@doodle-engine/core 0.0.19 → 0.0.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/CHANGELOG.md +12 -0
  2. package/dist/assets/loader.d.ts.map +1 -1
  3. package/dist/assets/manifest.d.ts +3 -3
  4. package/dist/assets/manifest.d.ts.map +1 -1
  5. package/dist/conditions/index.d.ts +2 -2
  6. package/dist/conditions/index.d.ts.map +1 -1
  7. package/dist/core.js +99 -24
  8. package/dist/devtools.d.ts +1 -1
  9. package/dist/devtools.d.ts.map +1 -1
  10. package/dist/effects/index.d.ts +2 -2
  11. package/dist/effects/index.d.ts.map +1 -1
  12. package/dist/engine/index.d.ts +5 -5
  13. package/dist/engine/index.d.ts.map +1 -1
  14. package/dist/index.d.ts +19 -19
  15. package/dist/index.d.ts.map +1 -1
  16. package/dist/localization/index.d.ts +1 -1
  17. package/dist/localization/index.d.ts.map +1 -1
  18. package/dist/parser/index.d.ts +3 -3
  19. package/dist/parser/index.d.ts.map +1 -1
  20. package/dist/snapshot/index.d.ts +3 -3
  21. package/dist/snapshot/index.d.ts.map +1 -1
  22. package/dist/tsconfig.tsbuildinfo +1 -1
  23. package/dist/types/assets.d.ts +2 -2
  24. package/dist/types/assets.d.ts.map +1 -1
  25. package/dist/types/conditions.d.ts +15 -15
  26. package/dist/types/conditions.d.ts.map +1 -1
  27. package/dist/types/effects.d.ts +27 -27
  28. package/dist/types/effects.d.ts.map +1 -1
  29. package/dist/types/entities.d.ts +2 -2
  30. package/dist/types/entities.d.ts.map +1 -1
  31. package/dist/types/registry.d.ts +1 -1
  32. package/dist/types/registry.d.ts.map +1 -1
  33. package/dist/types/save.d.ts +1 -1
  34. package/dist/types/save.d.ts.map +1 -1
  35. package/dist/types/snapshot.d.ts +1 -1
  36. package/dist/types/snapshot.d.ts.map +1 -1
  37. package/dist/types/state.d.ts.map +1 -1
  38. package/package.json +1 -1
package/CHANGELOG.md CHANGED
@@ -1,5 +1,17 @@
1
1
  # @doodle-engine/core
2
2
 
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+ ## 0.0.21
4
+
5
+ ### Patch Changes
6
+
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+ - beffac5: prettier
8
+
9
+ ## 0.0.20
10
+
11
+ ### Patch Changes
12
+
13
+ - 96d5194: fix missing css
14
+
3
15
  ## 0.0.19
4
16
 
5
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  ### Patch Changes
@@ -1 +1 @@
1
- {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/assets/loader.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAIH;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,oDAAoD;IACpD,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC,CAAA;IAE3C,8CAA8C;IAC9C,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;IAEjC,kDAAkD;IAClD,QAAQ,CACN,KAAK,EAAE,MAAM,EAAE,EACf,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,KAAK,IAAI,GACpE,OAAO,CAAC,IAAI,CAAC,CAAA;IAEhB,iFAAiF;IACjF,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAAA;IAE5B,8DAA8D;IAC9D,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAA;IAE/B,8BAA8B;IAC9B,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC,CAAA;CACvB;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAAC,OAAO,GAAE,MAAY,GAAG,WAAW,CAiGpE"}
1
+ {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/assets/loader.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAIH;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,oDAAoD;IACpD,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;IAE5C,8CAA8C;IAC9C,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAElC,kDAAkD;IAClD,QAAQ,CACN,KAAK,EAAE,MAAM,EAAE,EACf,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,KAAK,IAAI,GACpE,OAAO,CAAC,IAAI,CAAC,CAAC;IAEjB,iFAAiF;IACjF,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAAC;IAE7B,8DAA8D;IAC9D,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC;IAEhC,8BAA8B;IAC9B,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;CACxB;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAAC,OAAO,GAAE,MAAY,GAAG,WAAW,CAiGpE"}
@@ -2,12 +2,12 @@
2
2
  * Asset path extraction for manifest generation.
3
3
  * Used by CLI at build time.
4
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  */
5
- import type { ContentRegistry } from '../types/registry';
6
- import type { GameConfig } from '../types/entities';
5
+ import type { ContentRegistry } from "../types/registry";
6
+ import type { GameConfig } from "../types/entities";
7
7
  /**
8
8
  * Determine asset type from file extension.
9
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  */
10
- export declare function getAssetType(path: string): 'image' | 'audio' | 'video';
10
+ export declare function getAssetType(path: string): "image" | "audio" | "video";
11
11
  /**
12
12
  * Extract all asset paths from a content registry and game config.
13
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  * Shell assets come first (tier 1); game assets are tier 2.
@@ -1 +1 @@
1
- {"version":3,"file":"manifest.d.ts","sourceRoot":"","sources":["../../src/assets/manifest.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAA;AACxD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAEnD;;GAEG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,CAUtE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,QAAQ,EAAE,eAAe,EACzB,MAAM,EAAE,UAAU,GACjB;IAAE,KAAK,EAAE,MAAM,EAAE,CAAC;IAAC,IAAI,EAAE,MAAM,EAAE,CAAA;CAAE,CAsFrC"}
1
+ {"version":3,"file":"manifest.d.ts","sourceRoot":"","sources":["../../src/assets/manifest.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAEpD;;GAEG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,CAUtE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,QAAQ,EAAE,eAAe,EACzB,MAAM,EAAE,UAAU,GACjB;IAAE,KAAK,EAAE,MAAM,EAAE,CAAC;IAAC,IAAI,EAAE,MAAM,EAAE,CAAA;CAAE,CAsFrC"}
@@ -9,8 +9,8 @@
9
9
  *
10
10
  * All evaluators are pure functions with no side effects.
