@divinevoxel/vlox 0.0.76 → 0.0.78
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Builder/Tools/Brush/BrushTool.d.ts +16 -9
- package/Builder/Tools/Brush/BrushTool.js +258 -52
- package/Builder/Tools/BuilderToolBase.d.ts +36 -0
- package/Builder/Tools/BuilderToolBase.js +39 -0
- package/Builder/Tools/Hand/HandTool.d.ts +9 -7
- package/Builder/Tools/Hand/HandTool.js +40 -23
- package/Builder/Tools/Path/PahtTool.d.ts +12 -7
- package/Builder/Tools/Path/PahtTool.js +32 -21
- package/Builder/Tools/Sculpt/SculptTool.d.ts +34 -0
- package/Builder/Tools/Sculpt/SculptTool.js +102 -0
- package/Builder/Tools/Shape/ShapeTool.d.ts +32 -0
- package/Builder/Tools/Shape/ShapeTool.js +78 -0
- package/Builder/Tools/Template/TemplateTool.d.ts +35 -0
- package/Builder/Tools/Template/TemplateTool.js +73 -0
- package/Builder/Tools/Wand/WandTool.d.ts +9 -7
- package/Builder/Tools/Wand/WandTool.js +43 -20
- package/Builder/Tools/Wrench/WrenchTool.d.ts +7 -7
- package/Builder/Tools/Wrench/WrenchTool.js +22 -13
- package/Builder/Util/FreeBoxSelection.d.ts +12 -0
- package/Builder/Util/FreeBoxSelection.js +21 -0
- package/Builder/Util/FreePointSelection.d.ts +14 -0
- package/Builder/Util/FreePointSelection.js +39 -0
- package/Builder/Util/SurfaceBoxSelection.d.ts +12 -0
- package/Builder/{Tools/Box/BoxSelection.js → Util/SurfaceBoxSelection.js} +1 -3
- package/Builder/VoxelBuildSpace.d.ts +37 -25
- package/Builder/VoxelBuildSpace.js +99 -40
- package/Builder/World/InitTasks.js +17 -22
- package/Mesher/Geomtry/Proto/ProtoMesh.d.ts +18 -0
- package/Mesher/Geomtry/Proto/ProtoMesh.js +73 -0
- package/Mesher/Geomtry/{VoxelMeshBuffers.d.ts → Proto/ProtoMeshBuffer.d.ts} +2 -2
- package/Mesher/Geomtry/{VoxelMeshBuffers.js → Proto/ProtoMeshBuffer.js} +2 -2
- package/Mesher/Geomtry/Shapes/Box.d.ts +2 -9
- package/Mesher/Geomtry/Shapes/Box.js +7 -12
- package/Mesher/Geomtry/Transform/TransformBox.js +5 -2
- package/Mesher/InitMesher.js +4 -4
- package/Mesher/InitTask.js +2 -2
- package/Mesher/Items/Base/CompactItemMesh.d.ts +3 -0
- package/Mesher/Items/Base/CompactItemMesh.js +20 -0
- package/Mesher/Items/Geomtry/ItemGeometryBuilder.d.ts +5 -0
- package/Mesher/Items/Geomtry/ItemGeometryBuilder.js +131 -0
- package/Mesher/Items/Geomtry/ItemMeshVertexStructCursor.d.ts +48 -0
- package/Mesher/Items/Geomtry/ItemMeshVertexStructCursor.js +114 -0
- package/Mesher/Items/MeshTexture.d.ts +1 -0
- package/Mesher/Items/MeshTexture.js +214 -0
- package/Mesher/Items/MeshTextureO.js +277 -0
- package/Mesher/Items/Models/ItemModelBuilder.d.ts +27 -0
- package/Mesher/Items/Models/ItemModelBuilder.js +64 -0
- package/Mesher/Types/ItemMesh.types.d.ts +5 -0
- package/Mesher/Types/ItemMesh.types.js +12 -0
- package/Mesher/Types/Mesher.types.d.ts +15 -9
- package/Mesher/Types/Mesher.types.js +14 -0
- package/Mesher/Types/VoxelMesh.types.js +7 -6
- package/Mesher/Voxels/Base/CompactTemplateMesh.d.ts +3 -0
- package/Mesher/{Functions/CompactVoxelMesh.js → Voxels/Base/CompactTemplateMesh.js} +4 -40
- package/Mesher/{Functions → Voxels/Base}/CompactVoxelSectionMesh.d.ts +2 -2
- package/Mesher/{Functions → Voxels}/Base/MeshSectionBase.d.ts +1 -1
- package/Mesher/{Functions → Voxels}/Base/MeshSectionBase.js +9 -8
- package/Mesher/{Geomtry → Voxels/Geomtry}/CompactedSectionVoxelMesh.d.ts +1 -1
- package/Mesher/{Geomtry → Voxels/Geomtry}/CompactedSectionVoxelMesh.js +1 -1
- package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelGeometryBuilder.d.ts +2 -2
- package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelGeometryBuilder.js +1 -1
- package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHBuilder.d.ts +1 -1
- package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHBuilder.js +2 -2
- package/Mesher/Voxels/MeshTemplate.d.ts +3 -0
- package/Mesher/Voxels/MeshTemplate.js +81 -0
- package/Mesher/{Functions → Voxels}/MeshVoxel.d.ts +1 -1
- package/Mesher/{Functions → Voxels}/MeshVoxel.js +4 -4
- package/Mesher/{Models → Voxels/Models}/Common/Calc/CalcConstants.d.ts +2 -2
- package/Mesher/{Models → Voxels/Models}/Common/Calc/CalcConstants.js +4 -4
- package/Mesher/{Models → Voxels/Models}/Common/Calc/FaceDataCalc.d.ts +1 -1
- package/Mesher/{Models → Voxels/Models}/Common/Calc/FaceDataCalc.js +2 -2
- package/Mesher/{Models → Voxels/Models}/Common/Faces/CullRulledFace.js +1 -1
- package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulelessFace.d.ts +1 -1
- package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulledFace.d.ts +1 -1
- package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulledFace.js +1 -1
- package/Mesher/{Models → Voxels/Models}/Common/GetTexture.d.ts +3 -3
- package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/FlowGradient.d.ts +1 -1
- package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/FlowGradient.js +1 -1
- package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +3 -3
- package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/LiquidGeomtryNode.js +14 -16
- package/Mesher/{Models → Voxels/Models}/Nodes/Default/QuadVoxelGeometryNode.d.ts +2 -2
- package/Mesher/{Models → Voxels/Models}/Nodes/Default/QuadVoxelGeometryNode.js +1 -1
- package/Mesher/{Models → Voxels/Models}/Nodes/Default/TriangleVoxelGeometryNode.d.ts +2 -2
- package/Mesher/{Models → Voxels/Models}/Nodes/Default/TriangleVoxelGeometryNode.js +1 -1
