@double_geste/agent-standup 1.25.0 → 1.25.2

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@double_geste/agent-standup",
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- "version": "1.25.0",
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+ "version": "1.25.2",
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  "description": "Your Claude Code agents as a live video call, from the terminal: a local page in your browser, plus one-line status for status bars. Free, open source, zero token cost.",
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  "bin": {
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  "agent-standup": "bin/agent-standup.js"
package/public/index.html CHANGED
@@ -280,6 +280,7 @@
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  <select id="sessions" style="display:none"></select></div>
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  <h4 data-fr="Personnages" data-en="Characters">Personnages</h4>
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  <div class="box"><div id="charInfo" class="dim" style="font-size:11.5px;line-height:1.5"></div><div style="display:flex;gap:6px;margin-top:6px"><button class="btn" id="charReload" data-fr="Recharger" data-en="Reload">Recharger</button><button class="btn" id="charOpen" style="display:none" data-fr="Ouvrir le dossier" data-en="Open folder">Ouvrir le dossier</button></div></div>
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+ <button class="mi" data-t="customLaptop"><span data-fr="Ordinateur devant vos personnages" data-en="Laptop in front of your own characters">Ordinateur devant vos personnages</span><i class="sw"></i></button>
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  <h4 data-fr="Outils" data-en="Tools">Outils</h4>
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  <button class="mi" id="mCoffee" style="display:none"><span id="mCoffeeT"></span></button>
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  <button class="mi" id="mKeys"><span data-fr="⌨ Raccourcis clavier (?)" data-en="⌨ Keyboard shortcuts (?)">⌨ Raccourcis clavier (?)</span></button>
@@ -374,7 +375,12 @@ async function loadChars() {
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  } catch {}
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  CHARS = next;
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  }
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- const customFor = (id) => (id === 'main' ? CHARS.lead : id === 'user' ? CHARS.you : CHARS.pool.length ? CHARS.pool.reduce((b, c) => (hash(id + '|' + (c.idle || '')) > hash(id + '|' + (b.idle || '')) ? c : b)) : null);
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+ const customFor = (id) => { // sub-agents: the best-hashed image no other agent holds; the whole pool again only once every image is taken
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+ if (id === 'main') return CHARS.lead; if (id === 'user') return CHARS.you; if (!CHARS.pool.length) return null;
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+ const used = new Set(Object.keys(S.agents).filter((k) => k !== id && S.agents[k].custom).map((k) => S.agents[k].custom.name));
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+ const free = CHARS.pool.filter((c) => !used.has(c.name)), from = free.length ? free : CHARS.pool;
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+ return from.reduce((b, c) => (hash(id + '|' + (c.idle || '')) > hash(id + '|' + (b.idle || '')) ? c : b));
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+ };
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  function renderCharInfo() {
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  const el = $('#charInfo'); if (!el) return;
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  el.innerHTML = CHARS.n ? `✓ ${CHARS.n} ${esc(L('personnage(s) personnalisé(s) chargé(s)', 'custom character(s) loaded'))}` : `${esc(L('Déposez vos images (PNG) dans ce dossier pour remplacer les personnages :', 'Drop your pixel art (PNG) in this folder to replace the characters:'))}<br><code style="word-break:break-all">${esc(CHARS.dir)}</code><br>${esc(L('lead.png = le chef · you.png = vous · les autres = les sous-agents · nom-talk.png = bouche ouverte', 'lead.png = the lead · you.png = you · others = the sub-agents · name-talk.png = open mouth'))}`;
@@ -470,6 +476,7 @@ function avatarSVG(p, o, uid = '') { // uid keeps SVG ids unique per instance:
