@divinevoxel/vlox 0.0.79 → 0.0.81

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/Builder/Tools/Brush/BrushTool.d.ts +12 -2
  2. package/Builder/Tools/Brush/BrushTool.js +53 -28
  3. package/Builder/Tools/Debug/DebugTool.d.ts +18 -0
  4. package/Builder/Tools/Debug/DebugTool.js +36 -0
  5. package/Builder/Tools/Path/PahtTool.d.ts +1 -1
  6. package/Builder/Tools/Path/PahtTool.js +1 -1
  7. package/Builder/Tools/Sculpt/SculptTool.js +8 -0
  8. package/Builder/Tools/Wrench/WrenchTool.js +10 -23
  9. package/Builder/Util/SurfaceBoxSelection.js +2 -0
  10. package/Builder/VoxelBuildSpace.js +3 -3
  11. package/Contexts/Base/Remote/InitDataSync.js +1 -1
  12. package/Math/UtilFunctions.js +7 -8
  13. package/Math/VoxelFaces.d.ts +2 -2
  14. package/Math/VoxelFaces.js +46 -55
  15. package/Math/WorldIndexing.d.ts +11 -0
  16. package/Math/WorldIndexing.js +34 -0
  17. package/Mesher/Geometry/Geometry.types.d.ts +2 -2
  18. package/Mesher/Geometry/Geometry.types.js +7 -20
  19. package/Mesher/Geometry/Primitives/QuadVertexData.js +118 -119
  20. package/Mesher/Geometry/Primitives/TriangleVertexData.js +89 -90
  21. package/Mesher/Geometry/Proto/ProtoMesh.d.ts +1 -1
  22. package/Mesher/Geometry/Proto/ProtoMesh.js +22 -29
  23. package/Mesher/Geometry/Proto/ProtoMeshBuffer.d.ts +4 -2
  24. package/Mesher/Geometry/Proto/ProtoMeshBuffer.js +14 -6
  25. package/Mesher/Geometry/Shapes/Box.js +6 -7
  26. package/Mesher/Geometry/Transform/TransformBox.js +8 -9
  27. package/Mesher/Geometry/Transform/TransformQuad.js +4 -5
  28. package/Mesher/Geometry/Transform/TransformTriangle.js +3 -4
  29. package/Mesher/InitMesher.js +4 -9
  30. package/Mesher/Items/Geometry/ItemGeometryBuilder.js +7 -8
  31. package/Mesher/Items/MeshTexture.js +125 -57
  32. package/Mesher/Voxels/Base/BuildVoxel.d.ts +6 -0
  33. package/Mesher/Voxels/Base/BuildVoxel.js +101 -0
  34. package/Mesher/Voxels/Base/CompactVoxelSectionMesh.js +1 -21
  35. package/Mesher/Voxels/Base/MeshSectionBase.js +3 -26
  36. package/Mesher/Voxels/Geometry/VoxelGeometryBuilder.js +33 -31
  37. package/Mesher/Voxels/Geometry/VoxelShaderData.js +3 -7
  38. package/Mesher/Voxels/MeshTemplate.js +6 -26
  39. package/Mesher/Voxels/MeshVoxel.js +5 -10
  40. package/Mesher/Voxels/Models/Common/Calc/CalcConstants.js +41 -42
  41. package/Mesher/Voxels/Models/Common/Calc/FaceDataCalc.js +6 -9
  42. package/Mesher/Voxels/Models/Common/Faces/CullRulledFace.js +64 -47
  43. package/Mesher/Voxels/Models/Common/Faces/ShadeRulledFace.js +57 -43
  44. package/Mesher/Voxels/Models/Nodes/Custom/Liquid/FlowGradient.js +4 -5
  45. package/Mesher/Voxels/Models/Nodes/Custom/Liquid/LiquidGeometryNode.d.ts +1 -1
  46. package/Mesher/Voxels/Models/Nodes/Custom/Liquid/LiquidGeometryNode.js +116 -118
  47. package/Mesher/Voxels/Models/Nodes/Default/QuadVoxelGeometryNode.js +4 -4
  48. package/Mesher/Voxels/Models/Nodes/VoxelGeometryConstructor.js +2 -2
  49. package/Mesher/Voxels/Models/Procedures/Default/OutlinedTextureProcedure.js +19 -21
  50. package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.js +45 -38
  51. package/Mesher/Voxels/Models/RenderedMaterials.d.ts +1 -1
  52. package/Mesher/Voxels/Models/RenderedMaterials.js +8 -5
  53. package/Mesher/Voxels/Models/VoxelGeometryBuilderCacheSpace.d.ts +18 -4
  54. package/Mesher/Voxels/Models/VoxelGeometryBuilderCacheSpace.js +135 -22
  55. package/Mesher/Voxels/Models/VoxelGeometryBuilderCacheSpaceN.d.ts +33 -0
  56. package/Mesher/Voxels/Models/VoxelGeometryBuilderCacheSpaceN.js +204 -0
  57. package/Mesher/Voxels/Models/{VoxelModelConstructorRegister.d.ts → VoxelGeometryConstructorRegister.d.ts} +1 -6
  58. package/Mesher/Voxels/Models/VoxelGeometryConstructorRegister.js +20 -0
  59. package/Mesher/Voxels/Models/VoxelModelBuilder.js +15 -16
  60. package/Mesher/Voxels/Models/VoxelModelEffect.d.ts +1 -3
