@divinevoxel/vlox 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Archive/Functions/ArchiveColumn.js +17 -17
- package/Archive/Functions/ImportColumn.js +14 -14
- package/Archive/Functions/Palettes.d.ts +1 -1
- package/Cache/Cache.types.d.ts +17 -0
- package/Cache/CacheManager.d.ts +11 -0
- package/Cache/CacheManager.js +17 -0
- package/{Data → Contexts/Base}/DataHooks.d.ts +8 -8
- package/{Data → Contexts/Base}/DataHooks.js +4 -4
- package/Contexts/Base/Main/Generator/DataGenerator.types.d.ts +12 -0
- package/Contexts/Base/Main/Generator/InitDataGenerator.d.ts +3 -0
- package/Contexts/Base/Main/Generator/InitDataGenerator.js +201 -0
- package/Contexts/Base/Main/Generator/Segments/MaterialDataGenerator.d.ts +6 -0
- package/Contexts/Base/Main/Generator/Segments/MaterialDataGenerator.js +12 -0
- package/Contexts/Base/Main/Generator/Segments/SubstanceDataGenerator.d.ts +6 -0
- package/Contexts/Base/Main/Generator/Segments/SubstanceDataGenerator.js +35 -0
- package/Contexts/{World/Data/Generators → Base/Main/Generator/Segments}/VoxelDataGenerator.d.ts +3 -2
- package/Contexts/{World/Data/Generators → Base/Main/Generator/Segments}/VoxelDataGenerator.js +16 -23
- package/Contexts/Base/Remote/Sync/DataSync.types.d.ts +34 -0
- package/Contexts/Base/Remote/Sync/InitDataSync.d.ts +4 -0
- package/Contexts/Base/Remote/Sync/InitDataSync.js +43 -0
- package/Contexts/Base/Remote/Sync/InitWorldDataSync.js +37 -0
- package/{Interfaces/Classes → Contexts/Base}/ThreadManager.d.ts +3 -5
- package/{Interfaces/Classes → Contexts/Base}/ThreadManager.js +3 -3
- package/Contexts/Constructor/{Threads/ConstrcutorTheads.d.ts → ConstrcutorTheads.d.ts} +1 -3
- package/Contexts/Constructor/ConstrcutorTheads.js +14 -0
- package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +4 -9
- package/Contexts/Constructor/DivineVoxelEngineConstructor.js +3 -17
- package/Contexts/Constructor/Tasks/DVEConstructorTasksQueues.js +2 -3
- package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +3 -11
- package/Contexts/Nexus/DivineVoxelEngineNexus.js +2 -12
- package/Contexts/Nexus/{Threads/NexusTheads.d.ts → NexusTheads.d.ts} +1 -3
- package/Contexts/Nexus/NexusTheads.js +15 -0
- package/Contexts/Render/DVERenderThreads.d.ts +1 -1
- package/Contexts/Render/DVERenderThreads.js +1 -28
- package/Contexts/Render/DivineVoxelEngineRender.d.ts +7 -38
- package/Contexts/Render/DivineVoxelEngineRender.js +3 -23
- package/Contexts/Render/Scene/MeshRegister.d.ts +38 -31
- package/Contexts/Render/Scene/MeshRegister.js +207 -184
- package/Contexts/Render/Tasks/RenderTasks.js +5 -9
- package/Contexts/Render/Tasks/RenderTasks.types.d.ts +5 -11
- package/Contexts/World/Data/DataSync.d.ts +3 -25
- package/Contexts/World/Data/DataSync.js +4 -115
- package/Contexts/World/DivineVoxelEngineWorld.d.ts +3 -14
- package/Contexts/World/DivineVoxelEngineWorld.js +11 -28
- package/Contexts/World/Lock/WorldLock.d.ts +2 -2
- package/Contexts/World/Tasks/WorldTasks.js +11 -5
- package/Contexts/World/WorldThreads.d.ts +8 -0
- package/Contexts/World/WorldThreads.js +15 -0
- package/Data/Cursor/Interfaces/DataCursor.interface.d.ts +5 -0
- package/Data/Cursor/Interfaces/DataCursor.interface.js +2 -0
- package/Data/Cursor/Interfaces/VoxelCursor.interface.d.ts +63 -0
- package/Data/Cursor/Interfaces/VoxelCursor.interface.js +233 -0
- package/Data/Cursor/Template/TemplateCursor.d.ts +11 -0
- package/Data/Cursor/Template/TemplateCursor.js +20 -0
- package/Data/Cursor/Template/TemplateVoxelCursor.d.ts +13 -0
- package/Data/Cursor/Template/TemplateVoxelCursor.js +31 -0
- package/Data/Cursor/VoxelCursor.d.ts +12 -0
- package/Data/Cursor/VoxelCursor.js +25 -0
- package/Data/Cursor/World/ChunkCursor.d.ts +16 -0
- package/Data/Cursor/World/ChunkCursor.js +59 -0
- package/Data/Cursor/World/ColumnCursor.d.ts +16 -0
- package/Data/Cursor/World/ColumnCursor.js +57 -0
- package/Data/Cursor/World/WorldCursor.d.ts +12 -0
- package/Data/Cursor/World/WorldCursor.js +50 -0
- package/Data/Cursor/World/WorldSectionCursor.interface.d.ts +7 -0
- package/Data/Cursor/World/WorldVoxelCursor.d.ts +22 -0
- package/Data/Cursor/World/WorldVoxelCursor.js +55 -0
- package/Data/Palettes/MaterialPalette.d.ts +9 -0
- package/Data/Palettes/MaterialPalette.js +11 -0
- package/Data/Palettes/SubstancePalette.d.ts +9 -0
- package/Data/Palettes/SubstancePalette.js +11 -0
- package/Data/Palettes/VoxelPalette.d.ts +11 -0
- package/Data/Palettes/VoxelPalette.js +15 -0
- package/Data/Register/MappedDataRegister.js +1 -0
- package/{Contexts/World/Data/Classes → Data/Structs/Builder}/StructBuilder.d.ts +3 -2
- package/{Contexts/World/Data/Classes → Data/Structs/Builder}/StructBuilder.js +11 -27
- package/Data/Structs/Builder/SubstanceStructBuilder.d.ts +2 -0
- package/Data/Structs/Builder/SubstanceStructBuilder.js +42 -0
- package/Data/Structs/Builder/VoxelStructBuilder.d.ts +2 -0
- package/{Contexts/World/Data/StructBuilders → Data/Structs/Builder}/VoxelStructBuilder.js +22 -17
- package/Data/Structs/ChunkStruct.d.ts +1 -0
- package/{Contexts/World/Data → Data}/Structs/ChunkStruct.js +4 -4
- package/Data/Structs/ColumnStruct.d.ts +1 -0
- package/{Contexts/World/Data → Data}/Structs/ColumnStruct.js +13 -13
- package/Data/Structs/Constants/ChunkStructProperties.d.ts +10 -0
- package/Data/Structs/Constants/ChunkStructProperties.js +11 -0
- package/Data/Structs/Constants/SubstanceStructIds.d.ts +0 -0
- package/Data/Structs/Constants/SubstanceStructIds.js +1 -0
- package/Data/Structs/Constants/WorldDataStructProperties.d.ts +8 -0
- package/Data/Structs/Constants/WorldDataStructProperties.js +9 -0
- package/{Contexts/World/Data → Data}/Structs/RegionStruct.d.ts +0 -1
- package/{Contexts/World/Data → Data}/Structs/RegionStruct.js +9 -9
- package/Data/Structs/SubstanceStruct.d.ts +16 -0
- package/Data/{Substance → Structs}/SubstanceStruct.js +3 -3
- package/Data/Structs/VoxelStruct.d.ts +27 -0
- package/Data/{Voxel → Structs}/VoxelStruct.js +2 -2
- package/Data/Types/WorldData.types.d.ts +2 -2
- package/Data/Types/WorldData.types.js +2 -2
- package/Data/World/Classes/Chunk.d.ts +8 -3
- package/Data/World/Classes/Chunk.js +48 -19
- package/Data/World/Classes/Column.d.ts +5 -3
- package/Data/World/Classes/Column.js +10 -6
- package/Data/World/Classes/Region.js +1 -1
- package/Data/World/DimensionsRegister.js +1 -1
- package/Data/{RegionHeaderRegister.d.ts → World/RegionHeaderRegister.d.ts} +1 -1
- package/Data/{RegionHeaderRegister.js → World/RegionHeaderRegister.js} +2 -2
- package/Data/World/WorldBounds.d.ts +1 -0
- package/Data/World/WorldBounds.js +15 -0
- package/Data/World/WorldPainter.d.ts +6 -5
- package/Data/World/WorldPainter.js +30 -45
- package/Data/World/WorldRegister.js +21 -13
- package/Data/World/WorldRegisterCache.js +1 -1
- package/Data/World/WorldSpaces.d.ts +1 -1
- package/Init/StartConstructor.d.ts +2 -2
- package/Init/StartConstructor.js +51 -6
- package/Init/StartNexus.d.ts +2 -0
- package/Init/StartNexus.js +29 -0
- package/Init/StartRenderer.d.ts +15 -0
- package/Init/StartRenderer.js +84 -0
- package/Init/StartWorld.d.ts +3 -6
- package/Init/StartWorld.js +130 -6
- package/Math/Constants/Faces.d.ts +1 -1
- package/Mesher/Functions/CompactMesh.d.ts +3 -0
- package/Mesher/Functions/CompactMesh.js +37 -0
- package/Mesher/Functions/CompactVoxelMesh.d.ts +3 -0
- package/Mesher/Functions/CompactVoxelMesh.js +111 -0
- package/Mesher/Geometry/VoxelGeometry.d.ts +1 -1
- package/Mesher/Geometry/VoxelGeometry.js +13 -9
- package/Mesher/Mesher.d.ts +5 -69
- package/Mesher/Mesher.js +28 -46
- package/Mesher/Meshers/MesherInterface.d.ts +5 -0
- package/Mesher/Meshers/MesherManager.d.ts +3 -3
- package/Mesher/Meshers/MesherManager.js +2 -2
- package/Mesher/Meshers/{Meshers/TextureMesher.d.ts → TextureMesher.d.ts} +5 -3
- package/Mesher/Meshers/{Meshers/TextureMesher.js → TextureMesher.js} +18 -13
- package/Mesher/Meshers/VoxelMesher.d.ts +15 -0
- package/Mesher/Meshers/VoxelMesher.js +47 -0
- package/Mesher/Models/Common/BoundsFunctions.d.ts +4 -0
- package/Mesher/Models/Common/BoundsFunctions.js +56 -0
- package/Mesher/Models/Common/BoxGeometryNode.d.ts +10 -0
- package/Mesher/Models/Common/BoxGeometryNode.js +74 -0
- package/Mesher/{Calc → Models/Common/Calc}/CalcConstants.d.ts +3 -4
- package/Mesher/{Calc → Models/Common/Calc}/CalcConstants.js +3 -3
- package/Mesher/{Calc/Light → Models/Common/Calc}/FaceDataCalc.d.ts +2 -2
- package/Mesher/{Calc/Light → Models/Common/Calc}/FaceDataCalc.js +8 -10
- package/Mesher/Models/Common/QuadGeometryNode.d.ts +11 -0
- package/Mesher/Models/Common/QuadGeometryNode.js +51 -0
- package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +6 -0
- package/Mesher/{Calc/Flow → Models/Nodes/Custom/Liquid}/FlowGradient.js +12 -15
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +15 -0
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +269 -0
- package/Mesher/Models/Nodes/Custom/index.d.ts +0 -0
- package/Mesher/Models/Nodes/Custom/index.js +1 -0
- package/Mesher/Models/Nodes/GeometryNode.d.ts +22 -0
- package/{VoxelModels/Constructor → Mesher/Models}/Nodes/GeometryNode.js +5 -1
- package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +25 -0
- package/{VoxelModels/Constructor → Mesher/Models}/Nodes/Ruled/BoxVoxelGeometryNode.js +20 -83
- package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +21 -0
- package/{VoxelModels/Constructor → Mesher/Models}/Nodes/Ruled/QuadVoxelGeometryNode.js +21 -51
- package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +19 -0
- package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +75 -0
- package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +20 -0
- package/{VoxelModels/Constructor → Mesher/Models}/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +18 -48
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +13 -0
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +68 -0
