@divinevoxel/vlox 0.0.76 → 0.0.77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (315) hide show
  1. package/Builder/Tools/Brush/BrushTool.d.ts +16 -9
  2. package/Builder/Tools/Brush/BrushTool.js +258 -52
  3. package/Builder/Tools/BuilderToolBase.d.ts +36 -0
  4. package/Builder/Tools/BuilderToolBase.js +39 -0
  5. package/Builder/Tools/Hand/HandTool.d.ts +9 -7
  6. package/Builder/Tools/Hand/HandTool.js +40 -23
  7. package/Builder/Tools/Path/PahtTool.d.ts +12 -7
  8. package/Builder/Tools/Path/PahtTool.js +32 -21
  9. package/Builder/Tools/Sculpt/SculptTool.d.ts +34 -0
  10. package/Builder/Tools/Sculpt/SculptTool.js +102 -0
  11. package/Builder/Tools/Shape/ShapeTool.d.ts +32 -0
  12. package/Builder/Tools/Shape/ShapeTool.js +78 -0
  13. package/Builder/Tools/Template/TemplateTool.d.ts +35 -0
  14. package/Builder/Tools/Template/TemplateTool.js +73 -0
  15. package/Builder/Tools/Wand/WandTool.d.ts +9 -7
  16. package/Builder/Tools/Wand/WandTool.js +43 -20
  17. package/Builder/Tools/Wrench/WrenchTool.d.ts +7 -7
  18. package/Builder/Tools/Wrench/WrenchTool.js +22 -13
  19. package/Builder/Util/FreeBoxSelection.d.ts +12 -0
  20. package/Builder/Util/FreeBoxSelection.js +21 -0
  21. package/Builder/Util/FreePointSelection.d.ts +14 -0
  22. package/Builder/Util/FreePointSelection.js +39 -0
  23. package/Builder/Util/SurfaceBoxSelection.d.ts +12 -0
  24. package/Builder/{Tools/Box/BoxSelection.js → Util/SurfaceBoxSelection.js} +1 -3
  25. package/Builder/VoxelBuildSpace.d.ts +37 -25
  26. package/Builder/VoxelBuildSpace.js +99 -40
  27. package/Builder/World/InitTasks.js +17 -22
  28. package/Mesher/Geomtry/Proto/ProtoMesh.d.ts +18 -0
  29. package/Mesher/Geomtry/Proto/ProtoMesh.js +73 -0
  30. package/Mesher/Geomtry/{VoxelMeshBuffers.d.ts → Proto/ProtoMeshBuffer.d.ts} +2 -2
  31. package/Mesher/Geomtry/{VoxelMeshBuffers.js → Proto/ProtoMeshBuffer.js} +2 -2
  32. package/Mesher/Geomtry/Shapes/Box.d.ts +2 -9
  33. package/Mesher/Geomtry/Shapes/Box.js +7 -12
  34. package/Mesher/Geomtry/Transform/TransformBox.js +5 -2
  35. package/Mesher/InitMesher.js +4 -4
  36. package/Mesher/InitTask.js +2 -2
  37. package/Mesher/Items/Base/CompactItemMesh.d.ts +3 -0
  38. package/Mesher/Items/Base/CompactItemMesh.js +20 -0
  39. package/Mesher/Items/Geomtry/ItemGeometryBuilder.d.ts +5 -0
  40. package/Mesher/Items/Geomtry/ItemGeometryBuilder.js +131 -0
  41. package/Mesher/Items/Geomtry/ItemMeshVertexStructCursor.d.ts +48 -0
  42. package/Mesher/Items/Geomtry/ItemMeshVertexStructCursor.js +114 -0
  43. package/Mesher/Items/MeshTexture.d.ts +1 -0
  44. package/Mesher/Items/MeshTexture.js +214 -0
  45. package/Mesher/Items/MeshTextureO.js +277 -0
  46. package/Mesher/Items/Models/ItemModelBuilder.d.ts +27 -0
  47. package/Mesher/Items/Models/ItemModelBuilder.js +64 -0
  48. package/Mesher/Types/ItemMesh.types.d.ts +5 -0
  49. package/Mesher/Types/ItemMesh.types.js +12 -0
  50. package/Mesher/Types/Mesher.types.d.ts +15 -9
  51. package/Mesher/Types/Mesher.types.js +14 -0
  52. package/Mesher/Types/VoxelMesh.types.js +7 -6
  53. package/Mesher/Voxels/Base/CompactTemplateMesh.d.ts +3 -0
  54. package/Mesher/{Functions/CompactVoxelMesh.js → Voxels/Base/CompactTemplateMesh.js} +4 -40
  55. package/Mesher/{Functions → Voxels/Base}/CompactVoxelSectionMesh.d.ts +2 -2
  56. package/Mesher/{Functions → Voxels}/Base/MeshSectionBase.d.ts +1 -1
  57. package/Mesher/{Functions → Voxels}/Base/MeshSectionBase.js +9 -8
  58. package/Mesher/{Geomtry → Voxels/Geomtry}/CompactedSectionVoxelMesh.d.ts +1 -1
  59. package/Mesher/{Geomtry → Voxels/Geomtry}/CompactedSectionVoxelMesh.js +1 -1
  60. package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelGeometryBuilder.d.ts +2 -2
  61. package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelGeometryBuilder.js +1 -1
  62. package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHBuilder.d.ts +1 -1
  63. package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHBuilder.js +2 -2
  64. package/Mesher/Voxels/MeshTemplate.d.ts +3 -0
  65. package/Mesher/Voxels/MeshTemplate.js +81 -0
  66. package/Mesher/{Functions → Voxels}/MeshVoxel.d.ts +1 -1
  67. package/Mesher/{Functions → Voxels}/MeshVoxel.js +4 -4
  68. package/Mesher/{Models → Voxels/Models}/Common/Calc/CalcConstants.d.ts +2 -2
  69. package/Mesher/{Models → Voxels/Models}/Common/Calc/CalcConstants.js +4 -4
  70. package/Mesher/{Models → Voxels/Models}/Common/Calc/FaceDataCalc.d.ts +1 -1
  71. package/Mesher/{Models → Voxels/Models}/Common/Calc/FaceDataCalc.js +2 -2
  72. package/Mesher/{Models → Voxels/Models}/Common/Faces/CullRulledFace.js +1 -1
  73. package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulelessFace.d.ts +1 -1
  74. package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulledFace.d.ts +1 -1
  75. package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulledFace.js +1 -1
  76. package/Mesher/{Models → Voxels/Models}/Common/GetTexture.d.ts +3 -3
  77. package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/FlowGradient.d.ts +1 -1
  78. package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  79. package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +3 -3
  80. package/Mesher/{Models → Voxels/Models}/Nodes/Custom/Liquid/LiquidGeomtryNode.js +14 -16
  81. package/Mesher/{Models → Voxels/Models}/Nodes/Default/QuadVoxelGeometryNode.d.ts +2 -2
  82. package/Mesher/{Models → Voxels/Models}/Nodes/Default/QuadVoxelGeometryNode.js +1 -1
  83. package/Mesher/{Models → Voxels/Models}/Nodes/Default/TriangleVoxelGeometryNode.d.ts +2 -2
  84. package/Mesher/{Models → Voxels/Models}/Nodes/Default/TriangleVoxelGeometryNode.js +1 -1
  85. package/Mesher/{Models → Voxels/Models}/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +2 -2
  86. package/Mesher/{Models → Voxels/Models}/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +1 -1