- package/Mesher/{Models → Voxels/Models}/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +2 -2
- package/Mesher/{Models → Voxels/Models}/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +1 -1
- package/Mesher/{Models → Voxels/Models}/Nodes/VoxelGeometryConstructor.d.ts +2 -2
- package/Mesher/Voxels/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +24 -0
- package/Mesher/{Models → Voxels/Models}/Procedures/Default/ConsistentRotationTextureProcedure.js +2 -2
- package/Mesher/{Models → Voxels/Models}/Procedures/Default/OutlinedTextureProcedure.d.ts +4 -5
- package/Mesher/Voxels/Models/Procedures/Default/OutlinedTextureProcedure.js +205 -0
- package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.d.ts +28 -0
- package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.js +109 -0
- package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedure.d.ts +3 -3
- package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedureRegister.js +2 -0
- package/Mesher/{Models → Voxels/Models}/VoxelConstructor.d.ts +4 -4
- package/Mesher/{Models → Voxels/Models}/VoxelConstructor.js +3 -3
- package/Mesher/{Models → Voxels/Models}/VoxelGeometryBuilderCacheSpace.d.ts +2 -2
- package/Mesher/{Models → Voxels/Models}/VoxelGeometryBuilderCacheSpace.js +2 -2
- package/Mesher/{Models → Voxels/Models}/VoxelModelBuilder.d.ts +7 -7
- package/Mesher/{Models → Voxels/Models}/VoxelModelBuilder.js +6 -5
- package/Mesher/{Models → Voxels/Models}/VoxelModelConstructorRegister.d.ts +4 -4
- package/Mesher/{Models → Voxels/Models}/VoxelModelConstructorRegister.js +2 -2
- package/Mesher/{Models → Voxels/Models}/VoxelModelEffect.d.ts +1 -1
- package/Mesher/{Models → Voxels/Models}/VoxelModelEffect.js +1 -1
- package/Renderer/Classes/DVESectionMeshes.d.ts +1 -1
- package/Renderer/MeshManager.js +1 -1
- package/Settings/EngineSettings.types.d.ts +2 -1
- package/Settings/EngineSettings.types.js +3 -1
- package/Tasks/Paint/Common.js +14 -9
- package/Tasks/Paint/Erase/EraseVoxelSelection.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelSelection.js +33 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.js +1 -2
- package/Tasks/Paint/Paint/PaintVoxel.js +1 -1
- package/Tasks/Paint/Paint/PaintVoxelTemplate.js +1 -1
- package/Tasks/Propagation/Illumanation/RGBUpdate.js +1 -1
- package/Tasks/Tasks.types.d.ts +2 -0
- package/Tasks/TasksIds.d.ts +1 -0
- package/Tasks/TasksIds.js +1 -0
- package/Tasks/WorldGeneration/InitTasks.js +3 -1
- package/Templates/Archive/ArchivedVoxelTemplate.d.ts +5 -5
- package/Templates/Archive/ArchivedVoxelTemplate.js +52 -49
- package/Templates/Archive/Functions/CreateArchivedTemplate.js +0 -2
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +0 -1
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +0 -2
- package/Templates/Cursor/TemplateCursor.d.ts +6 -1
- package/Templates/Cursor/TemplateCursor.js +13 -2
- package/Templates/Cursor/TemplateProxy.js +1 -6
- package/Templates/Cursor/TemplateVoxelCursor.d.ts +1 -0
- package/Templates/Cursor/TemplateVoxelCursor.js +6 -0
- package/Templates/Full/FullVoxelTemplate.d.ts +4 -4
- package/Templates/Full/FullVoxelTemplate.js +29 -18
- package/Templates/Functions/ExtrudeSelection.d.ts +5 -0
- package/Templates/Functions/ExtrudeSelection.js +44 -0
- package/Templates/Functions/FillSelection.d.ts +4 -0
- package/Templates/Functions/FillSelection.js +20 -0
- package/Templates/Functions/FlipTemplate.d.ts +2 -2
- package/Templates/Functions/FlipTemplate.js +8 -8
- package/Templates/Functions/RotateTemplate.d.ts +2 -2
- package/Templates/Path/VoxelPath.js +2 -1
- package/Templates/Selection/VoxelBFSSelection.d.ts +3 -6
- package/Templates/Selection/VoxelBFSSelection.js +20 -24
- package/Templates/Selection/{VoxelBoxSelection.d.ts → VoxelBoundsSelection.d.ts} +9 -6
- package/Templates/Selection/{VoxelBoxSelection.js → VoxelBoundsSelection.js} +29 -22
- package/Templates/Selection/VoxelPointSelection.d.ts +8 -6
- package/Templates/Selection/VoxelPointSelection.js +25 -24
- package/Templates/Selection/VoxelSelection.d.ts +18 -0
- package/Templates/Selection/VoxelSurfaceSelection.d.ts +5 -12
- package/Templates/Selection/VoxelSurfaceSelection.js +76 -90
- package/Templates/Selection/VoxelTemplateSelection.d.ts +10 -4
- package/Templates/Selection/VoxelTemplateSelection.js +18 -10
- package/Templates/Shapes/Selections/BoxVoxelShapeSelection.d.ts +28 -0
- package/Templates/Shapes/Selections/BoxVoxelShapeSelection.js +77 -0
- package/Templates/Shapes/Selections/ConeVoxelShapeSelection.d.ts +28 -0
- package/Templates/Shapes/Selections/ConeVoxelShapeSelection.js +77 -0
- package/Templates/Shapes/Selections/CylinderVoxelShapeSelection.d.ts +28 -0
- package/Templates/Shapes/Selections/CylinderVoxelShapeSelection.js +77 -0
- package/Templates/Shapes/Selections/EllipsoidVoxelShapeSelection.d.ts +28 -0
- package/Templates/Shapes/Selections/EllipsoidVoxelShapeSelection.js +92 -0
- package/Templates/Shapes/Selections/OctahedronVoxelShapeSelection.d.ts +28 -0
- package/Templates/Shapes/Selections/OctahedronVoxelShapeSelection.js +76 -0
- package/Templates/Shapes/Selections/PyramidVoxelShapeSelection.d.ts +37 -0
- package/Templates/Shapes/Selections/PyramidVoxelShapeSelection.js +137 -0
- package/Templates/Shapes/Selections/SphereVoxelShapeSelection.d.ts +20 -0
- package/Templates/Shapes/Selections/SphereVoxelShapeSelection.js +61 -0