- package/Mesher/Models/VoxelConstructor.d.ts +30 -0
- package/{VoxelModels/Constructor/VoxelModelVoxelConstructor.js → Mesher/Models/VoxelConstructor.js} +34 -20
- package/{VoxelModels/Constructor → Mesher/Models}/VoxelGeometryLookUp.d.ts +6 -5
- package/{VoxelModels/Constructor → Mesher/Models}/VoxelGeometryLookUp.js +28 -25
- package/Mesher/Models/VoxelModelConstructorRegister.d.ts +21 -0
- package/Mesher/Models/VoxelModelConstructorRegister.js +53 -0
- package/Mesher/Models/VoxelModelEffect.d.ts +13 -0
- package/Mesher/Models/VoxelModelEffect.js +43 -0
- package/Mesher/Processors/ChunkProcessor.d.ts +6 -2
- package/Mesher/Processors/ChunkProcessor.js +68 -30
- package/Mesher/{Rules → Substances}/RenderedSubstances.d.ts +0 -1
- package/Mesher/Substances/RenderedSubstances.js +7 -0
- package/Mesher/Tasks/BuidlerTasks.types.d.ts +2 -2
- package/Mesher/Tools/OutlinedVoxelTool.js +46 -29
- package/Mesher/Tools/VoxelMeshBVHBuilder.d.ts +85 -0
- package/Mesher/Tools/VoxelMeshBVHBuilder.js +233 -0
- package/Mesher/Tools/VoxelMeshVertexStructCursor.d.ts +54 -0
- package/Mesher/Tools/VoxelMeshVertexStructCursor.js +145 -0
- package/Mesher/Tools/VoxelMesherDataTool.d.ts +22 -11
- package/Mesher/Tools/VoxelMesherDataTool.js +44 -62
- package/Mesher/Tools/VoxelTemplateDataTool.d.ts +2 -2
- package/Mesher/Tools/VoxelTemplateDataTool.js +1 -1
- package/Mesher/Types/Mesher.types.d.ts +21 -0
- package/Mesher/Types/VoxelMesh.types.d.ts +5 -0
- package/Mesher/Types/VoxelMesh.types.js +14 -0
- package/Mesher/Types/index.d.ts +2 -1
- package/Mesher/Types/index.js +2 -1
- package/Models/Defaults/LiquidVoxelModel.d.ts +7 -0
- package/Models/Defaults/LiquidVoxelModel.js +47 -0
- package/{VoxelModels → Models}/Examples.d.ts +4 -0
- package/{VoxelModels → Models}/Examples.js +369 -99
- package/{VoxelModels → Models}/Input/BoxVoxelGometryInputs.js +4 -1
- package/{VoxelModels → Models}/Rules/Classes/OcclusionFace.js +2 -2
- package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +15 -0
- package/{VoxelModels → Models}/Rules/Classes/VoxelRulesGeometry.js +9 -12
- package/{VoxelModels → Models}/Rules/Classes/VoxelRulesModel.d.ts +1 -1
- package/{VoxelModels → Models}/Rules/Functions/BuildGeomtryInputs.js +20 -2
- package/{VoxelModels → Models}/Rules/Functions/BuildRules.d.ts +1 -1
- package/{VoxelModels → Models}/Rules/Functions/GetOcclusionFaces.d.ts +1 -1
- package/{VoxelModels → Models}/Rules/Functions/GetOcclusionFaces.js +1 -1
- package/{VoxelModels → Models}/Rules/VoxelModelManager.d.ts +1 -1
- package/{VoxelModels → Models}/Rules/VoxelModelManager.js +9 -7
- package/{VoxelModels → Models}/Shared/Transform.d.ts +2 -2
- package/{VoxelModels → Models}/Shared/Transform.js +1 -1
- package/{VoxelModels → Models}/VoxelModel.types.d.ts +13 -26
- package/Renderer/Classes/ChunkMesh.d.ts +10 -0
- package/Renderer/Classes/ChunkMesh.js +13 -0
- package/Renderer/Classes/MeshRegisterColumn.d.ts +7 -0
- package/Renderer/Classes/MeshRegisterColumn.js +7 -0
- package/Renderer/Classes/MushRegisterRegion.d.ts +4 -0
- package/Renderer/Classes/MushRegisterRegion.js +3 -0
- package/Renderer/DVEChunkMeshInterface.d.ts +3 -0
- package/Renderer/DVEChunkMeshes.d.ts +6 -0
- package/Renderer/DVEChunkMeshes.js +2 -0
- package/{Interfaces/Render/Nodes → Renderer}/DVERenderNode.types.d.ts +3 -3
- package/Renderer/DVERenderer.d.ts +6 -0
- package/Renderer/MeshManager.d.ts +11 -0
- package/Renderer/MeshManager.js +79 -0
- package/Renderer/MeshRegister.d.ts +39 -0
- package/Renderer/MeshRegister.js +218 -0
- package/{Data/Settings → Settings}/EngineSettings.d.ts +1 -1
- package/{Data/Settings → Settings}/EngineSettings.js +5 -5
- package/{Types → Settings}/EngineSettings.types.d.ts +5 -5
- package/{Types → Settings}/EngineSettings.types.js +3 -5
- package/Tasks/Analyzer/Analyzer.d.ts +19 -0
- package/Tasks/Analyzer/Analyzer.js +156 -0
- package/{Analyzer → Tasks/Analyzer}/AnalyzerUpdater.d.ts +2 -2
- package/Tasks/Analyzer/InitTasks.js +16 -0
- package/{DataLoader → Tasks/DataLoader}/Broswer/DataHandler.d.ts +2 -2
- package/{DataLoader → Tasks/DataLoader}/Broswer/DataHandler.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataTool.d.ts +2 -2
- package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataTool.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/Constructor/WorldDataSerializer.d.ts +5 -5
- package/{DataLoader → Tasks/DataLoader}/Constructor/WorldDataSerializer.js +3 -3
- package/{DataLoader → Tasks/DataLoader}/Node/DivineVoxelEngineData.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/Node/DivineVoxelEngineData.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/Node/System/RegionSystem.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/Node/Tools/NodeRegionTool.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/Node/Util/DVED.util.js +3 -3
- package/{Interfaces/DataLoader → Tasks/DataLoader/Types}/DVEDataHandler.d.ts +1 -1
- package/{Interfaces/DataLoader → Tasks/DataLoader/Types}/DVEDataHandler.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/World/DataHandlerWrapper.d.ts +3 -5
- package/{DataLoader → Tasks/DataLoader}/World/DataHandlerWrapper.js +5 -32
- package/{DataLoader → Tasks/DataLoader}/World/DataLoaderTasks.js +2 -2
- package/{DataLoader → Tasks/DataLoader}/World/DivineVoxelEngineDataLoaderWorld.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/World/Tools/DataLoaderTool.d.ts +2 -2
- package/{DataLoader → Tasks/DataLoader}/World/Tools/DataLoaderTool.js +7 -7
- package/{DataLoader → Tasks/DataLoader}/World/Tools/DataSerializerTool.d.ts +2 -2
- package/{DataLoader → Tasks/DataLoader}/World/Tools/DataSerializerTool.js +1 -1
- package/{DataLoader → Tasks/DataLoader}/World/Tools/LoaderRegister.d.ts +1 -1
- package/{DataLoader → Tasks/DataLoader}/World/Tools/LoaderRegister.js +1 -1
- package/Tasks/IWG/Constants/ColumnState.d.ts +6 -0
- package/Tasks/IWG/Constants/ColumnState.js +7 -0
- package/{IWG → Tasks/IWG}/World/Classes/DebouncedTasks.d.ts +1 -1
- package/{IWG → Tasks/IWG}/World/Classes/DebouncedTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Classes/Generator.d.ts +5 -7
- package/{IWG → Tasks/IWG}/World/Classes/Generator.js +19 -22
- package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGBatchTask.d.ts +1 -1
- package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGTaskBase.d.ts +1 -1
- package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGTaskBase.js +1 -1
- package/{IWG → Tasks/IWG}/World/IWG.js +1 -1
- package/{IWG → Tasks/IWG}/World/Load/SafeExit.js +0 -1
- package/{IWG → Tasks/IWG}/World/Load/Teleport.d.ts +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/Rendering/IWGBuildTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/Saving/IWGSaveTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGDecorateTasks.js +3 -3
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGGenerateTasks.js +3 -3
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGLoadTasks.js +1 -1
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGPropagationTasks.js +3 -3
- package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGWorldSunTasks.js +3 -3
- package/Tasks/Mesher/InitTasks.d.ts +2 -0
- package/Tasks/Mesher/InitTasks.js +46 -0
- package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +4 -0
- package/{Propagation → Tasks/Propagation}/Explosion/ExplosionManager.js +11 -14
- package/{Propagation → Tasks/Propagation}/Flow/FlowManager.d.ts +7 -7
- package/{Propagation → Tasks/Propagation}/Flow/FlowManager.js +10 -10
- package/Tasks/Propagation/Flow/Functions/FlowRemove.d.ts +2 -0
- package/{Propagation → Tasks/Propagation}/Flow/Functions/FlowRemove.js +20 -20
- package/Tasks/Propagation/Flow/Functions/FlowUpdate.d.ts +2 -0
- package/{Propagation → Tasks/Propagation}/Flow/Functions/FlowUpdate.js +10 -10
- package/Tasks/Propagation/Illumanation/Functions/RGBUpdate.d.ts +3 -0
- package/Tasks/Propagation/Illumanation/Functions/RGBUpdate.js +82 -0
- package/Tasks/Propagation/Illumanation/Functions/SunUpdate.d.ts +3 -0
- package/Tasks/Propagation/Illumanation/Functions/SunUpdate.js +116 -0
- package/Tasks/Propagation/Illumanation/Functions/WorldSun.d.ts +2 -0
- package/Tasks/Propagation/Illumanation/Functions/WorldSun.js +115 -0
- package/{Propagation → Tasks/Propagation}/Illumanation/IlluminationManager.d.ts +1 -1
- package/{Propagation → Tasks/Propagation}/Illumanation/IlluminationManager.js +2 -2
- package/Tasks/Propagation/InitTasks.d.ts +1 -0
- package/Tasks/Propagation/InitTasks.js +23 -0
- package/Tasks/Propagation/Propagation.d.ts +13 -0
- package/{Propagation → Tasks/Propagation}/Propagation.js +3 -2
- package/{Types → Tasks}/Tasks.types.d.ts +2 -1
- package/{Contexts/Constructor/Tasks/ConstructorTasksIds.d.ts → Tasks/TasksIds.d.ts} +1 -1
- package/Tasks/TasksIds.js +22 -0
- package/Tasks/Update/InitTasks.d.ts +4 -0
- package/Tasks/Update/InitTasks.js +38 -0
- package/Tasks/Update/UpdateTask.d.ts +53 -0
- package/Tasks/Update/UpdateTask.js +136 -0
- package/{Contexts/Constructor/Tasks → Tasks/Update}/VoxelUpdate.d.ts +5 -4
- package/Tasks/Update/VoxelUpdate.js +164 -0
- package/Tasks/WorldGeneration/InitTasks.d.ts +1 -0
- package/Tasks/WorldGeneration/InitTasks.js +15 -0
- package/{Interfaces/WorldGen → Tasks/WorldGeneration}/WorldGen.types.d.ts +1 -1
- package/Tasks/WorldGeneration/WorldGenBrush.d.ts +16 -0
- package/Tasks/WorldGeneration/WorldGenBrush.js +115 -0
- package/{WorldGeneration → Tasks/WorldGeneration}/WorldGenRegister.d.ts +2 -2
- package/{WorldGeneration → Tasks/WorldGeneration}/WorldGenRegister.js +16 -17
- package/{WorldGeneration → Tasks/WorldGeneration}/WorldGeneration.d.ts +3 -3
- package/{WorldGeneration → Tasks/WorldGeneration}/WorldGeneration.js +1 -13
- package/Templates/FullVoxelTemplate.d.ts +13 -0
- package/Templates/FullVoxelTemplate.js +54 -0
- package/Templates/Functions/CreateTemplate.js +2 -2
- package/Templates/VoxelTemplate.d.ts +3 -3