11
11
  */
12
- import type { Condition } from '../types/conditions';
13
- import type { GameState } from '../types/state';
12
+ import type { Condition } from "../types/conditions";
13
+ import type { GameState } from "../types/state";
14
14
  /**
15
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  * Evaluate a single condition against the current game state.
16
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  *
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/conditions/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAA;AACpD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAA;AAE/C;;;;;;;;;;;;GAYG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,CAoDjF;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,SAAS,EAAE,EAAE,KAAK,EAAE,SAAS,GAAG,OAAO,CAErF"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/conditions/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD;;;;;;;;;;;;GAYG;AACH,wBAAgB,iBAAiB,CAC/B,SAAS,EAAE,SAAS,EACpB,KAAK,EAAE,SAAS,GACf,OAAO,CAwET;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAChC,UAAU,EAAE,SAAS,EAAE,EACvB,KAAK,EAAE,SAAS,GACf,OAAO,CAET"}
package/dist/core.js CHANGED
@@ -111,21 +111,41 @@ function R(n, e) {
111
111
  case "variableEquals":
112
112
  return F(n.variable, n.value, e);
113
113
  case "variableGreaterThan":
114
- return q(n.variable, n.value, e);
114
+ return q(
115
+ n.variable,
116
+ n.value,
117
+ e
118
+ );
115
119
  case "variableLessThan":
116
- return P(n.variable, n.value, e);
120
+ return P(
121
+ n.variable,
122
+ n.value,
123
+ e
124
+ );
117
125
  case "atLocation":
118
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  return M(n.locationId, e);
119
127
  case "questAtStage":
120
128
  return W(n.questId, n.stageId, e);
121
129
  case "characterAt":
122
- return j(n.characterId, n.locationId, e);
130
+ return j(
131
+ n.characterId,
132
+ n.locationId,
133
+ e
134
+ );
123
135
  case "characterInParty":
124
136
  return G(n.characterId, e);
125
137
  case "relationshipAbove":
126
- return H(n.characterId, n.value, e);
138
+ return H(
139
+ n.characterId,
140
+ n.value,
141
+ e
142
+ );
127
143
  case "relationshipBelow":
128
- return Q(n.characterId, n.value, e);
144
+ return Q(
145
+ n.characterId,
146
+ n.value,
147
+ e
148
+ );
129
149
  case "timeIs":
130
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  return J(n.startHour, n.endHour, e);
131
151
  case "itemAt":
@@ -220,7 +240,11 @@ function _(n, e) {
220
240
  case "endDialogue":
221
241
  return se(e);
222
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  case "setCharacterLocation":
223
- return le(n.characterId, n.locationId, e);
243
+ return le(
244
+ n.characterId,
245
+ n.locationId,
246
+ e
247
+ );
224
248
  case "addToParty":
225
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  return ce(n.characterId, e);
226
250
  case "removeFromParty":
@@ -230,9 +254,19 @@ function _(n, e) {
230
254
  case "addRelationship":
231
255
  return he(n.characterId, n.value, e);
232
256
  case "setCharacterStat":
233
- return pe(n.characterId, n.stat, n.value, e);
257
+ return pe(
258
+ n.characterId,
259
+ n.stat,
260
+ n.value,
261
+ e
262
+ );
234
263
  case "addCharacterStat":
235
- return fe(n.characterId, n.stat, n.value, e);
264
+ return fe(
265
+ n.characterId,
266
+ n.stat,
267
+ n.value,
268
+ e
269
+ );
236
270
  case "setMapEnabled":
237
271
  return ge(n.enabled, e);
238
272
  case "playMusic":
@@ -252,7 +286,10 @@ function _(n, e) {
252
286
  }
253
287
  }
254
288
  function v(n, e) {
255
- return n.reduce((t, r) => _(r, t), e);
289
+ return n.reduce(
290
+ (t, r) => _(r, t),
291
+ e
292
+ );
256
293
  }
257
294
  function z(n, e) {
258
295
  return {
@@ -522,7 +559,11 @@ function Me(n, e) {
522
559
  return (t) => L(t, n, e);
523
560
  }
524
561
  function Ie(n, e) {
525
- const t = e.locales[n.currentLocale] ?? {}, r = (m) => L(m, t, n.variables), a = Te(n.currentLocation, e, r), o = we(n, e, r), i = Ne(n, e, r), { dialogue: s, choices: l } = Ee(n, e, r), c = Ae(n, e, r), u = Ce(n, e, r), g = Le(n, e, r), b = xe(n, e, r), d = n.mapEnabled ? ke(n, e, r) : null, f = e.locations[n.currentLocation], h = (f == null ? void 0 : f.music) ?? "", p = (f == null ? void 0 : f.ambient) ?? "", y = n.notifications.map(r), I = [...n.pendingSounds], x = n.pendingVideo;
562
+ const t = e.locales[n.currentLocale] ?? {}, r = (m) => L(m, t, n.variables), a = Te(
563
+ n.currentLocation,
564
+ e,
565
+ r
566
+ ), o = we(n, e, r), i = Ne(n, e, r), { dialogue: s, choices: l } = Ee(n, e, r), c = Ae(n, e, r), u = Ce(n, e, r), g = Le(n, e, r), b = xe(n, e, r), d = n.mapEnabled ? ke(n, e, r) : null, f = e.locations[n.currentLocation], h = (f == null ? void 0 : f.music) ?? "", p = (f == null ? void 0 : f.ambient) ?? "", y = n.notifications.map(r), I = [...n.pendingSounds], x = n.pendingVideo;
