@doki-land/live2d 0.0.24 → 0.0.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -4
- package/dist/index.d.ts +1 -7
- package/dist/index.js +0 -2
- package/package.json +4 -4
- package/src/facade/create-live2d.ts +0 -7
- package/src/index.ts +0 -6
- package/src/stage/index.ts +0 -4
- package/src/stage/single-facade.ts +0 -5
package/README.md
CHANGED
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@@ -28,7 +28,7 @@ The implementation packages are installed transitively. Most applications should
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## 🧭 Source Layout
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```text
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-
src/facade/
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+
src/facade/ createLive2d() — default stage + single actor
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src/motion/ motion3 parse, curves, MotionPlayer
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src/stage/ Live2dStage, actors, asset registry, transforms
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src/reexports/ optional subpath exports for core / loader / renderer
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@@ -37,7 +37,7 @@ src/reexports/ optional subpath exports for core / loader / renderer
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## 🚀 Quick Start
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```ts
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import {
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import {createLive2d} from "@doki-land/live2d";
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const canvas = document.querySelector<HTMLCanvasElement>("#live2d");
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@@ -45,7 +45,7 @@ if (!canvas) {
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throw new Error("Missing Live2D canvas");
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}
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const runtime =
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const runtime = createLive2d({
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prefer: ["webgpu", "webgl2", "canvas2d"],
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});
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@@ -159,7 +159,7 @@ scheduling costs.
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Advanced applications can provide a renderer or model backends:
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```ts
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const runtime =
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const runtime = createLive2d({
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renderer: customRenderer,
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backends: [customBackend],
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});
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package/dist/index.d.ts
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@@ -418,15 +418,9 @@ interface Live2dRuntime extends Live2dSession {
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quality?: number;
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}): Promise<Blob>;
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}
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/** @deprecated Use `CreateLive2dOptions`. */
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type CreateLive2DOptions = CreateLive2dOptions;
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/** @deprecated Use `Live2dRuntime`. */
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type Live2DRuntime = Live2dRuntime;
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/** Wire moc backends and a renderer into one single-actor session. */
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declare function createLive2d(options?: CreateLive2dOptions): Live2dRuntime;
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/** @deprecated Use `createLive2d`. */
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declare const createLive2D: typeof createLive2d;
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/** One physics output destination (parameter id only for the thin gate). */
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interface Physics3Output {
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@@ -521,4 +515,4 @@ declare function resolveHitAreaName(input: ResolveHitAreaInput): string;
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declare const LIVE2D_VERSION: "0.0.0";
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export { type
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export { type CreateLive2dOptions, type CreateLive2dStageFullOptions, type Expression3Clip, type Expression3Parameter, type ExpressionBlendMode, LIVE2D_VERSION, type Live2dRuntime, type Motion3Clip, type MotionApplySample, MotionPlayer, MotionPriority, type Physics3ApplyBinding, type Physics3Clip, type Physics3Output, type Physics3Setting, type PlayMotionOptions, type Pose3Clip, allocateActorId, applyExpression3Clip, applyPhysics3, applyPose3Activation, blendMotionLayers, createLive2d, createLive2dStage, evaluateCurve, evaluateMotion3, focusParameterUpdates, parseExpression3, parseMotion3, parsePhysics3, parsePose3, resolveHitAreaName };
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package/dist/index.js
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@@ -2298,7 +2298,6 @@ function createLive2d(options = {}) {
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});
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return createSingleActorFacade(stage, actor, backends);
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}
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var createLive2D = createLive2d;
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// src/index.ts
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var LIVE2D_VERSION = "0.0.0";
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applyPose3Activation,
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blendMotionLayers,
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createCanvas2DRenderer,
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createLive2D,
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createLive2d,
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createLive2dStage,
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createMoc2Backend3 as createMoc2Backend,
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@doki-land/live2d",
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"version": "0.0.
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"version": "0.0.25",
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"description": "Live2D in the browser — load moc2/moc3 models, Stage + multi-actor, motion; WebGPU/WebGL2/Canvas2D. Main entry for live2d.ts.",
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"type": "module",
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"license": "MIT",
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"test": "vitest run --passWithNoTests"
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},
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"dependencies": {
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"@doki-land/live2d-core": "0.0.
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"@doki-land/live2d-loader": "0.0.
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"@doki-land/live2d-renderer": "0.0.
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"@doki-land/live2d-core": "0.0.25",
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"@doki-land/live2d-loader": "0.0.25",
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"@doki-land/live2d-renderer": "0.0.25"
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},
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"sideEffects": false
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}
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export type {
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CreateLive2dOptions,
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Live2dRuntime,
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/** @deprecated Use `CreateLive2dOptions`. */
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CreateLive2DOptions,
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/** @deprecated Use `Live2dRuntime`. */
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Live2DRuntime,
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} from "../stage/single-facade.js";
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export {
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MotionPriority,
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@@ -41,6 +37,3 @@ export function createLive2d(options: CreateLive2dOptions = {}): Live2dRuntime {
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}) as import("../stage/actor.js").Live2dActorImpl;
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return createSingleActorFacade(stage, actor, backends);
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}
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/** @deprecated Use `createLive2d`. */
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export const createLive2D = createLive2d;
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package/src/index.ts
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type CreateLive2dOptions,
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createLive2d,
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type Live2dRuntime,
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/** @deprecated Use `createLive2d`. */
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createLive2D,
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/** @deprecated Use `CreateLive2dOptions`. */
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type CreateLive2DOptions,
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/** @deprecated Use `Live2dRuntime`. */
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type Live2DRuntime,
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MotionPriority,
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type PlayMotionOptions,
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} from "./facade/create-live2d.js";
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package/src/stage/index.ts
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type CreateLive2dOptions,
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createSingleActorFacade,
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type Live2dRuntime,
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/** @deprecated Use `CreateLive2dOptions`. */
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type CreateLive2DOptions,
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/** @deprecated Use `Live2dRuntime`. */
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type Live2DRuntime,
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} from "./single-facade.js";
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export { createLive2dStage, Live2dStageImpl } from "./stage.js";
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export {
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}
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export { MotionPriority, type PlayMotionOptions };
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/** @deprecated Use `CreateLive2dOptions`. */
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export type CreateLive2DOptions = CreateLive2dOptions;
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/** @deprecated Use `Live2dRuntime`. */
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export type Live2DRuntime = Live2dRuntime;
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