@doki-land/live2d-renderer 0.0.16 → 0.0.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -19,12 +19,15 @@ Applications should normally use these capabilities through `@doki-land/live2d`.
19
19
 
20
20
  ## 🧭 Package Role
21
21
 
22
- The source tree separates three concerns:
22
+ The source tree separates execution concerns:
23
23
 
24
24
  ```text
25
- src/moc/ model formats, deformation, and ModelBackend implementations
26
- src/cpu/ model program parsing and CPU frame evaluation
27
25
  src/backends/ WebGPU, WebGL2, and Canvas2D graphics backends
26
+ src/moc/ MOC2/MOC3 decode, deformation, and ModelBackend implementations
27
+ src/cpu/ model program parsing and CPU frame evaluation
28
+ src/render/ blend modes, clipping, coords, preview styling
29
+ src/runtime/ renderer factory and model-runtime glue
30
+ src/format/ moc binary and settings format peek helpers
28
31
  ```
29
32
 
30
33
  MOC2 and MOC3 are model formats, not graphics backends. WebGPU, WebGL2, and Canvas2D are graphics backends, not model
@@ -42,10 +45,10 @@ pipelines.
42
45
  ## 🚀 Creating a Renderer
43
46
 
44
47
  ```ts
45
- import { createRenderer } from "@doki-land/live2d-renderer";
48
+ import {createRenderer} from "@doki-land/live2d-renderer";
46
49
 
47
50
  const renderer = createRenderer({
48
- prefer: ["webgpu", "webgl2", "canvas2d"],
51
+ prefer: ["webgpu", "webgl2", "canvas2d"],
49
52
  });
50
53
 
51
54
  await renderer.initialize(canvas);
@@ -152,9 +155,34 @@ contract justifies it.
152
155
 
153
156
  ## 🤝 Contributing
154
157
 
155
- Keep hot paths allocation-aware, preserve deterministic CPU behavior, and document the visual invariant behind renderer
156
- changes. Generated bundles must be rebuilt from source.
158
+ ### Renderer expectations
159
+
160
+ - Keep hot paths allocation-aware.
161
+ - Preserve deterministic CPU behavior.
162
+ - Document the visual invariant behind renderer changes.
163
+ - Add structural, pixel, or browser evidence appropriate to the change.
164
+ - Rebuild generated bundles from source instead of editing them manually.
157
165
 
158
166
  ## 📄 License
159
167
 
160
- See the repository license. Model assets used for local testing may have separate terms.
168
+ ### Clean-room rendering
169
+
170
+ - WGSL and GLSL shaders, graphics pipelines, mask and blend paths, model execution, Canvas2D mesh rendering, resource
171
+ lifecycle, and GPU submission optimizations are independently designed and handwritten.
172
+ - No implementation is copied, translated, ported, derived from, or linked against an official renderer, Core binary,
173
+ SDK wrapper, shader source, pipeline implementation, or internal API.
174
+ - External format names identify interoperability targets only.
175
+ - The maintainers and contributors are independent and are not employed by, affiliated with, sponsored by, endorsed by,
176
+ or acting on behalf of the official Cubism SDK vendor.
177
+
178
+ ### Contribution boundary
179
+
180
+ - Do not submit official SDK or shader source, disassembly-derived implementations, mechanically translated code, or
181
+ dependencies on an official runtime.
182
+ - Support compatibility patches with a public format fact, neutral fixture, reproducible independent observation, or
183
+ independently authored technical rationale.
184
+
185
+ ### Terms
186
+
187
+ - See the repository license for source-code terms.
188
+ - Model assets used for local testing may have separate terms.
package/dist/index.d.ts CHANGED
@@ -138,123 +138,6 @@ declare class WebGpuRendererImpl implements WebGpuRenderer {
138
138
  declare function createWebGpuRenderer(options?: WebGpuRendererOptions): WebGpuRenderer;
139
139
  declare function isWebGpuAvailable(): boolean;
140
140
 
141
- /**
142
- * Map Live2D blend modes to WebGL / Canvas compositing.
143
- */
144
-
145
- /** Apply premultiplied-friendly Live2D blend factors on a WebGL2 context. */
146
- declare function applyWebGl2BlendMode(gl: WebGL2RenderingContext, mode: BlendMode): void;
147
- /** Canvas2D globalCompositeOperation for Live2D blend modes. */
148
- declare function canvasCompositeForBlendMode(mode: BlendMode): GlobalCompositeOperation;
149
- /** WebGPU blend state for Live2D modes (straight alpha draw path). */
150
- declare function webGpuBlendState(mode: BlendMode): GPUBlendState;
151
-
152
- /**
153
- * Clipping-mask context grouping + mask atlas layout.
154
- *
155
- * Two packing modes:
156
- * - `uv-grid`: √N UV cells, alpha channel only (Canvas2D / simple path)
157
- * - `rgba`: Cubism-style channel × UV packing (≤4 → full UV on R/G/B/A)
158
- */
159
- interface ClippingDrawableRef {
160
- readonly index: number;
161
- readonly maskIndices: readonly number[];
162
- readonly invertedMask: boolean;
163
- }
164
- interface ClippingContext {
165
- /** Stable key: invert flag + sorted mask drawable indices. */
166
- readonly key: string;
167
- readonly maskIndices: readonly number[];
168
- readonly clippedIndices: readonly number[];
169
- readonly invertedMask: boolean;
170
- }
171
- /** UV-space rectangle inside the shared mask atlas (0..1). */
172
- interface MaskLayoutRect {
173
- readonly x: number;
174
- readonly y: number;
175
- readonly width: number;
176
- readonly height: number;
177
- }
178
- /** R/G/B/A write/sample selector (Cubism channelFlag). */
179
- type MaskChannelFlag = readonly [number, number, number, number];
180
- declare const MASK_CHANNEL_FLAGS: readonly MaskChannelFlag[];
181
- type MaskAtlasMode = "uv-grid" | "rgba";
182
- interface MaskAtlasOptions {
183
- /** Packing strategy. Default `rgba` (Cubism density). */
184
- readonly mode?: MaskAtlasMode;
185
- /** Cell inset for `uv-grid` only (reduces neighbour bleed). */
186
- readonly inset?: number;
187
- /** Render-texture count for `rgba` (default 1 → max 36). */
188
- readonly renderTextureCount?: number;
189
- }
190
- interface LaidOutClippingContext extends ClippingContext {
191
- readonly layout: MaskLayoutRect;
192
- /** 0=R … 3=A. `uv-grid` always uses A (3). */
193
- readonly channelIndex: number;
194
- readonly channelFlag: MaskChannelFlag;
195
- /** Cubism multi-RT buffer index; currently always 0. */
196
- readonly bufferIndex: number;
197
- /**
198
- * Expanded AABB of clipped drawables in vertex/NDC space.