526
567
  let A = null;
527
568
  if (n.pendingInterlude) {
528
569
  const m = e.interludes[n.pendingInterlude];
@@ -575,7 +616,9 @@ function Te(n, e, t) {
575
616
  }
576
617
  function we(n, e, t) {
577
618
  const r = [];
578
- for (const [a, o] of Object.entries(n.characterState))
619
+ for (const [a, o] of Object.entries(
620
+ n.characterState
621
+ ))
579
622
  if (o.location === n.currentLocation) {
580
623
  const i = e.characters[a];
581
624
  i && r.push({
@@ -634,7 +677,9 @@ function Ee(n, e, t) {
634
677
  }
635
678
  function Ae(n, e, t) {
636
679
  const r = [];
637
- for (const [a, o] of Object.entries(n.characterState))
680
+ for (const [a, o] of Object.entries(
681
+ n.characterState
682
+ ))
638
683
  if (o.inParty) {
639
684
  const i = e.characters[a];
640
685
  i && r.push({
@@ -810,10 +855,12 @@ class We {
810
855
  const t = this.registry.dialogues[this.state.dialogueState.dialogueId];
811
856
  if (!t)
812
857
  return this.buildSnapshotAndClearTransients();
813
- const r = t.nodes.find((s) => {
814
- var l;
815
- return s.id === ((l = this.state.dialogueState) == null ? void 0 : l.nodeId);
816
- });
858
+ const r = t.nodes.find(
859
+ (s) => {
860
+ var l;
861
+ return s.id === ((l = this.state.dialogueState) == null ? void 0 : l.nodeId);
862
+ }
863
+ );
817
864
  if (!r)
818
865
  return this.buildSnapshotAndClearTransients();
819
866
  const a = r.choices.find((s) => s.id === e);
@@ -927,7 +974,9 @@ class We {
927
974
  const r = this.registry.maps[t[0]];
928
975
  if (!r)
929
976
  return this.buildSnapshotAndClearTransients();
930
- const a = r.locations.find((g) => g.id === this.state.currentLocation), o = r.locations.find((g) => g.id === e);
977
+ const a = r.locations.find(
978
+ (g) => g.id === this.state.currentLocation
979
+ ), o = r.locations.find((g) => g.id === e);
931
980
  if (!a || !o)
932
981
  return this.buildSnapshotAndClearTransients();
933
982
  const i = Math.sqrt(
@@ -1170,11 +1219,20 @@ function N(n) {
1170
1219
  value: Number(e[2])
1171
1220
  };
1172
1221
  case "timeIs":
1173
- return { type: "timeIs", startHour: Number(e[1]), endHour: Number(e[2]) };
1222
+ return {
1223
+ type: "timeIs",
1224
+ startHour: Number(e[1]),
1225
+ endHour: Number(e[2])
1226
+ };
1174
1227
  case "itemAt":
1175
1228
  return { type: "itemAt", itemId: e[1], locationId: e[2] };
1176
1229
  case "roll":
1177
- return { type: "roll", min: Number(e[1]), max: Number(e[2]), threshold: Number(e[3]) };
1230
+ return {
1231
+ type: "roll",
1232
+ min: Number(e[1]),
1233
+ max: Number(e[2]),
1234
+ threshold: Number(e[3])
1235
+ };
1178
1236
  default:
1179
1237
  throw new Error(`Unknown condition type: ${t}`);
1180
1238
  }
@@ -1193,7 +1251,12 @@ function E(n) {
1193
1251
  return { type: "showInterlude", interludeId: e.substring(10).trim() };
1194
1252
  if (e.startsWith("ROLL ")) {
1195
1253
  const a = e.split(/\s+/);
1196
- return { type: "roll", variable: a[1], min: Number(a[2]), max: Number(a[3]) };
1254
+ return {
1255
+ type: "roll",
1256
+ variable: a[1],
1257
+ min: Number(a[2]),
1258
+ max: Number(a[3])
1259
+ };
1197
1260
  }
1198
1261
  const t = e.split(/\s+/), r = t[0];
1199
1262
  switch (r) {
@@ -1406,7 +1469,9 @@ function je(n, e) {
1406
1469
  const c = Ve(t, s);
1407
1470
  o.push(c.node), i || (i = c.node.id), s = c.nextIndex;
1408
1471
  } else
1409
- throw new Error(`Unexpected token at line ${l.lineNumber}: ${l.line}`);
1472
+ throw new Error(
1473
+ `Unexpected token at line ${l.lineNumber}: ${l.line}`
1474
+ );
1410
1475
  }
1411
1476
  return {
1412
1477
  id: e,
@@ -1445,7 +1510,9 @@ function Ge(n, e) {
1445
1510
  console.error(`🐾 Dialogue not found: ${r}`);
1446
1511
  return;
1447
1512
  }
1448
- const o = a.nodes.find((i) => i.id === a.startNode);
1513
+ const o = a.nodes.find(
1514
+ (i) => i.id === a.startNode
1515
+ );
1449
1516
  if (!o) {
1450
1517
  console.error(`🐾 Start node not found for dialogue: ${r}`);
1451
1518
  return;
@@ -1470,7 +1537,13 @@ function Ge(n, e) {
1470
1537
  // Inspection
1471
1538
  inspect() {
1472
1539
  const r = n.getSnapshot();
1473
- console.log("🐾 DOODLE ENGINE INSPECTOR 🐾"), console.log(""), console.log("Current Location:", r.location.name), console.log("Current Time:", `Day ${r.time.day}, Hour ${r.time.hour}`), console.log("Flags:", Object.keys(t.state.flags)), console.log("Variables:", t.state.variables), console.log("Inventory:", r.inventory.map((a) => a.name)), console.log("Quest Progress:", t.state.questProgress), console.log(""), console.log("Available commands:"), console.log(" doodle.setFlag(flag)"), console.log(" doodle.clearFlag(flag)"), console.log(" doodle.setVariable(variable, value)"), console.log(" doodle.getVariable(variable)"), console.log(" doodle.teleport(locationId)"), console.log(" doodle.triggerDialogue(dialogueId)"), console.log(" doodle.setQuestStage(questId, stageId)"), console.log(" doodle.addItem(itemId)"), console.log(" doodle.removeItem(itemId)"), console.log(" doodle.inspectState()"), console.log(" doodle.inspectRegistry()"), console.log(""), console.log("📚 Docs: https://katbella.com/doodle-engine/");
