@divinevoxel/vlox 0.0.71 → 0.0.73
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Contexts/Base/Main/InitDataGenerator.js +0 -9
- package/Contexts/Base/Remote/DataSync.types.d.ts +0 -5
- package/Contexts/Base/Remote/InitDataSync.js +17 -31
- package/Contexts/Render/DivineVoxelEngineRender.d.ts +1 -1
- package/Contexts/World/DivineVoxelEngineWorld.d.ts +1 -1
- package/Init/StartConstructor.js +7 -7
- package/Init/StartWorld.d.ts +1 -1
- package/Init/StartWorld.js +0 -12
- package/Math/Indexing.d.ts +12 -3
- package/Math/Indexing.js +24 -15
- package/Mesher/Functions/CompactVoxelMesh.d.ts +2 -2
- package/Mesher/Functions/CompactVoxelMesh.js +4 -5
- package/Mesher/Functions/MeshSection.d.ts +1 -1
- package/Mesher/Functions/MeshSection.js +72 -66
- package/Mesher/Functions/MeshTexture.d.ts +1 -1
- package/Mesher/Functions/MeshTexture.js +3 -4
- package/Mesher/Functions/MeshVoxel.js +20 -26
- package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +12 -10
- package/Mesher/Geomtry/Primitives/QuadVertexData.js +49 -56
- package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +2 -2
- package/Mesher/Geomtry/VoxelGeometryBuilder.js +108 -125
- package/Mesher/Geomtry/VoxelMesh.d.ts +1 -1
- package/Mesher/Geomtry/VoxelMesh.js +2 -2
- package/Mesher/{Tools → Geomtry}/VoxelMeshBVHBuilder.d.ts +2 -9
- package/Mesher/{Tools → Geomtry}/VoxelMeshBVHBuilder.js +4 -16
- package/Mesher/Geomtry/{Buffers.d.ts → VoxelMeshBuffers.d.ts} +9 -8
- package/Mesher/Geomtry/VoxelMeshBuffers.js +49 -0
- package/Mesher/{Tools → Geomtry}/VoxelMeshVertexStructCursor.d.ts +10 -0
- package/Mesher/{Tools → Geomtry}/VoxelMeshVertexStructCursor.js +10 -0
- package/Mesher/Geomtry/index.d.ts +0 -1
- package/Mesher/Geomtry/index.js +0 -1
- package/Mesher/InitMesher.js +2 -11
- package/Mesher/InitTask.js +10 -22
- package/Mesher/Models/Common/BoundsFunctions.d.ts +1 -3
- package/Mesher/Models/Common/BoundsFunctions.js +0 -16
- package/Mesher/Models/Common/Calc/CalcConstants.js +14 -31
- package/Mesher/Models/Common/Calc/FaceDataCalc.d.ts +2 -8
- package/Mesher/Models/Common/Calc/FaceDataCalc.js +50 -52
- package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +2 -2
- package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +1 -5
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +40 -42
- package/Mesher/Models/Nodes/GeometryNode.d.ts +3 -5
- package/Mesher/Models/Nodes/GeometryNode.js +1 -2
- package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +3 -6
- package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +55 -40
- package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +2 -6
- package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +52 -51
- package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +2 -6
- package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +18 -19
- package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +2 -6
- package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +37 -40
- package/Mesher/{Tools → Models/Protocols}/OutlinedVoxelTool.d.ts +1 -1
- package/Mesher/{Tools → Models/Protocols}/OutlinedVoxelTool.js +1 -1
- package/Mesher/Models/RenderedMaterials.d.ts +6 -0
- package/Mesher/{RenderedMaterials.js → Models/RenderedMaterials.js} +2 -2
- package/Mesher/Models/VoxelConstructor.d.ts +4 -5
- package/Mesher/Models/VoxelConstructor.js +23 -12
- package/Mesher/Models/{VoxelGeometryLookUp.d.ts → VoxelGeometryBuilderCacheSpace.d.ts} +6 -14
- package/Mesher/Models/{VoxelGeometryLookUp.js → VoxelGeometryBuilderCacheSpace.js} +26 -44
- package/Mesher/{Tools/VoxelMesherDataTool.d.ts → Models/VoxelModelBuilder.d.ts} +10 -8
- package/Mesher/{Tools/VoxelMesherDataTool.js → Models/VoxelModelBuilder.js} +44 -19
- package/Mesher/Models/VoxelModelConstructorRegister.js +3 -3
- package/Models/Defaults/CubeVoxelGeometry.js +4 -0
- package/Models/Defaults/CubeVoxelModels.js +344 -344
- package/Models/Defaults/LiquidVoxelModel.js +2 -2
- package/Models/Defaults/PanelVoxelModels.js +432 -432
- package/Models/Defaults/StairVoxelModel.js +576 -576
- package/Models/Examples.js +469 -456
- package/Models/Indexing/VoxelAOResultsIndex.d.ts +4 -4
- package/Models/Indexing/VoxelAOResultsIndex.js +15 -9
- package/Models/Indexing/VoxelFaceCullResultsIndex.d.ts +3 -3
- package/Models/Indexing/VoxelFaceCullResultsIndex.js +14 -9
- package/Models/Indexing/VoxelFaceTransparentResultsIndex.d.ts +1 -1
- package/Models/Indexing/VoxelFaceTransparentResultsIndex.js +1 -1
- package/Models/Rules/Functions/BuildFinalInputs.js +9 -7
- package/Models/Rules/Functions/BuildGeomtryInputs.js +8 -5
- package/Models/Rules/Functions/BuildRules.js +4 -4
- package/Models/Rules/{VoxelModelManager.d.ts → VoxelModelRuleBuilderRegister.d.ts} +1 -1
- package/Models/Rules/VoxelModelRuleBuilderRegister.js +178 -0
- package/Models/VoxelModel.types.d.ts +14 -5
- package/Renderer/Classes/SectorMesh.d.ts +3 -4
- package/Renderer/Classes/SectorMesh.js +6 -11
- package/Renderer/InitTasks.js +6 -7
- package/Renderer/MeshManager.js +2 -2
- package/Renderer/MeshRegister.js +2 -1
- package/Settings/EngineSettings.d.ts +1 -1
- package/Settings/EngineSettings.js +3 -5
- package/Settings/EngineSettings.types.d.ts +17 -18
