@downdraft/engine 0.2.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (138) hide show
  1. package/app/src/renderer/bootstrap.ts +0 -6
  2. package/app/src/renderer/feature-log.ts +1 -9
  3. package/app/src/renderer/mcp-harness.ts +8 -11
  4. package/app/src/renderer/standard-automation-tools.ts +8 -145
  5. package/core/src/index.ts +2 -2
  6. package/core/src/module/host.ts +3 -6
  7. package/core/src/module/index.ts +1 -1
  8. package/core/src/module/module.ts +4 -47
  9. package/core/src/physics/interface.ts +5 -0
  10. package/core/src/platform/render-surface.ts +13 -0
  11. package/core/src/platform/rpc.ts +4 -1
  12. package/core/src/render/canvas-resize-watcher.ts +1 -10
  13. package/core/src/render/game-renderer.ts +164 -79
  14. package/core/src/render/index.ts +0 -2
  15. package/core/src/render/input-manager.ts +7 -7
  16. package/core/src/render/renderer-module-host.ts +2 -4
  17. package/core/src/sab/grid-buffer.ts +55 -2
  18. package/core/src/sab/record-buffer.ts +48 -5
  19. package/core/src/sab/sim-channel.ts +181 -17
  20. package/core/src/sab/slot-buffer.ts +55 -1
  21. package/core/src/sab/types.ts +11 -0
  22. package/core/src/telemetry/gpu-resource-tracker.ts +24 -0
  23. package/core/src/ui-font-scale.ts +5 -38
  24. package/core/src/util/index.ts +1 -0
  25. package/core/src/util/session-timer.ts +23 -0
  26. package/core/src/worker/base-worker-host.ts +2 -1
  27. package/core/src/worker/buffer-sync.ts +20 -13
  28. package/core/src/worker/rpc.ts +119 -5
  29. package/core/src/worker/sim-worker-base.ts +5 -2
  30. package/core/src/worker/task-pool.ts +4 -0
  31. package/dist/.dd-manifest.json +893 -908
  32. package/dist/app/src/renderer/bootstrap.js +0 -4
  33. package/dist/app/src/renderer/feature-log.js +1 -10
  34. package/dist/app/src/renderer/mcp-harness.js +8 -11
  35. package/dist/app/src/renderer/standard-automation-tools.js +6 -138
  36. package/dist/core/src/index.js +2 -2
  37. package/dist/core/src/module/host.js +3 -6
  38. package/dist/core/src/platform/rpc.js +2 -1
  39. package/dist/core/src/render/canvas-resize-watcher.js +1 -10
  40. package/dist/core/src/render/game-renderer.js +166 -74
  41. package/dist/core/src/render/index.js +0 -1
  42. package/dist/core/src/render/input-manager.js +7 -7
  43. package/dist/core/src/render/renderer-module-host.js +2 -4
  44. package/dist/core/src/sab/grid-buffer.js +53 -1
  45. package/dist/core/src/sab/record-buffer.js +49 -5
  46. package/dist/core/src/sab/sim-channel.js +173 -17
  47. package/dist/core/src/sab/slot-buffer.js +54 -1
  48. package/dist/core/src/telemetry/gpu-resource-tracker.js +26 -0
  49. package/dist/core/src/ui-font-scale.js +5 -38
  50. package/dist/core/src/util/index.js +1 -0
  51. package/dist/core/src/util/session-timer.js +22 -0
  52. package/dist/core/src/worker/base-worker-host.js +2 -1
  53. package/dist/core/src/worker/buffer-sync.js +16 -9
  54. package/dist/core/src/worker/rpc.js +105 -8
  55. package/dist/core/src/worker/sim-worker-base.js +5 -2
  56. package/dist/core/src/worker/task-pool.js +5 -0
  57. package/dist/libraries/blitz-ui/src/native-module.js +8 -1
  58. package/dist/libraries/devtools/src/backend.js +35 -9
  59. package/dist/libraries/devtools/src/collectors.js +73 -22
  60. package/dist/libraries/devtools/src/native-providers.js +0 -2
  61. package/dist/libraries/entities/src/model-renderer.js +87 -27
  62. package/dist/libraries/entities/src/shaders/model.wgsl +13 -4
  63. package/dist/libraries/networking/src/index.js +1 -0
  64. package/dist/libraries/networking/src/ws-server.js +387 -0
  65. package/dist/libraries/physics-rapier/src/api.js +15 -0
  66. package/dist/libraries/physics-rapier/src/backend.js +15 -0
  67. package/dist/libraries/physics-rapier/src/rapier-backend.js +5 -0
  68. package/dist/libraries/postfx/src/post-process-stack.js +1 -3
  69. package/dist/libraries/sand/src/materials.js +2 -32
  70. package/dist/libraries/sand/src/sand-world.js +0 -3
  71. package/dist/modules/devtools/src/api.js +8 -23
  72. package/dist/modules/devtools/src/blitz/fonts.js +75 -0
  73. package/dist/modules/devtools/src/blitz/host.js +124 -30
  74. package/dist/modules/devtools/src/blitz/panels/console.js +19 -7
  75. package/dist/modules/devtools/src/blitz/panels/elements.js +217 -28
  76. package/dist/modules/devtools/src/blitz/panels/gpu.js +5 -2
  77. package/dist/modules/devtools/src/blitz/panels/performance.js +26 -12