1540
+ console.log("🐾 DOODLE ENGINE INSPECTOR 🐾"), console.log(""), console.log("Current Location:", r.location.name), console.log(
1541
+ "Current Time:",
1542
+ `Day ${r.time.day}, Hour ${r.time.hour}`
1543
+ ), console.log("Flags:", Object.keys(t.state.flags)), console.log("Variables:", t.state.variables), console.log(
1544
+ "Inventory:",
1545
+ r.inventory.map((a) => a.name)
1546
+ ), console.log("Quest Progress:", t.state.questProgress), console.log(""), console.log("Available commands:"), console.log(" doodle.setFlag(flag)"), console.log(" doodle.clearFlag(flag)"), console.log(" doodle.setVariable(variable, value)"), console.log(" doodle.getVariable(variable)"), console.log(" doodle.teleport(locationId)"), console.log(" doodle.triggerDialogue(dialogueId)"), console.log(" doodle.setQuestStage(questId, stageId)"), console.log(" doodle.addItem(itemId)"), console.log(" doodle.removeItem(itemId)"), console.log(" doodle.inspectState()"), console.log(" doodle.inspectRegistry()"), console.log(""), console.log("📚 Docs: https://katbella.com/doodle-engine/");
1474
1547
  },
1475
1548
  inspectState() {
1476
1549
  return console.log("🐾 GAME STATE:", t.state), t.state;
@@ -1478,7 +1551,9 @@ function Ge(n, e) {
1478
1551
  inspectRegistry() {
1479
1552
  return console.log("🐾 CONTENT REGISTRY:", t.registry), t.registry;
1480
1553
  }
1481
- }, console.log("🐾 Doodle Engine dev tools enabled! Type `doodle.inspect()` to see available commands.\n📚 You can also check out the docs: https://katbella.com/doodle-engine/");
1554
+ }, console.log(
1555
+ "🐾 Doodle Engine dev tools enabled! Type `doodle.inspect()` to see available commands.\n📚 You can also check out the docs: https://katbella.com/doodle-engine/"
1556
+ );
1482
1557
  }
1483
1558
  const He = "0.0.1";
1484
1559
  export {
@@ -5,7 +5,7 @@
5
5
  * Exposes window.doodle API for debugging and testing.
6
6
  * Only enabled in development mode.
7
7
  */
8
- import type { Engine } from './engine';
8
+ import type { Engine } from "./engine";
9
9
  export interface DevTools {
10
10
  setFlag: (flag: string) => void;
11
11
  clearFlag: (flag: string) => void;
@@ -1 +1 @@
1
- {"version":3,"file":"devtools.d.ts","sourceRoot":"","sources":["../src/devtools.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AAEtC,MAAM,WAAW,QAAQ;IAEvB,OAAO,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAA;IAC/B,SAAS,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAA;IAGjC,WAAW,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,KAAK,IAAI,CAAA;IAC/D,WAAW,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,CAAA;IAG9D,QAAQ,EAAE,CAAC,UAAU,EAAE,MAAM,KAAK,IAAI,CAAA;IAGtC,eAAe,EAAE,CAAC,UAAU,EAAE,MAAM,KAAK,IAAI,CAAA;IAG7C,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,KAAK,IAAI,CAAA;IAGzD,OAAO,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAA;IACjC,UAAU,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAA;IAGpC,OAAO,EAAE,MAAM,IAAI,CAAA;IACnB,YAAY,EAAE,MAAM,GAAG,CAAA;IACvB,eAAe,EAAE,MAAM,GAAG,CAAA;CAC3B;AAED,OAAO,CAAC,MAAM,CAAC;IACb,UAAU,MAAM;QACd,MAAM,CAAC,EAAE,QAAQ,CAAA;KAClB;CACF;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,IAAI,QAqIlE"}
1
+ {"version":3,"file":"devtools.d.ts","sourceRoot":"","sources":["../src/devtools.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAEvC,MAAM,WAAW,QAAQ;IAEvB,OAAO,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAChC,SAAS,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAGlC,WAAW,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,KAAK,IAAI,CAAC;IAChE,WAAW,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,MAAM,GAAG,MAAM,GAAG,SAAS,CAAC;IAG/D,QAAQ,EAAE,CAAC,UAAU,EAAE,MAAM,KAAK,IAAI,CAAC;IAGvC,eAAe,EAAE,CAAC,UAAU,EAAE,MAAM,KAAK,IAAI,CAAC;IAG9C,aAAa,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;IAG1D,OAAO,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAClC,UAAU,EAAE,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAGrC,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,YAAY,EAAE,MAAM,GAAG,CAAC;IACxB,eAAe,EAAE,MAAM,GAAG,CAAC;CAC5B;AAED,OAAO,CAAC,MAAM,CAAC;IACb,UAAU,MAAM;QACd,MAAM,CAAC,EAAE,QAAQ,CAAC;KACnB;CACF;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,IAAI,QA+IlE"}
@@ -10,8 +10,8 @@
10
10
  * All effects follow an immutable pattern - they return a new GameState
11
11
  * rather than mutating the existing one.
