@dpuse/dpuse-tool-d3-visualiser 0.0.49 → 0.0.51

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Files changed (46) hide show
  1. package/dist/{axis-DjmZ9QYe.js → axis-EpX3kBPs.js} +2 -8
  2. package/dist/{axis-DjmZ9QYe.js.map → axis-EpX3kBPs.js.map} +1 -1
  3. package/dist/{band-BFcwtSdG.js → band-p1VbTxZM.js} +2 -2
  4. package/dist/{band-BFcwtSdG.js.map → band-p1VbTxZM.js.map} +1 -1
  5. package/dist/{billboardJs-oaee80Fh.js → billboardJs-PR7IsnhE.js} +1970 -1666
  6. package/dist/billboardJs-PR7IsnhE.js.map +1 -0
  7. package/dist/{chordDiagram-CTDXv74T.js → chordDiagram-B1_nfC1m.js} +1031 -1023
  8. package/dist/chordDiagram-B1_nfC1m.js.map +1 -0
  9. package/dist/{d3BarChart-BQCPo1ub.js → d3BarChart-BC05DvRv.js} +7 -7
  10. package/dist/{d3BarChart-BQCPo1ub.js.map → d3BarChart-BC05DvRv.js.map} +1 -1
  11. package/dist/dpuse-tool-d3-visualiser.css +1 -1
  12. package/dist/dpuse-tool-d3-visualiser.es.js +7 -7
  13. package/dist/{drag-DfL4uwqz.js → drag-Ieen6R0z.js} +4 -8
  14. package/dist/{drag-DfL4uwqz.js.map → drag-Ieen6R0z.js.map} +1 -1
  15. package/dist/{erdDiagram-C_Hobpls.js → erdDiagram-CtPeCq0f.js} +6 -12
  16. package/dist/{erdDiagram-C_Hobpls.js.map → erdDiagram-CtPeCq0f.js.map} +1 -1
  17. package/dist/{linear-C-jur735.js → linear-q6e-7JBm.js} +113 -167
  18. package/dist/linear-q6e-7JBm.js.map +1 -0
  19. package/dist/{networkDiagram-CcQxxJMB.js → networkDiagram-DZwLfY_R.js} +3 -3
  20. package/dist/{networkDiagram-CcQxxJMB.js.map → networkDiagram-DZwLfY_R.js.map} +1 -1
  21. package/dist/{observablePlot-BE2I-5e2.js → observablePlot-CGF3S2mL.js} +1270 -1270
  22. package/dist/{observablePlot-BE2I-5e2.js.map → observablePlot-CGF3S2mL.js.map} +1 -1
  23. package/dist/ordinal-BtWaYSDN.js +81 -0
  24. package/dist/ordinal-BtWaYSDN.js.map +1 -0
  25. package/dist/pow-Bp6eSqVs.js +76 -0
  26. package/dist/{pow-CxQV96gC.js.map → pow-Bp6eSqVs.js.map} +1 -1
  27. package/dist/{src-WDualLFV.js → src-Clugeype.js} +1 -1
  28. package/dist/{src-WDualLFV.js.map → src-Clugeype.js.map} +1 -1
  29. package/dist/{src-yL3ZdoR1.js → src-kLpf-6r0.js} +1 -1
  30. package/dist/{src-yL3ZdoR1.js.map → src-kLpf-6r0.js.map} +1 -1
  31. package/dist/{string-CnCj7THX.js → string-BOhFwaZD.js} +1 -2
  32. package/dist/{string-CnCj7THX.js.map → string-BOhFwaZD.js.map} +1 -1
  33. package/dist/tanStackCharts-D-ip-ZV-.js +4103 -0
  34. package/dist/tanStackCharts-D-ip-ZV-.js.map +1 -0
  35. package/dist/{src-Dl4_vNYa.js → utcTime-DLfrQXna.js} +432 -432
  36. package/dist/utcTime-DLfrQXna.js.map +1 -0
  37. package/package.json +15 -15
  38. package/dist/billboardJs-oaee80Fh.js.map +0 -1
  39. package/dist/chordDiagram-CTDXv74T.js.map +0 -1
  40. package/dist/linear-C-jur735.js.map +0 -1
  41. package/dist/ordinal-CDNZetSD.js +0 -28
  42. package/dist/ordinal-CDNZetSD.js.map +0 -1
  43. package/dist/pow-CxQV96gC.js +0 -84
  44. package/dist/src-Dl4_vNYa.js.map +0 -1
  45. package/dist/tanStackCharts-CqP0qIAr.js +0 -3492
  46. package/dist/tanStackCharts-CqP0qIAr.js.map +0 -1
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+ {"version":3,"file":"linear-q6e-7JBm.js","names":["number","number","value","value","constant","number","rgb","string","date","numberArray","object","constant","bisect","interpolateValue","interpolateNumber","interpolateRound","formatDecimal","formatRounded","formatPrefixAuto","identity","formatGroup","formatNumerals","formatTypes","formatTrim","exponent","formatLocale","exponent","exponent","exponent","precisionPrefix","precisionRound","precisionFixed"],"sources":["../node_modules/d3-array/src/ascending.js","../node_modules/d3-array/src/descending.js","../node_modules/d3-array/src/bisector.js","../node_modules/d3-array/src/number.js","../node_modules/d3-array/src/bisect.js","../node_modules/d3-array/src/ticks.js","../node_modules/d3-interpolate/src/numberArray.js","../node_modules/d3-interpolate/src/array.js","../node_modules/d3-interpolate/src/date.js","../node_modules/d3-interpolate/src/object.js","../node_modules/d3-interpolate/src/value.js","../node_modules/d3-interpolate/src/round.js","../node_modules/d3-scale/src/init.js","../node_modules/d3-scale/src/constant.js","../node_modules/d3-scale/src/number.js","../node_modules/d3-scale/src/continuous.js","../node_modules/d3-format/src/formatDecimal.js","../node_modules/d3-format/src/exponent.js","../node_modules/d3-format/src/formatGroup.js","../node_modules/d3-format/src/formatNumerals.js","../node_modules/d3-format/src/formatSpecifier.js","../node_modules/d3-format/src/formatTrim.js","../node_modules/d3-format/src/formatPrefixAuto.js","../node_modules/d3-format/src/formatRounded.js","../node_modules/d3-format/src/formatTypes.js","../node_modules/d3-format/src/identity.js","../node_modules/d3-format/src/locale.js","../node_modules/d3-format/src/defaultLocale.js","../node_modules/d3-format/src/precisionFixed.js","../node_modules/d3-format/src/precisionPrefix.js","../node_modules/d3-format/src/precisionRound.js","../node_modules/d3-scale/src/tickFormat.js","../node_modules/d3-scale/src/linear.js"],"sourcesContent":["export default function ascending(a, b) {\n return a == null || b == null ? NaN : a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;\n}\n","export default function descending(a, b) {\n return a == null || b == null ? NaN\n : b < a ? -1\n : b > a ? 1\n : b >= a ? 0\n : NaN;\n}\n","import ascending from \"./ascending.js\";\nimport descending from \"./descending.js\";\n\nexport default function bisector(f) {\n let compare1, compare2, delta;\n\n // If an accessor is specified, promote it to a comparator. In this case we\n // can test whether the search value is (self-) comparable. We can’t do this\n // for a comparator (except for specific, known comparators) because we can’t\n // tell if the comparator is symmetric, and an asymmetric comparator can’t be\n // used to test whether a single value is comparable.\n if (f.length !== 2) {\n compare1 = ascending;\n compare2 = (d, x) => ascending(f(d), x);\n delta = (d, x) => f(d) - x;\n } else {\n compare1 = f === ascending || f === descending ? f : zero;\n compare2 = f;\n delta = f;\n }\n\n function left(a, x, lo = 0, hi = a.length) {\n if (lo < hi) {\n if (compare1(x, x) !== 0) return hi;\n do {\n const mid = (lo + hi) >>> 1;\n if (compare2(a[mid], x) < 0) lo = mid + 1;\n else hi = mid;\n } while (lo < hi);\n }\n return lo;\n }\n\n function right(a, x, lo = 0, hi = a.length) {\n if (lo < hi) {\n if (compare1(x, x) !== 0) return hi;\n do {\n const mid = (lo + hi) >>> 1;\n if (compare2(a[mid], x) <= 0) lo = mid + 1;\n else hi = mid;\n } while (lo < hi);\n }\n return lo;\n }\n\n function center(a, x, lo = 0, hi = a.length) {\n const i = left(a, x, lo, hi - 1);\n return i > lo && delta(a[i - 1], x) > -delta(a[i], x) ? i - 1 : i;\n }\n\n return {left, center, right};\n}\n\nfunction zero() {\n return 0;\n}\n","export default function number(x) {\n return x === null ? NaN : +x;\n}\n\nexport function* numbers(values, valueof) {\n if (valueof === undefined) {\n for (let value of values) {\n if (value != null && (value = +value) >= value) {\n yield value;\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null && (value = +value) >= value) {\n yield value;\n }\n }\n }\n}\n","import ascending from \"./ascending.js\";\nimport bisector from \"./bisector.js\";\nimport number from \"./number.js\";\n\nconst ascendingBisect = bisector(ascending);\nexport const bisectRight = ascendingBisect.right;\nexport const bisectLeft = ascendingBisect.left;\nexport const bisectCenter = bisector(number).center;\nexport default bisectRight;\n","const e10 = Math.sqrt(50),\n e5 = Math.sqrt(10),\n e2 = Math.sqrt(2);\n\nfunction tickSpec(start, stop, count) {\n const step = (stop - start) / Math.max(0, count),\n power = Math.floor(Math.log10(step)),\n error = step / Math.pow(10, power),\n factor = error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1;\n let i1, i2, inc;\n if (power < 0) {\n inc = Math.pow(10, -power) / factor;\n i1 = Math.round(start * inc);\n i2 = Math.round(stop * inc);\n if (i1 / inc < start) ++i1;\n if (i2 / inc > stop) --i2;\n inc = -inc;\n } else {\n inc = Math.pow(10, power) * factor;\n i1 = Math.round(start / inc);\n i2 = Math.round(stop / inc);\n if (i1 * inc < start) ++i1;\n if (i2 * inc > stop) --i2;\n }\n if (i2 < i1 && 0.5 <= count && count < 2) return tickSpec(start, stop, count * 2);\n return [i1, i2, inc];\n}\n\nexport default function ticks(start, stop, count) {\n stop = +stop, start = +start, count = +count;\n if (!(count > 0)) return [];\n if (start === stop) return [start];\n const reverse = stop < start, [i1, i2, inc] = reverse ? tickSpec(stop, start, count) : tickSpec(start, stop, count);\n if (!(i2 >= i1)) return [];\n const n = i2 - i1 + 1, ticks = new Array(n);\n if (reverse) {\n if (inc < 0) for (let i = 0; i < n; ++i) ticks[i] = (i2 - i) / -inc;\n else for (let i = 0; i < n; ++i) ticks[i] = (i2 - i) * inc;\n } else {\n if (inc < 0) for (let i = 0; i < n; ++i) ticks[i] = (i1 + i) / -inc;\n else for (let i = 0; i < n; ++i) ticks[i] = (i1 + i) * inc;\n }\n return ticks;\n}\n\nexport function tickIncrement(start, stop, count) {\n stop = +stop, start = +start, count = +count;\n return tickSpec(start, stop, count)[2];\n}\n\nexport function tickStep(start, stop, count) {\n stop = +stop, start = +start, count = +count;\n const reverse = stop < start, inc = reverse ? tickIncrement(stop, start, count) : tickIncrement(start, stop, count);\n return (reverse ? -1 : 1) * (inc < 0 ? 1 / -inc : inc);\n}\n","export default function(a, b) {\n if (!b) b = [];\n var n = a ? Math.min(b.length, a.length) : 0,\n c = b.slice(),\n i;\n return function(t) {\n for (i = 0; i < n; ++i) c[i] = a[i] * (1 - t) + b[i] * t;\n return c;\n };\n}\n\nexport function isNumberArray(x) {\n return ArrayBuffer.isView(x) && !