@dnd-kit/collision 0.0.9-beta-20250209205423 → 0.0.9-beta-20250209220628
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +4 -11
- package/dist/index.js +5 -12
- package/package.json +3 -3
package/dist/index.cjs
CHANGED
@@ -99,8 +99,10 @@ var closestCorners = (input) => {
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if (!droppable.shape) {
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return null;
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}
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102
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-
const shapeCorners = shape ?
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103
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-
const distance =
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102
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+
const shapeCorners = shape ? import_geometry3.Rectangle.from(shape.current.boundingRectangle).corners : void 0;
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+
const distance = import_geometry3.Rectangle.from(
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droppable.shape.boundingRectangle
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).corners.reduce(
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(acc, corner, index) => {
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var _a;
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return acc + import_geometry3.Point.distance(
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@@ -118,15 +120,6 @@ var closestCorners = (input) => {
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priority: import_abstract3.CollisionPriority.Normal
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};
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};
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-
function corners(shape) {
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const { left, top, right, bottom } = shape.boundingRectangle;
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return [
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{ x: left, y: top },
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{ x: right, y: top },
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{ x: left, y: bottom },
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{ x: right, y: bottom }
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];
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}
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// src/algorithms/closestCenter.ts
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var import_abstract4 = require("@dnd-kit/abstract");
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package/dist/index.js
CHANGED
@@ -60,15 +60,17 @@ var defaultCollisionDetection = (args) => {
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// src/algorithms/closestCorners.ts
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import { CollisionPriority as CollisionPriority3, CollisionType as CollisionType3 } from "@dnd-kit/abstract";
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63
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-
import { Point as Point3 } from "@dnd-kit/geometry";
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63
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+
import { Point as Point3, Rectangle } from "@dnd-kit/geometry";
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var closestCorners = (input) => {
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const { dragOperation, droppable } = input;
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const { shape, position } = dragOperation;
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if (!droppable.shape) {
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return null;
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}
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-
const shapeCorners = shape ?
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const distance =
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const shapeCorners = shape ? Rectangle.from(shape.current.boundingRectangle).corners : void 0;
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const distance = Rectangle.from(
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droppable.shape.boundingRectangle
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).corners.reduce(
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(acc, corner, index) => {
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var _a;
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return acc + Point3.distance(
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@@ -86,15 +88,6 @@ var closestCorners = (input) => {
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priority: CollisionPriority3.Normal
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};
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};
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-
function corners(shape) {
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const { left, top, right, bottom } = shape.boundingRectangle;
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return [
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{ x: left, y: top },
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{ x: right, y: top },
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{ x: left, y: bottom },
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{ x: right, y: bottom }
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];
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}
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// src/algorithms/closestCenter.ts
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import { CollisionPriority as CollisionPriority4, CollisionType as CollisionType4 } from "@dnd-kit/abstract";
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package/package.json
CHANGED
@@ -1,7 +1,7 @@
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{
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"name": "@dnd-kit/collision",
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"type": "module",
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"version": "0.0.9-beta-
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"version": "0.0.9-beta-20250209220628",
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"main": "./dist/index.cjs",
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"module": "./dist/index.js",
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"types": "./dist/index.d.ts",
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@@ -24,8 +24,8 @@
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"clean": "rm -rf .turbo && rm -rf node_modules && rm -rf dist"
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},
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"dependencies": {
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"@dnd-kit/abstract": "0.0.9-beta-
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"@dnd-kit/geometry": "0.0.9-beta-
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"@dnd-kit/abstract": "0.0.9-beta-20250209220628",
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"@dnd-kit/geometry": "0.0.9-beta-20250209220628",
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"tslib": "^2.6.2"
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},
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"devDependencies": {
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