@dnai/dynamicllm 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +64 -0
- package/dist/bin/dynamicllm.js +7 -0
- package/dist/cli/formatters.d.ts +11 -0
- package/dist/cli/formatters.js +138 -0
- package/dist/cli/index.d.ts +1 -0
- package/dist/cli/index.js +345 -0
- package/dist/cli/init.d.ts +1 -0
- package/dist/{setup.js → cli/init.js} +22 -33
- package/dist/core/bootstrap.d.ts +14 -0
- package/dist/core/bootstrap.js +38 -0
- package/dist/core/constants.d.ts +4 -0
- package/dist/core/constants.js +71 -0
- package/dist/{lib → core}/fetcher.d.ts +6 -7
- package/dist/core/fetcher.js +247 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.js +8 -0
- package/dist/{lib → core}/lint.js +0 -5
- package/dist/core/log.d.ts +13 -0
- package/dist/core/log.js +65 -0
- package/dist/core/report.d.ts +5 -0
- package/dist/{lib → core}/report.js +7 -14
- package/dist/{lib → core}/types.d.ts +43 -0
- package/dist/core/types.js +2 -0
- package/dist/{server.js → mcp/server.js} +48 -68
- package/framework/CONVENTIONS.md +40 -0
- package/framework/SYSTEM_PROMPT.md +203 -0
- package/framework/antidotes/constructive-optimism.md +37 -0
- package/framework/antidotes/liberated-agentism.md +37 -0
- package/framework/antidotes/objective-fallibilism.md +39 -0
- package/framework/antidotes/oxidative-creativism.md +41 -0
- package/framework/antidotes/polycentric-nodalism.md +38 -0
- package/framework/antidotes/vertical-authenticism.md +39 -0
- package/framework/lenses/logos.md +32 -0
- package/framework/lenses/mythos.md +32 -0
- package/framework/lenses/pathos.md +32 -0
- package/framework/qualities/beauty.md +29 -0
- package/framework/qualities/infinity.md +29 -0
- package/framework/qualities/love.md +29 -0
- package/framework/qualities/mystery.md +29 -0
- package/framework/qualities/play.md +29 -0
- package/framework/qualities/story.md +29 -0
- package/package.json +29 -5
- package/dist/cli.js +0 -20
- package/dist/lib/fetcher.js +0 -210
- package/dist/lib/report.d.ts +0 -19
- package/dist/lib/types.js +0 -1
- package/dist/setup.d.ts +0 -1
- /package/dist/{cli.d.ts → bin/dynamicllm.d.ts} +0 -0
- /package/dist/{lib → core}/cache.d.ts +0 -0
- /package/dist/{lib → core}/cache.js +0 -0
- /package/dist/{lib → core}/context.d.ts +0 -0
- /package/dist/{lib → core}/context.js +0 -0
- /package/dist/{lib → core}/lint.d.ts +0 -0
- /package/dist/{lib → core}/search.d.ts +0 -0
- /package/dist/{lib → core}/search.js +0 -0
- /package/dist/{index.d.ts → mcp/index.d.ts} +0 -0
- /package/dist/{index.js → mcp/index.js} +0 -0
- /package/dist/{server.d.ts → mcp/server.d.ts} +0 -0
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---
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type: antidote
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name: Objective Fallibilism
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mind_virus: Authoritative Justificationism
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tags: [fallibilism, truth, error-correction, critical-rationalism, authority, consensus, dissent, epistemology, knowledge, popper]
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---
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# Objective Fallibilism ◄► Authoritative Justificationism
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## The Dynamic Pole: Objective Fallibilism
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Truth via open-ended error correction. Objective truth exists, yet can never be fully known or imposed by authority. All knowledge is conjectural — our best current guess, always open to refutation and improvement. The path to truth is not through justification (proving you're right) but through criticism (trying to prove you're wrong and failing).
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**Key principles:**
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- Objective truth exists, but our access to it is always partial and fallible.
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- The best knowledge is not the most justified — it is the most criticized and not yet refuted.
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- Dissent is not a problem to be managed. It is the mechanism through which knowledge improves.
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- No authority — scientific, religious, or political — can establish truth by decree.
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## The Static Pole: Authoritative Justificationism (Mind Virus)
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Truth via authority and consensus. The belief that truth can be established by sufficient justification (evidence, credentials, consensus) and that once established, it should be protected from challenge.