(x instanceof DataView);\n}\n","import value from \"./value.js\";\nimport numberArray, {isNumberArray} from \"./numberArray.js\";\n\nexport default function(a, b) {\n return (isNumberArray(b) ? numberArray : genericArray)(a, b);\n}\n\nexport function genericArray(a, b) {\n var nb = b ? b.length : 0,\n na = a ? Math.min(nb, a.length) : 0,\n x = new Array(na),\n c = new Array(nb),\n i;\n\n for (i = 0; i < na; ++i) x[i] = value(a[i], b[i]);\n for (; i < nb; ++i) c[i] = b[i];\n\n return function(t) {\n for (i = 0; i < na; ++i) c[i] = x[i](t);\n return c;\n };\n}\n","export default function(a, b) {\n var d = new Date;\n return a = +a, b = +b, function(t) {\n return d.setTime(a * (1 - t) + b * t), d;\n };\n}\n","import value from \"./value.js\";\n\nexport default function(a, b) {\n var i = {},\n c = {},\n k;\n\n if (a === null || typeof a !== \"object\") a = {};\n if (b === null || typeof b !== \"object\") b = {};\n\n for (k in b) {\n if (k in a) {\n i[k] = value(a[k], b[k]);\n } else {\n c[k] = b[k];\n }\n }\n\n return function(t) {\n for (k in i) c[k] = i[k](t);\n return c;\n };\n}\n","import {color} from \"d3-color\";\nimport rgb from \"./rgb.js\";\nimport {genericArray} from \"./array.js\";\nimport date from \"./date.js\";\nimport number from \"./number.js\";\nimport object from \"./object.js\";\nimport string from \"./string.js\";\nimport constant from \"./constant.js\";\nimport numberArray, {isNumberArray} from \"./numberArray.js\";\n\nexport default function(a, b) {\n var t = typeof b, c;\n return b == null || t === \"boolean\" ? constant(b)\n : (t === \"number\" ? number\n : t === \"string\" ? ((c = color(b)) ? (b = c, rgb) : string)\n : b instanceof color ? rgb\n : b instanceof Date ? date\n : isNumberArray(b) ? numberArray\n : Array.isArray(b) ? genericArray\n : typeof b.valueOf !== \"function\" && typeof b.toString !== \"function\" || isNaN(b) ? object\n : number)(a, b);\n}\n","export default function(a, b) {\n return a = +a, b = +b, function(t) {\n return Math.round(a * (1 - t) + b * t);\n };\n}\n","export function initRange(domain, range) {\n switch (arguments.length) {\n case 0: break;\n case 1: this.range(domain); break;\n default: this.range(range).domain(domain); break;\n }\n return this;\n}\n\nexport function initInterpolator(domain, interpolator) {\n switch (arguments.length) {\n case 0: break;\n case 1: {\n if (typeof domain === \"function\") this.interpolator(domain);\n else this.range(domain);\n break;\n }\n default: {\n this.domain(domain);\n if (typeof interpolator === \"function\") this.interpolator(interpolator);\n else this.range(interpolator);\n break;\n }\n }\n return this;\n}\n","export default function constants(x) {\n return function() {\n return x;\n };\n}\n","export default function number(x) {\n return +x;\n}\n","import {bisect} from \"d3-array\";\nimport {interpolate as interpolateValue, interpolateNumber, interpolateRound} from \"d3-interpolate\";\nimport constant from \"./constant.js\";\nimport number from \"./number.js\";\n\nvar unit = [0, 1];\n\nexport function identity(x) {\n return x;\n}\n\nfunction normalize(a, b) {\n return (b -= (a = +a))\n ? function(x) { return (x - a) / b; }\n : constant(isNaN(b) ? NaN : 0.5);\n}\n\nfunction clamper(a, b) {\n var t;\n if (a > b) t = a, a = b, b = t;\n return function(x) { return Math.max(a, Math.min(b, x)); };\n}\n\n// normalize(a, b)(x) takes a domain value x in [a,b] and returns the corresponding parameter t in [0,1].\n// interpolate(a, b)(t) takes a parameter t in [0,1] and returns the corresponding range value x in [a,b].\nfunction bimap(domain, range, interpolate) {\n var d0 = domain[0], d1 = domain[1], r0 = range[0], r1 = range[1];\n if (d1 < d0) d0 = normalize(d1, d0), r0 = interpolate(r1, r0);\n else d0 = normalize(d0, d1), r0 = interpolate(r0, r1);\n return function(x) { return r0(d0(x)); };\n}\n\nfunction polymap(domain, range, interpolate) {\n var j = Math.min(domain.length, range.length) - 1,\n d = new Array(j),\n r = new Array(j),\n i = -1;\n\n // Reverse descending domains.\n if (domain[j] < domain[0]) {\n domain = domain.slice().reverse();\n range = range.slice().reverse();\n }\n\n while (++i < j) {\n d[i] = normalize(domain[i], domain[i + 1]);\n r[i] = interpolate(range[i], range[i + 1]);\n }\n\n return function(x) {\n var i = bisect(domain, x, 1, j) - 1;\n return r[i](d[i](x));\n };\n}\n\nexport function copy(source, target) {\n return target\n .domain(source.domain())\n .range(source.range())\n .interpolate(source.interpolate())\n .clamp(source.clamp())\n .unknown(source.unknown());\n}\n\nexport function transformer() {\n var domain = unit,\n range = unit,\n interpolate = interpolateValue,\n transform,\n untransform,\n unknown,\n clamp = identity,\n piecewise,\n output,\n input;\n\n function rescale() {\n var n = Math.min(domain.length, range.length);\n if (clamp !== identity) clamp = clamper(domain[0], domain[n - 1]);\n piecewise = n > 2 ? polymap : bimap;\n output = input = null;\n return scale;\n }\n\n function scale(x) {\n return x == null || isNaN(x = +x) ? unknown : (output || (output = piecewise(domain.map(transform), range, interpolate)))(transform(clamp(x)));\n }\n\n scale.invert = function(y) {\n return clamp(untransform((input || (input = piecewise(range, domain.map(transform), interpolateNumber)))(y)));\n };\n\n scale.domain = function(_) {\n return arguments.length ? (domain = Array.from(_, number), rescale()) : domain.slice();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range = Array.from(_), rescale()) : range.slice();\n };\n\n scale.rangeRound = function(_) {\n return range = Array.from(_), interpolate = interpolateRound, rescale();\n };\n\n scale.clamp = function(_) {\n return arguments.length ? (clamp = _ ? true : identity, rescale()) : clamp !== identity;\n };\n\n scale.interpolate = function(_) {\n return arguments.length ? (interpolate = _, rescale()) : interpolate;\n };\n\n scale.unknown = function(_) {\n return arguments.length ? (unknown = _, scale) : unknown;\n };\n\n return function(t, u) {\n transform = t, untransform = u;\n return rescale();\n };\n}\n\nexport default function continuous() {\n return transformer()(identity, identity);\n}\n","export default function(x) {\n return Math.abs(x = Math.round(x)) >= 1e21\n ? x.toLocaleString(\"en\").replace(/,/g, \"\")\n : x.toString(10);\n}\n\n// Computes the decimal coefficient and exponent of the specified number x with\n// significant digits p, where x is positive and p is in [1, 21] or undefined.\n// For example, formatDecimalParts(1.23) returns [\"123\", 0].\nexport function formatDecimalParts(x, p) {\n if (!isFinite(x) || x === 0) return null; // NaN, ±Infinity, ±0\n var i = (x = p ? x.toExponential(p - 1) : x.toExponential()).indexOf(\"e\"), coefficient = x.slice(0, i);\n\n // The string returned by toExponential either has the form \\d\\.\\d+e[-+]\\d+\n // (e.g., 1.2e+3) or the form \\de[-+]\\d+ (e.g., 1e+3).\n return [\n coefficient.length > 1 ? coefficient[0] + coefficient.slice(2) : coefficient,\n +x.slice(i + 1)\n ];\n}\n","import {formatDecimalParts} from \"./formatDecimal.js\";\n\nexport default function(x) {\n return x = formatDecimalParts(Math.abs(x)), x ? x[1] : NaN;\n}\n","export default function(grouping, thousands) {\n return function(value, width) {\n var i = value.length,\n t = [],\n j = 0,\n g = grouping[0],\n length = 0;\n\n while (i > 0 && g > 0) {\n if (length + g + 1 > width) g = Math.max(1, width - length);\n t.push(value.substring(i -= g, i + g));\n if ((length += g + 1) > width) break;\n g = grouping[j = (j + 1) % grouping.length];\n }\n\n return t.reverse().join(thousands);\n };\n}\n","export default function(numerals) {\n return function(value) {\n return value.replace(/[0-9]/g, function(i) {\n return numerals[+i];\n });\n };\n}\n","// [[fill]align][sign][symbol][0][width][,][.precision][~][type]\nvar re = /^(?:(.)?([<>=^]))?([+\\-( ])?([$#])?(0)?(\\d+)?(,)?(\\.\\d+)?(~)?([a-z%])?$/i;\n\nexport default function formatSpecifier(specifier) {\n if (!(match = re.exec(specifier))) throw new Error(\"invalid format: \" + specifier);\n var match;\n return new FormatSpecifier({\n fill: match[1],\n align: match[2],\n sign: match[3],\n symbol: match[4],\n zero: match[5],\n width: match[6],\n comma: match[7],\n precision: match[8] && match[8].slice(1),\n trim: match[9],\n type: match[10]\n });\n}\n\nformatSpecifier.prototype = FormatSpecifier.prototype; // instanceof\n\nexport function FormatSpecifier(specifier) {\n this.fill = specifier.fill === undefined ? \" \" : specifier.fill + \"\";\n this.align = specifier.align === undefined ? \">\" : specifier.align + \"\";\n this.sign = specifier.sign === undefined ? \"-\" : specifier.sign + \"\";\n this.symbol = specifier.symbol === undefined ? \"\" : specifier.symbol + \"\";\n this.zero = !!specifier.zero;\n this.width = specifier.width === undefined ? undefined : +specifier.width;\n this.comma = !!specifier.comma;\n this.precision = specifier.precision === undefined ? undefined : +specifier.precision;\n this.trim = !!specifier.trim;\n this.type = specifier.type === undefined ? \"\" : specifier.type + \"\";\n}\n\nFormatSpecifier.prototype.toString = function() {\n return this.fill\n + this.align\n + this.sign\n + this.symbol\n + (this.zero ? \"0\" : \"\")\n + (this.width === undefined ? \"\" : Math.max(1, this.width | 0))\n + (this.comma ? \",\" : \"\")\n + (this.precision === undefined ? \"\" : \".\" + Math.max(0, this.precision | 0))\n + (this.trim ? \"~\" : \"\")\n + this.type;\n};\n","// Trims insignificant zeros, e.g., replaces 1.2000k with 1.2k.\nexport default function(s) {\n out: for (var n = s.length, i = 1, i0 = -1, i1; i < n; ++i) {\n switch (s[i]) {\n case \".\": i0 = i1 = i; break;\n case \"0\": if (i0 === 0) i0 = i; i1 = i; break;\n default: if (!