  87. package/Mesher/{Models → Voxels/Models}/Nodes/VoxelGeometryConstructor.d.ts +2 -2
  88. package/Mesher/Voxels/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +24 -0
  89. package/Mesher/{Models → Voxels/Models}/Procedures/Default/ConsistentRotationTextureProcedure.js +2 -2
  90. package/Mesher/{Models → Voxels/Models}/Procedures/Default/OutlinedTextureProcedure.d.ts +4 -5
  91. package/Mesher/Voxels/Models/Procedures/Default/OutlinedTextureProcedure.js +205 -0
  92. package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.d.ts +28 -0
  93. package/Mesher/Voxels/Models/Procedures/Default/PillarTextureProcedure.js +109 -0
  94. package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedure.d.ts +3 -3
  95. package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedureRegister.js +2 -0
  96. package/Mesher/{Models → Voxels/Models}/VoxelConstructor.d.ts +4 -4
  97. package/Mesher/{Models → Voxels/Models}/VoxelConstructor.js +3 -3
  98. package/Mesher/{Models → Voxels/Models}/VoxelGeometryBuilderCacheSpace.d.ts +2 -2
  99. package/Mesher/{Models → Voxels/Models}/VoxelGeometryBuilderCacheSpace.js +2 -2
  100. package/Mesher/{Models → Voxels/Models}/VoxelModelBuilder.d.ts +7 -7
  101. package/Mesher/{Models → Voxels/Models}/VoxelModelBuilder.js +6 -5
  102. package/Mesher/{Models → Voxels/Models}/VoxelModelConstructorRegister.d.ts +4 -4
  103. package/Mesher/{Models → Voxels/Models}/VoxelModelConstructorRegister.js +2 -2
  104. package/Mesher/{Models → Voxels/Models}/VoxelModelEffect.d.ts +1 -1
  105. package/Mesher/{Models → Voxels/Models}/VoxelModelEffect.js +1 -1
  106. package/Renderer/Classes/DVESectionMeshes.d.ts +1 -1
  107. package/Renderer/MeshManager.js +1 -1
  108. package/Settings/EngineSettings.types.d.ts +2 -1
  109. package/Settings/EngineSettings.types.js +3 -1
  110. package/Tasks/Paint/Common.js +14 -9
  111. package/Tasks/Paint/Erase/EraseVoxelSelection.d.ts +4 -0
  112. package/Tasks/Paint/Erase/EraseVoxelSelection.js +33 -0
  113. package/Tasks/Paint/Erase/EraseVoxelTemplate.js +1 -2
  114. package/Tasks/Paint/Paint/PaintVoxel.js +1 -1
  115. package/Tasks/Paint/Paint/PaintVoxelTemplate.js +1 -1
  116. package/Tasks/Propagation/Illumanation/RGBUpdate.js +1 -1
  117. package/Tasks/Tasks.types.d.ts +2 -0
  118. package/Tasks/TasksIds.d.ts +1 -0
  119. package/Tasks/TasksIds.js +1 -0
  120. package/Tasks/WorldGeneration/InitTasks.js +3 -1
  121. package/Templates/Archive/ArchivedVoxelTemplate.d.ts +5 -5
  122. package/Templates/Archive/ArchivedVoxelTemplate.js +52 -49
  123. package/Templates/Archive/Functions/CreateArchivedTemplate.js +0 -2
  124. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +0 -1
  125. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +0 -2
  126. package/Templates/Cursor/TemplateCursor.d.ts +6 -1
  127. package/Templates/Cursor/TemplateCursor.js +13 -2
  128. package/Templates/Cursor/TemplateProxy.js +1 -6
  129. package/Templates/Cursor/TemplateVoxelCursor.d.ts +1 -0
  130. package/Templates/Cursor/TemplateVoxelCursor.js +6 -0
  131. package/Templates/Full/FullVoxelTemplate.d.ts +4 -4
  132. package/Templates/Full/FullVoxelTemplate.js +29 -18
  133. package/Templates/Functions/ExtrudeSelection.d.ts +5 -0
  134. package/Templates/Functions/ExtrudeSelection.js +44 -0
  135. package/Templates/Functions/FillSelection.d.ts +4 -0
  136. package/Templates/Functions/FillSelection.js +20 -0
  137. package/Templates/Functions/FlipTemplate.d.ts +2 -2
  138. package/Templates/Functions/FlipTemplate.js +8 -8
  139. package/Templates/Functions/RotateTemplate.d.ts +2 -2
  140. package/Templates/Path/VoxelPath.js +2 -1
  141. package/Templates/Selection/VoxelBFSSelection.d.ts +3 -6
  142. package/Templates/Selection/VoxelBFSSelection.js +20 -24
  143. package/Templates/Selection/{VoxelBoxSelection.d.ts → VoxelBoundsSelection.d.ts} +9 -6
  144. package/Templates/Selection/{VoxelBoxSelection.js → VoxelBoundsSelection.js} +29 -22
  145. package/Templates/Selection/VoxelPointSelection.d.ts +8 -6
  146. package/Templates/Selection/VoxelPointSelection.js +25 -24
  147. package/Templates/Selection/VoxelSelection.d.ts +18 -0
  148. package/Templates/Selection/VoxelSurfaceSelection.d.ts +5 -12
  149. package/Templates/Selection/VoxelSurfaceSelection.js +76 -90
  150. package/Templates/Selection/VoxelTemplateSelection.d.ts +10 -4
  151. package/Templates/Selection/VoxelTemplateSelection.js +18 -10
  152. package/Templates/Shapes/Selections/BoxVoxelShapeSelection.d.ts +28 -0
  153. package/Templates/Shapes/Selections/BoxVoxelShapeSelection.js +77 -0
  154. package/Templates/Shapes/Selections/ConeVoxelShapeSelection.d.ts +28 -0
  155. package/Templates/Shapes/Selections/ConeVoxelShapeSelection.js +77 -0
  156. package/Templates/Shapes/Selections/CylinderVoxelShapeSelection.d.ts +28 -0
  157. package/Templates/Shapes/Selections/CylinderVoxelShapeSelection.js +77 -0
  158. package/Templates/Shapes/Selections/EllipsoidVoxelShapeSelection.d.ts +28 -0
  159. package/Templates/Shapes/Selections/EllipsoidVoxelShapeSelection.js +92 -0
  160. package/Templates/Shapes/Selections/OctahedronVoxelShapeSelection.d.ts +28 -0
  161. package/Templates/Shapes/Selections/OctahedronVoxelShapeSelection.js +76 -0
  162. package/Templates/Shapes/Selections/PyramidVoxelShapeSelection.d.ts +37 -0
  163. package/Templates/Shapes/Selections/PyramidVoxelShapeSelection.js +137 -0
  164. package/Templates/Shapes/Selections/SphereVoxelShapeSelection.d.ts +20 -0
  165. package/Templates/Shapes/Selections/SphereVoxelShapeSelection.js +61 -0
  166. package/Templates/Shapes/Selections/TorusVoxelShapeSelection.d.ts +28 -0
  167. package/Templates/Shapes/Selections/TorusVoxelShapeSelection.js +76 -0
  168. package/Templates/Shapes/Selections/VoxelShapeSelection.d.ts +5 -0
  169. package/Templates/Shapes/Selections/VoxelShapeSelection.js +1 -0
