@divinevoxel/vlox 0.0.76 → 0.0.78

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (315) hide show
  1. package/Builder/Tools/Brush/BrushTool.d.ts +16 -9
  2. package/Builder/Tools/Brush/BrushTool.js +258 -52
  3. package/Builder/Tools/BuilderToolBase.d.ts +36 -0
  4. package/Builder/Tools/BuilderToolBase.js +39 -0
  5. package/Builder/Tools/Hand/HandTool.d.ts +9 -7
  6. package/Builder/Tools/Hand/HandTool.js +40 -23
  7. package/Builder/Tools/Path/PahtTool.d.ts +12 -7
  8. package/Builder/Tools/Path/PahtTool.js +32 -21
  9. package/Builder/Tools/Sculpt/SculptTool.d.ts +34 -0
  10. package/Builder/Tools/Sculpt/SculptTool.js +102 -0
  11. package/Builder/Tools/Shape/ShapeTool.d.ts +32 -0
  12. package/Builder/Tools/Shape/ShapeTool.js +78 -0
  13. package/Builder/Tools/Template/TemplateTool.d.ts +35 -0
  14. package/Builder/Tools/Template/TemplateTool.js +73 -0
  15. package/Builder/Tools/Wand/WandTool.d.ts +9 -7
  16. package/Builder/Tools/Wand/WandTool.js +43 -20
  17. package/Builder/Tools/Wrench/WrenchTool.d.ts +7 -7
  18. package/Builder/Tools/Wrench/WrenchTool.js +22 -13
  19. package/Builder/Util/FreeBoxSelection.d.ts +12 -0
  20. package/Builder/Util/FreeBoxSelection.js +21 -0
  21. package/Builder/Util/FreePointSelection.d.ts +14 -0
  22. package/Builder/Util/FreePointSelection.js +39 -0
  23. package/Builder/Util/SurfaceBoxSelection.d.ts +12 -0
  24. package/Builder/{Tools/Box/BoxSelection.js → Util/SurfaceBoxSelection.js} +1 -3
  25. package/Builder/VoxelBuildSpace.d.ts +37 -25
  26. package/Builder/VoxelBuildSpace.js +99 -40
  27. package/Builder/World/InitTasks.js +17 -22
  28. package/Mesher/Geomtry/Proto/ProtoMesh.d.ts +18 -0
  29. package/Mesher/Geomtry/Proto/ProtoMesh.js +73 -0
  30. package/Mesher/Geomtry/{VoxelMeshBuffers.d.ts → Proto/ProtoMeshBuffer.d.ts} +2 -2
  31. package/Mesher/Geomtry/{VoxelMeshBuffers.js → Proto/ProtoMeshBuffer.js} +2 -2
  32. package/Mesher/Geomtry/Shapes/Box.d.ts +2 -9
  33. package/Mesher/Geomtry/Shapes/Box.js +7 -12
  34. package/Mesher/Geomtry/Transform/TransformBox.js +5 -2
  35. package/Mesher/InitMesher.js +4 -4
  36. package/Mesher/InitTask.js +2 -2
  37. package/Mesher/Items/Base/CompactItemMesh.d.ts +3 -0
  38. package/Mesher/Items/Base/CompactItemMesh.js +20 -0
  39. package/Mesher/Items/Geomtry/ItemGeometryBuilder.d.ts +5 -0
  40. package/Mesher/Items/Geomtry/ItemGeometryBuilder.js +131 -0
  41. package/Mesher/Items/Geomtry/ItemMeshVertexStructCursor.d.ts +48 -0
  42. package/Mesher/Items/Geomtry/ItemMeshVertexStructCursor.js +114 -0
  43. package/Mesher/Items/MeshTexture.d.ts +1 -0
  44. package/Mesher/Items/MeshTexture.js +214 -0
  45. package/Mesher/Items/MeshTextureO.js +277 -0
  46. package/Mesher/Items/Models/ItemModelBuilder.d.ts +27 -0
  47. package/Mesher/Items/Models/ItemModelBuilder.js +64 -0
  48. package/Mesher/Types/ItemMesh.types.d.ts +5 -0
  49. package/Mesher/Types/ItemMesh.types.js +12 -0
  50. package/Mesher/Types/Mesher.types.d.ts +15 -9
  51. package/Mesher/Types/Mesher.types.js +14 -0
  52. package/Mesher/Types/VoxelMesh.types.js +7 -6
  53. package/Mesher/Voxels/Base/CompactTemplateMesh.d.ts +3 -0
  54. package/Mesher/{Functions/CompactVoxelMesh.js → Voxels/Base/CompactTemplateMesh.js} +4 -40
  55. package/Mesher/{Functions → Voxels/Base}/CompactVoxelSectionMesh.d.ts +2 -2
  56. package/Mesher/{Functions → Voxels}/Base/MeshSectionBase.d.ts +1 -1
  57. package/Mesher/{Functions → Voxels}/Base/MeshSectionBase.js +9 -8
  58. package/Mesher/{Geomtry → Voxels/Geomtry}/CompactedSectionVoxelMesh.d.ts +1 -1
  59. package/Mesher/{Geomtry → Voxels/Geomtry}/CompactedSectionVoxelMesh.js +1 -1
  60. package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelGeometryBuilder.d.ts +2 -2
  61. package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelGeometryBuilder.js +1 -1
  62. package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHBuilder.d.ts +1 -1
  63. package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHBuilder.js +2 -2
  64. package/Mesher/Voxels/MeshTemplate.d.ts +3 -0
  65. package/Mesher/Voxels/MeshTemplate.js +81 -0
  66. package/Mesher/{Functions → Voxels}/MeshVoxel.d.ts +1 -1
  67. package/Mesher/{Functions → Voxels}/MeshVoxel.js +4 -4
  68. package/Mesher/{Models → Voxels/Models}/Common/Calc/CalcConstants.d.ts +2 -2
  69. package/Mesher/{Models → Voxels/Models}/Common/Calc/CalcConstants.js +4 -4
  70. package/Mesher/{Models → Voxels/Models}/Common/Calc/FaceDataCalc.d.ts +1 -1
  71. package/Mesher/{Models → Voxels/Models}/Common/Calc/FaceDataCalc.js +2 -2
  72. package/Mesher/{Models → Voxels/Models}/Common/Faces/CullRulledFace.js +1 -1
  73. package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulelessFace.d.ts +1 -1
  74. package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulledFace.d.ts +1 -1
  75. package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulledFace.js +1 -1
  76. package/Mesher/{Models → Voxels/Models}/Common/GetTexture.d.ts +3 -3
  77. package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/FlowGradient.d.ts +1 -1
  78. package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  79. package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +3 -3