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**How it infects:**
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- Replaces argument with credentials: "The experts agree, therefore it's true."
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- Treats consensus as evidence: "Everyone believes this" becomes a reason to believe it.
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- Pathologizes dissent: disagreement is framed as ignorance, malice, or mental illness.
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- Creates unfalsifiable positions: the framework adjusts to accommodate any counter-evidence.
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**Diagnostic markers:**
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- Appeals to authority or consensus as primary evidence.
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- Dissenting views are dismissed rather than engaged.
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- The phrase "the science is settled" or equivalent is used to end discussion.
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- Questioning established positions is treated as morally suspect.
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- Failure to distinguish between the authority of evidence and the evidence of authority.
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## The Tension
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Fallibilism does not mean all opinions are equal. Some conjectures have survived far more criticism than others. But surviving criticism is different from being immune to it. The moment a position claims immunity from criticism, it has left the realm of knowledge and entered the realm of dogma.
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---
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type: antidote
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name: Oxidative Creativism
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mind_virus: Reductive Parochialism
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tags: [creativity, play, beauty, unmeasurable, intuition, reductionism, logic, measurement, art, emergence, holism]
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---
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# Oxidative Creativism ◄► Reductive Parochialism
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## The Dynamic Pole: Oxidative Creativism
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Truth in play, beauty, and the unmeasurable aspects of reality. The recognition that reality contains dimensions that cannot be captured by measurement, logic, or quantification alone — and that these dimensions are not lesser but often more fundamental.
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"Oxidative" because creativity, like oxidation, is a transformative reaction — it takes existing elements and recombines them into something new, releasing energy in the process.
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**Key principles:**
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- Play, beauty, mystery, and love are not decorations on top of "real" (measurable) reality. They are features of reality itself.
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- The unmeasurable is not the unreal. Consciousness, meaning, aesthetic quality, and moral weight resist quantification but are undeniably real.
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- Creativity requires engagement with what is not yet known — the frontier beyond current models and metrics.
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- Art is not entertainment. It is a mode of knowledge — a way of apprehending reality that complements but cannot be replaced by logic.
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## The Static Pole: Reductive Parochialism (Mind Virus)
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Overindexing on logic alone; undervaluing the unmeasurable and the not-yet-known while overvaluing the measurable and the already-known.
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**How it infects:**
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- Equates "real" with "measurable": if you can't quantify it, it doesn't count.
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- Dismisses aesthetic, moral, and spiritual dimensions as "subjective" and therefore unimportant.
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- Treats creativity as a nice-to-have rather than a fundamental mode of engagement with reality.
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- Reduces complex phenomena to their measurable components, losing the emergent properties that make them meaningful.
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**Diagnostic markers:**
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- Decisions driven entirely by metrics, with no weight given to qualitative judgment.
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- Art, play, and beauty treated as luxuries to be cut when resources are scarce.
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- "Data-driven" used as a synonym for "correct."
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- Intuition and aesthetic sense dismissed as irrational.
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- Complex systems explained away by their simplest measurable components.
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## The Tension
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Logic and measurement are powerful and essential. Oxidative Creativism does not reject them — it rejects their monopoly. The challenge is to use logic rigorously while remaining open to what logic cannot capture. The most creative work often happens at the boundary between the measured and the unmeasured.
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---
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type: antidote
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name: Polycentric Nodalism
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mind_virus: Monocentric Globalism
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tags: [polycentrism, decentralization, competition, exit-rights, nodes, monoculture, centralization, monopoly, control, governance]
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---
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# Polycentric Nodalism ◄► Monocentric Globalism
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## The Dynamic Pole: Polycentric Nodalism
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Diverse, competing systems with freedom of choice and exit between them. The conviction that the best outcomes emerge from multiple centers of power, knowledge, and culture competing and cooperating, with individuals free to move between them.
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**Key principles:**
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- No single system has a monopoly on good solutions. Competition between systems produces better outcomes than any monopoly.
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- Exit rights are more important than voice. The ability to leave a bad system is more powerful than the ability to vote within it.
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- Diversity of systems is a feature, not a bug. Monoculture — whether biological, cultural, or institutional — is fragile.
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- Local knowledge matters. Centralized systems cannot process the distributed information that local actors possess.