- package/Settings/EngineSettings.types.js +16 -15
- package/Tasks/IWG/IWG.d.ts +2 -1
- package/Tasks/IWG/IWG.js +9 -3
- package/Tasks/IWG/Internal/Classes/BuildQueue.d.ts +11 -0
- package/Tasks/IWG/Internal/Classes/BuildQueue.js +49 -0
- package/Tasks/IWG/Internal/Classes/Generator.d.ts +6 -1
- package/Tasks/IWG/Internal/Classes/Generator.js +14 -2
- package/Tasks/IWG/Internal/Classes/IWGTaskBase.js +2 -2
- package/Tasks/IWG/Internal/Functions/getSectorState.js +4 -7
- package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +21 -2
- package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +5 -6
- package/Tasks/IWG/Internal/IWGTasks.d.ts +0 -4
- package/Tasks/IWG/Internal/IWGTasks.js +12 -31
- package/Tasks/IWG/Internal/IWGTools.d.ts +1 -1
- package/Tasks/IWG/Procedures/SaveAllSectors.js +2 -0
- package/Tasks/Propagation/Flow/FlowManager.d.ts +0 -2
- package/Tasks/Propagation/Flow/FlowManager.js +86 -87
- package/Tasks/Propagation/Flow/WorldFlow.js +2 -3
- package/Tasks/Propagation/Illumanation/WorldRGB.js +1 -2
- package/Tasks/Update/InitTasks.d.ts +2 -1
- package/Tasks/Update/InitTasks.js +6 -6
- package/Tasks/Update/UpdateTask.d.ts +3 -1
- package/Tasks/Update/UpdateTask.js +28 -2
- package/Tasks/Update/VoxelUpdate.js +21 -7
- package/Tasks/WorldGeneration/WorldGenBrush.js +2 -1
- package/Templates/Cursor/TemplateCursor.d.ts +2 -2
- package/Templates/Cursor/TemplateCursor.js +1 -2
- package/Templates/Functions/CreateTemplate.js +1 -1
- package/Templates/VoxelTemplate.js +6 -8
- package/Templates/VoxelTemplates.types.d.ts +1 -1
- package/Textures/Classes/CompiledTexture.d.ts +18 -0
- package/Textures/Classes/CompiledTexture.js +50 -0
- package/Textures/Classes/CompiledTextureAnimation.d.ts +12 -0
- package/Textures/Classes/CompiledTextureAnimation.js +27 -0
- package/Textures/Classes/TextureAnimationTexture.d.ts +10 -0
- package/Textures/Classes/TextureAnimationTexture.js +32 -0
- package/Textures/Functions/BuildTextureData.d.ts +10 -0
- package/Textures/Functions/BuildTextureData.js +205 -0
- package/Textures/Texture.types.d.ts +50 -64
- package/Textures/TextureManager.d.ts +8 -19
- package/Textures/TextureManager.js +28 -166
- package/Tools/Brush/Brush.d.ts +1 -3
- package/Tools/Brush/Brush.js +43 -12
- package/Util/Binary/BinaryArrays.d.ts +6 -0
- package/Util/Binary/BinaryArrays.js +25 -0
- package/Util/Binary/BinaryBuffer.d.ts +29 -0
- package/Util/Binary/BinaryBuffer.js +130 -0
- package/Util/Binary/BinaryFunctions.d.ts +3 -0
- package/Util/Binary/BinaryFunctions.js +11 -0
- package/Util/StringPalette.d.ts +1 -0
- package/Util/StringPalette.js +8 -0
- package/Voxels/Cursor/DataCursor.interface.d.ts +5 -0
- package/Voxels/Cursor/VoxelCursor.d.ts +6 -6
- package/Voxels/Cursor/VoxelCursor.interface.d.ts +11 -16
- package/Voxels/Cursor/VoxelCursor.interface.js +35 -58
- package/Voxels/Cursor/VoxelCursor.js +13 -12
- package/Voxels/Cursor/VoxelLightData.d.ts +3 -4
- package/Voxels/Cursor/VoxelLightData.js +8 -7
- package/Voxels/Data/VoxelPalettesRegister.d.ts +8 -0
- package/Voxels/Data/VoxelPalettesRegister.js +8 -0
- package/Voxels/Data/VoxelTag.types.d.ts +56 -0
- package/Voxels/Data/VoxelTag.types.js +23 -0
- package/Voxels/{State → Data}/VoxelTagStates.d.ts +2 -2
- package/Voxels/{State → Data}/VoxelTagStates.js +5 -5
- package/Voxels/Data/VoxelTagsRegister.d.ts +9 -0
- package/Voxels/Data/VoxelTagsRegister.js +32 -0
- package/Voxels/Functions/BuildStateData.js +12 -12
- package/Voxels/Functions/BuildTagAndPaletteData.d.ts +13 -0
- package/Voxels/Functions/BuildTagAndPaletteData.js +55 -0
- package/Voxels/Indexes/VoxelIndex.js +3 -3
- package/Voxels/InitVoxelData.js +31 -73
- package/Voxels/State/Schema/StateSchema.d.ts +1 -1
- package/Voxels/Types/Voxel.types.d.ts +20 -42
- package/Voxels/Types/Voxel.types.js +6 -17
- package/Voxels/Types/VoxelModelCompiledData.types.d.ts +11 -13
- package/Voxels/Types/VoxelSubstances.types.d.ts +2 -15
- package/Voxels/Types/VoxelSubstances.types.js +1 -9
- package/World/Archive/Archive.types.d.ts +38 -34
- package/World/Archive/Functions/ArchiveArea.js +18 -30
- package/World/Archive/Functions/ArchiveSector.js +484 -213
- package/World/Archive/Functions/ImportSector.d.ts +3 -3
- package/World/Archive/Functions/ImportSector.js +205 -151
- package/World/Archive/Functions/Shared.d.ts +6 -0
- package/World/Archive/Functions/Shared.js +75 -0
- package/World/Archive/InitTasks.js +30 -13
- package/World/Cursor/SectionCursor.d.ts +3 -2
- package/World/Cursor/SectionCursor.js +9 -4
- package/World/Cursor/SectorCursor.d.ts +3 -2
- package/World/Cursor/SectorCursor.js +5 -3
- package/World/Cursor/WorldCursor.d.ts +2 -2
- package/World/Cursor/WorldCursor.js +6 -3
- package/World/Cursor/WorldVoxelCursor.d.ts +7 -7
- package/World/Cursor/WorldVoxelCursor.js +21 -24
- package/World/InitTasks.d.ts +1 -1
- package/World/Lock/WorldLock.d.ts +1 -1
- package/World/Section/Section.d.ts +31 -23
- package/World/Section/Section.js +116 -18
- package/World/Section/SectionState.d.ts +10 -0
- package/World/Section/SectionState.js +11 -0
- package/World/Sector/Sector.d.ts +24 -9
- package/World/Sector/Sector.js +92 -21