  61. package/Mesher/Voxels/Models/VoxelModelEffect.js +1 -3
  62. package/Renderer/DVERenderNode.types.d.ts +1 -0
  63. package/Renderer/InitTasks.js +2 -0
  64. package/Tasks/Paint/Erase/EraseVoxel.js +1 -1
  65. package/Tasks/Propagation/Illumanation/RGBUpdate.js +191 -48
  66. package/Tasks/Propagation/Illumanation/SunUpdate.d.ts +1 -1
  67. package/Tasks/Propagation/Illumanation/SunUpdate.js +167 -63
  68. package/Tasks/Propagation/Illumanation/WorldSun.js +96 -60
  69. package/Tasks/WorldGeneration/WorldGenBrush.d.ts +2 -0
  70. package/Tasks/WorldGeneration/WorldGenBrush.js +31 -0
  71. package/Templates/Archive/ArchivedVoxelTemplate.js +1 -1
  72. package/Templates/Archive/Functions/CreateArchivedTemplate.js +1 -1
  73. package/Templates/Archive/Functions/CreateArchivedTemplateFromFull.d.ts +6 -0
  74. package/Templates/Archive/Functions/CreateArchivedTemplateFromFull.js +174 -0
  75. package/Textures/Classes/CompactedTextureReader.d.ts +22 -0
  76. package/Textures/Classes/CompactedTextureReader.js +90 -0
  77. package/Textures/Classes/CompiledTexture.d.ts +4 -1
  78. package/Textures/Classes/CompiledTexture.js +36 -8
  79. package/Textures/Classes/TextureAtlasIndex.d.ts +7 -0
  80. package/Textures/Classes/TextureAtlasIndex.js +14 -0
  81. package/Textures/Classes/TextureLoader.d.ts +20 -0
  82. package/Textures/Classes/TextureLoader.js +95 -0
  83. package/Textures/Functions/BuildTextureData.d.ts +1 -1
  84. package/Textures/Functions/BuildTextureData.js +19 -122
  85. package/Textures/Functions/CreateCompactedTexture.d.ts +6 -0
  86. package/Textures/Functions/CreateCompactedTexture.js +105 -0
  87. package/Textures/Functions/ReadCompactedTexture.d.ts +2 -0
  88. package/Textures/Functions/ReadCompactedTexture.js +42 -0
  89. package/Textures/Texture.types.d.ts +14 -0
  90. package/Textures/TextureManager.d.ts +7 -1
  91. package/Textures/TextureManager.js +13 -0
  92. package/Tools/Brush/Brush.d.ts +4 -2
  93. package/Tools/Brush/Brush.js +28 -6
  94. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +1 -1
  95. package/Util/TickInterval.d.ts +3 -0
  96. package/Util/TickInterval.js +31 -3
  97. package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +1 -0
  98. package/Voxels/Archive/VoxelPaletteArchiveReader.js +9 -10
  99. package/Voxels/Archive/VoxelPaletteArechive.js +5 -4
  100. package/Voxels/Cursor/VoxelCursor.interface.d.ts +1 -1
  101. package/Voxels/Cursor/VoxelCursor.interface.js +22 -16
  102. package/Voxels/Data/VoxelLUT.d.ts +69 -42
  103. package/Voxels/Data/VoxelLUT.js +110 -53
  104. package/Voxels/Functions/BuildLUTs.js +100 -45
  105. package/Voxels/Functions/Geometry/CalcFunctions.js +6 -7
  106. package/Voxels/Functions/Geometry/Compile/BuildCompiled.d.ts +1 -1
  107. package/Voxels/Functions/Geometry/Inputs/BuildBoxInputs.d.ts +1 -1
  108. package/Voxels/Functions/Geometry/Inputs/BuildCustomInputs.d.ts +1 -1
  109. package/Voxels/Functions/Geometry/Inputs/BuildQuadInputs.d.ts +1 -1
  110. package/Voxels/Functions/Geometry/Inputs/BuildTriangleInputs.d.ts +1 -1
  111. package/Voxels/Functions/Geometry/Inputs/BuildTriangleInputs.js +3 -0
  112. package/Voxels/Indexes/VoxelIndex.js +3 -1
  113. package/Voxels/InitVoxelData.js +3 -1
  114. package/Voxels/Interaction/Functions/PickVoxel.js +3 -5
  115. package/Voxels/Interaction/Functions/PickVoxelWorld.js +4 -6
  116. package/Voxels/Models/Defaults/Examples.d.ts +2 -0
  117. package/Voxels/Models/Defaults/Examples.js +151 -2
  118. package/Voxels/State/Reltional/ReltionalStateBuilder.js +2 -0
  119. package/Voxels/State/Schema/BinarySchema.d.ts +1 -0
  120. package/Voxels/State/Schema/BinarySchema.js +14 -0
  121. package/Voxels/State/VoxelSchemas.d.ts +11 -4
  122. package/Voxels/State/VoxelSchemas.js +42 -9
  123. package/Voxels/Types/PaintVoxelData.js +6 -2
  124. package/World/Archive/Classes/ImportedSection.js +1 -1