  78. package/dist/modules/devtools/src/blitz/panels/snapshot.js +31 -8
  79. package/dist/modules/devtools/src/blitz/panels/types.js +2 -1
  80. package/dist/modules/devtools/src/blitz/theme.js +26 -4
  81. package/dist/modules/devtools/src/data-bridge.js +0 -11
  82. package/dist/modules/devtools/src/index.js +0 -6
  83. package/dist/modules/devtools/src/init.js +8 -42
  84. package/dist/modules/devtools/src/scene-inspector.js +1 -4
  85. package/dist/modules/devtools/src/worker-sync.js +3 -11
  86. package/dist/modules/html-ui/src/doc-backend.js +52 -3
  87. package/dist/modules/html-ui/src/host.js +6 -3
  88. package/dist/test/src/vision-test.js +1 -3
  89. package/libraries/blitz-ui/native/Cargo.toml +6 -0
  90. package/libraries/blitz-ui/native-osr/Cargo.toml +3 -1
  91. package/libraries/blitz-ui/src/native-module.ts +8 -1
  92. package/libraries/devtools/src/backend.ts +38 -12
  93. package/libraries/devtools/src/collectors.ts +75 -22
  94. package/libraries/devtools/src/native-providers.ts +0 -2
  95. package/libraries/entities/src/model-renderer.ts +88 -27
  96. package/libraries/entities/src/shaders/model.wgsl +13 -4
  97. package/libraries/networking/src/index.ts +4 -0
  98. package/libraries/networking/src/ws-server.ts +397 -0
  99. package/libraries/physics-rapier/src/api.ts +15 -0
  100. package/libraries/physics-rapier/src/backend.ts +15 -0
  101. package/libraries/physics-rapier/src/rapier-backend.ts +6 -0
  102. package/libraries/postfx/src/post-process-stack.ts +1 -2
  103. package/libraries/sand/src/materials.ts +2 -32
  104. package/libraries/sand/src/sand-world.ts +0 -4
  105. package/modules/devtools/README.md +1 -3
  106. package/modules/devtools/src/api.ts +10 -34
  107. package/modules/devtools/src/blitz/fonts.ts +78 -0
  108. package/modules/devtools/src/blitz/host.ts +107 -31
  109. package/modules/devtools/src/blitz/panels/console.ts +20 -8
  110. package/modules/devtools/src/blitz/panels/elements.ts +212 -31
  111. package/modules/devtools/src/blitz/panels/gpu.ts +4 -2
  112. package/modules/devtools/src/blitz/panels/performance.ts +24 -12
  113. package/modules/devtools/src/blitz/panels/snapshot.ts +30 -8
  114. package/modules/devtools/src/blitz/panels/types.ts +2 -1
  115. package/modules/devtools/src/blitz/theme.ts +26 -4
  116. package/modules/devtools/src/data-bridge.ts +0 -16
  117. package/modules/devtools/src/index.ts +1 -11
  118. package/modules/devtools/src/init.ts +8 -51
  119. package/modules/devtools/src/scene-inspector.ts +2 -6
  120. package/modules/devtools/src/types.ts +5 -90
  121. package/modules/devtools/src/worker-sync.ts +3 -13
  122. package/modules/html-ui/src/doc-backend.ts +67 -4
  123. package/modules/html-ui/src/host.ts +11 -3
  124. package/modules/html-ui/src/protocol.ts +1 -1
  125. package/package.json +4 -5
  126. package/test/src/vision-test.ts +2 -4
  127. package/core/src/render/sab-canvas-overlay.ts +0 -122
  128. package/dist/core/src/render/sab-canvas-overlay.js +0 -83
  129. package/dist/modules/devtools/src/debug-overlay.js +0 -181
  130. package/dist/modules/devtools/src/doctor-panel.js +0 -163
  131. package/dist/modules/devtools/src/label-overlay.js +0 -129
  132. package/dist/modules/devtools/src/material-stats-panel.js +0 -171
  133. package/dist/modules/devtools/src/sim-stats-panel.js +0 -250
  134. package/modules/devtools/src/debug-overlay.ts +0 -238
  135. package/modules/devtools/src/doctor-panel.ts +0 -182
  136. package/modules/devtools/src/label-overlay.ts +0 -154
  137. package/modules/devtools/src/material-stats-panel.ts +0 -188
  138. package/modules/devtools/src/sim-stats-panel.ts +0 -272
@@ -1,10 +1,14 @@
1
1
  // ============================================================================
2
- // panels/elements.ts — Elements panel: scene graph / DOM / ECS entity tree.
3
- // Merges the web frontend's scene + dom tabs behind a mode switch, matching
4
- // the Chrome Elements panel's single-tree presentation.
2
+ // panels/elements.ts — Elements panel: scene graph / ECS entity tree.
3
+ //
4
+ // Clicking a row selects it (Chrome-style): the .sel class flips via
5
+ // incremental attr mutation so the scrollport survives, and a details strip
6
+ // in the bottom chrome shows the row fields plus `getNodeJSON` output when
7
+ // the node has a stable id and the scene inspector is live. The caret on
8
+ // parent rows folds/unfolds the subtree.