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  `<rect x="79" y="55.6" width="7.4" height="6.8" rx="1.6" fill="#f6f2ea"/><path d="M86.2 57q3.2 0 3.2 2.2t-3.2 2.2" fill="none" stroke="#f6f2ea" stroke-width="1.3"/><g class="steam" fill="none" stroke="#fff" stroke-width=".8" stroke-linecap="round" opacity=".7"><path d="M81.5 53q-1.4-1.8 0-3.4M84.3 53q-1.4-1.8 0-3.4"/></g>`,
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  `<rect x="76" y="58.2" width="14" height="4.2" rx="1" fill="#ff7a6b"/><rect x="77.5" y="54.4" width="12" height="3.8" rx="1" fill="#4cc3ff"/><rect x="76.5" y="50.8" width="11" height="3.6" rx="1" fill="#ffd84a"/>`][p.prop];
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  const lap = `<rect x="33" y="46" width="34" height="18" rx="2.8" fill="#d3d8e6"/><rect x="33" y="46" width="34" height="18" rx="2.8" fill="url(#${uid}lg)" opacity=".5"/><circle cx="50" cy="55" r="2.3" fill="${c1}"/><rect x="29.5" y="63.4" width="41" height="3" rx="1.5" fill="#aab1c2"/>`;
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+ const lapDark = `<rect x="33" y="46" width="34" height="18" rx="2.8" fill="#3b4152"/><rect x="33" y="46" width="34" height="18" rx="2.8" fill="url(#${uid}lg)" opacity=".18"/><circle cx="50" cy="55" r="2.3" fill="${c1}"/><rect x="29.5" y="63.4" width="41" height="3" rx="1.5" fill="#262a36"/>`; // for custom characters: darker, so it still shows under a white or cream sprite
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  const hands = `<circle class="hand l" cx="38" cy="65.6" r="3.1" fill="${c2}"/><circle class="hand r" cx="62" cy="65.6" r="3.1" fill="${c2}"/>`;
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  const sparks = star(22, 28, 3) + star(78, 22, 2.6, '#ff9bb8') + star(70, 40, 1.9, '#9be7ff') + star(30, 46, 1.6, '#ffe58a');
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  const custFig = (c, talking) => { const base = 'x="20" y="6" width="60" height="58" preserveAspectRatio="xMidYMax meet"', px = 'image-rendering:pixelated;';
@@ -484,7 +491,7 @@ function avatarSVG(p, o, uid = '') { // uid keeps SVG ids unique per instance:
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  ${fig}
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  </g>
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  <rect y="62" width="100" height="13" fill="url(#${uid}dk${p.scene})"/><rect y="62" width="100" height="1.3" fill="#fff" opacity=".38"/><rect y="63.3" width="100" height="2.6" fill="#000" opacity=".1"/>
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- ${prop}${p.custom ? '' : V('laptop', working, lap) + V('hands', working, hands)}${V('sparks', done, `<g class="sparks">${sparks}</g>`)}
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+ ${prop}${p.custom ? (prefs.customLaptop ? V('laptop', working, lapDark) : '') : V('laptop', working, lap) + V('hands', working, hands)}${V('sparks', done, `<g class="sparks">${sparks}</g>`)}
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  </svg>`;
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  }
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@@ -496,7 +503,10 @@ const S = { owner: null, errRun: {}, exQ: [], agents: {}, events: [], idx: 0, pl
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  clock: 0, doneAt: {}, gone: new Set(), leaving: new Set(), demo: false, hold: false };
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  const VANISH_MS = 120000; // a finished agent leaves the call after 2 minutes (playback time)
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  // Live: how far the call is behind the real session, and what to do about it (speak faster, say less, skip decoration) so it keeps the rhythm of the real conversation
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- const lagMs = () => { if (!S.live) return 0; const e = S.events[Math.min(S.idx, S.events.length - 1)]; return e && e.ts ? Math.max(0, Date.now() - e.ts) : 0; };
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+ const lagMs = (i = S.idx) => { // how much newer the newest event of the session is than the one being played: 0 when the call is up to date, however long the session has been idle
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+ if (!S.live || !S.events.length) return 0; const e = S.events[Math.max(0, Math.min(i, S.events.length - 1))]; let last = S.events.length - 1; while (last > 0 && !S.events[last].ts) last--;
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+ return e && e.ts && S.events[last].ts ? Math.max(0, S.events[last].ts - e.ts) : 0;
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+ };
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  const lagFactor = () => { const l = lagMs() / 1000; return l < 6 ? 1 : l < 15 ? 1.15 : l < 30 ? 1.3 : 1.5; }; // steps, so the cached audio of a line is reused
