@divinevoxel/vlox 0.0.5 → 0.0.7

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Files changed (98) hide show
  1. package/Contexts/Base/Remote/InitWorldDataSync.js +2 -4
  2. package/Contexts/Render/DVERenderThreads.d.ts +1 -1
  3. package/Contexts/Render/DVERenderThreads.js +2 -2
  4. package/Contexts/Render/DivineVoxelEngineRender.d.ts +5 -5
  5. package/Contexts/Render/DivineVoxelEngineRender.js +1 -1
  6. package/Contexts/World/DivineVoxelEngineWorld.d.ts +5 -5
  7. package/Init/StartRenderer.js +5 -5
  8. package/Math/Indexing.js +6 -6
  9. package/Mesher/Functions/CompactVoxelMesh.js +40 -7
  10. package/Mesher/Functions/MeshSection.js +16 -9
  11. package/Mesher/Functions/MeshTexture.d.ts +1 -1
  12. package/Mesher/Functions/MeshVoxel.js +5 -4
  13. package/Mesher/Geomtry/Buffers.d.ts +19 -0
  14. package/Mesher/Geomtry/Buffers.js +81 -0
  15. package/Mesher/Geomtry/Tools/MesherDataTools.d.ts +3 -3
  16. package/Mesher/Geomtry/Tools/MesherDataTools.js +2 -2
  17. package/Mesher/Geomtry/VoxelGeometryBuilder.js +3 -3
  18. package/Mesher/Geomtry/VoxelMesh.d.ts +12 -0
  19. package/Mesher/Geomtry/VoxelMesh.js +25 -0
  20. package/Mesher/InitTask.js +1 -2
  21. package/Mesher/Models/Common/BoxGeometryNode.js +2 -1
  22. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +10 -7
  23. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +7 -7
  24. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +1 -1
  25. package/Mesher/Models/VoxelConstructor.d.ts +0 -2
  26. package/Mesher/Models/VoxelConstructor.js +9 -15
  27. package/Mesher/Models/VoxelGeometryLookUp.d.ts +20 -11
  28. package/Mesher/Models/VoxelGeometryLookUp.js +84 -50
  29. package/Mesher/Tools/VoxelMeshBVHBuilder.js +20 -25
  30. package/Mesher/Tools/VoxelMeshVertexStructCursor.d.ts +3 -1
  31. package/Mesher/Tools/VoxelMesherDataTool.d.ts +3 -2
  32. package/Mesher/Tools/VoxelMesherDataTool.js +8 -3
  33. package/Renderer/Classes/DVESectionMeshes.d.ts +1 -0
  34. package/Renderer/Classes/SectionMesh.d.ts +1 -2
  35. package/Renderer/Classes/SectionMesh.js +0 -3
  36. package/Renderer/InitTasks.js +16 -1
  37. package/Renderer/MeshManager.js +4 -0
  38. package/Renderer/MeshRegister.d.ts +1 -6
  39. package/Renderer/index.d.ts +0 -1
  40. package/Renderer/index.js +0 -1
  41. package/Settings/EngineSettings.d.ts +5 -5
  42. package/Settings/EngineSettings.js +15 -15
  43. package/Settings/EngineSettings.types.d.ts +62 -44
  44. package/Settings/EngineSettings.types.js +44 -42
  45. package/Tasks/IWG/IWG.d.ts +3 -0
  46. package/Tasks/IWG/IWG.js +3 -0
  47. package/Tasks/IWG/Internal/Functions/cullSectors.js +1 -2
  48. package/Tasks/IWG/Internal/Functions/getSectorState.js +1 -1
  49. package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +1 -2
  50. package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +1 -2
  51. package/Tasks/IWG/Internal/IWGTasks.js +7 -13
  52. package/Tasks/Propagation/Explosion/ExplosionManager.js +1 -1
  53. package/Tasks/Propagation/Flow/WorldFlow.js +6 -8
  54. package/Tasks/Propagation/Illumanation/RGBUpdate.js +2 -2
  55. package/Tasks/Propagation/Illumanation/WorldRGB.js +2 -3
  56. package/Tasks/Propagation/Illumanation/WorldSun.js +11 -5
  57. package/Tasks/Update/VoxelUpdate.js +21 -26
  58. package/Tasks/WorldGeneration/WorldGenRegister.js +5 -8
  59. package/Tasks/WorldGeneration/WorldGeneration.d.ts +0 -2
  60. package/Tasks/WorldGeneration/WorldGeneration.js +0 -2
  61. package/Templates/Cursor/TemplateVoxelCursor.d.ts +1 -0
  62. package/Templates/Cursor/TemplateVoxelCursor.js +1 -0
  63. package/Textures/TextureBuilder.d.ts +1 -1
  64. package/Textures/TextureBuilder.js +1 -1
  65. package/Textures/TextureManager.js +1 -1
  66. package/Tools/Brush/Brush.d.ts +1 -0