- package/Templates/VoxelTemplate.js +6 -6
- package/Templates/VoxelTemplates.types.d.ts +8 -0
- package/Textures/Texture.types.d.ts +1 -5
- package/Textures/TextureAnimations.d.ts +2 -2
- package/Textures/TextureAnimations.js +26 -126
- package/Textures/TextureArray.d.ts +47 -0
- package/Textures/TextureArray.js +202 -0
- package/Textures/TextureBuilder.d.ts +3 -6
- package/Textures/TextureBuilder.js +53 -178
- package/Textures/TextureManager.d.ts +7 -7
- package/Textures/TextureManager.js +77 -58
- package/Textures/TextureRegister.d.ts +1 -1
- package/Textures/TextureRegister.js +3 -8
- package/Tools/Brush/AdvancedBrushTool.d.ts +3 -0
- package/Tools/Brush/AdvancedBrushTool.js +19 -8
- package/Tools/Brush/Brush.d.ts +22 -15
- package/Tools/Brush/Brush.js +94 -55
- package/Tools/Classes/DataToolBase.js +1 -1
- package/Tools/Data/DataTool.d.ts +9 -8
- package/Tools/Data/DataTool.js +37 -38
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- /package/{VoxelModels → Models}/Defaults/PanelVoxelModels.js +0 -0
- /package/{VoxelModels → Models}/Defaults/StairVoxelModel.d.ts +0 -0
- /package/{VoxelModels → Models}/Defaults/StairVoxelModel.js +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelAOResultsIndex.d.ts +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelAOResultsIndex.js +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelFaceCullResultsIndex.js +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelFaceTransparentResultsIndex.js +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
- /package/{VoxelModels → Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
- /package/{VoxelModels → Models}/Input/BoxVoxelGometryInputs.d.ts +0 -0
- /package/{VoxelModels → Models}/Input/QuadVoxelGometryInputs.d.ts +0 -0
- /package/{VoxelModels → Models}/Input/QuadVoxelGometryInputs.js +0 -0
- /package/{VoxelModels → Models}/Rules/Classes/OcclusionFace.d.ts +0 -0
- /package/{VoxelModels → Models}/Rules/Classes/VoxelRulesModel.js +0 -0
- /package/{VoxelModels → Models}/Rules/Functions/BuildFinalInputs.d.ts +0 -0
- /package/{VoxelModels → Models}/Rules/Functions/BuildFinalInputs.js +0 -0
- /package/{VoxelModels → Models}/Rules/Functions/BuildGeomtryInputs.d.ts +0 -0
- /package/{VoxelModels → Models}/Rules/Functions/BuildRules.js +0 -0
- /package/{VoxelModels → Models}/VoxelModel.types.js +0 -0
- /package/{Interfaces/WorldGen/WorldGen.types.js → Renderer/DVEChunkMeshInterface.js} +0 -0
- /package/{Mesher/Types/Override.types.js → Renderer/DVERenderNode.types.js} +0 -0
- /package/{Interfaces/Render → Renderer}/DVERenderer.js +0 -0
- /package/{Analyzer → Tasks/Analyzer}/AnalyzerUpdater.js +0 -0
- /package/{Mesher/Shapes/default/RegisterDefaultShapes.d.ts → Tasks/Analyzer/InitTasks.d.ts} +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataBase.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataBase.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataBaseManager.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/WorldDataBaseManager.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/index.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Broswer/index.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/DataLoaderTasks.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/DataLoaderTasks.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/DivineVoxelEngineDataLoaderConstructor.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/index.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Constructor/index.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/RegionSystem.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/System.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/System.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/SystemPath.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/System/SystemPath.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/Tools/NodeRegionTool.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/Util/DVED.util.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/index.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Node/index.js +0 -0
- /package/{DataLoader → Tasks/DataLoader}/Types/DVED.types.d.ts +0 -0
- /package/{Shaders/Types/Shader.types.js → Tasks/DataLoader/Types/DVED.types.js} +0 -0
- /package/{DataLoader → Tasks/DataLoader}/World/DataLoaderTasks.d.ts +0 -0
- /package/{DataLoader → Tasks/DataLoader}/World/DivineVoxelEngineDataLoaderWorld.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGBatchTask.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGSingleTask.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGSingleTask.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGTaskRegister.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Classes/Tasks/IWGTaskRegister.js +0 -0
- /package/{IWG → Tasks/IWG}/World/IWG.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/InitLoad.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/InitLoad.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/LoaderBase.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/LoaderBase.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/SafeExit.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Load/Teleport.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/RegisterDefaultTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/RegisterDefaultTasks.js +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/Rendering/IWGBuildTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/Saving/IWGSaveTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGDecorateTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGGenerateTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGLoadTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGPropagationTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Tasks/WorldGen/IWGWorldSunTasks.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Types/IWG.types.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/Types/IWG.types.js +0 -0
- /package/{IWG → Tasks/IWG}/World/index.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/World/index.js +0 -0
- /package/{IWG → Tasks/IWG}/index.d.ts +0 -0
- /package/{IWG → Tasks/IWG}/index.js +0 -0
- /package/{Propagation → Tasks/Propagation}/index.d.ts +0 -0
- /package/{Propagation → Tasks/Propagation}/index.js +0 -0
- /package/{Types → Tasks}/Tasks.types.js +0 -0
- /package/{Types/Substances.types.js → Tasks/WorldGeneration/WorldGen.types.js} +0 -0
- /package/{Interfaces/Data → Tools/Classes}/LocationBoundToolBase.d.ts +0 -0
- /package/{Interfaces/Data → Tools/Classes}/LocationBoundToolBase.js +0 -0
- /package/{Interfaces/Data → Util}/NumberPalette.d.ts +0 -0
- /package/{Interfaces/Data → Util}/NumberPalette.js +0 -0
- /package/{Interfaces/Data → Util}/StringPalette.d.ts +0 -0
- /package/{Interfaces/Data → Util}/StringPalette.js +0 -0
- /package/{Types → Util}/Util.types.d.ts +0 -0
- /package/{Types → Util}/Util.types.js +0 -0
- /package/{Types/Voxel.types.js → Voxels/Effects/VoxelEffects.types.js} +0 -0
- /package/{Data → Voxels}/LightData.d.ts +0 -0
- /package/{Data → Voxels}/LightData.js +0 -0
- /package/{VoxelModels → Voxels}/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.d.ts +0 -0
- /package/{VoxelModels → Voxels}/State/Schema/Conditions/ShapeStateSchemaRelationsCondition.js +0 -0
- /package/{VoxelModels → Voxels}/State/Schema/ShapeStateRelationsNode.d.ts +0 -0
- /package/{VoxelModels → Voxels}/State/Schema/ShapeStateRelationsNode.js +0 -0
- /package/{VoxelModels → Voxels}/State/State.types.js +0 -0
- /package/{VoxelModels/VoxelModelRules.types.js → Voxels/VoxelMaterial.types.js} +0 -0
- /package/{Data → Voxels}/VoxelShaderData.d.ts +0 -0
- /package/{Data → Voxels}/VoxelShaderData.js +0 -0
- /package/{Data → Voxels}/VoxelStateReader.d.ts +0 -0
- /package/{Data → Voxels}/VoxelStateReader.js +0 -0
|
@@ -0,0 +1,51 @@
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1
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+
import { Vector3Like } from "@amodx/math";
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2
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import { VoxelFaces } from "../../../Math";
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3
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import { Quad } from "@amodx/meshing/Primitives/Quad";
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4
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+
import { addQuadWeights, closestUnitNormal, } from "./Calc/CalcConstants";
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5
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+
import { TransformQuad } from "../../../Models/Shared/Transform";
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6
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+
import { GetBounds } from "./BoundsFunctions";
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7
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+
export function GetQuadGeometryData(data, transform) {
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8
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+
const quad = TransformQuad(Quad.Create(data.points), transform);
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9
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+
quad.orientation = 0;
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10
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+
const normals = quad.normals.getAsArray();
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11
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+
const averageNormal = [0, 0, 0];
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12
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+
for (let i = 0; i < normals.length; i++) {
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13
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+
