n // TODO: It is tempting to replace watchers here by\n // Emitter from @dr.pogodin/js-utils, but we need to clone\n // current watchers for emitting later, and this is not something\n // Emitter supports right now.\n #watchers: CallbackT[] = [];\n\n #nextNotifierId?: NodeJS.Timeout;\n\n #currentState: StateT;\n\n /**\n * Creates a new global state object.\n * @param initialState Intial global state content.\n * @param ssrContext Server-side rendering context.\n */\n constructor(\n initialState: StateT,\n ssrContext?: SsrContextT,\n ) {\n this.#currentState = initialState;\n this.#initialState = initialState;\n\n if (ssrContext) {\n /* eslint-disable no-param-reassign */\n ssrContext.dirty = false;\n ssrContext.pending = [];\n ssrContext.state = this.#currentState;\n /* eslint-enable no-param-reassign */\n\n this.ssrContext = ssrContext;\n }\n\n if (process.env.NODE_ENV !== 'production' && isDebugMode()) {\n /* eslint-disable no-console */\n let msg = 'New ReactGlobalState created';\n if (ssrContext) msg += ' (SSR mode)';\n console.groupCollapsed(msg);\n console.log('Initial state:', cloneDeep(initialState));\n console.groupEnd();\n /* eslint-enable no-console */\n }\n }\n\n /**\n * Gets entire state, the same way as .get(null, opts) would do.\n * @param opts.initialState\n * @param opts.initialValue\n */\n getEntireState(opts?: GetOptsT<StateT>): StateT {\n let state = opts?.initialState ? this.#initialState : this.#currentState;\n if (state !== undefined || opts?.initialValue === undefined) return state;\n\n const iv = opts.initialValue;\n state = isFunction(iv) ? iv() : iv;\n if (this.#currentState === undefined) this.setEntireState(state);\n return state;\n }\n\n /**\n * Notifies all connected state watchers that a state update has happened.\n */\n private notifyStateUpdate(path: null | string | undefined, value: unknown) {\n if (process.env.NODE_ENV !== 'production' && isDebugMode()) {\n /* eslint-disable no-console */\n const p = typeof path === 'string'\n ? `\"${path}\"` : 'none (entire state update)';\n console.groupCollapsed(`ReactGlobalState update. Path: ${p}`);\n console.log('New value:', cloneDeep(value));\n console.log('New state:', cloneDeep(this.#currentState));\n console.groupEnd();\n /* eslint-enable no-console */\n }\n\n if (this.ssrContext) {\n this.ssrContext.dirty = true;\n this.ssrContext.state = this.#currentState;\n } else if (!this.#nextNotifierId) {\n this.#nextNotifierId = setTimeout(() => {\n this.#nextNotifierId = undefined;\n const watchers = [...this.#watchers];\n for (let i = 0; i < watchers.length; ++i) {\n watchers[i]();\n }\n });\n }\n }\n\n /**\n * Sets entire state, the same way as .set(null, value) would do.\n * @param value\n */\n setEntireState(value: StateT): StateT {\n if (this.#currentState !== value) {\n this.#currentState = value;\n this.notifyStateUpdate(null, value);\n }\n return value;\n }\n\n /**\n * Gets current or initial value at the specified \"path\" of the global state.\n * @param path Dot-delimitered state path.\n * @param options Additional options.\n * @param options.initialState If \"true\" the value will be read\n * from the initial state instead of the current one.\n * @param options.initialValue If the value read from the \"path\" is\n * \"undefined\", this \"initialValue\" will be returned instead. In such case\n * \"initialValue\" will also be written to the \"path\" of the current global\n * state (no matter \"initialState\" flag), if \"undefined\" is stored there.\n * @return Retrieved value.\n */\n\n // .get() without arguments just falls back to .getEntireState().\n get(): StateT;\n\n // This variant attempts to automatically resolve and check the type of value\n // at the given path, as precise as the actual state and path types permit.\n // If the automatic path resolution is not possible, the ValueT fallsback\n // to `never` (or to `undefined` in some cases), effectively forbidding\n // to use this .get() variant.