- package/World/Sector/SectorHeightMap.js +3 -5
- package/World/Sector/SectorState.d.ts +21 -0
- package/World/Sector/SectorState.js +28 -0
- package/World/WorldRegister.d.ts +4 -0
- package/World/WorldRegister.js +15 -3
- package/World/WorldSpaces.d.ts +6 -0
- package/World/WorldSpaces.js +25 -6
- package/package.json +1 -1
- package/Data/Cursor/DataCursor.interface.d.ts +0 -5
- package/Data/Cursor/DataCursor.interface.js +0 -2
- package/Data/Register/MappedDataRegister.d.ts +0 -5
- package/Data/Register/MappedDataRegister.js +0 -9
- package/Data/Register/MappedRegisterBase.d.ts +0 -14
- package/Data/Register/MappedRegisterBase.js +0 -50
- package/Data/Structs/StructBuilder.d.ts +0 -34
- package/Data/Structs/StructBuilder.js +0 -157
- package/Data/Structs/StructBuilder.types.d.ts +0 -30
- package/Mesher/Functions/CompactMesh.d.ts +0 -2
- package/Mesher/Functions/CompactMesh.js +0 -42
- package/Mesher/Geomtry/Buffers.js +0 -81
- package/Mesher/Geomtry/GeometryNormals.d.ts +0 -10
- package/Mesher/Geomtry/GeometryNormals.js +0 -52
- package/Mesher/Geomtry/MeshData.types.d.ts +0 -13
- package/Mesher/Geomtry/MeshData.types.js +0 -6
- package/Mesher/Geomtry/Tools/MesherDataTools.d.ts +0 -7
- package/Mesher/Geomtry/Tools/MesherDataTools.js +0 -12
- package/Mesher/Geomtry/Tools/index.d.ts +0 -1
- package/Mesher/Geomtry/Tools/index.js +0 -1
- package/Mesher/RenderedMaterials.d.ts +0 -6
- package/Models/Rules/VoxelModelManager.js +0 -82
- package/Textures/TextureAnimations.d.ts +0 -4
- package/Textures/TextureAnimations.js +0 -35
- package/Textures/TextureArray.d.ts +0 -47
- package/Textures/TextureArray.js +0 -202
- package/Textures/TextureBuilder.d.ts +0 -13
- package/Textures/TextureBuilder.js +0 -120
- package/Textures/TextureRegister.d.ts +0 -9
- package/Textures/TextureRegister.js +0 -28
- package/Tools/Data/SubstanceDataTool.d.ts +0 -13
- package/Tools/Data/SubstanceDataTool.js +0 -51
- package/Voxels/Palettes/MaterialPalette.d.ts +0 -9
- package/Voxels/Palettes/MaterialPalette.js +0 -11
- package/Voxels/Palettes/SubstancePalette.d.ts +0 -9
- package/Voxels/Palettes/SubstancePalette.js +0 -11
- package/Voxels/Palettes/VoxelPalette.d.ts +0 -11
- package/Voxels/Palettes/VoxelPalette.js +0 -15
- package/Voxels/Segments/MaterialDataGenerator.d.ts +0 -6
- package/Voxels/Segments/MaterialDataGenerator.js +0 -12
- package/Voxels/Segments/SubstanceDataGenerator.d.ts +0 -6
- package/Voxels/Segments/SubstanceDataGenerator.js +0 -35
- package/Voxels/Segments/VoxelDataGenerator.d.ts +0 -10
- package/Voxels/Segments/VoxelDataGenerator.js +0 -56
- package/Voxels/Structs/Builder/SubstanceStructBuilder.d.ts +0 -2
- package/Voxels/Structs/Builder/SubstanceStructBuilder.js +0 -42
- package/Voxels/Structs/Builder/VoxelStructBuilder.d.ts +0 -2
- package/Voxels/Structs/Builder/VoxelStructBuilder.js +0 -68
- package/Voxels/Structs/SubstanceStruct.d.ts +0 -17
- package/Voxels/Structs/SubstanceStruct.js +0 -17
- package/Voxels/Structs/VoxelStruct.d.ts +0 -27
- package/Voxels/Structs/VoxelStruct.js +0 -29
- package/World/Section/SectionHeightMap.d.ts +0 -10
- package/World/Section/SectionHeightMap.js +0 -39
- package/World/Section/SectionStruct.d.ts +0 -8
- package/World/Section/SectionStruct.js +0 -29
- package/World/Section/SectionStructProperties.d.ts +0 -10
- package/World/Section/SectionStructProperties.js +0 -11
- package/World/Sector/SectorStruct.d.ts +0 -1
- package/World/Sector/SectorStruct.js +0 -46
- package/World/Sector/SectorStructIds.d.ts +0 -13
- package/World/Sector/SectorStructIds.js +0 -14
- package/World/Structs/WorldDataStructProperties.d.ts +0 -8
- package/World/Structs/WorldDataStructProperties.js +0 -9
- /package/Mesher/{VoxelShaderData.d.ts → Geomtry/VoxelShaderData.d.ts} +0 -0
- /package/Mesher/{VoxelShaderData.js → Geomtry/VoxelShaderData.js} +0 -0
- /package/{Data/Functions → Util/Binary}/Palettes.d.ts +0 -0
- /package/{Data/Functions → Util/Binary}/Palettes.js +0 -0
- /package/{Data/Structs/StructBuilder.types.js → Voxels/Cursor/DataCursor.interface.js} +0 -0
- /package/Voxels/{VoxelLevelReader.d.ts → Cursor/VoxelLevelReader.d.ts} +0 -0
- /package/Voxels/{VoxelLevelReader.js → Cursor/VoxelLevelReader.js} +0 -0
- /package/World/{Storage → Types}/WorldStorage.interface.d.ts +0 -0
- /package/World/{Storage → Types}/WorldStorage.interface.js +0 -0
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]);
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}
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}
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export class QuadVec3ArrayVertexData extends QuadVertexData {
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vertices;
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constructor(vertices =
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[
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[
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[
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[
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constructor(vertices = [
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[0, 0, 0],
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[0, 0, 0],