  67. package/Tools/Brush/Brush.js +8 -11
  68. package/Voxels/Cursor/VoxelCursor.d.ts +1 -0
  69. package/Voxels/Cursor/VoxelCursor.interface.d.ts +5 -0
  70. package/Voxels/Cursor/VoxelCursor.interface.js +5 -5
  71. package/Voxels/Cursor/VoxelCursor.js +5 -3
  72. package/Voxels/VoxelLevelReader.d.ts +10 -0
  73. package/Voxels/VoxelLevelReader.js +20 -0
  74. package/World/Archive/Functions/ArchiveSector.d.ts +1 -1
  75. package/World/Archive/Functions/ArchiveSector.js +2 -3
  76. package/World/Archive/InitTasks.js +2 -3
  77. package/World/Cursor/SectionCursor.js +1 -2
  78. package/World/Cursor/SectorCursor.d.ts +1 -0
  79. package/World/Cursor/SectorCursor.js +8 -3
  80. package/World/Cursor/WorldCursor.js +1 -2
  81. package/World/Cursor/WorldVoxelCursor.d.ts +1 -5
  82. package/World/Cursor/WorldVoxelCursor.js +1 -5
  83. package/World/InitTasks.js +5 -10
  84. package/World/Lock/WorldLock.js +4 -5
  85. package/World/Sector/SectorHeightMap.js +4 -6
  86. package/World/WorldRegister.d.ts +4 -6
  87. package/World/WorldRegister.js +24 -20
  88. package/World/WorldSpaces.d.ts +21 -0
  89. package/World/WorldSpaces.js +58 -7
  90. package/package.json +1 -1
  91. package/Mesher/Geomtry/Mesh.d.ts +0 -11
  92. package/Mesher/Geomtry/Mesh.js +0 -23
  93. package/Renderer/Classes/DVESectionMeshInterface.d.ts +0 -3
  94. package/Renderer/Classes/DVESectionMeshInterface.js +0 -1
  95. package/Voxels/VoxelStateReader.d.ts +0 -12
  96. package/Voxels/VoxelStateReader.js +0 -30
  97. package/World/WorldBounds.d.ts +0 -20
  98. package/World/WorldBounds.js +0 -53
@@ -4,6 +4,55 @@ import { Vector3Like } from "@amodx/math";
4
4
  import { CubeHashVec3, CubeHashVec3Array, GetYXZOrderArrayIndex, } from "../Math/Indexing.js";
5
5
  const tempPosition = Vector3Like.Create();
6
6
  const tempPosition2 = Vector3Like.Create();
7
+ class WorldBounds {
8
+ static bounds = {
9
+ MinZ: -Number.MAX_SAFE_INTEGER,
10
+ MaxZ: Number.MAX_SAFE_INTEGER,
11
+ MinX: -Number.MAX_SAFE_INTEGER,
12
+ MaxX: Number.MAX_SAFE_INTEGER,
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+ MinY: 0,
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+ MaxY: 256,
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+ };
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+ static setWorldBounds(minX, minY, minZ, maxX, maxY, maxZ) {
17
+ this.bounds.MinX = minX;
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+ this.bounds.MaxX = maxX;
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+ this.bounds.MinX = minZ;
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+ this.bounds.MaxZ = maxZ;
21
+ this.bounds.MinY = minY;
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+ this.bounds.MaxY = maxY;
23
+ }
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+ static inBounds(x, y, z) {
25
+ if (x < this.bounds.MinX)
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+ return false;
27
+ if (y < this.bounds.MinY)
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+ return false;
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+ if (z < this.bounds.MinZ)
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+ return false;
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+ if (x > this.bounds.MaxX)
32
+ return false;
33
+ if (y > this.bounds.MaxY)
34
+ return false;
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+ if (z > this.bounds.MaxZ)
36
+ return false;
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+ return true;
38
+ }
39
+ static getWorldWidth() {
40
+ return this.bounds.MaxX - this.bounds.MinX;
41
+ }
42
+ static getWorldDepth() {
43
+ return this.bounds.MaxZ - this.bounds.MinZ;
44
+ }
45
+ static getWorldHeightY() {
46
+ return this.bounds.MaxY - this.bounds.MinY;
47