12
12
  */
13
- import type { Effect } from '../types/effects';
14
- import type { GameState } from '../types/state';
13
+ import type { Effect } from "../types/effects";
14
+ import type { GameState } from "../types/state";
15
15
  /**
16
16
  * Apply a single effect to the game state.
17
17
  *
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/effects/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAA;AAC9C,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAA;AAE/C;;;;;;;;;;;;GAYG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,SAAS,CA0FvE;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,SAAS,GAAG,SAAS,CAE3E"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/effects/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD;;;;;;;;;;;;GAYG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,GAAG,SAAS,CAwGvE;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE,SAAS,GAAG,SAAS,CAK3E"}
@@ -9,11 +9,11 @@
9
9
  *
10
10
  * One-way data flow: actions in, snapshots out.
11
11
  */
12
- import type { ContentRegistry } from '../types/registry';
13
- import type { GameState } from '../types/state';
14
- import type { GameConfig } from '../types/entities';
15
- import type { Snapshot } from '../types/snapshot';
16
- import type { SaveData } from '../types/save';
12
+ import type { ContentRegistry } from "../types/registry";
13
+ import type { GameState } from "../types/state";
14
+ import type { GameConfig } from "../types/entities";
15
+ import type { Snapshot } from "../types/snapshot";
16
+ import type { SaveData } from "../types/save";
17
17
  /**
18
18
  * The Doodle Engine.
19
19
  *
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/engine/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAA;AACxD,OAAO,KAAK,EAAE,SAAS,EAAkB,MAAM,gBAAgB,CAAA;AAC/D,OAAO,KAAK,EAAE,UAAU,EAAgB,MAAM,mBAAmB,CAAA;AACjE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AACjD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AAK7C;;;;GAIG;AACH,qBAAa,MAAM;IACjB,OAAO,CAAC,QAAQ,CAAiB;IACjC,OAAO,CAAC,KAAK,CAAW;IAExB;;;;;OAKG;gBACS,QAAQ,EAAE,eAAe,EAAE,KAAK,EAAE,SAAS;IASvD;;;;;;;OAOG;IACH,OAAO,CAAC,MAAM,EAAE,UAAU,GAAG,QAAQ;IA+CrC;;;;;;;OAOG;IACH,QAAQ,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ;IAQtC;;;;;;OAMG;IACH,QAAQ,IAAI,QAAQ;IAQpB;;;;;;;OAOG;IACH,YAAY,CAAC,QAAQ,EAAE,MAAM,GAAG,QAAQ;IA+ExC;;;;;;;OAOG;IACH,MAAM,CAAC,WAAW,EAAE,MAAM,GAAG,QAAQ;IAQrC;;;OAGG;IACH,OAAO,CAAC,YAAY;IAiDpB;;;;;;;OAOG;IACH,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ;IAmBlC;;;;;;;OAOG;IACH,QAAQ,CAAC,UAAU,EAAE,MAAM,GAAG,QAAQ;IAqDtC;;;;;;;;OAQG;IACH,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,QAAQ;IAehD;;;;;;;OAOG;IACH,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ;IASpC;;;;;;;OAOG;IACH,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ;IASnC;;;;;;OAMG;IACH,WAAW,IAAI,QAAQ;IAQvB;;;OAGG;IACH,OAAO,CAAC,+BAA+B;IAevC;;;;;;;;;OASG;IACH,OAAO,CAAC,eAAe;IAevB;;;;;;;OAOG;IACH,OAAO,CAAC,uBAAuB;IAyD/B;;;;;;;OAOG;IACH,OAAO,CAAC,wBAAwB;CA2BjC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/engine/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,KAAK,EAAE,SAAS,EAAkB,MAAM,gBAAgB,CAAC;AAChE,OAAO,KAAK,EAAE,UAAU,EAAgB,MAAM,mBAAmB,CAAC;AAClE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAK9C;;;;GAIG;AACH,qBAAa,MAAM;IACjB,OAAO,CAAC,QAAQ,CAAkB;IAClC,OAAO,CAAC,KAAK,CAAY;IAEzB;;;;;OAKG;gBACS,QAAQ,EAAE,eAAe,EAAE,KAAK,EAAE,SAAS;IASvD;;;;;;;OAOG;IACH,OAAO,CAAC,MAAM,EAAE,UAAU,GAAG,QAAQ;IA+CrC;;;;;;;OAOG;IACH,QAAQ,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ;IAQtC;;;;;;OAMG;IACH,QAAQ,IAAI,QAAQ;IAQpB;;;;;;;OAOG;IACH,YAAY,CAAC,QAAQ,EAAE,MAAM,GAAG,QAAQ;IAkFxC;;;;;;;OAOG;IACH,MAAM,CAAC,WAAW,EAAE,MAAM,GAAG,QAAQ;IAQrC;;;OAGG;IACH,OAAO,CAAC,YAAY;IAiDpB;;;;;;;OAOG;IACH,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ;IAmBlC;;;;;;;OAOG;IACH,QAAQ,CAAC,UAAU,EAAE,MAAM,GAAG,QAAQ;IAwDtC;;;;;;;;OAQG;IACH,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,QAAQ;IAehD;;;;;;;OAOG;IACH,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ;IASpC;;;;;;;OAOG;IACH,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ;IASnC;;;;;;OAMG;IACH,WAAW,IAAI,QAAQ;IAQvB;;;OAGG;IACH,OAAO,CAAC,+BAA+B;IAevC;;;;;;;;;OASG;IACH,OAAO,CAAC,eAAe;IAevB;;;;;;;OAOG;IACH,OAAO,CAAC,uBAAuB;IA4D/B;;;;;;;OAOG;IACH,OAAO,CAAC,wBAAwB;CA2BjC"}
package/dist/index.d.ts CHANGED
@@ -5,23 +5,23 @@
5
5
  * Framework-agnostic - manages game state, evaluates conditions, processes effects, builds snapshots.