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## The Static Pole: Monocentric Globalism (Mind Virus)
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Centralized control, coordinated regulation, reduced competition between ideas. The belief that global problems require global solutions administered by a single coordinating authority.
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**How it infects:**
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- Presents centralization as coordination: "We need everyone on the same page."
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- Uses global problems (climate, pandemics, inequality) to justify global governance.
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- Eliminates exit: if the system is global, there is nowhere to go when it fails.
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- Disguises itself as safety: "Regulation protects everyone equally."
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**Diagnostic markers:**
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- Proposed solutions always involve more centralization, more coordination, fewer competing alternatives.
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- Local variation is treated as a problem to be eliminated ("inconsistency") rather than a source of resilience.
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- Exit is framed as selfish or irresponsible.
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- Efficiency arguments used to justify monopoly.
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## The Tension
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Some coordination is necessary. The question is always: is this coordination voluntary and exitable? Or does it create a system from which there is no exit? A network of competing nodes that cooperate voluntarily is dynamic. A hierarchy that absorbs all nodes into one system is static.
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---
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type: antidote
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name: Vertical Authenticism
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mind_virus: Horizontal Mimeticism
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tags: [authenticity, mimicry, imitation, social-proof, conformity, individuation, depth, originality, girard, peer-pressure]
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---
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# Vertical Authenticism ◄► Horizontal Mimeticism
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## The Dynamic Pole: Vertical Authenticism
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Genuine curiosity over social signals and mimicry. The orientation toward depth — seeking truth, meaning, and value through direct engagement with reality rather than through imitation of peers. "Vertical" because it reaches upward toward genuine understanding rather than sideways toward social validation.
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**Key principles:**
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- Value comes from direct contact with reality, not from copying what others value.
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- Genuine curiosity asks "Is this true? Is this good?" — not "Do others think this is true or good?"
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- Individuation requires the courage to disagree with your tribe.
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- Depth is achieved by going further into one thing, not by sampling everything your peers sample.
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## The Static Pole: Horizontal Mimeticism (Mind Virus)
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Reliance on peers and social proof; highly susceptible to mind viruses. The orientation that derives all values, desires, and beliefs from observing and imitating others. "Horizontal" because it looks sideways at peers rather than upward toward truth.
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**How it infects:**
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- Replaces intrinsic motivation with social comparison: "I want this because they want this."
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- Creates mimetic rivalries: people compete for the same things not because they independently value them, but because others value them.
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- Spreads through social media, trends, status games, and peer validation loops.
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- Makes individuals transparent to mind viruses: if you adopt ideas based on social proof, any virus with sufficient social momentum will infect you.
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**Diagnostic markers:**
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- Opinions track peer groups rather than evidence or experience.
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- Values change when the reference group changes.
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- Status and social proof are treated as evidence of truth or quality.
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- Originality is claimed while the content is entirely derivative.
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- The same ideas, aesthetics, and language appear across an entire cohort simultaneously.
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## The Tension
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All learning begins with imitation. Children learn by copying. Apprentices learn by following masters. The question is whether imitation is a starting point or an endpoint. Dynamic imitation learns from models and then diverges. Static imitation copies models and never develops its own voice.
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---
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type: lens
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name: Logos
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tags: [reason, structure, logic, clarity, argument, falsifiability, error-correction, epistemic-hygiene, critical-rationalism, objectivity]
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---
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# Logos — The Lens of Reason
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Logos examines content through the structure of its arguments, the clarity of its reasoning, and its relationship to truth-seeking.
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## What Logos Looks For
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1. **Logical structure** — Are claims supported by evidence? Do conclusions follow from premises? Are there hidden assumptions or circular reasoning?
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2. **Falsifiability** — Can the claims be tested? Does the content invite criticism or shield itself from it?
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3. **Error-correction mechanisms** — Does the worldview expressed allow itself to be updated when wrong? Or does it treat its conclusions as final?
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4. **Epistemic honesty** — Does the content distinguish between what is known, what is believed, and what is speculated?
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5. **Conceptual clarity** — Are terms defined? Are distinctions made where they matter? Or does vagueness serve as camouflage for weak reasoning?
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## What Logos Does NOT Do
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Logos does not reduce everything to cold logic. It recognizes that reason operates within a broader context of meaning (Mythos) and character (Pathos). A Logos analysis flags where reasoning breaks down — it does not claim that only reason matters.