+s[i]) break out; if (i0 > 0) i0 = 0; break;\n }\n }\n return i0 > 0 ? s.slice(0, i0) + s.slice(i1 + 1) : s;\n}\n","import {formatDecimalParts} from \"./formatDecimal.js\";\n\nexport var prefixExponent;\n\nexport default function(x, p) {\n var d = formatDecimalParts(x, p);\n if (!d) return prefixExponent = undefined, x.toPrecision(p);\n var coefficient = d[0],\n exponent = d[1],\n i = exponent - (prefixExponent = Math.max(-8, Math.min(8, Math.floor(exponent / 3))) * 3) + 1,\n n = coefficient.length;\n return i === n ? coefficient\n : i > n ? coefficient + new Array(i - n + 1).join(\"0\")\n : i > 0 ? coefficient.slice(0, i) + \".\" + coefficient.slice(i)\n : \"0.\" + new Array(1 - i).join(\"0\") + formatDecimalParts(x, Math.max(0, p + i - 1))[0]; // less than 1y!\n}\n","import {formatDecimalParts} from \"./formatDecimal.js\";\n\nexport default function(x, p) {\n var d = formatDecimalParts(x, p);\n if (!d) return x + \"\";\n var coefficient = d[0],\n exponent = d[1];\n return exponent < 0 ? \"0.\" + new Array(-exponent).join(\"0\") + coefficient\n : coefficient.length > exponent + 1 ? coefficient.slice(0, exponent + 1) + \".\" + coefficient.slice(exponent + 1)\n : coefficient + new Array(exponent - coefficient.length + 2).join(\"0\");\n}\n","import formatDecimal from \"./formatDecimal.js\";\nimport formatPrefixAuto from \"./formatPrefixAuto.js\";\nimport formatRounded from \"./formatRounded.js\";\n\nexport default {\n \"%\": (x, p) => (x * 100).toFixed(p),\n \"b\": (x) => Math.round(x).toString(2),\n \"c\": (x) => x + \"\",\n \"d\": formatDecimal,\n \"e\": (x, p) => x.toExponential(p),\n \"f\": (x, p) => x.toFixed(p),\n \"g\": (x, p) => x.toPrecision(p),\n \"o\": (x) => Math.round(x).toString(8),\n \"p\": (x, p) => formatRounded(x * 100, p),\n \"r\": formatRounded,\n \"s\": formatPrefixAuto,\n \"X\": (x) => Math.round(x).toString(16).toUpperCase(),\n \"x\": (x) => Math.round(x).toString(16)\n};\n","export default function(x) {\n return x;\n}\n","import exponent from \"./exponent.js\";\nimport formatGroup from \"./formatGroup.js\";\nimport formatNumerals from \"./formatNumerals.js\";\nimport formatSpecifier from \"./formatSpecifier.js\";\nimport formatTrim from \"./formatTrim.js\";\nimport formatTypes from \"./formatTypes.js\";\nimport {prefixExponent} from \"./formatPrefixAuto.js\";\nimport identity from \"./identity.js\";\n\nvar map = Array.prototype.map,\n prefixes = [\"y\",\"z\",\"a\",\"f\",\"p\",\"n\",\"µ\",\"m\",\"\",\"k\",\"M\",\"G\",\"T\",\"P\",\"E\",\"Z\",\"Y\"];\n\nexport default function(locale) {\n var group = locale.grouping === undefined || locale.thousands === undefined ? identity : formatGroup(map.call(locale.grouping, Number), locale.thousands + \"\"),\n currencyPrefix = locale.currency === undefined ? \"\" : locale.currency[0] + \"\",\n currencySuffix = locale.currency === undefined ? \"\" : locale.currency[1] + \"\",\n decimal = locale.decimal === undefined ? \".\" : locale.decimal + \"\",\n numerals = locale.numerals === undefined ? identity : formatNumerals(map.call(locale.numerals, String)),\n percent = locale.percent === undefined ? \"%\" : locale.percent + \"\",\n minus = locale.minus === undefined ? \"−\" : locale.minus + \"\",\n nan = locale.nan === undefined ? \"NaN\" : locale.nan + \"\";\n\n function newFormat(specifier, options) {\n specifier = formatSpecifier(specifier);\n\n var fill = specifier.fill,\n align = specifier.align,\n sign = specifier.sign,\n symbol = specifier.symbol,\n zero = specifier.zero,\n width = specifier.width,\n comma = specifier.comma,\n precision = specifier.precision,\n trim = specifier.trim,\n type = specifier.type;\n\n // The \"n\" type is an alias for \",g\".\n if (type === \"n\") comma = true, type = \"g\";\n\n // The \"\" type, and any invalid type, is an alias for \".12~g\".\n else if (!formatTypes[type]) precision === undefined && (precision = 12), trim = true, type = \"g\";\n\n // If zero fill is specified, padding goes after sign and before digits.\n if (zero || (fill === \"0\" && align === \"=\")) zero = true, fill = \"0\", align = \"=\";\n\n // Compute the prefix and suffix.\n // For SI-prefix, the suffix is lazily computed.\n var prefix = (options && options.prefix !== undefined ? options.prefix : \"\") + (symbol === \"$\" ? currencyPrefix : symbol === \"#\" && /[boxX]/.test(type) ? \"0\" + type.toLowerCase() : \"\"),\n suffix = (symbol === \"$\" ? currencySuffix : /[%p]/.test(type) ? percent : \"\") + (options && options.suffix !== undefined ? options.suffix : \"\");\n\n // What format function should we use?\n // Is this an integer type?\n // Can this type generate exponential notation?\n var formatType = formatTypes[type],\n maybeSuffix = /[defgprs%]/.test(type);\n\n // Set the default precision if not specified,\n // or clamp the specified precision to the supported range.\n // For significant precision, it must be in [1, 21].\n // For fixed precision, it must be in [0, 20].\n precision = precision === undefined ? 6\n : /[gprs]/.test(type) ? 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(sign === \"(\" ? sign : minus) : sign === \"-\" || sign === \"(\" ? \"\" : sign) + valuePrefix;\n valueSuffix = (type === \"s\" && !isNaN(value) && prefixExponent !== undefined ? prefixes[8 + prefixExponent / 3] : \"\") + valueSuffix + (valueNegative && sign === \"(\" ? \")\" : \"\");\n\n // Break the formatted value into the integer “value” part that can be\n // grouped, and fractional or exponential “suffix” part that is not.\n if (maybeSuffix) {\n i = -1, n = value.length;\n while (++i < n) {\n if (c = value.charCodeAt(i), 48 > c || c > 57) {\n valueSuffix = (c === 46 ? decimal + value.slice(i + 1) : value.slice(i)) + valueSuffix;\n value = value.slice(0, i);\n break;\n }\n }\n }\n }\n\n // If the fill character is not \"0\", grouping is applied before padding.\n if (comma && !zero) value = group(value, Infinity);\n\n // Compute the padding.\n var length = valuePrefix.length + value.length + valueSuffix.length,\n padding = length < width ? new Array(width - length + 1).join(fill) : \"\";\n\n // If the fill character is \"0\", grouping is applied after padding.\n if (comma && zero) value = group(padding + value, padding.length ? width - valueSuffix.length : Infinity), padding = \"\";\n\n // Reconstruct the final output based on the desired alignment.\n switch (align) {\n case \"<\": value = valuePrefix + value + valueSuffix + padding; break;\n case \"=\": value = valuePrefix + padding + value + valueSuffix; break;\n case \"^\": value = padding.slice(0, length = padding.length >> 1) + valuePrefix + value + valueSuffix + padding.slice(length); break;\n default: value = padding + valuePrefix + value + valueSuffix; break;\n }\n\n return numerals(value);\n }\n\n format.toString = function() {\n return specifier + \"\";\n };\n\n return format;\n }\n\n function formatPrefix(specifier, value) {\n var e = Math.max(-8, Math.min(8, Math.floor(exponent(value) / 3))) * 3,\n k = Math.pow(10, -e),\n f = newFormat((specifier = formatSpecifier(specifier), specifier.type = \"f\", 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@@ -1,7 +1,7 @@
1
- import { i as e, r as t } from "./src-yL3ZdoR1.js";
1
+ import { i as e, r as t } from "./src-kLpf-6r0.js";
2
2
  import { t as n } from "./select-BIuoFcZG.js";
3
- import { t as r } from "./drag-DfL4uwqz.js";
4
- import { t as i } from "./src-WDualLFV.js";
3
+ import { t as r } from "./drag-Ieen6R0z.js";
4
+ import { t as i } from "./src-Clugeype.js";
5
5
  //#region node_modules/d3-force/src/center.js
6
6
  function a(e, t) {
7
7
  var n, r = 1;
@@ -1 +1 @@
1
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(x = +_, force) : x;\n };\n\n force.y = function(_) {\n return arguments.length ? (y = +_, force) : y;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = +_, force) : strength;\n };\n\n return force;\n}\n","export default function(d) {\n const x = +this._x.call(null, d),\n y = +this._y.call(null, d);\n return add(this.cover(x, y), x, y, d);\n}\n\nfunction add(tree, x, y, d) {\n if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points\n\n var parent,\n node = tree._root,\n leaf = {data: d},\n x0 = tree._x0,\n y0 = tree._y0,\n x1 = tree._x1,\n y1 = tree._y1,\n xm,\n ym,\n xp,\n yp,\n right,\n bottom,\n i,\n j;\n\n // If the tree is empty, initialize the root as a leaf.\n if (!node) return tree._root = leaf, tree;\n\n // Find the existing leaf for the new point, or add it.\n while (node.length) {\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree;\n }\n\n // Is the new point is exactly coincident with the existing point?\n xp = +tree._x.call(null, node.data);\n yp = +tree._y.call(null, node.data);\n if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree;\n\n // Otherwise, split the leaf node until the old and new point are separated.\n do {\n parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4);\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm)));\n return parent[j] = node, parent[i] = leaf, tree;\n}\n\nexport function addAll(data) {\n var d, i, n = data.length,\n x,\n y,\n xz = new Array(n),\n yz = new Array(n),\n x0 = Infinity,\n y0 = Infinity,\n x1 = -Infinity,\n y1 = -Infinity;\n\n // Compute the points and their extent.\n for (i = 0; i < n; ++i) {\n if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue;\n xz[i] = x;\n yz[i] = y;\n if (x < x0) x0 = x;\n if (x > x1) x1 = x;\n if (y < y0) y0 = y;\n if (y > y1) y1 = y;\n }\n\n // If there were no (valid) points, abort.\n if (x0 > x1 || y0 > y1) return this;\n\n // Expand the tree to cover the new points.\n this.cover(x0, y0).cover(x1, y1);\n\n // Add the new points.\n for (i = 0; i < n; ++i) {\n add(this, xz[i], yz[i], data[i]);\n }\n\n return this;\n}\n","export default function(x, y) {\n if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points\n\n var x0 = this._x0,\n y0 = this._y0,\n x1 = this._x1,\n y1 = this._y1;\n\n // If the quadtree has no extent, initialize them.\n // Integer extent are necessary so that if we later double the extent,\n // the existing quadrant boundaries don’t change due to floating point error!\n if (isNaN(x0)) {\n x1 = (x0 = Math.floor(x)) + 1;\n y1 = (y0 = Math.floor(y)) + 1;\n }\n\n // Otherwise, double repeatedly to cover.