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  const caughtUp = () => !S.live || lagMs() < 6000;
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  const spd = () => (S.live ? 1.12 * lagFactor() : +$('#speed').value) * (S.boost || 1);
@@ -703,7 +713,7 @@ const TTS = {
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  for (const l of ['fr', 'en']) this.pool[l] = rankVoices(d.voices.filter((v) => v.locale.startsWith(l + '_')).map((v) => v.name)); } catch {}
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  },
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  voiceFor(p, fr = FR()) { const pool = this.pool[fr ? 'fr' : 'en']; return pool.length ? (p.id === 'main' ? pool[0] : pool[(p.vi >>> 2) % pool.length]) : null; },
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- rate() { return Math.round(Math.max(120, Math.min(330, 178 * (S.live ? 1.12 * lagFactor() : +$('#speed').value))) / 10) * 10; },
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+ rate() { return Math.round(Math.max(120, Math.min(330, 178 * (S.live ? 1.12 * lagFactor() * (S.boost > 1 ? 1.25 : 1) : +$('#speed').value))) / 10) * 10; },
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  buf(text, voice, rate) {
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  const key = this.engine + '|' + voice + '|' + rate + '|' + text;
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  if (!this.cache.has(key)) {
@@ -1240,6 +1250,7 @@ setInterval(() => { // now and then a busy agent has a little thought; never w
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  }, 7000);
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  function oops(id) { if (!prefs.banter || !S.playing || S.recomputing) return; const t = $('#t-' + id); if (!t || t.style.display === 'none' || (t._oops && Date.now() - t._oops < 4000)) return; t._oops = Date.now(); t.classList.remove('oops'); void t.offsetWidth; t.classList.add('oops'); thought(id, '😬'); }
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  function confetti() {
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+ S.wrap = true; // the lead is done: if the end of its last message was never read, it is read now (see wrapUp)
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  if (!prefs.banter || document.hidden) return; const box = $('#center'), cols = ['#f5c04a', '#7c9cff', '#ff7a6b', '#5ad19a', '#c58bff'];
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  for (let i = 0; i < 26; i++) { const c = document.createElement('i'); c.className = 'confetti'; c.style.left = Math.random() * 100 + '%'; c.style.background = cols[i % cols.length]; c.style.animationDelay = Math.random() * 0.6 + 's'; c.style.animationDuration = 1.8 + Math.random() * 1.4 + 's'; box.appendChild(c); setTimeout(() => c.remove(), 4200); }
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  }
@@ -1521,7 +1532,7 @@ async function react(ev, token) {
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  if ((!prefs.epi && !prefs.banter) || S.boost > 1 || S.hurry || !caughtUp()) return; const seed = hash(String(ev.ts) + ev.agent), R = REACT[FR() ? 'fr' : 'en']; let who, line, thanks = false;
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  if (ev.kind === 'order') { if (!prefs.banter && seed % 100 > 55) return; who = ev.to; line = prefs.banter ? ackLine(ev) : R.ack[seed % R.ack.length]; }
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  else if (ev.kind === 'report') {
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- const r = seed % 100, joke = prefs.epi ? 60 : 35; // a remark from someone else, or (a little less often) a word of thanks from whoever receives the report
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+ const r = seed % 100, joke = prefs.epi ? 60 : prefs.chat === 'quiet' ? -1 : 35; // a remark from someone else, or (a little less often) a word of thanks from whoever receives the report
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  if (r <= joke) { const others = Object.keys(S.status).concat(['main']).filter((x) => x !== ev.agent && S.agents[x] && !S.gone.has(x)); who = others[(seed >>> 3) % others.length]; line = quipMem.get(baseText(ev, 160)) || R.done[seed % R.done.length]; }
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  else if (prefs.banter && r <= joke + 25 && ev.to !== 'user' && S.agents[ev.to] && !S.gone.has(ev.to)) { who = ev.to; line = varied('thanks', seed >>> 3); thanks = true; }
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  else return;