- package/Templates/Shapes/Selections/TorusVoxelShapeSelection.d.ts +28 -0
- package/Templates/Shapes/Selections/TorusVoxelShapeSelection.js +76 -0
- package/Templates/Shapes/Selections/VoxelShapeSelection.d.ts +5 -0
- package/Templates/Shapes/Selections/VoxelShapeSelection.js +1 -0
- package/Templates/Shapes/VoxelShape.types.d.ts +2 -0
- package/Templates/Shapes/VoxelShape.types.js +8 -0
- package/Templates/Shapes/VoxelShapeTemplate.d.ts +37 -0
- package/Templates/Shapes/{BasicVoxelShapeTemplate.js → VoxelShapeTemplate.js} +43 -37
- package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +4 -13
- package/Templates/Shapes/VoxelShapeTemplate.types.js +0 -1
- package/Templates/{VoxelTempateRegister.d.ts → VoxelTemplateRegister.d.ts} +4 -0
- package/Templates/VoxelTemplateRegister.js +60 -0
- package/Templates/VoxelTemplates.types.d.ts +2 -3
- package/Textures/Classes/CompiledTexture.d.ts +2 -0
- package/Textures/Classes/CompiledTexture.js +19 -1
- package/Textures/Functions/BuildTextureData.js +13 -0
- package/Textures/TextureManager.d.ts +1 -0
- package/Textures/TextureManager.js +11 -5
- package/Tools/Brush/Brush.d.ts +2 -0
- package/Tools/Brush/Brush.js +19 -0
- package/Tools/Tasks/TasksTool.d.ts +2 -1
- package/Tools/Tasks/TasksTool.js +2 -0
- package/Voxels/Cursor/DataCursor.interface.d.ts +4 -0
- package/Voxels/Cursor/VoxelLightData.js +2 -2
- package/Voxels/Functions/BuildTagData.js +1 -1
- package/Voxels/Indexes/VoxelIndex.d.ts +1 -0
- package/Voxels/Indexes/VoxelIndex.js +11 -13
- package/Voxels/InitVoxelData.js +5 -14
- package/Voxels/Interaction/Functions/PickVoxel.d.ts +0 -5
- package/Voxels/Interaction/Functions/PickVoxel.js +64 -85
- package/Voxels/Interaction/Functions/PickVoxelWorld.js +6 -3
- package/Voxels/Models/CompiledVoxelModel.types.d.ts +1 -1
- package/Voxels/Models/Defaults/CubeVoxelGeometry.js +11 -0
- package/Voxels/Models/Defaults/CubeVoxelModels.js +44 -99
- package/Voxels/Models/Defaults/PanelVoxelGeometry.d.ts +1 -3
- package/Voxels/Models/Defaults/PanelVoxelGeometry.js +2 -226
- package/Voxels/Models/Defaults/PanelVoxelModels.d.ts +1 -0
- package/Voxels/Models/Defaults/PanelVoxelModels.js +100 -258
- package/Voxels/Models/Defaults/StairVoxelModel.js +2 -2
- package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +4 -1
- package/Voxels/Models/Rules/Classes/GeomtryInput.js +26 -5
- package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +1 -1
- package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +23 -8
- package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +1 -1
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +1 -1
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +1 -1
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +1 -1
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +1 -1
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +1 -1
- package/Voxels/Models/VoxelModel.types.d.ts +6 -1
- package/Voxels/Types/PaintVoxelData.d.ts +2 -0
- package/Voxels/Types/PaintVoxelData.js +51 -0
- package/World/Cursor/SectionCursor.d.ts +4 -0
- package/World/Cursor/SectionCursor.js +13 -16
- package/World/Cursor/SectorCursor.d.ts +4 -0
- package/World/Cursor/SectorCursor.js +13 -16
- package/World/Cursor/WorldCursor.d.ts +4 -0
- package/World/Cursor/WorldCursor.js +8 -0
- package/World/Sector/SectorHeightMap.d.ts +6 -0
- package/World/Sector/SectorHeightMap.js +6 -0
- package/World/SnapShot/SectionSnapShotCursor.d.ts +3 -0
- package/World/SnapShot/SectionSnapShotCursor.js +6 -0
- package/World/WorldSpaces.js +3 -3
- package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +5 -1
- package/WorldSimulation/Dimensions/DimensionSimulation.js +12 -0
- package/WorldSimulation/Dimensions/Generator.d.ts +1 -0
- package/WorldSimulation/Dimensions/Generator.js +1 -0
- package/WorldSimulation/Dimensions/SimulationSector.d.ts +3 -0
- package/WorldSimulation/Dimensions/SimulationSector.js +71 -41
- package/WorldSimulation/Internal/WorldSimulationTasks.js +5 -2
- package/WorldSimulation/Procedures/BuildOnly.d.ts +10 -0
- package/WorldSimulation/Procedures/BuildOnly.js +55 -0
- package/WorldSimulation/Procedures/InitalLoad.js +3 -0
- package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +2 -0
- package/WorldSimulation/Tasks/SimulationTaskBase.js +11 -3
- package/WorldSimulation/Tasks/TaskSegment.d.ts +2 -1
- package/WorldSimulation/Tasks/TaskSegment.js +3 -1
- package/WorldSimulation/Tick/TickQueue.d.ts +2 -0
- package/WorldSimulation/Tick/TickQueue.js +26 -0
- package/WorldSimulation/Tools/SimulationBrush.d.ts +3 -0
- package/WorldSimulation/Tools/SimulationBrush.js +52 -0
- package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +3 -0
- package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -1
- package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +2 -0
- package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +6 -0
- package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +39 -14
- package/WorldSimulation/WorldSimulation.d.ts +10 -0
- package/WorldSimulation/WorldSimulation.js +41 -1
- package/package.json +1 -30
- package/Builder/Tools/Box/BoxSelection.d.ts +0 -12
- package/Builder/Tools/Box/BoxTool.d.ts +0 -31
- package/Builder/Tools/Box/BoxTool.js +0 -91
- package/Builder/Tools/Box/BoxToolTemplate.d.ts +0 -13
- package/Builder/Tools/Box/BoxToolTemplate.js +0 -23
- package/Builder/VoxelBuilder.types.d.ts +0 -0