  80. package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/LiquidGeomtryNode.js +14 -16
  81. package/Mesher/{Models → Voxels/Models}/Nodes/Default/QuadVoxelGeometryNode.d.ts +2 -2
  82. package/Mesher/{Models → Voxels/Models}/Nodes/Default/QuadVoxelGeometryNode.js +1 -1
  83. package/Mesher/{Models → Voxels/Models}/Nodes/Default/TriangleVoxelGeometryNode.d.ts +2 -2
  84. package/Mesher/{Models → Voxels/Models}/Nodes/Default/TriangleVoxelGeometryNode.js +1 -1
  85. package/Mesher/{Models → Voxels/Models}/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +2 -2
  86. package/Mesher/{Models → Voxels/Models}/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +1 -1
  87. package/Mesher/{Models → Voxels/Models}/Nodes/VoxelGeometryConstructor.d.ts +2 -2
  88. package/Mesher/Voxels/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +24 -0
  89. package/Mesher/{Models → Voxels/Models}/Procedures/Default/ConsistentRotationTextureProcedure.js +2 -2
  90. package/Mesher/{Models → Voxels/Models}/Procedures/Default/OutlinedTextureProcedure.d.ts +4 -5
  91. package/Mesher/Voxels/Models/Procedures/Default/OutlinedTextureProcedure.js +205 -0
  92. package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.d.ts +28 -0
  93. package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.js +109 -0
  94. package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedure.d.ts +3 -3
  95. package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedureRegister.js +2 -0
  96. package/Mesher/{Models → Voxels/Models}/VoxelConstructor.d.ts +4 -4
  97. package/Mesher/{Models → Voxels/Models}/VoxelConstructor.js +3 -3
  98. package/Mesher/{Models → Voxels/Models}/VoxelGeometryBuilderCacheSpace.d.ts +2 -2
  99. package/Mesher/{Models → Voxels/Models}/VoxelGeometryBuilderCacheSpace.js +2 -2
  100. package/Mesher/{Models → Voxels/Models}/VoxelModelBuilder.d.ts +7 -7
  101. package/Mesher/{Models → Voxels/Models}/VoxelModelBuilder.js +6 -5
  102. package/Mesher/{Models → Voxels/Models}/VoxelModelConstructorRegister.d.ts +4 -4
  103. package/Mesher/{Models → Voxels/Models}/VoxelModelConstructorRegister.js +2 -2
  104. package/Mesher/{Models → Voxels/Models}/VoxelModelEffect.d.ts +1 -1
  105. package/Mesher/{Models → Voxels/Models}/VoxelModelEffect.js +1 -1
  106. package/Renderer/Classes/DVESectionMeshes.d.ts +1 -1
  107. package/Renderer/MeshManager.js +1 -1
  108. package/Settings/EngineSettings.types.d.ts +2 -1
  109. package/Settings/EngineSettings.types.js +3 -1
  110. package/Tasks/Paint/Common.js +14 -9
  111. package/Tasks/Paint/Erase/EraseVoxelSelection.d.ts +4 -0
  112. package/Tasks/Paint/Erase/EraseVoxelSelection.js +33 -0
  113. package/Tasks/Paint/Erase/EraseVoxelTemplate.js +1 -2
  114. package/Tasks/Paint/Paint/PaintVoxel.js +1 -1
  115. package/Tasks/Paint/Paint/PaintVoxelTemplate.js +1 -1
  116. package/Tasks/Propagation/Illumanation/RGBUpdate.js +1 -1
  117. package/Tasks/Tasks.types.d.ts +2 -0
  118. package/Tasks/TasksIds.d.ts +1 -0
  119. package/Tasks/TasksIds.js +1 -0
  120. package/Tasks/WorldGeneration/InitTasks.js +3 -1
  121. package/Templates/Archive/ArchivedVoxelTemplate.d.ts +5 -5
  122. package/Templates/Archive/ArchivedVoxelTemplate.js +52 -49
  123. package/Templates/Archive/Functions/CreateArchivedTemplate.js +0 -2
  124. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +0 -1
  125. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +0 -2
  126. package/Templates/Cursor/TemplateCursor.d.ts +6 -1
  127. package/Templates/Cursor/TemplateCursor.js +13 -2
  128. package/Templates/Cursor/TemplateProxy.js +1 -6
  129. package/Templates/Cursor/TemplateVoxelCursor.d.ts +1 -0
  130. package/Templates/Cursor/TemplateVoxelCursor.js +6 -0
  131. package/Templates/Full/FullVoxelTemplate.d.ts +4 -4
  132. package/Templates/Full/FullVoxelTemplate.js +29 -18
  133. package/Templates/Functions/ExtrudeSelection.d.ts +5 -0
  134. package/Templates/Functions/ExtrudeSelection.js +44 -0
  135. package/Templates/Functions/FillSelection.d.ts +4 -0
  136. package/Templates/Functions/FillSelection.js +20 -0
  137. package/Templates/Functions/FlipTemplate.d.ts +2 -2
  138. package/Templates/Functions/FlipTemplate.js +8 -8
  139. package/Templates/Functions/RotateTemplate.d.ts +2 -2
  140. package/Templates/Path/VoxelPath.js +2 -1
  141. package/Templates/Selection/VoxelBFSSelection.d.ts +3 -6
  142. package/Templates/Selection/VoxelBFSSelection.js +20 -24
  143. package/Templates/Selection/{VoxelBoxSelection.d.ts → VoxelBoundsSelection.d.ts} +9 -6
  144. package/Templates/Selection/{VoxelBoxSelection.js → VoxelBoundsSelection.js} +29 -22
  145. package/Templates/Selection/VoxelPointSelection.d.ts +8 -6
  146. package/Templates/Selection/VoxelPointSelection.js +25 -24
  147. package/Templates/Selection/VoxelSelection.d.ts +18 -0
  148. package/Templates/Selection/VoxelSurfaceSelection.d.ts +5 -12
  149. package/Templates/Selection/VoxelSurfaceSelection.js +76 -90
  150. package/Templates/Selection/VoxelTemplateSelection.d.ts +10 -4
  151. package/Templates/Selection/VoxelTemplateSelection.js +18 -10
  152. package/Templates/Shapes/Selections/BoxVoxelShapeSelection.d.ts +28 -0
