@dpantani/tdmcp 0.1.0

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Files changed (765) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +413 -0
  3. package/dist/cli/agent.d.ts +466 -0
  4. package/dist/cli/agent.js +1902 -0
  5. package/dist/cli/agent.js.map +1 -0
  6. package/dist/index.d.ts +2 -0
  7. package/dist/index.js +4375 -0
  8. package/dist/index.js.map +1 -0
  9. package/dist/knowledge/data/glsl.json +1 -0
  10. package/dist/knowledge/data/meta.json +1 -0
  11. package/dist/knowledge/data/operators/ableton_link_chop.json +1322 -0
  12. package/dist/knowledge/data/operators/accumulate_pop.json +912 -0
  13. package/dist/knowledge/data/operators/actor_comp.json +7477 -0
  14. package/dist/knowledge/data/operators/add_sop.json +946 -0
  15. package/dist/knowledge/data/operators/add_top.json +1653 -0
  16. package/dist/knowledge/data/operators/alembic_sop.json +521 -0
  17. package/dist/knowledge/data/operators/align_sop.json +949 -0
  18. package/dist/knowledge/data/operators/ambient_light_comp.json +1698 -0
  19. package/dist/knowledge/data/operators/analyze_chop.json +710 -0
  20. package/dist/knowledge/data/operators/analyze_pop.json +698 -0
  21. package/dist/knowledge/data/operators/analyze_top.json +1276 -0
  22. package/dist/knowledge/data/operators/angle_chop.json +711 -0
  23. package/dist/knowledge/data/operators/animation_comp.json +2448 -0
  24. package/dist/knowledge/data/operators/annotate_comp.json +2913 -0
  25. package/dist/knowledge/data/operators/anti_alias_top.json +1278 -0
  26. package/dist/knowledge/data/operators/arm_sop.json +1747 -0
  27. package/dist/knowledge/data/operators/art-net_dat.json +472 -0
  28. package/dist/knowledge/data/operators/attribute_chop.json +617 -0
  29. package/dist/knowledge/data/operators/attribute_combine_pop.json +596 -0
  30. package/dist/knowledge/data/operators/attribute_convert_pop.json +462 -0
  31. package/dist/knowledge/data/operators/attribute_create_sop.json +191 -0
  32. package/dist/knowledge/data/operators/attribute_pop.json +1078 -0
  33. package/dist/knowledge/data/operators/attribute_sop.json +429 -0
  34. package/dist/knowledge/data/operators/audio_band_eq_chop.json +1228 -0
  35. package/dist/knowledge/data/operators/audio_binaural_chop.json +711 -0
  36. package/dist/knowledge/data/operators/audio_device_in_chop.json +1793 -0
  37. package/dist/knowledge/data/operators/audio_device_out_chop.json +1840 -0
  38. package/dist/knowledge/data/operators/audio_devices_dat.json +616 -0
  39. package/dist/knowledge/data/operators/audio_dynamics_chop.json +1132 -0
  40. package/dist/knowledge/data/operators/audio_file_in_chop.json +1605 -0
  41. package/dist/knowledge/data/operators/audio_file_out_chop.json +945 -0
  42. package/dist/knowledge/data/operators/audio_filter_chop.json +850 -0
  43. package/dist/knowledge/data/operators/audio_movie_chop.json +851 -0
  44. package/dist/knowledge/data/operators/audio_ndi_chop.json +526 -0
  45. package/dist/knowledge/data/operators/audio_oscillator_chop.json +1087 -0
  46. package/dist/knowledge/data/operators/audio_para_eq_chop.json +1276 -0
  47. package/dist/knowledge/data/operators/audio_play_chop.json +1744 -0
  48. package/dist/knowledge/data/operators/audio_render_chop.json +754 -0
  49. package/dist/knowledge/data/operators/audio_spectrum_chop.json +850 -0
  50. package/dist/knowledge/data/operators/audio_stream_in_chop.json +1039 -0
  51. package/dist/knowledge/data/operators/audio_stream_out_chop.json +806 -0
  52. package/dist/knowledge/data/operators/audio_vst_chop.json +1419 -0
  53. package/dist/knowledge/data/operators/audio_web_render_chop.json +523 -0
  54. package/dist/knowledge/data/operators/base_comp.json +1180 -0
  55. package/dist/knowledge/data/operators/basis_sop.json +805 -0
  56. package/dist/knowledge/data/operators/beat_chop.json +1745 -0
  57. package/dist/knowledge/data/operators/bind_chop.json +613 -0
  58. package/dist/knowledge/data/operators/blacktrax_chop.json +1180 -0
  59. package/dist/knowledge/data/operators/blend_chop.json +616 -0
  60. package/dist/knowledge/data/operators/blend_comp.json +3626 -0
  61. package/dist/knowledge/data/operators/blend_pop.json +618 -0
  62. package/dist/knowledge/data/operators/blend_sop.json +477 -0
  63. package/dist/knowledge/data/operators/blob_track_chop.json +1275 -0
  64. package/dist/knowledge/data/operators/blob_track_top.json +1931 -0
  65. package/dist/knowledge/data/operators/bloom_top.json +1370 -0
  66. package/dist/knowledge/data/operators/blur_top.json +1428 -0
  67. package/dist/knowledge/data/operators/body_track_chop.json +1233 -0
  68. package/dist/knowledge/data/operators/bone_comp.json +3672 -0
  69. package/dist/knowledge/data/operators/bone_group_sop.json +148 -0
  70. package/dist/knowledge/data/operators/boolean_sop.json +336 -0
  71. package/dist/knowledge/data/operators/box_pop.json +827 -0
  72. package/dist/knowledge/data/operators/box_sop.json +994 -0
  73. package/dist/knowledge/data/operators/bridge_sop.json +806 -0
  74. package/dist/knowledge/data/operators/bullet_solver_chop.json +898 -0
  75. package/dist/knowledge/data/operators/bullet_solver_comp.json +3720 -0
  76. package/dist/knowledge/data/operators/button_comp.json +6636 -0
  77. package/dist/knowledge/data/operators/cache_blend_pop.json +292 -0
  78. package/dist/knowledge/data/operators/cache_pop.json +412 -0
  79. package/dist/knowledge/data/operators/cache_select_pop.json +280 -0
  80. package/dist/knowledge/data/operators/cache_select_top.json +946 -0
  81. package/dist/knowledge/data/operators/cache_sop.json +478 -0
  82. package/dist/knowledge/data/operators/cache_top.json +1559 -0
  83. package/dist/knowledge/data/operators/camera_blend_comp.json +4847 -0
  84. package/dist/knowledge/data/operators/camera_comp.json +215 -0
  85. package/dist/knowledge/data/operators/cap_sop.json +527 -0
  86. package/dist/knowledge/data/operators/capture_region_sop.json +568 -0
  87. package/dist/knowledge/data/operators/capture_sop.json +619 -0
  88. package/dist/knowledge/data/operators/carve_sop.json +902 -0
  89. package/dist/knowledge/data/operators/channel_mix_top.json +1088 -0
  90. package/dist/knowledge/data/operators/chop_execute_dat.json +1277 -0
  91. package/dist/knowledge/data/operators/chop_to_dat.json +571 -0
  92. package/dist/knowledge/data/operators/chop_to_pop.json +1236 -0
  93. package/dist/knowledge/data/operators/chop_to_sop.json +714 -0
  94. package/dist/knowledge/data/operators/chop_to_top.json +1231 -0
  95. package/dist/knowledge/data/operators/chroma_key_top.json +1653 -0
  96. package/dist/knowledge/data/operators/circle_pop.json +821 -0
  97. package/dist/knowledge/data/operators/circle_sop.json +991 -0
  98. package/dist/knowledge/data/operators/circle_top.json +2307 -0
  99. package/dist/knowledge/data/operators/clay_sop.json +1231 -0
  100. package/dist/knowledge/data/operators/clip_blender_chop.json +1931 -0
  101. package/dist/knowledge/data/operators/clip_chop.json +1366 -0
  102. package/dist/knowledge/data/operators/clip_dat.json +849 -0
  103. package/dist/knowledge/data/operators/clip_sop.json +475 -0
  104. package/dist/knowledge/data/operators/clock_chop.json +1792 -0
  105. package/dist/knowledge/data/operators/composite_chop.json +1414 -0
  106. package/dist/knowledge/data/operators/composite_top.json +2131 -0
  107. package/dist/knowledge/data/operators/connectivity_pop.json +11 -0
  108. package/dist/knowledge/data/operators/constant_chop.json +1238 -0
  109. package/dist/knowledge/data/operators/constant_mat.json +2727 -0
  110. package/dist/knowledge/data/operators/constant_top.json +1323 -0
  111. package/dist/knowledge/data/operators/constraint_comp.json +2076 -0
  112. package/dist/knowledge/data/operators/container_comp.json +6299 -0
  113. package/dist/knowledge/data/operators/convert_dat.json +569 -0
  114. package/dist/knowledge/data/operators/convert_pop.json +322 -0
  115. package/dist/knowledge/data/operators/convert_sop.json +807 -0
  116. package/dist/knowledge/data/operators/convolve_top.json +1041 -0
  117. package/dist/knowledge/data/operators/copy_chop.json +993 -0
  118. package/dist/knowledge/data/operators/copy_pop.json +1799 -0
  119. package/dist/knowledge/data/operators/copy_sop.json +1887 -0
  120. package/dist/knowledge/data/operators/corner_pin_top.json +1512 -0
  121. package/dist/knowledge/data/operators/count_chop.json +1369 -0
  122. package/dist/knowledge/data/operators/cplusplus_chop.json +569 -0
  123. package/dist/knowledge/data/operators/cplusplus_dat.json +477 -0
  124. package/dist/knowledge/data/operators/cplusplus_pop.json +308 -0
  125. package/dist/knowledge/data/operators/cplusplus_sop.json +195 -0
  126. package/dist/knowledge/data/operators/cplusplus_top.json +1276 -0
  127. package/dist/knowledge/data/operators/creep_sop.json +385 -0
  128. package/dist/knowledge/data/operators/crop_top.json +1323 -0
  129. package/dist/knowledge/data/operators/cross_chop.json +478 -0
  130. package/dist/knowledge/data/operators/cross_top.json +1559 -0
  131. package/dist/knowledge/data/operators/cube_map_top.json +946 -0
  132. package/dist/knowledge/data/operators/curve_pop.json +1525 -0
  133. package/dist/knowledge/data/operators/curveclay_sop.json +618 -0
  134. package/dist/knowledge/data/operators/curvesect_sop.json +665 -0
  135. package/dist/knowledge/data/operators/cycle_chop.json +1040 -0
  136. package/dist/knowledge/data/operators/dat_execute_dat.json +1230 -0
  137. package/dist/knowledge/data/operators/dat_to_chop.json +1510 -0
  138. package/dist/knowledge/data/operators/dat_to_pop.json +756 -0
  139. package/dist/knowledge/data/operators/dat_to_sop.json +902 -0
  140. package/dist/knowledge/data/operators/deform_sop.json +291 -0
  141. package/dist/knowledge/data/operators/delay_chop.json +615 -0
  142. package/dist/knowledge/data/operators/delete_chop.json +1556 -0
  143. package/dist/knowledge/data/operators/delete_pop.json +1422 -0
  144. package/dist/knowledge/data/operators/delete_sop.json +1230 -0
  145. package/dist/knowledge/data/operators/depth_mat.json +1933 -0
  146. package/dist/knowledge/data/operators/depth_top.json +1322 -0
  147. package/dist/knowledge/data/operators/difference_top.json +1647 -0
  148. package/dist/knowledge/data/operators/dimension_pop.json +280 -0
  149. package/dist/knowledge/data/operators/direct_display_out_top.json +997 -0
  150. package/dist/knowledge/data/operators/directx_in_top.json +901 -0
  151. package/dist/knowledge/data/operators/directx_out_top.json +948 -0
  152. package/dist/knowledge/data/operators/displace_top.json +1322 -0
  153. package/dist/knowledge/data/operators/divide_sop.json +713 -0
  154. package/dist/knowledge/data/operators/dmx_fixture_pop.json +772 -0
  155. package/dist/knowledge/data/operators/dmx_in_chop.json +1420 -0
  156. package/dist/knowledge/data/operators/dmx_map_dat.json +11 -0
  157. package/dist/knowledge/data/operators/dmx_out_chop.json +1843 -0
  158. package/dist/knowledge/data/operators/dmx_out_pop.json +668 -0
  159. package/dist/knowledge/data/operators/edge_top.json +1370 -0
  160. package/dist/knowledge/data/operators/emboss_top.json +1275 -0
  161. package/dist/knowledge/data/operators/engine_comp.json +2685 -0
  162. package/dist/knowledge/data/operators/envelope_chop.json +946 -0
  163. package/dist/knowledge/data/operators/environment_light_comp.json +2121 -0
  164. package/dist/knowledge/data/operators/error_dat.json +949 -0
  165. package/dist/knowledge/data/operators/etherdream_dat.json +472 -0
  166. package/dist/knowledge/data/operators/evaluate_dat.json +1650 -0
  167. package/dist/knowledge/data/operators/event_chop.json +1653 -0
  168. package/dist/knowledge/data/operators/examine_dat.json +1182 -0
  169. package/dist/knowledge/data/operators/execute_dat.json +1184 -0
  170. package/dist/knowledge/data/operators/experimental +0 -0
  171. package/dist/knowledge/data/operators/expression_chop.json +617 -0
  172. package/dist/knowledge/data/operators/extend_chop.json +617 -0
  173. package/dist/knowledge/data/operators/extrude_pop.json +316 -0
  174. package/dist/knowledge/data/operators/extrude_sop.json +1081 -0
  175. package/dist/knowledge/data/operators/face_track_chop.json +998 -0
  176. package/dist/knowledge/data/operators/face_track_sop.json +244 -0
  177. package/dist/knowledge/data/operators/facet_pop.json +480 -0
  178. package/dist/knowledge/data/operators/facet_sop.json +619 -0
  179. package/dist/knowledge/data/operators/fan_chop.json +804 -0
  180. package/dist/knowledge/data/operators/fbx_comp.json +4942 -0
  181. package/dist/knowledge/data/operators/feedback_chop.json +664 -0
  182. package/dist/knowledge/data/operators/feedback_pop.json +368 -0
  183. package/dist/knowledge/data/operators/feedback_top.json +191 -0
  184. package/dist/knowledge/data/operators/field_pop.json +2304 -0
  185. package/dist/knowledge/data/operators/fifo_dat.json +711 -0
  186. package/dist/knowledge/data/operators/file_in_chop.json +1181 -0
  187. package/dist/knowledge/data/operators/file_in_dat.json +527 -0
  188. package/dist/knowledge/data/operators/file_in_pop.json +298 -0
  189. package/dist/knowledge/data/operators/file_in_sop.json +289 -0
  190. package/dist/knowledge/data/operators/file_out_chop.json +618 -0
  191. package/dist/knowledge/data/operators/file_out_dat.json +524 -0
  192. package/dist/knowledge/data/operators/fillet_sop.json +949 -0
  193. package/dist/knowledge/data/operators/filter_chop.json +1134 -0
  194. package/dist/knowledge/data/operators/fit_sop.json +1087 -0
  195. package/dist/knowledge/data/operators/fit_top.json +1559 -0
  196. package/dist/knowledge/data/operators/flip_top.json +1040 -0
  197. package/dist/knowledge/data/operators/folder_dat.json +1888 -0
  198. package/dist/knowledge/data/operators/force_comp.json +1701 -0
  199. package/dist/knowledge/data/operators/force_pop.json +878 -0
  200. package/dist/knowledge/data/operators/force_sop.json +429 -0
  201. package/dist/knowledge/data/operators/fractal_sop.json +479 -0
  202. package/dist/knowledge/data/operators/freed_in_chop.json +808 -0
  203. package/dist/knowledge/data/operators/freed_out_chop.json +714 -0
  204. package/dist/knowledge/data/operators/function_chop.json +1086 -0
  205. package/dist/knowledge/data/operators/function_top.json +1558 -0
  206. package/dist/knowledge/data/operators/geo_text_comp.json +7338 -0
  207. package/dist/knowledge/data/operators/geometry_comp.json +199 -0
  208. package/dist/knowledge/data/operators/gesture_chop.json +1133 -0
  209. package/dist/knowledge/data/operators/glsl_advanced_pop.json +3539 -0
  210. package/dist/knowledge/data/operators/glsl_comp.json +6962 -0
  211. package/dist/knowledge/data/operators/glsl_copy_pop.json +2128 -0
  212. package/dist/knowledge/data/operators/glsl_mat.json +3720 -0
  213. package/dist/knowledge/data/operators/glsl_multi_top.json +2922 -0
  214. package/dist/knowledge/data/operators/glsl_pop.json +2317 -0
  215. package/dist/knowledge/data/operators/glsl_select_pop.json +280 -0
  216. package/dist/knowledge/data/operators/glsl_top.json +2922 -0
  217. package/dist/knowledge/data/operators/grid_pop.json +1029 -0
  218. package/dist/knowledge/data/operators/grid_sop.json +1041 -0
  219. package/dist/knowledge/data/operators/group_pop.json +1423 -0
  220. package/dist/knowledge/data/operators/group_sop.json +2075 -0
  221. package/dist/knowledge/data/operators/handle_chop.json +712 -0
  222. package/dist/knowledge/data/operators/handle_comp.json +2171 -0
  223. package/dist/knowledge/data/operators/histogram_pop.json +533 -0
  224. package/dist/knowledge/data/operators/hog_chop.json +620 -0
  225. package/dist/knowledge/data/operators/hokuyo_chop.json +941 -0
  226. package/dist/knowledge/data/operators/hold_chop.json +664 -0
  227. package/dist/knowledge/data/operators/hole_sop.json +291 -0
  228. package/dist/knowledge/data/operators/hsv_adjust_top.json +1370 -0
  229. package/dist/knowledge/data/operators/hsv_to_rgb_top.json +847 -0
  230. package/dist/knowledge/data/operators/import_select_chop.json +1838 -0
  231. package/dist/knowledge/data/operators/import_select_pop.json +808 -0
  232. package/dist/knowledge/data/operators/import_select_sop.json +1463 -0
  233. package/dist/knowledge/data/operators/import_select_top.json +993 -0
  234. package/dist/knowledge/data/operators/impulse_force_comp.json +1415 -0
  235. package/dist/knowledge/data/operators/in_chop.json +572 -0
  236. package/dist/knowledge/data/operators/in_dat.json +386 -0
  237. package/dist/knowledge/data/operators/in_mat.json +1559 -0
  238. package/dist/knowledge/data/operators/in_pop.json +280 -0
  239. package/dist/knowledge/data/operators/in_sop.json +102 -0
  240. package/dist/knowledge/data/operators/in_top.json +903 -0
  241. package/dist/knowledge/data/operators/index.json +1 -0
  242. package/dist/knowledge/data/operators/indices_dat.json +526 -0
  243. package/dist/knowledge/data/operators/info_chop.json +757 -0
  244. package/dist/knowledge/data/operators/info_dat.json +430 -0
  245. package/dist/knowledge/data/operators/insert_dat.json +896 -0
  246. package/dist/knowledge/data/operators/inside_top.json +1652 -0
  247. package/dist/knowledge/data/operators/interpolate_chop.json +711 -0
  248. package/dist/knowledge/data/operators/inverse_curve_chop.json +898 -0
  249. package/dist/knowledge/data/operators/inverse_curve_sop.json +97 -0
  250. package/dist/knowledge/data/operators/inverse_kin_chop.json +850 -0
  251. package/dist/knowledge/data/operators/iso_surface_sop.json +337 -0
  252. package/dist/knowledge/data/operators/join_chop.json +1368 -0
  253. package/dist/knowledge/data/operators/join_sop.json +667 -0
  254. package/dist/knowledge/data/operators/joint_sop.json +573 -0
  255. package/dist/knowledge/data/operators/joystick_chop.json +1558 -0
  256. package/dist/knowledge/data/operators/json_dat.json +619 -0
  257. package/dist/knowledge/data/operators/keyboard_in_chop.json +1041 -0
  258. package/dist/knowledge/data/operators/keyboard_in_dat.json +950 -0
  259. package/dist/knowledge/data/operators/keyframe_chop.json +711 -0
  260. package/dist/knowledge/data/operators/kinect_azure_chop.json +1092 -0
  261. package/dist/knowledge/data/operators/kinect_azure_select_top.json +1187 -0
  262. package/dist/knowledge/data/operators/kinect_azure_top.json +2737 -0
  263. package/dist/knowledge/data/operators/kinect_chop.json +1700 -0
  264. package/dist/knowledge/data/operators/kinect_sop.json +379 -0
  265. package/dist/knowledge/data/operators/kinect_top.json +1700 -0
  266. package/dist/knowledge/data/operators/lag_chop.json +1040 -0
  267. package/dist/knowledge/data/operators/laser_chop.json +1746 -0
  268. package/dist/knowledge/data/operators/laser_device_chop.json +1228 -0
  269. package/dist/knowledge/data/operators/lattice_sop.json +432 -0
  270. package/dist/knowledge/data/operators/layout_top.json +1936 -0
  271. package/dist/knowledge/data/operators/leap_motion_chop.json +1699 -0
  272. package/dist/knowledge/data/operators/leap_motion_top.json +1323 -0
  273. package/dist/knowledge/data/operators/lens_distort_top.json +2262 -0
  274. package/dist/knowledge/data/operators/leuze_rod4_chop.json +1371 -0
  275. package/dist/knowledge/data/operators/level_top.json +2273 -0
  276. package/dist/knowledge/data/operators/lfo_chop.json +1088 -0
  277. package/dist/knowledge/data/operators/light_comp.json +5410 -0
  278. package/dist/knowledge/data/operators/limit_chop.json +1133 -0
  279. package/dist/knowledge/data/operators/limit_pop.json +1243 -0
  280. package/dist/knowledge/data/operators/limit_sop.json +2075 -0
  281. package/dist/knowledge/data/operators/limit_top.json +1557 -0
  282. package/dist/knowledge/data/operators/line_break_pop.json +447 -0
  283. package/dist/knowledge/data/operators/line_divide_pop.json +688 -0
  284. package/dist/knowledge/data/operators/line_mat.json +5551 -0
  285. package/dist/knowledge/data/operators/line_metrics_pop.json +548 -0
  286. package/dist/knowledge/data/operators/line_pop.json +1343 -0
  287. package/dist/knowledge/data/operators/line_smooth_pop.json +1028 -0
  288. package/dist/knowledge/data/operators/line_sop.json +330 -0
  289. package/dist/knowledge/data/operators/line_thick_sop.json +478 -0
  290. package/dist/knowledge/data/operators/list_comp.json +6729 -0
  291. package/dist/knowledge/data/operators/lod_sop.json +431 -0
  292. package/dist/knowledge/data/operators/logic_chop.json +946 -0
  293. package/dist/knowledge/data/operators/lookup_attribute_pop.json +684 -0
  294. package/dist/knowledge/data/operators/lookup_channel_pop.json +1140 -0
  295. package/dist/knowledge/data/operators/lookup_chop.json +992 -0
  296. package/dist/knowledge/data/operators/lookup_dat.json +664 -0
  297. package/dist/knowledge/data/operators/lookup_texture_pop.json +1494 -0
  298. package/dist/knowledge/data/operators/lookup_top.json +1510 -0
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+ [{"slug":"ableton_link_chop","name":"Ableton Link CHOP","displayName":"Ableton Link CHOP","category":"CHOP","subcategory":"Generators","summary":"The Ableton Link CHOP retrieves timing information from an Ableton Link supported network.\t\t\nFor more information see: http://www.ableton.com/en/link/","keywords":["ableton","link","chop","retrieves","timing","information","supported","network."]},{"slug":"accumulate_pop","name":"Accumulate POP","displayName":"Accumulate POP","category":"POP","subcategory":"Experimental","summary":"The Accumulate POP takes an attribute from the input, and creates a new attribute whose values in each point are the sum of the values in the input attribute of the previous points.","keywords":[]},{"slug":"actor_comp","name":"Actor COMP","displayName":"Actor COMP","category":"COMP","subcategory":"Components","summary":"An Actor COMP is analogous to a body (or bodies) in a physics system. An Actor COMP must be used in conjunction with a physics solver: either a Bullet Solver COMP or Nvidia Flex Solver COMP, which in ","keywords":["actor","comp","analogous","body","bodies)","physics","system.","used"]},{"slug":"add_sop","name":"Add SOP","displayName":"Add SOP","category":"SOP","subcategory":"Generators","summary":"The Add SOP can both create new Points and Polygons on its own, or it can be used to add Points and Polygons to an existing input.","keywords":["add","sop","both","create","points","polygons","own,","used","existing","input."]},{"slug":"add_top","name":"Add TOP","displayName":"Add TOP","category":"TOP","subcategory":"Filters","summary":"The Add TOP composites the input images together by adding the pixel values. Output = Input1 + Input2. It clamps a color channel if the sum exceeds 1.","keywords":["add","top","composites","input","images","together","adding","pixel","values.","output","input1","input2."]},{"slug":"alembic_sop","name":"Alembic SOP","displayName":"Alembic SOP","category":"SOP","subcategory":"Generators","summary":"The Alembic SOP loads and plays back Alembic file geometry sequences.","keywords":["alembic","sop","loads","plays","back","file","geometry","sequences."]},{"slug":"align_sop","name":"Align SOP","displayName":"Align SOP","category":"SOP","subcategory":"Generators","summary":"The Align SOP aligns a group of primitives to each other or to an auxiliary input, by translating or rotating each primitive along any pivot point.","keywords":["align","sop","aligns","group","primitives","each","other","auxiliary","input,","translating","rotating"]},{"slug":"ambient_light_comp","name":"Ambient Light COMP","displayName":"Ambient Light COMP","category":"COMP","subcategory":"3D","summary":"The Ambient Light Component controls the color and intensity of the environmental light in a given scene. This light, unlike the Light Component, has no particular source. The light it sheds comes fro","keywords":["ambient","light","comp","component","controls","color","intensity","environmental","given","scene."]},{"slug":"analyze_chop","name":"Analyze CHOP","displayName":"Analyze CHOP","category":"CHOP","subcategory":"Generators","summary":"The Analyze CHOP looks at the values of all the values of a channel, and outputs a single-number result into the output. The output is one sample long. It can analyze for maximum, average, peaks and o","keywords":["analyze","chop","looks","values","channel,","outputs","single-number","result","into"]},{"slug":"analyze_pop","name":"Analyze POP","displayName":"Analyze POP","category":"POP","subcategory":"Experimental","summary":"The Analyze POP analyzes any point, vertex or primitive attributes of a POP, and outputs a single point containing the resulting statistics. It typically computes an average, minimum or maximum values of any attribute.","keywords":[]},{"slug":"analyze_top","name":"Analyze TOP","displayName":"Analyze TOP","category":"TOP","subcategory":"Filters","summary":"The Analyze TOP takes any image and determines various characteristics of it, such as the average pixel color, the pixel with the maximum luminance, or the min and max values in each channel. The resu","keywords":["analyze","top","takes","image","determines","various","characteristics","such","average","pixel","color,"]},{"slug":"angle_chop","name":"Angle CHOP","displayName":"Angle CHOP","category":"CHOP","subcategory":"Generators","summary":"The Angle CHOP is a general purpose converter between degrees, radians, quaternions and vectors. Different formats assume a specific ordering of input channels.","keywords":["angle","chop","general","purpose","converter","between","degrees,","radians,","quaternions","vectors."]},{"slug":"animation_comp","name":"Animation COMP","displayName":"Animation COMP","category":"COMP","subcategory":"Components","summary":"The Animation Component is a special component used for creating keyframe animation channels. The component contains a pre-defined network utilizing a Keyframe CHOP and a number of Table DATs to defin","keywords":["animation","comp","component","special","used","creating","keyframe","channels."]},{"slug":"annotate_comp","name":"Annotate COMP","displayName":"Annotate COMP","category":"COMP","subcategory":"Components","summary":"Annotate COMP operator for TouchDesigner","keywords":["annotate","comp","touchdesigner"]},{"slug":"anti_alias_top","name":"Anti Alias TOP","displayName":"Anti Alias TOP","category":"TOP","subcategory":"Filters","summary":"The Anti-Alias TOP uses a screen space antialiasing technique called ‘SMAA: Enhanced Subpixel Morphological Antialiasing’. Detailed information here: http://www.iryoku.com/smaa/ It uses an image’s lu","keywords":["anti","alias","top","anti-alias","uses","screen","space","antialiasing","technique","called","‘smaa:","enhanced","subpixel"]},{"slug":"arm_sop","name":"Arm SOP","displayName":"Arm SOP","category":"SOP","subcategory":"Generators","summary":"The Arm SOP creates all the necessary geometry for an arm, and provides a smooth, untwisted skin that connects the arm to the body. It is controlled through inverse kinematics linked to a handprint.","keywords":["arm","sop","creates","necessary","geometry","arm,","provides","smooth,","untwisted","skin","connects","body."]},{"slug":"art-net_dat","name":"Art-Net DAT","displayName":"Art-Net DAT","category":"DAT","subcategory":"Utilities","summary":"The Art-Net DAT polls and lists all devices on the network.","keywords":["art-net","dat","polls","lists","devices","network."]},{"slug":"attribute_chop","name":"Attribute CHOP","displayName":"Attribute CHOP","category":"CHOP","subcategory":"Generators","summary":"The Attribute CHOP adds, removes or updates attributes of the input CHOP. Currently there is only one attribute type, a \"quaternion\". This attribute type is used to group rotation channel triplets (rx","keywords":["attribute","chop","adds,","removes","updates","attributes","input","chop.","currently","there"]},{"slug":"attribute_combine_pop","name":"Attribute Combine POP","displayName":"Attribute Combine POP","category":"POP","subcategory":"Experimental","summary":"The Attribute Combine POP takes multiple POP inputs and lets you choose attributes from each input by name or by pattern matching, and send the attributes to the output.","keywords":[]},{"slug":"attribute_convert_pop","name":"Attribute Convert POP","displayName":"Attribute Convert POP","category":"POP","subcategory":"Experimental","summary":"The Attribute Convert POP lets you copy a POP attribute from one \"attribute class\" to another. That is, attributes can be on a point, a vertex, or a primitive. You can, for example convert a primitive attribute to the points of that primitive. In some cases it is ambiguous, like when a point is shared between multiple primitives or multiple vertices, so the POP picks one value and doesn't complain.","keywords":[]},{"slug":"attribute_create_sop","name":"Attribute Create SOP","displayName":"Attribute Create SOP","category":"SOP","subcategory":"Generators","summary":"The Attribute Create SOP allows you to add normals or tangents to geometry.","keywords":["attribute","create","sop","allows","normals","tangents","geometry."]},{"slug":"attribute_pop","name":"Attribute POP","displayName":"Attribute POP","category":"POP","subcategory":"Experimental","summary":"The Attribute POP lets you:","keywords":[]},{"slug":"attribute_sop","name":"Attribute SOP","displayName":"Attribute SOP","category":"SOP","subcategory":"Generators","summary":"The Attribute SOP allows you to manually rename and delete point, vertex, and primitive attributes.","keywords":["attribute","sop","allows","manually","rename","delete","point,","vertex,","primitive","attributes."]},{"slug":"audio_band_eq_chop","name":"Audio Band EQ CHOP","displayName":"Audio Band EQ CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Band EQ CHOP is a 16-band equalizer which filters audio input channels in the same way that a conventional band (graphic) equalizer uses a bank of sliders to filter fixed-frequency bands of ","keywords":["audio","band","eq","chop","16-band","equalizer","which","filters","input","channels"]},{"slug":"audio_binaural_chop","name":"Audio Binaural CHOP","displayName":"Audio Binaural CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Binaural CHOP uses the Steam Audio API to convert from multi-channel speaker-based audio (eg. stereo, quadraphonic, 5.1, 7.1, etc.) to binaural using HRTF-based binaural rendering. The HRTF ","keywords":["audio","binaural","chop","uses","steam","convert","multi-channel","speaker-based"]},{"slug":"audio_device_in_chop","name":"Audio Device In CHOP","displayName":"Audio Device In CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Device In CHOP receives audio from any of the attached audio input devices using DirectSound/CoreAudio or ASIO. It always outputs time sliced audio data.","keywords":["audio","device","in","chop","receives","attached","input","devices","using"]},{"slug":"audio_device_out_chop","name":"Audio Device Out CHOP","displayName":"Audio Device Out CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Device Out CHOP sends audio to any of the attached audio output devices using DirectSound/CoreAudio or ASIO. \t\t\t\nThe second input on the Audio Device Out CHOP can be used for volume control.","keywords":["audio","device","out","chop","sends","attached","output","devices","using"]},{"slug":"audio_devices_dat","name":"Audio Devices DAT","displayName":"Audio Devices DAT","category":"DAT","subcategory":"Utilities","summary":"The Audio Devices DAT provides information about all detected audio devices including driver, direction (input or output), label, and name that can be referenced in the Audio Device In CHOP and Audio ","keywords":["audio","devices","dat","provides","information","about","detected","including","driver,"]},{"slug":"audio_dynamics_chop","name":"Audio Dynamics CHOP","displayName":"Audio Dynamics CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Dynamics CHOP is designed to control the dynamic range of an audio signal. Dynamic range refers to how loud and quiet the audio is over some period of time. The Operator contains two types o","keywords":["audio","dynamics","chop","designed","control","dynamic","range","signal."]},{"slug":"audio_file_in_chop","name":"Audio File In CHOP","displayName":"Audio File In CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio File In CHOP reads audio from files on disk or at http:// addresses. File types .mp3, .aif, .aiff, .au, and .wav files are supported. It always outputs time sliced audio data. If you want to","keywords":["audio","file","in","chop","reads","files","disk","http://","addresses."]