6
6
  */
7
7
  export declare const VERSION = "0.0.1";
8
- export type { Location, Character, Item, Map, MapLocation, Dialogue, DialogueNode, Choice, Quest, QuestStage, JournalEntry, Interlude, ShellConfig, GameConfig, } from './types/entities';
9
- export type { AssetEntry, AssetManifest, AssetLoadingState, } from './types/assets';
10
- export { getAssetType, extractAssetPaths, } from './assets/manifest';
11
- export type { AssetLoader, } from './assets/loader';
12
- export { createAssetLoader, } from './assets/loader';
13
- export type { Condition, HasFlagCondition, NotFlagCondition, HasItemCondition, VariableEqualsCondition, VariableGreaterThanCondition, VariableLessThanCondition, AtLocationCondition, QuestAtStageCondition, CharacterAtCondition, CharacterInPartyCondition, RelationshipAboveCondition, RelationshipBelowCondition, TimeIsCondition, ItemAtCondition, RollCondition, } from './types/conditions';
14
- export type { Effect, SetFlagEffect, ClearFlagEffect, SetVariableEffect, AddVariableEffect, AddItemEffect, RemoveItemEffect, MoveItemEffect, GoToLocationEffect, AdvanceTimeEffect, SetQuestStageEffect, AddJournalEntryEffect, StartDialogueEffect, EndDialogueEffect, SetCharacterLocationEffect, AddToPartyEffect, RemoveFromPartyEffect, SetRelationshipEffect, AddRelationshipEffect, SetCharacterStatEffect, AddCharacterStatEffect, SetMapEnabledEffect, PlayMusicEffect, PlaySoundEffect, NotifyEffect, PlayVideoEffect, ShowInterludeEffect, RollEffect, } from './types/effects';
15
- export type { GameState, CharacterState, DialogueState, PlayerNote, Time, } from './types/state';
16
- export type { Snapshot, SnapshotLocation, SnapshotCharacter, SnapshotItem, SnapshotChoice, SnapshotDialogue, SnapshotQuest, SnapshotJournalEntry, SnapshotMapLocation, SnapshotMap, SnapshotInterlude, } from './types/snapshot';
17
- export type { SaveData, } from './types/save';
18
- export type { ContentRegistry, LocaleData, } from './types/registry';
19
- export { evaluateCondition, evaluateConditions, } from './conditions';
20
- export { applyEffect, applyEffects, } from './effects';
21
- export { resolveText, createResolver, } from './localization';
22
- export { buildSnapshot, } from './snapshot';
23
- export { Engine, } from './engine';
24
- export { parseDialogue, parseCondition, parseEffect, } from './parser';
25
- export type { DevTools, } from './devtools';
26
- export { enableDevTools, } from './devtools';
8
+ export type { Location, Character, Item, Map, MapLocation, Dialogue, DialogueNode, Choice, Quest, QuestStage, JournalEntry, Interlude, ShellConfig, GameConfig, } from "./types/entities";
9
+ export type { AssetEntry, AssetManifest, AssetLoadingState, } from "./types/assets";
10
+ export { getAssetType, extractAssetPaths } from "./assets/manifest";
11
+ export type { AssetLoader } from "./assets/loader";
12
+ export { createAssetLoader } from "./assets/loader";
13
+ export type { Condition, HasFlagCondition, NotFlagCondition, HasItemCondition, VariableEqualsCondition, VariableGreaterThanCondition, VariableLessThanCondition, AtLocationCondition, QuestAtStageCondition, CharacterAtCondition, CharacterInPartyCondition, RelationshipAboveCondition, RelationshipBelowCondition, TimeIsCondition, ItemAtCondition, RollCondition, } from "./types/conditions";
14
+ export type { Effect, SetFlagEffect, ClearFlagEffect, SetVariableEffect, AddVariableEffect, AddItemEffect, RemoveItemEffect, MoveItemEffect, GoToLocationEffect, AdvanceTimeEffect, SetQuestStageEffect, AddJournalEntryEffect, StartDialogueEffect, EndDialogueEffect, SetCharacterLocationEffect, AddToPartyEffect, RemoveFromPartyEffect, SetRelationshipEffect, AddRelationshipEffect, SetCharacterStatEffect, AddCharacterStatEffect, SetMapEnabledEffect, PlayMusicEffect, PlaySoundEffect, NotifyEffect, PlayVideoEffect, ShowInterludeEffect, RollEffect, } from "./types/effects";
15
+ export type { GameState, CharacterState, DialogueState, PlayerNote, Time, } from "./types/state";
16
+ export type { Snapshot, SnapshotLocation, SnapshotCharacter, SnapshotItem, SnapshotChoice, SnapshotDialogue, SnapshotQuest, SnapshotJournalEntry, SnapshotMapLocation, SnapshotMap, SnapshotInterlude, } from "./types/snapshot";
17