averageNormal[0] += normals[i].x;
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14
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+
averageNormal[1] += normals[i].y;
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15
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+
averageNormal[2] += normals[i].z;
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16
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+
}
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17
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+
averageNormal[0] /= normals.length;
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18
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+
averageNormal[1] /= normals.length;
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19
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+
averageNormal[2] /= normals.length;
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// Normalize the average normal
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const magnitude = Math.sqrt(averageNormal[0] * averageNormal[0] +
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22
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+
averageNormal[1] * averageNormal[1] +
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23
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+
averageNormal[2] * averageNormal[2]);
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24
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+
if (magnitude !== 0) {
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25
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+
averageNormal[0] /= magnitude;
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26
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averageNormal[1] /= magnitude;
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27
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averageNormal[2] /= magnitude;
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}
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const unitNormal = closestUnitNormal(averageNormal);
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30
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let closestFace = VoxelFaces.Up;
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31
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if (unitNormal[0] == 1)
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closestFace = VoxelFaces.East;
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33
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if (unitNormal[0] == -1)
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closestFace = VoxelFaces.West;
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35
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if (unitNormal[1] == 1)
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closestFace = VoxelFaces.Up;
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37
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if (unitNormal[1] == -1)
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closestFace = VoxelFaces.Down;
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39
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+
if (unitNormal[2] == 1)
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closestFace = VoxelFaces.North;
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+
if (unitNormal[2] == -1)
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+
closestFace = VoxelFaces.South;
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43
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+
const vertexWeights = addQuadWeights(quad, closestFace);
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closestFace = closestFace;
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45
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return {
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quad,
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vertexWeights,
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closestFace,
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quadBounds: GetBounds(quad.positions.getAsArray().map((_) => Vector3Like.ToArray(_)))
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};
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51
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}
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@@ -0,0 +1,6 @@
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1
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import type { VoxelMesherDataTool } from "../../../../../Mesher/Tools/VoxelMesherDataTool";
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2
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import { QuadScalarVertexData } from "@amodx/meshing/Primitives/QuadVertexData";
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3
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export declare const FlowGradient: {
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4
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getLevel(tool: VoxelMesherDataTool, x: number, y: number, z: number): number;
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5
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calculate(tool: VoxelMesherDataTool, flowStates: QuadScalarVertexData): QuadScalarVertexData;
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6
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+
};
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@@ -1,4 +1,3 @@
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1
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-
import { QuadScalarVertexData } from "@amodx/meshing/Classes/QuadVertexData";
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2
1
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import { QuadVerticies } from "@amodx/meshing/Geometry.types";
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3
2
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const checkSets = {
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4
3
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[QuadVerticies.TopRight]: [
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@@ -22,26 +21,24 @@ const checkSets = {
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22
21
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1, -1,
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23
22
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],
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24
23
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};
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25
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-
const flowStates = new QuadScalarVertexData();
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26
24
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export const FlowGradient = {
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27
25
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getLevel(tool, x, y, z) {
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28
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-
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26
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+
const voxel = tool.nVoxel.getVoxel(x, y, z);
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27
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+
if (!voxel || !voxel.isRenderable())
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29
28
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return -1;
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30
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-
if (!tool.
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29
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+
if (!tool.voxel.isSameVoxel(voxel))
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31
30
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return -1;
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32
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-
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33
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-
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34
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-
const level = tool.nVoxel.getLevel();
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35
|
-
const levelState = tool.nVoxel.getLevelState();
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31
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+
const level = voxel.getLevel();
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32
|
+
const levelState = voxel.getLevelState();
|
|
36
33
|
if (levelState > 0)
|
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37
34
|
return 7;
|
|
38
35
|
return level;
|
|
39
36
|
},
|
|
40
|
-
calculate(tool) {
|
|
37
|
+
calculate(tool, flowStates) {
|
|
41
38
|
const cl = tool.voxel.getLevel();
|
|
42
39
|
const cs = tool.voxel.getLevelState();
|
|
43
40
|
let log = false;
|
|
44
|
-
if (tool.
|
|
41
|
+
if (tool.position.x == -1 && tool.position.z == -1) {
|
|
45
42
|
log = true;
|
|
46
43
|
}
|
|
47
44
|
for (let vertex = 0; vertex <= 3; vertex++) {
|
|
@@ -49,14 +46,14 @@ export const FlowGradient = {
|
|
|
49
46
|
let finalLevel = cl;
|
|
50
47
|
let zerCount = 0;
|
|
51
48
|
for (let i = 0; i < 6; i += 2) {
|
|
52
|
-
const cx = checkSet[i] + tool.
|
|
53
|
-
const cz = checkSet[i + 1] + tool.
|
|
54
|
-
const aboveLevel = this.getLevel(tool, cx, tool.
|
|
49
|
+
const cx = checkSet[i] + tool.position.x;
|
|
50
|
+
const cz = checkSet[i + 1] + tool.position.z;
|
|
51
|
+
const aboveLevel = this.getLevel(tool, cx, tool.position.y + 1, cz);
|
|
55
52
|
if (aboveLevel > 0) {
|
|
56
53
|
finalLevel = 9;
|
|
57
54
|
break;
|
|
58
55
|
}
|
|
59
|
-
const level = this.getLevel(tool, cx, tool.
|
|
56
|
+
const level = this.getLevel(tool, cx, tool.position.y, cz);
|
|
60
57
|
if (level == -1) {
|
|
61
58
|
zerCount++;
|
|
62
59
|
}
|
|
@@ -69,6 +66,6 @@ export const FlowGradient = {
|
|
|
69
66
|
}
|
|
70
67
|
flowStates.vertices[vertex] = finalLevel;
|
|
71
68
|
}
|
|
72
|
-
|
|
69
|
+
return flowStates;
|
|
73
70
|
},
|
|
74
71
|
};
|
|
@@ -0,0 +1,15 @@
|
|
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1
|
+
import { Vector3Like } from "@amodx/math";
|
|
2
|
+
import { VoxelMesherDataTool } from "Mesher/Tools/VoxelMesherDataTool";
|
|
3
|
+
import { GeoemtryNode } from "../../GeometryNode";
|
|
4
|
+
import { VoxelCustomGeomtryNode } from "../../../../../Models/VoxelModel.types";
|
|
5
|
+
import { QuadScalarVertexData } from "@amodx/meshing/Primitives/QuadVertexData";
|
|
6
|
+
import { VoxelFaces } from "../../../../../Math";
|
|
7
|
+
import type { LiquidVoxelModelArgs } from "../../../../../Models/Defaults/LiquidVoxelModel";
|
|
8
|
+
export declare class LiquidGeometryNode extends GeoemtryNode<VoxelCustomGeomtryNode, LiquidVoxelModelArgs> {
|
|
9
|
+
worldLight: QuadScalarVertexData;
|
|
10
|
+
init(): void;
|
|
11
|
+
isExposed(face: VoxelFaces): boolean;
|
|
12
|
+
determineShading(face: VoxelFaces): void;
|
|
13
|
+
shouldFlip(): boolean;
|
|
14
|
+
add(tool: VoxelMesherDataTool, originHash: number, origin: Vector3Like, args: LiquidVoxelModelArgs): void;
|
|
15
|
+
}
|
|
@@ -0,0 +1,269 @@
|
|
|
1
|
+
import { GeoemtryNode } from "../../GeometryNode";
|
|
2
|
+
let flowAnimationState = 0;
|
|
3
|
+
import { CompassAngles } from "@amodx/math";
|
|
4
|
+
import { Quad } from "@amodx/meshing/Primitives/Quad.js";
|
|
5
|
+
import { QuadVerticies } from "@amodx/meshing/Geometry.types.js";
|
|
6
|
+
import { QuadScalarVertexData } from "@amodx/meshing/Primitives/QuadVertexData";
|
|
7
|
+
import { VoxelFaceDirections, VoxelFaces } from "../../../../../Math";
|
|
8
|
+
import { UpdateBounds } from "../../../Common/BoundsFunctions";
|
|
9
|
+
import { VoxelGeometry } from "../../../../../Mesher/Geometry/VoxelGeometry";
|
|
10
|
+
import { LightData } from "../../../../../Voxels/LightData";
|
|
11
|
+
import { shouldCauseFlip } from "../../../Common/Calc/CalcConstants";
|
|
12
|
+
import { FlowGradient } from "./FlowGradient";
|
|
13
|
+
import { GetBoxGeometryNodeData } from "../../../Common/BoxGeometryNode";
|
|
14
|
+
const vertexValue = new QuadScalarVertexData();
|
|
15
|
+
const vertexLevel = new QuadScalarVertexData();
|
|
16
|
+
var FlowStates;
|
|
17
|
+
(function (FlowStates) {
|
|
18
|
+
FlowStates[FlowStates["None"] = 0] = "None";
|
|
19
|
+
FlowStates[FlowStates["Down"] = 1] = "Down";
|
|
20
|
+
FlowStates[FlowStates["Up"] = 2] = "Up";
|
|
21
|
+
})(FlowStates || (FlowStates = {}));
|
|
22
|
+
const waterHeight = 6 / 7;
|
|
23
|
+
const quadRotations = {
|
|
24
|
+
[CompassAngles.North]: Quad.RotateUvs(Quad.FullUVs, CompassAngles.North),
|
|
25
|
+
[CompassAngles.South]: Quad.RotateUvs(Quad.FullUVs, CompassAngles.South),
|
|
26
|
+
[CompassAngles.East]: Quad.RotateUvs(Quad.FullUVs, CompassAngles.East),
|
|
27
|
+
[CompassAngles.West]: Quad.RotateUvs(Quad.FullUVs, CompassAngles.West),
|
|
28
|
+
[CompassAngles.NorthWest]: Quad.RotateUvs(Quad.FullUVs, CompassAngles.NorthWest),
|
|
29
|
+
[CompassAngles.NorthEast]: Quad.RotateUvs(Quad.FullUVs, CompassAngles.NorthEast),
|
|
30
|
+
[CompassAngles.SouthWest]: Quad.RotateUvs(Quad.FullUVs, CompassAngles.SouthWest),
|
|
31
|
+
[CompassAngles.SouthEast]: Quad.RotateUvs(Quad.FullUVs, CompassAngles.SouthEast),
|
|
32
|
+
};
|
|
33
|
+
const getFlowAngle = () => {
|
|
34
|
+
if (vertexLevel.isAllEqualTo(15)) {
|
|
35
|
+
flowAnimationState = FlowStates.None;
|
|
36
|
+
return 0;
|
|
37
|
+
}
|
|
38
|
+
const upRight = vertexLevel.vertices[QuadVerticies.TopRight];
|
|
39
|
+
const upLeft = vertexLevel.vertices[QuadVerticies.TopLeft];
|
|
40
|
+
const downLeft = vertexLevel.vertices[QuadVerticies.BottomLeft];
|
|
41
|
+
const downRight = vertexLevel.vertices[QuadVerticies.BottomRight];
|
|
42
|
+
const upEqual = upRight == upLeft;
|
|
43
|
+
const downEqual = downRight == downLeft;
|
|
44
|
+
const rightEqual = upRight == downRight;
|
|
45
|
+
const leftEqual = upLeft == downLeft;
|
|
46
|
+
if (upEqual && downEqual) {
|
|
47
|
+
if (upRight < downRight) {
|
|
48
|
+
flowAnimationState = FlowStates.Up;
|
|
49
|
+
return CompassAngles.North;
|
|
50
|
+
}
|
|
51
|
+
if (upRight > downRight) {
|
|
52
|
+
flowAnimationState = FlowStates.Up;
|
|
53
|
+
return CompassAngles.South;
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
if (rightEqual && leftEqual) {
|
|
57
|
+
if (upRight < upLeft) {
|
|
58
|
+
flowAnimationState = FlowStates.Up;
|
|
59
|
+
return CompassAngles.East;
|
|
60
|
+
}
|
|
61
|
+
if (upRight > upLeft) {
|
|
62
|
+
flowAnimationState = FlowStates.Up;
|
|
63
|
+
return CompassAngles.West;
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
if ((downRight < upRight && downRight < upLeft && downRight < downLeft) ||
|
|
67
|
+
(upLeft > upRight && upLeft > downRight && upLeft > downLeft)) {
|
|
68
|
+
flowAnimationState = FlowStates.Up;
|
|
69
|
+
return CompassAngles.SouthEast;
|
|
70
|
+
}
|
|
71
|
+
if ((upLeft < upRight && upLeft < downRight && upLeft < downLeft) ||
|
|
72
|
+
(downRight > upRight && downRight > upLeft && downRight > downLeft)) {
|
|
73
|
+
flowAnimationState = FlowStates.Up;
|
|
74
|
+
return CompassAngles.NorthWest;
|
|
75
|
+
}
|
|
76
|
+
if ((upRight < downRight && upRight < upLeft && upRight < downLeft) ||
|
|
77
|
+
(downLeft > downRight && downLeft > upLeft && downLeft > upRight)) {
|
|
78
|
+
flowAnimationState = FlowStates.Up;
|
|
79
|
+
return CompassAngles.NorthEast;
|
|
80
|
+
}
|
|
81
|
+
if ((downLeft < downRight && downLeft < upLeft && downLeft < upRight) ||
|
|
82
|
+
(upRight > downRight && upRight > upLeft && upRight > downLeft)) {
|
|
83
|
+
flowAnimationState = FlowStates.Up;
|
|
84
|
+
return CompassAngles.SouthWest;
|
|
85
|
+
}
|
|
86
|
+
return CompassAngles.North;
|
|
87
|
+
};
|
|
88
|
+
const uvs = [
|
|
89
|
+
[1, 1],
|
|
90
|
+
[0, 1],
|
|
91
|
+
[0, 0],
|
|
92
|
+
[1, 0],
|
|
93
|
+
];
|
|
94
|
+
const { quads: Quads, vertexWeights, quadBounds, } = GetBoxGeometryNodeData([
|
|
95
|
+
[0, 0, 0],
|
|
96
|
+
[1, waterHeight, 1],
|
|
97
|
+
], {});
|
|
98
|
+
export class LiquidGeometryNode extends GeoemtryNode {
|
|
99
|
+
worldLight;
|
|
100
|
+
init() { }
|
|
101
|
+
isExposed(face) {
|
|
102
|
+
const nv = this.tool.nVoxel.getVoxel(VoxelFaceDirections[face][0] + this.tool.position.x, VoxelFaceDirections[face][1] + this.tool.position.y, VoxelFaceDirections[face][2] + this.tool.position.z);
|
|
103
|
+
if (!nv ||
|
|
104
|
+
nv.isAir() ||
|
|
105
|
+
(!this.tool.voxel.isSameVoxel(nv) && face == VoxelFaces.Up))
|
|
106
|
+
return true;
|
|
107
|
+
return false;
|
|
108
|
+
}
|
|
109
|
+
determineShading(face) {
|
|
110
|
+
const tool = this.tool;
|
|
111
|
+
const lightData = tool.lightData[face];
|
|
112
|
+
const worldLight = this.worldLight;
|
|
113
|
+
for (let v = 0; v < 4; v++) {
|
|
114
|
+
worldLight.vertices[v] = lightData[v];
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
shouldFlip() {
|
|
118
|
+
return (shouldCauseFlip(LightData.getS(this.worldLight.vertices[0]), LightData.getS(this.worldLight.vertices[1]), LightData.getS(this.worldLight.vertices[2]), LightData.getS(this.worldLight.vertices[3])) ||
|
|
119
|
+
