@divinevoxel/vlox 0.0.71 → 0.0.73

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (271) hide show
  1. package/Contexts/Base/Main/InitDataGenerator.js +0 -9
  2. package/Contexts/Base/Remote/DataSync.types.d.ts +0 -5
  3. package/Contexts/Base/Remote/InitDataSync.js +17 -31
  4. package/Contexts/Render/DivineVoxelEngineRender.d.ts +1 -1
  5. package/Contexts/World/DivineVoxelEngineWorld.d.ts +1 -1
  6. package/Init/StartConstructor.js +7 -7
  7. package/Init/StartWorld.d.ts +1 -1
  8. package/Init/StartWorld.js +0 -12
  9. package/Math/Indexing.d.ts +12 -3
  10. package/Math/Indexing.js +24 -15
  11. package/Mesher/Functions/CompactVoxelMesh.d.ts +2 -2
  12. package/Mesher/Functions/CompactVoxelMesh.js +4 -5
  13. package/Mesher/Functions/MeshSection.d.ts +1 -1
  14. package/Mesher/Functions/MeshSection.js +72 -66
  15. package/Mesher/Functions/MeshTexture.d.ts +1 -1
  16. package/Mesher/Functions/MeshTexture.js +3 -4
  17. package/Mesher/Functions/MeshVoxel.js +20 -26
  18. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +12 -10
  19. package/Mesher/Geomtry/Primitives/QuadVertexData.js +49 -56
  20. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +2 -2
  21. package/Mesher/Geomtry/VoxelGeometryBuilder.js +108 -125
  22. package/Mesher/Geomtry/VoxelMesh.d.ts +1 -1
  23. package/Mesher/Geomtry/VoxelMesh.js +2 -2
  24. package/Mesher/{Tools → Geomtry}/VoxelMeshBVHBuilder.d.ts +2 -9
  25. package/Mesher/{Tools → Geomtry}/VoxelMeshBVHBuilder.js +4 -16
  26. package/Mesher/Geomtry/{Buffers.d.ts → VoxelMeshBuffers.d.ts} +9 -8
  27. package/Mesher/Geomtry/VoxelMeshBuffers.js +49 -0
  28. package/Mesher/{Tools → Geomtry}/VoxelMeshVertexStructCursor.d.ts +10 -0
  29. package/Mesher/{Tools → Geomtry}/VoxelMeshVertexStructCursor.js +10 -0
  30. package/Mesher/Geomtry/index.d.ts +0 -1
  31. package/Mesher/Geomtry/index.js +0 -1
  32. package/Mesher/InitMesher.js +2 -11
  33. package/Mesher/InitTask.js +10 -22
  34. package/Mesher/Models/Common/BoundsFunctions.d.ts +1 -3
  35. package/Mesher/Models/Common/BoundsFunctions.js +0 -16
  36. package/Mesher/Models/Common/Calc/CalcConstants.js +14 -31
  37. package/Mesher/Models/Common/Calc/FaceDataCalc.d.ts +2 -8
  38. package/Mesher/Models/Common/Calc/FaceDataCalc.js +50 -52
  39. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +2 -2
  40. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  41. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +1 -5
  42. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +40 -42
  43. package/Mesher/Models/Nodes/GeometryNode.d.ts +3 -5
  44. package/Mesher/Models/Nodes/GeometryNode.js +1 -2
  45. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +3 -6
  46. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +55 -40
  47. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +2 -6
  48. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +52 -51
  49. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +2 -6
  50. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +18 -19
  51. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +2 -6
  52. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +37 -40
  53. package/Mesher/{Tools → Models/Protocols}/OutlinedVoxelTool.d.ts +1 -1
  54. package/Mesher/{Tools → Models/Protocols}/OutlinedVoxelTool.js +1 -1
  55. package/Mesher/Models/RenderedMaterials.d.ts +6 -0
  56. package/Mesher/{RenderedMaterials.js → Models/RenderedMaterials.js} +2 -2
  57. package/Mesher/Models/VoxelConstructor.d.ts +4 -5
  58. package/Mesher/Models/VoxelConstructor.js +23 -12
  59. package/Mesher/Models/{VoxelGeometryLookUp.d.ts → VoxelGeometryBuilderCacheSpace.d.ts} +6 -14
  60. package/Mesher/Models/{VoxelGeometryLookUp.js → VoxelGeometryBuilderCacheSpace.js} +26 -44
  61. package/Mesher/{Tools/VoxelMesherDataTool.d.ts → Models/VoxelModelBuilder.d.ts} +10 -8
  62. package/Mesher/{Tools/VoxelMesherDataTool.js → Models/VoxelModelBuilder.js} +44 -19
  63. package/Mesher/Models/VoxelModelConstructorRegister.js +3 -3
  64. package/Models/Defaults/CubeVoxelGeometry.js +4 -0
  65. package/Models/Defaults/CubeVoxelModels.js +344 -344
  66. package/Models/Defaults/LiquidVoxelModel.js +2 -2
  67. package/Models/Defaults/PanelVoxelModels.js +432 -432
  68. package/Models/Defaults/StairVoxelModel.js +576 -576
  69. package/Models/Examples.js +469 -456
  70. package/Models/Indexing/VoxelAOResultsIndex.d.ts +4 -4
  71. package/Models/Indexing/VoxelAOResultsIndex.js +15 -9
  72. package/Models/Indexing/VoxelFaceCullResultsIndex.d.ts +3 -3
  73. package/Models/Indexing/VoxelFaceCullResultsIndex.js +14 -9
  74. package/Models/Indexing/VoxelFaceTransparentResultsIndex.d.ts +1 -1
  75. package/Models/Indexing/VoxelFaceTransparentResultsIndex.js +1 -1
  76. package/Models/Rules/Functions/BuildFinalInputs.js +9 -7
  77. package/Models/Rules/Functions/BuildGeomtryInputs.js +8 -5
  78. package/Models/Rules/Functions/BuildRules.js +4 -4
  79. package/Models/Rules/{VoxelModelManager.d.ts → VoxelModelRuleBuilderRegister.d.ts} +1 -1
  80. package/Models/Rules/VoxelModelRuleBuilderRegister.js +178 -0
  81. package/Models/VoxelModel.types.d.ts +14 -5
  82. package/Renderer/Classes/SectorMesh.d.ts +3 -4
  83. package/Renderer/Classes/SectorMesh.js +6 -11
  84. package/Renderer/InitTasks.js +6 -7
  85. package/Renderer/MeshManager.js +2 -2
  86. package/Renderer/MeshRegister.js +2 -1
  87. package/Settings/EngineSettings.d.ts +1 -1
  88. package/Settings/EngineSettings.js +3 -5
  89. package/Settings/EngineSettings.types.d.ts +17 -18