5
9
  // ============================================================================
6
10
  import { esc } from "./types.js";
7
- const MODE_LABEL = { scene: "Scene graph", dom: "DOM", ecs: "ECS entities" };
11
+ const MODE_LABEL = { scene: "Scene graph", ecs: "ECS entities" };
8
12
  const MAX_ROWS = 4000;
9
13
  export class ElementsPanel {
10
14
  id = "elements";
@@ -14,66 +18,251 @@ export class ElementsPanel {
14
18
  ctx;
15
19
  mode = "scene";
16
20
  rows = [];
21
+ /** Stable per-row key (nodeId or label path), parallel to rows. */
22
+ keys = [];
23
+ collapsed = new Set();
24
+ /** Logical selection — survives refreshes via keys. */
25
+ selKey = null;
26
+ /** Ephemeral DOM id of the row currently carrying .sel — lets pick flip
27
+ * the class without a body reparse. Stale after a refresh; harmless —
28
+ * renderBody re-emits .sel from selKey. */
29
+ selRowId = null;
30
+ details = null;
31
+ lastError = "";
32
+ lastSig = "";
33
+ /** Scroll offset of #dt-body — restored after every body re-render, since
34
+ * setInnerHtml replaces the subtree and drops scrollTop. */
35
+ lastScrollTop = 0;
17
36
  constructor(ctx) { this.ctx = ctx; }
18
37
  renderTop() {
19
38
  const btn = (m) => `<span class="dbtn${this.mode === m ? " on" : ""}" data-action="el.mode" data-mode="${m}">${MODE_LABEL[m]}</span>`;
20
39
  return `<div class="panel-toolbar">
21
40
  <span class="dbtn" data-action="el.refresh">Refresh</span>
22
- ${btn("scene")}${btn("dom")}${btn("ecs")}
41
+ ${btn("scene")}${btn("ecs")}
23
42
  <span class="spacer"></span>
24
- <span class="count">${this.rows.length} nodes</span>
43
+ <span class="count">${this.rows.length} nodes${this.collapsed.size ? ` · ${this.collapsed.size} folded` : ""}</span>
25
44
  </div>`;
26
45
  }
27
46
  renderBody() {
28
- if (!this.rows.length)
29
- return `<div class="empty-note">no nodes</div>`;
30
- const html = this.rows.slice(0, MAX_ROWS).map((n) => `<div class="trow" style="padding-left:${4 + n.depth * 14}px" data-action="el.pick" data-node="${n.id}">
31
- <span>${n.childCount > 0 ? "▾" : " "} ${esc(n.label)}</span>
47
+ const err = this.lastError
48
+ ? `<div class="status-banner error">${esc(this.lastError)}</div>` : "";
49
+ const vis = this.visibleRows();
50
+ if (!vis.length)
51
+ return err + `<div class="empty-note">no nodes</div>`;
52
+ const html = vis.slice(0, MAX_ROWS).map(({ row: n, key }) => {
53
+ const isSel = key === this.selKey;
54
+ const folded = this.collapsed.has(key);
55
+ const caret = n.childCount > 0
56
+ ? `<span class="caret" data-action="el.fold" data-node="${n.id}">${folded ? "▸" : "▾"}</span>`
57
+ : `<span class="caret leaf"></span>`;
58
+ return `<div class="trow${isSel ? " sel" : ""}" style="padding-left:${4 + n.depth * 14}px" data-action="el.pick" data-node="${n.id}">
59
+ ${caret}<span>${esc(n.label)}</span>
32
60
  ${n.detail ? `<span class="detail">${esc(n.detail)}</span>` : ""}
33
61
  ${n.childCount > 0 ? `<span class="kids">(${n.childCount})</span>` : ""}
34
- </div>`).join("");
35
- const more = this.rows.length > MAX_ROWS
36
- ? `<div class="empty-note">… ${this.rows.length - MAX_ROWS} more rows</div>` : "";
37
- return `<div class="tree">${html}${more}</div>`;
62
+ </div>`;
63
+ }).join("");
64
+ const more = vis.length > MAX_ROWS
65
+ ? `<div class="empty-note">… ${vis.length - MAX_ROWS} more rows</div>` : "";
66
+ return err + `<div class="tree">${html}${more}</div>`;
38
67
  }
68
+ renderBottom() {
69
+ if (!this.details)
70
+ return "";
71
+ return `<div class="el-details">
72
+ <div class="el-details-head"><span class="dt-title">${esc(this.details.title)}</span>
73
+ <span class="spacer"></span><span class="dbtn" data-action="el.unpick">✕</span></div>
74
+ <div class="el-details-body lines">${esc(this.details.body)}</div>
75
+ </div>`;
76
+ }
77
+ // ── Data ──
78
+ /** Cheap change-detection — scene/ecs pushes arrive every ~2s while the
79
+ * dock is visible; identical payloads must not force a re-render (it
80
+ * would bounce the scrollport twice per second). */
81
+ applyRows(rows) {
82
+ const sig = JSON.stringify(rows.map((r) => [r.label, r.detail, r.childCount, r.depth, r.nodeId ?? ""]));
83
+ if (sig === this.lastSig)
84
+ return;
85
+ this.lastSig = sig;
86
+ this.setRows(rows);
87
+ this.dirty = true;
88
+ this.shellDirty = true;
89
+ }
90
+ setRows(rows) {
91
+ this.rows = rows;
92
+ // Rows arrive pre-order flattened — the parent of a row is the most
93
+ // recent row at depth-1. Keys: nodeId when the collector provided one,
94
+ // else a positional label path (stable while the tree shape holds).