shouldCauseFlip(LightData.sumRGB(this.worldLight.vertices[0]), LightData.sumRGB(this.worldLight.vertices[1]), LightData.sumRGB(this.worldLight.vertices[2]), LightData.sumRGB(this.worldLight.vertices[3])));
|
|
120
|
+
}
|
|
121
|
+
add(tool, originHash, origin, args) {
|
|
122
|
+
vertexLevel.setAll(15);
|
|
123
|
+
vertexValue.setAll(0);
|
|
124
|
+
this.tool = tool;
|
|
125
|
+
this.tool = tool;
|
|
126
|
+
this.origin = tool.position;
|
|
127
|
+
// this.worldAO = tool.getWorldAO();
|
|
128
|
+
this.worldLight = tool.getWorldLight();
|
|
129
|
+
let upFaceExposed = false;
|
|
130
|
+
if (this.isExposed(VoxelFaces.Up)) {
|
|
131
|
+
FlowGradient.calculate(tool, vertexLevel);
|
|
132
|
+
const quad = Quads[VoxelFaces.Up];
|
|
133
|
+
tool.calculateFaceData(VoxelFaces.Up);
|
|
134
|
+
this.determineShading(VoxelFaces.Up);
|
|
135
|
+
quad.flip = this.shouldFlip();
|
|
136
|
+
tool.setTexture(args.flowTexture);
|
|
137
|
+
vertexValue.set(vertexLevel.vertices[0] / 7, vertexLevel.vertices[1] / 7, vertexLevel.vertices[2] / 7, vertexLevel.vertices[3] / 7);
|
|
138
|
+
const uvAngle = getFlowAngle();
|
|
139
|
+
const uvSet = quadRotations[uvAngle];
|
|
140
|
+
quad.uvs.vertices[QuadVerticies.TopRight].x = uvSet[0][0];
|
|
141
|
+
quad.uvs.vertices[QuadVerticies.TopRight].y = uvSet[0][1];
|
|
142
|
+
quad.uvs.vertices[QuadVerticies.TopLeft].x = uvSet[1][0];
|
|
143
|
+
quad.uvs.vertices[QuadVerticies.TopLeft].y = uvSet[1][1];
|
|
144
|
+
quad.uvs.vertices[QuadVerticies.BottomLeft].x = uvSet[2][0];
|
|
145
|
+
quad.uvs.vertices[QuadVerticies.BottomLeft].y = uvSet[2][1];
|
|
146
|
+
quad.uvs.vertices[QuadVerticies.BottomRight].x = uvSet[3][0];
|
|
147
|
+
quad.uvs.vertices[QuadVerticies.BottomRight].y = uvSet[3][1];
|
|
148
|
+
quad.positions.vertices[0].y = vertexValue.vertices[0] * waterHeight;
|
|
149
|
+
quad.positions.vertices[1].y = vertexValue.vertices[1] * waterHeight;
|
|
150
|
+
quad.positions.vertices[2].y = vertexValue.vertices[2] * waterHeight;
|
|
151
|
+
quad.positions.vertices[3].y = vertexValue.vertices[3] * waterHeight;
|
|
152
|
+
tool.getAnimationData().setAll(flowAnimationState);
|
|
153
|
+
VoxelGeometry.addQuad(tool, origin, quad);
|
|
154
|
+
upFaceExposed = true;
|
|
155
|
+
UpdateBounds(tool, origin, quadBounds[VoxelFaces.Up]);
|
|
156
|
+
}
|
|
157
|
+
if (this.isExposed(VoxelFaces.Down)) {
|
|
158
|
+
tool.setTexture(args.flowTexture);
|
|
159
|
+
const quad = Quads[VoxelFaces.Down];
|
|
160
|
+
tool.calculateFaceData(VoxelFaces.Down);
|
|
161
|
+
this.determineShading(VoxelFaces.Down);
|
|
162
|
+
quad.flip = this.shouldFlip();
|
|
163
|
+
tool.setTexture(args.flowTexture);
|
|
164
|
+
VoxelGeometry.addQuad(tool, origin, quad);
|
|
165
|
+
UpdateBounds(tool, origin, quadBounds[VoxelFaces.Down]);
|
|
166
|
+
}
|
|
167
|
+
if (this.isExposed(VoxelFaces.North)) {
|
|
168
|
+
tool.setTexture(args.flowTexture);
|
|
169
|
+
const quad = Quads[VoxelFaces.North];
|
|
170
|
+
tool.getAnimationData().setAll(1);
|
|
171
|
+
tool.calculateFaceData(VoxelFaces.North);
|
|
172
|
+
this.determineShading(VoxelFaces.North);
|
|
173
|
+
quad.flip = this.shouldFlip();
|
|
174
|
+
if (upFaceExposed) {
|
|
175
|
+
quad.positions.vertices[QuadVerticies.TopRight].y =
|
|
176
|
+
vertexValue.vertices[QuadVerticies.TopRight] * waterHeight;
|
|
177
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y =
|
|
178
|
+
vertexValue.vertices[QuadVerticies.TopLeft] * waterHeight;
|
|
179
|
+
quad.uvs.vertices[QuadVerticies.TopRight].y =
|
|
180
|
+
vertexValue.vertices[QuadVerticies.TopRight];
|
|
181
|
+
quad.uvs.vertices[QuadVerticies.TopLeft].y =
|
|
182
|
+
vertexValue.vertices[QuadVerticies.TopLeft];
|
|
183
|
+
}
|
|
184
|
+
else {
|
|
185
|
+
quad.positions.vertices[QuadVerticies.TopRight].y = 1;
|
|
186
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
|
|
187
|
+
quad.setUVs(uvs);
|
|
188
|
+
UpdateBounds(tool, origin, quadBounds[VoxelFaces.North]);
|
|
189
|
+
}
|
|
190
|
+
VoxelGeometry.addQuad(tool, origin, quad);
|
|
191
|
+
}
|
|
192
|
+
if (this.isExposed(VoxelFaces.South)) {
|
|
193
|
+
tool.setTexture(args.flowTexture);
|
|
194
|
+
const quad = Quads[VoxelFaces.South];
|
|
195
|
+
tool.getAnimationData().setAll(1);
|
|
196
|
+
tool.calculateFaceData(VoxelFaces.South);
|
|
197
|
+
this.determineShading(VoxelFaces.South);
|
|
198
|
+
quad.flip = this.shouldFlip();
|
|
199
|
+
if (upFaceExposed) {
|
|
200
|
+
quad.positions.vertices[QuadVerticies.TopRight].y =
|
|
201
|
+
vertexValue.vertices[QuadVerticies.BottomRight] * waterHeight;
|
|
202
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y =
|
|
203
|
+
vertexValue.vertices[QuadVerticies.BottomLeft] * waterHeight;
|
|
204
|
+
quad.uvs.vertices[QuadVerticies.TopRight].y =
|
|
205
|
+
vertexValue.vertices[QuadVerticies.BottomRight];
|
|
206
|
+
quad.uvs.vertices[QuadVerticies.TopLeft].y =
|
|
207
|
+
vertexValue.vertices[QuadVerticies.BottomLeft];
|
|
208
|
+
}
|
|
209
|
+
else {
|
|
210
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
|
|
211
|
+
quad.positions.vertices[QuadVerticies.TopRight].y = 1;
|
|
212
|
+
quad.setUVs(uvs);
|
|
213
|
+
UpdateBounds(tool, origin, quadBounds[VoxelFaces.South]);
|
|
214
|
+
}
|
|
215
|
+
VoxelGeometry.addQuad(tool, origin, quad);
|
|
216
|
+
}
|
|
217
|
+
if (this.isExposed(VoxelFaces.East)) {
|
|
218
|
+
tool.setTexture(args.flowTexture);
|
|
219
|
+
const quad = Quads[VoxelFaces.East];
|
|
220
|
+
tool.getAnimationData().setAll(1);
|
|
221
|
+
tool.calculateFaceData(VoxelFaces.East);
|
|
222
|
+
this.determineShading(VoxelFaces.East);
|
|
223
|
+
quad.flip = this.shouldFlip();
|
|
224
|
+
if (upFaceExposed) {
|
|
225
|
+
quad.positions.vertices[QuadVerticies.TopRight].y =
|
|
226
|
+
vertexValue.vertices[QuadVerticies.TopRight] * waterHeight;
|
|
227
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y =
|
|
228
|
+
vertexValue.vertices[QuadVerticies.BottomRight] * waterHeight;
|
|
229
|
+
quad.uvs.vertices[QuadVerticies.TopRight].y =
|
|
230
|
+
vertexValue.vertices[QuadVerticies.TopRight];
|
|
231
|
+
quad.uvs.vertices[QuadVerticies.TopLeft].y =
|
|
232
|
+
vertexValue.vertices[QuadVerticies.BottomRight];
|
|
233
|
+
}
|
|
234
|
+
else {
|
|
235
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
|
|
236
|
+
quad.positions.vertices[QuadVerticies.TopRight].y = 1;
|
|
237
|
+
quad.setUVs(uvs);
|
|
238
|
+
UpdateBounds(tool, origin, quadBounds[VoxelFaces.East]);
|
|
239
|
+
}
|
|
240
|
+
VoxelGeometry.addQuad(tool, origin, quad);
|
|
241
|
+
}
|
|
242
|
+
if (this.isExposed(VoxelFaces.West)) {
|
|
243
|
+
tool.setTexture(args.flowTexture);
|
|
244
|
+
const quad = Quads[VoxelFaces.West];
|
|
245
|
+
tool.getAnimationData().setAll(1);
|
|
246
|
+
tool.calculateFaceData(VoxelFaces.West);
|
|
247
|
+
this.determineShading(VoxelFaces.West);
|
|
248
|
+
quad.flip = this.shouldFlip();
|
|
249
|
+
if (upFaceExposed) {
|
|
250
|
+
quad.positions.vertices[QuadVerticies.TopRight].y =
|
|
251
|
+
vertexValue.vertices[QuadVerticies.TopLeft] * waterHeight;
|
|
252
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y =
|
|
253
|
+
vertexValue.vertices[QuadVerticies.BottomLeft] * waterHeight;
|
|
254
|
+
quad.uvs.vertices[QuadVerticies.TopRight].y =
|
|
255
|
+
vertexValue.vertices[QuadVerticies.TopLeft];
|
|
256
|
+
quad.uvs.vertices[QuadVerticies.TopLeft].y =
|
|
257
|
+
vertexValue.vertices[QuadVerticies.BottomLeft];
|
|
258
|
+
}
|
|
259
|
+
else {
|
|
260
|
+
quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
|
|
261
|
+