@@ -1550,10 +1561,18 @@ function varied(kind, seed) { const P = TALK[FR() ? 'fr' : 'en'][kind]; let line
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  const thinkerOf = (e) => (e.kind === 'results' ? e.agent : e.kind === 'user' ? 'main' : e.kind === 'report' || e.kind === 'finish' || e.kind === 'order' ? e.to : null);
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  const before = (i) => { let k = i - 1; while (k >= 0 && (S.events[k].kind === 'usage' || S.events[k].kind === 'compact')) k--; return S.events[k]; };
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  async function ponder(i, token) { // replay: an agent that really took a long time (40 s or more) before this line or call says so first, about every other time
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- const ev = S.events[i], p = before(i); if (!prefs.banter || S.boost > 1 || S.hurry || !p || !S.agents[ev.agent] || thinkerOf(p) !== ev.agent || ev.ts - p.ts < 40000 || hash('t' + ev.ts) % 100 > 55) return;
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+ const ev = S.events[i], p = before(i); if (!prefs.banter || prefs.chat === 'quiet' || S.boost > 1 || S.hurry || !p || !S.agents[ev.agent] || thinkerOf(p) !== ev.agent || ev.ts - p.ts < 40000 || hash('t' + ev.ts) % 100 > 55) return;
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  const line = varied('think', hash(String(ev.ts))); startTalk(ev.agent, line, '💭'); await speakLine(line, S.agents[ev.agent], true, token); stopTalk(ev.agent);
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  }
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+ async function wrapUp(token) { // live, once the lead is done: the part of its last message that the clipped reading left out, so you know what was done
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+ if (!S.wrap || S.speakers.size || !prefs.voice && !prefs.banter) return false; S.wrap = false;
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+ let k = S.events.length - 1; while (k >= 0 && !(S.events[k].agent === 'main' && S.events[k].kind === 'say')) k--; if (k < 0) return false; const e = S.events[k], m = S.mainSaid;
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+ const full = plain(e.text); let rest = m && m.ev === e ? full.slice(m.said).trim() : full; if (m && m.ev === e && m.full) return false; if (!m || m.ev !== e) rest = full;
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+ rest = rest.replace(/^[^\w\p{L}]+/u, ''); if (rest.length < 25) return false; const line = (m && m.ev === e ? L('Pour résumer : ', 'To sum up: ') : '') + short(rest, 520);
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+ startTalk('main', line, '🎉'); await speakLine(line, S.agents.main, true, token); stopTalk('main'); return true;
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+ }
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  async function smallTalk(token) {
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+ if (prefs.chat === 'quiet') return; // quiet: nothing to fill the silences, only the real exchanges
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  const n = S.fill || 0, last = S.events[S.events.length - 1]; if (!prefs.banter || n > 2 || !last || S.speakers.size || S.hurry || S.boost > 1 || (document.hidden && !S.exporting)) return;
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  const quiet = performance.now() - S.spokeAt, here = Object.keys(S.agents).filter((id) => id !== 'user' && $('#t-' + id) && $('#t-' + id).style.display !== 'none'), pick = (a) => a[Math.floor(Math.random() * a.length)];
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  const p = before(S.events.length), muser = S.live && !n && !S.mused && p ? thinkerOf(p) : null, think = !!muser && here.includes(muser) && quiet > 6000 && Date.now() - p.ts > 20000 && Date.now() - p.ts < 180000; // live: 20 s without a word from whoever is thinking, once per silence
@@ -1575,30 +1594,35 @@ const SPK = new Set(['say', 'report', 'order', 'user']);
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  function aheadSpeakable(i, limit) { let n = 0; for (let k = i, m = Math.min(S.events.length, i + 800); k < m; k++) if (SPK.has(S.events[k].kind) && ++n > limit) break; return n; }
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  const isSub = (id) => id !== 'main' && id !== 'user';
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  async function run(i) {
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- const token = ++S.token; S.playing = true; S.idle = false; S.hurry = false; S.boost = 1; S.spokeAt = performance.now(); S.fill = 0; S.exQ = []; S.errRun = {}; S.syncTs = (S.events[i] && S.events[i].ts) || Date.now(); syncUI(); AUD.init();