  90. package/Settings/EngineSettings.types.js +16 -15
  91. package/Tasks/IWG/IWG.d.ts +2 -1
  92. package/Tasks/IWG/IWG.js +9 -3
  93. package/Tasks/IWG/Internal/Classes/BuildQueue.d.ts +11 -0
  94. package/Tasks/IWG/Internal/Classes/BuildQueue.js +49 -0
  95. package/Tasks/IWG/Internal/Classes/Generator.d.ts +6 -1
  96. package/Tasks/IWG/Internal/Classes/Generator.js +14 -2
  97. package/Tasks/IWG/Internal/Classes/IWGTaskBase.js +2 -2
  98. package/Tasks/IWG/Internal/Functions/getSectorState.js +4 -7
  99. package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +21 -2
  100. package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +5 -6
  101. package/Tasks/IWG/Internal/IWGTasks.d.ts +0 -4
  102. package/Tasks/IWG/Internal/IWGTasks.js +12 -31
  103. package/Tasks/IWG/Internal/IWGTools.d.ts +1 -1
  104. package/Tasks/IWG/Procedures/SaveAllSectors.js +2 -0
  105. package/Tasks/Propagation/Flow/FlowManager.d.ts +0 -2
  106. package/Tasks/Propagation/Flow/FlowManager.js +86 -87
  107. package/Tasks/Propagation/Flow/WorldFlow.js +2 -3
  108. package/Tasks/Propagation/Illumanation/WorldRGB.js +1 -2
  109. package/Tasks/Update/InitTasks.d.ts +2 -1
  110. package/Tasks/Update/InitTasks.js +6 -6
  111. package/Tasks/Update/UpdateTask.d.ts +3 -1
  112. package/Tasks/Update/UpdateTask.js +28 -2
  113. package/Tasks/Update/VoxelUpdate.js +21 -7
  114. package/Tasks/WorldGeneration/WorldGenBrush.js +2 -1
  115. package/Templates/Cursor/TemplateCursor.d.ts +2 -2
  116. package/Templates/Cursor/TemplateCursor.js +1 -2
  117. package/Templates/Functions/CreateTemplate.js +1 -1
  118. package/Templates/VoxelTemplate.js +6 -8
  119. package/Templates/VoxelTemplates.types.d.ts +1 -1
  120. package/Textures/Classes/CompiledTexture.d.ts +18 -0
  121. package/Textures/Classes/CompiledTexture.js +50 -0
  122. package/Textures/Classes/CompiledTextureAnimation.d.ts +12 -0
  123. package/Textures/Classes/CompiledTextureAnimation.js +27 -0
  124. package/Textures/Classes/TextureAnimationTexture.d.ts +10 -0
  125. package/Textures/Classes/TextureAnimationTexture.js +32 -0
  126. package/Textures/Functions/BuildTextureData.d.ts +10 -0
  127. package/Textures/Functions/BuildTextureData.js +205 -0
  128. package/Textures/Texture.types.d.ts +50 -64
  129. package/Textures/TextureManager.d.ts +8 -19
  130. package/Textures/TextureManager.js +28 -166
  131. package/Tools/Brush/Brush.d.ts +1 -3
  132. package/Tools/Brush/Brush.js +43 -12
  133. package/Util/Binary/BinaryArrays.d.ts +6 -0
  134. package/Util/Binary/BinaryArrays.js +25 -0
  135. package/Util/Binary/BinaryBuffer.d.ts +29 -0
  136. package/Util/Binary/BinaryBuffer.js +130 -0
  137. package/Util/Binary/BinaryFunctions.d.ts +3 -0
  138. package/Util/Binary/BinaryFunctions.js +11 -0
  139. package/Util/StringPalette.d.ts +1 -0
  140. package/Util/StringPalette.js +8 -0
  141. package/Voxels/Cursor/DataCursor.interface.d.ts +5 -0
  142. package/Voxels/Cursor/VoxelCursor.d.ts +6 -6
  143. package/Voxels/Cursor/VoxelCursor.interface.d.ts +11 -16
  144. package/Voxels/Cursor/VoxelCursor.interface.js +35 -58
  145. package/Voxels/Cursor/VoxelCursor.js +13 -12
  146. package/Voxels/Cursor/VoxelLightData.d.ts +3 -4
  147. package/Voxels/Cursor/VoxelLightData.js +8 -7
  148. package/Voxels/Data/VoxelPalettesRegister.d.ts +8 -0
  149. package/Voxels/Data/VoxelPalettesRegister.js +8 -0
  150. package/Voxels/Data/VoxelTag.types.d.ts +56 -0
  151. package/Voxels/Data/VoxelTag.types.js +23 -0
  152. package/Voxels/{State → Data}/VoxelTagStates.d.ts +2 -2
  153. package/Voxels/{State → Data}/VoxelTagStates.js +5 -5
  154. package/Voxels/Data/VoxelTagsRegister.d.ts +9 -0
  155. package/Voxels/Data/VoxelTagsRegister.js +32 -0
  156. package/Voxels/Functions/BuildStateData.js +12 -12
  157. package/Voxels/Functions/BuildTagAndPaletteData.d.ts +13 -0
  158. package/Voxels/Functions/BuildTagAndPaletteData.js +55 -0
  159. package/Voxels/Indexes/VoxelIndex.js +3 -3
  160. package/Voxels/InitVoxelData.js +31 -73
  161. package/Voxels/State/Schema/StateSchema.d.ts +1 -1
  162. package/Voxels/Types/Voxel.types.d.ts +20 -42
  163. package/Voxels/Types/Voxel.types.js +6 -17
  164. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +11 -13
  165. package/Voxels/Types/VoxelSubstances.types.d.ts +2 -15
  166. package/Voxels/Types/VoxelSubstances.types.js +1 -9
  167. package/World/Archive/Archive.types.d.ts +38 -34
  168. package/World/Archive/Functions/ArchiveArea.js +18 -30
  169. package/World/Archive/Functions/ArchiveSector.js +484 -213
  170. package/World/Archive/Functions/ImportSector.d.ts +3 -3
  171. package/World/Archive/Functions/ImportSector.js +205 -151
  172. package/World/Archive/Functions/Shared.d.ts +6 -0
  173. package/World/Archive/Functions/Shared.js +75 -0
  174. package/World/Archive/InitTasks.js +30 -13
  175. package/World/Cursor/SectionCursor.d.ts +3 -2
  176. package/World/Cursor/SectionCursor.js +9 -4
  177. package/World/Cursor/SectorCursor.d.ts +3 -2
  178. package/World/Cursor/SectorCursor.js +5 -3
  179. package/World/Cursor/WorldCursor.d.ts +2 -2
  180. package/World/Cursor/WorldCursor.js +6 -3
  181. package/World/Cursor/WorldVoxelCursor.d.ts +7 -7
  182. package/World/Cursor/WorldVoxelCursor.js +21 -24
  183. package/World/InitTasks.d.ts +1 -1
  184. package/World/Lock/WorldLock.d.ts +1 -1
  185. package/World/Section/Section.d.ts +31 -23
  186. package/World/Section/Section.js +116 -18
  187. package/World/Section/SectionState.d.ts +10 -0