- package/Builder/VoxelBuilder.types.js +0 -1
- package/Mesher/Functions/CompactVoxelMesh.d.ts +0 -3
- package/Mesher/Functions/MeshTexture.js +0 -278
- package/Mesher/Geomtry/VoxelMesh.d.ts +0 -12
- package/Mesher/Geomtry/VoxelMesh.js +0 -25
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +0 -25
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +0 -162
- package/Templates/Selection/VoxelSelecton.d.ts +0 -9
- package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +0 -36
- package/Templates/Shapes/BoxVoxelTemplate.d.ts +0 -23
- package/Templates/Shapes/BoxVoxelTemplate.js +0 -83
- package/Templates/Shapes/ConeVoxelTemplate.d.ts +0 -23
- package/Templates/Shapes/ConeVoxelTemplate.js +0 -73
- package/Templates/Shapes/CylinderVoxelTemplate.d.ts +0 -23
- package/Templates/Shapes/CylinderVoxelTemplate.js +0 -73
- package/Templates/Shapes/EllipsoidVoxelTemplate.d.ts +0 -23
- package/Templates/Shapes/EllipsoidVoxelTemplate.js +0 -89
- package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +0 -23
- package/Templates/Shapes/OctahedronVoxelTemplate.js +0 -73
- package/Templates/Shapes/PyramidVoxelTemplate.d.ts +0 -31
- package/Templates/Shapes/PyramidVoxelTemplate.js +0 -148
- package/Templates/Shapes/SphereVoxelTemplate.d.ts +0 -15
- package/Templates/Shapes/SphereVoxelTemplate.js +0 -59
- package/Templates/Shapes/TorusVoxelTemplate.d.ts +0 -23
- package/Templates/Shapes/TorusVoxelTemplate.js +0 -73
- package/Templates/VoxelTempateRegister.js +0 -30
- /package/Mesher/{Functions/MeshTexture.d.ts → Items/MeshTextureO.d.ts} +0 -0
- /package/Mesher/{Functions → Voxels/Base}/CompactVoxelSectionMesh.js +0 -0
- /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHStructCursor.d.ts +0 -0
- /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHStructCursor.js +0 -0
- /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshVertexStructCursor.d.ts +0 -0
- /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshVertexStructCursor.js +0 -0
- /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelShaderData.d.ts +0 -0
- /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelShaderData.js +0 -0
- /package/Mesher/{Functions → Voxels}/MeshSection.d.ts +0 -0
- /package/Mesher/{Functions → Voxels}/MeshSection.js +0 -0
- /package/Mesher/{Functions → Voxels}/MeshSectionSnapShot.d.ts +0 -0
- /package/Mesher/{Functions → Voxels}/MeshSectionSnapShot.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Common/Faces/CullRulledFace.d.ts +0 -0
- /package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulelessFace.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Common/GetTexture.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/Custom/index.d.ts +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/Custom/index.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/GeometryNode.d.ts +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/GeometryNode.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/Types/GeomtryNode.types.d.ts +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/Types/GeomtryNode.types.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/Types/QuadVoxelGometryNodeTypes.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/Types/TriangleVoxelGometryNodeTypes.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Nodes/VoxelGeometryConstructor.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedure.js +0 -0
- /package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedureRegister.d.ts +0 -0
- /package/Mesher/{Models → Voxels/Models}/RenderedMaterials.d.ts +0 -0
- /package/Mesher/{Models → Voxels/Models}/RenderedMaterials.js +0 -0
- /package/Templates/Selection/{VoxelSelecton.js → VoxelSelection.js} +0 -0
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import { Vector3Like } from "@amodx/math";
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import { ProtoVertexBuffer, ProtoIndiceBuffer } from "./ProtoMeshBuffer";
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export class ProtoMesh {
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+
vertexFloatSize;
|
|
5
|
+
indicieCount = 0;
|
|
6
|
+
vertexCount = 0;
|
|
7
|
+
minBounds = Vector3Like.Create(Infinity, Infinity, Infinity);
|
|
8
|
+
maxBounds = Vector3Like.Create(-Infinity, -Infinity, -Infinity);
|
|
9
|
+
buffer;
|
|
10
|
+
indices;
|
|
11
|
+
constructor(vertexFloatSize) {
|
|
12
|
+
this.vertexFloatSize = vertexFloatSize;
|
|
13
|
+
this.buffer = new ProtoVertexBuffer(vertexFloatSize, 1024);
|
|
14
|
+
this.indices = new ProtoIndiceBuffer(1024);
|
|
15
|
+
}
|
|
16
|
+
create() {
|
|
17
|
+
const totalVerticies = this.vertexCount * this.vertexFloatSize;
|
|
18
|
+
const vertexArray = new Float32Array(totalVerticies);
|
|
19
|
+
const vertexBuffers = this.buffer._buffers;
|
|
20
|
+
let start = 0;
|
|
21
|
+
let done = false;
|
|
22
|
+
for (let i = 0; i < vertexBuffers.length; i++) {
|
|
23
|
+
const buffer = vertexBuffers[i];
|
|
24
|
+
for (let j = 0; j < buffer.length; j++) {
|
|
25
|
+
vertexArray[start] = buffer[j];
|
|
26
|
+
start++;
|
|
27
|
+
if (start > totalVerticies) {
|
|
28
|
+
done = true;
|
|
29
|
+
break;
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
if (done)
|
|
33
|
+
break;
|
|
34
|
+
}
|
|
35
|
+
const indiciesArray = this.indicieCount > 65535
|
|
36
|
+
? new Uint32Array(this.indicieCount)
|
|
37
|
+