\n else {\n var z = x1 - x0 || 1,\n node = this._root,\n parent,\n i;\n\n while (x0 > x || x >= x1 || y0 > y || y >= y1) {\n i = (y < y0) << 1 | (x < x0);\n parent = new Array(4), parent[i] = node, node = parent, z *= 2;\n switch (i) {\n case 0: x1 = x0 + z, y1 = y0 + z; break;\n case 1: x0 = x1 - z, y1 = y0 + z; break;\n case 2: x1 = x0 + z, y0 = y1 - z; break;\n case 3: x0 = x1 - z, y0 = y1 - z; break;\n }\n }\n\n if (this._root && this._root.length) this._root = node;\n }\n\n this._x0 = x0;\n this._y0 = y0;\n this._x1 = x1;\n this._y1 = y1;\n return this;\n}\n","export default function() {\n var data = [];\n this.visit(function(node) {\n if (!node.length) do data.push(node.data); while (node = node.next)\n });\n return data;\n}\n","export default function(_) {\n return arguments.length\n ? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1])\n : isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]];\n}\n","export default function(node, x0, y0, x1, y1) {\n this.node = node;\n this.x0 = x0;\n this.y0 = y0;\n this.x1 = x1;\n this.y1 = y1;\n}\n","import Quad from \"./quad.js\";\n\nexport default function(x, y, radius) {\n var data,\n x0 = this._x0,\n y0 = this._y0,\n x1,\n y1,\n x2,\n y2,\n x3 = this._x1,\n y3 = this._y1,\n quads = [],\n node = this._root,\n q,\n i;\n\n if (node) quads.push(new Quad(node, x0, y0, x3, y3));\n if (radius == null) radius = Infinity;\n else {\n x0 = x - radius, y0 = y - radius;\n x3 = x + radius, y3 = y + radius;\n radius *= radius;\n }\n\n while (q = quads.pop()) {\n\n // Stop searching if this quadrant can’t contain a closer node.\n if (!(node = q.node)\n || (x1 = q.x0) > x3\n || (y1 = q.y0) > y3\n || (x2 = q.x1) < x0\n || (y2 = q.y1) < y0) continue;\n\n // Bisect the current quadrant.\n if (node.length) {\n var xm = (x1 + x2) / 2,\n ym = (y1 + y2) / 2;\n\n quads.push(\n new Quad(node[3], xm, ym, x2, y2),\n new Quad(node[2], x1, ym, xm, y2),\n new Quad(node[1], xm, y1, x2, ym),\n new Quad(node[0], x1, y1, xm, ym)\n );\n\n // Visit the closest quadrant first.\n if (i = (y >= ym) << 1 | (x >= xm)) {\n q = quads[quads.length - 1];\n quads[quads.length - 1] = quads[quads.length - 1 - i];\n quads[quads.length - 1 - i] = q;\n }\n }\n\n // Visit this point. (Visiting coincident points isn’t necessary!)\n else {\n var dx = x - +this._x.call(null, node.data),\n dy = y - +this._y.call(null, node.data),\n d2 = dx * dx + dy * dy;\n if (d2 < radius) {\n var d = Math.sqrt(radius = d2);\n x0 = x - d, y0 = y - d;\n x3 = x + d, y3 = y + d;\n data = node.data;\n }\n }\n }\n\n return data;\n}\n","export default function(d) {\n if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points\n\n var parent,\n node = this._root,\n retainer,\n previous,\n next,\n x0 = this._x0,\n y0 = this._y0,\n x1 = this._x1,\n y1 = this._y1,\n x,\n y,\n xm,\n ym,\n right,\n bottom,\n i,\n j;\n\n // If the tree is empty, initialize the root as a leaf.\n if (!node) return this;\n\n // Find the leaf node for the point.\n // While descending, also retain the deepest parent with a non-removed sibling.\n if (node.length) while (true) {\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n if (!(parent = node, node = node[i = bottom << 1 | right])) return this;\n if (!node.length) break;\n if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i;\n }\n\n // Find the point to remove.\n while (node.data !== d) if (!(previous = node, node = node.next)) return this;\n if (next = node.next) delete node.next;\n\n // If there are multiple coincident points, remove just the point.\n if (previous) return (next ? previous.next = next : delete previous.next), this;\n\n // If this is the root point, remove it.\n if (!parent) return this._root = next, this;\n\n // Remove this leaf.\n next ? parent[i] = next : delete parent[i];\n\n // If the parent now contains exactly one leaf, collapse superfluous parents.\n if ((node = parent[0] || parent[1] || parent[2] || parent[3])\n && node === (parent[3] || parent[2] || parent[1] || parent[0])\n && !node.length) {\n if (retainer) retainer[j] = node;\n else this._root = node;\n }\n\n return this;\n}\n\nexport function removeAll(data) {\n for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]);\n return this;\n}\n","export default function() {\n return this._root;\n}\n","export default function() {\n var size = 0;\n this.visit(function(node) {\n if (!node.length) do ++size; while (node = node.next)\n });\n return size;\n}\n","import Quad from \"./quad.js\";\n\nexport default function(callback) {\n var quads = [], q, node = this._root, child, x0, y0, x1, y1;\n if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1));\n while (q = quads.pop()) {\n if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) {\n var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;\n if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));\n if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));\n if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));\n if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));\n }\n }\n return this;\n}\n","import Quad from \"./quad.js\";\n\nexport default function(callback) {\n var quads = [], next = [], q;\n if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, this._x1, this._y1));\n while (q = quads.pop()) {\n var node = q.node;\n if (node.length) {\n var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;\n if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));\n if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));\n if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));\n if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));\n }\n next.push(q);\n }\n while (q = next.pop()) {\n callback(q.node, q.x0, q.y0, q.x1, q.y1);\n }\n return this;\n}\n","export function defaultX(d) {\n return d[0];\n}\n\nexport default function(_) {\n return arguments.length ? (this._x = _, this) : this._x;\n}\n","export function defaultY(d) {\n return d[1];\n}\n\nexport default function(_) {\n return arguments.length ? (this._y = _, this) : this._y;\n}\n","import tree_add, {addAll as tree_addAll} from \"./add.js\";\nimport tree_cover from \"./cover.js\";\nimport tree_data from \"./data.js\";\nimport tree_extent from \"./extent.js\";\nimport tree_find from \"./find.js\";\nimport tree_remove, {removeAll as tree_removeAll} from \"./remove.js\";\nimport tree_root from \"./root.js\";\nimport tree_size from \"./size.js\";\nimport tree_visit from \"./visit.js\";\nimport tree_visitAfter from \"./visitAfter.js\";\nimport tree_x, {defaultX} from \"./x.js\";\nimport tree_y, {defaultY} from \"./y.js\";\n\nexport default function quadtree(nodes, x, y) {\n var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN);\n return nodes == null ? tree : tree.addAll(nodes);\n}\n\nfunction Quadtree(x, y, x0, y0, x1, y1) {\n this._x = x;\n this._y = y;\n this._x0 = x0;\n this._y0 = y0;\n this._x1 = x1;\n this._y1 = y1;\n this._root = undefined;\n}\n\nfunction leaf_copy(leaf) {\n var copy = {data: leaf.data}, next = copy;\n while (leaf = leaf.next) next = next.next = {data: leaf.data};\n return copy;\n}\n\nvar treeProto = quadtree.prototype = Quadtree.prototype;\n\ntreeProto.copy = function() {\n var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1),\n node = this._root,\n nodes,\n child;\n\n if (!node) return copy;\n\n if (!node.length) return copy._root = leaf_copy(node), copy;\n\n nodes = [{source: node, target: copy._root = new Array(4)}];\n while (node = nodes.pop()) {\n for (var i = 0; i < 4; ++i) {\n if (child = node.source[i]) {\n if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)});\n else node.target[i] = leaf_copy(child);\n }\n }\n }\n\n return copy;\n};\n\ntreeProto.add = tree_add;\ntreeProto.addAll = tree_addAll;\ntreeProto.cover = tree_cover;\ntreeProto.data = tree_data;\ntreeProto.extent = tree_extent;\ntreeProto.find = tree_find;\ntreeProto.remove = tree_remove;\ntreeProto.removeAll = tree_removeAll;\ntreeProto.root = tree_root;\ntreeProto.size = tree_size;\ntreeProto.visit = tree_visit;\ntreeProto.visitAfter = tree_visitAfter;\ntreeProto.x = tree_x;\ntreeProto.y = tree_y;\n","export default function(x) {\n return function() {\n return x;\n };\n}\n","export default function(random) {\n return (random() - 0.5) * 1e-6;\n}\n","import constant from \"./constant.js\";\nimport jiggle from \"./jiggle.js\";\n\nfunction index(d) {\n return d.index;\n}\n\nfunction find(nodeById, nodeId) {\n var node = nodeById.get(nodeId);\n if (!node) throw new Error(\"node not found: \" + nodeId);\n return node;\n}\n\nexport default function(links) {\n var id = index,\n strength = defaultStrength,\n strengths,\n distance = constant(30),\n distances,\n nodes,\n count,\n bias,\n random,\n iterations = 1;\n\n if (links == null) links = [];\n\n function defaultStrength(link) {\n return 1 / Math.min(count[link.source.index], count[link.target.index]);\n }\n\n function force(alpha) {\n for (var k = 0, n = links.length; k < iterations; ++k) {\n for (var i = 0, link, source, target, x, y, l, b; i < n; ++i) {\n link = links[i], source = link.source, target = link.target;\n x = target.x + target.vx - source.x - source.vx || jiggle(random);\n y = target.y + target.vy - source.y - source.vy || jiggle(random);\n l = Math.sqrt(x * x + y * y);\n l = (l - distances[i]) / l * alpha * strengths[i];\n x *= l, y *= l;\n target.vx -= x * (b = bias[i]);\n target.vy -= y * b;\n source.vx += x * (b = 1 - b);\n source.vy += y * b;\n }\n }\n }\n\n function initialize() {\n if (!nodes) return;\n\n var i,\n n = nodes.length,\n m = links.length,\n nodeById = new Map(nodes.map((d, i) => [id(d, i, nodes), d])),\n link;\n\n for (i = 0, count = new Array(n); i < m; ++i) {\n link = links[i], link.index = i;\n if (typeof link.source !== \"object\") link.source = find(nodeById, link.source);\n if (typeof link.target !