  170. package/Templates/Shapes/VoxelShape.types.d.ts +2 -0
  171. package/Templates/Shapes/VoxelShape.types.js +8 -0
  172. package/Templates/Shapes/VoxelShapeTemplate.d.ts +37 -0
  173. package/Templates/Shapes/{BasicVoxelShapeTemplate.js → VoxelShapeTemplate.js} +43 -37
  174. package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +4 -13
  175. package/Templates/Shapes/VoxelShapeTemplate.types.js +0 -1
  176. package/Templates/{VoxelTempateRegister.d.ts → VoxelTemplateRegister.d.ts} +4 -0
  177. package/Templates/VoxelTemplateRegister.js +60 -0
  178. package/Templates/VoxelTemplates.types.d.ts +2 -3
  179. package/Textures/Classes/CompiledTexture.d.ts +2 -0
  180. package/Textures/Classes/CompiledTexture.js +19 -1
  181. package/Textures/Functions/BuildTextureData.js +13 -0
  182. package/Textures/TextureManager.d.ts +1 -0
  183. package/Textures/TextureManager.js +11 -5
  184. package/Tools/Brush/Brush.d.ts +2 -0
  185. package/Tools/Brush/Brush.js +19 -0
  186. package/Tools/Tasks/TasksTool.d.ts +2 -1
  187. package/Tools/Tasks/TasksTool.js +2 -0
  188. package/Voxels/Cursor/DataCursor.interface.d.ts +4 -0
  189. package/Voxels/Cursor/VoxelLightData.js +2 -2
  190. package/Voxels/Functions/BuildTagData.js +1 -1
  191. package/Voxels/Indexes/VoxelIndex.d.ts +1 -0
  192. package/Voxels/Indexes/VoxelIndex.js +11 -13
  193. package/Voxels/InitVoxelData.js +5 -14
  194. package/Voxels/Interaction/Functions/PickVoxel.d.ts +0 -5
  195. package/Voxels/Interaction/Functions/PickVoxel.js +64 -85
  196. package/Voxels/Interaction/Functions/PickVoxelWorld.js +6 -3
  197. package/Voxels/Models/CompiledVoxelModel.types.d.ts +1 -1
  198. package/Voxels/Models/Defaults/CubeVoxelGeometry.js +11 -0
  199. package/Voxels/Models/Defaults/CubeVoxelModels.js +44 -99
  200. package/Voxels/Models/Defaults/PanelVoxelGeometry.d.ts +1 -3
  201. package/Voxels/Models/Defaults/PanelVoxelGeometry.js +2 -226
  202. package/Voxels/Models/Defaults/PanelVoxelModels.d.ts +1 -0
  203. package/Voxels/Models/Defaults/PanelVoxelModels.js +100 -258
  204. package/Voxels/Models/Defaults/StairVoxelModel.js +2 -2
  205. package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +4 -1
  206. package/Voxels/Models/Rules/Classes/GeomtryInput.js +26 -5
  207. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +1 -1
  208. package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +23 -8
  209. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +1 -1
  210. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +1 -1
  211. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +1 -1
  212. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +1 -1
  213. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +1 -1
  214. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +1 -1
  215. package/Voxels/Models/VoxelModel.types.d.ts +6 -1
  216. package/Voxels/Types/PaintVoxelData.d.ts +2 -0
  217. package/Voxels/Types/PaintVoxelData.js +51 -0
  218. package/World/Cursor/SectionCursor.d.ts +4 -0
  219. package/World/Cursor/SectionCursor.js +13 -16
  220. package/World/Cursor/SectorCursor.d.ts +4 -0
  221. package/World/Cursor/SectorCursor.js +13 -16
  222. package/World/Cursor/WorldCursor.d.ts +4 -0
  223. package/World/Cursor/WorldCursor.js +8 -0
  224. package/World/Sector/SectorHeightMap.d.ts +6 -0
  225. package/World/Sector/SectorHeightMap.js +6 -0
  226. package/World/SnapShot/SectionSnapShotCursor.d.ts +3 -0
  227. package/World/SnapShot/SectionSnapShotCursor.js +6 -0
  228. package/World/WorldSpaces.js +3 -3
  229. package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +5 -1
  230. package/WorldSimulation/Dimensions/DimensionSimulation.js +12 -0
  231. package/WorldSimulation/Dimensions/Generator.d.ts +1 -0
  232. package/WorldSimulation/Dimensions/Generator.js +1 -0
  233. package/WorldSimulation/Dimensions/SimulationSector.d.ts +3 -0
  234. package/WorldSimulation/Dimensions/SimulationSector.js +71 -41
  235. package/WorldSimulation/Internal/WorldSimulationTasks.js +5 -2
  236. package/WorldSimulation/Procedures/BuildOnly.d.ts +10 -0
  237. package/WorldSimulation/Procedures/BuildOnly.js +55 -0
  238. package/WorldSimulation/Procedures/InitalLoad.js +3 -0
  239. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +2 -0
  240. package/WorldSimulation/Tasks/SimulationTaskBase.js +11 -3
  241. package/WorldSimulation/Tasks/TaskSegment.d.ts +2 -1
  242. package/WorldSimulation/Tasks/TaskSegment.js +3 -1
  243. package/WorldSimulation/Tick/TickQueue.d.ts +2 -0
  244. package/WorldSimulation/Tick/TickQueue.js +26 -0
  245. package/WorldSimulation/Tools/SimulationBrush.d.ts +3 -0
  246. package/WorldSimulation/Tools/SimulationBrush.js +52 -0
  247. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +3 -0
  248. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -1
  249. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +2 -0
  250. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +6 -0
  251. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +39 -14
  252. package/WorldSimulation/WorldSimulation.d.ts +10 -0
  253. package/WorldSimulation/WorldSimulation.js +41 -1
  254. package/package.json +1 -30
  255. package/Builder/Tools/Box/BoxSelection.d.ts +0 -12
  256. package/Builder/Tools/Box/BoxTool.d.ts +0 -31
  257. package/Builder/Tools/Box/BoxTool.js +0 -91
  258. package/Builder/Tools/Box/BoxToolTemplate.d.ts +0 -13
  259. package/Builder/Tools/Box/BoxToolTemplate.js +0 -23
  260. package/Builder/VoxelBuilder.types.d.ts +0 -0
  261. package/Builder/VoxelBuilder.types.js +0 -1
  262. package/Mesher/Functions/CompactVoxelMesh.d.ts +0 -3
  263. package/Mesher/Functions/MeshTexture.js +0 -278
  264. package/Mesher/Geomtry/VoxelMesh.d.ts +0 -12
  265. package/Mesher/Geomtry/VoxelMesh.js +0 -25
  266. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +0 -25