  153. package/Templates/Shapes/Selections/BoxVoxelShapeSelection.js +77 -0
  154. package/Templates/Shapes/Selections/ConeVoxelShapeSelection.d.ts +28 -0
  155. package/Templates/Shapes/Selections/ConeVoxelShapeSelection.js +77 -0
  156. package/Templates/Shapes/Selections/CylinderVoxelShapeSelection.d.ts +28 -0
  157. package/Templates/Shapes/Selections/CylinderVoxelShapeSelection.js +77 -0
  158. package/Templates/Shapes/Selections/EllipsoidVoxelShapeSelection.d.ts +28 -0
  159. package/Templates/Shapes/Selections/EllipsoidVoxelShapeSelection.js +92 -0
  160. package/Templates/Shapes/Selections/OctahedronVoxelShapeSelection.d.ts +28 -0
  161. package/Templates/Shapes/Selections/OctahedronVoxelShapeSelection.js +76 -0
  162. package/Templates/Shapes/Selections/PyramidVoxelShapeSelection.d.ts +37 -0
  163. package/Templates/Shapes/Selections/PyramidVoxelShapeSelection.js +137 -0
  164. package/Templates/Shapes/Selections/SphereVoxelShapeSelection.d.ts +20 -0
  165. package/Templates/Shapes/Selections/SphereVoxelShapeSelection.js +61 -0
  166. package/Templates/Shapes/Selections/TorusVoxelShapeSelection.d.ts +28 -0
  167. package/Templates/Shapes/Selections/TorusVoxelShapeSelection.js +76 -0
  168. package/Templates/Shapes/Selections/VoxelShapeSelection.d.ts +5 -0
  169. package/Templates/Shapes/Selections/VoxelShapeSelection.js +1 -0
  170. package/Templates/Shapes/VoxelShape.types.d.ts +2 -0
  171. package/Templates/Shapes/VoxelShape.types.js +8 -0
  172. package/Templates/Shapes/VoxelShapeTemplate.d.ts +37 -0
  173. package/Templates/Shapes/{BasicVoxelShapeTemplate.js → VoxelShapeTemplate.js} +43 -37
  174. package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +4 -13
  175. package/Templates/Shapes/VoxelShapeTemplate.types.js +0 -1
  176. package/Templates/{VoxelTempateRegister.d.ts → VoxelTemplateRegister.d.ts} +4 -0
  177. package/Templates/VoxelTemplateRegister.js +60 -0
  178. package/Templates/VoxelTemplates.types.d.ts +2 -3
  179. package/Textures/Classes/CompiledTexture.d.ts +2 -0
  180. package/Textures/Classes/CompiledTexture.js +19 -1
  181. package/Textures/Functions/BuildTextureData.js +13 -0
  182. package/Textures/TextureManager.d.ts +1 -0
  183. package/Textures/TextureManager.js +11 -5
  184. package/Tools/Brush/Brush.d.ts +2 -0
  185. package/Tools/Brush/Brush.js +19 -0
  186. package/Tools/Tasks/TasksTool.d.ts +2 -1
  187. package/Tools/Tasks/TasksTool.js +2 -0
  188. package/Voxels/Cursor/DataCursor.interface.d.ts +4 -0
  189. package/Voxels/Cursor/VoxelLightData.js +2 -2
  190. package/Voxels/Functions/BuildTagData.js +1 -1
  191. package/Voxels/Indexes/VoxelIndex.d.ts +1 -0
  192. package/Voxels/Indexes/VoxelIndex.js +11 -13
  193. package/Voxels/InitVoxelData.js +5 -14
  194. package/Voxels/Interaction/Functions/PickVoxel.d.ts +0 -5
  195. package/Voxels/Interaction/Functions/PickVoxel.js +64 -85
  196. package/Voxels/Interaction/Functions/PickVoxelWorld.js +6 -3
  197. package/Voxels/Models/CompiledVoxelModel.types.d.ts +1 -1
  198. package/Voxels/Models/Defaults/CubeVoxelGeometry.js +11 -0
  199. package/Voxels/Models/Defaults/CubeVoxelModels.js +44 -99
  200. package/Voxels/Models/Defaults/PanelVoxelGeometry.d.ts +1 -3
  201. package/Voxels/Models/Defaults/PanelVoxelGeometry.js +2 -226
  202. package/Voxels/Models/Defaults/PanelVoxelModels.d.ts +1 -0
  203. package/Voxels/Models/Defaults/PanelVoxelModels.js +100 -258
  204. package/Voxels/Models/Defaults/StairVoxelModel.js +2 -2
  205. package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +4 -1
  206. package/Voxels/Models/Rules/Classes/GeomtryInput.js +26 -5
  207. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +1 -1
  208. package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +23 -8
  209. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +1 -1
  210. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +1 -1
  211. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +1 -1
  212. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +1 -1
  213. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +1 -1
  214. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +1 -1
  215. package/Voxels/Models/VoxelModel.types.d.ts +6 -1
  216. package/Voxels/Types/PaintVoxelData.d.ts +2 -0
  217. package/Voxels/Types/PaintVoxelData.js +51 -0
  218. package/World/Cursor/SectionCursor.d.ts +4 -0
  219. package/World/Cursor/SectionCursor.js +13 -16
  220. package/World/Cursor/SectorCursor.d.ts +4 -0
  221. package/World/Cursor/SectorCursor.js +13 -16
  222. package/World/Cursor/WorldCursor.d.ts +4 -0
  223. package/World/Cursor/WorldCursor.js +8 -0
  224. package/World/Sector/SectorHeightMap.d.ts +6 -0
  225. package/World/Sector/SectorHeightMap.js +6 -0
  226. package/World/SnapShot/SectionSnapShotCursor.d.ts +3 -0
  227. package/World/SnapShot/SectionSnapShotCursor.js +6 -0
  228. package/World/WorldSpaces.js +3 -3
  229. package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +5 -1
  230. package/WorldSimulation/Dimensions/DimensionSimulation.js +12 -0
  231. package/WorldSimulation/Dimensions/Generator.d.ts +1 -0
  232. package/WorldSimulation/Dimensions/Generator.js +1 -0
  233. package/WorldSimulation/Dimensions/SimulationSector.d.ts +3 -0
  234. package/WorldSimulation/Dimensions/SimulationSector.js +71 -41
  235. package/WorldSimulation/Internal/WorldSimulationTasks.js +5 -2
  236. package/WorldSimulation/Procedures/BuildOnly.d.ts +10 -0
  237. package/WorldSimulation/Procedures/BuildOnly.js +55 -0
  238. package/WorldSimulation/Procedures/InitalLoad.js +3 -0
  239. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +2 -0
  240. package/WorldSimulation/Tasks/SimulationTaskBase.js +11 -3
  241. package/WorldSimulation/Tasks/TaskSegment.d.ts +2 -1
  242. package/WorldSimulation/Tasks/TaskSegment.js +3 -1
  243. package/WorldSimulation/Tick/TickQueue.d.ts +2 -0
  244. package/WorldSimulation/Tick/TickQueue.js +26 -0
  245. package/WorldSimulation/Tools/SimulationBrush.d.ts +3 -0
  246. package/WorldSimulation/Tools/SimulationBrush.js +52 -0
  247. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +3 -0
  248. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -1
  249. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +2 -0
  250. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +6 -0
  251. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +39 -14
  252. package/WorldSimulation/WorldSimulation.d.ts +10 -0
  253. package/WorldSimulation/WorldSimulation.js +41 -1
  254. package/package.json +1 -30
  255. package/Builder/Tools/Box/BoxSelection.d.ts +0 -12
  256. package/Builder/Tools/Box/BoxTool.d.ts +0 -31
  257. package/Builder/Tools/Box/BoxTool.js +0 -91
  258. package/Builder/Tools/Box/BoxToolTemplate.d.ts +0 -13
  259. package/Builder/Tools/Box/BoxToolTemplate.js +0 -23
  260. package/Builder/VoxelBuilder.types.d.ts +0 -0
  261. package/Builder/VoxelBuilder.types.js +0 -1
  262. package/Mesher/Functions/CompactVoxelMesh.d.ts +0 -3
  263. package/Mesher/Functions/MeshTexture.js +0 -278
  264. package/Mesher/Geomtry/VoxelMesh.d.ts +0 -12
  265. package/Mesher/Geomtry/VoxelMesh.js +0 -25
  266. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +0 -25
  267. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +0 -162
  268. package/Templates/Selection/VoxelSelecton.d.ts +0 -9
  269. package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +0 -36
  270. package/Templates/Shapes/BoxVoxelTemplate.d.ts +0 -23
  271. package/Templates/Shapes/BoxVoxelTemplate.js +0 -83
  272. package/Templates/Shapes/ConeVoxelTemplate.d.ts +0 -23
  273. package/Templates/Shapes/ConeVoxelTemplate.js +0 -73
  274. package/Templates/Shapes/CylinderVoxelTemplate.d.ts +0 -23
  275. package/Templates/Shapes/CylinderVoxelTemplate.js +0 -73
  276. package/Templates/Shapes/EllipsoidVoxelTemplate.d.ts +0 -23
  277. package/Templates/Shapes/EllipsoidVoxelTemplate.js +0 -89
  278. package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +0 -23
  279. package/Templates/Shapes/OctahedronVoxelTemplate.js +0 -73
  280. package/Templates/Shapes/PyramidVoxelTemplate.d.ts +0 -31
  281. package/Templates/Shapes/PyramidVoxelTemplate.js +0 -148
  282. package/Templates/Shapes/SphereVoxelTemplate.d.ts +0 -15
  283. package/Templates/Shapes/SphereVoxelTemplate.js +0 -59
  284. package/Templates/Shapes/TorusVoxelTemplate.d.ts +0 -23
  285. package/Templates/Shapes/TorusVoxelTemplate.js +0 -73
  286. package/Templates/VoxelTempateRegister.js +0 -30
  287. /package/Mesher/{Functions/MeshTexture.d.ts → Items/MeshTextureO.d.ts} +0 -0
  288. /package/Mesher/{Functions → Voxels/Base}/CompactVoxelSectionMesh.js +0 -0
  289. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHStructCursor.d.ts +0 -0
  290. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHStructCursor.js +0 -0
  291. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshVertexStructCursor.d.ts +0 -0
  292. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshVertexStructCursor.js +0 -0
  293. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelShaderData.d.ts +0 -0
  294. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelShaderData.js +0 -0
  295. /package/Mesher/{Functions → Voxels}/MeshSection.d.ts +0 -0
  296. /package/Mesher/{Functions → Voxels}/MeshSection.js +0 -0
  297. /package/Mesher/{Functions → Voxels}/MeshSectionSnapShot.d.ts +0 -0
  298. /package/Mesher/{Functions → Voxels}/MeshSectionSnapShot.js +0 -0
  299. /package/Mesher/{Models → Voxels/Models}/Common/Faces/CullRulledFace.d.ts +0 -0
  300. /package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulelessFace.js +0 -0
  301. /package/Mesher/{Models → Voxels/Models}/Common/GetTexture.js +0 -0
  302. /package/Mesher/{Models → Voxels/Models}/Nodes/Custom/index.d.ts +0 -0
  303. /package/Mesher/{Models → Voxels/Models}/Nodes/Custom/index.js +0 -0
  304. /package/Mesher/{Models → Voxels/Models}/Nodes/GeometryNode.d.ts +0 -0
  305. /package/Mesher/{Models → Voxels/Models}/Nodes/GeometryNode.js +0 -0
  306. /package/Mesher/{Models → Voxels/Models}/Nodes/Types/GeomtryNode.types.d.ts +0 -0
  307. /package/Mesher/{Models → Voxels/Models}/Nodes/Types/GeomtryNode.types.js +0 -0
  308. /package/Mesher/{Models → Voxels/Models}/Nodes/Types/QuadVoxelGometryNodeTypes.js +0 -0
  309. /package/Mesher/{Models → Voxels/Models}/Nodes/Types/TriangleVoxelGometryNodeTypes.js +0 -0
  310. /package/Mesher/{Models → Voxels/Models}/Nodes/VoxelGeometryConstructor.js +0 -0
  311. /package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedure.js +0 -0
  312. /package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedureRegister.d.ts +0 -0
  313. /package/Mesher/{Models → Voxels/Models}/RenderedMaterials.d.ts +0 -0
  314. /package/Mesher/{Models → Voxels/Models}/RenderedMaterials.js +0 -0
  315. /package/Templates/Selection/{VoxelSelecton.js → VoxelSelection.js} +0 -0
@@ -0,0 +1,73 @@
1
+ import { Vector3Like } from "@amodx/math";
2
+ import { ProtoVertexBuffer, ProtoIndiceBuffer } from "./ProtoMeshBuffer";
3
+ export class ProtoMesh {
4
+ vertexFloatSize;
5
+ indicieCount = 0;
6
+ vertexCount = 0;
7
+ minBounds = Vector3Like.Create(Infinity, Infinity, Infinity);
8
+ maxBounds = Vector3Like.Create(-Infinity, -Infinity, -Infinity);
9
+ buffer;
10
+ indices;
11
+ constructor(vertexFloatSize) {
12
+ this.vertexFloatSize = vertexFloatSize;
13
+ this.buffer = new ProtoVertexBuffer(vertexFloatSize, 1024);
14
+ this.indices = new ProtoIndiceBuffer(1024);
15
+ }
16
+ create() {
17
+ const totalVerticies = this.vertexCount * this.vertexFloatSize;
18
+ const vertexArray = new Float32Array(totalVerticies);
19
+ const vertexBuffers = this.buffer._buffers;
20
+ let start = 0;
21
+ let done = false;
22
+ for (let i = 0; i < vertexBuffers.length; i++) {
23
+ const buffer = vertexBuffers[i];
24
+ for (let j = 0; j < buffer.length; j++) {
25
+ vertexArray[start] = buffer[j];
26
+ start++;
27
+ if (start > totalVerticies) {
28
+ done = true;
29
+ break;
30
+ }
31
+ }
32
+ if (done)
33
+ break;
34
+ }
35
+ const indiciesArray = this.indicieCount > 65535
36
+ ? new Uint32Array(this.indicieCount)
37
+ : new Uint16Array(this.indicieCount);
38
+ const indiceBuffers = this.indices._buffers;
39
+ start = 0;
40
+ done = false;
41
+ for (let i = 0; i < indiceBuffers.length; i++) {
42
+ const buffer = indiceBuffers[i];
43
+ for (let j = 0; j < buffer.length; j++) {
44
+ indiciesArray[start] = buffer[j];
45
+ start++;
46
+ if (start > this.indicieCount) {
47
+ done = true;
48
+ break;
49
+ }
50
+ }
51
+ if (done)
52
+ break;
53
+ }
54
+ return {
55
+ vertexArray,
56
+ indiciesArray,
57
+ };
58
+ }
59
+ addVerticies(vertexCount, indicesCount) {
60
+ this.vertexCount += vertexCount;
61
+ this.indicieCount += indicesCount;
62
+ }
63
+ clear() {
64
+ this.indicieCount = 0;
65
+ this.vertexCount = 0;
66
+ this.minBounds.x = Infinity;
67
+ this.minBounds.y = Infinity;
68
+ this.minBounds.z = Infinity;
69
+ this.maxBounds.x = -Infinity;
70
+ this.maxBounds.y = -Infinity;
71
+ this.maxBounds.z = -Infinity;
72
+ }
73
+ }
@@ -1,4 +1,4 @@
1
- export declare class VoxelVertexBuffer {
1
+ export declare class ProtoVertexBuffer {
2
2
  vertexFloatSize: number;
3
3
  sectorVertexSize: number;
4
4
  _buffers: Float32Array[];
@@ -9,7 +9,7 @@ export declare class VoxelVertexBuffer {
9
9
  _index: number;
10
10
  setIndex(index: number): void;
11
11
  }
12
- export declare class VoxelIndiceBuffer {
12
+ export declare class ProtoIndiceBuffer {
13
13
  sectorSize: number;
14
14
  _buffers: Uint32Array[];
15
15
  constructor(sectorSize: number, startingSectorSize?: number);
@@ -1,4 +1,4 @@
1
- export class VoxelVertexBuffer {
1
+ export class ProtoVertexBuffer {
2
2
  vertexFloatSize;
3
3
  sectorVertexSize;
4
4
  _buffers = [];
@@ -25,7 +25,7 @@ export class VoxelVertexBuffer {
25
25
  this.currentArray = this._buffers[bufferIndex];
26
26
  }
27
27
  }
28
- export class VoxelIndiceBuffer {
28
+ export class ProtoIndiceBuffer {
29
29
  sectorSize;
30
30
  _buffers = [];
31
31
  constructor(sectorSize, startingSectorSize = 8) {
@@ -1,17 +1,10 @@
1
1
  import { Vec3Array } from "@amodx/math";
2
2
  import { Quad } from "../Primitives";
3
+ import { VoxelFaces } from "../../../Math";
3
4
  type BoxPoints = [Vec3Array, Vec3Array];
4
- type BoxQuads = [
5
- up: Quad,
6
- down: Quad,
7
- north: Quad,
8
- south: Quad,
9
- east: Quad,
10
- west: Quad
11
- ];
12
5
  export declare class Box {
13
6
  static Create(points?: BoxPoints): Box;
14
- quads: BoxQuads;
7
+ quads: Record<VoxelFaces, Quad>;
15
8
  constructor(data: {
16
9
  points?: BoxPoints;
17
10
  });
@@ -1,4 +1,5 @@
1
1
  import { Quad } from "../Primitives";
2
+ import { VoxelFaces } from "../../../Math";
2
3
  export class Box {
3
4
  static Create(points = [
4
5
  [0, 0, 0],
@@ -23,43 +24,37 @@ export class Box {
23
24
  setPoints(points) {
24
25
  const [startX, startY, startZ] = points[0];
25
26
  const [endX, endY, endZ] = points[1];
26
- //top
27
- this.quads[0].setPositions([
27
+ this.quads[VoxelFaces.Up].setPositions([
28
28
  [endX, endY, endZ],
29
29
  [startX, endY, endZ],
30
30
  [startX, endY, startZ],
31
31
  [endX, endY, startZ],
32
32
  ]);
33
- //bottom
34
- this.quads[1].setPositions([
33
+ this.quads[VoxelFaces.Down].setPositions([
35
34
  [startX, startY, endZ],
36
35
  [endX, startY, endZ],
37
36
  [endX, startY, startZ],
38
37
  [startX, startY, startZ],
39
38
  ]);
40
- //north
41
- this.quads[2].setPositions([
39
+ this.quads[VoxelFaces.North].setPositions([
42
40