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+ const token = ++S.token; S.playing = true; S.idle = false; S.hurry = false; S.boost = 1; S.spokeAt = performance.now(); S.fill = 0; S.exQ = []; S.errRun = {}; S.wrap = false; S.mainSaid = null; S.syncTs = (S.events[i] && S.events[i].ts) || Date.now(); syncUI(); AUD.init();
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  if (i === 0 && prefs.epi && !S.live) { await card(L('ÉPISODE 1', 'EPISODE 1'), S.title); if (token !== S.token) return; }
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  while (token === S.token) {
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  const lim = S.stopAt || S.events.length;
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- if (i >= lim) { if (S.live && !S.stopAt) { if (!S.idle) { S.idle = true; syncUI(); } await smallTalk(token); await sleep(350); continue; } break; }
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+ if (i >= lim) { if (S.live && !S.stopAt) { if (!S.idle) { S.idle = true; syncUI(); } if (await wrapUp(token)) continue; await smallTalk(token); await sleep(350); continue; } break; }
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  if (S.idle) { S.idle = false; syncUI(); }
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  if (S.live) { // way behind: skip ahead to stay current, but only count what is actually said: sub-agents produce thousands of silent tool events
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  const rem = S.events.length - i;
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- if (rem > 300 || aheadSpeakable(i, 16) > 16 || lagMs() > 60000) { // only a really big backlog is skipped; before that, lines are shortened instead
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+ if (rem > 300 || aheadSpeakable(i, 16) > 16 || lagMs(i) > 60000) { // only a really big backlog is skipped; before that, lines are shortened instead
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  let k = S.events.length, back = 0; while (k > i && back < 8) { k--; if (SPK.has(S.events[k].kind)) back++; }
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  const to = rem > 300 ? Math.max(k, S.events.length - 14) : k; if (to > i) { i = to; recomputeStatus(i); paintStatus(); }
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  }
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  }
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  const q = S.live ? aheadSpeakable(i, 14) : 0; // lines waiting to be said: the more of them, the shorter each one is read, but it is always read
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- const lg = lagMs() / 1000; S.pace = !S.live ? 0 : Math.min(q > 7 ? 70 : q > 3 ? 130 : 260, lg > 30 ? 70 : lg > 15 ? 130 : lg > 6 ? 200 : 260); S.hurry = q > 12 || lg > 45; // voices are only skipped when more than a dozen lines are queued
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+ const lg = lagMs(i) / 1000; S.pace = !S.live ? 0 : Math.min(q > 7 ? 70 : q > 3 ? 130 : 260, lg > 30 ? 70 : lg > 15 ? 130 : lg > 6 ? 200 : 260); S.hurry = q > 12 || lg > 45; // voices are only skipped when more than a dozen lines are queued
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  S.boost = S.hurry || (S.live && S.events.length - i > 60) ? 3 : 1;
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  const ev = S.events[i]; S.idx = i; tally(ev);
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  if (!S.live && (ev.kind === 'say' || ev.kind === 'report' || ev.kind === 'order' || ev.kind === 'tools')) { await ponder(i, token); if (token !== S.token) return; }
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  if (ev.kind === 'usage' || ev.kind === 'compact') { if (ev.kind === 'compact' && S.live && prefs.banter) toast(`${nameOf(ev.agent)}: ${L('contexte compacté 🗜', 'context compacted 🗜')}`); i++; continue; }
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  if (ev.kind === 'finish') { applyStatus(ev); paintStatus(); i++; continue; }
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- if (ev.kind === 'results') { applyResults(ev, S.boost > 1); await sleep((S.boost === 1 && S.present === ev.agent && ev.items.some((it) => it.img) ? (S.live ? 900 : 1800) : S.demo ? 900 : S.live ? 30 : 80) / spd()); i++; continue; } // a picture gets a moment on screen
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- if (ev.kind === 'tools') { applyStatus(ev); tickTools(ev); AUD.click(); OFFICE.kick(ev.tools[ev.tools.length - 1].name); paintStatus(); await smallTalk(token); await sleep((S.demo ? 1100 : S.live ? 110 : 250) / spd()); i++; continue; }
