@dnd-kit/geometry 0.3.0-beta-20260214232144 → 0.3.0-beta-20260214235656

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Files changed (2) hide show
  1. package/README.md +11 -7
  2. package/package.json +2 -2
package/README.md CHANGED
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  [![Stable release](https://img.shields.io/npm/v/@dnd-kit/geometry.svg)](https://npm.im/@dnd-kit/geometry)
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- ## Installation
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+ Geometry types and utilities for **@dnd-kit**. Provides the spatial primitives used by collision detection, shape tracking, and coordinate calculations.
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- To get started, install the `@dnd-kit/geometry` package via npm or yarn:
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+ > **Note:** This is an internal package used by `@dnd-kit/abstract` and `@dnd-kit/dom`. You generally don't need to install or use it directly.
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- ```
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- npm install @dnd-kit/geometry
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- ```
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+ ## Overview
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- ## Usage
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+ ### Types
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- Visit [docs.dndkit.com](https://docs.dndkit.com) to learn how to get started with @dnd-kit.
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+ - `Shape`, `Rectangle`, `BoundingRectangle` — Geometric shapes
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+ - `Point`, `Position`, `Coordinates` — Spatial positioning
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+ - `Distance`, `Axis`, `Axes`, `Alignment` — Measurement and layout
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+
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+ ### Utilities
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+
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+ - `exceedsDistance(delta, distance)` — Check if a movement vector exceeds a threshold distance
package/package.json CHANGED
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  {
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  "name": "@dnd-kit/geometry",
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- "version": "0.3.0-beta-20260214232144",
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+ "version": "0.3.0-beta-20260214235656",
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  "main": "./dist/index.js",
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  "module": "./dist/index.mjs",
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  "types": "./dist/index.d.ts",
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  "clean": "rm -rf .turbo && rm -rf node_modules && rm -rf dist"
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  },
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  "dependencies": {
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- "@dnd-kit/state": "0.3.0-beta-20260214232144",
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+ "@dnd-kit/state": "0.3.0-beta-20260214235656",
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  "tslib": "^2.6.2"
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  },
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  "devDependencies": {