199
- * Mask write/sample map this rect into `layout` (Cubism bounds-fit).
200
- * Default before `fitClippingContexts`: full NDC (-1..1)².
201
- */
202
- readonly modelBounds: MaskLayoutRect;
203
- }
204
- /** Full clip-space quad used when no valid clipped bounds exist. */
205
- declare const FULL_NDC_BOUNDS: MaskLayoutRect;
206
- interface ClippingPartition {
207
- readonly contexts: readonly LaidOutClippingContext[];
208
- /** Drawables that consume a mask (drawn after mask pass). */
209
- readonly clipped: ReadonlySet<number>;
210
- /** Drawables used as masks (mask buffer only, not color target). */
211
- readonly maskOnly: ReadonlySet<number>;
212
- }
213
- /**
214
- * Group drawables that consume clipping masks into shared contexts.
215
- * Drawables with empty maskIndices are omitted.
216
- */
217
- declare function buildClippingContexts(drawables: readonly ClippingDrawableRef[]): ClippingContext[];
218
- /**
219
- * Pack clipping contexts into a square-ish UV grid on one atlas (alpha only).
220
- */
221
- declare function layoutMaskAtlasUvGrid(contexts: readonly ClippingContext[], options?: {
222
- inset?: number;
223
- }): LaidOutClippingContext[];
224
- /**
225
- * Cubism `setupLayoutBounds`: pack across R/G/B/A then UV cells.
226
- * Single RT → max 36 (4×9); multi-RT → 32 per sheet.
227
- */
228
- declare function layoutMaskAtlasRgba(contexts: readonly ClippingContext[], options?: {
229
- renderTextureCount?: number;
230
- }): LaidOutClippingContext[];
231
- /** Pack clipping contexts (default: Cubism RGBA density). */
232
- declare function layoutMaskAtlas(contexts: readonly ClippingContext[], options?: MaskAtlasOptions): LaidOutClippingContext[];
233
- /** Partition drawables and assign atlas layouts. */
234
- declare function partitionForClipping(drawables: readonly ClippingDrawableRef[], options?: MaskAtlasOptions): ClippingPartition;
235
- /** Axis-aligned bounds of interleaved xy vertex positions. */
236
- declare function calcVertexBounds(positions: Float32Array): MaskLayoutRect | null;
237
- /** Expand bounds by a relative margin on each axis (Cubism uses 0.05). */
238
- declare function expandBounds(bounds: MaskLayoutRect, margin?: number): MaskLayoutRect;
239
- interface MaskBoundsMeshRef {
240
- readonly index: number;
241
- readonly vertexPositions: Float32Array;
242
- }
243
- /**
244
- * Union AABB of clipped drawables, expanded by margin (Cubism
245
- * `calcClippedDrawableTotalBounds` + 0.05 expand).
246
- */
247
- declare function calcClippedDrawableBounds(clippedIndices: readonly number[], byIndex: ReadonlyMap<number, MaskBoundsMeshRef>, margin?: number): MaskLayoutRect;
248
- /**
249
- * Attach per-context `modelBounds` so mask write/sample fit the clipped
250
- * drawable AABB into the atlas cell (higher mask texel density).
251
- */
252
- declare function fitClippingContexts(contexts: readonly LaidOutClippingContext[], byIndex: ReadonlyMap<number, MaskBoundsMeshRef>, margin?: number): LaidOutClippingContext[];
253
- /** Flatten layout to `[x, y, w, h]` for GPU uniforms. */
254
- declare function maskLayoutVec4(layout: MaskLayoutRect): Float32Array;
255
- /** Flatten channel flag to `[r, g, b, a]` for GPU uniforms. */
256
- declare function maskChannelVec4(flag: MaskChannelFlag): Float32Array;
257
-
258
141
  declare const CPU_PROGRAM_KIND: "cpu-program";
259
142
  interface CpuProgramFile {
260
143
  readonly kind: typeof CPU_PROGRAM_KIND;
@@ -299,22 +182,6 @@ declare function evaluateFrame(instance: ModelInstance): FrameSnapshot;
299
182
  /** Stable fingerprint for golden tests (positions + topology). */
300
183
  declare function fingerprintSnapshot(snapshot: FrameSnapshot): string;
301
184
 
302
- interface CreateRendererOptions {
303
- /**
304
- * Backend try order at initialize time.
305
- * Default: `["webgpu", "webgl2", "canvas2d"]`.
306
- */
307
- prefer?: RendererKind[];
308
- webgpu?: WebGpuRendererOptions;
309
- webgl2?: WebGl2RendererOptions;
310
- canvas2d?: Canvas2DRendererOptions;
311
- }
312
- /**
313
- * Create a renderer provider. Actual backend is chosen on `initialize`
314
- * (WebGPU → WebGL2 → Canvas2D by default).
315
- */
316
- declare function createRenderer(options?: CreateRendererOptions): Renderer;
317
-
318
185
  /**
319
186
  * moc binary format peek. Settings JSON detection lives in live2d-core
320
187
  * (`detectModelSettingsFormat`) so loader and renderer share one helper.
@@ -335,10 +202,10 @@ interface DecodedMoc3 {
335
202
  readonly format: "moc3";
336
203
  readonly program: ModelProgram;
337
204
  }
338
- /** Decode official moc2 (`.moc`) bytes into a default-pose ModelProgram. */
205
+ /** Decode binary moc2 (`.moc`) bytes into a default-pose ModelProgram. */
339
206
  declare function decodeMoc2(bytes: ArrayBuffer): Promise<DecodedMoc2>;
340
207
  /**
341
- * Decode official moc3 bytes into a ModelProgram.
208
+ * Decode binary moc3 bytes into a ModelProgram.
342
209
  * Applies keyform blending + warp/rotation deformer chains at the given pose
343
210
  * (defaults when called via decodeMoc3).
344
211
  */
@@ -347,7 +214,7 @@ declare function decodeMoc3(bytes: ArrayBuffer): Promise<DecodedMoc3>;
347
214
  /**
348
215
  * Shared moc2/moc3 drawable constant-flag decode → blend / invert-mask.