  125. package/World/Archive/Classes/ImportedSector.js +0 -1
  126. package/World/Archive/Functions/Sector/ArchiveSector.js +2 -2
  127. package/World/Archive/Functions/Sector/ImportSector.d.ts +1 -0
  128. package/World/Archive/Functions/Sector/ImportSector.js +183 -7
  129. package/World/Cursor/SectorCursor.js +1 -4
  130. package/World/Cursor/WorldCursor.d.ts +12 -3
  131. package/World/Cursor/WorldCursor.js +60 -30
  132. package/World/InitTasks.js +1 -1
  133. package/World/Lock/Function/LockSectors.js +5 -1
  134. package/World/Lock/Function/UnLockSectors.js +5 -1
  135. package/World/SnapShot/SectionSnapShot.d.ts +7 -3
  136. package/World/SnapShot/SectionSnapShot.js +47 -21
  137. package/World/SnapShot/SectionSnapShotCursor.d.ts +4 -2
  138. package/World/SnapShot/SectionSnapShotCursor.js +23 -11
  139. package/World/SnapShot/SnapShots.d.ts +1 -2
  140. package/World/SnapShot/SnapShots.js +3 -3
  141. package/World/WorldSpaces.d.ts +7 -0
  142. package/World/WorldSpaces.js +35 -13
  143. package/WorldSimulation/Dimensions/DimensionSegment.d.ts +2 -0
  144. package/WorldSimulation/Dimensions/DimensionSegment.js +9 -1
  145. package/WorldSimulation/Dimensions/DimensionSimulation.js +6 -7
  146. package/WorldSimulation/Dimensions/Generator.d.ts +4 -0
  147. package/WorldSimulation/Dimensions/Generator.js +15 -1
  148. package/WorldSimulation/Dimensions/SimulationSector.d.ts +1 -0
  149. package/WorldSimulation/Dimensions/SimulationSector.js +18 -0
  150. package/WorldSimulation/Internal/WorldSimulationTasks.js +11 -7
  151. package/WorldSimulation/Procedures/InitalLoad.d.ts +1 -0
  152. package/WorldSimulation/Procedures/InitalLoad.js +18 -8
  153. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +4 -1
  154. package/WorldSimulation/Tasks/SimulationTaskBase.js +13 -2
  155. package/WorldSimulation/Tasks/TaskSegment.d.ts +4 -2
  156. package/WorldSimulation/Tasks/TaskSegment.js +36 -22
  157. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +1 -2
  158. package/WorldSimulation/WorldSimulation.d.ts +6 -3
  159. package/WorldSimulation/WorldSimulation.js +44 -20
  160. package/package.json +1 -1
  161. package/Mesher/Items/MeshTextureO.d.ts +0 -1
  162. package/Mesher/Items/MeshTextureO.js +0 -277
  163. package/Mesher/Voxels/Models/VoxelConstructor.d.ts +0 -8
  164. package/Mesher/Voxels/Models/VoxelConstructor.js +0 -78
  165. package/Mesher/Voxels/Models/VoxelModelConstructorRegister.js +0 -37
  166. package/WorldSimulation/Procedures/BuildOnly.d.ts +0 -10
  167. package/WorldSimulation/Procedures/BuildOnly.js +0 -55
@@ -1,24 +1,11 @@
1
- export var QuadVerticies;
2
- (function (QuadVerticies) {
3
- QuadVerticies[QuadVerticies["TopRight"] = 0] = "TopRight";
4
- QuadVerticies[QuadVerticies["TopLeft"] = 1] = "TopLeft";
5
- QuadVerticies[QuadVerticies["BottomLeft"] = 2] = "BottomLeft";
6
- QuadVerticies[QuadVerticies["BottomRight"] = 3] = "BottomRight";
7
- })(QuadVerticies || (QuadVerticies = {}));
8
1
  export const QuadVerticiesArray = [
9
- QuadVerticies.TopRight,
10
- QuadVerticies.TopLeft,
11
- QuadVerticies.BottomLeft,
12
- QuadVerticies.BottomRight,
2
+ 0 /* QuadVerticies.TopRight */,
3
+ 1 /* QuadVerticies.TopLeft */,
4
+ 2 /* QuadVerticies.BottomLeft */,
5
+ 3 /* QuadVerticies.BottomRight */,
13
6
  ];
14
- export var TriangleVerticies;
15
- (function (TriangleVerticies) {
16
- TriangleVerticies[TriangleVerticies["One"] = 0] = "One";
17
- TriangleVerticies[TriangleVerticies["Two"] = 1] = "Two";
18
- TriangleVerticies[TriangleVerticies["Three"] = 2] = "Three";
19
- })(TriangleVerticies || (TriangleVerticies = {}));
20
7
  export const TriangleVerticiesArray = [
21
- TriangleVerticies.One,
22
- TriangleVerticies.Two,
23
- TriangleVerticies.Three,
8
+ 0 /* TriangleVerticies.One */,
9
+ 1 /* TriangleVerticies.Two */,
10
+ 2 /* TriangleVerticies.Three */,
24
11
  ];
@@ -1,4 +1,3 @@
1
- import { QuadVerticies } from "../Geometry.types.js";