},{"slug":"audio_file_out_chop","name":"Audio File Out CHOP","displayName":"Audio File Out CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio File Out CHOP saves an audio stream out to a file using a variety of different codecs.","keywords":["audio","file","out","chop","saves","stream","using","variety","different"]},{"slug":"audio_filter_chop","name":"Audio Filter CHOP","displayName":"Audio Filter CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Filter CHOP removes low frequencies, high frequencies, both low and high, or removes a mid-frequency range.","keywords":["audio","filter","chop","removes","frequencies,","high","both","high,"]},{"slug":"audio_movie_chop","name":"Audio Movie CHOP","displayName":"Audio Movie CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Movie CHOP plays the audio of a movie file that is played back with a Movie File In TOP. Use the Movie File In TOP parameter to specify which Movie File In TOP to get the audio signal from.","keywords":["audio","movie","chop","plays","file","played","back"]},{"slug":"audio_ndi_chop","name":"Audio NDI CHOP","displayName":"Audio NDI CHOP","category":"CHOP","subcategory":"Audio","summary":"Retrieves the audio from a NDI In TOP's NDI stream. The audio signal can then be modified or output via CHOPs. See NDI.","keywords":["audio","ndi","chop","retrieves","top's","stream.","signal","then","modified","output","chops."]},{"slug":"audio_oscillator_chop","name":"Audio Oscillator CHOP","displayName":"Audio Oscillator CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Oscillator CHOP generates sounds in three ways. It repeats common waveforms (sine, triangle), it generates white noise (a random number for each sample), or it repeats a prepared incoming au","keywords":["audio","oscillator","chop","generates","sounds","three","ways.","repeats","common","waveforms"]},{"slug":"audio_para_eq_chop","name":"Audio Para EQ CHOP","displayName":"Audio Para EQ CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Para EQ CHOP (parametric equalizer) applies up to 3 parametric filters to the incoming sound. The three filters are in series, where internally, the second filter takes its input from the ou","keywords":["audio","para","eq","chop","(parametric","equalizer)","applies","parametric","filters","incoming","sound."]},{"slug":"audio_play_chop","name":"Audio Play CHOP","displayName":"Audio Play CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Play CHOP plays back a sound file through any attached audio output device using DirectSound. It supports .aif, .mp3, .mid, .wav and .m4a files up to 48.000 kHz, which can have mono, stereo ","keywords":["audio","play","chop","plays","back","sound","file","through","attached"]},{"slug":"audio_render_chop","name":"Audio Render CHOP","displayName":"Audio Render CHOP","category":"CHOP","subcategory":"Audio","summary":"Audio Render CHOP operator for TouchDesigner","keywords":["audio","render","chop","touchdesigner"]},{"slug":"audio_spectrum_chop","name":"Audio Spectrum CHOP","displayName":"Audio Spectrum CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Spectrum CHOP calculates and displays the frequency spectrum of the input channels.","keywords":["audio","spectrum","chop","calculates","displays","frequency","input","channels."]},{"slug":"audio_stream_in_chop","name":"Audio Stream In CHOP","displayName":"Audio Stream In CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Stream In CHOP can stream audio into TouchDesigner from any rtsp server, or from a WebRTC peer. See Video Stream In TOP.","keywords":["audio","stream","in","chop","into","touchdesigner","rtsp","server,","webrtc"]},{"slug":"audio_stream_out_chop","name":"Audio Stream Out CHOP","displayName":"Audio Stream Out CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Stream Out CHOP can stream audio out to any rtsp client such as VideoLAN's VLC media player and Apple's Quicktime, or to a WebRTC peer.","keywords":["audio","stream","out","chop","rtsp","client","such","videolan's","media"]},{"slug":"audio_vst_chop","name":"Audio VST CHOP","displayName":"Audio VST CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio VST CHOP loads VST3 Plugin files that generate (instruments) or process (filter) audio. See the VST overview.","keywords":["audio","vst","chop","loads","vst3","plugin","files","generate","(instruments)","process","(filter)"]},{"slug":"audio_web_render_chop","name":"Audio Web Render CHOP","displayName":"Audio Web Render CHOP","category":"CHOP","subcategory":"Audio","summary":"The Audio Web Render CHOP plays the audio of a web page in a Web Render TOP.\tIn the Web Render TOP you need to have the Audio Options menus set to Route to Audio Web Render CHOPs, as well as the Activ","keywords":["audio","web","render","chop","plays","page","top.","need"]},{"slug":"base_comp","name":"Base COMP","displayName":"Base COMP","category":"COMP","subcategory":"Components","summary":"The Base Component has no panel parameters and no 3D object parameters. You would use it for a component that has no panel associated with it, nor any 3D, such as component that converted RGB channels","keywords":["base","comp","component","panel","parameters","object","parameters.","associated","such"]},{"slug":"basis_sop","name":"Basis SOP","displayName":"Basis SOP","category":"SOP","subcategory":"Generators","summary":"The Basis SOP provides a set of operations applicable to the parametric space of spline curves and surfaces. The parametric space, also known as the \"domain\" of a NURBS or Bzier primitive, is defined ","keywords":["basis","sop","provides","operations","applicable","parametric","space","spline","curves","surfaces."]},{"slug":"beat_chop","name":"Beat CHOP","displayName":"Beat CHOP","category":"CHOP","subcategory":"Generators","summary":"The Beat CHOP generates a variety of ramps, pulses and counters that are timed to the beats per minute and the sync as produced by the Beat Dialog.","keywords":["beat","chop","generates","variety","ramps,","pulses","counters","timed","beats","minute"]},{"slug":"bind_chop","name":"Bind CHOP","displayName":"Bind CHOP","category":"CHOP","subcategory":"Generators","summary":"Allows for binding of CHOP channels and parameters.","keywords":["bind","chop","allows","binding","channels","parameters."]},{"slug":"blacktrax_chop","name":"BlackTrax CHOP","displayName":"BlackTrax CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Pro.","keywords":["blacktrax","chop","license:","only","available","touchdesigner","pro."]},{"slug":"blend_chop","name":"Blend CHOP","displayName":"Blend CHOP","category":"CHOP","subcategory":"Generators","summary":"The Blend CHOP combines two or more CHOPs in input 2, 3 and so on, by using a set of blending channels in input 1. The blending channels cause different strengths of the CHOPs to contribute to the out","keywords":["blend","chop","combines","more","chops","input","using","blending","channels"]},{"slug":"blend_comp","name":"Blend COMP","displayName":"Blend COMP","category":"COMP","subcategory":"Components","summary":"The Blend Component allows the blending of its attached 3D objects, allowing you to animate the parents of Components, sequencing (object A to object B to C, etc.), partial transformation inheritance,","keywords":["blend","comp","component","allows","blending","attached","objects,","allowing","animate","parents","components,"]},{"slug":"blend_pop","name":"Blend POP","displayName":"Blend POP","category":"POP","subcategory":"Experimental","summary":"The Blend POP lets you blend together an attribute that occurs in all of it input POPs, such as the P attribute of all the inputs.","keywords":[]},{"slug":"blend_sop","name":"Blend SOP","displayName":"Blend SOP","category":"SOP","subcategory":"Generators","summary":"The Blend SOP provides 3D metamorphosis between shapes with the same topology. It can blend between sixteen input SOPs using the average weight of each input's respective channel. It will also interpo","keywords":["blend","sop","provides","metamorphosis","between","shapes","same","topology.","sixteen"]},{"slug":"blob_track_chop","name":"Blob Track CHOP","displayName":"Blob Track CHOP","category":"CHOP","subcategory":"Generators","summary":"The Blob Track CHOP allows tracking blobs in 2D point data.","keywords":["blob","track","chop","allows","tracking","blobs","point","data."]},{"slug":"blob_track_top","name":"Blob Track TOP","displayName":"Blob Track TOP","category":"TOP","subcategory":"Filters","summary":"The Blob Track TOP is implemented using OpenCV.","keywords":["blob","track","top","implemented","using","opencv."]},{"slug":"bloom_top","name":"Bloom TOP","displayName":"Bloom TOP","category":"TOP","subcategory":"Filters","summary":"The Bloom TOP creates a glow effect around bright parts of the input image that simulates light bouncing around a lens assembly of a camera. Parameters control how much of the bright spots of your inp","keywords":["bloom","top","creates","glow","effect","around","bright","parts","input","image","simulates"]},{"slug":"blur_top","name":"Blur TOP","displayName":"Blur TOP","category":"TOP","subcategory":"Filters","summary":"The Blur TOP blurs the image with various kernel filters and radii. It can do multi-pass blurs and can do horizontal-only or vertical-only blurs.","keywords":["blur","top","blurs","image","various","kernel","filters","radii.","multi-pass","horizontal-only"]},{"slug":"body_track_chop","name":"Body Track CHOP","displayName":"Body Track CHOP","category":"CHOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This operator uses the Augmented Reality (AR) SDK of the Nvidia Maxine system and requires a 20, 30, or 40 se","keywords":["body","track","chop","only","supported","under","microsoft","windows","operating","system.hardware:","uses","augmented","reality"]},{"slug":"bone_comp","name":"Bone COMP","displayName":"Bone COMP","category":"COMP","subcategory":"Components","summary":"The Bone Component is the foundation of all of the Character Tools. It is a Component with most of the properties of a Geometry Component. It also has some extra features such as length, two types of ","keywords":["bone","comp","component","foundation","character","tools.","most","properties","geometry","component."]},{"slug":"bone_group_sop","name":"Bone Group SOP","displayName":"Bone Group SOP","category":"SOP","subcategory":"Generators","summary":"The Bone Group SOP groups primitives by common bones (shared bones). For more information regarding using Bone Groups for deforming geometry, see this article: Deforming_Geometry_(Skinning). All captu","keywords":["bone","group","sop","groups","primitives","common","bones","(shared","bones).","more","information"]},{"slug":"boolean_sop","name":"Boolean SOP","displayName":"Boolean SOP","category":"SOP","subcategory":"Generators","summary":"The Boolean SOP takes two closed polygonal sets, A and B. Set these Sources to the SOPs with the 3D shapes that you wish to operate on. There are two important requirements for input geometry:","keywords":["boolean","sop","takes","closed","polygonal","sets,","sources","sops","shapes","wish","operate"]},{"slug":"box_pop","name":"Box POP","displayName":"Box POP","category":"POP","subcategory":"Experimental","summary":"The Box POP creates 6-sided boxes. The box can have 8 points - one at each corner with each face sharing a point with two other faces. Or the box can have 24 points with each of the 6 faces using 4 unique points (Unique Points toggle parameter).","keywords":[]},{"slug":"box_sop","name":"Box SOP","displayName":"Box SOP","category":"SOP","subcategory":"Primitives","summary":"The Box SOP creates cuboids. These can be used as geometries by themselves, or they can be sub-divided for use with the Lattice SOP.","keywords":["box","sop","creates","cuboids.","used","geometries","themselves,","they","sub-divided","lattice","sop."]},{"slug":"bridge_sop","name":"Bridge SOP","displayName":"Bridge SOP","category":"SOP","subcategory":"Generators","summary":"The Bridge SOP is useful for skinning trimmed surfaces, holes, creating highly controllable joins between arms and body, branches or tube intersections.","keywords":["bridge","sop","useful","skinning","trimmed","surfaces,","holes,","creating","highly","controllable","joins"]},{"slug":"bullet_solver_chop","name":"Bullet Solver CHOP","displayName":"Bullet Solver CHOP","category":"CHOP","subcategory":"Generators","summary":"The Bullet Solver CHOP is used in conjunction with a Bullet Dynamics system. It outputs the solved results from a Bullet simulation and can include the results for the entire system (Bullet Solver COM","keywords":["bullet","solver","chop","used","conjunction","dynamics","system.","outputs","solved"]},{"slug":"bullet_solver_comp","name":"Bullet Solver COMP","displayName":"Bullet Solver COMP","category":"COMP","subcategory":"Components","summary":"In a Bullet Dynamics system, the Bullet Solver COMP is analogous to the world/simulation in which actors/bodies (ie. Actor COMPs) operate. A Bullet Solver COMP contains any number of actors/bodies (Ac","keywords":["bullet","solver","comp","dynamics","system,","analogous","world/simulation","which","actors/bodies"]},{"slug":"button_comp","name":"Button COMP","displayName":"Button COMP","category":"COMP","subcategory":"UI","summary":"The Button Component is used in panels to provide interactive on/off buttons, including toggle buttons, momentary buttons, and sets of radio buttons or exclusive buttons. Radio and exclusive buttons a","keywords":["button","comp","component","used","panels","provide","interactive","on/off","buttons,","including","toggle"]},{"slug":"cache_blend_pop","name":"Cache Blend POP","displayName":"Cache Blend POP","category":"POP","subcategory":"Experimental","summary":"The Cache Blend POP takes a reference to a Cache POP and outputs a blend of its cached data sets based on a Cache Index parameter and the Cache Weight parameter of the each of the sequential blocks.","keywords":[]},{"slug":"cache_pop","name":"Cache POP","displayName":"Cache POP","category":"POP","subcategory":"Experimental","summary":"The Cache POP receives POP data every frame in its input and holds the most recent frames of data (up to Cache Size) in GPU memory. It outputs any of these held frames, determined by Output Index, which acts like a time-delay of its input. Furthermore, Cache Select POPs and Cache Blend POPs can access any combination the Cache POP's set of held inputs, allowing for multi-frame blends.","keywords":[]},{"slug":"cache_select_pop","name":"Cache Select POP","displayName":"Cache Select POP","category":"POP","subcategory":"Experimental","summary":"The Cache Select POP takes a reference to a Cache POP and outputs one of its cached data sets based on the Cache Index parameter. A Cache Index value of 0 outputs the Cache POP's current frame's data, -1 outputs its previous cached data (the second newest set), and so on. So the values you provide for index are negative integers and 0. Indexes that are out of range are clamped to be the Cache POP's -(Cache Size-1), and 0.","keywords":[]},{"slug":"cache_select_top","name":"Cache Select TOP","displayName":"Cache Select TOP","category":"TOP","subcategory":"Filters","summary":"The Cache Select TOP grabs an image from a Cache TOP based on the index parameter. This gives direct, random access to any image stored in a Cache TOP.The Cache Select TOP grabs an image from a Cache ","keywords":["cache","select","top","grabs","image","based","index","parameter.","gives","direct,"]},{"slug":"cache_sop","name":"Cache SOP","displayName":"Cache SOP","category":"SOP","subcategory":"Generators","summary":"The Cache SOP collects its input geometry in a cache for faster random-access playback of multiple SOPs. It should be used when cook times for a chain of SOPs is long and a quicker playback is needed.","keywords":["cache","sop","collects","input","geometry","faster","random-access","playback","multiple","sops."]},{"slug":"cache_top","name":"Cache TOP","displayName":"Cache TOP","category":"TOP","subcategory":"Filters","summary":"The Cache TOP stores a sequence of images into GPU memory. These cached images can be read by the graphics card much faster than an image cache in main memory or reading images off disk.","keywords":["cache","top","stores","sequence","images","into","memory.","cached","read","graphics"]},{"slug":"camera_blend_comp","name":"Camera Blend COMP","displayName":"Camera Blend COMP","category":"COMP","subcategory":"3D","summary":"The Camera Blend Component blends the 3D object transforms and viewing settings of multiple Camera Components together. It gives you some extra flexibility in setting up parent-child relationships. It","keywords":["camera","blend","comp","component","blends","object","transforms","viewing","settings","multiple"]},{"slug":"camera_comp","name":"Camera COMP","displayName":"Camera COMP","category":"COMP","subcategory":"3D","summary":"Defines the 3D viewpoint and projection for a Render TOP. Controls position, orientation, FOV, near/far clip, and look-at target. Referenced by Render TOP via path parameter.","keywords":["camera","viewpoint","perspective","orthographic","fov","field of view","near clip","far clip","look at","orbit","dolly","zoom","3d","render","frustum","projection","world space","transform","animate"]},{"slug":"cap_sop","name":"Cap SOP","displayName":"Cap SOP","category":"SOP","subcategory":"Generators","summary":"The Cap SOP is used to close open areas with flat or rounded coverings. Meshes are capped by extending the mesh in either the U or V direction (e.g. a NURBS tube). Faces are capped by appending a sepa","keywords":["cap","sop","used","close","open","areas","flat","rounded","coverings.","meshes","capped","extending"]},{"slug":"capture_region_sop","name":"Capture Region SOP","displayName":"Capture Region SOP","category":"SOP","subcategory":"Generators","summary":"The Capture Region SOP defines capture region (cregion), which is a type of primitive which can be thought of as a modified tube primitive (a tube with half a sphere on either end). The hemispheres on","keywords":["capture","region","sop","defines","(cregion),","which","type","primitive"]},{"slug":"capture_sop","name":"Capture SOP","displayName":"Capture SOP","category":"SOP","subcategory":"Generators","summary":"The Capture SOP is used to weight points in a geometry to capture regions. The weighting scheme is described in the next section, Capture Region SOP.","keywords":["capture","sop","used","weight","points","geometry","regions.","weighting","scheme","described"]},{"slug":"carve_sop","name":"Carve SOP","displayName":"Carve SOP","category":"SOP","subcategory":"Generators","summary":"The Carve SOP works with any face or surface type, be that polygon, Bzier, or NURBS. It can be used to slice a primitive, cut it into multiple sections, or extract points or cross-sections from it.","keywords":["carve","sop","works","face","surface","type,","polygon,","bzier,","nurbs.","used","slice"]},{"slug":"channel_mix_top","name":"Channel Mix TOP","displayName":"Channel Mix TOP","category":"TOP","subcategory":"Filters","summary":"The Channel Mix TOP allows mixing of the input RGBA channels to any other color channel of the output. For example, the pixels in the blue channel of the input can be added to the output's red channel","keywords":["channel","mix","top","allows","mixing","input","rgba","channels","other","color","output."]},{"slug":"chop_execute_dat","name":"CHOP Execute DAT","displayName":"CHOP Execute DAT","category":"CHOP","subcategory":"Generators","summary":"The CHOP Execute DAT will run its script when the channel values of a specified CHOP change. You can specify which channels to look at, and trigger based on their values changing in various ways. The","keywords":["chop","execute","dat","script","when","channel","values","specified","change.","specify"]},{"slug":"chop_to_dat","name":"CHOP to DAT","displayName":"CHOP to DAT","category":"CHOP","subcategory":"Generators","summary":"The CHOP to DAT allows you to get CHOP channel values into a DAT in table format.","keywords":["chop","to","dat","allows","channel","values","into","table","format."]},{"slug":"chop_to_pop","name":"CHOP to POP","displayName":"CHOP to POP","category":"POP","subcategory":"Experimental","summary":"The CHOP to POP takes CHOP channels and lets you convert them to attributes of a POP. Each CHOP sample becomes one POP point.","keywords":[]},{"slug":"chop_to_sop","name":"CHOP to SOP","displayName":"CHOP to SOP","category":"CHOP","subcategory":"Generators","summary":"The CHOP to SOP takes CHOP channels and generates 3D polygons in a SOP. It reads sample data from a CHOP and converts it into point positions and point attributes. This makes it complementary to the S","keywords":["chop","to","sop","takes","channels","generates","polygons","sop.","reads","sample","data"]},{"slug":"chop_to_top","name":"CHOP to TOP","displayName":"CHOP to TOP","category":"CHOP","subcategory":"Generators","summary":"The CHOP to TOP puts CHOP channels into a TOP image. By default the texture created will be 32-bit floating point to match the precision of the CHOP data. This can be changed setting the TOP's Pixel F","keywords":["chop","to","top","puts","channels","into","image.","default","texture","created","32-bit"]},{"slug":"chroma_key_top","name":"Chroma Key TOP","displayName":"Chroma Key TOP","category":"TOP","subcategory":"Filters","summary":"The Chroma Key TOP pulls a key matte from the image using Hue, Saturation, and Value settings. If a pixel falls between the Min and Max parameters for all three settings, then it is included in the ke","keywords":["chroma","key","top","pulls","matte","image","using","hue,","saturation,","value","settings.","pixel"]},{"slug":"circle_pop","name":"Circle POP","displayName":"Circle POP","category":"POP","subcategory":"Experimental","summary":"The Circle POP creates a number of points in a circle, ellipse or arc, and optionally connects them as a line strip, a set of triangles, separate 2-point lines, or unconnected as point primitives. You can choose to not Close the circle, where the last point/section is not connected to first.","keywords":[]},{"slug":"circle_sop","name":"Circle SOP","displayName":"Circle SOP","category":"SOP","subcategory":"Generators","summary":"The Circle SOP creates open or closed arcs, circles and ellipses.","keywords":["circle","sop","creates","open","closed","arcs,","circles","ellipses."]},{"slug":"circle_top","name":"Circle TOP","displayName":"Circle TOP","category":"TOP","subcategory":"Filters","summary":"The Circle TOP can be used to generate circles, ellipses and N-sided polygons.","keywords":["circle","top","used","generate","circles,","ellipses","n-sided","polygons."]},{"slug":"clay_sop","name":"Clay SOP","displayName":"Clay SOP","category":"SOP","subcategory":"Generators","summary":"The Clay SOP deforms faces and surfaces by pulling points that lie directly on them. As opposed to the Point SOP or other SOPs that manipulate control points (CVs), the Clay SOP operates on the primit","keywords":["clay","sop","deforms","faces","surfaces","pulling","points","directly","them.","opposed","point"]},{"slug":"clip_blender_chop","name":"Clip Blender CHOP","displayName":"Clip Blender CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Pro.","keywords":["clip","blender","chop","license:","only","available","touchdesigner","pro."]},{"slug":"clip_chop","name":"Clip CHOP","displayName":"Clip CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Pro.","keywords":["clip","chop","license:","only","available","touchdesigner","pro."]},{"slug":"clip_dat","name":"Clip DAT","displayName":"Clip DAT","category":"DAT","subcategory":"Utilities","summary":"License: Only available in TouchDesigner Pro.","keywords":["clip","dat","license:","only","available","touchdesigner","pro."]},{"slug":"clip_sop","name":"Clip SOP","displayName":"Clip SOP","category":"SOP","subcategory":"Generators","summary":"The Clip SOP cuts and creases source geometry with a plane.","keywords":["clip","sop","cuts","creases","source","geometry","plane."]},{"slug":"clock_chop","name":"Clock CHOP","displayName":"Clock CHOP","category":"CHOP","subcategory":"Generators","summary":"The Clock CHOP generates channels that reflect the time of year, month, week, day, hour, minute, second and millisecond. It also has a moon cycle channel. It provides the date as separate channels and","keywords":["clock","chop","generates","channels","reflect","time","year,","month,","week,","day,"]},{"slug":"composite_chop","name":"Composite CHOP","displayName":"Composite CHOP","category":"CHOP","subcategory":"Generators","summary":"The Composite CHOP layers (blends) the channels of one CHOP on the channels of another CHOP. The first input is the base input and the second is the layer input. It is designed for blending static mul","keywords":["composite","chop","layers","(blends)","channels","another","chop.","first"]},{"slug":"composite_top","name":"Composite TOP","displayName":"Composite TOP","category":"TOP","subcategory":"Compositing","summary":"The Composite TOP is a multi-input TOP that will perform a composite operation for each input. Select the composite operation using the Operation parameter on the Composite parameter page.","keywords":["composite","top","multi-input","perform","operation","each","input.","select"]},{"slug":"connectivity_pop","name":"Connectivity POP","displayName":"Connectivity POP","category":"POP","subcategory":"Experimental","summary":"The Connectivity POP is still in development and is intended to re-connect the input's points with a set of primitives, similar to what the Grid POP or Torus POP does to their sets of points. It works on any POP that has multi-Dimensions, that is, rows, columns, slices and any number of dimensions.","keywords":[]},{"slug":"constant_chop","name":"Constant CHOP","displayName":"Constant CHOP","category":"CHOP","subcategory":"Generators","summary":"The Constant CHOP creates new constant-value channels. Each channel can be named and assigned a different value. To create a channel, simply enter a channel name in a name parameter on the Constant pa","keywords":["constant","chop","creates","constant-value","channels.","each","channel","named","assigned","different"]},{"slug":"constant_mat","name":"Constant MAT","displayName":"Constant MAT","category":"MAT","subcategory":"Classic","summary":"The Constant MAT renders a constant color on a material.","keywords":["constant","mat","renders","color","material."]},{"slug":"constant_top","name":"Constant TOP","displayName":"Constant TOP","category":"TOP","subcategory":"Filters","summary":"The Constant TOP sets the red, green, blue, and alpha (r, g, b, and a) channels individually. It is commonly used to create a solid color TOP image.","keywords":["constant","top","sets","red,","green,","blue,","alpha","channels","individually.","commonly","used"]},{"slug":"constraint_comp","name":"Constraint COMP","displayName":"Constraint COMP","category":"COMP","subcategory":"Components","summary":"A Constraint COMP is used to restrict the movement of the bodies in a set of Actor COMPs. Currently this can be done in a few ways: point to point, hinge or slider. Constraints can either be applied o","keywords":["constraint","comp","used","restrict","movement","bodies","actor","comps.","currently","done"]},{"slug":"container_comp","name":"Container COMP","displayName":"Container COMP","category":"COMP","subcategory":"Containers","summary":"Container COMP operator for TouchDesigner","keywords":["container","comp","touchdesigner"]},{"slug":"convert_dat","name":"Convert DAT","displayName":"Convert DAT","category":"DAT","subcategory":"Utilities","summary":"The Convert DAT changes the text format from simple text to table form and vice-versa.","keywords":["convert","dat","changes","text","format","simple","table","form","vice-versa."]},{"slug":"convert_pop","name":"Convert POP","displayName":"Convert POP","category":"POP","subcategory":"Experimental","summary":"The Convert POP is a general utility that keeps the points of the input, but reconnects them in various ways as primitives. This includes converting to and from line strips, opening/closing line strips, converting quads to triangles, stripping off all primitives, and creating Point Primitives from points.","keywords":[]},{"slug":"convert_sop","name":"Convert SOP","displayName":"Convert SOP","category":"SOP","subcategory":"Generators","summary":"The Convert SOP converts geometry from one geometry type to another type. Types include polygon, mesh, Bezier patche, particle and sphere primitive.","keywords":["convert","sop","converts","geometry","type","another","type.","types","include","polygon,"]},{"slug":"convolve_top","name":"Convolve TOP","displayName":"Convolve TOP","category":"TOP","subcategory":"Filters","summary":"The Convolve TOP uses a DAT table containing numeric coefficients. For each pixel, it combines its RGBA values and it's neighboring pixels' RGBA values by multiplying the values by the corresponding c","keywords":["convolve","top","uses","table","containing","numeric","coefficients.","each","pixel,","combines","rgba"]},{"slug":"copy_chop","name":"Copy CHOP","displayName":"Copy CHOP","category":"CHOP","subcategory":"Generators","summary":"The Copy CHOP produces multiple copies of the second input along the timeline of the first input. The first input provides the trigger signals or the convolve levels.","keywords":["copy","chop","produces","multiple","copies","second","input","along","timeline","first"]},{"slug":"copy_pop","name":"Copy POP","displayName":"Copy POP","category":"POP","subcategory":"Experimental","summary":"The Copy POP makes copies of its input using (1) parameters that specify the number of copies and the transform applied to each copy, and (2) a template POP where a copy is placed at each point of the template.","keywords":[]},{"slug":"copy_sop","name":"Copy SOP","displayName":"Copy SOP","category":"SOP","subcategory":"Modifiers","summary":"The Copy SOP lets you make copies of the geometry of other SOPs and apply a transformation to each copy.","keywords":["copy","sop","lets","make","copies","geometry","other","sops","apply","transformation","each"]},{"slug":"corner_pin_top","name":"Corner Pin TOP","displayName":"Corner Pin TOP","category":"TOP","subcategory":"Filters","summary":"The Corner Pin TOP can perform two operations. The Extract page lets you specify a sub-section of the image to use by moving 4 points. The Corner Pin page let you move the corner points of the extract","keywords":["corner","pin","top","perform","operations.","extract","page","lets","specify","sub-section","image","moving"]},{"slug":"count_chop","name":"Count CHOP","displayName":"Count CHOP","category":"CHOP","subcategory":"Generators","summary":"The Count CHOP counts the number of times a channel crosses a trigger or release threshold. It operates in either static or realtime (\"Cook to Current Frame\") mode.","keywords":["count","chop","counts","number","times","channel","crosses","trigger","release","threshold."]},{"slug":"cplusplus_chop","name":"CPlusPlus CHOP","displayName":"CPlusPlus CHOP","category":"CHOP","subcategory":"Generators","summary":"The CPlusPlus CHOP allows you to make custom CHOP operators by writing your own plugin using C++.","keywords":["cplusplus","chop","allows","make","custom","operators","writing","your","plugin"]},{"slug":"cplusplus_dat","name":"CPlusPlus DAT","displayName":"CPlusPlus DAT","category":"DAT","subcategory":"Utilities","summary":"The CPlusPlus DAT allows you to make custom DAT operators by writing your own plugin using C++.","keywords":["cplusplus","dat","allows","make","custom","operators","writing","your","plugin","using","c++."]},{"slug":"cplusplus_pop","name":"CPlusPlus POP","displayName":"CPlusPlus POP","category":"POP","subcategory":"Experimental","summary":"The CPlusPlus POP allows you to make custom POP operators by writing your own plugin using C++.","keywords":[]},{"slug":"cplusplus_sop","name":"CPlusPlus SOP","displayName":"CPlusPlus SOP","category":"SOP","subcategory":"Generators","summary":"The CPlusPlus SOP allows you to make custom SOP operators by writing your own plugin using C++.","keywords":["cplusplus","sop","allows","make","custom","operators","writing","your","plugin","using","c++."]},{"slug":"cplusplus_top","name":"CPlusPlus TOP","displayName":"CPlusPlus TOP","category":"TOP","subcategory":"Filters","summary":"The CPlusPlus TOP allows you to make custom TOP operators by writing your own plugin using C++.","keywords":["cplusplus","top","allows","make","custom","operators","writing","your","plugin","using","c++."]