\n get<\n PathT extends null | string | undefined,\n ValueArgT extends ValueAtPathT<StateT, PathT, never>,\n ValueResT extends ValueAtPathT<StateT, PathT, void>,\n >(path: PathT, opts?: GetOptsT<ValueArgT>): ValueResT;\n\n // This variant is not callable by default (without generic arguments),\n // otherwise it allows to set the correct ValueT directly.\n get<Forced extends ForceT | false = false, ValueT = void>(\n path?: null | string,\n opts?: GetOptsT<TypeLock<Forced, never, ValueT>>,\n ): TypeLock<Forced, void, ValueT>;\n\n get<ValueT>(path?: null | string, opts?: GetOptsT<ValueT>): ValueT {\n if (isNil(path)) {\n const res = this.getEntireState((opts as unknown) as GetOptsT<StateT>);\n return (res as unknown) as ValueT;\n }\n\n const state = opts?.initialState ? this.#initialState : this.#currentState;\n\n let res = get(state, path);\n if (res !== undefined || opts?.initialValue === undefined) return res;\n\n const iv = opts.initialValue;\n res = isFunction(iv) ? iv() : iv;\n\n if (!opts?.initialState || this.get(path) === undefined) {\n this.set<ForceT, unknown>(path, res);\n }\n\n return res;\n }\n\n /**\n * Writes the `value` to given global state `path`.\n * @param path Dot-delimitered state path. If not given, entire\n * global state content is replaced by the `value`.\n * @param value The value.\n * @return Given `value` itself.\n */\n\n // This variant attempts automatic value type resolution & checking.\n set<\n PathT extends null | string | undefined,\n ValueArgT extends ValueAtPathT<StateT, PathT, never>,\n ValueResT extends ValueAtPathT<StateT, PathT, void>,\n >(path: PathT, value: ValueArgT): ValueResT;\n\n // This variant is disabled by default, otherwise allows to give\n // expected value type explicitly.\n set<Forced extends ForceT | false = false, ValueT = never>(\n path: null | string | undefined,\n value: TypeLock<Forced, never, ValueT>,\n ): TypeLock<Forced, void, ValueT>;\n\n set(path: null | string | undefined, value: unknown): unknown {\n if (isNil(path)) return this.setEntireState(value as StateT);\n\n if (value !== this.get(path)) {\n const root = { state: this.#currentState };\n let segIdx = 0;\n let pos: any = root;\n const pathSegments = toPath(`state.${path}`);\n for (; segIdx < pathSegments.length - 1; segIdx += 1) {\n const seg = pathSegments[segIdx];\n const next = pos[seg];\n if (Array.isArray(next)) pos[seg] = [...next];\n else if (isObject(next)) pos[seg] = { ...next };\n else {\n // We arrived to a state sub-segment, where the remaining part of\n // the update path does not exist yet. We rely on lodash's set()\n // function to create the remaining path, and set the value.\n set(pos, pathSegments.slice(segIdx), value);\n break;\n }\n pos = pos[seg];\n }\n\n if (segIdx === pathSegments.length - 1) {\n pos[pathSegments[segIdx]] = value;\n }\n\n this.#currentState = root.state;\n\n this.notifyStateUpdate(path, value);\n }\n return value;\n }\n\n /**\n * Unsubscribes `callback` from watching state updates; no operation if\n * `callback` is not subscribed to the state updates.\n * @param callback\n * @throws if {@link SsrContext} is attached to the state instance: the state\n * watching functionality is intended for client-side (non-SSR) only.\n */\n unWatch(callback: CallbackT) {\n if (this.ssrContext) throw new Error(ERR_NO_SSR_WATCH);\n\n const watchers = this.#watchers;\n const pos = watchers.indexOf(callback);\n if (pos >= 0) {\n watchers[pos] = watchers[watchers.length - 1];\n watchers.pop();\n }\n }\n\n /**\n * Subscribes `callback` to watch state updates; no operation if\n * `callback` is already subscribed to this state instance.\n * @param callback It will be called without any arguments every\n * time the state content changes (note, howhever, separate state updates can\n * be applied to the state at once, and watching callbacks will be called once\n * after such bulk update).\n * @throws if {@link SsrContext} is attached to the state instance: the state\n * watching functionality is intended for client-side (non-SSR) only.\n */\n watch(callback: CallbackT) {\n if (this.ssrContext) throw new Error(ERR_NO_SSR_WATCH);\n\n const watchers = this.#watchers;\n if (watchers.indexOf(callback) < 0) {\n watchers.push(callback);\n }\n 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