349
216
  */
350
- /** Cubism Core constant drawable flag bits (moc3 art_mesh.drawable_flags). */
217
+ /** Drawable flag bits decoded from the supported MOC3 art-mesh records. */
351
218
  declare const Moc3DrawableFlag: {
352
219
  readonly BlendAdditive: number;
353
220
  readonly BlendMultiplicative: number;
@@ -391,7 +258,7 @@ interface ParameterBinding {
391
258
  /** Shared read-only decode payload (renderer-internal; set by stage asset cache). */
392
259
  interface SharedModelCompile {
393
260
  readonly mocBytes: ArrayBuffer;
394
- /** moc3 official `.moc3` document. */
261
+ /** Parsed binary `.moc3` document. */
395
262
  readonly moc3Doc?: unknown;
396
263
  /** moc3 CPU `.program.json` program. */
397
264
  readonly cpuProgram?: _doki_land_live2d_core.ModelProgram;
@@ -431,7 +298,7 @@ declare class Moc2Backend implements ModelBackend {
431
298
  }
432
299
  declare function createMoc2Backend(): Moc2Backend;
433
300
 
434
- /** moc3 model backend official `.moc3` or CPU `.program.json` fixture. */
301
+ /** moc3 model backend for binary `.moc3` input or CPU `.program.json` fixtures. */
435
302
  declare class Moc3Backend implements ModelBackend {
436
303
  readonly format: "moc3";
437
304
  canHandle(json: unknown): boolean;
@@ -468,7 +335,7 @@ interface Moc3KeyTables {
468
335
  }
469
336
 
470
337
  /**
471
- * Parse official MOC3 bytes into typed section tables (no deform evaluation).
338
+ * Parse binary MOC3 input into typed section tables (no deform evaluation).
472
339
  */
473
340
  interface Moc3CanvasInfo {
474
341
  readonly pixelsPerUnit: number;
@@ -522,6 +389,123 @@ declare function applyMoc3Glues(positionsByMesh: Map<number, Float32Array>, glue
522
389
  /** Mean Euclidean distance between glued vertex pairs (for tests). */
523
390
  declare function meanGlueSeamDistance(positionsByMesh: ReadonlyMap<number, Float32Array>, glue: Moc3GlueDef): number;
524
391
 
392
+ /**
393
+ * Map Live2D blend modes to WebGL / Canvas compositing.
394
+ */
395
+
396
+ /** Apply premultiplied-friendly Live2D blend factors on a WebGL2 context. */
397
+ declare function applyWebGl2BlendMode(gl: WebGL2RenderingContext, mode: BlendMode): void;
398
+ /** Canvas2D globalCompositeOperation for Live2D blend modes. */
399
+ declare function canvasCompositeForBlendMode(mode: BlendMode): GlobalCompositeOperation;
400
+ /** WebGPU blend state for Live2D modes (straight alpha draw path). */
401
+ declare function webGpuBlendState(mode: BlendMode): GPUBlendState;
402
+
403
+ /**
404
+ * Clipping-mask context grouping + mask atlas layout.
405
+ *
406
+ * Two packing modes:
407
+ * - `uv-grid`: √N UV cells, alpha channel only (Canvas2D / simple path)
408
+ * - `rgba`: Cubism-style channel × UV packing (≤4 → full UV on R/G/B/A)
409
+ */
410
+ interface ClippingDrawableRef {
411
+ readonly index: number;
412
+ readonly maskIndices: readonly number[];
413
+ readonly invertedMask: boolean;
414
+ }
415
+ interface ClippingContext {
416
+ /** Stable key: invert flag + sorted mask drawable indices. */
417
+ readonly key: string;
418
+ readonly maskIndices: readonly number[];
419
+ readonly clippedIndices: readonly number[];
420
+ readonly invertedMask: boolean;
421
+ }
422
+ /** UV-space rectangle inside the shared mask atlas (0..1). */
423
+ interface MaskLayoutRect {
424
+ readonly x: number;
425
+ readonly y: number;
426
+ readonly width: number;
427
+ readonly height: number;
428
+ }
429
+ /** R/G/B/A write/sample selector (Cubism channelFlag). */
430
+ type MaskChannelFlag = readonly [number, number, number, number];
431
+ declare const MASK_CHANNEL_FLAGS: readonly MaskChannelFlag[];
432
+ type MaskAtlasMode = "uv-grid" | "rgba";
433
+ interface MaskAtlasOptions {
434
+ /** Packing strategy. Default `rgba` (Cubism density). */
435
+ readonly mode?: MaskAtlasMode;
436
+ /** Cell inset for `uv-grid` only (reduces neighbour bleed). */
437
+ readonly inset?: number;
438
+ /** Render-texture count for `rgba` (default 1 → max 36). */
439
+ readonly renderTextureCount?: number;
440
+ }
441
+ interface LaidOutClippingContext extends ClippingContext {
442
+ readonly layout: MaskLayoutRect;
443
+ /** 0=R … 3=A. `uv-grid` always uses A (3). */
444
+ readonly channelIndex: number;
445
+ readonly channelFlag: MaskChannelFlag;
446
+ /** Cubism multi-RT buffer index; currently always 0. */
447
+ readonly bufferIndex: number;
448
+ /**
449
+ * Expanded AABB of clipped drawables in vertex/NDC space.
450
+ * Mask write/sample map this rect into `layout` (Cubism bounds-fit).
451
+ * Default before `fitClippingContexts`: full NDC (-1..1)².
452
+ */
453
+ readonly modelBounds: MaskLayoutRect;
454
+ }
455
+ /** Full clip-space quad used when no valid clipped bounds exist. */
456
+ declare const FULL_NDC_BOUNDS: MaskLayoutRect;
457
+ interface ClippingPartition {
458
+ readonly contexts: readonly LaidOutClippingContext[];
459
+ /** Drawables that consume a mask (drawn after mask pass). */
460
+ readonly clipped: ReadonlySet<number>;
461
+ /** Drawables used as masks (mask buffer only, not color target). */
462
+ readonly maskOnly: ReadonlySet<number>;
463
+ }
464
+ /**
465
+ * Group drawables that consume clipping masks into shared contexts.
466
+ * Drawables with empty maskIndices are omitted.
467
+ */
468
+ declare function buildClippingContexts(drawables: readonly ClippingDrawableRef[]): ClippingContext[];
469
+ /**
470
+ * Pack clipping contexts into a square-ish UV grid on one atlas (alpha only).
471
+ */
472
+ declare function layoutMaskAtlasUvGrid(contexts: readonly ClippingContext[], options?: {
473
+ inset?: number;
474
+ }): LaidOutClippingContext[];
475
+ /**
476
+ * Cubism `setupLayoutBounds`: pack across R/G/B/A then UV cells.