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## Key Diagnostic Questions
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- What is the strongest argument against this position, and does the content acknowledge it?
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- Where does the content appeal to authority instead of argument?
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- Are the key terms defined clearly enough to be debated?
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- Does the content confuse correlation with causation, or certainty with probability?
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## Philosophical Roots
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Logos draws from Popperian critical rationalism: all knowledge is conjecture, and progress happens through bold guesses and rigorous attempts at refutation. Truth is objective but never fully known. The best ideas are those that have survived the most serious criticism.
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type: lens
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name: Mythos
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tags: [meaning, narrative, wholeness, symbolism, archetype, myth, story, coherence, transcendence, imagination]
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---
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# Mythos — The Lens of Meaning
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Mythos examines content through the stories it tells, the symbols it invokes, and the vision of reality it participates in — whether consciously or unconsciously.
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## What Mythos Looks For
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1. **Narrative coherence** — What story is the content telling? Does it know it is telling a story? Every worldview is embedded in a narrative — Mythos makes the narrative visible.
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2. **Symbolic depth** — Does the content engage with symbols that resonate across time and culture, or does it operate only at the surface of literal meaning?
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3. **Vision of wholeness** — Does the content connect to something larger than itself? Does it participate in a vision of reality that gives meaning to its parts?
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4. **Mythic awareness** — Does the content recognize that all human understanding is mediated through narrative and metaphor? Or does it mistake its own myth for literal, unmediated truth?
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5. **Archetypal patterns** — What universal patterns (hero's journey, fall and redemption, death and rebirth) are at work beneath the surface?
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## What Mythos Does NOT Do
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Mythos does not privilege "spiritual" content over "rational" content. It recognizes that science has its myths (progress, objectivity, the frontier), politics has its myths (freedom, equality, the nation), and even anti-myth positions are themselves mythic. Mythos makes these invisible narratives visible for examination.
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## Key Diagnostic Questions
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- What is the implicit story about reality that this content assumes?
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- What symbols carry the weight of meaning here, and do they earn that weight?
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- Does the content know it is participating in a myth, or does it believe it has escaped myth entirely?
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- What vision of the good, the beautiful, or the true is embedded in this content?
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## Philosophical Roots
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Mythos draws from Tolkien's concept of subcreation, Campbell's monomyth, the Platonic tradition of truth communicated through myth, and the understanding that human consciousness is fundamentally narrative. We do not live in facts — we live in stories about facts.
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type: lens
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name: Pathos
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tags: [character, depth, authenticity, virtue, moral-weight, integrity, courage, resilience, emotional-intelligence, motivation]
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# Pathos — The Lens of Character
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Pathos examines content through the depth, authenticity, and moral weight of the character behind it — both the character it expresses and the character it cultivates in its audience.
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## What Pathos Looks For
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1. **Authenticity vs. performance** — Is the content expressing genuine conviction, or is it performing for social validation? Is the author speaking from lived depth or borrowed language?
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2. **Moral seriousness** — Does the content engage with real stakes? Does it acknowledge trade-offs, or does it offer easy answers to hard problems?
|
|
15
|
+
3. **Courage** — Does the content take positions that cost something? Or does it only say what is safe and expected?
|
|
16
|
+
4. **Agency** — Does the content treat its audience as agents capable of growth, or as victims to be managed?
|
|
17
|
+
5. **Emotional integrity** — Are emotions used to illuminate or to manipulate? Does the content invite feeling or weaponize it?
|
|
18
|
+
|
|
19
|
+
## What Pathos Does NOT Do
|
|
20
|
+
|
|
21
|
+
Pathos does not judge content by how it makes you feel. It judges by the quality of character the content embodies and encourages. A Pathos analysis can find depth in uncomfortable content and shallowness in comforting content.
|
|
22
|
+
|
|
23
|
+
## Key Diagnostic Questions
|
|
24
|
+
|
|
25
|
+
- Would the author say this if no one were watching?
|
|
26
|
+
- Does the content make its audience stronger or more dependent?
|
|
27
|
+
- Where does the content substitute sentiment for substance?
|
|
28
|
+
- Is there courage in what is being expressed, or only conformity?
|
|
29
|
+
|
|
30
|
+
## Philosophical Roots
|
|
31
|
+
|
|
32
|
+
Pathos draws from Aristotelian virtue ethics, Nietzschean authenticity, and the Jungian idea that character is forged through confrontation with shadow. Depth is not given — it is earned through struggle, honesty, and the refusal to settle for easy answers.
