@docyrus/animaguru 0.14.0 → 0.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +18 -3
- package/dist/animaguru.js +479 -312
- package/package.json +1 -1
- package/skills/animaguru/SKILL.md +7 -1
- package/skills/animaguru/references/sprites.md +1 -1
- package/skills/animaguru-video/SKILL.md +4 -0
package/README.md
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@@ -89,7 +89,7 @@ Use a team ID returned by `workspaces list`. The choice is saved per server in t
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## Agent workflow
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Remote projects
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Remote projects have no art style. `projects create` takes a name only. Choose the style for each sprite with `generate --style` or `files import --style` (hd-cartoon when left out); local film setup keeps its separate style interview.
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```sh
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animaguru projects create --name "Forest cast"
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@@ -102,7 +102,7 @@ animaguru files list PROJECT_ID
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animaguru files export PROJECT_ID --output forest-cast.zip
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```
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`jobs wait` waits for the specified job only. A drawing may queue follow-up animation jobs; inspect `jobs list` and wait for those before exporting. Jobs continue on the server if the CLI exits. `files export` refuses to overwrite a file. `projects rename PROJECT_ID --name "New name"` and `projects delete PROJECT_ID --yes` manage the library. `models PROJECT_ID --image-model gpt-image-2.5 --video-model heygen/heygen-video-1` sets the defaults for future jobs. The previous `--model` option remains an alias for `--image-model`.
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`jobs wait` waits for the specified job only. A drawing may queue follow-up animation jobs; inspect `jobs list` and wait for those before exporting. Jobs continue on the server if the CLI exits. `files export` refuses to overwrite a file. `projects rename PROJECT_ID --name "New name"` and `projects delete PROJECT_ID --yes` manage the library. `projects move PROJECT_ID --to OTHER_PROJECT_ID --characters SLUG,SLUG --assets ASSET_ID --avatars GROUP_ID` moves characters (with all their animations), saved assets and the project's own avatars to another project you can write to, without regenerating anything (CLI 0.16.0). `models PROJECT_ID --image-model gpt-image-2.5 --video-model heygen/heygen-video-1` sets the defaults for future jobs. The previous `--model` option remains an alias for `--image-model`.
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Generation and reference imports require `--yes`, which authorizes credit spending. Read estimates from `projects get` before submitting. Estimates are ranges; actual provider usage is recorded to your own balance. Paid generation needs configured production provider bindings and secrets.
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@@ -313,7 +313,7 @@ Custom motions require 2–12 frame descriptions, a 20–600 character prompt, a
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Reference images:
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```sh
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animaguru files import PROJECT_ID --file knight.png --name Knight --description "Keep the blue armor" --yes
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animaguru files import PROJECT_ID --file knight.png --name Knight --style pixel --description "Keep the blue armor" --yes
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```
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PNG, JPEG and WebP are accepted up to 10 MB. A configured service redraws the reference and charges credits; otherwise it imports the original artwork.
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Then call the entry function from `Film.build()`, for example `skeletonListSwipe(this, { at: 4 })`. `--write` refuses to replace an existing scene (pass `--force`) and keeps shared modules that already exist.
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## Asset library
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CLI 0.15.0 adds `animaguru library`. Pro and Team accounts (and members of a team on the Team plan) can search AnimaGuru's asset library: ready-made sprites with animation sheets, images, video clips, music, voice-over speech and sound effects. Search uses natural language and keywords together. Importing into a project or downloading spends no credits, so check the library before generating a common asset.
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```sh
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animaguru library types # types, counts, and whether this account has access
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animaguru library search whoosh for a scene transition --type sfx
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animaguru library search upbeat piano background --labels corporate --limit 3
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animaguru library get pixel-knight # description, details (length, size, frames) and files
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animaguru library import pixel-knight --project PROJECT_ID # sprites become characters, media become saved assets
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animaguru library download mountain-lake-sunrise --output assets/ # saves ID.EXT; sprites save ID/ with sheets and animation.json
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```
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An imported image, clip or audio file appears in `assets list` with its file SHA, so it can start an image-to-video generation or be a soundtrack. A sprite's `animation.json` lists frame rectangles `[x, y, w, h]`, per-frame durations, fps, loop and pivot. Staff publish entries with `animaguru library publish --project ID (--asset ASSET_ID | --character SLUG) --title … --summary … --description … --labels …`, and edit or remove them with `library update` and `library remove --yes`.
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## Submit and share videos
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Run `animaguru auth login`, then submit from a finished AnimaGuru video workspace:
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