477
+ * Single RT → max 36 (4×9); multi-RT → 32 per sheet.
478
+ */
479
+ declare function layoutMaskAtlasRgba(contexts: readonly ClippingContext[], options?: {
480
+ renderTextureCount?: number;
481
+ }): LaidOutClippingContext[];
482
+ /** Pack clipping contexts (default: Cubism RGBA density). */
483
+ declare function layoutMaskAtlas(contexts: readonly ClippingContext[], options?: MaskAtlasOptions): LaidOutClippingContext[];
484
+ /** Partition drawables and assign atlas layouts. */
485
+ declare function partitionForClipping(drawables: readonly ClippingDrawableRef[], options?: MaskAtlasOptions): ClippingPartition;
486
+ /** Axis-aligned bounds of interleaved xy vertex positions. */
487
+ declare function calcVertexBounds(positions: Float32Array): MaskLayoutRect | null;
488
+ /** Expand bounds by a relative margin on each axis (Cubism uses 0.05). */
489
+ declare function expandBounds(bounds: MaskLayoutRect, margin?: number): MaskLayoutRect;
490
+ interface MaskBoundsMeshRef {
491
+ readonly index: number;
492
+ readonly vertexPositions: Float32Array;
493
+ }
494
+ /**
495
+ * Union AABB of clipped drawables, expanded by margin (Cubism
496
+ * `calcClippedDrawableTotalBounds` + 0.05 expand).
497
+ */
498
+ declare function calcClippedDrawableBounds(clippedIndices: readonly number[], byIndex: ReadonlyMap<number, MaskBoundsMeshRef>, margin?: number): MaskLayoutRect;
499
+ /**
500
+ * Attach per-context `modelBounds` so mask write/sample fit the clipped
501
+ * drawable AABB into the atlas cell (higher mask texel density).
502
+ */
503
+ declare function fitClippingContexts(contexts: readonly LaidOutClippingContext[], byIndex: ReadonlyMap<number, MaskBoundsMeshRef>, margin?: number): LaidOutClippingContext[];
504
+ /** Flatten layout to `[x, y, w, h]` for GPU uniforms. */
505
+ declare function maskLayoutVec4(layout: MaskLayoutRect): Float32Array;
506
+ /** Flatten channel flag to `[r, g, b, a]` for GPU uniforms. */
507
+ declare function maskChannelVec4(flag: MaskChannelFlag): Float32Array;
508
+
525
509
  /** Shared untextured preview colors (Canvas2D / WebGL2 / WebGPU parity). */
526
510
  declare const PREVIEW_FILL: {
527
511
  readonly r: number;
@@ -538,6 +522,22 @@ declare const PREVIEW_STROKE: {
538
522
  /** Expand triangle indices into a line-list (each edge twice-wound). */
539
523
  declare function triangleEdgesToLineList(indices: Uint16Array): Uint16Array;
540
524
 
525
+ interface CreateRendererOptions {
526
+ /**
527
+ * Backend try order at initialize time.
528
+ * Default: `["webgpu", "webgl2", "canvas2d"]`.
529
+ */
530
+ prefer?: RendererKind[];
531
+ webgpu?: WebGpuRendererOptions;
532
+ webgl2?: WebGl2RendererOptions;
533
+ canvas2d?: Canvas2DRendererOptions;
534
+ }
535
+ /**
536
+ * Create a renderer provider. Actual backend is chosen on `initialize`
537
+ * (WebGPU → WebGL2 → Canvas2D by default).
538
+ */
539
+ declare function createRenderer(options?: CreateRendererOptions): Renderer;
540
+
541
541
  /** One-time decode of moc bytes for stage-level {@link ModelAsset} sharing. */
542
542
  declare function compileSharedModelCompile(settings: ModelSettings, mocBytes: ArrayBuffer): SharedModelCompile;
543
543
 
@@ -548,6 +548,9 @@ declare function compileSharedModelCompile(settings: ModelSettings, mocBytes: Ar
548
548
  * - `backends/` — graphics only (webgpu / webgl2 / canvas2d)
549
549
  * - `moc/` — moc2 / moc3 decode + model runtimes (not graphics backends)
550
550
  * - `cpu/` — CPU evaluate + cpu-program fixture codec
551
+ * - `render/` — blend, clipping, coords, preview styling helpers
552
+ * - `runtime/` — renderer factory + model runtime glue
553
+ * - `format/` — moc binary / settings format peek (shared with core)
551
554
  * - `tests/` — all vitest suites (package root)
552
555
  */
553
556
 
package/dist/index.js CHANGED
@@ -5,7 +5,7 @@ var BlendMode = {
5
5
  Multiplicative: 2
6
6
  };
7
7
 
8
- // src/blend.ts
8
+ // src/render/blend.ts
9
9
  function applyWebGl2BlendMode(gl, mode) {
10
10
  gl.enable(gl.BLEND);
11
11
  switch (mode) {
@@ -84,7 +84,7 @@ function webGpuBlendState(mode) {
84
84
  }
85
85
  }
86
86
 
87
- // src/clipping.ts
87
+ // src/render/clipping.ts
88
88
  var MASK_CHANNEL_FLAGS = [
89
89
  [1, 0, 0, 0],
90
90
  [0, 1, 0, 0],
@@ -329,7 +329,7 @@ function maskChannelVec4(flag) {
329
329
  return new Float32Array([flag[0], flag[1], flag[2], flag[3]]);
330
330
  }
331
331
 
332
- // src/coords.ts
332
+ // src/render/coords.ts
333
333
  function modelYUpToCanvasPixelY(modelY, canvasHeight) {
334
334
  return (1 - modelY) * (canvasHeight / 2);
335
335
  }
@@ -337,7 +337,7 @@ function modelXToCanvasPixelX(modelX, canvasWidth) {
337
337
  return (modelX + 1) * (canvasWidth / 2);
338
338
  }
339
339
 
340
- // src/preview-style.ts
340
+ // src/render/preview-style.ts
341
341
  var PREVIEW_FILL = {
342
342
  r: 91 / 255,
343
343
  g: 141 / 255,
@@ -2620,98 +2620,7 @@ function fingerprintSnapshot(snapshot) {
2620
2620
  return parts.join("|");
2621
2621
  }
2622
2622
 
2623
- // src/create-renderer.ts
2624
- var DEFAULT_PREFER = ["webgpu", "webgl2", "canvas2d"];
2625