+ }
48
+ static getWorldDimensions() {
49
+ return {
50
+ width: this.getWorldWidth(),
51
+ depth: this.getWorldDepth(),
52
+ height: this.getWorldHeightY(),
53
+ };
54
+ }
55
+ }
7
56
  class SectorSpace {
8
57
  static power2Axes = Vector3Like.Create();
9
58
  static bounds = Vector3Like.Create();
@@ -69,21 +118,23 @@ class Hash {
69
118
  }
70
119
  export class WorldSpaces {
71
120
  static hash = Hash;
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+ static world = WorldBounds;
72
122
  static sector = SectorSpace;
73
123
  static section = SectionSpace;
74
124
  static voxel = VoxelSpace;
75
125
  }
76
126
  EngineSettings.addEventListener("synced", (event) => {
77
- event.detail.settings;
78
- SectorSpace.power2Axes.x = EngineSettings.settings.sectors.sectorXPow2;
79
- SectorSpace.power2Axes.y = EngineSettings.settings.sectors.sectorYPow2;
80
- SectorSpace.power2Axes.z = EngineSettings.settings.sectors.sectorZPow2;
127
+ const { settings } = event.detail.settings;
128
+ WorldBounds.setWorldBounds(settings.world.min.x, settings.world.min.y, settings.world.min.z, settings.world.max.x, settings.world.max.y, settings.world.max.z);
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+ SectorSpace.power2Axes.x = settings.sectors.power2Size.x;
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+ SectorSpace.power2Axes.y = settings.sectors.power2Size.y;
131
+ SectorSpace.power2Axes.z = settings.sectors.power2Size.z;
81
132
  SectorSpace.bounds.x = 1 << SectorSpace.power2Axes.x;
82
133
  SectorSpace.bounds.y = 1 << SectorSpace.power2Axes.y;
83
134
  SectorSpace.bounds.z = 1 << SectorSpace.power2Axes.z;
84
- SectionSpace.power2Axes.x = EngineSettings.settings.sections.sectionXPow2;
85
- SectionSpace.power2Axes.y = EngineSettings.settings.sections.sectionYPow2;
86
- SectionSpace.power2Axes.z = EngineSettings.settings.sections.sectionZPow2;
135
+ SectionSpace.power2Axes.x = settings.sections.power2Size.x;
136
+ SectionSpace.power2Axes.y = settings.sections.power2Size.y;
137
+ SectionSpace.power2Axes.z = settings.sections.power2Size.z;
87
138
  SectionSpace.bounds.x = 1 << SectionSpace.power2Axes.x;
88
139
  SectionSpace.bounds.y = 1 << SectionSpace.power2Axes.y;
89
140
  SectionSpace.bounds.z = 1 << SectionSpace.power2Axes.z;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@divinevoxel/vlox",
3
- "version": "0.0.05",
3
+ "version": "0.0.07",
4
4
  "description": "Vlox a block style voxel engine.",
5
5
  "main": "index.js",
6
6
  "types": "index.d.ts",
@@ -1,11 +0,0 @@
1
- import { Vector3Like } from "@amodx/math";
2
- export declare class Mesh {
3
- buildBVH?: boolean | undefined;
4
- indicieIndex: number;
5
- minBounds: Vector3Like;
6
- maxBounds: Vector3Like;
7
- readonly buffer: number[];
8
- readonly indices: number[];
9
- constructor(buildBVH?: boolean | undefined);
10
- clear(): void;
11
- }
@@ -1,23 +0,0 @@
1
- import { Vector3Like } from "@amodx/math";
2
- export class Mesh {
3
- buildBVH;
4
- indicieIndex = 0;
5
- minBounds = Vector3Like.Create(Infinity, Infinity, Infinity);
6
- maxBounds = Vector3Like.Create(-Infinity, -Infinity, -Infinity);
7
- buffer = [];
8
- indices = [];
9
- constructor(buildBVH) {
10
- this.buildBVH = buildBVH;
11
- }
12
- clear() {
13
- this.buffer.length = 0;
14
- this.indices.length = 0;
15
- this.indicieIndex = 0;
16
- this.minBounds.x = Infinity;
17
- this.minBounds.y = Infinity;
18
- this.minBounds.z = Infinity;
19
- this.maxBounds.x = -Infinity;
20
- this.maxBounds.y = -Infinity;
21
- this.maxBounds.z = -Infinity;
22
- }
23
- }
@@ -1,3 +0,0 @@
1
- export interface DVESectionMeshInterface {
2
- dispose(): void;
3
- }
@@ -1 +0,0 @@
1
- export {};
@@ -1,12 +0,0 @@
1
- /**# Voxel Reader
2
- * ---
3
- * Used to decode voxel state data.