95
+ const stack = [];
96
+ this.keys = rows.map((r, i) => {
97
+ const parent = r.depth > 0 ? (stack[r.depth - 1] ?? "") : "";
98
+ const k = r.nodeId ?? `${parent}/${r.label}@${i}`;
99
+ stack[r.depth] = k;
100
+ stack.length = r.depth + 1;
101
+ return k;
102
+ });
103
+ const present = new Set(this.keys);
104
+ for (const k of [...this.collapsed])
105
+ if (!present.has(k))
106
+ this.collapsed.delete(k);
107
+ if (this.selKey && !present.has(this.selKey)) {
108
+ this.selKey = null;
109
+ this.selRowId = null;
110
+ this.details = null;
111
+ }
112
+ }
113
+ /** Rows minus descendants of folded parents. */
114
+ visibleRows() {
115
+ const out = [];
116
+ const skipDepths = [];
117
+ for (let i = 0; i < this.rows.length; i++) {
118
+ const r = this.rows[i];
119
+ const k = this.keys[i];
120
+ while (skipDepths.length && r.depth <= skipDepths[skipDepths.length - 1])
121
+ skipDepths.pop();
122
+ if (!skipDepths.length)
123
+ out.push({ row: r, key: k });
124
+ if (r.childCount > 0 && this.collapsed.has(k))
125
+ skipDepths.push(r.depth);
126
+ }
127
+ return out;
128
+ }
129
+ localDetails(r) {
130
+ return [
131
+ `label: ${r.label}`,
132
+ r.detail ? `detail: ${r.detail}` : "",
133
+ `kind: ${r.kind === 1 ? "ecs entity" : "scene node"}`,
134
+ `children: ${r.childCount}`,
135
+ `depth: ${r.depth}`,
136
+ r.nodeId ? `nodeId: ${r.nodeId}` : "nodeId: (none — pick can't reach the inspector)",
137
+ ].filter(Boolean).join("\n");
138
+ }
139
+ async loadDetails(row, key) {
140
+ this.details = { title: row.label, body: this.localDetails(row) };
141
+ this.shellDirty = true;
142
+ const nodeId = row.nodeId;
143
+ if (!nodeId)
144
+ return;
145
+ // Best-effort inspector enrichment + in-scene selection highlight.
146
+ try {
147
+ await this.ctx.call("inspector.call", { method: "selectNode", args: [nodeId] });
148
+ }
149
+ catch { /* inspector absent or id unknown — local details stand */ }
150
+ try {
151
+ const json = await this.ctx.call("inspector.call", { method: "getNodeJSON", args: [nodeId] });
152
+ // A newer pick while this call was in flight wins.
153
+ if (this.selKey === key && typeof json === "string" && json) {
154
+ this.details = { title: row.label, body: json };
155
+ this.shellDirty = true;
156
+ }
157
+ }
158
+ catch { /* no inspector — keep the row-level details */ }
159
+ }
160
+ // ── Events ──
39
161
  onBackendEvent(event, data) {
40
- // "scene" pushes feed the Scene-graph mode; "dom" pushes feed DOM/ECS.
162
+ // "scene" pushes feed scene mode; "dom" pushes feed ECS mode.
41
163
  if (event === "scene" && this.mode === "scene") {
42
- this.rows = data ?? [];
43
- this.dirty = true;
164
+ this.applyRows(data ?? []);
44
165
  }
45
- else if (event === "dom" && this.mode !== "scene") {
46
- this.rows = data ?? [];
47
- this.dirty = true;
166
+ else if (event === "dom" && this.mode === "ecs") {
167
+ this.applyRows(data ?? []);
48
168
  }
49
169
  }
50
170
  onAction(data, _ev) {
51
- if (data.action === "el.refresh") {
171
+ const act = data.action;
172
+ if (act === "el.refresh") {
52
173
  void this.refresh();
53
174
  }
54
- else if (data.action === "el.mode") {
175
+ else if (act === "el.mode") {
55
176
  const m = data.mode;
56
- if (m && m !== this.mode) {
177
+ if ((m === "scene" || m === "ecs") && m !== this.mode) {
57
178
  this.mode = m;
179
+ this.selKey = null;
180
+ this.selRowId = null;
181
+ this.details = null;
182
+ this.collapsed.clear();
58
183
  this.shellDirty = true;
184
+ // Point the backend's periodic push at the mode being viewed.
185
+ void this.ctx.call("domTree.mode", { mode: m }).catch(() => { });
59
186
  void this.refresh();
60
187
  }
61
188
  }
189
+ else if (act === "el.fold") {
190
+ const id = Number(data.node);
191
+ const i = this.rows.findIndex((r) => r.id === id);
192
+ if (i < 0)
193
+ return;
194
+ const key = this.keys[i];
195
+ if (this.collapsed.has(key))
196
+ this.collapsed.delete(key);
197
+ else
198
+ this.collapsed.add(key);
199
+ this.dirty = true;
200
+ this.shellDirty = true;
201
+ }
202
+ else if (act === "el.pick") {
203
+ this.pick(Number(data.node));
204
+ }
205
+ else if (act === "el.unpick") {
206
+ this.unpick();
207
+ }
208
+ }
209
+ pick(id) {
210
+ const i = this.rows.findIndex((r) => r.id === id);
211
+ if (i < 0)
212
+ return;
213
+ const row = this.rows[i];
214
+ const key = this.keys[i];
215
+ this.selKey = key;
216
+ // Flip .sel via targeted mutations instead of a body re-render —
217
+ // reparse would reset the scrollport mid-browse. Falls back to a full
218
+ // render on backends without incremental ops.