- var INIT_TIMEOUT_MS = {
2626
- webgpu: 2500,
2627
- webgl2: 1500,
2628
- canvas2d: 1e3
2629
- };
2630
- function instantiate(kind, options) {
2631
- if (kind === "webgpu") return createWebGpuRenderer(options.webgpu);
2632
- if (kind === "webgl2") return createWebGl2Renderer(options.webgl2);
2633
- return createCanvas2DRenderer(options.canvas2d);
2634
- }
2635
- async function initializeWithTimeout(kind, candidate, canvas) {
2636
- const ms = INIT_TIMEOUT_MS[kind];
2637
- let timer;
2638
- try {
2639
- await Promise.race([
2640
- candidate.initialize(canvas),
2641
- new Promise((_, reject) => {
2642
- timer = setTimeout(() => {
2643
- reject(
2644
- new Error(
2645
- `@doki-land/live2d-renderer: ${kind} initialize timed out after ${ms}ms`
2646
- )
2647
- );
2648
- }, ms);
2649
- })
2650
- ]);
2651
- } finally {
2652
- if (timer !== void 0) clearTimeout(timer);
2653
- }
2654
- }
2655
- var FallbackRenderer = class {
2656
- #inner = null;
2657
- #kind = "webgpu";
2658
- #prefer;
2659
- #options;
2660
- constructor(prefer, options) {
2661
- this.#prefer = prefer;
2662
- this.#options = options;
2663
- }
2664
- get kind() {
2665
- return this.#inner?.kind ?? this.#kind;
2666
- }
2667
- async initialize(canvas) {
2668
- const errors = [];
2669
- for (const kind of this.#prefer) {
2670
- const candidate = instantiate(kind, this.#options);
2671
- try {
2672
- await initializeWithTimeout(kind, candidate, canvas);
2673
- this.#inner = candidate;
2674
- this.#kind = candidate.kind;
2675
- return;
2676
- } catch (err) {
2677
- candidate.destroy();
2678
- errors.push(
2679
- `${kind}: ${err instanceof Error ? err.message : String(err)}`
2680
- );
2681
- }
2682
- }
2683
- throw new Error(
2684
- `@doki-land/live2d-renderer: no renderer initialized (${errors.join("; ")})`
2685
- );
2686
- }
2687
- createModelDrawPass() {
2688
- if (!this.#inner) {
2689
- throw new Error(
2690
- "@doki-land/live2d-renderer: renderer not initialized"
2691
- );
2692
- }
2693
- return this.#inner.createModelDrawPass();
2694
- }
2695
- beginFrame() {
2696
- this.#inner?.beginFrame();
2697
- }
2698
- endFrame() {
2699
- this.#inner?.endFrame();
2700
- }
2701
- resize(width, height) {
2702
- this.#inner?.resize(width, height);
2703
- }
2704
- destroy() {
2705
- this.#inner?.destroy();
2706
- this.#inner = null;
2707
- }
2708
- };
2709
- function createRenderer(options = {}) {
2710
- const prefer = options.prefer?.length ? options.prefer : DEFAULT_PREFER;
2711
- return new FallbackRenderer(prefer, options);
2712
- }
2713
-
2714
- // src/detect-format.ts
2623
+ // src/format/detect-format.ts
2715
2624
  import { detectModelSettingsFormat } from "@doki-land/live2d-core";
2716
2625
  function detectMocBinaryFormat(bytes) {
2717
2626
  if (bytes.byteLength < 4) return null;
@@ -5512,7 +5421,98 @@ function createMoc3Backend() {
5512
5421
  return new Moc3Backend();
5513
5422
  }
5514
5423
 
5515
- // src/model-runtime.ts
5424
+ // src/runtime/create-renderer.ts
5425
+ var DEFAULT_PREFER = ["webgpu", "webgl2", "canvas2d"];
5426
+ var INIT_TIMEOUT_MS = {
5427
+ webgpu: 2500,
5428
+ webgl2: 1500,
5429
+ canvas2d: 1e3
5430
+ };
5431
+ function instantiate(kind, options) {
5432
+ if (kind === "webgpu") return createWebGpuRenderer(options.webgpu);
5433
+ if (kind === "webgl2") return createWebGl2Renderer(options.webgl2);
5434
+ return createCanvas2DRenderer(options.canvas2d);
5435
+ }
5436
+ async function initializeWithTimeout(kind, candidate, canvas) {
5437
+ const ms = INIT_TIMEOUT_MS[kind];
5438
+ let timer;
5439
+ try {
5440
+ await Promise.race([
5441
+ candidate.initialize(canvas),
5442
+ new Promise((_, reject) => {
5443
+ timer = setTimeout(() => {
5444
+ reject(
5445
+ new Error(
5446
+ `@doki-land/live2d-renderer: ${kind} initialize timed out after ${ms}ms`
5447
+ )
5448
+ );
5449
+ }, ms);
5450
+ })
5451
+ ]);
5452
+ } finally {
5453
+ if (timer !== void 0) clearTimeout(timer);
5454
+ }
5455
+ }
5456
+ var FallbackRenderer = class {
5457
+ #inner = null;
5458
+ #kind = "webgpu";
5459
+ #prefer;
5460
+ #options;
5461
+ constructor(prefer, options) {
5462
+ this.#prefer = prefer;
5463
+ this.#options = options;
5464
+ }
5465
+ get kind() {
5466
+ return this.#inner?.kind ?? this.#kind;
5467
+ }
5468
+ async initialize(canvas) {
5469
+ const errors = [];
5470
+ for (const kind of this.#prefer) {
5471
+ const candidate = instantiate(kind, this.#options);
5472
+ try {
5473
+ await initializeWithTimeout(kind, candidate, canvas);
5474
+ this.#inner = candidate;
5475
+ this.#kind = candidate.kind;
5476
+ return;
5477
+ } catch (err) {
5478
+ candidate.destroy();
5479
+ errors.push(
5480
+ `${kind}: ${err instanceof Error ? err.message : String(err)}`
5481
+ );
5482
+ }
5483
+ }
5484
+ throw new Error(
5485
+ `@doki-land/live2d-renderer: no renderer initialized (${errors.join("; ")})`
5486
+ );
5487
+ }
5488
+ createModelDrawPass() {
5489
+ if (!this.#inner) {
5490
+ throw new Error(
5491
+ "@doki-land/live2d-renderer: renderer not initialized"
5492
+ );
5493
+ }
5494
+ return this.#inner.createModelDrawPass();
5495
+ }
5496
+ beginFrame() {
5497
+ this.#inner?.beginFrame();