== \"object\") link.target = find(nodeById, link.target);\n count[link.source.index] = (count[link.source.index] || 0) + 1;\n count[link.target.index] = (count[link.target.index] || 0) + 1;\n }\n\n for (i = 0, bias = new Array(m); i < m; ++i) {\n link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]);\n }\n\n strengths = new Array(m), initializeStrength();\n distances = new Array(m), initializeDistance();\n }\n\n function initializeStrength() {\n if (!nodes) return;\n\n for (var i = 0, n = links.length; i < n; ++i) {\n strengths[i] = +strength(links[i], i, links);\n }\n }\n\n function initializeDistance() {\n if (!nodes) return;\n\n for (var i = 0, n = links.length; i < n; ++i) {\n distances[i] = +distance(links[i], i, links);\n }\n }\n\n force.initialize = function(_nodes, _random) {\n nodes = _nodes;\n random = _random;\n initialize();\n };\n\n force.links = function(_) {\n return arguments.length ? (links = _, initialize(), force) : links;\n };\n\n force.id = function(_) {\n return arguments.length ? (id = _, force) : id;\n };\n\n force.iterations = function(_) {\n return arguments.length ? (iterations = +_, force) : iterations;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initializeStrength(), force) : strength;\n };\n\n force.distance = function(_) {\n return arguments.length ? (distance = typeof _ === \"function\" ? _ : constant(+_), initializeDistance(), force) : distance;\n };\n\n return force;\n}\n","// https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use\nconst a = 1664525;\nconst c = 1013904223;\nconst m = 4294967296; // 2^32\n\nexport default function() {\n let s = 1;\n return () => (s = (a * s + c) % m) / m;\n}\n","import {dispatch} from \"d3-dispatch\";\nimport {timer} from \"d3-timer\";\nimport lcg from \"./lcg.js\";\n\nexport function x(d) {\n return d.x;\n}\n\nexport function y(d) {\n return d.y;\n}\n\nvar initialRadius = 10,\n initialAngle = Math.PI * (3 - Math.sqrt(5));\n\nexport default function(nodes) {\n var simulation,\n alpha = 1,\n alphaMin = 0.001,\n alphaDecay = 1 - Math.pow(alphaMin, 1 / 300),\n alphaTarget = 0,\n velocityDecay = 0.6,\n forces = new Map(),\n stepper = timer(step),\n event = dispatch(\"tick\", \"end\"),\n random = lcg();\n\n if (nodes == null) nodes = [];\n\n function step() {\n tick();\n event.call(\"tick\", simulation);\n if (alpha < alphaMin) {\n stepper.stop();\n event.call(\"end\", simulation);\n }\n }\n\n function tick(iterations) {\n var i, n = nodes.length, node;\n\n if (iterations === undefined) iterations = 1;\n\n for (var k = 0; k < iterations; ++k) {\n alpha += (alphaTarget - alpha) * alphaDecay;\n\n forces.forEach(function(force) {\n force(alpha);\n });\n\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n if (node.fx == null) node.x += node.vx *= velocityDecay;\n else node.x = node.fx, node.vx = 0;\n if (node.fy == null) node.y += node.vy *= velocityDecay;\n else node.y = node.fy, node.vy = 0;\n }\n }\n\n return simulation;\n }\n\n function initializeNodes() {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.index = i;\n if (node.fx != null) node.x = node.fx;\n if (node.fy != null) node.y = node.fy;\n if (isNaN(node.x) || isNaN(node.y)) {\n var radius = initialRadius * Math.sqrt(0.5 + i), angle = i * initialAngle;\n node.x = radius * Math.cos(angle);\n node.y = radius * Math.sin(angle);\n }\n if (isNaN(node.vx) || isNaN(node.vy)) {\n node.vx = node.vy = 0;\n }\n }\n }\n\n function initializeForce(force) {\n if (force.initialize) force.initialize(nodes, random);\n return force;\n }\n\n initializeNodes();\n\n return simulation = {\n tick: tick,\n\n restart: function() {\n return stepper.restart(step), simulation;\n },\n\n stop: function() {\n return stepper.stop(), simulation;\n },\n\n nodes: function(_) {\n return arguments.length ? (nodes = _, initializeNodes(), forces.forEach(initializeForce), simulation) : nodes;\n },\n\n alpha: function(_) {\n return arguments.length ? (alpha = +_, simulation) : alpha;\n },\n\n alphaMin: function(_) {\n return arguments.length ? (alphaMin = +_, simulation) : alphaMin;\n },\n\n alphaDecay: function(_) {\n return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay;\n },\n\n alphaTarget: function(_) {\n return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget;\n },\n\n velocityDecay: function(_) {\n return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay;\n },\n\n randomSource: function(_) {\n return arguments.length ? (random = _, forces.forEach(initializeForce), simulation) : random;\n },\n\n force: function(name, _) {\n return arguments.length > 1 ? ((_ == null ? forces.delete(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name);\n },\n\n find: function(x, y, radius) {\n var i = 0,\n n = nodes.length,\n dx,\n dy,\n d2,\n node,\n closest;\n\n if (radius == null) radius = Infinity;\n else radius *= radius;\n\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n dx = x - node.x;\n dy = y - node.y;\n d2 = dx * dx + dy * dy;\n if (d2 < radius) closest = node, radius = d2;\n }\n\n return closest;\n },\n\n on: function(name, _) {\n return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name);\n }\n };\n}\n","import {quadtree} from \"d3-quadtree\";\nimport constant from \"./constant.js\";\nimport jiggle from \"./jiggle.js\";\nimport {x, y} from \"./simulation.js\";\n\nexport default function() {\n var nodes,\n node,\n random,\n alpha,\n strength = constant(-30),\n strengths,\n distanceMin2 = 1,\n distanceMax2 = Infinity,\n theta2 = 0.81;\n\n function force(_) {\n var i, n = nodes.length, tree = quadtree(nodes, x, y).visitAfter(accumulate);\n for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply);\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length, node;\n strengths = new Array(n);\n for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes);\n }\n\n function accumulate(quad) {\n var strength = 0, q, c, weight = 0, x, y, i;\n\n // For internal nodes, accumulate forces from child quadrants.\n if (quad.length) {\n for (x = y = i = 0; i < 4; ++i) {\n if ((q = quad[i]) && (c = Math.abs(q.value))) {\n strength += q.value, weight += c, x += c * q.x, y += c * q.y;\n }\n }\n quad.x = x / weight;\n quad.y = y / weight;\n }\n\n // For leaf nodes, accumulate forces from coincident quadrants.\n else {\n q = quad;\n q.x = q.data.x;\n q.y = q.data.y;\n do strength += strengths[q.data.index];\n while (q = q.next);\n }\n\n quad.value = strength;\n }\n\n function apply(quad, x1, _, x2) {\n if (!quad.value) return true;\n\n var x = quad.x - node.x,\n y = quad.y - node.y,\n w = x2 - x1,\n l = x * x + y * y;\n\n // Apply the Barnes-Hut approximation if possible.\n // Limit forces for very close nodes; randomize direction if coincident.\n if (w * w / theta2 < l) {\n if (l < distanceMax2) {\n if (x === 0) x = jiggle(random), l += x * x;\n if (y === 0) y = jiggle(random), l += y * y;\n if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);\n node.vx += x * quad.value * alpha / l;\n node.vy += y * quad.value * alpha / l;\n }\n return true;\n }\n\n // Otherwise, process points directly.\n else if (quad.length || l >= distanceMax2) return;\n\n // Limit forces for very close nodes; randomize direction if coincident.\n if (quad.data !== node || quad.next) {\n if (x === 0) x = jiggle(random), l += x * x;\n if (y === 0) y = jiggle(random), l += y * y;\n if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);\n }\n\n do if (quad.data !== node) {\n w = strengths[quad.data.index] * alpha / l;\n node.vx += x * w;\n node.vy += y * w;\n } while (quad = quad.next);\n }\n\n force.initialize = function(_nodes, _random) {\n nodes = _nodes;\n random = _random;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : strength;\n };\n\n force.distanceMin = function(_) {\n return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2);\n };\n\n force.distanceMax = function(_) {\n return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2);\n };\n\n force.theta = function(_) {\n return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2);\n };\n\n return force;\n}\n","// ── External Dependencies & Registrations\nimport { select } from 'd3-selection';\nimport { type D3DragEvent, drag } from 'd3-drag';\nimport { type D3ZoomEvent, zoom } from 'd3-zoom';\nimport { forceCenter, forceLink, forceManyBody, forceSimulation, type Simulation, type SimulationLinkDatum, type SimulationNodeDatum } from 'd3-force';\n\n// ── Types ────────────────────────────────────────────────────────────────────────────────────────────────────────────\n\nexport interface NetworkDiagramNode {\n id: string;\n}\n\nexport interface NetworkDiagramLink {\n source: string;\n target: string;\n}\n\nexport interface NetworkDiagramData {\n links: NetworkDiagramLink[];\n nodes: NetworkDiagramNode[];\n}\n\nexport interface NetworkDiagramOptions {\n chargeStrength?: number;\n linkDistance?: number;\n}\n\nexport interface NetworkDiagramHandle {\n destroy: () => void;\n resize: () => void;\n svg: SVGSVGElement;\n triggerAutoLayout: () => void;\n}\n\ntype LaidOutNode = NetworkDiagramNode & SimulationNodeDatum;\ntype LaidOutLink = SimulationLinkDatum<LaidOutNode>;\n\n// ── Constants ────────────────────────────────────────────────────────────────────────────────────────────────────────\n\nconst DEFAULT_CHARGE_STRENGTH = -300;\nconst DEFAULT_LINK_DISTANCE = 100;\nconst DEFAULT_WIDTH = 640;\nconst DEFAULT_HEIGHT = 480;\nconst AUTO_LAYOUT_TICKS = 180;\nconst NODE_RADIUS = 20;\nconst NODE_RADIUS_ACTIVE = 22;\n\nconst COLOR = {\n linkStroke: '#9ca3af',\n nodeFill: '#2563eb',\n nodeFillHovered: '#3b82f6',\n nodeFillSelected: '#f59e0b',\n nodeStroke: '#1e40af',\n nodeStrokeHovered: '#1d4ed8',\n nodeStrokeSelected: '#b45309',\n nodeText: '#ffffff'\n};\n\n// ── Actions ──────────────────────────────────────────────────────────────────────────────────────────────────────────\n\nexport function renderNetworkDiagram(data: NetworkDiagramData, renderTo: HTMLElement, options: NetworkDiagramOptions = {}): NetworkDiagramHandle {\n const width = renderTo.clientWidth || DEFAULT_WIDTH;\n const height = renderTo.clientHeight || DEFAULT_HEIGHT;\n\n const nodes: LaidOutNode[] = data.nodes.map((node) => ({ ...node }));\n const links: LaidOutLink[] = data.links.map((link) => ({ ...link }));\n\n // Set deterministic initial positions so the graph is readable before force layout runs.