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: quality
|
|
3
|
+
name: Beauty
|
|
4
|
+
tags: [beauty, aesthetics, elegance, harmony, form, proportion, truth-beauty, perception, wonder, craftsmanship]
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# Beauty — The Quality of Resonant Form
|
|
8
|
+
|
|
9
|
+
Beauty is the recognition that form matters — that how something is made carries meaning beyond what it functionally achieves. Beauty is not decoration. It is a signal of deep order.
|
|
10
|
+
|
|
11
|
+
## Why Beauty Matters
|
|
12
|
+
|
|
13
|
+
Beauty is an epistemic guide. Physicists trust beautiful equations. Engineers trust elegant designs. When something is both true and beautiful, it is more likely to be deeply true. Beauty indicates that a solution has found harmony with the underlying structure of the problem.
|
|
14
|
+
|
|
15
|
+
Beauty is the antidote to reduction — the assumption that stripping away everything "unnecessary" leads to truth. What beauty reveals is that some things dismissed as unnecessary are actually essential to meaning, comprehension, and engagement.
|
|
16
|
+
|
|
17
|
+
## How to Cultivate Beauty
|
|
18
|
+
|
|
19
|
+
- **In thinking:** Seek explanations that are not only correct but elegant. Prefer simplicity that emerges from understanding over simplicity that comes from ignoring complexity.
|
|
20
|
+
- **In work:** Treat craft as a value, not a luxury. Code that is beautiful is usually code that is correct. Writing that is beautiful is usually writing that communicates.
|
|
21
|
+
- **In life:** Pay attention to what moves you aesthetically. Train your perception. Beauty is not subjective whim — it is a skill that deepens with practice.
|
|
22
|
+
|
|
23
|
+
## How to Recognize Its Absence
|
|
24
|
+
|
|
25
|
+
When function completely overrides form. When efficiency metrics replace qualitative judgment. When "good enough" becomes the ceiling rather than the floor. When environments are designed for throughput rather than human experience.
|
|
26
|
+
|
|
27
|
+
## Beauty and Truth
|
|
28
|
+
|
|
29
|
+
Beauty is not opposed to truth — it is often truth's first signal. The beauty of a mathematical proof, a well-designed tool, or a resonant story is evidence that something real has been captured in form.
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: quality
|
|
3
|
+
name: Infinity
|
|
4
|
+
tags: [infinity, openness, unbounded, growth, potential, exploration, beginning-of-infinity, conjecture, possibility, frontier]
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# Infinity — The Quality of Unbounded Possibility
|
|
8
|
+
|
|
9
|
+
Infinity is the recognition that knowledge, creativity, and progress have no upper bound — that we are always at the beginning of what is possible, never at the end.
|
|
10
|
+
|
|
11
|
+
## Why Infinity Matters
|
|
12
|
+
|
|
13
|
+
The greatest enemy of progress is the belief that progress has ended or soon will. Infinity is the antidote to every form of "we've figured it out" — whether that comes from religious orthodoxy, scientific consensus, or cultural complacency. Every solved problem reveals new problems. Every answered question opens new questions. This is not a defect — it is the nature of an infinite reality encountered by growing minds.
|
|
14
|
+
|
|
15
|
+
Infinity is the direct antidote to Constrictive Pessimism — the mind virus that sees all resources, possibilities, and futures as fixed and shrinking.
|
|
16
|
+
|
|
17
|
+
## How to Cultivate Infinity
|
|
18
|
+
|
|
19
|
+
- **In thinking:** When you encounter a limit, ask whether it is a law of nature or a failure of imagination. Most limits are the latter.
|
|
20
|
+
- **In work:** Build systems that can evolve. Prefer open architectures over closed ones. Design for extensibility, not finality.
|
|
21
|
+
- **In life:** Resist the temptation of "arrival" — the feeling that you have learned enough, achieved enough, or understood enough. The frontier always extends.
|
|
22
|
+
|
|
23
|
+
## How to Recognize Its Absence
|
|
24
|
+
|
|
25
|
+
When conversations revolve around scarcity rather than creation. When institutions optimize for preservation rather than discovery. When the dominant mood is managing decline rather than enabling growth. When "be realistic" is used to shut down imagination.
|
|
26
|
+
|
|
27
|
+
## Infinity and Humility
|
|
28
|
+
|
|
29
|
+
Infinity is not arrogance — it is humility. To embrace infinity is to admit that our current understanding is always a tiny island in an ocean of ignorance. The infinite is what we have not yet learned, not yet built, not yet imagined.