2
1
  import { Vector3Like, Vector2Like } from "@amodx/math";
3
2
  export class QuadVertexData {
4
3
  vertices;
@@ -7,10 +6,10 @@ export class QuadVertexData {
7
6
  }
8
7
  toArray() {
9
8
  return [
10
- this.vertices[QuadVerticies.TopRight],
11
- this.vertices[QuadVerticies.TopLeft],
12
- this.vertices[QuadVerticies.BottomLeft],
13
- this.vertices[QuadVerticies.BottomRight],
9
+ this.vertices[0 /* QuadVerticies.TopRight */],
10
+ this.vertices[1 /* QuadVerticies.TopLeft */],
11
+ this.vertices[2 /* QuadVerticies.BottomLeft */],
12
+ this.vertices[3 /* QuadVerticies.BottomRight */],
14
13
  ];
15
14
  }
16
15
  setVertex(vertex, value) {
@@ -20,45 +19,45 @@ export class QuadVertexData {
20
19
  return this.vertices[vertex];
21
20
  }
22
21
  setAll(value) {
23
- this.vertices[QuadVerticies.TopRight] = value;
24
- this.vertices[QuadVerticies.TopLeft] = value;
25
- this.vertices[QuadVerticies.BottomLeft] = value;
26
- this.vertices[QuadVerticies.BottomRight] = value;
22
+ this.vertices[0 /* QuadVerticies.TopRight */] = value;
23
+ this.vertices[1 /* QuadVerticies.TopLeft */] = value;
24
+ this.vertices[2 /* QuadVerticies.BottomLeft */] = value;
25
+ this.vertices[3 /* QuadVerticies.BottomRight */] = value;
27
26
  }
28
27
  set(v1, v2, v3, v4) {
29
- this.vertices[QuadVerticies.TopRight] = v1;
30
- this.vertices[QuadVerticies.TopLeft] = v2;
31
- this.vertices[QuadVerticies.BottomLeft] = v3;
32
- this.vertices[QuadVerticies.BottomRight] = v4;
28
+ this.vertices[0 /* QuadVerticies.TopRight */] = v1;
29
+ this.vertices[1 /* QuadVerticies.TopLeft */] = v2;
30
+ this.vertices[2 /* QuadVerticies.BottomLeft */] = v3;
31
+ this.vertices[3 /* QuadVerticies.BottomRight */] = v4;
33
32
  }
34
33
  isEqualTo(v1, v2, v3, v4) {
35
- if (this.vertices[QuadVerticies.TopRight] != v1)
34
+ if (this.vertices[0 /* QuadVerticies.TopRight */] != v1)
36
35
  return false;
37
- if (this.vertices[QuadVerticies.TopLeft] != v2)
36
+ if (this.vertices[1 /* QuadVerticies.TopLeft */] != v2)
38
37
  return false;
39
- if (this.vertices[QuadVerticies.BottomLeft] != v3)
38
+ if (this.vertices[2 /* QuadVerticies.BottomLeft */] != v3)
40
39
  return false;
41
- if (this.vertices[QuadVerticies.BottomRight] != v4)
40
+ if (this.vertices[3 /* QuadVerticies.BottomRight */] != v4)
42
41
  return false;
43
42
  return true;
44
43
  }
45
44
  isAllEqualTo(value) {
46
- if (this.vertices[QuadVerticies.TopRight] != value)
45
+ if (this.vertices[0 /* QuadVerticies.TopRight */] != value)
47
46
  return false;
48
- if (this.vertices[QuadVerticies.TopLeft] != value)
47
+ if (this.vertices[1 /* QuadVerticies.TopLeft */] != value)
49
48
  return false;
50
- if (this.vertices[QuadVerticies.BottomLeft] != value)
49
+ if (this.vertices[2 /* QuadVerticies.BottomLeft */] != value)
51
50
  return false;
52
- if (this.vertices[QuadVerticies.BottomRight] != value)
51
+ if (this.vertices[3 /* QuadVerticies.BottomRight */] != value)
53
52
  return false;
54
53
  return true;
55
54
  }
56
55
  [Symbol.iterator]() {
57
- let index = QuadVerticies.TopRight;
56
+ let index = 0 /* QuadVerticies.TopRight */;
58
57
  const items = this.vertices;
59
58
  return {
60
59
  next() {
61
- if (index < QuadVerticies.BottomRight) {
60
+ if (index < 3 /* QuadVerticies.BottomRight */) {
62
61
  return { value: items[index++], done: false };
63
62
  }
64
63
  else {
@@ -69,10 +68,10 @@ export class QuadVertexData {
69
68
  }
70
69
  clone() {
71
70
  return new QuadVertexData([
72
- structuredClone(this.vertices[QuadVerticies.TopRight]),
73
- structuredClone(this.vertices[QuadVerticies.TopLeft]),
74
- structuredClone(this.vertices[QuadVerticies.BottomLeft]),
75
- structuredClone(this.vertices[QuadVerticies.BottomRight]),
71
+ structuredClone(this.vertices[0 /* QuadVerticies.TopRight */]),
72
+ structuredClone(this.vertices[1 /* QuadVerticies.TopLeft */]),
73