\n const startRadius = Math.min(width, height) * 0.22;\n for (const [index, node] of nodes.entries()) {\n const angle = (index / nodes.length) * Math.PI * 2;\n node.x = width / 2 + Math.cos(angle) * startRadius;\n node.y = height / 2 + Math.sin(angle) * startRadius;\n }\n\n const simulation: Simulation<LaidOutNode, LaidOutLink> = forceSimulation(nodes)\n .force(\n 'link',\n forceLink<LaidOutNode, LaidOutLink>(links)\n .id((node) => node.id)\n .distance(options.linkDistance ?? DEFAULT_LINK_DISTANCE)\n )\n .force('charge', forceManyBody().strength(options.chargeStrength ?? 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NODE_RADIUS_ACTIVE : NODE_RADIUS));\n };\n\n node.on('mouseenter', (_event, laidOutNode) => {\n hoveredNodeId = laidOutNode.id;\n updateNodeStyles();\n })\n .on('mouseleave', (_event, laidOutNode) => {\n if (hoveredNodeId === laidOutNode.id) hoveredNodeId = null;\n updateNodeStyles();\n })\n .on('click', (event: MouseEvent, laidOutNode) => {\n event.stopPropagation();\n selectedNodeId = selectedNodeId === laidOutNode.id ? null : laidOutNode.id;\n updateNodeStyles();\n });\n\n svgSelection.on('click', () => {\n selectedNodeId = null;\n updateNodeStyles();\n });\n\n const zoomBehavior = zoom<SVGSVGElement, unknown>()\n .scaleExtent([0.5, 4])\n .on('zoom', (event: D3ZoomEvent<SVGSVGElement, unknown>) => {\n viewport.attr('transform', event.transform.toString());\n });\n\n svgSelection.call(zoomBehavior).on('dblclick.zoom', null);\n\n const getNodePosition = (value: LaidOutNode | string | number, axis: 'x' | 'y'): number => {\n if (typeof value === 'object') return value[axis] ?? 0;\n 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+ {"version":3,"file":"networkDiagram-DZwLfY_R.js","names":["Quad","Quad","Quad","tree_add","tree_addAll","tree_cover","tree_data","tree_extent","tree_find","tree_remove","tree_removeAll","tree_root","tree_size","tree_visit","tree_visitAfter","tree_x","tree_y","constant","jiggle","lcg","constant","jiggle"],"sources":["../node_modules/d3-force/src/center.js","../node_modules/d3-quadtree/src/add.js","../node_modules/d3-quadtree/src/cover.js","../node_modules/d3-quadtree/src/data.js","../node_modules/d3-quadtree/src/extent.js","../node_modules/d3-quadtree/src/quad.js","../node_modules/d3-quadtree/src/find.js","../node_modules/d3-quadtree/src/remove.js","../node_modules/d3-quadtree/src/root.js","../node_modules/d3-quadtree/src/size.js","../node_modules/d3-quadtree/src/visit.js","../node_modules/d3-quadtree/src/visitAfter.js","../node_modules/d3-quadtree/src/x.js","../node_modules/d3-quadtree/src/y.js","../node_modules/d3-quadtree/src/quadtree.js","../node_modules/d3-force/src/constant.js","../node_modules/d3-force/src/jiggle.js","../node_modules/d3-force/src/link.js","../node_modules/d3-force/src/lcg.js","../node_modules/d3-force/src/simulation.js","../node_modules/d3-force/src/manyBody.js","../src/networkDiagram.ts"],"sourcesContent":["export default function(x, y) {\n var nodes, strength = 1;\n\n if (x == null) x = 0;\n if (y == null) y = 0;\n\n function force() {\n var i,\n n = nodes.length,\n node,\n sx = 0,\n sy = 0;\n\n for (i = 0; i < n; ++i) {\n node = nodes[i], sx += node.x, sy += node.y;\n }\n\n for (sx = (sx / n - x) * strength, sy = (sy / n - y) * strength, i = 0; i < n; ++i) {\n node = nodes[i], node.x -= sx, node.y -= sy;\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n };\n\n force.x = function(_) {\n return arguments.length ? (x = +_, force) : x;\n };\n\n force.y = function(_) {\n return arguments.length ? (y = +_, force) : y;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = +_, force) : strength;\n };\n\n return force;\n}\n","export default function(d) {\n const x = +this._x.call(null, d),\n y = +this._y.call(null, d);\n return add(this.cover(x, y), x, y, d);\n}\n\nfunction add(tree, x, y, d) {\n if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points\n\n var parent,\n node = tree._root,\n leaf = {data: d},\n x0 = tree._x0,\n y0 = tree._y0,\n x1 = tree._x1,\n y1 = tree._y1,\n xm,\n ym,\n xp,\n yp,\n right,\n bottom,\n i,\n j;\n\n // If the tree is empty, initialize the root as a leaf.\n if (!node) return tree._root = leaf, tree;\n\n // Find the existing leaf for the new point, or add it.\n while (node.length) {\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree;\n }\n\n // Is the new point is exactly coincident with the existing point?\n xp = +tree._x.call(null, node.data);\n yp = +tree._y.call(null, node.data);\n if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree;\n\n // Otherwise, split the leaf node until the old and new point are separated.\n do {\n parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4);\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm)));\n return parent[j] = node, parent[i] = leaf, tree;\n}\n\nexport function addAll(data) {\n var d, i, n = data.length,\n x,\n y,\n xz = new Array(n),\n yz = new Array(n),\n x0 = Infinity,\n y0 = Infinity,\n x1 = -Infinity,\n y1 = -Infinity;\n\n // Compute the points and their extent.\n for (i = 0; i < n; ++i) {\n if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue;\n xz[i] = x;\n yz[i] = y;\n if (x < x0) x0 = x;\n if (x > x1) x1 = x;\n if (y < y0) y0 = y;\n if (y > y1) y1 = y;\n }\n\n // If there were no (valid) points, abort.\n if (x0 > x1 || y0 > y1) return this;\n\n // Expand the tree to cover the new points.\n this.cover(x0, y0).cover(x1, y1);\n\n // Add the new points.\n for (i = 0; i < n; ++i) {\n add(this, xz[i], yz[i], data[i]);\n }\n\n return this;\n}\n","export default function(x, y) {\n if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points\n\n var x0 = this._x0,\n y0 = this._y0,\n x1 = this._x1,\n y1 = this._y1;\n\n // If the quadtree has no extent, initialize them.\n // Integer extent are necessary so that if we later double the extent,\n // the existing quadrant boundaries don’t change due to floating point error!\n if (isNaN(x0)) {\n x1 = (x0 = Math.floor(x)) + 1;\n y1 = (y0 = Math.floor(y)) + 1;\n }\n\n // Otherwise, double repeatedly to cover.\n else {\n var z = x1 - x0 || 1,\n node = this._root,\n parent,\n i;\n\n while (x0 > x || x >= x1 || y0 > y || y >= y1) {\n i = (y < y0) << 1 | (x < x0);\n parent = new Array(4), parent[i] = node, node = parent, z *= 2;\n switch (i) {\n case 0: x1 = x0 + z, y1 = y0 + z; break;\n case 1: x0 = x1 - z, y1 = y0 + z; break;\n case 2: x1 = x0 + z, y0 = y1 - z; break;\n case 3: x0 = x1 - z, y0 = y1 - z; break;\n }\n }\n\n if (this._root && this._root.length) this._root = node;\n }\n\n this._x0 = x0;\n this._y0 = y0;\n this._x1 = x1;\n this._y1 = y1;\n return this;\n}\n","export default function() {\n var data = [];\n this.visit(function(node) {\n if (!node.length) do data.push(node.data); while (node = node.next)\n });\n return data;\n}\n","export default function(_) {\n return arguments.length\n ? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1])\n : isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]];\n}\n","export default function(node, x0, y0, x1, y1) {\n this.node = node;\n this.x0 = x0;\n this.y0 = y0;\n this.x1 = x1;\n this.y1 = y1;\n}\n","import Quad from \"./quad.js\";\n\nexport default function(x, y, radius) {\n var data,\n x0 = this._x0,\n y0 = this._y0,\n x1,\n y1,\n x2,\n y2,\n x3 = this._x1,\n y3 = this._y1,\n quads = [],\n node = this._root,\n q,\n i;\n\n if (node) quads.push(new Quad(node, x0, y0, x3, y3));\n if (radius == null) radius = Infinity;\n else {\n x0 = x - radius, y0 = y - radius;\n x3 = x + radius, y3 = y + radius;\n radius *= radius;\n }\n\n while (q = quads.pop()) {\n\n // Stop searching if this quadrant can’t contain a closer node.\n if (!(node = q.node)\n || (x1 = q.x0) > x3\n || (y1 = q.y0) > y3\n || (x2 = q.x1) < x0\n || (y2 = q.y1) < y0) continue;\n\n // Bisect the current quadrant.\n if (node.length) {\n var xm = (x1 + x2) / 2,\n ym = (y1 + y2) / 2;\n\n quads.push(\n new Quad(node[3], xm, ym, x2, y2),\n new Quad(node[2], x1, ym, xm, y2),\n new Quad(node[1], xm, y1, x2, ym),\n new Quad(node[0], x1, y1, xm, ym)\n );\n\n // Visit the closest quadrant first.\n if (i = (y >= ym) << 1 | (x >= xm)) {\n q = quads[quads.length - 1];\n quads[quads.length - 1] = quads[quads.length - 1 - i];\n quads[quads.length - 1 - i] = q;\n }\n }\n\n // Visit this point. (Visiting coincident points isn’t necessary!)\n else {\n var dx = x - +this._x.call(null, node.data),\n dy = y - +this._y.call(null, node.data),\n d2 = dx * dx + dy * dy;\n if (d2 < radius) {\n var d = Math.sqrt(radius = d2);\n x0 = x - d, y0 = y - d;\n x3 = x + d, y3 = y + d;\n data = node.data;\n }\n }\n }\n\n return data;\n}\n","export default function(d) {\n if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points\n\n var parent,\n node = this._root,\n retainer,\n previous,\n next,\n x0 = this._x0,\n y0 = this._y0,\n x1 = this._x1,\n y1 = this._y1,\n x,\n y,\n xm,\n ym,\n right,\n bottom,\n i,\n j;\n\n // If the tree is empty, initialize the root as a leaf.\n if (!node) return this;\n\n // Find the leaf node for the point.\n // While descending, also retain the deepest parent with a non-removed sibling.\n if (node.length) while (true) {\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n if (!(parent = node, node = node[i = bottom << 1 | right])) return this;\n if (!node.length) break;\n if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i;\n }\n\n // Find the point to remove.\n while (node.data !== d) if (!(previous = node, node = node.next)) return this;\n if (next = node.next) delete node.next;\n\n // If there are multiple coincident points, remove just the point.\n if (previous) return (next ? previous.next = next : delete previous.next), this;\n\n // If this is the root point, remove it.