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+ const backlog = S.live ? S.events.length - i : 0, quick = S.live ? Math.min(1, 40 / Math.max(1, backlog)) : 1; // live: hundreds of tool events from parallel sub-agents must not take minutes to scroll past
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+ if (ev.kind === 'results') { applyResults(ev, S.boost > 1); await sleep((S.boost === 1 && S.present === ev.agent && ev.items.some((it) => it.img) ? (S.live ? 900 : 1800) : S.demo ? 900 : S.live ? 30 * quick : 80) / spd()); i++; continue; } // a picture gets a moment on screen
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+ if (ev.kind === 'tools') { applyStatus(ev); tickTools(ev); AUD.click(); OFFICE.kick(ev.tools[ev.tools.length - 1].name); paintStatus(); if (quick === 1) await smallTalk(token); await sleep((S.demo ? 1100 : S.live ? 110 * quick : 250) / spd()); i++; continue; }
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  const group = [ev]; let j = i + 1; // sub-agents talking back-to-back were running in parallel: they talk over each other
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- if (isSub(ev.agent) && ev.kind !== 'order') {
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+ if (ev.kind === 'order') { // several orders in a row (a parallel launch): the new agents all appear now, the first order is read, the others are named in one line
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+ while (j < Math.min(S.events.length, i + 40) && group.length < 8) { const e2 = S.events[j]; if (e2.kind === 'usage' || e2.kind === 'compact') { tally(e2); j++; continue; } if (e2.kind === 'order' && e2.agent === ev.agent) { group.push(e2); j++; } else break; }
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+ if (group.length > 1) { for (const g of group) applyStatus(g); paintStatus(); }
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+ }
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+ else if (isSub(ev.agent) && ev.kind !== 'order') {
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  while (j < Math.min(S.events.length, i + 28) && group.length < 3) {
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  const e2 = S.events[j];
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  if (e2.kind === 'usage' || e2.kind === 'compact') { tally(e2); j++; continue; }
@@ -1616,11 +1640,18 @@ async function run(i) {
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  startTalk(g.agent, line, label);
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  if (g.kind === 'order') { S.status[g.to] = 'working'; AUD.join(); setTimeout(() => { paintStatus(); fly(g.agent, g.to, '📨'); popTile(g.to); }, 30); }
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  if (g.kind === 'report') { AUD.ding(); setTimeout(() => { fly(g.agent, g.to, '✅'); popTile(g.agent); }, 30); }
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- return speakLine(clipSpeech(line, S.pace), S.agents[g.agent], true, token, FR() && trMem.has(baseText(g))).then(() => stopTalk(g.agent));
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+ const said = clipSpeech(line, S.pace); if (g.agent === 'main' && g.kind === 'say') { const full = plain(g.text), key = said.replace(/…$/, '').trim().slice(-30), pos = key ? full.indexOf(key) : -1, n = pos >= 0 ? pos + key.length : said.length; S.mainSaid = { ev: g, said: n, full: n >= full.length - 5 }; }
1644
+ return speakLine(said, S.agents[g.agent], true, token, FR() && trMem.has(baseText(g))).then(() => stopTalk(g.agent));
1620
1645
  };
1621
- let plays; if (S.live) { plays = []; let chain = Promise.resolve(); for (const g of group) { chain = chain.then(() => (token === S.token ? playOne(g) : null)); plays.push(chain); } } else plays = group.map(playOne); // live: one voice at a time so each can be heard; replay keeps the overlapping chatter
1646
+ let plays;
1647
+ if (ev.kind === 'order' && group.length > 1) { // the first order in full, then "Also Remy on X, Iris on Y"
1648
+ const rest = group.slice(1), line = `${L('Et aussi ', 'Also ')}${rest.map((o) => `${nameOf(o.to)}${L(' sur ', ' on ')}${(o.title || short(o.text, 60)).replace(/[.。]\s*$/, '')}`).join(', ')}.`;
1649
+ setTimeout(() => rest.forEach((o, k) => setTimeout(() => { fly(o.agent, o.to, '📨'); popTile(o.to); }, k * 120)), 30);
1650
+ plays = [playOne(ev).then(() => { if (token !== S.token) return; startTalk(ev.agent, line, ''); return speakLine(clipSpeech(line, S.pace), S.agents[ev.agent], true, token).then(() => stopTalk(ev.agent)); })];