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: quality
|
|
3
|
+
name: Love
|
|
4
|
+
tags: [love, care, connection, commitment, sacrifice, loyalty, philia, agape, eros, devotion, generosity, trust]
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# Love — The Quality of Committed Care
|
|
8
|
+
|
|
9
|
+
Love is the capacity to commit deeply to something beyond the self — a person, a craft, a community, an idea — and to sustain that commitment through difficulty, cost, and time.
|
|
10
|
+
|
|
11
|
+
## Why Love Matters
|
|
12
|
+
|
|
13
|
+
Love is the binding agent of all the other qualities. Play without love becomes frivolous. Beauty without love becomes vanity. Story without love becomes propaganda. Infinity without love becomes abstraction. Mystery without love becomes nihilism. Love grounds the other qualities in human connection and moral weight.
|
|
14
|
+
|
|
15
|
+
Love is the antidote to Horizontal Mimeticism — the mind virus that replaces genuine connection with social performance. Where mimeticism asks "what do others value?", love asks "what do I actually care about enough to sacrifice for?"
|
|
16
|
+
|
|
17
|
+
## How to Cultivate Love
|
|
18
|
+
|
|
19
|
+
- **In thinking:** Care about truth for its own sake, not as a tool for winning arguments. Intellectual love means wanting to understand, not wanting to be right.
|
|
20
|
+
- **In work:** Love your craft enough to do it well even when no one is watching. The quality of attention you bring to work is a form of love.
|
|
21
|
+
- **In life:** Invest in relationships and commitments that cost something. Love that costs nothing is not love — it is convenience.
|
|
22
|
+
|
|
23
|
+
## How to Recognize Its Absence
|
|
24
|
+
|
|
25
|
+
When relationships are transactional. When commitment lasts only as long as it is convenient. When communities are held together by shared enemies rather than shared affection. When care is performed for social credit rather than felt as genuine concern.
|
|
26
|
+
|
|
27
|
+
## Love and Strength
|
|
28
|
+
|
|
29
|
+
Love is not softness. It is the willingness to endure difficulty for the sake of something valued. The parent who disciplines, the friend who speaks hard truths, the craftsperson who redoes work that others would accept — these are acts of love. Love without strength is sentimentality. Strength without love is cruelty.
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: quality
|
|
3
|
+
name: Mystery
|
|
4
|
+
tags: [mystery, unknown, wonder, awe, apophatic, negative-theology, limit-of-knowledge, humility, transcendence, irreducibility]
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# Mystery — The Quality of the Irreducibly Unknown
|
|
8
|
+
|
|
9
|
+
Mystery is the recognition that reality contains dimensions that resist full explanation — not because we haven't tried hard enough, but because some aspects of existence exceed the capacity of any model to capture.
|
|
10
|
+
|
|
11
|
+
## Why Mystery Matters
|
|
12
|
+
|
|
13
|
+
Mystery prevents the collapse of reality into any single explanatory framework. It is the quality that keeps Logos honest: reason is powerful, but it is not omnipotent. Some questions — consciousness, existence, beauty, meaning — may be approachable but never fully resolvable. This is not mysticism. It is intellectual honesty about the limits of intellectual tools.
|
|
14
|
+
|
|
15
|
+
Mystery is the antidote to Authoritative Justificationism — the mind virus that claims final knowledge is achievable and that dissent from established truth is error rather than exploration.
|
|
16
|
+
|
|
17
|
+
## How to Cultivate Mystery
|
|
18
|
+
|
|
19
|
+
- **In thinking:** Hold space for questions that have no clean answers. Resist the pressure to resolve every ambiguity. Let some things remain genuinely open.
|
|
20
|
+
- **In work:** Design systems that accommodate the unexpected. Leave room for emergence. Not everything needs to be specified in advance.
