@djangocfg/ui-tools 2.1.103 → 2.1.104

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. package/dist/{LottiePlayer.client-WFMG2OOW.cjs → LottiePlayer.client-6WVWDO75.cjs} +6 -6
  2. package/dist/{LottiePlayer.client-WFMG2OOW.cjs.map → LottiePlayer.client-6WVWDO75.cjs.map} +1 -1
  3. package/dist/{LottiePlayer.client-LBEC2JKY.mjs → LottiePlayer.client-B4I6WNZM.mjs} +4 -4
  4. package/dist/{LottiePlayer.client-LBEC2JKY.mjs.map → LottiePlayer.client-B4I6WNZM.mjs.map} +1 -1
  5. package/dist/{Mermaid.client-4TU2TSH3.mjs → Mermaid.client-4OCKJ6QD.mjs} +3 -3
  6. package/dist/{Mermaid.client-4TU2TSH3.mjs.map → Mermaid.client-4OCKJ6QD.mjs.map} +1 -1
  7. package/dist/{Mermaid.client-SBYY364Q.cjs → Mermaid.client-ZP6OE46Z.cjs} +23 -23
  8. package/dist/{Mermaid.client-SBYY364Q.cjs.map → Mermaid.client-ZP6OE46Z.cjs.map} +1 -1
  9. package/dist/{PlaygroundLayout-4DYBORAS.mjs → PlaygroundLayout-LMQTVXSP.mjs} +4 -4
  10. package/dist/{PlaygroundLayout-4DYBORAS.mjs.map → PlaygroundLayout-LMQTVXSP.mjs.map} +1 -1
  11. package/dist/{PlaygroundLayout-3YVSAEAF.cjs → PlaygroundLayout-XXVBU4WZ.cjs} +51 -51
  12. package/dist/{PlaygroundLayout-3YVSAEAF.cjs.map → PlaygroundLayout-XXVBU4WZ.cjs.map} +1 -1
  13. package/dist/{PrettyCode.client-PNPLXRH6.cjs → PrettyCode.client-2CLSV2VD.cjs} +5 -5
  14. package/dist/{PrettyCode.client-PNPLXRH6.cjs.map → PrettyCode.client-2CLSV2VD.cjs.map} +1 -1
  15. package/dist/{PrettyCode.client-LCBPPTIX.mjs → PrettyCode.client-Y2BVON7R.mjs} +3 -3
  16. package/dist/{PrettyCode.client-LCBPPTIX.mjs.map → PrettyCode.client-Y2BVON7R.mjs.map} +1 -1
  17. package/dist/{chunk-YFRNE2IR.mjs → chunk-6JTB2X72.mjs} +3 -3
  18. package/dist/{chunk-YFRNE2IR.mjs.map → chunk-6JTB2X72.mjs.map} +1 -1
  19. package/dist/{chunk-37ZI6VD4.mjs → chunk-CGILA3WO.mjs} +2 -2
  20. package/dist/{chunk-37ZI6VD4.mjs.map → chunk-CGILA3WO.mjs.map} +1 -1
  21. package/dist/{chunk-7DGDQVQW.cjs → chunk-FB5QBSI3.cjs} +46 -46
  22. package/dist/{chunk-7DGDQVQW.cjs.map → chunk-FB5QBSI3.cjs.map} +1 -1
  23. package/dist/{chunk-M6P2FU7L.mjs → chunk-L6UHASYQ.mjs} +4 -4
  24. package/dist/{chunk-M6P2FU7L.mjs.map → chunk-L6UHASYQ.mjs.map} +1 -1
  25. package/dist/{chunk-3HK2OE62.cjs → chunk-PRPG2T2E.cjs} +6 -6
  26. package/dist/{chunk-3HK2OE62.cjs.map → chunk-PRPG2T2E.cjs.map} +1 -1
  27. package/dist/{chunk-UQ3XI5MY.cjs → chunk-WGEGR3DF.cjs} +2 -2
  28. package/dist/{chunk-UQ3XI5MY.cjs.map → chunk-WGEGR3DF.cjs.map} +1 -1
  29. package/dist/index.cjs +227 -227
  30. package/dist/index.mjs +7 -7
  31. package/package.json +3 -3
  32. package/src/index.ts +2 -0
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Loads animations from URLs or accepts animation objects directly\n * - Caching support to prevent re-fetching the same animation\n * - Error handling with retry capability\n * - Loading states\n *\n * Usage:\n * ```tsx\n * const { animationData, isLoading, error, retry } = useLottie({\n * src: 'https://example.com/animation.json'\n * });\n *\n * if (isLoading) return <div>Loading...</div>;\n * if (error) return <div>Error: {error.message} <button onClick={retry}>Retry</button></div>;\n * if (!animationData) return null;\n *\n * return <LottiePlayer animationData={animationData} />;\n * ```\n */\nexport function useLottie(options: UseLottieOptions): UseLottieReturn {\n const { src, cache = true } = options;\n\n const [animationData, setAnimationData] = useState<object | null>(null);\n const [isLoading, setIsLoading] = useState(false);\n const [error, setError] = useState<Error | null>(null);\n const [retryCount, setRetryCount] = useState(0);\n\n // Track if component is mounted to prevent state updates on unmounted component\n const isMountedRef = useRef(true);\n\n useEffect(() => {\n isMountedRef.current = true;\n return () => {\n isMountedRef.current = false;\n };\n }, []);\n\n useEffect(() => {\n // If src is already an object, use it directly\n if (typeof src === 'object' && src !