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[0, 0, 0],
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[0, 0, 0],
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]) {
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super(vertices);
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this.vertices = vertices;
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}
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@@ -124,24 +124,22 @@ export class QuadVec3ArrayVertexData extends QuadVertexData {
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Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomRight], v1));
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}
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clone() {
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return new QuadVec3ArrayVertexData(
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[
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[
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[
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[QuadVerticies.BottomRight]
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],
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});
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return new QuadVec3ArrayVertexData([
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[...this.vertices[QuadVerticies.TopRight]],
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[...this.vertices[QuadVerticies.TopLeft]],
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[...this.vertices[QuadVerticies.BottomLeft]],
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[...this.vertices[QuadVerticies.BottomRight]],
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]);
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}
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}
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export class QuadVector3VertexData extends QuadVertexData {
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vertices;
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constructor(vertices =
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constructor(vertices = [
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Vector3Like.Create(),
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Vector3Like.Create(),
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Vector3Like.Create(),
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Vector3Like.Create(),
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]) {
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super(vertices);
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this.vertices = vertices;
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}
|
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@@ -182,22 +180,22 @@ export class QuadVector3VertexData extends QuadVertexData {
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Vector3Like.Equals(this.vertices[QuadVerticies.BottomRight], v1));
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}
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clone() {
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return new QuadVector3VertexData(
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+
return new QuadVector3VertexData([
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Vector3Like.Clone(this.vertices[QuadVerticies.TopRight]),
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Vector3Like.Clone(this.vertices[QuadVerticies.TopLeft]),
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Vector3Like.Clone(this.vertices[QuadVerticies.BottomLeft]),
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Vector3Like.Clone(this.vertices[QuadVerticies.BottomRight]),
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+
]);
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}
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}
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export class QuadVector2VertexData extends QuadVertexData {
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vertices;
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constructor(vertices =
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-
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-
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-
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-
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-
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+
constructor(vertices = [
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Vector2Like.Create(),
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+
Vector2Like.Create(),
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+
Vector2Like.Create(),
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+
Vector2Like.Create(),
|
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+
]) {
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super(vertices);
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this.vertices = vertices;
|
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201
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}
