@doufunao123/asset-gateway 0.20.0 → 0.21.0

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Files changed (3) hide show
  1. package/README.md +2 -0
  2. package/dist/index.js +56 -20
  3. package/package.json +2 -2
package/README.md CHANGED
@@ -2,6 +2,8 @@
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  Lightweight npm CLI client for the universal asset generation gateway.
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+ The CLI is a thin wrapper around `@doufunao123/assetforge-sdk`. For programmatic access, use the SDK directly.
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+
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  ## Install
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  ```bash
package/dist/index.js CHANGED
@@ -472,6 +472,19 @@ var SCHEMAS = {
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  "--output-dir": { type: "string", default: "." }
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  }
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  },
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+ animate: {
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+ description: "Apply a preset animation to a rigged character. Common presets: 0=Idle, 1=Walk, 4=Attack, 8=Dead, 14=Run, 16=RunFast, 466=Jump. 500+ presets available.",
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+ params: {
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+ "--task-id": { type: "string", required: true, description: "Meshy rigging task ID" },
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+ "--action-id": {
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+ type: "number",
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+ required: true,
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+ description: "Animation preset ID (see docs for full list)"
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+ },
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+ "--fps": { type: "number", description: "Target frame rate: 24, 25, 30, or 60" },
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+ "--output-dir": { type: "string", default: "." }
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+ }
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+ },
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  refine: {
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  description: "Refine a Meshy preview model into a higher quality result",
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  params: {
@@ -714,9 +727,9 @@ function createGenerateCommand() {
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  size: options.size,
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  transparent: options.transparent ? true : void 0,
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  input: options.input,
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- referenceImages: options.ref,
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- editMode: options.editMode,
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- sessionId: options.session
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+ reference_images: options.ref,
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+ edit_mode: options.editMode,
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+ session_id: options.session
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  });
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  const localPath = await saveOutput(data, "image", options.outputDir);
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  if (localPath) data.local_path = localPath;
@@ -816,8 +829,8 @@ function createGenerateCommand() {
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  const ctx = createContext(this);
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  const data = await ctx.client.music(options.prompt, {
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  duration: options.duration ? Number(options.duration) : void 0,
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- forceInstrumental: options.forceInstrumental ? true : void 0,
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- outputFormat: options.outputFormat
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+ force_instrumental: options.forceInstrumental ? true : void 0,
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+ output_format: options.outputFormat
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  });
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  const localPath = await saveOutput(data, "music", options.outputDir);
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  if (localPath) data.local_path = localPath;
@@ -858,12 +871,12 @@ function createGenerateCommand() {
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  const data = await ctx.client.model3d(options.prompt ?? "", {
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  input: toInputFile(options.image),
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  format: options.format,
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- aiModel: options.aiModel,
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+ ai_model: options.aiModel,
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  polycount: options.polycount ? Number(options.polycount) : void 0,
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  pbr: options.pbr ? true : void 0,
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- hdTexture: options.hdTexture ? true : void 0,
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- poseMode: options.poseMode,
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- autoSize: options.autoSize ? true : void 0,
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+ hd_texture: options.hdTexture ? true : void 0,
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+ pose_mode: options.poseMode,
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+ auto_size: options.autoSize ? true : void 0,
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  params: Object.keys(params).length > 0 ? toJsonObject(params) : void 0
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  });
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  const localPath = await saveOutput(data, "model3d", options.outputDir, options.format);
@@ -886,10 +899,10 @@ function createGenerateCommand() {
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  format: options.format,
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  polycount: options.polycount ? Number(options.polycount) : void 0,
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  pbr: options.pbr ? true : void 0,
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- hdTexture: options.hdTexture ? true : void 0,
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- poseMode: options.poseMode,
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- aiModel: options.aiModel,
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- autoSize: options.autoSize ? true : void 0
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+ hd_texture: options.hdTexture ? true : void 0,
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+ pose_mode: options.poseMode,
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+ ai_model: options.aiModel,
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+ auto_size: options.autoSize ? true : void 0
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  });
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  const localPath = await saveOutput(data, "character", options.outputDir, options.format);
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  if (localPath) data.local_path = localPath;
@@ -911,10 +924,10 @@ function createGenerateCommand() {
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  format: options.format,