+ export type { SaveData } from "./types/save";
18
+ export type { ContentRegistry, LocaleData } from "./types/registry";
19
+ export { evaluateCondition, evaluateConditions } from "./conditions";
20
+ export { applyEffect, applyEffects } from "./effects";
21
+ export { resolveText, createResolver } from "./localization";
22
+ export { buildSnapshot } from "./snapshot";
23
+ export { Engine } from "./engine";
24
+ export { parseDialogue, parseCondition, parseEffect } from "./parser";
25
+ export type { DevTools } from "./devtools";
26
+ export { enableDevTools } from "./devtools";
27
27
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,eAAO,MAAM,OAAO,UAAU,CAAA;AAG9B,YAAY,EACV,QAAQ,EACR,SAAS,EACT,IAAI,EACJ,GAAG,EACH,WAAW,EACX,QAAQ,EACR,YAAY,EACZ,MAAM,EACN,KAAK,EACL,UAAU,EACV,YAAY,EACZ,SAAS,EACT,WAAW,EACX,UAAU,GACX,MAAM,kBAAkB,CAAA;AAGzB,YAAY,EACV,UAAU,EACV,aAAa,EACb,iBAAiB,GAClB,MAAM,gBAAgB,CAAA;AAGvB,OAAO,EACL,YAAY,EACZ,iBAAiB,GAClB,MAAM,mBAAmB,CAAA;AAG1B,YAAY,EACV,WAAW,GACZ,MAAM,iBAAiB,CAAA;AAExB,OAAO,EACL,iBAAiB,GAClB,MAAM,iBAAiB,CAAA;AAGxB,YAAY,EACV,SAAS,EACT,gBAAgB,EAChB,gBAAgB,EAChB,gBAAgB,EAChB,uBAAuB,EACvB,4BAA4B,EAC5B,yBAAyB,EACzB,mBAAmB,EACnB,qBAAqB,EACrB,oBAAoB,EACpB,yBAAyB,EACzB,0BAA0B,EAC1B,0BAA0B,EAC1B,eAAe,EACf,eAAe,EACf,aAAa,GACd,MAAM,oBAAoB,CAAA;AAG3B,YAAY,EACV,MAAM,EACN,aAAa,EACb,eAAe,EACf,iBAAiB,EACjB,iBAAiB,EACjB,aAAa,EACb,gBAAgB,EAChB,cAAc,EACd,kBAAkB,EAClB,iBAAiB,EACjB,mBAAmB,EACnB,qBAAqB,EACrB,mBAAmB,EACnB,iBAAiB,EACjB,0BAA0B,EAC1B,gBAAgB,EAChB,qBAAqB,EACrB,qBAAqB,EACrB,qBAAqB,EACrB,sBAAsB,EACtB,sBAAsB,EACtB,mBAAmB,EACnB,eAAe,EACf,eAAe,EACf,YAAY,EACZ,eAAe,EACf,mBAAmB,EACnB,UAAU,GACX,MAAM,iBAAiB,CAAA;AAGxB,YAAY,EACV,SAAS,EACT,cAAc,EACd,aAAa,EACb,UAAU,EACV,IAAI,GACL,MAAM,eAAe,CAAA;AAGtB,YAAY,EACV,QAAQ,EACR,gBAAgB,EAChB,iBAAiB,EACjB,YAAY,EACZ,cAAc,EACd,gBAAgB,EAChB,aAAa,EACb,oBAAoB,EACpB,mBAAmB,EACnB,WAAW,EACX,iBAAiB,GAClB,MAAM,kBAAkB,CAAA;AAGzB,YAAY,EACV,QAAQ,GACT,MAAM,cAAc,CAAA;AAGrB,YAAY,EACV,eAAe,EACf,UAAU,GACX,MAAM,kBAAkB,CAAA;AAGzB,OAAO,EACL,iBAAiB,EACjB,kBAAkB,GACnB,MAAM,cAAc,CAAA;AAGrB,OAAO,EACL,WAAW,EACX,YAAY,GACb,MAAM,WAAW,CAAA;AAGlB,OAAO,EACL,WAAW,EACX,cAAc,GACf,MAAM,gBAAgB,CAAA;AAGvB,OAAO,EACL,aAAa,GACd,MAAM,YAAY,CAAA;AAGnB,OAAO,EACL,MAAM,GACP,MAAM,UAAU,CAAA;AAGjB,OAAO,EACL,aAAa,EACb,cAAc,EACd,WAAW,GACZ,MAAM,UAAU,CAAA;AAGjB,YAAY,EACV,QAAQ,GACT,MAAM,YAAY,CAAA;AAEnB,OAAO,EACL,cAAc,GACf,MAAM,YAAY,CAAA"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,eAAO,MAAM,OAAO,UAAU,CAAC;AAG/B,YAAY,EACV,QAAQ,EACR,SAAS,EACT,IAAI,EACJ,GAAG,EACH,WAAW,EACX,QAAQ,EACR,YAAY,EACZ,MAAM,EACN,KAAK,EACL,UAAU,EACV,YAAY,EACZ,SAAS,EACT,WAAW,EACX,UAAU,GACX,MAAM,kBAAkB,CAAC;AAG1B,YAAY,EACV,UAAU,EACV,aAAa,EACb,iBAAiB,GAClB,MAAM,gBAAgB,CAAC;AAGxB,OAAO,EAAE,YAAY,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAGpE,YAAY,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAEnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAGpD,YAAY,EACV,SAAS,EACT,gBAAgB,EAChB,gBAAgB,EAChB,gBAAgB,EAChB,uBAAuB,EACvB,4BAA4B,EAC5B,yBAAyB,EACzB,mBAAmB,EACnB,qBAAqB,EACrB,oBAAoB,EACpB,yBAAyB,EACzB,0BAA0B,EAC1B,0BAA0B,EAC1B,eAAe,EACf,eAAe,EACf,aAAa,GACd,MAAM,oBAAoB,CAAC;AAG5B,YAAY,EACV,MAAM,EACN,aAAa,EACb,eAAe,EACf,iBAAiB,EACjB,iBAAiB,EACjB,aAAa,EACb,gBAAgB,EAChB,cAAc,EACd,kBAAkB,EAClB,iBAAiB,EACjB,mBAAmB,EACnB,qBAAqB,EACrB,mBAAmB,EACnB,iBAAiB,EACjB,0BAA0B,EAC1B,gBAAgB,EAChB,qBAAqB,EACrB,qBAAqB,EACrB,qBAAqB,EACrB,sBAAsB,EACtB,sBAAsB,EACtB,mBAAmB,EACnB,eAAe,EACf,eAAe,EACf,YAAY,EACZ,eAAe,EACf,mBAAmB,EACnB,UAAU,GACX,MAAM,iBAAiB,CAAC;AAGzB,YAAY,EACV,SAAS,EACT,cAAc,EACd,aAAa,EACb,UAAU,EACV,IAAI,GACL,MAAM,eAAe,CAAC;AAGvB,YAAY,EACV,QAAQ,EACR,gBAAgB,EAChB,iBAAiB,EACjB,YAAY,EACZ,cAAc,EACd,gBAAgB,EAChB,aAAa,EACb,oBAAoB,EACpB,mBAAmB,EACnB,WAAW,EACX,iBAAiB,GAClB,MAAM,kBAAkB,CAAC;AAG1B,YAAY,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAC;AAG7C,YAAY,EAAE,eAAe,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAGpE,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AAGrE,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,WAAW,CAAC;AAGtD,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAG7D,OAAO,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAG3C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAGlC,OAAO,EAAE,aAAa,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AAGtE,YAAY,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAE3C,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC"}