|
|
@@ -238,22 +236,17 @@ export class QuadVector2VertexData extends QuadVertexData {
|
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238
236
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Vector2Like.Equals(this.vertices[QuadVerticies.BottomRight], v1));
|
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}
|
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|
clone() {
|
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|
-
return new QuadVector2VertexData(
|
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|
-
|
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|
-
|
|
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-
|
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245
|
-
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-
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|
+
return new QuadVector2VertexData([
|
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|
+
Vector2Like.Clone(this.vertices[QuadVerticies.TopRight]),
|
|
241
|
+
Vector2Like.Clone(this.vertices[QuadVerticies.TopLeft]),
|
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+
Vector2Like.Clone(this.vertices[QuadVerticies.BottomLeft]),
|
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|
+
Vector2Like.Clone(this.vertices[QuadVerticies.BottomRight]),
|
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244
|
+
]);
|
|
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245
|
}
|
|
248
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|
}
|
|
249
247
|
export class QuadScalarVertexData extends QuadVertexData {
|
|
250
248
|
vertices;
|
|
251
|
-
constructor(vertices = {
|
|
252
|
-
[QuadVerticies.TopRight]: 0,
|
|
253
|
-
[QuadVerticies.TopLeft]: 0,
|
|
254
|
-
[QuadVerticies.BottomLeft]: 0,
|
|
255
|
-
[QuadVerticies.BottomRight]: 0,
|
|
256
|
-
}) {
|
|
249
|
+
constructor(vertices = [0, 0, 0, 0]) {
|
|
257
250
|
super(vertices);
|
|
258
251
|
this.vertices = vertices;
|
|
259
252
|
}
|
|
@@ -339,11 +332,11 @@ export class QuadScalarVertexData extends QuadVertexData {
|
|
|
339
332
|
return true;
|
|
340
333
|
}
|
|
341
334
|
clone() {
|
|
342
|
-
return new QuadScalarVertexData(
|
|
343
|
-
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
335
|
+
return new QuadScalarVertexData([
|
|
336
|
+
this.vertices[QuadVerticies.TopRight],
|
|
337
|
+
this.vertices[QuadVerticies.TopLeft],
|
|
338
|
+
this.vertices[QuadVerticies.BottomLeft],
|
|
339
|
+
this.vertices[QuadVerticies.BottomRight],
|
|
340
|
+
]);
|
|
348
341
|
}
|
|
349
342
|
}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { Vector3Like } from "@amodx/math";
|
|
2
|
-
import {
|
|
2
|
+
import { VoxelModelBuilder } from "../Models/VoxelModelBuilder";
|
|
3
3
|
import { Quad } from "./Primitives/Quad";
|
|
4
4
|
export declare class VoxelGeometryBuilder {
|
|
5
|
-
static addQuad(tool:
|
|
5
|
+
static addQuad(tool: VoxelModelBuilder, origin: Vector3Like, quad: Quad): void;
|
|
6
6
|
}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { VoxelShaderData } from "
|
|
1
|
+
import { VoxelShaderData } from "./VoxelShaderData";
|
|
2
2
|
import { QuadVerticies } from "./Geometry.types";
|
|
3
|
-
import { VoxelMeshVertexStructCursor } from "
|
|
3
|
+
import { VoxelMeshVertexConstants, VoxelMeshVertexStructCursor, } from "./VoxelMeshVertexStructCursor";
|
|
4
4
|
const empty = [];
|
|
5
5
|
const structCursor = new VoxelMeshVertexStructCursor();
|
|
6
6
|
export class VoxelGeometryBuilder {
|
|
@@ -82,7 +82,6 @@ export class VoxelGeometryBuilder {
|
|
|
82
82
|
static addQuad(tool, origin, quad) {
|
|
83
83
|
if (!tool.mesh)
|
|
84
84
|
return;
|
|
85
|
-
structCursor.data = tool.mesh.buffer;
|
|
86
85
|
const worldLight = tool.vars.light;
|
|
87
86
|
const worldAO = tool.vars.ao;
|
|
88
87
|
const animData = tool.vars.animation;
|
|
@@ -96,6 +95,10 @@ export class VoxelGeometryBuilder {
|
|
|
96
95
|
const topLeftNor = quad.normals.vertices[1];
|
|
97
96
|
const bottomLeftNor = quad.normals.vertices[2];
|
|
98
97
|
const bottomRightNor = quad.normals.vertices[3];
|
|
98
|
+
const topRightVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopRight], animData.vertices[QuadVerticies.TopRight]);
|
|
99
|
+
const topLeftVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.TopLeft], animData.vertices[QuadVerticies.TopLeft]);
|
|
100
|
+
const bottomLeftVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
|
|
101
|
+
const bottomRightVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
|
|
99
102
|
const indices = tool.mesh.indices;
|
|
100
103
|
let indIndex = tool.mesh.indicieCount;
|
|
101
104
|
let sides = quad.doubleSided ? 2 : 1;
|
|
@@ -104,139 +107,119 @@ export class VoxelGeometryBuilder {
|
|
|
104
107
|
while (sides--) {
|
|
105
108
|
const baseIndex = tool.mesh.vertexCount;
|
|
106
109
|
if (!flip) {
|
|
107
|
-
|
|
108
|
-
structCursor.
|
|
109
|
-
structCursor.
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
structCursor.
|
|
113
|
-
structCursor.
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
structCursor.
|
|
117
|
-
structCursor.
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
structCursor.
|
|
121
|
-
structCursor.
|
|
122
|
-
|
|
123
|
-
//3
|
|
124
|
-
structCursor.index = baseIndex + 2;
|
|
125
|
-
structCursor.positionX = bottomLeftPos.x + origin.x;
|
|
126
|
-
structCursor.positionY = bottomLeftPos.y + origin.y;
|
|
127
|
-
structCursor.positionZ = bottomLeftPos.z + origin.z;
|
|
128
|
-
structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
|
|
129
|
-
structCursor.uvX = quad.uvs.vertices[QuadVerticies.BottomLeft].x;
|
|
130
|
-
structCursor.uvY = quad.uvs.vertices[QuadVerticies.BottomLeft].y;
|
|
131
|
-
//4
|
|
132
|
-
structCursor.index = baseIndex + 3;
|
|
133
|
-
structCursor.positionX = bottomRightPos.x + origin.x;
|
|
134
|
-
structCursor.positionY = bottomRightPos.y + origin.y;
|
|
135
|
-
structCursor.positionZ = bottomRightPos.z + origin.z;
|
|
136
|
-
structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
|
|
137
|
-
structCursor.uvX = quad.uvs.vertices[QuadVerticies.BottomRight].x;
|
|
138
|
-
structCursor.uvY = quad.uvs.vertices[QuadVerticies.BottomRight].y;
|
|
110
|
+
tool.mesh.buffer.setIndex(baseIndex);
|
|
111
|
+
structCursor.data = tool.mesh.buffer.currentArray;
|
|
112
|
+
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
113
|
+
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
|
|
114
|
+
tool.mesh.buffer.setIndex(baseIndex + 1);
|
|
115
|
+
structCursor.data = tool.mesh.buffer.currentArray;
|
|
116
|
+
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
117
|
+
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
|
|
118
|
+
tool.mesh.buffer.setIndex(baseIndex + 2);
|
|
119
|
+
structCursor.data = tool.mesh.buffer.currentArray;
|
|
120
|
+
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
121
|
+
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
|
|
122
|
+
tool.mesh.buffer.setIndex(baseIndex + 3);
|
|
123
|
+
structCursor.data = tool.mesh.buffer.currentArray;
|
|
124
|
+
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
125
|
+
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
|
|
139
126
|
}
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
structCursor.
|
|
143
|
-
structCursor.
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
structCursor.
|
|
147
|
-
structCursor.
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
structCursor.
|
|
151
|
-
structCursor.
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
structCursor.
|
|
155
|
-
structCursor.
|
|
156
|
-
|
|
157
|
-
//3
|
|
158
|
-
structCursor.index = baseIndex + 2;
|
|
159
|
-
structCursor.positionX = bottomRightPos.x + origin.x;
|
|
160
|
-
structCursor.positionY = bottomRightPos.y + origin.y;
|
|
161
|
-
structCursor.positionZ = bottomRightPos.z + origin.z;
|
|
162
|
-
structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
|
|
163
|
-
structCursor.uvX = quad.uvs.vertices[QuadVerticies.BottomRight].x;
|
|
164
|
-
structCursor.uvY = quad.uvs.vertices[QuadVerticies.BottomRight].y;
|
|
165
|
-
//4
|
|
166
|
-
structCursor.index = baseIndex + 3;
|
|
167
|
-
structCursor.positionX = bottomLeftPos.x + origin.x;
|
|
168
|
-
structCursor.positionY = bottomLeftPos.y + origin.y;
|
|
169
|
-
structCursor.positionZ = bottomLeftPos.z + origin.z;
|
|
170
|
-
structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
|
|
171
|
-
structCursor.uvX = quad.uvs.vertices[QuadVerticies.BottomLeft].x;
|
|
172
|
-
structCursor.uvY = quad.uvs.vertices[QuadVerticies.BottomLeft].y;
|
|
127
|
+
if (flip) {
|
|
128
|
+
tool.mesh.buffer.setIndex(baseIndex);
|
|
129
|
+
structCursor.data = tool.mesh.buffer.currentArray;
|
|
130
|
+
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
131
|
+
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
|
|
132
|
+
tool.mesh.buffer.setIndex(baseIndex + 1);
|
|
133
|
+
structCursor.data = tool.mesh.buffer.currentArray;
|
|
134
|
+
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
135
|
+
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
|
|
136
|
+
tool.mesh.buffer.setIndex(baseIndex + 2);
|
|
137
|
+
structCursor.data = tool.mesh.buffer.currentArray;
|
|
138
|
+
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
139
|
+
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
|
|
140
|
+
tool.mesh.buffer.setIndex(baseIndex + 3);
|
|
141
|
+
structCursor.data = tool.mesh.buffer.currentArray;
|
|
142
|
+
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
143
|
+
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
|
|
173
144
|
}
|
|
174
|
-
//1
|
|
175
|
-
structCursor.index = baseIndex;
|
|
176
|
-
structCursor.textureIndexX = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
|
|
177
|
-
structCursor.textureIndexY = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
|
|
178
|
-
structCursor.textureIndexZ = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
|
|
179
|
-
structCursor.normalX = topRightNor.x;
|
|
180
|
-
structCursor.normalY = topRightNor.y;
|
|
181
|
-
structCursor.normalZ = topRightNor.z;
|
|
182
|
-
//2
|
|
183
|
-
structCursor.index = baseIndex + 1;
|
|
184
|
-
structCursor.textureIndexX = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
|
|
185
|
-
structCursor.textureIndexY = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
|
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186
|
-
structCursor.textureIndexZ = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
|
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187
|
-
structCursor.normalX = topLeftNor.x;
|
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188
|
-
structCursor.normalY = topLeftNor.y;
|
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189
|
-
structCursor.normalZ = topLeftNor.z;
|
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190
|
-
//3
|
|
191
|
-
structCursor.index = baseIndex + 2;
|
|
192
|
-
structCursor.textureIndexX = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
|
|
193
|
-
structCursor.textureIndexY = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
|
|
194
|
-
structCursor.textureIndexZ = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
|
|
195
|
-
structCursor.normalX = bottomLeftNor.x;
|
|
196
|
-
structCursor.normalY = bottomLeftNor.y;
|
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197
|
-
structCursor.normalZ = bottomLeftNor.z;
|
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198
|
-
//4
|
|
199
|
-
structCursor.index = baseIndex + 3;
|
|
200
|
-
structCursor.textureIndexX = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
|
|
201
|
-
structCursor.textureIndexY = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
|
|
202
|
-
structCursor.textureIndexZ = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
|
|
203
|
-
structCursor.normalX = bottomRightNor.x;
|
|
204
|
-
structCursor.normalY = bottomRightNor.y;
|
|
205
|
-
structCursor.normalZ = bottomRightNor.z;
|
|
206
145
|
if (!orientation && !flip) {
|
|
207
|
-
indices[
|
|
208
|
-
|
|
209
|
-
indices[
|
|
210
|
-
|
|
211
|
-
indices[
|
|
212
|
-
|
|
146
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] =
|
|
147
|
+
baseIndex;
|
|
148
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
149
|
+
baseIndex + 1;
|
|
150
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
151
|
+
baseIndex + 2;
|
|
152
|
+
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
153
|
+
baseIndex + 2;
|
|
154
|
+
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
155
|
+
baseIndex + 3;
|
|
156
|
+
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
|
|
157
|
+
baseIndex;
|
|
213
158
|
}
|
|
214
159
|
else if (!orientation && flip) {
|
|
215
|
-
indices[
|
|
216
|
-
|
|
217
|
-
indices[
|
|
218
|
-
|
|
219
|
-
indices[
|
|
220
|
-
|
|
160
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] =
|
|
161
|
+
baseIndex;
|
|
162
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
163
|
+
baseIndex + 3;
|
|
164
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
165
|
+
baseIndex + 2;
|
|
166
|
+
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
167
|
+
baseIndex + 2;
|
|
168
|
+
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
169
|
+
baseIndex + 1;
|
|
170
|
+
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
|
|
171
|
+
baseIndex;
|
|
221
172
|
}
|
|
222
173
|
if (orientation && !flip) {
|
|
223
|
-
indices[
|
|
224
|
-
|
|
225
|
-
indices[
|
|
226
|
-
|
|
227
|
-
indices[
|
|
228
|
-
|
|
174
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] =
|
|
175
|
+
baseIndex;
|
|
176
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
177
|
+
baseIndex + 3;
|
|
178
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
179
|
+
baseIndex + 2;
|
|
180
|
+
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
181
|
+
baseIndex + 2;
|
|
182
|
+
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
183
|
+
baseIndex + 1;
|
|
184
|
+
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
|
|
185
|
+
baseIndex;
|
|
229
186
|
}
|
|
230
187
|
else if (orientation && flip) {
|
|
231
|
-
indices[
|
|
232
|
-
|
|
233
|
-
indices[
|
|
234
|
-
|
|
235
|
-
indices[
|
|
236
|
-
|
|
188
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] =
|
|
189
|
+
baseIndex;
|
|
190
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
191
|
+
baseIndex + 1;
|
|
192
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
193
|
+
baseIndex + 2;
|
|
194
|
+
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
195
|
+
baseIndex + 2;
|
|
196
|
+
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
197
|
+
baseIndex + 3;
|
|
198
|
+
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
|
|
199
|
+
baseIndex;
|
|
237
200
|
}
|
|
238
201
|
tool.mesh.addVerticies(4, 6);
|
|
239
202
|
}
|
|
240
|
-
structCursor.data = empty;
|
|
241
203
|
}
|
|
242
204
|
}
|
|
205
|
+
const addVertex = (index, array, origin, position, normal, uvs, voxelData, texture, overlayTextures) => {
|
|
206
|
+
index *= VoxelMeshVertexConstants.VertexFloatSize;
|
|
207
|
+
array[VoxelMeshVertexConstants.PositionOffset + index] =
|
|
208
|
+
position.x + origin.x;
|
|
209
|
+
array[VoxelMeshVertexConstants.PositionOffset + index + 1] =
|
|
210
|
+
position.y + origin.y;
|
|
211
|
+
array[VoxelMeshVertexConstants.PositionOffset + index + 2] =
|
|
212
|
+
position.z + origin.z;
|
|
213
|
+
array[VoxelMeshVertexConstants.UVOffset + index] = uvs.x;
|
|
214
|
+
array[VoxelMeshVertexConstants.UVOffset + index + 1] = uvs.y;