5498
+ }
5499
+ endFrame() {
5500
+ this.#inner?.endFrame();
5501
+ }
5502
+ resize(width, height) {
5503
+ this.#inner?.resize(width, height);
5504
+ }
5505
+ destroy() {
5506
+ this.#inner?.destroy();
5507
+ this.#inner = null;
5508
+ }
5509
+ };
5510
+ function createRenderer(options = {}) {
5511
+ const prefer = options.prefer?.length ? options.prefer : DEFAULT_PREFER;
5512
+ return new FallbackRenderer(prefer, options);
5513
+ }
5514
+
5515
+ // src/runtime/model-runtime.ts
5516
5516
  function selectModelBackend(backends, json) {
5517
5517
  const hit = backends.find((b) => b.canHandle(json));
5518
5518
  if (!hit) {
@@ -5523,7 +5523,7 @@ function selectModelBackend(backends, json) {
5523
5523
  return hit;
5524
5524
  }
5525
5525
 
5526
- // src/shared-compile.ts
5526
+ // src/runtime/shared-compile.ts
5527
5527
  function compileSharedModelCompile(settings, mocBytes) {
5528
5528
  if (settings.format === "moc2") {
5529
5529
  return {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@doki-land/live2d-renderer",
3
- "version": "0.0.16",
3
+ "version": "0.0.18",
4
4
  "description": "Live2D rendering — moc2/moc3 decode + WebGPU, WebGL2, Canvas2D backends for live2d.ts.",
5
5
  "type": "module",
6
6
  "license": "MIT",
@@ -45,7 +45,7 @@
45
45
  "test": "vitest run"
46
46
  },
47
47
  "dependencies": {
48
- "@doki-land/live2d-core": "0.0.16"
48
+ "@doki-land/live2d-core": "0.0.18"
49
49
  },
50
50
  "sideEffects": false
51
51
  }
@@ -1,11 +1,14 @@
1
- import { canvasCompositeForBlendMode } from "../blend.js";
1
+ import { canvasCompositeForBlendMode } from "../render/blend.js";
2
2
  import {
3
3
  fitClippingContexts,
4
4
  type MaskLayoutRect,
5
5
  partitionForClipping,
6
- } from "../clipping.js";
7
- import { modelXToCanvasPixelX, modelYUpToCanvasPixelY } from "../coords.js";
8
- import { PREVIEW_FILL, PREVIEW_STROKE } from "../preview-style.js";
6
+ } from "../render/clipping.js";
7
+ import {
8
+ modelXToCanvasPixelX,
9
+ modelYUpToCanvasPixelY,
10
+ } from "../render/coords.js";
11
+ import { PREVIEW_FILL, PREVIEW_STROKE } from "../render/preview-style.js";
9
12
  import type {
10
13
  DrawableMesh,
11
14
  ModelDrawPass,
@@ -5,7 +5,7 @@
5
5
  * multiply drawable alpha by the mask (or 1−mask when inverted).
6
6
  */
7
7
 
8
- import { applyWebGl2BlendMode } from "../blend.js";
8
+ import { applyWebGl2BlendMode } from "../render/blend.js";
9
9
  import {
10
10
  fitClippingContexts,
11
11
  type LaidOutClippingContext,
@@ -13,12 +13,12 @@ import {
13
13
  maskChannelVec4,
14
14
  maskLayoutVec4,
15
15
  partitionForClipping,
16
- } from "../clipping.js";
16
+ } from "../render/clipping.js";
17
17
  import {
18
18
  PREVIEW_FILL,
19
19
  PREVIEW_STROKE,
20
20
  triangleEdgesToLineList,
21
- } from "../preview-style.js";
21
+ } from "../render/preview-style.js";
22
22
  import type {
23
23
  DrawableMesh,
24
24
  ModelDrawPass,
@@ -6,7 +6,7 @@
6
6
  * atlas layout; endFrame submits.
7
7
  */
8
8
 
9
- import { webGpuBlendState } from "../blend.js";
9
+ import { webGpuBlendState } from "../render/blend.js";
10
10
  import {
11
11
  fitClippingContexts,
12
12
  type LaidOutClippingContext,
@@ -14,12 +14,12 @@ import {
14
14
  maskChannelVec4,
15
15
  maskLayoutVec4,
16
16
  partitionForClipping,
17
- } from "../clipping.js";
17
+ } from "../render/clipping.js";
18
18
  import {
19
19
  PREVIEW_FILL,
20
20
  PREVIEW_STROKE,
21
21
  triangleEdgesToLineList,
22
- } from "../preview-style.js";
22
+ } from "../render/preview-style.js";
23
23
  import type {
24
24
  DrawableMesh,
25
25
  ModelDrawPass,
package/src/index.ts CHANGED
@@ -5,6 +5,9 @@
5
5
  * - `backends/` — graphics only (webgpu / webgl2 / canvas2d)
6
6
  * - `moc/` — moc2 / moc3 decode + model runtimes (not graphics backends)
7
7
  * - `cpu/` — CPU evaluate + cpu-program fixture codec
8
+ * - `render/` — blend, clipping, coords, preview styling helpers
9
+ * - `runtime/` — renderer factory + model runtime glue
10
+ * - `format/` — moc binary / settings format peek (shared with core)
8
11
  * - `tests/` — all vitest suites (package root)
9
12
  */
10
13
 
@@ -26,34 +29,6 @@ export {
26
29
  WebGpuRendererImpl,
27
30
  type WebGpuRendererOptions,
28
31
  } from "./backends/webgpu.js";
29
- export {
30
- applyWebGl2BlendMode,
31
- canvasCompositeForBlendMode,
32
- webGpuBlendState,
33
- } from "./blend.js";
34
- export {
35
- buildClippingContexts,
36
- type ClippingContext,
37
- type ClippingDrawableRef,
38
- type ClippingPartition,
39
- calcClippedDrawableBounds,
40
- calcVertexBounds,
41
- expandBounds,
42
- FULL_NDC_BOUNDS,
43
- fitClippingContexts,
44
- type LaidOutClippingContext,
45
- layoutMaskAtlas,
46
- layoutMaskAtlasRgba,
47
- layoutMaskAtlasUvGrid,
48
- MASK_CHANNEL_FLAGS,
49
- type MaskAtlasMode,
50
- type MaskAtlasOptions,
51
- type MaskChannelFlag,
52
- type MaskLayoutRect,
53
- maskChannelVec4,
54
- maskLayoutVec4,
55
- partitionForClipping,
56
- } from "./clipping.js";
57
32
  export {
58
33
  CPU_PROGRAM_KIND,
59
34
  type CpuProgramFile,
@@ -68,14 +43,10 @@ export {
68
43
  fingerprintSnapshot,
69
44
  setParameterValue,