: new Uint16Array(this.indicieCount);
|
|
38
|
+
const indiceBuffers = this.indices._buffers;
|
|
39
|
+
start = 0;
|
|
40
|
+
done = false;
|
|
41
|
+
for (let i = 0; i < indiceBuffers.length; i++) {
|
|
42
|
+
const buffer = indiceBuffers[i];
|
|
43
|
+
for (let j = 0; j < buffer.length; j++) {
|
|
44
|
+
indiciesArray[start] = buffer[j];
|
|
45
|
+
start++;
|
|
46
|
+
if (start > this.indicieCount) {
|
|
47
|
+
done = true;
|
|
48
|
+
break;
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
if (done)
|
|
52
|
+
break;
|
|
53
|
+
}
|
|
54
|
+
return {
|
|
55
|
+
vertexArray,
|
|
56
|
+
indiciesArray,
|
|
57
|
+
};
|
|
58
|
+
}
|
|
59
|
+
addVerticies(vertexCount, indicesCount) {
|
|
60
|
+
this.vertexCount += vertexCount;
|
|
61
|
+
this.indicieCount += indicesCount;
|
|
62
|
+
}
|
|
63
|
+
clear() {
|
|
64
|
+
this.indicieCount = 0;
|
|
65
|
+
this.vertexCount = 0;
|
|
66
|
+
this.minBounds.x = Infinity;
|
|
67
|
+
this.minBounds.y = Infinity;
|
|
68
|
+
this.minBounds.z = Infinity;
|
|
69
|
+
this.maxBounds.x = -Infinity;
|
|
70
|
+
this.maxBounds.y = -Infinity;
|
|
71
|
+
this.maxBounds.z = -Infinity;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
export declare class
|
|
1
|
+
export declare class ProtoVertexBuffer {
|
|
2
2
|
vertexFloatSize: number;
|
|
3
3
|
sectorVertexSize: number;
|
|
4
4
|
_buffers: Float32Array[];
|
|
@@ -9,7 +9,7 @@ export declare class VoxelVertexBuffer {
|
|
|
9
9
|
_index: number;
|
|
10
10
|
setIndex(index: number): void;
|
|
11
11
|
}
|
|
12
|
-
export declare class
|
|
12
|
+
export declare class ProtoIndiceBuffer {
|
|
13
13
|
sectorSize: number;
|
|
14
14
|
_buffers: Uint32Array[];
|
|
15
15
|
constructor(sectorSize: number, startingSectorSize?: number);
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
export class
|
|
1
|
+
export class ProtoVertexBuffer {
|
|
2
2
|
vertexFloatSize;
|
|
3
3
|
sectorVertexSize;
|
|
4
4
|
_buffers = [];
|
|
@@ -25,7 +25,7 @@ export class VoxelVertexBuffer {
|
|
|
25
25
|
this.currentArray = this._buffers[bufferIndex];
|
|
26
26
|
}
|
|
27
27
|
}
|
|
28
|
-
export class
|
|
28
|
+
export class ProtoIndiceBuffer {
|
|
29
29
|
sectorSize;
|
|
30
30
|
_buffers = [];
|
|
31
31
|
constructor(sectorSize, startingSectorSize = 8) {
|
|
@@ -1,17 +1,10 @@
|
|
|
1
1
|
import { Vec3Array } from "@amodx/math";
|
|
2
2
|
import { Quad } from "../Primitives";
|
|
3
|
+
import { VoxelFaces } from "../../../Math";
|
|
3
4
|
type BoxPoints = [Vec3Array, Vec3Array];
|
|
4
|
-
type BoxQuads = [
|
|
5
|
-
up: Quad,
|
|
6
|
-
down: Quad,
|
|
7
|
-
north: Quad,
|
|
8
|
-
south: Quad,
|
|
9
|
-
east: Quad,
|
|
10
|
-
west: Quad
|
|
11
|
-
];
|
|
12
5
|
export declare class Box {
|
|
13
6
|
static Create(points?: BoxPoints): Box;
|
|
14
|
-
quads:
|
|
7
|
+
quads: Record<VoxelFaces, Quad>;
|
|
15
8
|
constructor(data: {
|
|
16
9
|
points?: BoxPoints;
|
|
17
10
|
});
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { Quad } from "../Primitives";
|
|
2
|
+
import { VoxelFaces } from "../../../Math";
|
|
2
3
|
export class Box {
|
|
3
4
|
static Create(points = [
|
|
4
5
|
[0, 0, 0],
|
|
@@ -23,43 +24,37 @@ export class Box {
|
|
|
23
24
|
setPoints(points) {
|
|
24
25
|
const [startX, startY, startZ] = points[0];
|
|
25
26
|
const [endX, endY, endZ] = points[1];
|
|
26
|
-
|
|
27
|
-
this.quads[0].setPositions([
|
|
27
|
+
this.quads[VoxelFaces.Up].setPositions([
|
|
28
28
|
[endX, endY, endZ],
|
|
29
29
|
[startX, endY, endZ],
|
|
30
30
|
[startX, endY, startZ],
|
|
31
31
|
[endX, endY, startZ],
|
|
32
32
|
]);
|
|
33
|
-
|
|
34
|
-
this.quads[1].setPositions([
|
|
33
|
+
this.quads[VoxelFaces.Down].setPositions([
|
|
35
34
|
[startX, startY, endZ],
|
|
36
35
|
[endX, startY, endZ],
|
|
37
36
|
[endX, startY, startZ],
|
|
38
37
|
[startX, startY, startZ],
|
|
39
38
|
]);
|
|
40
|
-
|
|
41
|
-
this.quads[2].setPositions([
|
|
39
|
+
this.quads[VoxelFaces.North].setPositions([
|
|
42
40
|
[startX, endY, endZ],
|
|
43
41
|
[endX, endY, endZ],
|
|
44
42
|
[endX, startY, endZ],
|
|
45
43
|
[startX, startY, endZ],
|
|
46
44
|
]);
|
|
47
|
-
|
|
48
|
-
this.quads[3].setPositions([
|
|
45
|
+
this.quads[VoxelFaces.South].setPositions([
|
|
49
46
|
[endX, endY, startZ],
|
|
50
47
|
[startX, endY, startZ],
|
|
51
48
|
[startX, startY, startZ],
|
|
52
49
|
[endX, startY, startZ],
|
|
53
50
|
]);
|
|
54
|
-
|
|
55
|
-
this.quads[4].setPositions([
|
|
51
|
+
this.quads[VoxelFaces.East].setPositions([
|
|
56
52
|
[endX, endY, endZ],
|
|
57
53
|
[endX, endY, startZ],
|
|
58
54
|
[endX, startY, startZ],
|
|
59
55
|
[endX, startY, endZ],
|
|
60
56
|
]);
|
|
61
|
-
|
|
62
|
-
this.quads[5].setPositions([
|
|
57
|
+
this.quads[VoxelFaces.West].setPositions([
|
|
63
58
|
[startX, endY, startZ],
|
|
64
59
|
[startX, endY, endZ],
|
|
65
60
|
[startX, startY, endZ],
|
|
@@ -1,9 +1,11 @@
|
|
|
1
1
|
import { QuadVerticies } from "../Geometry.types";
|
|
2
2
|
import { AMath, Vector3Like } from "@amodx/math";
|
|
3
|
+
import { VoxelFacesArray } from "../../../Math";
|
|
3
4
|
export function TransformBox(box, transform) {
|
|
4
5
|
// Collect all unique vertices from the quads
|
|
5
6
|
const vertexMap = new Map();
|
|
6
|
-
for (const
|
|
7
|
+
for (const face of VoxelFacesArray) {
|
|
8
|
+
const quad = box.quads[face];
|
|
7
9
|
const vertices = [
|
|
8
10
|
quad.positions.vertices[QuadVerticies.TopRight],
|
|
9
11
|
quad.positions.vertices[QuadVerticies.TopLeft],
|
|
@@ -123,7 +125,8 @@ export function TransformBox(box, transform) {
|
|
|
123
125
|
}
|
|
124
126
|
}
|
|
125
127
|
// Update the quads with transformed vertices
|
|
126
|
-
for (const
|
|
128
|
+
for (const face of VoxelFacesArray) {
|
|
129
|
+
const quad = box.quads[face];
|
|
127
130
|
const originalVertices = [
|
|
128
131
|
quad.positions.vertices[QuadVerticies.TopRight],
|
|
129
132
|
quad.positions.vertices[QuadVerticies.TopLeft],
|
package/Mesher/InitMesher.js
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { RenderedMaterials } from "./Models/RenderedMaterials";
|
|
2
|
-
import { VoxelModelConstructorRegister } from "./Models/VoxelModelConstructorRegister.js";
|
|
3
|
-
import { LiquidGeometryNode } from "./Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js";
|
|
4
|
-
import { VoxelConstructor } from "./Models/VoxelConstructor.js";
|
|
1
|
+
import { RenderedMaterials } from "./Voxels/Models/RenderedMaterials";
|
|
2
|
+
import { VoxelModelConstructorRegister } from "./Voxels/Models/VoxelModelConstructorRegister.js";
|
|
3
|
+
import { LiquidGeometryNode } from "./Voxels/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js";
|
|
4
|
+
import { VoxelConstructor } from "./Voxels/Models/VoxelConstructor.js";
|
|
5
5
|
import { AOOcclusionFaceIndex } from "../Voxels/Models/Indexing/AOOcclusionFaceIndex";
|
|
6
6
|
import { CulledOcclusionFaceIndex } from "../Voxels/Models/Indexing/CulledOcclusionFaceIndex";
|
|
7
7
|
export default function (materials, modelData) {
|
package/Mesher/InitTask.js
CHANGED
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
import { Threads } from "@amodx/threads";
|
|
2
2
|
import { WorldRegister } from "../World/WorldRegister";
|
|
3
|
-
import { MeshSection } from "./
|
|
3
|
+
import { MeshSection } from "./Voxels/MeshSection";
|
|
4
4
|
import { TasksIds } from "../Tasks/TasksIds";
|
|
5
5
|
import { getLocationData } from "../Util/LocationData";
|
|
6
|
-
import { MeshSectionSnapShot } from "./
|
|
6
|
+
import { MeshSectionSnapShot } from "./Voxels/MeshSectionSnapShot";
|
|
7
7
|
import { SectionSnapShot, } from "../World/SnapShot/SectionSnapShot";
|
|
8
8
|
export default function (rendererThread) {
|
|
9
9
|
Threads.registerBinaryTask(TasksIds.BuildSection, (view) => {
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
export function CompactItemMesh(tools, transfers = []) {
|
|
2
|
+
const data = [];
|
|
3
|
+
for (let i = 0; i < tools.length; i++) {
|
|
4
|
+
const tool = tools[i];
|
|
5
|
+
if (!tool.mesh.vertexCount)
|
|
6
|
+
continue;
|
|
7
|
+
const { vertexArray, indiciesArray } = tool.mesh.create();
|
|
8
|
+
const minBounds = tool.mesh.minBounds;
|
|
9
|
+
const maxBounds = tool.mesh.maxBounds;
|
|
10
|
+
data.push([
|
|
11
|
+
tool.id,
|
|
12
|
+
vertexArray,
|
|
13
|
+
indiciesArray,
|
|
14
|
+
[minBounds.x, minBounds.y, minBounds.z],
|
|
15
|
+
[maxBounds.x, maxBounds.y, maxBounds.z],
|
|
16
|
+
]);
|
|
17
|
+
transfers.push(vertexArray.buffer, indiciesArray.buffer);
|
|
18
|
+
}
|
|
19
|
+
return data;
|
|
20
|
+
}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import { ItemModelBuilder } from "../Models/ItemModelBuilder";
|
|
2
|
+
import { Quad } from "../../Geomtry/Primitives/Quad";
|
|
3
|
+
import { Triangle } from "../../Geomtry/Primitives";
|
|
4
|
+
export declare function addItemTriangle(builder: ItemModelBuilder, tri: Triangle): void;
|
|
5
|
+
export declare function addItemQuad(builder: ItemModelBuilder, quad: Quad): void;
|
|
@@ -0,0 +1,131 @@
|
|
|
1
|
+
import { QuadVerticies } from "../../Geomtry/Geometry.types";
|
|
2
|
+
import { ItemMeshVertexConstants } from "./ItemMeshVertexStructCursor";
|
|
3
|
+
export function addItemTriangle(builder, tri) {
|
|
4
|
+
if (!builder.mesh)
|
|
5
|
+
return;
|
|
6
|
+
const origin = builder.origin;
|
|
7
|
+
const texture = builder.vars.textureIndex;
|
|
8
|
+
const topRightPos = tri.positions.vertices[0];
|
|
9
|
+
const topLeftPos = tri.positions.vertices[1];
|
|
10
|
+
const bottomLeftPos = tri.positions.vertices[2];
|
|
11
|
+
const topRightNor = tri.normals.vertices[0];
|
|
12
|
+
const topLeftNor = tri.normals.vertices[1];
|
|
13
|
+
const bottomLeftNor = tri.normals.vertices[2];
|
|
14
|
+
const indices = builder.mesh.indices;
|
|
15
|
+
let indIndex = builder.mesh.indicieCount;
|
|
16
|
+
let sides = tri.doubleSided ? 2 : 1;
|
|
17
|
+
const baseIndex = builder.mesh.vertexCount;
|
|
18
|
+
while (sides--) {
|
|
19
|
+
const baseIndex = builder.mesh.vertexCount;
|
|
20
|
+
builder.mesh.buffer.setIndex(baseIndex);
|
|
21
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, tri.uvs.vertices[QuadVerticies.TopRight], texture);
|
|
22
|
+
builder.mesh.buffer.setIndex(baseIndex + 1);
|
|
23
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, tri.uvs.vertices[QuadVerticies.TopLeft], texture);
|
|
24
|
+
builder.mesh.buffer.setIndex(baseIndex + 2);
|
|
25
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, tri.uvs.vertices[QuadVerticies.BottomLeft], texture);
|
|
26
|
+
builder.mesh.addVerticies(3, 3);
|
|
27
|
+
}
|
|
28
|
+
if (!tri.doubleSided) {
|
|
29
|
+
let index = baseIndex;
|
|
30
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
|
|
31
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
32
|
+
index + 1;
|
|
33
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
34
|
+
index + 2;
|
|
35
|
+
}
|
|
36
|
+
else {
|
|
37
|
+
let index = baseIndex;
|
|
38
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
|
|
39
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
40
|
+
index + 1;
|
|
41
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
42
|
+
index + 2;
|
|
43
|
+
index += 3;
|
|
44
|
+
indIndex += 3;
|
|
45
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index + 3;
|
|
46
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
47
|
+
index + 2;
|
|
48
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
49
|
+
index + 1;
|
|
50
|
+
}
|
|
51
|
+
builder.vars.reset();
|
|
52
|
+
}
|
|
53
|
+
export function addItemQuad(builder, quad) {
|
|
54
|
+
if (!builder.mesh)
|
|
55
|
+
return;
|
|
56
|
+
const origin = builder.origin;
|
|
57
|
+
const texture = builder.vars.textureIndex;
|
|
58
|
+
const topRightPos = quad.positions.vertices[0];
|
|
59
|
+
const topLeftPos = quad.positions.vertices[1];
|
|
60
|
+
const bottomLeftPos = quad.positions.vertices[2];
|
|
61
|
+
const bottomRightPos = quad.positions.vertices[3];
|
|
62
|
+
const topRightNor = quad.normals.vertices[0];
|
|
63
|
+
const topLeftNor = quad.normals.vertices[1];
|
|
64
|
+
const bottomLeftNor = quad.normals.vertices[2];
|
|
65
|
+
const bottomRightNor = quad.normals.vertices[3];
|
|
66
|
+
const indices = builder.mesh.indices;
|
|
67
|
+
let indIndex = builder.mesh.indicieCount;
|
|
68
|
+
const baseIndex = builder.mesh.vertexCount;
|
|
69
|
+
builder.mesh.buffer.setIndex(baseIndex);
|
|
70
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], texture);
|
|
71
|
+
builder.mesh.buffer.setIndex(baseIndex + 1);
|
|
72
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], texture);
|
|
73
|
+
builder.mesh.buffer.setIndex(baseIndex + 2);
|
|
74
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], texture);
|
|
75
|
+
builder.mesh.buffer.setIndex(baseIndex + 3);
|
|
76
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], texture);
|
|
77
|
+
if (!quad.doubleSided) {
|
|
78
|
+
let index = baseIndex;
|
|
79
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
|
|
80
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
81
|
+
index + 1;
|
|
82
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
83
|
+
index + 2;
|
|
84
|
+
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
85
|
+
index + 2;
|
|
86
|
+
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
87
|
+
index + 3;
|
|
88
|
+
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
|
|
89
|
+
builder.mesh.addVerticies(4, 6);
|
|
90
|
+
}
|
|
91
|
+
else {
|
|
92
|
+
let index = baseIndex;
|
|
93
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
|
|
94
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
95
|
+
index + 1;
|
|
96
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
97
|
+
index + 2;
|
|
98
|
+
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
99
|
+
index + 2;
|
|
100
|
+
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
101
|
+
index + 3;
|
|
102
|
+
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
|
|
103
|
+
indIndex += 6;
|
|
104
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
|
|
105
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
106
|
+
index + 3;
|
|
107
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
108
|
+
index + 2;
|
|
109
|
+
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
110
|
+
index + 2;
|
|
111
|
+
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
112
|
+
index + 1;
|
|
113
|
+
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
|
|
114
|
+
builder.mesh.addVerticies(4, 12);
|
|
115
|
+
}
|
|
116
|
+
builder.vars.reset();
|
|
117
|
+
}
|
|
118
|
+
function addVertex(index, array, origin, position, normal, uvs, texture) {
|
|
119
|
+
index *= ItemMeshVertexConstants.VertexFloatSize;
|
|
120
|
+
array[ItemMeshVertexConstants.PositionOffset + index] = position.x + origin.x;
|
|
121
|
+
array[ItemMeshVertexConstants.PositionOffset + index + 1] =
|
|
122
|
+
position.y + origin.y;
|
|
123
|
+
array[ItemMeshVertexConstants.PositionOffset + index + 2] =
|
|
124
|
+
position.z + origin.z;
|
|
125
|
+
array[ItemMeshVertexConstants.UVOffset + index] = uvs.x;
|
|
126
|
+
array[ItemMeshVertexConstants.UVOffset + index + 1] = uvs.y;
|
|
127
|
+
array[ItemMeshVertexConstants.NormalOffset + index] = normal.x;
|
|
128
|
+
array[ItemMeshVertexConstants.NormalOffset + index + 1] = normal.y;
|
|
129
|
+
array[ItemMeshVertexConstants.NormalOffset + index + 2] = normal.z;
|
|
130
|
+
array[ItemMeshVertexConstants.TextureIndexOffset + index] = texture;
|
|
131
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
export declare const ItemMeshVertexConstants: {
|
|
2
|
+
VertexFloatSize: number;
|
|
3
|
+
VertexByteSize: number;
|
|
4
|
+
PositionOffset: number;
|
|
5
|
+
NormalOffset: number;
|
|
6
|
+
TextureIndexOffset: number;
|
|
7
|
+
UVOffset: number;
|
|
8
|
+
};
|
|
9
|
+
export declare class ItemMeshVertexStructCursor {
|
|
10
|
+
static get VertexFloatSize(): number;
|
|
11
|
+
static get VertexByteSize(): number;
|
|
12
|
+
static get PositionOffset(): number;
|
|
13
|
+
static get NormalOffset(): number;
|
|
14
|
+
static get TextureIndexOffset(): number;
|
|
15
|
+
static get UVOffset(): number;
|
|
16
|
+
get positionX(): number;
|
|
17
|
+
set positionX(value: number);
|
|
18
|
+