  [startX, endY, endZ],
43
41
  [endX, endY, endZ],
44
42
  [endX, startY, endZ],
45
43
  [startX, startY, endZ],
46
44
  ]);
47
- //south
48
- this.quads[3].setPositions([
45
+ this.quads[VoxelFaces.South].setPositions([
49
46
  [endX, endY, startZ],
50
47
  [startX, endY, startZ],
51
48
  [startX, startY, startZ],
52
49
  [endX, startY, startZ],
53
50
  ]);
54
- //east
55
- this.quads[4].setPositions([
51
+ this.quads[VoxelFaces.East].setPositions([
56
52
  [endX, endY, endZ],
57
53
  [endX, endY, startZ],
58
54
  [endX, startY, startZ],
59
55
  [endX, startY, endZ],
60
56
  ]);
61
- //west
62
- this.quads[5].setPositions([
57
+ this.quads[VoxelFaces.West].setPositions([
63
58
  [startX, endY, startZ],
64
59
  [startX, endY, endZ],
65
60
  [startX, startY, endZ],
@@ -1,9 +1,11 @@
1
1
  import { QuadVerticies } from "../Geometry.types";
2
2
  import { AMath, Vector3Like } from "@amodx/math";
3
+ import { VoxelFacesArray } from "../../../Math";
3
4
  export function TransformBox(box, transform) {
4
5
  // Collect all unique vertices from the quads
5
6
  const vertexMap = new Map();
6
- for (const quad of box.quads) {
7
+ for (const face of VoxelFacesArray) {
8
+ const quad = box.quads[face];
7
9
  const vertices = [
8
10
  quad.positions.vertices[QuadVerticies.TopRight],
9
11
  quad.positions.vertices[QuadVerticies.TopLeft],
@@ -123,7 +125,8 @@ export function TransformBox(box, transform) {
123
125
  }
124
126
  }
125
127
  // Update the quads with transformed vertices
126
- for (const quad of box.quads) {
128
+ for (const face of VoxelFacesArray) {
129
+ const quad = box.quads[face];
127
130
  const originalVertices = [
128
131
  quad.positions.vertices[QuadVerticies.TopRight],
129
132
  quad.positions.vertices[QuadVerticies.TopLeft],
@@ -1,7 +1,7 @@
1
- import { RenderedMaterials } from "./Models/RenderedMaterials";
2
- import { VoxelModelConstructorRegister } from "./Models/VoxelModelConstructorRegister.js";
3
- import { LiquidGeometryNode } from "./Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js";
4
- import { VoxelConstructor } from "./Models/VoxelConstructor.js";
1
+ import { RenderedMaterials } from "./Voxels/Models/RenderedMaterials";
2
+ import { VoxelModelConstructorRegister } from "./Voxels/Models/VoxelModelConstructorRegister.js";
3
+ import { LiquidGeometryNode } from "./Voxels/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js";
4
+ import { VoxelConstructor } from "./Voxels/Models/VoxelConstructor.js";
5
5
  import { AOOcclusionFaceIndex } from "../Voxels/Models/Indexing/AOOcclusionFaceIndex";
6
6
  import { CulledOcclusionFaceIndex } from "../Voxels/Models/Indexing/CulledOcclusionFaceIndex";
7
7
  export default function (materials, modelData) {
@@ -1,9 +1,9 @@
1
1
  import { Threads } from "@amodx/threads";
2
2
  import { WorldRegister } from "../World/WorldRegister";
3
- import { MeshSection } from "./Functions/MeshSection";
3
+ import { MeshSection } from "./Voxels/MeshSection";
4
4
  import { TasksIds } from "../Tasks/TasksIds";
5
5
  import { getLocationData } from "../Util/LocationData";
6
- import { MeshSectionSnapShot } from "./Functions/MeshSectionSnapShot";
6
+ import { MeshSectionSnapShot } from "./Voxels/MeshSectionSnapShot";
7
7
  import { SectionSnapShot, } from "../World/SnapShot/SectionSnapShot";
8
8
  export default function (rendererThread) {
9
9
  Threads.registerBinaryTask(TasksIds.BuildSection, (view) => {
@@ -0,0 +1,3 @@
1
+ import { CompactMeshData } from "../../Types/Mesher.types";
2
+ import { ItemModelBuilder } from "../Models/ItemModelBuilder";
3
+ export declare function CompactItemMesh(tools: ItemModelBuilder[], transfers?: any[]): CompactMeshData;
@@ -0,0 +1,20 @@
1
+ export function CompactItemMesh(tools, transfers = []) {
2
+ const data = [];
3
+ for (let i = 0; i < tools.length; i++) {
4
+ const tool = tools[i];
5
+ if (!tool.mesh.vertexCount)
6
+ continue;
7
+ const { vertexArray, indiciesArray } = tool.mesh.create();
8
+ const minBounds = tool.mesh.minBounds;
9
+ const maxBounds = tool.mesh.maxBounds;
10
+ data.push([
11
+ tool.id,
12
+ vertexArray,
13
+ indiciesArray,
14
+ [minBounds.x, minBounds.y, minBounds.z],
15
+ [maxBounds.x, maxBounds.y, maxBounds.z],
16
+ ]);
17
+ transfers.push(vertexArray.buffer, indiciesArray.buffer);
18
+ }
19
+ return data;
20
+ }
@@ -0,0 +1,5 @@
1
+ import { ItemModelBuilder } from "../Models/ItemModelBuilder";
2
+ import { Quad } from "../../Geomtry/Primitives/Quad";
3
+ import { Triangle } from "../../Geomtry/Primitives";
4
+ export declare function addItemTriangle(builder: ItemModelBuilder, tri: Triangle): void;
5
+ export declare function addItemQuad(builder: ItemModelBuilder, quad: Quad): void;
@@ -0,0 +1,131 @@
1
+ import { QuadVerticies } from "../../Geomtry/Geometry.types";
2
+ import { ItemMeshVertexConstants } from "./ItemMeshVertexStructCursor";
3
+ export function addItemTriangle(builder, tri) {
4
+ if (!builder.mesh)
5
+ return;
6
+ const origin = builder.origin;
7
+ const texture = builder.vars.textureIndex;
8
+ const topRightPos = tri.positions.vertices[0];
9
+ const topLeftPos = tri.positions.vertices[1];
10
+ const bottomLeftPos = tri.positions.vertices[2];
11
