@docyrus/animaguru 0.14.0 → 0.15.0

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package/README.md CHANGED
@@ -339,6 +339,21 @@ animaguru motion get skeleton-list-swipe --write animations/launch/src/scenes
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  Then call the entry function from `Film.build()`, for example `skeletonListSwipe(this, { at: 4 })`. `--write` refuses to replace an existing scene (pass `--force`) and keeps shared modules that already exist.
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+ ## Asset library
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+ CLI 0.15.0 adds `animaguru library`. Pro and Team accounts (and members of a team on the Team plan) can search AnimaGuru's asset library: ready-made sprites with animation sheets, images, video clips, music, voice-over speech and sound effects. Search uses natural language and keywords together. Importing into a project or downloading spends no credits, so check the library before generating a common asset.
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+ ```sh
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+ animaguru library types # types, counts, and whether this account has access
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+ animaguru library search whoosh for a scene transition --type sfx
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+ animaguru library search upbeat piano background --labels corporate --limit 3
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+ animaguru library get pixel-knight # description, details (length, size, frames) and files
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+ animaguru library import pixel-knight --project PROJECT_ID # sprites become characters, media become saved assets
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+ animaguru library download mountain-lake-sunrise --output assets/ # saves ID.EXT; sprites save ID/ with sheets and animation.json
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+ ```
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+ An imported image, clip or audio file appears in `assets list` with its file SHA, so it can start an image-to-video generation or be a soundtrack. A sprite's `animation.json` lists frame rectangles `[x, y, w, h]`, per-frame durations, fps, loop and pivot. Staff publish entries with `animaguru library publish --project ID (--asset ASSET_ID | --character SLUG) --title … --summary … --description … --labels …`, and edit or remove them with `library update` and `library remove --yes`.
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  ## Submit and share videos
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  Run `animaguru auth login`, then submit from a finished AnimaGuru video workspace: