@divinevoxel/vlox 0.0.78 → 0.0.80
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Builder/Tools/Wrench/WrenchTool.js +26 -21
- package/Builder/VoxelBuildSpace.d.ts +2 -2
- package/Builder/VoxelBuildSpace.js +4 -4
- package/Builder/World/InitTasks.js +1 -1
- package/Cache/Cache.types.d.ts +0 -4
- package/Cache/CacheManager.d.ts +1 -2
- package/Cache/CacheManager.js +0 -2
- package/Contexts/Base/Main/InitDataGenerator.js +10 -2
- package/Contexts/Base/Remote/DataSync.types.d.ts +10 -4
- package/Contexts/Base/Remote/InitDataSync.js +10 -20
- package/Init/StartMesher.js +2 -1
- package/Init/StartRenderer.js +2 -1
- package/Mesher/{Geomtry → Geometry}/Geometry.types.d.ts +1 -0
- package/Mesher/InitMesher.d.ts +1 -2
- package/Mesher/InitMesher.js +7 -14
- package/Mesher/Items/{Geomtry → Geometry}/ItemGeometryBuilder.d.ts +2 -2
- package/Mesher/Items/{Geomtry → Geometry}/ItemGeometryBuilder.js +1 -1
- package/Mesher/Items/MeshTexture.d.ts +2 -1
- package/Mesher/Items/MeshTexture.js +7 -6
- package/Mesher/Items/MeshTextureO.js +1 -1
- package/Mesher/Items/Models/ItemModelBuilder.d.ts +1 -1
- package/Mesher/Items/Models/ItemModelBuilder.js +2 -2
- package/Mesher/Voxels/Base/CompactTemplateMesh.js +1 -1
- package/Mesher/Voxels/Base/CompactVoxelSectionMesh.js +2 -2
- package/Mesher/Voxels/Base/MeshSectionBase.js +1 -3
- package/Mesher/Voxels/{Geomtry → Geometry}/CompactedSectionVoxelMesh.js +3 -3
- package/Mesher/Voxels/{Geomtry → Geometry}/VoxelGeometryBuilder.d.ts +2 -2
- package/Mesher/Voxels/{Geomtry → Geometry}/VoxelGeometryBuilder.js +1 -1
- package/Mesher/Voxels/{Geomtry → Geometry}/VoxelMeshBVHBuilder.js +1 -1
- package/Mesher/Voxels/{Geomtry → Geometry}/VoxelMeshBVHStructCursor.d.ts +1 -1
- package/Mesher/Voxels/{Geomtry → Geometry}/VoxelMeshBVHStructCursor.js +1 -1
- package/Mesher/Voxels/MeshTemplate.js +0 -3
- package/Mesher/Voxels/MeshVoxel.js +0 -2
- package/Mesher/Voxels/Models/Common/Calc/CalcConstants.d.ts +1 -1
- package/Mesher/Voxels/Models/Common/Calc/CalcConstants.js +2 -2
- package/Mesher/Voxels/Models/Common/Calc/FaceDataCalc.js +4 -1
- package/Mesher/Voxels/Models/Common/Faces/CullRulledFace.js +29 -18
- package/Mesher/Voxels/Models/Common/Faces/ShadeRulelessFace.d.ts +1 -1
- package/Mesher/Voxels/Models/Common/Faces/ShadeRulledFace.d.ts +1 -1
- package/Mesher/Voxels/Models/Common/Faces/ShadeRulledFace.js +31 -21
- package/Mesher/Voxels/Models/Common/GetTexture.d.ts +4 -4
- package/Mesher/Voxels/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +1 -1
- package/Mesher/Voxels/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
- package/Mesher/Voxels/Models/Nodes/Custom/Liquid/{LiquidGeomtryNode.d.ts → LiquidGeometryNode.d.ts} +2 -2
- package/Mesher/Voxels/Models/Nodes/Custom/Liquid/{LiquidGeomtryNode.js → LiquidGeometryNode.js} +5 -5
- package/Mesher/Voxels/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +3 -3
- package/Mesher/Voxels/Models/Nodes/Default/QuadVoxelGeometryNode.js +2 -2
- package/Mesher/Voxels/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +3 -3
- package/Mesher/Voxels/Models/Nodes/Default/TriangleVoxelGeometryNode.js +2 -2
- package/Mesher/Voxels/Models/Nodes/GeometryNode.d.ts +3 -3
- package/Mesher/Voxels/Models/Nodes/GeometryNode.js +3 -3
- package/Mesher/Voxels/Models/Nodes/Types/GeometryNode.types.d.ts +7 -0
- package/Mesher/Voxels/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +3 -3
- package/Mesher/Voxels/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +2 -2
- package/Mesher/Voxels/Models/Nodes/VoxelGeometryConstructor.d.ts +2 -3
- package/Mesher/Voxels/Models/Nodes/VoxelGeometryConstructor.js +6 -5
- package/Mesher/Voxels/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +4 -4
- package/Mesher/Voxels/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +4 -4
- package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.d.ts +4 -4
- package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.js +20 -6
- package/Mesher/Voxels/Models/Procedures/TextureProcedure.d.ts +2 -2
- package/Mesher/Voxels/Models/VoxelConstructor.d.ts +1 -16
- package/Mesher/Voxels/Models/VoxelConstructor.js +50 -56
- package/Mesher/Voxels/Models/VoxelGeometryBuilderCacheSpace.d.ts +3 -6
- package/Mesher/Voxels/Models/VoxelGeometryBuilderCacheSpace.js +40 -44
- package/Mesher/Voxels/Models/VoxelModelBuilder.d.ts +4 -4
- package/Mesher/Voxels/Models/VoxelModelBuilder.js +4 -4
- package/Mesher/Voxels/Models/VoxelModelConstructorRegister.d.ts +1 -14
- package/Mesher/Voxels/Models/VoxelModelConstructorRegister.js +7 -21
- package/Mesher/Voxels/Models/VoxelModelEffect.d.ts +1 -7
- package/Mesher/Voxels/Models/VoxelModelEffect.js +23 -26
- package/Renderer/Classes/DVESectionMeshes.d.ts +1 -1
- package/Renderer/MeshManager.js +1 -1
- package/Settings/EngineSettings.types.d.ts +2 -1
- package/Settings/EngineSettings.types.js +1 -0
- package/Stats/EngineStats.d.ts +5 -3
- package/Stats/EngineStats.js +8 -6
- package/Templates/Archive/ArchivedVoxelTemplate.d.ts +1 -1
- package/Templates/Archive/ArchivedVoxelTemplate.js +5 -5
- package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +1 -1
- package/Templates/Archive/Functions/CreateArchivedTemplate.js +2 -2
- package/Templates/Cursor/TemplateCursor.d.ts +1 -1
- package/Templates/Cursor/TemplateCursor.js +1 -1
- package/Templates/Full/FullVoxelTemplate.d.ts +1 -1
- package/Templates/Full/FullVoxelTemplate.js +1 -1
- package/Templates/Full/Functions/CreateFullTemplate.d.ts +1 -1
- package/Templates/Selection/VoxelBFSSelection.d.ts +1 -1
- package/Templates/Selection/VoxelBFSSelection.js +1 -1
- package/Templates/Selection/VoxelBoundsSelection.d.ts +1 -1
- package/Templates/Selection/VoxelBoundsSelection.js +1 -1
- package/Templates/Selection/VoxelPointSelection.d.ts +1 -1
- package/Templates/Selection/VoxelPointSelection.js +1 -1
- package/Templates/Selection/VoxelSelection.d.ts +1 -1
- package/Templates/Selection/VoxelSurfaceSelection.d.ts +1 -1
- package/Templates/Selection/VoxelSurfaceSelection.js +1 -1
- package/Templates/Selection/VoxelTemplateSelection.d.ts +1 -1
- package/Templates/Selection/VoxelTemplateSelection.js +1 -1
- package/Templates/Shapes/Selections/BoxVoxelShapeSelection.d.ts +1 -1
- package/Templates/Shapes/Selections/BoxVoxelShapeSelection.js +1 -1
- package/Templates/Shapes/Selections/ConeVoxelShapeSelection.d.ts +1 -1
- package/Templates/Shapes/Selections/ConeVoxelShapeSelection.js +1 -1
- package/Templates/Shapes/Selections/CylinderVoxelShapeSelection.d.ts +1 -1
- package/Templates/Shapes/Selections/CylinderVoxelShapeSelection.js +1 -1
- package/Templates/Shapes/Selections/EllipsoidVoxelShapeSelection.d.ts +1 -1
- package/Templates/Shapes/Selections/EllipsoidVoxelShapeSelection.js +1 -1
- package/Templates/Shapes/Selections/OctahedronVoxelShapeSelection.d.ts +1 -1
- package/Templates/Shapes/Selections/OctahedronVoxelShapeSelection.js +1 -1
- package/Templates/Shapes/Selections/PyramidVoxelShapeSelection.d.ts +1 -1
- package/Templates/Shapes/Selections/PyramidVoxelShapeSelection.js +1 -1
- package/Templates/Shapes/Selections/SphereVoxelShapeSelection.d.ts +1 -1
- package/Templates/Shapes/Selections/SphereVoxelShapeSelection.js +1 -1
- package/Templates/Shapes/Selections/TorusVoxelShapeSelection.d.ts +1 -1
- package/Templates/Shapes/Selections/TorusVoxelShapeSelection.js +1 -1
- package/Templates/Shapes/VoxelShapeTemplate.d.ts +1 -1
- package/Templates/Shapes/VoxelShapeTemplate.js +1 -1
- package/Templates/VoxelTemplates.types.d.ts +1 -1
- package/Textures/Functions/BuildTextureData.js +4 -52
- package/Tools/Brush/Brush.js +5 -5
- package/Util/StringPalette.js +2 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.js +7 -6
- package/Voxels/Archive/VoxelPaletteArechive.js +8 -8
- package/Voxels/Cursor/DataCursor.interface.d.ts +1 -1
- package/Voxels/Cursor/VoxelCursor.interface.d.ts +0 -2
- package/Voxels/Cursor/VoxelCursor.interface.js +14 -16
- package/Voxels/Cursor/VoxelCursor.js +5 -5
- package/Voxels/Data/GeometryLUT.d.ts +32 -0
- package/Voxels/Data/GeometryLUT.js +50 -0
- package/Voxels/Data/VoxelLUT.d.ts +83 -0
- package/Voxels/Data/VoxelLUT.js +119 -0
- package/Voxels/Data/VoxelTagsRegister.d.ts +2 -2
- package/Voxels/Data/VoxelTagsRegister.js +2 -2
- package/Voxels/Functions/BuildLUTs.d.ts +6 -0
- package/Voxels/Functions/BuildLUTs.js +361 -0
- package/Voxels/Functions/BuildTagData.d.ts +4 -2
- package/Voxels/Functions/BuildTagData.js +15 -32
- package/Voxels/Functions/Geometry/BuildGeometryLUT.d.ts +11 -0
- package/Voxels/Functions/Geometry/BuildGeometryLUT.js +395 -0
- package/Voxels/{Models/Rules/Functions/Compile/Nodes → Functions/Geometry}/CalcFunctions.d.ts +3 -3
- package/Voxels/{Models/Rules/Functions/Compile/Nodes → Functions/Geometry}/CalcFunctions.js +2 -2
- package/Voxels/Functions/Geometry/Compile/BuildCompiled.d.ts +4 -0
- package/Voxels/Functions/Geometry/Compile/BuildCompiled.js +25 -0
- package/Voxels/Functions/Geometry/Compile/BuildCompiledBox.d.ts +4 -0
- package/Voxels/Functions/Geometry/Compile/BuildCompiledBox.js +13 -0
- package/Voxels/Functions/Geometry/Compile/BuildCompiledQuad.d.ts +4 -0
- package/Voxels/Functions/Geometry/Compile/BuildCompiledQuad.js +41 -0
- package/Voxels/Functions/Geometry/Compile/BuildCompiledTri.d.ts +4 -0
- package/Voxels/Functions/Geometry/Compile/BuildCompiledTri.js +44 -0
- package/Voxels/Functions/Geometry/GeometryLUT.types.d.ts +7 -0
- package/Voxels/Functions/Geometry/Inputs/BaseFunctions.d.ts +4 -0
- package/Voxels/Functions/Geometry/Inputs/BaseFunctions.js +28 -0
- package/Voxels/Functions/Geometry/Inputs/BuildBoxInputs.d.ts +5 -0
- package/Voxels/Functions/Geometry/Inputs/BuildBoxInputs.js +8 -0
- package/Voxels/Functions/Geometry/Inputs/BuildCustomInputs.d.ts +5 -0
- package/Voxels/Functions/Geometry/Inputs/BuildCustomInputs.js +41 -0
- package/Voxels/Functions/Geometry/Inputs/BuildQuadInputs.d.ts +5 -0
- package/Voxels/Functions/Geometry/Inputs/BuildQuadInputs.js +103 -0
- package/Voxels/Functions/Geometry/Inputs/BuildTriangleInputs.d.ts +5 -0
- package/Voxels/Functions/Geometry/Inputs/BuildTriangleInputs.js +101 -0
- package/Voxels/Functions/Geometry/Inputs/BuldInputs.d.ts +4 -0
- package/Voxels/Functions/Geometry/Inputs/BuldInputs.js +22 -0
- package/Voxels/Functions/Geometry/Rules/BuildRules.d.ts +1 -0
- package/Voxels/{Models/Rules/Functions → Functions/Geometry/Rules}/BuildRules.js +23 -23
- package/Voxels/{Models/Rules/Classes → Functions/Geometry/Rules}/OcclusionFaceRegister.d.ts +2 -2
- package/Voxels/{Models/Rules/Classes → Functions/Geometry/Rules}/OcclusionQuadFace.js +1 -1
- package/Voxels/{Models/Rules/Classes → Functions/Geometry/Rules}/OcclusionTriangleFace.js +1 -1
- package/Voxels/{Models/Indexing → Geometry}/AOOcclusionFaceIndex.d.ts +2 -2
- package/Voxels/Geometry/AOOcclusionFaceIndex.js +28 -0
- package/Voxels/{Models/Indexing → Geometry}/CulledOcclusionFaceIndex.d.ts +2 -2
- package/Voxels/Geometry/CulledOcclusionFaceIndex.js +27 -0
- package/Voxels/Geometry/VoxelGeometry.types.d.ts +105 -0
- package/Voxels/Geometry/VoxelGeometry.types.js +1 -0
- package/Voxels/Indexes/VoxelIndex.js +15 -21
- package/Voxels/InitVoxelData.d.ts +4 -3
- package/Voxels/InitVoxelData.js +53 -110
- package/Voxels/Interaction/Functions/PickVoxel.js +1 -1
- package/Voxels/Logic/Classes/Types/VoxelLogicStateType.js +2 -2
- package/Voxels/Logic/Classes/VoxelLogic.d.ts +2 -2
- package/Voxels/Logic/Classes/VoxelLogic.js +2 -2
- package/Voxels/Logic/VoxelLogicRegister.js +2 -2
- package/Voxels/Models/Defaults/CubeVoxelGeometry.d.ts +1 -1
- package/Voxels/Models/Defaults/CubeVoxelModels.d.ts +1 -0
- package/Voxels/Models/Defaults/CubeVoxelModels.js +45 -0
- package/Voxels/Models/Defaults/Examples.d.ts +2 -1
- package/Voxels/Models/Defaults/Examples.js +28 -28
- package/Voxels/Models/Defaults/FarmVoxelModels.d.ts +3 -2
- package/Voxels/Models/Defaults/FarmVoxelModels.js +3 -3
- package/Voxels/Models/Defaults/LiquidVoxelModel.d.ts +2 -1
- package/Voxels/Models/Defaults/PanelVoxelGeometry.d.ts +1 -1
- package/Voxels/Models/VoxelModel.types.d.ts +2 -109
- package/Voxels/State/{Schema → Reltional}/Conditions/SameVoxelConditions.d.ts +2 -2
- package/Voxels/State/Reltional/Conditions/SameVoxelConditions.js +19 -0
- package/Voxels/State/Reltional/Conditions/ShapeStateSchemaRelationsCondition.d.ts +6 -0
- package/Voxels/State/Reltional/Conditions/ShapeStateSchemaRelationsCondition.js +6 -0
- package/Voxels/State/Reltional/ReltionalStateBuilder.d.ts +18 -0
- package/Voxels/State/Reltional/ReltionalStateBuilder.js +42 -0
- package/Voxels/State/Schema/BinarySchema.d.ts +1 -0
- package/Voxels/State/Schema/BinarySchema.js +3 -0
- package/Voxels/State/State.types.d.ts +0 -25
- package/Voxels/State/State.types.js +1 -22
- package/Voxels/State/VoxelSchemas.d.ts +22 -0
- package/Voxels/State/VoxelSchemas.js +60 -0
- package/Voxels/Types/PaintVoxelData.js +55 -45
- package/Voxels/Types/VoxelModelCompiledData.types.d.ts +4 -22
- package/World/Archive/Classes/ImportedSection.js +8 -8
- package/World/Archive/Functions/Sector/ArchiveSector.js +3 -3
- package/World/Cursor/SectionCursor.d.ts +1 -1
- package/World/Cursor/SectionCursor.js +1 -1
- package/World/Cursor/SectorCursor.d.ts +1 -1
- package/World/Cursor/SectorCursor.js +1 -1
- package/World/Cursor/WorldCursor.d.ts +1 -1
- package/World/Cursor/WorldCursor.js +1 -1
- package/World/Lock/Function/LockSectors.d.ts +1 -1
- package/World/Lock/Function/UnLockSectors.d.ts +1 -1
- package/World/SnapShot/SectionSnapShotCursor.d.ts +1 -1
- package/World/SnapShot/SectionSnapShotCursor.js +1 -1
- package/World/SnapShot/SnapShots.d.ts +1 -1
- package/World/SnapShot/SnapShots.js +1 -1
- package/WorldSimulation/Dimensions/SimulationSector.d.ts +1 -1
- package/WorldSimulation/Dimensions/SimulationSector.js +2 -2
- package/WorldSimulation/Tools/SimulationBrush.js +9 -9
- package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.js +4 -2
- package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.js +5 -2
- package/WorldSimulation/WorldSimulation.d.ts +1 -0
- package/WorldSimulation/WorldSimulation.js +2 -1
- package/package.json +1 -1
- package/Mesher/Voxels/Models/Nodes/Types/GeomtryNode.types.d.ts +0 -7
- package/Voxels/Data/VoxelPalettesRegister.d.ts +0 -18
- package/Voxels/Data/VoxelPalettesRegister.js +0 -24
- package/Voxels/Functions/BuildPaletteData.d.ts +0 -6
- package/Voxels/Functions/BuildPaletteData.js +0 -87
- package/Voxels/Functions/BuildStateData.d.ts +0 -23
- package/Voxels/Functions/BuildStateData.js +0 -327
- package/Voxels/Models/CompiledVoxelModel.types.d.ts +0 -46
- package/Voxels/Models/Indexing/AOOcclusionFaceIndex.js +0 -28
- package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.js +0 -27
- package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +0 -16
- package/Voxels/Models/Rules/Classes/GeomtryInput.js +0 -85
- package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +0 -22
- package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.js +0 -15
- package/Voxels/Models/Rules/Classes/VoxelRulesModel.d.ts +0 -19
- package/Voxels/Models/Rules/Classes/VoxelRulesModel.js +0 -29
- package/Voxels/Models/Rules/Functions/BuildFinalInputs.d.ts +0 -5
- package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +0 -87
- package/Voxels/Models/Rules/Functions/BuildRules.d.ts +0 -7
- package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +0 -4
- package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.js +0 -39
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +0 -5
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.js +0 -14
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +0 -6
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +0 -92
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +0 -6
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +0 -115
- package/Voxels/Models/Rules/VoxelModelRuleBuilderRegister.d.ts +0 -18
- package/Voxels/Models/Rules/VoxelModelRuleBuilderRegister.js +0 -202
- package/Voxels/State/CondiotnalTreeReader.d.ts +0 -10
- package/Voxels/State/CondiotnalTreeReader.js +0 -23
- package/Voxels/State/LogicStatementReader.d.ts +0 -9
- package/Voxels/State/LogicStatementReader.js +0 -50
- package/Voxels/State/Schema/Conditions/SameVoxelConditions.js +0 -19
- package/Voxels/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.d.ts +0 -6
- package/Voxels/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.js +0 -6
- package/Voxels/State/Schema/ShapeStateRelationsNode.d.ts +0 -10
- package/Voxels/State/Schema/ShapeStateRelationsNode.js +0 -26
- package/Voxels/State/Schema/StateSchema.d.ts +0 -13
- package/Voxels/State/Schema/StateSchema.js +0 -17
- package/Voxels/State/Schema/VoxelSchema.d.ts +0 -7
- package/Voxels/State/Schema/VoxelSchema.js +0 -10
- package/Voxels/State/SchemaRegister.d.ts +0 -18
- package/Voxels/State/SchemaRegister.js +0 -76
- package/Voxels/State/StateTreeReader.d.ts +0 -9
- package/Voxels/State/StateTreeReader.js +0 -37
- /package/Mesher/{Geomtry → Geometry}/Functions/GetBounds.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/Functions/GetBounds.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/Geometry.types.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/Primitives/Quad.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/Primitives/Quad.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/Primitives/QuadVertexData.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/Primitives/QuadVertexData.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/Primitives/Triangle.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/Primitives/Triangle.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/Primitives/TriangleVertexData.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/Primitives/TriangleVertexData.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/Primitives/index.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/Primitives/index.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/Proto/ProtoMesh.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/Proto/ProtoMesh.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/Proto/ProtoMeshBuffer.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/Proto/ProtoMeshBuffer.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/Shapes/Box.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/Shapes/Box.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/Transform/TransformBox.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/Transform/TransformBox.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/Transform/TransformQuad.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/Transform/TransformQuad.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/Transform/TransformTriangle.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/Transform/TransformTriangle.js +0 -0
- /package/Mesher/{Geomtry → Geometry}/index.d.ts +0 -0
- /package/Mesher/{Geomtry → Geometry}/index.js +0 -0
- /package/Mesher/Items/{Geomtry → Geometry}/ItemMeshVertexStructCursor.d.ts +0 -0
- /package/Mesher/Items/{Geomtry → Geometry}/ItemMeshVertexStructCursor.js +0 -0
- /package/Mesher/Voxels/{Geomtry → Geometry}/CompactedSectionVoxelMesh.d.ts +0 -0
- /package/Mesher/Voxels/{Geomtry → Geometry}/VoxelMeshBVHBuilder.d.ts +0 -0
- /package/Mesher/Voxels/{Geomtry → Geometry}/VoxelMeshVertexStructCursor.d.ts +0 -0
- /package/Mesher/Voxels/{Geomtry → Geometry}/VoxelMeshVertexStructCursor.js +0 -0
- /package/Mesher/Voxels/{Geomtry → Geometry}/VoxelShaderData.d.ts +0 -0
- /package/Mesher/Voxels/{Geomtry → Geometry}/VoxelShaderData.js +0 -0
- /package/Mesher/Voxels/Models/Nodes/Types/{GeomtryNode.types.js → GeometryNode.types.js} +0 -0
- /package/Voxels/{Models/CompiledVoxelModel.types.js → Functions/Geometry/GeometryLUT.types.js} +0 -0
- /package/Voxels/{Models/Rules/Classes → Functions/Geometry/Rules}/OcclusionFace.d.ts +0 -0
- /package/Voxels/{Models/Rules/Classes → Functions/Geometry/Rules}/OcclusionFace.js +0 -0
- /package/Voxels/{Models/Rules/Classes → Functions/Geometry/Rules}/OcclusionFaceRegister.js +0 -0
- /package/Voxels/{Models/Rules/Classes → Functions/Geometry/Rules}/OcclusionQuadFace.d.ts +0 -0
- /package/Voxels/{Models/Rules/Classes → Functions/Geometry/Rules}/OcclusionTriangleFace.d.ts +0 -0
- /package/Voxels/{Models/Indexing → Geometry}/VoxelRelativeCubeIndex.d.ts +0 -0
- /package/Voxels/{Models/Indexing → Geometry}/VoxelRelativeCubeIndex.js +0 -0
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import { StringPalette } from "../../../Util/StringPalette";
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import { GeometryLUT } from "../../Data/GeometryLUT";
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import { BuildInputs } from "./Inputs/BuldInputs";
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import { BuildCompiled } from "./Compile/BuildCompiled";
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import { BuildRules } from "./Rules/BuildRules";
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import { VoxelFaceNameArray } from "../../../Math";
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const getGeometryLinkId = (node) => {
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return `${node.geometryId}${node.cullingProcedure ? JSON.stringify(node.cullingProcedure) : " "}${node.position ? `-p${node.position.toString()}` : ""}${node.rotation ? `-r${node.rotation.toString()}` : ""}${node.scale ? `-s${node.scale.toString()}` : ""}${node.flip ? `-f${node.flip.toString()}` : ""}`.trim();
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};
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const getVoxelModelInputId = (data) => {
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let baseId = `${data.geoNodeId}-${data.modelId}`;
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const modelInputKeys = Object.keys(data.modelInputs).sort();
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for (const key of modelInputKeys) {
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baseId += `${key}-${JSON.stringify(data.modelInputs[key])}`;
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}
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const voxelInputKeys = Object.keys(data.voxelInputs).sort();
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for (const key of voxelInputKeys) {
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baseId += `${key}-${JSON.stringify(data.voxelInputs[key])}`;
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}
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return baseId;
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};
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export function BuildGeomeetryLUT(voxels, geomtries, models) {
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const geometryMap = new Map();
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for (const geometry of geomtries) {
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geometryMap.set(geometry.id, geometry);
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const divisor = geometry.divisor;
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for (const node of geometry.nodes) {
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if (node.type == "box") {
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let d = node.divisor ? node.divisor : divisor;
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if (!d)
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continue;
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node.points[0][0] /= d[0];
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node.points[0][1] /= d[1];
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node.points[0][2] /= d[2];
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node.points[1][0] /= d[0];
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node.points[1][1] /= d[1];
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node.points[1][2] /= d[2];
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for (const faceName of VoxelFaceNameArray) {
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const data = node.faces[faceName];
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if (Array.isArray(data.uv)) {
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data.uv[0] /= d[0];
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data.uv[1] /= d[1];
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data.uv[2] /= d[0];
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data.uv[3] /= d[1];
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}
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}
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if (node.divisor)
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node.divisor = undefined;
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}
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if (node.type == "quad") {
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let d = node.divisor ? node.divisor : divisor;
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if (!d)
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continue;
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for (let i = 0; i < 4; i++) {
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const point = node.points[i];
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point[0] /= d[0];
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point[1] /= d[1];
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point[2] /= d[2];
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}
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if (Array.isArray(node.uv)) {
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if (Array.isArray(node.uv[0])) {
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let uvs = node.uv;
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for (let i = 0; i < node.uv.length; i++) {
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uvs[i][0] /= d[0];
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uvs[i][1] /= d[1];
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}
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}
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else {
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let uvs = node.uv;
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uvs[0] /= d[0];
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uvs[1] /= d[1];
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uvs[2] /= d[0];
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uvs[3] /= d[1];
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}
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}
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if (node.divisor)
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node.divisor = undefined;
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}
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if (node.type == "triangle") {
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let d = node.divisor ? node.divisor : divisor;
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if (!d)
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continue;
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for (let i = 0; i < 4; i++) {
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const point = node.points[i];
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point[0] /= d[0];
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point[1] /= d[1];
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point[2] /= d[2];
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}
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if (Array.isArray(node.uv)) {
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if (Array.isArray(node.uv[0])) {
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let uvs = node.uv;
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for (let i = 0; i < node.uv.length; i++) {
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uvs[i][0] /= d[0];
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uvs[i][1] /= d[1];
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}
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}
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}
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if (node.divisor)
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node.divisor = undefined;
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}
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if (geometry.divisor)
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geometry.divisor = undefined;
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}
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}
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const modelMap = new Map();
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for (const model of models) {
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modelMap.set(model.id, model);
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for (const stateKey in model.stateNodes) {
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const nodes = model.stateNodes[stateKey];
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for (const node of nodes) {
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let d = node.divisor ? node.divisor : model.divisor;
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if (!d)
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continue;
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if (node.position) {
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node.position[0] /= d[0];
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node.position[1] /= d[1];
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node.position[2] /= d[2];
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}
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}
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}
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for (const stateKey in model.conditonalNodes) {
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const nodes = model.conditonalNodes[stateKey];
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for (const node of nodes) {
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let d = node.divisor ? node.divisor : model.divisor;
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if (!d)
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continue;
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if (node.position) {
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node.position[0] /= d[0];
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node.position[1] /= d[1];
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node.position[2] /= d[2];
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}
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}
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}
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}
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const modelsProcessed = new Set();
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const modelStateMap = new Map();
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const modelConditionalMap = new Map();
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const geometryLinkRecord = [];
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const geometryLinkPalette = new StringPalette();
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const rulelessIndex = [];
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const inputMap = new Map();
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const conditionalInputMap = new Map();
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const cullingProcedures = [
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{
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type: "default",
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},
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{
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type: "none",
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},
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{
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type: "transparent",
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},
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];
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const cullProcedurePalette = new StringPalette();
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for (const procedure of cullingProcedures) {
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cullProcedurePalette.register(procedure.type);
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}
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GeometryLUT.geometryCullingProcedures = cullingProcedures;
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for (const voxel of voxels) {
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const voxelModelData = voxel.properties["dve_model_data"];
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if (!voxelModelData)
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continue;
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const model = modelMap.get(voxelModelData.id);
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if (!modelsProcessed.has(voxelModelData.id)) {
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modelsProcessed.add(voxelModelData.id);
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const stateNodes = {};
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for (const state in model.stateNodes) {
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const nodes = model.stateNodes[state];
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const nodeIds = [];
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for (const node of nodes) {
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const getLinkId = getGeometryLinkId(node);
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const getLinkPaletteId = geometryLinkPalette.register(getLinkId);
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geometryLinkRecord[getLinkPaletteId] = node;
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nodeIds.push(getLinkPaletteId);
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const cullingProcedure = node.cullingProcedure
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? node.cullingProcedure
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: geometryMap.get(node.geometryId)?.cullingProcedure ||
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cullingProcedures[0];
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GeometryLUT.geometryCullingProceduresIndex[getLinkPaletteId] =
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cullProcedurePalette.getNumberId(cullingProcedure.type);
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if (geometryMap.get(node.geometryId)?.doNotBuildRules) {
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rulelessIndex[getLinkPaletteId] = true;
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}
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else {
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rulelessIndex[getLinkPaletteId] = false;
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}
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}
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nodeIds.sort();
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stateNodes[state] = nodeIds;
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}
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modelStateMap.set(model.id, stateNodes);
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const conditionalStateNodes = {};
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for (const state in model.conditonalNodes) {
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const nodes = model.conditonalNodes[state];
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const nodeIds = [];
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for (const node of nodes) {
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const getLinkId = getGeometryLinkId(node);
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const getLinkPaletteId = geometryLinkPalette.register(getLinkId);
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geometryLinkRecord[getLinkPaletteId] = node;
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nodeIds.push(getLinkPaletteId);
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const cullingProcedure = node.cullingProcedure
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? node.cullingProcedure
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: geometryMap.get(node.geometryId)?.cullingProcedure ||
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cullingProcedures[0];
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GeometryLUT.geometryCullingProceduresIndex[getLinkPaletteId] =
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cullProcedurePalette.getNumberId(cullingProcedure.type);
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if (geometryMap.get(node.geometryId)?.doNotBuildRules) {
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rulelessIndex[getLinkPaletteId] = true;
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}
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else {
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rulelessIndex[getLinkPaletteId] = false;
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}
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}
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nodeIds.sort();
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conditionalStateNodes[state] = nodeIds;
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}
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modelConditionalMap.set(model.id, conditionalStateNodes);
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}
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const voxelInputStates = {};
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const conditonalVoxelInputStates = {};
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for (const mod in voxelModelData.inputs) {
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const voxelInputs = voxelModelData.inputs[mod];
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const voxelStateInputs = {};
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for (const state in model.stateNodes) {
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const nodes = model.stateNodes[state];
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const inputs = [];
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for (const node of nodes) {
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const getLinkId = getGeometryLinkId(node);
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const getLinkPaletteId = geometryLinkPalette.getNumberId(getLinkId);
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inputs.push({
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geoNodeId: getLinkPaletteId,
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modelId: model.id,
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geometryId: node.geometryId,
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voxelInputs: voxelInputs,
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modelInputs: node.inputs,
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});
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}
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voxelStateInputs[state] = inputs;
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}
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voxelInputStates[mod] = voxelStateInputs;
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const conditonalVoxelStateInputs = {};
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for (const state in model.conditonalNodes) {
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const nodes = model.conditonalNodes[state];
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const inputs = [];
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for (const node of nodes) {
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const getLinkId = getGeometryLinkId(node);
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const getLinkPaletteId = geometryLinkPalette.getNumberId(getLinkId);
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inputs.push({
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geoNodeId: getLinkPaletteId,
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modelId: model.id,
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geometryId: node.geometryId,
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voxelInputs: voxelInputs,
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modelInputs: node.inputs,
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});
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}
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conditonalVoxelStateInputs[state] = inputs;
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}
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conditonalVoxelInputStates[mod] = conditonalVoxelStateInputs;
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}
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inputMap.set(voxel.id, voxelInputStates);
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conditionalInputMap.set(voxel.id, conditonalVoxelInputStates);
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}
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//build final
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const finalModelStateMap = new Map();
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const finalModelConditionalMap = new Map();
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const geometryIndex = [];
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const finalGeometryPalette = new StringPalette();
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for (const [model, values] of modelStateMap) {
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const finalStateMap = {};
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for (const state in values) {
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const geoIds = values[state];
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const geoIdsString = geoIds.toString();
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const geoFinalId = finalGeometryPalette.register(geoIdsString);
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geometryIndex[geoFinalId] = geoIds;
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finalStateMap[state] = geoFinalId;
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}
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finalModelStateMap.set(model, finalStateMap);
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}
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for (const [model, values] of modelConditionalMap) {
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const finalStateMap = {};
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for (const state in values) {
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const geoIds = values[state];
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const geoIdsString = geoIds.toString();
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const geoFinalId = finalGeometryPalette.register(geoIdsString);
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geometryIndex[geoFinalId] = geoIds;
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finalStateMap[state] = geoFinalId;
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}
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finalModelConditionalMap.set(model, finalStateMap);
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}
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//prepare to build final inputs
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const preFinalVoxelStateInputMap = new Map();
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const preFinalVoxelConditionalInputMap = new Map();
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const inputRecord = [];
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const finalGeometryInputPalette = new StringPalette();
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for (const [voxel, inputs] of inputMap) {
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const finalInputs = {};
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for (const mod in inputs) {
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finalInputs[mod] = {};
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const states = inputs[mod];
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for (const state in states) {
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const inputs = [];
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const voxelInputs = states[state];
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for (const input of voxelInputs) {
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+
const inputId = getVoxelModelInputId(input);
|
|
305
|
+
const finalInputId = finalGeometryInputPalette.register(inputId);
|
|
306
|
+
inputs.push(finalInputId);
|
|
307
|
+
inputRecord[finalInputId] = input;
|
|
308
|
+
}
|
|
309
|
+
inputs.sort();
|
|
310
|
+
finalInputs[mod][state] = inputs;
|
|
311
|
+
}
|
|
312
|
+
}
|
|
313
|
+
preFinalVoxelStateInputMap.set(voxel, finalInputs);
|
|
314
|
+
}
|
|
315
|
+
for (const [voxel, inputs] of conditionalInputMap) {
|
|
316
|
+
const finalInputs = {};
|
|
317
|
+
for (const mod in inputs) {
|
|
318
|
+
finalInputs[mod] = {};
|
|
319
|
+
const states = inputs[mod];
|
|
320
|
+
for (const state in states) {
|
|
321
|
+
const inputs = [];
|
|
322
|
+
const voxelInputs = states[state];
|
|
323
|
+
for (const input of voxelInputs) {
|
|
324
|
+
const inputId = getVoxelModelInputId(input);
|
|
325
|
+
const finalInputId = finalGeometryInputPalette.register(inputId);
|
|
326
|
+
inputs.push(finalInputId);
|
|
327
|
+
inputRecord[finalInputId] = input;
|
|
328
|
+
}
|
|
329
|
+
inputs.sort();
|
|
330
|
+
finalInputs[mod][state] = inputs;
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
preFinalVoxelConditionalInputMap.set(voxel, finalInputs);
|
|
334
|
+
}
|
|
335
|
+
//build final inputs
|
|
336
|
+
const finalVoxelStateInputMap = new Map();
|
|
337
|
+
const finalVoxelConditionalInputMap = new Map();
|
|
338
|
+
const inputIndex = [];
|
|
339
|
+
const finalInputPalette = new StringPalette();
|
|
340
|
+
for (const [voxel, inputs] of preFinalVoxelStateInputMap) {
|
|
341
|
+
const finalInputs = {};
|
|
342
|
+
for (const mod in inputs) {
|
|
343
|
+
finalInputs[mod] = {};
|
|
344
|
+
const states = inputs[mod];
|
|
345
|
+
for (const state in states) {
|
|
346
|
+
const inputIds = inputs[mod][state];
|
|
347
|
+
const inputsStringId = inputIds.toString();
|
|
348
|
+
const inputsFinalId = finalInputPalette.register(inputsStringId);
|
|
349
|
+
finalInputs[mod][state] = inputsFinalId;
|
|
350
|
+
inputIndex[inputsFinalId] = inputIds;
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
finalVoxelStateInputMap.set(voxel, finalInputs);
|
|
354
|
+
}
|
|
355
|
+
for (const [voxel, inputs] of preFinalVoxelConditionalInputMap) {
|
|
356
|
+
const finalInputs = {};
|
|
357
|
+
for (const mod in inputs) {
|
|
358
|
+
finalInputs[mod] = {};
|
|
359
|
+
const states = inputs[mod];
|
|
360
|
+
for (const state in states) {
|
|
361
|
+
const inputIds = inputs[mod][state];
|
|
362
|
+
const inputsStringId = inputIds.toString();
|
|
363
|
+
const inputsFinalId = finalInputPalette.register(inputsStringId);
|
|
364
|
+
finalInputs[mod][state] = inputsFinalId;
|
|
365
|
+
inputIndex[inputsFinalId] = inputIds;
|
|
366
|
+
}
|
|
367
|
+
}
|
|
368
|
+
finalVoxelConditionalInputMap.set(voxel, finalInputs);
|
|
369
|
+
}
|
|
370
|
+
GeometryLUT.geometryIndex = geometryIndex;
|
|
371
|
+
GeometryLUT.geometryInputsIndex = inputIndex;
|
|
372
|
+
//Build compiled geometry
|
|
373
|
+
const finalCompiledData = [];
|
|
374
|
+
for (let i = 0; i < geometryLinkRecord.length; i++) {
|
|
375
|
+
const geoLinkData = geometryLinkRecord[i];
|
|
376
|
+
finalCompiledData[i] = BuildCompiled(geoLinkData, geometryMap.get(geoLinkData.geometryId));
|
|
377
|
+
}
|
|
378
|
+
GeometryLUT.compiledGeometry = finalCompiledData;
|
|
379
|
+
//Build geometry inputs
|
|
380
|
+
const finalInputData = [];
|
|
381
|
+
for (let i = 0; i < inputRecord.length; i++) {
|
|
382
|
+
const inputs = inputRecord[i];
|
|
383
|
+
const geoLinkData = geometryLinkRecord[inputs.geoNodeId];
|
|
384
|
+
finalInputData[i] = BuildInputs(geoLinkData, inputs, modelMap.get(inputs.modelId), geometryMap.get(inputs.geometryId));
|
|
385
|
+
}
|
|
386
|
+
GeometryLUT.geometryInputs = finalInputData;
|
|
387
|
+
//Build Rules
|
|
388
|
+
BuildRules();
|
|
389
|
+
return {
|
|
390
|
+
finalModelStateMap,
|
|
391
|
+
finalModelConditionalMap,
|
|
392
|
+
finalVoxelStateInputMap,
|
|
393
|
+
finalVoxelConditionalInputMap,
|
|
394
|
+
};
|
|
395
|
+
}
|
package/Voxels/{Models/Rules/Functions/Compile/Nodes → Functions/Geometry}/CalcFunctions.d.ts
RENAMED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { VoxelFaces } from "
|
|
2
|
-
import { Quad } from "
|
|
3
|
-
import { QuadUVData, VoxelGeometryTransform } from "
|
|
1
|
+
import { VoxelFaces } from "../../../Math";
|
|
2
|
+
import { Quad } from "../../../Mesher/Geometry";
|
|
3
|
+
import { QuadUVData, VoxelGeometryTransform } from "../../../Mesher/Geometry/Geometry.types";
|
|
4
4
|
import { Vec4Array } from "@amodx/math";
|
|
5
5
|
export declare function getVertexWeights(face: VoxelFaces, x: number, y: number, z: number): Vec4Array;
|
|
6
6
|
export type QuadVertexWeights = [Vec4Array, Vec4Array, Vec4Array, Vec4Array];
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { VoxelFaces } from "
|
|
2
|
-
import { QuadVerticiesArray, } from "
|
|
1
|
+
import { VoxelFaces } from "../../../Math";
|
|
2
|
+
import { QuadVerticiesArray, } from "../../../Mesher/Geometry/Geometry.types";
|
|
3
3
|
import { Matrix2x2Like, Vec2ArrayLike, AMath, } from "@amodx/math";
|
|
4
4
|
function getInterpolationWeights(x, y, flip = false) {
|
|
5
5
|
x = Math.max(0, Math.min(1, x));
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import { VoxelGeometryLinkData } from "../../../Models/VoxelModel.types";
|
|
2
|
+
import { VoxelGeometryData } from "../../../Geometry/VoxelGeometry.types";
|
|
3
|
+
import { CompiledGeometryNodes } from "../../../../Mesher/Voxels/Models/Nodes/Types/GeometryNode.types";
|
|
4
|
+
export declare function BuildCompiled(geoLink: VoxelGeometryLinkData, geometry: VoxelGeometryData): CompiledGeometryNodes[];
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { BuildCompiledBox } from "./BuildCompiledBox";
|
|
2
|
+
import { BuildCompiledQuad } from "./BuildCompiledQuad";
|
|
3
|
+
import { BuildCompiledTri } from "./BuildCompiledTri";
|
|
4
|
+
export function BuildCompiled(geoLink, geometry) {
|
|
5
|
+
const buildRules = geometry.doNotBuildRules !== true;
|
|
6
|
+
const compiled = [];
|
|
7
|
+
for (const node of geometry.nodes) {
|
|
8
|
+
if (node.type == "box") {
|
|
9
|
+
compiled.push(...BuildCompiledBox(buildRules, node, geoLink));
|
|
10
|
+
}
|
|
11
|
+
if (node.type == "quad") {
|
|
12
|
+
compiled.push(BuildCompiledQuad(buildRules, node.points, geoLink));
|
|
13
|
+
}
|
|
14
|
+
if (node.type == "triangle") {
|
|
15
|
+
compiled.push(BuildCompiledTri(buildRules, node.points, geoLink));
|
|
16
|
+
}
|
|
17
|
+
if (node.type == "custom") {
|
|
18
|
+
compiled.push({
|
|
19
|
+
type: "custom",
|
|
20
|
+
id: node.id,
|
|
21
|
+
});
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
return compiled;
|
|
25
|
+
}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import { VoxelGeometryTransform } from "../../../../Mesher/Geometry/Geometry.types";
|
|
2
|
+
import { CompiledQuadVoxelGeometryNode } from "Mesher/Voxels/Models/Nodes/Types/QuadVoxelGometryNodeTypes";
|
|
3
|
+
import { VoxelBoxGeometryNode } from "../../../Geometry/VoxelGeometry.types";
|
|
4
|
+
export declare function BuildCompiledBox(buildRules: boolean, data: VoxelBoxGeometryNode, transform: VoxelGeometryTransform): CompiledQuadVoxelGeometryNode[];
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { TransformBox } from "../../../../Mesher/Geometry/Transform/TransformBox";
|
|
2
|
+
import { BuildCompiledQuad } from "./BuildCompiledQuad";
|
|
3
|
+
import { Box } from "../../../../Mesher/Geometry/Shapes/Box";
|
|
4
|
+
export function BuildCompiledBox(buildRules, data, transform) {
|
|
5
|
+
const box = Box.Create(data.points);
|
|
6
|
+
TransformBox(box, transform);
|
|
7
|
+
const blankTransform = {};
|
|
8
|
+
const compiled = [];
|
|
9
|
+
for (let i = 0; i < 6; i++) {
|
|
10
|
+
compiled.push(BuildCompiledQuad(buildRules, box.quads[i].positions.toVec3Array(), blankTransform));
|
|
11
|
+
}
|
|
12
|
+
return compiled;
|
|
13
|
+
}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import { Vec3Array } from "@amodx/math";
|
|
2
|
+
import { VoxelGeometryTransform } from "../../../../Mesher/Geometry/Geometry.types";
|
|
3
|
+
import { CompiledQuadVoxelGeometryNode } from "../../../../Mesher/Voxels/Models/Nodes/Types/QuadVoxelGometryNodeTypes";
|
|
4
|
+
export declare function BuildCompiledQuad(buildRules: boolean, points: [Vec3Array, Vec3Array, Vec3Array, Vec3Array], transform?: VoxelGeometryTransform): CompiledQuadVoxelGeometryNode;
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import { Quad } from "../../../../Mesher/Geometry/Primitives/Quad";
|
|
2
|
+
import { getQuadWeights } from "../CalcFunctions";
|
|
3
|
+
import { TransformQuad } from "../../../../Mesher/Geometry/Transform/TransformQuad";
|
|
4
|
+
import { OcclusionFaceRegister } from "../Rules/OcclusionFaceRegister";
|
|
5
|
+
import { closestVoxelFace } from "../../../../Math/UtilFunctions";
|
|
6
|
+
export function BuildCompiledQuad(buildRules, points, transform = {}) {
|
|
7
|
+
const quad = transform
|
|
8
|
+
? TransformQuad(Quad.Create(points), transform)
|
|
9
|
+
: Quad.Create(points);
|
|
10
|
+
const normals = quad.normals.toArray();
|
|
11
|
+
const averageNormal = [0, 0, 0];
|
|
12
|
+
for (let i = 0; i < normals.length; i++) {
|
|
13
|
+
averageNormal[0] += normals[i].x;
|
|
14
|
+
averageNormal[1] += normals[i].y;
|
|
15
|
+
averageNormal[2] += normals[i].z;
|
|
16
|
+
}
|
|
17
|
+
averageNormal[0] /= normals.length;
|
|
18
|
+
averageNormal[1] /= normals.length;
|
|
19
|
+
averageNormal[2] /= normals.length;
|
|
20
|
+
// Normalize the average normal
|
|
21
|
+
const magnitude = Math.sqrt(averageNormal[0] * averageNormal[0] +
|
|
22
|
+
averageNormal[1] * averageNormal[1] +
|
|
23
|
+
averageNormal[2] * averageNormal[2]);
|
|
24
|
+
if (magnitude !== 0) {
|
|
25
|
+
averageNormal[0] /= magnitude;
|
|
26
|
+
averageNormal[1] /= magnitude;
|
|
27
|
+
averageNormal[2] /= magnitude;
|
|
28
|
+
}
|
|
29
|
+
const closestFace = closestVoxelFace(averageNormal);
|
|
30
|
+
const weights = getQuadWeights(quad, closestFace);
|
|
31
|
+
const positions = quad.positions.toVec3Array();
|
|
32
|
+
return {
|
|
33
|
+
type: "quad",
|
|
34
|
+
positions,
|
|
35
|
+
weights,
|
|
36
|
+
closestFace,
|
|
37
|
+
trueFaceIndex: buildRules
|
|
38
|
+
? OcclusionFaceRegister.getQuadId(quad)
|
|
39
|
+
: undefined,
|
|
40
|
+
};
|
|
41
|
+
}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import { Vec3Array } from "@amodx/math";
|
|
2
|
+
import { VoxelGeometryTransform } from "../../../../Mesher/Geometry/Geometry.types";
|
|
3
|
+
import { CompiledTriangleVoxelGeometryNode } from "../../../../Mesher/Voxels/Models/Nodes/Types/TriangleVoxelGometryNodeTypes";
|
|
4
|
+
export declare function BuildCompiledTri(buildRules: boolean, points: [Vec3Array, Vec3Array, Vec3Array], transform: VoxelGeometryTransform): CompiledTriangleVoxelGeometryNode;
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import { Triangle } from "../../../../Mesher/Geometry/Primitives/Triangle";
|
|
2
|
+
import { getVertexWeights } from "../CalcFunctions";
|
|
3
|
+
import { TransformTriangle } from "../../../../Mesher/Geometry/Transform/TransformTriangle";
|
|
4
|
+
import { OcclusionFaceRegister } from "../Rules/OcclusionFaceRegister";
|
|
5
|
+
import { closestVoxelFace } from "../../../../Math/UtilFunctions";
|
|
6
|
+
export function BuildCompiledTri(buildRules, points, transform) {
|
|
7
|
+
const triangle = transform
|
|
8
|
+
? TransformTriangle(Triangle.Create(points), transform)
|
|
9
|
+
: Triangle.Create(points);
|
|
10
|
+
const normals = triangle.normals.toArray();
|
|
11
|
+
const averageNormal = [0, 0, 0];
|
|
12
|
+
for (let i = 0; i < normals.length; i++) {
|
|
13
|
+
averageNormal[0] += normals[i].x;
|
|
14
|
+
averageNormal[1] += normals[i].y;
|
|
15
|
+
averageNormal[2] += normals[i].z;
|
|
16
|
+
}
|
|
17
|
+
averageNormal[0] /= normals.length;
|
|
18
|
+
averageNormal[1] /= normals.length;
|
|
19
|
+
averageNormal[2] /= normals.length;
|
|
20
|
+
// Normalize the average normal
|
|
21
|
+
const magnitude = Math.sqrt(averageNormal[0] * averageNormal[0] +
|
|
22
|
+
averageNormal[1] * averageNormal[1] +
|
|
23
|
+
averageNormal[2] * averageNormal[2]);
|
|
24
|
+
if (magnitude !== 0) {
|
|
25
|
+
averageNormal[0] /= magnitude;
|
|
26
|
+
averageNormal[1] /= magnitude;
|
|
27
|
+
averageNormal[2] /= magnitude;
|
|
28
|
+
}
|
|
29
|
+
const closestFace = closestVoxelFace(averageNormal);
|
|
30
|
+
const weights = [];
|
|
31
|
+
const positions = triangle.positions.toVec3Array();
|
|
32
|
+
for (let i = 0; i < positions.length; i++) {
|
|
33
|
+
weights[i] = getVertexWeights(closestFace, ...positions[i]);
|
|
34
|
+
}
|
|
35
|
+
return {
|
|
36
|
+
type: "triangle",
|
|
37
|
+
positions,
|
|
38
|
+
weights,
|
|
39
|
+
closestFace,
|
|
40
|
+
trueFaceIndex: buildRules
|
|
41
|
+
? OcclusionFaceRegister.getTriangleId(triangle)
|
|
42
|
+
: undefined,
|
|
43
|
+
};
|
|
44
|
+
}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
import { BaseVoxelGeometryTextureProcedureData } from "../../../../Mesher/Voxels/Models/Procedures/TextureProcedure";
|
|
2
|
+
export declare function isArgString(data: any): boolean;
|
|
3
|
+
export declare function cleanArgString(data: string): string;
|
|
4
|
+
export declare function processTexture(data: string | BaseVoxelGeometryTextureProcedureData): number | BaseVoxelGeometryTextureProcedureData;
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { TextureManager } from "../../../../Textures/TextureManager";
|
|
2
|
+
export function isArgString(data) {
|
|
3
|
+
if (typeof data !== "string")
|
|
4
|
+
return false;
|
|
5
|
+
return data[0] == "@";
|
|
6
|
+
}
|
|
7
|
+
export function cleanArgString(data) {
|
|
8
|
+
return data.replace("@", "");
|
|
9
|
+
}
|
|
10
|
+
export function processTexture(data) {
|
|
11
|
+
if (typeof data == "string")
|
|
12
|
+
return TextureManager.getTexture("dve_voxel").getTextureIndex(data);
|
|
13
|
+
if (!data)
|
|
14
|
+
throw new Error(`Bad data passed into processTexture`);
|
|
15
|
+
if (typeof data.texture == "string") {
|
|
16
|
+
data.texture = TextureManager.getTexture("dve_voxel").getTextureIndex(data.texture);
|
|
17
|
+
}
|
|
18
|
+
if (data.textureRecrod) {
|
|
19
|
+
for (const key in data.textureRecrod) {
|
|
20
|
+
const value = data.textureRecrod[key];
|
|
21
|
+
if (typeof value == "string") {
|
|
22
|
+
data.textureRecrod[key] =
|
|
23
|
+
TextureManager.getTexture("dve_voxel").getTextureIndex(value);
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
return data;
|
|
28
|
+
}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import { VoxelModelData } from "../../../Models/VoxelModel.types";
|
|
2
|
+
import { VoxelModelInputs } from "../GeometryLUT.types";
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3
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+
import { VoxelBoxGeometryNode, VoxelGeometryData } from "../../../Geometry/VoxelGeometry.types";
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4
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+
import { VoxelGeometryTransform } from "../../../../Mesher/Geometry/Geometry.types";
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5
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+
export declare function BuildBoxInputs(args: any[], transform: VoxelGeometryTransform, data: VoxelModelInputs, box: VoxelBoxGeometryNode, model: VoxelModelData, geometry: VoxelGeometryData): void;
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@@ -0,0 +1,8 @@
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1
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+
import { VoxelFaceNameArray } from "../../../../Math";
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2
|
+
import { BuildQuadInputs } from "./BuildQuadInputs";
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3
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+
export function BuildBoxInputs(args, transform, data, box, model, geometry) {
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4
|
+
for (const quadFace of VoxelFaceNameArray) {
|
|
5
|
+
const quad = box.faces[quadFace];
|
|
6
|
+
BuildQuadInputs(args, transform, data, quad, model, geometry);
|
|
7
|
+
}
|
|
8
|
+
}
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@@ -0,0 +1,5 @@
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1
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+
import { VoxelModelData } from "../../../Models/VoxelModel.types";
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|
2
|
+
import { VoxelModelInputs } from "../GeometryLUT.types";
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|
3
|
+
import { VoxelCustomGeometryNode, VoxelGeometryData } from "../../../Geometry/VoxelGeometry.types";
|
|
4
|
+
import { VoxelGeometryTransform } from "../../../../Mesher/Geometry/Geometry.types";
|
|
5
|
+
export declare function BuildCustomInputs(args: any[], transform: VoxelGeometryTransform, data: VoxelModelInputs, custom: VoxelCustomGeometryNode, model: VoxelModelData, geometry: VoxelGeometryData): void;
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