+ const topRightNor = tri.normals.vertices[0];
12
+ const topLeftNor = tri.normals.vertices[1];
13
+ const bottomLeftNor = tri.normals.vertices[2];
14
+ const indices = builder.mesh.indices;
15
+ let indIndex = builder.mesh.indicieCount;
16
+ let sides = tri.doubleSided ? 2 : 1;
17
+ const baseIndex = builder.mesh.vertexCount;
18
+ while (sides--) {
19
+ const baseIndex = builder.mesh.vertexCount;
20
+ builder.mesh.buffer.setIndex(baseIndex);
21
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, tri.uvs.vertices[QuadVerticies.TopRight], texture);
22
+ builder.mesh.buffer.setIndex(baseIndex + 1);
23
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, tri.uvs.vertices[QuadVerticies.TopLeft], texture);
24
+ builder.mesh.buffer.setIndex(baseIndex + 2);
25
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, tri.uvs.vertices[QuadVerticies.BottomLeft], texture);
26
+ builder.mesh.addVerticies(3, 3);
27
+ }
28
+ if (!tri.doubleSided) {
29
+ let index = baseIndex;
30
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
31
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
32
+ index + 1;
33
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
34
+ index + 2;
35
+ }
36
+ else {
37
+ let index = baseIndex;
38
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
39
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
40
+ index + 1;
41
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
42
+ index + 2;
43
+ index += 3;
44
+ indIndex += 3;
45
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index + 3;
46
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
47
+ index + 2;
48
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
49
+ index + 1;
50
+ }
51
+ builder.vars.reset();
52
+ }
53
+ export function addItemQuad(builder, quad) {
54
+ if (!builder.mesh)
55
+ return;
56
+ const origin = builder.origin;
57
+ const texture = builder.vars.textureIndex;
58
+ const topRightPos = quad.positions.vertices[0];
59
+ const topLeftPos = quad.positions.vertices[1];
60
+ const bottomLeftPos = quad.positions.vertices[2];
61
+ const bottomRightPos = quad.positions.vertices[3];
62
+ const topRightNor = quad.normals.vertices[0];
63
+ const topLeftNor = quad.normals.vertices[1];
64
+ const bottomLeftNor = quad.normals.vertices[2];
65
+ const bottomRightNor = quad.normals.vertices[3];
66
+ const indices = builder.mesh.indices;
67
+ let indIndex = builder.mesh.indicieCount;
68
+ const baseIndex = builder.mesh.vertexCount;
69
+ builder.mesh.buffer.setIndex(baseIndex);
70
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], texture);
71
+ builder.mesh.buffer.setIndex(baseIndex + 1);
72
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], texture);
73
+ builder.mesh.buffer.setIndex(baseIndex + 2);
74
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], texture);
75
+ builder.mesh.buffer.setIndex(baseIndex + 3);
76
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], texture);
77
+ if (!quad.doubleSided) {
78
+ let index = baseIndex;
79
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
80
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
81
+ index + 1;
82
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
83
+ index + 2;
84
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
85
+ index + 2;
86
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
87
+ index + 3;
88
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
89
+ builder.mesh.addVerticies(4, 6);
90
+ }
91
+ else {
92
+ let index = baseIndex;
93
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
94
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
95
+ index + 1;
96
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
97
+ index + 2;
98
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
99
+ index + 2;
100
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
101
+ index + 3;
102
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
103
+ indIndex += 6;
104
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
105
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
106
+ index + 3;
107
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
108
+ index + 2;
109
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
110
+ index + 2;
111
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
112
+ index + 1;
113
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
114
+ builder.mesh.addVerticies(4, 12);
115
+ }
116
+ builder.vars.reset();
117
+ }
118
+ function addVertex(index, array, origin, position, normal, uvs, texture) {
119
+ index *= ItemMeshVertexConstants.VertexFloatSize;
120
+ array[ItemMeshVertexConstants.PositionOffset + index] = position.x + origin.x;
121
+ array[ItemMeshVertexConstants.PositionOffset + index + 1] =
122
+ position.y + origin.y;
123
+ array[ItemMeshVertexConstants.PositionOffset + index + 2] =
124
+ position.z + origin.z;
125
+ array[ItemMeshVertexConstants.UVOffset + index] = uvs.x;
126
+ array[ItemMeshVertexConstants.UVOffset + index + 1] = uvs.y;
127
+ array[ItemMeshVertexConstants.NormalOffset + index] = normal.x;
128
+ array[ItemMeshVertexConstants.NormalOffset + index + 1] = normal.y;
129
+ array[ItemMeshVertexConstants.NormalOffset + index + 2] = normal.z;
130
