@displayxr/inline3d 1.11.0 → 1.12.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +70 -0
- package/README.md +18 -5
- package/js/inline3d-model-entry.js +242 -0
- package/js/inline3d-model-playcanvas.js +754 -0
- package/js/inline3d-playcanvas-engine.js +82 -0
- package/js/inline3d-splat-playcanvas.js +247 -25
- package/js/inline3d-splat-shared.js +33 -0
- package/model.d.ts +109 -30
- package/package.json +15 -3
- package/splat.d.ts +3 -1
package/model.d.ts
CHANGED
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@@ -1,13 +1,25 @@
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-
// Type definitions for @displayxr/inline3d/model.
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// Type definitions for @displayxr/inline3d/model (and ./model/three).
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// EXPERIMENTAL — not covered by the 1.x semver promise. See docs/sdk-stability.md.
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import type { SceneViewer, SubjectBounds, OrbitPose } from './viewer.js';
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import type { FirstWovenResult } from './index.js';
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import type { PlayCanvasSplatViewer, SplatCameraPose, SplatFrameInfo } from './splat.js';
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export interface ModelOptions {
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/**
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* Which engine renders the model (1.12). `'playcanvas'` is the DEFAULT (optional peer
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* `playcanvas >=2.22.3 <3`); `'three'` is the 1.11 renderer, byte for byte (optional peer
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* `three`). Both are imported dynamically, so a page loads only the engine it renders with.
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*
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* With no `engine`: a three.js object in `GLTFLoader` / `DRACOLoader` / `KTX2Loader` / `envMap`
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* selects three; otherwise PlayCanvas, falling back to three (one console warning) when
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* `playcanvas` cannot be imported, and rejecting `ready` naming both when neither can. An
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* explicit `engine` never falls back. Anything else throws at call time.
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*/
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engine?: 'playcanvas' | 'three';
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/** Metres of world the tile's height spans (default 0.24). */
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virtualDisplayHeight?: number;
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/** Precomputed subject bounds. Rarely needed for a mesh —
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/** Precomputed subject bounds. Rarely needed for a mesh — its bounds are exact. */
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frame?: SubjectBounds;
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/** Degrees/second of turntable once idle (default 8). */
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idleSpin?: number;
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@@ -25,26 +37,42 @@ export interface ModelOptions {
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/** Per-eye buffer scale; 0.5–0.7 is usually free (default 1). */
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renderScale?: number;
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feather?: number;
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/** Built-in three-point lighting. Meshes arrive unlit; splats do not need this. */
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/**
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* How the mesh is lit.
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*
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*
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* How the mesh is lit.
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*
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* PlayCanvas (default engine): `room` (default; `neutral` is an alias) is image-based lighting
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* from an in-memory neutral photo studio fitted to the Khronos glTF Sample Viewer's "Studio
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* Neutral", with Khronos PBR Neutral tone mapping and exposure 1 — the Sample Viewer's look.
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* three: `room` bakes three's procedural RoomEnvironment, untonemapped (unchanged since 1.11).
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*
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* Both: `studio` is the three-point punctual rig (metal renders dark under it — nothing to
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* reflect); `none` adds no light at all. Anything else throws on PlayCanvas.
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*/
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environment?: 'room' | 'studio' | 'none';
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/**
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-
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-
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environment?: 'room' | 'neutral' | 'studio' | 'none';
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/**
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* PlayCanvas only: yaw of the environment about +Y, degrees (default 0 = the Sample Viewer's
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* default orientation).
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*/
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environmentRotation?: number;
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/**
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* Your own environment; overrides `environment`.
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* three: a PMREM-processed texture. PlayCanvas: a URL of an equirect image (.hdr/.png/.jpg) or
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* a `pc.Texture` (equirect or cubemap), prefiltered for you. A three texture on
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* `engine: 'playcanvas'` throws; with no `engine` it selects three.
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*/
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envMap?: object | string;
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/** three only: hand in the GLTFLoader class instead of resolving it from `three/addons/`. */
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GLTFLoader?: unknown;
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/**
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* Where **your page** serves
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* Where **your page** serves the Draco decoder and Basis (KTX2) transcoder — the SAME files on
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* both engines: three's `libs/draco/` (`draco_wasm_wrapper.js` + `draco_decoder.wasm`) and
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* `libs/basis/` (`basis_transcoder.js` + `.wasm`). The PlayCanvas engine's own Draco and Basis
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* workers load them.