},{"slug":"creep_sop","name":"Creep SOP","displayName":"Creep SOP","category":"SOP","subcategory":"Generators","summary":"The Creep SOP lets you deform and animate Source Input (input0) geometry along the surface of the Path Input (input1) geometry.","keywords":["creep","sop","lets","deform","animate","source","input","(input0)","geometry","along","surface"]},{"slug":"crop_top","name":"Crop TOP","displayName":"Crop TOP","category":"TOP","subcategory":"Filters","summary":"The Crop TOP crops an image by defining the position of the left, right, bottom, and top edges of the image. The cropped part of the image is discarded, thus reducing the resolution of the image.","keywords":["crop","top","crops","image","defining","position","left,","right,","bottom,","edges","image."]},{"slug":"cross_chop","name":"Cross CHOP","displayName":"Cross CHOP","category":"CHOP","subcategory":"Generators","summary":"The Cross CHOP is a multi input OP that blends between 2 inputs at a time. This is similar to a Switch CHOP however the Cross CHOP allows for interpolation between the inputs.","keywords":["cross","chop","multi","input","blends","between","inputs","time.","similar","switch"]},{"slug":"cross_top","name":"Cross TOP","displayName":"Cross TOP","category":"TOP","subcategory":"Filters","summary":"The Cross TOP blends between the two input images based on the value of the Cross parameter (refered to as Cross_value below).","keywords":["cross","top","blends","between","input","images","based","value","parameter","(refered"]},{"slug":"cube_map_top","name":"Cube Map TOP","displayName":"Cube Map TOP","category":"TOP","subcategory":"Filters","summary":"The Cube Map TOP builds a texture map in the Cube Map internal texture format. It accepts a vertical cross image, or 1 input per side of the cube. The Phong MAT can use the cube maps from the Cube Map","keywords":["cube","map","top","builds","texture","internal","format.","accepts","vertical","cross"]},{"slug":"curve_pop","name":"Curve POP","displayName":"Curve POP","category":"POP","subcategory":"Experimental","summary":"The Curve POP is used to generate a curve in XY (Z=0) that can be used as a lookup curve for a Lookup Attribute POP or elsewhere. It is a \"function\" in that the P(0) X-value steps forward uniformly from point to point, while the P(1) Y-value takes on different interpolated shapes. The curve it generates is also in an attribute Curve, which you can use instead of P(1) for clarity.","keywords":[]},{"slug":"curveclay_sop","name":"Curveclay SOP","displayName":"Curveclay SOP","category":"SOP","subcategory":"Generators","summary":"The Curveclay SOP is similar to the Clay SOP in that you deform a spline surface not by modifying the CVs but by directly manipulating the surface. However, instead of using a point on the surface, yo","keywords":["curveclay","sop","similar","clay","deform","spline","surface","modifying","directly","manipulating","surface."]},{"slug":"curvesect_sop","name":"Curvesect SOP","displayName":"Curvesect SOP","category":"SOP","subcategory":"Generators","summary":"The Curvesect SOP finds the intersections or the points of minimum distance between two or more faces (polygons, Bziers, and NURBS curves) or between faces and a polygonal or spline surface.","keywords":["curvesect","sop","finds","intersections","points","minimum","distance","between","more","faces","(polygons,"]},{"slug":"cycle_chop","name":"Cycle CHOP","displayName":"Cycle CHOP","category":"CHOP","subcategory":"Generators","summary":"The Cycle CHOP creates cycles. It can repeat the channels any number of times before and after the original. It can also make a single cycle have a smooth transition from its end to its beginning, so ","keywords":["cycle","chop","creates","cycles.","repeat","channels","number","times","before","after"]},{"slug":"dat_execute_dat","name":"DAT Execute DAT","displayName":"DAT Execute DAT","category":"DAT","subcategory":"Scripts","summary":"The DAT Execute DAT monitors another DAT's contents and runs a script when those contents change. The other DAT is usually a table.","keywords":["dat","execute","monitors","another","dat's","contents","runs","script","when","change."]},{"slug":"dat_to_chop","name":"DAT to CHOP","displayName":"DAT to CHOP","category":"DAT","subcategory":"Utilities","summary":"The DAT to CHOP will create a set of CHOP channels with values derived from a DAT.","keywords":["dat","to","chop","create","channels","values","derived","dat."]},{"slug":"dat_to_pop","name":"DAT to POP","displayName":"DAT to POP","category":"POP","subcategory":"Experimental","summary":"The DAT to POP converts a DAT table into a POP point list, where each column is a name heading followed by values, one row per POP point. The table must be structured as you get with POP to DAT, though for DAT to POP you don't need an index column as it is automatically implied.","keywords":[]},{"slug":"dat_to_sop","name":"DAT to SOP","displayName":"DAT to SOP","category":"DAT","subcategory":"Utilities","summary":"The DAT to SOP can be used to create geometry from DAT tables, or if a SOP input is specified, to modify attributes on existing geometry. See also the Add SOP.","keywords":["dat","to","sop","used","create","geometry","tables,","input","specified,","modify","attributes","existing","geometry."]},{"slug":"deform_sop","name":"Deform SOP","displayName":"Deform SOP","category":"SOP","subcategory":"Deformers","summary":"The Deform SOP takes geometry along with point weights (assigned by the Capture SOP) and deforms geometry as Capture Regions are moved. This gives you the flexibility to procedurally modify geometry b","keywords":["deform","sop","takes","geometry","along","point","weights","(assigned","capture","sop)","deforms"]},{"slug":"delay_chop","name":"Delay CHOP","displayName":"Delay CHOP","category":"CHOP","subcategory":"Generators","summary":"The Delay CHOP delays the input. Multiple channels can be fed in to delay each separately. Each channel can have a separate delay time using me.chanIndex.","keywords":["delay","chop","delays","input.","multiple","channels","each","separately."]},{"slug":"delete_chop","name":"Delete CHOP","displayName":"Delete CHOP","category":"CHOP","subcategory":"Generators","summary":"The Delete CHOP removes entire channels and/or individual samples of its input.","keywords":["delete","chop","removes","entire","channels","and/or","individual","samples","input."]},{"slug":"delete_pop","name":"Delete POP","displayName":"Delete POP","category":"POP","subcategory":"Experimental","summary":"The Delete POP removes (or keeps) points or primitives using 5 methods found on the Attribute, Thin, Pattern, Group and Bounding pages. You can choose to delete points or primitives. On the Attribute page you can delete based on the values of point or primitive attributes. On the Thin page you can delete based on parameter-defined ranges, steps or randomly. You can delete based on patterns using Pattern Matching on the Pattern page. You can delete based on point or primitive groups on the Group page. You can delete based on bounding ranges on any attribute on the Bounding page.","keywords":[]},{"slug":"delete_sop","name":"Delete SOP","displayName":"Delete SOP","category":"SOP","subcategory":"Generators","summary":"The Delete SOP deletes input geometry as selected by a group specification or a geometry selection by using either of the three selection options: by entity number, by a bounding volume, and by entity","keywords":["delete","sop","deletes","input","geometry","selected","group","specification","selection","using"]},{"slug":"depth_mat","name":"Depth MAT","displayName":"Depth MAT","category":"MAT","subcategory":"Materials","summary":"The Depth Only MAT can be used to prevent objects from being drawn by making an invisible barrier in Z.","keywords":["depth","mat","only","used","prevent","objects","drawn","making","invisible","barrier"]},{"slug":"depth_top","name":"Depth TOP","displayName":"Depth TOP","category":"TOP","subcategory":"Filters","summary":"The Depth TOP reads an image containing depth information from a scene described in a specified Render TOP. The resulting image is black (0) at pixels where the surface is at the near depth value (Cam","keywords":["depth","top","reads","image","containing","information","scene","described","specified","render"]},{"slug":"difference_top","name":"Difference TOP","displayName":"Difference TOP","category":"TOP","subcategory":"Filters","summary":"The Difference TOP performs a difference composite on its two input images.","keywords":["difference","top","performs","composite","input","images."]},{"slug":"dimension_pop","name":"Dimension POP","displayName":"Dimension POP","category":"POP","subcategory":"Experimental","summary":"The Dimension POP can alter the dimensions of a POP. See Dimension.","keywords":[]},{"slug":"direct_display_out_top","name":"Direct Display Out TOP","displayName":"Direct Display Out TOP","category":"TOP","subcategory":"Filters","summary":"The Direct Display Out TOP uses new technology available in Vulkan which allows directly outputting the DisplayPort/HDMI ports on the GPU, without interacting with the Windows Desktop. This avoids the","keywords":["direct","display","out","top","uses","technology","available","vulkan","which","allows","directly","outputting"]},{"slug":"directx_in_top","name":"DirectX In TOP","displayName":"DirectX In TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Educational, TouchDesigner Commercial and TouchDesigner Pro.OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["directx","in","top","license:","only","available","touchdesigner","educational,","commercial","pro.os:"]},{"slug":"directx_out_top","name":"DirectX Out TOP","displayName":"DirectX Out TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Educational, TouchDesigner Commercial and TouchDesigner Pro.OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["directx","out","top","license:","only","available","touchdesigner","educational,","commercial","pro.os:"]},{"slug":"displace_top","name":"Displace TOP","displayName":"Displace TOP","category":"TOP","subcategory":"Filters","summary":"The Displace TOP will cause one image to be warped by another image. A pixel of the output image at (Uo,Vo) gets its RGBA value from a different pixel (Ui, Vi) of the Source Image by using the second ","keywords":["displace","top","cause","image","warped","another","image.","pixel","output","(uo,vo)"]},{"slug":"divide_sop","name":"Divide SOP","displayName":"Divide SOP","category":"SOP","subcategory":"Generators","summary":"The Divide SOP divides incoming polygonal geometry. It will smooth input polygons, dividing polygons, as well as sub-divide input polygons using the Bricker option. Bricker is also useful for polygon ","keywords":["divide","sop","divides","incoming","polygonal","geometry.","smooth","input","polygons,","dividing"]},{"slug":"dmx_fixture_pop","name":"DMX Fixture POP","displayName":"DMX Fixture POP","category":"POP","subcategory":"Experimental","summary":"The DMX Fixture POP constructs DMX universes from a POP input, and is used in conjunction with a DMX Out POP to send DMX to a device.","keywords":[]},{"slug":"dmx_in_chop","name":"DMX In CHOP","displayName":"DMX In CHOP","category":"CHOP","subcategory":"Generators","summary":"The DMX In CHOP receives channels from DMX, Art-Net, sACN or KiNET devices. Channel values for DMX are 0-255. Note that input rate is limited to the DMX maximum refresh rate of 44Hz.","keywords":["dmx","in","chop","receives","channels","dmx,","art-net,","sacn","kinet","devices.","channel","values"]},{"slug":"dmx_map_dat","name":"DMX Map DAT","displayName":"DMX Map DAT","category":"DAT","subcategory":"Experimental","summary":"The DMX Map DAT references a DMX Out POP or a DMX Fixture POP and outputs their DMX universes in table format. The DMX Map DAT is useful for visualizing DMX universe layouts and in the case of the DMX Out POP it can be helpful for debugging channel conflicts between DMX Fixture POPs.","keywords":[]},{"slug":"dmx_out_chop","name":"DMX Out CHOP","displayName":"DMX Out CHOP","category":"CHOP","subcategory":"Generators","summary":"The DMX Out CHOP sends channels to DMX, Art-Net, sACN, KiNET, or FTDI devices. Channel values for DMX are 0-255.","keywords":["dmx","out","chop","sends","channels","dmx,","art-net,","sacn,","kinet,","ftdi","devices.","channel"]},{"slug":"dmx_out_pop","name":"DMX Out POP","displayName":"DMX Out POP","category":"POP","subcategory":"Experimental","summary":"The DMX Out POP can send to DMX, Art-Net, sACN, KiNET, or FTDI devices.","keywords":[]},{"slug":"edge_top","name":"Edge TOP","displayName":"Edge TOP","category":"TOP","subcategory":"Filters","summary":"The Edge TOP finds edges in an image and highlights them. For each pixel, it looks at the values at neighboring pixels, and where differences are greater than a threshold, the output's value is higher","keywords":["edge","top","finds","edges","image","highlights","them.","each","pixel,","looks","values"]},{"slug":"emboss_top","name":"Emboss TOP","displayName":"Emboss TOP","category":"TOP","subcategory":"Filters","summary":"The Emboss TOP creates the effect that an image is embossed in a thin sheet of metal. Edges in the image will appear raised.","keywords":["emboss","top","creates","effect","image","embossed","thin","sheet","metal.","edges"]},{"slug":"engine_comp","name":"Engine COMP","displayName":"Engine COMP","category":"COMP","subcategory":"Components","summary":"The Engine COMP will run a .tox file (component) in a separate process. It uses TouchEngine to manage these processes and pass data between the loaded component and the main project.","keywords":["engine","comp",".tox","file","(component)","separate","process.","uses","touchengine","manage"]},{"slug":"envelope_chop","name":"Envelope CHOP","displayName":"Envelope CHOP","category":"CHOP","subcategory":"Generators","summary":"The Envelope CHOP outputs the maximum amplitude in the vicinity of each sample of the input. It takes the absolute value of the input, and uses a sliding window of a number of samples to find the maxi","keywords":["envelope","chop","outputs","maximum","amplitude","vicinity","each","sample","input.","takes"]},{"slug":"environment_light_comp","name":"Environment Light COMP","displayName":"Environment Light COMP","category":"COMP","subcategory":"3D","summary":"The Environment Light Component controls the color and intensity of an environmental light in a given scene. This light, unlike the Light Component, has no particular position. It comes from outside a","keywords":["environment","light","comp","component","controls","color","intensity","environmental","given","scene."]},{"slug":"error_dat","name":"Error DAT","displayName":"Error DAT","category":"DAT","subcategory":"Utilities","summary":"The Error DAT lists the most recent TouchDesigner errors in its FIFO (first in/first out) table.","keywords":["error","dat","lists","most","recent","touchdesigner","errors","fifo","(first","in/first","out)"]},{"slug":"etherdream_dat","name":"EtherDream DAT","displayName":"EtherDream DAT","category":"DAT","subcategory":"Utilities","summary":"The EtherDream DAT polls and lists all EtherDream devices connected.","keywords":["etherdream","dat","polls","lists","devices","connected."]},{"slug":"evaluate_dat","name":"Evaluate DAT","displayName":"Evaluate DAT","category":"DAT","subcategory":"Utilities","summary":"The Evaluate DAT changes the cells of the incoming DAT using string-editing and math expressions.","keywords":["evaluate","dat","changes","cells","incoming","using","string-editing","math","expressions."]},{"slug":"event_chop","name":"Event CHOP","displayName":"Event CHOP","category":"CHOP","subcategory":"Generators","summary":"The Event CHOP manages the birth and life of overlapping events triggered by devices like a MIDI keyboard. It can be seen as a simple particle system designed for MIDI keyboards.","keywords":["event","chop","manages","birth","life","overlapping","events","triggered","devices","like"]},{"slug":"examine_dat","name":"Examine DAT","displayName":"Examine DAT","category":"DAT","subcategory":"Utilities","summary":"The Examine DAT lets you inspect an operator's python storage, locals, globals, expressions, and extensions.","keywords":["examine","dat","lets","inspect","operator's","python","storage,","locals,","globals,","expressions,","extensions."]},{"slug":"execute_dat","name":"Execute DAT","displayName":"Execute DAT","category":"DAT","subcategory":"Scripts","summary":"The Execute DAT lets you edit scripts and run them based on conditions. It can be executed at the start or end of every frame, or at the start or end of the TouchDesigner process.","keywords":["execute","dat","lets","edit","scripts","them","based","conditions.","executed","start","every"]},{"slug":"expression_chop","name":"Expression CHOP","displayName":"Expression CHOP","category":"CHOP","subcategory":"Generators","summary":"The Expression CHOP allows you to modify input channels by using math expressions. Each input channel is modified by exactly one expression, and the expressions are looped for multiple channels.","keywords":["expression","chop","allows","modify","input","channels","using","math","expressions.","each"]},{"slug":"extend_chop","name":"Extend CHOP","displayName":"Extend CHOP","category":"CHOP","subcategory":"Generators","summary":"The Extend CHOP only sets the \"extend conditions\" of a CHOP, which determines what values you get when sampling the CHOP before or after its interval.","keywords":["extend","chop","only","sets","\"extend","conditions\"","chop,","which","determines","what"]},{"slug":"extrude_pop","name":"Extrude POP","displayName":"Extrude POP","category":"POP","subcategory":"Experimental","summary":"The Extrude POP is a simple operator that gives apparent \"thickness\" to triangles or quads. It copies the triangle or quad at a specifiable separation (Distance), optionally shrinks it to give a taper (Inset), and adds quads for the sides. You must pass it to a Normal POP to render it with faceted shading.","keywords":[]},{"slug":"extrude_sop","name":"Extrude SOP","displayName":"Extrude SOP","category":"SOP","subcategory":"Generators","summary":"The Extrude SOP can be used for:","keywords":["extrude","sop","used","for:"]},{"slug":"face_track_chop","name":"Face Track CHOP","displayName":"Face Track CHOP","category":"CHOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This operator uses the Augmented Reality (AR) SDK of the Nvidia Maxine system and requires a 20 series and ab","keywords":["face","track","chop","only","supported","under","microsoft","windows","operating","system.hardware:","uses","augmented","reality"]},{"slug":"face_track_sop","name":"Face Track SOP","displayName":"Face Track SOP","category":"SOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This operator uses the Augmented Reality (AR) SDK of the Nvidia Maxine system and requires a 20 or 30 series ","keywords":["face","track","sop","only","supported","under","microsoft","windows","operating","system.hardware:","uses","augmented","reality"]},{"slug":"facet_pop","name":"Facet POP","displayName":"Facet POP","category":"POP","subcategory":"Experimental","summary":"The Facet POP does operations to make points ve shared between multiple primitives, or create new points so that the points are not shared.","keywords":[]},{"slug":"facet_sop","name":"Facet SOP","displayName":"Facet SOP","category":"SOP","subcategory":"Generators","summary":"The Facet SOP lets you control the smoothness of faceting of a given object. It also lets you consolidate points or surface normals.","keywords":["facet","sop","lets","control","smoothness","faceting","given","object.","also","consolidate"]},{"slug":"fan_chop","name":"Fan CHOP","displayName":"Fan CHOP","category":"CHOP","subcategory":"Generators","summary":"The Fan CHOP converts one channel out to many channels, or converts many channels down to one.","keywords":["fan","chop","converts","channel","many","channels,","channels","down","one."]},{"slug":"fbx_comp","name":"FBX COMP","displayName":"FBX COMP","category":"COMP","subcategory":"Components","summary":"The FBX COMP imports geometry, animations and scenes using the FBX file format from Maya, 3DS Max, Cinema4D, Houdini and others.\nThe FBX COMP currently uses the 2019.0 version of the FBX SDK.","keywords":["fbx","comp","imports","geometry,","animations","scenes","using","file","format","maya,","max,"]},{"slug":"feedback_chop","name":"Feedback CHOP","displayName":"Feedback CHOP","category":"CHOP","subcategory":"Generators","summary":"The Feedback CHOP stores channels from the current frame to be used in a later frame, without forcing recooking back one frame. It allows you to get the state of a CHOP as it was one frame or time sli","keywords":["feedback","chop","stores","channels","current","frame","used","later","frame,","without"]},{"slug":"feedback_pop","name":"Feedback POP","displayName":"Feedback POP","category":"POP","subcategory":"Experimental","summary":"The Feedback POP receives the output of another POP called the “target” POP, from the previous frame, i.e. delayed by one cook cycle, and passes it down a chain of operators back to the target POP. This allows existing POP data to be incrementally modified frame after frame.","keywords":[]},{"slug":"feedback_top","name":"Feedback TOP","displayName":"Feedback TOP","category":"TOP","subcategory":"Filters","summary":"Creates iterative visual feedback effects by re-routing a downstream image back as input each frame. Essential for trails, motion blur, and generative accumulation effects.","keywords":["feedback","trail","echo","persistence","motion blur","accumulation","loop","iterative","generative","decay","buffer","zoom","rotation","ping-pong","reaction diffusion"]},{"slug":"field_pop","name":"Field POP","displayName":"Field POP","category":"POP","subcategory":"Experimental","summary":"The Field POP adds a Weight attribute that represents, for each point, how much a shape defined by the Field POP overlaps with each point. It is often used to cut out sections of points in point clouds. Its shapes include spheres (ellipsoids), cylinders, planes, paraboloids, etc, where all points within the shape (or on one side of the shape) are given a Weight of 1 and all other points are 0.","keywords":[]},{"slug":"fifo_dat","name":"FIFO DAT","displayName":"FIFO DAT","category":"DAT","subcategory":"Utilities","summary":"The FIFO DAT maintains a user-set maximum number of rows in a table. You add rows using the appendRow() method found in DAT Class. When its capacity is reached, the first row is removed. After the max","keywords":["fifo","dat","maintains","user-set","maximum","number","rows","table.","using","appendrow()"]},{"slug":"file_in_chop","name":"File In CHOP","displayName":"File In CHOP","category":"CHOP","subcategory":"Generators","summary":"The File In CHOP reads in channel and audio files for use by CHOPs. The file can be read in from disk or from the web. Use http:// when specifying a URL.","keywords":["file","in","chop","reads","channel","audio","files","chops.","read","disk"]},{"slug":"file_in_dat","name":"File In DAT","displayName":"File In DAT","category":"DAT","subcategory":"Utilities","summary":"The File In DAT reads in .txt text files and .dat table files. It will attempt to read any other file as raw text. The file can be located on disk or on the web. Use http:// when specifying a URL.","keywords":["file","in","dat","reads",".txt","text","files",".dat","table","files.","attempt","read"]},{"slug":"file_in_pop","name":"File In POP","displayName":"File In POP","category":"POP","subcategory":"Experimental","summary":"The File In POP reads a file and converts into a POP in GPU memory.","keywords":[]},{"slug":"file_in_sop","name":"File In SOP","displayName":"File In SOP","category":"SOP","subcategory":"Generators","summary":"The File In SOP allows you to read a geometry file that may have been previously created in the Model Editor, output geometry from a SOP, or generated from other software such as Houdini. The geometry","keywords":["file","in","sop","allows","read","geometry","previously","created","model","editor,","output"]},{"slug":"file_out_chop","name":"File Out CHOP","displayName":"File Out CHOP","category":"CHOP","subcategory":"Generators","summary":"The File Out CHOP writes CHOP channel data out to .chan files. The data can be written out every frame or at intervals (set by the Interval parameter) into a log file.","keywords":["file","out","chop","writes","channel","data",".chan","files.","written"]},{"slug":"file_out_dat","name":"File Out DAT","displayName":"File Out DAT","category":"DAT","subcategory":"Utilities","summary":"The File Out DAT allows you to write out DAT contents to a .dat file or a .txt file. A .dat file is one of the File Types of TouchDesigner that is used to hold the arrays of the Table DAT.","keywords":["file","out","dat","allows","write","contents",".dat",".txt","file."]},{"slug":"fillet_sop","name":"Fillet SOP","displayName":"Fillet SOP","category":"SOP","subcategory":"Generators","summary":"The Fillet SOP is used to create smooth bridging geometry between two curves / polygons or two surfaces / meshes.","keywords":["fillet","sop","used","create","smooth","bridging","geometry","between","curves","polygons","surfaces"]},{"slug":"filter_chop","name":"Filter CHOP","displayName":"Filter CHOP","category":"CHOP","subcategory":"Filters","summary":"The Filter CHOP smooths or sharpens the input channels. It filters by combining each sample and a range of its neighbor samples to set the new value of that sample. Each filter type uses its own weigh","keywords":["filter","chop","smooths","sharpens","input","channels.","filters","combining","each","sample"]},{"slug":"fit_sop","name":"Fit SOP","displayName":"Fit SOP","category":"SOP","subcategory":"Generators","summary":"The Fit SOP fits a Spline curve to a sequence of points or a Spline surface to an m X n mesh of points.","keywords":["fit","sop","fits","spline","curve","sequence","points","surface","mesh","points."]},{"slug":"fit_top","name":"Fit TOP","displayName":"Fit TOP","category":"TOP","subcategory":"Filters","summary":"The Fit TOP re-sizes its input to the resolution set on the Common Page using the method specified in the Fit parameter menu. This is useful for changing the aspect ratio of an image without distortin","keywords":["fit","top","re-sizes","input","resolution","common","page","using","method","specified","parameter","menu."]},{"slug":"flip_top","name":"Flip TOP","displayName":"Flip TOP","category":"TOP","subcategory":"Filters","summary":"The Flip TOP will Flip an image in X and/or Y. It also offers a Flop option to turn each row of pixels into a column.","keywords":["flip","top","image","and/or","also","offers","flop","option","turn","each"]},{"slug":"folder_dat","name":"Folder DAT","displayName":"Folder DAT","category":"DAT","subcategory":"Utilities","summary":"The Folder DAT lists the files and subfolders found in a file system folder and monitors any changes.","keywords":["folder","dat","lists","files","subfolders","found","file","system","monitors","changes."]},{"slug":"force_comp","name":"Force COMP","displayName":"Force COMP","category":"COMP","subcategory":"Components","summary":"Force COMPs are used to added forces to a physics solver's simulation. Bullet supports linear/rotational forces and impulse forces (see Force page) and Flex supports force fields (see Force Field page","keywords":["force","comp","comps","used","added","forces","physics","solver's","simulation.","bullet","supports"]},{"slug":"force_pop","name":"Force POP","displayName":"Force POP","category":"POP","subcategory":"Experimental","summary":"The Force POP is used in a Particle POP loop and outputs a float3 attribute named PartForce that sums a set of forces defined in the Force POP.","keywords":[]},{"slug":"force_sop","name":"Force SOP","displayName":"Force SOP","category":"SOP","subcategory":"Generators","summary":"The Force SOP adds force attributes to the input metaball field that is used by either Particle SOP or Spring SOP as attractor or repulsion force fields. In general, force values greater than 0 cause ","keywords":["force","sop","adds","attributes","input","metaball","field","used","either","particle"]},{"slug":"fractal_sop","name":"Fractal SOP","displayName":"Fractal SOP","category":"SOP","subcategory":"Generators","summary":"The Fractal SOP allows you created jagged mountain-like divisions of the input geometry. It will create random-looking deviations and sub-divisions along either a specified normal vector (the Directio","keywords":["fractal","sop","allows","created","jagged","mountain-like","divisions","input","geometry.","create","random-looking"]},{"slug":"freed_in_chop","name":"FreeD In CHOP","displayName":"FreeD In CHOP","category":"CHOP","subcategory":"Generators","summary":"The FreeD CHOP reads incoming camera tracking data sent over a network using the FreeD protocol and outputs CHOP channels that can be used to control a virtual 3D camera. FreeD is not exclusive to any","keywords":["freed","in","chop","reads","incoming","camera","tracking","data","sent","over","network"]},{"slug":"freed_out_chop","name":"FreeD Out CHOP","displayName":"FreeD Out CHOP","category":"CHOP","subcategory":"Generators","summary":"The FreeD Out CHOP sends camera tracking information, including position and orientation, to an external device or program over the network using the popular device-indepedent FreeD protocol. This can","keywords":["freed","out","chop","sends","camera","tracking","information,","including","position","orientation,","external"]},{"slug":"function_chop","name":"Function CHOP","displayName":"Function CHOP","category":"CHOP","subcategory":"Generators","summary":"The Function CHOP provides more complicated math functions than found in the Math CHOP : trigonometic functions, logarithmic functions and exponential functions, and also audio decibels (dB)-power-amp","keywords":["function","chop","provides","more","complicated","math","functions","than","found"]},{"slug":"function_top","name":"Function TOP","displayName":"Function TOP","category":"TOP","subcategory":"Filters","summary":"The Function TOP can perform mathematical operations like sin, cos, or exp on the color values of the input image. Different functions can be performed on each color channel. Some functions will take ","keywords":["function","top","perform","mathematical","operations","like","sin,","cos,","color","values","input"]},{"slug":"geo_text_comp","name":"Geo Text COMP","displayName":"Geo Text COMP","category":"COMP","subcategory":"Components","summary":"The Geo Text COMP renders text in 3D. It does not read or generate a SOP as it does direct rendering using the Slug Library and can be lit and textured with any MAT material.","keywords":["geo","text","comp","renders","read","generate","direct","rendering","using","slug"]},{"slug":"geometry_comp","name":"Geometry COMP","displayName":"Geometry COMP","category":"COMP","subcategory":"3D","summary":"Wraps SOP geometry for 3D rendering. Provides transforms, material assignment, instancing, and LOD control. Referenced by Render TOP via path parameter, not wire connection.","keywords":["geometry","3d","mesh","polygon","render","instancing","material","transform","position","rotation","scale","sop","gpu","object","scene","world space","display","flag","lod"]},{"slug":"gesture_chop","name":"Gesture CHOP","displayName":"Gesture CHOP","category":"CHOP","subcategory":"Generators","summary":"The Gesture CHOP records a short segment of the first input and loops this segment in time with options as specified in the Gesture Page. The second input defines the \"listen\" input. The third input ","keywords":["gesture","chop","records","short","segment","first","input","loops","time"]},{"slug":"glsl_advanced_pop","name":"GLSL Advanced POP","displayName":"GLSL Advanced POP","category":"POP","subcategory":"Experimental","summary":"Refer to the Write GLSL POPs article for more info on using this POP.","keywords":[]},{"slug":"glsl_comp","name":"GLSL COMP","displayName":"GLSL COMP","category":"COMP","subcategory":"Components","summary":"The GLSL COMP uses shaders to render an image in a panel directly to the screen. It is useful for rendering pixel accurate UIs as the resolution will automatically adapt to the DPI scaling of the scre","keywords":["glsl","comp","uses","shaders","render","image","panel","directly","screen.","useful"]},{"slug":"glsl_copy_pop","name":"GLSL Copy POP","displayName":"GLSL Copy POP","category":"POP","subcategory":"Experimental","summary":"The GLSL Copy POP lets you make copies of the geometry of the first input POP, and apply custom GLSL code to each copy.","keywords":[]},{"slug":"glsl_mat","name":"GLSL MAT","displayName":"GLSL MAT","category":"MAT","subcategory":"Materials","summary":"The GLSL MAT