70
45
  } from "./cpu/evaluate.js";
71
- export {
72
- type CreateRendererOptions,
73
- createRenderer,
74
- } from "./create-renderer.js";
75
46
  export {
76
47
  detectMocBinaryFormat,
77
48
  detectModelSettingsFormat,
78
- } from "./detect-format.js";
49
+ } from "./format/detect-format.js";
79
50
  export {
80
51
  type DecodedMoc2,
81
52
  type DecodedMoc3,
@@ -96,19 +67,51 @@ export {
96
67
  type Moc3GluePair,
97
68
  meanGlueSeamDistance,
98
69
  } from "./moc/moc3-glue.js";
70
+ export {
71
+ applyWebGl2BlendMode,
72
+ canvasCompositeForBlendMode,
73
+ webGpuBlendState,
74
+ } from "./render/blend.js";
75
+ export {
76
+ buildClippingContexts,
77
+ type ClippingContext,
78
+ type ClippingDrawableRef,
79
+ type ClippingPartition,
80
+ calcClippedDrawableBounds,
81
+ calcVertexBounds,
82
+ expandBounds,
83
+ FULL_NDC_BOUNDS,
84
+ fitClippingContexts,
85
+ type LaidOutClippingContext,
86
+ layoutMaskAtlas,
87
+ layoutMaskAtlasRgba,
88
+ layoutMaskAtlasUvGrid,
89
+ MASK_CHANNEL_FLAGS,
90
+ type MaskAtlasMode,
91
+ type MaskAtlasOptions,
92
+ type MaskChannelFlag,
93
+ type MaskLayoutRect,
94
+ maskChannelVec4,
95
+ maskLayoutVec4,
96
+ partitionForClipping,
97
+ } from "./render/clipping.js";
98
+ export {
99
+ PREVIEW_FILL,
100
+ PREVIEW_STROKE,
101
+ triangleEdgesToLineList,
102
+ } from "./render/preview-style.js";
103
+ export {
104
+ type CreateRendererOptions,
105
+ createRenderer,
106
+ } from "./runtime/create-renderer.js";
99
107
  export {
100
108
  type ModelBackend,
101
109
  type ModelBackendOptions,
102
110
  type ParameterBinding,
103
111
  type SharedModelCompile,
104
112
  selectModelBackend,
105
- } from "./model-runtime.js";
106
- export {
107
- PREVIEW_FILL,
108
- PREVIEW_STROKE,
109
- triangleEdgesToLineList,
110
- } from "./preview-style.js";
111
- export { compileSharedModelCompile } from "./shared-compile.js";
113
+ } from "./runtime/model-runtime.js";
114
+ export { compileSharedModelCompile } from "./runtime/shared-compile.js";
112
115
  export {
113
116
  BlendMode,
114
117
  type DrawableMesh,
package/src/moc/decode.ts CHANGED
@@ -23,7 +23,7 @@ function readMagic(bytes: ArrayBuffer): string {
23
23
  return String.fromCharCode(...new Uint8Array(bytes, 0, 4));
24
24
  }
25
25
 
26
- /** Decode official moc2 (`.moc`) bytes into a default-pose ModelProgram. */
26
+ /** Decode binary moc2 (`.moc`) bytes into a default-pose ModelProgram. */
27
27
  export async function decodeMoc2(bytes: ArrayBuffer): Promise<DecodedMoc2> {
28
28
  if (bytes.byteLength < 4) {
29
29
  throw new Error("@doki-land/live2d-renderer: truncated moc2 header");
@@ -48,7 +48,7 @@ export async function decodeMoc2(bytes: ArrayBuffer): Promise<DecodedMoc2> {
48
48
  }
49
49
 
50
50
  /**
51
- * Decode official moc3 bytes into a ModelProgram.
51
+ * Decode binary moc3 bytes into a ModelProgram.
52
52
  * Applies keyform blending + warp/rotation deformer chains at the given pose
53
53
  * (defaults when called via decodeMoc3).
54
54
  */
@@ -4,7 +4,7 @@
4
4
 
5
5
  import { FrameBlendMode } from "@doki-land/live2d-core";
6
6
 
7
- /** Cubism Core constant drawable flag bits (moc3 art_mesh.drawable_flags). */
7
+ /** Drawable flag bits decoded from the supported MOC3 art-mesh records. */
8
8
  export const Moc3DrawableFlag = {
9
9
  BlendAdditive: 1 << 0,
10
10
  BlendMultiplicative: 1 << 1,
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * moc2 default-pose deformer bake: affine + mesh-warp parent chain.
3
- * Clean-room from public moc2 layout / observed keyform semantics.
3
+ * Evaluates the parsed keyform tables into drawable-space positions.
4
4
  */
5
5
 
6
6
  import { interpolateKeyforms, resolveKeyformBlend } from "./moc2-keyforms.js";
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * moc2 binary stream reader (7-bit varints, big-endian ints/floats).
3
- * Clean-room layout from observed `.moc` bytes + public format notes — no Core code.
3
+ * Covers the record layout exercised by the repository's supported fixtures.
4
4
  */
5
5
 
6
6
  export const MOC2_REF_TYPE = 33;
package/src/moc/moc2.ts CHANGED
@@ -15,7 +15,7 @@ import type {
15
15
  ModelBackend,
16
16
  ModelBackendOptions,
17
17
  ParameterBinding,
18
- } from "../model-runtime.js";
18
+ } from "../runtime/model-runtime.js";
19
19
  import type { BlendMode, DrawableMesh } from "../types.js";
20
20
  import { type Moc2ModelImpl, Moc2Parser } from "./moc2-objects.js";
21
21
  import {
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * moc3 deformer bake: warp grids + rotation affines along parent chains.
3
3
  *
4
- * Coordinate contract (observed on official MOC3 / Wanko):
4
+ * Coordinate contract covered by the Wanko regression fixture:
5
5
  * - Root rotations author scale ≈ 1/pixelsPerUnit; children stay in pixels.
6
6
  * - Nested rotation under rotation: mulAffine; origins/children share parent units.
7
7
  * - Rotation under warp: origin is warp UV; fold 1/ppu into the local linear
@@ -1,10 +1,7 @@
1
1
  /**
2
- * Official MOC3 section layout (clean-room).
3
- *
4
- * Header (64) + Section Offset Table (160 × u32) + body arrays.