+ array[ItemMeshVertexConstants.TextureIndexOffset + index] = texture;
131
+ }
@@ -0,0 +1,48 @@
1
+ export declare const ItemMeshVertexConstants: {
2
+ VertexFloatSize: number;
3
+ VertexByteSize: number;
4
+ PositionOffset: number;
5
+ NormalOffset: number;
6
+ TextureIndexOffset: number;
7
+ UVOffset: number;
8
+ };
9
+ export declare class ItemMeshVertexStructCursor {
10
+ static get VertexFloatSize(): number;
11
+ static get VertexByteSize(): number;
12
+ static get PositionOffset(): number;
13
+ static get NormalOffset(): number;
14
+ static get TextureIndexOffset(): number;
15
+ static get UVOffset(): number;
16
+ get positionX(): number;
17
+ set positionX(value: number);
18
+ get positionY(): number;
19
+ set positionY(value: number);
20
+ get positionZ(): number;
21
+ set positionZ(value: number);
22
+ get normalX(): number;
23
+ set normalX(value: number);
24
+ get normalY(): number;
25
+ set normalY(value: number);
26
+ get normalZ(): number;
27
+ set normalZ(value: number);
28
+ get textureIndex(): number;
29
+ set textureIndex(value: number);
30
+ get uvX(): number;
31
+ set uvX(value: number);
32
+ get uvY(): number;
33
+ set uvY(value: number);
34
+ trueIndex: number;
35
+ _index: number;
36
+ data: {
37
+ [index: number]: number;
38
+ };
39
+ get index(): number;
40
+ set index(index: number);
41
+ constructor(data?: Float32Array);
42
+ toJSON(): {
43
+ position: number[];
44
+ normal: number[];
45
+ textureIndex: number;
46
+ uv: number[];
47
+ };
48
+ }
@@ -0,0 +1,114 @@
1
+ export const ItemMeshVertexConstants = {
2
+ VertexFloatSize: 12,
3
+ VertexByteSize: 12 * 4,
4
+ PositionOffset: 0,
5
+ NormalOffset: 4,
6
+ TextureIndexOffset: 8,
7
+ UVOffset: 10,
8
+ };
9
+ export class ItemMeshVertexStructCursor {
10
+ static get VertexFloatSize() {
11
+ return ItemMeshVertexConstants.VertexFloatSize;
12
+ }
13
+ static get VertexByteSize() {
14
+ return ItemMeshVertexConstants.VertexByteSize;
15
+ }
16
+ static get PositionOffset() {
17
+ return ItemMeshVertexConstants.PositionOffset;
18
+ }
19
+ static get NormalOffset() {
20
+ return ItemMeshVertexConstants.NormalOffset;
21
+ }
22
+ static get TextureIndexOffset() {
23
+ return ItemMeshVertexConstants.TextureIndexOffset;
24
+ }
25
+ static get UVOffset() {
26
+ return ItemMeshVertexConstants.UVOffset;
27
+ }
28
+ // position
29
+ get positionX() {
30
+ return this.data[this.trueIndex + ItemMeshVertexStructCursor.PositionOffset];
31
+ }
32
+ set positionX(value) {
33
+ this.data[this.trueIndex + ItemMeshVertexStructCursor.PositionOffset] =
34
+ value;
35
+ }
36
+ get positionY() {
37
+ return this.data[this.trueIndex + ItemMeshVertexStructCursor.PositionOffset + 1];
38
+ }
39
+ set positionY(value) {
40
+ this.data[this.trueIndex + ItemMeshVertexStructCursor.PositionOffset + 1] =
41
+ value;
42
+ }
43
+ get positionZ() {
44
+ return this.data[this.trueIndex + ItemMeshVertexStructCursor.PositionOffset + 2];
45
+ }
46
+ set positionZ(value) {
47
+ this.data[this.trueIndex + ItemMeshVertexStructCursor.PositionOffset + 2] =
48
+ value;
49
+ }
50
+ // normal
51
+ get normalX() {
52
+ return this.data[this.trueIndex + ItemMeshVertexStructCursor.NormalOffset];
53
+ }
54
+ set normalX(value) {
55
+ this.data[this.trueIndex + ItemMeshVertexStructCursor.NormalOffset] = value;
56
+ }
57
+ get normalY() {
58
+ return this.data[this.trueIndex + ItemMeshVertexStructCursor.NormalOffset + 1];
59
+ }
60
+ set normalY(value) {
61
+ this.data[this.trueIndex + ItemMeshVertexStructCursor.NormalOffset + 1] =
62
+ value;
63
+ }
64
+ get normalZ() {
65
+ return this.data[this.trueIndex + ItemMeshVertexStructCursor.NormalOffset + 2];
66
+ }
67
+ set normalZ(value) {
68
+ this.data[this.trueIndex + ItemMeshVertexStructCursor.NormalOffset + 2] =
69
+ value;
70
+ }
71
+ // texture index
72
+ get textureIndex() {
73
+ return this.data[this.trueIndex + ItemMeshVertexStructCursor.TextureIndexOffset];
74
+ }
75
+ set textureIndex(value) {
76
+ this.data[this.trueIndex + ItemMeshVertexStructCursor.TextureIndexOffset] =
77
+ value;
78
+ }
79
+ // uv
80
+ get uvX() {
81
+ return this.data[this.trueIndex + ItemMeshVertexStructCursor.UVOffset];
82
+ }
83
+ set uvX(value) {
84
+ this.data[this.trueIndex + ItemMeshVertexStructCursor.UVOffset] = value;
85
+ }
86
+ get uvY() {
87
+ return this.data[this.trueIndex + ItemMeshVertexStructCursor.UVOffset + 1];
88
+ }
89
+ set uvY(value) {
90
+ this.data[this.trueIndex + ItemMeshVertexStructCursor.UVOffset + 1] = value;
91
+ }
92
+ trueIndex = 0;
93
+ _index = 0;
94
+ data;
95
+ get index() {
96
+ return this._index;
97
+ }
98
+ set index(index) {
99
+ this._index = index;
100
+ this.trueIndex = index * ItemMeshVertexStructCursor.VertexFloatSize;
101
+ }
102
+ constructor(data) {
103
+ if (data)
104
+ this.data = data;
105
+ }
106
+ toJSON() {
107
+ return {
108
+ position: [this.positionX, this.positionY, this.positionZ],
109
+ normal: [this.normalX, this.normalY, this.normalZ],
110
+ textureIndex: this.textureIndex,
111
+ uv: [this.uvX, this.uvY],
112
+ };
113
+ }
114
+ }
@@ -0,0 +1 @@
1
+ export declare function MeshTexture(textureId: number, textureData: number[]): import("../Types").CompactMeshData;