allows you to write or import custom materials into TouchDesigner. When there are compile errors in a GLSL shader, a blue/red checkerboard error shader will be displayed.","keywords":["glsl","mat","allows","write","import","custom","materials","into","touchdesigner.","when","there"]},{"slug":"glsl_multi_top","name":"GLSL Multi TOP","displayName":"GLSL Multi TOP","category":"TOP","subcategory":"Filters","summary":"The GLSL Multi TOP renders a GLSL shader into a TOP image. Its parameters and functionality are identical to the GLSL TOP, except it allows for more than 3 inputs.Refer to the GLSL TOP help page for m","keywords":["glsl","multi","top","renders","shader","into","image.","parameters","functionality","identical"]},{"slug":"glsl_pop","name":"GLSL POP","displayName":"GLSL POP","category":"POP","subcategory":"Experimental","summary":"This POP allows you to modify input attributes with GLSL. It works on a single attribute class at a time, Points, Verts or Primitives, and doesn't allow to change the number of input elements (Points, Verts or Primitives).","keywords":[]},{"slug":"glsl_select_pop","name":"GLSL Select POP","displayName":"GLSL Select POP","category":"POP","subcategory":"Experimental","summary":"The GLSL Select POP allows you to select one of the Extra Output POPs that can be made available with a GLSL Advanced POP.","keywords":[]},{"slug":"glsl_top","name":"GLSL TOP","displayName":"GLSL TOP","category":"TOP","subcategory":"Filters","summary":"The GLSL TOP renders a GLSL shader into a TOP image. Use the Info DAT to check for compile errors in your shaders.","keywords":["glsl","top","renders","shader","into","image.","info","check","compile","errors"]},{"slug":"grid_pop","name":"Grid POP","displayName":"Grid POP","category":"POP","subcategory":"Experimental","summary":"The Grid POP creates rows and columns of points in a plane, and optionally creates multiple slices of points resulting in a 3D grid. The points can be connected with a variety of primitives using the Connectivity menu.","keywords":[]},{"slug":"grid_sop","name":"Grid SOP","displayName":"Grid SOP","category":"SOP","subcategory":"Generators","summary":"The Grid SOP allows you to create grids and rectangles using polygons, a mesh, Bzier and NURBS surfaces, or multiple lines using open polygons.","keywords":["grid","sop","allows","create","grids","rectangles","using","polygons,","mesh,","bzier","nurbs"]},{"slug":"group_pop","name":"Group POP","displayName":"Group POP","category":"POP","subcategory":"Experimental","summary":"The Group POP lets you put sets of points or primitives into named groups so that you can then use the groups in other POPs, such as the Transform POP to affect only the elements of particular groups.","keywords":[]},{"slug":"group_sop","name":"Group SOP","displayName":"Group SOP","category":"SOP","subcategory":"Generators","summary":"The Group SOP generates groups of points or primitives according to various criteria and allows you to act upon these groups. Elements can occur in more than one group. Groups are used in many parts o","keywords":["group","sop","generates","groups","points","primitives","according","various","criteria","allows","upon"]},{"slug":"handle_chop","name":"Handle CHOP","displayName":"Handle CHOP","category":"CHOP","subcategory":"Generators","summary":"The Handle CHOP is the \"engine\" which drives Inverse Kinematic solutions using the Handle COMP. The role of the Handle CHOP is to generate rotation values for the bones which will bring their attached","keywords":["handle","chop","\"engine\"","which","drives","inverse","kinematic","solutions","using"]},{"slug":"handle_comp","name":"Handle COMP","displayName":"Handle COMP","category":"COMP","subcategory":"Components","summary":"The Handle Component is a new IK tool designed for manipulating groups of bones. Whereas the previous IK tools only allowed for a single end-affector per bone chain, this new method allows for several","keywords":["handle","comp","component","tool","designed","manipulating","groups","bones.","whereas","previous","tools"]},{"slug":"histogram_pop","name":"Histogram POP","displayName":"Histogram POP","category":"POP","subcategory":"Experimental","summary":"The Histogram POP takes an attribute from its input, creates an output with one attribute (Count attribute) and a specified number of points (Number of Bins parameter), and for each input point, adds 1 to one of the bins. This gives a \"frequency distribution\".","keywords":[]},{"slug":"hog_chop","name":"Hog CHOP","displayName":"Hog CHOP","category":"CHOP","subcategory":"Generators","summary":"The Hog CHOP eats up CPU cycles (ie it's a CPU hog - oink!). This can be used to simulate performance on slower machines, or to artifically slow down a synth's frame rate.","keywords":["hog","chop","eats","cycles","it's","oink!).","used","simulate","performance","slower","machines,"]},{"slug":"hokuyo_chop","name":"Hokuyo CHOP","displayName":"Hokuyo CHOP","category":"CHOP","subcategory":"Generators","summary":"Hokuyo CHOP operator for TouchDesigner","keywords":["hokuyo","chop","touchdesigner"]},{"slug":"hold_chop","name":"Hold CHOP","displayName":"Hold CHOP","category":"CHOP","subcategory":"Generators","summary":"The Hold CHOP waits for a 0 to 1 step on its second input, at which time it reads the current values from the first input (one value per channel). It holds the values constant until it receives anothe","keywords":["hold","chop","waits","step","second","input,","which","time","reads","current"]},{"slug":"hole_sop","name":"Hole SOP","displayName":"Hole SOP","category":"SOP","subcategory":"Generators","summary":"The Hole SOP is for making holes where faces are enclosed, even if they are not in the same plane. It can also remove existing holes from the input geometry.","keywords":["hole","sop","making","holes","where","faces","enclosed,","even","they","same","plane."]},{"slug":"hsv_adjust_top","name":"HSV Adjust TOP","displayName":"HSV Adjust TOP","category":"TOP","subcategory":"Filters","summary":"The HSV Adjust TOP adjust color values using hue, saturation, and value controls. If you change the Hue Offset, Saturation Multiplier and Value Multiplier without changing any of the other parameters ","keywords":["hsv","adjust","top","color","values","using","hue,","saturation,","value","controls.","change"]},{"slug":"hsv_to_rgb_top","name":"HSV to RGB TOP","displayName":"HSV to RGB TOP","category":"TOP","subcategory":"Filters","summary":"hsvtorgbTOP_Class","keywords":["hsv","to","rgb","top","hsvtorgbtop_class"]},{"slug":"import_select_chop","name":"Import Select CHOP","displayName":"Import Select CHOP","category":"CHOP","subcategory":"Generators","summary":"The Import Select CHOP is used to specify CHOP channels from an importing file such as FBX COMP or USD COMP. One of the main purpose of these channels is to represent the changes of transformation of ","keywords":["import","select","chop","used","specify","channels","importing","file","such"]},{"slug":"import_select_pop","name":"Import Select POP","displayName":"Import Select POP","category":"POP","subcategory":"Experimental","summary":"The Import Select POP is used to import and load the geometry types primitives defined in USD COMP and FBX COMP. It essentially loads any geometry type that USD COMP or FBX COMP can support such as a Mesh, Points, NURBS Curves or Patches, Basis Curves. Each geometry represents one primitive from the loading file or it can be a set of primitives merged together for better performance. Where the geometry primitive types are not supportable by POPs, that are converted to triangles, quads, line strips and point primitives.","keywords":[]},{"slug":"import_select_sop","name":"Import Select SOP","displayName":"Import Select SOP","category":"SOP","subcategory":"Generators","summary":"The Import Select SOP is used to import and load the geometry types primitives defined in USD COMP and FBX COMP. It essentially loads any geometry type that USD COMP or FBX COMP can support such as a ","keywords":["import","select","sop","used","load","geometry","types","primitives","defined","comp"]},{"slug":"import_select_top","name":"Import Select TOP","displayName":"Import Select TOP","category":"TOP","subcategory":"Filters","summary":"The Import Select TOP loads the texture map images such as Color Map, Normal Map, Metallic Map and so forth that are defined in FBX COMP or USD COMP. The image binaries can be encoded within the impor","keywords":["import","select","top","loads","texture","images","such","color","map,","normal"]},{"slug":"impulse_force_comp","name":"Impulse Force COMP","displayName":"Impulse Force COMP","category":"COMP","subcategory":"Components","summary":"An Impulse Force COMP will create a force in the simulation that can be applied for 1 frame using the Pulse Force parameter. In the real world, impulse forces are forces applied over a very short dura","keywords":["impulse","force","comp","create","simulation","applied","frame","using","pulse"]},{"slug":"in_chop","name":"In CHOP","displayName":"In CHOP","category":"CHOP","subcategory":"Generators","summary":"The In CHOP gets channels that are connected to one of the inputs of the component. For each In CHOP inside a component, there is one input connector added to the In CHOP's parent component.","keywords":["in","chop","gets","channels","connected","inputs","component.","each","inside","component,"]},{"slug":"in_dat","name":"In DAT","displayName":"In DAT","category":"DAT","subcategory":"Utilities","summary":"The In DAT is used to create a DAT input in a Component. Component inputs are positioned alphanumerically on the left side of the Component. Disconnecting an input to an In DAT will still keep the con","keywords":["in","dat","used","create","input","component.","component","inputs","positioned","alphanumerically","left","side"]},{"slug":"in_mat","name":"In MAT","displayName":"In MAT","category":"MAT","subcategory":"Materials","summary":"The In MAT is used to create a MAT input in a Component. Component inputs are positioned alphanumerically on the left side of the Component.","keywords":["in","mat","used","create","input","component.","component","inputs","positioned","alphanumerically","left","side"]},{"slug":"in_pop","name":"In POP","displayName":"In POP","category":"POP","subcategory":"Experimental","summary":"The In POP gets data from a POP that is connected to one of the inputs of the In POP's parent component. For each In POP inside a component, there is one input connector added to the In POP's parent component.","keywords":[]},{"slug":"in_sop","name":"In SOP","displayName":"In SOP","category":"SOP","subcategory":"Generators","summary":"The In SOP creates a SOP input in a Component. Component inputs are positioned alphanumerically on the left side of the node.","keywords":["in","sop","creates","input","component.","component","inputs","positioned","alphanumerically","left","side","node."]},{"slug":"in_top","name":"In TOP","displayName":"In TOP","category":"TOP","subcategory":"Filters","summary":"The In TOP is used to create a TOP input in a Component. Component inputs are positioned alphanumerically on the left side of the Component.","keywords":["in","top","used","create","input","component.","component","inputs","positioned","alphanumerically","left","side"]},{"slug":"indices_dat","name":"Indices DAT","displayName":"Indices DAT","category":"DAT","subcategory":"Utilities","summary":"The Indices DAT creates a series of numbers in a table, ranging between the start and end values. These values are suitable for display along a graph horizontal or vertical axis. They are carefully ","keywords":["indices","dat","creates","series","numbers","table,","ranging","between","start","values.","values"]},{"slug":"info_chop","name":"Info CHOP","displayName":"Info CHOP","category":"CHOP","subcategory":"Generators","summary":"The Info CHOP gives you extra information about a node. All nodes contain extra inside information, and different types of nodes (TOPs, CHOPs, etc) contain different subsets of information. This addit","keywords":["info","chop","gives","extra","information","about","node.","nodes","contain"]},{"slug":"info_dat","name":"Info DAT","displayName":"Info DAT","category":"DAT","subcategory":"Utilities","summary":"The Info DAT gives you string information about a node. Only some nodes contain additional string information which can be accessed by the Info DAT.","keywords":["info","dat","gives","string","information","about","node.","only","some","nodes","contain"]},{"slug":"insert_dat","name":"Insert DAT","displayName":"Insert DAT","category":"DAT","subcategory":"Utilities","summary":"The Insert DAT allows you to insert a row or column into an existing table.","keywords":["insert","dat","allows","column","into","existing","table."]},{"slug":"inside_top","name":"Inside TOP","displayName":"Inside TOP","category":"TOP","subcategory":"Filters","summary":"The Inside TOP places Input1 'inside' Input2. The alpha of Input2 is used to determine what parts of the Input1 image are visible.","keywords":["inside","top","places","input1","'inside'","input2.","alpha","input2","used","determine","what"]},{"slug":"interpolate_chop","name":"Interpolate CHOP","displayName":"Interpolate CHOP","category":"CHOP","subcategory":"Generators","summary":"The Interpolate CHOP treats its multiple-inputs as keyframes and interpolates between them. The inputs are usually single-frame CHOP channels like those produced by a Constant CHOP. The Interpolate CH","keywords":["interpolate","chop","treats","multiple-inputs","keyframes","interpolates","between","them.","inputs","usually"]},{"slug":"inverse_curve_chop","name":"Inverse Curve CHOP","displayName":"Inverse Curve CHOP","category":"CHOP","subcategory":"Generators","summary":"The Inverse Curve CHOP calculates an inverse kinematics simulation for bone objects using a curve object.","keywords":["inverse","curve","chop","calculates","kinematics","simulation","bone","objects","using"]},{"slug":"inverse_curve_sop","name":"Inverse Curve SOP","displayName":"Inverse Curve SOP","category":"SOP","subcategory":"Generators","summary":"The Inverse Curve SOP takes data from an Inverse Curve CHOP and builds a curve from it.","keywords":["inverse","curve","sop","takes","data","chop","builds"]},{"slug":"inverse_kin_chop","name":"Inverse Kin CHOP","displayName":"Inverse Kin CHOP","category":"CHOP","subcategory":"Generators","summary":"The Inverse Kin CHOP calculates an inverse kinematics simulation for Bone objects.","keywords":["inverse","kin","chop","calculates","kinematics","simulation","bone","objects."]},{"slug":"iso_surface_sop","name":"Iso Surface SOP","displayName":"Iso Surface SOP","category":"SOP","subcategory":"Generators","summary":"The Iso Surface SOP uses implicit functions to create 3D visualizations of isometric surfaces found in Grade 12 Functions and Relations textbooks.","keywords":["iso","surface","sop","uses","implicit","functions","create","visualizations","isometric","surfaces","found","grade"]},{"slug":"join_chop","name":"Join CHOP","displayName":"Join CHOP","category":"CHOP","subcategory":"Generators","summary":"The Join CHOP takes all its inputs and appends one CHOP after another. It is expected they all have the same channels.","keywords":["join","chop","takes","inputs","appends","after","another.","expected","they"]},{"slug":"join_sop","name":"Join SOP","displayName":"Join SOP","category":"SOP","subcategory":"Generators","summary":"The Join SOP connects a sequence of faces or surfaces into a single primitive that inherits their attributes. Faces of different types can be joined together, and so can surfaces. Mixed face-surface t","keywords":["join","sop","connects","sequence","faces","surfaces","into","single","primitive","inherits","their"]},{"slug":"joint_sop","name":"Joint SOP","displayName":"Joint SOP","category":"SOP","subcategory":"Generators","summary":"The Joint SOP will aid in the creation of circle-based skeletons by creating a series of circles between each pair of input circles. This SOP requires at least a pair of circles in order to work corre","keywords":["joint","sop","creation","circle-based","skeletons","creating","series","circles","between","each","pair"]},{"slug":"joystick_chop","name":"Joystick CHOP","displayName":"Joystick CHOP","category":"CHOP","subcategory":"Generators","summary":"The Joystick CHOP outputs values for all 6 possible axes on any game controller (joysticks, game controllers, driving wheels, etc.), as well as up to 32 button, 2 sliders and 4 POV Hats.","keywords":["joystick","chop","outputs","values","possible","axes","game","controller","(joysticks,"]},{"slug":"json_dat","name":"JSON DAT","displayName":"JSON DAT","category":"DAT","subcategory":"Utilities","summary":"The JSON DAT converts and filters JSON text using JSONPath syntax and outputs the filtered results. It eliminates having to code scripts to parse and manipulate JSON, and keeps the data flow procedura","keywords":["json","dat","converts","filters","text","using","jsonpath","syntax","outputs","filtered"]},{"slug":"keyboard_in_chop","name":"Keyboard In CHOP","displayName":"Keyboard In CHOP","category":"CHOP","subcategory":"Generators","summary":"The Keyboard In CHOP receives ASCII input from the keyboard, and outputs channels for the number of keys specified. It creates a single-frame channel representing the current state of each key.","keywords":["keyboard","in","chop","receives","ascii","input","keyboard,","outputs","channels","number","keys"]},{"slug":"keyboard_in_dat","name":"Keyboard In DAT","displayName":"Keyboard In DAT","category":"DAT","subcategory":"Utilities","summary":"The Keyboard In DAT lists the most recent key events in its FIFO (first in/first out) table. There is one row for every key press down and every key-up, including Shift, Ctrl and Alt, with distinction","keywords":["keyboard","in","dat","lists","most","recent","events","fifo","(first","in/first","out)","table."]},{"slug":"keyframe_chop","name":"Keyframe CHOP","displayName":"Keyframe CHOP","category":"CHOP","subcategory":"Generators","summary":"The Keyframe CHOP uses channel and keys data in an Animation COMP and creates channels of samples at a selectable sample rate (frames per second).","keywords":["keyframe","chop","uses","channel","keys","data","animation","comp","creates","channels"]},{"slug":"kinect_azure_chop","name":"Kinect Azure CHOP","displayName":"Kinect Azure CHOP","category":"CHOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows 10 April 2018 or newer operating system.Hardware: Kinect Azure System Requirements","keywords":["kinect","azure","chop","only","supported","under","microsoft","windows","april","2018","newer","operating","system.hardware:"]},{"slug":"kinect_azure_select_top","name":"Kinect Azure Select TOP","displayName":"Kinect Azure Select TOP","category":"TOP","subcategory":"Filters","summary":"OS: This operator is only supported under the Microsoft Windows 10 April 2018 or newer operating system.","keywords":["kinect","azure","select","top","only","supported","under","microsoft","windows","april","2018","newer","operating","system."]},{"slug":"kinect_azure_top","name":"Kinect Azure TOP","displayName":"Kinect Azure TOP","category":"TOP","subcategory":"Filters","summary":"OS: This operator is only supported under the Microsoft Windows 10 April 2018 or newer operating system.","keywords":["kinect","azure","top","only","supported","under","microsoft","windows","april","2018","newer","operating","system."]},{"slug":"kinect_chop","name":"Kinect CHOP","displayName":"Kinect CHOP","category":"CHOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This CHOP only supports the Kinect for Windows hardware and the Kinect 2, not Kinect for Xbox hardware.","keywords":["kinect","chop","only","supported","under","microsoft","windows","operating","system.hardware:","supports"]},{"slug":"kinect_sop","name":"Kinect SOP","displayName":"Kinect SOP","category":"SOP","subcategory":"Generators","summary":"The Kinect SOP uses the Kinect v1 sensor to scan and create geometry.","keywords":["kinect","sop","uses","sensor","scan","create","geometry."]},{"slug":"kinect_top","name":"Kinect TOP","displayName":"Kinect TOP","category":"TOP","subcategory":"Filters","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This TOP only supports the Kinect for Windows hardware and the Kinect 2, not Kinect for Xbox hardware.","keywords":["kinect","top","only","supported","under","microsoft","windows","operating","system.hardware:","supports"]},{"slug":"lag_chop","name":"Lag CHOP","displayName":"Lag CHOP","category":"CHOP","subcategory":"Generators","summary":"The Lag CHOP adds lag and overshoot to channels. It can also limit the velocity and acceleration of channels. Lag slows down rapid changes in the input channels. Overshoot amplifies the changes in the","keywords":["lag","chop","adds","overshoot","channels.","also","limit","velocity","acceleration","slows"]},{"slug":"laser_chop","name":"Laser CHOP","displayName":"Laser CHOP","category":"CHOP","subcategory":"Generators","summary":"The Laser CHOP produces channels that can drive a laser projector. It uses the points and lines of a SOP or CHOP and outputs the channels at a specified sample rate, typically 10,000 to 96,000 samples","keywords":["laser","chop","produces","channels","drive","projector.","uses","points","lines"]},{"slug":"laser_device_chop","name":"Laser Device CHOP","displayName":"Laser Device CHOP","category":"CHOP","subcategory":"Generators","summary":"The Laser Device CHOP can send laser points to supported laser devices: EtherDream, Helios, and ShowNET. The devices can be connected to a laser using an ILDA cable, except in the case of ShowNET when","keywords":["laser","device","chop","send","points","supported","devices:","etherdream,"]},{"slug":"lattice_sop","name":"Lattice SOP","displayName":"Lattice SOP","category":"SOP","subcategory":"Generators","summary":"The Lattice SOP allows you to create animated deformations of its input geometry by manipulating grids or a subdivided box that encloses the input source's geometry.","keywords":["lattice","sop","allows","create","animated","deformations","input","geometry","manipulating","grids","subdivided"]},{"slug":"layout_top","name":"Layout TOP","displayName":"Layout TOP","category":"TOP","subcategory":"Filters","summary":"The Layout TOP positions multiple input TOPs into rows, columns, or grids. It can either fit all the TOPs into a specific resolution (determined by the Common page) by scaling the inputs, or it can sc","keywords":["layout","top","positions","multiple","input","tops","into","rows,","columns,","grids.","either"]},{"slug":"leap_motion_chop","name":"Leap Motion CHOP","displayName":"Leap Motion CHOP","category":"CHOP","subcategory":"Generators","summary":"The Leap Motion CHOP reads hand, finger, tool and gesture data from the Leap Motion controller. It outputs hand, finger and tool positions, rotations and 'tracking' channels that indicate if these val","keywords":["leap","motion","chop","reads","hand,","finger,","tool","gesture","data"]},{"slug":"leap_motion_top","name":"Leap Motion TOP","displayName":"Leap Motion TOP","category":"TOP","subcategory":"Filters","summary":"The Leap Motion TOP gets the image from the Leap Motion controller's cameras. To enable this feature the option Allow Images must be turned on in the Leap Motion Control Panel.","keywords":["leap","motion","top","gets","image","controller's","cameras.","enable","feature"]},{"slug":"lens_distort_top","name":"Lens Distort TOP","displayName":"Lens Distort TOP","category":"TOP","subcategory":"Filters","summary":"The Lens Distort TOP applies or removes lens distortion from an image using the Brown-Conrady model. This can be used to rectify images taken from a physical camera, to apply distortion to a rendering","keywords":["lens","distort","top","applies","removes","distortion","image","using","brown-conrady","model."]},{"slug":"leuze_rod4_chop","name":"Leuze ROD4 CHOP","displayName":"Leuze ROD4 CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Educational, TouchDesigner Commercial and TouchDesigner Pro.","keywords":["leuze","rod4","chop","license:","only","available","touchdesigner","educational,","commercial","pro."]},{"slug":"level_top","name":"Level TOP","displayName":"Level TOP","category":"TOP","subcategory":"Filters","summary":"The Level TOP adjusts image contrast, brightness, gamma, black level, color range, quantization, opacity and more. See also the Luma Level TOP which preserves hue and saturation more accurately, but i","keywords":["level","top","adjusts","image","contrast,","brightness,","gamma,","black","level,","color","range,"]},{"slug":"lfo_chop","name":"LFO CHOP","displayName":"LFO CHOP","category":"CHOP","subcategory":"Generators","summary":"The LFO CHOP (low frequency oscillator) generates waves in real-time in two ways. It synthesizes curves using a choice of common waveforms like Sine or Pulse, or it repeats a prepared incoming curve.","keywords":["lfo","chop","(low","frequency","oscillator)","generates","waves","real-time","ways.","synthesizes","curves"]},{"slug":"light_comp","name":"Light COMP","displayName":"Light COMP","category":"COMP","subcategory":"3D","summary":"The Light Components are objects which cast light into a 3D scene. With the light parameters you can control the color, brightness, and atmosphere of geometry lit by the light. A scene can also be vie","keywords":["light","comp","components","objects","which","cast","into","scene.","parameters"]},{"slug":"limit_chop","name":"Limit CHOP","displayName":"Limit CHOP","category":"CHOP","subcategory":"Generators","summary":"The Limit CHOP can limit the values of the input channels to be between a minimum and maximum, and can quantize the input channels in time and/or value such that the value steps over time.","keywords":["limit","chop","values","input","channels","between","minimum","maximum,","quantize"]},{"slug":"limit_pop","name":"Limit POP","displayName":"Limit POP","category":"POP","subcategory":"Experimental","summary":"The Limit POP takes any attribute and lets you clamp to a lower-upper range, or takes values outside the range and loops them so they are withing the range, or similarly zig-zags the values within the range. You can limit the maximum-only, or the minimum-only.","keywords":[]},{"slug":"limit_sop","name":"Limit SOP","displayName":"Limit SOP","category":"SOP","subcategory":"Generators","summary":"The Limit SOP creates geometry from samples fed to it by CHOPs. It creates geometry at every point in the sample. Different types of geometry can be created using the Output Type parameter on the Chan","keywords":["limit","sop","creates","geometry","samples","chops.","every","point","sample."]},{"slug":"limit_top","name":"Limit TOP","displayName":"Limit TOP","category":"TOP","subcategory":"Filters","summary":"The Limit TOP can limit the pixel values of the input image to fall between a minimum and maximum value, and can quantize the pixels by value or position.","keywords":["limit","top","pixel","values","input","image","fall","between","minimum","maximum"]},{"slug":"line_break_pop","name":"Line Break POP","displayName":"Line Break POP","category":"POP","subcategory":"Experimental","summary":"The Line Break POP creates new line strips from the points and line strips of its input.","keywords":[]},{"slug":"line_divide_pop","name":"Line Divide POP","displayName":"Line Divide POP","category":"POP","subcategory":"Experimental","summary":"The Line Divide POP takes any set of line strips, and for each it generates a new line strip that is subdivided using various interpolation methods. The default is linear interpolation with 4 divisions between incoming points.","keywords":[]},{"slug":"line_mat","name":"Line MAT","displayName":"Line MAT","category":"MAT","subcategory":"Materials","summary":"The Line MAT renders 3D line segments, dots and vectors. The line width and color can be varied based on distance to the camera, using two models: a 1/z dropoff (z = distance from camera), or a near-f","keywords":["line","mat","renders","segments,","dots","vectors.","width","color","varied"]},{"slug":"line_metrics_pop","name":"Line Metrics POP","displayName":"Line Metrics POP","category":"POP","subcategory":"Experimental","summary":"You can add metrics attributes to Line Strips. They can be created as point attribute or the vertex attributes.","keywords":[]},{"slug":"line_pop","name":"Line POP","displayName":"Line POP","category":"POP","subcategory":"Experimental","summary":"The Line POP generates a line strip where you create a set of points using parameters, and then subdivide each segment using various interpolation methods. The default is two points with 20 divisions between them, linearly interpolated.","keywords":[]},{"slug":"line_smooth_pop","name":"Line Smooth POP","displayName":"Line Smooth POP","category":"POP","subcategory":"Experimental","summary":"The Line Smooth POP smooths line strips by blending the positions of adjacent points along a line strip.","keywords":[]},{"slug":"line_sop","name":"Line SOP","displayName":"Line SOP","category":"SOP","subcategory":"Generators","summary":"The Line SOP creates straight lines.","keywords":["line","sop","creates","straight","lines."]},{"slug":"line_thick_sop","name":"Line Thick SOP","displayName":"Line Thick SOP","category":"SOP","subcategory":"Generators","summary":"The Line Thick SOP extrudes a surface from a curved line. The line can be of polygon, NURBS, or Bezier geometry type.","keywords":["line","thick","sop","extrudes","surface","curved","line.","polygon,","nurbs,","bezier"]},{"slug":"list_comp","name":"List COMP","displayName":"List COMP","category":"COMP","subcategory":"Components","summary":"The List Component lets you create large lists that are highly customizable via the List COMPs initialization and callback functions. Refer to the Build a List COMP article for more info on using this","keywords":["list","comp","component","lets","create","large","lists","highly","customizable","comps"]},{"slug":"lod_sop","name":"LOD SOP","displayName":"LOD SOP","category":"SOP","subcategory":"Generators","summary":"The LOD SOP is unusual in so far as it does not actually alter any geometry. Instead it builds a level of detail cache for the input object. The cache to be drawn is based upon the distance to the cam","keywords":["lod","sop","unusual","actually","alter","geometry.","instead","builds","level","detail","cache","input"]},{"slug":"logic_chop","name":"Logic CHOP","displayName":"Logic CHOP","category":"CHOP","subcategory":"Generators","summary":"The Logic CHOP first converts channels of all its input CHOPs into binary (0 = off, 1 = on) channels and then combines the channels using a variety of logic operations.","keywords":["logic","chop","first","converts","channels","input","chops","into","binary","off,"]},{"slug":"lookup_attribute_pop","name":"Lookup Attribute POP","displayName":"Lookup Attribute POP","category":"POP","subcategory":"Experimental","summary":"The Lookup Attribute POP in its simplest form takes an attribute of the first input (the Lookup Index Attribute(s)) with values in the 0-1 range, and for each point of the first input, uses the value as an index into attributes of the second input (the Value Attributes of the lookup curve). It outputs those looked-up values into new or existing attributes (Output Attribute Scope).","keywords":[]},{"slug":"lookup_channel_pop","name":"Lookup Channel POP","displayName":"Lookup Channel POP","category":"POP","subcategory":"Experimental","summary":"The Lookup Channel POP in its simplest form takes an attribute (the Lookup Attribute) with values in the 0-1 range and for each point, uses the attribute value as an index into the channels of a CHOP, pulling one interpolated value for each channel, and placing those values into POP attributes.","keywords":[]},{"slug":"lookup_chop","name":"Lookup CHOP","displayName":"Lookup CHOP","category":"CHOP","subcategory":"Generators","summary":"The Lookup CHOP outputs values from a lookup table. The first input (the Index Channel) is an index into the second input (the Lookup Table). Lookup outputs interpolated values from the lookup table.","keywords":["lookup","chop","outputs","values","table.","first","input","(the","index"]},{"slug":"lookup_dat","name":"Lookup DAT","displayName":"Lookup DAT","category":"DAT","subcategory":"Utilities","summary":"The Lookup DAT outputs values from a lookup Table. The first input is an index into the second input.","keywords":["lookup","dat","outputs","values","table.","first","input","index","into","second"]},{"slug":"lookup_texture_pop","name":"Lookup Texture POP","displayName":"Lookup Texture POP","category":"POP","subcategory":"Experimental","summary":"The Lookup Texture POP in its simplest form takes two attributes (the Lookup Attribute U and the Lookup Attribute V) with values in the 0-1 range and for each point, uses the attribute value as an index into the pixels of a TOP, pulling the four RGBA values, and placing those values into POP attributes.","keywords":[]},{"slug":"lookup_top","name":"Lookup TOP","displayName":"Lookup TOP","category":"TOP","subcategory":"Filters","summary":"The Lookup TOP replaces color values in the TOP image connected to its first input with values derived from a lookup table created from its second input or a lookup table created using the CHOP parame","keywords":["lookup","top","replaces","color","values","image","connected","first","input","derived"]},{"slug":"lsystem_sop","name":"LSystem SOP","displayName":"LSystem SOP","category":"SOP","subcategory":"Generators","summary":"The Lsystem SOP implements L-systems (Lindenmayer-systems, named after Aristid Lindenmayer (1925-1989)), allow definition of complex shapes through the use of iteration. They use a mathematical langua","keywords":["lsystem","sop","implements","l-systems","(lindenmayer-systems,","named","after","aristid","lindenmayer","(1925-1989)),","allow"]},{"slug":"ltc_in_chop","name":"LTC In CHOP","displayName":"LTC In CHOP","category":"CHOP","subcategory":"Generators","summary":"The LTC In CHOP reads SMPTE timecode data encoded into an audio signal. Read the wikipedia overview Linear Timecode.","keywords":["ltc","in","chop","reads","smpte","timecode","data","encoded","into","audio","signal.","read"]},{"slug":"ltc_out_chop","name":"LTC Out CHOP","displayName":"LTC Out CHOP","category":"CHOP","subcategory":"Generators","summary":"The LTC Out CHOP outputs \"linear timecode\" which is a SMPTE timecode data encoded into an audio signal. See also Linear Timecode.","keywords":["ltc","out","chop","outputs","\"linear","timecode\"","which","smpte","timecode","data","encoded","into"]},{"slug":"luma_blur_top","name":"Luma Blur TOP","displayName":"Luma Blur TOP","category":"TOP","subcategory":"Filters","summary":"Luma Blur TOP operator for TouchDesigner","keywords":["luma","blur","top","touchdesigner"]},{"slug":"luma_level_top","name":"Luma Level TOP","displayName":"Luma Level TOP","category":"TOP","subcategory":"Filters","summary":"The Luma Level TOP adjusts image brightness, gamma, black level, quantization, opacity and more. It has similar parameters to the Level TOP, but it maintains the hue and saturation more accurately whe","keywords":["luma","level","top","adjusts","image","brightness,","gamma,","black","level,","quantization,","opacity"]},{"slug":"magnet_sop","name":"Magnet SOP","displayName":"Magnet SOP","category":"SOP","subcategory":"Generators","summary":"The Magnet SOP allows you to affect deformations of the input geometry with another object using a \"magnetic field\" of influence, defined by a metaball field. It allows the creation of animated bumps ","keywords":["magnet","sop","allows","affect","deformations","input","geometry","another","object","using","\"magnetic"]},{"slug":"material_sop","name":"Material SOP","displayName":"Material SOP","category":"SOP","subcategory":"Generators","summary":"The Material SOP allows the assignment of materials (MATs) to geometry at the SOP level.","keywords":["material","sop","allows","assignment","materials","(mats)","geometry","level."]