\n if (!parent) return this._root = next, this;\n\n // Remove this leaf.\n next ? parent[i] = next : delete parent[i];\n\n // If the parent now contains exactly one leaf, collapse superfluous parents.\n if ((node = parent[0] || parent[1] || parent[2] || parent[3])\n && node === (parent[3] || parent[2] || parent[1] || parent[0])\n && !node.length) {\n if (retainer) retainer[j] = node;\n else this._root = node;\n }\n\n return this;\n}\n\nexport function removeAll(data) {\n for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]);\n return this;\n}\n","export default function() {\n return this._root;\n}\n","export default function() {\n var size = 0;\n this.visit(function(node) {\n if (!node.length) do ++size; while (node = node.next)\n });\n return size;\n}\n","import Quad from \"./quad.js\";\n\nexport default function(callback) {\n var quads = [], q, node = this._root, child, x0, y0, x1, y1;\n if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1));\n while (q = quads.pop()) {\n if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) {\n var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;\n if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));\n if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));\n if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));\n if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));\n }\n }\n return this;\n}\n","import Quad from \"./quad.js\";\n\nexport default function(callback) {\n var quads = [], next = [], q;\n if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, this._x1, this._y1));\n while (q = quads.pop()) {\n var node = q.node;\n if (node.length) {\n var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;\n if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));\n if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));\n if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));\n if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));\n }\n next.push(q);\n }\n while (q = next.pop()) {\n callback(q.node, q.x0, q.y0, q.x1, q.y1);\n }\n return this;\n}\n","export function defaultX(d) {\n return d[0];\n}\n\nexport default function(_) {\n return arguments.length ? (this._x = _, this) : this._x;\n}\n","export function defaultY(d) {\n return d[1];\n}\n\nexport default function(_) {\n return arguments.length ? (this._y = _, this) : this._y;\n}\n","import tree_add, {addAll as tree_addAll} from \"./add.js\";\nimport tree_cover from \"./cover.js\";\nimport tree_data from \"./data.js\";\nimport tree_extent from \"./extent.js\";\nimport tree_find from \"./find.js\";\nimport tree_remove, {removeAll as tree_removeAll} from \"./remove.js\";\nimport tree_root from \"./root.js\";\nimport tree_size from \"./size.js\";\nimport tree_visit from \"./visit.js\";\nimport tree_visitAfter from \"./visitAfter.js\";\nimport tree_x, {defaultX} from \"./x.js\";\nimport tree_y, {defaultY} from \"./y.js\";\n\nexport default function quadtree(nodes, x, y) {\n var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN);\n return nodes == null ? tree : tree.addAll(nodes);\n}\n\nfunction Quadtree(x, y, x0, y0, x1, y1) {\n this._x = x;\n this._y = y;\n this._x0 = x0;\n this._y0 = y0;\n this._x1 = x1;\n this._y1 = y1;\n this._root = undefined;\n}\n\nfunction leaf_copy(leaf) {\n var copy = {data: leaf.data}, next = copy;\n while (leaf = leaf.next) next = next.next = {data: leaf.data};\n return copy;\n}\n\nvar treeProto = quadtree.prototype = Quadtree.prototype;\n\ntreeProto.copy = function() {\n var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1),\n node = this._root,\n nodes,\n child;\n\n if (!node) return copy;\n\n if (!node.length) return copy._root = leaf_copy(node), copy;\n\n nodes = [{source: node, target: copy._root = new Array(4)}];\n while (node = nodes.pop()) {\n for (var i = 0; i < 4; ++i) {\n if (child = node.source[i]) {\n if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)});\n else node.target[i] = leaf_copy(child);\n }\n }\n }\n\n return copy;\n};\n\ntreeProto.add = tree_add;\ntreeProto.addAll = tree_addAll;\ntreeProto.cover = tree_cover;\ntreeProto.data = tree_data;\ntreeProto.extent = tree_extent;\ntreeProto.find = tree_find;\ntreeProto.remove = tree_remove;\ntreeProto.removeAll = tree_removeAll;\ntreeProto.root = tree_root;\ntreeProto.size = tree_size;\ntreeProto.visit = tree_visit;\ntreeProto.visitAfter = tree_visitAfter;\ntreeProto.x = tree_x;\ntreeProto.y = tree_y;\n","export default function(x) {\n return function() {\n return x;\n };\n}\n","export default function(random) {\n return (random() - 0.5) * 1e-6;\n}\n","import constant from \"./constant.js\";\nimport jiggle from \"./jiggle.js\";\n\nfunction index(d) {\n return d.index;\n}\n\nfunction find(nodeById, nodeId) {\n var node = nodeById.get(nodeId);\n if (!node) throw new Error(\"node not found: \" + nodeId);\n return node;\n}\n\nexport default function(links) {\n var id = index,\n strength = defaultStrength,\n strengths,\n distance = constant(30),\n distances,\n nodes,\n count,\n bias,\n random,\n iterations = 1;\n\n if (links == null) links = [];\n\n function defaultStrength(link) {\n return 1 / Math.min(count[link.source.index], count[link.target.index]);\n }\n\n function force(alpha) {\n for (var k = 0, n = links.length; k < iterations; ++k) {\n for (var i = 0, link, source, target, x, y, l, b; i < n; ++i) {\n link = links[i], source = link.source, target = link.target;\n x = target.x + target.vx - source.x - source.vx || jiggle(random);\n y = target.y + target.vy - source.y - source.vy || jiggle(random);\n l = Math.sqrt(x * x + y * y);\n l = (l - distances[i]) / l * alpha * strengths[i];\n x *= l, y *= l;\n target.vx -= x * (b = bias[i]);\n target.vy -= y * b;\n source.vx += x * (b = 1 - b);\n source.vy += y * b;\n }\n }\n }\n\n function initialize() {\n if (!nodes) return;\n\n var i,\n n = nodes.length,\n m = links.length,\n nodeById = new Map(nodes.map((d, i) => [id(d, i, nodes), d])),\n link;\n\n for (i = 0, count = new Array(n); i < m; ++i) {\n link = links[i], link.index = i;\n if (typeof link.source !== \"object\") link.source = find(nodeById, link.source);\n if (typeof link.target !== \"object\") link.target = find(nodeById, link.target);\n count[link.source.index] = (count[link.source.index] || 0) + 1;\n count[link.target.index] = (count[link.target.index] || 0) + 1;\n }\n\n for (i = 0, bias = new Array(m); i < m; ++i) {\n link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]);\n }\n\n strengths = new Array(m), initializeStrength();\n distances = new Array(m), initializeDistance();\n }\n\n function initializeStrength() {\n if (!nodes) return;\n\n for (var i = 0, n = links.length; i < n; ++i) {\n strengths[i] = +strength(links[i], i, links);\n }\n }\n\n function initializeDistance() {\n if (!nodes) return;\n\n for (var i = 0, n = links.length; i < n; ++i) {\n distances[i] = +distance(links[i], i, links);\n }\n }\n\n force.initialize = function(_nodes, _random) {\n nodes = _nodes;\n random = _random;\n initialize();\n };\n\n force.links = function(_) {\n return arguments.length ? (links = _, initialize(), force) : links;\n };\n\n force.id = function(_) {\n return arguments.length ? (id = _, force) : id;\n };\n\n force.iterations = function(_) {\n return arguments.length ? (iterations = +_, force) : iterations;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initializeStrength(), force) : strength;\n };\n\n force.distance = function(_) {\n return arguments.length ? (distance = typeof _ === \"function\" ? _ : constant(+_), initializeDistance(), force) : distance;\n };\n\n return force;\n}\n","// https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use\nconst a = 1664525;\nconst c = 1013904223;\nconst m = 4294967296; // 2^32\n\nexport default function() {\n let s = 1;\n return () => (s = (a * s + c) % m) / m;\n}\n","import {dispatch} from \"d3-dispatch\";\nimport {timer} from \"d3-timer\";\nimport lcg from \"./lcg.js\";\n\nexport function x(d) {\n return d.x;\n}\n\nexport function y(d) {\n return d.y;\n}\n\nvar initialRadius = 10,\n initialAngle = Math.PI * (3 - Math.sqrt(5));\n\nexport default function(nodes) {\n var simulation,\n alpha = 1,\n alphaMin = 0.001,\n alphaDecay = 1 - Math.pow(alphaMin, 1 / 300),\n alphaTarget = 0,\n velocityDecay = 0.6,\n forces = new Map(),\n stepper = timer(step),\n event = dispatch(\"tick\", \"end\"),\n random = lcg();\n\n if (nodes == null) nodes = [];\n\n function step() {\n tick();\n event.call(\"tick\", simulation);\n if (alpha < alphaMin) {\n stepper.stop();\n event.call(\"end\", simulation);\n }\n }\n\n function tick(iterations) {\n var i, n = nodes.length, node;\n\n if (iterations === undefined) iterations = 1;\n\n for (var k = 0; k < iterations; ++k) {\n alpha += (alphaTarget - alpha) * alphaDecay;\n\n forces.forEach(function(force) {\n force(alpha);\n });\n\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n if (node.fx == null) node.x += node.vx *= velocityDecay;\n else node.x = node.fx, node.vx = 0;\n if (node.fy == null) node.y += node.vy *= velocityDecay;\n else node.y = node.fy, node.vy = 0;\n }\n }\n\n return simulation;\n }\n\n function initializeNodes() {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.index = i;\n if (node.fx != null) node.x = node.fx;\n if (node.fy != null) node.y = node.fy;\n if (isNaN(node.x) || isNaN(node.y)) {\n var radius = initialRadius * Math.sqrt(0.5 + i), angle = i * initialAngle;\n node.x = radius * Math.cos(angle);\n node.y = radius * Math.sin(angle);\n }\n if (isNaN(node.vx) || isNaN(node.vy)) {\n node.vx = node.vy = 0;\n }\n }\n }\n\n function initializeForce(force) {\n if (force.initialize) force.initialize(nodes, random);\n return force;\n }\n\n initializeNodes();\n\n return simulation = {\n tick: tick,\n\n restart: function() {\n return stepper.restart(step), simulation;\n },\n\n stop: function() {\n return stepper.stop(), simulation;\n },\n\n nodes: function(_) {\n