quad.positions.vertices[QuadVerticies.TopRight].y = 1;
|
|
262
|
+
quad.setUVs(uvs);
|
|
263
|
+
UpdateBounds(tool, origin, quadBounds[VoxelFaces.West]);
|
|
264
|
+
}
|
|
265
|
+
VoxelGeometry.addQuad(tool, origin, quad);
|
|
266
|
+
}
|
|
267
|
+
this.worldLight.setAll(0);
|
|
268
|
+
}
|
|
269
|
+
}
|
|
File without changes
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { VoxelMesherDataTool } from "../../../Mesher/Tools/VoxelMesherDataTool";
|
|
2
|
+
import { Vector3Like } from "@amodx/math";
|
|
3
|
+
import { VoxelGeometryConstructor } from "./VoxelGeometryConstructor";
|
|
4
|
+
import { VoxelGeometryTransform } from "../../../Voxels/VoxelSyncData";
|
|
5
|
+
export interface GeoemtryNodeConstructor<Data = any, Args = any> {
|
|
6
|
+
new (geometryPaletteId: number, geomtry: VoxelGeometryConstructor, data: Data, transform: VoxelGeometryTransform): GeoemtryNode<Data, Args>;
|
|
7
|
+
}
|
|
8
|
+
export declare abstract class GeoemtryNode<Data = any, Args = any> {
|
|
9
|
+
geometryPaletteId: number;
|
|
10
|
+
geomtry: VoxelGeometryConstructor;
|
|
11
|
+
data: Data;
|
|
12
|
+
transform: VoxelGeometryTransform;
|
|
13
|
+
faceIndex: number;
|
|
14
|
+
vertexIndex: number;
|
|
15
|
+
faceCount: number;
|
|
16
|
+
vertexCount: number;
|
|
17
|
+
tool: VoxelMesherDataTool;
|
|
18
|
+
origin: Vector3Like;
|
|
19
|
+
constructor(geometryPaletteId: number, geomtry: VoxelGeometryConstructor, data: Data, transform: VoxelGeometryTransform);
|
|
20
|
+
abstract init(): void;
|
|
21
|
+
abstract add(tool: VoxelMesherDataTool, originHash: number, origin: Vector3Like, args: Args): void;
|
|
22
|
+
}
|
|
@@ -1,14 +1,18 @@
|
|
|
1
1
|
export class GeoemtryNode {
|
|
2
2
|
geometryPaletteId;
|
|
3
3
|
geomtry;
|
|
4
|
+
data;
|
|
5
|
+
transform;
|
|
4
6
|
faceIndex = -1;
|
|
5
7
|
vertexIndex = -1;
|
|
6
8
|
faceCount = -1;
|
|
7
9
|
vertexCount = -1;
|
|
8
10
|
tool;
|
|
9
11
|
origin;
|
|
10
|
-
constructor(geometryPaletteId, geomtry) {
|
|
12
|
+
constructor(geometryPaletteId, geomtry, data, transform) {
|
|
11
13
|
this.geometryPaletteId = geometryPaletteId;
|
|
12
14
|
this.geomtry = geomtry;
|
|
15
|
+
this.data = data;
|
|
16
|
+
this.transform = transform;
|
|
13
17
|
}
|
|
14
18
|
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { Vec3Array, Vec4Array, Vector3Like } from "@amodx/math";
|
|
2
|
+
import { VoxelFaces } from "../../../../Math";
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3
|
+
import { QuadScalarVertexData } from "@amodx/meshing";
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4
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+
import { VoxelBoxGeometryNode } from "../../../../Models/VoxelModel.types";
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5
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+
import { Quad } from "@amodx/meshing/Primitives/Quad";
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6
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+
import { VoxelMesherDataTool } from "../../../../Mesher/Tools/VoxelMesherDataTool";
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7
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+
import { BoxVoxelGometryArgs } from "../../../../Models/Input/BoxVoxelGometryInputs";
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8
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+
import { GeoemtryNode } from "../GeometryNode";
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9
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+
export declare class BoxVoxelGometryNode extends GeoemtryNode<VoxelBoxGeometryNode, BoxVoxelGometryArgs> {
|
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10
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+
quads: Record<VoxelFaces, Quad>;
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11
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+
quadBounds: [Vec3Array, Vec3Array][];
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12
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+
vertexWeights: Record<VoxelFaces, [
|
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13
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+
Vec4Array,
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14
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+
Vec4Array,
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15
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+
Vec4Array,
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16
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+
Vec4Array
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17
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+
]>;
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18
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+
worldLight: QuadScalarVertexData;
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19
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+
worldAO: QuadScalarVertexData;
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20
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+
init(): void;
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21
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+
isExposed(face: VoxelFaces): boolean;
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22
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+
determineShading(face: VoxelFaces): void;
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23
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+
shouldFlip(): boolean;
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24
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+
add(tool: VoxelMesherDataTool, originHash: number, origin: Vector3Like, args: BoxVoxelGometryArgs): void;
|
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25
|
+
}
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|
@@ -1,101 +1,37 @@
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1
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-
import { Vector3Like } from "@amodx/math";
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2
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-
import { VoxelFaces } from "../../../../Math";
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3
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-
import { Quad } from "@amodx/meshing/Classes/Quad";
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4
1
|
import { VoxelGeometry } from "../../../../Mesher/Geometry/VoxelGeometry";
|
|
5
|
-
import { BoxVoxelGometryInputs, } from "
|
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2
|
+
import { BoxVoxelGometryInputs, } from "../../../../Models/Input/BoxVoxelGometryInputs";
|
|
6
3
|
import { VoxelGeometryLookUp } from "../../VoxelGeometryLookUp";
|
|
7
4
|
import { GeoemtryNode } from "../GeometryNode";
|
|
8
|
-
import {
|
|
9
|
-
import { LightData } from "../../../../
|
|
10
|
-
import { VoxelRelativeCubeIndexPositionMap } from "
|
|
11
|
-
import {
|
|
5
|
+
import { getInterpolationValue, shouldCauseFlip, } from "../../Common/Calc/CalcConstants";
|
|
6
|
+
import { LightData } from "../../../../Voxels/LightData";
|
|
7
|
+
import { VoxelRelativeCubeIndexPositionMap } from "../../../../Models/Indexing/VoxelRelativeCubeIndex";
|
|
8
|
+
import { GetBoxGeometryNodeData } from "../../Common/BoxGeometryNode";
|
|
9
|
+
import { UpdateBounds } from "../../Common/BoundsFunctions";
|
|
12
10
|
const ArgIndexes = BoxVoxelGometryInputs.ArgIndexes;