},{"slug":"math_chop","name":"Math CHOP","displayName":"Math CHOP","category":"CHOP","subcategory":"Math","summary":"The Math CHOP performs arithmetic operations on channels. The channels of a CHOP can be combined into one channel, and several CHOPs can be combined into one CHOP.","keywords":["math","chop","performs","arithmetic","operations","channels.","channels","combined","into"]},{"slug":"math_combine_pop","name":"Math Combine POP","displayName":"Math Combine POP","category":"POP","subcategory":"Experimental","summary":"The Math Combine POP can do numerous math operations in one node, and is an expansion of the more elementary Math POP and Math Mix POP:","keywords":[]},{"slug":"math_mix_pop","name":"Math Mix POP","displayName":"Math Mix POP","category":"POP","subcategory":"Experimental","summary":"The Math Mix POP can do a series of math operations in one node. It is a simpler version of the Math Combine POP. Each sequential block on Math Mix's Combine page is an operation that can combine one, two or three attributes. There are over 70 different operations to choose from, such as A + B, sin(A), or clamp(A, B, C) (clamp A to be be between B and C). A, B and C are attribute names of the incoming POPs.","keywords":[]},{"slug":"math_pop","name":"Math POP","displayName":"Math POP","category":"POP","subcategory":"Experimental","summary":"The Math POP takes one attribute of its input, does some math operations, and outputs to any existing attribute or a new attribute.","keywords":[]},{"slug":"math_top","name":"Math TOP","displayName":"Math TOP","category":"TOP","subcategory":"Filters","summary":"The Math TOP performs specific mathematical operations on the pixels of the input image.","keywords":["math","top","performs","specific","mathematical","operations","pixels","input","image."]},{"slug":"matte_top","name":"Matte TOP","displayName":"Matte TOP","category":"TOP","subcategory":"Filters","summary":"The Matte TOP composites input1 over input2 using the specified channel of input3 as a matte. Using the default setting of Matte Channel = Alpha, white (one) pixels in input3's alpha channel will draw","keywords":["matte","top","composites","input1","over","input2","using","specified","channel","input3","matte."]},{"slug":"media_file_info_dat","name":"Media File Info DAT","displayName":"Media File Info DAT","category":"DAT","subcategory":"Utilities","summary":"The Media File Info DAT encapsulates the essential metadata for a Media File. Metadata information like the codec, frame rate, audio sample rate, resolution etc is outputted.","keywords":["media","file","info","dat","encapsulates","essential","metadata","file.","information"]},{"slug":"merge_chop","name":"Merge CHOP","displayName":"Merge CHOP","category":"CHOP","subcategory":"Generators","summary":"The Merge CHOP takes multiple inputs and merges them into the output. All the channels of the input appear in the output. The channel order is the channels of the first input followed by the channels ","keywords":["merge","chop","takes","multiple","inputs","merges","them","into","output.","channels"]},{"slug":"merge_dat","name":"Merge DAT","displayName":"Merge DAT","category":"DAT","subcategory":"Utilities","summary":"The Merged DAT is a multi-input DAT which merges the text or tables from the input DATs together.","keywords":["merge","dat","merged","multi-input","which","merges","text","tables","input","dats","together."]},{"slug":"merge_pop","name":"Merge POP","displayName":"Merge POP","category":"POP","subcategory":"Experimental","summary":"The Merge POP merges together the points, vertices amd primitives of all its inputs into one output. The number of points of the output is the sum of the number of points of each input. The number of primitives of the output is the sum of the number of primitives of each input. etc.","keywords":[]},{"slug":"merge_sop","name":"Merge SOP","displayName":"Merge SOP","category":"SOP","subcategory":"Modifiers","summary":"The Merge SOP merges geometry from multiple SOPs. You can merge SOPs by wiring them into the Merge SOP, and/or you can specify the names in the SOPs parameter, where you can include wildcard Pattern M","keywords":["merge","sop","merges","geometry","multiple","sops.","sops","wiring","them","into"]},{"slug":"metaball_sop","name":"Metaball SOP","displayName":"Metaball SOP","category":"SOP","subcategory":"Generators","summary":"The Metaball SOP creates metaballs and meta-superquadric surfaces. Metaballs can be thought of as spherical force fields whose surface is an implicit function defined at any point where the density of","keywords":["metaball","sop","creates","metaballs","meta-superquadric","surfaces.","thought","spherical","force","fields"]},{"slug":"midi_event_dat","name":"MIDI Event DAT","displayName":"MIDI Event DAT","category":"DAT","subcategory":"Utilities","summary":"The MIDI Event DAT logs all MIDI messages coming into or out of TouchDesigner from all MIDI In/Out operators. Note: no messages will be logged if there are no active MIDI In or Out operators set to re","keywords":["midi","event","dat","logs","messages","coming","into","touchdesigner","in/out"]},{"slug":"midi_in_chop","name":"MIDI In CHOP","displayName":"MIDI In CHOP","category":"CHOP","subcategory":"MIDI","summary":"The MIDI In CHOP reads Note events, Controller events, Program Change events, System Exclusive messages and Timing events from both MIDI devices and files. See also MIDI In Map CHOP.","keywords":["midi","in","chop","reads","note","events,","controller","program","change"]},{"slug":"midi_in_dat","name":"MIDI In DAT","displayName":"MIDI In DAT","category":"DAT","subcategory":"Utilities","summary":"The MIDI In DAT logs all MIDI messages coming into TouchDesigner from a specified MIDI device. It outputs columns in a table format - message, type, channel, index, value.","keywords":["midi","in","dat","logs","messages","coming","into","touchdesigner","specified","device."]},{"slug":"midi_in_map_chop","name":"MIDI In Map CHOP","displayName":"MIDI In Map CHOP","category":"CHOP","subcategory":"MIDI","summary":"See first the MIDI In DAT. The MIDI In Map CHOP reads in specified channels from the MIDI Device Mapper Dialog which prepares slider channels starting from s1, s2, etc. and button channels starting wi","keywords":["midi","in","map","chop","first","dat.","reads","specified","channels","device"]},{"slug":"midi_out_chop","name":"MIDI Out CHOP","displayName":"MIDI Out CHOP","category":"CHOP","subcategory":"MIDI","summary":"The MIDI Out CHOP sends MIDI events to any available MIDI devices when its input channels change. More flexibly, the Python midioutCHOP Class can be used to send any type of MIDI event to a MIDI devic","keywords":["midi","out","chop","sends","events","available","devices","when","input"]},{"slug":"mirror_top","name":"Mirror TOP","displayName":"Mirror TOP","category":"TOP","subcategory":"Filters","summary":"Mirrors part of an image on top of itself.","keywords":["mirror","top","mirrors","part","image","itself."]},{"slug":"model_sop","name":"Model SOP","displayName":"Model SOP","category":"SOP","subcategory":"Generators","summary":"The Model SOP holds the surface modeler in TouchDesigner. It is designed to hold raw model geometry constructed using the SOP Editor (aka Modeler). It holds modeled data and cannot be unlocked - prote","keywords":["model","sop","holds","surface","modeler","touchdesigner.","designed","hold","geometry","constructed"]},{"slug":"monitors_dat","name":"Monitors DAT","displayName":"Monitors DAT","category":"DAT","subcategory":"Utilities","summary":"The Monitors DAT is a table of data about all currently detected monitors with information on the resolution, screen positioning, monitor name and description, GPU, and a flag indicating whether it is","keywords":["monitors","dat","table","data","about","currently","detected","information","resolution,","screen"]},{"slug":"monochrome_top","name":"Monochrome TOP","displayName":"Monochrome TOP","category":"TOP","subcategory":"Filters","summary":"The Monochrome TOP changes an image to greyscale colors. You can choose from a number of different methods to convert the image to greyscale using the RGB and Alpha menus.","keywords":["monochrome","top","changes","image","greyscale","colors.","choose","number","different","methods","convert"]},{"slug":"mosys_chop","name":"MoSys CHOP","displayName":"MoSys CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Pro.","keywords":["mosys","chop","license:","only","available","touchdesigner","pro."]},{"slug":"mosys_top","name":"MoSys TOP","displayName":"MoSys TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Pro.","keywords":["mosys","top","license:","only","available","touchdesigner","pro."]},{"slug":"mouse_in_chop","name":"Mouse In CHOP","displayName":"Mouse In CHOP","category":"CHOP","subcategory":"Generators","summary":"The Mouse In CHOP outputs X and Y screen values for the mouse device and monitors the up/down state of the three mouse buttons.","keywords":["mouse","in","chop","outputs","screen","values","device","monitors","up/down","state"]},{"slug":"mouse_out_chop","name":"Mouse Out CHOP","displayName":"Mouse Out CHOP","category":"CHOP","subcategory":"Generators","summary":"The Mouse Out CHOP forces the mouse position and button status to be driven from TouchDesigner using the incoming CHOP channels. The tx and ty channels works in normalized coordinates, ranging from 0 ","keywords":["mouse","out","chop","forces","position","button","status","driven","touchdesigner","using"]},{"slug":"movie_file_in_top","name":"Movie File In TOP","displayName":"Movie File In TOP","category":"TOP","subcategory":"Filters","summary":"The Movie File In TOP loads movies, still images, or a sequence of still images into TOPs. It will read images in .jpg, .gif, .tif, or .bmp format. It will read movies in QuickTime's .mov format, .mp4","keywords":["movie","file","in","top","loads","movies,","still","images,","sequence","images","into"]},{"slug":"movie_file_out_top","name":"Movie File Out TOP","displayName":"Movie File Out TOP","category":"TOP","subcategory":"Filters","summary":"The Movie File Out TOP saves a TOP stream out to a movie file (.mov/.mp4) using a variety of codecs, including the H.264/H.265, Hap Q, NotchLC, Apple ProRes and Animation video codecs. It can also sav","keywords":["movie","file","out","top","saves","stream","(.mov/.mp4)","using","variety","codecs,"]},{"slug":"mpcdi_dat","name":"MPCDI DAT","displayName":"MPCDI DAT","category":"DAT","subcategory":"Utilities","summary":"The MPCDI DAT lets you load calibration data stored in the MPCDI format.\nPlease refer to the MPCDI entry for a complete guide on TouchDesigners integration with the MPCDI Standard.","keywords":["mpcdi","dat","lets","load","calibration","data","stored","format.","please","refer"]},{"slug":"mpcdi_top","name":"MPCDI TOP","displayName":"MPCDI TOP","category":"TOP","subcategory":"Filters","summary":"The MPCDI TOP lets you load calibration data stored in the MPCDI format.\nPlease refer to the MPCDI entry for a complete guide on TouchDesigners integration with the MPCDI Standard.","keywords":["mpcdi","top","lets","load","calibration","data","stored","format.","please","refer"]},{"slug":"mqtt_client_dat","name":"MQTT Client DAT","displayName":"MQTT Client DAT","category":"DAT","subcategory":"Utilities","summary":"The MQTT Client DAT receives and sends data from/to MQTT devices via MQTT servers (broker). TouchDesigner can act as a client and another computer needs to act as a MQTT Server. Once a client establi","keywords":["mqtt","client","dat","receives","sends","data","from/to","devices","servers"]},{"slug":"multi_touch_in_dat","name":"Multi Touch In DAT","displayName":"Multi Touch In DAT","category":"DAT","subcategory":"Utilities","summary":"The Multi Touch In DAT is used for receiving messages and events from the Windows standard multi-touch API. It captures all the messages, where each new message changes the table it outputs. When a me","keywords":["multi","touch","in","dat","used","receiving","messages","events","windows","standard","multi-touch","api."]},{"slug":"multiply_top","name":"Multiply TOP","displayName":"Multiply TOP","category":"TOP","subcategory":"Filters","summary":"The Multiply TOP performs a multiply operation on Input1 and Input2.","keywords":["multiply","top","performs","operation","input1","input2."]},{"slug":"ncam_chop","name":"Ncam CHOP","displayName":"Ncam CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Pro.","keywords":["ncam","chop","license:","only","available","touchdesigner","pro."]},{"slug":"ncam_top","name":"Ncam TOP","displayName":"Ncam TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Pro.","keywords":["ncam","top","license:","only","available","touchdesigner","pro."]},{"slug":"ndi_dat","name":"NDI DAT","displayName":"NDI DAT","category":"DAT","subcategory":"Utilities","summary":"The NDI DAT lists in a table and monitors all NDI sources and streams found on the network. Callbacks are provided to trigger actions when sources are added/removed/changed and when streams start/stop","keywords":["ndi","dat","lists","table","monitors","sources","streams","found","network.","callbacks","provided","trigger"]},{"slug":"ndi_in_top","name":"NDI In TOP","displayName":"NDI In TOP","category":"TOP","subcategory":"Filters","summary":"The NDI In TOP will obtain its image data over IP from other DI® (Network Data Interface) enabled applications. The NDI® protocol is created by Newtek.","keywords":["ndi","in","top","obtain","image","data","over","other","(network","interface)","enabled","applications."]},{"slug":"ndi_out_top","name":"NDI Out TOP","displayName":"NDI Out TOP","category":"TOP","subcategory":"Filters","summary":"The NDI Out TOP will send image and audio data over IP to other Newtek NDI® (Network Data Interface) enabled applications. The NDI® protocol is created by Newtek.","keywords":["ndi","out","top","send","image","audio","data","over","other","newtek","ndi®","(network"]},{"slug":"neighbor_pop","name":"Neighbor POP","displayName":"Neighbor POP","category":"POP","subcategory":"Experimental","summary":"The Neighbor POP uses the P attribute to find, for each point of the input, the closest points to it. It puts the indexes of the closest points in an array attribute Nebr. You specify the max number of neighbors, and you choose the Max Neighbors Distance to look for neighbors.","keywords":[]},{"slug":"noise_chop","name":"Noise CHOP","displayName":"Noise CHOP","category":"CHOP","subcategory":"Generators","summary":"The Noise CHOP makes an irregular wave that never repeats, with values approximately in the range -1 to +1.","keywords":["noise","chop","makes","irregular","wave","never","repeats,","values","approximately","range"]},{"slug":"noise_pop","name":"Noise POP","displayName":"Noise POP","category":"POP","subcategory":"Experimental","summary":"The Noise POP affects every point with a noise field, which can be thought of as smooth, randomly-rising and falling values in 3D space.","keywords":[]},{"slug":"noise_sop","name":"Noise SOP","displayName":"Noise SOP","category":"SOP","subcategory":"Generators","summary":"The Noise SOP displaces geometry points using noise patterns. It uses the same math as the Noise CHOP.","keywords":["noise","sop","displaces","geometry","points","using","patterns.","uses","same","math"]},{"slug":"noise_top","name":"Noise TOP","displayName":"Noise TOP","category":"TOP","subcategory":"Generators","summary":"The Noise TOP generates a variety of noise patterns including perlin, simplex, sparse, alligator and random. Some types of noise run on the CPU, while others are calculated on the GPU. The ones that a","keywords":["noise","top","generates","variety","patterns","including","perlin,","simplex,","sparse,","alligator"]},{"slug":"normal_map_top","name":"Normal Map TOP","displayName":"Normal Map TOP","category":"TOP","subcategory":"Filters","summary":"The Normal Map TOP takes an input image and creates a normal map by finding edges in the image. This can then be used for bump mapping (See Phong MAT and PBR MAT).","keywords":["normal","map","top","takes","input","image","creates","finding","edges","image.","then"]},{"slug":"normal_pop","name":"Normal POP","displayName":"Normal POP","category":"POP","subcategory":"Experimental","summary":"The Normal POP lets you create “normal vectors” and “tangent vectors” based on the incoming set of triangles or quads.","keywords":[]},{"slug":"normalize_pop","name":"Normalize POP","displayName":"Normalize POP","category":"POP","subcategory":"Experimental","summary":"The Normalize POP can re-scale all your XYZ position values to be in the 0-1 range, and it can do that to any attribute.","keywords":[]},{"slug":"notch_top","name":"Notch TOP","displayName":"Notch TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Educational, TouchDesigner Commercial and TouchDesigner Pro.OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["notch","top","license:","only","available","touchdesigner","educational,","commercial","pro.os:"]},{"slug":"null_chop","name":"Null CHOP","displayName":"Null CHOP","category":"CHOP","subcategory":"Generators","summary":"The Null CHOP is used as a place-holder and does not alter the data coming in.","keywords":["null","chop","used","place-holder","alter","data","coming"]},{"slug":"null_comp","name":"Null COMP","displayName":"Null COMP","category":"COMP","subcategory":"Components","summary":"The Null Component serves as a place-holder in a scene. It can be used to transform (translate, rotate, scale) Components attached to it.","keywords":["null","comp","component","serves","place-holder","scene.","used","transform","(translate,","rotate,","scale)"]},{"slug":"null_dat","name":"Null DAT","displayName":"Null DAT","category":"DAT","subcategory":"Utilities","summary":"The Null DAT has no effect on the data. It is an instance of the DAT connected to its input. The Null DAT is often used when making reference to a DAT network, allowing new DATs to be added to the net","keywords":["null","dat","effect","data.","instance","connected","input.","often","used","when"]},{"slug":"null_mat","name":"Null MAT","displayName":"Null MAT","category":"MAT","subcategory":"Materials","summary":"The Null MAT has no effect on the data. It is an instance of the MAT connected to its input. It doesn't do much but comes in handy when building networks.","keywords":["null","mat","effect","data.","instance","connected","input.","doesn't","much","comes","handy"]},{"slug":"null_pop","name":"Null POP","displayName":"Null POP","category":"POP","subcategory":"Experimental","summary":"The Null POP does nothing - it passes its input to its output unchanged. It does not consume any CPU or GPU memory.","keywords":[]},{"slug":"null_sop","name":"Null SOP","displayName":"Null SOP","category":"SOP","subcategory":"Generators","summary":"The Null SOP has no effect on the geometry. It is an instance of the SOP connected to its input. The Null SOP is often used when making reference to a SOP network, allowing new SOPs to be added to the","keywords":["null","sop","effect","geometry.","instance","connected","input.","often","used","when"]},{"slug":"null_top","name":"Null TOP","displayName":"Null TOP","category":"TOP","subcategory":"Filters","summary":"The Null TOP has no effect on the image. It is an instance of the TOP connected to its input. The Null TOP is often used when making reference to a TOP network, allowing new TOPs to be added to the ne","keywords":["null","top","effect","image.","instance","connected","input.","often","used","when"]},{"slug":"nvidia_background_top","name":"Nvidia Background TOP","displayName":"Nvidia Background TOP","category":"TOP","subcategory":"NVIDIA","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This TOP uses the AI Green Screening module from the Nvidia Maxine Video Effects engine and requires a 20, 30","keywords":["nvidia","background","top","only","supported","under","microsoft","windows","operating","system.hardware:","uses","green","screening"]},{"slug":"nvidia_denoise_top","name":"Nvidia Denoise TOP","displayName":"Nvidia Denoise TOP","category":"TOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This TOP uses the Nvidia Maxine Video Effects engine and requires a 20, 30 or 40 series Nvidia RTX card to op","keywords":["nvidia","denoise","top","only","supported","under","microsoft","windows","operating","system.hardware:","uses","maxine"]},{"slug":"nvidia_flex_solver_comp","name":"Nvidia Flex Solver COMP","displayName":"Nvidia Flex Solver COMP","category":"COMP","subcategory":"Components","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["nvidia","flex","solver","comp","only","supported","under","microsoft","windows","operating","system."]},{"slug":"nvidia_flex_top","name":"Nvidia Flex TOP","displayName":"Nvidia Flex TOP","category":"TOP","subcategory":"NVIDIA","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This feature is only available on systems with a Nvidia GPU.","keywords":["nvidia","flex","top","only","supported","under","microsoft","windows","operating","system.hardware:","feature","available"]},{"slug":"nvidia_flow_emitter_comp","name":"Nvidia Flow Emitter COMP","displayName":"Nvidia Flow Emitter COMP","category":"COMP","subcategory":"Components","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This operator only works with Nvidia GPUs.","keywords":["nvidia","flow","emitter","comp","only","supported","under","microsoft","windows","operating","system.hardware:","works"]},{"slug":"nvidia_flow_top","name":"Nvidia Flow TOP","displayName":"Nvidia Flow TOP","category":"TOP","subcategory":"NVIDIA","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This operator only works with Nvidia GPUs.","keywords":["nvidia","flow","top","only","supported","under","microsoft","windows","operating","system.hardware:","works"]},{"slug":"nvidia_upscaler_top","name":"Nvidia Upscaler TOP","displayName":"Nvidia Upscaler TOP","category":"TOP","subcategory":"NVIDIA","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This TOP uses the Nvidia Maxine Video Effects engine and requires a 20 series or later Nvidia card to operate","keywords":["nvidia","upscaler","top","only","supported","under","microsoft","windows","operating","system.hardware:","uses","maxine"]},{"slug":"oak_device_chop","name":"OAK Device CHOP","displayName":"OAK Device CHOP","category":"CHOP","subcategory":"Generators","summary":"The OAK Device CHOP serves as the main interface to an OAK camera. It also implements many of the features of the Timer CHOP such as timer counters, pulses, and custom Python callbacks.","keywords":["oak","device","chop","serves","main","interface","camera.","also","implements","many","features"]},{"slug":"oak_select_chop","name":"OAK Select CHOP","displayName":"OAK Select CHOP","category":"CHOP","subcategory":"Generators","summary":"The OAK Select CHOP is like a Script CHOP combined with a Select CHOP, and any of the other hardware-specific CHOPs. The basic operation involves providing an OAK Device CHOP and a stream name. In the","keywords":["oak","select","chop","like","script","combined","chop,","other","hardware-specific"]},{"slug":"oak_select_top","name":"OAK Select TOP","displayName":"OAK Select TOP","category":"TOP","subcategory":"Filters","summary":"The OAK Select can receive images of many different formats from the OAK Camera. These formats include RGB, monochrome, depth images, and XYZ Point Clouds.","keywords":["oak","select","top","receive","images","many","different","formats","camera.","include","rgb,"]},{"slug":"object_chop","name":"Object CHOP","displayName":"Object CHOP","category":"CHOP","subcategory":"Generators","summary":"The Object CHOP compares two objects and outputs channels containing their raw or relative positions and orientations. The information that can be output is:","keywords":["object","chop","compares","objects","outputs","channels","containing","their","relative","positions"]},{"slug":"object_merge_sop","name":"Object Merge SOP","displayName":"Object Merge SOP","category":"SOP","subcategory":"Modifiers","summary":"The Object Merge SOP allows you to merge the geometry of several SOPs spanning different components. The SOP data will be baked so that all merged SOPs are relative to each other as if they were locat","keywords":["object","merge","sop","allows","geometry","several","sops","spanning","different","components."]},{"slug":"oculus_audio_chop","name":"Oculus Audio CHOP","displayName":"Oculus Audio CHOP","category":"CHOP","subcategory":"Audio","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["oculus","audio","chop","only","supported","under","microsoft","windows","operating","system."]},{"slug":"oculus_rift_chop","name":"Oculus Rift CHOP","displayName":"Oculus Rift CHOP","category":"CHOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["oculus","rift","chop","only","supported","under","microsoft","windows","operating","system."]},{"slug":"oculus_rift_sop","name":"Oculus Rift SOP","displayName":"Oculus Rift SOP","category":"SOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["oculus","rift","sop","only","supported","under","microsoft","windows","operating","system."]},{"slug":"oculus_rift_top","name":"Oculus Rift TOP","displayName":"Oculus Rift TOP","category":"TOP","subcategory":"Filters","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["oculus","rift","top","only","supported","under","microsoft","windows","operating","system."]},{"slug":"op_execute_dat","name":"OP Execute DAT","displayName":"OP Execute DAT","category":"DAT","subcategory":"Scripts","summary":"The OP Execute DAT runs a script when the state of an operator changes.","keywords":["op","execute","dat","runs","script","when","state","changes."]},{"slug":"op_find_dat","name":"OP Find DAT","displayName":"OP Find DAT","category":"DAT","subcategory":"Utilities","summary":"The OP Find DAT traverses the component hierarchy starting at one component and looking at all nodes within that component, and outputs a table with one row per node that matches criteria the user cho","keywords":["op","find","dat","traverses","component","hierarchy","starting","looking","nodes","within","component,"]},{"slug":"op_viewer_comp","name":"OP Viewer COMP","displayName":"OP Viewer COMP","category":"COMP","subcategory":"Components","summary":"The OP Viewer Component allows any operator viewer (CHOP Viewer, SOP Viewer, panels, etc.) to be part of a panel with optional full interactivity.","keywords":["op","viewer","comp","component","allows","(chop","viewer,","panels,","etc.)","part"]},{"slug":"op_viewer_top","name":"OP Viewer TOP","displayName":"OP Viewer TOP","category":"TOP","subcategory":"Filters","summary":"The OP Viewer TOP can display the Node Viewer for any other operator as a TOP image. If the operator source is a Panel Component, panel interaction through the TOP image is also supported.","keywords":["op","viewer","top","display","node","other","image.","source","panel","component,"]},{"slug":"opencolorio_top","name":"OpenColorIO TOP","displayName":"OpenColorIO TOP","category":"TOP","subcategory":"Filters","summary":"The OpenColorIO TOP utilizes the OpenColorIO library (http://opencolorio.org/) to apply various transforms and lookup tables to your textures and images. The default order that the transforms are appl","keywords":["opencolorio","top","utilizes","library","(http://opencolorio.org/)","apply","various","transforms","lookup","tables"]},{"slug":"openvr_chop","name":"OpenVR CHOP","displayName":"OpenVR CHOP","category":"CHOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["openvr","chop","only","supported","under","microsoft","windows","operating","system."]},{"slug":"openvr_sop","name":"OpenVR SOP","displayName":"OpenVR SOP","category":"SOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["openvr","sop","only","supported","under","microsoft","windows","operating","system."]},{"slug":"openvr_top","name":"OpenVR TOP","displayName":"OpenVR TOP","category":"TOP","subcategory":"Filters","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["openvr","top","only","supported","under","microsoft","windows","operating","system."]},{"slug":"optical_flow_top","name":"Optical Flow TOP","displayName":"Optical Flow TOP","category":"TOP","subcategory":"Filters","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This operator currently only works with Nvidia GPUs of the 3000 series or higher.","keywords":["optical","flow","top","only","supported","under","microsoft","windows","operating","system.hardware:","currently","works"]},{"slug":"optitrack_in_chop","name":"OptiTrack In CHOP","displayName":"OptiTrack In CHOP","category":"CHOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["optitrack","in","chop","only","supported","under","microsoft","windows","operating","system."]