+ structuredClone(this.vertices[2 /* QuadVerticies.BottomLeft */]),
74
+ structuredClone(this.vertices[3 /* QuadVerticies.BottomRight */]),
76
75
  ]);
77
76
  }
78
77
  }
@@ -88,10 +87,10 @@ export class QuadVector3VertexData extends QuadVertexData {
88
87
  this.vertices = vertices;
89
88
  }
90
89
  setFromQuadData(vertexData) {
91
- Vector3Like.Copy(this.vertices[QuadVerticies.TopRight], vertexData.vertices[QuadVerticies.TopRight]);
92
- Vector3Like.Copy(this.vertices[QuadVerticies.TopLeft], vertexData.vertices[QuadVerticies.TopLeft]);
93
- Vector3Like.Copy(this.vertices[QuadVerticies.BottomLeft], vertexData.vertices[QuadVerticies.BottomLeft]);
94
- Vector3Like.Copy(this.vertices[QuadVerticies.BottomRight], vertexData.vertices[QuadVerticies.BottomRight]);
90
+ Vector3Like.Copy(this.vertices[0 /* QuadVerticies.TopRight */], vertexData.vertices[0 /* QuadVerticies.TopRight */]);
91
+ Vector3Like.Copy(this.vertices[1 /* QuadVerticies.TopLeft */], vertexData.vertices[1 /* QuadVerticies.TopLeft */]);
92
+ Vector3Like.Copy(this.vertices[2 /* QuadVerticies.BottomLeft */], vertexData.vertices[2 /* QuadVerticies.BottomLeft */]);
93
+ Vector3Like.Copy(this.vertices[3 /* QuadVerticies.BottomRight */], vertexData.vertices[3 /* QuadVerticies.BottomRight */]);
95
94
  }
96
95
  addToVertex(vertex, value) {
97
96
  Vector3Like.AddInPlace(this.vertices[vertex], value);
@@ -100,35 +99,35 @@ export class QuadVector3VertexData extends QuadVertexData {
100
99
  Vector3Like.SubtractInPlace(this.vertices[vertex], value);
101
100
  }
102
101
  addAll(value) {
103
- this.addToVertex(QuadVerticies.TopRight, value);
104
- this.addToVertex(QuadVerticies.TopLeft, value);
105
- this.addToVertex(QuadVerticies.BottomLeft, value);
106
- this.addToVertex(QuadVerticies.BottomRight, value);
102
+ this.addToVertex(0 /* QuadVerticies.TopRight */, value);
103
+ this.addToVertex(1 /* QuadVerticies.TopLeft */, value);
104
+ this.addToVertex(2 /* QuadVerticies.BottomLeft */, value);
105
+ this.addToVertex(3 /* QuadVerticies.BottomRight */, value);
107
106
  }
108
107
  subtractAll(value) {
109
- this.subtractFromVertex(QuadVerticies.TopRight, value);
110
- this.subtractFromVertex(QuadVerticies.TopLeft, value);
111
- this.subtractFromVertex(QuadVerticies.BottomLeft, value);
112
- this.subtractFromVertex(QuadVerticies.BottomRight, value);
108
+ this.subtractFromVertex(0 /* QuadVerticies.TopRight */, value);
109
+ this.subtractFromVertex(1 /* QuadVerticies.TopLeft */, value);
110
+ this.subtractFromVertex(2 /* QuadVerticies.BottomLeft */, value);
111
+ this.subtractFromVertex(3 /* QuadVerticies.BottomRight */, value);
113
112
  }
114
113
  isEqualTo(v1, v2, v3, v4) {
115
- return (Vector3Like.Equals(this.vertices[QuadVerticies.TopRight], v1) &&
116
- Vector3Like.Equals(this.vertices[QuadVerticies.TopLeft], v2) &&
117
- Vector3Like.Equals(this.vertices[QuadVerticies.BottomLeft], v3) &&
118
- Vector3Like.Equals(this.vertices[QuadVerticies.BottomRight], v4));
114
+ return (Vector3Like.Equals(this.vertices[0 /* QuadVerticies.TopRight */], v1) &&
115
+ Vector3Like.Equals(this.vertices[1 /* QuadVerticies.TopLeft */], v2) &&
116
+ Vector3Like.Equals(this.vertices[2 /* QuadVerticies.BottomLeft */], v3) &&
117
+ Vector3Like.Equals(this.vertices[3 /* QuadVerticies.BottomRight */], v4));
119
118
  }
120
119
  isAllEqualTo(v1) {
121
- return (Vector3Like.Equals(this.vertices[QuadVerticies.TopRight], v1) &&
122
- Vector3Like.Equals(this.vertices[QuadVerticies.TopLeft], v1) &&
123
- Vector3Like.Equals(this.vertices[QuadVerticies.BottomLeft], v1) &&
124
- Vector3Like.Equals(this.vertices[QuadVerticies.BottomRight], v1));
120
+ return (Vector3Like.Equals(this.vertices[0 /* QuadVerticies.TopRight */], v1) &&
121
+ Vector3Like.Equals(this.vertices[1 /* QuadVerticies.TopLeft */], v1) &&
122
+ Vector3Like.Equals(this.vertices[2 /* QuadVerticies.BottomLeft */], v1) &&
123
+ Vector3Like.Equals(this.vertices[3 /* QuadVerticies.BottomRight */], v1));
125
124
  }
126
125
  clone() {
127
126
  return new QuadVector3VertexData([
128
- Vector3Like.Clone(this.vertices[QuadVerticies.TopRight]),
129
- Vector3Like.Clone(this.vertices[QuadVerticies.TopLeft]),
130
- Vector3Like.Clone(this.vertices[QuadVerticies.BottomLeft]),
131
- Vector3Like.Clone(this.vertices[QuadVerticies.BottomRight]),
127
+ Vector3Like.Clone(this.vertices[0 /* QuadVerticies.TopRight */]),
128
+ Vector3Like.Clone(this.vertices[1 /* QuadVerticies.TopLeft */]),
129
+ Vector3Like.Clone(this.vertices[2 /* QuadVerticies.BottomLeft */]),
130
+ Vector3Like.Clone(this.vertices[3 /* QuadVerticies.BottomRight */]),
132
131
  ]);
133
132
  }
134
133
  toVec3Array() {
@@ -152,10 +151,10 @@ export class QuadVector2VertexData extends QuadVertexData {
152
151
  this.vertices = vertices;
153
152
  }
154
153
  setFromQuadData(vertexData) {
155
- Vector2Like.Copy(this.vertices[QuadVerticies.TopRight], vertexData.vertices[QuadVerticies.TopRight]);
156
- Vector2Like.Copy(this.vertices[QuadVerticies.TopLeft], vertexData.vertices[QuadVerticies.TopLeft]);
157
- Vector2Like.Copy(this.vertices[QuadVerticies.BottomLeft], vertexData.vertices[QuadVerticies.BottomLeft]);
158
- Vector2Like.Copy(this.vertices[QuadVerticies.BottomRight], vertexData.vertices[QuadVerticies.BottomRight]);
154
+ Vector2Like.Copy(this.vertices[0 /* QuadVerticies.TopRight */], vertexData.vertices[0 /* QuadVerticies.TopRight */]);
155
+ Vector2Like.Copy(this.vertices[1 /* QuadVerticies.TopLeft */], vertexData.vertices[1 /* QuadVerticies.TopLeft */]);
156
+ Vector2Like.Copy(this.vertices[2 /* QuadVerticies.BottomLeft */], vertexData.vertices[2 /* QuadVerticies.BottomLeft */]);
157
+ Vector2Like.Copy(this.vertices[3 /* QuadVerticies.BottomRight */], vertexData.vertices[3 /* QuadVerticies.BottomRight */]);
159
158
  }
160
159
  addToVertex(vertex, value) {
161
160
  Vector2Like.AddInPlace(this.vertices[vertex], value);
@@ -164,28 +163,28 @@ export class QuadVector2VertexData extends QuadVertexData {
164
163
  Vector2Like.SubtractInPlace(this.vertices[vertex], value);
165
164
  }
166
165
  addAll(value) {
167
- this.addToVertex(QuadVerticies.TopRight, value);
168
- this.addToVertex(QuadVerticies.TopLeft, value);
169
- this.addToVertex(QuadVerticies.BottomLeft, value);
170
- this.addToVertex(QuadVerticies.BottomRight, value);
166
+ this.addToVertex(0 /* QuadVerticies.TopRight */, value);
167
+ this.addToVertex(1 /* QuadVerticies.TopLeft */, value);
168
+ this.addToVertex(2 /* QuadVerticies.BottomLeft */, value);
169
+ this.addToVertex(3 /* QuadVerticies.BottomRight */, value);
171
170
  }
172
171
  subtractAll(value) {
173
- this.subtractFromVertex(QuadVerticies.TopRight, value);
174
- this.subtractFromVertex(QuadVerticies.TopLeft, value);
175
- this.subtractFromVertex(QuadVerticies.BottomLeft, value);
176
- this.subtractFromVertex(QuadVerticies.BottomRight, value);
172
+ this.subtractFromVertex(0 /* QuadVerticies.TopRight */, value);
173
+ this.subtractFromVertex(1 /* QuadVerticies.TopLeft */, value);
174
+ this.subtractFromVertex(2 /* QuadVerticies.BottomLeft */, value);
175
+ this.subtractFromVertex(3 /* QuadVerticies.BottomRight */, value);
177
176
  }
178
177
  isEqualTo(v1, v2, v3, v4) {
179
- return (Vector2Like.Equals(this.vertices[QuadVerticies.TopRight], v1) &&
180
- Vector2Like.Equals(this.vertices[QuadVerticies.TopLeft], v2) &&
181
- Vector2Like.Equals(this.vertices[QuadVerticies.BottomLeft], v3) &&
182
- Vector2Like.Equals(this.vertices[QuadVerticies.BottomRight], v4));
178
+ return (Vector2Like.Equals(this.vertices[0 /* QuadVerticies.TopRight */], v1) &&
179
+ Vector2Like.Equals(this.vertices[1 /* QuadVerticies.TopLeft */], v2) &&
180
+ Vector2Like.Equals(this.vertices[2 /* QuadVerticies.BottomLeft */], v3) &&
181
+ Vector2Like.Equals(this.vertices[3 /* QuadVerticies.BottomRight */], v4));
183
182
  }
184
183
  isAllEqualTo(v1) {
185
- return (Vector2Like.Equals(this.vertices[QuadVerticies.TopRight], v1) &&
186
- Vector2Like.Equals(this.vertices[QuadVerticies.TopLeft], v1) &&
187
- Vector2Like.Equals(this.vertices[QuadVerticies.BottomLeft], v1) &&
188
- Vector2Like.Equals(this.vertices[QuadVerticies.BottomRight], v1));
184
+ return (Vector2Like.Equals(this.vertices[0 /* QuadVerticies.TopRight */], v1) &&
185
+ Vector2Like.Equals(this.vertices[1 /* QuadVerticies.TopLeft */], v1) &&
186
+ Vector2Like.Equals(this.vertices[2 /* QuadVerticies.BottomLeft */], v1) &&
187
+ Vector2Like.Equals(this.vertices[3 /* QuadVerticies.BottomRight */], v1));
189
188
  }
190
189
  toVec2Array() {
191
190
  return [
@@ -197,10 +196,10 @@ export class QuadVector2VertexData extends QuadVertexData {
197
196
  }
198
197
  clone() {
199
198
  return new QuadVector2VertexData([
200
- Vector2Like.Clone(this.vertices[QuadVerticies.TopRight]),
201
- Vector2Like.Clone(this.vertices[QuadVerticies.TopLeft]),
202
- Vector2Like.Clone(this.vertices[QuadVerticies.BottomLeft]),
203
- Vector2Like.Clone(this.vertices[QuadVerticies.BottomRight]),
199
+ Vector2Like.Clone(this.vertices[0 /* QuadVerticies.TopRight */]),
200
+ Vector2Like.Clone(this.vertices[1 /* QuadVerticies.TopLeft */]),
201
+ Vector2Like.Clone(this.vertices[2 /* QuadVerticies.BottomLeft */]),
202
+ Vector2Like.Clone(this.vertices[3 /* QuadVerticies.BottomRight */]),
204
203
  ]);
205
204
  }
206
205
  }
@@ -211,92 +210,92 @@ export class QuadScalarVertexData extends QuadVertexData {
211
210
  this.vertices = vertices;
212
211
  }
213
212
  setFromQuadData(vertexData) {
214
- this.vertices[QuadVerticies.TopRight] =
215
- vertexData.vertices[QuadVerticies.TopRight];
216
- this.vertices[QuadVerticies.TopLeft] =
217
- vertexData.vertices[QuadVerticies.TopLeft];
218
- this.vertices[QuadVerticies.BottomLeft] =
219
- vertexData.vertices[QuadVerticies.BottomLeft];
220
- this.vertices[QuadVerticies.BottomRight] =
221
- vertexData.vertices[QuadVerticies.BottomRight];
213
+ this.vertices[0 /* QuadVerticies.TopRight */] =
214
+ vertexData.vertices[0 /* QuadVerticies.TopRight */];
215
+ this.vertices[1 /* QuadVerticies.TopLeft */] =
216
+ vertexData.vertices[1 /* QuadVerticies.TopLeft */];
217
+ this.vertices[2 /* QuadVerticies.BottomLeft */] =
218
+ vertexData.vertices[2 /* QuadVerticies.BottomLeft */];
219
+ this.vertices[3 /* QuadVerticies.BottomRight */] =
220
+ vertexData.vertices[3 /* QuadVerticies.BottomRight */];
222
221
  }
223
222
  subtractFromVertex(vertex, value) {
224
223
  this.vertices[vertex] -= value;
225
224
  }
226
225
  addAll(value) {
227
- this.vertices[QuadVerticies.TopRight] += value;
228
- this.vertices[QuadVerticies.TopLeft] += value;
229
- this.vertices[QuadVerticies.BottomLeft] += value;
230
- this.vertices[QuadVerticies.BottomRight] += value;
226
+ this.vertices[0 /* QuadVerticies.TopRight */] += value;
227
+ this.vertices[1 /* QuadVerticies.TopLeft */] += value;
228
+ this.vertices[2 /* QuadVerticies.BottomLeft */] += value;
229
+ this.vertices[3 /* QuadVerticies.BottomRight */] += value;
231
230
  }
232
231
  add(v1, v2, v3, v4) {
233
- this.vertices[QuadVerticies.TopRight] += v1;
234
- this.vertices[QuadVerticies.TopLeft] += v2;
235
- this.vertices[QuadVerticies.BottomLeft] += v3;
236
- this.vertices[QuadVerticies.BottomRight] += v4;
232
+ this.vertices[0 /* QuadVerticies.TopRight */] += v1;
233
+ this.vertices[1 /* QuadVerticies.TopLeft */] += v2;
234
+ this.vertices[2 /* QuadVerticies.BottomLeft */] += v3;
235
+ this.vertices[3 /* QuadVerticies.BottomRight */] += v4;
237
236
  }
238
237
  subtractAll(value) {
239
- this.vertices[QuadVerticies.TopRight] -= value;
240
- this.vertices[QuadVerticies.TopLeft] -= value;
241
- this.vertices[QuadVerticies.BottomLeft] -= value;
242
- this.vertices[QuadVerticies.BottomRight] -= value;