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*
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*
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*
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*
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* offline build must not acquire a network dependency by loading a compressed file. Copy the
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* files out of `three` and serve them yourself:
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* The asset's `extensionsUsed` decides which decoders are wired, so an uncompressed model never
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* touches any of this. The default is deliberately **not a CDN** — a page shipping an offline
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* build must not acquire a network dependency by loading a compressed file:
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*
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* ```sh
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* cp -r node_modules/three/examples/jsm/libs/draco/ public/draco/
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@@ -52,25 +80,48 @@ export interface ModelOptions {
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* ```
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*
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* A string is a parent directory holding `draco/` and `basis/`; an object overrides either key.
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*
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* On PlayCanvas the engine keeps ONE Draco and ONE Basis worker pool per page: the first tile
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* that needs one sets its path, and a later tile asking for another path is warned.
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*
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* @default {draco:'/draco/', basis:'/basis/'}
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*/
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decoderPath?: string | { draco?: string; basis?: string };
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/**
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* DRACOLoader class **or** a ready instance, instead of resolving `three/addons/`. A class is
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* constructed and pointed at `decoderPath`; an instance is used exactly as you configured it.
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*/
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/** three only: DRACOLoader class **or** a ready instance, instead of resolving `three/addons/`. */
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DRACOLoader?: unknown;
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/** three only: KTX2Loader class or instance. */
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KTX2Loader?: unknown;
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/**
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*
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*
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*
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* The `MeshoptDecoder` for `EXT_meshopt_compression`. Nothing to serve (pure JS). Default: three
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* resolves `three/addons/libs/meshopt_decoder.module.js`; PlayCanvas resolves
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* `meshoptimizer/decoder` (optional peer `meshoptimizer >=1`), only for an asset that declares it.
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*/
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KTX2Loader?: unknown;
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/** The `MeshoptDecoder` namespace, instead of resolving `three/addons/`. Nothing to serve. */
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meshoptDecoder?: unknown;
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/** PlayCanvas only: the `playcanvas` module (or a namespace with the same members) to use. */
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playcanvas?: object;
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/** PlayCanvas only: MSAA on the tile's WebGL context (default true, as three's renderer). */
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antialias?: boolean;
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/** PlayCanvas only: the context's `preserveDrawingBuffer` (default false). */
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preserveDrawingBuffer?: boolean;
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/** PlayCanvas only: raise every projection's near plane to at least this (depth mapping only). */
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nearClip?: number;
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/** PlayCanvas only: lower every projection's far plane to at most this. */
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farClip?: number;
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/** PlayCanvas only: the drag's tilt cap in degrees (default 15, tilt-and-relax). */
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orbitMaxDeg?: number;
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/** PlayCanvas only: the orbit's easing time constants, seconds. */
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orbitEase?: { drag?: number; rest?: number };
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/**
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* PlayCanvas only: who owns the camera — the SDK's viewer (default) or the page, through
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* {@link ModelHandle.setCameraPose} every frame (the attach rig; converges on the model's bounds
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* centre unless the pose gives a `convergence`).
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*/
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controls?: 'viewer' | 'page';
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/** `controls: 'page'`: the comfort depth of the declared rig, in (0, 1] (default 0.3). */
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comfortDepth?: number;
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/** `controls: 'page'` only: runs inside the adapter's frame, before the draw. */
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onBeforeFrame?: (frame: SplatFrameInfo) => void;
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/** Element whose visibility gates the lazy create/close lifecycle. */
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observe?: Element;
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/** Forwarded to the core window: see `TileOptions.firstWovenHoldMs`. */
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/** What {@link addModel} returns — the same shape as addSplat's handle. */
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export interface ModelHandle {
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/** Which engine renders this tile. Can change from `'playcanvas'` to `'three'` on the fallback. */
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readonly backend: 'playcanvas' | 'three';
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/**
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* three: the SceneViewer. PlayCanvas: the backend's viewer (the SceneViewer pose surface
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* without three). Null until the backend module has loaded — one module fetch after addModel
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* returns (1.11 returned it synchronously; `@displayxr/inline3d/model/three` still does).
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*/
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readonly viewer: SceneViewer | PlayCanvasSplatViewer | null;
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/**
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* The loaded glTF root — a three `Object3D`, or on PlayCanvas the render `pc.Entity`
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* (`instantiateRenderEntity()`). Null until `ready` resolves.
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*/
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model: object | null;
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/** PlayCanvas only: the container resource (animations, materials, textures). */
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readonly container?: unknown;
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/**
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* PlayCanvas only (ADVANCED, not covered by the semver promise): `app` is the tile's AppBase,
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* `root` the content root (the model's parent — add entities, lights or an `anim` component
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* under it), `camera` the eye camera. Null on three and until the engine has booted.
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*/
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readonly engine: { readonly app: unknown; readonly root: unknown; readonly camera: unknown } | null;
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/** Bounds used for framing; null until `ready` resolves. */
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frame: SubjectBounds | null;
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/** Resolves once the model has loaded and been framed; rejects if the load failed. */
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readonly ready: Promise<ModelHandle>;
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/** Throws on `controls: 'page'`. */
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setPose(pose?: OrbitPose): void;
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/** Throws on `controls: 'page'`. */
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resetPose(): void;
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/** `controls: 'page'` only (throws otherwise): the camera for the next frame, model space. */
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setCameraPose(
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matrixWorld: ArrayLike<number>,
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opts: { verticalFovDeg: number; near?: number; far?: number; convergence?: number | null },
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): ModelHandle;
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/** The last pose the page set (a copy), or null. */
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getCameraPose(): SplatCameraPose | null;
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remove(): void;
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exclude(el: Element): void;
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/**
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* Load a glTF/GLB into an inline-3D window. Safe to call with an unsupported wall — it renders a
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* flat, orbitable view instead, so pages need no branch.
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* flat, orbitable view instead, so pages need no branch. Renders with PlayCanvas by default
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* (1.12); pass `engine: 'three'` for the 1.11 renderer.
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*
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* Compressed assets (Draco, meshopt, KTX2/Basis) load too: the asset's declared extensions decide
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* which decoders are
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* which decoders are wired, and nothing is wired for an asset that declares none. Draco and
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* KTX2 additionally need their runtime files served by your page — see {@link ModelOptions.decoderPath}.
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* When a decoder is needed and unavailable, `ready` rejects with an Error naming the glTF
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* extension, the option that fixes it and the path it looked in; the extension is also on the
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package/package.json
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{
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"name": "@displayxr/inline3d",
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"version": "1.
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"version": "1.12.1",
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"description": "Turn any HTML <canvas> into a glasses-free-3D window on a DisplayXR display, inside an ordinary web page. Dependency-free; progressive enhancement (falls back to plain 2D everywhere else).",
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"type": "module",
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"types": "./index.d.ts",
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"import": "./js/inline3d-splat.js"
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},
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"./model": {
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"types": "./model.d.ts",
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"import": "./js/inline3d-model-entry.js"
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},
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"./model/three": {
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"types": "./model.d.ts",
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"import": "./js/inline3d-model.js"
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},
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"js/inline3d-splat-playcanvas.js",
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"js/inline3d-splat-shared.js",
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"js/inline3d-model.js",
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"js/inline3d-model-entry.js",
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"js/inline3d-model-playcanvas.js",
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"js/inline3d-playcanvas-engine.js",
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"index.d.ts",
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"three.d.ts",
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"viewer.d.ts",
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"stereo",
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"3d-display",
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"lightfield",
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"three"
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"three",
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"playcanvas"
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],
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"homepage": "https://displayxr.github.io/displayxr-web/",
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"repository": {
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"peerDependencies": {
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"three": ">=0.150.0",
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"@sparkjsdev/spark": ">=2.0.0",
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"playcanvas": ">=2.22.3 <3"
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"playcanvas": ">=2.22.3 <3",
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"meshoptimizer": ">=1.0.0"
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},
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"peerDependenciesMeta": {
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"three": {
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},
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"playcanvas": {
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"optional": true
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},
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"meshoptimizer": {
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"optional": true
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}
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},
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"publishConfig": {
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package/splat.d.ts
CHANGED
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* Swap the asset (URL or bytes) in place. PlayCanvas backend only — throws on Spark.
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*
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* The new file loads BEHIND the current one; then the two crossfade over `fadeMs` (0 = a cut)
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* and the old one is released. The
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* and the old one is released. The crossfade blends the two IMAGES linearly: the last frame of
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* the old asset is frozen (both eyes) and lerped with the live new one, so the mix is exactly
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* `t` whatever the two photos' depth order (the old asset's own motion stops during the fade). The rig waterfall re-runs for the new file (rig, lens, focus and
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* frame update; `onFocusChange` fires). The pose (yaw/pitch/zoom/depth) is kept unless
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* `resetPose`. A newer call supersedes an older one still loading. Resolves once the fade has
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* finished; rejects if the new asset cannot be loaded (the current one stays on screen).
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