get positionY(): number;
|
|
19
|
+
set positionY(value: number);
|
|
20
|
+
get positionZ(): number;
|
|
21
|
+
set positionZ(value: number);
|
|
22
|
+
get normalX(): number;
|
|
23
|
+
set normalX(value: number);
|
|
24
|
+
get normalY(): number;
|
|
25
|
+
set normalY(value: number);
|
|
26
|
+
get normalZ(): number;
|
|
27
|
+
set normalZ(value: number);
|
|
28
|
+
get textureIndex(): number;
|
|
29
|
+
set textureIndex(value: number);
|
|
30
|
+
get uvX(): number;
|
|
31
|
+
set uvX(value: number);
|
|
32
|
+
get uvY(): number;
|
|
33
|
+
set uvY(value: number);
|
|
34
|
+
trueIndex: number;
|
|
35
|
+
_index: number;
|
|
36
|
+
data: {
|
|
37
|
+
[index: number]: number;
|
|
38
|
+
};
|
|
39
|
+
get index(): number;
|
|
40
|
+
set index(index: number);
|
|
41
|
+
constructor(data?: Float32Array);
|
|
42
|
+
toJSON(): {
|
|
43
|
+
position: number[];
|
|
44
|
+
normal: number[];
|
|
45
|
+
textureIndex: number;
|
|
46
|
+
uv: number[];
|
|
47
|
+
};
|
|
48
|
+
}
|
|
@@ -0,0 +1,114 @@
|
|
|
1
|
+
export const ItemMeshVertexConstants = {
|
|
2
|
+
VertexFloatSize: 12,
|
|
3
|
+
VertexByteSize: 12 * 4,
|
|
4
|
+
PositionOffset: 0,
|
|
5
|
+
NormalOffset: 4,
|
|
6
|
+
TextureIndexOffset: 8,
|
|
7
|
+
UVOffset: 10,
|
|
8
|
+
};
|
|
9
|
+
export class ItemMeshVertexStructCursor {
|
|
10
|
+
static get VertexFloatSize() {
|
|
11
|
+
return ItemMeshVertexConstants.VertexFloatSize;
|
|
12
|
+
}
|
|
13
|
+
static get VertexByteSize() {
|
|
14
|
+
return ItemMeshVertexConstants.VertexByteSize;
|
|
15
|
+
}
|
|
16
|
+
static get PositionOffset() {
|
|
17
|
+
return ItemMeshVertexConstants.PositionOffset;
|
|
18
|
+
}
|
|
19
|
+
static get NormalOffset() {
|
|
20
|
+
return ItemMeshVertexConstants.NormalOffset;
|
|
21
|
+
}
|
|
22
|
+
static get TextureIndexOffset() {
|
|
23
|
+
return ItemMeshVertexConstants.TextureIndexOffset;
|
|
24
|
+
}
|
|
25
|
+
static get UVOffset() {
|
|
26
|
+
return ItemMeshVertexConstants.UVOffset;
|
|
27
|
+
}
|
|
28
|
+
// position
|
|
29
|
+
get positionX() {
|
|
30
|
+
return this.data[this.trueIndex + ItemMeshVertexStructCursor.PositionOffset];
|
|
31
|
+
}
|
|
32
|
+
set positionX(value) {
|
|
33
|
+
this.data[this.trueIndex + ItemMeshVertexStructCursor.PositionOffset] =
|
|
34
|
+
value;
|
|
35
|
+
}
|
|
36
|
+
get positionY() {
|
|
37
|
+
return this.data[this.trueIndex + ItemMeshVertexStructCursor.PositionOffset + 1];
|
|
38
|
+
}
|
|
39
|
+
set positionY(value) {
|
|
40
|
+
this.data[this.trueIndex + ItemMeshVertexStructCursor.PositionOffset + 1] =
|
|
41
|
+
value;
|
|
42
|
+
}
|
|
43
|
+
get positionZ() {
|
|
44
|
+
return this.data[this.trueIndex + ItemMeshVertexStructCursor.PositionOffset + 2];
|
|
45
|
+
}
|
|
46
|
+
set positionZ(value) {
|
|
47
|
+
this.data[this.trueIndex + ItemMeshVertexStructCursor.PositionOffset + 2] =
|
|
48
|
+
value;
|
|
49
|
+
}
|
|
50
|
+
// normal
|
|
51
|
+
get normalX() {
|
|
52
|
+
return this.data[this.trueIndex + ItemMeshVertexStructCursor.NormalOffset];
|
|
53
|
+
}
|
|
54
|
+
set normalX(value) {
|
|
55
|
+
this.data[this.trueIndex + ItemMeshVertexStructCursor.NormalOffset] = value;
|
|
56
|
+
}
|
|
57
|
+
get normalY() {
|
|
58
|
+
return this.data[this.trueIndex + ItemMeshVertexStructCursor.NormalOffset + 1];
|
|
59
|
+
}
|
|
60
|
+
set normalY(value) {
|
|
61
|
+
this.data[this.trueIndex + ItemMeshVertexStructCursor.NormalOffset + 1] =
|
|
62
|
+
value;
|
|
63
|
+
}
|
|
64
|
+
get normalZ() {
|
|
65
|
+
return this.data[this.trueIndex + ItemMeshVertexStructCursor.NormalOffset + 2];
|
|
66
|
+
}
|
|
67
|
+
set normalZ(value) {
|
|
68
|
+
this.data[this.trueIndex + ItemMeshVertexStructCursor.NormalOffset + 2] =
|
|
69
|
+
value;
|
|
70
|
+
}
|
|
71
|
+
// texture index
|
|
72
|
+
get textureIndex() {
|
|
73
|
+
return this.data[this.trueIndex + ItemMeshVertexStructCursor.TextureIndexOffset];
|
|
74
|
+
}
|
|
75
|
+
set textureIndex(value) {
|
|
76
|
+
this.data[this.trueIndex + ItemMeshVertexStructCursor.TextureIndexOffset] =
|
|
77
|
+
value;
|
|
78
|
+
}
|
|
79
|
+
// uv
|
|
80
|
+
get uvX() {
|
|
81
|
+
return this.data[this.trueIndex + ItemMeshVertexStructCursor.UVOffset];
|
|
82
|
+
}
|
|
83
|
+
set uvX(value) {
|
|
84
|
+
this.data[this.trueIndex + ItemMeshVertexStructCursor.UVOffset] = value;
|
|
85
|
+
}
|
|
86
|
+
get uvY() {
|
|
87
|
+
return this.data[this.trueIndex + ItemMeshVertexStructCursor.UVOffset + 1];
|
|
88
|
+
}
|
|
89
|
+
set uvY(value) {
|
|
90
|
+
this.data[this.trueIndex + ItemMeshVertexStructCursor.UVOffset + 1] = value;
|
|
91
|
+
}
|
|
92
|
+
trueIndex = 0;
|
|
93
|
+
_index = 0;
|
|
94
|
+
data;
|
|
95
|
+
get index() {
|
|
96
|
+
return this._index;
|
|
97
|
+
}
|
|
98
|
+
set index(index) {
|
|
99
|
+
this._index = index;
|
|
100
|
+
this.trueIndex = index * ItemMeshVertexStructCursor.VertexFloatSize;
|
|
101
|
+
}
|
|
102
|
+
constructor(data) {
|
|
103
|
+
if (data)
|
|
104
|
+
this.data = data;
|
|
105
|
+
}
|
|
106
|
+
toJSON() {
|
|
107
|
+
return {
|
|
108
|
+
position: [this.positionX, this.positionY, this.positionZ],
|
|
109
|
+
normal: [this.normalX, this.normalY, this.normalZ],
|
|
110
|
+
textureIndex: this.textureIndex,
|
|
111
|
+
uv: [this.uvX, this.uvY],
|
|
112
|
+
};
|
|
113
|
+
}
|
|
114
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare function MeshTexture(textureId: number, textureData: number[]): import("../Types").CompactMeshData;
|