== null) {\n setAnimationData(src);\n setIsLoading(false);\n setError(null);\n return;\n }\n\n // If src is a string (URL), fetch it\n if (typeof src === 'string') {\n const loadAnimation = async () => {\n // Check cache first\n if (cache && animationCache.has(src)) {\n if (isMountedRef.current) {\n setAnimationData(animationCache.get(src)!);\n setIsLoading(false);\n setError(null);\n }\n return;\n }\n\n // Load from URL\n if (isMountedRef.current) {\n setIsLoading(true);\n setError(null);\n }\n\n try {\n const response = await fetch(src);\n\n if (!response.ok) {\n throw new Error(`Failed to load animation: ${response.status} ${response.statusText}`);\n }\n\n const data = await response.json();\n\n // Validate that it's a valid Lottie animation\n if (!data || typeof data !== 'object' || !data.v || !data.layers) {\n throw new Error('Invalid Lottie animation data');\n }\n\n // Cache the loaded animation\n if (cache) {\n animationCache.set(src, data);\n }\n\n if (isMountedRef.current) {\n setAnimationData(data);\n setIsLoading(false);\n }\n } catch (err) {\n if (isMountedRef.current) {\n setError(err instanceof Error ? err : new Error('Failed to load animation'));\n setIsLoading(false);\n }\n }\n };\n\n loadAnimation();\n }\n }, [src, cache, retryCount]);\n\n const retry = () => {\n setRetryCount((prev) => prev + 1);\n };\n\n return {\n animationData,\n isLoading,\n error,\n retry,\n };\n}\n"]}
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Loads animations from URLs or accepts animation objects directly\n * - Caching support to prevent re-fetching the same animation\n * - Error handling with retry capability\n * - Loading states\n *\n * Usage:\n * ```tsx\n * const { animationData, isLoading, error, retry } = useLottie({\n * src: 'https://example.com/animation.json'\n * });\n *\n * if (isLoading) return <div>Loading...</div>;\n * if (error) return <div>Error: {error.message} <button onClick={retry}>Retry</button></div>;\n * if (!animationData) return null;\n *\n * return <LottiePlayer animationData={animationData} />;\n * ```\n */\nexport function useLottie(options: UseLottieOptions): UseLottieReturn {\n const { src, cache = true } = options;\n\n const [animationData, setAnimationData] = useState<object | null>(null);\n const [isLoading, setIsLoading] = useState(false);\n const [error, setError] = useState<Error | null>(null);\n const [retryCount, setRetryCount] = useState(0);\n\n // Track if component is mounted to prevent state updates on unmounted component\n const isMountedRef = useRef(true);\n\n useEffect(() => {\n isMountedRef.current = true;\n return () => {\n isMountedRef.current = false;\n };\n }, []);\n\n useEffect(() => {\n // If src is already an object, use it directly\n if (typeof src === 'object' && src !== null) {\n setAnimationData(src);\n setIsLoading(false);\n setError(null);\n return;\n }\n\n // If src is a string (URL), fetch it\n if (typeof src === 'string') {\n const loadAnimation = async () => {\n // Check cache first\n if (cache && animationCache.has(src)) {\n if (isMountedRef.current) {\n setAnimationData(animationCache.get(src)!);\n setIsLoading(false);\n setError(null);\n }\n return;\n }\n\n // Load from URL\n if (isMountedRef.current) {\n setIsLoading(true);\n setError(null);\n }\n\n try {\n const response = await fetch(src);\n\n if (!response.ok) {\n throw new Error(`Failed to load animation: ${response.status} ${response.statusText}`);\n }\n\n const data = await response.json();\n\n // Validate that it's a valid Lottie animation\n if (!data || typeof data !== 'object' || !data.v || !data.layers) {\n throw new Error('Invalid Lottie animation data');\n }\n\n // Cache the loaded animation\n if (cache) {\n animationCache.set(src, data);\n }\n\n if (isMountedRef.current) {\n setAnimationData(data);\n setIsLoading(false);\n }\n } catch (err) {\n if (isMountedRef.current) {\n setError(err instanceof Error ? err : new Error('Failed to load animation'));\n setIsLoading(false);\n }\n }\n };\n\n loadAnimation();\n }\n }, [src, cache, retryCount]);\n\n const retry = () => {\n setRetryCount((prev) => prev + 1);\n };\n\n return {\n animationData,\n isLoading,\n error,\n retry,\n };\n}\n"]}
@@ -11,5 +11,5 @@ var __require = /* @__PURE__ */ ((x) => typeof require !== "undefined" ? require
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  exports.__name = __name;
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  exports.__require = __require;
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