@displayxr/inline3d 1.49.2 → 1.50.0

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package/CHANGELOG.md CHANGED
@@ -5,6 +5,65 @@ entry points (`.`, `./three`) are frozen for 1.x, while the **scene subpaths** (
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  `./splat`, `./model`) are a preview tier whose options may change in any release. Entries below say
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  which tier they touch, because that is what tells you whether an upgrade can move your pixels.
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+ ## Unreleased
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+
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+ ## 1.50.0 — 2026-11-04
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+
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+ ### Fixed — `./camera`, `./call`: half-width side-by-side webcams keep their aspect ratio
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+
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+ A USB stereo webcam that sends 3840x2160 half-SBS came through as a 3840x1080 centre crop: each eye
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+ 2x too tall, with half the vertical view. Such a camera (listed by USB id, since its shape matches
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+ a 4K webcam's) is now read in its native mode and sent as 2560x720 with square-pixel eyes. Needs
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+ `MediaStreamTrackProcessor`; without it the camera opens as before. `prefer: 'mono'` stays raw.
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+
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+ ### Added — `@displayxr/inline3d/hands`: tracked hands, and pinch controls for every viewer (`./hands`, `./viewer`, `./model`, `./splat`)
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+
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+ Preview tier. The DisplayXR Browser 1.8.0+ (Windows, with a hand provider such as an Ultraleap
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+ tracker) exposes standard WebXR Hand Input on an inline-3D session: one `XRInputSource` per hand
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+ with a 25-joint `XRHand`, located in the same rig frame as the eye views. The new subpath reads it
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+ and turns it into controls:
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+
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+ - `watchHands(wall, onFrame)` — the tracked hands every session frame (`poses`, `radii`,
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+ `joint(name)`, `thumbTip`, `indexTip`, `palmLength`), the browser's per-frame gate
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+ (`state.gate`: `'available'` or why hands are withheld) and the hand `inputsourceschange`.
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+ - `HandGestureController` / `PinchDetector` — the DisplayXR Model Viewer's gesture math, ported:
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+ hand-relative throughout — the pinch thresholds (2.5 cm enter / 4 cm exit), the orbit gain
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+ (10 rad/m) and the two-hand separation guard are all stated for a 9.5 cm palm and scale by the
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+ hand's own palm length, so a hand that arrives scaled turns the subject by the same angle for
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+ the same finger travel; one pinched hand orbits, two pinched hands zoom (separation ratio), roll
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+ (twist) and orbit (midpoint drag); EMA-smoothed, anchored on every mode change.
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+ - `handControls(wall, target)` — drives anything with the viewer pose surface from those
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+ gestures; and the option **`hands: true`** on `addModel` / `addSplat` (both engines, every
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+ entry) wires it for you, exposed as `handle.hands`. Pointer and wheel keep working alongside.
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+ - `SceneViewer.nudgePose(delta)` and `PlayCanvasSplatViewer.nudgePose(delta)` — move the pose by
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+ an eased delta, counting as input for the idle turntable (what the hands call; a page may too).
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+ - `OrbitPose.roll` on both viewers — degrees about the view axis, outside yaw and pitch (Euler
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+ order `'ZXY'`; the PlayCanvas pivot quaternion gains the same Rz factor), bit-identical to
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+ before at roll 0; `getPose()` now reports `roll`. (The first cut left the PlayCanvas viewer
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+ without a roll axis, so the two-hand twist did nothing on the default engine — found on the
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+ panel 2026-11-04.)
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+
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+ Inert everywhere else: no hands, nothing moves, no errors. New sample `samples/hands/` (the raw
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+ surface), and `?hands` on `samples/model/` and `samples/splat/`. The porting guide's "no input
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+ sources" row is corrected (web#229). Tracks DisplayXR/displayxr-web#228.
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+ ## 1.49.3 — 2026-11-04
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+ ### Fixed — a camera view is not "woven" before the camera's first frame; `frameAgeMs` tells a stalled track (`.`, `./camera`, `./call`)
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+ Core and preview tier. A camera view (`addCameraView`, and the call's self view, which is one)
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+ registers its tile on the wall with an SBS buffer it fills from the camera. That buffer started
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+ as a blank default 300x150 canvas, and the wall counted any image source as a stereo frame, so
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+ `firstWoven` settled `woven: true` (`hold-elapsed`) on a tile that had never shown the camera.
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+ On an Android 3D tablet whose camera track was `live` but delivered no frames, the call reported
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+ the self view woven over a black tile.
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+
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+ - **Core:** an `addImage` source that is a canvas or image with no pixels (0x0) is not a stereo
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+ frame: `firstWoven` / `rewoven()` wait for one. Sources that report no size keep the old rule.
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+ - **`./camera`:** the woven buffer starts 0x0 until the first camera frame is painted into it.
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+ - **New: `view.frameAgeMs`** and `weaveState().frameAgeMs` (also `call.diagnostics().self`): ms
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+ since the camera last delivered a new frame to the view, null before the first. A stalled track
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+ keeps its last frame on screen; a growing age is how a page shows "no video".
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+
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  ## 1.49.2 — 2026-11-04
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  ### Fixed — the camera probe waits for the DisplayXR 3D camera before opening a plain lens (`./camera`, `./call`)
package/README.md CHANGED
@@ -35,6 +35,9 @@ import { addModel } from '@displayxr/inline3d/model'; // experimen
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  import { addPlayer } from '@displayxr/inline3d/player'; // preview: a media player, built
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  // on addVideo, with transport
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  import { SceneViewer } from '@displayxr/inline3d/viewer'; // experimental: framing + orbit
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+ import { handControls } from '@displayxr/inline3d/hands'; // experimental: tracked hands,
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+ // pinch to orbit (or `hands: true`
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+ // on addModel / addSplat)
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  ```
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  No build step or bundler required — it's plain ES modules. You can also import a pinned version by
package/camera.d.ts CHANGED
@@ -285,6 +285,11 @@ export interface CameraViewWeaveState {
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  firstWoven: { woven: boolean; confirmed: boolean; reason: string | null; ms: number } | 'pending' | null;
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  /** Layer re-registrations attempted after a `'layer-failed'` (bounded; reset by a woven result). */
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  layerRetries: number;
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+ /**
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+ * Milliseconds since the camera last delivered a new frame to the view, or null before the first.
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+ * A stalled track keeps its last frame on screen; a growing age is how a page shows "no video".
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+ */
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+ frameAgeMs: number | null;
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  }
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  /** A self view from {@link addCameraView}. */