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  polycount: options.polycount ? Number(options.polycount) : void 0,
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  pbr: options.pbr ? true : void 0,
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- hdTexture: options.hdTexture ? true : void 0,
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- aiModel: options.aiModel,
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- autoSize: options.autoSize ? true : void 0,
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- texturePrompt: options.texturePrompt
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+ hd_texture: options.hdTexture ? true : void 0,
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+ ai_model: options.aiModel,
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+ auto_size: options.autoSize ? true : void 0,
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+ texture_prompt: options.texturePrompt
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  });
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  const localPath = await saveOutput(data, "prop", options.outputDir, options.format);
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  if (localPath) data.local_path = localPath;
@@ -930,7 +943,7 @@ function createGenerateCommand() {
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  const ctx = createContext(this);
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  const data = await ctx.client.text(options.prompt, {
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  model: options.model,
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- maxTokens: options.maxTokens ? Number(options.maxTokens) : void 0
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+ max_tokens: options.maxTokens ? Number(options.maxTokens) : void 0
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  });
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  const localPath = await saveOutput(data, "text", options.outputDir);
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  if (localPath) data.local_path = localPath;
@@ -951,7 +964,7 @@ function createGenerateCommand() {
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  };
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  const data = await ctx.client.sprite(options.prompt, {
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  input: toInputFile(options.input),
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- animationType: options.animationType,
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+ animation_type: options.animationType,
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  style: options.style,
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  params: toJsonObject(params)
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  });
@@ -970,7 +983,7 @@ function createGenerateCommand() {
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  const data = await ctx.client.world(options.prompt, {
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  input: toInputFile(options.input),
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  model: options.model,
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- displayName: options.displayName
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+ display_name: options.displayName
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  });
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  const localPath = await saveOutput(data, "world", options.outputDir);
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  if (localPath) data.local_path = localPath;
@@ -1361,6 +1374,29 @@ function createProcess3dCommand() {
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  }
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  })
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  );
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+ command.addCommand(
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+ new Command7("animate").description("Apply a preset animation to a rigged Meshy character").requiredOption("--task-id <id>", "Meshy rigging task ID").requiredOption("--action-id <n>", "Animation preset ID (see docs for full list)").option("--fps <n>", "Target frame rate: 24, 25, 30, or 60").option("--output-dir <dir>", "Directory to save output", ".").action(async function(options) {
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+ try {
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+ const ctx = createContext(this);
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+ const params = {
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+ action_id: Number(options.actionId)
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+ };
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+ if (options.fps) {
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+ params.fps = Number(options.fps);
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+ }
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+ const data = await ctx.client.process3d({
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+ task_id: options.taskId,
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+ operation: "animate",
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+ params: toJsonObject2(params)
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+ });
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+ const localPath = await saveProcess3dOutput(data, "animate", options.outputDir);
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+ if (localPath) data.local_path = localPath;
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+ printSuccess("process3d.animate", data, ctx);
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+ } catch (error2) {
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+ printError("process3d.animate", error2);
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+ }
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+ })
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+ );
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  command.addCommand(
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  new Command7("refine").description("Refine a Meshy preview model into a higher quality result").requiredOption("--task-id <id>", "Meshy preview task ID").option("--pbr", "Enable PBR materials").option("--hd-texture", "Request 4K texture output").option("--texture-prompt <text>", "Optional texture prompt for the refinement pass").option("--ai-model <name>", "Meshy model: meshy-5, meshy-6, latest").option("--output-dir <dir>", "Directory to save output", ".").action(async function(options) {
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  try {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@doufunao123/asset-gateway",
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- "version": "0.20.0",
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+ "version": "0.21.0",
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  "description": "Universal asset generation gateway CLI",
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  "type": "module",
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  "bin": {
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  "node": ">=20"
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  },
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  "dependencies": {
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- "@doufunao123/assetforge-sdk": "^0.3.0",
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+ "@doufunao123/assetforge-sdk": "^0.4.0",
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  "commander": "^13.1.0"
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  },
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  "devDependencies": {