|
|
21
|
+
- **In life:** Seek experiences that produce genuine awe — not the manufactured "awe" of marketing, but the real encounter with something that exceeds your categories.
|
|
22
|
+
|
|
23
|
+
## How to Recognize Its Absence
|
|
24
|
+
|
|
25
|
+
When every question must have a definitive answer. When ambiguity is treated as a problem to be eliminated rather than a feature to be respected. When models are mistaken for reality. When explanation replaces wonder instead of deepening it.
|
|
26
|
+
|
|
27
|
+
## Mystery and Knowledge
|
|
28
|
+
|
|
29
|
+
Mystery is not the enemy of knowledge — it is its companion. The more we know, the more clearly we see what we don't know. A person who has lost all sense of mystery has not achieved complete knowledge — they have achieved complete complacency.
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: quality
|
|
3
|
+
name: Play
|
|
4
|
+
tags: [play, spontaneity, exploration, experimentation, creativity, freedom, joy, improvisation, game, emergence]
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# Play — The Quality of Spontaneous Exploration
|
|
8
|
+
|
|
9
|
+
Play is the capacity to engage with reality without predetermined outcomes — to experiment, improvise, and discover through the act of doing rather than planning.
|
|
10
|
+
|
|
11
|
+
## Why Play Matters
|
|
12
|
+
|
|
13
|
+
Play is how new ideas are born. Before reason can evaluate and narrative can contextualize, play creates the raw material of novelty. Evolution plays with mutation. Science plays with hypotheses. Art plays with form. Culture plays with tradition. Without play, systems become brittle and stop evolving.
|
|
14
|
+
|
|
15
|
+
Play is the antidote to Reductive Parochialism — the mind virus that insists only the measurable and already-known matters. Play opens doors to the unmeasurable and the not-yet-known.
|
|
16
|
+
|
|
17
|
+
## How to Cultivate Play
|
|
18
|
+
|
|
19
|
+
- **In thinking:** Allow yourself to hold ideas lightly. Entertain possibilities without committing to them. Ask "what if?" more than "but how?"
|
|
20
|
+
- **In work:** Create space for experimentation without pressure for immediate results. Prototype before planning. Fail early and cheaply.
|
|
21
|
+
- **In life:** Seek activities where the process matters more than the outcome. Let curiosity lead. Resist the tyranny of optimization.
|
|
22
|
+
|
|
23
|
+
## How to Recognize Its Absence
|
|
24
|
+
|
|
25
|
+
When everything must justify its existence through measurable utility. When efficiency eliminates all slack. When seriousness becomes humorlessness. When systems can no longer surprise themselves.
|
|
26
|
+
|
|
27
|
+
## The Paradox of Play
|
|
28
|
+
|
|
29
|
+
Play is most productive when it is least concerned with being productive. Instrumentalizing play destroys it. The challenge is to value play precisely because it resists being valued in conventional terms.
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
---
|
|
2
|
+
type: quality
|
|
3
|
+
name: Story
|
|
4
|
+
tags: [story, narrative, meaning-making, communication, myth, drama, transformation, audience, arc, lived-experience]
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
# Story — The Quality of Meaningful Narrative
|
|
8
|
+
|
|
9
|
+
Story is the human capacity to create meaning through narrative — to transform raw experience into structured understanding by placing events in relationship to each other across time.
|
|
10
|
+
|
|
11
|
+
## Why Story Matters
|
|
12
|
+
|
|
13
|
+
Humans do not think in propositions — they think in stories. Every belief, value, and identity is embedded in a narrative context. "I am a scientist" is a story. "Progress is possible" is a story. "The market will correct" is a story. Story is not opposed to reason — it is the medium through which reason becomes comprehensible and actionable.
|
|
14
|
+
|
|
15
|
+
Story is the primary vehicle of the DynamicOS distillation pipeline: ideas must be compressed into memes, but memes must be embedded in stories to reach general intelligence. A fact informs. A story transforms.
|
|
16
|
+
|
|
17
|
+
## How to Cultivate Story
|
|
18
|
+
|
|
19
|
+
- **In thinking:** Notice the stories you already live inside. Ask what narratives shape your assumptions about what is possible, desirable, or inevitable.
|
|
20
|
+
- **In work:** Present ideas in narrative form when you need them to stick. Context, conflict, and resolution are more powerful than bullet points.