219
+ const ops = [];
220
+ if (this.selRowId !== null && this.selRowId !== id) {
221
+ ops.push({ op: "attr", sel: `[data-node="${this.selRowId}"]`, name: "class", value: "trow" });
222
+ }
223
+ ops.push({ op: "attr", sel: `[data-node="${id}"]`, name: "class", value: "trow sel" });
224
+ this.ctx.mutate(ops);
225
+ this.selRowId = id;
226
+ void this.loadDetails(row, key);
227
+ }
228
+ unpick() {
229
+ if (this.selRowId !== null) {
230
+ this.ctx.mutate([{ op: "attr", sel: `[data-node="${this.selRowId}"]`, name: "class", value: "trow" }]);
231
+ }
232
+ this.selKey = null;
233
+ this.selRowId = null;
234
+ this.details = null;
235
+ this.shellDirty = true;
236
+ void this.ctx.call("inspector.call", { method: "selectNode", args: [null] }).catch(() => { });
237
+ }
238
+ onEvent(ev) {
239
+ if (ev.t === "scroll" && ev.id === "dt-body") {
240
+ this.lastScrollTop = ev.st ?? 0;
241
+ }
62
242
  }
63
243
  activate() {
244
+ // Keep the backend's push mode aligned with what's on screen.
245
+ void this.ctx.call("domTree.mode", { mode: this.mode }).catch(() => { });
64
246
  void this.refresh();
65
247
  }
248
+ afterRender() {
249
+ // Body reparse dropped the scroll position — put it back.
250
+ if (this.lastScrollTop > 0)
251
+ this.ctx.scrollTo("#dt-body", 0, this.lastScrollTop);
252
+ }
66
253
  async refresh() {
67
254
  try {
68
255
  const rows = this.mode === "scene"
69
256
  ? await this.ctx.call("sceneTree")
70
- : await this.ctx.call("domTree", { mode: this.mode === "ecs" ? "ecs" : "scene" });
71
- this.rows = rows ?? [];
257
+ : await this.ctx.call("domTree", { mode: "ecs" });
258
+ this.lastError = "";
259
+ this.applyRows(rows ?? []);
72
260
  }
73
- catch {
74
- this.rows = [];
261
+ catch (err) {
262
+ // Keep the last good tree; surface the failure instead of blanking.
263
+ this.lastError = `refresh failed: ${String(err)}`;
75
264
  }
76
265
  this.dirty = true;
77
- this.shellDirty = true; // node count in the toolbar
266
+ this.shellDirty = true;
78
267
  }
79
268
  }
@@ -19,10 +19,13 @@ export class GpuPanel {
19
19
  renderBody() {
20
20
  if (!this.info)
21
21
  return `<div class="empty-note">no GPU info</div>`;
22
- const times = (this.info.frameTimes ?? []).map((t) => t[0]);
22
+ const times = (Array.isArray(this.info.frameTimes) ? this.info.frameTimes : [])
23
+ .map((t) => (Array.isArray(t) ? t[0] : 0));
23
24
  const chart = `<div class="snap-section"><h3>Frame times (ms)</h3>${chartHtml(times, { max: Math.max(16.7, ...times), label: "" })}</div>`;
24
25
  const sections = [];
25
- for (const e of (this.info.entries ?? []).values()) {
26
+ for (const e of (Array.isArray(this.info.entries) ? this.info.entries : []).values()) {
27
+ if (!e || typeof e !== "object")
28
+ continue;
26
29
  if (e.isHeader || !sections.length) {
27
30
  sections.push({ header: e.isHeader ? e.key : null, rows: [] });
28
31
  if (e.isHeader)
@@ -25,6 +25,12 @@ export class PerformancePanel {
25
25
  </div>`;
26
26
  }
27
27
  renderBody() {
28
+ // `chart + table + prof || note` could never fall through — the table
29
+ // markup is non-empty even with zero slots, so the empty-state hint was
30
+ // dead. Gate the whole thing on having anything to show.