4
- */
5
- export declare class VoxelStateReader {
6
- static getLevel(stateData: number): number;
7
- static setLevel(stateData: number, level: number): number;
8
- static getLevelState(stateData: number): number;
9
- static setLevelState(stateData: number, levelState: number): number;
10
- static getShapeState(voxelData: number): number;
11
- static setShapeState(voxelData: number, shapeState: number): number;
12
- }
@@ -1,30 +0,0 @@
1
- var StateMasks;
2
- (function (StateMasks) {
3
- StateMasks[StateMasks["Level"] = 15] = "Level";
4
- StateMasks[StateMasks["LevelState"] = 48] = "LevelState";
5
- StateMasks[StateMasks["ShapeState"] = 65472] = "ShapeState";
6
- })(StateMasks || (StateMasks = {}));
7
- /**# Voxel Reader
8
- * ---
9
- * Used to decode voxel state data.
10
- */
11
- export class VoxelStateReader {
12
- static getLevel(stateData) {
13
- return stateData & StateMasks.Level;
14
- }
15
- static setLevel(stateData, level) {
16
- return (stateData & ~StateMasks.Level) | level;
17
- }
18
- static getLevelState(stateData) {
19
- return (stateData & StateMasks.LevelState) >> 4;
20
- }
21
- static setLevelState(stateData, levelState) {
22
- return (stateData & ~StateMasks.LevelState) | (levelState << 4);
23
- }
24
- static getShapeState(voxelData) {
25
- return (voxelData & StateMasks.ShapeState) >> 6;
26
- }
27
- static setShapeState(voxelData, shapeState) {
28
- return (voxelData & ~StateMasks.ShapeState) | (shapeState << 6);
29
- }
30
- }
@@ -1,20 +0,0 @@
1
- export declare class WorldBounds {
2
- static bounds: {
3
- MinZ: number;
4
- MaxZ: number;
5
- MinX: number;
6
- MaxX: number;
7
- MinY: number;
8
- MaxY: number;
9
- };
10
- static setWorldBounds(minX: number, maxX: number, minZ: number, maxZ: number, minY: number, maxY: number): void;
11
- static inBounds(x: number, y: number, z: number): boolean;
12
- static getWorldWidth(): number;
13
- static getWorldDepth(): number;
14
- static getWorldHeightY(): number;
15
- static getWorldDimensions(): {
16
- width: number;
17
- depth: number;
18
- height: number;
19
- };
20
- }
@@ -1,53 +0,0 @@
1
- import { EngineSettings } from "../Settings/EngineSettings";
2
- export class WorldBounds {
3
- static bounds = {
4
- MinZ: -Number.MAX_SAFE_INTEGER,
5
- MaxZ: Number.MAX_SAFE_INTEGER,
6
- MinX: -Number.MAX_SAFE_INTEGER,
7
- MaxX: Number.MAX_SAFE_INTEGER,
8
- MinY: 0,
9
- MaxY: 256,
10
- };
11
- static setWorldBounds(minX, maxX, minZ, maxZ, minY, maxY) {
12
- this.bounds.MinX = minX;
13
- this.bounds.MaxX = maxX;
14
- this.bounds.MinX = minZ;
15
- this.bounds.MaxZ = maxZ;
16
- this.bounds.MinY = minY;
17
- this.bounds.MaxY = maxY;
18
- }
19
- static inBounds(x, y, z) {
20
- if (x < this.bounds.MinX)
21
- return false;
22
- if (y < this.bounds.MinY)
23
- return false;
24
- if (z < this.bounds.MinZ)
25
- return false;
26
- if (x > this.bounds.MaxX)
27
- return false;
28
- if (y > this.bounds.MaxY)
29
- return false;
30
- if (z > this.bounds.MaxZ)
31
- return false;
32
- return true;
33
- }
34
- static getWorldWidth() {
35
- return this.bounds.MaxX - this.bounds.MinX;
36
- }
37
- static getWorldDepth() {
38
- return this.bounds.MaxZ - this.bounds.MinZ;
39
- }
40
- static getWorldHeightY() {
41
- return this.bounds.MaxY - this.bounds.MinY;
42
- }
43
- static getWorldDimensions() {
44
- return {
45
- width: this.getWorldWidth(),
46
- depth: this.getWorldDepth(),
47
- height: this.getWorldHeightY(),
48
- };
49
- }
50
- }
51
- EngineSettings.addEventListener("synced", ({ detail: { settings: { settings }, }, }) => {
52
- WorldBounds.setWorldBounds(settings.world.minX, settings.world.maxX, settings.world.minZ, settings.world.maxZ, settings.world.minY, settings.world.maxY);
53
- });