5
- * Layout order follows public MOC3 memory-map descriptions (OpenL2D hexpat /
6
- * independent format notes). Deformer evaluation is deferred — default pose
7
- * uses each art mesh's first keyform only.
2
+ * MOC3 section layout used by the decoder: a 64-byte header, a section-offset
3
+ * table of 160 u32 entries, and the referenced body arrays. Deformer evaluation
4
+ * is deferred; the initial pose uses each art mesh's first keyform.
8
5
  */
9
6
 
10
7
  export const MOC3_MAGIC = "MOC3";
@@ -1,5 +1,5 @@
1
1
  /**
2
- * Parse official MOC3 bytes into typed section tables (no deform evaluation).
2
+ * Parse binary MOC3 input into typed section tables (no deform evaluation).
3
3
  */
4
4
 
5
5
  import {
@@ -38,11 +38,9 @@ function normalizePositions(
38
38
  canvasHeight: number,
39
39
  pixelsPerUnit: number,
40
40
  ): Float32Array {
41
- // Cubism deformer output is in logical units (canvas / ppu), center origin.
42
- // Authoring Y grows upward in the editor, but the runtime draw path that
43
- // matches Cubism Web samples presents with Y flipped into our shared
44
- // Y-up NDC (head / bowl toward +Y). Negate Y once here — same contract as
45
- // moc2 after top-left pixel normalization.
41
+ // Deformer output uses logical canvas/ppu units around the model center.
42
+ // Convert the decoded authoring orientation once into the renderer's shared
43
+ // Y-up NDC contract, matching the moc2 path after top-left normalization.
46
44
  const ppu = pixelsPerUnit > 0 ? pixelsPerUnit : 1;
47
45
  const hw = canvasWidth > 0 ? (canvasWidth / ppu) * 0.5 : 0.5;
48
46
  const hh = canvasHeight > 0 ? (canvasHeight / ppu) * 0.5 : 0.5;
package/src/moc/moc3.ts CHANGED
@@ -17,7 +17,7 @@ import type {
17
17
  ModelBackend,
18
18
  ModelBackendOptions,
19
19
  ParameterBinding,
20
- } from "../model-runtime.js";
20
+ } from "../runtime/model-runtime.js";
21
21
  import type { BlendMode, DrawableMesh } from "../types.js";
22
22
  import { cascadedPartOpacity, readMoc3PartTables } from "./moc3-parts.js";
23
23
  import { type Moc3Document, parseMoc3Document } from "./moc3-reader.js";
@@ -49,7 +49,7 @@ function paramFingerprint(values: ArrayLike<number>): string {
49
49
  }
50
50
 
51
51
  interface Moc3State {
52
- /** Present for official MOC3; null for cpu-program fixtures. */
52
+ /** Present for binary MOC3 input; null for cpu-program fixtures. */
53
53
  doc: Moc3Document | null;
54
54
  instance: ModelInstance;
55
55
  lastFrame: FrameSnapshot | null;
@@ -82,7 +82,7 @@ function bakePose(state: Moc3State): void {
82
82
  state.lastFrame = evaluateFrame(next);
83
83
  }
84
84
 
85
- /** moc3 model backend official `.moc3` or CPU `.program.json` fixture. */
85
+ /** moc3 model backend for binary `.moc3` input or CPU `.program.json` fixtures. */
86
86
  export class Moc3Backend implements ModelBackend {
87
87
  readonly format = "moc3" as const;
88
88
 
@@ -2,7 +2,7 @@
2
2
  * Map Live2D blend modes to WebGL / Canvas compositing.
3
3
  */
4
4
 
5
- import { BlendMode } from "./types.js";
5
+ import { BlendMode } from "../types.js";
6
6
 
7
7
  /** Apply premultiplied-friendly Live2D blend factors on a WebGL2 context. */
8
8
  export function applyWebGl2BlendMode(
@@ -1,16 +1,16 @@
1
1
  import {
2
2
  type Canvas2DRendererOptions,
3
3
  createCanvas2DRenderer,
4
- } from "./backends/canvas2d.js";
4
+ } from "../backends/canvas2d.js";
5
5
  import {
6
6
  createWebGl2Renderer,
7
7
  type WebGl2RendererOptions,
8
- } from "./backends/webgl2.js";
8
+ } from "../backends/webgl2.js";
9
9
  import {
10
10
  createWebGpuRenderer,
11
11
  type WebGpuRendererOptions,
12
- } from "./backends/webgpu.js";
13
- import type { Renderer, RendererKind } from "./types.js";
12
+ } from "../backends/webgpu.js";
13
+ import type { Renderer, RendererKind } from "../types.js";
14
14
 
15
15
  export interface CreateRendererOptions {
16
16
  /**
@@ -5,7 +5,7 @@ import type {
5
5
  ModelFormat,
6
6
  ModelSettings,
7
7
  } from "@doki-land/live2d-core";
8
- import type { DrawableMesh, Renderer } from "./types.js";
8
+ import type { DrawableMesh, Renderer } from "../types.js";
9
9
 
10
10
  /**
11
11
  * Model-format runtime contract (moc2 / moc3 / cpu-program).
@@ -34,7 +34,7 @@ export interface ParameterBinding {
34
34
  /** Shared read-only decode payload (renderer-internal; set by stage asset cache). */
35
35
  export interface SharedModelCompile {
36
36
  readonly mocBytes: ArrayBuffer;
37
- /** moc3 official `.moc3` document. */
37
+ /** Parsed binary `.moc3` document. */
38
38
  readonly moc3Doc?: unknown;
39
39
  /** moc3 CPU `.program.json` program. */
40
40
  readonly cpuProgram?: import("@doki-land/live2d-core").ModelProgram;
@@ -1,7 +1,7 @@
1
1
  import type { ModelProgram, ModelSettings } from "@doki-land/live2d-core";
2
- import { isCpuProgramBytes, parseCpuProgram } from "./cpu/cpu-program.js";
3
- import { Moc2Parser } from "./moc/moc2-objects.js";
4
- import { parseMoc3Document } from "./moc/moc3-reader.js";
2
+ import { isCpuProgramBytes, parseCpuProgram } from "../cpu/cpu-program.js";
3
+ import { Moc2Parser } from "../moc/moc2-objects.js";
4
+ import { parseMoc3Document } from "../moc/moc3-reader.js";
5
5
  import type { SharedModelCompile } from "./model-runtime.js";
6
6
 
7
7
  /** One-time decode of moc bytes for stage-level {@link ModelAsset} sharing. */
File without changes
File without changes