@@ -4,7 +4,7 @@
4
4
  * Handles resolution of @keys to translated strings based on the current locale.
5
5
  * Authors use @keys in content files, and the engine resolves them when building snapshots.
6
6
  */
7
- import type { LocaleData } from '../types/registry';
7
+ import type { LocaleData } from "../types/registry";
8
8
  /**
9
9
  * Resolve a localization key to a translated string.
10
10
  *
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/localization/index.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAEnD;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,WAAW,CACzB,IAAI,EAAE,MAAM,EACZ,UAAU,EAAE,UAAU,EACtB,SAAS,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAAC,GAC1C,MAAM,CAmBR;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,cAAc,CAC5B,UAAU,EAAE,UAAU,EACtB,SAAS,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAAC,GAC1C,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,CAE1B"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/localization/index.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAEpD;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,WAAW,CACzB,IAAI,EAAE,MAAM,EACZ,UAAU,EAAE,UAAU,EACtB,SAAS,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAAC,GAC1C,MAAM,CAmBR;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,cAAc,CAC5B,UAAU,EAAE,UAAU,EACtB,SAAS,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAAC,GAC1C,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,CAE1B"}
@@ -11,9 +11,9 @@
11
11
  * - All 24 effect types
12
12
  * - @localization keys and "inline text"
13
13
  */
14
- import type { Dialogue } from '../types/entities';
15
- import type { Condition } from '../types/conditions';
16
- import type { Effect } from '../types/effects';
14
+ import type { Dialogue } from "../types/entities";
15
+ import type { Condition } from "../types/conditions";
16
+ import type { Effect } from "../types/effects";
17
17
  /**
18
18
  * Parse a condition string into a Condition object
19
19
  * Examples:
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/parser/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAAK,EAAE,QAAQ,EAAwB,MAAM,mBAAmB,CAAA;AACvE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAA;AACpD,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAA;AAqF9C;;;;;GAKG;AACH,wBAAgB,cAAc,CAAC,YAAY,EAAE,MAAM,GAAG,SAAS,CA8D9D;AAED;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM,CAuJrD;AAiPD;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,QAAQ,CAyCjE"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/parser/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAAK,EAAE,QAAQ,EAAwB,MAAM,mBAAmB,CAAC;AACxE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAsF/C;;;;;GAKG;AACH,wBAAgB,cAAc,CAAC,YAAY,EAAE,MAAM,GAAG,SAAS,CAuE9D;AAED;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM,CA4JrD;AAiPD;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,QAAQ,CA2CjE"}
@@ -9,9 +9,9 @@
9
9
  *
10
10
  * The renderer never sees raw game state or content registry.
11
11
  */
12
- import type { ContentRegistry } from '../types/registry';
13
- import type { GameState } from '../types/state';
14
- import type { Snapshot } from '../types/snapshot';
12
+ import type { ContentRegistry } from "../types/registry";
13
+ import type { GameState } from "../types/state";
14
+ import type { Snapshot } from "../types/snapshot";
15
15
  /**
16
16
  * Build a complete snapshot from current game state.
17
17
  *
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/snapshot/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAc,MAAM,mBAAmB,CAAA;AACpE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAA;AAC/C,OAAO,KAAK,EACV,QAAQ,EAWT,MAAM,mBAAmB,CAAA;AAI1B;;;;;;GAMG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,eAAe,GAAG,QAAQ,CAuFnF"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/snapshot/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAc,MAAM,mBAAmB,CAAC;AACrE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EACV,QAAQ,EAWT,MAAM,mBAAmB,CAAC;AAI3B;;;;;;GAMG;AACH,wBAAgB,aAAa,CAC3B,KAAK,EAAE,SAAS,EAChB,QAAQ,EAAE,eAAe,GACxB,QAAQ,CA8FV"}