31
+ if (!this.slots.length && !this.profile && !this.recording) {
32
+ return `<div class="empty-note">no metrics — is ProfilingSAB attached?</div>`;
33
+ }
28
34
  const heapSeries = [...this.history.entries()].map(([slot, rec]) => ({
29
35
  name: `heap — ${this.slotName(slot)}`,
30
36
  values: rec.heap,
@@ -33,9 +39,12 @@ export class PerformancePanel {
33
39
  const chart = heapSeries.length
34
40
  ? `<div class="snap-section"><h3>Heap per thread (MB)</h3>${heapSeries.map((s) => chartHtml(s.values, { max: Math.max(64, ...heapSeries.flatMap((x) => x.values)), color: s.color, label: s.name })).join("")}</div>`
35
41
  : "";
36
- let tbl = `<table class="dt"><tr>
42
+ let tbl = "";
43
+ if (this.slots.length) {
44
+ tbl = `<table class="dt"><tr>
37
45
  <th>slot</th><th>name</th><th>cpu%</th><th>heap</th>
38
46
  <th>gc max µs</th><th>task p95 µs</th></tr>`;
47
+ }
39
48
  for (const s of this.slots.values()) {
40
49
  const h = s.history?.[0] ?? {};
41
50
  tbl += `<tr><td>${s.slotIndex}</td><td>${esc(s.name)}</td>
@@ -44,24 +53,29 @@ export class PerformancePanel {
44
53
  <td>${(h.gcPauseMaxUs ?? 0).toFixed(0)}</td>
45
54
  <td>${(h.taskLatencyP95Us ?? 0).toFixed(0)}</td></tr>`;
46
55
  }
47
- tbl += `</table>`;
48
- const table = `<div class="snap-section"><h3>Threads</h3>${tbl}</div>`;
56
+ if (this.slots.length)
57
+ tbl += `</table>`;
58
+ const table = tbl ? `<div class="snap-section"><h3>Threads</h3>${tbl}</div>` : "";
49
59
  let prof = "";
50
60
  if (this.recording) {
51
61
  prof = `<div class="status-banner">● recording — press Stop to capture</div>`;
52
62
  }
63
+ else if (this.profile && !Array.isArray(this.profile.nodes)) {
64
+ prof = `<div class="status-banner error">malformed profile payload</div>`;
65
+ }
53
66
  else if (this.profile) {
54
- const top = [...this.profile.nodes].sort((a, b) => b.hitCount - a.hitCount).slice(0, 40);
55
- const total = Math.max(1, top.reduce((s, n) => s + n.hitCount, 0));
56
- const durMs = (this.profile.endUs - this.profile.startUs) / 1000;
57
- prof = `<div class="snap-section"><h3>CPU profile — ${this.profile.nodes.length} nodes, ${durMs.toFixed(0)} ms</h3>
58
- <div class="lines">${top.map((n) => esc(`${(100 * n.hitCount / total).toFixed(1).padStart(5)}% ${n.callFrame} ${n.url}:${n.line}`)).join("\n")}</div></div>`;
67
+ const nodes = this.profile.nodes;
68
+ const top = [...nodes].sort((a, b) => (b.hitCount ?? 0) - (a.hitCount ?? 0)).slice(0, 40);
69
+ const total = Math.max(1, top.reduce((s, n) => s + (n.hitCount ?? 0), 0));
70
+ const durMs = ((this.profile.endUs ?? 0) - (this.profile.startUs ?? 0)) / 1000;
71
+ prof = `<div class="snap-section"><h3>CPU profile — ${nodes.length} nodes, ${durMs.toFixed(0)} ms</h3>
72
+ <div class="lines">${top.map((n) => esc(`${(100 * (n.hitCount ?? 0) / total).toFixed(1).padStart(5)}% ${n.callFrame} ${n.url}:${n.line}`)).join("\n")}</div></div>`;
59
73
  }
60
- return chart + table + prof || `<div class="empty-note">no metrics — is ProfilingSAB attached?</div>`;
74
+ return chart + table + prof;
61
75
  }
62
76
  onBackendEvent(event, data) {
63
77
  if (event === "metrics") {
64
- this.slots = data ?? [];
78
+ this.slots = Array.isArray(data) ? data : [];
65
79
  for (const s of this.slots.values()) {
66
80
  const h = s.history?.[0];
67
81
  if (!h)
@@ -71,8 +85,8 @@ export class PerformancePanel {
71
85
  rec = { cpu: [], heap: [] };
72
86
  this.history.set(s.slotIndex, rec);
73
87
  }
74
- rec.cpu.push(h.cpuPercent);
75
- rec.heap.push(h.heapUsed / 1048576);
88
+ rec.cpu.push(h.cpuPercent ?? 0);
89
+ rec.heap.push((h.heapUsed ?? 0) / 1048576);
76
90
  if (rec.cpu.length > HIST) {
77
91
  rec.cpu.shift();
78
92
  rec.heap.shift();
@@ -18,6 +18,7 @@ export class SnapshotPanel {
18
18
  slot;
19
19
  snap = null;
20
20
  updatedAt = "";
21
+ lastError = "";
21
22
  constructor(ctx, slot, name) {
22
23
  this.ctx = ctx;
23
24
  this.slot = slot;
@@ -32,19 +33,22 @@ export class SnapshotPanel {
32
33
  </div>`;
33
34
  }
34
35
  renderBody() {
36
+ const err = this.lastError
37
+ ? `<div class="status-banner error">${esc(this.lastError)}</div>` : "";
35
38
  const snap = this.snap;
36
39
  if (!snap)
37
- return `<div class="empty-note">no data</div>`;
40
+ return err + `<div class="empty-note">no data</div>`;
38
41
  const banner = snap.status && snap.status !== "ok"
39
42
  ? `<div class="status-banner${snap.status === "error" ? " error" : ""}">${esc(snap.statusMsg ?? snap.status)}</div>`
40
43
  : "";
41
- return banner + (snap.sections ?? []).map((s) => this.renderSection(s)).join("");
44
+ return err + banner + (snap.sections ?? []).map((s) => this.renderSection(s)).join("");
42
45
  }
43
46
  onBackendEvent(event, data) {
44
47
  if (event === "snapshot") {
45
48
  const d = data;
46
49
  if (d?.slot === this.slot) {
47
50
  this.snap = d.snap;
51
+ this.lastError = "";
48
52
  this.updatedAt = `updated ${new Date().toLocaleTimeString()}`;
49
53
  this.dirty = true;
50
54
  this.shellDirty = true;
@@ -61,18 +65,32 @@ export class SnapshotPanel {
61
65
  return;
62
66
  void this.ctx.call("command", {
63
67
  panel: this.slot, action: cmd, payload: data.payload ?? "",
64
- }).then(() => this.refresh());
68
+ }).then(() => this.refresh()).catch(() => { });
65
69
  }
66
70
  }
67
71
  activate() {
68
72
  void this.refresh();
69
73
  }
74
+ refreshSeq = 0;
70
75
  async refresh() {
76
+ // Overlapping refreshes (activate + provider push + manual Refresh) are
77
+ // last-call-wins — a slow stale response must not clobber a newer one.