  267. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +0 -162
  268. package/Templates/Selection/VoxelSelecton.d.ts +0 -9
  269. package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +0 -36
  270. package/Templates/Shapes/BoxVoxelTemplate.d.ts +0 -23
  271. package/Templates/Shapes/BoxVoxelTemplate.js +0 -83
  272. package/Templates/Shapes/ConeVoxelTemplate.d.ts +0 -23
  273. package/Templates/Shapes/ConeVoxelTemplate.js +0 -73
  274. package/Templates/Shapes/CylinderVoxelTemplate.d.ts +0 -23
  275. package/Templates/Shapes/CylinderVoxelTemplate.js +0 -73
  276. package/Templates/Shapes/EllipsoidVoxelTemplate.d.ts +0 -23
  277. package/Templates/Shapes/EllipsoidVoxelTemplate.js +0 -89
  278. package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +0 -23
  279. package/Templates/Shapes/OctahedronVoxelTemplate.js +0 -73
  280. package/Templates/Shapes/PyramidVoxelTemplate.d.ts +0 -31
  281. package/Templates/Shapes/PyramidVoxelTemplate.js +0 -148
  282. package/Templates/Shapes/SphereVoxelTemplate.d.ts +0 -15
  283. package/Templates/Shapes/SphereVoxelTemplate.js +0 -59
  284. package/Templates/Shapes/TorusVoxelTemplate.d.ts +0 -23
  285. package/Templates/Shapes/TorusVoxelTemplate.js +0 -73
  286. package/Templates/VoxelTempateRegister.js +0 -30
  287. /package/Mesher/{Functions/MeshTexture.d.ts → Items/MeshTextureO.d.ts} +0 -0
  288. /package/Mesher/{Functions → Voxels/Base}/CompactVoxelSectionMesh.js +0 -0
  289. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHStructCursor.d.ts +0 -0
  290. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshBVHStructCursor.js +0 -0
  291. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshVertexStructCursor.d.ts +0 -0
  292. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelMeshVertexStructCursor.js +0 -0
  293. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelShaderData.d.ts +0 -0
  294. /package/Mesher/{Geomtry → Voxels/Geomtry}/VoxelShaderData.js +0 -0
  295. /package/Mesher/{Functions → Voxels}/MeshSection.d.ts +0 -0
  296. /package/Mesher/{Functions → Voxels}/MeshSection.js +0 -0
  297. /package/Mesher/{Functions → Voxels}/MeshSectionSnapShot.d.ts +0 -0
  298. /package/Mesher/{Functions → Voxels}/MeshSectionSnapShot.js +0 -0
  299. /package/Mesher/{Models → Voxels/Models}/Common/Faces/CullRulledFace.d.ts +0 -0
  300. /package/Mesher/{Models → Voxels/Models}/Common/Faces/ShadeRulelessFace.js +0 -0
  301. /package/Mesher/{Models → Voxels/Models}/Common/GetTexture.js +0 -0
  302. /package/Mesher/{Models → Voxels/Models}/Nodes/Custom/index.d.ts +0 -0
  303. /package/Mesher/{Models → Voxels/Models}/Nodes/Custom/index.js +0 -0
  304. /package/Mesher/{Models → Voxels/Models}/Nodes/GeometryNode.d.ts +0 -0
  305. /package/Mesher/{Models → Voxels/Models}/Nodes/GeometryNode.js +0 -0
  306. /package/Mesher/{Models → Voxels/Models}/Nodes/Types/GeomtryNode.types.d.ts +0 -0
  307. /package/Mesher/{Models → Voxels/Models}/Nodes/Types/GeomtryNode.types.js +0 -0
  308. /package/Mesher/{Models → Voxels/Models}/Nodes/Types/QuadVoxelGometryNodeTypes.js +0 -0
  309. /package/Mesher/{Models → Voxels/Models}/Nodes/Types/TriangleVoxelGometryNodeTypes.js +0 -0
  310. /package/Mesher/{Models → Voxels/Models}/Nodes/VoxelGeometryConstructor.js +0 -0
  311. /package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedure.js +0 -0
  312. /package/Mesher/{Models → Voxels/Models}/Procedures/TextureProcedureRegister.d.ts +0 -0
  313. /package/Mesher/{Models → Voxels/Models}/RenderedMaterials.d.ts +0 -0
  314. /package/Mesher/{Models → Voxels/Models}/RenderedMaterials.js +0 -0
  315. /package/Templates/Selection/{VoxelSelecton.js → VoxelSelection.js} +0 -0
@@ -0,0 +1,55 @@
1
+ import { WorldSimulation } from "../WorldSimulation";
2
+ import { WorldSimulationDimensions } from "../Internal/WorldSimulationDimensions";
3
+ import { WorldSimulationTools } from "../Internal/WorldSimulationTools";
4
+ import SaveAllSectors from "./SaveAllSectors";
5
+ /**# InitalLoad
6
+ * ---
7
+ * Load the world without building.
8
+ */
9
+ export async function BuildOnly(props) {
10
+ return new Promise((resolve) => {
11
+ const generator = WorldSimulation.createGenerator({
12
+ ...props.genData,
13
+ building: false,
14
+ culling: false,
15
+ });
16
+ if (!WorldSimulationDimensions._dimensions.has(generator._dimension)) {
17
+ WorldSimulationDimensions.addDimension(generator._dimension);
18
+ }
19
+ const dimension = WorldSimulationDimensions.getDimension(props.dimension || 0);
20
+ let done = false;
21
+ generator._building = false;
22
+ WorldSimulation.addGenerator(generator);
23
+ let timeOut = null;
24
+ const update = () => {
25
+ if (done)
26
+ return;
27
+ WorldSimulation.tick(true);
28
+ timeOut = setTimeout(update, 0);
29
+ };
30
+ update();
31
+ const inte = setInterval(() => {
32
+ let allDone = true;
33
+ for (const [key, task] of dimension.tasks) {
34
+ if (!task.generationTask)
35
+ continue;
36
+ if (task.waitingFor > 0 || task._task.size > 0) {
37
+ allDone = false;
38
+ break;
39
+ }
40
+ }
41
+ if (!allDone)
42
+ return;
43
+ done = true;
44
+ clearInterval(inte);
45
+ clearTimeout(timeOut);
46
+ WorldSimulation.removeGenerator(generator);
47
+ (async () => {
48
+ if (WorldSimulationTools.worldStorage) {
49
+ await SaveAllSectors();
50
+ }
51
+ resolve(true);
52
+ })();
53
+ }, 250);
54
+ });
55
+ }
@@ -29,6 +29,9 @@ export async function InitalLoad(props) {
29
29
  };
30
30
  update();
31
31
  const inte = setInterval(() => {
32
+ if (props.logTasks) {
33
+ console.log(WorldSimulation.logTasks());
34
+ }
32
35
  let allDone = true;
33
36
  for (const [key, task] of dimension.tasks) {
34
37
  if (!task.generationTask)
@@ -14,6 +14,8 @@ export type SimulationTaskBaseData = {
14
14
  export declare class SimulationTaskBase {
15
15
  data: SimulationTaskBaseData;
16
16
  constructor(data: SimulationTaskBaseData);
17
+ getTotal(dimensionId: number): number;
18
+ getTotalWaitingFor(dimensionId: number): number;
17
19
  add(dimensionId: number, x: number, y: number, z: number): void;
18
20
  runTask(max?: number): void;
19
21
  }
@@ -4,6 +4,16 @@ export class SimulationTaskBase {
4
4
  constructor(data) {
5
5
  this.data = data;
6
6
  }
7
+ getTotal(dimensionId) {
8
+ const dimension = WorldSimulationDimensions.getDimension(dimensionId);
9
+ const task = dimension.getTask(this.data.id);
10
+ return task.nodes.length;
11
+ }
12
+ getTotalWaitingFor(dimensionId) {
13
+ const dimension = WorldSimulationDimensions.getDimension(dimensionId);
14
+ const task = dimension.getTask(this.data.id);
15
+ return task.waitingFor;
16
+ }
7
17
  add(dimensionId, x, y, z) {
8
18
  const dimension = WorldSimulationDimensions.getDimension(dimensionId);
9
19
  const task = dimension.getTask(this.data.id);
@@ -27,7 +37,6 @@ export class SimulationTaskBase {
27
37
  const updatePosition = dimension.getUpdatePosition();
28
38
  task.sort(updatePosition.x, updatePosition.y, updatePosition.z);
29
39
  }
30
- let count = 0;
31
40
  const addBack = [];
32
41
  for (const location of task.run()) {
33
42
  const [d, x, y, z] = location;
@@ -38,9 +47,8 @@ export class SimulationTaskBase {
38
47
  }
39
48
  const taskId = task.addTask(x, y, z);
40
49
  this.data.run(dimension, location, taskId, task, sector);
41
- if (count + task.waitingFor > max)
50
+ if (task.waitingFor > max)
42
51
  break;
43
- count++;
44
52
  }
45
53
  for (let i = 0; i < addBack.length; i += 3) {
46
54
  task.add(addBack[i], addBack[i + 1], addBack[i + 2]);
@@ -3,13 +3,14 @@ import { DimensionSegment } from "../Dimensions/DimensionSegment";
3
3
  export declare class TaskSegment {
4
4
  dimension: DimensionSegment;
5
5
  generationTask: boolean;
6
+ log: boolean;
6
7
  _hash: Set<unknown>;
7
8
  nodes: LocationData[];
8
9
  waitingFor: number;
9
10
  clear(): void;
10
11
  _taskCount: number;
11
12
  _task: Map<number, LocationData>;
12
- constructor(dimension: DimensionSegment, generationTask: boolean);
13
+ constructor(dimension: DimensionSegment, generationTask: boolean, log?: boolean);
13
14
  _getLocationData(dimension: number, x: number, y: number, z: number): LocationData;
14
15
  completeTask(id: number): boolean;
15
16
  addTask(x: number, y: number, z: number): number;
@@ -3,15 +3,17 @@ const pool = [];
3
3
  export class TaskSegment {
4
4
  dimension;
5
5
  generationTask;
6
+ log;
6
7
  _hash = new Set();
7
8
  nodes = [];
8
9
  waitingFor = 0;
9
10
  clear() { }
10
11
  _taskCount = 0;
11
12
  _task = new Map();
12
- constructor(dimension, generationTask) {
13
+ constructor(dimension, generationTask, log = false) {
13
14
  this.dimension = dimension;
14
15
  this.generationTask = generationTask;
16
+ this.log = log;
15
17
  }
16
18
  _getLocationData(dimension, x, y, z) {
17
19
  const location = pool.length ? pool.shift() : [0, 0, 0, 0];
@@ -4,6 +4,8 @@ export declare class TickQueue {
4
4
  dimension: DimensionSegment;
5
5
  constructor(dimension: DimensionSegment);
6
6
  ticks: Map<number, VoxelTickUpdate<null>[]>;
7
+ getTotalTicks(): number;
7
8
  addTick(data: VoxelTickUpdate, delay?: number): void;
9
+ private compareTick;
8
10
  run(): boolean;
9
11
  }
@@ -1,3 +1,4 @@
1
+ import { Vector3Like } from "@amodx/math";
1
2
  import { VoxelTickUpdateRegister, } from "../Voxels/Ticks/index";
2
3
  const tickArrayPool = [];
3
4
  export class TickQueue {
@@ -6,14 +7,39 @@ export class TickQueue {
6
7
  this.dimension = dimension;
7
8
  }
8
9
  ticks = new Map();
10
+ getTotalTicks() {
11
+ const tick = this.dimension.getTick();
12
+ const updates = this.ticks.get(tick);
13
+ if (!updates)
14
+ return 0;
15
+ return updates.length;
16
+ }
9
17
  addTick(data, delay = 0) {
10
18
  const trueTick = this.dimension.getTick() + 1 + delay;
11
19
  if (!this.ticks.get(trueTick)) {
12
20
  this.ticks.set(trueTick, tickArrayPool.length ? tickArrayPool.shift() : []);
13
21
  }
14
22
  const ticks = this.ticks.get(trueTick);
23
+ for (let i = 0; i < ticks.length; i++) {
24
+ if (this.compareTick(data, ticks[i])) {
25
+ return;
26
+ }
27
+ }
15
28
  ticks.push(data);
16
29
  }
30
+ compareTick(tick, otherTick) {
31
+ if (!(tick.type == otherTick.type && Vector3Like.Equals(otherTick, tick)))
32
+ return false;
33
+ if (!tick.data)
34
+ return true;
35
+ if (typeof tick.data == "number") {
36
+ return tick.data == otherTick.data;
37
+ }
38
+ if (typeof tick.data == "string") {
39
+ return tick.data == otherTick.data;
40
+ }
41
+ return JSON.stringify(tick.data) == JSON.stringify(otherTick.data);
42
+ }
17
43
  run() {
18
44
  const tick = this.dimension.getTick();
19
45
  const updates = this.ticks.get(tick);
@@ -4,6 +4,7 @@ import { LocationData } from "../../Math";
4
4
  import { IVoxelTemplate } from "../../Templates/VoxelTemplates.types";
5
5
  import { VoxelUpdateData } from "../../Tasks/Tasks.types";
6
6
  import { VoxelPath } from "../../Templates/Path/VoxelPath";
7
+ import { IVoxelSelection } from "../../Templates/Selection/VoxelSelection";
7
8
  export declare class SimulationBrush extends BrushTool {
8
9
  _dimension: DimensionSegment;
9
10
  private taskTool;
@@ -20,6 +21,8 @@ export declare class SimulationBrush extends BrushTool {
20
21
  eraseAsync(updateData?: VoxelUpdateData): Promise<void>;
21
22
  eraseTemplate(voxelTemplate: IVoxelTemplate, updateData?: VoxelUpdateData): this;
22
23
  eraseTemplateAsync(voxelTemplate: IVoxelTemplate, updateData?: VoxelUpdateData): Promise<this>;
24
+ eraseSelection(selection: IVoxelSelection, updateData?: VoxelUpdateData): this;
25
+ eraseSelectionAsync(selection: IVoxelSelection, updateData?: VoxelUpdateData): Promise<this>;
23
26
  erasePath(voxelPath: VoxelPath, updateData?: VoxelUpdateData): this;
24
27
  erasePathAsync(voxelPath: VoxelPath, updateData?: VoxelUpdateData): Promise<this>;
25
28
  }
@@ -9,6 +9,7 @@ import PaintVoxelPath from "../../Tasks/Paint/Paint/PaintVoxelPath";
9
9
  import { EraseVoxel } from "../../Tasks/Paint/Erase/EraseVoxel";
10
10
  import EraseVoxelTemplate from "../../Tasks/Paint/Erase/EraseVoxelTemplate";
11
11
  import EraseVoxelPath from "../../Tasks/Paint/Erase/EraseVoxelPath";
12
+ import EraseVoxelSelection from "../../Tasks/Paint/Erase/EraseVoxelSelection";
12
13
  export class SimulationBrush extends BrushTool {
13
14
  _dimension;
14
15
  taskTool;
@@ -187,6 +188,57 @@ export class SimulationBrush extends BrushTool {
187
188
  ]);
188
189
  return this;
189
190
  }
191
+ eraseSelection(selection, updateData = {}) {
192
+ const { x: ox, y: oy, z: oz } = this;
193
+ const { x: sx, y: sy, z: sz } = selection.bounds.size;
194
+ for (let x = 0; x < sx; x++) {
195
+ for (let y = 0; y < sy; y++) {
196
+ for (let z = 0; z < sz; z++) {
197
+ const tx = ox + x;
198
+ const ty = oy + y;
199
+ const tz = oz + z;
200
+ if (selection.isSelected(tx, ty, tz))
201
+ continue;
202
+ const voxel = this.dataCursor.getVoxel(tx, ty, tz);
203
+ if (!voxel)
204
+ continue;
205
+ const tags = VoxelTagsRegister.VoxelTags[VoxelPalettesRegister.voxelIds.getNumberId(this.data.id)];
206
+ const behavior = VoxelBehaviorsRegister.get(tags["dve_simulation_behavior"] || "default");
207
+ behavior.onErase(this._dimension.simulation, tx, ty, tz);
208
+ }
209
+ }
210
+ }
211
+ EraseVoxelSelection(this.dimension, [this.x, this.y, this.z], selection.toJSON(), updateData);
212
+ return this;
213
+ }
214
+ async eraseSelectionAsync(selection, updateData = {}) {
215
+ const { x: ox, y: oy, z: oz } = this;
216
+ const { x: sx, y: sy, z: sz } = selection.bounds.size;
217
+ for (let x = 0; x < sx; x++) {
218
+ for (let y = 0; y < sy; y++) {
219
+ for (let z = 0; z < sz; z++) {
220
+ const tx = ox + x;
221
+ const ty = oy + y;
222
+ const tz = oz + z;
223
+ if (selection.isSelected(tx, ty, tz))
224
+ continue;
225
+ const voxel = this.dataCursor.getVoxel(tx, ty, tz);
226
+ if (!voxel)
227
+ continue;
228
+ const tags = VoxelTagsRegister.VoxelTags[VoxelPalettesRegister.voxelIds.getNumberId(this.data.id)];
229
+ const behavior = VoxelBehaviorsRegister.get(tags["dve_simulation_behavior"] || "default");
230
+ behavior.onErase(this._dimension.simulation, tx, ty, tz);
231
+ }
232
+ }
233
+ }
234
+ await this.taskTool.voxel.eraseTemplate.runAsync([
235
+ this.dimension,
236
+ [this.x, this.y, this.z],
237
+ selection.toJSON(),
238
+ updateData,
239
+ ]);
240
+ return this;
241
+ }
190
242
  erasePath(voxelPath, updateData = {}) {
191
243
  EraseVoxelPath(this.dimension, [this.x, this.y, this.z], voxelPath.toJSON(), updateData);
192
244
  return this;
@@ -1,6 +1,9 @@
1
1
  import { VoxelBehaviorsRegister } from "../VoxelBehaviorsRegister";
2
2
  VoxelBehaviorsRegister.register({
3
3
  type: "dve_default",
4
+ needUpdate(simulation, voxel, x, y, z) {
5
+ return false;
6
+ },
4
7
  onInteract(simulation, voxel, x, y, z) { },
5
8
  onPaint(simulation, voxel, x, y, z) { },
6
9
  onErase(simulation, voxel, x, y, z) { },
@@ -1,7 +1,27 @@
1
- import { CardinalNeighbors3D } from "../../../../Math/CardinalNeighbors";
1
+ import { CardinalNeighbors2D, CardinalNeighbors3D } from "../../../../Math/CardinalNeighbors";
2
2
  import { VoxelBehaviorsRegister } from "../VoxelBehaviorsRegister";
3
3
  VoxelBehaviorsRegister.register({
4
4
  type: "dve_liquid",
5
+ needUpdate(simulation, voxel, x, y, z) {
6
+ let scheduleUpdate = false;
7
+ for (let i = 0; i < CardinalNeighbors2D.length; i++) {
8
+ const nx = CardinalNeighbors2D[i][0] + x;
9
+ const nz = CardinalNeighbors2D[i][1] + z;
10
+ const nVoxel = simulation.nDataCursor.getVoxel(nx, y, nz);
11
+ if (nVoxel && !nVoxel.isSameVoxel(voxel) && nVoxel.isAir()) {
12
+ scheduleUpdate = true;
13
+ break;
14
+ }
15
+ }
16
+ const downVoxel = simulation.nDataCursor.getVoxel(x, y - 1, z);
17
+ if (downVoxel && !downVoxel.isSameVoxel(voxel) && downVoxel.isAir()) {
18
+ scheduleUpdate = true;
19
+ }
20
+ if (scheduleUpdate) {
21
+ simulation.scheduleUpdate("dve_liquid", x, y, z, 0);
22
+ }
23
+ return scheduleUpdate;
24
+ },
5
25
  onPaint(simulation, voxel, x, y, z) {
6
26
  simulation.scheduleUpdate("dve_liquid", x, y, z, 0);
7
27
  },
@@ -3,6 +3,7 @@ import { VoxelCursorInterface } from "../../../Voxels/Cursor/VoxelCursor.interfa
3
3
  export interface VoxelBehaviorsData {
4
4
  type: string;
5
5
  inherits?: string;
6
+ needUpdate?(simulation: DimensionSimulation, voxel: VoxelCursorInterface, x: number, y: number, z: number): boolean;
6
7
  onInteract?(simulation: DimensionSimulation, voxel: VoxelCursorInterface, x: number, y: number, z: number): void;
7
8
  onPaint?(simulation: DimensionSimulation, voxel: VoxelCursorInterface, x: number, y: number, z: number): void;
8
9
  onErase?(simulation: DimensionSimulation, voxel: VoxelCursorInterface, x: number, y: number, z: number): void;
@@ -11,6 +12,7 @@ export interface VoxelBehaviorsData {
11
12
  export declare class VoxelBehavior {
12
13
  data: VoxelBehaviorsData;
13
14
  constructor(data: VoxelBehaviorsData);
15
+ needUpdate(simulation: DimensionSimulation, x: number, y: number, z: number): boolean | undefined;
14
16
  onInteract(simulation: DimensionSimulation, x: number, y: number, z: number): void;
15
17
  onPaint(simulation: DimensionSimulation, x: number, y: number, z: number): void;
16
18
  onErase(simulation: DimensionSimulation, x: number, y: number, z: number): void;
@@ -3,6 +3,12 @@ export class VoxelBehavior {
3
3
  constructor(data) {
4
4
  this.data = data;
5
5
  }
6
+ needUpdate(simulation, x, y, z) {
7
+ if (!this.data.needUpdate)
8
+ return;
9
+ const voxel = simulation.getVoxelForUpdate(x, y, z);
10
+ return this.data.needUpdate(simulation, voxel, x, y, z);
11
+ }
6
12
  onInteract(simulation, x, y, z) {
7
13
  if (!this.data.onInteract)
8
14
  return;
@@ -1,5 +1,6 @@
1
1
  import { VoxelTickUpdateRegister } from "../VoxelTickUpdateRegister";
2
2
  import { CardinalNeighbors3D } from "../../../../Math/CardinalNeighbors";
3
+ import { VoxelFaces } from "../../../../Math";
3
4
  const floodOutChecks = [
4
5
  [1, 0, 0],
5
6
  [-1, 0, 0],
@@ -56,7 +57,7 @@ VoxelTickUpdateRegister.registerType({
56
57
  const currentLevel = voxel.getLevel();
57
58
  const levelState = voxel.getLevelState();
58
59
  if (levelState == 1 && currentLevel < 7) {
59
- voxel.setLevel(currentLevel + 1);
60
+ voxel.setLevel(7);
60
61
  voxel.updateVoxel(0);
61
62
  simulation.scheduleUpdate("dve_liquid", x, y, z, liquidUpdateRate);
62
63
  simulation.bounds.updateDisplay(x, y, z);
@@ -83,9 +84,7 @@ VoxelTickUpdateRegister.registerType({
83
84
  downVoxel.getLevelState() == 1) {
84
85
  simulation.scheduleUpdate("dve_liquid", x, y - 1, z, liquidUpdateRate);
85
86
  }
86
- voxel.setAir();
87
- voxel.setLevel(0);
88
- voxel.updateVoxel(1);
87
+ simulation.brush.setXYZ(x, y, z).erase();
89
88
  simulation.bounds.updateDisplay(x, y, z);
90
89
  for (let i = 0; i < CardinalNeighbors3D.length; i++) {
91
90
  const nx = x + CardinalNeighbors3D[i][0];
@@ -128,12 +127,34 @@ VoxelTickUpdateRegister.registerType({
128
127
  simulation.bounds.updateDisplay(x, y, z);
129
128
  }
130
129
  const downVoxel = simulation.nDataCursor.getVoxel(x, y - 1, z);
131
- if (!downVoxel || downVoxel.isAir() || downVoxel.isSameVoxel(voxel)) {
132
- if (downVoxel) {
133
- downVoxel.setId(voxel.getId());
134
- downVoxel.setLevel(0);
135
- downVoxel.setLevelState(1);
136
- downVoxel.updateVoxel(0);
130
+ const below = simulation.tickCursor[VoxelFaces.Down].getVoxel(x, y - 2, z);
131
+ const isSame = downVoxel && downVoxel.isSameVoxel(voxel);
132
+ if (downVoxel && (downVoxel.isAir() || isSame)) {
133
+ let addToTick = false;
134
+ if (downVoxel.isAir()) {
135
+ simulation.brush
136
+ .setXYZ(x, y - 1, z)
137
+ .setId(voxel.getStringId())
138
+ .setLevel((!below?.isAir() && !below?.isSameVoxel(voxel)) ? 7 : 0)
139
+ .setLevelState((below?.isAir() || below?.isSameVoxel(voxel)) ? 1 : 0)
140
+ .paint()
141
+ .clear();
142
+ addToTick = true;
143
+ }
144
+ else {
145
+ /* if (
146
+ downVoxel.getLevelState() !== 1 &&
147
+ below &&
148
+ below.isSameVoxel(voxel)
149
+ ) {
150
+ downVoxel.setLevel(7);
151
+ downVoxel.setLevelState(1);
152
+ downVoxel.updateVoxel(0);
153
+ addToTick = true;
154
+ } */
155
+ }
156
+ if (addToTick) {
157
+ simulation.bounds.updateDisplay(x, y - 1, z);
137
158
  simulation.scheduleUpdate("dve_liquid", x, y - 1, z, liquidUpdateRate);
138
159
  }
139
160
  return;
@@ -142,7 +163,7 @@ VoxelTickUpdateRegister.registerType({
142
163
  const nx = floodOutChecks[i][0] + x;
143
164
  const ny = floodOutChecks[i][1] + y;
144
165
  const nz = floodOutChecks[i][2] + z;
145
- const nVoxel = simulation.sDataCursor.getVoxel(nx, ny, nz);
166
+ const nVoxel = simulation.nDataCursor.getVoxel(nx, ny, nz);
146
167
  if (!nVoxel || !(nVoxel.isSameVoxel(voxel) || nVoxel.isAir()))
147
168
  continue;
148
169
  const vLevel = nVoxel.getLevel();
@@ -150,14 +171,18 @@ VoxelTickUpdateRegister.registerType({
150
171
  if (nState == 2)
151
172
  continue;
152
173
  if (vLevel + 1 < currentLevel) {
153
- nVoxel.setId(voxel.getId());
154
- nVoxel.setLevel(vLevel + 1);
155
- nVoxel.updateVoxel(0);
174
+ simulation.brush
175
+ .setId(voxel.getStringId())
176
+ .setXYZ(nx, ny, nz)
177
+ .setLevel(vLevel + 1)
178
+ .setLevelState(1)
179
+ .paint();
156
180
  simulation.bounds.updateDisplay(nx, ny, nz);
157
181
  if (currentLevel - 1 > 0) {
158
182
  simulation.scheduleUpdate("dve_liquid", nx, ny, nz, liquidUpdateRate);
159
183
  }
160
184
  }
161
185
  }
186
+ simulation.brush.clear();
162
187
  },
163
188
  });
@@ -2,6 +2,7 @@ import { Thread, ThreadPool } from "@amodx/threads";
2
2
  import { WorldStorageInterface } from "../World/Types/WorldStorage.interface";
3
3
  import { Generator, GeneratorData } from "./Dimensions/Generator";
4
4
  import { InitalLoad } from "./Procedures/InitalLoad";
5
+ import { BuildOnly } from "./Procedures/BuildOnly";
5
6
  import SaveAllSectors from "./Procedures/SaveAllSectors";
6
7
  interface WorldSimulationInitData {
7
8
  parent: Thread;
@@ -19,6 +20,15 @@ export declare class WorldSimulation {
19
20
  static Procedures: {
20
21
  InitalLoad: typeof InitalLoad;
21
22
  SaveAllSectors: typeof SaveAllSectors;
23
+ BuildOnly: typeof BuildOnly;
24
+ };
25
+ static logTasks(): {
26
+ loading: number[];
27
+ generating: number[];
28
+ propagating: number[];
29
+ sun: number[];
30
+ building: number[];
31
+ unbuilding: number[];
22
32
  };
23
33
  static init(data: WorldSimulationInitData): void;
24
34
  static createGenerator(data: Partial<GeneratorData>): Generator;
@@ -5,6 +5,7 @@ import { WorldSimulationTools } from "./Internal/WorldSimulationTools";
5
5
  import { WorldSimulationDimensions } from "./Internal/WorldSimulationDimensions";
6
6
  import { Vector3Like } from "@amodx/math";
7
7
  import { InitalLoad } from "./Procedures/InitalLoad";
8
+ import { BuildOnly } from "./Procedures/BuildOnly";
8
9
  import SaveAllSectors from "./Procedures/SaveAllSectors";
9
10
  import { runActiveSectorUpdate } from "./Internal/runActiveSectorUpdate";
10
11
  let initalized = false;
@@ -20,7 +21,36 @@ export class WorldSimulation {
20
21
  static Procedures = {
21
22
  InitalLoad,
22
23
  SaveAllSectors,
24
+ BuildOnly,
23
25
  };
26
+ static logTasks() {
27
+ return {
28
+ loading: [
29
+ WorldSimulationTasks.worldLoadTasks.getTotal(0),
30
+ WorldSimulationTasks.worldLoadTasks.getTotalWaitingFor(0),
31
+ ],
32
+ generating: [
33
+ WorldSimulationTasks.worldGenTasks.getTotal(0),
34
+ WorldSimulationTasks.worldGenTasks.getTotalWaitingFor(0),