  188. package/World/Section/SectionState.js +11 -0
  189. package/World/Sector/Sector.d.ts +24 -9
  190. package/World/Sector/Sector.js +92 -21
  191. package/World/Sector/SectorHeightMap.js +3 -5
  192. package/World/Sector/SectorState.d.ts +21 -0
  193. package/World/Sector/SectorState.js +28 -0
  194. package/World/WorldRegister.d.ts +4 -0
  195. package/World/WorldRegister.js +15 -3
  196. package/World/WorldSpaces.d.ts +6 -0
  197. package/World/WorldSpaces.js +25 -6
  198. package/package.json +1 -1
  199. package/Data/Cursor/DataCursor.interface.d.ts +0 -5
  200. package/Data/Cursor/DataCursor.interface.js +0 -2
  201. package/Data/Register/MappedDataRegister.d.ts +0 -5
  202. package/Data/Register/MappedDataRegister.js +0 -9
  203. package/Data/Register/MappedRegisterBase.d.ts +0 -14
  204. package/Data/Register/MappedRegisterBase.js +0 -50
  205. package/Data/Structs/StructBuilder.d.ts +0 -34
  206. package/Data/Structs/StructBuilder.js +0 -157
  207. package/Data/Structs/StructBuilder.types.d.ts +0 -30
  208. package/Mesher/Functions/CompactMesh.d.ts +0 -2
  209. package/Mesher/Functions/CompactMesh.js +0 -42
  210. package/Mesher/Geomtry/Buffers.js +0 -81
  211. package/Mesher/Geomtry/GeometryNormals.d.ts +0 -10
  212. package/Mesher/Geomtry/GeometryNormals.js +0 -52
  213. package/Mesher/Geomtry/MeshData.types.d.ts +0 -13
  214. package/Mesher/Geomtry/MeshData.types.js +0 -6
  215. package/Mesher/Geomtry/Tools/MesherDataTools.d.ts +0 -7
  216. package/Mesher/Geomtry/Tools/MesherDataTools.js +0 -12
  217. package/Mesher/Geomtry/Tools/index.d.ts +0 -1
  218. package/Mesher/Geomtry/Tools/index.js +0 -1
  219. package/Mesher/RenderedMaterials.d.ts +0 -6
  220. package/Models/Rules/VoxelModelManager.js +0 -82
  221. package/Textures/TextureAnimations.d.ts +0 -4
  222. package/Textures/TextureAnimations.js +0 -35
  223. package/Textures/TextureArray.d.ts +0 -47
  224. package/Textures/TextureArray.js +0 -202
  225. package/Textures/TextureBuilder.d.ts +0 -13
  226. package/Textures/TextureBuilder.js +0 -120
  227. package/Textures/TextureRegister.d.ts +0 -9
  228. package/Textures/TextureRegister.js +0 -28
  229. package/Tools/Data/SubstanceDataTool.d.ts +0 -13
  230. package/Tools/Data/SubstanceDataTool.js +0 -51
  231. package/Voxels/Palettes/MaterialPalette.d.ts +0 -9
  232. package/Voxels/Palettes/MaterialPalette.js +0 -11
  233. package/Voxels/Palettes/SubstancePalette.d.ts +0 -9
  234. package/Voxels/Palettes/SubstancePalette.js +0 -11
  235. package/Voxels/Palettes/VoxelPalette.d.ts +0 -11
  236. package/Voxels/Palettes/VoxelPalette.js +0 -15
  237. package/Voxels/Segments/MaterialDataGenerator.d.ts +0 -6
  238. package/Voxels/Segments/MaterialDataGenerator.js +0 -12
  239. package/Voxels/Segments/SubstanceDataGenerator.d.ts +0 -6
  240. package/Voxels/Segments/SubstanceDataGenerator.js +0 -35
  241. package/Voxels/Segments/VoxelDataGenerator.d.ts +0 -10
  242. package/Voxels/Segments/VoxelDataGenerator.js +0 -56
  243. package/Voxels/Structs/Builder/SubstanceStructBuilder.d.ts +0 -2
  244. package/Voxels/Structs/Builder/SubstanceStructBuilder.js +0 -42
  245. package/Voxels/Structs/Builder/VoxelStructBuilder.d.ts +0 -2
  246. package/Voxels/Structs/Builder/VoxelStructBuilder.js +0 -68
  247. package/Voxels/Structs/SubstanceStruct.d.ts +0 -17
  248. package/Voxels/Structs/SubstanceStruct.js +0 -17
  249. package/Voxels/Structs/VoxelStruct.d.ts +0 -27
  250. package/Voxels/Structs/VoxelStruct.js +0 -29
  251. package/World/Section/SectionHeightMap.d.ts +0 -10
  252. package/World/Section/SectionHeightMap.js +0 -39
  253. package/World/Section/SectionStruct.d.ts +0 -8
  254. package/World/Section/SectionStruct.js +0 -29
  255. package/World/Section/SectionStructProperties.d.ts +0 -10
  256. package/World/Section/SectionStructProperties.js +0 -11
  257. package/World/Sector/SectorStruct.d.ts +0 -1
  258. package/World/Sector/SectorStruct.js +0 -46
  259. package/World/Sector/SectorStructIds.d.ts +0 -13
  260. package/World/Sector/SectorStructIds.js +0 -14
  261. package/World/Structs/WorldDataStructProperties.d.ts +0 -8
  262. package/World/Structs/WorldDataStructProperties.js +0 -9
  263. /package/Mesher/{VoxelShaderData.d.ts → Geomtry/VoxelShaderData.d.ts} +0 -0
  264. /package/Mesher/{VoxelShaderData.js → Geomtry/VoxelShaderData.js} +0 -0
  265. /package/{Data/Functions → Util/Binary}/Palettes.d.ts +0 -0
  266. /package/{Data/Functions → Util/Binary}/Palettes.js +0 -0
  267. /package/{Data/Structs/StructBuilder.types.js → Voxels/Cursor/DataCursor.interface.js} +0 -0
  268. /package/Voxels/{VoxelLevelReader.d.ts → Cursor/VoxelLevelReader.d.ts} +0 -0
  269. /package/Voxels/{VoxelLevelReader.js → Cursor/VoxelLevelReader.js} +0 -0
  270. /package/World/{Storage → Types}/WorldStorage.interface.d.ts +0 -0
  271. /package/World/{Storage → Types}/WorldStorage.interface.js +0 -0
@@ -1,8 +1,9 @@
1
1
  import { QuadVerticies } from "../Geometry.types.js";
2
2
  import { Vector3Like, Vector2Like, Vec3Array } from "@amodx/math";
3
+ type QuadDataType<Data> = [Data, Data, Data, Data];
3
4
  export declare class QuadVertexData<Data> {
4
- vertices: Record<QuadVerticies, Data>;
5
- constructor(vertices: Record<QuadVerticies, Data>);
5
+ vertices: QuadDataType<Data>;
6
+ constructor(vertices: QuadDataType<Data>);
6
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  getAsArray(): Data[];
7
8
  setVertex(vertex: QuadVerticies, value: Data): void;
8
9
  getVertex(vertex: QuadVerticies): Data;
@@ -14,8 +15,8 @@ export declare class QuadVertexData<Data> {
14
15
  clone(): QuadVertexData<Data>;
15
16
  }
16
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  export declare class QuadVec3ArrayVertexData extends QuadVertexData<Vec3Array> {
17
- vertices: Record<QuadVerticies, Vec3Array>;
18
- constructor(vertices?: Record<QuadVerticies, Vec3Array>);
18
+ vertices: QuadDataType<Vec3Array>;
19
+ constructor(vertices?: QuadDataType<Vec3Array>);
19
20
  setFromQuadData(vertexData: QuadVertexData<Vec3Array>): void;
20
21
  addToVertex(vertex: QuadVerticies, value: Vec3Array): void;
21
22
  subtractFromVertex(vertex: QuadVerticies, value: Vec3Array): void;
@@ -26,8 +27,8 @@ export declare class QuadVec3ArrayVertexData extends QuadVertexData<Vec3Array> {
26
27
  clone(): QuadVec3ArrayVertexData;
27
28
  }
28
29
  export declare class QuadVector3VertexData extends QuadVertexData<Vector3Like> {
29
- vertices: Record<QuadVerticies, Vector3Like>;
30
- constructor(vertices?: Record<QuadVerticies, Vector3Like>);
30
+ vertices: QuadDataType<Vector3Like>;
31
+ constructor(vertices?: QuadDataType<Vector3Like>);
31
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  setFromQuadData(vertexData: QuadVertexData<Vector3Like>): void;
32
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  addToVertex(vertex: QuadVerticies, value: Vector3Like): void;
33
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  subtractFromVertex(vertex: QuadVerticies, value: Vector3Like): void;
@@ -38,8 +39,8 @@ export declare class QuadVector3VertexData extends QuadVertexData<Vector3Like> {
38
39
  clone(): QuadVector3VertexData;
39
40
  }
40
41
  export declare class QuadVector2VertexData extends QuadVertexData<Vector2Like> {
41
- vertices: Record<QuadVerticies, Vector2Like>;
42
- constructor(vertices?: Record<QuadVerticies, Vector2Like>);
42
+ vertices: QuadDataType<Vector2Like>;
43
+ constructor(vertices?: QuadDataType<Vector2Like>);
43
44
  setFromQuadData(vertexData: QuadVertexData<Vector3Like>): void;
44
45
  addToVertex(vertex: QuadVerticies, value: Vector2Like): void;
45
46
  subtractFromVertex(vertex: QuadVerticies, value: Vector2Like): void;
@@ -50,8 +51,8 @@ export declare class QuadVector2VertexData extends QuadVertexData<Vector2Like> {
50
51
  clone(): QuadVector2VertexData;
51
52
  }
52
53
  export declare class QuadScalarVertexData extends QuadVertexData<number> {
53
- vertices: Record<QuadVerticies, number>;
54
- constructor(vertices?: Record<QuadVerticies, number>);
54
+ vertices: QuadDataType<number>;
55
+ constructor(vertices?: QuadDataType<number>);
55
56
  setFromQuadData(vertexData: QuadVertexData<number>): void;
56
57
  subtractFromVertex(vertex: QuadVerticies, value: number): void;
57
58
  addAll(value: number): void;
@@ -64,3 +65,4 @@ export declare class QuadScalarVertexData extends QuadVertexData<number> {
64
65
  isAllLessThan(value: number): boolean;
65
66
  clone(): QuadScalarVertexData;
66
67
  }
68
+ export {};
@@ -68,22 +68,22 @@ export class QuadVertexData {
68
68
  };
69
69
  }
70
70
  clone() {
71
- return new QuadVertexData({
72
- [QuadVerticies.TopRight]: structuredClone(this.vertices[QuadVerticies.TopRight]),
73
- [QuadVerticies.TopLeft]: structuredClone(this.vertices[QuadVerticies.TopLeft]),
74
- [QuadVerticies.BottomLeft]: structuredClone(this.vertices[QuadVerticies.BottomLeft]),
75
- [QuadVerticies.BottomRight]: structuredClone(this.vertices[QuadVerticies.BottomRight]),
76
- });
71
+ return new QuadVertexData([
72
+ structuredClone(this.vertices[QuadVerticies.TopRight]),
73
+ structuredClone(this.vertices[QuadVerticies.TopLeft]),
74
+ structuredClone(this.vertices[QuadVerticies.BottomLeft]),
75
+ structuredClone(this.vertices[QuadVerticies.BottomRight]),
76
+ ]);
77
77
  }
78
78
  }
79
79
  export class QuadVec3ArrayVertexData extends QuadVertexData {
80
80
  vertices;
81
- constructor(vertices = {
82
- [QuadVerticies.TopRight]: [0, 0, 0],
83
- [QuadVerticies.TopLeft]: [0, 0, 0],
84
- [QuadVerticies.BottomLeft]: [0, 0, 0],
85
- [QuadVerticies.BottomRight]: [0, 0, 0],
86
- }) {
81
+ constructor(vertices = [
82
+ [0, 0, 0],
83
+ [0, 0, 0],
84
+ [0, 0, 0],
85
+ [0, 0, 0],
86
+ ]) {
87
87
  super(vertices);
88
88
  this.vertices = vertices;
89
89
  }
@@ -124,24 +124,22 @@ export class QuadVec3ArrayVertexData extends QuadVertexData {
124
124
  Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomRight], v1));
125
125
  }
126
126
  clone() {
127
- return new QuadVec3ArrayVertexData({
128
- [QuadVerticies.TopRight]: [...this.vertices[QuadVerticies.TopRight]],
129
- [QuadVerticies.TopLeft]: [...this.vertices[QuadVerticies.TopLeft]],
130
- [QuadVerticies.BottomLeft]: [...this.vertices[QuadVerticies.BottomLeft]],
131
- [QuadVerticies.BottomRight]: [
132
- ...this.vertices[QuadVerticies.BottomRight],
133
- ],
134
- });
127
+ return new QuadVec3ArrayVertexData([
128
+ [...this.vertices[QuadVerticies.TopRight]],
129
+ [...this.vertices[QuadVerticies.TopLeft]],
130
+ [...this.vertices[QuadVerticies.BottomLeft]],
131
+ [...this.vertices[QuadVerticies.BottomRight]],
132
+ ]);
135
133
  }
136
134
  }
137
135
  export class QuadVector3VertexData extends QuadVertexData {
138
136
  vertices;
139
- constructor(vertices = {
140
- [QuadVerticies.TopRight]: Vector3Like.Create(),
141
- [QuadVerticies.TopLeft]: Vector3Like.Create(),
142
- [QuadVerticies.BottomLeft]: Vector3Like.Create(),
143
- [QuadVerticies.BottomRight]: Vector3Like.Create(),
144
- }) {
137
+ constructor(vertices = [
138
+ Vector3Like.Create(),
139
+ Vector3Like.Create(),
140
+ Vector3Like.Create(),
141
+ Vector3Like.Create(),
142
+ ]) {
145
143
  super(vertices);
146
144
  this.vertices = vertices;
147
145
  }
@@ -182,22 +180,22 @@ export class QuadVector3VertexData extends QuadVertexData {
182
180
  Vector3Like.Equals(this.vertices[QuadVerticies.BottomRight], v1));
183
181
  }
184
182
  clone() {
185
- return new QuadVector3VertexData({
186
- [QuadVerticies.TopRight]: Vector3Like.Clone(this.vertices[QuadVerticies.TopRight]),
187
- [QuadVerticies.TopLeft]: Vector3Like.Clone(this.vertices[QuadVerticies.TopLeft]),
188
- [QuadVerticies.BottomLeft]: Vector3Like.Clone(this.vertices[QuadVerticies.BottomLeft]),
189
- [QuadVerticies.BottomRight]: Vector3Like.Clone(this.vertices[QuadVerticies.BottomRight]),
190
- });
183
+ return new QuadVector3VertexData([
184
+ Vector3Like.Clone(this.vertices[QuadVerticies.TopRight]),
185
+ Vector3Like.Clone(this.vertices[QuadVerticies.TopLeft]),
186
+ Vector3Like.Clone(this.vertices[QuadVerticies.BottomLeft]),
187
+ Vector3Like.Clone(this.vertices[QuadVerticies.BottomRight]),
188
+ ]);
191
189
  }
192
190
  }
193
191
  export class QuadVector2VertexData extends QuadVertexData {
194
192
  vertices;
195
- constructor(vertices = {
196
- [QuadVerticies.TopRight]: Vector2Like.Create(),
197
- [QuadVerticies.TopLeft]: Vector2Like.Create(),
198
- [QuadVerticies.BottomLeft]: Vector2Like.Create(),
199
- [QuadVerticies.BottomRight]: Vector2Like.Create(),
200
- }) {
193
+ constructor(vertices = [
194
+ Vector2Like.Create(),
195
+ Vector2Like.Create(),
196
+ Vector2Like.Create(),
197
+ Vector2Like.Create(),
198
+ ]) {
201
199
  super(vertices);
202
200
  this.vertices = vertices;
203
201
  }
@@ -238,22 +236,17 @@ export class QuadVector2VertexData extends QuadVertexData {
238
236
  Vector2Like.Equals(this.vertices[QuadVerticies.BottomRight], v1));
239
237
  }
240
238
  clone() {
241
- return new QuadVector2VertexData({
242
- [QuadVerticies.TopRight]: Vector2Like.Clone(this.vertices[QuadVerticies.TopRight]),
243
- [QuadVerticies.TopLeft]: Vector2Like.Clone(this.vertices[QuadVerticies.TopLeft]),
244
- [QuadVerticies.BottomLeft]: Vector2Like.Clone(this.vertices[QuadVerticies.BottomLeft]),
245
- [QuadVerticies.BottomRight]: Vector2Like.Clone(this.vertices[QuadVerticies.BottomRight]),
246
- });
239
+ return new QuadVector2VertexData([
240
+ Vector2Like.Clone(this.vertices[QuadVerticies.TopRight]),
241
+ Vector2Like.Clone(this.vertices[QuadVerticies.TopLeft]),
242
+ Vector2Like.Clone(this.vertices[QuadVerticies.BottomLeft]),
243
+ Vector2Like.Clone(this.vertices[QuadVerticies.BottomRight]),
244
+ ]);
247
245
  }
248
246
  }
249
247
  export class QuadScalarVertexData extends QuadVertexData {
250
248
  vertices;
251
- constructor(vertices = {
252
- [QuadVerticies.TopRight]: 0,
253
- [QuadVerticies.TopLeft]: 0,
254
- [QuadVerticies.BottomLeft]: 0,
255
- [QuadVerticies.BottomRight]: 0,
256
- }) {
249
+ constructor(vertices = [0, 0, 0, 0]) {
257
250
  super(vertices);
258
251
  this.vertices = vertices;
259
252
  }
@@ -339,11 +332,11 @@ export class QuadScalarVertexData extends QuadVertexData {
339
332
  return true;
340
333
  }
341
334
  clone() {
342
- return new QuadScalarVertexData({
343
- [QuadVerticies.TopRight]: this.vertices[QuadVerticies.TopRight],
344
- [QuadVerticies.TopLeft]: this.vertices[QuadVerticies.TopLeft],
345
- [QuadVerticies.BottomLeft]: this.vertices[QuadVerticies.BottomLeft],
346
- [QuadVerticies.BottomRight]: this.vertices[QuadVerticies.BottomRight],
347
- });
335
+ return new QuadScalarVertexData([
336
+ this.vertices[QuadVerticies.TopRight],
337
+ this.vertices[QuadVerticies.TopLeft],
338
+ this.vertices[QuadVerticies.BottomLeft],
339
+ this.vertices[QuadVerticies.BottomRight],
340
+ ]);
348
341
  }
349
342
  }
@@ -1,6 +1,6 @@
1
1
  import { Vector3Like } from "@amodx/math";
2
- import { VoxelMesherDataTool } from "../Tools/VoxelMesherDataTool";
2
+ import { VoxelModelBuilder } from "../Models/VoxelModelBuilder";
3
3
  import { Quad } from "./Primitives/Quad";
4
4
  export declare class VoxelGeometryBuilder {
5
- static addQuad(tool: VoxelMesherDataTool, origin: Vector3Like, quad: Quad): void;
5
+ static addQuad(tool: VoxelModelBuilder, origin: Vector3Like, quad: Quad): void;
6
6
  }
@@ -1,6 +1,6 @@
1
- import { VoxelShaderData } from "../VoxelShaderData";
1
+ import { VoxelShaderData } from "./VoxelShaderData";
2
2
  import { QuadVerticies } from "./Geometry.types";
3
- import { VoxelMeshVertexStructCursor } from "../../Mesher/Tools/VoxelMeshVertexStructCursor";
3
+ import { VoxelMeshVertexConstants, VoxelMeshVertexStructCursor, } from "./VoxelMeshVertexStructCursor";
4
4
  const empty = [];
5
5
  const structCursor = new VoxelMeshVertexStructCursor();
6
6
  export class VoxelGeometryBuilder {
@@ -82,7 +82,6 @@ export class VoxelGeometryBuilder {
82
82
  static addQuad(tool, origin, quad) {
83
83
  if (!tool.mesh)
84
84
  return;
85
- structCursor.data = tool.mesh.buffer;
86
85
  const worldLight = tool.vars.light;
87
86
  const worldAO = tool.vars.ao;
88
87
  const animData = tool.vars.animation;
@@ -96,6 +95,10 @@ export class VoxelGeometryBuilder {
96
95
  const topLeftNor = quad.normals.vertices[1];
97
96
  const bottomLeftNor = quad.normals.vertices[2];
98
97
  const bottomRightNor = quad.normals.vertices[3];
98
+ const topRightVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopRight], animData.vertices[QuadVerticies.TopRight]);
99
+ const topLeftVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.TopLeft], animData.vertices[QuadVerticies.TopLeft]);
100
+ const bottomLeftVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
101
+ const bottomRightVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
99
102
  const indices = tool.mesh.indices;
100
103
  let indIndex = tool.mesh.indicieCount;
101
104
  let sides = quad.doubleSided ? 2 : 1;
@@ -104,139 +107,119 @@ export class VoxelGeometryBuilder {
104
107
  while (sides--) {
105
108
  const baseIndex = tool.mesh.vertexCount;
106
109
  if (!flip) {
107
- //1
108
- structCursor.index = baseIndex;
109
- structCursor.positionX = topRightPos.x + origin.x;
110
- structCursor.positionY = topRightPos.y + origin.y;
111
- structCursor.positionZ = topRightPos.z + origin.z;
112
- structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopRight], animData.vertices[QuadVerticies.TopRight]);
113
- structCursor.uvX = quad.uvs.vertices[QuadVerticies.TopRight].x;
114
- structCursor.uvY = quad.uvs.vertices[QuadVerticies.TopRight].y;
115
- //2
116
- structCursor.index = baseIndex + 1;
117
- structCursor.positionX = topLeftPos.x + origin.x;
118
- structCursor.positionY = topLeftPos.y + origin.y;
119
- structCursor.positionZ = topLeftPos.z + origin.z;
120
- structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.TopLeft], animData.vertices[QuadVerticies.TopLeft]);
121
- structCursor.uvX = quad.uvs.vertices[QuadVerticies.TopLeft].x;
122
- structCursor.uvY = quad.uvs.vertices[QuadVerticies.TopLeft].y;
123
- //3
124
- structCursor.index = baseIndex + 2;
125
- structCursor.positionX = bottomLeftPos.x + origin.x;
126
- structCursor.positionY = bottomLeftPos.y + origin.y;
127
- structCursor.positionZ = bottomLeftPos.z + origin.z;
128
- structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
129
- structCursor.uvX = quad.uvs.vertices[QuadVerticies.BottomLeft].x;
130
- structCursor.uvY = quad.uvs.vertices[QuadVerticies.BottomLeft].y;
131
- //4
132
- structCursor.index = baseIndex + 3;
133
- structCursor.positionX = bottomRightPos.x + origin.x;
134
- structCursor.positionY = bottomRightPos.y + origin.y;
135
- structCursor.positionZ = bottomRightPos.z + origin.z;
136
- structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
137
- structCursor.uvX = quad.uvs.vertices[QuadVerticies.BottomRight].x;
138
- structCursor.uvY = quad.uvs.vertices[QuadVerticies.BottomRight].y;
110
+ tool.mesh.buffer.setIndex(baseIndex);
111
+ structCursor.data = tool.mesh.buffer.currentArray;
112
+ structCursor.index = tool.mesh.buffer.curentIndex;
113
+ addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
114
+ tool.mesh.buffer.setIndex(baseIndex + 1);
115
+ structCursor.data = tool.mesh.buffer.currentArray;
116
+ structCursor.index = tool.mesh.buffer.curentIndex;
117
+ addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
118
+ tool.mesh.buffer.setIndex(baseIndex + 2);
119
+ structCursor.data = tool.mesh.buffer.currentArray;
120
+ structCursor.index = tool.mesh.buffer.curentIndex;
121
+ addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
122
+ tool.mesh.buffer.setIndex(baseIndex + 3);
123
+ structCursor.data = tool.mesh.buffer.currentArray;
124
+ structCursor.index = tool.mesh.buffer.curentIndex;
125
+ addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
139
126
  }
140
- else {
141
- //1
142
- structCursor.index = baseIndex;
143
- structCursor.positionX = topLeftPos.x + origin.x;
144
- structCursor.positionY = topLeftPos.y + origin.y;
145
- structCursor.positionZ = topLeftPos.z + origin.z;
146
- structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.TopLeft], animData.vertices[QuadVerticies.TopLeft]);
147
- structCursor.uvX = quad.uvs.vertices[QuadVerticies.TopLeft].x;
148
- structCursor.uvY = quad.uvs.vertices[QuadVerticies.TopLeft].y;
149
- //2
150
- structCursor.index = baseIndex + 1;
151
- structCursor.positionX = topRightPos.x + origin.x;
152
- structCursor.positionY = topRightPos.y + origin.y;
153
- structCursor.positionZ = topRightPos.z + origin.z;
154
- structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopRight], animData.vertices[QuadVerticies.TopRight]);
155
- structCursor.uvX = quad.uvs.vertices[QuadVerticies.TopRight].x;
156
- structCursor.uvY = quad.uvs.vertices[QuadVerticies.TopRight].y;
157
- //3
158
- structCursor.index = baseIndex + 2;
159
- structCursor.positionX = bottomRightPos.x + origin.x;
160
- structCursor.positionY = bottomRightPos.y + origin.y;
161
- structCursor.positionZ = bottomRightPos.z + origin.z;
162
- structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
163
- structCursor.uvX = quad.uvs.vertices[QuadVerticies.BottomRight].x;
164
- structCursor.uvY = quad.uvs.vertices[QuadVerticies.BottomRight].y;
165
- //4
166
- structCursor.index = baseIndex + 3;
167
- structCursor.positionX = bottomLeftPos.x + origin.x;
168
- structCursor.positionY = bottomLeftPos.y + origin.y;
169
- structCursor.positionZ = bottomLeftPos.z + origin.z;
170
- structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
171
- structCursor.uvX = quad.uvs.vertices[QuadVerticies.BottomLeft].x;
172
- structCursor.uvY = quad.uvs.vertices[QuadVerticies.BottomLeft].y;
127
+ if (flip) {
128
+ tool.mesh.buffer.setIndex(baseIndex);
129
+ structCursor.data = tool.mesh.buffer.currentArray;
130
+ structCursor.index = tool.mesh.buffer.curentIndex;
131
+ addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
132
+ tool.mesh.buffer.setIndex(baseIndex + 1);
133
+ structCursor.data = tool.mesh.buffer.currentArray;
134
+ structCursor.index = tool.mesh.buffer.curentIndex;
135
+ addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
136
+ tool.mesh.buffer.setIndex(baseIndex + 2);
137
+ structCursor.data = tool.mesh.buffer.currentArray;
138
+ structCursor.index = tool.mesh.buffer.curentIndex;
139
+ addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
140
+ tool.mesh.buffer.setIndex(baseIndex + 3);
141
+ structCursor.data = tool.mesh.buffer.currentArray;
142
+ structCursor.index = tool.mesh.buffer.curentIndex;
143
+ addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
173
144
  }
174
- //1
175
- structCursor.index = baseIndex;
176
- structCursor.textureIndexX = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
177
- structCursor.textureIndexY = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
178
- structCursor.textureIndexZ = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
179
- structCursor.normalX = topRightNor.x;
180
- structCursor.normalY = topRightNor.y;
181
- structCursor.normalZ = topRightNor.z;
182
- //2
183
- structCursor.index = baseIndex + 1;
184
- structCursor.textureIndexX = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
185
- structCursor.textureIndexY = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
186
- structCursor.textureIndexZ = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
187
- structCursor.normalX = topLeftNor.x;
188
- structCursor.normalY = topLeftNor.y;
189
- structCursor.normalZ = topLeftNor.z;
190
- //3
191
- structCursor.index = baseIndex + 2;
192
- structCursor.textureIndexX = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
193
- structCursor.textureIndexY = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
194
- structCursor.textureIndexZ = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
195
- structCursor.normalX = bottomLeftNor.x;
196
- structCursor.normalY = bottomLeftNor.y;
197
- structCursor.normalZ = bottomLeftNor.z;
198
- //4
199
- structCursor.index = baseIndex + 3;
200
- structCursor.textureIndexX = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
201
- structCursor.textureIndexY = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
202
- structCursor.textureIndexZ = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
203
- structCursor.normalX = bottomRightNor.x;
204
- structCursor.normalY = bottomRightNor.y;
205
- structCursor.normalZ = bottomRightNor.z;
206
145
  if (!orientation && !flip) {
207
- indices[indIndex++] = baseIndex;
208
- indices[indIndex++] = baseIndex + 1;
209
- indices[indIndex++] = baseIndex + 2;
210
- indices[indIndex++] = baseIndex + 2;
211
- indices[indIndex++] = baseIndex + 3;
212
- indices[indIndex++] = baseIndex;
146
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] =
147
+ baseIndex;
148
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
149
+ baseIndex + 1;
150
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
151
+ baseIndex + 2;
152
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
153
+ baseIndex + 2;
154
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
155
+ baseIndex + 3;
156
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
157
+ baseIndex;
213
158
  }
214
159
  else if (!orientation && flip) {
215
- indices[indIndex++] = baseIndex;
216
- indices[indIndex++] = baseIndex + 3;
217
- indices[indIndex++] = baseIndex + 2;
218
- indices[indIndex++] = baseIndex + 2;
219
- indices[indIndex++] = baseIndex + 1;
220
- indices[indIndex++] = baseIndex;
160
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] =
161
+ baseIndex;
162
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
163
+ baseIndex + 3;
164
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
165
+ baseIndex + 2;
166
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
167
+ baseIndex + 2;
168
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
169
+ baseIndex + 1;
170
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
171
+ baseIndex;
221
172
  }
222
173
  if (orientation && !flip) {
223
- indices[indIndex++] = baseIndex;
224
- indices[indIndex++] = baseIndex + 3;
225
- indices[indIndex++] = baseIndex + 2;
226
- indices[indIndex++] = baseIndex + 2;
227
- indices[indIndex++] = baseIndex + 1;
228
- indices[indIndex++] = baseIndex;
174
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] =
175
+ baseIndex;
176
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
177
+ baseIndex + 3;
178
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
179
+ baseIndex + 2;
180
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
181
+ baseIndex + 2;
182
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
183
+ baseIndex + 1;
184
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
185
+ baseIndex;
229
186
  }
230
187
  else if (orientation && flip) {
231
- indices[indIndex++] = baseIndex;
232
- indices[indIndex++] = baseIndex + 1;
233
- indices[indIndex++] = baseIndex + 2;
234
- indices[indIndex++] = baseIndex + 2;
235
- indices[indIndex++] = baseIndex + 3;
236
- indices[indIndex++] = baseIndex;
188
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] =
189
+ baseIndex;
190
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
191
+ baseIndex + 1;
192
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
193
+ baseIndex + 2;
194
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
195
+ baseIndex + 2;
196
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
197
+ baseIndex + 3;
198
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
199
+ baseIndex;
237
200
  }
238
201
  tool.mesh.addVerticies(4, 6);
239
202
  }
240
- structCursor.data = empty;
241
203
  }
242
204
  }
205
+ const addVertex = (index, array, origin, position, normal, uvs, voxelData, texture, overlayTextures) => {
206
+ index *= VoxelMeshVertexConstants.VertexFloatSize;
207
+ array[VoxelMeshVertexConstants.PositionOffset + index] =
208
+ position.x + origin.x;
209
+ array[VoxelMeshVertexConstants.PositionOffset + index + 1] =
210
+ position.y + origin.y;
211
+ array[VoxelMeshVertexConstants.PositionOffset + index + 2] =
212
+ position.z + origin.z;
213
+ array[VoxelMeshVertexConstants.UVOffset + index] = uvs.x;
214
+ array[VoxelMeshVertexConstants.UVOffset + index + 1] = uvs.y;
215
+ array[VoxelMeshVertexConstants.NormalOffset + index] = normal.x;
216
+ array[VoxelMeshVertexConstants.NormalOffset + index + 1] = normal.y;
217
+ array[VoxelMeshVertexConstants.NormalOffset + index + 2] = normal.z;
218
+ array[VoxelMeshVertexConstants.TextureIndexOffset + index] =
219
+ VoxelShaderData.createTextureIndex(texture, overlayTextures.x);
220
+ array[VoxelMeshVertexConstants.TextureIndexOffset + index + 1] =
221
+ VoxelShaderData.createTextureIndex(overlayTextures.y, overlayTextures.z);
222
+ array[VoxelMeshVertexConstants.TextureIndexOffset + index + 2] =
223
+ VoxelShaderData.createTextureIndex(overlayTextures.w, 0);
224
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index] = voxelData;
225
+ };
@@ -1,5 +1,5 @@
1
1
  import { Vector3Like } from "@amodx/math";
2
- import { VoxelVertexBuffer, VoxelIndiceBuffer } from "./Buffers";
2
+ import { VoxelVertexBuffer, VoxelIndiceBuffer } from "./VoxelMeshBuffers";
3
3
  export declare class VoxelMesh {
4
4
  indicieCount: number;
5
5
  vertexCount: number;
@@ -1,6 +1,6 @@
1
1
  import { Vector3Like } from "@amodx/math";
2
- import { VoxelVertexBuffer, VoxelIndiceBuffer } from "./Buffers";
3
- import { VoxelMeshVertexStructCursor } from "../Tools/VoxelMeshVertexStructCursor";
2
+ import { VoxelVertexBuffer, VoxelIndiceBuffer } from "./VoxelMeshBuffers";
3
+ import { VoxelMeshVertexStructCursor } from "./VoxelMeshVertexStructCursor";
4
4
  export class VoxelMesh {
5
5
  indicieCount = 0;
6
6
  vertexCount = 0;
@@ -56,9 +56,8 @@ export declare class StructCursor {
56
56
  get active(): number;
57
57
  get nodeType(): number;
58
58
  trueIndex: number;
59
- _index: number;
60
- get index(): number;
61
- set index(index: number);
59
+ private index;
60
+ setIndex(index: number): void;
62
61
  constructor(data: Float32Array);
63
62
  setActive(): void;
64
63
  setVoxelIndex(value: number): void;
@@ -66,12 +65,6 @@ export declare class StructCursor {
66
65
  setGeomtryNode(): void;
67
66
  updateMin(x: number, y: number, z: number): void;
68
67
  updateMax(x: number, y: number, z: number): void;
69
- toJSON(): {
70
- min: number[];
71
- max: number[];
72
- active: number;
73
- nodeType: number;
74
- };
75
68
  }
76
69
  export declare class VoxelMeshBVHBuilder {
77
70
  static AABBStructByteSize: number;
@@ -134,12 +134,8 @@ export class StructCursor {
134
134
  return this.data[this.trueIndex + 7];
135
135
  }
136
136
  trueIndex = 0;
137
- _index = 0;
138
- get index() {
139
- return this._index;
140
- }
141
- set index(index) {
142
- this._index = index;
137
+ index = 0;
138
+ setIndex(index) {
143
139
  this.trueIndex = index * 8;
144
140
  }
145
141
  constructor(data) {
@@ -185,14 +181,6 @@ export class StructCursor {
185
181
  this.data[iz] = z;
186
182
  }
187
183
  }
188
- toJSON() {
189
- return {
190
- min: [this.minX, this.minY, this.minZ],
191
- max: [this.maxX, this.maxY, this.maxZ],
192
- active: this.active,
193
- nodeType: this.nodeType,
194
- };
195
- }
196
184
  }
197
185
  export class VoxelMeshBVHBuilder {
198
186
  static AABBStructByteSize = (4 + 4) * 4;
@@ -209,7 +197,7 @@ export class VoxelMeshBVHBuilder {
209
197
  const leafIndex = this.treeIndex.getIndexAtLevel(12, voxelIndex);
210
198
  this.indices[voxelIndex * 2] = indicesStart;
211
199
  this.indices[voxelIndex * 2 + 1] = indicesEnd;
212
- this.structCursor.index = leafIndex;
200
+ this.structCursor.setIndex(leafIndex);
213
201
  this.structCursor.updateMin(minX, minY, minZ);
214
202
  this.structCursor.updateMax(maxX, maxY, maxZ);
215
203
  this.structCursor.setVoxelIndex(voxelIndex);
@@ -217,7 +205,7 @@ export class VoxelMeshBVHBuilder {
217
205
  let current = leafIndex;
218
206
  for (let level = 1; level < 13; level++) {
219
207
  let parentNode = this.treeIndex.getParent(current);
220
- this.structCursor.index = parentNode;
208
+ this.structCursor.setIndex(parentNode);
221
209
  this.structCursor.updateMin(minX, minY, minZ);
222
210
  this.structCursor.updateMax(maxX, maxY, maxZ);
223
211
  this.structCursor.setActive();
@@ -1,19 +1,20 @@
1
- export interface VoxelVertexBuffer {
2
- [index: number]: number;
3
- }
4
1
  export declare class VoxelVertexBuffer {
5
2
  vertexFloatSize: number;
6
3
  sectorVertexSize: number;
7
4
  _buffers: Float32Array[];
5
+ sectorSize: number;
8
6
  constructor(vertexFloatSize: number, sectorVertexSize: number, startingSectorSize?: number);
9
- get length(): number;
10
- }
11
- export interface VoxelIndiceBuffer {
12
- [index: number]: number;
7
+ currentArray: Float32Array;
8
+ curentIndex: number;
9
+ _index: number;
10
+ setIndex(index: number): void;
13
11
  }
14
12
  export declare class VoxelIndiceBuffer {
15
13
  sectorSize: number;
16
14
  _buffers: Uint32Array[];
17
15
  constructor(sectorSize: number, startingSectorSize?: number);
18
- get length(): number;
16
+ currentArray: Uint32Array;
17
+ curentIndex: number;
18
+ _index: number;
19
+ setIndex(index: number): this;
19
20
  }