78
+ const req = ++this.refreshSeq;
71
79
  try {
72
- this.snap = (await this.ctx.call("snapshot", { panel: this.slot }));
80
+ const snap = (await this.ctx.call("snapshot", { panel: this.slot }));
81
+ if (req !== this.refreshSeq)
82
+ return;
83
+ this.snap = snap;
84
+ this.lastError = "";
73
85
  this.updatedAt = `updated ${new Date().toLocaleTimeString()}`;
74
86
  }
75
- catch { /* keep last */ }
87
+ catch (err) {
88
+ if (req !== this.refreshSeq)
89
+ return;
90
+ // Keep the last good snapshot; surface the failure instead of
91
+ // pretending the data is current.
92
+ this.lastError = `refresh failed: ${String(err)}`;
93
+ }
76
94
  this.dirty = true;
77
95
  this.shellDirty = true;
78
96
  }
@@ -118,12 +136,17 @@ export class SnapshotPanel {
118
136
  return `<label><span class="dbtn${c.checked ? " on" : ""}" ${cmdAttr} data-payload="${c.checked ? "0" : "1"}">${c.checked ? "☑" : "☐"}</span> ${esc(c.label)}</label>`;
119
137
  }
120
138
  if (c.type === "slider") {
121
- const span = c.max - c.min || 1;
139
+ // Providers can emit a slider without min/max/value — coerce so the
140
+ // stepper never ships "NaN" payloads back through snap.cmd.
141
+ const min = Number.isFinite(c.min) ? c.min : 0;
142
+ const max = Number.isFinite(c.max) ? c.max : min + 1;
143
+ const value = Number.isFinite(c.value) ? c.value : min;
144
+ const span = max - min || 1;
122
145
  const step = span / 20;
123
- const dec = (d) => Math.min(c.max, Math.max(c.min, c.value + d * step)).toFixed(2);
146
+ const dec = (d) => Math.min(max, Math.max(min, value + d * step)).toFixed(2);
124
147
  return `<label>${esc(c.label)}
125
148
  <span class="dbtn" ${cmdAttr} data-payload="${dec(-1)}">−</span>
126
- <span class="val">${c.value.toFixed(2)}</span>
149
+ <span class="val">${value.toFixed(2)}</span>
127
150
  <span class="dbtn" ${cmdAttr} data-payload="${dec(1)}">+</span></label>`;
128
151
  }
129
152
  return esc(c.label ?? "");
@@ -39,7 +39,8 @@ export function chartHtml(values, opts = {}) {
39
39
  const step = Math.max(1, Math.floor(vals.length / cols));
40
40
  const cells = [];
41
41
  for (let i = 0; i < vals.length; i += step) {
42
- const h = Math.max(0, Math.min(100, (vals[i] / max) * 100));
42
+ const v = Number.isFinite(vals[i]) ? vals[i] : 0;
43
+ const h = Math.max(0, Math.min(100, (v / max) * 100));
43
44
  cells.push(`<div class="col" style="height:${h.toFixed(1)}%;background:${color}"></div>`);
44
45
  }
45
46
  if (!cells.length)
@@ -14,7 +14,7 @@ export const DEVTOOLS_CSS = `
14
14
  --warn: #e0b341;
15
15
  --err: #e5534b;
16
16
  --ok: #57ab5a;
17
- --mono: "SF Mono", "Cascadia Mono", Consolas, monospace;
17
+ --mono: "DevTools Mono", "SF Mono", "Cascadia Mono", Consolas, monospace;
18
18
  }
19
19
  * { box-sizing: border-box; margin: 0; padding: 0; }
20
20
  /* height:100% must be on html AND body — Blitz resolves body % against
@@ -22,7 +22,7 @@ export const DEVTOOLS_CSS = `
22
22
  html, body {
23
23
  width: 100%; height: 100%; overflow: hidden;
24
24
  background: var(--bg); color: var(--fg);
25
- font: 12px/1.45 system-ui, sans-serif;
25
+ font: 12px/1.45 "DevTools Sans", system-ui, sans-serif;
26
26
  }
27
27
  #dt-root {
28
28
  /* Absolute inset — Blitz doesn't resolve height:100% against the doc
@@ -50,7 +50,11 @@ html, body {
50
50
  display: flex; align-items: center; gap: 2px;
51
51
  background: var(--bg2); border-bottom: 1px solid var(--line);
52
52
  padding: 0 8px; height: 30px; flex-shrink: 0;
53
+ /* Provider tabs can overflow the strip — wheel-scroll it instead of
54
+ * clipping tabs unreachable. */
55
+ overflow-x: auto; overflow-y: hidden;
53
56
  }
57
+ #dt-tabs .tab, #dt-tabs .brand, #dt-tabs .hint { flex-shrink: 0; }
54
58
  #dt-tabs .brand { color: var(--accent); font-weight: 600; margin-right: 12px; }
55
59
  #dt-tabs .spacer { flex: 1; }
56
60
  #dt-tabs .hint { font-size: 11px; color: var(--fg-dim); }
@@ -124,14 +128,32 @@ html, body {
124
128
  .console-repl input:focus { border-color: var(--accent); }
125
129
  .console-repl .prompt { color: var(--accent); font-family: var(--mono); }
126
130
 
127
- /* ── Tree (scene/dom/ecs) ── */
131
+ /* ── Tree (scene/ecs) ── */
128
132
  .tree { font-family: var(--mono); font-size: 11.5px; }
129
- .trow { padding: 1px 4px; white-space: nowrap; }
133