},{"slug":"orbbec_select_top","name":"Orbbec Select TOP","displayName":"Orbbec Select TOP","category":"TOP","subcategory":"Filters","summary":"The Orbbec Select TOP can be used to retrieve additional video streams from an Orbbec camera that is configured and controlled by a primary Orbbec TOP.","keywords":["orbbec","select","top","used","retrieve","additional","video","streams","camera","configured"]},{"slug":"orbbec_top","name":"Orbbec TOP","displayName":"Orbbec TOP","category":"TOP","subcategory":"Filters","summary":"The Orbbec TOP can be used to retrieve video streams and IMU data from an Orbbec camera. The available video streams depend on the connected camera, but typically include color, depth, IR and point cl","keywords":["orbbec","top","used","retrieve","video","streams","data","camera.","available"]},{"slug":"osc_in_chop","name":"OSC In CHOP","displayName":"OSC In CHOP","category":"CHOP","subcategory":"Network","summary":"The OSC In CHOP is used to accept Open Sound Control Messages. OSC In can be used to accept messages from either a 3rd party application which adheres to the Open Sound Control specification (http://w","keywords":["osc","in","chop","used","accept","open","sound","control","messages.","messages"]},{"slug":"osc_in_dat","name":"OSC In DAT","displayName":"OSC In DAT","category":"DAT","subcategory":"Utilities","summary":"The OSC In DAT receives and parses full Open Sound Control packets using UDP by default. Each packet is parsed and appended as a row in the DAT's table. The table is FIFO \"fisrt-in first-out\" and lim","keywords":["osc","in","dat","receives","parses","full","open","sound","control","packets","using","default.","each"]},{"slug":"osc_out_chop","name":"OSC Out CHOP","displayName":"OSC Out CHOP","category":"CHOP","subcategory":"Network","summary":"TheOSC Out CHOP sends all input channels to a specified network address and port. Each channel name and associated data is transmitted together to the specified location. TouchDesigner time stamps all","keywords":["osc","out","chop","theosc","sends","input","channels","specified","network","address","port.","each"]},{"slug":"osc_out_dat","name":"OSC Out DAT","displayName":"OSC Out DAT","category":"DAT","subcategory":"Utilities","summary":"The OSC Out DAT is used for sending information over a OSC connection between remotely located computers. Use the .sendOSC() python method to output the OSC messages.","keywords":["osc","out","dat","used","sending","information","over","connection","between","remotely","located","computers.",".sendosc()"]},{"slug":"ouster_select_top","name":"Ouster Select TOP","displayName":"Ouster Select TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Educational, TouchDesigner Commercial and TouchDesigner Pro.","keywords":["ouster","select","top","license:","only","available","touchdesigner","educational,","commercial","pro."]},{"slug":"ouster_top","name":"Ouster TOP","displayName":"Ouster TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Educational, TouchDesigner Commercial and TouchDesigner Pro.","keywords":["ouster","top","license:","only","available","touchdesigner","educational,","commercial","pro."]},{"slug":"out_chop","name":"Out CHOP","displayName":"Out CHOP","category":"CHOP","subcategory":"Generators","summary":"The Out CHOP sends CHOP data from inside a components to other components or CHOPs.","keywords":["out","chop","sends","data","inside","components","other","chops."]},{"slug":"out_dat","name":"Out DAT","displayName":"Out DAT","category":"DAT","subcategory":"Utilities","summary":"The Out DAT is used to create a DAT output in a Component. Component outputs are positioned alphanumerically on the right side of the Component.","keywords":["out","dat","used","create","output","component.","component","outputs","positioned","alphanumerically","right","side"]},{"slug":"out_mat","name":"Out MAT","displayName":"Out MAT","category":"MAT","subcategory":"Materials","summary":"The Out MAT is used to create a MAT output in a Component. Component outputs are positioned alphanumerically on the right side of the Component.","keywords":["out","mat","used","create","output","component.","component","outputs","positioned","alphanumerically","right","side"]},{"slug":"out_pop","name":"Out POP","displayName":"Out POP","category":"POP","subcategory":"Experimental","summary":"The Out POP outputs data to POPs outside its parent component. For each Out POP inside a component, there is one output connector added to the Out POP's parent component.","keywords":[]},{"slug":"out_sop","name":"Out SOP","displayName":"Out SOP","category":"SOP","subcategory":"Generators","summary":"Out SOP operator for TouchDesigner","keywords":["out","sop","touchdesigner"]},{"slug":"out_top","name":"Out TOP","displayName":"Out TOP","category":"TOP","subcategory":"Filters","summary":"The Out TOP is used to create a TOP output in a Component. Component outputs are positioned alphanumerically on the right side of the Component.","keywords":["out","top","used","create","output","component.","component","outputs","positioned","alphanumerically","right","side"]},{"slug":"outside_top","name":"Outside TOP","displayName":"Outside TOP","category":"TOP","subcategory":"Filters","summary":"The Outside TOP places Input1 'outside' Input2. Input1 is visible in the output wherever Input2's alpha is <1. This is the opposite operation to the Inside TOP.","keywords":["outside","top","places","input1","'outside'","input2.","visible","output","wherever","input2's"]},{"slug":"over_top","name":"Over TOP","displayName":"Over TOP","category":"TOP","subcategory":"Compositing","summary":"The Over TOP places Input1 'over' Input2. The alpha of Input1 is used to determine what parts of the Input2 image are visible in the result.","keywords":["over","top","places","input1","'over'","input2.","alpha","used","determine","what"]},{"slug":"override_chop","name":"Override CHOP","displayName":"Override CHOP","category":"CHOP","subcategory":"Generators","summary":"The Override CHOP lets you take inputs from several CHOP sources, and uses the most-recently changed input channels to determine the output. For example, if a 16-channel CHOP comes from one MIDI devic","keywords":["override","chop","lets","take","inputs","several","sources,","uses","most-recently"]},{"slug":"pack_top","name":"Pack TOP","displayName":"Pack TOP","category":"TOP","subcategory":"Filters","summary":"The Pack TOP can be used to pack 32-bit floating point values into a larger 8-bit texture, so it can saved in a lossless format such as .tiff or Animation codec. The Pack TOP can then later be used to","keywords":["pack","top","used","32-bit","floating","point","values","into","larger","8-bit"]},{"slug":"pan_tilt_chop","name":"Pan Tilt CHOP","displayName":"Pan Tilt CHOP","category":"CHOP","subcategory":"Experimental","summary":"Calculate pan/tilt rotation values for a series of pan/tilt platforms like moving head light fixtures. Values are calculated to minimize flipping and angular rotation frame by frame. Multiple rigs are calculated per CHOP. The first input is the realtive position of the target to the fixture either as tx, ty, tz channels or a full set of transform channels as output by the Object CHOP. The angles are calculated to point the platform towards the target. If multiple platforms each have their individual moving target, the pan/tilt can be calculated by calculating the transform between target and fixture using the Object CHOP's DAT table parameter.","keywords":[]},{"slug":"panel_chop","name":"Panel CHOP","displayName":"Panel CHOP","category":"CHOP","subcategory":"Generators","summary":"The Panel CHOP reads Panel Values from Panel Components into CHOP channels. Panel values can also be accessed by using the panel Member of the PanelCOMP Class.","keywords":["panel","chop","reads","values","components","into","channels."]},{"slug":"panel_execute_dat","name":"Panel Execute DAT","displayName":"Panel Execute DAT","category":"DAT","subcategory":"Scripts","summary":"The Panel Execute DAT will run its script when the Panel Values of a specified panel component changes. You can specify which panel values to monitor, and trigger scripts based on their values changin","keywords":["panel","execute","dat","script","when","values","specified","component","changes."]},{"slug":"pangolin_chop","name":"Pangolin CHOP","displayName":"Pangolin CHOP","category":"CHOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["pangolin","chop","only","supported","under","microsoft","windows","operating","system."]},{"slug":"parameter_chop","name":"Parameter CHOP","displayName":"Parameter CHOP","category":"CHOP","subcategory":"Generators","summary":"The Parameter CHOP gets parameter values, including custom parameters, from all OP types.","keywords":["parameter","chop","gets","values,","including","custom","parameters,","types."]},{"slug":"parameter_comp","name":"Parameter COMP","displayName":"Parameter COMP","category":"COMP","subcategory":"Components","summary":"The Parameter Component allows any operator's parameter dialog to be a panel with full interactivity. You specify which operator whose parameters you want to appear in the panel.","keywords":["parameter","comp","component","allows","operator's","dialog","panel","full","interactivity.","specify"]},{"slug":"parameter_dat","name":"Parameter DAT","displayName":"Parameter DAT","category":"DAT","subcategory":"Utilities","summary":"The Parameter DAT outputs a table of parameter names and values of an operator, including custom parameters, from any OP type.","keywords":["parameter","dat","outputs","table","names","values","operator,","including","custom","parameters,"]},{"slug":"parameter_execute_dat","name":"Parameter Execute DAT","displayName":"Parameter Execute DAT","category":"DAT","subcategory":"Scripts","summary":"The Parameter Execute DAT runs a script when a parameter of any operator changes state. There are 4 ways a parameter can trigger the script: if its value, expression, export, or enable state changes.","keywords":["parameter","execute","dat","runs","script","when","changes","state.","there","ways"]},{"slug":"pargroup_execute_dat","name":"ParGroup Execute DAT","displayName":"ParGroup Execute DAT","category":"DAT","subcategory":"Scripts","summary":"pargroupexecuteDAT_Class","keywords":["pargroup","execute","dat","pargroupexecutedat_class"]},{"slug":"particle_pop","name":"Particle POP","displayName":"Particle POP","category":"POP","subcategory":"Experimental","summary":"The Particle POP is used for creating and controlling motion of \"particles\" for particle system simulations. A particle is simply a POP point with special attributes that are created by the Particle POP or added/modified manually by the user in a feedback-type loop, making it easy for customization. POPs are able to handle millions+ of points as they fully run on the GPU.","keywords":[]},{"slug":"particle_sop","name":"Particle SOP","displayName":"Particle SOP","category":"SOP","subcategory":"Generators","summary":"The Particle SOP is used for creating and controlling motion of \"particles\" for particle systems simulations. Particle systems are often used to create simulations of natural events such as rain and s","keywords":["particle","sop","used","creating","controlling","motion","\"particles\"","systems","simulations."]},{"slug":"pattern_chop","name":"Pattern CHOP","displayName":"Pattern CHOP","category":"CHOP","subcategory":"Generators","summary":"The Pattern CHOP generates a sequence of samples in a channel. Unlike the Wave CHOP its purpose is generating arrays of samples that have no reference to time (seconds or frames).","keywords":["pattern","chop","generates","sequence","samples","channel.","unlike","wave","purpose"]},{"slug":"pattern_pop","name":"Pattern POP","displayName":"Pattern POP","category":"POP","subcategory":"Experimental","summary":"The Pattern POP is a generator that makes simple line strip shapes using elementary math functions in X, Y and Z. Alternately it can add a new attribute to an input POP using the elementary math functions.","keywords":[]},{"slug":"pbr_mat","name":"PBR MAT","displayName":"PBR MAT","category":"MAT","subcategory":"PBR","summary":"The PBR MAT creates a material using a Physically Based Rendering (PBR) lighting model. It has support for textures, reflections, bumps, cone lights, rim lights, alpha maps and more.","keywords":["pbr","mat","creates","material","using","physically","based","rendering","(pbr)","lighting","model.","support"]},{"slug":"perform_chop","name":"Perform CHOP","displayName":"Perform CHOP","category":"CHOP","subcategory":"Generators","summary":"The Perform CHOP outputs many channels like frames-per-second, describing the current state of the TouchDesigner process. As channels they can be manipulated into user interfaces and calculations to a","keywords":["perform","chop","outputs","many","channels","like","frames-per-second,","describing","current","state"]},{"slug":"perform_dat","name":"Perform DAT","displayName":"Perform DAT","category":"DAT","subcategory":"Utilities","summary":"The Perform DAT logs various performance times in a Table DAT format. These benchmarks are similar to those reported by the Performance Monitor.","keywords":["perform","dat","logs","various","performance","times","table","format.","benchmarks","similar","reported"]},{"slug":"phaser_chop","name":"Phaser CHOP","displayName":"Phaser CHOP","category":"CHOP","subcategory":"Generators","summary":"The Phaser CHOP does staggered (time-offset) animation interpolation. Phaser outputs one channel with multi-samples. Each sample animates from 0 to 1 over a cycle, but each sample value rises from 0 a","keywords":["phaser","chop","staggered","(time-offset)","animation","interpolation.","outputs","channel","multi-samples."]},{"slug":"phaser_pop","name":"Phaser POP","displayName":"Phaser POP","category":"POP","subcategory":"Experimental","summary":"The Phaser POP works like the Phaser CHOP. It does staggered (time-offset) animation interpolation on a POP attribute. Phaser outputs one new attribute Phaser. Each point animates Phaser from 0 to 1 over a cycle, but each point's value rises from 0 and arrives at 1 at different times.","keywords":[]},{"slug":"phong_mat","name":"Phong MAT","displayName":"Phong MAT","category":"MAT","subcategory":"Classic","summary":"The Phong MAT creates a material using the Phong Shading model. It has support for textures, reflections, bumps, cone lights, rim lights, alpha maps and more. You can output its GLSL shader into two D","keywords":["phong","mat","creates","material","using","shading","model.","support","textures,","reflections,"]},{"slug":"photoshop_in_top","name":"Photoshop In TOP","displayName":"Photoshop In TOP","category":"TOP","subcategory":"Filters","summary":"The Photoshop In TOP can stream the output from Photoshop into TouchDesigner. Photoshop can be running on the same computer as TouchDesigner or any other computer on the network. Photoshop can be ru","keywords":["photoshop","in","top","stream","output","into","touchdesigner.","running","same","computer"]},{"slug":"pipe_in_chop","name":"Pipe In CHOP","displayName":"Pipe In CHOP","category":"CHOP","subcategory":"Generators","summary":"The Pipe In CHOP allows users to input from custom devices into CHOPs. It is implemented as a TCP/IP network connection.","keywords":["pipe","in","chop","allows","users","input","custom","devices","into","chops.","implemented"]},{"slug":"pipe_out_chop","name":"Pipe Out CHOP","displayName":"Pipe Out CHOP","category":"CHOP","subcategory":"Generators","summary":"The Pipe Out CHOP can be used to transmit data out of TouchDesigner to other processes running on a remote machine using a network connection. If the other process is another TouchDesigner process, a ","keywords":["pipe","out","chop","used","transmit","data","touchdesigner","other","processes","running","remote"]},{"slug":"point_file_in_pop","name":"Point File In POP","displayName":"Point File In POP","category":"POP","subcategory":"Experimental","summary":"The Point File In POP loads 3D point data into POPs from either a single file or a sequence of files. The Point File In POP will load all available point data after you select field names and give them attribute names. Fields include standard ones like XYZ position, normal vectors, texture coordinates and RGBA color. More specialized fields are read in via any number of sequential blocks that map fields to attributes.","keywords":[]},{"slug":"point_file_in_top","name":"Point File In TOP","displayName":"Point File In TOP","category":"TOP","subcategory":"Filters","summary":"The Point File In TOP loads 3D point data into TOPs from either a single file or a sequence of files. Points are composed of one or more floating point values such as XYZ positions, RGB color values, ","keywords":["point","file","in","top","loads","data","into","tops","either","single"]},{"slug":"point_file_select_top","name":"Point File Select TOP","displayName":"Point File Select TOP","category":"TOP","subcategory":"Filters","summary":"The Point File Select TOP allows you to create additional output images from a point file loaded into a Point File In TOP. This TOP is useful if your point data file has more than 4 channels e.g. XYZ ","keywords":["point","file","select","top","allows","create","additional","output","images"]},{"slug":"point_generator_pop","name":"Point Generator POP","displayName":"Point Generator POP","category":"POP","subcategory":"Experimental","summary":"The Point Generator POP creates a specified number of points, either randomly or in a pattern, on the surface of shape or within the volume of a closed shape.","keywords":[]},{"slug":"point_pop","name":"Point POP","displayName":"Point POP","category":"POP","subcategory":"Experimental","summary":"The Point POP is similar to the Primitive POP but it creates points only and has no inputs. It is suitable for creating single-point POPs that can act like Uniforms in a Math Mix POP or Math Combine POP when combining with other attributes. (Math Mix and Combine let you combine single-point POPs with multi-point POPs.)","keywords":[]},{"slug":"point_sop","name":"Point SOP","displayName":"Point SOP","category":"SOP","subcategory":"Generators","summary":"The Point SOP allows you to get right into the geometry and manipulate the position, color, texture coordinates, and normals of the points in the Source, and other attributes. The Point SOP also lets ","keywords":["point","sop","allows","right","into","geometry","manipulate","position,","color,","texture","coordinates,"]},{"slug":"point_sprite_mat","name":"Point Sprite MAT","displayName":"Point Sprite MAT","category":"MAT","subcategory":"Materials","summary":"The Point Sprite MAT allows you to control some attributes of Point Sprites (creatable using the Particle SOP, DAT to SOP, or Convert SOP). You can apply color, a color map, change the size of the cre","keywords":["point","sprite","mat","allows","control","some","attributes","sprites","(creatable","using"]},{"slug":"point_transform_top","name":"Point Transform TOP","displayName":"Point Transform TOP","category":"TOP","subcategory":"Filters","summary":"The Point Transform TOP treats the RGB values of the input image as a point cloud of XYZ positions or vectors and performs 3D transformations and alignments. When the input type is set to 'Vector', tr","keywords":["point","transform","top","treats","values","input","image","cloud","positions","vectors"]},{"slug":"polygonize_pop","name":"Polygonize POP","displayName":"Polygonize POP","category":"POP","subcategory":"Experimental","summary":"The Polygonize POP is an incomplete POP which takes a TOP image, uses it red channel only, makes a 2-point line primitive wherever there is difference in brightness between neighboring pixels relative to a specified threshold between 0 and 1.","keywords":[]},{"slug":"polyloft_sop","name":"Polyloft SOP","displayName":"Polyloft SOP","category":"SOP","subcategory":"Generators","summary":"The Polyloft SOP generates meshes of triangles by connecting (i.e. lofting/stitching) the points of open or closed faces without adding any new points. Polyloft can also connect groups of unrelated po","keywords":["polyloft","sop","generates","meshes","triangles","connecting","(i.e.","lofting/stitching)","points","open","closed"]},{"slug":"polypatch_sop","name":"Polypatch SOP","displayName":"Polypatch SOP","category":"SOP","subcategory":"Generators","summary":"The Polypatch SOP creates a smooth polygonal patch from a mesh primitive or a set of faces (polygons, NURBS or Bezier curves).","keywords":["polypatch","sop","creates","smooth","polygonal","patch","mesh","primitive","faces","(polygons,","nurbs"]},{"slug":"polyreduce_sop","name":"Polyreduce SOP","displayName":"Polyreduce SOP","category":"SOP","subcategory":"Generators","summary":"The Polyreduce SOP reduces a high detail polygonal model into one consisting of fewer polygons. The second input's polygons represent feature edges. They are matched to the input mesh by point numbers","keywords":["polyreduce","sop","reduces","high","detail","polygonal","model","into","consisting","fewer","polygons."]},{"slug":"polyspline_sop","name":"Polyspline SOP","displayName":"Polyspline SOP","category":"SOP","subcategory":"Generators","summary":"The Polyspline SOP fits a spline curve to a polygon or hull and outputs a polygonal approximation of that spline. You can choose either to create divisions between the original points, or to ignore th","keywords":["polyspline","sop","fits","spline","curve","polygon","hull","outputs","polygonal","approximation","spline."]},{"slug":"polystitch_sop","name":"Polystitch SOP","displayName":"Polystitch SOP","category":"SOP","subcategory":"Generators","summary":"The Polystitch SOP attempts to stitch polygonal surfaces together, thereby eliminating cracks that result from evaluating the surfaces at differing levels of detail.","keywords":["polystitch","sop","attempts","stitch","polygonal","surfaces","together,","thereby","eliminating","cracks","result"]},{"slug":"pop_to_chop","name":"POP to CHOP","displayName":"POP to CHOP","category":"CHOP","subcategory":"Experimental","summary":"POP to CHOP converts POP attributes to CHOP channels.","keywords":[]},{"slug":"pop_to_dat","name":"POP to DAT","displayName":"POP to DAT","category":"DAT","subcategory":"Experimental","summary":"The POP to DAT converts, using the Extract menu, a POP's points or primitives to a table of points (one row per point), or a table of primitives (one row per primitive), or a table of vertices (one row per vertex).","keywords":[]},{"slug":"pop_to_sop","name":"POP to SOP","displayName":"POP to SOP","category":"SOP","subcategory":"Experimental","summary":"poptoSOP_Class","keywords":[]},{"slug":"pop_to_top","name":"POP to TOP","displayName":"POP to TOP","category":"TOP","subcategory":"Experimental","summary":"The POP to TOP converts the points of a POP to the pixels of a TOP. By default it treats the POP points as one unstructured list of points and chooses a square TOP resolution that fits all the points into the image. It by default converts the P position attribute to pixels in 32-bit float image channels. The alpha of the image is set to a value of 1, except for the pixels that do not represent any point, where the pixels are set to 0 (the \"active\" channel).","keywords":[]},{"slug":"posistagenet_chop","name":"PosiStageNet CHOP","displayName":"PosiStageNet CHOP","category":"CHOP","subcategory":"Generators","summary":"This operator decodes PosiStageNet protocol data into CHOP channels. PosiStageNet will track any number of objects and output their position, orientation, speed, acceleration, or the objects' target p","keywords":["posistagenet","chop","decodes","protocol","data","into","channels.","track","number"]},{"slug":"prefilter_map_top","name":"PreFilter Map TOP","displayName":"PreFilter Map TOP","category":"TOP","subcategory":"Filters","summary":"The PreFilter TOP uses spherical harmonics to calculate a Pre-Filtered Diffuse Map or Pre-Filtered Specular Map for use in the Environment Light COMP.\nThe output of the PreFilter Map TOP can not have ","keywords":["prefilter","map","top","uses","spherical","harmonics","calculate","pre-filtered","diffuse","specular","environment"]},{"slug":"primitive_pop","name":"Primitive POP","displayName":"Primitive POP","category":"POP","subcategory":"Experimental","summary":"The Primitive POP lets you manually create primitives. Primitives are made from points, so it takes an optional input POP, from which you can delete its primitives and create new ones. Then you can add a set of new points manually using blocks of sequential parameters on the Points page.","keywords":[]},{"slug":"primitive_sop","name":"Primitive SOP","displayName":"Primitive SOP","category":"SOP","subcategory":"Primitives","summary":"The Primitive SOP is like the Point SOP but manipulates a primitive's position, size, orientation, color, alpha, in addition to primitive-specific attributes, such as reversing primitive normals. The ","keywords":["primitive","sop","like","point","manipulates","primitive's","position,","size,","orientation,","color,","alpha,"]},{"slug":"profile_sop","name":"Profile SOP","displayName":"Profile SOP","category":"SOP","subcategory":"Generators","summary":"The Profile SOP enables the extraction and manipulation of profiles.","keywords":["profile","sop","enables","extraction","manipulation","profiles."]},{"slug":"project_sop","name":"Project SOP","displayName":"Project SOP","category":"SOP","subcategory":"Generators","summary":"The Project SOP creates curves on surface (also known as trim or profile curves) by projecting a 3D face onto a spline surface, much like a light casts a 2D shadow onto a 3D surface. There are two pro","keywords":["project","sop","creates","curves","surface","(also","known","trim","profile","curves)","projecting"]},{"slug":"projection_pop","name":"Projection POP","displayName":"Projection POP","category":"POP","subcategory":"Experimental","summary":"The Projection POP takes a float3 3D spatial attribute, like P, and outputs to a float3 attribute, transforming the attribute between cartesian (orthographic), polar, cylindrical, and perspective coordinate systems. For example, all the the points in cartesian X, Y and Z format can be converted into a polar longitude/latitude/radius format.","keywords":[]},{"slug":"projection_top","name":"Projection TOP","displayName":"Projection TOP","category":"TOP","subcategory":"Filters","summary":"The Projection TOP takes an image, often created with a Render TOP, in a Cube Map, Equirectangular, Fish Eye or Dual Paraboloid format, and converts that to a Fisheye or Equirectangular projection sui","keywords":["projection","top","takes","image,","often","created","render","top,","cube","map,","equirectangular,"]},{"slug":"proximity_pop","name":"Proximity POP","displayName":"Proximity POP","category":"POP","subcategory":"Experimental","summary":"The Proximity POP connects points to nearby points in its first input within a specified near/far distance. If a second input is connected, it connects points of the second input with points of the first input that are in-range.","keywords":[]},{"slug":"pulse_chop","name":"Pulse CHOP","displayName":"Pulse CHOP","category":"CHOP","subcategory":"Generators","summary":"The Pulse CHOP generates pulses in one channel at regular intervals. The amplitude of each pulse can be edited with the CHOP sliders or with handles on the graph.","keywords":["pulse","chop","generates","pulses","channel","regular","intervals.","amplitude","each"]},{"slug":"quantize_pop","name":"Quantize POP","displayName":"Quantize POP","category":"POP","subcategory":"Experimental","summary":"The Quantize POP takes any attribute of its input, quantizes the values to integers or any step size, or it converts values to logical 0 or 1 values, and then outputs the resuting values to the same attribute, any other existing attribute or a new attribute. It operates on either point, vertex or primitive attributes.","keywords":[]},{"slug":"rails_sop","name":"Rails SOP","displayName":"Rails SOP","category":"SOP","subcategory":"Generators","summary":"The Rails SOP generates surfaces by stretching cross-sections between two rails. This is similar to the Sweep SOP, but it gives more control over the orientation and scaling of the cross-sections. The","keywords":["rails","sop","generates","surfaces","stretching","cross-sections","between","rails.","similar","sweep","sop,"]},{"slug":"ramp_top","name":"Ramp TOP","displayName":"Ramp TOP","category":"TOP","subcategory":"Generators","summary":"The Ramp TOP allows you to interactively create vertical, horizontal, radial, and circular ramps. Using the ramp bar and the color picker, you can add as many color tabs to the ramp as you like, each ","keywords":["ramp","top","allows","interactively","create","vertical,","horizontal,","radial,","circular","ramps.","using"]},{"slug":"random_pop","name":"Random POP","displayName":"Random POP","category":"POP","subcategory":"Experimental","summary":"The Random POP takes its input and either (1) generates a new attribute containing random values, or (2) sets, adds or multiplies an existing attribute by a random value for each point.","keywords":[]},{"slug":"raster_sop","name":"Raster SOP","displayName":"Raster SOP","category":"SOP","subcategory":"Generators","summary":"The Raster SOP converts TOP image data to geometry by scanning left to right, top to bottom, outputting a geometry point at each pixel. This output can be used to display image data on laser devices, ","keywords":["raster","sop","converts","image","data","geometry","scanning","left","right,","bottom,","outputting"]},{"slug":"ray_pop","name":"Ray POP","displayName":"Ray POP","category":"POP","subcategory":"Experimental","summary":"The Ray POP casts a ray from each points of the input, in the direction defined by the Ray Attribute, and outputs new attributes that report what each ray hits.","keywords":[]},{"slug":"ray_sop","name":"Ray SOP","displayName":"Ray SOP","category":"SOP","subcategory":"Generators","summary":"The Ray SOP is used to project one surface onto another. Rays are projected from each point of the input geometry in the direction of its normal. This can be used to drape clothes over surfaces, shrin","keywords":["ray","sop","used","project","surface","onto","another.","rays","projected","each","point","input"]},{"slug":"realsense_top","name":"RealSense TOP","displayName":"RealSense TOP","category":"TOP","subcategory":"Filters","summary":"Hardware: The librealsense SDK v2.50.0 does not look like it will be updated for Apple Silicon, so it is not an option to add to these builds.","keywords":["realsense","top","hardware:","librealsense","v2.50.0","look","like","updated","apple","silicon,","option","builds."]},{"slug":"record_chop","name":"Record CHOP","displayName":"Record CHOP","category":"CHOP","subcategory":"Generators","summary":"The Record CHOP takes the channels coming in the first (Position) input, converts and records them internally, and outputs the stored channels as the CHOP output. The optional second (Active) input is","keywords":["record","chop","takes","channels","coming","first","(position)","input,","converts","records"]},{"slug":"rectangle_pop","name":"Rectangle POP","displayName":"Rectangle POP","category":"POP","subcategory":"Experimental","summary":"The Rectangle POP creates a 4-point rectangle with optional rounded corners, and outputs it as a line strip, a pair of triangles, a quad, separate 2-point lines, unconnected point primitives, or without any primitives.","keywords":[]},{"slug":"rectangle_sop","name":"Rectangle SOP","displayName":"Rectangle SOP","category":"SOP","subcategory":"Generators","summary":"The Rectangle SOP creates a 4-sided polygon. It is a planar surface. The rectangle can be explicitly sized, or sized from other sources such as at the camera's view frustum, or the bounding box of a S","keywords":["rectangle","sop","creates","4-sided","polygon.","planar","surface.","explicitly","sized,","sized"]},{"slug":"rectangle_top","name":"Rectangle TOP","displayName":"Rectangle TOP","category":"TOP","subcategory":"Filters","summary":"The Rectangle TOP can be used to generate Rectangles with rounded corners.","keywords":["rectangle","top","used","generate","rectangles","rounded","corners."]