|
|
13
11
|
export class BoxVoxelGometryNode extends GeoemtryNode {
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
vertexWeights
|
|
12
|
+
quads;
|
|
13
|
+
quadBounds = [];
|
|
14
|
+
vertexWeights;
|
|
17
15
|
worldLight;
|
|
18
16
|
worldAO;
|
|
19
|
-
|
|
20
|
-
super(geometryPaletteId, geometry);
|
|
21
|
-
this.data = data;
|
|
22
|
-
const [start, end] = data.points.map((_) => Vector3Like.Create(..._));
|
|
17
|
+
init() {
|
|
23
18
|
this.faceCount = 6;
|
|
24
19
|
this.vertexCount = this.faceCount * 4;
|
|
25
|
-
const
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
[start.x, end.y, end.z],
|
|
30
|
-
[start.x, end.y, start.z],
|
|
31
|
-
[end.x, end.y, start.z],
|
|
32
|
-
],
|
|
33
|
-
//bottom
|
|
34
|
-
[
|
|
35
|
-
[start.x, start.y, end.z],
|
|
36
|
-
[end.x, start.y, end.z],
|
|
37
|
-
[end.x, start.y, start.z],
|
|
38
|
-
[start.x, start.y, start.z],
|
|
39
|
-
],
|
|
40
|
-
//north
|
|
41
|
-
[
|
|
42
|
-
[start.x, end.y, end.z],
|
|
43
|
-
[end.x, end.y, end.z],
|
|
44
|
-
[end.x, start.y, end.z],
|
|
45
|
-
[start.x, start.y, end.z],
|
|
46
|
-
],
|
|
47
|
-
//south
|
|
48
|
-
[
|
|
49
|
-
[end.x, end.y, start.z],
|
|
50
|
-
[start.x, end.y, start.z],
|
|
51
|
-
[start.x, start.y, start.z],
|
|
52
|
-
[end.x, start.y, start.z],
|
|
53
|
-
],
|
|
54
|
-
//east
|
|
55
|
-
[
|
|
56
|
-
[end.x, end.y, end.z],
|
|
57
|
-
[end.x, end.y, start.z],
|
|
58
|
-
[end.x, start.y, start.z],
|
|
59
|
-
[end.x, start.y, end.z],
|
|
60
|
-
],
|
|
61
|
-
//west
|
|
62
|
-
[
|
|
63
|
-
[start.x, end.y, start.z],
|
|
64
|
-
[start.x, end.y, end.z],
|
|
65
|
-
[start.x, start.y, end.z],
|
|
66
|
-
[start.x, start.y, start.z],
|
|
67
|
-
],
|
|
68
|
-
];
|
|
69
|
-
const tranformed = TransformBox(quadPoints.map((_) => Quad.Create(_)), transform);
|
|
70
|
-
this.quads[VoxelFaces.Up] = tranformed[VoxelFaces.Up];
|
|
71
|
-
tranformed[VoxelFaces.Up].orientation = 0;
|
|
72
|
-
this.vertexWeights[VoxelFaces.Up] = addQuadWeights(this.quads[VoxelFaces.Up], VoxelFaces.Up);
|
|
73
|
-
this.quads[VoxelFaces.Down] = tranformed[VoxelFaces.Down];
|
|
74
|
-
tranformed[VoxelFaces.Down].orientation = 0;
|
|
75
|
-
this.vertexWeights[VoxelFaces.Down] = addQuadWeights(this.quads[VoxelFaces.Down], VoxelFaces.Down);
|
|
76
|
-
this.quads[VoxelFaces.North] = tranformed[VoxelFaces.North];
|
|
77
|
-
tranformed[VoxelFaces.North].orientation = 0;
|
|
78
|
-
this.vertexWeights[VoxelFaces.North] = addQuadWeights(this.quads[VoxelFaces.North], VoxelFaces.North);
|
|
79
|
-
this.quads[VoxelFaces.South] = tranformed[VoxelFaces.South];
|
|
80
|
-
tranformed[VoxelFaces.South].orientation = 0;
|
|
81
|
-
this.vertexWeights[VoxelFaces.South] = addQuadWeights(this.quads[VoxelFaces.South], VoxelFaces.South);
|
|
82
|
-
this.quads[VoxelFaces.East] = tranformed[VoxelFaces.East];
|
|
83
|
-
tranformed[VoxelFaces.East].orientation = 0;
|
|
84
|
-
this.vertexWeights[VoxelFaces.East] = addQuadWeights(this.quads[VoxelFaces.East], VoxelFaces.East);
|
|
85
|
-
this.quads[VoxelFaces.West] = tranformed[VoxelFaces.West];
|
|
86
|
-
tranformed[VoxelFaces.West].orientation = 0;
|
|
87
|
-
this.vertexWeights[VoxelFaces.West] = addQuadWeights(this.quads[VoxelFaces.West], VoxelFaces.West);
|
|
20
|
+
const { quads, vertexWeights, quadBounds } = GetBoxGeometryNodeData(this.data.points, this.transform);
|
|
21
|
+
this.quads = quads;
|
|
22
|
+
this.vertexWeights = vertexWeights;
|
|
23
|
+
this.quadBounds = quadBounds;
|
|
88
24
|
}
|
|
89
25
|
isExposed(face) {
|
|
90
26
|
const trueFaceIndex = face + this.faceIndex;
|
|
91
|
-
const faceIndexes = this.geomtry.
|
|
27
|
+
const faceIndexes = this.geomtry.faceCullMap[trueFaceIndex];
|
|
92
28
|
if (!faceIndexes)
|
|
93
29
|
return true;
|
|
94
30
|
const tool = this.tool;
|
|
95
31
|
for (let positionIndex = 0; positionIndex < faceIndexes.length; positionIndex++) {
|
|
96
32
|
const currentIndex = faceIndexes[positionIndex];
|
|
97
33
|
const p = VoxelRelativeCubeIndexPositionMap[currentIndex];
|
|
98
|
-
const hashed = VoxelGeometryLookUp.getHash(tool.
|
|
34
|
+
const hashed = VoxelGeometryLookUp.getHash(tool.nVoxel, tool.position.x + p[0], tool.position.y + p[1], tool.position.z + p[2]);
|
|
99
35
|
const offsetBaseGometry = VoxelGeometryLookUp.geometryCache[hashed];
|
|
100
36
|
const offsetConditonalGeometry = VoxelGeometryLookUp.conditionalGeometryCache[hashed];
|
|
101
37
|
if (offsetBaseGometry) {
|
|
@@ -139,13 +75,13 @@ export class BoxVoxelGometryNode extends GeoemtryNode {
|
|
|
139
75
|
if (noAO)
|
|
140
76
|
continue;
|
|
141
77
|
const trueVertexIndex = this.vertexIndex + face * 4 + v;
|
|
142
|
-
const aoIndexes = this.geomtry.
|
|
78
|
+
const aoIndexes = this.geomtry.vertexHitMap[trueVertexIndex];
|
|
143
79
|
if (!aoIndexes)
|
|
144
80
|
continue;
|
|
145
81
|
for (let positionIndex = 0; positionIndex < aoIndexes.length; positionIndex++) {
|
|
146
82
|
const currentIndex = aoIndexes[positionIndex];
|
|
147
83
|
const p = VoxelRelativeCubeIndexPositionMap[currentIndex];
|
|
148
|
-
const hashed = VoxelGeometryLookUp.getHash(tool.
|
|
84
|
+
const hashed = VoxelGeometryLookUp.getHash(tool.nVoxel, tool.position.x + p[0], tool.position.y + p[1], tool.position.z + p[2]);
|
|
149
85
|
if (VoxelGeometryLookUp.noCastAO[hashed] === true)
|
|
150
86
|
continue;
|
|
151
87
|
const baseGeo = VoxelGeometryLookUp.geometryCache[hashed];
|
|
@@ -187,7 +123,7 @@ export class BoxVoxelGometryNode extends GeoemtryNode {
|
|
|
187
123
|
}
|
|
188
124
|
add(tool, originHash, origin, args) {
|
|
189
125
|
this.tool = tool;
|
|
190
|
-
this.origin = tool.
|
|
126
|
+
this.origin = tool.position;
|
|
191
127
|
this.worldAO = tool.getWorldAO();
|
|
192
128
|
this.worldLight = tool.getWorldLight();
|
|
193
129
|
for (let face = 0; face < 6; face++) {
|
|
@@ -212,6 +148,7 @@ export class BoxVoxelGometryNode extends GeoemtryNode {
|
|
|
212
148
|
quad.uvs.vertices[3].x = uvs[3][0];
|
|
213
149
|
quad.uvs.vertices[3].y = uvs[3][1];
|
|
214
150
|
VoxelGeometry.addQuad(tool, origin, quad);
|
|
151
|
+
UpdateBounds(tool, origin, this.quadBounds[face]);
|
|
215
152
|
}
|
|
216
153
|
}
|
|
217
154
|
this.worldLight.setAll(0);
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { Vec3Array, Vec4Array, Vector3Like } from "@amodx/math";
|
|
2
|
+
import { VoxelFaces } from "../../../../Math";
|
|
3
|
+
import { QuadScalarVertexData } from "@amodx/meshing";
|
|
4
|
+
import { VoxelQuadGeometryNode } from "../../../../Models/VoxelModel.types";
|
|
5
|
+
import { Quad } from "@amodx/meshing/Primitives/Quad";
|
|
6
|
+
import { VoxelMesherDataTool } from "../../../../Mesher/Tools/VoxelMesherDataTool";
|
|
7
|
+
import { GeoemtryNode } from "../GeometryNode";
|
|
8
|
+
import { QuadVoxelGometryArgs } from "../../../../Models/Input/QuadVoxelGometryInputs";
|
|
9
|
+
export declare class QuadVoxelGometryNode extends GeoemtryNode<VoxelQuadGeometryNode, QuadVoxelGometryArgs> {
|
|
10
|
+
quad: Quad;
|
|
11
|
+
quadBounds: [Vec3Array, Vec3Array];
|
|
12
|
+
vertexWeights: [Vec4Array, Vec4Array, Vec4Array, Vec4Array];
|
|
13
|
+
worldLight: QuadScalarVertexData;
|
|
14
|
+
worldAO: QuadScalarVertexData;
|
|
15
|
+
closestFace: VoxelFaces;
|
|
16
|
+
init(): void;
|
|
17
|
+
isExposed(): boolean;
|
|
18
|
+
determineShading(): void;
|
|
19
|
+
shouldFlip(): boolean;
|
|
20
|
+
add(tool: VoxelMesherDataTool, originHash: number, origin: Vector3Like, args: QuadVoxelGometryArgs): void;
|
|
21
|
+
}
|