+ .trow { padding: 1px 4px; white-space: nowrap; cursor: default; }
130
134
  .trow:hover { background: var(--bg3); }
131
135
  .trow.sel { background: #2d4a72; }
136
+ .trow .caret {
137
+ display: inline-block; width: 12px; color: var(--fg-dim);
138
+ cursor: pointer; user-select: none;
139
+ }
140
+ .trow .caret:hover { color: var(--fg); }
132
141
  .trow .detail { color: var(--fg-dim); margin-left: 8px; }
133
142
  .trow .kids { color: var(--fg-dim); }
134
143
 
144
+ /* ── Elements details strip (bottom chrome) ── */
145
+ .el-details { border-top: 1px solid var(--line); background: var(--bg); }
146
+ .el-details-head {
147
+ display: flex; align-items: center; gap: 8px;
148
+ padding: 3px 8px; border-bottom: 1px solid var(--line);
149
+ }
150
+ .el-details-head .dt-title { color: var(--accent); font-weight: 600; }
151
+ .el-details-head .spacer { flex: 1; }
152
+ .el-details-body {
153
+ max-height: 140px; overflow-y: auto; padding: 6px 8px;
154
+ font-family: var(--mono); font-size: 11.5px; white-space: pre-wrap;
155
+ }
156
+
135
157
  /* ── KV / tables / snapshot panels ── */
136
158
  .snap-section { margin-bottom: 14px; }
137
159
  .snap-section > h3 {
@@ -28,14 +28,6 @@ export class DevToolsDataBridge {
28
28
  getPerformanceMetricsProvider() {
29
29
  return null;
30
30
  }
31
- /** Games override this to declare custom DevTools panel tabs. */
32
- getPanelExtensions() {
33
- return [];
34
- }
35
- /** Games override this to declare custom overlay toggles. */
36
- getOverlayToggles() {
37
- return [];
38
- }
39
31
  /** Games override this to expose sim stats + controls (pause/step/speed/clear). */
40
32
  getSimStatsProvider() {
41
33
  return null;
@@ -208,9 +200,6 @@ export class DevToolsDataBridge {
208
200
  getGPUAdapterInfo: () => {
209
201
  return this.cachedGpuAdapterInfo;
210
202
  },
211
- // --- Panel extensions (game-specific tabs and overlay toggles) ---
212
- getPanelExtensions: () => this.getPanelExtensions(),
213
- getOverlayToggles: () => this.getOverlayToggles(),
214
203
  // --- Sim stats & controls (optional — games implement ISimStatsProvider) ---
215
204
  getSimStats: () => this.getSimStatsProvider()?.getSimStats() ?? null,
216
205
  pauseSim: () => { this.getSimStatsProvider()?.pauseSim(); },
@@ -8,17 +8,13 @@ export { SkeletonRenderer } from "./skeleton-renderer.js";
8
8
  export { useDebugStore } from "./debug-store.js";
9
9
  export { useSceneStore } from "./scene-store.js";
10
10
  // Debug overlays (generic rendering, game provides data via interfaces)
11
- export { DebugOverlay } from "./debug-overlay.js";
12
11
  export { DebugRaycast } from "./debug-raycast.js";
13
- export { LabelOverlay } from "./label-overlay.js";
14
12
  export { SceneSync } from "./scene-sync.js";
15
13
  // Asset utilities
16
14
  export { asyncFetchArrayBuffer, bufferCache, evictThumbnailCache, findBinForGLTF, findMTLForOBJ, syncFetchArrayBuffer, thumbnailCache } from "./asset-utils.js";
17
15
  // Data bridge (non-abstract, data-feeds only) & base inspector & interfaces
18
16
  export { DevToolsDataBridge } from "./data-bridge.js";
19
- export { createDoctorPanelExtension } from "./doctor-panel.js";
20
17
  export { BaseSceneInspector } from "./scene-inspector.js";
21
- export { createSimStatsPanelExtension } from "./sim-stats-panel.js";
22
18
  // Unified DevTools API — single registration surface for plugins, games, and
23
19
  // engine systems. Auto-detects realm (main vs worker) and chooses transport.
24
20
  export { allocateDevToolsSAB, computeDevToolsSABLayout, devtools, DEVTOOLS_REALM, DEVTOOLS_SAB_MAX_FEEDS } from "./api.js";
@@ -39,8 +35,6 @@ export { ProfilingBridge } from "./profiling-bridge.js";
39
35
  export { wireProfilingBridge } from "./profiling-hooks.js";
40
36
  // Debug view descriptors — declarative registration of profiler overlay views
41
37
  export { BUILTIN_VIEW_DESCRIPTORS } from "./debug-view-descriptors.js";
42
- // Material stats panel — reusable DevTools tab for the material system
43
- export { createMaterialStatsPanelExtension } from "./material-stats-panel.js";
44
38
  // Blitz devtools — docked in-window DevTools UI (F12)
45
39
  export { BlitzDevtoolsHost, createSelfHostedDevtoolsUi } from "./blitz/host.js";
46
40
  export { BlitzDevtoolsTok, createDevtoolsUiModule } from "./blitz/module.js";