@dloizides/marketing-astro-kit 1.3.1 → 1.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/HeroBackdrop.astro +2 -2
- package/src/heroBackdrop/presets.ts +27 -18
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@dloizides/marketing-astro-kit",
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-
"version": "1.3.
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+
"version": "1.3.3",
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"description": "Reusable, themeable Astro marketing sections for product sites — a Free-vs-Pro pricing comparison table, a trust / credibility section (security cards, customer-logo + testimonial placeholders, discreet built-by), a client-side \"try it\" demo shell, and an SEO guides/content-hub card + frontmatter schema. Data-driven via a shared TypeScript schema; themed entirely through the host site's CSS custom properties.",
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"keywords": [
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"astro",
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package/src/HeroBackdrop.astro
CHANGED
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@@ -18,8 +18,8 @@
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// 2. The loop stops when the tab is hidden (`visibilitychange`) and when the
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// canvas scrolls out of view (IntersectionObserver). A hero is off-screen
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// for most of a session; without this the cost is paid for the whole visit.
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// 3. Particle COUNT dominates per-frame cost. `csdf-ember-sparse` runs
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//
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// 3. Particle COUNT dominates per-frame cost. `csdf-ember-sparse` runs 110 —
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// about a third of the studio default — precisely so this can sit on a site
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// with a hard Lighthouse >= 80 budget.
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//
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// The script is `is:inline` ON PURPOSE, not by oversight. kefi-landings serves
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@@ -93,32 +93,41 @@ export const HERO_BACKDROP_PRESETS: Record<HeroBackdropPresetName, HeroBackdropP
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/**
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* CSDF's shipped backdrop, exported from the studio verbatim.
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*
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*
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*
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*
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*
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*
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*
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*
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* The id still says `sparse`; the field is no longer sparse in the original
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* sense. `count` was raised 40 -> 110 (still about a third of the 320-particle
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* default), and the cost of that is paid back everywhere else: the CSS layer
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* dropped from the High intensity triplet to `CSS_MED`, `alpha` fell to 0.44,
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* and `rise` fell from 2.6 to 0.68 so sprites drift rather than shoot. The
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* result is a slow, wide, low-contrast bed of embers instead of a few fast
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* bright ones. A `life` of 2.5 keeps each sprite alive long enough for that
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* slow rise to read, and `bloomA: 2` puts the extra glow in the static base
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* bloom -- one cheap gradient -- rather than in more sprites.
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*
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* The NAME is deliberately unchanged. `HeroBackdropPresetName` is this
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* package's published public API and `CsdfSite.astro` indexes
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* `HERO_BACKDROP_PRESETS[...]` directly with no undefined fallback, so a
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* rename is a breaking change that blanks the hero for any consumer that
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* updates the app before the package. Read `sparse` as "the CSDF one",
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* historical, and trust the numbers below.
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*/
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'csdf-ember-sparse': {
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variant: 'ember',
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engine: 'canvas',
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label: 'CSDF ember —
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label: 'CSDF ember — wide slow column, medium intensity',
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palette: EMBER_PALETTE,
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css:
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css: CSS_MED,
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ember: {
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width: 1.2,
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focus:
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count:
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rise:
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focus: 1,
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count: 110,
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rise: 0.68,
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drift: 1.15,
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swirl: 2
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size: 1.
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life:
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alpha: 0.
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bloomA:
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bloomH: 0.
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swirl: 1.2,
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size: 1.12,
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life: 2.5,
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alpha: 0.44,
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bloomA: 2,
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bloomH: 0.9,
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},
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},
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'doom-med': {
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