},{"slug":"refine_sop","name":"Refine SOP","displayName":"Refine SOP","category":"SOP","subcategory":"Generators","summary":"The Refine SOP allows you to increase the number of CVs in any NURBS, Bzier, or polygonal surface or face without changing its shape. It is also used to decrease the number of CVs within a given toler","keywords":["refine","sop","allows","increase","number","nurbs,","bzier,","polygonal","surface","face","without"]},{"slug":"remap_top","name":"Remap TOP","displayName":"Remap TOP","category":"TOP","subcategory":"Filters","summary":"The Remap TOP uses the second input to warp the first input. For every pixel of the output, it uses the red channel and green channel of the second input to choose which pixel to pick from the first i","keywords":["remap","top","uses","second","input","warp","first","input.","every","pixel","output,"]},{"slug":"rename_chop","name":"Rename CHOP","displayName":"Rename CHOP","category":"CHOP","subcategory":"Generators","summary":"The Rename CHOP renames channels. Channels names from the input CHOP are matched using the From pattern, and are renamed to the corresponding name in the To pattern. Channels that do not match the Fro","keywords":["rename","chop","renames","channels.","channels","names","input","matched","using"]},{"slug":"render_pass_top","name":"Render Pass TOP","displayName":"Render Pass TOP","category":"TOP","subcategory":"Filters","summary":"The Render Pass TOP is used along with a Render TOP to achieve multipass rendering. It can build upon its inputs render by using the existing depth/color information in the framebuffers, or it can opt","keywords":["render","pass","top","used","along","achieve","multipass","rendering.","build","upon"]},{"slug":"render_pick_chop","name":"Render Pick CHOP","displayName":"Render Pick CHOP","category":"CHOP","subcategory":"Generators","summary":"The Render Pick CHOP samples a rendering (from a Render TOP or a Render Pass TOP) and returns 3D information from the geometry at that particular pick location. Values sampled can include position, no","keywords":["render","pick","chop","samples","rendering","(from","pass","top)"]},{"slug":"render_pick_dat","name":"Render Pick DAT","displayName":"Render Pick DAT","category":"DAT","subcategory":"Utilities","summary":"The Render Pick DAT lets you get information about the 3D surface at any pixel of any 3D render, allowing you to implement multi-touch on a 3D rendered scene. It samples a rendering (from a Render TOP","keywords":["render","pick","dat","lets","information","about","surface","pixel","render,","allowing","implement"]},{"slug":"render_select_top","name":"Render Select TOP","displayName":"Render Select TOP","category":"TOP","subcategory":"Filters","summary":"The Render Select TOP allows you to select one of the color buffers from any Render TOP.","keywords":["render","select","top","allows","color","buffers","top."]},{"slug":"render_top","name":"Render TOP","displayName":"Render TOP","category":"TOP","subcategory":"3D Rendering","summary":"Renders a 3D scene (Geometry COMPs + Camera COMP + Lights) into a 2D image. The primary bridge between the 3D COMP world and the 2D TOP world.","keywords":["render","3d","rasterize","opengl","camera","geometry","lighting","material","scene","msaa","anti-alias","depth buffer","hdr","texture","viewport","projection","frustum","instancing"]},{"slug":"renderstream_in_chop","name":"RenderStream In CHOP","displayName":"RenderStream In CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Pro.","keywords":["renderstream","in","chop","license:","only","available","touchdesigner","pro."]},{"slug":"renderstream_in_top","name":"RenderStream In TOP","displayName":"RenderStream In TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Pro.OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["renderstream","in","top","license:","only","available","touchdesigner","pro.os:","supported","under","microsoft","windows"]},{"slug":"renderstream_out_top","name":"RenderStream Out TOP","displayName":"RenderStream Out TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Pro.OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["renderstream","out","top","license:","only","available","touchdesigner","pro.os:","supported","under","microsoft","windows"]},{"slug":"reorder_chop","name":"Reorder CHOP","displayName":"Reorder CHOP","category":"CHOP","subcategory":"Generators","summary":"The Reorder CHOP re-orders the first input CHOP's channels by numeric or alphabetic patterns. Either a channel pattern specifies the new order, or a number sequence specifies the new order.","keywords":["reorder","chop","re-orders","first","input","chop's","channels","numeric","alphabetic","patterns."]},{"slug":"reorder_dat","name":"Reorder DAT","displayName":"Reorder DAT","category":"DAT","subcategory":"Utilities","summary":"The Reorder DAT allows you to reorder the rows and columns of the input table. You can also use In Specified Order option to get duplicate copies of rows and columns.","keywords":["reorder","dat","allows","rows","columns","input","table.","also","specified","order"]},{"slug":"reorder_top","name":"Reorder TOP","displayName":"Reorder TOP","category":"TOP","subcategory":"Filters","summary":"The Reorder TOP is a multi-input TOP which lets you choose any of the input channels for the R, G, B, and A output. It also gives the option of outputting one, zero or the input luminance to any of th","keywords":["reorder","top","multi-input","which","lets","choose","input","channels","output.","also","gives"]},{"slug":"replace_chop","name":"Replace CHOP","displayName":"Replace CHOP","category":"CHOP","subcategory":"Generators","summary":"The Replace CHOP can be used to replace channels very quickly. The output of channels in Input1 will be replaced by channels found in Input2 if a matching channel exists in Input2. Any channels that a","keywords":["replace","chop","used","channels","very","quickly.","output","input1"]},{"slug":"replicator_comp","name":"Replicator COMP","displayName":"Replicator COMP","category":"COMP","subcategory":"Components","summary":"Replicator COMP operator for TouchDesigner","keywords":["replicator","comp","touchdesigner"]},{"slug":"rerange_pop","name":"ReRange POP","displayName":"ReRange POP","category":"POP","subcategory":"Experimental","summary":"The ReRange POP takes any attribute of its input, re-ranges its values, and outputs them to the same attribute, any other existing attribute or a new attribute. It operates on either point, vertex or primitive attributes.","keywords":[]},{"slug":"resample_chop","name":"Resample CHOP","displayName":"Resample CHOP","category":"CHOP","subcategory":"Generators","summary":"The Resample CHOP resamples an input's channels to a new sample rate and/or start/end interval. In all cases, the entire input interval is resampled to match the output interval.","keywords":["resample","chop","resamples","input's","channels","sample","rate","and/or","start/end","interval."]},{"slug":"resample_sop","name":"Resample SOP","displayName":"Resample SOP","category":"SOP","subcategory":"Generators","summary":"The Resample SOP will resample one or more primitives into even length segments. It only applies to polygons so when presented with a NURBS or Bzier curve input, it first converts it to polygons using","keywords":["resample","sop","more","primitives","into","even","length","segments.","only","applies"]},{"slug":"resolution_top","name":"Resolution TOP","displayName":"Resolution TOP","category":"TOP","subcategory":"Filters","summary":"Resolution TOP operator for TouchDesigner","keywords":["resolution","top","touchdesigner"]},{"slug":"revolve_pop","name":"Revolve POP","displayName":"Revolve POP","category":"POP","subcategory":"Experimental","summary":"The Revolve POP generates a surface of revolution from any set of line strips. The points of the line strip are swept around a chosen axis, generating a mesh of points that are connected together according to the Connectivity menu.","keywords":[]},{"slug":"revolve_sop","name":"Revolve SOP","displayName":"Revolve SOP","category":"SOP","subcategory":"Generators","summary":"The Revolve SOP revolves faces to create a surface of revolution. The revolution's direction and origin are represented by guide geometry that resembles a thick line with a cross hair at the centre. T","keywords":["revolve","sop","revolves","faces","create","surface","revolution.","revolution's","direction","origin","represented"]},{"slug":"rgb_key_top","name":"RGB Key TOP","displayName":"RGB Key TOP","category":"TOP","subcategory":"Filters","summary":"The RGB Key TOP pulls a key from the image using Red, Green, and Blue channel settings. If a pixel falls between the Min and Max parameters for all three settings, then it is included in the key.","keywords":["rgb","key","top","pulls","image","using","red,","green,","blue","channel","settings.","pixel","falls"]},{"slug":"rgb_to_hsv_top","name":"RGB to HSV TOP","displayName":"RGB to HSV TOP","category":"TOP","subcategory":"Filters","summary":"The RGV to HSV TOP converts the image from RGB to HSV colorspace. The R channel becomes Hue, the G channel becomes Saturation, and the B channel becomes Value.","keywords":["rgb","to","hsv","top","converts","image","colorspace.","channel","becomes","hue,","saturation,"]},{"slug":"s_curve_chop","name":"S Curve CHOP","displayName":"S Curve CHOP","category":"CHOP","subcategory":"Generators","summary":"This CHOP generates S curves.","keywords":["s","curve","chop","generates","curves."]},{"slug":"scalable_display_top","name":"Scalable Display TOP","displayName":"Scalable Display TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Pro.OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["scalable","display","top","license:","only","available","touchdesigner","pro.os:","supported","under","microsoft","windows"]},{"slug":"screen_grab_top","name":"Screen Grab TOP","displayName":"Screen Grab TOP","category":"TOP","subcategory":"Filters","summary":"The Screen Grab TOP turns the main screen output into a TOP image. It can be captured in real-time while you work.","keywords":["screen","grab","top","turns","main","output","into","image.","captured","real-time"]},{"slug":"screen_top","name":"Screen TOP","displayName":"Screen TOP","category":"TOP","subcategory":"Filters","summary":"The Screen TOP brightens the underlying layers depending on how bright the screened layer's pixels are. If the screened pixel is black, it will look completely transparent. A white pixel will be white","keywords":["screen","top","brightens","underlying","layers","depending","bright","screened","layer's","pixels","are."]},{"slug":"script_chop","name":"Script CHOP","displayName":"Script CHOP","category":"CHOP","subcategory":"Generators","summary":"The Script CHOP runs a script each time the Script CHOP cooks. By default, the Script CHOP is created with a docked DAT that contains three Python methods: cook, onPulse, and setupParameters. The cook","keywords":["script","chop","runs","each","time","cooks.","default,"]},{"slug":"script_dat","name":"Script DAT","displayName":"Script DAT","category":"DAT","subcategory":"Scripts","summary":"The Script DAT runs a script each time the DAT cooks and can build/modify the output table based in the optional input tables. The Script DAT is created with a docked (attached) DAT that contains thre","keywords":["script","dat","runs","each","time","cooks","build/modify","output","table","based"]},{"slug":"script_sop","name":"Script SOP","displayName":"Script SOP","category":"SOP","subcategory":"Generators","summary":"The Script SOP runs a python script each time the Script SOP cooks. It can create, delete and modify points, primitives and their vertices. It can create custom attributes or built-in attributes like ","keywords":["script","sop","runs","python","each","time","cooks.","create,","delete"]},{"slug":"script_top","name":"Script TOP","displayName":"Script TOP","category":"TOP","subcategory":"Filters","summary":"The Script TOP can be used to generate a TOP image using a Python script. The core feature it exposes is copyNumpyArray, which takes a NumPy array as input, and fills the TOP with the given image. How","keywords":["script","top","used","generate","image","using","python","script.","core","feature","exposes"]},{"slug":"select_chop","name":"Select CHOP","displayName":"Select CHOP","category":"CHOP","subcategory":"Generators","summary":"The Select CHOP selects and renames channels from other CHOPs of any CHOP network. You can select the channels from control panel gadgets like sliders and buttons. It retrieves channels from one or mo","keywords":["select","chop","selects","renames","channels","other","chops","network."]},{"slug":"select_comp","name":"Select COMP","displayName":"Select COMP","category":"COMP","subcategory":"Components","summary":"The Select component selects a Panel Component from any other location. This allows a panel to appear in multiple other panels. Note that the Select component does not support child panels ie. through","keywords":["select","comp","component","selects","panel","other","location.","allows","appear"]},{"slug":"select_dat","name":"Select DAT","displayName":"Select DAT","category":"DAT","subcategory":"Utilities","summary":"The Select DAT allows you to fetch a DAT from any other location in the project, and to select any subset of rows and columns if it is a table.","keywords":["select","dat","allows","fetch","other","location","project,","subset","rows","columns"]},{"slug":"select_mat","name":"Select MAT","displayName":"Select MAT","category":"MAT","subcategory":"Materials","summary":"The Select MAT gets another material from any location in the project.","keywords":["select","mat","gets","another","material","location","project."]},{"slug":"select_pop","name":"Select POP","displayName":"Select POP","category":"POP","subcategory":"Experimental","summary":"The Select POP takes individual attributes from its single input and outputs the attributes unchanged. It is used frequently so you can work on attributes separately, and then after processing the attributes, you can combine them back together downstream with an Attribute Combine POP.","keywords":[]},{"slug":"select_sop","name":"Select SOP","displayName":"Select SOP","category":"SOP","subcategory":"Generators","summary":"The Select SOP allows you to reference a SOP from any other location in TouchDesigner. If only one other SOP is referenced, its memory is shared instead of re-created in this SOP.","keywords":["select","sop","allows","reference","other","location","touchdesigner.","only","referenced,","memory"]},{"slug":"select_top","name":"Select TOP","displayName":"Select TOP","category":"TOP","subcategory":"Filters","summary":"The Select TOP allows you to reference a TOP from any other location in TouchDesigner. To save graphics memory, the Select TOP creates an instance of the TOP references.","keywords":["select","top","allows","reference","other","location","touchdesigner.","save","graphics","memory,"]},{"slug":"sequence_blend_sop","name":"Sequence Blend SOP","displayName":"Sequence Blend SOP","category":"SOP","subcategory":"Generators","summary":"The Sequence Blend SOP allows you do 3D Metamorphosis between shapes and Interpolate point position, colors, point normals, and texture coordinates between shapes.","keywords":["sequence","blend","sop","allows","metamorphosis","between","shapes","interpolate","point","position,","colors,"]},{"slug":"serial_chop","name":"Serial CHOP","displayName":"Serial CHOP","category":"CHOP","subcategory":"Generators","summary":"The Serial CHOP is used for serial communication through an external port, using the RS-232 protocol. These ports are usually a 9 pin connector, or a USB port on new machines. (Using a USB port requir","keywords":["serial","chop","used","communication","through","external","port,","using","rs-232"]},{"slug":"serial_dat","name":"Serial DAT","displayName":"Serial DAT","category":"DAT","subcategory":"Utilities","summary":"The Serial DAT is used for serial communication through an external port, using the RS-232 protocol. These ports are usually a 9 pin connector, or a USB port on new machines. (Using a USB port requir","keywords":["serial","dat","used","communication","through","external","port,","using","rs-232","protocol."]},{"slug":"shared_mem_in_chop","name":"Shared Mem In CHOP","displayName":"Shared Mem In CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Educational, TouchDesigner Commercial and TouchDesigner Pro.","keywords":["shared","mem","in","chop","license:","only","available","touchdesigner","educational,","commercial","pro."]},{"slug":"shared_mem_in_comp","name":"Shared Mem In COMP","displayName":"Shared Mem In COMP","category":"COMP","subcategory":"Components","summary":"License: Only available in TouchDesigner Educational, TouchDesigner Commercial and TouchDesigner Pro.","keywords":["shared","mem","in","comp","license:","only","available","touchdesigner","educational,","commercial","pro."]},{"slug":"shared_mem_in_top","name":"Shared Mem In TOP","displayName":"Shared Mem In TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Educational, TouchDesigner Commercial and TouchDesigner Pro.","keywords":["shared","mem","in","top","license:","only","available","touchdesigner","educational,","commercial","pro."]},{"slug":"shared_mem_out_chop","name":"Shared Mem Out CHOP","displayName":"Shared Mem Out CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Educational, TouchDesigner Commercial and TouchDesigner Pro.","keywords":["shared","mem","out","chop","license:","only","available","touchdesigner","educational,","commercial","pro."]},{"slug":"shared_mem_out_comp","name":"Shared Mem Out COMP","displayName":"Shared Mem Out COMP","category":"COMP","subcategory":"Components","summary":"License: Only available in TouchDesigner Educational, TouchDesigner Commercial and TouchDesigner Pro.","keywords":["shared","mem","out","comp","license:","only","available","touchdesigner","educational,","commercial","pro."]},{"slug":"shared_mem_out_top","name":"Shared Mem Out TOP","displayName":"Shared Mem Out TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Educational, TouchDesigner Commercial and TouchDesigner Pro.","keywords":["shared","mem","out","top","license:","only","available","touchdesigner","educational,","commercial","pro."]},{"slug":"shift_chop","name":"Shift CHOP","displayName":"Shift CHOP","category":"CHOP","subcategory":"Generators","summary":"The Shift CHOP time-shifts a CHOP, changing the start and end of the CHOP's interval. However, the contents of the channels remain the same.","keywords":["shift","chop","time-shifts","chop,","changing","start","chop's","interval.","however,","contents"]},{"slug":"shuffle_chop","name":"Shuffle CHOP","displayName":"Shuffle CHOP","category":"CHOP","subcategory":"Generators","summary":"The Shuffle CHOP reorganizes the samples in a set of channels.","keywords":["shuffle","chop","reorganizes","samples","channels."]},{"slug":"sick_top","name":"SICK TOP","displayName":"SICK TOP","category":"TOP","subcategory":"Filters","summary":"OS: This operator is only supported under the Windows operating system.","keywords":["sick","top","only","supported","under","windows","operating","system."]},{"slug":"skin_deform_pop","name":"Skin Deform POP","displayName":"Skin Deform POP","category":"POP","subcategory":"Experimental","summary":"(needs to be updated) A popular way to deform geometry based on Transforms or a full skeleton is called Skinning. Skinning involves having each point being affected by some number of transforms, each one with a different weight.","keywords":[]},{"slug":"skin_pop","name":"Skin POP","displayName":"Skin POP","category":"POP","subcategory":"Experimental","summary":"The Skin POP takes any 2-dimensional (or more) arrangement of data (for example three line strips of 20 point each) and connects them together as a mesh of triangles or quads.","keywords":[]},{"slug":"skin_sop","name":"Skin SOP","displayName":"Skin SOP","category":"SOP","subcategory":"Generators","summary":"The Skin SOP takes any number of faces and builds a skin surface over them. If given two or more surfaces, however, the SOP builds four skins, one for each set of boundary curves.","keywords":["skin","sop","takes","number","faces","builds","surface","over","them.","given"]},{"slug":"slider_comp","name":"Slider COMP","displayName":"Slider COMP","category":"COMP","subcategory":"UI","summary":"The Slider Component lets you build sliders in X, Y and XY, and outputs 1 or 2 channels from a Panel CHOP placed in the Slider component.","keywords":["slider","comp","component","lets","build","sliders","outputs","channels","panel","chop","placed"]},{"slug":"slope_chop","name":"Slope CHOP","displayName":"Slope CHOP","category":"CHOP","subcategory":"Generators","summary":"The Slope CHOP calculates the slope (or \"derivative\" in math-speak) of the input channels.","keywords":["slope","chop","calculates","\"derivative\"","math-speak)","input","channels."]},{"slug":"slope_top","name":"Slope TOP","displayName":"Slope TOP","category":"TOP","subcategory":"Filters","summary":"The Slope TOP generates pixels that represent the difference between its value and its neighbouring pixels' values. Given that default RGBA pixel values are between 0 and 1, the value of .5 means the ","keywords":["slope","top","generates","pixels","represent","difference","between","value","neighbouring","pixels'","values."]},{"slug":"socketio_dat","name":"SocketIO DAT","displayName":"SocketIO DAT","category":"DAT","subcategory":"Utilities","summary":"The SocketIO DAT connects to a Socket.IO server at the specified URL.","keywords":["socketio","dat","connects","socket.io","server","specified","url."]},{"slug":"sop_to_chop","name":"SOP to CHOP","displayName":"SOP to CHOP","category":"SOP","subcategory":"Generators","summary":"The SOP to CHOP uses a geometry object to choose a SOP from which the channels will be created. The channels are created from the point attributes of a SOP, such as the X, Y and Z of the point positio","keywords":["sop","to","chop","uses","geometry","object","choose","which","channels","created.","created"]},{"slug":"sop_to_dat","name":"SOP to DAT","displayName":"SOP to DAT","category":"SOP","subcategory":"Generators","summary":"The SOP to DAT allows you to extract point, vertex and primitive (e.g. polygon) data and attributes from a SOP.","keywords":["sop","to","dat","allows","extract","point,","vertex","primitive","(e.g.","polygon)","data","attributes","sop."]},{"slug":"sop_to_pop","name":"SOP to POP","displayName":"SOP to POP","category":"POP","subcategory":"Experimental","summary":"The SOP to POP converts the SOP 3D geometry to POP geometry.","keywords":[]},{"slug":"sort_chop","name":"Sort CHOP","displayName":"Sort CHOP","category":"CHOP","subcategory":"Generators","summary":"The Sort CHOP re-orders the inputs channels samples by value or by random. Specifying a channel to be sorted will reorder all channels samples according to the new order. This node does not change the","keywords":["sort","chop","re-orders","inputs","channels","samples","value","random.","specifying","channel"]},{"slug":"sort_dat","name":"Sort DAT","displayName":"Sort DAT","category":"DAT","subcategory":"Utilities","summary":"The Sort DAT will sort table DAT data by row or column.","keywords":["sort","dat","table","data","column."]},{"slug":"sort_pop","name":"Sort POP","displayName":"Sort POP","category":"POP","subcategory":"Experimental","summary":"The Sort POP sorts the point list and/or the primitive list based on the position P or any attribute component. When sorting by P it can sort the points relative to a vector, or proximity to a point, or relative to a Geometry COMP's Z axis.","keywords":[]},{"slug":"sort_sop","name":"Sort SOP","displayName":"Sort SOP","category":"SOP","subcategory":"Generators","summary":"The Sort SOP allows you to sort points and primitives in different ways. Sometimes the primitives are arranged in the desired order, but the point order is not. There are many possible combinations. T","keywords":["sort","sop","allows","points","primitives","different","ways.","sometimes","arranged"]},{"slug":"spectrum_top","name":"Spectrum TOP","displayName":"Spectrum TOP","category":"TOP","subcategory":"Filters","summary":"OS: This operator is only supported under the Microsoft Windows operating system.Hardware: This operator only works with Nvidia GPUs.","keywords":["spectrum","top","only","supported","under","microsoft","windows","operating","system.hardware:","works","nvidia"]},{"slug":"speed_chop","name":"Speed CHOP","displayName":"Speed CHOP","category":"CHOP","subcategory":"Generators","summary":"The Speed CHOP converts speed (units per second) to distance (units) over a time range. More generally, you give it a rate (the CHOP input) and it outputs a cumulative value. For example, the Speed CH","keywords":["speed","chop","converts","(units","second)","distance","(units)","over","time"]},{"slug":"sphere_pop","name":"Sphere POP","displayName":"Sphere POP","category":"POP","subcategory":"Experimental","summary":"The Sphere POP creates spherical shapes in two different forms: Geodesic type creates a set of triangles of equally-spaced points which can be recursively divided giving more detail, and Grid type where you specify rows and columns of points similar to latitude/longitude lines. In both cases, the points can be connected with a variety of primitives using the Connectivity menu.","keywords":[]},{"slug":"sphere_sop","name":"Sphere SOP","displayName":"Sphere SOP","category":"SOP","subcategory":"Primitives","summary":"The Sphere SOP generates spherical objects of different geometry types. It is capable of creating non-uniform scalable spheres of all geometry types.","keywords":["sphere","sop","generates","spherical","objects","different","geometry","types.","capable","creating","non-uniform"]},{"slug":"splice_chop","name":"Splice CHOP","displayName":"Splice CHOP","category":"CHOP","subcategory":"Generators","summary":"The Splice CHOP inserts CHOP channels connected to the second input into the channels of the first input. You can specify the start sample and length of where to remove samples.","keywords":["splice","chop","inserts","channels","connected","second","input","into"]},{"slug":"spring_chop","name":"Spring CHOP","displayName":"Spring CHOP","category":"CHOP","subcategory":"Generators","summary":"The Spring CHOP creates vibrations influenced by the input channels, as if a mass was attached to a spring.","keywords":["spring","chop","creates","vibrations","influenced","input","channels,","mass","attached","spring."]},{"slug":"spring_sop","name":"Spring SOP","displayName":"Spring SOP","category":"SOP","subcategory":"Generators","summary":"The Spring SOP deforms and moves the input geometry using spring \"forces\" on the edges of polygons and on masses attached to each point.","keywords":["spring","sop","deforms","moves","input","geometry","using","\"forces\"","edges","polygons"]},{"slug":"sprinkle_pop","name":"Sprinkle POP","displayName":"Sprinkle POP","category":"POP","subcategory":"Experimental","summary":"The Sprinkle POP creates points either on the surface of the input POP or within the volume of the input POP.","keywords":[]},{"slug":"sprinkle_sop","name":"Sprinkle SOP","displayName":"Sprinkle SOP","category":"SOP","subcategory":"Generators","summary":"The Sprinkle SOP is used to add points to either the surface or the volume of a SOP. You can create points on a surface, or within a closed volume based on the Method menu. The Surface method keeps th","keywords":["sprinkle","sop","used","points","either","surface","volume","sop.","create","surface,"]},{"slug":"sprite_sop","name":"Sprite SOP","displayName":"Sprite SOP","category":"SOP","subcategory":"Generators","summary":"The Sprite SOP creates geometry (quad sprites) at point positions defined by the CHOP referenced in the XYZ CHOP parameter.","keywords":["sprite","sop","creates","geometry","(quad","sprites)","point","positions","defined","chop","referenced"]},{"slug":"ssao_top","name":"SSAO TOP","displayName":"SSAO TOP","category":"TOP","subcategory":"Filters","summary":"The SSAO TOP performs Screen Space Ambient Occlusion on the output of a Render TOP or Render Pass TOP. Because this technique requires access to the Depth Buffer, no other TOP can be in between the Re","keywords":["ssao","top","performs","screen","space","ambient","occlusion","output","render","pass"]},{"slug":"st2110_device_chop","name":"ST2110 Device CHOP","displayName":"ST2110 Device CHOP","category":"CHOP","subcategory":"Experimental","summary":"This node is used to configure the IP settings of a ST2110 Device such as the DHCP settings, IP configuration and PTP settings. Currently this node does not have any channels it outputs, but it does have some Info CHOP channels that give diagnostic information.","keywords":[]},{"slug":"stitch_sop","name":"Stitch SOP","displayName":"Stitch SOP","category":"SOP","subcategory":"Generators","summary":"The Stitch SOP is used to stretch two curves or surfaces to cover a smooth area. 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All data in the range is stretched or compressed to the new start and end positi","keywords":["stretch","chop","preserves","shape","channels","sampling","rate,","resamples","into"]},{"slug":"stype_in_chop","name":"Stype In CHOP","displayName":"Stype In CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Pro.","keywords":["stype","in","chop","license:","only","available","touchdesigner","pro."]},{"slug":"stype_out_chop","name":"Stype Out CHOP","displayName":"Stype Out CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Pro.","keywords":["stype","out","chop","license:","only","available","touchdesigner","pro."]},{"slug":"stype_top","name":"Stype TOP","displayName":"Stype TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Pro.","keywords":["stype","top","license:","only","available","touchdesigner","pro."]},{"slug":"subdivide_pop","name":"Subdivide POP","displayName":"Subdivide POP","category":"POP","subcategory":"Experimental","summary":"The Subdivide POP subdivides and smooths a surface. It divides each quad into two triangles, and then for each triangle subdivides it into 4 triangles cutting at the midpoint of each edge. The pre-existing and new points are blended with their neighbors to produce a more smooth surface.","keywords":[]},{"slug":"subdivide_sop","name":"Subdivide SOP","displayName":"Subdivide SOP","category":"SOP","subcategory":"Generators","summary":"The Subdivide SOP takes an input polygon surface (which can be piped into one or both inputs), and divides each face to create a smoothed polygon surface using a Catmull-Clark subdivision algorithm. E","keywords":["subdivide","sop","takes","input","polygon","surface","(which","piped","into","both","inputs),"]},{"slug":"substance_select_top","name":"Substance Select TOP","displayName":"Substance Select TOP","category":"TOP","subcategory":"Filters","summary":"The Substance Select TOP allows you to select a single texture out of the Substance TOP for further filtering and manipulation in TOPs.","keywords":["substance","select","top","allows","single","texture","further","filtering","manipulation"]},{"slug":"substance_top","name":"Substance TOP","displayName":"Substance TOP","category":"TOP","subcategory":"Filters","summary":"There is a tight integration between TouchDesigner and Allegorithmic (Adobe) Substance Designer, a material creation package that is also node-based and has extensive material libraries. The Substance","keywords":["substance","top","there","tight","integration","between","touchdesigner","allegorithmic","(adobe)","designer,","material"]},{"slug":"substitute_dat","name":"Substitute DAT","displayName":"Substitute DAT","category":"DAT","subcategory":"Utilities","summary":"The Substitute DAT changes the cells of the incoming DAT using pattern matching and substitution strings. It outputs a table with the same number of rows and columns.","keywords":["substitute","dat","changes","cells","incoming","using","pattern","matching","substitution","strings.","outputs"]},{"slug":"subtract_top","name":"Subtract TOP","displayName":"Subtract TOP","category":"TOP","subcategory":"Filters","summary":"The Subtract TOP composites the input images together by subtracting the pixel values.","keywords":["subtract","top","composites","input","images","together","subtracting","pixel","values."]