return arguments.length ? (nodes = _, initializeNodes(), forces.forEach(initializeForce), simulation) : nodes;\n },\n\n alpha: function(_) {\n return arguments.length ? (alpha = +_, simulation) : alpha;\n },\n\n alphaMin: function(_) {\n return arguments.length ? (alphaMin = +_, simulation) : alphaMin;\n },\n\n alphaDecay: function(_) {\n return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay;\n },\n\n alphaTarget: function(_) {\n return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget;\n },\n\n velocityDecay: function(_) {\n return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay;\n },\n\n randomSource: function(_) {\n return arguments.length ? (random = _, forces.forEach(initializeForce), simulation) : random;\n },\n\n force: function(name, _) {\n return arguments.length > 1 ? ((_ == null ? forces.delete(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name);\n },\n\n find: function(x, y, radius) {\n var i = 0,\n n = nodes.length,\n dx,\n dy,\n d2,\n node,\n closest;\n\n if (radius == null) radius = Infinity;\n else radius *= radius;\n\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n dx = x - node.x;\n dy = y - node.y;\n d2 = dx * dx + dy * dy;\n if (d2 < radius) closest = node, radius = d2;\n }\n\n return closest;\n },\n\n on: function(name, _) {\n return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name);\n }\n };\n}\n","import {quadtree} from \"d3-quadtree\";\nimport constant from \"./constant.js\";\nimport jiggle from \"./jiggle.js\";\nimport {x, y} from \"./simulation.js\";\n\nexport default function() {\n var nodes,\n node,\n random,\n alpha,\n strength = constant(-30),\n strengths,\n distanceMin2 = 1,\n distanceMax2 = Infinity,\n theta2 = 0.81;\n\n function force(_) {\n var i, n = nodes.length, tree = quadtree(nodes, x, y).visitAfter(accumulate);\n for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply);\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length, node;\n strengths = new Array(n);\n for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes);\n }\n\n function accumulate(quad) {\n var strength = 0, q, c, weight = 0, x, y, i;\n\n // For internal nodes, accumulate forces from child quadrants.\n if (quad.length) {\n for (x = y = i = 0; i < 4; ++i) {\n if ((q = quad[i]) && (c = Math.abs(q.value))) {\n strength += q.value, weight += c, x += c * q.x, y += c * q.y;\n }\n }\n quad.x = x / weight;\n quad.y = y / weight;\n }\n\n // For leaf nodes, accumulate forces from coincident quadrants.\n else {\n q = quad;\n q.x = q.data.x;\n q.y = q.data.y;\n do strength += strengths[q.data.index];\n while (q = q.next);\n }\n\n quad.value = strength;\n }\n\n function apply(quad, x1, _, x2) {\n if (!quad.value) return true;\n\n var x = quad.x - node.x,\n y = quad.y - node.y,\n w = x2 - x1,\n l = x * x + y * y;\n\n // Apply the Barnes-Hut approximation if possible.\n // Limit forces for very close nodes; randomize direction if coincident.\n if (w * w / theta2 < l) {\n if (l < distanceMax2) {\n if (x === 0) x = jiggle(random), l += x * x;\n if (y === 0) y = jiggle(random), l += y * y;\n if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);\n node.vx += x * quad.value * alpha / l;\n node.vy += y * quad.value * alpha / l;\n }\n return true;\n }\n\n // Otherwise, process points directly.\n else if (quad.length || l >= distanceMax2) return;\n\n // Limit forces for very close nodes; randomize direction if coincident.\n if (quad.data !== node || quad.next) {\n if (x === 0) x = jiggle(random), l += x * x;\n if (y === 0) y = jiggle(random), l += y * y;\n if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);\n }\n\n do if (quad.data !== node) {\n w = strengths[quad.data.index] * alpha / l;\n node.vx += x * w;\n node.vy += y * w;\n } while (quad = quad.next);\n }\n\n force.initialize = function(_nodes, _random) {\n nodes = _nodes;\n random = _random;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : strength;\n };\n\n force.distanceMin = function(_) {\n return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2);\n };\n\n force.distanceMax = function(_) {\n return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2);\n };\n\n force.theta = function(_) {\n return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2);\n };\n\n return force;\n}\n","// ── External Dependencies & Registrations\nimport { select } from 'd3-selection';\nimport { type D3DragEvent, drag } from 'd3-drag';\nimport { type D3ZoomEvent, zoom } from 'd3-zoom';\nimport { forceCenter, forceLink, forceManyBody, forceSimulation, type Simulation, type SimulationLinkDatum, type SimulationNodeDatum } from 'd3-force';\n\n// ── Types ────────────────────────────────────────────────────────────────────────────────────────────────────────────\n\nexport interface NetworkDiagramNode {\n id: string;\n}\n\nexport interface NetworkDiagramLink {\n source: string;\n target: string;\n}\n\nexport interface NetworkDiagramData {\n links: NetworkDiagramLink[];\n nodes: NetworkDiagramNode[];\n}\n\nexport interface NetworkDiagramOptions {\n chargeStrength?: number;\n linkDistance?: number;\n}\n\nexport interface NetworkDiagramHandle {\n destroy: () => void;\n resize: () => void;\n svg: SVGSVGElement;\n triggerAutoLayout: () => void;\n}\n\ntype LaidOutNode = NetworkDiagramNode & SimulationNodeDatum;\ntype LaidOutLink = SimulationLinkDatum<LaidOutNode>;\n\n// ── Constants ────────────────────────────────────────────────────────────────────────────────────────────────────────\n\nconst DEFAULT_CHARGE_STRENGTH = -300;\nconst DEFAULT_LINK_DISTANCE = 100;\nconst DEFAULT_WIDTH = 640;\nconst DEFAULT_HEIGHT = 480;\nconst AUTO_LAYOUT_TICKS = 180;\nconst NODE_RADIUS = 20;\nconst NODE_RADIUS_ACTIVE = 22;\n\nconst COLOR = {\n linkStroke: '#9ca3af',\n nodeFill: '#2563eb',\n nodeFillHovered: '#3b82f6',\n nodeFillSelected: '#f59e0b',\n nodeStroke: '#1e40af',\n nodeStrokeHovered: '#1d4ed8',\n nodeStrokeSelected: '#b45309',\n nodeText: '#ffffff'\n};\n\n// ── Actions ──────────────────────────────────────────────────────────────────────────────────────────────────────────\n\nexport function renderNetworkDiagram(data: NetworkDiagramData, renderTo: HTMLElement, options: NetworkDiagramOptions = {}): NetworkDiagramHandle {\n const width = renderTo.clientWidth || DEFAULT_WIDTH;\n const height = renderTo.clientHeight || DEFAULT_HEIGHT;\n\n const nodes: LaidOutNode[] = data.nodes.map((node) => ({ ...node }));\n const links: LaidOutLink[] = data.links.map((link) => ({ ...link }));\n\n // Set deterministic initial positions so the graph is readable before force layout runs.\n const startRadius = Math.min(width, height) * 0.22;\n for (const [index, node] of nodes.entries()) {\n const angle = (index / nodes.length) * Math.PI * 2;\n node.x = width / 2 + Math.cos(angle) * startRadius;\n node.y = height / 2 + Math.sin(angle) * startRadius;\n }\n\n const simulation: Simulation<LaidOutNode, LaidOutLink> = forceSimulation(nodes)\n .force(\n 'link',\n forceLink<LaidOutNode, LaidOutLink>(links)\n .id((node) => node.id)\n .distance(options.linkDistance ?? DEFAULT_LINK_DISTANCE)\n )\n .force('charge', forceManyBody().strength(options.chargeStrength ?? DEFAULT_CHARGE_STRENGTH))\n .force('center', forceCenter(width / 2, height / 2));\n\n const svgSelection = select(renderTo)\n .append('svg')\n .attr('width', width)\n .attr('height', height)\n .attr('viewBox', `0 0 ${String(width)} ${String(height)}`)\n .style('touch-action', 'none');\n const viewport = svgSelection.append('g');\n\n const link = viewport.selectAll<SVGLineElement, LaidOutLink>('line').data(links).join('line').attr('stroke', COLOR.linkStroke).attr('stroke-width', 2);\n\n const node = viewport.selectAll<SVGGElement, LaidOutNode>('g').data(nodes).join('g').style('cursor', 'pointer');\n node.append('circle').attr('r', NODE_RADIUS).attr('fill', COLOR.nodeFill).attr('stroke', COLOR.nodeStroke).attr('stroke-width', 2);\n node.append('text')\n .text((laidOutNode) => laidOutNode.id)\n .attr('text-anchor', 'middle')\n .attr('dy', 4)\n .attr('fill', COLOR.nodeText); // explicit - iOS Safari can default to transparent\n\n let selectedNodeId: string | null = null;\n let hoveredNodeId: string | null = null;\n\n const updateNodeStyles = (): void => {\n node.selectAll<SVGCircleElement, LaidOutNode>('circle')\n .attr('fill', (laidOutNode) => {\n if (laidOutNode.id === selectedNodeId) return COLOR.nodeFillSelected;\n if (laidOutNode.id === hoveredNodeId) return COLOR.nodeFillHovered;\n return COLOR.nodeFill;\n })\n .attr('stroke', (laidOutNode) => {\n if (laidOutNode.id === selectedNodeId) return COLOR.nodeStrokeSelected;\n if (laidOutNode.id === hoveredNodeId) return COLOR.nodeStrokeHovered;\n return COLOR.nodeStroke;\n })\n .attr('stroke-width', (laidOutNode) => (laidOutNode.id === selectedNodeId ? 3 : 2))\n .attr('r', (laidOutNode) => (laidOutNode.id === selectedNodeId || laidOutNode.id === hoveredNodeId ? NODE_RADIUS_ACTIVE : NODE_RADIUS));\n };\n\n node.on('mouseenter', (_event, laidOutNode) => {\n hoveredNodeId = laidOutNode.id;\n updateNodeStyles();\n })\n .on('mouseleave', (_event, laidOutNode) => {\n if (hoveredNodeId === laidOutNode.id) hoveredNodeId = null;\n updateNodeStyles();\n })\n .on('click', (event: MouseEvent, laidOutNode) => {\n event.stopPropagation();\n selectedNodeId = selectedNodeId === laidOutNode.id ? null : laidOutNode.id;\n updateNodeStyles();\n });\n\n svgSelection.on('click', () => {\n selectedNodeId = null;\n updateNodeStyles();\n });\n\n const zoomBehavior = zoom<SVGSVGElement, unknown>()\n .scaleExtent([0.5, 4])\n .on('zoom', (event: D3ZoomEvent<SVGSVGElement, unknown>) => {\n viewport.attr('transform', event.transform.toString());\n });\n\n svgSelection.call(zoomBehavior).on('dblclick.zoom', null);\n\n const getNodePosition = (value: LaidOutNode | string | number, axis: 'x' | 'y'): number => {\n if (typeof value === 'object') return value[axis] ?? 0;\n 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