|
|
215
|
+
array[VoxelMeshVertexConstants.NormalOffset + index] = normal.x;
|
|
216
|
+
array[VoxelMeshVertexConstants.NormalOffset + index + 1] = normal.y;
|
|
217
|
+
array[VoxelMeshVertexConstants.NormalOffset + index + 2] = normal.z;
|
|
218
|
+
array[VoxelMeshVertexConstants.TextureIndexOffset + index] =
|
|
219
|
+
VoxelShaderData.createTextureIndex(texture, overlayTextures.x);
|
|
220
|
+
array[VoxelMeshVertexConstants.TextureIndexOffset + index + 1] =
|
|
221
|
+
VoxelShaderData.createTextureIndex(overlayTextures.y, overlayTextures.z);
|
|
222
|
+
array[VoxelMeshVertexConstants.TextureIndexOffset + index + 2] =
|
|
223
|
+
VoxelShaderData.createTextureIndex(overlayTextures.w, 0);
|
|
224
|
+
array[VoxelMeshVertexConstants.VoxelDataOFfset + index] = voxelData;
|
|
225
|
+
};
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { Vector3Like } from "@amodx/math";
|
|
2
|
-
import { VoxelVertexBuffer, VoxelIndiceBuffer } from "./
|
|
3
|
-
import { VoxelMeshVertexStructCursor } from "
|
|
2
|
+
import { VoxelVertexBuffer, VoxelIndiceBuffer } from "./VoxelMeshBuffers";
|
|
3
|
+
import { VoxelMeshVertexStructCursor } from "./VoxelMeshVertexStructCursor";
|
|
4
4
|
export class VoxelMesh {
|
|
5
5
|
indicieCount = 0;
|
|
6
6
|
vertexCount = 0;
|
|
@@ -56,9 +56,8 @@ export declare class StructCursor {
|
|
|
56
56
|
get active(): number;
|
|
57
57
|
get nodeType(): number;
|
|
58
58
|
trueIndex: number;
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
set index(index: number);
|
|
59
|
+
private index;
|
|
60
|
+
setIndex(index: number): void;
|
|
62
61
|
constructor(data: Float32Array);
|
|
63
62
|
setActive(): void;
|
|
64
63
|
setVoxelIndex(value: number): void;
|
|
@@ -66,12 +65,6 @@ export declare class StructCursor {
|
|
|
66
65
|
setGeomtryNode(): void;
|
|
67
66
|
updateMin(x: number, y: number, z: number): void;
|
|
68
67
|
updateMax(x: number, y: number, z: number): void;
|
|
69
|
-
toJSON(): {
|
|
70
|
-
min: number[];
|
|
71
|
-
max: number[];
|
|
72
|
-
active: number;
|
|
73
|
-
nodeType: number;
|
|
74
|
-
};
|
|
75
68
|
}
|
|
76
69
|
export declare class VoxelMeshBVHBuilder {
|
|
77
70
|
static AABBStructByteSize: number;
|
|
@@ -134,12 +134,8 @@ export class StructCursor {
|
|
|
134
134
|
return this.data[this.trueIndex + 7];
|
|
135
135
|
}
|
|
136
136
|
trueIndex = 0;
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
return this._index;
|
|
140
|
-
}
|
|
141
|
-
set index(index) {
|
|
142
|
-
this._index = index;
|
|
137
|
+
index = 0;
|
|
138
|
+
setIndex(index) {
|
|
143
139
|
this.trueIndex = index * 8;
|
|
144
140
|
}
|
|
145
141
|
constructor(data) {
|
|
@@ -185,14 +181,6 @@ export class StructCursor {
|
|
|
185
181
|
this.data[iz] = z;
|
|
186
182
|
}
|
|
187
183
|
}
|
|
188
|
-
toJSON() {
|
|
189
|
-
return {
|
|
190
|
-
min: [this.minX, this.minY, this.minZ],
|
|
191
|
-
max: [this.maxX, this.maxY, this.maxZ],
|
|
192
|
-
active: this.active,
|
|
193
|
-
nodeType: this.nodeType,
|
|
194
|
-
};
|
|
195
|
-
}
|
|
196
184
|
}
|
|
197
185
|
export class VoxelMeshBVHBuilder {
|
|
198
186
|
static AABBStructByteSize = (4 + 4) * 4;
|
|
@@ -209,7 +197,7 @@ export class VoxelMeshBVHBuilder {
|
|
|
209
197
|
const leafIndex = this.treeIndex.getIndexAtLevel(12, voxelIndex);
|
|
210
198
|
this.indices[voxelIndex * 2] = indicesStart;
|
|
211
199
|
this.indices[voxelIndex * 2 + 1] = indicesEnd;
|
|
212
|
-
this.structCursor.
|
|
200
|
+
this.structCursor.setIndex(leafIndex);
|
|
213
201
|
this.structCursor.updateMin(minX, minY, minZ);
|
|
214
202
|
this.structCursor.updateMax(maxX, maxY, maxZ);
|
|
215
203
|
this.structCursor.setVoxelIndex(voxelIndex);
|
|
@@ -217,7 +205,7 @@ export class VoxelMeshBVHBuilder {
|
|
|
217
205
|
let current = leafIndex;
|
|
218
206
|
for (let level = 1; level < 13; level++) {
|
|
219
207
|
let parentNode = this.treeIndex.getParent(current);
|
|
220
|
-
this.structCursor.
|
|
208
|
+
this.structCursor.setIndex(parentNode);
|
|
221
209
|
this.structCursor.updateMin(minX, minY, minZ);
|
|
222
210
|
this.structCursor.updateMax(maxX, maxY, maxZ);
|
|
223
211
|
this.structCursor.setActive();
|
|
@@ -1,19 +1,20 @@
|
|
|
1
|
-
export interface VoxelVertexBuffer {
|
|
2
|
-
[index: number]: number;
|
|
3
|
-
}
|
|
4
1
|
export declare class VoxelVertexBuffer {
|
|
5
2
|
vertexFloatSize: number;
|
|
6
3
|
sectorVertexSize: number;
|
|
7
4
|
_buffers: Float32Array[];
|
|
5
|
+
sectorSize: number;
|
|
8
6
|
constructor(vertexFloatSize: number, sectorVertexSize: number, startingSectorSize?: number);
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
7
|
+
currentArray: Float32Array;
|
|
8
|
+
curentIndex: number;
|
|
9
|
+
_index: number;
|
|
10
|
+
setIndex(index: number): void;
|
|
13
11
|
}
|
|
14
12
|
export declare class VoxelIndiceBuffer {
|
|
15
13
|
sectorSize: number;
|
|
16
14
|
_buffers: Uint32Array[];
|
|
17
15
|
constructor(sectorSize: number, startingSectorSize?: number);
|
|
18
|
-
|
|
16
|
+
currentArray: Uint32Array;
|
|
17
|
+
curentIndex: number;
|
|
18
|
+
_index: number;
|
|
19
|
+
setIndex(index: number): this;
|
|
19
20
|
}
|