},{"slug":"superquad_sop","name":"Superquad SOP","displayName":"Superquad SOP","category":"SOP","subcategory":"Generators","summary":"The Superquad SOP generates an isoquadric surface. This produces a spherical shape that is similar to a metaball, with the difference that it doesn't change it's shape in response to what surrounds it","keywords":["superquad","sop","generates","isoquadric","surface.","produces","spherical","shape","similar","metaball,","difference"]},{"slug":"surfsect_sop","name":"Surfsect SOP","displayName":"Surfsect SOP","category":"SOP","subcategory":"Generators","summary":"The Surfsect SOP performs boolean operations with NURBS and Bezier surfaces, or only generates profiles where the surfaces intersect. The individual surfaces do not need to be solids (i.e. wrap in U a","keywords":["surfsect","sop","performs","boolean","operations","nurbs","bezier","surfaces,","only","generates","profiles"]},{"slug":"sweep_sop","name":"Sweep SOP","displayName":"Sweep SOP","category":"SOP","subcategory":"Generators","summary":"The Sweep SOP sweeps primitives in the Cross-section input along Backbone Source primitive(s), creating ribbon and tube-like shapes. The cross-section primitives are placed at each point of the backbo","keywords":["sweep","sop","sweeps","primitives","cross-section","input","along","backbone","source","primitive(s),","creating"]},{"slug":"switch_chop","name":"Switch CHOP","displayName":"Switch CHOP","category":"CHOP","subcategory":"Generators","summary":"The Switch CHOP allows you to control the flow of channels through a CHOPnet. It selects one of the input CHOPs by index and copies it exactly. This is useful for selecting one of several \"gestures\" o","keywords":["switch","chop","allows","control","flow","channels","through","chopnet.","selects","input"]},{"slug":"switch_dat","name":"Switch DAT","displayName":"Switch DAT","category":"DAT","subcategory":"Utilities","summary":"The Switch DAT is a multi-input operator which lets you choose which input is output by using the Input parameter.","keywords":["switch","dat","multi-input","which","lets","choose","input","output","using"]},{"slug":"switch_mat","name":"Switch MAT","displayName":"Switch MAT","category":"MAT","subcategory":"Materials","summary":"The Switch MAT allows you to switch between multiple materials.","keywords":["switch","mat","allows","between","multiple","materials."]},{"slug":"switch_pop","name":"Switch POP","displayName":"Switch POP","category":"POP","subcategory":"Experimental","summary":"The Switch POP lets you choose one of the inputs, and outputs the input unchanged. The number of points, vertices and primitives of all of the inputs can be different.","keywords":[]},{"slug":"switch_sop","name":"Switch SOP","displayName":"Switch SOP","category":"SOP","subcategory":"Generators","summary":"The Switch SOP switches between up to 9999 possible inputs. The output of this SOP is specified by the Select Input field. This is useful for switching the output between several inputs depending on t","keywords":["switch","sop","switches","between","9999","possible","inputs.","output","specified","select","input"]},{"slug":"switch_top","name":"Switch TOP","displayName":"Switch TOP","category":"TOP","subcategory":"Filters","summary":"The Switch TOP is a multi-input operator which lets you switch which input is passed through using the Input parameter.","keywords":["switch","top","multi-input","which","lets","input","passed","through","using"]},{"slug":"sync_in_chop","name":"Sync In CHOP","displayName":"Sync In CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Pro.","keywords":["sync","in","chop","license:","only","available","touchdesigner","pro."]},{"slug":"sync_out_chop","name":"Sync Out CHOP","displayName":"Sync Out CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Pro.","keywords":["sync","out","chop","license:","only","available","touchdesigner","pro."]},{"slug":"syphon_spout_in_top","name":"Syphon Spout In TOP","displayName":"Syphon Spout In TOP","category":"TOP","subcategory":"Filters","summary":"Note: For Spout on Windows, an Nvidia or AMD GPU is required, Intel does not work.","keywords":["syphon","spout","in","top","note:","windows,","nvidia","required,","intel","work."]},{"slug":"syphon_spout_out_top","name":"Syphon Spout Out TOP","displayName":"Syphon Spout Out TOP","category":"TOP","subcategory":"Filters","summary":"Note: For Spout on Windows, an Nvidia or AMD GPU is required, Intel does not work.","keywords":["syphon","spout","out","top","note:","windows,","nvidia","required,","intel","work."]},{"slug":"table_comp","name":"Table COMP","displayName":"Table COMP","category":"COMP","subcategory":"Components","summary":"The Table Component creates a grid of user interface gadgets. These panels are laid out in a grid format where the contents of each cell are defined by DAT tables.","keywords":["table","comp","component","creates","grid","user","interface","gadgets.","panels","laid"]},{"slug":"table_dat","name":"Table DAT","displayName":"Table DAT","category":"DAT","subcategory":"Data","summary":"Table DAT operator for TouchDesigner","keywords":["table","dat","touchdesigner"]},{"slug":"tablet_chop","name":"Tablet CHOP","displayName":"Tablet CHOP","category":"CHOP","subcategory":"Generators","summary":"The Tablet CHOP gets the Wacom tablet X and Y values, and also gets pen tip pressure, X tilt and Y tilt, and the various pen buttons. Two pens can be used to output one set of channels for each pen. T","keywords":["tablet","chop","gets","wacom","values,","also","pressure,","tilt"]},{"slug":"text_comp","name":"Text COMP","displayName":"Text COMP","category":"COMP","subcategory":"Components","summary":"The Text COMP is a panel used to display text for building user interfaces. The text can be view-only, view-only but copy/pasteable, or be fully editable directly in the panel.","keywords":["text","comp","panel","used","display","building","user","interfaces."]},{"slug":"text_dat","name":"Text DAT","displayName":"Text DAT","category":"DAT","subcategory":"Data","summary":"The Text DAT lets you edit free-form, multi-line ASCII text. It is used for scripts, GLSL shaders, notes, XML and other purposes. \"Free-form text\" is one of the two forms of DATs (the other being tabl","keywords":["text","dat","lets","edit","free-form,","multi-line","ascii","text.","used","scripts,","glsl"]},{"slug":"text_sop","name":"Text SOP","displayName":"Text SOP","category":"SOP","subcategory":"Generators","summary":"The Text SOP creates text geometry from any TrueType or OpenType font that is installed on the system, or any TrueType/OpenType font file on disk. Unicode is supported.","keywords":["text","sop","creates","geometry","truetype","opentype","font","installed","system,","truetype/opentype"]},{"slug":"text_top","name":"Text TOP","displayName":"Text TOP","category":"TOP","subcategory":"Filters","summary":"The Text TOP displays text strings in an image. It allows for multiple fonts, sizes, colors, borders, character separation and line separation. The text can be displayed as bit maps, anti-aliased line","keywords":["text","top","displays","strings","image.","allows","multiple","fonts,","sizes,","colors,"]},{"slug":"texture_3d_top","name":"Texture 3D TOP","displayName":"Texture 3D TOP","category":"TOP","subcategory":"Filters","summary":"The Texture 3D TOP creates a 3D texture map. It saves a series of images in one array of pixels. This TOP can be used with Time Machine TOP, as well as materials. Using materials, a particular image i","keywords":["texture","3d","top","creates","map.","saves","series","images","array","pixels.","used"]},{"slug":"texture_map_pop","name":"Texture Map POP","displayName":"Texture Map POP","category":"POP","subcategory":"Experimental","summary":"The Texture Map POP creates the Tex attribute which is used to apply texture maps to surfaces, or to position procedurally-generated textures to surfaces.","keywords":[]},{"slug":"texture_sop","name":"Texture SOP","displayName":"Texture SOP","category":"SOP","subcategory":"Generators","summary":"The Texture SOP assigns texture UV and W coordinates to the Source geometry for use in texture and bump mapping. It generates multi-layers of texture coordinates.","keywords":["texture","sop","assigns","coordinates","source","geometry","bump","mapping.","generates"]},{"slug":"threshold_top","name":"Threshold TOP","displayName":"Threshold TOP","category":"TOP","subcategory":"Filters","summary":"The Threshold TOP creates a matte with pixel values set to 0 for pixels below the threshold value, and 1 for pixels greater than or equal to the threshold value.","keywords":["threshold","top","creates","matte","pixel","values","pixels","below","value,"]},{"slug":"tile_top","name":"Tile TOP","displayName":"Tile TOP","category":"TOP","subcategory":"Filters","summary":"The Tile TOP tiles images in a repeating pattern. It also has a Crop option which crops an image by defining the position of the left, right, bottom, and top edges of the image.","keywords":["tile","top","tiles","images","repeating","pattern.","also","crop","option","which","crops"]},{"slug":"time_comp","name":"Time COMP","displayName":"Time COMP","category":"COMP","subcategory":"Components","summary":"The Time Component allows each component to have its own timeline (clock). The Time Component contains a network of operators that can drive a Timeline, drive animations in Animation COMPs, or be used","keywords":["time","comp","component","allows","each","timeline","(clock).","contains"]},{"slug":"time_machine_top","name":"Time Machine TOP","displayName":"Time Machine TOP","category":"TOP","subcategory":"Filters","summary":"The Time Machine TOP combines pixels in a sequence of images stored in a Texture 3D TOP. Whereas \"morphing\" warps an image \"spatially\" (in xy), Time Machine warps images only in time.","keywords":["time","machine","top","combines","pixels","sequence","images","stored","texture","top.","whereas"]},{"slug":"time_slice_chop","name":"Time Slice CHOP","displayName":"Time Slice CHOP","category":"CHOP","subcategory":"Generators","summary":"The Time Slice CHOP outputs a time slice of samples. It is used to generate smooth in-betweens when TouchDesigner cannot cook/draw fast enough and keep up with the animation's frames per second. When ","keywords":["time","slice","chop","outputs","samples.","used","generate","smooth"]},{"slug":"timecode_chop","name":"Timecode CHOP","displayName":"Timecode CHOP","category":"CHOP","subcategory":"Generators","summary":"The Timecode CHOP generates Timecode data (channels, a .timecode python object and other python members). Its Mode menu provides a variety of ways to get, set and generate timecode through its paramet","keywords":["timecode","chop","generates","data","(channels,",".timecode","python","object","other"]},{"slug":"timeline_chop","name":"Timeline CHOP","displayName":"Timeline CHOP","category":"CHOP","subcategory":"Generators","summary":"The Timeline CHOP outputs time-based CHOP channels for a specific component. The time channels are defined by a Time Component whose Path can be determined using the python expression me.time. When a ","keywords":["timeline","chop","outputs","time-based","channels","specific","component.","time"]},{"slug":"timer_chop","name":"Timer CHOP","displayName":"Timer CHOP","category":"CHOP","subcategory":"Generators","summary":"The Timer CHOP is an engine for running timed processes. It outputs channels such as timing fractions, counters, pulses and timer states, and it calls python functions (callbacks) when various timing ","keywords":["timer","chop","engine","running","timed","processes.","outputs","channels","such","timing"]},{"slug":"top_to_chop","name":"TOP to CHOP","displayName":"TOP to CHOP","category":"TOP","subcategory":"Filters","summary":"The TOP to CHOP converts pixels in a TOP image to CHOP channels. Each pixel color element (RGBA) is placed in a separate channel. Depending on the parameter options, the node will either create a sing","keywords":["top","to","chop","converts","pixels","image","channels.","each","pixel","color","element"]},{"slug":"top_to_pop","name":"TOP to POP","displayName":"TOP to POP","category":"POP","subcategory":"Experimental","summary":"Position and Active is a shortcut for P in RGB, and alpha is set to 1 for active pixels (pixels with a valid attribute value).","keywords":[]},{"slug":"topology_pop","name":"Topology POP","displayName":"Topology POP","category":"POP","subcategory":"Experimental","summary":"The Topology POP gives finer control on how to combine existing points and topology (vertices and primitives), as well as their memory allocation.","keywords":[]},{"slug":"torus_pop","name":"Torus POP","displayName":"Torus POP","category":"POP","subcategory":"Experimental","summary":"The Torus POP creates rows and columns of points in a closed tube shape. The points can be connected with a variety of primitives using the Connectivity menu.","keywords":[]},{"slug":"torus_sop","name":"Torus SOP","displayName":"Torus SOP","category":"SOP","subcategory":"Generators","summary":"The Torus SOP generates complete or specific sections of torus shapes (like a doughnut).","keywords":["torus","sop","generates","complete","specific","sections","shapes","(like","doughnut)."]},{"slug":"touch_in_chop","name":"Touch In CHOP","displayName":"Touch In CHOP","category":"CHOP","subcategory":"Generators","summary":"The Touch In CHOP can be used to create a high speed connection between two TouchDesigner processes via CHOPs.","keywords":["touch","in","chop","used","create","high","speed","connection","between","touchdesigner","processes"]},{"slug":"touch_in_dat","name":"Touch In DAT","displayName":"Touch In DAT","category":"DAT","subcategory":"Utilities","summary":"The Touch In DAT receives full tables across the network from the Touch Out DAT, as opposed to messages with the other network based DATs.","keywords":["touch","in","dat","receives","full","tables","across","network","dat,","opposed","messages"]},{"slug":"touch_in_top","name":"Touch In TOP","displayName":"Touch In TOP","category":"TOP","subcategory":"Filters","summary":"The Touch In TOP will read in image data send over a TCP/IP network connection from a Touch Out TOP. The other TouchDesigner process can be on the same computer or from another computer anywhere on th","keywords":["touch","in","top","read","image","data","send","over","tcp/ip","network","connection"]},{"slug":"touch_out_chop","name":"Touch Out CHOP","displayName":"Touch Out CHOP","category":"CHOP","subcategory":"Generators","summary":"The Touch Out CHOP can be used to create high speed connection between two TouchDesigner processes. Data is sent over TCP/IP. The Touch Out CHOP (server) sends it's data to a Touch In CHOP (client). T","keywords":["touch","out","chop","used","create","high","speed","connection","between","touchdesigner","processes."]},{"slug":"touch_out_dat","name":"Touch Out DAT","displayName":"Touch Out DAT","category":"DAT","subcategory":"Utilities","summary":"The Touch Out DAT sends full DAT tables across the network to the Touch In DAT in another TouchDesigner process, as opposed to messages with the other network based DATs. It is an extremely powerful m","keywords":["touch","out","dat","sends","full","tables","across","network","another","touchdesigner","process,"]},{"slug":"touch_out_top","name":"Touch Out TOP","displayName":"Touch Out TOP","category":"TOP","subcategory":"Filters","summary":"The Touch Out TOP sends a TOP image stream over TCP/IP to a Touch In TOP. The Touch In TOP can be in another TouchDesigner session on the same computer or on a computer anywhere on the connected netwo","keywords":["touch","out","top","sends","image","stream","over","tcp/ip","top.","another"]},{"slug":"trace_sop","name":"Trace SOP","displayName":"Trace SOP","category":"SOP","subcategory":"Generators","summary":"The Trace SOP reads an image file and automatically traces it, generating a set of faces around areas exceeding a certain brightness threshold. You can control this threshold and the resolution of the","keywords":["trace","sop","reads","image","file","automatically","traces","generating","faces","around","areas"]},{"slug":"trail_chop","name":"Trail CHOP","displayName":"Trail CHOP","category":"CHOP","subcategory":"Generators","summary":"The Trail CHOP displays a history of its input channels back in time. A window of time is displayed from the current frame back in time, the size of this window is set by the Window Length parameter. ","keywords":["trail","chop","displays","history","input","channels","back","time.","window","time"]},{"slug":"trail_pop","name":"Trail POP","displayName":"Trail POP","category":"POP","subcategory":"Experimental","summary":"The Trail POP captures and retains all the points of the input for the most recent N frames or N \"slices\", being a time-history of the input's points. It then optionally creates primitives that connects the points in various ways.","keywords":[]},{"slug":"trail_sop","name":"Trail SOP","displayName":"Trail SOP","category":"SOP","subcategory":"Generators","summary":"The Trail SOP takes an input SOP and makes a trail of each point of the input SOP over the past several frames, and connects the trails in different ways. It will generate trails of any input geometry","keywords":["trail","sop","takes","input","makes","each","point","over","past"]},{"slug":"transform_chop","name":"Transform CHOP","displayName":"Transform CHOP","category":"CHOP","subcategory":"Generators","summary":"The Transform CHOP takes transformations in various formats, applied operations to them, and outputs them in various formats. It can be used to:","keywords":["transform","chop","takes","transformations","various","formats,","applied","operations","them,","outputs"]},{"slug":"transform_pop","name":"Transform POP","displayName":"Transform POP","category":"POP","subcategory":"Experimental","summary":"The Transform POP applies a translate, rotate and scale to the position (attribute P) and normal (attribute N) of all the points of the input.","keywords":[]},{"slug":"transform_sop","name":"Transform SOP","displayName":"Transform SOP","category":"SOP","subcategory":"Generators","summary":"The Transform SOP translates, rotates and scales the input geometry in \"object space\" or local to the SOP. The Model Editor and the Transform SOP both work in \"object space\", and change the X Y Z posi","keywords":["transform","sop","translates,","rotates","scales","input","geometry","\"object","space\"","local","sop."]},{"slug":"transform_top","name":"Transform TOP","displayName":"Transform TOP","category":"TOP","subcategory":"Filters","summary":"The Transform TOP applies 2D transformations to a TOP image like translate, scale, rotate, and multi-repeat tiling. The background can be filled with solid color and alpha.","keywords":["transform","top","applies","transformations","image","like","translate,","scale,","rotate,","multi-repeat","tiling."]},{"slug":"transform_xyz_chop","name":"Transform XYZ CHOP","displayName":"Transform XYZ CHOP","category":"CHOP","subcategory":"Generators","summary":"The Transform XYZ CHOP is used to transform positions and vector. The difference between transforming a position vs. a vector is that a vector won't have the translation portion of the transformation ","keywords":["transform","xyz","chop","used","positions","vector.","difference","between","transforming","position"]},{"slug":"transpose_dat","name":"Transpose DAT","displayName":"Transpose DAT","category":"DAT","subcategory":"Utilities","summary":"The Transpose DAT converts rows into columns. The number of rows becomes the number of columns, and vice versa.","keywords":["transpose","dat","converts","rows","into","columns.","number","becomes","columns,"]},{"slug":"trig_pop","name":"Trig POP","displayName":"Trig POP","category":"POP","subcategory":"Experimental","summary":"The Trig POP is a simple operator that converts attributes that are angles into the trigonometry representation of angles (sine, cosine, tangent). Alternately, the Trig POP can convert from the sine, cosine, tangent representation back to angles using the asin, acos and atan functions. asin(x) can be thought of as \"the angle whose sine value is x\".","keywords":[]},{"slug":"trigger_chop","name":"Trigger CHOP","displayName":"Trigger CHOP","category":"CHOP","subcategory":"Generators","summary":"The Trigger CHOP starts an audio-style attack/decay/sustain/release (ADSR) envelope to all trigger pulses in the input channels. A trigger point occurs whenever the first input's channel increases acr","keywords":["trigger","chop","starts","audio-style","attack/decay/sustain/release","(adsr)","envelope","pulses","input"]},{"slug":"trim_chop","name":"Trim CHOP","displayName":"Trim CHOP","category":"CHOP","subcategory":"Generators","summary":"The Trim CHOP shortens or lengthens the input's channels. A part of the interval can be preserved or removed. If the channels are being lengthened, the extend conditions of the channel will be used to","keywords":["trim","chop","shortens","lengthens","input's","channels.","part","interval","preserved","removed."]},{"slug":"trim_sop","name":"Trim SOP","displayName":"Trim SOP","category":"SOP","subcategory":"Generators","summary":"The Trim SOP cuts out parts of a spline surface, or uncuts previously cut pieces. When a portion of the surface is trimmed, it is not actually removed from the surface; instead, that part is made invi","keywords":["trim","sop","cuts","parts","spline","surface,","uncuts","previously","pieces.","when","portion"]},{"slug":"tristrip_sop","name":"Tristrip SOP","displayName":"Tristrip SOP","category":"SOP","subcategory":"Generators","summary":"The Tristrip SOP convert geometry into triangle strips. Triangle strips are faster to render than regular triangles or quads.","keywords":["tristrip","sop","convert","geometry","into","triangle","strips.","strips","faster","render"]},{"slug":"tube_pop","name":"Tube POP","displayName":"Tube POP","category":"POP","subcategory":"Experimental","summary":"The Tube POP creates rows and columns of points in a cylinder or tube shape. The points can be connected with a variety of primitives using the Connectivity menu.","keywords":[]},{"slug":"tube_sop","name":"Tube SOP","displayName":"Tube SOP","category":"SOP","subcategory":"Generators","summary":"The Tube SOP generates open or closed tubes, cones, or pyramids along the X, Y or Z axes. It outputs as meshes, polygons or simply a tube Primitive.","keywords":["tube","sop","generates","open","closed","tubes,","cones,","pyramids","along","axes.","outputs"]},{"slug":"tuio_in_dat","name":"TUIO In DAT","displayName":"TUIO In DAT","category":"DAT","subcategory":"Utilities","summary":"The TUIO In DAT receives and parses TUIO messages (received over network) into columns in the table. TUIO packets OSC bundles, so TUIO data can also be viewed in its more raw form in an OSC In DAT.\tIt","keywords":["tuio","in","dat","receives","parses","messages","(received","over","network)","into","columns"]},{"slug":"twist_pop","name":"Twist POP","displayName":"Twist POP","category":"POP","subcategory":"Experimental","summary":"The Twist POP performs non-linear deformations on points such as Twist, Bend, Shear, Taper, Linear Taper, and Squash & Stretch.","keywords":[]},{"slug":"twist_sop","name":"Twist SOP","displayName":"Twist SOP","category":"SOP","subcategory":"Deformers","summary":"The Twist SOP performs non-linear deformations such as bend, linear taper, shear, squash and stretch, taper and twist. Each deformation will distort the object in one or more axes.","keywords":["twist","sop","performs","non-linear","deformations","such","bend,","linear","taper,","shear,","squash"]},{"slug":"udp_in_dat","name":"UDP In DAT","displayName":"UDP In DAT","category":"DAT","subcategory":"Utilities","summary":"The UDP In DAT is used for receiving information over a UDP connection between two remotely located computers. It captures all the messages without any queuing or buffering, and allows you to send it ","keywords":["udp","in","dat","used","receiving","information","over","connection","between","remotely","located","computers.","captures"]},{"slug":"udp_out_dat","name":"UDP Out DAT","displayName":"UDP Out DAT","category":"DAT","subcategory":"Utilities","summary":"The UDP Out DAT is used to send information over a UDP connection to/from a remotely-located computer. Use the sendBytes() or send() methods of the udpoutDAT_Class to send messages.","keywords":["udp","out","dat","used","send","information","over","connection","to/from","remotely-located","computer.","sendbytes()","send()"]},{"slug":"under_top","name":"Under TOP","displayName":"Under TOP","category":"TOP","subcategory":"Filters","summary":"The Under TOP places Input1 'under' Input2. The alpha of Input2 is used to determine what parts of the Input1 image are visible in the result.","keywords":["under","top","places","input1","'under'","input2.","alpha","input2","used","determine","what"]},{"slug":"usd_comp","name":"USD COMP","displayName":"USD COMP","category":"COMP","subcategory":"Components","summary":"The USD COMP loads and imports most geometric schemas from a USD file in crate/binary or ASCII file formats with extensions as (.usd), (.usda), (.usdc), and (.usdz). Currently the USD version 0.18.9 i","keywords":["usd","comp","loads","imports","most","geometric","schemas","file","crate/binary","ascii"]},{"slug":"vertex_sop","name":"Vertex SOP","displayName":"Vertex SOP","category":"SOP","subcategory":"Generators","summary":"The Vertex SOP allows you to edit/create attributes on a per-vertex (rather than per-point) basis. It is similar to the Point SOP in this respect. It supports two inputs, and will inherit the first in","keywords":["vertex","sop","allows","edit/create","attributes","per-vertex","(rather","than","per-point)","basis.","similar"]},{"slug":"video_device_in_top","name":"Video Device In TOP","displayName":"Video Device In TOP","category":"TOP","subcategory":"Filters","summary":"The Video Device In TOP can be used to capture video from an external camera, capture card, capture dongle, IP camera, or video decoder connected to the system. Multiple devices can simultaneously str","keywords":["video","device","in","top","used","capture","external","camera,","card,"]},{"slug":"video_device_out_top","name":"Video Device Out TOP","displayName":"Video Device Out TOP","category":"TOP","subcategory":"Filters","summary":"The Video Device Out TOP routes video to output devices using their native driver libraries.","keywords":["video","device","out","top","routes","output","devices","using","their","native","driver"]},{"slug":"video_devices_dat","name":"Video Devices DAT","displayName":"Video Devices DAT","category":"DAT","subcategory":"Utilities","summary":"The Video Devices DAT provides information about all detected video devices including driver, direction (input or output), label, and name that can be referenced in the Video Device In TOP and Video D","keywords":["video","devices","dat","provides","information","about","detected","including","driver,"]},{"slug":"video_stream_in_top","name":"Video Stream In TOP","displayName":"Video Stream In TOP","category":"TOP","subcategory":"Filters","summary":"The Video Stream In TOP creates a client to receive video and audio across the network from RTSP, HLS, or SRT sources; or from a WebRTC peer via a WebRTC DAT.","keywords":["video","stream","in","top","creates","client","receive","audio","across","network","rtsp,"]},{"slug":"video_stream_out_top","name":"Video Stream Out TOP","displayName":"Video Stream Out TOP","category":"TOP","subcategory":"Filters","summary":"Note: This TOP uses the Nvidia Hardware Encoder to create the stream and therefore requires an Nvidia GPU and Windows to operate.","keywords":["video","stream","out","top","note:","uses","nvidia","hardware","encoder","create","therefore","requires"]},{"slug":"vioso_top","name":"Vioso TOP","displayName":"Vioso TOP","category":"TOP","subcategory":"Filters","summary":"License: Only available in TouchDesigner Pro.","keywords":["vioso","top","license:","only","available","touchdesigner","pro."]},{"slug":"warp_chop","name":"Warp CHOP","displayName":"Warp CHOP","category":"CHOP","subcategory":"Generators","summary":"The Warp CHOP time-warps the channels of the first input (the Pre-Warp Channels) using one warping channel in the second input (the Warp Curve). The Warp Curve acts as either a rate control or an inde","keywords":["warp","chop","time-warps","channels","first","input","(the","pre-warp","channels)","using"]},{"slug":"wave_chop","name":"Wave CHOP","displayName":"Wave CHOP","category":"CHOP","subcategory":"Generators","summary":"The Wave CHOP makes repeating waves with a variety of shapes. It is by default 10-seconds of 1-second sine waves, a total of 600 frames. You can adjust period (frequency), phase, shape, amplitude and ","keywords":["wave","chop","makes","repeating","waves","variety","shapes.","default","10-seconds","1-second"]},{"slug":"web_client_dat","name":"Web Client DAT","displayName":"Web Client DAT","category":"DAT","subcategory":"Network","summary":"The Web Client DAT allows you to send HTTP requests to web servers from TouchDesigner. It supports GET, POST, PUT, DELETE, HEAD, OPTIONS and PATCH http methods.","keywords":["web","client","dat","allows","send","http","requests","servers","touchdesigner.","supports","get,","post,"]},{"slug":"web_render_top","name":"Web Render TOP","displayName":"Web Render TOP","category":"TOP","subcategory":"Filters","summary":"The Web Render TOP takes a URL or DAT and renders a webpage via a separate browser process that uses Chromium Embedded Frameworks, and passes the result back through shared memory. It renders non-Flas","keywords":["web","render","top","takes","renders","webpage","separate","browser","process","uses","chromium","embedded"]},{"slug":"web_server_dat","name":"Web Server DAT","displayName":"Web Server DAT","category":"DAT","subcategory":"Network","summary":"The Web Server DAT allows you to connect to TouchDesigner as a web client, through a web browser for example. The Web Server DAT supports HTTP, WebSockets, as well as the sending/receiving of binary d","keywords":["web","server","dat","allows","connect","touchdesigner","client,","through","browser","example.","supports"]},{"slug":"webrtc_dat","name":"WebRTC DAT","displayName":"WebRTC DAT","category":"DAT","subcategory":"Network","summary":"A WebRTC DAT represents a peer on one end of any number of WebRTC peer-to-peer connections.","keywords":["webrtc","dat","represents","peer","number","peer-to-peer","connections."]},{"slug":"websocket_dat","name":"WebSocket DAT","displayName":"WebSocket DAT","category":"DAT","subcategory":"Network","summary":"The WebSocket DAT receives and parses WebSocket messages. WebSockets are fast an efficient two way communication protocol used by web servers and clients. Each message is parsed and appended as a row ","keywords":["websocket","dat","receives","parses","messages.","websockets","fast","efficient","communication","protocol"]},{"slug":"widget_comp","name":"Widget COMP","displayName":"Widget COMP","category":"COMP","subcategory":"Components","summary":"widgetCOMP_Class","keywords":["widget","comp","widgetcomp_class"]},{"slug":"window_comp","name":"Window COMP","displayName":"Window COMP","category":"COMP","subcategory":"Components","summary":"The Window Component allows you to create and maintain a separate floating or fixed window displaying the contents of any Panel or any Node Viewer.","keywords":["window","comp","component","allows","create","maintain","separate","floating","fixed","displaying"]},{"slug":"wireframe_mat","name":"Wireframe MAT","displayName":"Wireframe MAT","category":"MAT","subcategory":"Materials","summary":"The Wireframe MAT renders the edges of polygons and curves as lines.","keywords":["wireframe","mat","renders","edges","polygons","curves","lines."]},{"slug":"wireframe_sop","name":"Wireframe SOP","displayName":"Wireframe SOP","category":"SOP","subcategory":"Generators","summary":"The Wireframe SOP converts edges to tubes and points to spheres, creating the look of a wire frame structure in renderings. This is ideal for modelling tube structures and pipes.","keywords":["wireframe","sop","converts","edges","tubes","points","spheres,","creating","look","wire","frame"]},{"slug":"wrnchai_chop","name":"WrnchAI CHOP","displayName":"WrnchAI CHOP","category":"CHOP","subcategory":"Generators","summary":"License: Only available in TouchDesigner Pro.","keywords":["wrnchai","chop","license:","only","available","touchdesigner","pro."]},{"slug":"xml_dat","name":"XML DAT","displayName":"XML DAT","category":"DAT","subcategory":"Utilities","summary":"The XML DAT can be used to parse arbitrary XML and SGML/HTML formatted data. Once formatted, selected sections of the text can be output for further processing.","keywords":["xml","dat","used","parse","arbitrary","sgml/html","formatted","data.","once","formatted,","selected","sections"]},{"slug":"zed_chop","name":"ZED CHOP","displayName":"ZED CHOP","category":"CHOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["zed","chop","only","supported","under","microsoft","windows","operating","system."]},{"slug":"zed_sop","name":"ZED SOP","displayName":"ZED SOP","category":"SOP","subcategory":"Generators","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["zed","sop","only","supported","under","microsoft","windows","operating","system."]},{"slug":"zed_top","name":"ZED TOP","displayName":"ZED TOP","category":"TOP","subcategory":"Filters","summary":"OS: This operator is only supported under the Microsoft Windows operating system.","keywords":["zed","top","only","supported","under","microsoft","windows","operating","system."]}]