35
+ ],
36
+ propagating: [
37
+ WorldSimulationTasks.worldPropagationTasks.getTotal(0),
38
+ WorldSimulationTasks.worldPropagationTasks.getTotalWaitingFor(0),
39
+ ],
40
+ sun: [
41
+ WorldSimulationTasks.worldSunTasks.getTotal(0),
42
+ WorldSimulationTasks.worldSunTasks.getTotalWaitingFor(0),
43
+ ],
44
+ building: [
45
+ WorldSimulationTasks.buildTasks.getTotal(0),
46
+ WorldSimulationTasks.buildTasks.getTotalWaitingFor(0),
47
+ ],
48
+ unbuilding: [
49
+ WorldSimulationTasks.unbuildTasks.getTotal(0),
50
+ WorldSimulationTasks.unbuildTasks.getTotalWaitingFor(0),
51
+ ],
52
+ };
53
+ }
24
54
  static init(data) {
25
55
  initalized = true;
26
56
  WorldSimulationTools.parent = data.parent;
@@ -59,9 +89,11 @@ export class WorldSimulation {
59
89
  return false;
60
90
  }
61
91
  static tick(generationOnly = false) {
92
+ let total = 0;
62
93
  for (const [, dimension] of WorldSimulationDimensions._dimensions) {
63
94
  dimension.incrementTick();
64
95
  for (let i = 0; i < dimension.activeSectors._sectors.length; i++) {
96
+ total += dimension.activeSectors._sectors[i].tickQueue.getTotalTicks();
65
97
  dimension.activeSectors._sectors[i].tickUpdate();
66
98
  dimension.activeSectors._sectors[i].generateUpdate();
67
99
  }
@@ -83,9 +115,17 @@ export class WorldSimulation {
83
115
  WorldSimulationTasks.worldDecorateTasks.runTask();
84
116
  WorldSimulationTasks.worldSunTasks.runTask();
85
117
  WorldSimulationTasks.worldPropagationTasks.runTask();
118
+ /* console.log(
119
+ "total ticks",
120
+ total,
121
+ "building",
122
+ "building",
123
+ WorldSimulationTasks.buildTasks.getTotalWaitingFor(0),
124
+ WorldSimulationTasks.buildTasks.getTotal(0)
125
+ ); */
86
126
  if (generationOnly)
87
127
  return;
88
- WorldSimulationTasks.buildTasks.runTask(125);
128
+ WorldSimulationTasks.buildTasks.runTask(32);
89
129
  WorldSimulationTasks.saveTasks.runTask(50);
90
130
  WorldSimulationTasks.unloadTasks.runTask(50);
91
131
  WorldSimulationTasks.unbuildTasks.runTask();
package/package.json CHANGED
@@ -1,30 +1 @@
1
- {
2
- "name": "@divinevoxel/vlox",
3
- "version": "0.0.76",
4
- "description": "Vlox a block style voxel engine.",
5
- "main": "index.js",
6
- "types": "index.d.ts",
7
- "type": "module",
8
- "devDependencies": {},
9
- "scripts": {
10
- "build": "mkdir -p dist && rm -rf dist/* && cp package.json dist/package.json && cp README.md ./dist/README.md && cp ./LICENSE.md ./dist/LICENSE.md && cd ./src && npx tsc",
11
- "compile": "cd src && npx tsc --watch"
12
- },
13
- "keywords": [],
14
- "author": "Divine Star Software",
15
- "license": "MIT",
16
- "repository": {
17
- "url": "git+https://github.com/Divine-Star-Software/DivineVoxelEngine.git"
18
- },
19
- "bugs": {
20
- "url": "https://github.com/Divine-Star-Software/DivineVoxelEngine/issues"
21
- },
22
- "dependencies": {
23
- "@amodx/math": "latest",
24
- "@amodx/binary": "latest",
25
- "@amodx/threads": "latest"
26
- },
27
- "publishConfig": {
28
- "access": "public"
29
- }
30
- }
1
+ {"name":"@divinevoxel/vlox","version":"0.0.77","description":"Vlox a block style voxel engine.","main":"index.js","types":"index.d.ts","type":"module","devDependencies":{},"scripts":{"clean:dist-ts":"test -d dist && find dist -type f \\( -name \"*.js\" -o -name \"*.d.ts\" \\) -delete || true","build":"mkdir -p dist && npm run clean:dist-ts && cp package.json dist/package.json && cd ./src && npx tsc","publish":"mkdir -p dist && rm -rf dist/* && cp package.json dist/package.json && cp README.md ./dist/README.md && cp ./LICENSE.md ./dist/LICENSE.md && cd ./src && npx tsc","compile":"cd src && npx tsc --watch","compile:fresh":"npm run clean:dist-ts && cd src && npx tsc --watch"},"keywords":[],"author":"Divine Star Software","license":"MIT","repository":{"url":"git+https://github.com/Divine-Star-Software/DivineVoxelEngine.git"},"bugs":{"url":"https://github.com/Divine-Star-Software/DivineVoxelEngine/issues"},"dependencies":{"@amodx/math":"latest","@amodx/binary":"latest","@amodx/threads":"latest"},"publishConfig":{"access":"public"}}
@@ -1,12 +0,0 @@
1
- import { VoxelBuildSpace } from "../../VoxelBuildSpace";
2
- import { VoxelBoxSelection } from "../../../Templates/Selection/VoxelBoxSelection";
3
- import { Vector3Like } from "@amodx/math";
4
- export declare class BoxSelection {
5
- space: VoxelBuildSpace;
6
- selection: VoxelBoxSelection;
7
- planeOrigin: Vector3Like;
8
- planeNormal: Vector3Like;
9
- offset: number;
10
- constructor(space: VoxelBuildSpace, selection: VoxelBoxSelection);
11
- update(): void;
12
- }
@@ -1,31 +0,0 @@
1
- import { VoxelPickResult } from "../../../Voxels/Interaction/VoxelPickResult";
2
- import { VoxelBuildSpace } from "../../VoxelBuildSpace";
3
- import { PaintVoxelData } from "../../../Voxels";
4
- import { VoxelBoxSelection } from "../../../Templates/Selection/VoxelBoxSelection";
5
- import { BoxSelection } from "./BoxSelection";
6
- import { BoxToolTemplate } from "./BoxToolTemplate";
7
- import { BuilderToolBase } from "../BuilderToolBase";
8
- export declare enum BoxToolModes {
9
- Fill = "Fill",
10
- Extrude = "Extrude",
11
- Template = "Template",
12
- Remove = "Remove"
13
- }
14
- interface BoxToolEvents {
15
- "template-created": BoxToolTemplate;
16
- }
17
- export declare class BoxTool extends BuilderToolBase<BoxToolEvents> {
18
- space: VoxelBuildSpace;
19
- static ToolId: string;
20
- static ModeArray: BoxToolModes[];
21
- mode: BoxToolModes;
22
- selection: VoxelBoxSelection;
23
- boxSelection: BoxSelection;
24
- constructor(space: VoxelBuildSpace);
25
- private _started;
26
- isSelectionStarted(): boolean;
27
- updateOffset(offset: number): void;
28
- updatePlacer(picked: VoxelPickResult | null, placerMode?: "start" | "end" | null): void;
29
- use(voxelData: PaintVoxelData, usePlacingStrategy?: boolean): Promise<void>;
30
- }
31
- export {};