@dnd-kit/collision 0.2.3 → 0.2.4-beta-20260207150257

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package/dist/index.cjs CHANGED
@@ -166,11 +166,18 @@ var directionBiased = ({
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  if (direction === null) {
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  return defaultCollisionDetection({ dragOperation, droppable });
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  }
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- const { center, boundingRectangle } = shape.current;
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- if (direction === "down" && boundingRectangle.bottom >= droppable.shape.center.y || direction === "up" && boundingRectangle.top <= droppable.shape.center.y || direction === "left" && boundingRectangle.left <= droppable.shape.center.x || direction === "right" && boundingRectangle.right >= droppable.shape.center.x) {
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+ const { center } = shape.current;
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+ const rect = droppable.shape.boundingRectangle;
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+ const isBelow = rect.bottom >= center.y;
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+ const isAbove = rect.top <= center.y;
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+ const isLeft = rect.left <= center.x;
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+ const isRight = rect.right >= center.x;
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+ if (direction === "down" && isBelow || direction === "up" && isAbove || direction === "left" && isLeft || direction === "right" && isRight) {
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+ const distance = import_geometry5.Point.distance(droppable.shape.center, center);
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+ const value = distance === 0 ? 1 : 1 / distance;
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  return {
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  id: droppable.id,
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- value: 1 / import_geometry5.Point.distance(droppable.shape.center, center),
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+ value,
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  type: import_abstract5.CollisionType.Collision,
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  priority: import_abstract5.CollisionPriority.Normal
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  };
package/dist/index.js CHANGED
@@ -134,11 +134,18 @@ var directionBiased = ({
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  if (direction === null) {
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  return defaultCollisionDetection({ dragOperation, droppable });
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  }
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- const { center, boundingRectangle } = shape.current;
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- if (direction === "down" && boundingRectangle.bottom >= droppable.shape.center.y || direction === "up" && boundingRectangle.top <= droppable.shape.center.y || direction === "left" && boundingRectangle.left <= droppable.shape.center.x || direction === "right" && boundingRectangle.right >= droppable.shape.center.x) {
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+ const { center } = shape.current;
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+ const rect = droppable.shape.boundingRectangle;
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+ const isBelow = rect.bottom >= center.y;
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+ const isAbove = rect.top <= center.y;
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+ const isLeft = rect.left <= center.x;
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+ const isRight = rect.right >= center.x;
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+ if (direction === "down" && isBelow || direction === "up" && isAbove || direction === "left" && isLeft || direction === "right" && isRight) {
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+ const distance = Point5.distance(droppable.shape.center, center);
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+ const value = distance === 0 ? 1 : 1 / distance;
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  return {
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  id: droppable.id,
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- value: 1 / Point5.distance(droppable.shape.center, center),
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+ value,
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  type: CollisionType5.Collision,
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  priority: CollisionPriority5.Normal
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  };
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@dnd-kit/collision",
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  "type": "module",
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- "version": "0.2.3",
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+ "version": "0.2.4-beta-20260207150257",
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  "main": "./dist/index.cjs",
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  "module": "./dist/index.js",
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  "types": "./dist/index.d.ts",
@@ -24,8 +24,8 @@
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  "clean": "rm -rf .turbo && rm -rf node_modules && rm -rf dist"
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  },
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  "dependencies": {
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- "@dnd-kit/abstract": "^0.2.3",
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- "@dnd-kit/geometry": "^0.2.3",
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+ "@dnd-kit/abstract": "0.2.4-beta-20260207150257",
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+ "@dnd-kit/geometry": "0.2.4-beta-20260207150257",
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  "tslib": "^2.6.2"
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  },
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  "devDependencies": {