238
+ this.vertices[0 /* QuadVerticies.TopRight */] -= value;
239
+ this.vertices[1 /* QuadVerticies.TopLeft */] -= value;
240
+ this.vertices[2 /* QuadVerticies.BottomLeft */] -= value;
241
+ this.vertices[3 /* QuadVerticies.BottomRight */] -= value;
243
242
  }
244
243
  subtract(v1, v2, v3, v4) {
245
- this.vertices[QuadVerticies.TopRight] += v1;
246
- this.vertices[QuadVerticies.TopLeft] += v2;
247
- this.vertices[QuadVerticies.BottomLeft] += v3;
248
- this.vertices[QuadVerticies.BottomRight] += v4;
244
+ this.vertices[0 /* QuadVerticies.TopRight */] += v1;
245
+ this.vertices[1 /* QuadVerticies.TopLeft */] += v2;
246
+ this.vertices[2 /* QuadVerticies.BottomLeft */] += v3;
247
+ this.vertices[3 /* QuadVerticies.BottomRight */] += v4;
249
248
  }
250
249
  isGreaterThan(v1, v2, v3, v4) {
251
- if (this.vertices[QuadVerticies.TopRight] < v1)
250
+ if (this.vertices[0 /* QuadVerticies.TopRight */] < v1)
252
251
  return false;
253
- if (this.vertices[QuadVerticies.TopLeft] < v2)
252
+ if (this.vertices[1 /* QuadVerticies.TopLeft */] < v2)
254
253
  return false;
255
- if (this.vertices[QuadVerticies.BottomLeft] < v3)
254
+ if (this.vertices[2 /* QuadVerticies.BottomLeft */] < v3)
256
255
  return false;
257
- if (this.vertices[QuadVerticies.BottomRight] < v4)
256
+ if (this.vertices[3 /* QuadVerticies.BottomRight */] < v4)
258
257
  return false;
259
258
  return true;
260
259
  }
261
260
  isAllGreaterThan(value) {
262
- if (this.vertices[QuadVerticies.TopRight] < value)
261
+ if (this.vertices[0 /* QuadVerticies.TopRight */] < value)
263
262
  return false;
264
- if (this.vertices[QuadVerticies.TopLeft] < value)
263
+ if (this.vertices[1 /* QuadVerticies.TopLeft */] < value)
265
264
  return false;
266
- if (this.vertices[QuadVerticies.BottomLeft] < value)
265
+ if (this.vertices[2 /* QuadVerticies.BottomLeft */] < value)
267
266
  return false;
268
- if (this.vertices[QuadVerticies.BottomRight] < value)
267
+ if (this.vertices[3 /* QuadVerticies.BottomRight */] < value)
269
268
  return false;
270
269
  return true;
271
270
  }
272
271
  isLessThan(v1, v2, v3, v4) {
273
- if (this.vertices[QuadVerticies.TopRight] > v1)
272
+ if (this.vertices[0 /* QuadVerticies.TopRight */] > v1)
274
273
  return false;
275
- if (this.vertices[QuadVerticies.TopLeft] > v2)
274
+ if (this.vertices[1 /* QuadVerticies.TopLeft */] > v2)
276
275
  return false;
277
- if (this.vertices[QuadVerticies.BottomLeft] > v3)
276
+ if (this.vertices[2 /* QuadVerticies.BottomLeft */] > v3)
278
277
  return false;
279
- if (this.vertices[QuadVerticies.BottomRight] > v4)
278
+ if (this.vertices[3 /* QuadVerticies.BottomRight */] > v4)
280
279
  return false;
281
280
  return true;
282
281
  }
283
282
  isAllLessThan(value) {
284
- if (this.vertices[QuadVerticies.TopRight] > value)
283
+ if (this.vertices[0 /* QuadVerticies.TopRight */] > value)
285
284
  return false;
286
- if (this.vertices[QuadVerticies.TopLeft] > value)
285
+ if (this.vertices[1 /* QuadVerticies.TopLeft */] > value)
287
286
  return false;
288
- if (this.vertices[QuadVerticies.BottomLeft] > value)
287
+ if (this.vertices[2 /* QuadVerticies.BottomLeft */] > value)
289
288
  return false;
290
- if (this.vertices[QuadVerticies.BottomRight] > value)
289
+ if (this.vertices[3 /* QuadVerticies.BottomRight */] > value)
291
290
  return false;
292
291
  return true;
293
292
  }
294
293
  clone() {
295
294
  return new QuadScalarVertexData([
296
- this.vertices[QuadVerticies.TopRight],
297
- this.vertices[QuadVerticies.TopLeft],
298
- this.vertices[QuadVerticies.BottomLeft],
299
- this.vertices[QuadVerticies.BottomRight],
295
+ this.vertices[0 /* QuadVerticies.TopRight */],
296
+ this.vertices[1 /* QuadVerticies.TopLeft */],
297
+ this.vertices[2 /* QuadVerticies.BottomLeft */],
298
+ this.vertices[3 /* QuadVerticies.BottomRight */],
300
299
  ]);
301
300
  }
302
301
  }