1651
+ }
1652
+ else if (S.live) { plays = []; let chain = Promise.resolve(); for (const g of group) { chain = chain.then(() => (token === S.token ? playOne(g) : null)); plays.push(chain); } } else plays = group.map(playOne); // live: one voice at a time so each can be heard; replay keeps the overlapping chatter
1622
1653
  S.idx = j - 1; paintStatus(); await Promise.all(plays); if (token !== S.token) return;
1623
- for (const g of group) { await converse(g, token); if (token !== S.token) return; }
1654
+ for (const g of (ev.kind === 'order' && group.length > 1 ? [ev] : group)) { await converse(g, token); if (token !== S.token) return; }
1624
1655
  i = j;
1625
1656
  }
1626
1657
  if (token === S.token) {
@@ -1691,7 +1722,9 @@ setInterval(async () => {
1691
1722
  if (d.error) return; if (d.total < S.events.length) { S.cur = null; return; } // transcript was rewritten: reload next tick
1692
1723
  if (!d.events || !d.events.length) return;
1693
1724
  for (const a of d.agents) if (!S.agents[a.id]) { S.agents[a.id] = persona(a); addTile(S.agents[a.id]); }
1694
- const from = S.events.length; S.events = S.events.concat(d.events); $('#seek').max = S.events.length - 1; trNew(from); warmTTS(from); renderLog(false); paintStatus();
1725
+ const from = S.events.length; S.events = S.events.concat(d.events); $('#seek').max = S.events.length - 1; trNew(from); warmTTS(from); renderLog(false);
1726
+ if (S.playing && !S.recomputing) for (const e of d.events) if (e.kind === 'order' && !S.status[e.to]) { S.status[e.to] = 'working'; S.orderTs[e.to] = e.ts || 0; S.gone.delete(e.to); } // a new sub-agent shows up now, while the previous line is still being read
1727
+ paintStatus();
1695
1728
  } catch { if (!S.offline) { S.offline = true; syncUI(); } } finally { polling = false; }
1696
1729
  }, 400);
1697
1730
 
@@ -1897,7 +1930,7 @@ function setView(v) { prefs.view = v; savePrefs(); document.body.classList.toggl
1897
1930
 
1898
1931
  $('#viewSeg').onclick = (e) => { const b = e.target.closest('button'); if (b) setView(b.dataset.v); };
1899
1932
  $('#langSel').onchange = () => setLang($('#langSel').value, true);
1900
- $('#charReload').onclick = async () => { await loadChars(); for (const k in imgCache) delete imgCache[k]; for (const id in S.agents) S.agents[id].custom = customFor(id); buildStage(); paintStatus(); renderCharInfo(); };
1933
+ $('#charReload').onclick = async () => { await loadChars(); for (const k in imgCache) delete imgCache[k]; for (const id in S.agents) S.agents[id].custom = null; for (const id in S.agents) S.agents[id].custom = customFor(id); buildStage(); paintStatus(); renderCharInfo(); };
1901
1934
  $('#charOpen').onclick = () => window.parent.postMessage({ agentStandup: 'openCharacters' }, '*');
1902
1935
  $('#modeSeg').onclick = (e) => { const b = e.target.closest('button'); if (b) setMode(b.dataset.m); };
1903
1936
  // ⚙ menu: sections that fold (remembered) and a search box
@@ -1914,7 +1947,7 @@ function menuInit() {
1914
1947
  if (!q) secs.forEach((sc, i) => sc.h.classList.toggle('closed', (prefs.menuClosed || []).includes(i)));
1915
1948
  };
1916
1949
  }
1917
- $('#menu').onclick = (e) => { const b = e.target.closest('.mi[data-t]'); if (!b) return; prefs[b.dataset.t] = !prefs[b.dataset.t]; savePrefs(); if (prefs[b.dataset.t] && ['voice', 'office', 'music', 'notify'].includes(b.dataset.t)) claimAudio(); b.querySelector('.sw').classList.toggle('on', prefs[b.dataset.t]); AUD.apply(); if (b.dataset.t === 'office') $('#officeBox').style.display = prefs.office ? '' : 'none'; if (b.dataset.t === 'reactions') document.body.classList.toggle('react', prefs.reactions); if (b.dataset.t === 'roster') { document.body.classList.toggle('rost', prefs.roster); paintStates(); } if (b.dataset.t === 'notify') { prefs.notifyChosen = true; savePrefs(); } if (b.dataset.t === 'notify' && prefs.notify) askNotify(); if (b.dataset.t === 'vanish' && !prefs.vanish) { S.gone.clear(); paintStatus(); }
1950
+ $('#menu').onclick = (e) => { const b = e.target.closest('.mi[data-t]'); if (!b) return; prefs[b.dataset.t] = !prefs[b.dataset.t]; savePrefs(); if (prefs[b.dataset.t] && ['voice', 'office', 'music', 'notify'].includes(b.dataset.t)) claimAudio(); b.querySelector('.sw').classList.toggle('on', prefs[b.dataset.t]); AUD.apply(); if (b.dataset.t === 'office') $('#officeBox').style.display = prefs.office ? '' : 'none'; if (b.dataset.t === 'customLaptop') { for (const k in imgCache) delete imgCache[k]; buildStage(); paintStatus(); } if (b.dataset.t === 'reactions') document.body.classList.toggle('react', prefs.reactions); if (b.dataset.t === 'roster') { document.body.classList.toggle('rost', prefs.roster); paintStates(); } if (b.dataset.t === 'notify') { prefs.notifyChosen = true; savePrefs(); } if (b.dataset.t === 'notify' && prefs.notify) askNotify(); if (b.dataset.t === 'vanish' && !prefs.vanish) { S.gone.clear(); paintStatus(); }