|
|
21
|
+
- **In life:** Seek stories that expand your sense of what is possible. Avoid stories that flatten reality into simple formulas of good and evil.
|
|
22
|
+
|
|
23
|
+
## How to Recognize Its Absence
|
|
24
|
+
|
|
25
|
+
When communication is purely informational — data without context, facts without meaning. When organizations cannot articulate why they exist, only what they do. When individuals feel their lives lack direction or significance.
|
|
26
|
+
|
|
27
|
+
## Story and Agency
|
|
28
|
+
|
|
29
|
+
The most important story you tell is the one about who you are and what you can become. Dynamic stories emphasize agency: the protagonist can learn, change, and shape outcomes. Static stories emphasize fate: the ending is predetermined, and struggle is futile.
|
package/package.json
CHANGED
|
@@ -1,14 +1,31 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@dnai/dynamicllm",
|
|
3
|
-
"version": "0.
|
|
4
|
-
"description": "DynamicLLM — perspective engine for general intelligence. MCP server providing lens analysis, quality cultivation, and virus scan diagnostics.",
|
|
3
|
+
"version": "0.2.0",
|
|
4
|
+
"description": "DynamicLLM — perspective engine for general intelligence. MCP server + CLI providing lens analysis, quality cultivation, and virus scan diagnostics.",
|
|
5
5
|
"type": "module",
|
|
6
|
-
"main": "dist/index.js",
|
|
6
|
+
"main": "dist/core/index.js",
|
|
7
|
+
"types": "dist/core/index.d.ts",
|
|
8
|
+
"exports": {
|
|
9
|
+
".": {
|
|
10
|
+
"types": "./dist/core/index.d.ts",
|
|
11
|
+
"default": "./dist/core/index.js"
|
|
12
|
+
},
|
|
13
|
+
"./constants": {
|
|
14
|
+
"types": "./dist/core/constants.d.ts",
|
|
15
|
+
"default": "./dist/core/constants.js"
|
|
16
|
+
}
|
|
17
|
+
},
|
|
18
|
+
"typesVersions": {
|
|
19
|
+
"*": {
|
|
20
|
+
"constants": ["dist/core/constants.d.ts"]
|
|
21
|
+
}
|
|
22
|
+
},
|
|
7
23
|
"bin": {
|
|
8
|
-
"dynamicllm": "dist/
|
|
24
|
+
"dynamicllm": "dist/bin/dynamicllm.js"
|
|
9
25
|
},
|
|
10
26
|
"files": [
|
|
11
27
|
"dist",
|
|
28
|
+
"framework",
|
|
12
29
|
"README.md"
|
|
13
30
|
],
|
|
14
31
|
"scripts": {
|
|
@@ -24,5 +41,12 @@
|
|
|
24
41
|
"@types/node": "^22.0.0",
|
|
25
42
|
"typescript": "5.9.3"
|
|
26
43
|
},
|
|
27
|
-
"
|
|
44
|
+
"publishConfig": {
|
|
45
|
+
"access": "public"
|
|
46
|
+
},
|
|
47
|
+
"license": "MIT",
|
|
48
|
+
"repository": {
|
|
49
|
+
"type": "git",
|
|
50
|
+
"url": "https://github.com/dnai/dynamicllm"
|
|
51
|
+
}
|
|
28
52
|
}
|
package/dist/cli.js
DELETED
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
#!/usr/bin/env node
|
|
2
|
-
import { startServer } from "./server.js";
|
|
3
|
-
import { setup } from "./setup.js";
|
|
4
|
-
const command = process.argv[2];
|
|
5
|
-
if (command === "init" || command === "setup") {
|
|
6
|
-
setup().catch((error) => {
|
|
7
|
-
console.error("Setup failed:", error);
|
|
8
|
-
process.exit(1);
|
|
9
|
-
});
|
|
10
|
-
}
|
|
11
|
-
else {
|
|
12
|
-
startServer()
|
|
13
|
-
.then(() => {
|
|
14
|
-
console.error("DynamicLLM MCP server started");
|
|
15
|
-
})
|
|
16
|
-
.catch((error) => {
|
|
17
|
-
console.error("Failed to start DynamicLLM MCP server:", error);
|
|
18
|
-
process.exit(1);
|
|
19
|
-
});
|
|
20
|
-
}
|