1918
1951
  if (b.dataset.t === 'music') { $('#musicBox').style.display = prefs.music ? '' : 'none'; if (prefs.music) { AUD.init(); AUD.apply(); } } };
1919
1952
  $('#station').innerHTML = STATIONS.map((s) => `<option value="${s.id}">📻 ${s.name}</option>`).join('');
1920
1953
  $('#station').value = prefs.station; $('#musicVol').value = prefs.musicVol; $('#musicBox').style.display = prefs.music ? '' : 'none';
@@ -205,5 +205,9 @@
205
205
  "Lively": "Livlig",
206
206
  "Normal": "Normal",
207
207
  "nothing to report": "intet at rapportere",
208
- "Quiet": "Stille"
208
+ "Quiet": "Stille",
209
+ "Laptop in front of your own characters": "Bærbar foran dine egne figurer",
210
+ "Also ": "Også ",
211
+ " on ": " på ",
212
+ "To sum up: ": "Kort sagt: "
209
213
  }
@@ -206,5 +206,9 @@
206
206
  "Lively": "Lebhaft",
207
207
  "Normal": "Normal",
208
208
  "nothing to report": "nichts zu melden",
209
- "Quiet": "Ruhig"
209
+ "Quiet": "Ruhig",
210
+ "Laptop in front of your own characters": "Laptop vor deinen eigenen Figuren",
211
+ "Also ": "Außerdem ",
212
+ " on ": " an ",
213
+ "To sum up: ": "Zusammengefasst: "
210
214
  }
@@ -1,5 +1,6 @@
1
1
  {
2
2
  " full — compaction soon": " full — compaction soon",
3
+ " on ": " on ",
3
4
  "”": "”",
4
5
  "↗ Open in browser": "↗ Open in browser",
5
6
  "⌨ Keyboard shortcuts (?)": "⌨ Keyboard shortcuts (?)",
@@ -14,6 +15,7 @@
14
15
  "Agents": "Agents",
15
16
  "Agents list (left)": "Agents list (left)",
16
17
  "All projects (most recent)": "All projects (most recent)",
18
+ "Also ": "Also ",
17
19
  "Ambience volume": "Ambience volume",
18
20
  "An agent may be waiting for you ✋": "An agent may be waiting for you ✋",
19
21
  "Animal Crossing (babble)": "Animal Crossing (babble)",
@@ -75,6 +77,7 @@
75
77
  "Join the call": "Join the call",
76
78
  "Keyboard shortcuts": "Keyboard shortcuts",
77
79
  "Language": "Language",
80
+ "Laptop in front of your own characters": "Laptop in front of your own characters",
78
81
  "Lead": "Lead",
79
82
  "Lead context": "Lead context",
80
83
  "lead.png = the lead · you.png = you · others = the sub-agents · name-talk.png = open mouth": "lead.png = the lead · you.png = you · others = the sub-agents · name-talk.png = open mouth",
@@ -169,6 +172,7 @@
169
172
  "This help": "This help",
170
173
  "Time": "Time",
171
174
  "to": "to",
175
+ "To sum up: ": "To sum up: ",
172
176
  "tokens": "tokens",
173
177
  "Tokens": "Tokens",
174
178
  "Tokens recorded by Claude Code (counted once per message, not a bill)": "Tokens recorded by Claude Code (counted once per message, not a bill)",
@@ -206,5 +206,9 @@
206
206
  "Lively": "Animado",
207
207
  "Normal": "Normal",
208
208
  "nothing to report": "nada que informar",
209
- "Quiet": "Tranquilo"
209
+ "Quiet": "Tranquilo",
210
+ "Laptop in front of your own characters": "Portátil delante de tus propios personajes",
211
+ "Also ": "También ",
212
+ " on ": " en ",
213
+ "To sum up: ": "En resumen: "
210
214
  }
@@ -206,5 +206,9 @@
206
206
  "Lively": "にぎやか",
207
207
  "Normal": "ふつう",
208
208
  "nothing to report": "報告事項なし",
209
- "Quiet": "静か"
209
+ "Quiet": "静か",
210
+ "Laptop in front of your own characters": "自作キャラクターの前にノートパソコン",
211
+ "Also ": "それから ",
212
+ " on ": " は ",
213
+ "To sum up: ": "まとめると: "
210
214
  }
@@ -206,5 +206,9 @@
206
206
  "Lively": "Animado",
207
207
  "Normal": "Normal",
208
208
  "nothing to report": "nada a reportar",
209
- "Quiet": "Quieto"
209
+ "Quiet": "Quieto",
210
+ "Laptop in front of your own characters": "Notebook na frente dos seus personagens",
211
+ "Also ": "Também ",
212
+ " on ": " em ",
213
+ "To sum up: ": "Resumindo: "
210
214
  }
@@ -206,5 +206,9 @@
206
206
  "Lively": "热闹",
207
207
  "Normal": "正常",
208
208
  "nothing to report": "没什么可报告的",
209
- "Quiet": "安静"
209
+ "Quiet": "安静",
210
+ "Laptop in front of your own characters": "在自定义角色前显示笔记本电脑",
211
+ "Also ": "另外 ",
212
+ " on ": " 负责 ",
213
+ "To sum up: ": "总结一下: "
210
214
  }
@@ -206,5 +206,9 @@
206
206
  "Lively": "熱鬧",
207
207
  "Normal": "正常",
208
208
  "nothing to report": "沒什麼好回報的",
209
- "Quiet": "安靜"
209
+ "Quiet": "安靜",
210
+ "Laptop in front of your own characters": "在自訂角色前顯示筆記型電腦",
211
+ "Also ": "另外 ",
212
+ " on ": " 負責 ",
213
+ "To sum up: ": "總結一下: "
210
214
  }